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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Glorious_Missions&amp;diff=1364377</id>
		<title>Glorious Missions</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Glorious_Missions&amp;diff=1364377"/>
		<updated>2020-08-13T05:21:34Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:logo-pla.jpg|thumb|right|300px|''Glorious Missions'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Glorious Missions''''' (Chinese title: '''''Guāngróng shǐmìng/光荣使命''''') is a 2012 first-person shooter game. This game was developed by the PLA Nanjing Military Region, &amp;quot;Giant&amp;quot; Network and &amp;quot;Iron Horse&amp;quot; Studio. This game was developed for public relations and military education for the People's Liberation Army.&lt;br /&gt;
&lt;br /&gt;
''Glorious Missions'' is available in two different versions: The ''&amp;quot;Civil&amp;quot;'' version is available on the PC and services online. This can be played for free, but requires Chinese identification number for creating account. The other is the ''&amp;quot;Military&amp;quot;'' version. It is has an eight-player cooperative campaign and supports network matches. This version is supplied as a PLA training tool, and requires purchasing an activation code to use.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
Many of the PLA characters use [[Norinco QSZ-92]] as their sidearm. Appears in both versions.&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:pla-92.jpg|thumb|none|600px|Firing the QSZ-92 during a cutscene in the final mission.]]&lt;br /&gt;
[[File:TMGameQSZ92.jpg|thumb|none|600px|The world model of the QSZ-92.]]&lt;br /&gt;
[[File:TMGameQSZ92First.jpg|thumb|none|600px|Holding the QSZ-92 while a soldier walks up to the player.]]&lt;br /&gt;
[[File:TMGameQSZ92Zoom.jpg|thumb|none|600px|Aiming the QSZ-92]]&lt;br /&gt;
[[File:TMGameQSZ-92Suppressed.jpg|thumb|none|600px|A suppressed QSZ-92]]&lt;br /&gt;
[[File:TMGameQSZ-92SuppressedZoom.jpg|thumb|none|600px|Poor bastard doesn't even know what's waiting for him...]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 54 ==&lt;br /&gt;
[[Norinco Type 54]] pistols (Chinese-made copies of the [[Tokarev TT-33]]) are also available ingame. &lt;br /&gt;
[[Image:54_type_pistol.jpg|thumb|none|400px|Norinco Type 54 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:TMGameType54.jpg|thumb|none|600px|A Type 54 on the ground.]] &lt;br /&gt;
[[File:TMGameType54First.jpg|thumb|none|600px|The player sees if he can penetrate the underbelly of a truck with his Type 54.]] &lt;br /&gt;
[[File:TMGameType54Zoom.jpg|thumb|none|600px|Aiming the Type 54.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The [[Glock 18]] appears in the game. It appears in both versions.&lt;br /&gt;
[[File:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:TMGameGlock17.jpg|thumb|none|600px|Glock 18 on the ground‎. The pickup icon's Glock has a 33rd magazine.]]&lt;br /&gt;
[[File:TMGameGlock17First.jpg|thumb|none|600px|‎Shooting out a window with the Glock 18.]]&lt;br /&gt;
[[File:TMGameGlock17Zoom.jpg|thumb|none|600px|Aiming the Glock 18.‎]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears as the &amp;quot;Desert Eagle&amp;quot; in the game. In the military version, it appears in the final mission.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE.]]&lt;br /&gt;
[[File:TMGameDeserteagle.jpg|thumb|none|500px|The Desert Eagle on a table.]]&lt;br /&gt;
[[File:TMGameDeserteagle_First.jpg|thumb|none|500px|‎The player holds his Desert Eagle in a dusty city.]]&lt;br /&gt;
[[File:TMGameDeserteagle_Zoom.jpg|thumb|none|500px|‎Aiming the Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 Artillery Model ==&lt;br /&gt;
In the Civilian online version, the [[Luger P08 Artillery Model]] appears as the &amp;quot;Luger Artillery Model&amp;quot; with 32-round detachable drum magazine and wood stock. &lt;br /&gt;
[[Image:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:PLAGame ArtilleryP08-1.jpg|thumb|none|600px|Firing the Luger P08 Artillery Model.]]&lt;br /&gt;
[[File:PLAGame ArtilleryP08-2.jpg|thumb|none|600px|Aiming the Luger P08. It looks like a movie studio forgot to clear out their green screen equipment.]]&lt;br /&gt;
[[File:PLAGame ArtilleryP08-3.jpg|thumb|none|600px|Reloading the Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
In the Civilian Online Version, the [[Mauser C96]] appears as a usable weapon, named simply &amp;quot;C96&amp;quot;. It is the secondary weapon for National Revolutionary Army 29th Route Army officers in the Marco Polo Bridge Incident co-op titled as &amp;quot;Lugou Yell (Chinese title: '''''Lúgōu shīhǒu/卢沟狮吼''''')&amp;quot;, added in September 3, 2015 on the 70th anniversary of the V-J day. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser. Note the rear tangent sight; in something of a display of wishful thinking, the C96's sight is adjustable for ranges up to 1000 meters. Later examples had a sight adjustable to a still unrealistic 500 meters. C96 pistols with fixed rear sights are very rare.]]&lt;br /&gt;
[[File:PLAGame-C96-1.jpg|thumb|none|600px|An enemy soldier rushes the player, who is holding a Mauser C96.]]&lt;br /&gt;
[[File:PLAGame-C96-2.jpg|thumb|none|600px|Firing a Mauser C96.]]&lt;br /&gt;
[[File:PLAGame-C96-3.jpg|thumb|none|600px|Aiming a Mauser C96.]]&lt;br /&gt;
[[File:PLAGame-C96-4.jpg|thumb|none|600px|A National Revolutionary Army 29th army officer firing a C96 in the background.]]&lt;br /&gt;
[[File:PLAGame-C96-5.jpg|thumb|none|600px|Another view of the C96.]]&lt;br /&gt;
[[File:PLAGame-C96-6.jpg|thumb|none|600px|They look like they are firing continuously, but it's all pointless because they appear only in the background of the battlefield (and shooting in the wrong direction).]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 ==&lt;br /&gt;
In the Civilian Online version, the Co-Op mode &amp;quot;A Dream Return To Shanghai (Chinese title: '''''Meng hui shanghai/梦回上海''''')&amp;quot; set in WW2-era Shanghai features IJA soldiers armed with [[Nambu Type 14]] as a secondary. It is also used by the Terrorists (in-game called &amp;quot;Rioters&amp;quot;) who are armed with WW2 Japanese firearms from the Subway Station Co-Op titled as &amp;quot;Fighting against Terrorism and Violence (Chinese title: '''''fan kong fang bao/反恐防暴''''')&amp;quot;.&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎|thumb|500px|none|Late Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:PLAGame Type14-1.jpg|thumb|none|600px|Imperial Japanese Army soldier carrying Nambu 14 Pistol. Whatever gun the player is holding is beyond anachronistic.]]&lt;br /&gt;
[[File:PLAGame Type14-2.jpg|thumb|none|600px|Same soldier with the Nambu.]]&lt;br /&gt;
[[File:PLAGame Type14-3.jpg|thumb|none|600px|Extremely close view of Nambu.]]&lt;br /&gt;
[[File:PLAGame Type14-4.jpg|thumb|none|600px|The Hitler-stache soldier holds his Nambu.]]&lt;br /&gt;
[[File:PLAGame Type14-5.jpg|thumb|none|600px|A terrorist aims a Nambu.]]&lt;br /&gt;
[[File:PLAGame Type14-6.jpg|thumb|none|600px|Closer side view.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226]] Pistol appears in Civilian Online version only, as a secondary of JSDF Units (a standard issue pistol of real-life JSDF) in Training Mode, Senkaku Island Co-Op Mode, and Time Attack Survival Mode, and the Terrorists from Subway Station Co-op who are armed with JSDF Firearms. (Terrorists use same weaponary of JGSDF and Imperial Japanese Army.) &lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:PLAGame P220-6.jpg|thumb|none|500px|A Veteran JSDF Soldier holds a P226. Note the proper trigger discipline.]]&lt;br /&gt;
[[File:PLAGame P220-7.jpg|thumb|none|500px|JMSDF Maritime Interception Team Member holds a P226.]]&lt;br /&gt;
[[File:PLAGame P220-Otherside.jpg|thumb|none|600px|Opposite view of P226.]]&lt;br /&gt;
[[File:PLAGame P220-1.jpg|thumb|none|500px|One of Terrorists aiming P226.]]&lt;br /&gt;
[[File:PLAGame P220-2.jpg|thumb|none|500px|Front view of P226.]] &lt;br /&gt;
[[File:PLAGame P220-3.jpg|thumb|none|500px|Upper slide of P226.]] &lt;br /&gt;
[[File:PLAGame P220-4.jpg|thumb|none|600px|Terrorist reloads P226.]] &lt;br /&gt;
[[File:PLAGame P220-5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles / Carbines =&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
The [[Norinco QBZ-95]] appears in the game, mainly being used by PLA Soldiers. In the military version, due to some kind of bug or glitch, one OPFOR soldier is seen carrying a QBZ-95. Appears in both versions.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBZ-95.jpg|thumb|none|600px|QBZ-95 in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-95First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQBZ-95Zoom.jpg|thumb|none|600px|Aiming the QBZ-95]]&lt;br /&gt;
[[File:TMGameQBZ-95LG1.jpg|thumb|none|600px|QBZ-95 with LG1 grenade launcher in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-95Suppressor.jpg|thumb|none|600px|QBZ-95 with suppressor]]&lt;br /&gt;
[[File:TMGameQBZ-95PLA.jpg|thumb|none|600px|PLA Soldier holding a QBZ-95.]]&lt;br /&gt;
[[File:TMGameQBZ-95opfor.jpg|thumb|none|600px|Hello, Tojo. Where is your rifle?]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-03 ==&lt;br /&gt;
The [[QBZ-03]] is also used by some PLA troops in-game. Appears in both versions.&lt;br /&gt;
[[File:QBZ-03.jpg|thumb|none|450px|Norinco QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBZ-03.jpg|thumb|none|600px|QBZ-03 in the military version]]&lt;br /&gt;
[[File:TMGameQBZ-03First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQBZ-03Zoom.jpg|thumb|none|600px|Aiming the QBZ-03]]&lt;br /&gt;
[[File:TMGameQBZ-03Scope.jpg|thumb|none|600px|QBZ-03 with scope]]&lt;br /&gt;
[[File:TMGameQBZ-03ScopeZoom.jpg|thumb|none|600px|Aiming the QBZ-03 with scope]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as &amp;quot;AR-15 Assault Rifle&amp;quot;. It's the basic rifle of the opposing forces. Appears in both versions as a basic rifle.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:pla-m16a4.jpg|thumb|none|600px|Screenshot from earlier beta, still called &amp;quot;M16A4&amp;quot;]]&lt;br /&gt;
[[File:TMGameAR15.jpg|thumb|none|600px|M16A4 in the military version]]&lt;br /&gt;
[[File:TMGameAR15First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAR15Zoom.jpg|thumb|none|600px|Aiming the M16A4]]&lt;br /&gt;
[[File:TMGameAR15SCOPE.jpg|thumb|none|600px|M16A4 with ACOG]]&lt;br /&gt;
[[File:TMGameAR15SCOPEZoom.jpg|thumb|none|600px|M16A4's ACOG reticle]]&lt;br /&gt;
[[File:TMGameM16A4Opfor.jpg|thumb|none|400px|An OPFOR soldier in Philippine Presidential Security Group gear holding an M16A4 with ACOG]]&lt;br /&gt;
[[File:TMGameM16A4Opfor2.jpg|thumb|none|600px|Another OPFOR soldier in JGSDF gear (like the Tojo guy) with an M16A4]]&lt;br /&gt;
[[File:TMGameM16A4Opfor4.jpg|thumb|none|600px|In the first mission, an OPFOR soldier in US Army gear (only appears in the first mission) firing an M16A4]]&lt;br /&gt;
[[File:TMGameM16A4Opfor3.jpg.jpg|thumb|none|600px|Same OPFOR soldier from the side.]]&lt;br /&gt;
&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-103]] appears as &amp;quot;AK74M Assault Rifle&amp;quot;.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:pla-ak103.jpg|thumb|none|600px|AK-103 with GP-30 grenade launcher in the beta version]]&lt;br /&gt;
[[File:TMGameAK103.jpg|thumb|none|600px|AK-103 in the released military version]]&lt;br /&gt;
[[File:TMGameAK103First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAK103Zoom.jpg|thumb|none|600px|Aiming the AK-103]]&lt;br /&gt;
[[File:TMGameAK103Opfor.jpg|thumb|none|600px|JGSDF OPFOR soldier in the sixth mission holding the AK-103 with GP-30.]]&lt;br /&gt;
[[File:pla-ak103-2.jpg|thumb|none|600px|An enemy special forces soldier with AK103]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] appears in the Civilian Online Version only (Requires Level 17).&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PLAGame AKM-1.jpg.jpg|thumb|none|600px|Firing AKM.]]&lt;br /&gt;
[[File:PLAGame AKM-2.jpg.jpg|thumb|none|600px|Aiming AKM.]]&lt;br /&gt;
[[File:PLAGame AKM-3.jpg|thumb|none|600px|Reloading AKM.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] appears in the Civilian Online version only (Requires Level 34). In the game this weapon is incorrectly classified as a SMG.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:PLAGame AKS74U-1.jpg|thumb|none|600px|Firing AKS-74U.]]&lt;br /&gt;
[[File:PLAGame AKS74U-2.jpg|thumb|none|600px|Aiming AKS-74U.]]&lt;br /&gt;
[[File:PLAGame AKS74U-3.jpg|thumb|none|600px|Reloading AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
A screenshot from the studio about the civilian release version shows a player holding an [[M4A1]] in multiplayer.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|M4A1 - 5.56x45mm NATO)]]&lt;br /&gt;
[[File:PLA-M4A1.jpg|thumb|none|600px|M4A1 in game, with EOTech holographic sight]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR ==&lt;br /&gt;
The [[FN SCAR]] appears in the Civilian Online Version only (SCAR-L - Requires Level 21, SCAR-H - Requires Level 32). Both weapons use the same model, with the magazine being the only difference.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PLAGame FNSCAR-1.jpg|thumb|none|600px|Firing SCAR-L.]]&lt;br /&gt;
[[File:PLAGame FNSCAR-2.jpg|thumb|none|600px|Aiming SCAR-L.]]&lt;br /&gt;
[[File:PLAGame FNSCAR-3.jpg|thumb|none|600px|Reloading SCAR-L.]]&lt;br /&gt;
[[File:PLAGame FNSCARH.jpg|thumb|none|600px|side view of SCAR-H in Loadout Menu.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 81 ==&lt;br /&gt;
In the Civilian Online Version, the [[Norinco Type 81]] appears in the game as one of high level Assault Rifles (Requires Level 48).&lt;br /&gt;
[[Image:Type 81 x 2.jpg|thumb|none|450px|Norinco Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:PLAGame Type81-1.jpg|thumb|none|600px|Firing Norinco Type 81.]]&lt;br /&gt;
[[File:PLAGame Type81-2.jpg|thumb|none|600px|aiming Norinco Type 81.]]&lt;br /&gt;
[[File:PLAGame Type81-3.jpg|thumb|none|600px|Reloading Norinco Type 81.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears in the game as &amp;quot;G36C&amp;quot; (Requires Level 24).&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:PLAGame G36C-1.jpg|thumb|none|600px|Firing Heckler &amp;amp; Koch G36C.]]&lt;br /&gt;
[[File:PLAGame G36C-2.jpg|thumb|none|600px|aiming Heckler &amp;amp; Koch G36C.]]&lt;br /&gt;
[[File:PLAGame G36C-3.jpg|thumb|none|600px|Reloading Heckler &amp;amp; Koch G36C.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M27 IAR]] appears in the game as &amp;quot;M27&amp;quot;. It is the highest level Assault Rifle in game (Requires Level 56).&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|450px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[File:PLAGame M27-0.jpg|thumb|none|600px|side view of Heckler &amp;amp; Koch M27 IAR in Loadout Menu.]]&lt;br /&gt;
[[File:PLAGame M27-1.jpg|thumb|none|600px|Firing Heckler &amp;amp; Koch M27 IAR.]]&lt;br /&gt;
[[File:PLAGame M27-2.jpg|thumb|none|600px|aiming Heckler &amp;amp; Koch M27 IAR.]]&lt;br /&gt;
[[File:PLAGame M27-3.jpg|thumb|none|600px|Reloading Heckler &amp;amp; Koch M27 IAR.]]&lt;br /&gt;
&lt;br /&gt;
== Howa Type 89 ==&lt;br /&gt;
The [[Howa Type 89]] Rifle appears in the Civilian Online Version only. The version without integral bipod appears as the main weapon of JSDF Units in Training Mode, Senkaku Island Co-op Mode, and Time Attack Survival Mode. It is also used by Terrorists in the Subway Station Co-op.&lt;br /&gt;
[[Image:HowaType89FullStock.jpg‎|thumb|450px|none|Howa Type 89 in 5.56x45mm with integral bipod. Currently in use by the Modern Japanese military.]]&lt;br /&gt;
[[File:PLAGame Type89.jpg|thumb|none|600px|in training mode, JMSDF Maritime Interception Team Member trying to close combat with Howa Type 89.]]&lt;br /&gt;
[[File:PLAGame Type89-1.jpg|thumb|none|600px|Side view of Type 89 in Senkaku Island Co-op.]]&lt;br /&gt;
[[File:PLAGame Type89-2.jpg|thumb|none|600px|One of Terrorists hold Type 89 in Subway Station Co-op.]]&lt;br /&gt;
[[File:PLAGame Type89-OthersideTerrorist.jpg|thumb|none|600px|Opposite view of Type 89.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Type 89 with rail.jpg|thumb|500px|none|Howa Type 89 with scope rail on receiver, Aimpoint CompM2 red dot, and left side fire selector. This configuration is used by Japanese special forces operators when deployed in places where they face the risk of potential combat.]]&lt;br /&gt;
[[File:PLAGame Type89-3.jpg|thumb|none|600px|Veteran JSDF soldier (or Uncle Tojo from Military Version) hold Type 89 with attach Scope and Weapon Lights in Senkaku Island Co-op. ]]&lt;br /&gt;
[[File:PLAGame Type89-Otherside.jpg|thumb|none|600px|Opposite view of Modified Type 89.]]&lt;br /&gt;
[[File:PLAGame Type89-Selector.jpg|thumb|none|600px|Type 89 fire selection in game.]]&lt;br /&gt;
&lt;br /&gt;
== Arisaka Type 38 ==&lt;br /&gt;
In the Civilian Online Version, Imperial Japanese Army Infantry (Banzai Charger) in WW2 era Shanghai Co-op are armed with an [[Arisaka Type 38]] with a Bayonet. It is also the standard rifle of Japanese Infantry in the Marco Polo Bridge Incident co-op. It is also used by Terrorists (Last Round Only) from Subway Station Co-op.&lt;br /&gt;
[[Image:Arisakat38.jpg|thumb|450px|none|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:PLAGame Arisaka-0.jpg|thumb|none|600px|Another Imperial Japanese Army Infantry(Banzai Charger) held Bayonet Version Type 38.]]&lt;br /&gt;
[[File:PLAGame Arisaka-6.jpg|thumb|none|600px|Charging Front of player with Type 38.]]  &lt;br /&gt;
[[File:PLAGame Arisaka-4.jpg|thumb|none|600px|Side View of Type 38.]]&lt;br /&gt;
[[File:PLAGame Arisaka-5.jpg|thumb|none|600px|''&amp;quot;Tenno Heika Banzai!&amp;quot;'']]&lt;br /&gt;
[[File:PLAGame Arisaka-8.jpg|thumb|none|600px|Terrorists with Type 38 in Final Round of Co-op.]]&lt;br /&gt;
[[File:PLAGame Arisaka-9.jpg|thumb|none|600px|Left side of Type 38.]] &lt;br /&gt;
[[File:PLAGame Arisaka-7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame Arisaka-10.jpg|thumb|none|600px|Japanese Army Infantry with Type 38 in Marco Polo Bridge Incident co-op.]] &lt;br /&gt;
[[File:PLAGame Arisaka-mass.jpg|thumb|none|600px|Japanese Army soldiers patrol slowly with Type 38.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] appears as &amp;quot;K98K&amp;quot; (Civilian Online Version Only). It is one of player's purchasable weapons and also the main weapon of Co-op mode enemy soldiers, Terrorist from Subway Station and Imperial Japanese Army Infantry from WW2 era Shanghai. In Marco Polo Bridge Incident co-op, is equipped by National Revolutionary Army Soldiers (background and few reinforcements) and Imperial Japanese Army Snipers. Its use by the IJA is not an error because the Kar98k was actually used by Japanese Army in China, imported from Germany (and Czech Vz.24 too) or manufactured by factory in Manchukuo Empire.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PLAGame K98K-1.jpg|thumb|none|600px|One of Terrorists(more like pirates) firing Karabiner 98k.]]&lt;br /&gt;
[[File:PLAGame K98K-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame K98K-3.jpg|thumb|none|600px|Another view of Terrorists with Karabiner 98k.]]&lt;br /&gt;
[[File:PLAGame Arisaka-1.jpg|thumb|none|600px|Japanese Army Soldier Held a Karabiner 98k.]]&lt;br /&gt;
[[File:PLAGame Arisaka-2.jpg|thumb|none|600px|More Closer View.]]&lt;br /&gt;
[[File:PLAGame Arisaka-3.jpg|thumb|none|600px|Another View of Japanese Army with Karabiner 98k. yeah, it definitely not Arisaka.]]&lt;br /&gt;
[[File:PLAGame_K98K-4.jpg|thumb|none|600px|Japanese Sniper with Karabiner 98k in Marco Polo Bridge Co-op.]] &lt;br /&gt;
[[File:PLAGame_K98K-5.jpg|thumb|none|600px|Left Side of Sniper.]] &lt;br /&gt;
[[File:PLAGame K98K-6.jpg|thumb|none|600px|National Revolutionary Army soldier with Karabiner 98k in Background.]]&lt;br /&gt;
[[File:PLAGame K98K-7.jpg|thumb|none|600px|National Revolutionary Army soldier firing Karabiner 98k to backup players.]]&lt;br /&gt;
[[File:PLAGame K98K-8.jpg|thumb|none|600px|Left Side View.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears in the game as &amp;quot;RFB&amp;quot; (Requires Level 38).&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PLAGame RFB-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame RFB-2.jpg|thumb|none|600px|aiming Kel-Tec RFB.]]&lt;br /&gt;
[[File:PLAGame RFB-3.jpg|thumb|none|600px|Reloading Kel-Tec RFB.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The [[SPAS 12]] acts as a pump-action shotgun ingame. Appears in both versions.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[File:pla-spas12.jpg|thumb|600px|none|SPAS-12 in the beta version]]&lt;br /&gt;
[[File:TMGameSPAS12.jpg|thumb|none|600px|SPAS-12 in the released military version]]&lt;br /&gt;
[[File:TMGameSPAS12First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameSPAS12Zoom.jpg|thumb|none|600px|Aiming the SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
== Hawk Type 97 Shotgun ==&lt;br /&gt;
The [[Hawk shotgun series#Hawk Type 97|Hawk Type 97 Shotgun]] appears in the game as the &amp;quot;Type 97 Shotgun&amp;quot;.&lt;br /&gt;
[[File:Hawk 97-1 pistol grip weaponlight.jpg|thumb|450px|none|Hawk Type 97 with weaponlight - 12 Gauge]]&lt;br /&gt;
[[File:TMGameHawkType97.jpg|thumb|600px|none|Hawk Pump Tactical Shotgun in released military version]]&lt;br /&gt;
[[File:TMGameHawkType97First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameHawkType97Zoom.jpg|thumb|600px|none|Aiming the Type 97 Shotgun]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 == &lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in Senkaku Islands (or Diaoyu Islands) Co-op mode and Subway Station Co-op in the Civilian Online Version. It is the weapon of JMSDF Special Boarding Unit (they appear in single play training too) and terrorists. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]]&lt;br /&gt;
[[File:PLAGame HKMP5.jpg|thumb|none|600px|A JMSDF SBU Commando with Heckler &amp;amp; Koch MP5A4. Note 4-position selector.]]&lt;br /&gt;
[[File:PLAGame HKMP5-1.jpg|thumb|none|600px|More Closer View.]]&lt;br /&gt;
[[File:PLAGame HKMP5-2.jpg|thumb|none|600px|A Terrorist with MP5A4.]]&lt;br /&gt;
[[File:PLAGame HKMP5-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 == &lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears in the game as &amp;quot;MP7&amp;quot; (Requires Level 25).&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:PLAGame MP7-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame-Win32-Shipping 2016-07-09 17-57-06-58.jpg|thumb|none|600px|aiming Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[File:PLAGame MP7-3.jpg|thumb|none|600px|Reloading Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector == &lt;br /&gt;
In the Civilian Online Version, the [[TDI Vector]] appears as the &amp;quot;Kriss&amp;quot;. &lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[File:PLAGame TDIVector-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame TDIVector-2.jpg|thumb|none|600px|Reloading TDI Vector.]]&lt;br /&gt;
[[File:PLAGame TDIVector-3.jpg|thumb|none|600px|aiming TDI Vector with Red Dot Sight.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1921 Thompson== &lt;br /&gt;
In the Civilian Online Version, the [[M1921 Thompson]] appears as the &amp;quot;Chicago Typewriter&amp;quot;. &lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
[[File:PLAGame Typewriter-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame Typewriter-2.jpg|thumb|none|600px|aiming M1921 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson== &lt;br /&gt;
In Civillian Online Version, the [[M1A1 Thompson]] appears as the &amp;quot;Thompson SMG&amp;quot;. one of high level SMG in game(Requires Level 52).&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:PLAGame M1A1-1.jpg|thumb|none|600px|M1A1 shown here, which is anachronistic as the M1 or M1A1 variants didn't exist in 1937.]]&lt;br /&gt;
[[File:PLAGame M1A1-2.jpg|thumb|none|600px|aiming M1A1 Thompson.]]&lt;br /&gt;
[[File:PLAGame M1A1-3.jpg|thumb|none|600px|Reloading M1A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 == &lt;br /&gt;
The [[MP40]] appears in the Civilian Online Version. It is the highest level SMG in the game (Requires Level 60).&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:PLAGame-MP40-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame-MP40-2.jpg|thumb|none|600px|Firing MP40.]]&lt;br /&gt;
[[File:PLAGame-MP40-3.jpg|thumb|none|600px|Reloading MP40.]]&lt;br /&gt;
[[File:PLAGame-MP40-4.jpg|thumb|none|600px|aiming MP40.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B == &lt;br /&gt;
Norinco [[QBZ-95B]] appears in the Civilian Online Version (Requires Level 42).&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[File:PLAGame QBZ95B-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame QBZ95B-2.jpg|thumb|none|600px|aiming QBZ-95B.]]&lt;br /&gt;
[[File:PLAGame QBZ95B-3.jpg|thumb|none|600px|Reloading QBZ-95B.]]&lt;br /&gt;
&lt;br /&gt;
== Type 82 == &lt;br /&gt;
In the Civilian Online Version, the [[Type 82 submachine gun]] appears as the &amp;quot;Type 82&amp;quot;. &lt;br /&gt;
[[Image:Type82SMG.jpg|thumb|none|400px|cocked Type 82 Submachine gun - 9x18mm Makarov]]&lt;br /&gt;
[[File:PLAGame Type82-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame Type82-2.jpg|thumb|none|600px|Reloading Type 82.]]&lt;br /&gt;
[[File:PLAGame Type82-3.jpg|thumb|none|600px|aiming Type 82.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 == &lt;br /&gt;
The [[Type 100 submachine gun]] appears in WW2 era Shanghai Co-op mode and Subway Station Co-op Mode in the Civilian Online Version. It is the weapon of Imperial Japanese Army Officer and Terrorists (Last Round Only).&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:PLAGame Type100-1.jpg|thumb|none|600px|Imperial Japanese Army officer with a Type 100 Submachine Gun.]]&lt;br /&gt;
[[File:PLAGame Type100-2.jpg|thumb|none|600px|Another Officer Model(called in game &amp;quot;War Criminal&amp;quot;) with Type 100 Submachine Gun.]]&lt;br /&gt;
[[File:PLAGame Type100-3.jpg|thumb|none|600px|Other side view.]]&lt;br /&gt;
[[File:PLAGame Type100-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame Type100-5.jpg|thumb|none|600px|Terrorist held a Type 100 Submachine Gun.]]&lt;br /&gt;
[[File:PLAGame Type100-6.jpg|thumb|none|600px|other side view.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns  =&lt;br /&gt;
== Norinco QJB-95 ==&lt;br /&gt;
The [[Norinco QBZ-95|QJB-95]] is used by PLA soldiers as support weapon, with a 75-round drum magazine or 30-round box magazine. Note: the real designation of the light support weapon variants of QBZ-95/95-1 is QJB, which stands for &amp;quot;'''Q'''ingwuqing(Light weapon/Small arm), '''J'''iqiang(Machinegun), '''B'''anyong(Squad-use)&amp;quot; in Chinese&lt;br /&gt;
[[Image:type95lmg.jpg|thumb|450px|none|QJB-95 with 75-round drum magazine 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBB-95.jpg|thumb|600px|none|QJB-95 in the released military version]]&lt;br /&gt;
[[File:TMGameQBB-95First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameQBB-95zoom.jpg|thumb|600px|none|Aiming the QJB-95]]&lt;br /&gt;
[[File:TMGameQBB-95Reload.jpg|thumb|600px|none|Reloading the QJB-95]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The [[M249]] light maching gun can found in the game with a 100 round ammo drum. It is also the weapon of Modern era Co-op Heavy Gunners and Terrorists (Last Round Only) from Subway Station Co-op.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|[[M249]]E2 SAW - upgraded M249 with heat shield and full synthetic stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[File:TMGameM249.jpg|thumb|600px|none|M249 in the released military version.]]&lt;br /&gt;
[[File:TMGameM249First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameM249Zoom.jpg|thumb|600px|none|Aiming the M249]]&lt;br /&gt;
[[File:PLAGame_M249-1.jpg|thumb|600px|none|A Heavy Gunner with M249.]]&lt;br /&gt;
[[File:PLAGame_M249-2.jpg|thumb|600px|none|When did [[Payday 2|GenSec]] Guys contract to JSDF and Terrorists?]]&lt;br /&gt;
[[File:PLAGame_M249-3.jpg|thumb|600px|none|Terrorists with M249.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK light machine gun]], called the &amp;quot;Kalashnikov LMG&amp;quot; in game, comes with an incorrect 50 round magazine.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:TMGameRPK.jpg|thumb|600px|none|RPK Light Machine Gun in the released military version.]]&lt;br /&gt;
[[File:TMGameRPKFirst.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameRPKZoom.jpg|thumb|600px|none|Aiming the RPK light machine gun]]&lt;br /&gt;
[[File:TMGameRPKReload.jpg|thumb|600px|none|Reloading the RPK light machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Type 81 == &lt;br /&gt;
In the Civilian Online Version, the [[Type 81]] LMG appears as the &amp;quot;Type 81 Squad Automatic Weapon&amp;quot;.&lt;br /&gt;
[[Image:Type 81 Machine Gun.jpg|thumb|none|500px|Type 81 light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:PLAGame Type81LMG-1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:PLAGame Type81LMG-2.jpg|thumb|600px|none|Reloading the Type 81 LMG.]]&lt;br /&gt;
[[File:PLAGame Type81LMG-3.jpg |thumb|600px|none|Aiming the Type 81 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 == &lt;br /&gt;
The [[Norinco QJY-88]] 5.8x42mm Machine Gun appears ingame. In the military version, it only appears in the final mission.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|500px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQJY-88.jpg|thumb|600px|none|Norinco QJY-88 in the released military version.]]&lt;br /&gt;
[[File:TMGameQJY-88 First.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:TMGameQJY-88_Zoom.jpg|thumb|600px|none|Aiming the QJY-88]]&lt;br /&gt;
[[File:TMGameQJY-88Opfor.jpg|thumb|600px|none|In the second mission, one of the JGSDF OPFOR soldiers holds a QJY-88.]]&lt;br /&gt;
&lt;br /&gt;
== Type 11 == &lt;br /&gt;
The [[Type 11 Light Machine Gun]] appears in WW2 era Shanghai Co-op mode in the Civilian Online Version. It is the weapon of Imperial Japanese Army Heavy Gunner. In later missions in the Marco Polo Bridge Incident co-op, it is equipped by many Imperial Japanese Army soldiers (including heavy gunner and High rank officers) instead the Arisaka Type 38. &lt;br /&gt;
[[Image:Type11.jpg|thumb|none|450px|Type 11 Light Machine Gun - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:PLAGame Type96-1.jpg|thumb|none|600px|Imperial Japanese Army Heavy Gunner with a Type 11 Light Machine Gun.]]&lt;br /&gt;
[[File:PLAGame Type96-2.jpg|thumb|none|600px|Another View.]]&lt;br /&gt;
[[File:PLAGame Type96-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame Type96-4.jpg|thumb|none|600px|Japanese Army Infantry with Type 11 at the Later of Marco Polo Bridge co-op.]]&lt;br /&gt;
[[File:PLAGame Type96-5.jpg|thumb|none|600px|Japanese high rank officer with Type 11 in same co-op.]]&lt;br /&gt;
[[File:PLAGame Type96-6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame Type96-7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
The [[QBU-88]] 5.8mm light sniper rifle is used by PLA snipers in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 light sniper rifle - 5.8x42mm]]&lt;br /&gt;
[[File:TMGameQBU-88First.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:TMGameQBU-88Suppressed.jpg|thumb|none|600px|QBU-88 with suppressor.]]&lt;br /&gt;
[[File:TMGameQBU-88CamoVer3.jpg.jpg|thumb|none|600px|Camouflaged and suppressed QBU-88.]]&lt;br /&gt;
[[File:Pla-qbu88-2.jpg|thumb|none|600px|In the final cutscene of the seventh mission, a PLA sniper with suppressed QBU-88.]]&lt;br /&gt;
[[File:Pla-qbu88-scope.JPG|thumb|none|600px|In the beta version, the QBU-88 was used PSO-1 scope reticle]]&lt;br /&gt;
[[File:TMGameQBU-88Zoom.jpg|thumb|none|600px|Aiming the QBU-88 in the released version]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament M110 SASS ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|KAC M110 SASS]] appears in the game.&lt;br /&gt;
[[File:M110_ECP_Right_Bipod.jpg|thumb|none|450px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme  - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TMGameM110.jpg|thumb|none|600px|An M110 SASS on the ground.]]&lt;br /&gt;
[[File:TMGameM110_First.jpg|thumb|none|600px|Holding the M110.]]&lt;br /&gt;
[[File:TMGameM110_Zoom.jpg|thumb|none|600px|Aiming the M110.]]&lt;br /&gt;
[[File:TMGameM110_Reload.jpg|thumb|none|600px|Reloading the M110.]]&lt;br /&gt;
[[File:TMGameM110Opfor.jpg|thumb|none|600px|Another Philippine-like OPFOR soldier holding an M110 in the sixth mission.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as the &amp;quot;VSS Sniper Rifle&amp;quot;. Strangely, it has no suppressed fire sound.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:pla-vss.jpg|thumb|none|600px|VSS Vintorez in the beta version]]&lt;br /&gt;
[[File:TMGameVSS.jpg|thumb|none|600px|VSS Vintorez in the released military version]]&lt;br /&gt;
[[File:TMGameVSSFirst.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AMR-2 ==&lt;br /&gt;
The [[AMR-2]] is appears as &amp;quot;Heavy Sniper Rifle&amp;quot; in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|450px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[File:TMGameAntimaterial.jpg|thumb|none|600px|AMR-2 in the released military version]]&lt;br /&gt;
[[File:TMGameAntimaterialFirst.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameAntimaterialZoom.jpg|thumb|none|600px|Aiming the AMR-2]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-85 ==&lt;br /&gt;
The [[SVD Dragunov|Norinco NDM-85]], a clone of the SVD Dragunov, appears as &amp;quot;Type 85 Sniper Rifle&amp;quot; in the game.&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:TMGameType85.jpg|thumb|none|600px|Norinco NDM-85 in the released military version]]&lt;br /&gt;
[[File:TMGameType85First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameType85Zoom.jpg|thumb|none|600px|Aiming the NDM-85]]&lt;br /&gt;
&lt;br /&gt;
== Jianshe CS/LR3 == &lt;br /&gt;
In the Civilian Online Version, the [[Jian She CS/LR Sniper Rifle|Jianshe CS/LR3]] appears as the &amp;quot;LR3&amp;quot;.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|450px|none|Jianshe CS/LR3 - 5.8x42mm.]]&lt;br /&gt;
[[File:PLAGame JianSheLR3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:PLAGame JianSheLR3-2.jpg|thumb|none|600px|Reloading LR3.]]&lt;br /&gt;
[[File:PLAGame JianSheLR3-3.jpg|thumb|none|600px|Aiming the LR3.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weaponry =&lt;br /&gt;
== QJZ-89 ==&lt;br /&gt;
[[QJZ-89]]&lt;br /&gt;
[[File:QJZ-89.jpg|thumb|none|400px|QJZ-89 - 12.7×108mm]]&lt;br /&gt;
[[File:TMGameQJC-88First.jpg|thumb|none|600px|QJZ-89 mounted top of a Humvee]]&lt;br /&gt;
[[File:TMGameQJC-88Zoom.jpg|thumb|none|600px|Aiming and shooting the QJZ-89]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
Some tripod-mounted [[Browning M2HB]]s appear as the &amp;quot;Machine Gun&amp;quot;.&lt;br /&gt;
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[File:TMGameM2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:TMGameM2Zoom.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameM2Zoom2.jpg|thumb|none|600px|Aiming the Browning M2HB]]&lt;br /&gt;
&lt;br /&gt;
= Launchers  =&lt;br /&gt;
== Norinco QLZ-87 ==&lt;br /&gt;
The [[QLZ-87]] appears as the &amp;quot;35mm Grenade Launcher&amp;quot;.&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|Norinco QLZ-87 - 35 mm]]&lt;br /&gt;
[[File:TMGameQLZ-87.jpg|thumb|none|600px|QLZ-87 in the first mission of the military version.]]&lt;br /&gt;
[[File:TMGameQLZ-87First.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
The [[AT4]] can be found in the military version.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:TMGameAT4Opfor.jpg|thumb|none|600px|In the final mission, an AT4 used by one of the OPFOR soldiers who ambush a PLA convoy]]&lt;br /&gt;
[[File:TMGameAT-4.jpg|thumb|none|600px|AT4 in game]]&lt;br /&gt;
[[File:TMGameAT-4_First.jpg|thumb|none|600px|Mounting the scope on to the AT4]]&lt;br /&gt;
[[File:TMGameAT-4_Zoom.jpg|thumb|none|600px|Aiming the AT4]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
The [[Milkor MGL|Mark 14 / M32A1]] appears as &amp;quot;M32 Grenade Launcher&amp;quot;.&lt;br /&gt;
[[File:Milkor_Mark_14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:TMGameM32.jpg|thumb|none|600px|MGL in the released military version]]&lt;br /&gt;
[[File:TMGameM32First.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PF-89 ==&lt;br /&gt;
The [[PF-89]] is carried by several PLA soldiers in game.&lt;br /&gt;
[[File:PF89.jpg|thumb|none|450px|PF-89 - 80mm]]&lt;br /&gt;
[[File:TMGamePF-89.jpg|thumb|none|600px|PF-89 in the military version]]&lt;br /&gt;
[[File:TMGamePF-89First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGamePF-89Zoom.jpg|thumb|none|600px|Aiming the PF-89]]&lt;br /&gt;
[[File:pla-pf89-2.jpg|thumb|none|600px|PF-89 on the back of a PLA soldier]]&lt;br /&gt;
&lt;br /&gt;
== PF-98 ==&lt;br /&gt;
The [[PF-98]] missile launcher appears as &amp;quot;120 one man rocket launcher&amp;quot;&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|450px|PF-98 - 120mm]]&lt;br /&gt;
[[File:TMGamePF-98.jpg|thumb|none|600px|QPF-98 at the training stage in the military version]]&lt;br /&gt;
[[File:TMGamePF-98_First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGamePF-98_Zoom.jpg|thumb|none|600px|Aiming the PF-98]]&lt;br /&gt;
&lt;br /&gt;
== QW-2 ==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the military version.&lt;br /&gt;
[[File:QW-2.jpg|thumb|none|450px|The QW-2 &amp;quot;Vanguard-2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[File:TMGameQW-2.jpg|thumb|none|600px|QW-2 at the training stage in the military version]]&lt;br /&gt;
[[File:TMGameQW-2_First.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TMGameQW-2_Zoom.jpg|thumb|none|600px|Aiming the QW-2]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] missile launcher appears as &amp;quot;Red Arrow-8 anti tank missile&amp;quot;&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|450px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[File:TMGameHJ-8RedArrow.jpg|thumb|none|600px|HJ-8 Red Arrow at the training stage in the military version]]&lt;br /&gt;
[[File:TMGameHJ-8RedArrow_Zoom.jpg|thumb|none|600px|Aiming the HJ-8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Chinese Produced]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon_Breakpoint&amp;diff=1364376</id>
		<title>Ghost Recon Breakpoint</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon_Breakpoint&amp;diff=1364376"/>
		<updated>2020-08-13T05:16:55Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon Breakpoint&lt;br /&gt;
|picture = ghost recon breapoint cover.jpg&lt;br /&gt;
|caption = Boxart&lt;br /&gt;
|series= [[Tom_Clancy#Ghost_Recon|Ghost Recon]]&lt;br /&gt;
|date= 	4 October 2019&lt;br /&gt;
|developer=Ubisoft Paris&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Tactical shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon Breakpoint''''' is the eleventh installment in the ''Ghost Recon'' franchise and is a narrative sequel to ''[[Ghost Recon Wildlands]]''. It is set in 2025, 6 years after Operation Kingslayer, on the mysterious island of Auroa. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike the weapons in ''[[Ghost Recon Wildlands]]'', weapons have now several variants which have different usage depending on the situation. Players can also find weapon blueprints across the open world, this enables the players to buy them with Skell Credits without the need of having it to drop as a random reward. Assault variants have superior damage over their regular counterparts but cannot equip a suppressor and comes with higher recoil. Tactical variants comes with integrated suppressors with higher accuracy, however they're restricted to semi-auto or three-round bursts.&lt;br /&gt;
&lt;br /&gt;
Shorty variants are shorter barreled best suited for close quarts combat with low recoil but with the cost of having lower range. Scout variants are DMR type weapons that can be used for long range or close range, like the Tactical variants, it's restricted to semi-auto or three-round burst. Compact variants have better mobility while sacrifying some of its weapon stability. Scout variants in the DMR and sniper rifle classes have instead higher mobility.&lt;br /&gt;
&lt;br /&gt;
Signature blueprints are the unique named weapons, they are usually rewarded to the player when they defeat a certain boss or complete a faction mission, some of the blueprints are exclusively found as a random drop in raids.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
In ''Breakpoint'', changing the camera perspective between left or right shoulder views will correspondingly change the player character's stance, swapping between left-handed and right-handed weapon hold. This also affects the way the weapon is held in first person.&lt;br /&gt;
&amp;lt;gallery widths=300px&amp;gt;&lt;br /&gt;
GRB AK47 Rel right 1.jpg|AK-47 held in the right hand.&lt;br /&gt;
GRB AK47 Rel left 1.jpg|AK-47 held in the left hand.&lt;br /&gt;
GRB AK47 Rel right 2.jpg|AK-47 held in the right hand, first person.&lt;br /&gt;
GRB AK47 Rel left 2.jpg|AK-47 held in the left hand, first person.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMT Hardballer .45 Longslide==&lt;br /&gt;
The [[AMT Hardballer Longslide]] was added in the title update 1.1.0 to coincide with the [[The Terminator|Terminator]] event. It appears as the Stainless Extended .45 alongside its laser used in the movie. The blueprint can be bought from Maria's shop for 8000 Skell credits. Interestingly enough, the player is able to equip a suppressor on the AMT by pressing the suppressor equip button during gameplay. However there are no customization options for the AMT in Gunsmith.&lt;br /&gt;
[[Image:ED 45.jpg|thumb|none|400px|AMT Hardballer Longslide with laserlock sight as used in the film - .45 ACP]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45.jpg|thumb|none|600px|The AMT Hardballer in Gunsmith.]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45 Overview.jpg|thumb|none|600px|Nomad holding the AMT Hardballer.]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45 Third Person ADS.jpg|thumb|none|600px|Aiming the AMT Hardballer in  third person.]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45 First Person ADS.jpg|thumb|none|600px|Aiming the AMT Hardballer in first person.]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in the game as the &amp;quot;M9&amp;quot;. The blueprint can be found in Infinity, located in the Skell Technology Head Office. A unique M9 called Gibson's M9 is rewarded to the player when they complete the faction mission Loss Of Innocence for the Outcasts. It's two-tone and gold plated, including its unique suppressor with a cover attached to it.&lt;br /&gt;
[[File:M9A1flipside.jpg|thumb|350px|none|Beretta M9A1 (right side) - 9x19mm]]&lt;br /&gt;
[[File:GRB m9 menu 1.jpg|thumb|none|600px|The M9A1 in customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9.jpg|thumb|none|600px|Gibson's M9 in Gunsmith.]]&lt;br /&gt;
[[File:GRB m9 holding 1.jpg|thumb|none|600px|The Beretta in-game.]]&lt;br /&gt;
[[File:GRB m9 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB m9 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB m9 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9 Overview.jpg|thumb|none|600px|Nomad holding Gibson's M9.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9 Third Person ADS.jpg|thumb|none|600px|Aiming Gibson's M9 in third person.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9 First Person ADS.jpg|thumb|none|600px|Aiming Gibson's M9 in first person.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm Special Duty==&lt;br /&gt;
The [[Beretta Px4 Storm Special Duty]] appears in the game as the &amp;quot;PX4&amp;quot;. The blueprint can be found in Lake Country, located in Red Viper Outpost. &lt;br /&gt;
[[file:PX4 SD.jpg|thumb|none|350px|Beretta Px4 Storm SD (Special Duty) with extended, non-threaded barrel - .45 ACP]]&lt;br /&gt;
[[File:GRB PX4 menu 1.jpg|thumb|none|600px|The Px4 in customization menu.]]&lt;br /&gt;
[[File:GRB px4 holding.jpg|thumb|none|600px|Holding the Px4 in the game.]]&lt;br /&gt;
[[File:GRB px4 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB px4 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB px4 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Caracal F==&lt;br /&gt;
The [[Caracal F]] appears in the game as the F40, the same name under which it appeared in ''[[Splinter Cell: Blacklist]]''. The blueprint can be found in Channels, located in the Navy Fuelling Station.&lt;br /&gt;
[[file:CaracalF.jpg|thumb|none|350px|Caracal F - 9x19mm]]&lt;br /&gt;
[[File:GRB-CaracalF menu 1.jpg|thumb|none|600px|The pistol in customization menu.]]&lt;br /&gt;
[[File:GRB-CaracalF holding.jpg|thumb|none|600px|The Caracal in-game.]]&lt;br /&gt;
[[File:GRB-CaracalF aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-CaracalF aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-CaracalF rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN USG==&lt;br /&gt;
The [[FN Five-seveN USG]] appears in the game as the 5.7 USG, sharing its name with several Ubisoft titles. The blueprint can be found in the Hybrid Engine Factory in Wild Coast.&lt;br /&gt;
[[file:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG (U.S. Government) model - 5.7x28mm FN.]]&lt;br /&gt;
[[File:GRB-FiveseveN menu 1.jpg|thumb|none|600px|The Five-seveN in the customization menu.]]&lt;br /&gt;
[[File:GRB-FiveseveN holding.jpg|thumb|none|600px|Holding the Five-seveN in-game.]]&lt;br /&gt;
[[File:GRB-FiveseveN aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-FiveseveN aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-FiveseveN rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
===&amp;quot;SC IS HDG&amp;quot;===&lt;br /&gt;
[[File:GRB SC IS HDG menu.jpg|thumb|none|600px|The SC IS HDG in the customization menu.]]&lt;br /&gt;
[[File:GRB SC IS HDG hold.jpg|thumb|none|600px|Holding the SC IS HDG in-game.]]&lt;br /&gt;
[[File:GRB SC IS HDG aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB SC IS HDG aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB SC IS HDG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNX-45==&lt;br /&gt;
The [[FN FNX-45]] appears in the game as the P45T. The blueprint can be found in the Chem-Extraction Complex in Mount Hodgson.&lt;br /&gt;
[[File:FNX-45 Tactical FDE.jpg|thumb|none|350px|FNX-45 Tactical FDE - .45 ACP]]&lt;br /&gt;
[[File:GRB-FNP45 menu 1.jpg|thumb|none|600px|The FNX in the customization menu.]]&lt;br /&gt;
[[File:GRB-FNP45 holding.jpg|thumb|none|600px|The FNX-45 in-game.]]&lt;br /&gt;
[[File:GRB-FNP45 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-FNP45 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-FNP45 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]].&lt;br /&gt;
[[file:SOCOM.jpg|thumb|none|350px|Airsoft Heckler &amp;amp; Koch Mk 23 Mod 0 Phase II Prototype (note front grip grooves, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[File:GRB Mark 23 menu.jpg|thumb|none|600px|The Mark 23 in customization menu.]]&lt;br /&gt;
[[File:GRB Mark 23 hold 1.jpg|thumb|none|600px|Holding the Mark 23 in-game.]]&lt;br /&gt;
[[File:GRB Mark 23 hold 2.jpg|thumb|none|600px|Holding the Mark 23 in-game.]]&lt;br /&gt;
[[File:GRB Mark 23 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Mark 23 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Mark 23 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] appears in the game under its real name rather than by its German military designation as in ''[[Ghost Recon Wildlands]]''. The blueprint can be found in Smuggler Coves, in Outpost Red Tiger.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:GRB-USPTactical menu 1.jpg|thumb|none|600px|The USP in customization menu.]]&lt;br /&gt;
[[File:GRB-USPTactical holding.jpg|thumb|none|600px|Holding the USP in-game.]]&lt;br /&gt;
[[File:GRB-USPTactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-USPTactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-USPTactical rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] appears in the game under its real name. The blueprint can be found in Howard Airfield in Sinking Country.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|350px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:GRB-DesertEagle menu 1.jpg|thumb|none|600px|The Desert Eagle in the customization menu.]]&lt;br /&gt;
[[File:GRB-DesertEagle holding.jpg|thumb|none|600px|Holding the Desert Eagle in the game.]]&lt;br /&gt;
[[File:GRB-DesertEagle aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-DesertEagle aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-DesertEagle rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] with a railed frame appears in the game as the M1911. The blueprint can be found in the Mining Control Centre in Mount Hodgson.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:GRB-M1911 menu 1.jpg|thumb|none|600px|The M1911 in the customization menu.]]&lt;br /&gt;
[[File:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[File:GRB-M1911 holding.jpg|thumb|none|600px|The M1911 pistol in-game.]]&lt;br /&gt;
[[File:GRB-M1911 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-M1911 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-M1911 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sharp Thunder&amp;quot;==&lt;br /&gt;
The Sharp Thunder is the personal sidearm of Cole D. Walker portrayed by [[Jon Bernthal]]. It's noted to be a fictional design in the official ''Ghost Recon Breakpoint'' cosplay guide released by Ubisoft. He is first seen using it to kill Weaver. The weapon and its blueprint is awarded when the player complete the main story mission Brother VS Brother.&lt;br /&gt;
[[file:170323_large.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum (for comparison)‎]]&lt;br /&gt;
[[File:GRB Revolver Walkera menu 1.jpg|thumb|none|600px|The magnum revolver in the customization menu.]]&lt;br /&gt;
[[File:GRB Revolver Walkera holding.jpg|thumb|none|600px|The revolver in the hands of a Ghost.]]&lt;br /&gt;
[[File:GRB Revolver Walkera aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Revolver Walkera aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Revolver Walkera rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB-Walker'sRevolver-2.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) aims the revolver at Weaver.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer M17 MHS==&lt;br /&gt;
The [[SIG-Sauer M17 MHS]] appears in the game as the P320. The blueprint can be found in a Behemoth Defense Area in Seal Islands.&lt;br /&gt;
[[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine - 9x19mm]]&lt;br /&gt;
[[File:GRB-P320 menu 1.jpg|thumb|none|600px|The M17 in the customization menu.]]&lt;br /&gt;
[[File:GRB-P320 holding.jpg|thumb|none|600px|Holding the SIG M17 in the game.]]&lt;br /&gt;
[[File:GRB-P320 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-P320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-P320 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P227==&lt;br /&gt;
The [[SIG-Sauer P227]] appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' failed infiltration of the Auroa Archipelago at the start of the game and serves as his only weapon in cutscenes. The blueprint can be find in a Behemoth Defense Area in Wild Coast. A unique variant of the P227 called Survival was a Battle Reward during season 1. It's carved with several tally marks, its grip panels are half wood and half leather, and its suppressor is covered in a leather wrap.&lt;br /&gt;
[[File:227-Nitron-Detail-L.jpg|thumb|350px|none|SIG-Sauer P227 - .45 ACP]]&lt;br /&gt;
[[File:GRB-P227 menu 1.jpg|thumb|none|600px|The SIG in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint P227 Survival.jpg|thumb|none|600px|The P227 Survival in Gunsmith.]]&lt;br /&gt;
[[File:GRB-P227 HOLDING.jpg|thumb|none|600px|The P227 in-game.]]&lt;br /&gt;
[[File:GRB-P227 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-P227 AIM.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-P227 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB-P227 survival.jpg|thumb|none|600px|The SIG-Sauer P227 - Survival variant. It has a unique suppressor model but otherwise is the same as the base pistol stats-wise.]]&lt;br /&gt;
[[File:GR Breakpoint P227 Survival Third Person ADS.jpg|thumb|none|600px|Aiming the P227 Survival in third person.]]&lt;br /&gt;
[[File:GR Breakpoint P227 Survival First Person ADS.jpg|thumb|none|600px|Aiming the P227 Survival in first person.]]&lt;br /&gt;
[[File:GR Breakpoint P227 Survival Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB-P227-2.jpg|thumb|none|600px|Nomad takes a P227 off a deceased Ghost.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The [[SilencerCo Maxim 9]]. It is unlocked after reaching Rank 10 as the Echelon Class.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|350px|none|SilencerCo Maxim 9 - 9x19mm]]&lt;br /&gt;
[[File:GRB Maxim 9 menu.jpg|thumb|none|600px|The pistol in customization menu.]]&lt;br /&gt;
[[File:GRB Maxim 9 hold.jpg|thumb|none|600px|The Maxim 9 in-game.]]&lt;br /&gt;
[[File:GRB Maxim 9 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Maxim 9 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Maxim 9 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD-9 Mod.2 Tactical==&lt;br /&gt;
The [[Springfield_Armory_XD#Springfield_Armory_XD_Mod.2|Springfield Armory XD-9 Mod.2]] appears in the game as the C-SFP. The blueprint can be found in Skell Security Operations in Lake Country.&lt;br /&gt;
[[file:XD9 Mod2 5.jpg|thumb|none|350px|Springfield Armory XD-9 Mod.2 5&amp;quot; Tactical - 9x19mm]]&lt;br /&gt;
[[File:GRB-XD9 menu 1.jpg|thumb|none|600px|The XD in the customization menu.]]&lt;br /&gt;
[[File:GRB-XD9 holding.jpg|thumb|none|600px|Holding the XD-9 in-game.]]&lt;br /&gt;
[[File:GRB-XD9 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-XD9 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-XD9 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the Scorpion EVO3.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 holding.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3 A1.]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 menu 1.jpg|thumb|none|600px|The Scorpion EVO3 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===CZ Scorpion Evo 3 S1===&lt;br /&gt;
A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the Scorpion EVO3 CQC, it can be unlocked by reaching level 10 in the Panther class. Another variant of the CQC variant, the EVO3 Tactical comes equipped with a different stock with a shorter handguard and an integrated suppressor. The EVO3 Tactical fires in three-round bursts and semi-automatic.&lt;br /&gt;
[[File:MSR Cz Scorp evo3 s1 carbine.jpg|thumb|none|350px|CZ Scorpion Evo 3 S1 carbine with Extended M-LOK Handguard. - 9x19mm]]&lt;br /&gt;
[[File:GRB EVO3 CQC menu 1.jpg|thumb|none|600px|The Scorpion EVO3 CQC in the customization menu.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical menu.jpg|thumb|none|600px|The Scorpion EVO3 Tactical in the customization menu.]]&lt;br /&gt;
[[File:GRB EVO3 CQC hold.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3 A1.]]&lt;br /&gt;
[[File:GRB EVO3 CQC aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB EVO3 CQC aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB EVO3 CQC rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical hold.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90 TR]] appears in the game as the P90. The blueprint can be found in a Behemoth Defense Area in Good Hope Mountain. A unique variant, Flycather's P90 is awarded to the player when they kill Flycatcher, one of the Walker's four lieutenants.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|350px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
[[File:GRB P90TR menu 1.jpg|thumb|none|600px|The P90 in the customization menu.]]&lt;br /&gt;
[[File:GRB P90TR holding.jpg|thumb|none|600px|A Ghost wields the P90.]]&lt;br /&gt;
[[File:GRB P90TR aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB P90TR aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB P90TR rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] appears in the game as the MP5. The blueprint can be found in Maunga Nui Eco Park in Liberty. A unique variant of the MP5 called the MP5 SHD is awarded to players who've played ''[[The Division 2]]''. Like the LVOA-C Division from ''[[Ghost Recon Wildlands]]'', it comes with a white and orange Division motif.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5 MLI - 9x19mm]]&lt;br /&gt;
[[File:GRB MP5 menu 1.jpg|thumb|none|600px|The MP5 in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD.jpg|thumb|none|600px|The MP5 SHD in Gunsmith.]]&lt;br /&gt;
[[File:GRB MP5 holds.jpg|thumb|none|600px|A Ghost wields the MP5.]]&lt;br /&gt;
[[File:GRB MP5 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MP5 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MP5 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD Overview.jpg|thumb|none|600px|Nomad holding the MP5 SHD.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD Third Person ADS.jpg|thumb|none|600px|Aiming the MP5 SHD in third person.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD First Person ADS.jpg|thumb|none|600px|Aiming the MP5 SHD in first person.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears in the game as the MP7. The blueprint can be found in Outpost Black Tiger in New Argyle.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm]]&lt;br /&gt;
[[File:GRB mp7 menu 1.jpg|thumb|none|600px|The MP7 in the customization menu.]]&lt;br /&gt;
[[File:GRB mp7 hold.jpg|thumb|none|600px|A Ghost wields the MP7.]]&lt;br /&gt;
[[File:GRB mp7 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB mp7 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB mp7 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] appears in the game under its real name. The blueprint can be found in Longford Farm in Fen Bog.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:GRB-UMP45 menu 1.jpg|thumb|none|600px|The UMP in the customization menu.]]&lt;br /&gt;
[[File:GRB UMP hold.jpg|thumb|none|600px|A Ghost wields the UMP.]]&lt;br /&gt;
[[File:GRB UMP aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB UMP aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB UMP rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]]. Weapons added with the [[The Terminator|Terminator]] event. January 2020.&lt;br /&gt;
[[file:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:GRB UZI menu.jpg|thumb|none|600px|The IMI Uzi in the customization menu.]]&lt;br /&gt;
[[File:GRB UZI hold.jpg|thumb|none|600px|A Ghost wields the IMI Uzi.]]&lt;br /&gt;
[[File:GRB UZI aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB UZI aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB UZI rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] appears in the game as the SN-9mm. The blueprint can be found in the Infinity Transportation Hub in Infinity.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|350px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[File:GRB Vityaz-SN menu 1.jpg|thumb|none|600px|The Vityaz-SN in the customization menu.]]&lt;br /&gt;
[[File:GRB Vityaz-SN hold.jpg|thumb|none|600px|A Ghost wields the Vityaz-SN.]]&lt;br /&gt;
[[File:GRB Vityaz-SN aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Vityaz-SN aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Vityaz-SN rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] Gen 2 appears in the game under its real name, yet still shown with an MPX prototype's telescoping stock and top rail like in ''[[Ghost Recon Wildlands]]''. The blueprint is awared to the player when they complete the sidemission Firepower found in Whaler's Bay.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|350px|SIG-Sauer MPX, prototype model - 9x19mm]]&lt;br /&gt;
[[File:GRB MPX menu 1.jpg|thumb|none|600px|The MPX in the customization menu.]]&lt;br /&gt;
[[File:GRB MPX hold.jpg|thumb|none|600px|A Ghost wields the MPX.]]&lt;br /&gt;
[[File:GRB MPX aim 1.jpg|thumb|none|600px|Aigming.]]&lt;br /&gt;
[[File:GRB MPX aim.jpg|thumb|none|600px|The host aims through the sights.]]&lt;br /&gt;
[[File:GRB MPX rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-C===&lt;br /&gt;
A variant of the MPX called the MPX Tactical comes with a longer handguard and an integrated suppressor; the overall model is reminiscent of the prototype version of the [[SIG-Sauer MPX Carbine|MPX Carbine]]. It can be found as a random drop in the Golem Island raid.&lt;br /&gt;
[[File:MPX-C silencer kit.jpg|thumb|none|400px|SIG-Sauer MPX-C prototype with optional suppressor kit - 9x19mm]]&lt;br /&gt;
[[File:GRB MPX Tactical hold.jpg|thumb|none|600px|Holding the MPX Tactical in-game.]]&lt;br /&gt;
[[File:GRB MPX Tactical menu.jpg|thumb|none|600px|The MPX Tactical in the customization menu.]]&lt;br /&gt;
[[File:GRB MPX Tactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MPX Tactical aim 2.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MPX Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in the game under its real name. It is one of Ghost operator Fury's default weapons.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:GRB Vectror menu 1.jpg|thumb|none|600px|The Vector in the customization menu.]]&lt;br /&gt;
[[File:GRB Vectror hold.jpg|thumb|none|600px|A Ghost wields the Vector.]]&lt;br /&gt;
[[File:GRB Vectror aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Vectror aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Vectror rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector CRB===&lt;br /&gt;
The &amp;quot;Vector Shorty&amp;quot; consists of the receiver of the base full-auto Gen I Vector, combined with the barrel shroud of a semi-auto Gen II Vector CRB Enhanced; it has an extended handguard covering a large portion of the barrel shroud, as well as a Magpul CTR stock. It was available as a Battle Reward during Act 2.&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|KRISS USA Gen II Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:GRB Vector Shorty menu.jpg|thumb|none|600px|The Vector in the customization menu.]]&lt;br /&gt;
[[File:GRB Vector Shorty hold 1.jpg|thumb|none|600px|A Ghost wields the Vector.]]&lt;br /&gt;
[[File:GRB Vector Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Vector Shorty aim 3.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Vector Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
The same AK hybrid from ''[[Ghost Recon Wildlands]]'', a combination of the [[AK-47]] and [[MPi-KM-72]], returns as the AK47. The blueprint can be found in a Behemoth Defense Area in Fen Bog. &lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MPIKM72Wood.jpg|thumb|none|350px|MPi-KM-72 - 7.62x39mm]]&lt;br /&gt;
[[File:GRB AK47 menu 1.jpg|thumb|none|600px|The AK-47 in the customization menu.]]&lt;br /&gt;
[[File:GRB AK47 hold.jpg|thumb|none|600px|A Ghost wields the AK-47.]]&lt;br /&gt;
[[File:GRB AK47 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK47 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK47 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AK47 Assault&amp;quot;===&lt;br /&gt;
A variant of the AK-47, the AK47 Assault can be found as a random drop in the Golem Island raid and is fitted with Zenitco furniture.&lt;br /&gt;
[[File:GRB AK47 Assault menu.jpg|thumb|none|600px|The AK-47 Assault with Zenitco furniture in the customization menu.]]&lt;br /&gt;
[[File:GRB AK47 Assault hold.jpg|thumb|none|600px|A Ghost wields the AK47 Assault.]]&lt;br /&gt;
[[File:GRB AK47 Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK47 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK47 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype of the [[AK-12]] appears in the game as the AK12.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm, 2012 model]]&lt;br /&gt;
[[File:GRB AK12 hold.jpg|thumb|none|600px|A Ghost wields the AK-12.]]&lt;br /&gt;
[[File:GRB AK12 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK12 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB AK12 menu 1.jpg|thumb|none|600px|The AK-12 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in the game as the AK74. The railed handguard from ''[[Ghost Recon Wildlands]]'' has been replaced by a standard synthetic handguard, meaning the AK-74 lacks the ability to attach underbarrel accessories this time around.&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|Bulgarian manufactured AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:GRB AK74 hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]]&lt;br /&gt;
[[File:GRB AK74 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK74 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK74 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB AK74 menu 1.jpg|thumb|none|600px|The AK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===FAB Defense AK-74===&lt;br /&gt;
The AK-74 with a Troy Industries handguard, FAB Defense GL Core stock, FAB Defense AK Picatinny dust cover and an unusuable FAB Defense AK-Podium pistol grip bipod appears as the AK74 Assault. It was a one of the Battle Rewards during Act 1.&lt;br /&gt;
[[File:GRB AK74 assault menu 1.jpg|thumb|none|600px|The AK-74 in the customization menu.]]&lt;br /&gt;
[[File:GRB AK74 assault hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]]&lt;br /&gt;
[[File:GRB AK74 assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK74 assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK74 assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AK74 Scout&amp;quot;===&lt;br /&gt;
The AK-74 Scout appears identical to its Assault counterpart, with the exception to its different stock and a handguard based on a Dissident Arms one. It was available as a random reward by opening Battle Crates via the Battle Rewards.&lt;br /&gt;
[[File:GRB AK74 Scout hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]]&lt;br /&gt;
[[File:GRB AK74 Scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK74 Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK74 Scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB AK74 Scout menu.jpg|thumb|none|600px|The AK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]]. Weapons added with the [[The Terminator|Terminator]] event. January 2020 (update 1.1.0). Available as a reward for level 19 event. The weapon can be equipped with a suppressor, optical sights, and an enlarged magazine.&lt;br /&gt;
[[File:AR-18.jpg|thumb|none|350px|Armalite AR-18 - 5.56x45mm]]&lt;br /&gt;
[[File:GRB AR18 menu.jpg|thumb|none|600px|The AR-18 in the customization menu.]]&lt;br /&gt;
[[File:GRB AR18 hold.jpg|thumb|none|600px|The AR-18 in-game.]]&lt;br /&gt;
[[File:GRB AR18 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AR18 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AR18 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-200==&lt;br /&gt;
The [[Beretta ARX-200]] appears as the ARX200, one of the newer weapons added to the Battle Rewards. It was available as a reward in Act 2. Despite the blueprint thumbnail showing its correct magazine, the ARX-200 oddly uses the SCAR-H magazine for its in-game model.&lt;br /&gt;
[[File:ARX200.jpg|thumb|none|350px|Beretta ARX-200 - 7.62x51mm]]&lt;br /&gt;
[[File:GRB ARX200 menu.jpg|thumb|none|600px|The Beretta ARX-200 in the customization menu. Note the SCAR-H magazine.]]&lt;br /&gt;
[[File:GRB ARX200 hold.jpg|thumb|none|600px|A Ghost wields the Beretta ARX-200.]]&lt;br /&gt;
[[File:GRB ARX200 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB ARX200 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB ARX200 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine appears in the game under its real name. It is fitted with appears to be an airsoft clone of the KAC RAS handguard. The blueprint can be found in a Behemoth Defense Area in Channels.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GRB M4A1 hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]]&lt;br /&gt;
[[File:GRB M4A1 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4A1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB M4A1 menu 1.jpg|thumb|none|600px|The M4A1 in the customization menu. Note the KAC RAS style handguard depicted with eight vent holes instead of the proper seven. Some airsoft clones of the KAC RAS have this vent hole configuration suggesting that the in game model might have been modeled after an airsoft item.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
Modifying the M4A1 with a short barrel turns it into a [[Mk 18 Mod 0]]. Another Mk 18 with a suppressor and Troy Industries Battle Ax CQB buttstock is seen in the hands of a Ghost on a loading screen.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|350px|Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[File:GRB-Mk18Mod0-World.jpg|thumb|none|600px|Nomad holding the Mk 18 Mod 0.]]&lt;br /&gt;
[[File:GRB-Mk18Mod0-LoadingScreen.jpg|thumb|none|600px|In the lower right corner can be seen Nomad with what looks like a SIG 516 CQB and another Ghost beside him with the Mk 18 Mod 0. The weapons used by the other two Ghosts behind them are too non-descript to ID.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Block II===&lt;br /&gt;
The [[M4A1 Block II]] with a Daniel Defense RIS II FSP handguard, a Vltor EMOD stock, and a Rhino R-23 magwell grip appears as the M4A1 Assault. It was one of the Battle Rewards during Act 1. Another variant of the M4A1 Assault called the Valor was available as a pre-order bonus.&lt;br /&gt;
[[File:M4A1-RISII-FSP.jpg|thumb|none|350px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm - 5.56x45mm]]&lt;br /&gt;
[[File:GRB M4A1 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]]&lt;br /&gt;
[[File:GRB M4A1 Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4A1 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4A1 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB M4A1 Assault menu.jpg|thumb|none|600px|The M4A1 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===NDAD SURG 8===&lt;br /&gt;
The Nous Defions Arsenal Democracy (NDAD) Suppressor Upper Receiver Group (SURG) appears as the M4A1 Tactical. It can only be fired in three-round burst and semi-automatic despite the lower receiver being modelled with a full auto marking. It was a one of the Battle Rewards during Act 1.&lt;br /&gt;
[[File:NDAD SURG 8.jpg|thumb|none|350px|NDAD SURG 8 - 5.56x45mm]]&lt;br /&gt;
[[File:GRB M4A1 Tactical menu 1.jpg|thumb|none|600px|The NDAD SURG 8 in the customization menu.]]&lt;br /&gt;
[[File:GRB M4A1 Tactical hold.jpg|thumb|none|600px|A Ghost wields the NDAD SURG 8.]]&lt;br /&gt;
[[File:GRB M4A1 Tactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4A1 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4A1 Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the 805 BREN. It is seen used by the Wolves in the cinematic trailer and can also seen being attached to a drone. The blueprint is located in Camp Tiger in Sinking Country.&lt;br /&gt;
[[File:CZ805BREN_variant.jpg|thumb|none|350px|CZ 805 BREN A1. 5,56x45mm NATO]]&lt;br /&gt;
[[File:GRB CZ 805 BREN menu 1.jpg|thumb|none|600px|The 805 BREN A1 in the customization menu.]]&lt;br /&gt;
[[File:GRB CZ 805 BREN holdi.jpg|thumb|none|600px|A Ghost wields the 805 BREN A1.]]&lt;br /&gt;
[[File:GRB CZ 805 BREN aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB CZ 805 BREN aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB CZ 805 BREN rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Wolves grb.jpg|thumb|none|600px|Wolves with CZ 805 BRENs in Breakpoint's official trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] appears in the game as the &amp;quot;SC-20K&amp;quot;, a name it appeared under in multiple ''Splinter Cell'' games. The blueprint can be found in the Bald Peak Mine in Mount Hodgson.&lt;br /&gt;
[[file:FN_F2000_tactical.jpg|thumb|none|350px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical menu 1.jpg|thumb|none|600px|The F2000 Tactical in the customization menu.]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical hold.jpg|thumb|none|600px|A Ghost wields the F2000 Tactical.]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H LB]] appears in the game as the MK17. The blueprint can be found in the Garbage Dump in Windy Island. A variant with a ''[[Ghost Recon: Future Soldier]]''-themed skin and its blueprint can be unlocked through the Ubisoft Club. &lt;br /&gt;
[[File:SCAR-H Long Barrel.jpg|thumb|none|350px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB FN SCAR-H menu 1.jpg|thumb|none|600px|The FN SCAR-H in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS.jpg|thumb|none|600px|The MK17 GRFS in Gunsmith.]]&lt;br /&gt;
[[File:GRB FN SCAR-H hold.jpg|thumb|none|600px|A Ghost wields the FN SCAR-H.]]&lt;br /&gt;
[[File:GRB FN SCAR-H aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB FN SCAR-H aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB FN SCAR-H rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS Overview.jpg|thumb|none|600px|Nomad holding the MK17 GRFS.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS Third Person ADS.jpg|thumb|none|600px|Aiming the MK17 GRFS in third person.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS First Person ADS.jpg|thumb|none|600px|Aiming the MK17 GRFS in first person.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-SC===&lt;br /&gt;
The [[FN SCAR PDW|FN SCAR-SC]] appears as the MK17 Shorty. However, it is depicted as being chambered in 7.62x51mm like the base SCAR-H, whereas the real SCAR-SC only exists in 5.56x45mm.&lt;br /&gt;
[[File:SCAR-SC.jpg|thumb|none|350px|FN SCAR-SC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB MK17 Shorty menu.jpg|thumb|none|600px|The MK17 Shorty in the customization menu.]]&lt;br /&gt;
[[File:GRB MK17 Shorty hold.jpg|thumb|none|600px|Holding the MK17 Shorty in-game.]]&lt;br /&gt;
[[File:GRB MK17 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK17 Shorty aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK17 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Vltor CASV-SCAR===&lt;br /&gt;
The SCAR-H with Vltor CASV-SCAR furniture appears as the MK17 Assault, it was available as a random reward by opening a Battle Crate via the Battle Rewards.&lt;br /&gt;
[[File:Vltor CASV SCAR 17.jpg|thumb|none|450px|A SCAR 17S with Vltor CASV furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB MK17 Assault menu.jpg|thumb|none|600px|The FN SCAR-H in the customization menu.]]&lt;br /&gt;
[[File:GRB MK17 Assault hold.jpg|thumb|none|600px|A Ghost wields the FN SCAR-H.]]&lt;br /&gt;
[[File:GRB MK17 Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK17 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK17 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game rather inaccurately as the G36C. The blueprint can be found in the Air Chassis Factory in Whalers Bay.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm, for comparison.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K menu 1.jpg|thumb|none|600px|The G36K in the customization menu.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K holdi.jpg|thumb|none|600px|A Ghost wields the G36K.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] with an adjustable buttstock and [[SL8]]-style carry handle appears in the game as the &amp;quot;G36C Scout.&amp;quot; Its blueprint can be unlocked from the Ubisoft Club.&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[File:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8-1 - 5.56x45mm]]&lt;br /&gt;
[[File:GRB g36c scout menu 1.jpg|thumb|none|600px|The G36 in the customization menu.]]&lt;br /&gt;
[[File:GRB g36c scout hold.jpg|thumb|none|600px|A Ghost wields the G36.]]&lt;br /&gt;
[[File:GRB g36c scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB g36c scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB g36c scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F== &lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] appears in the game as the 416. A variant of the 416 called the Black Ice with its titular season skin from ''[[Rainbow Six: Siege]]'' can be unlocked from the Ubisoft Club.&lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:GRB 416 menu.jpg|thumb|none|600px|The HK416 in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice.jpg|thumb|none|600px|The 416 Black Ice in Gunsmith.]]&lt;br /&gt;
[[File:GRB 416 hold.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 416 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 416 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice Overview.jpg|thumb|none|600px|Nomad holding the 416 Black Ice.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice Third Person ADS.jpg|thumb|none|600px|Aiming the 416 Black Ice in third person.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice First Person ADS.jpeg|thumb|none|600px|Aiming the 416 Black Ice in first person.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Hera Arms CQR===&lt;br /&gt;
The HK416F with Hera Arms CQR furniture appears as the 416 Shorty and the grip from the same CQR set can be equipped as well.&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|350px|HK416F with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hera Arms CQR.jpg|thumb|none|350px|Hera Arms CQR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB 416 Shorty menu.jpg|thumb|none|600px|The HK416 in the customization menu.]]&lt;br /&gt;
[[File:GRB 416 Shorty hold.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 Shorty hold 2.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 416 Shorty aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 416 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;416 Assault Special&amp;quot;===&lt;br /&gt;
The Assault Special variant has a changed telescopic stock, different handle, front handle and magazine cover. Has the same barrel length.&lt;br /&gt;
[[File:GRB 416 Assault Special menu.jpg|thumb|none|600px|The HK416 in the customization menu.]]&lt;br /&gt;
[[File:GRB 416 Assault Special hold.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 Assault Special aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 416 Assault Special aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 416 Assault Special rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;416 Scout&amp;quot;===&lt;br /&gt;
The 416 Scout is unlocked by reaching level 10 in the Medic Class.&lt;br /&gt;
[[File:GRB 416 Scout menu.jpg|thumb|none|600px|The HK416 in the customization menu. Note the [[War Sport LVOA]] handguard.]]&lt;br /&gt;
[[File:GRB 416 Scout hold.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 Scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 416 Scout aim.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 416 Scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The [[HS Produkt VHS-D2]] appears in the game as the VHSD2. The blueprint can be found in Whitestone Farm in Fen Bog.&lt;br /&gt;
[[File:VHS2.JPG|thumb|none|350px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB VHSD2 menu.jpg|thumb|none|600px|The VHS-D2 in the customization menu.]]&lt;br /&gt;
[[File:GRB VHSD2 hold.jpg|thumb|none|600px|A Ghost wields the VHS-D2.]]&lt;br /&gt;
[[File:GRB VHSD2 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB VHSD2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB VHSD2 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Imbel IA2==&lt;br /&gt;
A hybrid of the prototype and production models [[Imbel IA2]] appears in the game as the &amp;quot;A2&amp;quot;. It has the longer barrel of the prototype version and the stock of the production version. The blueprint can be found in Camp Kodiak in Driftwood Islets.&lt;br /&gt;
[[File:Imbel-IA2-556.jpg‎|thumb|none|350px|IMBEL IA2 Prototype - 5.56x45mm.]]&lt;br /&gt;
[[File:GRB A2 menu.jpg|thumb|none|600px|The IA2 in the customization menu.]]&lt;br /&gt;
[[File:IMBEL IA2.jpg‎|thumb|none|350px|IMBEL IA2 - 5.56x45mm.]]&lt;br /&gt;
[[File:GRB A2 hold.jpg|thumb|none|600px|A Ghost wields the IA2.]]&lt;br /&gt;
[[File:GRB A2 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB A2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB A2 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Imbel IA2 CQC===&lt;br /&gt;
The [[Imbel IA2|Imbel IA2 CQC]] appears as the A2 Shorty with its prototype stock. It can be found as a random drop in the Golem Island raid.&lt;br /&gt;
[[File:IA2-5.56mm-CQC.jpg|thumb|none|350px|IMBEL IA2 CQC Prototype With 265mm barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GRB A2 Shorty menu.jpg|thumb|none|600px|The A2 Shorty in the customization menu.]]&lt;br /&gt;
[[File:GRB A2 Shorty hold.jpg|thumb|none|600px|A Ghost wields the A2 Shorty.]]&lt;br /&gt;
[[File:GRB A2 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB A2 Shorty aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB A2 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TAR-21==&lt;br /&gt;
The [[IWI Tavor TAR-21]] appears in the game as the Tavor. The blueprint can be found in the Engine R&amp;amp;D Center in Wild Coast. Wolves Riflemen primarily uses the Tavor as their main assault rifle.&lt;br /&gt;
[[File:tavor-tar.jpg|thumb|none|425px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GRB Tavor menu.jpg|thumb|none|600px|The Tavor in the customization menu.]]&lt;br /&gt;
[[File:GRB Tavor hold.jpg|thumb|none|600px|A Ghost wields the Tavor.]]&lt;br /&gt;
[[File:GRB Tavor aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Tavor aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Tavor rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tavor Scout&amp;quot;===&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|450px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:GRB Tavor Scout menu.jpg|thumb|none|600px|The Tavor in the customization menu.]]&lt;br /&gt;
[[File:GRB Tavor Scout hold.jpg|thumb|none|600px|A Ghost wields the Tavor.]]&lt;br /&gt;
[[File:GRB Tavor Scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Tavor Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Tavor Scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Manticore Arms Tavor===&lt;br /&gt;
The TAR-21 with Manticore Arms and the Overwatch top rail with an unusable FAB pistol grip bipod appears as the Tavor Assault, it can be found as random drop in the Golem Island raid.&lt;br /&gt;
[[File:Manticore Arms Tavor.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:GRB Tavor Assault menu.jpg|thumb|none|600px|The Tavor Assault in the customization menu.]]&lt;br /&gt;
[[File:GRB Tavor Assault hold.jpg|thumb|none|600px|Holding the Tavor Assault in the game.]]&lt;br /&gt;
[[File:GRB Tavor Assault aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Tavor Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Massoud==&lt;br /&gt;
The [[Bushmaster ACR|Magpul Massoud]] appears in the game as the Silver Stake Tactical and is Walker's primary weapon, both on Auroa and in flashbacks prior to the start of the game. The basic version of the weapon is known here as the Silver Stake Tactical. A variant simply known as Silver Stake is added in season two, which has a long barrel. Both Silver Stake rifles are notably the only assault rifles in the game that can accept a sniper rifle scope, specifically the Dual Range Sight.&lt;br /&gt;
[[File:Magpul Massoud.jpg|thumb|none|350px|Magpul Massoud - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB Silver Steak Tactical menu.jpg|thumb|none|600px|The Massoud in the customization menu.]]&lt;br /&gt;
[[File:GRB Silver Steak Tactical hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]]&lt;br /&gt;
[[File:GRB Silver Steak Tactical aim.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Silver Steak Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB-Walker-ACR.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) holding a Massoud in a flashback cutscene.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Silver Stake&amp;quot;===&lt;br /&gt;
[[File:GRB Silver Stake menu.jpg|thumb|none|600px|The Massoud in the customization menu.]]&lt;br /&gt;
[[File:GRB Silver Stake hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]]&lt;br /&gt;
[[File:GRB Silver Stake aim.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Silver Stake rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR-C]] appears in the game as the Bullpup PDR. It is classified as a submachine gun despite the description of the weapon states it uses assault rifle rounds. The blueprint can be found in the Driftwood Islets Testing Zone in Driftwood Islets.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|350px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB Bullpup PDR menu.jpg|thumb|none|600px|The PDR-C in the customization menu.]]&lt;br /&gt;
[[File:GRB Bullpup PDR hold.jpg|thumb|none|600px|A Ghost wields the PDR-C.]]&lt;br /&gt;
[[File:GRB Bullpup PDR aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Bullpup PDR aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Bullpup PDR rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SC-40K&amp;quot;==&lt;br /&gt;
The &amp;quot;SC-40K&amp;quot;.&lt;br /&gt;
[[File:GRB SC-20K menu.jpg|thumb|none|600px|The &amp;quot;SC-40K&amp;quot; in the customization menu.]]&lt;br /&gt;
[[File:GRB SC-20K hold.jpg|thumb|none|600px|A Ghost wields the &amp;quot;SC-40K&amp;quot;.]]&lt;br /&gt;
[[File:GRB SC-20K aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB SC-20K aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB SC-20K rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] appears in the game as the 553. Fury in promotional material carries one as her weapon of choice. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. Sentinel Riflemen and Outcasts use the 553 as their main assault rifle.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|350px|Swiss Arms SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:GRB 553 menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]]&lt;br /&gt;
[[File:GRB 553 hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]]&lt;br /&gt;
[[File:GRB 553 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 553 aim.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 553 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553 Russian===&lt;br /&gt;
The SIG SG 553's extended magazine mod takes the form of a 7.62x39mm AK magazine, thus making it a 553 Russian. This was changed in Title Update 2.1.0, however, and the 553's extended mag mod now takes the form of a much less plausible SureFire quad-stack AR-15 magazine.&lt;br /&gt;
[[File:SIG553Russian.jpg|thumb|none|350px|SIG SG 553 Russian - 7.62x39mm]]&lt;br /&gt;
[[File:GRB-SG553-Russian-LB.jpg|thumb|none|600px|The SG 553 Russian in Gunsmith, standard barrel configuration.]]&lt;br /&gt;
[[File:GRBSG553-Russian-SB.jpg|thumb|none|600px|Ditto, short barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;553 Scout&amp;quot;===&lt;br /&gt;
[[File:GRB 553 scout menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]]&lt;br /&gt;
[[File:GRB 553 scout hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]]&lt;br /&gt;
[[File:GRB 553 scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 553 scout aim.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 553 scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 516 Patrol==&lt;br /&gt;
The [[SIG-Sauer 516]] appears in the game as the 516. In the cinematic trailer, Fury tosses a SIG-Sauer 516 CQB with a tan pistol grip and buttstock to Nomad. In the closed beta, only the 516 Patrol variant with a 16&amp;quot; barrel was available. The SIG 516 Patrol seems to be the Ghosts' standard issue carbine, since it's seen in the hands of numerous members of the unit including Nomad (flashbacks), Weaver, and Josiah Hill. The blueprint is awarded to the player when they've completed Song For A Revolution and Pirate Radio sidemissions.&lt;br /&gt;
[[file:516-Patrol.jpg|thumb|none|350px|SIG-Sauer 516 Patrol with 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:GRB 516 menu.jpg|thumb|none|600px|The 516 in the customization menu.]]&lt;br /&gt;
[[File:GRB 516 hold.jpg|thumb|none|600px|A Ghost wields the 516.]]&lt;br /&gt;
[[File:GRB 516 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 516 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 516 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 516 Carbine===&lt;br /&gt;
The SIG-Sauer 516 Carbine with a Magpul MOE handguard, Magpul MOE SL stock and a Rhino R-23 magwell grip appears as the 516 Shorty.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|350px|SIG-Sauer 516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:GRB 516 Shorty hold.jpg|thumb|none|600px|A Ghost wields the 516.]]&lt;br /&gt;
[[File:GRB 516 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 516 Shorty aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 516 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB 516 Shorty menu.jpg|thumb|none|600px|The 516 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the AUG. The blueprint can be found in the Auroa Materials Depot in Smuggler Coves.&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|350px|Steyr AUG A3 16-inch barrel with foregrip and  scope - 5.56x45mm]]&lt;br /&gt;
[[File:GRB AUG menu.jpg|thumb|none|600px|The AUG in the customization menu.]]&lt;br /&gt;
[[File:GRB AUG hold.jpg|thumb|none|600px|A Ghost wields the AUG.]]&lt;br /&gt;
[[File:GRB AUG aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AUG aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AUG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Corvus Defensio AUG A3===&lt;br /&gt;
The AUG A3 with Corvus Defensio rails appears as the AUG Assault. The AUG Assault is unlocked by reaching level 10 in the Assault class.&lt;br /&gt;
[[File:GRB AUG Assault menu.jpg|thumb|none|600px|The AUG with Corvus Defensio rails in the customization menu.]]&lt;br /&gt;
[[File:GRB AUG Assault hold.jpg|thumb|none|600px|A Ghost wields the AUG Assault.]]&lt;br /&gt;
[[File:GRB AUG Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AUG Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AUG Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M82==&lt;br /&gt;
The [[Valmet M82]] was added in title update 1.1.0 to coincide with the Terminator crossover event. The M82A appears as the Resistance ASR. The blueprint can be bought from Maria's shop for 15000 Skell credits.&lt;br /&gt;
[[file:Valmet 82-2.jpg|thumb|none|400px|Valmet M82 - 5.56x45mm]]&lt;br /&gt;
[[File:GRB Valmet M82 menu.jpg|thumb|none|600px|The Valmet M82 in the customization menu.]]&lt;br /&gt;
[[File:GRB Valmet M82 hold.jpg|thumb|none|600px|A Ghost wields the Valmet M82.]]&lt;br /&gt;
[[File:GRB Valmet M82 aim1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Valmet M82 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Valmet M82 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the M4. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01.&lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:GRB M4 Super 90 menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]]&lt;br /&gt;
[[File:GRB M4 Super 90 hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]]&lt;br /&gt;
[[File:GRB M4 Super 90 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4 Super 90 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4 Super 90 rel1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet Benelli M4 Super 90===&lt;br /&gt;
The Benelli M4 with a B&amp;amp;T handguard appears as the M4 Shorty. It is found as random drop in the Golem Island raid.&lt;br /&gt;
[[File:GRB M4 Shorty hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]]&lt;br /&gt;
[[File:GRB M4 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4 Shorty aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB M4 Shorty menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===KZ Benelli M4 Super 90===&lt;br /&gt;
The Benelli M4 with a KZ Quad Rail system and a fixed stock appears as the M4 Assault. It was rewarded as a random drop from a Battle Crate earned via the Battle Rewards.&lt;br /&gt;
[[File:GRB M4 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]]&lt;br /&gt;
[[File:GRB M4 Assault menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]]&lt;br /&gt;
[[File:GRB M4 Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOSG12&amp;quot; (Stoeger Double Defense Over and Under)==&lt;br /&gt;
The &amp;quot;BOSG12&amp;quot; from ''[[Rainbow Six Siege]]'' is makes an appearance in game. This time, the model more closely resembles the Stoeger Double Defense O/U rather than the [[Mossberg HS12]]. The BOSG12 is a reward for defeating the fourth boss in the Titan Project raid in Golem Island. Like in ''Rainbow Six: Siege'', it fires slugs.&lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|350px|Stoeger Double Defense O/U - 12 gauge]]&lt;br /&gt;
[[File:GRB bosg 12 menu.jpg|thumb|none|600px|The BOSG 12 in the customization menu.]]&lt;br /&gt;
[[File:GRB bosg 12 hold.jpg|thumb|none|600px|A Ghost wields the BOSG12.]]&lt;br /&gt;
[[File:GRB bosg 12 aim 1.jpg|thumb|none|600px|Aiming reveals a simple front bead aligned with the rear rails; the fancy illuminated pyramid sights from ''Rainbow Six'' are gone.]]&lt;br /&gt;
[[File:GRB bosg 12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB bosg 12 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears under its real name and was added in title update 1.1.0 to coincide with the Terminator crossover event. The blueprint can be bought from Maria's shop for 15000 Skell Credits. The SPAS-12 fires in its pump-action mode. Unlike in ''[[Ghost Recon Wildlands]]'', its stock cannot be folded and cannot be suppressed.&lt;br /&gt;
[[file:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12 Overview.jpg|thumb|none|600px|Nomad holding the SPAS-12.]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12 Third Person ADS.jpg|thumb|none|600px|Aiming the SPAS-12 in third person.]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12 First Person ADS.jpg|thumb|none|600px|Aiming the SPAS-12 in first person.]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears in the game as the KSG12. The blueprint can be found in Skell Security in Infinity. A unique variant, Silverback's KSG12 is awarded to the player when they kill Silverback, one of Walker's four lieutenants. It features a tribal motif with cloth covering the end of the stock and has a tusk charm hanging from its pistol grip. Sentinel and Wolves Breachers uses the KSG12 with a FAB Defense PTK angled foregrip.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|350px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:GRB KSG menu.jpg|thumb|none|600px|The KSG in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12.jpg|thumb|none|600px|Silverback's KSG12 in Gunsmith.]]&lt;br /&gt;
[[File:GRB KSG hold.jpg|thumb|none|600px|A Ghost wields the KSG.]]&lt;br /&gt;
[[File:GRB KSG aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB KSG aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB KSG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12 Overview.jpg|thumb|none|600px|Nomad holding Silverback's KSG12.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12 Third Person ADS.jpg|thumb|none|600px|Aiming Silverback's KSG12 in third person.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12 First Person ADS.jpg|thumb|none|600px|Aiming Silverback's KSG12 in first person.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the SASG12. The blueprint can be found in Camp Ferret in Restricted Area 01&lt;br /&gt;
[[File:saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|350px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]]&lt;br /&gt;
[[File:GRB SASG12 menu.jpg|thumb|none|600px|The Saiga-12K in the customization menu.]]&lt;br /&gt;
[[File:GRB SASG12 hold.jpg|thumb|none|600px|A Ghost wields the Saiga-12K.]]&lt;br /&gt;
[[File:GRB SASG12 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB SASG12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB SASG12 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] appears in the game as the RU12SG. The blueprint can be found in Eternity in Liberty.&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:GRB RU12SG menu.jpg|thumb|none|600px|The Vepr-12 in the customization menu.]]&lt;br /&gt;
[[File:GRB RU12SG hold.jpg|thumb|none|600px|A Ghost wields the Vepr-12.]]&lt;br /&gt;
[[File:GRB RU12SG aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB RU12SG aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB RU12SG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Zenitco Vepr-12===&lt;br /&gt;
The Vepr-12 with a Zenitco PT-1 stock and Zenitco B-20U handguard appears as the R12SG Assault. It can be found as a random drop in the Golem Island raid.&lt;br /&gt;
[[File:GRB RU12SG Assault menu.jpg|thumb|none|600px|The RU12SG Assault in the customization menu.]]&lt;br /&gt;
[[File:GRB RU12SG Assault hold.jpg|thumb|none|600px|Holding the RU12SG Assault in the game.]]&lt;br /&gt;
[[File:GRB RU12SG Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB RU12SG Assault aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB RU12SG Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L115A3==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game under its UK military designation L115A3. The blueprint can be found in the Auroa Power Plant in Channels. Sentinel and Wolves snipers uses the L115A3.&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|350px|Accuracy International L115A3 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:GRB L115A3 menu.jpg|thumb|none|600px|The L115A3 in the customization menu.]]&lt;br /&gt;
[[File:GRB L115A3 hold.jpg|thumb|none|600px|A Ghost wields the L115A3.]]&lt;br /&gt;
[[File:GRB L115A3 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB L115A3 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107A1==&lt;br /&gt;
The [[Barrett M107A1]] appears in the game as the M82. The blueprint can be found in Assembly Hall Omega 01 in Restricted Area 01.&lt;br /&gt;
[[File:Barrett-M107A1 29 inch.jpg|thumb|none|350px|Barrett M107A1 with 29&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[File:GRB M107A1 menu.jpg|thumb|none|600px|The M107A1 in the customization menu.]]&lt;br /&gt;
[[File:GRB M107A1 hold.jpg|thumb|none|600px|A Ghost wields the M107A1.]]&lt;br /&gt;
[[File:GRB M107A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M107A1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] appears in the game as the Recon-A1. The blueprint can be found in Madman Hill in Egg Islands.&lt;br /&gt;
[[File:DTASRS.jpg|thumb|none|350px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:GRB DTA SRS menu.jpg|thumb|none|600px|The DTA SRS in the customization menu.]]&lt;br /&gt;
[[File:GRB DTA SRS hold.jpg|thumb|none|600px|A Ghost wields the DTA SRS.]]&lt;br /&gt;
[[File:GRB DTA SRS aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB DTA SRS rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech HTI==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tech HTI]] appears as the HTI. The blueprint can be found in a Behemoth Defense Area in Driftwood Islets.&lt;br /&gt;
[[File:DTA HTI black 50 BMG.jpg|thumb|none|350px|Desert Tech Hard Target Interdiction (Black) - .50 BMG]]&lt;br /&gt;
[[File:GRB Desert Tech HTI menu.jpg|thumb|none|600px|The HTI in the customization menu.]]&lt;br /&gt;
[[File:GRB Desert Tech HTI hold.jpg|thumb|none|600px|A Ghost wields the HTI.]]&lt;br /&gt;
[[File:GRB Desert Tech HTI aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Desert Tech HTI rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR-RI==&lt;br /&gt;
The [[M14 EBR-RI]] appears in the game as the MK14.The blueprint can be found in the Abandoned Barrack in Seal Islands.&lt;br /&gt;
[[File:Sagem14 09-1-.jpg|350px|thumb|none|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB MK14 menu 1.jpg|thumb|none|600px|The M14 in the customization menu.]]&lt;br /&gt;
[[File:GRB MK14 hold 2.jpg|thumb|none|600px|A Ghost wields the M14.]]&lt;br /&gt;
[[File:GRB MK14 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK14 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK14 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 1 EBR===&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] appears as the MK14 Assault. It can be found as a random drop in the Golem Island raid.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB MK14 Assault menu.jpg|thumb|none|600px|The M14 in the customization menu.]]&lt;br /&gt;
[[File:GRB MK14 Assault hold.jpg|thumb|none|600px|A Ghost wields the M14.]]&lt;br /&gt;
[[File:GRB MK14 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK14 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MK14 Termination&amp;quot;===&lt;br /&gt;
Strong M14 modification. It has 12 cartridge magazine. The sound of the shot suggests it's a gauss rifle. Weapons added with the &amp;quot;terminator&amp;quot; event. January 2020.&lt;br /&gt;
[[File:GRB MK14 Termination menu.jpg|thumb|none|600px|The MK14 Termination in the customization menu.]]&lt;br /&gt;
[[File:GRB MK14 Termination hold.jpg|thumb|none|600px|A Ghost wields the MK14 Termination.]]&lt;br /&gt;
[[File:GRB MK14 Termination aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK14 Termination rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] appears in the game. Maria Schulz can be seen holding one with a Magpul PRS buttstock in a cutscene. A unique variant, the G28 Wilderness was available as one of the Battle Rewards during Act 2. It has camo netting covered over the handguard and suppressor, it's also painted in a woodland camo.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB G28 menu.jpg|thumb|none|600px|The G28 in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness.jpg|thumb|none|600px|The G28 Wilderness in Gunsmith.]]&lt;br /&gt;
[[File:GRB G28 hold.jpg|thumb|none|600px|A Ghost wields the G28.]]&lt;br /&gt;
[[File:GRB G28 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB G28 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Overview.jpeg|thumb|none|600px|Nomad holding the G28 Wilderness.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Third Person ADS.jpg|thumb|none|600px|Aiming the G28 Wilderness in third person.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Scope ADS.jpg|thumb|none|600px|Aiming with the primary scope.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Backup Sight ADS.jpg|thumb|none|600px|Aiming with the backup red dot sight.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G28 Scout&amp;quot;===&lt;br /&gt;
The G28 with an MBA-4 stock and custom handguard appears as the G28 Scout. A unique variant, the G28 Scout Wolves, was one of the Battle Rewards during Act 1.&lt;br /&gt;
[[File:GRB G28 Scout menu.jpg|thumb|none|600px|The G28 in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves.jpg|thumb|none|600px|The G28 Scout Wolves in Gunsmith.]]&lt;br /&gt;
[[File:GRB G28 Scout hold.jpg|thumb|none|600px|A Ghost wields the G281.]]&lt;br /&gt;
[[File:GRB G28 Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB G28 Scoutrel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Overview.jpg|thumb|none|600px|Nomad holding the G28 Scout Wolves.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Third Person ADS.jpg|thumb|none|600px|Aiming the G28 Scout Wolves in third person.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Scope ADS.jpg|thumb|none|600px|Aiming with the primary scope.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Backup Sight ADS.jpg|thumb|none|600px|Aiming with the backup red dot sight.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MAS FR F2==&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the FRF2. The blueprint can be found in the Land Chassis Factory in Whalers Bay.&lt;br /&gt;
[[File:FRF2 lunette Schrome.jpg|thumb|none|450px|FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB FR F2 hold.jpg|thumb|none|600px|A Ghost wields the FR F2.]]&lt;br /&gt;
[[File:GRB FR F2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB FR F2 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB FR F2 menu.jpg|thumb|none|600px|The FR F2 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50==&lt;br /&gt;
The [[McMillan TAC-50]] appears in the game as the TAC50. The blueprint can be found in Maunga Eco Port in Smuggler Coves.&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|350px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:GRB TAC-50 menu.jpg|thumb|none|600px|The TAC-50 in the customization menu.]]&lt;br /&gt;
[[File:GRB TAC-50 hold.jpg|thumb|none|600px|A Ghost wields the TAC-50.]]&lt;br /&gt;
[[File:GRB TAC-50 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB TAC-50 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD-M]] appears in the game as the &amp;quot;SVD-63&amp;quot;. It is modeled with a 20-round magazine that holds 15 rounds. The blueprint can be found in a Behemoth Defense Area in Lake Country.&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|350px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R.]]&lt;br /&gt;
[[File:GRB SVD-M menu.jpg|thumb|none|600px|The SVD-M in the customization menu.]]&lt;br /&gt;
[[File:GRB SVD-M hold.jpg|thumb|none|600px|A Ghost wields the SVD-M.]]&lt;br /&gt;
[[File:GRB SVD-M aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB SVD-M rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Victrix Scorpio TGT==&lt;br /&gt;
The [[Victrix Scorpio|Victrix Scorpio TGT]] appears in the game as the Scorpio. The blueprint can be found in a Behemoth Defense Area in Sinking Country. Vasily in promotional material is using the Scorpio as his weapon of choice.&lt;br /&gt;
[[File:Victrix Scorpio TGT.jpg|thumb|none|350px|Victrix Scorpio TGT - .338 Lapua Magnum]]&lt;br /&gt;
[[File:GRB Scorpio menu.jpg|thumb|none|600px|The Scorpio TGT in the customization menu.]]&lt;br /&gt;
[[File:GRB Scorpio hold.jpg|thumb|none|600px|A Ghost wields the Scorpio TGT.]]&lt;br /&gt;
[[File:GRB Scorpio aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Scorpio rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Victrix Scorpio TCT===&lt;br /&gt;
[[Victrix Scorpio|Victrix Scorpio TCT]] appears as the Scorpio Scout. It is unlocked when the player reaches level 10 in the Sharpshooter class.&lt;br /&gt;
[[File:Scorpio-tct.jpg|thumb|none|350px|Victrix Scorpio TCT - .338 Lapua Magnum]]&lt;br /&gt;
[[File:GRB Scorpio Scout menu.jpg|thumb|none|600px|The Scorpio TCT in the customization menu.]]&lt;br /&gt;
[[File:GRB Scorpio Scout hold.jpg|thumb|none|600px|A Ghost wields the Scorpio TCT.]]&lt;br /&gt;
[[File:GRB Scorpio Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Scorpio Scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M93 Black Arrow==&lt;br /&gt;
The [[Zastava M93 Black Arrow]] appears as the Zastava M93. It is unlocked when the player kill Rosebud, one of Walker's four lieutenants. Unlike the other unique variants, the M93 doesn't have a unique name or unique skin.&lt;br /&gt;
[[File:Zastava M93.jpg|thumb|none|350px|Zastava M93 &amp;quot;Black Arrow&amp;quot; - .50 BMG]]&lt;br /&gt;
[[File:GRB M93 Black Arrow menu.jpg|thumb|none|600px|The M93 Black Arrow in the customization menu.]]&lt;br /&gt;
[[File:GRB M93 Black Arrow hold.jpg|thumb|none|600px|A Ghost wields the M93 Black Arrow1.]]&lt;br /&gt;
[[File:GRB M93 Black Arrow aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M93 Black Arrow rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 (Hand Held)==&lt;br /&gt;
Sentinel heavies carry hand-held [[Dillon Aero M134 Minigun]]s, the player is unable to use it.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|350px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB minigun hand held 1.jpg|thumb|none|600px|A Sentinel heavy patrolling with the M134.]]&lt;br /&gt;
[[File:GRB minigun hand held 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB minigun hand held 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB minigun hand held 4.jpg|thumb|none|600px|The heavy firing his M134.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2 LSW==&lt;br /&gt;
The [[Enfield L86A2 LSW]] appears in the game as the L86A1. The blueprint can be found in Outpost Red Ferret in Restricted Area 01.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|350px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB L86A1 menu.jpg|thumb|none|600px|The L86A2 in the customization menu.]]&lt;br /&gt;
[[File:GRB L86A1 gold.jpg|thumb|none|600px|The L86A2 in-game.]]&lt;br /&gt;
[[File:GRB L86A1 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB L86A1 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB L86A1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 48 Mod 0==&lt;br /&gt;
The [[FN Mk 48 Mod 0]] appears in the game as the MK48. The blueprint can be found in the Auroa Parliament in Liberty.&lt;br /&gt;
[[file:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:GRB MK48 hold.jpg|thumb|none|600px|The Mk 48 Mod 0 in-game.]]&lt;br /&gt;
[[File:GRB MK48 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK48 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK48 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB MK48 menu.jpg|thumb|none|600px|The Mk 48 Mod 0 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 46 Mod 1===&lt;br /&gt;
The [[Mk 46 Mod 1]] with a Minimi Mk3 buttstock appears as the MK48 Compact.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB MK48 Compact menu.jpg|thumb|none|600px|The Mk 46 in the customization menu.]]&lt;br /&gt;
[[File:GRB MK48 Compact hold.jpg|thumb|none|600px|The Mk 46 in-game.]]&lt;br /&gt;
[[File:GRB MK48 Compact aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK48 Compact aim 1.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK48 Compact rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===MK48 SAW===&lt;br /&gt;
[[File:GRB mk48 saw hold.jpg|thumb|none|600px|Holding the MK48 SAW in the game.]]&lt;br /&gt;
[[File:GRB mk48 saw menu.jpg|thumb|none|600px|The MK48 SAW in the customization menu.]]&lt;br /&gt;
[[File:GRB mk48 saw aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB mk48 saw aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB mk48 saw rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears in the game as the MG121. The blueprint can be found in the Ammunation Depot in Sinking Country.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG5 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB MG121 menu.jpg|thumb|none|600px|The MG5 in the customization menu.]]&lt;br /&gt;
[[File:GRB MG121 hold.jpg|thumb|none|600px|The MG5 in-game.]]&lt;br /&gt;
[[File:GRB MG121 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MG121 aim1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MG121 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LMG A1==&lt;br /&gt;
The [[Knight's Armament Stoner LMG A1]] appears in the game as the Stoner. Unlike in ''[[Ghost Recon Wildlands]]'', it has the buttstock of the original Stoner LMG. It is rewarded to the player when they complete the Ghost Of The Past and Critical Mass sidemissions.&lt;br /&gt;
[[file:LMG A1.jpg|thumb|none|350px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB stoner menu.jpg|thumb|none|600px|The LMG A1 in the customization menu.]]&lt;br /&gt;
[[File:GRB stoner hold.jpg|thumb|none|600px|The LMG A1 in-game.]]&lt;br /&gt;
[[File:GRB stoner aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB stoner aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB stoner rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG]] appears in the game as the &amp;quot;Stoner Compact&amp;quot;. This variant uses the same stock as its normal counterpart. Fixit in promotional materials uses the Stoner Compact as his weapon of choice.&lt;br /&gt;
[[file:KAC LMG.jpg|thumb|none|350px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB stoner compact menu1.jpg|thumb|none|600px|The Stoner LMG in the customization menu.]]&lt;br /&gt;
[[File:GRB stoner compact holding.jpg|thumb|none|600px|A Ghost wields the Stoner LMG.]]&lt;br /&gt;
[[File:GRB stoner compact aim1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB stoner compact aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB stoner compact rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT CT-MMG==&lt;br /&gt;
The [[LSAT]] appears in the game as the CTMMG (Cased Telescoped Medium Machine Gun). The blueprint can be found in the Sentinel Corp Land Base in Sinking Country.&lt;br /&gt;
[[File:LSAT-CT-MMG.JPG|thumb|none|350px|LSAT Cased Telescoped Medium Machine Gun - 7.62mm CT]]&lt;br /&gt;
[[File:GRB CTMMG menu.jpg|thumb|none|600px|The CT-MMG in the customization menu.]]&lt;br /&gt;
[[File:GRB CTMMG hold.jpg|thumb|none|600px|The CT-MMG in-game.]]&lt;br /&gt;
[[File:GRB CTMMG aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB CTMMG aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB CTMMG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears in the game under its GRAU designation 6P41. The blueprint can be found in a Behemoth Defense Area in Mount Hodgson.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|350px|none|PKP Pecheneg with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:GRB 6P41 menu.jpg|thumb|none|600px|The Pecheneg in the customization menu.]]&lt;br /&gt;
[[File:GRB 6P41 hold.jpg|thumb|none|600px|The Pecheneg in-game.]]&lt;br /&gt;
[[File:GRB 6P41 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 6P41 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 6P41 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
The QJB-95 appears in the game as the T95. It feeds from an AR-15 pattern magazine like the QJB-97 export variant, but has a standard QJB-95 magwell. The blueprint can be found in a Behemoth Defense Area in Lake Country. Note: the real designation of the light support weapon variants of QBZ-95/95-1 is QJB, which stands for &amp;quot;'''Q'''ingwuqing(Light weapon/Small arm), '''J'''iqiang(Machinegun), '''B'''anyong(Squad-use)&amp;quot; in Chinese&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|350px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBB97.jpg|thumb|none|350px|Norinco QJB-97 - 5.56x45mm NATO. Note the deeper magwell, which the in-game model lacks.]]&lt;br /&gt;
[[File:GRB T95 menu.jpg|thumb|none|600px|The QJB-95 in the customization menu.]]&lt;br /&gt;
[[File:GRB T95 hold.jpg|thumb|none|600px|The QJB-95 in-game.]]&lt;br /&gt;
[[File:GRB T95 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB T95 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB T95rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M3==&lt;br /&gt;
The [[Carl Gustaf M3]] appears as an equippable item under the name RAT-4. Sentinel Rocket Gunners uses an exclusive black RAT-4 not usable by the player.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|350px|Carl Gustaf M3 - 84x246mm R]]&lt;br /&gt;
[[File:GRB Carl Gustaf M3 1.jpg|thumb|none|600px|Carl Gustaf M3 in game.]]&lt;br /&gt;
[[File:GRB Carl Gustaf M3 2.jpg|thumb|none|600px|Carl Gustaf M3 in game.]]&lt;br /&gt;
[[File:GRB Carl Gustaf M3 3.jpg|thumb|none|600px|Carl Gustaf M3 in game.]]&lt;br /&gt;
[[File:GRB Carl Gustaf M3 4.jpg|thumb|none|600px|Carl Gustaf M3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Heckler_%26_Koch_AG_grenade_launcher_series#M320|Heckler &amp;amp; Koch M320]]. The M320 is available as a special skill in the Sharpshooter class. The grenade launcher fires a sensor grenade that marks enemies.&lt;br /&gt;
[[File:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:GRB M320 hold.jpg|thumb|none|600px|A Ghost wields the M320.]]&lt;br /&gt;
[[File:GRB M320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M320 rel 1.jpg|thumb|none|600px|Reloading the M320.]]&lt;br /&gt;
[[File:GRB M320 rel 2.jpg|thumb|none|600px|Reloading the M320.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]] appears as the Underbarrel Grenade Launcher. The reload animation incorrectly depicts the round being inserted into the muzzle similarly to a [[GP-series grenade launcher]]. The reload animation is a carry-over from ''[[Ghost Recon Wildlands]]''.&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:GRB M203 ak12 1.jpg|thumb|none|600px|AK12 with M203]]&lt;br /&gt;
[[File:GRB M203 ak12 2.jpg|thumb|none|600px|AK12 with M203]]&lt;br /&gt;
[[File:GRB M203 vhs2 1.jpg|thumb|none|600px|VHS-2 with M203]]&lt;br /&gt;
[[File:GRB M203 vhs2 2.jpg|thumb|none|600px|VHS-2 with M203]]&lt;br /&gt;
[[File:GRB M203 m4a1 1.jpg|thumb|none|600px|M4A1 with M203]]&lt;br /&gt;
[[File:GRB M203 m4a1 rel.jpg|thumb|none|600px|M4A1 with M203. Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 / M32A1==&lt;br /&gt;
The [[Milkor_MGL#Mark_14_.2F_M32A1|Mark 14 / M32A1]]. The weapon has been added with update 1.1.0. It can be obtained after completing the second (last) mission related to the &amp;quot;terminator&amp;quot; event. It cannot be modified.&lt;br /&gt;
[[File:Milkor M32A1 black.jpg|thumb|none|450px|Milkor Mark 14 in black finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GRB MGL1 menu.jpg|thumb|none|600px|The M32A1 in the customization menu.]]&lt;br /&gt;
[[File:GRB MGL1 hold.jpg|thumb|none|600px|The M32A1 in-game.]]&lt;br /&gt;
[[File:GRB MGL1 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MGL1 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MGL1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MGL|Terminator&amp;quot;===&lt;br /&gt;
[[File:GRB MGL menu.jpg|thumb|none|600px|The MGL|Terminator in the customization menu.]]&lt;br /&gt;
[[File:GRB MGL hold.jpg|thumb|none|600px|The MGL|Terminator in-game.]]&lt;br /&gt;
[[File:GRB MGL aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MGL aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MGL rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Guns=&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
[[Browning M2 Aircraft]] machine guns are mounted on Incubus drones in the game. One can also be seen in the upper Sperry turret of a crashed B-17 Flying Fortress.&lt;br /&gt;
[[File:m2_aircraft_flexible.jpg|thumb|none|350px|M2 Aircraft (flexible.) .50 BMG]]&lt;br /&gt;
[[File:GRB M2 Aircraft 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB M2 Aircraft 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB M2 Aircraft 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB-M2Aircraft.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB-B17-Turret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Autocannon==&lt;br /&gt;
A fictional autocannon is mounted on some vehicles.&lt;br /&gt;
[[File:GRB-Autocannon.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The [[Dillon Aero M134 Minigun]] appears in the game mounted on vehicles.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB-Minigun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
In the most egregious case of overmatch yet, twin [[General Electric GAU-8/A Avenger]] rotary cannons with shortened barrels appear on Behemoth drones in the game.&lt;br /&gt;
[[File:Hires GAU8.jpg|thumb|350px|none|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GRB-Behemoth-GAU8 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB-Behemoth-GAU8 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB-Behemoth-GAU8.jpg|thumb|none|600px|The ''Brrt'' isn't so nice to hear when you're the one in front of it!]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] appears mounted under the nose of Cobra attack helicopters.&lt;br /&gt;
[[Image:M197VulcanAH-1Z “Viper”.jpg|thumb||none|400px|M197 Vulcan chin-mounted on an AH-1Z &amp;quot;Viper&amp;quot;, a newer version of the AH-1 Cobra.]]&lt;br /&gt;
[[File:GRB-M197.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Explosives=&lt;br /&gt;
==Fictional EMP Grenade==&lt;br /&gt;
A fictional EMP grenade can be used to disable drones for a short amount of time.&lt;br /&gt;
[[File:GRB EMP Grenade.jpg|thumb|none|600px|EMP Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears as the Frag Grenade.&lt;br /&gt;
[[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:GRB M26 Hand Grenade.jpg|thumb|none|600px|M26 Hand Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game as the Flashbang.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:GRB M84 Stun Grenade.jpg|thumb|none|600px|M84 Stun Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
The M112 C4 Demolition Pack appears in the game as the C4 Charge.&lt;br /&gt;
[[File:M112.jpg|thumb|none|350px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:GRB M112 C4 1.jpg|thumb|none|600px|M112 C4 Demolition Pack in game.]]&lt;br /&gt;
[[File:GRB M112 C4 2.jpg|thumb|none|600px|M112 C4 Demolition Pack in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGR-Rulet VV Tear Gas Grenade==&lt;br /&gt;
The Assault class has access to a gas grenade somewhat resembling the Russian [[RGR-Rulet-VV grenade|RGR-Rulet-VV]] tear gas grenade, although the gas it emits is significantly more lethal than tear gas.&lt;br /&gt;
[[File:RGR grenade.jpg|thumb|150px|none|RGR-Rulet-VV Grenade]]&lt;br /&gt;
[[File:GRB RGR-Rulet VV Tear Gas Grenade.jpg|thumb|none|600px|RGR-Rulet VV Tear Gas Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
The [[TS-50 anti-personnel mine]] appears in the game as the Mine Mk. 1.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|150px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:GRB TS-50 Anti-Personnel Mine 1.jpg|thumb|none|600px|TS-50 in game.]]&lt;br /&gt;
[[File:GRB TS-50 Anti-Personnel Mine 2.jpg|thumb|none|600px|TS-50 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Flintlock Pistols==&lt;br /&gt;
A pair of [[Flintlock Pistol]]s and a pirate flag can be seen in a collection of artifacts.&lt;br /&gt;
[[File:GRB-Flintlocks.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
Josiah Hill is seen holding what resembles a [[Heckler &amp;amp; Koch HK21]] in a collectible photograph of him and Walker in Afghanistan.&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB-M4A1-Cole-Walker.jpg|thumb|none|600px|The HK21 in Hill's hand on the left.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 MASS]] has started appearing on enemy weapons as of Title Update 2.1.0, but so far is not usable.&lt;br /&gt;
[[File:M26 MASS 5 round.jpg|thumb|none|400px|Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:GRB-M26MASS.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M203A2 Grenade Launcher==&lt;br /&gt;
An [[M203 Grenade Launcher|M203A2 grenade launcher]] appears on an [[M4A1 carbine]] held by Walker in a collectible photograph of him and Josiah Hill in Afghanistan.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|375px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm.]]&lt;br /&gt;
[[File:GRB-M4A1-Cole-Walker.jpg|thumb|none|600px|The M203A2 mounted to an M4 in Walker's hands on the left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SSG 3000==&lt;br /&gt;
A [[SIG-Sauer SSG 3000]] appears on the Marksman class patch.&lt;br /&gt;
[[Image:SSG3000.jpg|thumb|none|400px|SIG-Sauer SSG 3000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB-SSG3000.jpg|thumb|none|600px|Fury indulges a Homesteader who wants to know where she got her nifty SSG 3000 patch.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1364375</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1364375"/>
		<updated>2020-08-13T05:14:12Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: /* Norinco QJB-95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rainbow Six Siege&lt;br /&gt;
|picture   = R6 siege pc box.jpg&lt;br /&gt;
|caption   =  ''Official Boxart''&lt;br /&gt;
|series    = [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date      = December 1, 2015&lt;br /&gt;
|developer = Ubisoft&lt;br /&gt;
|platforms = Xbox One&amp;lt;br /&amp;gt;Playstation 4&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|publisher = Ubisoft&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's Rainbow Six Siege''''' is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. There is also a PvE mode called Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
Players play as &amp;quot;Operators&amp;quot;, a roster of characters divided between Attackers and Defenders, with each Operator coming from one counter-terrorist unit background. The five base game CTUs (SAS, GIGN, GSG 9, Spetsnaz, and FBI SWAT) each have 2 attackers and 2 defenders, while the DLC CTUs come with 1 attacker and 1 defender instead (barring the 2-attacker CRBN unit, and the 2-defender GIS). Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Weapon selections are divided by CTUs. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Sidearm options are generally shared between Operators of a CTU. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options.&lt;br /&gt;
&lt;br /&gt;
Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. With one exception, all weapons from any of the five base game CTU's &amp;quot;side&amp;quot; are available to them (e.g. a GSG-9 Defender recruit can use either the MP7 or the HK416C, despite each being otherwise exclusive to one of their two Defender operators). Recruit weapons cannot be customized.&lt;br /&gt;
&lt;br /&gt;
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.&lt;br /&gt;
&lt;br /&gt;
Free seasonal expansions were added post-release, with each expansion adding two new Operators from one new CTU, and new weapons for those Operators.&lt;br /&gt;
&lt;br /&gt;
All primary and some secondary weapons in the game have &amp;quot;charm mounts&amp;quot; to which keychain-like charms can be attached, which by default appear as sling loops.&lt;br /&gt;
&lt;br /&gt;
Notably, third person weapon animations are completely identical to their first person counterparts. Ejected fired rounds and dropped magazines are physical objects that bounce against surfaces, and can be seen in both first and third person.&lt;br /&gt;
&lt;br /&gt;
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is issued to the FBI SWAT faction, and is also available to Jaeger Corps operator Nøkk added in Year 4 Season 2 Operation Phantom Sight. It appears as the &amp;quot;5.7 USG&amp;quot;. The Five-seveN has an appropriate 20+1 capacity, but its overall effectiveness is offset by low stopping power.&lt;br /&gt;
&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - 5.7×28mm FN. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|Menu model of the Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|First-person view of the weapon.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|Inserting a new mag into the empty pistol.]]&lt;br /&gt;
[[File:RSS Five-seveN (1).jpg|thumb|none|600px|Pullling the slide to rechamber the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is a high capacity, 9x19mm handgun used by the GIGN Operators and recruits. It is referred to as the &amp;quot;P9&amp;quot;. Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The FNP-9 in the hands of the GIGN operator Twitch.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|Aiming the pistol. This is the original version; thee night sights got a redesign in the Operation Wind Bastion update.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|Reloading the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18 Sport==&lt;br /&gt;
The [[GSh-18]] is a sidearm available to the Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name). As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety.&lt;br /&gt;
[[File:GSh-18 Sport.jpg|thumb|none|350px|GSh-18 Sport - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 Sport in the early customization menu.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|Spetsnaz operator Fuze holds the GSh-18 on a bullet-ridden armored car.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|Aiming the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:RSS GSh-18 (1).jpg|thumb|none|600px|Racking the slide, similar to the FN Five-seveN.]]&lt;br /&gt;
[[file:RSS GSh-18 (2).jpg|thumb|none|600px|Testing a mattress with the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]], used by the German GSG-9 operatives and NIGHTHAVEN operator Wamai. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The USP Tactical in the hands of GSG-9 operator Blitz.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|Aiming the handgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|Reloading the USP.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|Tugging the slide to release it and chamber a round. When using the pistol in conjunction with his flash shield, Blitz will thumb the slide release instead.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M45/MEU(SOC)]] is the other sidearm available to the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot; and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg|thumb|600px|none|M45/MEU(SOC) in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|FBI operative Ash models the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|Aiming down the Novak night sights.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|Reloading a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|Inserting another mag into the empty M45.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though referred to as the improved PMM, the in-game pistol is actually the older [[Makarov PM]], and is issued to the Russian Spetsnaz. &lt;br /&gt;
Likely due to balancing, the weapon is ''obscenely'' powerful, its currently the most powerful sidearm in the game, short of magnum handguns like the S&amp;amp;W 586 and the SEALs' Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|none|300px|An actual 12-round Makarov PMM for comparison - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The Makarov PM in the hands of Fuze.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|Aiming the PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|Reloading. The animation is very fast, making up for the low magazine size.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|Dry reloading the Makarov.]]&lt;br /&gt;
[[file:RSS PM (1).jpg|thumb|none|600px|Using a shiny Makarov to remove some barbed wire.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The SAS operators and NIGHTHAVEN operator Kali use the [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] as their default handgun of choice. The choice of this particular model for the SAS is odd, as the military of the UK uses regular P226/P226R pistols under the &amp;quot;L105A1/A2&amp;quot; designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational counter-terrorist group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|A recruit holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|Iron sights of the P226.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The base game's lone revolver, the [[Smith &amp;amp; Wesson Model 586]] is available to the French GIGN. It appears as the &amp;quot;LFP586&amp;quot;. This weapon is likely standing in for the [[Manurhin MR-73]] revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard. &lt;br /&gt;
&lt;br /&gt;
Oddly, the revolver has different empty and non-empty reload animations; on a non-empty reload, the user will press the cylinder release with their right thumb and push the cylinder with their left hand from the right side, whereas on an empty reload, they will press the cylinder relase with their left thumb.&lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The S&amp;amp;W 586 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|Aiming the Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|Hitting the revolver's ejector rod.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|Loading six rounds with the aid of a speed-loader.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic for a &amp;quot;Trust Exercise&amp;quot;, which involves shooting the trustee square in the chest to give them full confidence in their teammates and prototype &amp;quot;Rhino&amp;quot; armor plates.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 operators Buck and Frost and REU operator Iana. It appears under the strange name &amp;quot;MK1 9mm&amp;quot;. The version used by Iana features custom grips.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|Inglis Hi-Power in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The classically absurd [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion, and is also used by the Jaeger Corps operator Nøkk added in the Operation Phantom Sight expansion. Contrary to popular belief, the Desert Eagle has been issued to military forces. The Polish GROM (which appears in the game) as well as the Portuguese Special Operations Group both use the Desert Eagle. It appears as the &amp;quot;D-50&amp;quot;, similar to its name in other Ubisoft releases around the same time like ''[[Far Cry 3]]''. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|Old menu model of the Desert Eagle.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|Current model of the weapon.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express, before finishing off with a tap of the slide release. Unlike the SEALs, Nøkk has a more subdued and simple pull-magazine-out-put-magazine-in empty reload animation, and finishes off the animation with a rack of the slide instead of using the slide release.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Melee.jpg|thumb|none|600px|The melee animation of the current Desert Eagle model, note the new color of the iron sights.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the red &amp;amp; yellow irons.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as &amp;quot;PRB92.&amp;quot; Presumably, these pistols were intended to be vintage [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. It also has the wider cocking serrations on the slide from the newer PT92 models.&lt;br /&gt;
&lt;br /&gt;
On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal ''more'' damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame). The magazine size of the Luison is also nerfed compared to the standard PRB92, at 12 instead of 15 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFEarlyFlipSide.jpg|thumb|none|350px|Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|The &amp;quot;PRB92&amp;quot; in the weapon inspect screen. Note the rounded trigger guard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta 92 in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions.]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer P229|P229 Elite]] is used by the SAT Operators from the Operation Red Crow expansion, and also the Mexican FES operator Goyo from the Operation Ember Rise expansion. It appears as simply the &amp;quot;P229&amp;quot;. What appears to be a SIG-Sauer P229 is seen on the &amp;quot;Custom Game&amp;quot; icon.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in the weapon inspection screen. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the P229 Elite.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
[[File:Rainbowsix Custom game.jpg|thumb|none|600px|P229 on the &amp;quot;Custom Game&amp;quot; icon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] is used by Spanish GEO operators Jackal and Mira and GIGR operator Oryx. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 Compact in the weapon inspection screen. The pistol has a black Hogue grip sleeve, which combines with the default tan body and black slide to give it a somewhat three-tone appearance. Oryx's USP40 has a different dark green default finish.]]&lt;br /&gt;
[[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:RSS USP40 4.jpg|thumb|none|600px|Followed by a tug of the slide, similar to the full-size USP used by the GSG-9 operators.]]&lt;br /&gt;
[[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The 9x19mm variant of the [[Norinco QSZ-92]] is used by the SDU Operators featured in the Operation Blood Orchid DLC, but with a lowered capacity of 10 rounds instead of 15. It appears as the &amp;quot;Q-929&amp;quot;.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|350px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in the weapon inspection screen. Note the CF-07 marking on the slide. This is most likely modified from the CF-98 markings on export QSZ-92 pistols, but CF-07 is an actual (but very obscure) Chinese compact pistol derived from the QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (2).jpg|thumb|none|600px|Aiming at a hostile ice cream truck.]]&lt;br /&gt;
[[File:RSS QSZ-92 (3).jpg|thumb|none|600px|Ying reloads her QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (4).jpg|thumb|none|600px|Reloading the pistol from empty.]]&lt;br /&gt;
[[File:RSS QSZ-92 (5).jpg|thumb|none|600px|Lesion whips a heroin packet with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==PR-15 Ragun==&lt;br /&gt;
The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;RG15&amp;quot;, and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the season after Blood Orchid). It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a [[SIG-Sauer P228]] with a red-dot sight.&lt;br /&gt;
[[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun - 9x19mm]]&lt;br /&gt;
[[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in the weapon inspection screen. A unique green colored laser, mounted in the guide rod, can be used as an upgrade for the pistol.]]&lt;br /&gt;
[[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]]&lt;br /&gt;
[[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]]&lt;br /&gt;
[[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the PR-15 Ragun. Note the unusually large slide serrations.]]&lt;br /&gt;
[[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR-15.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The [[CZ 75 Automatic]] using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the &amp;quot;C75 Auto&amp;quot;, and is used by the 707th Special Mission Battalion operators Dokkaebi and Vigil and NIGHTHAVEN operator Kali. It is classified as Machine Pistol in-game.&lt;br /&gt;
&lt;br /&gt;
The weapon cannot accept any attachments beyond a silencer, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty).&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[File:R6S-c75auto.jpg|thumb|600px|none|CZ 75 Automatic in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS CZ75 (1).jpg|thumb|none|600px|Vigil points his CZ 75 Automatic at a suspect pantry.]]&lt;br /&gt;
[[File:RSS CZ75 (2).jpg|thumb|none|600px|Aiming down the sights; the pistol is held quite a bit closer than most other pistols, likely to reduce the field of view as a balancing measure. Despite the Picatinny rail that is part of the rear sight, it cannot accept other sight options, like the M9A1 in [[Call of Duty: Ghosts]].]]&lt;br /&gt;
[[File:RSS CZ75 (3).jpg|thumb|none|600px|Reloading in the presence of a Buddha.]]&lt;br /&gt;
[[File:RSS CZ75 (4).jpg|thumb|none|600px|Rechambering the CZ.]]&lt;br /&gt;
[[File:RSS CZ75 (5).jpg|thumb|none|600px|Melee-ing. The slide is locked back in this instance.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus 4510PLYFS]] is a sidearm option for Italian GIS Operators Maestro and Alibi and GIGR operator Oryx. It is a .410 shotgun revolver that holds 5 rounds. In ''Siege'', it is called the &amp;quot;Bailiff 410&amp;quot; and comes equipped with a fixed ROMEO1 reflex sight, just as the GROM's PR-15 Ragun does.&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|350px|none|Taurus 4510PLYFS - .410 Bore]]&lt;br /&gt;
[[File:R6S Judge.jpg|thumb|none|600px|The &amp;quot;Bailiff 410&amp;quot; in the main menu. The Bailiff 410's laser mount is located on the right side of the revolver's custom grip, in a similar fashion to the PR-15.]]&lt;br /&gt;
[[File:R6S Judge Idle.jpg|thumb|none|600px|The Taurus 4510PLYFS in game.]]&lt;br /&gt;
[[File:R6S Judge Sights.jpg|thumb|none|600px|Aiming with the mini-reflex sight.]]&lt;br /&gt;
[[File:R6S Judge Reload 1.jpg|thumb|none|600px|Ejecting the spent .410 shells.]]&lt;br /&gt;
[[File:R6S Judge Reload 2.jpg|thumb|none|600px|Putting in new shells. Rather weirdly, there are different animations for non-empty and empty reloads (despite there being no open/closed bolt tracking on this gun nor the need to chamber anything), with the non-empty reload animation ending with a very un-Tom Clancylike flick to shut the cylinder, and the empty reload ending with the operator pushing it shut and giving it a spin, [[Half-Life 2|Gordon Freeman]]-style.]]&lt;br /&gt;
[[File:R6S Judge Melee.jpg|thumb|none|600px|Punching a table.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino 40DS]], referred to in-game as the &amp;quot;KERATOS .357&amp;quot; (&amp;quot;keratos&amp;quot; being Greek for &amp;quot;horn&amp;quot;), was added in Operation Para Bellum, and can be used by GIS operators Alibi and Maestro, and NIGHTHAVEN operator Wamai. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the [[Nagant M1895]], revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the [[Taurus 4510PLYFS]] and the [[Smith &amp;amp; Wesson Model 586]], are both correctly shown as being unable to use a suppressor.&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|350px|none|Chiappa Rhino 40DS  (4&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:R6S-Rhino-1.jpg|thumb|none|600px|The Chiappa Rhino in the main menu. The markings read &amp;quot;.357 MAGNUM cal.&amp;quot; on the first line, &amp;quot;Made in Italy&amp;quot; on the second, and &amp;quot;76481&amp;quot; (presumably a serial number) on the third.]]&lt;br /&gt;
[[File:R6S-Rhino-2.jpg|thumb|none|600px|Maestro's view of the Rhino. What may appear to be some sort of underbarrel module is actually just the severed head of a stone statue sitting on the floor.]]&lt;br /&gt;
[[File:R6s-rhino-3.jpg|thumb|none|600px|Aiming down the Rhino's sights, which are a nice combination of green dots on the rear sight and a red fiber-optic insert in the front, though the lighting in this room makes the latter rather hard to see.]]&lt;br /&gt;
[[File:R6s-rhino-4.jpg|thumb|none|600px|Ejecting a set of spent cases from the cylinder...]]&lt;br /&gt;
[[File:R6s-rhino-5.jpg|thumb|none|600px|...and inserting 6 fresh rounds, with the help of a speedloader. The reload animation is pretty much identical to the S&amp;amp;W Model 586 reload animation.]]&lt;br /&gt;
[[File:R6s-rhino-6.jpg|thumb|none|600px|Pistol-whipping a table with the Rhino.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 1911 TACOPS==&lt;br /&gt;
The [[SIG-Sauer 1911|SIG-Sauer 1911 TACOPS]] is the sidearm of Delta Force and GSUTR (&amp;quot;Grim Sky Urban Tactical Response Team&amp;quot;, the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its 8-round magazine (and a total of 9 with one in the chamber).&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-Sauer 1911 TACOPS.jpg|thumb|350px|none|SIG-Sauer 1911 TACOPS - .45 ACP]]&lt;br /&gt;
[[File:R6S-1911tacops.jpg|thumb|600px|none|The 1911 TACOPS in the weapon inspection screen. Uniquely, its suppressor shares the sand yellow tone as the rest of the gun.]]&lt;br /&gt;
[[FIle:1911tac1.jpg|thumb|600px|none|Maverick holding his 1911 TACOPS.]]&lt;br /&gt;
[[File:1911tacops2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:1911tacops3.jpg|thumb|600px|none|Removing the old magazine.]]&lt;br /&gt;
[[File:1911tacops4.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:1911tacops5.jpg|thumb|600px|none|Empty reload, removing the empty magazine.]]&lt;br /&gt;
[[File:1911tacops6.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[FIle:1911tacops7.jpg|thumb|600px|none|Flicking the slide release to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10 C==&lt;br /&gt;
The [[CZ P-10 C]] is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky, as well as Secret Service operator Warden added in Y4S2 Operation Phantom Sight. It features a permanently-attached SIG ROMEO1 red dot sight like the [[PR-15 Ragun]], and a blue flat-faced HB Industries aftermarket trigger.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz P-10 C OR.jpg|thumb|350px|none|CZ P-10 C with Trijicon RMR sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-p10c.jpg|thumb|600px|none|The P-10 C in the weapon inspection screen.]]&lt;br /&gt;
[[File:Clash1.jpg|thumb|600px|none|Clash holding her P-10 C.]]&lt;br /&gt;
[[File:Clash2.jpg|thumb|600px|none|Aiming through the affixed red-dot sight.]]&lt;br /&gt;
[[File:Clash7.jpg|thumb|600px|none|Removing a partly-empty magazine.]]&lt;br /&gt;
[[File:Clash3.jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:Clash4.jpg|thumb|600px|none|The pistol's empty reload animation; Clash drops the mag out of her P-10 C...]]&lt;br /&gt;
[[File:Clash5.jpg|thumb|600px|none|...inserts a fresh one...]]&lt;br /&gt;
[[File:Clash6.jpg|thumb|600px|none|...and finishes by sling-shotting the slide to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag==&lt;br /&gt;
The two Moroccan GIGR operators added in Operation Wind Bastion (the attacker Nomad and the defender Kaid) both have access to an [[AMC Auto Mag]] as their sole sidearm option. It goes by the rather generic moniker &amp;quot;.44 Mag Semi-Auto&amp;quot; in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification.&lt;br /&gt;
&lt;br /&gt;
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous [[Desert Eagle Mark XIX]]), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR.&lt;br /&gt;
&lt;br /&gt;
[[File:Automag.jpg|thumb|none|350px|High-Standard-manufactured Auto Mag - .44 AMP]]&lt;br /&gt;
[[File:R6S_wpn_.44_Mag_Semi-Auto.jpg|thumb|600px|none|The Auto Mag in the inspection screen. Note that the barrel seems to be slightly longer than the one in the reference image (having 4 vents instead of 3), but is not as long as the real gun's alternate 10 inch barrel option, which also lacks the ribs. The barrel seems closer to that of the .22 LR Baby Auto Mag in some respects.]]&lt;br /&gt;
[[FIle:Automagr6s1.jpg|thumb|600px|none|Nomad points her Auto Mag towards the heavens, giving a good look at its well-polished finish.]]&lt;br /&gt;
[[File:Automagr6s2.jpg|thumb|600px|none|The scope of the Auto Mag, which went for a more representative approach rather than blacking out the borders like most games do. Holding a hard-kicking handgun with a scope this close to one's eye is generally not recommended for those who wish to retain their depth perception.]]&lt;br /&gt;
[[File:Automag3.jpg|thumb|600px|none|Removing an empty magazine, with one round in the chamber.]]&lt;br /&gt;
[[File:Automagr6s4.jpg|thumb|600px|none|When you've only got 7 rounds to a magazine, that extra one in the pipe can make all the difference. Especially when each one hits with the force of a small train.]]&lt;br /&gt;
[[File:Automagr6s5..jpg|thumb|600px|none|Ditching an empty magazine (not a wise choice - if the gun itself is unobtainium, then extra mags are its rarest isotope, Un-562.]]&lt;br /&gt;
[[File:Automagr6s 6.jpg|thumb|600px|none|Inserting a full magazine.]]&lt;br /&gt;
[[File:R6sautomag7.jpg|thumb|600px|none|Giving the bolt a quick tug to send it back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09 in CAA Tactical RONI-G2==&lt;br /&gt;
Mozzie, the Australian defending operator added in the Operation Burnt Horizon expansion, can wield the &amp;quot;P10 RONI&amp;quot; as a primary weapon option under the submachine gun category; despite having &amp;quot;P10&amp;quot; in the name, it is actually a [[CZ P-09]], converted to full-auto and somehow mounted into a [[CAA Tactical RONI|CAA Tactical RONI-G2]] carbine conversion kit meant for [[Glock]] pistols. It lacks the spare magazine holder and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It has a unique Holographic Sight modeled after the Vortex Razor UH-1.&lt;br /&gt;
[[File:Roni P9.jpg|thumb|none|450px|CZ P-09 mounted in a CAA Tactical RONI-CZ - 9x19mm. The conversion kit meant for the P-09.]]&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|450px|Glock 19 mounted in a CAA Tactical RONI-G2 For comparison.]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie P10 RONI.jpg|thumb|600px|none|Render of the &amp;quot;P10 RONI&amp;quot; from the Mozzie Cosplay Guide. Note that because its in a RONI-G2 kit meant for Glock pistols, the slide release is partially blocked on the CZ P-09.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI AngGrip.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Angled Grip attachment.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI VertGrip Holo.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Holographic Sight and Vertical Grip attachments.]]&lt;br /&gt;
[[File:R6sroni1.jpg|thumb|600px|none|The P10 Roni in game.]]&lt;br /&gt;
[[File:R6sroni2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6sroni3.jpg|thumb|600px|none|Removing magazine before its empty.]]&lt;br /&gt;
[[File:R6sroni4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6sroni5.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6sroni6.jpg|thumb|600px|none|Inserting fresh magazine.]]&lt;br /&gt;
[[File:R6sroni7.jpg|thumb|600px|none|Charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx SDP Compact Duty==&lt;br /&gt;
The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the [[Sphinx 3000|Sphinx SDP Compact Duty]] with a &amp;quot;Krypton&amp;quot; (OD green) frame, going by the name &amp;quot;SDP 9mm&amp;quot; in-game.&lt;br /&gt;
[[File:Sphinx SDP Compact Duty Black.jpg|thumb|none|350px|Sphinx SDP Compact Duty - 9x19mm]]&lt;br /&gt;
[[File:R6S_wpn_SDP_9mm.jpg|thumb|600px|none|The SDP in the inspection screen.]]&lt;br /&gt;
[[File:Sdp1.jpg|thumb|600px|none|Holding the SDP.]]&lt;br /&gt;
[[File:SDP2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:Sdp3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
This section primarily covers two in-game categories, Submachine Guns and Machine Pistols. As they're meant to fight in close quarters, SMGs are primarily used by the defenders, although a few are available to attackers. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The P90 TR in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN Recruit, GIGN operators Doc and Rook, and the (unofficial) GIGR operator Oryx. It appears as the &amp;quot;MP5&amp;quot;. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock ironsights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game. Its used by SAS recruits, SAS operator Mute, and NIGHTHAVEN operator Wamai. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The MP5K-PDW in the hands of a SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|About to push the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. It has a 30 round magazine capacity despite being modeled with the 40 round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. In of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead.&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in the weapon inspection screen (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|In-game view of the pre-&amp;quot;Black Ice&amp;quot; MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|Aiming through the MP7's iron sights. Similar to [[Medal_of_Honor:_Warfighter#Heckler_.26_Koch_MP7A1|Medal of Honor: Warfighter]], the sights are in the raised position.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in ''[[Far Cry 3]]'' and ''[[Far Cry 4]]''. It has a three-round burst mode; the real UMP45 only has a two-round burst mode.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 in the inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|First-person view of the UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|Cocking the UMP.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;9×19VSN&amp;quot; and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz-SN menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz-SN in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|Reaching for the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] with the upper receiver of a MasterPiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in ''[[Watch_Dogs]]''. The shape of the ejection port denotes it as the .45 ACP version. It is one of the few secondary SMGs available, and is used by all SAS members except Thatcher, as well as Peruvian Operator Amaru.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds.&lt;br /&gt;
[[File:MPA10SST-2.jpg|thumb|none|350px|MasterPiece Arms MPA10SST with safety extension - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in the inspection screen; note the stock similar to a [[Micro Uzi]]'s.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The MPA modified MAC-10 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M10. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG-12&amp;quot;===&lt;br /&gt;
The &amp;quot;SMG-12&amp;quot; is a sidearm available to the Korean 707th SMB Operators and US Secret Service Operator Warden. It appears to be a further development of the SAS's &amp;quot;SMG-11&amp;quot;. It appears to have the general receiver design of the MasterPiece Arms MPA935SST, the trigger guard of the MasterPiece Arms MPA930DMG, a wire stock, and a large KeyMod foreend with rail bits. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch. &lt;br /&gt;
&lt;br /&gt;
While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed.&lt;br /&gt;
&lt;br /&gt;
[[File:Mpa935SST.jpg|thumb|none|350px|MasterPiece Arms MPA935SST - 9x19mm]]&lt;br /&gt;
[[File:MPA930DMG.jpg|thumb|none|400px|MasterPiece Arms MPA930DMG - 9x19mm]]&lt;br /&gt;
[[File:R6S-smg12.jpg|thumb|600px|none|The &amp;quot;SMG-12&amp;quot; in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS MPA (1).jpg|thumb|none|600px|Dokkaebi rappels off a tower in Seoul, &amp;quot;SMG-12&amp;quot; in hand.]]&lt;br /&gt;
[[File:RSS MPA (2).jpg|thumb|none|600px|Aiming down the sights while in an elevator shaft.]]&lt;br /&gt;
[[File:RSS MPA (3).jpg|thumb|none|600px|Opening the bolt of the &amp;quot;SMG-12&amp;quot;.]]&lt;br /&gt;
[[File:RSS MPA (4).jpg|thumb|none|600px|Inserting a new MPA-style MAC-10 magazine. Warden's SMG-12 reload animation is similar to the basic animation, just with a bit more flair.]]&lt;br /&gt;
[[File:RSS MPA (5).jpg|thumb|none|600px|The SMG-12's melee animation, as seen here with Dokkaebi pistol-whipping a light fixture.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is used by SAS operator Smoke and the SAS Defender Recruit. It has also recently been available to Jaeger Corps operator Nøkk who is on the attacker's side, making it the second available primary SMG available to attackers, after Jackal's UDP-9.&lt;br /&gt;
&lt;br /&gt;
The weapon performs similarly to the MP5-K, but with worse damage drop-off at range. A strange fact when you consider that the FMG-9 has a longer barrel than the MP5K.&lt;br /&gt;
&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|450px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player character holding a Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|Thumbing the internal slide release.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost. The in-game weapon seems to be modeled after the MGC replica for the C1, and includes its unique round front sight.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto).&lt;br /&gt;
&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|450px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:MGC Sterling.jpg|thumb|none|450px|MGC Sterling]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG properly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It still inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL operator Valkyrie and the Secret Service operator Warden, simply referred to in-game as the &amp;quot;MPX&amp;quot;. It is a cross between the prototype version and the Gen 1 model, as it has the left-side receiver components of the former, but with the right-side receiver components, 8&amp;quot; barrel, and telescoping stock of the latter.&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm]]&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
[[File:RSS MPX (1).jpg|thumb|none|600px|With determination, Warden outdoes Valkyrie with his MPX manual-of-arms. Note how the safety and the upper part of the magwell are those of an MPX prototype, in contrast to the right side shown below.]]&lt;br /&gt;
[[File:RSS MPX (2).jpg|thumb|none|600px|Neither one of them has quite figured out how to use the bolt release paddle though. As an additional trivia, Warden has unique sprint animations for all of his weapons, different from the standard gun to the side sprint animation. For most weapons, including the MPX, he sprints with the gun in one hand, pointed upwards. For his other primary, the M590A1, he sprints with the gun sideways and tilted. Here we can see the ejection port, mag release and ambidextrous bolt catch of an MPX Gen 1.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a long carbine-length barrel.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is one of the weapons available to the SAT Defender Echo. It is referred to as the &amp;quot;MP5SD&amp;quot;. The weapon performs similarly like the MP5 MLI, but is equipped with a built-in suppressor that does not reduce its damage.&lt;br /&gt;
[[Image:MP5SD2.jpg|thumb|none|451px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in the weapon inspection screen. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also attached by steel hose clamps to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Minebea M-9]] is one of the few secondary SMGs available and usable by both Japanese SAT Operators: Hibana and Echo. It is referred to as the &amp;quot;Bearing 9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|450px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in the weapon inspection screen. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
[[File:RSS M-9 4.jpg|thumb|none|600px|The empty reload animation actually changes when an optic is mounted on the M-9, another nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is used by the GEO operator Jackal, initially the only primary SMG available to the attacking side until the introduction of Nøkk who is armed with an FMG-9. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It has a burst mode in-game, which the real UDP-9 lacks.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|450px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS UDP-9 1.jpg|thumb|none|600px|The Angstadt Arms UDP-9 in idle.]]&lt;br /&gt;
[[File:RSS UDP-9 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS UDP-9 3.jpg|thumb|none|600px|Sliding in a new drum.]]&lt;br /&gt;
[[File:RSS UDP-9 4.jpg|thumb|none|600px|Chambering a round. Note that the bolt is static though, and doesn't move.]]&lt;br /&gt;
[[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
A Gen I / Gen II hybrid [[KRISS Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot; (the same name it goes by in the ''Far Cry'' games), and is available to GEO operator Mira and Mexican Fuerzas Especiales operator Goyo. It holds 25 + 1 rounds, and has an additional 2-round burst firing mode like in reality.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in the weapon inspection screen. Note the Magpul UBR stock mounted via an M4 stock adaptor, and the magazine assist. The weapon has a Gen I magwell, trigger, and opening above the barrel for a SureFire weaponlight, but a Gen II pistol grip. The setting of the safety lever at the rear is also similar to that of a Gen II Vector, and is incorrectly in the safe position.]]&lt;br /&gt;
[[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]]&lt;br /&gt;
[[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]]&lt;br /&gt;
[[File:RSS Vector 3.jpg|thumb|none|600px|Dropping a spent magazine.]]&lt;br /&gt;
[[File:RSS Vector 4.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:RSS Vector 5.jpg|thumb|none|600px|Charging the Vector.]]&lt;br /&gt;
[[File:RSS Vector 6.jpg|thumb|none|600px|Attacking the floorboards with the UBR stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V308&amp;quot;===&lt;br /&gt;
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design &amp;quot;HK G56&amp;quot; by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell and is more correctly proportioned. It is referred to as the &amp;quot;V308&amp;quot;.&lt;br /&gt;
[[File:R6S-v308.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in the weapon inspection screen. The safety of this version is more akin to a Gen I Vector, and is correctly set to the fire position.]]&lt;br /&gt;
[[File:R6S V308 2.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in game being held by Lion.]]&lt;br /&gt;
[[File:R6S V308 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S V308 4.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S V308 5.jpg|thumb|600px|none|Inserting a fresh 50 round drum.]]&lt;br /&gt;
[[File:R6S V308 6.jpg|thumb|600px|none|Lion moves to hit the bolt release with the palm of his hand.]]&lt;br /&gt;
[[File:R6S V308 7.jpg|thumb|600px|none|Hitting the ground with the Magpul stock.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] is one of the weapons available to the SDU Defender Lesion. It is referred to as the &amp;quot;T-5 SMG&amp;quot;, and like several other open bolt guns is depicted with an incorrect closed bolt operation in ''Siege''.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|450px|Jianshe CS/LS2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-t5smg.jpg|thumb|600px|none|Jianshe CS/LS2 in the weapon inspection screen. Note the weird rail bits added to the side of gun. The Chinese text on the magazine well reads &amp;quot;Warning: Read Operating Manual before Use&amp;quot;]]&lt;br /&gt;
[[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his CS/LS2.]]&lt;br /&gt;
[[File:RSS JS-9 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS JS-9 (3).jpg|thumb|none|600px|Tossing out a spent magazine.]]&lt;br /&gt;
[[File:RSS JS-9 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS JS9 (5).jpg|thumb|none|600px|Bashing with the CS/LS2. Note the spent magazine on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1.  It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:R6S-scorpionevo3a1.jpg|thumb|600px|none|The &amp;quot;Scorpion Evo 3 A1&amp;quot; in the menu. Note the threadless barrel (although the flash hider attachment gives it the factory Evo 3 A1 flash hider) and sand-colored finish that is faded on the mag and grip. Also note the oddly segmented rails on the top and bottom of the weapon.]]&lt;br /&gt;
[[File:RSS Scorpion (1).jpg|thumb|none|600px|The Evo 3 S1 Carbine in idle.]]&lt;br /&gt;
[[File:RSS Scorpion (2).jpg|thumb|none|600px|Aiming the Scorpion.]]&lt;br /&gt;
[[File:RSS Scorpion (3).jpg|thumb|none|600px|Reloading, in-between magazines. Here, both the weapon's name and the 4-position fire selector are clearly visible.]]&lt;br /&gt;
[[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]]&lt;br /&gt;
[[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]]&lt;br /&gt;
[[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the [[MP5]] variants.]]&lt;br /&gt;
[[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is a submachine-gun available to Italian GIS operator: Alibi, who was added during Operation Para Bellum.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:R6S Mx4 Storm.jpg|thumb|none|600px|The Mx4 in the inspection screen. Note the strange top rail - the standard full-length rail is replaced with a different system, which then has a normal Picatinny rail attached to it anyways. Also note the shortened rear sight.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Idle.jpg|thumb|none|600px|The Mx4 in Alibi's hands. It only seems fitting to show this weapon in the map that was released in the same DLC as it - Villa.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Sights.jpg|thumb|none|600px|The submachine gun's iron sights; looking just below the rear sight reveals a folded-down aperture sight; sadly, this isn't selectable in-game.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 1.jpg|thumb|none|600px|Dropping a spent magazine out of the Mx4. Note the non-standard round charging handle.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 2.jpg|thumb|none|600px|Sending the bolt into battery with a quick flick of the bolt release.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Melee.jpg|thumb|none|600px|The Mx4's melee attack animation, which shows off the weapon's seldom-seen stock and right-hand side.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9-N==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] is one of the sidearms available to the SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky. It is referred to as the &amp;quot;SPSMG9&amp;quot;, uses 20-round magazines, features a permanently attached red dot sight, and is locked in two-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol.&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-spsmg9.jpg|thumb|600px|none|Brügger &amp;amp; Thomet MP9 in the weapon inspection screen. The suppressor model uses the correct proprietary B&amp;amp;T version and the &amp;quot;flash hider&amp;quot; uses the classic TMP muzzle device.]]&lt;br /&gt;
[[FIle:Spsmg.jpg|thumb|600px|none|Clash holding her SPSMG9.]]&lt;br /&gt;
[[File:Spsmg 2.jpg|thumb|600px|none|Aiming downsights.]]&lt;br /&gt;
[[FIle:Spsmg 4.jpg|thumb|600px|none|Mid-reload.]]&lt;br /&gt;
[[File:SPSMG 3.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Spsmg5.jpg|thumb|600px|none|Empty-reload.]]&lt;br /&gt;
[[File:Spsmg 6.jpg|thumb|600px|none|Inserting a new mag from empty.]]&lt;br /&gt;
[[File:Spsmg 7.jpg|thumb|600px|none|Pulling the charging handle back to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion. It is referred to as the &amp;quot;AUG A3&amp;quot;. It bizarrely has a capacity of 31 + 1.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_kaid_AUG_A3.jpg|thumb|600px|none|An officially-released render of the &amp;quot;AUG A3&amp;quot; from Ubisoft's Kaid Cosplay Guide. Note the interesting skeletonized upper rail segment; compare with the image above.]]&lt;br /&gt;
[[File:R6S_wpn_AUG_A3.jpg|thumb|600px|none|The AUG A3 9mm XS in the inspection screen; this menu was updated with the release of Operation Wind Bastion.]]&lt;br /&gt;
[[File:Auga31.jpg|thumb|600px|none|The AUG A3 in the hands of Kaid.]]&lt;br /&gt;
[[File:Auga32.jpg|thumb|600px|none|Aiming down the submachine gun's sights.]]&lt;br /&gt;
[[File:Auga33.jpg|thumb|600px|none|Removing a dry magazine...]]&lt;br /&gt;
[[File:Auga34.jpg|thumb|600px|none|...inserting a fresh one...]]&lt;br /&gt;
[[File:Auga36.jpg|thumb|600px|none|...and finishing a reload by pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm Submachine Gun==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]], specifically the R0991 model, is available as a primary option for the Australian defensive operator Mozzie added in Operation Burnt Horizon. It is modeled with a fixed stock, similarly to the R6430 model. It is referred to in-game as the &amp;quot;Commando 9&amp;quot;, and holds 25 + 1 rounds. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), even though it doesn't even have the stats to match its classification.&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm Submachine Gun (R0991) - 9x19mm]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie Commando 9.jpg|thumb|600px|none|Render of the &amp;quot;Commando 9&amp;quot; from Mozzie Cosplay Guide. Note the rail-mounted carry handle, fixed stock, round handguard, and an extra bit of rails on the handguard.]]&lt;br /&gt;
[[File:R6S wpn Commando 9.jpg|thumb|600px|none|The &amp;quot;Commando 9&amp;quot; in the inspection screen.]]&lt;br /&gt;
[[File:R6sCommando1.jpg|thumb|600px|none|Mozzie holding his &amp;quot;Commando 9&amp;quot; in game.]]&lt;br /&gt;
[[File:R6scommando2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6scommando3.jpg|thumb|600px|none|Mozzie flipping the gun to shot the magazine out and catch it.]]&lt;br /&gt;
[[File:R6scommando4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6scommando5.jpg|thumb|600px|none|Flipping the gun to throw out an empty magazine.]]&lt;br /&gt;
[[File:R6scommando6.jpg|thumb|600px|none|Inserting a new fully loaded magazine.]]&lt;br /&gt;
[[File:R6scommando7.jpg|thumb|600px|none|Hitting the bolt release to chamber round.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
With the exception of the HK416C and Daewoo K1A, these weapons are only usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype variation of the [[AK-12]] is issued to the Spetsnaz recruit and operator Fuze.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine. While the fire mode is correctly set to full-auto, the selector is shown in the wrong direction: the order АВ-3-1-ПР should be from the rear to the front.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to all SAS Attackers. Despite having a long, railed handguard, it is not capable of using an angled foregrip. &lt;br /&gt;
&lt;br /&gt;
It is also the primary weapon of the &amp;quot;White Mask&amp;quot; terrorists in the Terrorist Hunt mode. Why they chose to use a assault rifle, made in limited numbers, near-unobtainable spare parts, and plagued with a variety of design issues even after its improvement, as their service weapon, is as much as a mystery as the White Masks' relevance in Siege in general.&lt;br /&gt;
&lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|450px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in the weapon inspection screen. Note the shorter-than-normal barrel compared to the reference image.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The L85A2 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|Aiming down the carry handle iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|Inserting an empty magazine. Bullets have since been added in a patch.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|Ignoring the bolt release, the recruit tugs the charging handle to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and originally incorrectly held 30 rounds in 25-round magazines. The magazine capacity was changed to 25 during a mid-season balance patch in Year 4 Season 3, nerfing the gun while making its magazine capacity accurate to real life. It is used by the GIGN Attacker Recruit and Operator Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|450px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|Twitch holds the FAMAS.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|Aiming down the second pair of iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|Charging the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is available in the game, and used by FBI SWAT operator Ash and REU operator Iana. &lt;br /&gt;
&lt;br /&gt;
The gun was frequently overlooked due to its complete inferiority to her other weapon: the R4C, until a later patch made it that the G36C is the only gun in Ash's arsenal that can use an ACOG optic (which grants a very valuable x2.5 view magnification).&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in the weapon inspection screen. Note the strange texture on the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|Ash modeling the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|Aiming down the G36C iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The HK33A2 in the hands of an SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|Aiming down the HK diopter sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|Changing mags on the HK33.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|Charging the rifle. Unlike the other HK roller-delayed blowbacks, the bolt isn't locked back on this variant's reload.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C Carbine&amp;quot;. Prior to the &amp;quot;White Noise&amp;quot; update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a 14.5 inch extended barrel, which would technically make it a standard HK416.&lt;br /&gt;
&lt;br /&gt;
[[file:HK416C.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|The HK416C in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|A Recruit holds the HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|&amp;lt;strike&amp;gt;*notices your iron sights*&amp;lt;/strike&amp;gt;]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|Reloading a STANAG magzine.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit, Twitch, and GIGN CBRN specialist Lion. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but at release it had the in-game capacity of only 10 rounds; this was buffed and fixed to the correct 20 rounds in Operation Ember Rise.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The HK417 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|Reloading the 417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
&lt;br /&gt;
To encourage loadout variety, the R4-C is the only attacker assault rifle in the game not able to mount an ACOG sight (which provides a x2.5 magnified view, a very sought-after feature in the game).&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|450px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model. On the left side, one can see that the operator has written &amp;quot;pew pew&amp;quot; on the auto selector position in red marker pens.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in the weapon inspection screen. The magazine has an unusual waffle-like pattern.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The SG 552 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|Reloading the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|Moving to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556xi SWAT==&lt;br /&gt;
The [[SIG SG 556|SIG-Sauer SIG556xi SWAT]] with a full-auto lower and a 16&amp;quot; barrel is available to operative Thermite and the FBI Recruit.&lt;br /&gt;
&lt;br /&gt;
A fun little trivia: in the &amp;quot;Inside Rainbow&amp;quot; trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.&lt;br /&gt;
[[file:SIG-Sauer SIG556XI SWAT 16in.jpg|thumb|450px|none|SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG556xi SWAT in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi reciever as can be done in real life.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|Chambering the SIG556xi SWAT. It is the only base game assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit, GSG-9 operator IQ, and NIGHTHAVEN operator Wamai. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|450px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|GSG-9 operator IQ holds the AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|Iron sights, note that these are folded down MP7 iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|Charging the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;[[C8 SFW]]&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the &amp;quot;Skeleton Key&amp;quot;. Details of it can be seen below.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:C8-SFW.jpg|thumb|none|450px|An actual Colt Canada C8 SFW, for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in the weapon inspection screen. The front sight is replaced with a low profile gas block when an optic is added.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;, and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the &amp;quot;C8-SFW&amp;quot;, Buck's special gadget the &amp;quot;Skeleton Key&amp;quot; (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below.&lt;br /&gt;
&lt;br /&gt;
It is only capable of semi-auto fire, accurate for a C1A1.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|450px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|The &amp;quot;CAMRS&amp;quot; in the game's weapon inspection screen.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck. Note the exposed bolt on the top of the receiver, a feature unique among FAL variants; interestingly, rather than properly reciprocating, the bolt simply ''disappears'' when the rifle is fired.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1. Unlike the firing animation, this process correctly involves the bolt actually moving.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments, including Blackbeard's gadget, the Rifle Shield, attached on a pair of rail-mounted clips.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second primary choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in the weapon inspection screen. Note the clips to attach Blackbeard's Rifle Shield and the Magpul UBR Collapsible Stock.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW Carbine==&lt;br /&gt;
A [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] is the main battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in the weapon inspection screen. Note the different fire selector markings compared to the above SA58 OSW.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|450px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
[[File:RSS C7E 1.jpg|thumb|none|600px|Jackal overlooks a yacht similar the one that serves as the setting for the JTF-2 DLC.]]&lt;br /&gt;
[[File:RSS C7E2.jpg|thumb|none|600px|Iron sights of the C7.]]&lt;br /&gt;
[[File:RSS C7E 3.jpg|thumb|none|600px|Reloading a PMAG.]]&lt;br /&gt;
[[File:RSS C7E 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS C7E 5.jpg|thumb|none|600px|Melee attack of the C7E.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A customized [[Daewoo K1A]] is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the &amp;quot;K1A&amp;quot; and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-k1a.jpg|thumb|600px|none|K1A in the weapon inspection screen. It is fitted with a Devgru DT-K01 MK.II RAS handguard and the standard collapsible stock has been replaced with a StormWerkz AR-15 stock adapter fitted with a [[Z-M LR 300|Z-M Weapons LR-300]] stock.]]&lt;br /&gt;
[[File:RSS K1A (1).jpg|thumb|none|600px|The K1A in idle.]]&lt;br /&gt;
[[File:RSS K1A (2).jpg|thumb|none|600px|Aiming the K1A.]]&lt;br /&gt;
[[File:RSS K1A (3).jpg|thumb|none|600px|Reloading a STANAG magazine.]]&lt;br /&gt;
[[File:RSS K1A (4).jpg|thumb|none|600px|Empty reload; note the bolt release paddle is properly sticking out.]]&lt;br /&gt;
[[File:RSS K1A (5).jpg|thumb|none|600px|Pressing it in.]]&lt;br /&gt;
[[File:RSS K1A (6).jpg|thumb|none|600px|Buttstroking with the LR-300 style stock. Note the glow-stick strapped to the stock (which also changes color depending on what weapon skin is equipped).]]&lt;br /&gt;
&lt;br /&gt;
==Troy Industries Rock SOPMOD M14==&lt;br /&gt;
The [[ROCK SOPMOD M14|Troy Industries Rock SOPMOD M14]] is used exclusively by 707th SMB operator Dokkaebi who was added with the Operation White Noise expansion. It is incorrectly designated &amp;quot;Mk 14 EBR&amp;quot; and locked in semi-automatic.&lt;br /&gt;
[[Image:SOPMODM14.jpg|thumb|none|450px|Troy Industries Rock SOPMOD M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-mk14ebr.jpg|thumb|600px|none|Rock SOPMOD M14 in the weapon customization.]]&lt;br /&gt;
[[File:RSS M14 (1).jpg|thumb|none|600px|Watching a sunrise with the one-of-a-kind Rock SOPMOD M14.]]&lt;br /&gt;
[[File:RSS M14 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RSS M14 (3).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:RSS M14 (4).jpg|thumb|none|600px|In with a new one. Note the classic M14 flash hider; it can be attached as the &amp;quot;Flash Hider&amp;quot; barrel modification.]]&lt;br /&gt;
[[File:RSS M14 (5).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RSS M14 (6).jpg|thumb|none|600px|Melee animation of the Rock SOPMOD M14.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
A heavily customized [[Beryl M762]] is the primary choice for GROM operator Zofia of the Operation White Noise expansion, named simply as &amp;quot;M762&amp;quot;. It is fitted with the Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover in lieu of its standard rail assembly. The assortment of customizations is primarily inspired by a [http://www.thefirearmblog.com/blog/2016/12/30/hera-arms-cqr-stock-ak-rifle/ photoshopped AK] reported by The Firearms Blog, which is an [https://www.flickr.com/photos/stickgunner/21074884113/ AK-103-lookalike with the Midwest Industries Gen 1 SS-Extended Handguard] with the Hera Arms CQR stock photoshopped in.&lt;br /&gt;
&lt;br /&gt;
[[File:HERA Arms AK Photoshop.jpg|thumb|450px|none|Arsenal SLR-107FR with the Midwest Industries Gen 1 SS-Extended Handguard with the Hera Arms CQR stock photoshopped on.]]&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|450px|none|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S-m762.jpg|thumb|600px|none|The M762 in the weapon inspection screen. Note the fire selector on the left side of the receiver, a distinctive Beryl feature.]]&lt;br /&gt;
[[File:RSS Beryl (1).jpg|thumb|none|600px|Zofia shows off the Beryl M762.]]&lt;br /&gt;
[[File:RSS Beryl (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS Beryl (3).jpg|thumb|none|600px|A foregrip-equipped Beryl, which gives a cleaner view of the rifle.]]&lt;br /&gt;
[[File:RSS Beryl (4).jpg|thumb|none|600px|Reloading, which shows the unique foregrip that this weapon and the &amp;quot;BOSG 12.2&amp;quot; use.]]&lt;br /&gt;
[[File:RSS Beryl (5).jpg|thumb|none|600px|Charging the M762.]]&lt;br /&gt;
[[File:RSS Beryl (6).jpg|thumb|none|600px|Melee-ing with the Hera Arms CQR stock. In real life, this stock wasn't available for AK-type rifles at the time of the release of Operation White Noise, but life imitated art (and photoshopped concepts) and the stock later became available to AK-type rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Saritch==&lt;br /&gt;
A compact version of the [[Saritch]] design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. This design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel. The in-game model is modeled quite closely after concept art from the designer. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the &amp;quot;Spear .308&amp;quot;.&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|450px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[File:R6S-spear308.jpg|thumb|600px|none|Saritch in the weapon inspection screen. The camouflage is the weapon's default skin. Note the 30-round 5.56 PMAG.]]&lt;br /&gt;
[[File:R6S Saritch 2.jpg|thumb|600px|none|Saritch in game being held by Finka.]]&lt;br /&gt;
[[File:R6S Saritch 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Saritch 4.jpg|thumb|600px|none|Removing magazine from gun, which involves a very dramatic yank.]]&lt;br /&gt;
[[File:R6S Saritch 5.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S Saritch 6.jpg|thumb|600px|none|Pulling the charging handle to load new round.]]&lt;br /&gt;
[[File:R6S Saritch 7.jpg|thumb|600px|none|Smacking a concrete wall.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
Available for SFOD-D (and GSUTR) operator Maverick of the Operation Grim Sky expansion, a carbine indexed as the &amp;quot;M4&amp;quot; appears to be a customized [[M4A1 Carbine|M4A1 Block II]]. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked &amp;quot;M4A1 Carbine&amp;quot; on the left side of the mag-well where the usual roll marks would be. Equipping the &amp;quot;M4&amp;quot; with the Heavy Barrel attachment gives it a longer (seemingly 16 inch) barrel, more in line the a normal M4A1, though still with the short DD forend.&lt;br /&gt;
&lt;br /&gt;
It incorrectly features semi-auto, 3-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector, while being marked as an M4A1. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality Maverick's using a bolt-action M4 that's only capable of automatic fire through the power of video game magic.&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|450px|M4A1 Block II - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S-m4.jpg|thumb|600px|none|The M4A1 Block II Carbine in the weapon inspection screen. Maverick's STANAG magazines have improvised magazine assists in the form of Paracord looped into the baseplate and duck-tape around the bottom of the mag. It has a unique suppressor model, which is wrapped in lots of cloth like Caviera's Luison's suppressor, to help remove the mirage from when the can is hot and make it safer to re-tighten it. Equipping the compensator gives it a unique XM177-style moderator.]]&lt;br /&gt;
[[File:R6S M4 Idle.jpg|thumb|600px|none|Maverick holding his custom M4A1 Block II.]]&lt;br /&gt;
[[File:R6S M4 Sights.jpg|thumb|600px|none|Aiming down the folding iron sights.]]&lt;br /&gt;
[[File:R6S M4 Reload 1.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 2.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 3.jpg|thumb|600px|none|Pulling the standard looking charging handle to chamber a new round.]]&lt;br /&gt;
[[File:RSS M4 (1).jpg|thumb|600px|none|A fully kitted-out &amp;quot;M4&amp;quot; with the Heavy Barrel attachment.]]&lt;br /&gt;
[[File:RSS M4 (2).jpg|thumb|600px|none|A close up of the receiver, note the &amp;quot;Burst&amp;quot; marking on the selector, which makes us wonder if Maverick just DIYed his M4A1 by cannibalizing AR-15s he found around Afghanistan until he managed to get his gun to work as it is.]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] is available for the SFOD-D attacker Maverick with the Operation Grim Sky expansion. It is referred to as the &amp;quot;AR-15.50&amp;quot;, and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).&lt;br /&gt;
&lt;br /&gt;
The weapon used SureFire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the SureFire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul Ranger Plate; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds.&lt;br /&gt;
[[Image:AA_Beowulf.jpg|thumb|450px|none|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:R6S-ar15-50.jpg|thumb|600px|none|The .50 Beowulf in the inspection screen. Equipping a muzzle brake replaces the &amp;quot;birdcage&amp;quot;-style flash hider with an Alexander Arms Tank Brake, unique to this weapon in-game.]]&lt;br /&gt;
[[File:R6S AR-15.50 Idle.jpg|thumb|600px|none|Maverick holding his AR-15.50.]]&lt;br /&gt;
[[File:R6S AR-15.50 Sights.jpg|thumb|600px|none|Aiming down the familiar Armalite-style iron sights.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 1.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 2.jpg|thumb|600px|none|Inserting a new mag, note that his hand is rather seriously clipping into it.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S wpn AR-15.50 Updated.jpg|thumb|none|600px|The updated model with a STANAG magazine added in the Burnt Horizon update.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74M&amp;quot;==&lt;br /&gt;
The &amp;quot;AK-74M&amp;quot; is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion. Instead of being an actual [[AK-74M]], the in-game weapon the appears to be an [[AKM]] customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45×39mm that the AK-74M actually uses.&lt;br /&gt;
&lt;br /&gt;
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock.&lt;br /&gt;
&lt;br /&gt;
More bizarrely, the lower receiver is marked &amp;quot;WASR-10 Cal. 5.45×39mm&amp;quot;; the [[WASR-10]] is indeed an AK variant, but is 7.62x39mm like the AKM, and is also semi-automatic only while the in-game weapon is select-fire. The in-game receiver also most definitely isn't based on a WASR-10 since it has standard AK dimples which the WASR-10 lacks.&lt;br /&gt;
&lt;br /&gt;
Just to confuse matters further, the Operation Burnt Horizon update replaced the 7.62x39mm magazine model with a 5.45x39mm one, appropriate for an actual AK-74M, but not for anything else that the gun is based on.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 fitted with Magpul MOE furniture - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:WASR10.jpg|thumb|none|450px|A US imported Romanian WASR 10/63 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_nomad_AK-74M.jpg|thumb|600px|none|A render of the &amp;quot;AK-74M&amp;quot; from Nomad Cosplay Guide. Note that, like many firearms in ''Siege'', the AK features an [[M16A2]]-style flash hider by default.]]&lt;br /&gt;
[[File:R6S_wpn_AK-74M_plus.jpg|thumb|600px|none|A fully kitted-out &amp;quot;AK-74M&amp;quot;, with the Reflex Sight, Suppressor and Laser Sight. Note the new reflex sight model, which was previously used for Clash's [[MP9]].]]&lt;br /&gt;
[[File:Ak74mr61.jpg|thumb|600px|none|The hybrid AK in first-person. Note Nomad's gadget, the &amp;quot;Airjab Launcher&amp;quot;, mounted onto the side of the handguard. This fires proximity-detonated sticky grenades that push back and knock down enemies, somehow dealing no damage in the process, despite throwing them hard enough to send them through thin walls.]]&lt;br /&gt;
[[File:Ak74mr62.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:Ak74mr63.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:Ak74mr6s4.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Ak74mr65.jpg|thumb|600px|none|...and pulling the charging handle. Since Nomad lost her right middle and ring fingers, she uses her pinky to pull the charging handle back, though why she doesn't use her index finger, her palm, or her other hand instead isn't entirely clear.]]&lt;br /&gt;
[[File:R6S wpn AK-74M Updated.jpg|thumb|none|600px|The post-Burnt Horizon version, complete with its less-curved plum-colored 5.45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-200==&lt;br /&gt;
The [[Beretta ARX-200]] is available for the GIGR attacker Nomad and REU operator Iana. In comparison to Nomad's frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size.&lt;br /&gt;
[[File:ARX200.jpg|thumb|450px|none|Beretta ARX-200 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide nomad ARX200.jpg|thumb|600px|none|Render of the ARX-200 from Nomad Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn ARX200.jpg|thumb|600px|none|The ARX-200 in the inspection screen.]]&lt;br /&gt;
[[File:Arx200r6s1.jpg|thumb|600px|none|The ARX-200 in-game.]]&lt;br /&gt;
[[File:Arx200r6s2.jpg|thumb|600px|none|Aiming down the rifle's sights; yet another re-use of the irons from Bandit's [[MP7]].]]&lt;br /&gt;
[[File:Arx200r6s3.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:R6sarx2004.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Arx200r6s5.jpg|thumb|600px|none|...and pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
Gridlock, the Australian attacking operator added in the Operation Burnt Horizon expansion, has access to a [[Thales F90]] as a primary option, an Australian improved derivative of the [[Steyr AUG]].&lt;br /&gt;
[[File:F90.jpg|thumb|none|450px|Thales F90 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock F90.jpg|thumb|600px|none|Render of the F90 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn F90.jpg|thumb|600px|none|The F90 in the inspection screen.]]&lt;br /&gt;
[[File:R6sf901.jpg|thumb|600px|none|Gridlock holding the f90 in game.]]&lt;br /&gt;
[[File:R6sf902.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6sf903.jpg|thumb|600px|none|Removing Magazine.]]&lt;br /&gt;
[[File:R6sf904.jpg|thumb|600px|none|Inserting new Magazine.]]&lt;br /&gt;
[[File:R6sf905.jpg|thumb|600px|none|Pulling the charging handle back when gun is empty.]]&lt;br /&gt;
[[File:R6sF906.jpg|thumb|600px|none|Inserting Full magazine.]]&lt;br /&gt;
[[File:R6sf907.jpg|thumb|600px|none|Hitting the charging handle to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28 (technically a special gadget) and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with the MAC-11, most open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity – this would be correct for the [[Degtyaryov DT|DT]] variant, though – instead of 47) of the DP-28, and Tachanka does refer to it as &amp;quot;DP-28&amp;quot; sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
&lt;br /&gt;
A patch released in December 2016 added a reinforced glass shield to the turret (modeled after [http://static.tvtropes.org/pmwiki/pub/images/Gun_shield_1805.jpg this particular shield], and marked with the Russian word for &amp;quot;Lord&amp;quot; acknowledging the Lord Tachanka meme), making its usage somewhat more viable. With the release of &amp;quot;Operation: Blood Orchid&amp;quot;, the deploy animation is a bit faster, as Tachanka keeps a magazine loaded in the machine gun at all times, instead of having to load and unload when setting up or moving the turret.&lt;br /&gt;
&lt;br /&gt;
A planned update for Season 5 in early 2020 will make the DP-28 man-portable, as Tachanka's new primary weapon.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel, which seems to have been returned to the full-length coned barrel with model updates.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed with his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|Tachanka holds his undeployed DP-28. The large green bin seen on the far right was where additional pan magazines are stored.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|Manning the Degtyaryov.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|Reloading the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|Pulling the custom ambidextrous charging handle.]]&lt;br /&gt;
[[file:RSS DP-28 (1).jpg|thumb|none|600px|Tachanka blinds his hostage with the glory of his shielded not-RP-46 machine gun.]]&lt;br /&gt;
[[file:RSS DP-28 (2).jpg|thumb|none|600px|Deploying the Degtyaryov.]]&lt;br /&gt;
[[file:RSS DP-28 (3).jpg|thumb|none|600px|Pointing the steel beast at his &amp;lt;del&amp;gt;hapless victim&amp;lt;/del&amp;gt; admiring audience.]]&lt;br /&gt;
[[file:RSS DP-28 (4).jpg|thumb|none|600px|Tachanka gives the shield a punch after finishing his work and going mobile.]]&lt;br /&gt;
[[file:RSS DP-28 (5).jpg|thumb|none|600px|The DP-28 in Tachanka's operator video.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK23/HK13 Hybrid==&lt;br /&gt;
A hybrid of the 5.56mm belt-fed [[Heckler &amp;amp; Koch HK23]] and the 5.56mm mag-fed [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] appears in ''Rainbow Six Siege''. The magazine well is a key feature of the HK13, but the receiver design, with its longer ejection port and a large, tubular brass deflector, is almost never found on the mag-fed HK machine guns, and instead comes from the belt-fed HK machine guns like the HK23. It has a [[G3]] rear sight and added rails.&lt;br /&gt;
&lt;br /&gt;
It appears under the name &amp;quot;G8A1&amp;quot;, the German designation of the 7.62mm mag-fed [[Heckler &amp;amp; Koch HK11]], even though its magazine well is rather clearly in 5.56mm, appearing more or less identical to the one on Thatcher's HK33. Despite the magazine well, the magazine used are 7.62mm X Products X-91 50-round drum magazines, apparently scaled down to fit into the 5.56mm magazine well.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in the game for IQ, the GSG-9 Recruit, and Peruvian Operator Amaru introduced in Year 4 Season 3 Operation Ember Rise.&lt;br /&gt;
&amp;lt;!--It also has a &amp;quot;long&amp;quot; bolt handle travel length; some of the HK machine guns seem to have shorter ones. Compare the one on file:Hk11e.jpg (shorter) with the one on File:HK21MachineGun.jpg (longer). The &amp;quot;dimple&amp;quot; on the left-side in-game handguard is also on the very front (like on File:HK21MachineGun.jpg) instead of a bit back like on file:Hk11e.jpg.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HK23E Suppressor.jpg|thumb|none|450px|HK23E with sound suppressor - 5.56x45mm]]&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|The machine gun in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The G8A1 held by IQ.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|Reloading an X-91 drum.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|Locking the bolt back on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Recruit, Fuze, and Spetsnaz CBRN specialist Finka. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|450px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|The PKP Pecheneg bullpup in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|Fuze holding the PKP. Note that it is labeled by its GRAU index of &amp;quot;6P41&amp;quot; in game.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|ADS view; an AK12 rear sight is co-opted as the new rear sight since the original is covered by a cheek rest.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|Opening the tray cover.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
Later, in Operation Burnt Horizon, Australian attacker Gridlock has a near-identical M249 as a primary weapon option, albeit without the beige finish. Hers somewhat bafflingly uses a 60-round SureFire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly ''impossible'', the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It has access to a unique scope attachment, which works like the pistol scope on the Auto Mag Pistol.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat-up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as the gun runs out of ammunition, unfortunately enough.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock M249.jpg|thumb|600px|none|Render of the M249 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn M249 SAW Scope.jpg|thumb|600px|none|The M249 SAW with Scope attachment.]]&lt;br /&gt;
[[File:R6S M249 SAW 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:R6S M249 SAW 3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:R6S M249 SAW 4.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] is available in the game with the Operation Blood Orchid expansion. It is indexed as the &amp;quot;T-95 LSW&amp;quot;, and is usable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QJB-95 is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.Note: the real designation of the light support weapon variants of QBZ-95/95-1 is QJB, which stands for &amp;quot;'''Q'''ingwuqing(Light weapon/Small arm), '''J'''iqiang(Machinegun), '''B'''anyong(Squad-use)&amp;quot; in Chinese&lt;br /&gt;
[[Image:QBB95.jpg|thumb|450px|none|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:R6S-t95lsw.jpg|thumb|600px|none|Norinco QJB-95 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS QBB-95 (1).jpg|thumb|none|600px|The QJB-95 in idle.]]&lt;br /&gt;
[[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the QJB-95.]]&lt;br /&gt;
[[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Krytac Trident LMG-E==&lt;br /&gt;
The same airsoft gun based on the [[Ares Shrike]] from ''[[Ghost Recon: Wildlands]]'' appears in ''Siege'' under the designation of &amp;quot;LMG-E&amp;quot;. The &amp;quot;LMG-E&amp;quot; is used exclusively by GROM operator Zofia, of the Operation White Noise expansion.&lt;br /&gt;
[[File:Krytac-55432.jpg|thumb|none|450px|'''Airsoft''' Krytac Trident LMG-E]]&lt;br /&gt;
[[File:R6S-lmge.jpg|thumb|600px|none|&amp;quot;LMG-E&amp;quot; in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS LMG-E (1).jpg|thumb|none|600px|The &amp;quot;LMG-E&amp;quot;, idle.]]&lt;br /&gt;
[[File:RSS LMG-E (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS LMG-E (3).jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:RSS LMG-E (4).jpg|thumb|none|600px|Inserting a new belt box, which holds 150 rounds.]]&lt;br /&gt;
[[File:RSS LMG-E(5).jpg|thumb|none|600px|Feeding the ammunition belt into the receiver.]]&lt;br /&gt;
[[File:RSS LMG-E (6).jpg|thumb|none|600px|Charging the &amp;quot;LMG-E&amp;quot;.]]&lt;br /&gt;
[[File:RSS LMG-E (7).jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The [[CETME Ameli]] is added in Operation Para Bellum as the &amp;quot;ALDA 5.56&amp;quot;. Being a primary option for Defense Operator Maestro, it is the only portable LMG available to Defenders.&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|500px|CETME Ameli - 5.56x45mm]]&lt;br /&gt;
[[File:R6S Ameli.jpg|thumb|none|600px|The CETME Ameli in the weapon inspection screen.]]&lt;br /&gt;
[[File:R6S Ameli Idle.jpg|thumb|none|600px|The Ameli in the hands of Maestro. One could presume that he stole it from the Spanish GEO faction's armory.]]&lt;br /&gt;
[[File:R6S Ameli Sights.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Ameli Reload 1.jpg|thumb|none|600px|Lifting the tray cover to remove the spent belt box. In a non-empty reload, Maestro will actually push the belt back into the box before removing it, a neat detail. Similar belt removal animations can also be seen on the M249 and the LMG-E.]]&lt;br /&gt;
[[File:R6S Ameli Reload 2.jpg|thumb|none|600px|Attaching a new 80 round belt box onto the gun. There are a few things unusual with this belt box: the CETME Ameli only has 100 or 200-round belt boxes in reality, and the in-game 80-round belt box has a similar shape to the 200-round one, but is much smaller and slimmer. The in-game belt box also opens to the right rather than to the left like on the real belt boxes. Due to the right-sided belt box opening, Maestro uses an unorthodox process where he locks the first round in position (as pictured here) and then pulls the box out to attach it to the left side of the weapon, as opposed to the standard &amp;quot;attach the belt box first and then pull out the belt&amp;quot; procedure.]]&lt;br /&gt;
[[File:R6S Ameli Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S Ameli Melee.jpg|thumb|none|600px|Hitting a table with the stock of the Ameli.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels, except for the ones that fire slugs.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The M1014 in the hands of Thermite.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|Loading a shell into the M1014's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS Compact==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS Compact]] with ghost ring sights of the &amp;quot;Tactical&amp;quot; model appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon. It is the only pump-action shotgun that can be fitted with a foregrip, and weapon animations change correspondingly when the grip is used.&lt;br /&gt;
&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|450px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg|thumb|none|450px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|Twitch holds her FABARM.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|Dropping a shell into the chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|Reloading the rest of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A heavily customized [[Saiga 12|Saiga-12K]], most closely resembling ones customized by the Hatcher Gun Company, appears as the &amp;quot;SASG-12&amp;quot; (which ''[[The Division]]'' followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit and Finka may use it as well. &lt;br /&gt;
&lt;br /&gt;
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]]&lt;br /&gt;
[[file:Rainbow Six Siege Saiga-12.jpg|thumb|600px|none|Custom Saiga-12K in the inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|First-person view of the Saiga.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Despite being modeled with an ambidextrous charging handle, it uses an animation similar to that of the Vityaz-SN.]]&lt;br /&gt;
[[file:RSS Saiga12 (1).jpg|thumb|none|600px|Melee animation of a snake-skinned Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS and the Secret Service operator Warden. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube.&lt;br /&gt;
&lt;br /&gt;
The weapon lacks damage, but offers decent RoF and recoil control.&lt;br /&gt;
&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|450px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|Holding the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|Chamberloading the Mossberg.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|Filling up the rest of the tube.]]&lt;br /&gt;
[[file:RSS M590A1 terrorist.jpg|thumb|none|600px|The business end of a terrorist's M590A1.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (G&amp;amp;P M870 RAS)==&lt;br /&gt;
A short-barreled [[Remington 870]] equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to both the GSG-9 Attacker and Defender recruits, and both the GSG-9 Defender operators Jäger and Bandit. It is closely modeled after the G&amp;amp;P M870 RAS, an airsoft Remington 870.&lt;br /&gt;
&lt;br /&gt;
The weapon is the second most powerful shotgun in the game, although somewhat &amp;quot;balanced&amp;quot; by the fact that its efficiency diminishes greatly beyond point-blank range.&lt;br /&gt;
[[file:M870.jpg|thumb|450px|none|'''Airsoft''' G&amp;amp;P M870 RAS]]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|M870 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|A GSG-9 recruit models the M870.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading. Placing a shell into the M870's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading, but this time from the magazine loading port. In spite of its size, suggesting a 3+1 capacity at the most, the weapon in-game holds an impressive 6 rounds in the tube, plus one in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|450px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget, equipped to whatever primary weapon (i.e. &amp;quot;C8-SFW&amp;quot; or &amp;quot;CAMRS&amp;quot;) he is using. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in ''Siege'') shotgun. It has a very large spread that limits its use in combat and at range, but is ''very'' destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|450px|none|M4A1 carbine fitted with M26 MASS - 5.56x45mm NATO &amp;amp; 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in the weapon inspection screen.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the Model 933.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26; note the bolt locks back like a modern auto loading shotgun. In this instance, the carbine also sports its railed gas block instead of the front sight.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is used by Navy SEAL operator Valkyrie and GIGR operator Oryx. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in ''Far Cry 3'' and ''4''.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary. Also note the first-generation lever-type safety.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|In an extremely rare display of realism, Valkyrie holds the shotgun upside down to load the tube with her right hand while keeping her left forefingers on the bolt release to enable the feed door to open.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|450px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] was added in the Operation Red Crow expansion, and is available to both SAT Operators, and the Peruvian Operator Amaru added in Y4S3. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
Two variants of the [[FABARM STF 12]] are introduced in Operation Velvet Shell, the Pistolgrip F.E. (without the muzzle brake) as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;. The ITA12S was the only secondary shotgun available in the game until the release of the &amp;quot;Super Shorty&amp;quot; in Operation Burnt Horizon of 2019. Both variants are available for both G.E.O. operators introduced in Operation Velvet Shell, while the secondary ITA12S is also available to Peruvian Operator Amaru introduced in Operation Ember Rise.&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Pistolgrip F.E.===&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS STF 12 1.jpg|thumb|none|600px|The STF 12 in-game.]]&lt;br /&gt;
[[File:RSS STF 12 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS STF 12 3.jpg|thumb|none|600px|Reloading the STF 12 from empty.]]&lt;br /&gt;
[[File:RSS STF 12 4.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:RSS STF 12 5.jpg|thumb|none|600px|Hitting a pillow with the stock.]]&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Short Initial===&lt;br /&gt;
[[File:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|450px|FABARM STF 12 Short Initial - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS STF 126.jpg|thumb|none|600px|The STF 12 Short Initial in idle.]]&lt;br /&gt;
[[File:RSS STF 12 7.jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision Six12==&lt;br /&gt;
The [[Crye Precision Six12]] is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as &amp;quot;SIX12&amp;quot; for Attack operator Ying and the integrally suppressed as &amp;quot;SIX12 SD&amp;quot; for Defense operator Lesion. Danish Jaeger Corps Operator Nøkk, added in Y4S2, also uses the SIX12 SD.&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
[[File:Crye Precision SIX12 2015.jpg|thumb|none|450px|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12.jpg|thumb|none|600px|The SIX12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's Six12 in idle.]]&lt;br /&gt;
[[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]]&lt;br /&gt;
[[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Suppressed===&lt;br /&gt;
[[File:Crye six12 suppressor 2016.jpg|thumb|none|450px|Crye Precision Six12 (2016 production) with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12sd.jpg|thumb|none|600px|Lesion's SIX12 SD.]]&lt;br /&gt;
[[File:RSS Six12 (2).jpg|thumb|none|600px|Lesion's suppressed Six12, equipped with a Trijicon RMR, similar to the reference image.]]&lt;br /&gt;
[[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]]&lt;br /&gt;
[[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the Six12. Note that the &amp;quot;SIX12&amp;quot; engraving on the magazine can be seen on certain revolutions of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;FO-12&amp;quot;, and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances.&lt;br /&gt;
[[Image:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 SBS with 5-round magazine - 12 gauge]]&lt;br /&gt;
[[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the inspection screen. The in-game weapon uses the 10-round magazine.]]&lt;br /&gt;
[[File:RSS Origin-12 (1).jpg|thumb|none|600px|Ela checks a suspicious garage door with her Origin-12.]]&lt;br /&gt;
[[File:RSS Origin-12 (2).jpg|thumb|none|600px|Aiming down the &amp;quot;diamond&amp;quot; sights.]]&lt;br /&gt;
[[File:RSS Origin-12 (3).jpg|thumb|none|600px|Reloading the Origin after revealing the dastardly delivery van that was hiding outside.]]&lt;br /&gt;
[[File:RSS Origin-12 (4).jpg|thumb|none|600px|Pressing the shotguns bolt release, a surprising maneuver given how most of the Rainbow operators prefer to yank their weapons' inviting charging handles instead.]]&lt;br /&gt;
[[File:RSS Origin-12 (5).jpg|thumb|none|600px|Meleeing with the shotgun.]]&lt;br /&gt;
[[File:Fostech Origin 12.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:RSS Origin-12 (6).jpg|thumb|none|600px|The extended barrel attachment turns the Origin-12 SBS back into its factory variant.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOSG.12.2&amp;quot;==&lt;br /&gt;
The &amp;quot;BOSG.12.2&amp;quot; (BOSG presumably standing for Break-Open Shotgun, compare with how &amp;quot;SASG&amp;quot; likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the [[Mossberg HS12|Mossberg Maverick HS-12]] and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful and accurate, even at longer ranges. Plus its ability to fire both barrels in quick succession allows it to devastate operators once hit. Although, as a trade-off, its 2-round capacity and long reload time heavily punishes missed shots, plus its ability to damage the environment is limited.&lt;br /&gt;
&lt;br /&gt;
During public testing, the weapon was originally capable of penetrating the bulletproof windows of the executive jet in the &amp;quot;Presidential Plane&amp;quot; map, something only Glaz's SVU can do, but this ability was later removed in the official release.&lt;br /&gt;
&lt;br /&gt;
[[File:Maverick HS12.jpg|thumb|none|450px|Maverick HS-12 Thunder Ranch - 12 gauge]]&lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]]&lt;br /&gt;
[[File:R6S-bosg122.jpg|thumb|600px|none|Preview of the &amp;quot;BOSG.12.2&amp;quot;. Note how the stock, receiver and triggerguard are placed in a manner more like conventional tube fed shotguns compared to the references above. The front of the triggerguard also seems to have a pin or Winchester pump shotgun-like crossbolt safety, despite the presence of a more typical break-action tang safety on the top.]]&lt;br /&gt;
[[File:RSS OverUnder (1).jpg|thumb|none|600px|The &amp;quot;BOSG.12.2&amp;quot; in idle.]]&lt;br /&gt;
[[File:RSS OverUnder (2).jpg|thumb|none|600px|Aiming the shotgun; these sights appear to be [http://www.uniquetek.com/product/T1264 Advantage Tactical pyramid pistol sights].]]&lt;br /&gt;
[[File:RSS OverUnder (3).jpg|thumb|none|600px|Ejecting spent shells. Note that, despite having been fired, these shells have unstruck primers.]]&lt;br /&gt;
[[File:RSS OverUnder (4).jpg|thumb|none|600px|Loading two more in. Reloading with only a single shell fired will only reload that single shell, the one in the bottom barrel.]]&lt;br /&gt;
[[File:RSS OverUnder (5).jpg|thumb|none|600px|Stock attack.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12== &lt;br /&gt;
Added in Operation Para Bellum, the &amp;quot;ACS12&amp;quot; is a modified [[AA-12]], and can be used by Maestro and Alibi alike. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the [[Mk 14 Enhanced Battle Rifle]]'s Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).&lt;br /&gt;
&lt;br /&gt;
Of note is that the addition of the &amp;quot;ACS-12&amp;quot; marks the appearance of ''Siege'''s first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.&lt;br /&gt;
&lt;br /&gt;
Incidentally, the name &amp;quot;ACS-12&amp;quot; was first used for this weapon in a previous Ubisoft game, ''[[Splinter Cell: Blacklist]]''. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S AA-12.jpg|thumb|none|600px|The &amp;quot;ACS12&amp;quot; in the weapon inspection screen. This camouflage finish is, interestingly, the default skin for this weapon.]]&lt;br /&gt;
[[File:R6S AA-12 Idle.jpg|thumb|none|600px|The AA-12 in Alibi's white-nailed hands. The text on the scope mount reads &amp;quot;Mil-spec 1913 Rail&amp;quot; on the first line, and &amp;quot;Scope Mount&amp;quot; on the second.]]&lt;br /&gt;
[[File:R6S AA-12 Sights.jpg|thumb|none|600px|Aiming the shotgun; someone should probably let Bandit know that Alibi stole his [[MP7|MP7A1]]'s sights.]]&lt;br /&gt;
[[File:R6S AA-12 Reload 1.jpg|thumb|none|600px|Removing an empty drum after a quick and impressive demonstration of the game's destruction mechanics...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 2.jpg|thumb|none|600px|...inserting a fresh one...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 3.jpg|thumb|none|600px|...and ignoring enemy gunfire whilst pulling the charging handle, an action which does not apparently require touching it.]]&lt;br /&gt;
[[File:R6S AA-12 Melee.jpg|thumb|none|600px|Then again, Alibi can make sparks by hitting a table with a shotgun, so she might very well be some sort of magician.]]&lt;br /&gt;
&lt;br /&gt;
==Akdal Arms MKA 1919==&lt;br /&gt;
A heavily customized Turkish-made [[Akdal Arms MKA 1919]] semi-automatic shotgun is available with the Operation Wind Bastion Expansion. The customizations include the lower receiver being modified to fit a [[Bushmaster ACR]] stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13&amp;quot; barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
Simply dubbed &amp;quot;TCSG12&amp;quot; in-game, the weapon is used by GIGR defender Kaid and Mexican FES defender Goyo. The shotgun only fires slugs, just like the &amp;quot;BOSG-12.2&amp;quot;, and is the first slug-firing shotgun to have an ACOG sight, turning it into the defenders' only pseudo-DMR primary, more than anything else. The weapon's only barrel attachment is the suppressor.&lt;br /&gt;
[[file:Akdal Arms MKA 1919.jpg|thumb|450px|none|Akdal MKA 1919 - 12 gauge]]&lt;br /&gt;
[[file:Akdal Arms MKA 1919 Custom.jpg|thumb|450px|none|A custom &amp;quot;Tac 19&amp;quot; Akdal MKA 1919 by RRA with modified Chaos quad-rail.]]&lt;br /&gt;
[[file:Akdal MKA 1919 custom lower.jpg|thumb|450px|none|A custom milled aluminum Akdal MKA 1919 lower receiver built to fit a Bushmaster ACR stock and a B5 Systems Type 23 P-Grip.]]&lt;br /&gt;
[[File:R6S wpn TCSG12.jpg|thumb|600px|none|The custom Akdal MKA 1919 in the inspection screen.]]&lt;br /&gt;
[[File:R6S wpn TCSG12 2.jpg|thumb|600px|none|The other side. Note the charging handle.]]&lt;br /&gt;
[[File:Kaidgun1.jpg|thumb|none|600px|none|Kaid holding the heavily customized Akdal MKA 1919.]]&lt;br /&gt;
[[File:Kaidgun2.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:Kaidgun3.jpg|thumb|600px|none|Removing the magazine during a partial reload.]]&lt;br /&gt;
[[File:Kaidgun4.jpg|thumb|600px|none|Loading a new magazine. The markings on the magwell read &amp;quot;Made in Turkey&amp;quot;.]]&lt;br /&gt;
[[File:Kaidgyb5.jpg|thumb|600px|none|Pulling the bolt back before removing empty magazine.]]&lt;br /&gt;
[[File:Kaidgun6.jpg|thumb|600px|none|Flipping the empty magazine out of the gun.]]&lt;br /&gt;
[[File:Kaidgun7.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Kaidgun8.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
While referred to as a &amp;quot;[[Serbu Super Shorty|Super Shorty]]&amp;quot;, the secondary shotgun made available to both Australian operators in Operation Burnt Horizon is actually a [[Remington 870 MCS]], in the short-barreled &amp;quot;Masterkey&amp;quot; configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip).&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:R6S wpn Super Shorty.jpg|thumb|600px|none|The MCS Masterkey in the inspection screen.]]&lt;br /&gt;
[[File:R6sshorty1.jpg|thumb|600px|none|Mozzie holding the &amp;quot;Super Shorty&amp;quot;.]]&lt;br /&gt;
[[File:R6sshorty3.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;; the MCS doesn't come with any sights by default, making this a bit of a pointless exercise.]]&lt;br /&gt;
[[File:R6sshorty4.jpg|thumb|600px|none|Loading a shell into the chamber...]]&lt;br /&gt;
[[File:R6sshorty2.jpg|thumb|600px|none|...then another 2 in the tube.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the &amp;quot;BOSG. 12.2&amp;quot;, being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map &amp;quot;Presidential Plane&amp;quot;, which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.&lt;br /&gt;
&lt;br /&gt;
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the &amp;quot;HDS Flip Sight&amp;quot;, which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.&lt;br /&gt;
&lt;br /&gt;
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in the weapon inspection screen (pre-update).]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|Holding the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|Aiming with the regular sights.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|Aiming with the flip-up magnifier (pre-update). The rather heavy red tint was toned down in a later patch, before being replaced by the thermal scope. The reticle seems to be from a Belarusian Zenit civilian 8x42 PSOP scope; note the .5 and 1.5 meter lines on the stadiametric range finder, which are for hunting deer and elk respectively; a military PSO-1 or PSOP (or, for that matter, presumably any military scope) would instead feature a single 1.7 meter line for human targets.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|Reloading the SVU.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RSS SVU (1).jpg|thumb|none|600px|Lining up a headshot on a suicide bomber with the thermal lens. The &amp;quot;red tint&amp;quot; one may infer from this image is actually the red wallpapers and wood furniture in the hallways of Kafe Dostoyevsky.]]&lt;br /&gt;
[[File:RSS SVU (2).jpg|thumb|none|600px|Aiming a SVU equipped with the OKP-7 reflex sight, which shows a good view of the magnifier's thermal imager.]]&lt;br /&gt;
[[File:RSS SVU (3).jpg|thumb|none|600px|Butt-stroking with the SVU.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CSRX 300&amp;quot;==&lt;br /&gt;
NIGHTHAVEN operator Kali uses a fictional custom-built rifle known as the &amp;quot;CSRX 300&amp;quot; as her sole primary weapon. The rifle appears to take design cues from the [[Blaser R93]] and the [[Accuracy International Arctic Warfare]] series of rifles, with an underbarrel launcher resembling the [[FN EGLM]]. As the name implies, the rifle is chambered in .300 Winchester Magnum. The rifle has a custom scope that allows the player to switch between x4 and x12 zoom. In-game, players shot by the rifle are instantly downed, though the sniper rounds leave tell-tale vapor trails. The underbarrel launcher fires an explosive drilling device that can destroy barricades (including Castle's barricades) and floor hatches, and creates small holes in breachable walls. When penetrating walls, the explosive destroys any placed gadgets within the blast radius.&lt;br /&gt;
[[File:BlaserR93WithHarrisBipod.jpg‎|thumb|none|450px|Blaser LRS2 with Harris Bipod - .338 Lapua Magnum.]] &lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|450px|FN EGLM - 40x46mm]]&lt;br /&gt;
[[Image:R6s CSRX300 movie.jpg|thumb|none|600px|The CSRX300 in Operation Shifting Tides – New Operator Gadgets Teaser.]]&lt;br /&gt;
[[Image:R6S_CSRX3003.jpg|thumb|none|600px|The CSRX 300 in the inspection screen.]]&lt;br /&gt;
[[Image:R6S_CSRX300.jpg|thumb|none|600px|Kali armed with her CSRX 300.]]&lt;br /&gt;
[[Image:R6S_CSRX3001.jpg|thumb|none|600px|View of the CSRX 300's scope reticle.]]&lt;br /&gt;
[[File:R6S CSRX300 ingame2.jpg|thumb|600px|none|Working the bolt-action.]]&lt;br /&gt;
[[File:R6S CSRX300 ingame3.jpg|thumb|600px|none|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, Nomad's Airjab Launcher, and Kali's LV Lance not listed here for one reason or another.&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface.&lt;br /&gt;
&lt;br /&gt;
To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies, although getting directly struck with the shell deals a moderate amount of damage. While the breaching round itself also has a small blast radius and is not reliable against human targets, getting caught in the explosion of an armed round deals a large amount of damage.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]]. The Closed Alpha launcher had them on a raised platform like the image above, and these can still be seen in Ash's Operator video.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
[[File:RSS M120 (1).jpg|thumb|none|600px|The update from &amp;quot;Operation Blood Orchid&amp;quot; altered the M320's reload animation; Ash keeps the muzzle pointed up now.]]&lt;br /&gt;
[[File:RSS M120 (2).jpg|thumb|none|600px|Bashing with the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Kulakov Revolver Grenade Launcher==&lt;br /&gt;
A planned update for Season 5 is the inclusion of a Kulakov Revolver Grenade Launcher as part of a long-awaited rebalance update to Tachanka. For whatever reason, the system is shown with some sort of rudimentary semi-automatic conversion of the Mosin's receiver. The pistol grip is also absent; the stock also seems to be a non-standard partial C-grip style.&lt;br /&gt;
[[File:Kulakov Grenade Launcher.jpg|thumb|none|450px|Kulakov Grenade Launcher - 44.15mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Most equipment in this category are non-exclusive &amp;quot;generic&amp;quot; gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
Bundles of C4 charges, somewhat strangely referred to as &amp;quot;Nitro Cells&amp;quot;, are available for certain defenders. Unlike other explosives; the C4 sticks to surfaces and is manually detonated with a cellphone.&lt;br /&gt;
&lt;br /&gt;
The weapon is currently the most powerful explosive available, capable of outright killing anyone caught in its 5m blast radius; however, as a heavy explosive, its throwing distance is considerably shorter than that of grenades. It also emits a faint beeping sound once deployed, which can potentially alert attackers to its presence. Much like a real C4, the charge will only explode if its triggered by the user. Attacking it will simply destroy it, and if the user dies before the charge is triggered, the C4 is essentially rendered inert.&lt;br /&gt;
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Charge]]&lt;br /&gt;
[[File:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[File:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
[[file:Rainbowsix Bank smoke grenade.jpg|thumb|600px|none|Unusable M18 smoke grenade on the &amp;quot;Bank&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
&lt;br /&gt;
The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion: it does smaller environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown, but cooking it for longer than 4 seconds will cause it to detonate; killing the wielder and anyone else unlucky enough to be near them.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 Stun Grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade.jpg|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade holding 1.jpg|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for attacking operators. The weapon is very powerful, capable of incapacitating or outright killing anything infront of it once it goes off.&lt;br /&gt;
&lt;br /&gt;
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam trigger device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano grenade==&lt;br /&gt;
The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (infact you'd actually have to throw it directly at someone to get any kind of decent damage). Although, its small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives.&lt;br /&gt;
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]]&lt;br /&gt;
[[File:R6simpact.jpg|thumb|600px|none|The Beano grenade in the inspection screen; note that the model somewhat concerningly lacks a pin...]]&lt;br /&gt;
[[File:R6sholdingimpact.jpg|thumb|600px|none|...the consequences of which are actually reflected in first-person, with the button on top popping up to reveal a red ring.]]&lt;br /&gt;
[[File:Impactholer6s.jpg|thumb|600px|none|Vigil observing the results of chucking a grenade at a wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EMP Grenade&amp;quot;==&lt;br /&gt;
Thatcher's special gadget, the EMP Grenade, is modeled after the Portable Jammer Pack, an Israeli grenade-shaped radio jammer made by Netline Communications Technologies.&lt;br /&gt;
[[File:Pjp-on-hand.jpg|thumb|none|400px|Netline Communications Technologies Portable Jammer Pack]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot; ==&lt;br /&gt;
The &amp;quot;Theme Park&amp;quot; level has arcade machines of &amp;quot;[[Far Cry 3|Far Cry 3: Blood Dragon]],&amp;quot; featuring Rex &amp;quot;Power&amp;quot; Colt and his [[Beretta 93R &amp;quot;Auto 9&amp;quot;]].&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Rainbowsix Auto 9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A tiny [[Luger P08]] appears in the game as the &amp;quot;Suspicious Package&amp;quot; charm for weapons.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]] &lt;br /&gt;
[[File:Rainbowsix Suspicious package charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
A [[Nagant M1895]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[File:Rainbowsix Nagant.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P9]] is seen in the map &amp;quot;Oregon&amp;quot;, on several posters.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[File:RSS M&amp;amp;P poster.jpg|thumb|none|600px|One of the M&amp;amp;P posters, as seen in the older version of the level.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A [[SIG-Sauer P228]] is seen on a pre-release render of Ela. &lt;br /&gt;
[[File:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:Rainbowsix Ela P228.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot; in the museum.&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|thumb|none|300px|Single Action Army with 5.5&amp;quot; barrel with wooden grips - .45 Long Colt.]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P11==&lt;br /&gt;
A [[Heckler &amp;amp; Koch P11]] is seen on several posters in the map &amp;quot;Presidential Plane&amp;quot;.&lt;br /&gt;
[[Image:Hk_p11-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P11 - 7.62x36mm Underwater]]&lt;br /&gt;
[[File:Rainbowsix P99 Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pepperbox-type Pistol==&lt;br /&gt;
A Pepperbox-type pistol is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot; in the museum.&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==British Percussion Pistol==&lt;br /&gt;
A British style percussion pistol, either [[Tower Percussion Pistol|Tower Percussion Pistol]] or Enfield, is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot; in the museum.&lt;br /&gt;
[[Image:Tower 1871 Percussion Rider Pistol.jpg|thumb|none|400px|A Tower Model 1871 Percussion Rider Pistol]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] model from ''[[Far Cry 3]]'' is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement, though it isn't available for use in-game.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Rainbowsix PP-19 Bizon.jpg|thumb|none|600px|The wall of Bizons; note their slightly extended barrels and incorrect left-side ejection ports, showing their ''FC3'' origins.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
A [[PPSh-41]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:R6S PPSh.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
An [[A-91]] is seen on a pre-release concept art of Finka. &lt;br /&gt;
[[File:A91.jpg|thumb|none|450px|5.56 A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:Rainbowsix Finka A91.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The wood-furnished [[AK-103]] from ''[[Far Cry 3]]'' also appears in the basement on Clubhouse; like the Bizon, it isn't usable in-game. The same rifle is also seen in &amp;quot;Fortress&amp;quot; map.&lt;br /&gt;
[[File:Far Cry 3 AK-103.jpg|thumb|none|450px|Photoshopped AK-103 with side-mounted RIS rail &amp;amp; AK-74 style stock, handguard, and pistol grip as seen in [[Far Cry 3]] - 7.62x39mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px|The AKs (and a bunch of other sadly-unusable toys) on the Clubhouse basement's wall. At full size, the tell-tale 90-degree gas blocks on the rifles can be seen, confirming their identity.]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles. The AK-107 was a weapon featured in the extremely early development builds of the game from 2013, but never made it into the game proper, likely having been replaced by the [[AK-12]] prototype.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg|thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A full size [[Heckler &amp;amp; Koch G36]] is seen on an Outbreak loading screen. &lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:R6S G36art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant carbine==&lt;br /&gt;
What appears to be a [[Mosin Nagant Model 1938 Carbine|Mosin Nagant carbine]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Rainbowsix Mosin.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
A [[M1 Carbine]] is seen in the map &amp;quot;Tower&amp;quot;, on a Korean War poster.&lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|450px|Korean War Era M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[File:Rainbowsix Korean War poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Several [[M16A4]] rifles are seen in the map &amp;quot;Kanal&amp;quot;, on a NATO poster.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|450px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Rainbowsix Kanal Squad Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] rifle with what appears to be a [[M203 grenade launcher]] is seen on a decal in the map &amp;quot;Kanal&amp;quot;. The other two M4A1 rifles (one of which has what appears to be a [[LMT M203]]) are seen in a photo in the map &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Rainbowsix Kanal M4A1M203.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Army photo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
What appears to be an [[Mk 18 Mod 1]] is seen on an Outbreak loading screen. &lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S Mk18ishart.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
What appears to be a [[Norinco Type 56-1]] is seen on a book cover, in the map &amp;quot;Presidential Plane&amp;quot;, in the executive office.&lt;br /&gt;
[[File:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:RainbowsixType56 Plane.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ottoman Musket==&lt;br /&gt;
An [[Jezail Musket|Ottoman-pattern musket]] is seen in the map &amp;quot;Fortress&amp;quot;, depicted in a painting.&lt;br /&gt;
[[File:Ottoman musket.jpg|thumb|none|400px|Ottoman-pattern musket]]&lt;br /&gt;
[[File:Rainbowsix Ottoman Musket.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A full-sized [[Heckler &amp;amp; Koch HK416]] is seen in the map &amp;quot;Favela&amp;quot;, in an armory locker.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Favela HK416.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Assault Rifle==&lt;br /&gt;
An unidentified assault rifle is seen in the map &amp;quot;Kanal&amp;quot;, on several NATO posters.&lt;br /&gt;
[[File:Rainbowsix Kanal Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified  Rifle==&lt;br /&gt;
An unidentified rifle (over the Vetterli-Vitali M1870/87) is seen in the maps &amp;quot;Villa&amp;quot; and &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle 1892==&lt;br /&gt;
The background for Doc's WWI &amp;quot;Trench Medic&amp;quot; Poilu-themed elite skin shows French soldiers with what appear to be [[Berthier Mle 1892 Artillery Carbine]]s.&lt;br /&gt;
[[File:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mmR Lebel]]&lt;br /&gt;
[[File:RSS Trench Medic.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
Zofia's &amp;quot;Duch Bojowy&amp;quot; elite skin contains a [[Vetterli-Vitali M1870/87]] in her MVP animation. The same low poly rifle is seen in the maps &amp;quot;Villa&amp;quot; and &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|450px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:Rainbowsix Zofia Vetterli.jpg|thumb|none|600px|Note that the rifle is extremely undersized. Zofia stands 1.79m tall and a Vetterli rifle with its bayonet as seen here would at least be 1.3m tall.]]&lt;br /&gt;
[[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[Double Barreled Shotgun]] is seen in the map &amp;quot;Theme Park&amp;quot;, on movie poster parodying Mad Max, called &amp;quot;Dystopian Outback&amp;quot;.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|tevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:Rainbowsix Theme Park DBShotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
What appears to be a visually modified [[Heckler &amp;amp; Koch CAWS]] is seen in the map &amp;quot;Theme Park&amp;quot;, on &amp;quot;[[Far Cry 3|Far Cry 3: Blood Dragon]]&amp;quot; arcade machines.&lt;br /&gt;
[[File:Scoped CAWS.jpg|thumb|none|350px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge]]&lt;br /&gt;
[[File:Rainbowsix Auto 9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Goryunov SG-43==&lt;br /&gt;
A [[Goryunov SG-43]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:GoryunovSG43MachineGun.jpg|thumb|none|400px|Goryunov SG-43 Machine Gun On 'Sokolov' mount with shield - 7.62x54mm R]]&lt;br /&gt;
[[File:Rainbowsix SG-43.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1914==&lt;br /&gt;
The background image for Doc's &amp;quot;Trench Medic&amp;quot; elite skin shows a French [[Hotchkiss M1914]] emplacement.&lt;br /&gt;
[[File:M1914Hotchkiss.jpg|thumb|none|450px|Hotchkiss M1914 with tripod - 8x50mmR Lebel]]&lt;br /&gt;
[[File:RSS Trench Medic.jpg|thumb|none|600px|Note that it is shown feeding from an ammunition belt rather than the iconic feed strip. This was a feature introduced in 1917 for vehicle usage.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
An [[M240 Machine Gun]] is seen in the map &amp;quot;Kanal&amp;quot;, on several NATO posters. &lt;br /&gt;
[[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Kanal M240.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper==&lt;br /&gt;
An [[M249 Paratrooper]] is seen on the &amp;quot;Compensation&amp;quot; charm for weapons. Another M249 is seen in a photo in the map &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:Rainbowsix Compensation charm.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Army photo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG derivative==&lt;br /&gt;
A low-poly [[Maxim]] MG variant is seen in the map &amp;quot;Fortress&amp;quot;, on the second floor. Mira's &amp;quot;Inspiracion&amp;quot; elite skin contains the same Maxim MG derivative in her MVP animation.&lt;br /&gt;
[[File:Maxim1910.jpg|thumb|none|450px|Maxim M1910, for comparison - 7.62x54mmR]]&lt;br /&gt;
[[File:Rainbowsix Mira Maxim.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Maxim.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
An [[MG3]] is seen in the map &amp;quot;Kanal&amp;quot;, in a photo.&lt;br /&gt;
[[File:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Kanal MG42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
What appears to be an [[Oerlikon 20mm Cannon]] is seen in the map &amp;quot;Kanal&amp;quot;, on a poster.&lt;br /&gt;
[[File:OerlikonTwin.jpg|thumb|none|350px|Twin Mark 4 Oerlikon L70 cannons in a Mark 24 mounting with Mark 14 Gyro Gunsight - 20x110mm RB.]]&lt;br /&gt;
[[File:Rainbowsix Kanal Ship Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement.&lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|450px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified grenade==&lt;br /&gt;
Ela's &amp;quot;Huk Sztuki&amp;quot; elite skin features a what appears to be unusable [[TD Multi Port Plus Distraction Device]].&lt;br /&gt;
[[File:TDMultiPortPlusFlashbang.jpg|thumb|none|200px|TD Multi Port Plus Distraction Device flashbang grenade]]&lt;br /&gt;
[[File:Rainbowsix Ela grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Blackbeard's &amp;quot;Guerrilla&amp;quot; elite skin features an unusable [[AN/M14 incendiary grenade]], attached to his chest by seemingly nothing.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|200px|AN/M14 incendiary grenade (modern version with black/orange color scheme &amp;amp; [[M83 smoke grenade|M83]]-type body)]]&lt;br /&gt;
[[File:M14 Blackbeard.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Blackbeard's aforementioned elite skin also features an unusable [[M26 hand grenade]] attached to his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Blackbeard M26.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] appears in the game as the &amp;quot;Grenade&amp;quot; charm for weapons.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Grenade charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
The [[RGD-33 stick grenade]] appears in the game as the &amp;quot;Fragmentation Stick&amp;quot; charm for weapons.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]] &lt;br /&gt;
[[File:Rainbowsix Fragmentation stick charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67/Mk 2 hand grenade hybrid==&lt;br /&gt;
An [[M67 hand grenade]] and [[Mk 2 hand grenade]] hybrid appears in the game as the &amp;quot;Festive Ammo&amp;quot; and &amp;quot;Missile Toe&amp;quot; charms for weapons.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Festive ammo charm.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Missile Toe charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
Antique blackpowder cannons are seen on the &amp;quot;Fortress&amp;quot; map.  &lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[File:Rainbowsix Fortress Naval cannon.jpg|thumb|none|600px]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified autocannon==&lt;br /&gt;
[[File:Rainbowsix Battleship.jpg|thumb|none|600px]] &lt;br /&gt;
[[File:Rainbowsix Fortress Tank.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Border Tank.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1364374</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1364374"/>
		<updated>2020-08-13T05:13:27Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rainbow Six Siege&lt;br /&gt;
|picture   = R6 siege pc box.jpg&lt;br /&gt;
|caption   =  ''Official Boxart''&lt;br /&gt;
|series    = [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date      = December 1, 2015&lt;br /&gt;
|developer = Ubisoft&lt;br /&gt;
|platforms = Xbox One&amp;lt;br /&amp;gt;Playstation 4&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|publisher = Ubisoft&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's Rainbow Six Siege''''' is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. In regular gameplay, players play as either Attackers or Defenders on maps designed with clearly defined indoor and outdoor regions. Attackers must enter the central structure of the map and complete objectives like defusing bombs, securing a point, or rescuing a hostage, while the Defenders must prevent the Attackers from achieving their objectives and run down the round timer to win. Eliminating the enemy team is also a victory condition. There is also a PvE mode called Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
Players play as &amp;quot;Operators&amp;quot;, a roster of characters divided between Attackers and Defenders, with each Operator coming from one counter-terrorist unit background. The five base game CTUs (SAS, GIGN, GSG 9, Spetsnaz, and FBI SWAT) each have 2 attackers and 2 defenders, while the DLC CTUs come with 1 attacker and 1 defender instead (barring the 2-attacker CRBN unit, and the 2-defender GIS). Each Operator carries a unique Operator gadget that defines their abilities and team role (no Operator may be selected twice by the same team). In terms of weaponry, each Operator generally has two primary weapon options (three at most, occasionally one) and one or two secondary options. Weapon selections are divided by CTUs. Generally speaking, Rifles and LMGs are used by Attackers, SMGs are used by Defenders, and Shotguns are mostly used by Defenders though sometimes shared with Attackers. Sidearm options are generally shared between Operators of a CTU. Each Operator also carries a piece of team-specific universal equipment alongside their unique gadget, choosing one from two options.&lt;br /&gt;
&lt;br /&gt;
Also playable are Recruits, who are generic Operators with no special gadgets, instead taking a second piece of universal equipment in place of it. With one exception, all weapons from any of the five base game CTU's &amp;quot;side&amp;quot; are available to them (e.g. a GSG-9 Defender recruit can use either the MP7 or the HK416C, despite each being otherwise exclusive to one of their two Defender operators). Recruit weapons cannot be customized.&lt;br /&gt;
&lt;br /&gt;
The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.&lt;br /&gt;
&lt;br /&gt;
Free seasonal expansions were added post-release, with each expansion adding two new Operators from one new CTU, and new weapons for those Operators.&lt;br /&gt;
&lt;br /&gt;
All primary and some secondary weapons in the game have &amp;quot;charm mounts&amp;quot; to which keychain-like charms can be attached, which by default appear as sling loops.&lt;br /&gt;
&lt;br /&gt;
Notably, third person weapon animations are completely identical to their first person counterparts. Ejected fired rounds and dropped magazines are physical objects that bounce against surfaces, and can be seen in both first and third person.&lt;br /&gt;
&lt;br /&gt;
For ease of searching, all weapons on this page are primarily ordered by chronology of addition to the game, with the base game weapons near the top of each weapon category and DLC weapons further down.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is issued to the FBI SWAT faction, and is also available to Jaeger Corps operator Nøkk added in Year 4 Season 2 Operation Phantom Sight. It appears as the &amp;quot;5.7 USG&amp;quot;. The Five-seveN has an appropriate 20+1 capacity, but its overall effectiveness is offset by low stopping power.&lt;br /&gt;
&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - 5.7×28mm FN. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|Menu model of the Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|First-person view of the weapon.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|Ejecting a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|Inserting a new mag into the empty pistol.]]&lt;br /&gt;
[[File:RSS Five-seveN (1).jpg|thumb|none|600px|Pullling the slide to rechamber the Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is a high capacity, 9x19mm handgun used by the GIGN Operators and recruits. It is referred to as the &amp;quot;P9&amp;quot;. Lion always carries one in a vest holster, in addition to his main sidearm (either another FNP-9 or a Model 586) in his leg holster; the extra pistol is not usable by the player.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The FNP-9 in the hands of the GIGN operator Twitch.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|Aiming the pistol. This is the original version; thee night sights got a redesign in the Operation Wind Bastion update.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|Reloading the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18 Sport==&lt;br /&gt;
The [[GSh-18]] is a sidearm available to the Spetsnaz CTU (the depicted CTU is more specifically Alpha Group of FSB, going under the more generic and well-known Spetsnaz name). As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol. The particular model used in-game is a GSh-18 Sport, a civilian offering intended for competition shooting, evident by the front cocking serrations and lack of trigger safety.&lt;br /&gt;
[[File:GSh-18 Sport.jpg|thumb|none|350px|GSh-18 Sport - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 Sport in the early customization menu.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|Spetsnaz operator Fuze holds the GSh-18 on a bullet-ridden armored car.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|Aiming the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[file:RSS GSh-18 (1).jpg|thumb|none|600px|Racking the slide, similar to the FN Five-seveN.]]&lt;br /&gt;
[[file:RSS GSh-18 (2).jpg|thumb|none|600px|Testing a mattress with the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]], used by the German GSG-9 operatives and NIGHTHAVEN operator Wamai. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The USP Tactical in the hands of GSG-9 operator Blitz.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|Aiming the handgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|Reloading the USP.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|Tugging the slide to release it and chamber a round. When using the pistol in conjunction with his flash shield, Blitz will thumb the slide release instead.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M45/MEU(SOC)]] is the other sidearm available to the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot; and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity at only 7 rounds.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg|thumb|600px|none|M45/MEU(SOC) in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|FBI operative Ash models the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|Aiming down the Novak night sights.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|Reloading a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|Inserting another mag into the empty M45.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though referred to as the improved PMM, the in-game pistol is actually the older [[Makarov PM]], and is issued to the Russian Spetsnaz. &lt;br /&gt;
Likely due to balancing, the weapon is ''obscenely'' powerful, its currently the most powerful sidearm in the game, short of magnum handguns like the S&amp;amp;W 586 and the SEALs' Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|none|300px|An actual 12-round Makarov PMM for comparison - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The Makarov PM in the hands of Fuze.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|Aiming the PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|Reloading. The animation is very fast, making up for the low magazine size.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|Dry reloading the Makarov.]]&lt;br /&gt;
[[file:RSS PM (1).jpg|thumb|none|600px|Using a shiny Makarov to remove some barbed wire.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The SAS operators and NIGHTHAVEN operator Kali use the [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] as their default handgun of choice. The choice of this particular model for the SAS is odd, as the military of the UK uses regular P226/P226R pistols under the &amp;quot;L105A1/A2&amp;quot; designation. It also predates the inclusion of a proper US Navy SEAL faction, who, in true tacticool fashion, were given the Desert Eagle as their sidearm instead. Although it should be noted that in-universe, Rainbow is a multinational counter-terrorist group with no set loadouts for their operators, so they would be theoretically free to use whatever armaments they see fit.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|A recruit holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|Iron sights of the P226.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The base game's lone revolver, the [[Smith &amp;amp; Wesson Model 586]] is available to the French GIGN. It appears as the &amp;quot;LFP586&amp;quot;. This weapon is likely standing in for the [[Manurhin MR-73]] revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its stout recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard. &lt;br /&gt;
&lt;br /&gt;
Oddly, the revolver has different empty and non-empty reload animations; on a non-empty reload, the user will press the cylinder release with their right thumb and push the cylinder with their left hand from the right side, whereas on an empty reload, they will press the cylinder relase with their left thumb.&lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The S&amp;amp;W 586 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|Aiming the Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|Hitting the revolver's ejector rod.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|Loading six rounds with the aid of a speed-loader.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic for a &amp;quot;Trust Exercise&amp;quot;, which involves shooting the trustee square in the chest to give them full confidence in their teammates and prototype &amp;quot;Rhino&amp;quot; armor plates.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 operators Buck and Frost and REU operator Iana. It appears under the strange name &amp;quot;MK1 9mm&amp;quot;. The version used by Iana features custom grips.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|Inglis Hi-Power in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The classically absurd [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion, and is also used by the Jaeger Corps operator Nøkk added in the Operation Phantom Sight expansion. Contrary to popular belief, the Desert Eagle has been issued to military forces. The Polish GROM (which appears in the game) as well as the Portuguese Special Operations Group both use the Desert Eagle. It appears as the &amp;quot;D-50&amp;quot;, similar to its name in other Ubisoft releases around the same time like ''[[Far Cry 3]]''. Originally released with a chrome default finish, the Operation Velvet Shell update changed the default finish to black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|Old menu model of the Desert Eagle.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|Current model of the weapon.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express, before finishing off with a tap of the slide release. Unlike the SEALs, Nøkk has a more subdued and simple pull-magazine-out-put-magazine-in empty reload animation, and finishes off the animation with a rack of the slide instead of using the slide release.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Melee.jpg|thumb|none|600px|The melee animation of the current Desert Eagle model, note the new color of the iron sights.]]&lt;br /&gt;
[[File:R6S New Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the red &amp;amp; yellow irons.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as &amp;quot;PRB92.&amp;quot; Presumably, these pistols were intended to be vintage [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. It also has the wider cocking serrations on the slide from the newer PT92 models.&lt;br /&gt;
&lt;br /&gt;
On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds. Due to balancing, Lusion used to be able to deal ''more'' damage than a .50 caliber handcannon at close range before being nerfed down, where it now only deals slightly more damage than the Spetsnaz' Makarov (which is still a compact handcannon that puts all other non-magnum sidearms to shame). The magazine size of the Luison is also nerfed compared to the standard PRB92, at 12 instead of 15 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFEarlyFlipSide.jpg|thumb|none|350px|Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|The &amp;quot;PRB92&amp;quot; in the weapon inspect screen. Note the rounded trigger guard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta 92 in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions.]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer P229|P229 Elite]] is used by the SAT Operators from the Operation Red Crow expansion, and also the Mexican FES operator Goyo from the Operation Ember Rise expansion. It appears as simply the &amp;quot;P229&amp;quot;. What appears to be a SIG-Sauer P229 is seen on the &amp;quot;Custom Game&amp;quot; icon.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in the weapon inspection screen. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the P229 Elite.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
[[File:Rainbowsix Custom game.jpg|thumb|none|600px|P229 on the &amp;quot;Custom Game&amp;quot; icon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] is used by Spanish GEO operators Jackal and Mira and GIGR operator Oryx. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 Compact in the weapon inspection screen. The pistol has a black Hogue grip sleeve, which combines with the default tan body and black slide to give it a somewhat three-tone appearance. Oryx's USP40 has a different dark green default finish.]]&lt;br /&gt;
[[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP40 Compact.]]&lt;br /&gt;
[[File:RSS USP40 3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:RSS USP40 4.jpg|thumb|none|600px|Followed by a tug of the slide, similar to the full-size USP used by the GSG-9 operators.]]&lt;br /&gt;
[[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The 9x19mm variant of the [[Norinco QSZ-92]] is used by the SDU Operators featured in the Operation Blood Orchid DLC, but with a lowered capacity of 10 rounds instead of 15. It appears as the &amp;quot;Q-929&amp;quot;.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|350px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in the weapon inspection screen. Note the CF-07 marking on the slide. This is most likely modified from the CF-98 markings on export QSZ-92 pistols, but CF-07 is an actual (but very obscure) Chinese compact pistol derived from the QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (2).jpg|thumb|none|600px|Aiming at a hostile ice cream truck.]]&lt;br /&gt;
[[File:RSS QSZ-92 (3).jpg|thumb|none|600px|Ying reloads her QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (4).jpg|thumb|none|600px|Reloading the pistol from empty.]]&lt;br /&gt;
[[File:RSS QSZ-92 (5).jpg|thumb|none|600px|Lesion whips a heroin packet with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==PR-15 Ragun==&lt;br /&gt;
The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;RG15&amp;quot;, and is used by the GROM defender Ela and GROM attacker Zofia (who was released in Operation White Noise, the season after Blood Orchid). It features a permanently-attached SIG ROMEO1 reflex sight which was originally exclusive to this pistol in-game before the inclusion of the Taurus 4510PLYFS with the Italian GIS faction. Interestingly, pre-release renders of Ela showed her instead holding a [[SIG-Sauer P228]] with a red-dot sight.&lt;br /&gt;
[[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun - 9x19mm]]&lt;br /&gt;
[[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in the weapon inspection screen. A unique green colored laser, mounted in the guide rod, can be used as an upgrade for the pistol.]]&lt;br /&gt;
[[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]]&lt;br /&gt;
[[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]]&lt;br /&gt;
[[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the PR-15 Ragun. Note the unusually large slide serrations.]]&lt;br /&gt;
[[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR-15.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The [[CZ 75 Automatic]] using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the &amp;quot;C75 Auto&amp;quot;, and is used by the 707th Special Mission Battalion operators Dokkaebi and Vigil and NIGHTHAVEN operator Kali. It is classified as Machine Pistol in-game.&lt;br /&gt;
&lt;br /&gt;
The weapon cannot accept any attachments beyond a silencer, despite having a rail on top of the sights, although it technically does come in with a compensator and vertical grip in the form of the spare magazine mounted on the lower frame (which is not usable for quick reloads and its also empty).&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[File:R6S-c75auto.jpg|thumb|600px|none|CZ 75 Automatic in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS CZ75 (1).jpg|thumb|none|600px|Vigil points his CZ 75 Automatic at a suspect pantry.]]&lt;br /&gt;
[[File:RSS CZ75 (2).jpg|thumb|none|600px|Aiming down the sights; the pistol is held quite a bit closer than most other pistols, likely to reduce the field of view as a balancing measure. Despite the Picatinny rail that is part of the rear sight, it cannot accept other sight options, like the M9A1 in [[Call of Duty: Ghosts]].]]&lt;br /&gt;
[[File:RSS CZ75 (3).jpg|thumb|none|600px|Reloading in the presence of a Buddha.]]&lt;br /&gt;
[[File:RSS CZ75 (4).jpg|thumb|none|600px|Rechambering the CZ.]]&lt;br /&gt;
[[File:RSS CZ75 (5).jpg|thumb|none|600px|Melee-ing. The slide is locked back in this instance.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus 4510PLYFS]] is a sidearm option for Italian GIS Operators Maestro and Alibi and GIGR operator Oryx. It is a .410 shotgun revolver that holds 5 rounds. In ''Siege'', it is called the &amp;quot;Bailiff 410&amp;quot; and comes equipped with a fixed ROMEO1 reflex sight, just as the GROM's PR-15 Ragun does.&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|350px|none|Taurus 4510PLYFS - .410 Bore]]&lt;br /&gt;
[[File:R6S Judge.jpg|thumb|none|600px|The &amp;quot;Bailiff 410&amp;quot; in the main menu. The Bailiff 410's laser mount is located on the right side of the revolver's custom grip, in a similar fashion to the PR-15.]]&lt;br /&gt;
[[File:R6S Judge Idle.jpg|thumb|none|600px|The Taurus 4510PLYFS in game.]]&lt;br /&gt;
[[File:R6S Judge Sights.jpg|thumb|none|600px|Aiming with the mini-reflex sight.]]&lt;br /&gt;
[[File:R6S Judge Reload 1.jpg|thumb|none|600px|Ejecting the spent .410 shells.]]&lt;br /&gt;
[[File:R6S Judge Reload 2.jpg|thumb|none|600px|Putting in new shells. Rather weirdly, there are different animations for non-empty and empty reloads (despite there being no open/closed bolt tracking on this gun nor the need to chamber anything), with the non-empty reload animation ending with a very un-Tom Clancylike flick to shut the cylinder, and the empty reload ending with the operator pushing it shut and giving it a spin, [[Half-Life 2|Gordon Freeman]]-style.]]&lt;br /&gt;
[[File:R6S Judge Melee.jpg|thumb|none|600px|Punching a table.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino 40DS]], referred to in-game as the &amp;quot;KERATOS .357&amp;quot; (&amp;quot;keratos&amp;quot; being Greek for &amp;quot;horn&amp;quot;), was added in Operation Para Bellum, and can be used by GIS operators Alibi and Maestro, and NIGHTHAVEN operator Wamai. It is rather bizarrely depicted as being capable of using a suppressor; with the exception of the [[Nagant M1895]], revolvers fitted with suppressors serve essentially no purpose, as the gases that escape through the gap between the cylinder and barrel would more or less completely negate any noise-reducing effects that the suppressor would otherwise have. This mistake is made even more bizarre by the fact that the game's 2 other revolvers, the [[Taurus 4510PLYFS]] and the [[Smith &amp;amp; Wesson Model 586]], are both correctly shown as being unable to use a suppressor.&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|350px|none|Chiappa Rhino 40DS  (4&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:R6S-Rhino-1.jpg|thumb|none|600px|The Chiappa Rhino in the main menu. The markings read &amp;quot;.357 MAGNUM cal.&amp;quot; on the first line, &amp;quot;Made in Italy&amp;quot; on the second, and &amp;quot;76481&amp;quot; (presumably a serial number) on the third.]]&lt;br /&gt;
[[File:R6S-Rhino-2.jpg|thumb|none|600px|Maestro's view of the Rhino. What may appear to be some sort of underbarrel module is actually just the severed head of a stone statue sitting on the floor.]]&lt;br /&gt;
[[File:R6s-rhino-3.jpg|thumb|none|600px|Aiming down the Rhino's sights, which are a nice combination of green dots on the rear sight and a red fiber-optic insert in the front, though the lighting in this room makes the latter rather hard to see.]]&lt;br /&gt;
[[File:R6s-rhino-4.jpg|thumb|none|600px|Ejecting a set of spent cases from the cylinder...]]&lt;br /&gt;
[[File:R6s-rhino-5.jpg|thumb|none|600px|...and inserting 6 fresh rounds, with the help of a speedloader. The reload animation is pretty much identical to the S&amp;amp;W Model 586 reload animation.]]&lt;br /&gt;
[[File:R6s-rhino-6.jpg|thumb|none|600px|Pistol-whipping a table with the Rhino.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 1911 TACOPS==&lt;br /&gt;
The [[SIG-Sauer 1911|SIG-Sauer 1911 TACOPS]] is the sidearm of Delta Force and GSUTR (&amp;quot;Grim Sky Urban Tactical Response Team&amp;quot;, the CTU added in Year 3 Season 3, Operation Grim Sky) Attacker Operator Maverick. It is equipped with Hogue grip panels and a worn tan finish. Compared to the M45 MEUSOC, the 1911 TACOPS does slightly less damage than the M45, but has the benefit of having one more round due to its 8-round magazine (and a total of 9 with one in the chamber).&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-Sauer 1911 TACOPS.jpg|thumb|350px|none|SIG-Sauer 1911 TACOPS - .45 ACP]]&lt;br /&gt;
[[File:R6S-1911tacops.jpg|thumb|600px|none|The 1911 TACOPS in the weapon inspection screen. Uniquely, its suppressor shares the sand yellow tone as the rest of the gun.]]&lt;br /&gt;
[[FIle:1911tac1.jpg|thumb|600px|none|Maverick holding his 1911 TACOPS.]]&lt;br /&gt;
[[File:1911tacops2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:1911tacops3.jpg|thumb|600px|none|Removing the old magazine.]]&lt;br /&gt;
[[File:1911tacops4.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:1911tacops5.jpg|thumb|600px|none|Empty reload, removing the empty magazine.]]&lt;br /&gt;
[[File:1911tacops6.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[FIle:1911tacops7.jpg|thumb|600px|none|Flicking the slide release to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10 C==&lt;br /&gt;
The [[CZ P-10 C]] is one of the sidearms available to the GSUTR and Metropolitan Police Service Defender Operator Clash added in Year 3 Season 3 Operation Grim Sky, as well as Secret Service operator Warden added in Y4S2 Operation Phantom Sight. It features a permanently-attached SIG ROMEO1 red dot sight like the [[PR-15 Ragun]], and a blue flat-faced HB Industries aftermarket trigger.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz P-10 C OR.jpg|thumb|350px|none|CZ P-10 C with Trijicon RMR sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-p10c.jpg|thumb|600px|none|The P-10 C in the weapon inspection screen.]]&lt;br /&gt;
[[File:Clash1.jpg|thumb|600px|none|Clash holding her P-10 C.]]&lt;br /&gt;
[[File:Clash2.jpg|thumb|600px|none|Aiming through the affixed red-dot sight.]]&lt;br /&gt;
[[File:Clash7.jpg|thumb|600px|none|Removing a partly-empty magazine.]]&lt;br /&gt;
[[File:Clash3.jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:Clash4.jpg|thumb|600px|none|The pistol's empty reload animation; Clash drops the mag out of her P-10 C...]]&lt;br /&gt;
[[File:Clash5.jpg|thumb|600px|none|...inserts a fresh one...]]&lt;br /&gt;
[[File:Clash6.jpg|thumb|600px|none|...and finishes by sling-shotting the slide to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag==&lt;br /&gt;
The two Moroccan GIGR operators added in Operation Wind Bastion (the attacker Nomad and the defender Kaid) both have access to an [[AMC Auto Mag]] as their sole sidearm option. It goes by the rather generic moniker &amp;quot;.44 Mag Semi-Auto&amp;quot; in-game, and is fitted with Duane Short wood grips and a permanently-affixed low-power pistol scope, the only sidearm in the game to have a sight that grants x2.5 magnification.&lt;br /&gt;
&lt;br /&gt;
The Auto Mag is a rather bizarre choice; if the pistol's heavy weight, low magazine capacity, large size (especially with a scope mounted), and sharp recoil don't make it an impractical option for martial use (not unlike the Navy SEALs' equally ridiculous [[Desert Eagle Mark XIX]]), then its significant rarity (and correspondingly high price tag) and nigh-on unobtainable proprietary ammunition certainly do. That said, all these factors convinced Ubisoft that the gun is an unparalleled work of craftsmanship and turned it into a pocket DMR.&lt;br /&gt;
&lt;br /&gt;
[[File:Automag.jpg|thumb|none|350px|High-Standard-manufactured Auto Mag - .44 AMP]]&lt;br /&gt;
[[File:R6S_wpn_.44_Mag_Semi-Auto.jpg|thumb|600px|none|The Auto Mag in the inspection screen. Note that the barrel seems to be slightly longer than the one in the reference image (having 4 vents instead of 3), but is not as long as the real gun's alternate 10 inch barrel option, which also lacks the ribs. The barrel seems closer to that of the .22 LR Baby Auto Mag in some respects.]]&lt;br /&gt;
[[FIle:Automagr6s1.jpg|thumb|600px|none|Nomad points her Auto Mag towards the heavens, giving a good look at its well-polished finish.]]&lt;br /&gt;
[[File:Automagr6s2.jpg|thumb|600px|none|The scope of the Auto Mag, which went for a more representative approach rather than blacking out the borders like most games do. Holding a hard-kicking handgun with a scope this close to one's eye is generally not recommended for those who wish to retain their depth perception.]]&lt;br /&gt;
[[File:Automag3.jpg|thumb|600px|none|Removing an empty magazine, with one round in the chamber.]]&lt;br /&gt;
[[File:Automagr6s4.jpg|thumb|600px|none|When you've only got 7 rounds to a magazine, that extra one in the pipe can make all the difference. Especially when each one hits with the force of a small train.]]&lt;br /&gt;
[[File:Automagr6s5..jpg|thumb|600px|none|Ditching an empty magazine (not a wise choice - if the gun itself is unobtainium, then extra mags are its rarest isotope, Un-562.]]&lt;br /&gt;
[[File:Automagr6s 6.jpg|thumb|600px|none|Inserting a full magazine.]]&lt;br /&gt;
[[File:R6sautomag7.jpg|thumb|600px|none|Giving the bolt a quick tug to send it back into battery.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09 in CAA Tactical RONI-G2==&lt;br /&gt;
Mozzie, the Australian defending operator added in the Operation Burnt Horizon expansion, can wield the &amp;quot;P10 RONI&amp;quot; as a primary weapon option under the submachine gun category; despite having &amp;quot;P10&amp;quot; in the name, it is actually a [[CZ P-09]], converted to full-auto and somehow mounted into a [[CAA Tactical RONI|CAA Tactical RONI-G2]] carbine conversion kit meant for [[Glock]] pistols. It lacks the spare magazine holder and the foregrip is absent by default, though the foregrip is reattached with the Angled Grip and Vertical Grip attachments. It has a unique Holographic Sight modeled after the Vortex Razor UH-1.&lt;br /&gt;
[[File:Roni P9.jpg|thumb|none|450px|CZ P-09 mounted in a CAA Tactical RONI-CZ - 9x19mm. The conversion kit meant for the P-09.]]&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|450px|Glock 19 mounted in a CAA Tactical RONI-G2 For comparison.]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie P10 RONI.jpg|thumb|600px|none|Render of the &amp;quot;P10 RONI&amp;quot; from the Mozzie Cosplay Guide. Note that because its in a RONI-G2 kit meant for Glock pistols, the slide release is partially blocked on the CZ P-09.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI AngGrip.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Angled Grip attachment.]]&lt;br /&gt;
[[File:R6S wpn P10 RONI VertGrip Holo.jpg|thumb|600px|none|&amp;quot;P10 RONI&amp;quot; with Holographic Sight and Vertical Grip attachments.]]&lt;br /&gt;
[[File:R6sroni1.jpg|thumb|600px|none|The P10 Roni in game.]]&lt;br /&gt;
[[File:R6sroni2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6sroni3.jpg|thumb|600px|none|Removing magazine before its empty.]]&lt;br /&gt;
[[File:R6sroni4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6sroni5.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6sroni6.jpg|thumb|600px|none|Inserting fresh magazine.]]&lt;br /&gt;
[[File:R6sroni7.jpg|thumb|600px|none|Charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx SDP Compact Duty==&lt;br /&gt;
The pistol sidearm option for both Australian SASR operators added in the Operation Burnt Horizon expansion is the [[Sphinx 3000|Sphinx SDP Compact Duty]] with a &amp;quot;Krypton&amp;quot; (OD green) frame, going by the name &amp;quot;SDP 9mm&amp;quot; in-game.&lt;br /&gt;
[[File:Sphinx SDP Compact Duty Black.jpg|thumb|none|350px|Sphinx SDP Compact Duty - 9x19mm]]&lt;br /&gt;
[[File:R6S_wpn_SDP_9mm.jpg|thumb|600px|none|The SDP in the inspection screen.]]&lt;br /&gt;
[[File:Sdp1.jpg|thumb|600px|none|Holding the SDP.]]&lt;br /&gt;
[[File:SDP2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:Sdp3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
This section primarily covers two in-game categories, Submachine Guns and Machine Pistols. As they're meant to fight in close quarters, SMGs are primarily used by the defenders, although a few are available to attackers. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders. It can be equipped with an extended barrel that turns it into a fully-automatic PS90 carbine. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The P90 TR in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN Recruit, GIGN operators Doc and Rook, and the (unofficial) GIGR operator Oryx. It appears as the &amp;quot;MP5&amp;quot;. Its one of the few SMGs capable of using an ACOG sight.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock ironsights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game. Its used by SAS recruits, SAS operator Mute, and NIGHTHAVEN operator Wamai. Unlike the MP5 MLI and MP5SD, it is not capable of using an ACOG sight.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|450px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The MP5K-PDW in the hands of a SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|About to push the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. It has a 30 round magazine capacity despite being modeled with the 40 round magazine. At launch, the charging handle was for some reason modeled to be permanently in its pulled back position, even visible on HUD icons; this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. In of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead.&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in the weapon inspection screen (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|In-game view of the pre-&amp;quot;Black Ice&amp;quot; MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|Aiming through the MP7's iron sights. Similar to [[Medal_of_Honor:_Warfighter#Heckler_.26_Koch_MP7A1|Medal of Honor: Warfighter]], the sights are in the raised position.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in ''[[Far Cry 3]]'' and ''[[Far Cry 4]]''. It has a three-round burst mode; the real UMP45 only has a two-round burst mode.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 in the inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|First-person view of the UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|Cocking the UMP.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;9×19VSN&amp;quot; and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz-SN menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz-SN in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|Reaching for the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] with the upper receiver of a MasterPiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in ''[[Watch_Dogs]]''. The shape of the ejection port denotes it as the .45 ACP version. It is one of the few secondary SMGs available, and is used by all SAS members except Thatcher, as well as Peruvian Operator Amaru.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a 30-round magazine, but for balancing reasons it only has half that at 16 rounds.&lt;br /&gt;
[[File:MPA10SST-2.jpg|thumb|none|350px|MasterPiece Arms MPA10SST with safety extension - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in the inspection screen; note the stock similar to a [[Micro Uzi]]'s.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The MPA modified MAC-10 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M10. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG-12&amp;quot;===&lt;br /&gt;
The &amp;quot;SMG-12&amp;quot; is a sidearm available to the Korean 707th SMB Operators and US Secret Service Operator Warden. It appears to be a further development of the SAS's &amp;quot;SMG-11&amp;quot;. It appears to have the general receiver design of the MasterPiece Arms MPA935SST, the trigger guard of the MasterPiece Arms MPA930DMG, a wire stock, and a large KeyMod foreend with rail bits. It was initially integrally suppressed, although this feature was removed in the first Year 3 patch. &lt;br /&gt;
&lt;br /&gt;
While weaker than the SMG-11 due to its smaller cartridge; it has the benefit of having a 32-round magazine and the ability to use an angled foregrip to increase ADS speed.&lt;br /&gt;
&lt;br /&gt;
[[File:Mpa935SST.jpg|thumb|none|350px|MasterPiece Arms MPA935SST - 9x19mm]]&lt;br /&gt;
[[File:MPA930DMG.jpg|thumb|none|400px|MasterPiece Arms MPA930DMG - 9x19mm]]&lt;br /&gt;
[[File:R6S-smg12.jpg|thumb|600px|none|The &amp;quot;SMG-12&amp;quot; in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS MPA (1).jpg|thumb|none|600px|Dokkaebi rappels off a tower in Seoul, &amp;quot;SMG-12&amp;quot; in hand.]]&lt;br /&gt;
[[File:RSS MPA (2).jpg|thumb|none|600px|Aiming down the sights while in an elevator shaft.]]&lt;br /&gt;
[[File:RSS MPA (3).jpg|thumb|none|600px|Opening the bolt of the &amp;quot;SMG-12&amp;quot;.]]&lt;br /&gt;
[[File:RSS MPA (4).jpg|thumb|none|600px|Inserting a new MPA-style MAC-10 magazine. Warden's SMG-12 reload animation is similar to the basic animation, just with a bit more flair.]]&lt;br /&gt;
[[File:RSS MPA (5).jpg|thumb|none|600px|The SMG-12's melee animation, as seen here with Dokkaebi pistol-whipping a light fixture.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is used by SAS operator Smoke and the SAS Defender Recruit. It has also recently been available to Jaeger Corps operator Nøkk who is on the attacker's side, making it the second available primary SMG available to attackers, after Jackal's UDP-9.&lt;br /&gt;
&lt;br /&gt;
The weapon performs similarly to the MP5-K, but with worse damage drop-off at range. A strange fact when you consider that the FMG-9 has a longer barrel than the MP5K.&lt;br /&gt;
&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|450px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player character holding a Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|Thumbing the internal slide release.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of the Sterling Mk.4 Submachine Gun, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost. The in-game weapon seems to be modeled after the MGC replica for the C1, and includes its unique round front sight.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a suppressor or extended barrel that turns it into a carbine. Additionally, its one of the few SMGs that can't use a vertical grip and can only use an angled foregrip (although due to its low recoil and slow firing rate; it still remains stable even at full auto).&lt;br /&gt;
&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|450px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:MGC Sterling.jpg|thumb|none|450px|MGC Sterling]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|The C1 in the customization screen.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG improperly by gripping the magazine, which is a great way to damage the magazine and the well.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG properly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It still inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL operator Valkyrie and the Secret Service operator Warden, simply referred to in-game as the &amp;quot;MPX&amp;quot;. It is a cross between the prototype version and the Gen 1 model, as it has the left-side receiver components of the former, but with the right-side receiver components, 8&amp;quot; barrel, and telescoping stock of the latter.&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm]]&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
[[File:RSS MPX (1).jpg|thumb|none|600px|With determination, Warden outdoes Valkyrie with his MPX manual-of-arms. Note how the safety and the upper part of the magwell are those of an MPX prototype, in contrast to the right side shown below.]]&lt;br /&gt;
[[File:RSS MPX (2).jpg|thumb|none|600px|Neither one of them has quite figured out how to use the bolt release paddle though. As an additional trivia, Warden has unique sprint animations for all of his weapons, different from the standard gun to the side sprint animation. For most weapons, including the MPX, he sprints with the gun in one hand, pointed upwards. For his other primary, the M590A1, he sprints with the gun sideways and tilted. Here we can see the ejection port, mag release and ambidextrous bolt catch of an MPX Gen 1.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a long carbine-length barrel.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is one of the weapons available to the SAT Defender Echo. It is referred to as the &amp;quot;MP5SD&amp;quot;. The weapon performs similarly like the MP5 MLI, but is equipped with a built-in suppressor that does not reduce its damage.&lt;br /&gt;
[[Image:MP5SD2.jpg|thumb|none|451px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in the weapon inspection screen. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also attached by steel hose clamps to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Minebea M-9]] is one of the few secondary SMGs available and usable by both Japanese SAT Operators: Hibana and Echo. It is referred to as the &amp;quot;Bearing 9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|450px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in the weapon inspection screen. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
[[File:RSS M-9 4.jpg|thumb|none|600px|The empty reload animation actually changes when an optic is mounted on the M-9, another nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is used by the GEO operator Jackal, initially the only primary SMG available to the attacking side until the introduction of Nøkk who is armed with an FMG-9. It feeds from KCI 50-round 9mm Glock drum magazines (also known by other imported rebranded names such as SGM Tactical drum mags) and has a Rainier Arms ambidextrous charging handle. It has a burst mode in-game, which the real UDP-9 lacks.&lt;br /&gt;
&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|450px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS UDP-9 1.jpg|thumb|none|600px|The Angstadt Arms UDP-9 in idle.]]&lt;br /&gt;
[[File:RSS UDP-9 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS UDP-9 3.jpg|thumb|none|600px|Sliding in a new drum.]]&lt;br /&gt;
[[File:RSS UDP-9 4.jpg|thumb|none|600px|Chambering a round. Note that the bolt is static though, and doesn't move.]]&lt;br /&gt;
[[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
A Gen I / Gen II hybrid [[KRISS Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot; (the same name it goes by in the ''Far Cry'' games), and is available to GEO operator Mira and Mexican Fuerzas Especiales operator Goyo. It holds 25 + 1 rounds, and has an additional 2-round burst firing mode like in reality.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in the weapon inspection screen. Note the Magpul UBR stock mounted via an M4 stock adaptor, and the magazine assist. The weapon has a Gen I magwell, trigger, and opening above the barrel for a SureFire weaponlight, but a Gen II pistol grip. The setting of the safety lever at the rear is also similar to that of a Gen II Vector, and is incorrectly in the safe position.]]&lt;br /&gt;
[[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]]&lt;br /&gt;
[[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]]&lt;br /&gt;
[[File:RSS Vector 3.jpg|thumb|none|600px|Dropping a spent magazine.]]&lt;br /&gt;
[[File:RSS Vector 4.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:RSS Vector 5.jpg|thumb|none|600px|Charging the Vector.]]&lt;br /&gt;
[[File:RSS Vector 6.jpg|thumb|none|600px|Attacking the floorboards with the UBR stock.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V308&amp;quot;===&lt;br /&gt;
A fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It bears a strong resemblance to the sci-fi weapon design &amp;quot;HK G56&amp;quot; by concept artist AlexJJessup, and uses an X Products type drum magazine, similar to the X-91 already used by the G8A1 in-game, though this one is adapted for the fictional .308 Vector magwell and is more correctly proportioned. It is referred to as the &amp;quot;V308&amp;quot;.&lt;br /&gt;
[[File:R6S-v308.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in the weapon inspection screen. The safety of this version is more akin to a Gen I Vector, and is correctly set to the fire position.]]&lt;br /&gt;
[[File:R6S V308 2.jpg|thumb|600px|none|&amp;quot;V308&amp;quot; in game being held by Lion.]]&lt;br /&gt;
[[File:R6S V308 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S V308 4.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S V308 5.jpg|thumb|600px|none|Inserting a fresh 50 round drum.]]&lt;br /&gt;
[[File:R6S V308 6.jpg|thumb|600px|none|Lion moves to hit the bolt release with the palm of his hand.]]&lt;br /&gt;
[[File:R6S V308 7.jpg|thumb|600px|none|Hitting the ground with the Magpul stock.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] is one of the weapons available to the SDU Defender Lesion. It is referred to as the &amp;quot;T-5 SMG&amp;quot;, and like several other open bolt guns is depicted with an incorrect closed bolt operation in ''Siege''.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|450px|Jianshe CS/LS2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-t5smg.jpg|thumb|600px|none|Jianshe CS/LS2 in the weapon inspection screen. Note the weird rail bits added to the side of gun. The Chinese text on the magazine well reads &amp;quot;Warning: Read Operating Manual before Use&amp;quot;]]&lt;br /&gt;
[[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his CS/LS2.]]&lt;br /&gt;
[[File:RSS JS-9 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS JS-9 (3).jpg|thumb|none|600px|Tossing out a spent magazine.]]&lt;br /&gt;
[[File:RSS JS-9 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS JS9 (5).jpg|thumb|none|600px|Bashing with the CS/LS2. Note the spent magazine on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1.  It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct (and, as many players complained, completely overpowered) capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|450px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:R6S-scorpionevo3a1.jpg|thumb|600px|none|The &amp;quot;Scorpion Evo 3 A1&amp;quot; in the menu. Note the threadless barrel (although the flash hider attachment gives it the factory Evo 3 A1 flash hider) and sand-colored finish that is faded on the mag and grip. Also note the oddly segmented rails on the top and bottom of the weapon.]]&lt;br /&gt;
[[File:RSS Scorpion (1).jpg|thumb|none|600px|The Evo 3 S1 Carbine in idle.]]&lt;br /&gt;
[[File:RSS Scorpion (2).jpg|thumb|none|600px|Aiming the Scorpion.]]&lt;br /&gt;
[[File:RSS Scorpion (3).jpg|thumb|none|600px|Reloading, in-between magazines. Here, both the weapon's name and the 4-position fire selector are clearly visible.]]&lt;br /&gt;
[[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]]&lt;br /&gt;
[[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]]&lt;br /&gt;
[[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the [[MP5]] variants.]]&lt;br /&gt;
[[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is a submachine-gun available to Italian GIS operator: Alibi, who was added during Operation Para Bellum.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:R6S Mx4 Storm.jpg|thumb|none|600px|The Mx4 in the inspection screen. Note the strange top rail - the standard full-length rail is replaced with a different system, which then has a normal Picatinny rail attached to it anyways. Also note the shortened rear sight.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Idle.jpg|thumb|none|600px|The Mx4 in Alibi's hands. It only seems fitting to show this weapon in the map that was released in the same DLC as it - Villa.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Sights.jpg|thumb|none|600px|The submachine gun's iron sights; looking just below the rear sight reveals a folded-down aperture sight; sadly, this isn't selectable in-game.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 1.jpg|thumb|none|600px|Dropping a spent magazine out of the Mx4. Note the non-standard round charging handle.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Reload 2.jpg|thumb|none|600px|Sending the bolt into battery with a quick flick of the bolt release.]]&lt;br /&gt;
[[File:R6S Mx4 Storm Melee.jpg|thumb|none|600px|The Mx4's melee attack animation, which shows off the weapon's seldom-seen stock and right-hand side.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9-N==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] is one of the sidearms available to the SCO19 (and GSUTR) operator Clash (her primary weapon is the CCE Shield, meaning that she only has firearms as secondary options), added in Operation Grim Sky. It is referred to as the &amp;quot;SPSMG9&amp;quot;, uses 20-round magazines, features a permanently attached red dot sight, and is locked in two-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
A future update removed the two-round burst and allowed it to fire on full-auto, making it a true secondary machine pistol.&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:R6S-spsmg9.jpg|thumb|600px|none|Brügger &amp;amp; Thomet MP9 in the weapon inspection screen. The suppressor model uses the correct proprietary B&amp;amp;T version and the &amp;quot;flash hider&amp;quot; uses the classic TMP muzzle device.]]&lt;br /&gt;
[[FIle:Spsmg.jpg|thumb|600px|none|Clash holding her SPSMG9.]]&lt;br /&gt;
[[File:Spsmg 2.jpg|thumb|600px|none|Aiming downsights.]]&lt;br /&gt;
[[FIle:Spsmg 4.jpg|thumb|600px|none|Mid-reload.]]&lt;br /&gt;
[[File:SPSMG 3.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Spsmg5.jpg|thumb|600px|none|Empty-reload.]]&lt;br /&gt;
[[File:Spsmg 6.jpg|thumb|600px|none|Inserting a new mag from empty.]]&lt;br /&gt;
[[File:Spsmg 7.jpg|thumb|600px|none|Pulling the charging handle back to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is one of the weapons available to the Moroccan GIGR Defender Kaid added in Operation Wind Bastion. It is referred to as the &amp;quot;AUG A3&amp;quot;. It bizarrely has a capacity of 31 + 1.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_kaid_AUG_A3.jpg|thumb|600px|none|An officially-released render of the &amp;quot;AUG A3&amp;quot; from Ubisoft's Kaid Cosplay Guide. Note the interesting skeletonized upper rail segment; compare with the image above.]]&lt;br /&gt;
[[File:R6S_wpn_AUG_A3.jpg|thumb|600px|none|The AUG A3 9mm XS in the inspection screen; this menu was updated with the release of Operation Wind Bastion.]]&lt;br /&gt;
[[File:Auga31.jpg|thumb|600px|none|The AUG A3 in the hands of Kaid.]]&lt;br /&gt;
[[File:Auga32.jpg|thumb|600px|none|Aiming down the submachine gun's sights.]]&lt;br /&gt;
[[File:Auga33.jpg|thumb|600px|none|Removing a dry magazine...]]&lt;br /&gt;
[[File:Auga34.jpg|thumb|600px|none|...inserting a fresh one...]]&lt;br /&gt;
[[File:Auga36.jpg|thumb|600px|none|...and finishing a reload by pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm Submachine Gun==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]], specifically the R0991 model, is available as a primary option for the Australian defensive operator Mozzie added in Operation Burnt Horizon. It is modeled with a fixed stock, similarly to the R6430 model. It is referred to in-game as the &amp;quot;Commando 9&amp;quot;, and holds 25 + 1 rounds. Bizarrely, it is currently incorrectly classified as an assault rifle, like the HK416-C (and unlike the K1A), even though it doesn't even have the stats to match its classification.&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm Submachine Gun (R0991) - 9x19mm]]&lt;br /&gt;
[[File:R6S cosplay guide mozzie Commando 9.jpg|thumb|600px|none|Render of the &amp;quot;Commando 9&amp;quot; from Mozzie Cosplay Guide. Note the rail-mounted carry handle, fixed stock, round handguard, and an extra bit of rails on the handguard.]]&lt;br /&gt;
[[File:R6S wpn Commando 9.jpg|thumb|600px|none|The &amp;quot;Commando 9&amp;quot; in the inspection screen.]]&lt;br /&gt;
[[File:R6sCommando1.jpg|thumb|600px|none|Mozzie holding his &amp;quot;Commando 9&amp;quot; in game.]]&lt;br /&gt;
[[File:R6scommando2.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6scommando3.jpg|thumb|600px|none|Mozzie flipping the gun to shot the magazine out and catch it.]]&lt;br /&gt;
[[File:R6scommando4.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6scommando5.jpg|thumb|600px|none|Flipping the gun to throw out an empty magazine.]]&lt;br /&gt;
[[File:R6scommando6.jpg|thumb|600px|none|Inserting a new fully loaded magazine.]]&lt;br /&gt;
[[File:R6scommando7.jpg|thumb|600px|none|Hitting the bolt release to chamber round.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
With the exception of the HK416C and Daewoo K1A, these weapons are only usable by Attackers in Multiplayer. This large category of weapons is also sub-divided into Assault Rifles and Marksman Rifles in-game, the latter of which all fire semi-auto only.&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype variation of the [[AK-12]] is issued to the Spetsnaz recruit and operator Fuze.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine. While the fire mode is correctly set to full-auto, the selector is shown in the wrong direction: the order АВ-3-1-ПР should be from the rear to the front.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to all SAS Attackers. Despite having a long, railed handguard, it is not capable of using an angled foregrip. &lt;br /&gt;
&lt;br /&gt;
It is also the primary weapon of the &amp;quot;White Mask&amp;quot; terrorists in the Terrorist Hunt mode. Why they chose to use a assault rifle, made in limited numbers, near-unobtainable spare parts, and plagued with a variety of design issues even after its improvement, as their service weapon, is as much as a mystery as the White Masks' relevance in Siege in general.&lt;br /&gt;
&lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|450px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in the weapon inspection screen. Note the shorter-than-normal barrel compared to the reference image.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The L85A2 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|Aiming down the carry handle iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|Inserting an empty magazine. Bullets have since been added in a patch.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|Ignoring the bolt release, the recruit tugs the charging handle to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and originally incorrectly held 30 rounds in 25-round magazines. The magazine capacity was changed to 25 during a mid-season balance patch in Year 4 Season 3, nerfing the gun while making its magazine capacity accurate to real life. It is used by the GIGN Attacker Recruit and Operator Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|450px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|Twitch holds the FAMAS.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|Aiming down the second pair of iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|Charging the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is available in the game, and used by FBI SWAT operator Ash and REU operator Iana. &lt;br /&gt;
&lt;br /&gt;
The gun was frequently overlooked due to its complete inferiority to her other weapon: the R4C, until a later patch made it that the G36C is the only gun in Ash's arsenal that can use an ACOG optic (which grants a very valuable x2.5 view magnification).&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in the weapon inspection screen. Note the strange texture on the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|Ash modeling the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|Aiming down the G36C iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The HK33A2 in the hands of an SAS Recruit.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|Aiming down the HK diopter sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|Changing mags on the HK33.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|Charging the rifle. Unlike the other HK roller-delayed blowbacks, the bolt isn't locked back on this variant's reload.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C Carbine&amp;quot;. Prior to the &amp;quot;White Noise&amp;quot; update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
&lt;br /&gt;
The weapon can be equipped with a 14.5 inch extended barrel, which would technically make it a standard HK416.&lt;br /&gt;
&lt;br /&gt;
[[file:HK416C.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|The HK416C in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|A Recruit holds the HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|&amp;lt;strike&amp;gt;*notices your iron sights*&amp;lt;/strike&amp;gt;]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|Reloading a STANAG magzine.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit, Twitch, and GIGN CBRN specialist Lion. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but at release it had the in-game capacity of only 10 rounds; this was buffed and fixed to the correct 20 rounds in Operation Ember Rise.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|450px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The HK417 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|Reloading the 417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
&lt;br /&gt;
To encourage loadout variety, the R4-C is the only attacker assault rifle in the game not able to mount an ACOG sight (which provides a x2.5 magnified view, a very sought-after feature in the game).&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|450px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model. On the left side, one can see that the operator has written &amp;quot;pew pew&amp;quot; on the auto selector position in red marker pens.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in the weapon inspection screen. The magazine has an unusual waffle-like pattern.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The SG 552 in idle.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|Reloading the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|Moving to tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556xi SWAT==&lt;br /&gt;
The [[SIG SG 556|SIG-Sauer SIG556xi SWAT]] with a full-auto lower and a 16&amp;quot; barrel is available to operative Thermite and the FBI Recruit.&lt;br /&gt;
&lt;br /&gt;
A fun little trivia: in the &amp;quot;Inside Rainbow&amp;quot; trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.&lt;br /&gt;
[[file:SIG-Sauer SIG556XI SWAT 16in.jpg|thumb|450px|none|SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG556xi SWAT in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi reciever as can be done in real life.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|Chambering the SIG556xi SWAT. It is the only base game assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit, GSG-9 operator IQ, and NIGHTHAVEN operator Wamai. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|450px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|GSG-9 operator IQ holds the AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|Iron sights, note that these are folded down MP7 iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|Charging the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A [[Colt Model 933]] with the carrying handle removed, a KAC RIS handguard, Colt Canada-type M4 stock, and using Magpul PMAGs with Ranger plates has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;[[C8 SFW]]&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
It is equipped with a M26 Modular Accessory Shotgun System, which is actually Buck's special gadget, the &amp;quot;Skeleton Key&amp;quot;. Details of it can be seen below.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:C8-SFW.jpg|thumb|none|450px|An actual Colt Canada C8 SFW, for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in the weapon inspection screen. The front sight is replaced with a low profile gas block when an optic is added.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;, and is fitted with an L1A1 SLR's synthetic stock and handguard. Like the &amp;quot;C8-SFW&amp;quot;, Buck's special gadget the &amp;quot;Skeleton Key&amp;quot; (a M26 Modular Accessory Shotgun System) is attached to the weapon, details of which can be seen below.&lt;br /&gt;
&lt;br /&gt;
It is only capable of semi-auto fire, accurate for a C1A1.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|450px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|450px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|The &amp;quot;CAMRS&amp;quot; in the game's weapon inspection screen.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck. Note the exposed bolt on the top of the receiver, a feature unique among FAL variants; interestingly, rather than properly reciprocating, the bolt simply ''disappears'' when the rifle is fired.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1. Unlike the firing animation, this process correctly involves the bolt actually moving.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is powerful, but is plagued by having the slowest ADS speed of any assault rifle in the game.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments, including Blackbeard's gadget, the Rifle Shield, attached on a pair of rail-mounted clips.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second primary choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in the weapon inspection screen. Note the clips to attach Blackbeard's Rifle Shield and the Magpul UBR Collapsible Stock.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW Carbine==&lt;br /&gt;
A [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] is the main battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and holds 30 rounds per magazine; the magazine depicted in-game is too short for that, but is also too long to be 20-rounder - 25 rounds would be a good guess.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in the weapon inspection screen. Note the different fire selector markings compared to the above SA58 OSW.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|450px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
[[File:RSS C7E 1.jpg|thumb|none|600px|Jackal overlooks a yacht similar the one that serves as the setting for the JTF-2 DLC.]]&lt;br /&gt;
[[File:RSS C7E2.jpg|thumb|none|600px|Iron sights of the C7.]]&lt;br /&gt;
[[File:RSS C7E 3.jpg|thumb|none|600px|Reloading a PMAG.]]&lt;br /&gt;
[[File:RSS C7E 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS C7E 5.jpg|thumb|none|600px|Melee attack of the C7E.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A customized [[Daewoo K1A]] is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the &amp;quot;K1A&amp;quot; and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it. The gameplay seems to go with the SMG route too, having a damage and recoil profile more similar to other SMGs than the assault rifles.&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|450px|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-k1a.jpg|thumb|600px|none|K1A in the weapon inspection screen. It is fitted with a Devgru DT-K01 MK.II RAS handguard and the standard collapsible stock has been replaced with a StormWerkz AR-15 stock adapter fitted with a [[Z-M LR 300|Z-M Weapons LR-300]] stock.]]&lt;br /&gt;
[[File:RSS K1A (1).jpg|thumb|none|600px|The K1A in idle.]]&lt;br /&gt;
[[File:RSS K1A (2).jpg|thumb|none|600px|Aiming the K1A.]]&lt;br /&gt;
[[File:RSS K1A (3).jpg|thumb|none|600px|Reloading a STANAG magazine.]]&lt;br /&gt;
[[File:RSS K1A (4).jpg|thumb|none|600px|Empty reload; note the bolt release paddle is properly sticking out.]]&lt;br /&gt;
[[File:RSS K1A (5).jpg|thumb|none|600px|Pressing it in.]]&lt;br /&gt;
[[File:RSS K1A (6).jpg|thumb|none|600px|Buttstroking with the LR-300 style stock. Note the glow-stick strapped to the stock (which also changes color depending on what weapon skin is equipped).]]&lt;br /&gt;
&lt;br /&gt;
==Troy Industries Rock SOPMOD M14==&lt;br /&gt;
The [[ROCK SOPMOD M14|Troy Industries Rock SOPMOD M14]] is used exclusively by 707th SMB operator Dokkaebi who was added with the Operation White Noise expansion. It is incorrectly designated &amp;quot;Mk 14 EBR&amp;quot; and locked in semi-automatic.&lt;br /&gt;
[[Image:SOPMODM14.jpg|thumb|none|450px|Troy Industries Rock SOPMOD M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-mk14ebr.jpg|thumb|600px|none|Rock SOPMOD M14 in the weapon customization.]]&lt;br /&gt;
[[File:RSS M14 (1).jpg|thumb|none|600px|Watching a sunrise with the one-of-a-kind Rock SOPMOD M14.]]&lt;br /&gt;
[[File:RSS M14 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:RSS M14 (3).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:RSS M14 (4).jpg|thumb|none|600px|In with a new one. Note the classic M14 flash hider; it can be attached as the &amp;quot;Flash Hider&amp;quot; barrel modification.]]&lt;br /&gt;
[[File:RSS M14 (5).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RSS M14 (6).jpg|thumb|none|600px|Melee animation of the Rock SOPMOD M14.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
A heavily customized [[Beryl M762]] is the primary choice for GROM operator Zofia of the Operation White Noise expansion, named simply as &amp;quot;M762&amp;quot;. It is fitted with the Midwest Industries Extended Handguard, a Hera Arms CQR stock, and a railed dust cover in lieu of its standard rail assembly. The assortment of customizations is primarily inspired by a [http://www.thefirearmblog.com/blog/2016/12/30/hera-arms-cqr-stock-ak-rifle/ photoshopped AK] reported by The Firearms Blog, which is an [https://www.flickr.com/photos/stickgunner/21074884113/ AK-103-lookalike with the Midwest Industries Gen 1 SS-Extended Handguard] with the Hera Arms CQR stock photoshopped in.&lt;br /&gt;
&lt;br /&gt;
[[File:HERA Arms AK Photoshop.jpg|thumb|450px|none|Arsenal SLR-107FR with the Midwest Industries Gen 1 SS-Extended Handguard with the Hera Arms CQR stock photoshopped on.]]&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|450px|none|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S-m762.jpg|thumb|600px|none|The M762 in the weapon inspection screen. Note the fire selector on the left side of the receiver, a distinctive Beryl feature.]]&lt;br /&gt;
[[File:RSS Beryl (1).jpg|thumb|none|600px|Zofia shows off the Beryl M762.]]&lt;br /&gt;
[[File:RSS Beryl (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS Beryl (3).jpg|thumb|none|600px|A foregrip-equipped Beryl, which gives a cleaner view of the rifle.]]&lt;br /&gt;
[[File:RSS Beryl (4).jpg|thumb|none|600px|Reloading, which shows the unique foregrip that this weapon and the &amp;quot;BOSG 12.2&amp;quot; use.]]&lt;br /&gt;
[[File:RSS Beryl (5).jpg|thumb|none|600px|Charging the M762.]]&lt;br /&gt;
[[File:RSS Beryl (6).jpg|thumb|none|600px|Melee-ing with the Hera Arms CQR stock. In real life, this stock wasn't available for AK-type rifles at the time of the release of Operation White Noise, but life imitated art (and photoshopped concepts) and the stock later became available to AK-type rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Saritch==&lt;br /&gt;
A compact version of the [[Saritch]] design concept is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. This design is one conceived military version of the Saritch proposed by its designer but never mocked up, with 30-round magazines, automatic fire and a compact barrel. The in-game model is modeled quite closely after concept art from the designer. A right-facing ejection port has been added to the weapon, and the forearm is replaced with a set of underbarrel rails. It is referred to as the &amp;quot;Spear .308&amp;quot;.&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|450px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[File:R6S-spear308.jpg|thumb|600px|none|Saritch in the weapon inspection screen. The camouflage is the weapon's default skin. Note the 30-round 5.56 PMAG.]]&lt;br /&gt;
[[File:R6S Saritch 2.jpg|thumb|600px|none|Saritch in game being held by Finka.]]&lt;br /&gt;
[[File:R6S Saritch 3.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Saritch 4.jpg|thumb|600px|none|Removing magazine from gun, which involves a very dramatic yank.]]&lt;br /&gt;
[[File:R6S Saritch 5.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S Saritch 6.jpg|thumb|600px|none|Pulling the charging handle to load new round.]]&lt;br /&gt;
[[File:R6S Saritch 7.jpg|thumb|600px|none|Smacking a concrete wall.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Block II==&lt;br /&gt;
Available for SFOD-D (and GSUTR) operator Maverick of the Operation Grim Sky expansion, a carbine indexed as the &amp;quot;M4&amp;quot; appears to be a customized [[M4A1 Carbine|M4A1 Block II]]. It features a Daniel Defense MK18 RIS II 9.5 inch railed handguard and a 12.5 inch barrel instead of the usual 14.5 inch barrel, along with a tan Command Arms UPG16 modular pistol grip (a copy of the Fab Defense/Mako AG-43), rail covers, and a standard 6-position M4 stock. The weapon is marked &amp;quot;M4A1 Carbine&amp;quot; on the left side of the mag-well where the usual roll marks would be. Equipping the &amp;quot;M4&amp;quot; with the Heavy Barrel attachment gives it a longer (seemingly 16 inch) barrel, more in line the a normal M4A1, though still with the short DD forend.&lt;br /&gt;
&lt;br /&gt;
It incorrectly features semi-auto, 3-round burst, and fully automatic fire modes, even though it has an M4's Safe/Semi/Burst fire selector, while being marked as an M4A1. Additionally, the developers forgot to model a gas block onto the standard or extended barrel, so in reality Maverick's using a bolt-action M4 that's only capable of automatic fire through the power of video game magic.&lt;br /&gt;
&lt;br /&gt;
[[File:SOPMODBII.jpg|thumb|none|450px|M4A1 Block II - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S-m4.jpg|thumb|600px|none|The M4A1 Block II Carbine in the weapon inspection screen. Maverick's STANAG magazines have improvised magazine assists in the form of Paracord looped into the baseplate and duck-tape around the bottom of the mag. It has a unique suppressor model, which is wrapped in lots of cloth like Caviera's Luison's suppressor, to help remove the mirage from when the can is hot and make it safer to re-tighten it. Equipping the compensator gives it a unique XM177-style moderator.]]&lt;br /&gt;
[[File:R6S M4 Idle.jpg|thumb|600px|none|Maverick holding his custom M4A1 Block II.]]&lt;br /&gt;
[[File:R6S M4 Sights.jpg|thumb|600px|none|Aiming down the folding iron sights.]]&lt;br /&gt;
[[File:R6S M4 Reload 1.jpg|thumb|600px|none|Removing empty magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 2.jpg|thumb|600px|none|Inserting new magazine.]]&lt;br /&gt;
[[File:R6S M4 Reload 3.jpg|thumb|600px|none|Pulling the standard looking charging handle to chamber a new round.]]&lt;br /&gt;
[[File:RSS M4 (1).jpg|thumb|600px|none|A fully kitted-out &amp;quot;M4&amp;quot; with the Heavy Barrel attachment.]]&lt;br /&gt;
[[File:RSS M4 (2).jpg|thumb|600px|none|A close up of the receiver, note the &amp;quot;Burst&amp;quot; marking on the selector, which makes us wonder if Maverick just DIYed his M4A1 by cannibalizing AR-15s he found around Afghanistan until he managed to get his gun to work as it is.]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf]] is available for the SFOD-D attacker Maverick with the Operation Grim Sky expansion. It is referred to as the &amp;quot;AR-15.50&amp;quot;, and is correctly semi-automatic. It is fitted with a Mako Group Recoil Reducing GL-Shock stock, a Mako Group MWG (mag well grip), and a Magpul BAD Lever (which is never used, Maverick instead pulling the charging handle on empty reloads).&lt;br /&gt;
&lt;br /&gt;
The weapon used SureFire 60-round quad-stack magazines at release, but only holds 10 rounds in gameplay - not that this really matters, since the internal geometry of the SureFire magazine would render .50 Beowulf rounds unable to fit anyways. The Operation Burnt Horizon update apparently acknowledged this, replacing the magazine with a more sensible 30-rounder, fitted with a Magpul Ranger Plate; this also fixes the capacity issue, since 30-round STANAG magazines can fit only ten .50 Beowulf rounds.&lt;br /&gt;
[[Image:AA_Beowulf.jpg|thumb|450px|none|Alexander Arms .50 Beowulf - .50 Beowulf]]&lt;br /&gt;
[[File:R6S-ar15-50.jpg|thumb|600px|none|The .50 Beowulf in the inspection screen. Equipping a muzzle brake replaces the &amp;quot;birdcage&amp;quot;-style flash hider with an Alexander Arms Tank Brake, unique to this weapon in-game.]]&lt;br /&gt;
[[File:R6S AR-15.50 Idle.jpg|thumb|600px|none|Maverick holding his AR-15.50.]]&lt;br /&gt;
[[File:R6S AR-15.50 Sights.jpg|thumb|600px|none|Aiming down the familiar Armalite-style iron sights.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 1.jpg|thumb|600px|none|Removing the magazine.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 2.jpg|thumb|600px|none|Inserting a new mag, note that his hand is rather seriously clipping into it.]]&lt;br /&gt;
[[File:R6S AR-15.50 Reload 3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S wpn AR-15.50 Updated.jpg|thumb|none|600px|The updated model with a STANAG magazine added in the Burnt Horizon update.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74M&amp;quot;==&lt;br /&gt;
The &amp;quot;AK-74M&amp;quot; is an assault rifle available for GIGR operator Nomad of the Operation Wind Bastion expansion. Instead of being an actual [[AK-74M]], the in-game weapon the appears to be an [[AKM]] customized with Magpul MOE pistol grip, stock, hand guard, and a rail mount. Telltale signs of the in-game weapon model being based on an AKM is its ribbed dust cover, original slanted gas block, and its magazine being a waffle-pattern 7.62x39mm magazine (that holds 40 rounds) instead of 5.45×39mm that the AK-74M actually uses.&lt;br /&gt;
&lt;br /&gt;
The right side of the in-game weapon features a white piece near the stock, which exists on the real AK-74M as a component of its side-folding stock. Despite this, the in-game weapon does not have a folding stock, and even lacks the corresponding button on the other side of the receiver for the AK-74M's folding stock.&lt;br /&gt;
&lt;br /&gt;
More bizarrely, the lower receiver is marked &amp;quot;WASR-10 Cal. 5.45×39mm&amp;quot;; the [[WASR-10]] is indeed an AK variant, but is 7.62x39mm like the AKM, and is also semi-automatic only while the in-game weapon is select-fire. The in-game receiver also most definitely isn't based on a WASR-10 since it has standard AK dimples which the WASR-10 lacks.&lt;br /&gt;
&lt;br /&gt;
Just to confuse matters further, the Operation Burnt Horizon update replaced the 7.62x39mm magazine model with a 5.45x39mm one, appropriate for an actual AK-74M, but not for anything else that the gun is based on.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 fitted with Magpul MOE furniture - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:WASR10.jpg|thumb|none|450px|A US imported Romanian WASR 10/63 - 7.62x39mm]]&lt;br /&gt;
[[File:R6S_cosplay_guide_nomad_AK-74M.jpg|thumb|600px|none|A render of the &amp;quot;AK-74M&amp;quot; from Nomad Cosplay Guide. Note that, like many firearms in ''Siege'', the AK features an [[M16A2]]-style flash hider by default.]]&lt;br /&gt;
[[File:R6S_wpn_AK-74M_plus.jpg|thumb|600px|none|A fully kitted-out &amp;quot;AK-74M&amp;quot;, with the Reflex Sight, Suppressor and Laser Sight. Note the new reflex sight model, which was previously used for Clash's [[MP9]].]]&lt;br /&gt;
[[File:Ak74mr61.jpg|thumb|600px|none|The hybrid AK in first-person. Note Nomad's gadget, the &amp;quot;Airjab Launcher&amp;quot;, mounted onto the side of the handguard. This fires proximity-detonated sticky grenades that push back and knock down enemies, somehow dealing no damage in the process, despite throwing them hard enough to send them through thin walls.]]&lt;br /&gt;
[[File:Ak74mr62.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:Ak74mr63.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:Ak74mr6s4.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Ak74mr65.jpg|thumb|600px|none|...and pulling the charging handle. Since Nomad lost her right middle and ring fingers, she uses her pinky to pull the charging handle back, though why she doesn't use her index finger, her palm, or her other hand instead isn't entirely clear.]]&lt;br /&gt;
[[File:R6S wpn AK-74M Updated.jpg|thumb|none|600px|The post-Burnt Horizon version, complete with its less-curved plum-colored 5.45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-200==&lt;br /&gt;
The [[Beretta ARX-200]] is available for the GIGR attacker Nomad and REU operator Iana. In comparison to Nomad's frankensteined AKM, the ARX-200 does more damage, at the cost of having higher recoil and lower magazine size.&lt;br /&gt;
[[File:ARX200.jpg|thumb|450px|none|Beretta ARX-200 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide nomad ARX200.jpg|thumb|600px|none|Render of the ARX-200 from Nomad Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn ARX200.jpg|thumb|600px|none|The ARX-200 in the inspection screen.]]&lt;br /&gt;
[[File:Arx200r6s1.jpg|thumb|600px|none|The ARX-200 in-game.]]&lt;br /&gt;
[[File:Arx200r6s2.jpg|thumb|600px|none|Aiming down the rifle's sights; yet another re-use of the irons from Bandit's [[MP7]].]]&lt;br /&gt;
[[File:Arx200r6s3.jpg|thumb|600px|none|Removing an empty magazine...]]&lt;br /&gt;
[[File:R6sarx2004.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:Arx200r6s5.jpg|thumb|600px|none|...and pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
Gridlock, the Australian attacking operator added in the Operation Burnt Horizon expansion, has access to a [[Thales F90]] as a primary option, an Australian improved derivative of the [[Steyr AUG]].&lt;br /&gt;
[[File:F90.jpg|thumb|none|450px|Thales F90 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock F90.jpg|thumb|600px|none|Render of the F90 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn F90.jpg|thumb|600px|none|The F90 in the inspection screen.]]&lt;br /&gt;
[[File:R6sf901.jpg|thumb|600px|none|Gridlock holding the f90 in game.]]&lt;br /&gt;
[[File:R6sf902.jpg|thumb|600px|none|Aiming down sights.]]&lt;br /&gt;
[[File:R6sf903.jpg|thumb|600px|none|Removing Magazine.]]&lt;br /&gt;
[[File:R6sf904.jpg|thumb|600px|none|Inserting new Magazine.]]&lt;br /&gt;
[[File:R6sf905.jpg|thumb|600px|none|Pulling the charging handle back when gun is empty.]]&lt;br /&gt;
[[File:R6sF906.jpg|thumb|600px|none|Inserting Full magazine.]]&lt;br /&gt;
[[File:R6sf907.jpg|thumb|600px|none|Hitting the charging handle to chamber new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28 (technically a special gadget) and Maestro's CETME Ameli, Machine Guns are issued only to Attackers. As with the MAC-11, most open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity – this would be correct for the [[Degtyaryov DT|DT]] variant, though – instead of 47) of the DP-28, and Tachanka does refer to it as &amp;quot;DP-28&amp;quot; sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
&lt;br /&gt;
A patch released in December 2016 added a reinforced glass shield to the turret (modeled after [http://static.tvtropes.org/pmwiki/pub/images/Gun_shield_1805.jpg this particular shield], and marked with the Russian word for &amp;quot;Lord&amp;quot; acknowledging the Lord Tachanka meme), making its usage somewhat more viable. With the release of &amp;quot;Operation: Blood Orchid&amp;quot;, the deploy animation is a bit faster, as Tachanka keeps a magazine loaded in the machine gun at all times, instead of having to load and unload when setting up or moving the turret.&lt;br /&gt;
&lt;br /&gt;
A planned update for Season 5 in early 2020 will make the DP-28 man-portable, as Tachanka's new primary weapon.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel, which seems to have been returned to the full-length coned barrel with model updates.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed with his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|Tachanka holds his undeployed DP-28. The large green bin seen on the far right was where additional pan magazines are stored.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|Manning the Degtyaryov.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|Reloading the magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|Pulling the custom ambidextrous charging handle.]]&lt;br /&gt;
[[file:RSS DP-28 (1).jpg|thumb|none|600px|Tachanka blinds his hostage with the glory of his shielded not-RP-46 machine gun.]]&lt;br /&gt;
[[file:RSS DP-28 (2).jpg|thumb|none|600px|Deploying the Degtyaryov.]]&lt;br /&gt;
[[file:RSS DP-28 (3).jpg|thumb|none|600px|Pointing the steel beast at his &amp;lt;del&amp;gt;hapless victim&amp;lt;/del&amp;gt; admiring audience.]]&lt;br /&gt;
[[file:RSS DP-28 (4).jpg|thumb|none|600px|Tachanka gives the shield a punch after finishing his work and going mobile.]]&lt;br /&gt;
[[file:RSS DP-28 (5).jpg|thumb|none|600px|The DP-28 in Tachanka's operator video.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK23/HK13 Hybrid==&lt;br /&gt;
A hybrid of the 5.56mm belt-fed [[Heckler &amp;amp; Koch HK23]] and the 5.56mm mag-fed [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] appears in ''Rainbow Six Siege''. The magazine well is a key feature of the HK13, but the receiver design, with its longer ejection port and a large, tubular brass deflector, is almost never found on the mag-fed HK machine guns, and instead comes from the belt-fed HK machine guns like the HK23. It has a [[G3]] rear sight and added rails.&lt;br /&gt;
&lt;br /&gt;
It appears under the name &amp;quot;G8A1&amp;quot;, the German designation of the 7.62mm mag-fed [[Heckler &amp;amp; Koch HK11]], even though its magazine well is rather clearly in 5.56mm, appearing more or less identical to the one on Thatcher's HK33. Despite the magazine well, the magazine used are 7.62mm X Products X-91 50-round drum magazines, apparently scaled down to fit into the 5.56mm magazine well.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in the game for IQ, the GSG-9 Recruit, and Peruvian Operator Amaru introduced in Year 4 Season 3 Operation Ember Rise.&lt;br /&gt;
&amp;lt;!--It also has a &amp;quot;long&amp;quot; bolt handle travel length; some of the HK machine guns seem to have shorter ones. Compare the one on file:Hk11e.jpg (shorter) with the one on File:HK21MachineGun.jpg (longer). The &amp;quot;dimple&amp;quot; on the left-side in-game handguard is also on the very front (like on File:HK21MachineGun.jpg) instead of a bit back like on file:Hk11e.jpg.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HK23E Suppressor.jpg|thumb|none|450px|HK23E with sound suppressor - 5.56x45mm]]&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|The machine gun in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The G8A1 held by IQ.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|Reloading an X-91 drum.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|Locking the bolt back on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz attacker Recruit, Fuze, and Spetsnaz CBRN specialist Finka. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|450px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|The PKP Pecheneg bullpup in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|Fuze holding the PKP. Note that it is labeled by its GRAU index of &amp;quot;6P41&amp;quot; in game.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|ADS view; an AK12 rear sight is co-opted as the new rear sight since the original is covered by a cheek rest.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|Opening the tray cover.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish by default, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
Later, in Operation Burnt Horizon, Australian attacker Gridlock has a near-identical M249 as a primary weapon option, albeit without the beige finish. Hers somewhat bafflingly uses a 60-round SureFire quad-stack magazine shoved into the emergency STANAG magazine well, rather than a belt; while this isn't strictly ''impossible'', the M249's magwell is notoriously unreliable, and belts are preferred whenever possible. It has access to a unique scope attachment, which works like the pistol scope on the Auto Mag Pistol.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|450px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat-up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as the gun runs out of ammunition, unfortunately enough.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
[[File:R6S cosplay guide gridlock M249.jpg|thumb|600px|none|Render of the M249 from Gridlock Cosplay Guide.]]&lt;br /&gt;
[[File:R6S wpn M249 SAW Scope.jpg|thumb|600px|none|The M249 SAW with Scope attachment.]]&lt;br /&gt;
[[File:R6S M249 SAW 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:R6S M249 SAW 3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:R6S M249 SAW 4.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The [[Norinco QJB-95]] is available in the game with the Operation Blood Orchid expansion. It is indexed as the &amp;quot;T-95 LSW&amp;quot;, and is usable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QJB-95 is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.Note: the real designation of the light support weapon variants of QBZ-95/95-1 is QJB, which stands for &amp;quot;'''Q'''ingwuqing(Light weapon/Small arm), '''J'''iqiang(Machinegun), '''B'''anyong(Squad-use)&amp;quot; in Chinese&lt;br /&gt;
[[Image:QBB95.jpg|thumb|450px|none|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:R6S-t95lsw.jpg|thumb|600px|none|Norinco QJB-95 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS QBB-95 (1).jpg|thumb|none|600px|The QJB-95 in idle.]]&lt;br /&gt;
[[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the QJB-95.]]&lt;br /&gt;
[[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Krytac Trident LMG-E==&lt;br /&gt;
The same airsoft gun based on the [[Ares Shrike]] from ''[[Ghost Recon: Wildlands]]'' appears in ''Siege'' under the designation of &amp;quot;LMG-E&amp;quot;. The &amp;quot;LMG-E&amp;quot; is used exclusively by GROM operator Zofia, of the Operation White Noise expansion.&lt;br /&gt;
[[File:Krytac-55432.jpg|thumb|none|450px|'''Airsoft''' Krytac Trident LMG-E]]&lt;br /&gt;
[[File:R6S-lmge.jpg|thumb|600px|none|&amp;quot;LMG-E&amp;quot; in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS LMG-E (1).jpg|thumb|none|600px|The &amp;quot;LMG-E&amp;quot;, idle.]]&lt;br /&gt;
[[File:RSS LMG-E (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSS LMG-E (3).jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:RSS LMG-E (4).jpg|thumb|none|600px|Inserting a new belt box, which holds 150 rounds.]]&lt;br /&gt;
[[File:RSS LMG-E(5).jpg|thumb|none|600px|Feeding the ammunition belt into the receiver.]]&lt;br /&gt;
[[File:RSS LMG-E (6).jpg|thumb|none|600px|Charging the &amp;quot;LMG-E&amp;quot;.]]&lt;br /&gt;
[[File:RSS LMG-E (7).jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The [[CETME Ameli]] is added in Operation Para Bellum as the &amp;quot;ALDA 5.56&amp;quot;. Being a primary option for Defense Operator Maestro, it is the only portable LMG available to Defenders.&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|500px|CETME Ameli - 5.56x45mm]]&lt;br /&gt;
[[File:R6S Ameli.jpg|thumb|none|600px|The CETME Ameli in the weapon inspection screen.]]&lt;br /&gt;
[[File:R6S Ameli Idle.jpg|thumb|none|600px|The Ameli in the hands of Maestro. One could presume that he stole it from the Spanish GEO faction's armory.]]&lt;br /&gt;
[[File:R6S Ameli Sights.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:R6S Ameli Reload 1.jpg|thumb|none|600px|Lifting the tray cover to remove the spent belt box. In a non-empty reload, Maestro will actually push the belt back into the box before removing it, a neat detail. Similar belt removal animations can also be seen on the M249 and the LMG-E.]]&lt;br /&gt;
[[File:R6S Ameli Reload 2.jpg|thumb|none|600px|Attaching a new 80 round belt box onto the gun. There are a few things unusual with this belt box: the CETME Ameli only has 100 or 200-round belt boxes in reality, and the in-game 80-round belt box has a similar shape to the 200-round one, but is much smaller and slimmer. The in-game belt box also opens to the right rather than to the left like on the real belt boxes. Due to the right-sided belt box opening, Maestro uses an unorthodox process where he locks the first round in position (as pictured here) and then pulls the box out to attach it to the left side of the weapon, as opposed to the standard &amp;quot;attach the belt box first and then pull out the belt&amp;quot; procedure.]]&lt;br /&gt;
[[File:R6S Ameli Reload 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:R6S Ameli Melee.jpg|thumb|none|600px|Hitting a table with the stock of the Ameli.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels, except for the ones that fire slugs.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 holds 7+1 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The M1014 in the hands of Thermite.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|Loading a shell into the M1014's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS Compact==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS Compact]] with ghost ring sights of the &amp;quot;Tactical&amp;quot; model appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon. It is the only pump-action shotgun that can be fitted with a foregrip, and weapon animations change correspondingly when the grip is used.&lt;br /&gt;
&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|450px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg|thumb|none|450px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|Twitch holds her FABARM.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|Dropping a shell into the chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|Reloading the rest of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
A heavily customized [[Saiga 12|Saiga-12K]], most closely resembling ones customized by the Hatcher Gun Company, appears as the &amp;quot;SASG-12&amp;quot; (which ''[[The Division]]'' followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit and Finka may use it as well. &lt;br /&gt;
&lt;br /&gt;
The weapon is the most powerful semi-automatic shotgun available that uses buckshot, but is offset by having the highest recoil aswell.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]]&lt;br /&gt;
[[file:Rainbow Six Siege Saiga-12.jpg|thumb|600px|none|Custom Saiga-12K in the inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|First-person view of the Saiga.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Despite being modeled with an ambidextrous charging handle, it uses an animation similar to that of the Vityaz-SN.]]&lt;br /&gt;
[[file:RSS Saiga12 (1).jpg|thumb|none|600px|Melee animation of a snake-skinned Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS and the Secret Service operator Warden. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles. Although in-game, the M590A1 hold 7 rounds, it is modeled with a 9-round magazine-tube.&lt;br /&gt;
&lt;br /&gt;
The weapon lacks damage, but offers decent RoF and recoil control.&lt;br /&gt;
&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|450px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|Holding the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|Chamberloading the Mossberg.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|Filling up the rest of the tube.]]&lt;br /&gt;
[[file:RSS M590A1 terrorist.jpg|thumb|none|600px|The business end of a terrorist's M590A1.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (G&amp;amp;P M870 RAS)==&lt;br /&gt;
A short-barreled [[Remington 870]] equipped with a Command Arms UPG16 modular pistol grip, 6-postion M4 stock, bolted-on extended top rail, and flip-up iron sights is available to both the GSG-9 Attacker and Defender recruits, and both the GSG-9 Defender operators Jäger and Bandit. It is closely modeled after the G&amp;amp;P M870 RAS, an airsoft Remington 870.&lt;br /&gt;
&lt;br /&gt;
The weapon is the second most powerful shotgun in the game, although somewhat &amp;quot;balanced&amp;quot; by the fact that its efficiency diminishes greatly beyond point-blank range.&lt;br /&gt;
[[file:M870.jpg|thumb|450px|none|'''Airsoft''' G&amp;amp;P M870 RAS]]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|M870 in the weapon inspection screen.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|A GSG-9 recruit models the M870.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading. Placing a shell into the M870's chamber.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading, but this time from the magazine loading port. In spite of its size, suggesting a 3+1 capacity at the most, the weapon in-game holds an impressive 6 rounds in the tube, plus one in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|450px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget, equipped to whatever primary weapon (i.e. &amp;quot;C8-SFW&amp;quot; or &amp;quot;CAMRS&amp;quot;) he is using. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching (or wall-breaching as the design is applied in ''Siege'') shotgun. It has a very large spread that limits its use in combat and at range, but is ''very'' destructive, able to create giant peek holes on walls with ease when combined with its spread. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|450px|none|M4A1 carbine fitted with M26 MASS - 5.56x45mm NATO &amp;amp; 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in the weapon inspection screen.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the Model 933.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26; note the bolt locks back like a modern auto loading shotgun. In this instance, the carbine also sports its railed gas block instead of the front sight.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is used by Navy SEAL operator Valkyrie and GIGR operator Oryx. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in ''Far Cry 3'' and ''4''.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary. Also note the first-generation lever-type safety.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|In an extremely rare display of realism, Valkyrie holds the shotgun upside down to load the tube with her right hand while keeping her left forefingers on the bolt release to enable the feed door to open.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|450px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] was added in the Operation Red Crow expansion, and is available to both SAT Operators, and the Peruvian Operator Amaru added in Y4S3. Its low damage and slow cycling speed takes a toll on its damage output, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|450px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
Two variants of the [[FABARM STF 12]] are introduced in Operation Velvet Shell, the Pistolgrip F.E. (without the muzzle brake) as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;. The ITA12S was the only secondary shotgun available in the game until the release of the &amp;quot;Super Shorty&amp;quot; in Operation Burnt Horizon of 2019. Both variants are available for both G.E.O. operators introduced in Operation Velvet Shell, while the secondary ITA12S is also available to Peruvian Operator Amaru introduced in Operation Ember Rise.&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Pistolgrip F.E.===&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS STF 12 1.jpg|thumb|none|600px|The STF 12 in-game.]]&lt;br /&gt;
[[File:RSS STF 12 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS STF 12 3.jpg|thumb|none|600px|Reloading the STF 12 from empty.]]&lt;br /&gt;
[[File:RSS STF 12 4.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:RSS STF 12 5.jpg|thumb|none|600px|Hitting a pillow with the stock.]]&lt;br /&gt;
&lt;br /&gt;
===FABARM STF 12 Short Initial===&lt;br /&gt;
[[File:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|450px|FABARM STF 12 Short Initial - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS STF 126.jpg|thumb|none|600px|The STF 12 Short Initial in idle.]]&lt;br /&gt;
[[File:RSS STF 12 7.jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision Six12==&lt;br /&gt;
The [[Crye Precision Six12]] is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as &amp;quot;SIX12&amp;quot; for Attack operator Ying and the integrally suppressed as &amp;quot;SIX12 SD&amp;quot; for Defense operator Lesion. Danish Jaeger Corps Operator Nøkk, added in Y4S2, also uses the SIX12 SD.&lt;br /&gt;
&lt;br /&gt;
===Standard===&lt;br /&gt;
[[File:Crye Precision SIX12 2015.jpg|thumb|none|450px|Crye Precision SIX12 (2nd prototype) - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12.jpg|thumb|none|600px|The SIX12 in the weapon inspection screen.]]&lt;br /&gt;
[[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's Six12 in idle.]]&lt;br /&gt;
[[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]]&lt;br /&gt;
[[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Suppressed===&lt;br /&gt;
[[File:Crye six12 suppressor 2016.jpg|thumb|none|450px|Crye Precision Six12 (2016 production) with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12sd.jpg|thumb|none|600px|Lesion's SIX12 SD.]]&lt;br /&gt;
[[File:RSS Six12 (2).jpg|thumb|none|600px|Lesion's suppressed Six12, equipped with a Trijicon RMR, similar to the reference image.]]&lt;br /&gt;
[[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]]&lt;br /&gt;
[[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the Six12. Note that the &amp;quot;SIX12&amp;quot; engraving on the magazine can be seen on certain revolutions of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;FO-12&amp;quot;, and is used by the GROM defender Ela. The weapon currently has the highest RoF out of any semi-automatic shotgun in the game and can also be equipped with a long-barrel to increase its damage over distances.&lt;br /&gt;
[[Image:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 SBS with 5-round magazine - 12 gauge]]&lt;br /&gt;
[[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the inspection screen. The in-game weapon uses the 10-round magazine.]]&lt;br /&gt;
[[File:RSS Origin-12 (1).jpg|thumb|none|600px|Ela checks a suspicious garage door with her Origin-12.]]&lt;br /&gt;
[[File:RSS Origin-12 (2).jpg|thumb|none|600px|Aiming down the &amp;quot;diamond&amp;quot; sights.]]&lt;br /&gt;
[[File:RSS Origin-12 (3).jpg|thumb|none|600px|Reloading the Origin after revealing the dastardly delivery van that was hiding outside.]]&lt;br /&gt;
[[File:RSS Origin-12 (4).jpg|thumb|none|600px|Pressing the shotguns bolt release, a surprising maneuver given how most of the Rainbow operators prefer to yank their weapons' inviting charging handles instead.]]&lt;br /&gt;
[[File:RSS Origin-12 (5).jpg|thumb|none|600px|Meleeing with the shotgun.]]&lt;br /&gt;
[[File:Fostech Origin 12.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:RSS Origin-12 (6).jpg|thumb|none|600px|The extended barrel attachment turns the Origin-12 SBS back into its factory variant.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOSG.12.2&amp;quot;==&lt;br /&gt;
The &amp;quot;BOSG.12.2&amp;quot; (BOSG presumably standing for Break-Open Shotgun, compare with how &amp;quot;SASG&amp;quot; likely stands for Semi-Auto Shotgun) is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the [[Mossberg HS12|Mossberg Maverick HS-12]] and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful and accurate, even at longer ranges. Plus its ability to fire both barrels in quick succession allows it to devastate operators once hit. Although, as a trade-off, its 2-round capacity and long reload time heavily punishes missed shots, plus its ability to damage the environment is limited.&lt;br /&gt;
&lt;br /&gt;
During public testing, the weapon was originally capable of penetrating the bulletproof windows of the executive jet in the &amp;quot;Presidential Plane&amp;quot; map, something only Glaz's SVU can do, but this ability was later removed in the official release.&lt;br /&gt;
&lt;br /&gt;
[[File:Maverick HS12.jpg|thumb|none|450px|Maverick HS-12 Thunder Ranch - 12 gauge]]&lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]]&lt;br /&gt;
[[File:R6S-bosg122.jpg|thumb|600px|none|Preview of the &amp;quot;BOSG.12.2&amp;quot;. Note how the stock, receiver and triggerguard are placed in a manner more like conventional tube fed shotguns compared to the references above. The front of the triggerguard also seems to have a pin or Winchester pump shotgun-like crossbolt safety, despite the presence of a more typical break-action tang safety on the top.]]&lt;br /&gt;
[[File:RSS OverUnder (1).jpg|thumb|none|600px|The &amp;quot;BOSG.12.2&amp;quot; in idle.]]&lt;br /&gt;
[[File:RSS OverUnder (2).jpg|thumb|none|600px|Aiming the shotgun; these sights appear to be [http://www.uniquetek.com/product/T1264 Advantage Tactical pyramid pistol sights].]]&lt;br /&gt;
[[File:RSS OverUnder (3).jpg|thumb|none|600px|Ejecting spent shells. Note that, despite having been fired, these shells have unstruck primers.]]&lt;br /&gt;
[[File:RSS OverUnder (4).jpg|thumb|none|600px|Loading two more in. Reloading with only a single shell fired will only reload that single shell, the one in the bottom barrel.]]&lt;br /&gt;
[[File:RSS OverUnder (5).jpg|thumb|none|600px|Stock attack.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12== &lt;br /&gt;
Added in Operation Para Bellum, the &amp;quot;ACS12&amp;quot; is a modified [[AA-12]], and can be used by Maestro and Alibi alike. Its standard iron sights are missing, the weapon instead being fitted with a G36C-like top rail system for mounting optics, a corresponding low-profile extended charging handle, and a handguard seemingly inspired by the [[Mk 14 Enhanced Battle Rifle]]'s Kydex handguard, with rail segments on its sides and bottom. It uses 20 or 32-round drum magazines in-game, which incorrectly hold 30 rounds (plus an incorrect 1 in the chamber, Ubisoft either not realizing or caring that the AA-12 is open-bolt).&lt;br /&gt;
&lt;br /&gt;
Of note is that the addition of the &amp;quot;ACS-12&amp;quot; marks the appearance of ''Siege'''s first (and so far only) fully-automatic shotgun, which also makes it the single most destructive weapon in terms of environmental destruction, able to eat through an entire wall in seconds. Balancing out its full-auto capability is its very big spread and the lowest damage of any shotgun in the game, but that's just another plus when you're busy bulldozing entire rooms because it allows more destruction per shot.&lt;br /&gt;
&lt;br /&gt;
Incidentally, the name &amp;quot;ACS-12&amp;quot; was first used for this weapon in a previous Ubisoft game, ''[[Splinter Cell: Blacklist]]''. Presumably Ubisoft has its own dictionary for non-trademark-infringing weapon names for its allegedly interconnected video game universe spanning multiple franchises.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S AA-12.jpg|thumb|none|600px|The &amp;quot;ACS12&amp;quot; in the weapon inspection screen. This camouflage finish is, interestingly, the default skin for this weapon.]]&lt;br /&gt;
[[File:R6S AA-12 Idle.jpg|thumb|none|600px|The AA-12 in Alibi's white-nailed hands. The text on the scope mount reads &amp;quot;Mil-spec 1913 Rail&amp;quot; on the first line, and &amp;quot;Scope Mount&amp;quot; on the second.]]&lt;br /&gt;
[[File:R6S AA-12 Sights.jpg|thumb|none|600px|Aiming the shotgun; someone should probably let Bandit know that Alibi stole his [[MP7|MP7A1]]'s sights.]]&lt;br /&gt;
[[File:R6S AA-12 Reload 1.jpg|thumb|none|600px|Removing an empty drum after a quick and impressive demonstration of the game's destruction mechanics...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 2.jpg|thumb|none|600px|...inserting a fresh one...]]&lt;br /&gt;
[[File:R6S AA-12 Reload 3.jpg|thumb|none|600px|...and ignoring enemy gunfire whilst pulling the charging handle, an action which does not apparently require touching it.]]&lt;br /&gt;
[[File:R6S AA-12 Melee.jpg|thumb|none|600px|Then again, Alibi can make sparks by hitting a table with a shotgun, so she might very well be some sort of magician.]]&lt;br /&gt;
&lt;br /&gt;
==Akdal Arms MKA 1919==&lt;br /&gt;
A heavily customized Turkish-made [[Akdal Arms MKA 1919]] semi-automatic shotgun is available with the Operation Wind Bastion Expansion. The customizations include the lower receiver being modified to fit a [[Bushmaster ACR]] stock and Magpul MOE pistol grip, a modified Chaos quad-rail hand guard, a shortened 13&amp;quot; barrel with appropriately modified gas-system, the front sight repinned to the barrel, an enlarged charging handle and bolt-release paddle, and custom 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
Simply dubbed &amp;quot;TCSG12&amp;quot; in-game, the weapon is used by GIGR defender Kaid and Mexican FES defender Goyo. The shotgun only fires slugs, just like the &amp;quot;BOSG-12.2&amp;quot;, and is the first slug-firing shotgun to have an ACOG sight, turning it into the defenders' only pseudo-DMR primary, more than anything else. The weapon's only barrel attachment is the suppressor.&lt;br /&gt;
[[file:Akdal Arms MKA 1919.jpg|thumb|450px|none|Akdal MKA 1919 - 12 gauge]]&lt;br /&gt;
[[file:Akdal Arms MKA 1919 Custom.jpg|thumb|450px|none|A custom &amp;quot;Tac 19&amp;quot; Akdal MKA 1919 by RRA with modified Chaos quad-rail.]]&lt;br /&gt;
[[file:Akdal MKA 1919 custom lower.jpg|thumb|450px|none|A custom milled aluminum Akdal MKA 1919 lower receiver built to fit a Bushmaster ACR stock and a B5 Systems Type 23 P-Grip.]]&lt;br /&gt;
[[File:R6S wpn TCSG12.jpg|thumb|600px|none|The custom Akdal MKA 1919 in the inspection screen.]]&lt;br /&gt;
[[File:R6S wpn TCSG12 2.jpg|thumb|600px|none|The other side. Note the charging handle.]]&lt;br /&gt;
[[File:Kaidgun1.jpg|thumb|none|600px|none|Kaid holding the heavily customized Akdal MKA 1919.]]&lt;br /&gt;
[[File:Kaidgun2.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:Kaidgun3.jpg|thumb|600px|none|Removing the magazine during a partial reload.]]&lt;br /&gt;
[[File:Kaidgun4.jpg|thumb|600px|none|Loading a new magazine. The markings on the magwell read &amp;quot;Made in Turkey&amp;quot;.]]&lt;br /&gt;
[[File:Kaidgyb5.jpg|thumb|600px|none|Pulling the bolt back before removing empty magazine.]]&lt;br /&gt;
[[File:Kaidgun6.jpg|thumb|600px|none|Flipping the empty magazine out of the gun.]]&lt;br /&gt;
[[File:Kaidgun7.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:Kaidgun8.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
While referred to as a &amp;quot;[[Serbu Super Shorty|Super Shorty]]&amp;quot;, the secondary shotgun made available to both Australian operators in Operation Burnt Horizon is actually a [[Remington 870 MCS]], in the short-barreled &amp;quot;Masterkey&amp;quot; configuration, as evidenced by the MCS's distinctive forend (compared to the Super Shorty's folding foregrip).&lt;br /&gt;
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]]&lt;br /&gt;
[[File:R6S wpn Super Shorty.jpg|thumb|600px|none|The MCS Masterkey in the inspection screen.]]&lt;br /&gt;
[[File:R6sshorty1.jpg|thumb|600px|none|Mozzie holding the &amp;quot;Super Shorty&amp;quot;.]]&lt;br /&gt;
[[File:R6sshorty3.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;; the MCS doesn't come with any sights by default, making this a bit of a pointless exercise.]]&lt;br /&gt;
[[File:R6sshorty4.jpg|thumb|600px|none|Loading a shell into the chamber...]]&lt;br /&gt;
[[File:R6sshorty2.jpg|thumb|600px|none|...then another 2 in the tube.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. The weapon has the best surface-penetrating capabilities of any weapon, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the &amp;quot;BOSG. 12.2&amp;quot;, being the only weapon capable of shooting through airplane windows (specifically the reinforced airplane windows on the map &amp;quot;Presidential Plane&amp;quot;, which is also the only place where they appear); after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.&lt;br /&gt;
&lt;br /&gt;
Glaz's unique gadget is the magnifier on the rifle, which can be flipped into or out of the main sight plane; this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. The sight is originally a rather odd red-tinted (or completely clear, as shown in the Spetsnaz trailer) magnifier called the &amp;quot;HDS Flip Sight&amp;quot;, which had no effect other than a bit of zoom. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.&lt;br /&gt;
&lt;br /&gt;
A rather neat detail is that after the thermal sight update, the sight model had an extra clip-on thermal imager added to it.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in the weapon inspection screen (pre-update).]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|Holding the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|Aiming with the regular sights.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|Aiming with the flip-up magnifier (pre-update). The rather heavy red tint was toned down in a later patch, before being replaced by the thermal scope. The reticle seems to be from a Belarusian Zenit civilian 8x42 PSOP scope; note the .5 and 1.5 meter lines on the stadiametric range finder, which are for hunting deer and elk respectively; a military PSO-1 or PSOP (or, for that matter, presumably any military scope) would instead feature a single 1.7 meter line for human targets.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|Reloading the SVU.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:RSS SVU (1).jpg|thumb|none|600px|Lining up a headshot on a suicide bomber with the thermal lens. The &amp;quot;red tint&amp;quot; one may infer from this image is actually the red wallpapers and wood furniture in the hallways of Kafe Dostoyevsky.]]&lt;br /&gt;
[[File:RSS SVU (2).jpg|thumb|none|600px|Aiming a SVU equipped with the OKP-7 reflex sight, which shows a good view of the magnifier's thermal imager.]]&lt;br /&gt;
[[File:RSS SVU (3).jpg|thumb|none|600px|Butt-stroking with the SVU.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CSRX 300&amp;quot;==&lt;br /&gt;
NIGHTHAVEN operator Kali uses a fictional custom-built rifle known as the &amp;quot;CSRX 300&amp;quot; as her sole primary weapon. The rifle appears to take design cues from the [[Blaser R93]] and the [[Accuracy International Arctic Warfare]] series of rifles, with an underbarrel launcher resembling the [[FN EGLM]]. As the name implies, the rifle is chambered in .300 Winchester Magnum. The rifle has a custom scope that allows the player to switch between x4 and x12 zoom. In-game, players shot by the rifle are instantly downed, though the sniper rounds leave tell-tale vapor trails. The underbarrel launcher fires an explosive drilling device that can destroy barricades (including Castle's barricades) and floor hatches, and creates small holes in breachable walls. When penetrating walls, the explosive destroys any placed gadgets within the blast radius.&lt;br /&gt;
[[File:BlaserR93WithHarrisBipod.jpg‎|thumb|none|450px|Blaser LRS2 with Harris Bipod - .338 Lapua Magnum.]] &lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|450px|FN EGLM - 40x46mm]]&lt;br /&gt;
[[Image:R6s CSRX300 movie.jpg|thumb|none|600px|The CSRX300 in Operation Shifting Tides – New Operator Gadgets Teaser.]]&lt;br /&gt;
[[Image:R6S_CSRX3003.jpg|thumb|none|600px|The CSRX 300 in the inspection screen.]]&lt;br /&gt;
[[Image:R6S_CSRX300.jpg|thumb|none|600px|Kali armed with her CSRX 300.]]&lt;br /&gt;
[[Image:R6S_CSRX3001.jpg|thumb|none|600px|View of the CSRX 300's scope reticle.]]&lt;br /&gt;
[[File:R6S CSRX300 ingame2.jpg|thumb|600px|none|Working the bolt-action.]]&lt;br /&gt;
[[File:R6S CSRX300 ingame3.jpg|thumb|600px|none|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Launchers are almost always Operator gadgets. Other launchers of note include Capitão's crossbow, Hibana's X-KAIROS, Zofia's KS79 LIFELINE, Nomad's Airjab Launcher, and Kali's LV Lance not listed here for one reason or another.&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. The shell does not explode if it does not hit a breachable surface.&lt;br /&gt;
&lt;br /&gt;
To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies, although getting directly struck with the shell deals a moderate amount of damage. While the breaching round itself also has a small blast radius and is not reliable against human targets, getting caught in the explosion of an armed round deals a large amount of damage.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|450px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]]. The Closed Alpha launcher had them on a raised platform like the image above, and these can still be seen in Ash's Operator video.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
[[File:RSS M120 (1).jpg|thumb|none|600px|The update from &amp;quot;Operation Blood Orchid&amp;quot; altered the M320's reload animation; Ash keeps the muzzle pointed up now.]]&lt;br /&gt;
[[File:RSS M120 (2).jpg|thumb|none|600px|Bashing with the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Kulakov Revolver Grenade Launcher==&lt;br /&gt;
A planned update for Season 5 is the inclusion of a Kulakov Revolver Grenade Launcher as part of a long-awaited rebalance update to Tachanka. For whatever reason, the system is shown with some sort of rudimentary semi-automatic conversion of the Mosin's receiver. The pistol grip is also absent; the stock also seems to be a non-standard partial C-grip style.&lt;br /&gt;
[[File:Kulakov Grenade Launcher.jpg|thumb|none|450px|Kulakov Grenade Launcher - 44.15mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Most equipment in this category are non-exclusive &amp;quot;generic&amp;quot; gadgets available to multiple Operators (alongside things like Barbed Wire and Deployable Shields), though they are still limited to one team.&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
Bundles of C4 charges, somewhat strangely referred to as &amp;quot;Nitro Cells&amp;quot;, are available for certain defenders. Unlike other explosives; the C4 sticks to surfaces and is manually detonated with a cellphone.&lt;br /&gt;
&lt;br /&gt;
The weapon is currently the most powerful explosive available, capable of outright killing anyone caught in its 5m blast radius; however, as a heavy explosive, its throwing distance is considerably shorter than that of grenades. It also emits a faint beeping sound once deployed, which can potentially alert attackers to its presence. Much like a real C4, the charge will only explode if its triggered by the user. Attacking it will simply destroy it, and if the user dies before the charge is triggered, the C4 is essentially rendered inert.&lt;br /&gt;
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Charge]]&lt;br /&gt;
[[File:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[File:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
[[file:Rainbowsix Bank smoke grenade.jpg|thumb|600px|none|Unusable M18 smoke grenade on the &amp;quot;Bank&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
&lt;br /&gt;
The weapon explodes after 4 seconds and deals high damage, although since the grenade is primarily focused on scattering shrapnel than an explosion: it does smaller environmental damage than the impact grenade. The grenade can be cooked to reduce the chances of an enemy escaping the blast once thrown, but cooking it for longer than 4 seconds will cause it to detonate; killing the wielder and anyone else unlucky enough to be near them.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 Stun Grenade]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade.jpg|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[File:RainbowSix Siege m84 grenade holding 1.jpg|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for attacking operators. The weapon is very powerful, capable of incapacitating or outright killing anything infront of it once it goes off.&lt;br /&gt;
&lt;br /&gt;
Unlike traditional claymores, the mine is triggered with three laser beams arranged in a triangular pattern, that extend upto three meters each. If a defender touches any of the lasers: the mine will explode in a 180-degree radius, with a lethal range of upto 5 meters. Although as a balancing measure, both teams can see the claymore's lasers.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam trigger device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
==T13 Beano grenade==&lt;br /&gt;
The Impact Grenade was added on September 13, 2016, in patch 4.2. It is a modernized depiction of the WWII-era T13 Beano impact grenade. It is exclusive to defenders and deals limited damage in a small radius of 2.5m (infact you'd actually have to throw it directly at someone to get any kind of decent damage). Although, its small explosion radius and damage means its relatively safe to throw around to create large openings in destructible surfaces for other operators to pass through, in comparison to other explosives.&lt;br /&gt;
[[File:T13 Impact Grenade.jpg|thumb|none|200px|T13 Beano impact grenade]]&lt;br /&gt;
[[File:R6simpact.jpg|thumb|600px|none|The Beano grenade in the inspection screen; note that the model somewhat concerningly lacks a pin...]]&lt;br /&gt;
[[File:R6sholdingimpact.jpg|thumb|600px|none|...the consequences of which are actually reflected in first-person, with the button on top popping up to reveal a red ring.]]&lt;br /&gt;
[[File:Impactholer6s.jpg|thumb|600px|none|Vigil observing the results of chucking a grenade at a wall.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EMP Grenade&amp;quot;==&lt;br /&gt;
Thatcher's special gadget, the EMP Grenade, is modeled after the Portable Jammer Pack, an Israeli grenade-shaped radio jammer made by Netline Communications Technologies.&lt;br /&gt;
[[File:Pjp-on-hand.jpg|thumb|none|400px|Netline Communications Technologies Portable Jammer Pack]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot; ==&lt;br /&gt;
The &amp;quot;Theme Park&amp;quot; level has arcade machines of &amp;quot;[[Far Cry 3|Far Cry 3: Blood Dragon]],&amp;quot; featuring Rex &amp;quot;Power&amp;quot; Colt and his [[Beretta 93R &amp;quot;Auto 9&amp;quot;]].&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Rainbowsix Auto 9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A tiny [[Luger P08]] appears in the game as the &amp;quot;Suspicious Package&amp;quot; charm for weapons.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]] &lt;br /&gt;
[[File:Rainbowsix Suspicious package charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
A [[Nagant M1895]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Revolver - 7.62x38R Nagant.]]&lt;br /&gt;
[[File:Rainbowsix Nagant.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P9]] is seen in the map &amp;quot;Oregon&amp;quot;, on several posters.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[File:RSS M&amp;amp;P poster.jpg|thumb|none|600px|One of the M&amp;amp;P posters, as seen in the older version of the level.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A [[SIG-Sauer P228]] is seen on a pre-release render of Ela. &lt;br /&gt;
[[File:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:Rainbowsix Ela P228.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A [[Single Action Army]] is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot; in the museum.&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|thumb|none|300px|Single Action Army with 5.5&amp;quot; barrel with wooden grips - .45 Long Colt.]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P11==&lt;br /&gt;
A [[Heckler &amp;amp; Koch P11]] is seen on several posters in the map &amp;quot;Presidential Plane&amp;quot;.&lt;br /&gt;
[[Image:Hk_p11-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P11 - 7.62x36mm Underwater]]&lt;br /&gt;
[[File:Rainbowsix P99 Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pepperbox-type Pistol==&lt;br /&gt;
A Pepperbox-type pistol is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot; in the museum.&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==British Percussion Pistol==&lt;br /&gt;
A British style percussion pistol, either [[Tower Percussion Pistol|Tower Percussion Pistol]] or Enfield, is seen in the map &amp;quot;Chalet&amp;quot;, in the trophy room. Two of the same pistols are seen in the map &amp;quot;Kafe Dostoyevsky&amp;quot;, in the mining room, and one more in the map &amp;quot;Fortress&amp;quot; in the museum.&lt;br /&gt;
[[Image:Tower 1871 Percussion Rider Pistol.jpg|thumb|none|400px|A Tower Model 1871 Percussion Rider Pistol]]&lt;br /&gt;
[[File:Rainbowsix Chalet trophy room.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Dostoyevsky pistols.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] model from ''[[Far Cry 3]]'' is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement, though it isn't available for use in-game.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Rainbowsix PP-19 Bizon.jpg|thumb|none|600px|The wall of Bizons; note their slightly extended barrels and incorrect left-side ejection ports, showing their ''FC3'' origins.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
A [[PPSh-41]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:R6S PPSh.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==A-91==&lt;br /&gt;
An [[A-91]] is seen on a pre-release concept art of Finka. &lt;br /&gt;
[[File:A91.jpg|thumb|none|450px|5.56 A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:Rainbowsix Finka A91.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The wood-furnished [[AK-103]] from ''[[Far Cry 3]]'' also appears in the basement on Clubhouse; like the Bizon, it isn't usable in-game. The same rifle is also seen in &amp;quot;Fortress&amp;quot; map.&lt;br /&gt;
[[File:Far Cry 3 AK-103.jpg|thumb|none|450px|Photoshopped AK-103 with side-mounted RIS rail &amp;amp; AK-74 style stock, handguard, and pistol grip as seen in [[Far Cry 3]] - 7.62x39mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px|The AKs (and a bunch of other sadly-unusable toys) on the Clubhouse basement's wall. At full size, the tell-tale 90-degree gas blocks on the rifles can be seen, confirming their identity.]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles. The AK-107 was a weapon featured in the extremely early development builds of the game from 2013, but never made it into the game proper, likely having been replaced by the [[AK-12]] prototype.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|450px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg|thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A full size [[Heckler &amp;amp; Koch G36]] is seen on an Outbreak loading screen. &lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:R6S G36art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant carbine==&lt;br /&gt;
What appears to be a [[Mosin Nagant Model 1938 Carbine|Mosin Nagant carbine]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Rainbowsix Mosin.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
A [[M1 Carbine]] is seen in the map &amp;quot;Tower&amp;quot;, on a Korean War poster.&lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|450px|Korean War Era M1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[File:Rainbowsix Korean War poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Several [[M16A4]] rifles are seen in the map &amp;quot;Kanal&amp;quot;, on a NATO poster.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|450px|M16A4 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Rainbowsix Kanal Squad Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] rifle with what appears to be a [[M203 grenade launcher]] is seen on a decal in the map &amp;quot;Kanal&amp;quot;. The other two M4A1 rifles (one of which has what appears to be a [[LMT M203]]) are seen in a photo in the map &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:Rainbowsix Kanal M4A1M203.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Army photo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
What appears to be an [[Mk 18 Mod 1]] is seen on an Outbreak loading screen. &lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:R6S Mk18ishart.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
What appears to be a [[Norinco Type 56-1]] is seen on a book cover, in the map &amp;quot;Presidential Plane&amp;quot;, in the executive office.&lt;br /&gt;
[[File:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:RainbowsixType56 Plane.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ottoman Musket==&lt;br /&gt;
An [[Jezail Musket|Ottoman-pattern musket]] is seen in the map &amp;quot;Fortress&amp;quot;, depicted in a painting.&lt;br /&gt;
[[File:Ottoman musket.jpg|thumb|none|400px|Ottoman-pattern musket]]&lt;br /&gt;
[[File:Rainbowsix Ottoman Musket.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A full-sized [[Heckler &amp;amp; Koch HK416]] is seen in the map &amp;quot;Favela&amp;quot;, in an armory locker.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Favela HK416.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Assault Rifle==&lt;br /&gt;
An unidentified assault rifle is seen in the map &amp;quot;Kanal&amp;quot;, on several NATO posters.&lt;br /&gt;
[[File:Rainbowsix Kanal Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified  Rifle==&lt;br /&gt;
An unidentified rifle (over the Vetterli-Vitali M1870/87) is seen in the maps &amp;quot;Villa&amp;quot; and &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle 1892==&lt;br /&gt;
The background for Doc's WWI &amp;quot;Trench Medic&amp;quot; Poilu-themed elite skin shows French soldiers with what appear to be [[Berthier Mle 1892 Artillery Carbine]]s.&lt;br /&gt;
[[File:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle 1892 Artillery Carbine - 8x50mmR Lebel]]&lt;br /&gt;
[[File:RSS Trench Medic.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
Zofia's &amp;quot;Duch Bojowy&amp;quot; elite skin contains a [[Vetterli-Vitali M1870/87]] in her MVP animation. The same low poly rifle is seen in the maps &amp;quot;Villa&amp;quot; and &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|450px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:Rainbowsix Zofia Vetterli.jpg|thumb|none|600px|Note that the rifle is extremely undersized. Zofia stands 1.79m tall and a Vetterli rifle with its bayonet as seen here would at least be 1.3m tall.]]&lt;br /&gt;
[[File:Rainbowsix Villa rifles.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Gunwall.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[Double Barreled Shotgun]] is seen in the map &amp;quot;Theme Park&amp;quot;, on movie poster parodying Mad Max, called &amp;quot;Dystopian Outback&amp;quot;.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|none|450px|tevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:Rainbowsix Theme Park DBShotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
What appears to be a visually modified [[Heckler &amp;amp; Koch CAWS]] is seen in the map &amp;quot;Theme Park&amp;quot;, on &amp;quot;[[Far Cry 3|Far Cry 3: Blood Dragon]]&amp;quot; arcade machines.&lt;br /&gt;
[[File:Scoped CAWS.jpg|thumb|none|350px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge]]&lt;br /&gt;
[[File:Rainbowsix Auto 9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Goryunov SG-43==&lt;br /&gt;
A [[Goryunov SG-43]] is seen on Tachanka's phone in an Outbreak cutscene.  &lt;br /&gt;
[[File:GoryunovSG43MachineGun.jpg|thumb|none|400px|Goryunov SG-43 Machine Gun On 'Sokolov' mount with shield - 7.62x54mm R]]&lt;br /&gt;
[[File:Rainbowsix SG-43.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1914==&lt;br /&gt;
The background image for Doc's &amp;quot;Trench Medic&amp;quot; elite skin shows a French [[Hotchkiss M1914]] emplacement.&lt;br /&gt;
[[File:M1914Hotchkiss.jpg|thumb|none|450px|Hotchkiss M1914 with tripod - 8x50mmR Lebel]]&lt;br /&gt;
[[File:RSS Trench Medic.jpg|thumb|none|600px|Note that it is shown feeding from an ammunition belt rather than the iconic feed strip. This was a feature introduced in 1917 for vehicle usage.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
An [[M240 Machine Gun]] is seen in the map &amp;quot;Kanal&amp;quot;, on several NATO posters. &lt;br /&gt;
[[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Kanal M240.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper==&lt;br /&gt;
An [[M249 Paratrooper]] is seen on the &amp;quot;Compensation&amp;quot; charm for weapons. Another M249 is seen in a photo in the map &amp;quot;Fortress&amp;quot;.&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:Rainbowsix Compensation charm.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Army photo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG derivative==&lt;br /&gt;
A low-poly [[Maxim]] MG variant is seen in the map &amp;quot;Fortress&amp;quot;, on the second floor. Mira's &amp;quot;Inspiracion&amp;quot; elite skin contains the same Maxim MG derivative in her MVP animation.&lt;br /&gt;
[[File:Maxim1910.jpg|thumb|none|450px|Maxim M1910, for comparison - 7.62x54mmR]]&lt;br /&gt;
[[File:Rainbowsix Mira Maxim.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Fortress Maxim.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
An [[MG3]] is seen in the map &amp;quot;Kanal&amp;quot;, in a photo.&lt;br /&gt;
[[File:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Rainbowsix Kanal MG42.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
What appears to be an [[Oerlikon 20mm Cannon]] is seen in the map &amp;quot;Kanal&amp;quot;, on a poster.&lt;br /&gt;
[[File:OerlikonTwin.jpg|thumb|none|350px|Twin Mark 4 Oerlikon L70 cannons in a Mark 24 mounting with Mark 14 Gyro Gunsight - 20x110mm RB.]]&lt;br /&gt;
[[File:Rainbowsix Kanal Ship Poster.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is seen in the map &amp;quot;Clubhouse&amp;quot;, in the basement.&lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|450px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified grenade==&lt;br /&gt;
Ela's &amp;quot;Huk Sztuki&amp;quot; elite skin features a what appears to be unusable [[TD Multi Port Plus Distraction Device]].&lt;br /&gt;
[[File:TDMultiPortPlusFlashbang.jpg|thumb|none|200px|TD Multi Port Plus Distraction Device flashbang grenade]]&lt;br /&gt;
[[File:Rainbowsix Ela grenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Blackbeard's &amp;quot;Guerrilla&amp;quot; elite skin features an unusable [[AN/M14 incendiary grenade]], attached to his chest by seemingly nothing.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|200px|AN/M14 incendiary grenade (modern version with black/orange color scheme &amp;amp; [[M83 smoke grenade|M83]]-type body)]]&lt;br /&gt;
[[File:M14 Blackbeard.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Blackbeard's aforementioned elite skin also features an unusable [[M26 hand grenade]] attached to his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Blackbeard M26.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] appears in the game as the &amp;quot;Grenade&amp;quot; charm for weapons.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Grenade charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
The [[RGD-33 stick grenade]] appears in the game as the &amp;quot;Fragmentation Stick&amp;quot; charm for weapons.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]] &lt;br /&gt;
[[File:Rainbowsix Fragmentation stick charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67/Mk 2 hand grenade hybrid==&lt;br /&gt;
An [[M67 hand grenade]] and [[Mk 2 hand grenade]] hybrid appears in the game as the &amp;quot;Festive Ammo&amp;quot; and &amp;quot;Missile Toe&amp;quot; charms for weapons.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Rainbowsix Festive ammo charm.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Missile Toe charm.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
Antique blackpowder cannons are seen on the &amp;quot;Fortress&amp;quot; map.  &lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[File:Rainbowsix Fortress Naval cannon.jpg|thumb|none|600px]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified autocannon==&lt;br /&gt;
[[File:Rainbowsix Battleship.jpg|thumb|none|600px]] &lt;br /&gt;
[[File:Rainbowsix Fortress Tank.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Rainbowsix Border Tank.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1364373</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1364373"/>
		<updated>2020-08-13T05:10:31Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2 Logo.jpg&lt;br /&gt;
|caption = ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). Developed by Treyarch, with assistance from Sledgehammer Games and Raven Software, it was published by Activision in 2012 for the PC, PS3, Wii U and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game features a singleplayer campaign, a multiplayer mode, and a co-op zombie mode. The singleplayer story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, the final years of the Cold War from 1986 to 1989, and the technologically advanced future of 2025, during a Second Cold War between the United States and China. The past era has CIA operative Alex Mason continuing his top-secret work for the United States, and witnessing the actions of the CIA inadvertently creating the powerful terrorist leader Raul Menendez. In the future era, Alex's son and Navy SEAL operative David &amp;quot;Section&amp;quot; Mason have to face Menedez as he now commands a global populist movement known as Cordis Die, which seeks to topple the world order so Menendez can extract his revenge on the United States. The multiplayer is entirely set in the future era, while Zombies is set in its own continuity that continues the storyline started in ''World at War'' and continued in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
The first DLC pack, &amp;quot;Revolution,&amp;quot; was released on January 29th 2013 for Xbox 360 and on February 28th for other platforms, and included new maps and the &amp;quot;Peacekeeper&amp;quot; exclusive weapon. A second DLC, &amp;quot;Uprising,&amp;quot; was released on Xbox 360 on April 16th 2013, with other platforms following a month later. This release includes several new multiplayer maps and a new mobster-themed Zombies map &amp;quot;Mob of the Dead,&amp;quot; with player characters voiced by [[Ray Liotta]], [[Michael Madsen]], [[Chazz Palminteri]] and [[Joe Pantoliano]]. The third DLC, &amp;quot;Vengeance,&amp;quot; featuring more multiplayer maps and an additional Zombies level, was released on XBox on July 2nd 2013, with other platform releases following on August 1st. The final DLC pack, &amp;quot;Apocalypse&amp;quot;, was released on Xbox Live on August 27th, 2013, featuring a final set of multiplayer maps and a Zombies map &amp;quot;Origins&amp;quot; that details the first ever zombie outbreak of 1918 Northern France.&lt;br /&gt;
&lt;br /&gt;
A number of additional minor content packs were also released, consisting of new multiplayer weapon skins, reticle models and &amp;quot;Calling Card&amp;quot; icons.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire.&lt;br /&gt;
&lt;br /&gt;
Another interesting accessory is &amp;quot;Fast Mags&amp;quot;, a combination of the &amp;quot;Sleight of Hand&amp;quot; perk from previous CoD games and the &amp;quot;Dual Mags&amp;quot; attachment from BO1. For most weapons, using Fast Mags grants double side-by-side magazines like the dual mags from BO1; unlike that game, however, reloads where the magazines are replaced entirely are also sped up, as they now use modified high-speed reload animations. Some weapons don't, and just feature the modified reload animations. The MP7, for example, has its charging handle racked during a normal empty reload, but reloading from empty while using Fast Mags will instead involve a tap of the bolt release.&lt;br /&gt;
&lt;br /&gt;
Weapons can also be customised with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
In Zombies mode, the player characters start with an M1911 as their only weapon, and can purchase additional weapons using points gained by defeating enemies and repairing barricades. Weapons are bought from chalk outlines on the walls, and ammo can be purchased from the same locations afterwards, or randomly acquired from a &amp;quot;max ammo&amp;quot; pickup dropped by enemies. In addition, a &amp;quot;Mystery Box&amp;quot; can be used to spawn a random weapon, including a selection of weapons not normally found in the levels. Weapons can only be upgraded using the elusive &amp;quot;Pack-A-Punch&amp;quot; machines, which generally re-skin or alter the weapon's model and grant it a new name and improved abilities.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games (and is referred to as such in the game files), but most of the weapon's actual design cues come from an Airsoft custom [[M1911]] pistol by WE Tech, called the &amp;quot;Hi-CAPA 5.1 Dragon A&amp;quot;. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded. In the ''Strike Team'' IOS spin-off, it is revealed that the B stands for &amp;quot;Beretta&amp;quot;, cementing its status as a successor to the 93R. A B23R with a tactical knife &amp;quot;attachment&amp;quot; (technically a misnomer, as the knife isn't actually attached to the pistol in any way) is the starting weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[Image:Blops2-B23R-Model.jpg|thumb|none|350px|The in-game B23R model.]]&lt;br /&gt;
[[Image:Blops2-B23R-Menu.jpg|thumb|none|600px|&amp;quot;B23R&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his B23R as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an [[FN Five-seveN]]. Most likely a placeholder that was never replaced, seeing as the Five-seveN and the &amp;quot;KAP-40&amp;quot; have replaced the M9 as the standard service pistol of the American military.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|With everything going wrong, Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA. Mason uses one in the same mission to threaten Menendez, and later Woods uses one to shoot a Cuban soldier who ambushes Mason and Hudson. It appears to have the same stats as the FNP-45, which includes an incorrect 10-round magazine that increases to the correct 13 with the &amp;quot;Extended Clip&amp;quot;. There is a real Hi-Power variant with a 10-round magazine, that being the .40 S&amp;amp;W variant, but that variant would be anachronistic for the time period; .40 S&amp;amp;W was not designed until 1990, and Hi-Powers chambered for it were first marketed in 1994.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|350px|none|Classic Browning Hi-Power (Belgian Manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-Menu.jpg|thumb|none|600px|Browning Hi-Power on the singleplayer weapon select menu; note the thicker and widely spaced slide serrations.]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power, which is strange considering Mason had an M1911A1 when he entered the shack.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|''&amp;quot;You can't kill me.&amp;quot;'' At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 Variant ==&lt;br /&gt;
&lt;br /&gt;
Just like in the previous game, the [[M1911]] has a WW2 A1 slide and trigger and Colt Series 80 frame and hammer. It is available from the start of the game for campaign missions and is once again the starting weapon for all Zombies maps except &amp;quot;Origins&amp;quot;. Nickel plated pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Standard Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Series80blued.jpg|thumb|none|350px|Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1911-Menu.jpg|thumb|none|600px|M1911A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his uncocked M1911A1 (despite Mason having previously pulled the slide) during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|In Zombies' Tranzit mode, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The fixed sights USG [[FN Five-seveN]] is available in the future levels. While it is still held with one hand as in ''Modern Warfare 3'', it has its correct 20-round capacity for the most part. The model in game has green tritium-illuminated iron sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range. Oddly, though the Five-seveN has a capacity of 20 rounds in all modes, if dual Five-seveNs are picked up from the Mystery Box in Zombies mode they will have ''Modern Warfare 3's'' incorrect 15-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|350px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Menu.jpg|thumb|none|600px|FN Five-seveN on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modeled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN FNP#FNP-45 Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and is available in the future levels and in multiplayer from the beginning. It has an erroneous 10-round capacity by default, which becomes a still-too-low 13 rounds when the incorrectly-named &amp;quot;Extended Clip&amp;quot; is chosen; the real weapon's magazines hold 15 rounds. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range. In the game files, it is called the &amp;quot;FNP-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-Menu.jpg|thumb|none|600px|FNP-45 Tactical on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible on all but two of the guns it is available on.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
Similarly to the Beretta 92SB, the [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] is not a usable weapon, only seen holstered on the character models of mercenary enemies in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-USP-1.jpg|thumb|none|600px|Section finds himself unduly fascinated by a dead mercenary's holstered USP45.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|350px|M8 Flare Pistol - 37mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-Model.jpg|thumb|none|250px|The in-game M8 Flare Pistol model.]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completely failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot; The weapon has a new reload animation, where the user grabs a new magazine and apparently ''slaps'' the heel-mounted magazine release to drop out the old magazine. As it is the same model from ''Black Ops'', it is still modeled with an incorrect adjustable rear sight which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 - 9x18mm Makarov. It is a US market import model of the Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]]&lt;br /&gt;
[[Image:Blops2-Makarov-Menu.jpg|thumb|none|600px|Makarov PM on the singleplayer weapon select menu; note the adjustable rear sight.]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] with various retro-futuristic embellishments appears as the starting pistol in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It is incorrectly called &amp;quot;Mauser C96&amp;quot; in-game, which is the variant that uses stripper clips, unlike the M712, which uses box magazines. While it does not have a standard M712 fire selector, it does have a switch at the same location which presumably has the same function. Except it apparently doesn't, as the in-game weapon is semi-auto only. It has an incorrect magazine capacity of 8 rounds instead of 10 or 20 (the weapon model shows a 20-round magazine), as it is statistically identical to the M1911 used in the other Zombies maps.&lt;br /&gt;
&lt;br /&gt;
Its upgraded form is called the &amp;quot;Boomhilda&amp;quot; and sports a suppressor and scope and fires lasers, likely a reference to Han Solo's C96-based gun from ''[[Star Wars: The Original Trilogy|Star Wars]]''. A piece of official artwork suggests one of the in-game characters developed this variant of the Mauser and called it the &amp;quot;CXS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Blops2 Mauser.jpg|thumb|none|600px|Takeo aiming his M712.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Kard]] is available as the &amp;quot;KAP-40&amp;quot; (a name presumably standing either for &amp;quot;Kriss Automatic Pistol&amp;quot; or &amp;quot;Kard Automatic Pistol&amp;quot;); it incorrectly fires fully-automatic, despite the real weapon being semi-automatic. It is very common and appears to be a standard handgun for the United States military in 2025, and is also used by LAPD officers; the latter only use it in semi-auto, and their reloading animation shows them pulling on a slide the weapon does not actually have. Despite the weapon's name implying it being chambered for .40 S&amp;amp;W, the weapon's markings display its chambering as .45 ACP. A pair of &amp;quot;KAP-40&amp;quot;s make up the second weapon tier in Gun Game. In game files, it was called the 'KARD'.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISS KARD.jpg|thumb|none|400px|TDI Kard Prototype - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-Menu.jpg|thumb|none|600px|TDI Kard on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight. Note that a fire selector and, bizarrely, a bolt release from a TDI Vector have been added.]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
&lt;br /&gt;
== Bruni Olympic 6 ==&lt;br /&gt;
&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot; as Salazar is explaining Menendez's rise to power, a live-action sequence shows an actor playing a young Menendez drawing a [[Bruni Olympic 6]] blank-fire revolver from his waistband and &amp;quot;shooting&amp;quot; a rival in both legs with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Olympic6 2.jpg|350px|thumb|none|Bruni Olympic 6 with wooden grips - .22 blanks]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px|Young Menendez reaches for his Bruni Olympic 6...]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px|...and shoots the man responsible for smuggling cable spools and shipping containers into every FPS ever.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen. Like in the first Black Ops, when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod, and ejects the entire contents of the cylinder, but only inserts as many rounds (one-at-a-time) as would be needed to replace those actually fired. The snub-nose Python model from ''Black Ops'' is used in the introduction for the &amp;quot;Mob of the Dead&amp;quot; DLC Zombies map, but does not actually appear in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|350px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
[[Image:Blops2-ColtPython-3.jpg|thumb|600px|none|The survivors in the introduction to &amp;quot;Mob of the Dead&amp;quot; open fire with their snub-nose Colt Pythons, apparently from the warden's private collection. Given this collection was of four identical guns, it can be surmised that the warden was not very good at collecting things.]]&lt;br /&gt;
&lt;br /&gt;
== Generic Revolver ==&lt;br /&gt;
&lt;br /&gt;
Low-detail revolvers somewhat resembling the [[Smith &amp;amp; Wesson Model 10]] are seen on character models for cartel thugs in &amp;quot;Time and Fate&amp;quot; and baseball bat wielding Dignity Battalion members in &amp;quot;Suffer With Me.&amp;quot; The models appear to be taken from a much older game, and lack any real identifying features, or even triggers. Like almost all sidearms and grenades on character models, these enemies will never attempt to use their revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px|Mason looks down at a drug cartel thug (not to be confused for a thug cartel drug) and admires his low-detail revolver.]]&lt;br /&gt;
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px|Following a failed attempt by Dignity Battalion to give Woods a suspiciously undignified death-by-baseball-bat, he takes a moment to look over their sidearms, figuring they must have mistaken him for whoever sold them revolvers with no triggers.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears in the Zombies map &amp;quot;Buried&amp;quot; from the &amp;quot;Vengeance&amp;quot; DLC. It incorrectly operates in double-action mode instead of single-action. It otherwise functions like the Colt Python from previous maps, but with the ability to reload all its rounds at once (by swapping out cylinders). It also appears in the intro video of &amp;quot;Origins&amp;quot;, but is not in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|400px|Remington 1858 New Army - .44 caliber.]]&lt;br /&gt;
[[Image:Blops2-R1858.jpg|thumb|none|601px|Russman about to fire the Remington.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner,&amp;quot; though the game files use the weapon's real name. Judging by the cylinder it appears to be the cancelled 28-gauge XXVIII model. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like the Python, the default reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed, though this can only be seen by changing the FOV on PC. Using the Fast Mags attachment uses a speedloader instead (the model being based on a 5 Star .410 bore Taurus Judge speedloader upscaled to 28 gauge), reloading the entire cylinder at once. A Raging Judge with a laser pointer serves as the 3rd weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is one of only two weapons to change visually when the &amp;quot;long barrel&amp;quot; attachment is used (the other is the Beretta Model 682), and the first revolver in any ''Call of Duty'' game able to accept a suppressor (followed by the Raging Bull in ''Call of Duty: Ghosts'', the &amp;quot;Hailstorm&amp;quot; in ''Call of Duty: Infinite Warfare'' and the Taurus Model 44 in ''Call of Duty: Modern Warfare Remastered''). The suppressor would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge]]&lt;br /&gt;
[[Image:Blops2-Judge-Menu.jpg|thumb|none|600px|Taurus Raging Judge on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] is available in the 2025 missions, and is used by PMC troops, primarily in the first 2025 level &amp;quot;Celerium.&amp;quot; It has the highest rate of fire of any submachine gun in the game. A Scorpion Evo 3 A1 with an attached laser pointer is the 7th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Skorpion-Menu.jpg|thumb|600px|none|CZ Scorpion Evo 3 A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a CZ Scorpion Evo 3 A1 he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode. It is used by PDF troops during &amp;quot;Time and Fate&amp;quot;, available in the player's loadout from the beginning and is the recommended primary weapon for &amp;quot;Suffer With Me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-Menu.jpg|thumb|600px|none|MP5A3 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has. Note the Aimpoint Electronic red dot sight returning from the first Black Ops which, considering the 1980s setting, this time is not anachronistic.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended if it has a &amp;quot;grip&amp;quot; attachment. When it doesn't, the player character performs an HK slap.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodeled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5A3 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike in ''Modern Warfare 3'', its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-Menu.jpg|thumb|600px|none|MP7A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7A1 here, when control passes to him he will end up with whatever Farid was carrying; the MP7 is not actually available for the player's loadout until ''after'' this mission.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7A1 as he examines a 12-tube RBU-6000 &amp;quot;Smerch-2&amp;quot; ASW / anti-torpedo rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot; The actual ''Liaoning'' mounts two of a Chinese-produced copy of the RBU-6000 for torpedo defence (as opposed to the single 10-tube UDAV-1 launcher of a baseline ''Kuznetsov''-class), though they are on the rear hull sponsons below the level of the main deck rather than up on the superstructure.]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7A1; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modeled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate&amp;quot;. If fitted with a grip attachment, the weapon will visibly gain a stock, which is unfolded during the weapon's draw animation. Without that attachment, the charging handle is pulled instead, with a right-side view of the weapon showing that it incorrectly fires from a closed bolt instead of an open one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-Menu.jpg|thumb|600px|none|Uzi on the singleplayer weapon select menu. While this icon shows it with the stock, the Uzi in-game only gains one (unfolded) with the Grip attachment.]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
&lt;br /&gt;
A modified [[QCW-05#CS/LS2|Jianshe 9mm]] is called the &amp;quot;Chicom CQB&amp;quot;. By default, it is equipped with a carry handle iron sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. The carrying handle is removed when alternate sights are used.&lt;br /&gt;
&lt;br /&gt;
It erroneously fires in three-round bursts by default in multiplayer and Zombies (at a very high fire rate of 1250 RPM, equal to that of the Skorpion Evo 3's full-auto rate), though the correct fully-automatic mode is selectable with the &amp;quot;Select Fire&amp;quot; attachment. A JS 9mm with a reflex sight is the eighth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jianshe 9mm - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-Menu.jpg|thumb|600px|none|JS 9mm on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his JS 9mm at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] returns from the previous games, appearing in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC with slightly more ammo and rate of fire with an inflated price of 1300, though a special version with the &amp;quot;Adjustable Stock&amp;quot; can be found in the Mystery Box. The model appears to be re-used from Call of Duty 3 over the model seen in World at War and Black Ops I.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP40.jpg|thumb|none|600px|The MP40 in first person. As in ''World at War'' and ''Black Ops'', the character grips it by the magazine well.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine. An MSMC fitted with a foregrip is used as the sixth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-Menu.jpg|thumb|600px|none|MSMC on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with the &amp;quot;Millimetre Scanner&amp;quot; (&amp;quot;MMS&amp;quot;) and the Foregrip attachment, a Magpul Rail Vertical Grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. It has a Spider's Tactical Barking Spider 2 muzzle brake. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
During development, the PDW-57 took the form of an [[AR-57]].&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-Menu.jpg|thumb|600px|none|&amp;quot;PDW-57&amp;quot; on the singleplayer weapon select menu. Note the Spider's Tactical Barking Spider 2 muzzle brake.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Peacekeeper&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Peacekeeper&amp;quot; SMG is a fictional weapon exclusive to the &amp;quot;Revolution&amp;quot; DLC, and can only be used in multiplayer. It appears to take some design cues from the [[AAC Honey Badger]], and is equipped with an angled front grip and a tiny, rather useless-looking side-folding stock. The markings on the weapon state that it fires the FN Herstal 5.7x28mm round, meaning it is either an SMG patterned after a carbine rifle, or is the SMG variant of an assault rifle like the [[Colt 9mm SMG]]; in any case, it is presented as a submachine gun with accuracy and range closer to the larger assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine pre-release image. Note that bad old habits had apparently returned and the safety is on.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-HUD.jpg|thumb|none|600px|Final model of the &amp;quot;Peacekeeper&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-1.jpg|thumb|none|600px|The player character in multiplayer looks out over the dam in the ''Revolution'' DLC map Hydro, holding his Peacekeeper SMG. Note the &amp;quot;Sea Air Land&amp;quot; on the receiver; seemingly this weapon is supposed to have been adopted by the US Navy SEALs.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-2.jpg|thumb|none|600px|Reloading an EoTech-equipped Peacekeeper; note that a round is visible in the top of the new magazine and the iron sights are folded down rather than tossed off the dam with the presence of an alternate optic. Since the early image shown above, some improvements have been made; the markings on the fire selector now show the selector position is not &amp;quot;safe,&amp;quot; and the previously flimsy-looking angled foregrip is now attached to the handguard properly rather than only at the front.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-3.jpg|thumb|none|600px|A foregrip attachment changes the default angled foregrip to a vertical version, showing the weapon has an underbarrel rail. Even throwing money at the player character does not stop him noticing that the &amp;quot;fast mag&amp;quot; dual magazine model is empty, however.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model, though it does have the correct extended barrel for that version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-Menu.jpg|thumb|600px|none|TDI Vector on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
A [[Thompson M1921AC]] is introduced in the &amp;quot;Mob of the Dead&amp;quot; Zombies map for the Uprising DLC, and can be found on the wall in the dock area of that map, later found in the Mystery Box in Origins. The game calls it the &amp;quot;M1927,&amp;quot; presumably intending it to be an M1927 rebuilt with an M1921 full-auto trigger group, but since the in-game weapon's receiver markings identify it as a Colt-produced M1921 there is no visual reason to say it is not one. Being in a gangster-based level, it is unsurprisingly equipped with a 50-round drum magazine.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1921-Model.jpg|thumb|none|400px|The in-game M1921AC model.]]&lt;br /&gt;
[[Image:Blops2-M1921-1.jpg|thumb|none|600px|Sal holds an M1921AC in Mob of the Dead as he witnesses the birth of the dreaded overacting zombie. Note that it is incorrectly depicted as firing from a closed bolt instead of an open one.]]&lt;br /&gt;
[[Image:Blops2-M1921-2.jpg|thumb|none|600px|Partway through a reload, it is possible to make out the lettering on the weapon's side; aside from the weapon having no serial number, the only change is that &amp;quot;COLT&amp;quot; is changed to &amp;quot;CTFA&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-M1921-3.jpg|thumb|none|600px|Realising there are plenty more zombie wise guys who need icing, Sal quickly fetches another drum for his heater. The precise method of icing someone with a heater is a closely guarded secret of gangster physics.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over / Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen. It is the second weapon which changes visually when a &amp;quot;Long Barrel&amp;quot; Attachment is used; by default it has a shorter barrel than in ''Black Ops'' with only five vents in the barrel rib, while the Long Barrel has the same seven-vent rib as the ''Black Ops'' model. Strangely, all Beretta 682s in Zombies mode use the longer barrel, despite having the weapon's unmodified stats.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Olympia72.jpg|thumb|none|400px|An actual Rottweil Skeet Olympia 72 - 12 gauge, for comparison]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-Menu.jpg|thumb|none|600px|Beretta Model 682 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using &amp;quot;Spicy&amp;quot; 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the front sight bead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Blundergat&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An extremely powerful and ridiculously baroque shotgun called the &amp;quot;Blundergat&amp;quot; is a secret weapon in the &amp;quot;Mob of the Dead&amp;quot; DLC, accessible from the Mystery Box or via a convoluted method involving a series of hidden triggers which make it appear on the Warden's desk. It appears to be based very loosely on the model for the Beretta 682, but features four barrels with double hammers on each side. It is still a break-open weapon, the normally offset barrels tilting into line and a four-round speedloader being used to reload all four barrels together. The gun can also be modified beyond the standard Pack-a-Punch by building a machine to transform it into the &amp;quot;Acid Gat&amp;quot;. The Acid Gat has glowing green barrels that split near the end and fires a 3-round salvo of acidic capsules.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Blundergat-Menu-Icon.jpg|thumb|none|400px|The &amp;quot;Blundergat&amp;quot; in the game.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-1.jpg|thumb|none|600px|Billy holds the &amp;quot;Blundergat&amp;quot; as he wonders when he accidentally started playing ''Painkiller''.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-2.jpg|thumb|none|600px|Weasel reloads his &amp;quot;Blundergat;&amp;quot; note the rear sections of the barrels falling away, these are actually part of the speedloader.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-3.jpg|thumb|none|600px|With the lower barrels swung into line with the upper ones, he then brings in a new speedloader. The casings for this weapon appear to be combustable, since they are not present when it is reloaded.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-4.jpg|thumb|none|600px|The rear part of the speedloader is then detached, leaving the shells and their covers in place.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-5.jpg|thumb|none|600px|As the undead continue with their usual antisocial activities, Weasel gives the incredibly pointy iron sights a try.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-6.jpg|thumb|none|600px|As the survivors duel over who can acquire the silliest weapon, Weasel shows off his Blundergat, Finn admiring the impressively ridiculous trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. The weapon's stock is unfolded in its menu image, absent in the viewmodel, and folded on the worldmodel. The weapon functions in semi-automatic mode with the forend in its proper forward position, but the player character will always incorrectly rack it at the end of a reload; this shouldn't be possible, because the forend is locked into this position when the weapon is set to semi-automatic. When used by Raul Menedez at the end of &amp;quot;Suffer With Me&amp;quot;, the stock is unfolded and he uses it in pump-action with the forend in the rearward position.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, his SPAS-12 has a double capacity of 16 shells instead of the usual 8. Furthermore, if he fires 4 or more shells, he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly one second.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier, during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot;, and after firing beyond 3 shells he can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tiger-stripe camo during &amp;quot;Suffer With Me&amp;quot;, as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama''. Like in ''Modern Warfare 3'', the playable character loads all the shells into only one magazine tube; now however, if the &amp;quot;Fast Mag&amp;quot; attachment is chosen, shells are inserted into both magazine tubes, increasing ammo count 2 shells per animation loop instead of 1. There is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. The KSG fires buckshot in the campaign, and slugs in multiplayer and Zombies. Weirdly enough, green shells are inserted during a reload, but the weapon ejects red ones when firing. A KSG with the &amp;quot;Quickdraw&amp;quot; attachment appears as the 4th tier weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
A custom tactical configuration of the [[Remington Model 870]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multiplayer, and is shown with a RIS mount on the receiver which includes aftermarket sights and a spare shell holder on the left and a two-round one on the right. it also sports a Surefire weaponlight forend, an M4-type stock with a Magpul-style pistol grip, and a stand-off muzzle device for breaching purposes. It is not actually an MCS model as it does not have any of features of the 870 MCS, mainly its distinctive forend. &lt;br /&gt;
&lt;br /&gt;
With the &amp;quot;Fast Mags&amp;quot; attachment, the user shoves in two shells per motion when reloading, doubling the reload speed.&lt;br /&gt;
[[Image:Rem870M4.jpg|thumb|none|400px|Remington 870 fitted with a pistol grip, Surefire weaponlight forend, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|An actual Remington 870 MCS for comparison - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, a Magpul MOE stock, a large stand-off muzzle device, and rails that for some reason mounts HK-style iron sights by default. When reloading from empty by default, the player character locks back the charging handle and releases it after changing the magazine; this can be done with some later-model Saigas, which feature manual bolt hold-open devices to ease reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|none|400px|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-Model.jpg|thumb|none|400px|The game's Saiga 12K worldmodel (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium,&amp;quot; armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake and, bizarrely, a side-mounted scope bracket. Anything actually mounted on it would interfere with its left-sided action.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it has apparently been adopted by the US military in ''Black Ops''' universe, since sailors on the USS ''Barack Obama'' are seen using it to defend against the assault by Menendez's PMC troops. It is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode. This is actually a feature of the SRM Arms MLE-12, prototypes of which were seen as early as 2012; it is not clear if the developers were aware of the MLE-12 or it is simply coincidence. In any case, the in-game model lacks the MLE-12's additional semi / auto selector switch on the side of the stock, rear of the pistol grip.&lt;br /&gt;
&lt;br /&gt;
An interesting fact to note is that when the incorrectly named &amp;quot;Extended Clip&amp;quot; is used, the magazine size is increased from 16 to 20 rounds, but the player will actually be able to fire an additional 4-round stack, despite the weapon being fitted with only four tubes. It would have been more logical to add an extra shell to each of the four tubes (even though this goes beyond the real M1216's capacity). This isn't a problem for the &amp;quot;Mesmerizer&amp;quot; Pack-a-Punch variant in Zombies mode, that fires ''6'' shells from a single tube. An M1216 with the aforementioned &amp;quot;Extended Clip&amp;quot; attachment appears as the 5th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Hybrid ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AK47&amp;quot; from the first ''Black Ops'' is available from the start of the campaign, being the same conglomerate model that features an [[AKS-74]]'s receiver and magazine, an [[AKM]]'s front sight and gas block, an [[AK-47]]'s smooth handguard, a Type II AK-47's wooden stock with mounting bracket, and a Type III AK-47's receiver-mounted rear sling loop. Soviet troops in Afghanistan use the &amp;quot;AK47&amp;quot; in &amp;quot;Old Wounds&amp;quot;, despite the fact that the AK-47 had been phased out of frontline service by that time, being replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-AK-Menu.jpg|thumb|none|600px|Hybrid AK on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past campaign levels and appears in zombies mode. It uses the same model as in ''Black Ops'' (including the elongated handguard), and is still referred to as the &amp;quot;AK74u&amp;quot; and erroneously classified as a submachine gun. It is incorrectly shown used by frontline Soviet troops in &amp;quot;Old Wounds,&amp;quot; whereas in reality it was only issued to tank crews, special forces, and support units.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-Menu.jpg|thumb|600px|none|AKS-74U on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025; in reality, production of the AN-94 was discontinued in 2006, and it was never made available for export. It is attached with a rubber recoil buttpad on the stock, a Mission First Tactical Tekko Polymer AK-47 Integrated Rail System, and a RS Regulate AKML Gen 1 micro red dot mount, which, instead of mounting its designated Aimpoint Micro sight, mounts a rail with an aftermarket AK-style rear sight, and has a new a taller front sight to match. The weapon still retains the original, now-useless rear sight though.&lt;br /&gt;
&lt;br /&gt;
The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in fullauto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-Menu.jpg|thumb|none|600px|AN-94 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Sporter Competition ==&lt;br /&gt;
&lt;br /&gt;
During the cutscene halfway through &amp;quot;Pyrrhic Victory&amp;quot; as Woods recalls his escape from the &amp;quot;Hanoi Hilton,&amp;quot; the guard he ambushes is shown armed with the &amp;quot;M16A4&amp;quot; model (actually a Colt Sporter Competition) from ''[[Call of Duty 4: Modern Warfare]]'', decades before the [[M16A4]] would actually have existed.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|400px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-M16A4-1.jpg|thumb|none|600px|Woods prepares to ambush one of his jailers; note the square profile of the ''Call of Duty 4'' in-world M16A4's flash hider.]]&lt;br /&gt;
[[Image:Blops2-M16A4-2.jpg|thumb|none|600px|As Woods uses the advanced tactic of shouting in his opponent's ear, the taped magazine and extremely angular handguard are visible.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF [[M16]] returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot;, it lacks a birdcage flash hider and a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF Colt Model 604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-Menu.jpg|thumb|none|600px|USAF M16 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic. One point of interest is that this is Rio Hato airfield, which was actually attacked not by F-4s (which do not appear to have participated in Operation Just Cause at all) but a pair of F-117s, in the aircraft's first combat deployment.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Elite Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto. It has an ACE M4 SOCOM stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|400px|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-Menu.jpg|thumb|600px|none|SA58 Para Elite Compact on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds an SA58 Para Elite Compact equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|The reload procedure is similar to the speed reload technique used in ''Modern Warfare 2'', but with one key difference: the user's right index finger actuates the magazine release lever, and the magazine held in the left hand is only used to knock the old magazine away. As in MW2, the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds,&amp;quot; a series of stock footage screens show guns supposedly smuggled to Afghanistan by the Menendez cartel, most bizarrely two rows of [[L85A2]] rifles with L3A1 bayonets fitted.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|Enfield L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-L85-1.jpg|thumb|600px|none|Section and Salazar discuss Menendez's bizarre decision to smuggle the British Army's rifles to Heckler &amp;amp; Koch.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully-automatic, which is incorrect since the G Series model is a civilian semi-auto only rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-Menu.jpg|thumb|none|600px|FN FAL on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge. The reload animation has been changed, with the old magazine dropped away instead of being taken away by the left hand.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCARH-Menu.jpg|thumb|none|600px|SCAR-H on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the &amp;quot;HAMR&amp;quot;, this results in it having a two-setting Safe / Fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HAMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR-H]] with a drum magazine is one of the weapons the game classifies as light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the SCAR-L entered for the USMC's IAR trials; the in-game weapon does not have the deeper handguard of that version of the rifle and is just a standard SCAR-H with a large drum magazine (which has the 75-round capacity of a 5.56mm drum: given the size, it should only hold 50 rounds if the weapon is assumed to be chambered in 7.62mm, and it is visually based on the 50-round drum used on some G8 ([[Heckler &amp;amp; Koch HK11]]) rifles used by the German police and military or the X-Products X-91, an American clone made primarily for the [[Heckler &amp;amp; Koch G3]] and [[Heckler &amp;amp; Koch HK91]]; the &amp;quot;Extended Clip&amp;quot; attachment raises the capacity to 100).&lt;br /&gt;
&lt;br /&gt;
Strangely, the weapon has a variable fire rate not unlike that of the AN-94; the first 7 shots in full-auto are fired at 937 RPM, and the rest are fired at 625 RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a mere (and consistent) 7 rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. The version in campaign forgoes this nonsense altogether, and fires at a constant 937 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR, for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SCAR-Model.jpg|thumb|none|400px|World model of the &amp;quot;HAMR&amp;quot; (without the magazine); the viewmodel has a noticeably longer barrel. Note the wide SCAR-H magwell, and how the side of the weapon reads 7.62x51mm, which is actually correct for a SCAR-H, but not for a HAMR IAR.]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil&amp;quot;, Section holds a &amp;quot;HAMR&amp;quot; with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that, as with the regular SCAR-H, it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is equipped with a MagPul BAD Lever, a Raptor charging handle, and a 10.5-inch Super Modular Rail HK. The Foregrip attachment adds a SureFire M900A vertical foregrip and an unusable weapon light. An HK416 with an &amp;quot;MMS&amp;quot; sight is the 9th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. This is the current production version of the HK416.]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm, for comparison.]]&lt;br /&gt;
[[Image:Blops2-HK416-Model.jpg|thumb|none|400px|The game's HK416 model (without the magazine). Note the later production HK pistol grip and stock but older style front sight.]]&lt;br /&gt;
[[Image:Blops2-HK416-menu.jpg|thumb|none|600px|HK416 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever.]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; the second pull ejects a single round without actually subtracting one from the magazine, though the &amp;quot;Fast Hands&amp;quot; perk (which speeds up the animation) causes it to glitch out and fail to eject a bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8/G36 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer and Zombies modes, it fires 4-round bursts by default, something not present on the real XM8. An &amp;quot;M8A1&amp;quot; with an EOtech sight is used as the tenth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8-Malaysia.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 R for reference's sake - 5.56x45mm.]]&lt;br /&gt;
[[Image:Blops2-XM8-Menu.jpg|thumb|none|600px|XM8 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany&amp;quot;. The NWU Type I uniform worn by the US Navy Sailors in this mission was in service when the game was developed and released, but the US Navy has since officially replaced it with the temperate-styled NWU Type III from 2016-2019, making the uniforms seen in-game an unintended anachronism.]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one. The reload animation is changed; the basic reload motions are now more similar to the AK-type rifles, and the cocking animation is now done with the left hand instead of the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-Menu.jpg|thumb|600px|none|The Galil ARM on the singleplayer weapon selection menu.]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt. Note that, as ever, adding a sight requires the removal of the ones that were already there, regardless of the amount of hacksawing that doing so would require.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;. In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model. It is equipped with an MFI Sig MAD front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-Menu.jpg|thumb|none|600px|IWI X95 Flattop on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a Magpul Rail Vertical Grip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] from ''Black Ops'' reappears in Zombies mode, this time with a synthetic black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and folding vertical grip like the M14E2 light machine gun. It is typically one of the first weapons available in a Zombies map, and is effective for a surprisingly long time due to its high accuracy and damage, despite only holding 8 rounds in its 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-3.jpg|thumb|none|600px|Weasel holds an M14 as he ponders what passes for normality in Zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR&amp;quot; is a common weapon among enemy soldiers in the future levels. The weapon is based on the [[Saritch]] design concept, and is presumably supposed to represent a military version of it. This is supported by the fact that the game files and [https://youtu.be/q0i-cwB2Pi0 pre-Alpha builds] of ''Black Ops II'' refer to it as the &amp;quot;Saritch&amp;quot;, and it is even directly modeled after the Saritch in the pre-alpha builds.&lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added; the real Saritch was only ever mocked up as a semi-auto, though the designer did consider a select-fire military variant. An SMR fitted with an ACOG sight is the 11th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Blops2-SMR-menu.jpg|thumb|none|600px|&amp;quot;SMR&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer SIG556 HOLO ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG SG 550#SIG SG 556|SIG-Sauer SIG556 HOLO]] with Magpul MOE stock is available late in the singleplayer campaign, and as a relatively early unlock in multiplayer. It is equipped with an MFI Sig MAD front sight and the standard rear SIG drum sight is depicted with an aiming aperture instead of the proper drum. While early footage showed it called &amp;quot;SIG556&amp;quot; (which it is still referred to as in the game files), in the final game it is instead called the &amp;quot;SWAT-556&amp;quot;; however, the campaign version is still referred to as &amp;quot;SIG556&amp;quot; when using the higher zoom level of the Leupold HAMR optic. It can fire in three-round bursts, or full-auto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped (reversed in singleplayer); neither is a normal feature of the real weapon, which is semi-auto only. Other SIG SG 550 variants in reality (even some SIG 556 variants) have these fire modes, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-Menu.jpg|thumb|none|600px|SIG556 HOLO on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG556 HOLO with a white ACOG optic (based on Trijicon ACOG 6x48 Machine Gun Scope) at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns from the previous games, but this time having an impressive fire rate of 750 RPM instead of 500-600 and a slightly increased price. It appears in the &amp;quot;Origins&amp;quot; Zombies map from the &amp;quot;Apocalypse&amp;quot; DLC. While the gun may seem anachronistic (seeing as the map takes place in 1918, while the gun was designed around 1944-45), it is explained in game that the &amp;quot;Mystery Box&amp;quot; has the power to grab weapons from multiple time periods, hence the box featuring an experimental light machine gun in a 1930's Alcatraz ''that's not even on the same plane of existence''. It can be assumed that the StG 44 (and by extension, the MP40) also appeared via this handwave.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Blops2-STG44.jpg|thumb|none|600px|Soldiers firing their StG 44s.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a &amp;quot;futurised&amp;quot; [[QBZ-95-1]] (evidenced by the fire selector above the pistol grip), but with a trigger guard similar to that of the original QBZ-95. It is seen in the hands of Chinese troops at the end of &amp;quot;Fallen Angel&amp;quot; and during &amp;quot;Judgment Day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-Menu.jpg|thumb|none|600px|&amp;quot;Type 25&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] model used in ''Modern Warfare 3'', incorrectly referred to as the &amp;quot;Barrett M82A1,&amp;quot; is available in the past and future missions, starting with the level &amp;quot;Time and Fate;&amp;quot; a key part at the end of &amp;quot;Suffer With Me&amp;quot; also involves the use of the Barrett. The normal version is identical to the one from ''MW3'', while the one with the &amp;quot;Variable Zoom&amp;quot; attachment is slightly altered with no lens covers and a raised carrying handle. As in ''MW3'', the model has ejection ports on both sides of the receiver.&lt;br /&gt;
&lt;br /&gt;
It is highly anachronistic for the past levels, since the M107 was not adopted until 2002. This mistake appears to have been made because Barrett have started to market the M107 under the &amp;quot;M82A1&amp;quot; name; an original M82A1 would not actually be particularly anachronistic since the A1 version was developed by 1986, though the first major order of rifles was not made until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Original Barrett M82A1 - .50 BMG. Note fixed scope mount and lack of rails.]]&lt;br /&gt;
[[Image:Blops2-M107-2.jpg|thumb|none|600px|Woods holds the unique M107 at the end of &amp;quot;Suffer With Me;&amp;quot; note that the weapon model of this variant shows the standard scope, despite the weapon using a variable zoom here.]]&lt;br /&gt;
[[Image:Blops2-M107-1.jpg|thumb|none|600px|Mason holds his M107 with a variable zoom at the start of &amp;quot;Time and Fate;&amp;quot; note the rail extends right back to the rear sight and there is no raised scope mount, meaning this cannot be an M82A1 as the game claims or an M82A1M.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one. It is similar in power to the other heavy sniper rifles, but slower due to being bolt-action, and it has an incorrect magazine capacity of 5 rounds instead of 3. It is also available in Zombies mode, though like all sniper rifles in that mode it is mostly useless due to zombies not exactly being known for long-range combat. A DSR-50 with a variable zoom scope appears as the 15th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon. The spare magazine stored in front of the pistol grip is sadly never used for anything other than holding the gun (in lieu of using the handguard).]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope; it is the only sniper rifle with such an option outside of Zombies (as the DSR-50 has a similar attachment when Pack-a-Punched). A Ballista with the aforementioned iron sights appears as the 16th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FN Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled (rotatory, no less) sniper rifle based on [[Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|600px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can. Note that the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov Hybrid==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] appears in two past missions, &amp;quot;Pyrrhic Victory&amp;quot; and &amp;quot;Time and Fate&amp;quot;. It is a modified version of the ''Black Ops'' SVD hybrid model, with a lower-profile front sight and the wooden furniture textures replaced with a grayish green texture, apparently trying to make it look more like a modernized variant with synthetic furniture. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] can be used in the 2025 missions, referred to as the &amp;quot;SVU-AS&amp;quot;, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect foregrip. It is fitted with a folded-forward Harris-style bipod instead of the correct one for an SVU/SVU-AS, and in the create-a-class menu icon it is mounted backwards and seemingly floating in the air; the icon also includes a flash suppressor. It also lacks select fire, being semi-auto only, making it an SVU. An SVU with a &amp;quot;Dual Band&amp;quot; scope appears as the 14th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage. Note the HUD displaying an incorrect 12-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic and is chambered in .338 Lapua Magnum. In the game files it is referred to as the [[Accuracy International AS50|AS50]], which is particularly semi-auto and chambered in .50 BMG, even though it looks noticeably different from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG, for comparison.]]&lt;br /&gt;
[[Image:Blops2-XPR50.jpg|thumb|none|400px|The &amp;quot;XPR-50&amp;quot; in the game's menu selection.]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot;, as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. It appears to use the same sound effect normally used for the A-10's GAU-8 in the modern ''Call of Duty'' games. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
It is also present in the DLC &amp;quot;Mob of the Dead&amp;quot; Zombies map, where it has a 150 round magazine and a reload animation where it is simply lowered off the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section wields a futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
[[Image:Blops2-GAU-2.jpg|thumb|none|600px|Meanwhile over on Alcatraz, Sal opens up on some passing zombies, ejecting a suitably impressive cloud of brass at a nearby fence.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun presenting a better view of the Trijicon ACOG 6x48 Machine Gun Scope. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is re-used in the game; as before it is a powerful weapon, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|400px|M60E3 with short barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to. Note that unlike the future era weapons, the cold war guns use the old Colt scope from the first game as an &amp;quot;ACOG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08/15 ==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It has an excessive fire rate of 750 RPM compared to the real 450-500. Additionally, when reloading, the player character isn't seen pulling the belt into action; he simply replaces the belt drum and works the charging handle (a bit like the MG42 from ''Call of Duty: World at War''). There is a lip depicted on the feed tray, but there's now way it could pull the belt on its own.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Blops2 MG08.jpg|thumb|none|600px|Dempsey firing the MG08/15.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun, despite technically being a medium machine gun, as it fires a full-sized rifle round rather than an intermediate one. A Mk. 48 with a Leupold HAMR optic appears as the 13th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJB-95-1 ==&lt;br /&gt;
&lt;br /&gt;
A Norinco [[Norinco QBZ-95|QJB-95-1]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been &amp;quot;futurized&amp;quot; in the same manner as the QBZ-95-1 (i.e. bulkier furniture), and has the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip. A QJB-95-1 with a fictional &amp;quot;Target Finder&amp;quot; sight appears as the 12th weapon tier in Gun Game.&lt;br /&gt;
Note: the real designation of the light support weapon variants of QBZ-95/95-1 is QJB, which stands for &amp;quot;'''Q'''ingwuqing(Light weapon/Small arm), '''J'''iqiang(Machinegun), '''B'''anyong(Squad-use)&amp;quot; in Chinese.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|400px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QJB-95-1 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode. In singleplayer it is used by Soviet troops in Afghanistan, at a time when it would have been replaced by the PKM and the RPK-74. It is also seen during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
[[Image:Blops2-RPD-2.jpg|thumb|none|600px|Taking a look at a weapon crate, he finds an unpleasantly camouflaged RPD with a foregrip; strangely, using this attachment switches the handguard on the model to one that appears to be based on that of the Romanian [[AIM]] AK clone.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
The [[Airtronic RPG-7]] appears in the future levels as the &amp;quot;futurised&amp;quot; version of the normal RPG-7 used in the past ones. It is simply called &amp;quot;RPG&amp;quot;, and it is fitted with a futuristic warhead seemingly based on the one from ''[[Avengers,_The_(2012)#Airtronic_RPG-7|The Avengers]]''. An Airtronic RPG-7 appears as the 18th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-Model.jpg|thumb|none|400px|The in-game Airtronic RPG-7 model (without the rocket).]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the Airtronic RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92 Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92 Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never found in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful. It is seen being used by Menendez's forces and Menendez himself during &amp;quot;Achilles' Veil&amp;quot;. Interestingly enough, it is named similarly to the Chinese [[FHJ-84]] double-barreled rocket launcher, despite functioning far differently from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-FHJ18AA-Model.jpg|thumb|none|400px|The in-game &amp;quot;FHJ-18 AA&amp;quot; model.]]&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels; the GP30 is also used by the Galil. The player model no longer has a quadrant sight at all, but is the same model as used in previous games. The in-world model, however, still has its right-mounted quadrant sight. As in previous games, the reload animation includes an incorrect flick of the launcher to eject a spent casing, despite that VOG grenades are built like mortar rounds and are ejected from the launcher in their entirety.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. Like in ''Black Ops'' (and unlike the entire ''Modern Warfare'' series), a VOG-25 grenade is correctly used (though modeled somewhat poorly, being quite clearly the Western 40mm round model modified to approximate the shape of a VOG grenade). The reload animation still includes a flick of the launcher to eject a spent casing that should not exist, and this &amp;quot;casing&amp;quot; uses the same model as the live grenade.]]&lt;br /&gt;
[[Image:Blops2-GP30-2.jpg|thumb|none|600px|Mason takes a close look at the GP30 attached to a PDF soldier's Galil; unlike the player model, this still has a right-mounted quadrant sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a capacity of 24 grenades, double of the real 12, and has no iron sights; the screen simply zooms in when the aim button is pressed. Its grenades are also not affected by gravity, acting more like rockets. The contents of the cylinder are ejected on-screen, but afterwards the weapon is reloaded off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected. Unlike the M203, reloading the M320 shows that the ejected casing does have its own model, instead of having a full 40mm grenade standing in for the casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SG 556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike most previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation. It is the same model from the first ''Black Ops''. Like all M203 grenade launchers in the COD series, there is no model for a spent casing, and so on reloading an unfired grenade round is dumped out of the launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;XM31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#MGL Mk 1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine&amp;quot;. It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge. Ironically, it is also one of the few MGL reload animations to (sorta) depict the real weapon's reload procedure, where the cylinder is wound up before any new rounds are loaded, though the player character doesn't make a full rotation to fully wind up the cylinder, and mid-cylinder reloads neglect the fact that the cylinder cannot be manually rotated when it's partially wound up.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs. A SMAW appears as the 17th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship. Furthermore, the HUD icon of the SA-14 is used for the campaign version of the &amp;quot;FHJ-18 AA&amp;quot; and the FIM-92A Stinger.&lt;br /&gt;
&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|400px|none|SA-14 Gremlin launcher - 72mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops 2-Futuregrenade-1.jpg|thumb|none|600px|Mason locates a future grenade, made from condensed future.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs. As in ''Black Ops'', they are incorrectly shown painted green, which was not done in real life before the adoption of NATO STANAG 2321 in 1987: period M34 grenades should be white.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Blops2-M34-1.jpg|thumb|none|600px|Hudson stops during a mandatory stealth section in &amp;quot;Pyrrhic Victory&amp;quot; as Mason carries an injured Woods, an M34 grenade clearly visible under Hudson's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[Image:Blops2-M67-1.jpg|thumb|none|600px|Mason's attempt to take a young Menendez hostage takes a turn for the worse as he flicks the pin from an M67 hand grenade Mason somehow did not notice him carrying.]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
[[Image:Blops2-M83-1.jpg|thumb|none|600px|Section takes some time out from his allegedly urgent escape to check over a dead PMC soldier, finding two M83 smoke grenades on his chest rig.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mecar-1.jpg|thumb|none|600px|A Mecar M72 is visible to the right of the RGD-5 grenade on Woods' chest as Mason realises the Matrix has him.]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mk3-1.jpg|thumb|none|600px|A MK3 offensive hand grenade is clearly visible on Hudson's chest as he and Mason unwisely discuss their daring escape before actually finishing it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Nightingale&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nightingale&amp;quot; is a grenade only available in the singleplayer mission &amp;quot;Suffer With Me,&amp;quot; and uses the same model as the Decoy Grenade from ''Black Ops''. It appears to be an improvised device made using rifle bullets and some kind of clockwork striker array to set them off, making it bounce around and produce gunfire sounds.&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-RGD5-1.jpg|thumb|none|600px|An RGD-5 grenade is visible among Woods' gear as he complains about the inexplicable presence of sand in Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, those seen in the past levels are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''. The M2s mounted on SOC-T buggies seen in &amp;quot;Fallen Angel&amp;quot; also lack any ammunition supply. However, the technicals seen in &amp;quot;Cordis Die&amp;quot; have a different M2 model with an ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DShK as a series of Russian-made patrol boats attack his barge.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods, and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42 ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== Denel MG4 ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Browning M1919]], the Denel MG4, can be seen in coaxial mounts alongside the Denel GT-2 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919A4_pintle.jpg|thumb|400px|none|Browning M1919A4 - 7.62x51mm NATO. The vehicles in the game use a version built by Denel]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm Denel GT-2 cannon. The muzzle of the MG4 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; (&amp;quot;Autonomous Ground Robot&amp;quot; in multiplayer) tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their right-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|601px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'' (CV-16 of the People's Liberation Army Navy (this is not a typo) Surface Force), formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck as opposed to the three installations around the perimeter that the real ship has; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation. Most likely it is because in all photographs of ''Liaoning'' available at the time, the pod was covered with a tarp, and the designers did not realise it was concealing part of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm. Note the green tarp covering the sensor pod next to the fire control radar.]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
Two crossbow weapons can be acquired in singleplayer by completing 5 challenges in the mission &amp;quot;Karma,&amp;quot; one of them also appearing in multiplayer. Both fire explosive bolts: one is the manually loaded weapon from the first ''Black Ops'', while the second is a reverse-draw crossbow which resembles a Barnett BC Raptor. This version is somehow fed from a small magazine, which doubles as the handguard, and in multiplayer has the even more unfathomable ability to fire three bolts at once with the correct attachment. This crossbow (unmodified) is the 19th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-Crossbow-1.jpg|thumb|none|600px|The ''Black Ops'' crossbow, now called the &amp;quot;Manual Crossbow&amp;quot;. At full size, it has what looks like part of an AR carry handle at the rear: this is actually the remains of the belt feed opening from the M60 model.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-2.jpg|thumb|none|600px|The new repeating crossbow.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-3.jpg|thumb|none|600px|Mason holds the new crossbow as he contemplates a nearby wall. At full size it is easy to distinguish the rear section has an ACR mag release and, as in ''MW3'', has the fire selector markings of a civilian semi-only variant.]]&lt;br /&gt;
&lt;br /&gt;
==Paintball Guns==&lt;br /&gt;
A store display of paintball guns can be seen in the map &amp;quot;Rush&amp;quot; from the Vengeance DLC. The models shown are the [[Air Guns#Tippmann 98 Custom|Tippmann 98 Custom]], the Tippmann X7 X36 and probably a variant of the Dye Matrix. The map also has multiple images of a figure with what appears to be a fictional paintball TAR-21.&lt;br /&gt;
[[Image:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[Image:Blops2-Paintball.jpg|thumb|none|600px|The Tippmann X7 X36 guns are on the right, while the Dye Matrix-looking variants are at the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|350px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== SDU-5/E Marker Distress Light ==&lt;br /&gt;
&lt;br /&gt;
While not actually a weapon at all, this portable IR strobe is used as a grenade in &amp;quot;Suffer With Me,&amp;quot; allowing fire to be called down from an orbiting AC-130 gunship. The version in the game is a retextured version of ''Black Ops''' &amp;quot;Tactical Insertion&amp;quot; device, swapping the incorrect olive drab colour scheme (which was the colour of the SDU-5/E's FG1C flash guard case, not the device itself) for a still-incorrect black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orange-beacon-2.jpg|thumb|none|400px|SDU-5/E Marker Distress Light]]&lt;br /&gt;
[[Image:Orange-beacon-3.JPG|thumb|none|400px|SDU-5/E Marker Distress Light in FG1C flash guard case]]&lt;br /&gt;
[[Image:Blops2-strobe-1.jpg|thumb|none|600px|As Woods encounters the SDU-5/E, Mason decides to be extremely rude to it. Note that it has the raised base of the flash guard case, but still has the switch and battery cover on the base of the device itself visible.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a two-round burst shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=1364372</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=1364372"/>
		<updated>2020-08-13T05:04:58Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth / Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features some of the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzle attachments, buttstocks, and paint schemes.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino#Chiappa Rhino 60DS|Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. Initially required unlocking through the Ghost Recon Network website on PC and 360, and was unavailable on PlayStation 3; as of an update, the multiplayer version has been unlocked for all players on both consoles, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight and/or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight and armor piercing ammo, laser, but no suppressor. Like the Chiappa Rhino, it was initially only available on PC and 360 through the Ghost Recon Network website, before an update gave it to all players on both 360 and PS3 for multiplayer.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, armor piercing ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS GSh 1.jpg|thumb|none|600px|Kozak opens fire with the GSh.]]&lt;br /&gt;
[[Image:GRFS GSh 3.jpg|thumb|none|600px|Kozak prepares to rescue Paez.]]&lt;br /&gt;
[[Image:GRFS GSh 2.jpg|thumb|none|600px|Kozak reloads a GSh-18 equipped with a sound suppressor, mini red dot sight, and under-barrel laser sight.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Originally unlocked for all modes by finishing at least one mission in ''Ghost Recon Commander'', a free Facebook game, as of update 1.6 it is now automatically unlocked for all players in multiplayer; with the removal of ''Ghost Recon Commander'' from Facebook, it can no longer be unlocked in campaign, and is now only temporarily available in that mode from a single weapon crate near the end of the first ''Raven Strike'' DLC mission. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:GRFS REX 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS REX 2.jpg|thumb|none|600px|Kozak takes aim with an MP-412 REX revolver.]]&lt;br /&gt;
[[File:GRFS REX 3.jpg|thumb|none|600px|Midway through the reloading animation of the REX.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol. Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33. In contrast to the correct hammer animations, reloading this weapon (and all other semi-auto handguns) immediately has the slide lock on empty, despite basically every other weapon type having different or extended animations for reloading from empty.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight, armor piercing ammunition and match trigger. The third weapon unlocked through the Ghost Recon Network website, and like the others an update made it available to all players on both consoles for multiplayer, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring 30K holding a First Generation [[Taurus PT 24/7]] in 9x19mm.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player until accomplishing some task (story) or reaching a specific rank (multi), they can be tried in their default form at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard.]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark use this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality software, which no enemies for the vast majority of either mode are using.&lt;br /&gt;
[[Image:Taser X26 (X-Rail mount).jpg|thumb|none|400px|A compact AR-15 carbine fitted with a Taser X26 with Taser International's proprietary X-Rail mount.]]&lt;br /&gt;
[[Image:GRFS X26 1.jpg|thumb|none|600px|Weapon selection view of the X26, without the manufacturer logo of course.]]&lt;br /&gt;
[[Image:GRFS X26 2.jpg|thumb|none|600px|An X26 Taser mounted on an Adaptive Combat Rifle.]]&lt;br /&gt;
[[Image:GRFS X26 3.jpg|thumb|none|600px|A Bodark rifleman reloads the X26 Taser mounted on his CZ 805 BREN assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
The [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the multiplayer part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|600px|All-black X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|600px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|600px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot; and generally have faster rates of fire. The barrel length of the SMGs cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on ARs and MGs (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. This is weird considering how the MP9N with an under-barrel Picatinny rail existed at this point in time - or that the concurrent ''[[Ghost Recon: Phantoms|Ghost Recon Online]]'' featured a full-auto-converted TP9 for its underbarrel rail. The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 2.jpg|thumb|none|600px|Kozak pulls the charging handle of the MP9.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 3.jpg|thumb|none|600px|View of the iron sights of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze an unmodified Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a CZ Scorpion Evo 3 A1 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''. Interesting fact is that two years after the release of this game (in 2014), H&amp;amp;K introduced the MP7A2, which comes with a triple-rail handguard, like the one seen in the game.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
The [[JS 9mm]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed, and also cannot use dual magazines. Initially held only 20 rounds instead of the correct 30, though after a patch the capacity was increased.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jianshe 9mm - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS Type05 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 3.jpg|thumb|none|600px|Kozak fires the JS SMG.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 2.jpg|thumb|none|600px|View of the default iron sights of the JS.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed JS submachine gun. This is a promotional image of the DLC pack, also showing one of the new levels.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;, and the unique one with a 20-round mag is also given to a Russian general rescued in the first mission of the ''Raven Strike'' DLC.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. ARs have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDRs, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDRs cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is misleading, as it refers to the non-export 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine, and that the grenade launcher is reattached.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers Sergeant Osadze with a 5.56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5.56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5.56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5.56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. Its extended magazines option depicts the newly designed 60-round quad stack magazine rather than the dual-drum magazines most other assault rifles can use, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines. It is the only one of the four pre-order weapons regularly available to the player regardless if they preordered the game, as most enemies utilize this weapon.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba carries a gold-plated AKMSU with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSUs in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. Features the original-model stock, which in reality prevented right-handed shooters from being able to actually reach the trigger with their trigger finger when it was folded (necessitating a switch to an [[RPK]]-like stock in later models), but despite this the weapon can be fired just fine by the right-handed characters when the stock is folded. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher (which, strangely enough, is a CZ 805 G1, rather than the more appropriate [[GP-30]]), and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC, listed as the &amp;quot;S805&amp;quot;. Some sources also call it the CZ805. It can be fitted with a 75-round drum magazine like the Ghosts' ACR.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS 805 1.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-AS 805 2.jpg|thumb|none|600px|Kozak fires a suppressed 805 BREN during the last mission &amp;quot;Shattered Mountain&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-AS BREN 2.jpg|thumb|none|600px|Kozak reloads a BREN fitted with a 805 G1 grenade launcher, heartbeat sensor, and Backscatter scope.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement and no restriction on the number of marks based on your weapon, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A2==&lt;br /&gt;
The modified version of the [[Enfield L85 rifle series#L22#L22A2|Enfield L22A2]] featuring a MIL-STD-1913 sight rail and a slightly lengthened barrel and handguard appears. It is classified as a PDR, used by Ghosts in MP. Being a bullpup weapon, the buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A2. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN FS2000 RIS.jpg|400px|thumb|none|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS F2000 1.jpg|thumb|none|601px|Weapon Selection view of an F2000 Tactical with Magpul AFG. The rifle features a tri-rail forend made by FN.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|600px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
[[Image:GRFS-AS F2000 2.jpg|thumb|none|600px|Kozak fires the F2000 Tactical. Note the casings correctly ejecting from the front of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H CQC]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR and is equipped with the sliding stock of the [[FN_SCAR#FN_SCAR_PDW|SCAR PDW]]. Referred to as &amp;quot;Mk17&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS Mk17 1.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including an extended 30-round magazine.&lt;br /&gt;
[[Image:HK417 20MOD.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 that was recently introduced by IWI in 2012. Has the standard assault rifle modifications, but the stock is not alterable. It can be mocked up as a CTAR-21 or STAR-21 with the respective barrel configurations.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail; this interestingly makes it the only bullpup rifle in the game that features options of a different stock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 into the Mod 1.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|601px|Weapon selection view of the Mk 14 Mod 0.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|601px|Mk 14 Mod 1 with Magpul CTR stock and cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:GRFS-AS OCP 1.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance Factory P416|POF P416]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode, and unless under player control in co-op modes it is near-always the primary weapon of Sgt. James &amp;quot;30K&amp;quot; Ellison. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance P416 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle, often seen in the hands of the squad in pre-mission cutscenes. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3|SR-3M]] is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Meprolight sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;, and is frequently utilized by MSG Robert &amp;quot;Pepper&amp;quot; Bonifacio. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle in the game without DLC that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style buttstocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings GhostLead his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP, and is also often used by Russian snipers in story mode.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
[[Image:GRFS MN.jpg|thumb|none|600px|Using a customized Mosin Nagant rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. The fixed stock found on the newer SVD rifles is also selectable. Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
[[Image:GRFS M40A5.jpg|thumb|none|600px|Reloading the M40A5 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro use MSRs to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSRs in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon; likewise, for unknown reasons, the original wooden stock is not available as a &amp;quot;Fixed&amp;quot; option like with the PSL above. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Until a patch, it held only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a Mako Group polymer quad rail handguard. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
A fictional, shortened version of the M4 can also be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. It can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K== &lt;br /&gt;
The [[Saiga 12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga 12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga 12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]] and the similar obscure MICOR Leader 50 bullpup .50BMG rifle, noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle brake, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's Saiga-12K. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock based on the KNOXX SpecOps Folder Stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Roadblocker1.jpg|thumb|none|450px|Mossberg 500 Roadblocker with Barrett style flash hider - 12 gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider. Unshown is that said flash hider increases the weapon's pellet spread to the point that the crosshair covers most of the screen.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|600px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|600px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
[[Image:GRFS DragonsBreath.jpg|thumb|none|600px|Firing a Dragon's Breath incendiary round at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase accuracy and reduce recoil. The stock of some machine guns are also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 1==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 1]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 1 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default in multiplayer; it may sound weird, but the under-barrel rail cover (that is, no under-barrel attachment) must be unlocked. Story mode likewise starts it with a holographic sight with magnifier that the player can use before actually unlocking it, so long as they don't switch it out for another optic. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 1 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|A bad guy hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 1 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The team stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QJB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns, most often seen in the hands of 30K when not going silent. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|451px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the now canceled ''Rainbow 6: Patriots'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 1 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 1, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 launcher.jpg|thumb|none|400px|RPG-29 launcher - 105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown production.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is an unlockable equipment for the Scout class (both sides).&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Clay 1.jpg|thumb|none|601px|A Claymore mine in Guerrilla Mode.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The ''Shockwave'' is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:Taser Shockwave Perimeter Defense.jpg|thumb|none|330px|Taser International Shockwave Perimeter Defense System]]&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A Ghost Recon operative codenamed Pepper fires a [[Barrett M107]] to kill Ivan Illitch Kerenski in the trailer.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=1364371</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=1364371"/>
		<updated>2020-08-13T05:02:53Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield Play4Free&lt;br /&gt;
|picture = Battlefield Play4Free Logo.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Battlefield]]&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=EA Digital Illusions CE&amp;lt;br&amp;gt;Easy Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2'', though some ''[[Battlefield 3]]'' weapons have recently begun to be added as well.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, as of 14 July 2015, ''Battlefield Play4Free'', along with [[Battlefield Heroes]] and other free-to-play games under EA Games, are no longer online due to the lack of a sufficient playerbase to keep them active.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Secondary weapon for all classes.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the default handgun, available right from the start for both factions. It is the only semi-auto pistol in the game without an upgraded version.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[file:BFP4f beretta 92 holding.jpg|thumb|none|550px|The Beretta M9 being held.]]&lt;br /&gt;
[[file:BFP4f beretta 92 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f beretta 92 reloading.jpg|thumb|none|550px|Reloading the pistol. The slide seems to be a bit too far forward.]]&lt;br /&gt;
==&amp;quot;93R&amp;quot; (Mocked-up Beretta M9)==&lt;br /&gt;
An M9 mocked up as a [[Beretta 93R]] appears in the game as a reward for players who purchase 50 thousand Funds (the in-game analogy to real-world currency). The weapon is referred to in-game as the &amp;quot;93R&amp;quot;.&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS with an extended compensated barrel and extended magazine, meant to look like a 93R - 9x19mm]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|An actual Beretta 93R, for comparison - 9x19mm]]&lt;br /&gt;
[[File:BFP4F-93R.jpg|thumb|none|550px|First-person view of the &amp;quot;93R&amp;quot;. Note the slide-mounted safety, confirming that this is a reworked version of the M9's model, rather than a true 93R.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;M1911&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn appearance to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1. An M1911A1 can also be seen in the various holsters the player can equip as part of their clothing customizations, regardless of which pistol the player is actually using.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:BFP4f colt m1911 holding.jpg|thumb|none|550px|First-person view of the M1911A1.]]&lt;br /&gt;
[[file:BFP4f colt m1911 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f colt m1911 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Deagle 50&amp;quot;. Players who achieved one thousand kills with this weapon between June 29th and July 6th, 2012 were rewarded with a limited-edition stainless steel version of this weapon (this being back in the day when EA used to reward people for actually playing the game rather than emptying their wallets). It is very similar performance-wise to the MP-412 REX revolver, but holds 7 rounds instead of 6.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:BFP4FDeagle.JPG|thumb|none|550px|A Desert Eagle in ''Battlefield Play4Free''.]]&lt;br /&gt;
[[file:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of several handguns the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BFP4f rex holding.jpg|thumb|none|550px|The MP-412 REX being held.]]&lt;br /&gt;
[[file:BFP4f rex aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f rex reloading.jpg|thumb|none|550px|Ejecting the &amp;quot;spent&amp;quot; rounds, which rather clearly still have bullets in them.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols available in the game at 19 rounds.&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:BFP4f mp443 grach holding.jpg|thumb|none|550px|The MP-443 Grach in first person.]]&lt;br /&gt;
[[file:BFP4f mp443 grach aim.jpg|thumb|none|550px|Aiming at a pile of boxes]]&lt;br /&gt;
[[file:BFP4f mp443 grach reloading.jpg|thumb|none|550px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 gauge flares attached to the butt.&lt;br /&gt;
[[file:Orion Flare gun.jpg|thumb|none|350px|Orion flare gun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:BFP4f sig p226 holding.jpg|thumb|none|550px|The player character holding the P226R.]]&lt;br /&gt;
[[file:BFP4f sig p226 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f sig p226 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The tracer dart gun is a single-shot weapon that fires darts that stick onto vehicles and allows rockets from the Engineer Class' RPG-7 and missiles from the Apache and Havoc helicopters to be guided to whatever vehicle is shot by a tracer dart. Tagged vehicles are also marked with an icon that allows all players on the faction of the player who fired the dart to see its' location. Like the other pistols, it can be used by all classes of both factions, but does not need to be purchased.&lt;br /&gt;
[[file:BFP4f dart holding.jpg|thumb|none|550px|The tracer dart gun in ''Battlefield Play4Free''.]]&lt;br /&gt;
[[file:BFP4f dart aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f dart reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class. Like the Assault class' rifles, the Engineers' SMGs in the game only fire in full auto mode and cannot switch to semi-auto.&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90 TR]] appears in the game as a buyable weapon and can be fitted with either Magpul MBUS iron sights or an EOTech red dot sight mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:BFP4f p90 tr info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4FP90TR.JPG|thumb|none|550px|An FN P90 TR in ''Battlefield Play4Free''.]]&lt;br /&gt;
[[file:BFP4FP90TREOTech.JPG|thumb|none|550px|A P90 fitted with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, optional tan receiver, and RIS handguard as well as RIS rails atop the weapon which can mount an EOTech red dot sight. It also holds 35 rounds in a 30-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[file:BFP4f mp5 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|550px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in the game as an unlockable weapon, referred to as the &amp;quot;M5K&amp;quot;.&lt;br /&gt;
[[Image:MP5KA42.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:BFP4F-MP5K.jpg|thumb|none|550px|The MP5KA4 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls. It can be fitted with iron sights or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|550px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech or Sightmark Sure Shot red dot sight as well as a desert tan paint scheme. It also holds 35 rounds, despite being modeled with a 25-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|550px|A Heckler &amp;amp; Koch UMP45 in ''Battlefield Play4Free''.]]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|550px|A UMP45 fitted with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2]] appears as a buyable weapon for the Engineer class, referred to in-game as the &amp;quot;PP-19 Bizon&amp;quot;. It has the highest ammo capacity of all submachine guns in the game at 55 rounds.&lt;br /&gt;
&lt;br /&gt;
[[file:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[file:BFP4FPP19.JPG|thumb|none|550px|A PP-19 Bizon-2 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare high-capacity magazine in the back end of the weapon, acting as a makeshift stock. It can be fitted with an EOTech or Sightmark Sure Shot red dot sight.&lt;br /&gt;
[[Image:PP-2000 magsto.jpg|thumb|none|350px|PP-2000 with spare magazine used as stock - 9x19mm]]&lt;br /&gt;
[[file:BFP4f pp-2000 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f pp-2000 holding.jpg|thumb|none|550px|The PP-2000 in first person.]]&lt;br /&gt;
[[file:BFP4f pp-2000 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f pp-2000 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|550px|An Uzi in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class. All assault rifles in the game have only a single available fire mode and cannot switch between semi and burst/auto.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
&lt;br /&gt;
The [[A-91|5.56A-91]], the 5.56x45mm export version of the A-91 bullpup rifle appears as a buyable weapon, referred to as the &amp;quot;A-91&amp;quot;. Its grenade launcher is removed.&lt;br /&gt;
&lt;br /&gt;
[[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFP4F-A91.jpg|thumb|none|550px|The 5.56A-91 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
[[file:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[file:BFP4f 9a91 info.jpg|thumb|none|550px|The 9A-91 in the customization menu.]]&lt;br /&gt;
[[file:BFP4f 9a91 holding.jpg|thumb|none|550px|First-person view.]]&lt;br /&gt;
[[file:BFP4f 9a91 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f 9a91 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971 Prototype==&lt;br /&gt;
The [[AEK-971]] Prototype appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version has a tan stock, pistol grip, and handguard, the 'veteran' version has olive-drab furniture, while the 'basic' version has black furniture.&lt;br /&gt;
[[file:AEK-971 left side.jpg|thumb|none|350px|AEK-971 Prototype - 5.45x39mm]]&lt;br /&gt;
[[file:BFP4f aek971 info1.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f aek971 holding.jpg|thumb|none|550px|The AEK-971 in first person.]]&lt;br /&gt;
[[file:BFP4f aek971 aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f aek971 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
[[file:BFP4f aek971 info2.jpg|thumb|none|550px|The &amp;quot;Veteran&amp;quot; version.]]&lt;br /&gt;
[[file:BFP4f aek971 info3.jpg|thumb|none|550px|The &amp;quot;Elite&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] appears in the game as a buyable weapon for the Assault class. It does the highest damage of all the assault rifles in the game, but is very hard to control without accuracy add-ons.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BFP4FAK47.JPG|thumb|none|550px|An AK-47 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears as a buyable weapon in the game. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:BFP4f AKS-74U holding.jpg|thumb|none|550px|The AKS-74U being held.]]&lt;br /&gt;
[[file:BFP4f AKS-74U aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f AKS-74U reloading.jpg|thumb|none|550px|Changing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts only.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:BFP4f an-94 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f an94 holding.jpg|thumb|none|550px|The AN-94 in first person.]]&lt;br /&gt;
[[file:BFP4f an94 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f an94 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an available weapon, fitted with a 30-round magazine. Like the 9A-91, it is classified as a submachine gun and issued to the Engineer class.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
&lt;br /&gt;
The [[Bushmaster ACR]] appears as a buyable weapon, using the same model and &amp;quot;ACW-R&amp;quot; designation as in ''Battlefield 3''.&lt;br /&gt;
&lt;br /&gt;
[[Image:bushmaster-acr-carbine.jpg|thumb|none|350px|Bushmaster ACR with Magpul PMag magazine and MBUS sights - 5.56x45mm]]&lt;br /&gt;
[[File:BFP4F-ACR.jpg|thumb|none|550px|The ACR in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4LE Carbine==&lt;br /&gt;
The civilian Colt M4LE Carbine appears as a buyable weapon, and is intended to pass for the fully-automatic [[M4A1]]. It is fitted with a Vltor modstock, Hogue pistol grip, RIS handguard with rail covers on the side and bottom rails, and an optional EOTech red dot sight. Standard ammo capacity is 20 rounds, despite being modeled with a 30-round magazine. Some early promotional material for the game showed a US Army soldier holding an M4 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite only the EOTech being available on the in-game weapon. Interestingly, when mounting an optic other than iron sights on this weapon and the M16A4 mentioned below, the front sight/gas block assembly is deleted along with the carry handle/rear sight, leaving one to wonder how the weapon is supposed to cycle when fired.&lt;br /&gt;
[[File:Colt M4LE Carbine.jpg|thumb|none|350px|Colt M4LE Carbine - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f m4a1 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f m4a1 holding.jpg|thumb|none|550px|The M4 being held.]]&lt;br /&gt;
[[file:BFP4f m4a1 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f m4a1 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The 3-round burst &amp;quot;[[M16A2]]&amp;quot; is in fact modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the removable carrying handle. It is fitted with a Hogue pistol grip and an optional EOTech red dot sight. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip.&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|350px|Colt Sporter Competition with magazine removed - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f m16a4 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f m16a4 holding.jpg|thumb|none|550px|First-person view of the M16A4.]]&lt;br /&gt;
[[file:BFP4f m16a4 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f m16a4 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
[[file:BFP4f m16a4 veretan info.jpg|thumb|none|550px|The &amp;quot;Veteran&amp;quot; version.]]&lt;br /&gt;
[[file:BFP4f m16a4 elite info.jpg|thumb|none|550px|The &amp;quot;Elite&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|Enfield L85A2]] appears in the game as a buyable weapon, fitted with black furniture with short rails on either side of the forward end of the handguard. The weapon comes with the removable carry handle/rear sight by default, but can replace this with an EOTech red dot sight or M145 MGO scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 with removable carry handle/rear sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|Enfield L85A2 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS Valorisé]] appears in the game as a buyable weapon, referred to in-game simply as the &amp;quot;FAMAS&amp;quot;. It re-uses the ''BF3'' model meaning that it has the incorrect [[FAMAS#FAMAS_G2|G1/G2]] style trigger guard rather than the [[FAMAS#FAMAS_F1|F1]] type, and it also incorrectly has a ribbed F1 style barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|350px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4F-FAMAS.jpg|thumb|none|550px|Render of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000 Tactical]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;F2000&amp;quot;. It has a railed forend and can use either iron sights or an EOTech red dot sight on the top rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|350px|FN F2000 Tactical 5.56x45mm with CAA FVG5 foregrip]]&lt;br /&gt;
[[Image:BFP4FF2000.JPG|thumb|none|550px|An FN F2000 Tactical in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L CQC==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
[[file:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f scar-l info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f scar-l holding.jpg|thumb|none|550px|The SCAR-L being held. Note the writing near the back of the rifle; &amp;quot;EX16 Mod 0&amp;quot; is the name of an airsoft SCAR-L replica made by Classic Army]]&lt;br /&gt;
[[file:BFP4f scar-l aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f scar-l reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It is erroneously referred to as the G3A4&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon. Interestingly, equipping optics other than iron sights will remove the front &amp;amp; rear sights from the weapon, despite these parts being permanently affixed to the real weapon.&lt;br /&gt;
[[file:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[file:BFP4f g3a3 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f g3a3 holding.jpg|thumb|none|550px|First-person view of the G3A3.]]&lt;br /&gt;
[[file:BFP4f g3a3 aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f g3a3 reloading.jpg|thumb|none|550px|Switching magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK53==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] appears in the game as the &amp;quot;G53&amp;quot;, fitted with a 30-round magazine. The weapon is classified as a submachine gun and issued to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FG53.JPG|thumb|none|550px|A Heckler &amp;amp; Koch HK53 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel.&lt;br /&gt;
[[file:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f hk416 holding.jpg|thumb|none|550px|The HK416 in first person.]]&lt;br /&gt;
[[file:BFP4f hk416 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f hk416 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
There are two versions of the [[Heckler &amp;amp; Koch XM8]] available in the game; the standard full-size version appears as a buyable weapon for the Assault class while the [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Compact Carbine]] version is available for the Engineer class. The latter is called the &amp;quot;XM8C&amp;quot; and is classified as an SMG in-game. Both versions have the Insight ISM-V sight replaced with iron sights as in the ''Bad Company'' games or an optional EOTech red dot sight.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|350px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f xm8 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f xm8 holding.jpg|thumb|none|550px|First-person view of the XM8.]]&lt;br /&gt;
[[file:BFP4f xm8 aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f xm8 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
[[Image:Xm8ccbutt.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f xm8c info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[Image:BFP4FXM8CC.JPG|thumb|none|550px|An XM8 Compact Carbine in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;PDW-R&amp;quot;, using the same name as in ''[[Battlefield 3]]''. It is loaded with a 20-round Magpul PMag and either iron or red dot sights. Despite being a bullpup assault rifle, the weapon is classified as a submachine gun and is issued to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|350px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as a buyable weapon. It features a 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
[[file:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 with optics removed and 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f aug info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f aug a3 holding.jpg|thumb|none|550px|The AUG A3 being held.]]&lt;br /&gt;
[[file:BFP4f aug a3 aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f aug a3 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tavor MTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|Tavor MTAR-21]] appears in the game as a buyable weapon. It can be fitted with either an EOTech red dot sight or M145 MGO scope. The weapon model shows the 5.56x45mm magazine, but the in-game description states it to be chambered in 9x19mm, and the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|350px|Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:BFP4F-MTAR.jpg|thumb|none|550px|The MTAR-21 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the ''Battlefield'' series, the player can now look down the iron sights with shotguns. Unlike other primary weapons, they cannot be modified.&lt;br /&gt;
&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed-off double-barreled shotgun]] appears in the game, referred to as the &amp;quot;Scattergun&amp;quot;. Players could win a free version of this weapon by submitting in-game screenshots of developers before September 21, 2012. Said developers could also be seen armed with these weapons. It is also classified as a sidearm, and takes the place of the player's pistol when equipped. A customized version with engraved frame &amp;amp; ivory pistol grip, known as the &amp;quot;Nosferatu&amp;quot;, is available for players who purchase 22 thousand Funds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|350px|Double-barreled shotgun with sawed-off stock and barrels - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' versions can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
[[file:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[file:BFP4f spas12 holding.jpg|thumb|none|550px|The SPAS-12 being held.]]&lt;br /&gt;
[[file:BFP4f spas12 aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f spas12 reloading.jpg|thumb|none|550px|Inserting a shell.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|550px|A Franchi SPAS-15 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game as the &amp;quot;MK3A1&amp;quot;, available for players who purchase 120 thousand Funds.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|550px|A Remington 870 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock &amp;amp; muzzle brake and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:BFP4FSaiga12.JPG|thumb|none|550px|A Saiga 12K in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|550px|A USAS-12 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] with a bipod, G36C rails, and Beta C drum mags, appears in the game as the &amp;quot;MG36&amp;quot;; the actual MG36 had a different configuration and existed before the G36C rails were invented.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|350px|'''Airsoft''' G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|350px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f mg36 info.jpg|thumb|none|550px|Render. Note the ejection port relocated from the right side of the gun to the left.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M27 IAR==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 Infantry Automatic Rifle]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;M27 IAR&amp;quot;. It is fitted with a Harris bipod, 6-position M4-style stock, and HK416-style iron sights instead of those normally used on this weapon. It can also mount an EOTech red dot sight or M145 MGO scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|350px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[File:BFP4F-M27.jpg|thumb|none|550px|The M27 IAR in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]], the light machine gun version of the XM8 mentioned above, appears in the game as the &amp;quot;XM8AR&amp;quot; with iron sights and a Beta-C drum magazine. It also has the integral bipod removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 Automatic Rifle with Insight ISM-V sight and Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4F-XM8LMG.jpg|thumb|none|550px|Render of the XM8 Automatic Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2 LSW==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 LSW]] appears in the game as an unlockable weapon, referred to as the &amp;quot;L86A2&amp;quot;. It features black furniture and has a carry handle/rear sight by default, but can replace it with other optics just like the L85A2 mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[File:BFP4F-L86.jpg|thumb|none|550px|The L86A2 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT==&lt;br /&gt;
The [[LSAT]] light machine gun appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;LSAT&amp;quot; (which is the acronym used for the development program that produced it, not just the weapon itself).&lt;br /&gt;
&lt;br /&gt;
[[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]]&lt;br /&gt;
[[File:BFP4F-LSAT.jpg|thumb|none|550px|The LSAT in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[file:BFP4f m60 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[Image:M60larwa556.jpg|thumb|none|550px|An M60E4 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is available.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[file:BFP4f m240b info.jpg|thumb|none|550px|Render of the M240B. It is fed from a fictional 150-round belt box. Uniquely to this game, it is attached to the side of the weapon, unlike later ''Battlefield'' installments where the M240's box is mounted on the bottom and blocks the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] is a buyable weapon and is identified as an M249 by the presence of the STANAG magazine well underneath the ammo belt, the Mk 46 Mod 0 removed this well to reduce weight. The 'Veteran' variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight or M145 MGO scope and feed from a cloth ammo bag.&lt;br /&gt;
[[file:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with ACOG scope, RIS handguard, and 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f m249 saw info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f m249 saw holding.jpg|thumb|none|550px|The M249 being held.]]&lt;br /&gt;
[[file:BFP4f m249 saw aim.jpg|thumb|none|550px|Aiming down the sights.]]&lt;br /&gt;
[[file:BFP4f m249 saw reloading.jpg|thumb|none|550px|Replacing the belt box.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
The paratrooper version of the [[M249 SAW]] appears in the game as the &amp;quot;FN Minimi Para&amp;quot;, though is identifiable as the SAW by the angled carry handle and ribbed handguard.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[file:BFP4f minimi para info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJB-95 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco QJB-95 appears in the game as a buyable weapon for the Medic class. It's mistakenly called &amp;quot;QBB-95&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QJB-95 5.8x42mm]]&lt;br /&gt;
[[File:BFP4F-QBB95.jpg|thumb|none|550px|The QJB-95 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[file:BFP4f qjy88 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] appears in the game as a buyable weapon, available in basic, 'veteran', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
[[file:HungarianPKM.jpg|thumb|none|350px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[file:BFP4f pkm info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f pkm holding.jpg|thumb|none|550px|The PKM in first person.]]&lt;br /&gt;
[[file:BFP4f pkm aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f pkm reloading.jpg|thumb|none|550px|Reloading the PKM.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg|PKP Pecheneg]] appears in the game as a buyable weapon, referred to simply as the &amp;quot;Pecheneg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm R with ammo box]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MG3==&lt;br /&gt;
The [[MG42#MG3|Rheinmetall MG3]] is the starting primary weapon for Medics.&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 with ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[file:BFP4f mg3 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:Mg3larwa556.jpg|thumb|none|550px|An MG3 in Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
&lt;br /&gt;
The [[RPK]] appears in the game as a buyable weapon, fitted with a Harris bipod replacing the weapon's own integral bipod mounted under the barrel just ahead of the handguard. The weapon is incorrectly referred to as the &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, despite being the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[File:BFP4F-RPK.jpg|thumb|none|550px|Render of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Weapon System==&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 sniper rifle]] appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
[[Image:M24.jpg|thumb|352px|none|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[file:BFP4f m24 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[Image:larwa556m24.jpg|thumb|none|550px|The M24 sniper rifle in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|Izhmash SV-98]] is the starting weapon for the Recon class, fitted with a PKS-07 scope.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mm R]]&lt;br /&gt;
[[file:BFP4f sv-98 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f sv-98 holding.jpg|thumb|none|550px|First-person view of the SV-98.]]&lt;br /&gt;
[[file:BFP4f sv-98 aim.jpg|thumb|none|550px|Aiming down the scope.]]&lt;br /&gt;
[[file:BFP4f sv-98 reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the second-largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
[[file:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[file:BFP4f m95 info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f m95 holding.jpg|thumb|none|550px|The Barrett M95 being held.]]&lt;br /&gt;
[[file:BFP4f m95 aim.jpg|thumb|none|550px|Scoped view.]]&lt;br /&gt;
[[file:BFP4f m95 reloading.jpg|thumb|none|550px|Changing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
The [[Barrett M82#Barrett M107|Barrett M107]] appears in the game as a buyable weapon, taking the title of largest sniper rifle in the game from the Barrett M95 above. It is erroneously referred to in-game as the &amp;quot;[[Barrett M82#Barrett M82A3|M82A3]]&amp;quot;.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|350px|Barrett M107 .50 BMG]]&lt;br /&gt;
[[File:BFP4F-M82.jpg|thumb|none|550px|The M107 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett Model 98 Bravo ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett Model 98 Bravo]] appears in the game as a buyable weapon, referred to as the &amp;quot;M98B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|350px|Barrett Model 98 Bravo with Harris bipod .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFP4F-M98B.jpg|thumb|none|550px|The M98B in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco NDM-86==&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard. The rifle's standard PSO-1 scope can also be fitted to other sniper rifles in the game, including those of Western manufacture that normally wouldn't use this scope.&lt;br /&gt;
[[file:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:BFP4f svd info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f svd holding.jpg|thumb|none|550px|The Norinco NDM-86 in first person.]]&lt;br /&gt;
[[file:BFP4f svd aim.jpg|thumb|none|550px|Aiming with the scope.]]&lt;br /&gt;
[[file:BFP4f svd reloading.jpg|thumb|none|550px|Switching magazines.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-A Dragunov==&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-A Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
[[file:SVU-A.jpg|thumb|none|350px|SVU-A Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:BFP4f svu-a info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f svu holding.jpg|thumb|none|550px|The SVU-A being held.]]&lt;br /&gt;
[[file:BFP4f svu aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f svu reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-A mentioned above.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:BFP4f vss info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f vss holding.jpg|thumb|none|550px|First-person view of the VSS Vintorez.]]&lt;br /&gt;
[[file:BFP4f vss aim.jpg|thumb|none|550px|Scoped view.]]&lt;br /&gt;
[[file:BFP4f vss reloading.jpg|thumb|none|550px|Reloading the VSS.]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR-RI==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears in the game as a buy-able weapon, referred to as the &amp;quot;M14 EBR&amp;quot;, fitted with an EOTech red dot sight or Leupold Mark 4 scope. It was the only sniper rifle in the game that did not have a scope fitted to it by default when originally added to the game.&lt;br /&gt;
[[file:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:BFP4f m14 ebr info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f mk14 ebr holding.jpg|thumb|none|550px|The M14 EBR-RI being held.]]&lt;br /&gt;
[[file:BFP4f mk14 ebr aim.jpg|thumb|none|550px|Aiming down the scope.]]&lt;br /&gt;
[[file:BFP4f mk14 ebr reloading.jpg|thumb|none|550px|Replacing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mark 12 Mod 0==&lt;br /&gt;
The [[Mk 12 Mod 0 SPR]] appears as a buyable weapon in the game. It is mislabeled as the [[Knight's Armament SR-25|M110]], and is fitted with a Leupold Mark 4 scope and an optional overall desert tan paint scheme with the exception of the magazine, front sight, and muzzle brake.&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|350px|Mk 12 Mod 0 SPR with Leupold Mark 4 scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4F-M110.jpg|thumb|none|550px|Render of the Mk 12.]]&lt;br /&gt;
&lt;br /&gt;
== SKS Rifle ==&lt;br /&gt;
A heavily modified version of the [[SKS rifle]], as seen in ''BF3'', appears in the game as an available sniper rifle, fitted with Tapco synthetic furniture, PSO-1 scope, and 20-round magazine.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|350px|SKS with Tapco stock and 20-round magazine 7.62x39mm]]&lt;br /&gt;
[[File:BFP4F-SKS.jpg|thumb|none|550px|The SKS in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle]] appears as a buyable weapon in the game, fitted with a Harris bipod.&lt;br /&gt;
[[file:GOL Sniper Magnum.jpg|thumb|none|350px|GOL sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:BFP4f gol info.jpg|thumb|none|550px|Render.]]&lt;br /&gt;
[[file:BFP4f gol holding.jpg|thumb|none|550px|The GOL sniper rifle being held.]]&lt;br /&gt;
[[file:BFP4f gol aim.jpg|thumb|none|550px|Aiming.]]&lt;br /&gt;
[[file:BFP4f gol reloading.jpg|thumb|none|550px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
&lt;br /&gt;
The [[MKEK JNG-90]] appears in the game as a buyable weapon, referred to as the &amp;quot;JNG-90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|350px|MKEK JNG-90 with Harris bipod 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFP4F-JNG90.jpg|thumb|none|550px|The JNG-90 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears in the game as a buyable weapon for the Recon class. Recognizable by its fluted barrel and side-folding stock. Called the &amp;quot;L96A1&amp;quot;, which was the British designation of the Precision Marksman rifle. Features a non-existent 7-round magazine. Can be furnished with an optional desert tan paint scheme.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Super Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFP4F-L96A1.jpg|thumb|none|550px|Render of the AWM.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
Several class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] appears in the game as the &amp;quot;XM-25 Airburst Grenade Launcher&amp;quot;, and is an unlockable Tier 3 training option. The in-game XM25 fires airburst grenade rounds that detonate either on impact or when they reach a range entered by the player into the weapon's fire-control computer. It is also shown fitted with a RIS foregrip.&lt;br /&gt;
[[file:ATKXM25.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[file:BFP4FXM25.JPG|thumb|none|550px|An XM25 in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
[[file:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[file:BFP4f rpg7 holding.jpg|thumb|none|550px|First-person view of the RPG-7.]]&lt;br /&gt;
[[file:BFP4f rpg7 aim.jpg|thumb|none|550px|Using the PGO-7 scope.]]&lt;br /&gt;
[[file:BFP4f rpg7 reloading.jpg|thumb|none|550px|Inserting a fresh rocket.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian faction's BTR-90 APC just as in ''BF2'', despite the BTR-90 not having any missile armament in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== Berezin UBK ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB|Berezin UBK]] appears in the game as the primary weapon on the Russian factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FWZ11BU.JPG|thumb|none|550px|A Berezin UBK mounted on a WZ-11 helicopter in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|550px|A tripod-mounted BGM-71 TOW.]]&lt;br /&gt;
[[Image:BFP4FLAVTOW.JPG|thumb|none|550px|Twin BGM-71 TOW launchers mounted on an LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2HB]] heavy machine guns, the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|550px|A Browning M2HB mounted on a Rigid Inflatable Boat.]]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|550px|One mounted on a Desert Patrol Vehicle.]]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|550px|One on a Humvee.]]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|550px|One on an M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92 Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92 Stinger]] appears in the game in a twin mounting, located in strategic locations on maps with aircraft present in them.&lt;br /&gt;
&lt;br /&gt;
[[File:Stinger mount.jpg|thumb|none|401px|FIM-92 Stinger DMS (dual mount system) - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|550px|An FIM-92A Stinger in a twin mount.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the US faction. The game reuses the ''BF2'' model of the F-35B, complete with the GAU-22/A being erroneously mounted in the nose of the aircraft forward of the canopy.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BFP4FGAU22F35.JPG|thumb|none|550px|A GAU-22/A mounted in an F-35B Lightning II.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|550px|An M134 Minigun mounted on a UH-60 Blackhawk.]]&lt;br /&gt;
[[Image:BFP4FAH6Minigun.JPG|thumb|none|550px|One mounted on an AH-6 Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the Russian faction's MiG-29 Fulcrum fighter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BFP4FMIG29GSH301.JPG|thumb|none|550px|A GSh-30-1 mounted on a MiG-29 Fulcrum.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|550px|A tripod-mounted HJ-8 Red Arrow.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|550px|A Kord machine gun mounted on a Fast Attack Vehicle.]]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|550px|One mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot;.]]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|550px|One on a T90 tank.]]&lt;br /&gt;
[[Image:BFP4FHipKord.JPG|thumb|none|550px|One on an Mi-17 Hip-H.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64D Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BFP4FAH64M230.JPG|thumb|none|550px|An M230 chain gun mounted on an AH-64D Apache.]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
&lt;br /&gt;
The [[M240C]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FM240CAbrams.JPG|thumb|none|550px|An M240C machine gun mounted on an M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|550px|An M242 Bushmaster chaingun mounted on an LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|550px|An SA-18 Grouse in a twin turret mounting.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|550px|A Shipunov 2A42 mounted in a BTR-90.]]&lt;br /&gt;
[[Image:BFP4FHavoc2A42.JPG|thumb|none|550px|One mounted on an Mi-28 Havoc.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
One of the training options for the Assault class allows for the use of C4 charges. Once placed, the charges are then triggered via a remote detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge.]]&lt;br /&gt;
[[file:BFP4f c4.jpg|thumb|none|550px|A C4 charge.]]&lt;br /&gt;
[[File:BFP4f c4 world.jpg|thumb|none|550px|Several C4 charges and the remote detonator.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwires. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BFP4FClaymore.JPG|thumb|none|550px|An M18A1 Claymore in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;. Players can even train to be able to throw incoming grenades back, possibly taking out the enemy who originally threw it.&lt;br /&gt;
[[file:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFP4f granat.jpg|thumb|none|550px|Pulling the pin of an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in the game as an available upgrade for the Assault class unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
An enlarged version of the [[TS-50 anti-personnel mine]] from ''Bad Company'' appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|550px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free''.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=1364370</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=1364370"/>
		<updated>2020-08-13T04:55:42Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: /* &amp;quot;QJB-95-1&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon's Teeth'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-Final-Stand-cover.jpg|thumb|right|300px|''Battlefield 4 - Final Stand'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 4''''' is an installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. Players pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29, 2013. Some of the post-launch content was developed by DICE LA, previously Danger Close Games, who developed ''Warfighter''.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the [[P226]] in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock.&lt;br /&gt;
&lt;br /&gt;
Beretta M9s are seen holstered on Clayton &amp;quot;Pac&amp;quot; Pakowski and the United States Marine Corps Support character's chest holster. The Russian Recon and Support troops are also seen carrying M9s for whatever reason. The US Support character model is the only American unit which has an M9 on them. The other USMC soldiers carry [[Glock 17]]'s in various holsters.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:BF4 M9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M9 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M9 reloading1.jpg|thumb|600px|none|The slide just about to magically lock back at the start of the reload animation.]] &lt;br /&gt;
[[File:BF4 M9 reloading2.jpg|thumb|600px|none|Mashing in a new magazine. Note that the slide is not even close to its fully locked back position.]]  &lt;br /&gt;
[[file:BF4C M9.jpg|thumb|none|600px|Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta M9 at the beginning of the Tashgar level.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;93R&amp;quot;===&lt;br /&gt;
The M9 model is also reused for the three-round burst &amp;quot;93R&amp;quot;, modified to resemble a [[Beretta 93R]]. Although it started out with a 20+1 capacity (despite using a 15-round magazine model), after a patch it now has a 15+1 capacity just like the standard M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. A real 93R, for comparison.]]&lt;br /&gt;
[[File:BF4 M9 93R cosplay left1.jpg|thumb|600px|none|The &amp;quot;93R&amp;quot;, here with its default steel blueish finish. Note that the only difference between this gun and the M9, aside from the finish, is the 93R-style foregrip.]] &lt;br /&gt;
[[File:BF4 M9 93R cosplay left2.jpg|thumb|600px|none|The 93R wannabe without its unique finish, clearly showing that the model is simply reused from the M9.]]&lt;br /&gt;
[[File:BF4 M9 93R cosplay holding.jpg|thumb|600px|none|Due to the fact that the soldier does not actually hold the foregrip (unlike ''Battlefield 3''), it's hard to tell the difference between the M9 and the 93R in first person until you sprint or reload it, especially as it does not have its unique finish applied here.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
A [[Chiappa Rhino]] revolver with a 4-inch barrel appears in the ''Naval Strike'' DLC, called the &amp;quot;SW40&amp;quot;. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only moves when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4 Chiappa Rhino left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF4 Rhino.jpg|thumb|none|600px|The Chiappa Rhino inside the Métro tunnels, with the Stars n' Stripes flying from a very short flagpole.]]&lt;br /&gt;
[[File:BF4 Rhinosights.jpg|thumb|none|600px|Iron sights of the Chiappa Rhino.]]&lt;br /&gt;
[[File:BF4 Rhino 1.jpg|thumb|none|600px|Pressing the cylinder release.]]&lt;br /&gt;
[[File:BF4 Rhino 2.jpg|thumb|none|600px|Ejecting unfired rounds, which appear to be .40 S&amp;amp;W or at least not .357 Magnum as the game claims and attributes to the revolver stat-wise. This would also explain the in-game name.]]&lt;br /&gt;
[[File:BF4 Rhino 3.jpg|thumb|none|600px|Speed-loading in fresh ammunition.]]&lt;br /&gt;
[[File:BF4 Rhino 4.jpg|thumb|none|600px|Closing the cylinder shut.]]&lt;br /&gt;
[[File:BF4 Rhino 5.jpg|thumb|none|600px|Sometimes bugs can cause the cylinder and cartridges to disappear entirely.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BF4 CZ 75 left.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4 5.7 left.jpg|thumb|none|600px|While somewhat difficult to distinguish here, &amp;quot;FN HERSTAL&amp;quot; and &amp;quot;BELGIUM&amp;quot; are marked on the slide. Note however that the FN logo is not on the grip.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (Even though he has a Beretta M9 in his chest holster), Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC soldiers, except the support character (Which uses Pac's body model) in multiplayer, They have a holstered Beretta M9 in a chest holster.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
[[file:BF4C G17.jpg|thumb|600px|none|Recker takes a closer look at Captain Garrison's Glock 17, the only clear appearance of the black frame in game at the end of the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and has a 17+1 round capacity (previously 19+1). The Glock 18 requires 23000 points with handguns to unlock. It is worth noting that, as in ''Battlefield 3'', it actually reuses the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:BF4 G18 left.jpg|thumb|600px|none|Note how the front of the chamber is not flush with the rest. It's a common practice to file down the front of the chamber in order to allow pistols to cycle blanks more reliably in movies. Albeit why the weapon has been modeled this way for a video game is not known.]]&lt;br /&gt;
[[File:BF4 G18 left2.jpg|thumb|600px|none|Taking a look at the bottom of the gun shows that the magazine is recessed withing the frame, which would be very bad for the pistol.]] &lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|The Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Aiming down the sights. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape. Another oddity is that the front dot and rear rectangular border on the sights are green instead of white. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. The model has been brought in from ''[[Medal of Honor: Warfighter]]'', It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[File:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP. The in-game weapon uses the standard iron sights.]]&lt;br /&gt;
[[Image:BF4 45C left.jpg|thumb|none|600px|The HK markings on the slide and grip has been replaced with &amp;quot;PO&amp;quot;.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. As in ''Medal of Honor: Warfighter'', the modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|Reloading the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the ''Dragon's Teeth'' DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|350px|none|IMI Desert Eagle Mk XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50 AE]]&lt;br /&gt;
[[File:BF4 Deagle left1.jpg|thumb|600px|none|The basic Desert Eagle. Note the fluted barrel, which is proper for the .44 Magnum but also the .357 Magnum variants.]] &lt;br /&gt;
[[File:BF4 Deagle left2.jpg|thumb|600px|none|The Desert Eagle fitted with a compensator, which has its own unique model.]] &lt;br /&gt;
[[File:BF4 Deagle holding.jpg|thumb|600px|none|Note that the Desert Eagle is the only handgun in the game that held with a &amp;quot;thumbs forward&amp;quot; grip.]] &lt;br /&gt;
[[File:BF4 Deagle iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 Deagle misc1.jpg|thumb|600px|none|Running with the Desert Eagle. Here the thumbs forward grip is obvious. It's not the best grip since the size of the pistol means that most of the lower grip isn't held at all.]] &lt;br /&gt;
[[File:BF4 Deagle reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry magazine.]] &lt;br /&gt;
[[File:BF4 Deagle reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 Deagle reloading3.jpg|thumb|600px|none|Then actually hitting the slide release with the left thumb. This animation is very similar to the [[M1911 pistol series#M45 / MEU(SOC)|M45]] reload animation from ''[[Battlefield 3#MEU(SOC) Pistol|Battlefield 3]]'', but moreso with the pistol reload animations from ''[[Medal of Honor: Warfighter]]'', which also had a &amp;quot;thumbs-forward&amp;quot; grip and whose developers made the DLC that contained this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1894==&lt;br /&gt;
A custom [[Marlin Model 1894]] lever-action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, custom sights, a custom lever, engravings, and a short stock and barrel. Referred to in-game as the &amp;quot;Mare's Leg&amp;quot;. Bizarrely, it is the only weapon outside of the &amp;quot;Sniper Rifle&amp;quot; category able to equip the 40x Ballistic Scope.&lt;br /&gt;
[[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Marlin Model 1894 - .44 Magnum]]&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4 Model 1894.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the ''Dragon's Teeth'' DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4 Unica left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Unica right.jpg|thumb|600px|none|Right side of the Unica. Sometimes the loadout screen will glitch out which allows the right side of various guns to be clearly seen, which can reveal modeling errors.]] &lt;br /&gt;
[[File:BF4 Unica holding.jpg|thumb|600px|none|A solider overlooking the &amp;quot;Sunken Dragon&amp;quot; map with his fancy Unica.]] &lt;br /&gt;
[[File:BF4 Unica iron sights.jpg|thumb|600px|none|The orange glow-in-the-dark sights.]] &lt;br /&gt;
[[File:BF4 Unica misc1.jpg|thumb|600px|none|Running with the Unica.]] &lt;br /&gt;
[[File:BF4 Unica misc2.jpg|thumb|600px|none|The upper assembly cycling as the revolver is fired. This is correct as the real Unica is a recoil operated semi-automatic revolver; the upper assembly is on rails and recoils 1/2 an inch when fired, the rearward travel cocks the hammer and the cylinder is rotated when the upper assembly returns forward. The recoiling distance shown here however is a little exaggerated.]] &lt;br /&gt;
[[File:BF4 Unica reloading1.jpg|thumb|600px|none|Emptying the cylinder of spent brass with the ejector rod; the reload animation is based on the FBI reload technique, but massively exaggerated.]]&lt;br /&gt;
[[File:BF4 Unica reloading2.jpg|thumb|600px|none|Loading up with a speedloader.]] &lt;br /&gt;
[[File:BF4 Unica reloading3.jpg|thumb|600px|none|After dropping the speedloader in an flamboyant matter, the cylinder is swung shut, which is a bad idea in general and even more so with a incredibly rare revolver such as the Unica. After many complaints directed at the animator over the flashy reload, the animator responded in kind with an ''even more'' exaggerated secret reload animation, which involved the player character reloading with the pinky out, patting the loaded cylinder affectionately, and shutting the cylinder with a ''slap''.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] first appears in the singleplayer campaign, with Dunn giving it to Recker to shoot out the windshield of the car as it's sinking into the ocean after a total eclipse of the heart. The MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The player must simply complete the first mission of the singleplayer campaign, &amp;quot;Baku&amp;quot;, to unlock it in multiplayer.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4 412 REX left1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:BF4 412 REX left2.jpg|thumb|none|600px|The REX fitted with a flashlight, it seemingly being glued onto the revolver.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|Reloading. Opening up the revolver. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|Feeding the REX with some .357 Magnum rounds from a speed-loader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:BF4 PYa left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 PYa holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 PYa iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 PYa reloading1.jpg|thumb|600px|none|Reloading. Dropping out the magazine.]] &lt;br /&gt;
[[File:BF4 PYa reloading2.jpg|thumb|600px|none|After inserting a new one, the slide lock releases by itself.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in ''Battlefield 4''. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. QSZ-92 is correctly holstered all Chinese Army soldiers, but it's also seen in Kimble &amp;quot;Irish&amp;quot; Grave's holster and even Russian Army soldier's holsters. The weapon has very similar stats to the [[FN Five-seveN]]. &lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:BF4 QSZ-92 left.jpg|thumb|none|600px|Note the added Picatinny rail under the barrel.]]&lt;br /&gt;
[[File:BF4 QSZ-92 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 QSZ-92 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 QSZ-92 reloading.jpg|thumb|600px|none|Reloading the QSZ.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is the starting pistol for all classes. The model has been brought over from ''[[Medal of Honor: Warfighter]]''. The P226 is one of the few weapons in-game depicted with a threaded barrel. It holds 15+1 rounds.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:BF4 226 left.jpg|thumb|600px|none|Note the made up markings on the slide.]] &lt;br /&gt;
[[File:BF4 226 misc1.jpg|thumb|600px|none|The compensator attachment fitting onto the P226. This model seems to been modeled specifically for the P226 but is reused on most handguns regardless.]] &lt;br /&gt;
[[File:BF4 226 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 226 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 226 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag...]] &lt;br /&gt;
[[File:BF4 226 reloading2.jpg|thumb|600px|none|...and in with a new one!]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 Model 44 left1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4 Model 44 left2.jpg|thumb|none|600px|The Model 44 fitted with the 3x scope and a flashlight. Like with the REX, the light is seemingly just glued onto the barrel.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for ''[[Medal of Honor: Warfighter]]'', replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from BF3. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights (When using the 3x scope, the scope mount attached is the same model used on the &amp;quot;M39 EMR&amp;quot;).&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4 1911 left.jpg|thumb|600px|none|Note the empty triangle where the Vickers logo used to be. ''Very'' faint outlines of a V can still be glimpsed.]]&lt;br /&gt;
[[File:BF4 1911 holding.jpg|thumb|600px|none|A Russian soldier with an American handgun on the &amp;quot;Gulf of Oman&amp;quot; map from ''Battlefield 2''. This map was added in the ''Second Assault'' DLC.]]&lt;br /&gt;
[[File:BF4 1911 iron sights.jpg|thumb|600px|none|The front sight is slightly misaligned with the rear sight.]]&lt;br /&gt;
[[File:BF4 1911 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag via telekinesis. Note that the slide isn't far back for it to actually lock open.]]&lt;br /&gt;
[[File:BF4 1911 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]]&lt;br /&gt;
[[File:BF4 1911 reloading3.jpg|thumb|600px|none|After inserting the magazine, the slide closes by itself.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|450px|none|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|450px|none|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is used by extensively by Hanna in the campaign and can also be used by the player. In order to unlock it in the multiplayer, one has to complete the game with one of the three endings. The magazine is opaque instead of the translucent, which is very common in games featuring P90s.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:BF4 P90 left1.jpg|thumb|600px|none|The P90 TR. The heavy barrel modification, when used, used to give the P90 a much longer barrel, making it resemble the U.S. civilian-legal PS90. This has since been changed, and the heavy barrel mod is now purely a stat change.]] &lt;br /&gt;
[[File:BF4 P90 left2.jpg|thumb|600px|none|The P90 tricked out with various accessories. Notably, when using any &amp;quot;gadget&amp;quot;, in this case an AN/PEQ-15, an extra piece of rail is rather awkwardly added to the top rail. Why it's not fixed to one of the side-rail slots is not clear.]] &lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The iron sights are modeled after the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|Reloading. About to insert a new magazine. Note that the magazine is completely flat underneath, with no feed lips or bullet visible.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the ''China Rising'' DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The model and reload animation has been brought in from ''[[Medal of Honor: Warfighter]]''. As in ''Battlefield 3'', the MP7A1 is one of the only weapons that retain both front and rear iron sights when attaching an optic. When in use without an optic, the MP7 uses its folded-down pistol sights, as opposed to its flipped up rifle sights seen in other games, such as ''Medal of Honor: Warfighter'' and ''[[Rainbow Six: Vegas]] 1 &amp;amp; 2''. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|450px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:BF4 UMP45 left1.jpg|thumb|600px|none|Note the safe-semi-auto lower. Despite this, the UMP45 can also be fired in two-round bursts.]] &lt;br /&gt;
[[File:BF4 UMP45 left2.jpg|thumb|600px|none|Mounting a sight of any kind to the UMP45 will remove the entire front sight assembly. This would require one to chop it off entirely. This is unlike it's ''Battlefield 3'' equivalent. Since the front sight post doesn't really obscure the view through an optic, removing it like this is entirely unnecessary.]]&lt;br /&gt;
[[File:BF4 UMP45 holding.jpg|thumb|600px|none|A Russian engineer holds his UMP45 after successfully landing a HELO without it blowing up.]] &lt;br /&gt;
[[File:BF4 UMP45 irons.jpg|thumb|600px|none|Later, after infiltrating the local office, he sights up a strange empty room that seem to serve no purpose whatsoever.]] &lt;br /&gt;
[[File:BF4 UMP45 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine while showing off some horrible (and clipping) trigger discipline.]] &lt;br /&gt;
[[File:BF4 UMP45 reloading2.jpg|thumb|600px|none|Pushing the bolt-release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:BF4 UMP9 left1.jpg|thumb|600px|none|The UMP9 with its default greyish white finish.]] &lt;br /&gt;
[[File:BF4 UMP9 left2.jpg|thumb|600px|none|Without it however, it uses the same finish as the UMP45.]] &lt;br /&gt;
[[File:BF4 UMP9 left3.jpg|thumb|600px|none|As with the UMP45, mounting a sight to the weapon will removed the entire front sight assembly.]] &lt;br /&gt;
[[File:BF4 UMP9 holding.jpg|thumb|600px|none|A soldier showing up to the basketball game a little bit to late.]] &lt;br /&gt;
[[File:BF4 UMP9 irons.jpg|thumb|600px|none|He decides to take out his frustration on the balls.]] &lt;br /&gt;
[[File:BF4 UMP9 reloading.jpg|thumb|600px|none|The UMP9 reuses the UMP45 reload animation, which includes the awful trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] appears in-game as the &amp;quot;JS2&amp;quot; and is the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the [[QCQ-05]]. The update also removed the three-round burst option that was incorrectly available to the weapon in-game.&lt;br /&gt;
&lt;br /&gt;
The name of the weapon is either a combination of its unofficial nickname, &amp;quot;JS 9mm&amp;quot;, and the weapon's official designation, &amp;quot;CS/LS2&amp;quot;, or a misinterpretation of the name of Jianshe's prototype 9mm SMG No. 2 as the weapon's actual name, which is also referred to as &amp;quot;JS2&amp;quot; in some sources. While the real CS/LS2 fires from an open bolt, BF4's CS/LS2 fires from a closed bolt.&lt;br /&gt;
&lt;br /&gt;
It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jianshe CS/LS2 fitted with its suppressor - 9x19mm]]&lt;br /&gt;
[[File:BF4 JS2 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 JS2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 JS2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 JS2 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the magazine.]] &lt;br /&gt;
[[File:BF4 JS2 reloading2.jpg|thumb|600px|none|Inserting a new magazine. Note that the magazine release is the large triangular button behind the magwell.]] &lt;br /&gt;
[[File:BF4 JS2 reloading3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|450px|none|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|The PP-2000 in-game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock, and is the third Engineer-specific weapon unlocked through PDW score after the starting Mx4 Storm. In singleplayer it is the third and final collectible weapon in the first level, Baku.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:BF4 CBJ-MS misc1.jpg|thumb|600px|none|The CBJ-MS in the loadout screen.]] &lt;br /&gt;
[[File:BF4 CBJ-MS holding.jpg|thumb|600px|none|An Engineer holding on to his CBJ-MS as he makes his way through Sweden during the winter.]] &lt;br /&gt;
[[File:BF4 CBJ-MS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading1.jpg|thumb|600px|none|Reloading. Dropping out the empty drum. The little logo on the side of the weapon is a clan emblem; under normal circumstances, this would be the flag of whichever faction the user is currently part of, and is replaced by their emblem as soon as they create one.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading2.jpg|thumb|600px|none|Inserting a new drum.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading3.jpg|thumb|600px|none|Pulling (and then pushing in) the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype version of the [[SIG-Sauer MPX]] appears in the ''Dragon's Teeth'' DLC, and is chambered in .40 S&amp;amp;W. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX prototype - 9x19mm]]&lt;br /&gt;
[[File:BF4 MPX left.jpg|thumb|600px|none|Note that the weapon doesn't have actual SIG markings.]] &lt;br /&gt;
[[File:BF4 MPX holding.jpg|thumb|600px|none|Holding the MPX.]] &lt;br /&gt;
[[File:BF4 MPX iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 MPX reloading1.jpg|thumb|600px|none|Reloading. Dropping out the empty mag.]] &lt;br /&gt;
[[File:BF4 MPX reloading2.jpg|thumb|600px|none|Inserting a fresh one.]] &lt;br /&gt;
[[File:BF4 MPX reloading3.jpg|thumb|600px|none|Then giving the bolt release a rather awkward slap.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk ==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the ''Naval Strike'' DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|450px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|The SR-2M in the loadout menu.]]&lt;br /&gt;
[[File:BF4 SR2M.jpg|thumb|none|600px|The SR-2M being held.]]&lt;br /&gt;
[[File:BF4 SR2M ads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF4 SR2M-1.jpg|thumb|none|600px|Dumping out a spent magazine.]]&lt;br /&gt;
[[File:BF4 SR2M-2.jpg|thumb|none|600px|Inserting in a new one.]]&lt;br /&gt;
[[File:BF4 SR2M-3.jpg|thumb|none|600px|Pulling the charging handle in a rather awkward way. Note the safety lever incorrectly in the safe (up) position and the soldier's left hand clips through the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''Battlefield 4'' are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive Frag-12 rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. Shotguns are available to all classes with the exception of the M26 MASS, which is only available to the Assault class. &lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It is identical to the one in [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|500px|Benelli M1 in similar configuration to the one seen in-game - 12 gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Actual M1014 for comparison - 12 gauge]]&lt;br /&gt;
[[File:BF4 M1 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BF4 M1 misc1.jpg|thumb|600px|none|A rather odd detail with the Benelli M1, when attaching any 1x optic (except for the FLIR scope), an additional rail section is added onto the barrel in front of the main rail section for whatever reason. This doesn't happen when using any magnifying optic.]] &lt;br /&gt;
[[File:BF4 M1 holding.jpg|thumb|600px|none|A USMC Support holds a Benelli M1 on the &amp;quot;Operation Locker&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M1 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M1 reloading1.jpg|thumb|600px|none|Reloading. Inserting a shell directly into the chamber.]] &lt;br /&gt;
[[File:BF4 M1 reloading2.jpg|thumb|600px|none|After chambering said round, the rest are loaded into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid ==&lt;br /&gt;
The same [[SWD/Cobray Street Sweeper]]/[[Armsel Protecta]] hybrid called &amp;quot;DAO-12&amp;quot; from ''Battlefield 3'' returns in ''Battlefield 4''. It is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the ''Battlefield 3'' DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell. While still far more realistic than its reload in BF3, the BF4 reload neglects the fact that the firing-gas-based ejection system of the Armsel Protecta always leaves one round unejected, which needs to be manually ejected with the ejector rod.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock Street Sweeper in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|Street Sweeper being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|Street Sweeper iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The soldier inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum, rotating the drum clockwise. The clockwise rotation would in reality rotate the unfired rounds into the ejection port and prevent the reload. The clockwise rotation also means that the drum is constantly being unwound, which would eventually cause the drum to stop rotating. If the animation instead turned the drum counter-clockwise, both issues would be fixed.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope and an extended 14+1 magazine can be unlocked in the &amp;quot;South China Sea&amp;quot; level for completing the Gold assignment in the level by scoring 10000 points.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the soldier.]]&lt;br /&gt;
[[Image:BF4C USAS-12.jpg|thumb|none|600px|The unique slug firing USAS-12 in the single-player campaign.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The &amp;quot;DBV-12&amp;quot; (DBV stands for &amp;quot;drobovik&amp;quot;, &amp;quot;shotgun&amp;quot; in Russian), supposed to represent the AK-12/76, a planned [[AK-12]] variant modified to fire shotgun shells (like the the original AK's [[Saiga 12]]), is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list. The in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|450px|Photoshopped mock-up of an AK-12/76 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The &amp;quot;DBV-12&amp;quot; in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The shotgun in the hands of the soldier.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The soldier reloads the DBV-12. On a reload from empty, the soldier uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock &amp;quot;DBV-12&amp;quot; in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 no irons.jpg|thumb|none|600px|In the campaign level &amp;quot;South China Sea&amp;quot;, a SPAS-12 without iron sights can be found inside a MV-22 Osprey in the USS ''Valkyrie'''s hangar.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 ads.jpg|thumb|none|600px|The lack of sights didn't get in the way of Recker stopping the PLAN boarding party, however. The bug fixes itself once the player interacts with any weapon crates.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk 97-2]] pump-action shotgun appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump-action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|450px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF4 Hawk left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Hawk holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Hawk iron sights.jpg|thumb|600px|none|The iron sights of the Hawk 97-2 as the Marine unwisely takes aim at a gas pump.]] &lt;br /&gt;
[[File:BF4 Hawk reloading1.jpg|thumb|600px|none|Reloading. Having just pulled out the magazine.]] &lt;br /&gt;
[[File:BF4 Hawk reloading2.jpg|thumb|600px|none|As the rain comes in, the soldier decides to load in a new magazine.]] &lt;br /&gt;
[[File:BF4 Hawk reloading3.jpg|thumb|600px|none|Finally, as the rain passes, he chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. If the Assault's primary weapon has the Underslung Rail attachment, the shotgun is attached to the weapon, otherwise it is used standalone. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine with Aimpoint CompM4 sight - 12 gauge]]&lt;br /&gt;
[[File:M26 MASS 5 round.jpg|thumb|450px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[File:BF4 M26MASS holding.jpg|thumb|600px|none|The M26 MASS in its standalone configuration.]] &lt;br /&gt;
[[File:BF4 M26MASS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine whilst showing off some poor trigger discipline.]] &lt;br /&gt;
[[File:BF4 M26MASS reloading2.jpg|thumb|600px|none|Chambering a shell, causing another to eject for some reason.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 left.jpg|thumb|600px|none|A M26 attached to an M16.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 holding.jpg|thumb|600px|none|Flipping up the charging handle when switching to MASS.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 misc1.jpg|thumb|600px|none|Racking the handle.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 reloading.jpg|thumb|600px|none|Reloading. Once again, with the finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|450px|none|QBS-09 - 12 gauge]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|500px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The soldier holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears the &amp;quot;Shorty 12G&amp;quot; . It has an integrated accessory rail on top of the receiver, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in-game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|Reloading. In with a shell in the chamber...]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|...then the remaining two going in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. During an empty reload, the chamber loading animation depicts the first shell as being erroneously inserted backwards. It requires 4,000 points in the &amp;quot;Baku&amp;quot; level to unlock in singleplayer and 48,000 shotgun score to unlock in multiplayer.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|450px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu. Uniquely, using laser and light attachments will turn on the integrated laser/light module under the barrel instead of adding another attachment.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the soldier. The tube selector is set to the middle position, meaning that it alternates feeding from the left and the right tube.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The soldier reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles (also covered in the Sniper Rifles section), and carbines (specific in-game categories of each weapon will be noted in their description). Assault rifles are exclusive to the Assault class, while carbines and DMRs are all-kit weapons. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS, via the Underslung Rail attachment (in gameplay, this essentially shortens the time to switch from primary to the gadget).&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the misleading designation of &amp;quot;A-91&amp;quot; (referring to original 7.62x39mm non-export Russian weapons) and still has the 40mm grenade launcher removed, but this time around it is also incorrectly stated to be chambered in 5.45x39mm, possibly indicating a fictional future variant or it is meant to be the nearly identical [[ADS Amphibious Rifle|ADS amphibious]] variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock 5.56A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[File:BF4 A91 misc.jpg|thumb|600px|none|Right side of the 5.56A-91. Note the lack of ejection port, which is correct as the A-91 series uses a forward ejection system.]] &lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|5.56A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|5.56A-91 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
The [[AEK-971]] returns from BF3. It has a very high rate-of-fire with heavy (but predictable) muzzle climb. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|500px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|Pulling the charging handle. The BF3 animation was completely different, showing the player character kicking out the dry magazine with a fresh one and pulling the charging handle with the left hand.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype of [[AK-12]] is available in the game as the starting assault rifle for all factions. Interestingly, the rifle's three-round burst fire has a higher ROF than it has in full-auto. &lt;br /&gt;
&lt;br /&gt;
In addition to the basic assault rifle model, the game took advantage of its near-future setting and depicted several proposed variants of the AK-12 as full weapons. These are the [[#AK-12U|AK-12U]] carbine, the [[#RPK-12|RPK-12]] LMG, the [[#&amp;quot;SVD-12&amp;quot;|&amp;quot;SVD-12&amp;quot;]] DMR, and the [[#&amp;quot;DBV-12&amp;quot;|&amp;quot;DBV-12&amp;quot;]] shotgun (the latter two being altered representations of the proposed SVK-12 and the AK-12/76). At the time of the game's release, these variants were proposed for the 2012 AK-200-based prototype AK-12. As the time went and the AK-200-based prototype was canceled, any future these AK-200 based variants could have were also shut down.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|500px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in-game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|Reloading. Rocking in a new mag.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|Pulling the charging handle with a underhand technique, not utilizing the left side of the ambidextrous charging handle for whatever reason. This exact animation is used across all AK-12 pattern weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U is the planned sub-carbine version of the [[AK-12]] with a shortened gas system and barrel. It is referred to as &amp;quot;AKU-12&amp;quot; in-game. It has stats similar to the Ak 5C, but with a slightly slower rate of fire and less overall recoil. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|450px|Photoshopped mock-up of the AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 AK12U left1.jpg|thumb|600px|none|The AK-12U without its default camo. Note that the front sight is clipping into the gas block.]] &lt;br /&gt;
[[File:BF4 AK12U left2.jpg|thumb|600px|none|And here with it. ]] &lt;br /&gt;
[[File:BF4 AK12U holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 AK12U iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:BF4 AK12U reloading1.jpg|thumb|600px|none|Reloading. The Chinese PLA soldier balancing the AK-12U in his hand after removing the magazine.]] &lt;br /&gt;
[[File:BF4 AK12U reloading2.jpg|thumb|600px|none|Rocking in a fully loaded one.]] &lt;br /&gt;
[[File:BF4 AK12U reloading3.jpg|thumb|600px|none|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] returned from ''Battlefield 3'' in the Spring 2015 Patch. The AN-94's (in)famous 2-round burst fire is set to 1200 rounds per minute (as opposed to the 1800 RPM in real life) , when firing in full-auto however, the first two rounds are not in 1200 RPM unlike the real AN-94, instead it's 600 RPM flat. Why it's not correctly featured like in BF3 is unknown.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|500px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 AN94 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 AN94 holding.jpg|thumb|600px|none|Note that unlike ''Battlefield 3'', the magazine is correctly modeled as slanting to the right.]] &lt;br /&gt;
[[File:BF4 AN94 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 AN94 misc.jpg|thumb|600px|none|The barrel reciprocating as the burst is fired. The burst is so fast it sounds like only one shot is fired.]] &lt;br /&gt;
[[File:BF4 AN94 reloading1.jpg|thumb|600px|none|Reloading. Like in ''Battlefield 3'', using a fresh magazine to kick out the old one. There are still bullets in the magazine as it wasn't emptied.]] &lt;br /&gt;
[[File:BF4 AN94 reloading2.jpg|thumb|600px|none|If ones does however empty the entire magazine and reload, the charging handle is of course pulled. Note the excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the ''Second Assault'' DLC. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capacity 20-round mag. It was initially erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have. This was removed later in a patch.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BF4 Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Val holding.jpg|thumb|600px|none|An AS Val on Zavod 311.]] &lt;br /&gt;
[[File:BF4 Val iron sights.jpg|thumb|600px|none|The iron sights with tritium inserts.]] &lt;br /&gt;
[[File:BF4 Val reloading1.jpg|thumb|600px|none|Reloading. The old magazine is knocked out of the gun with the new one. Regardless if they're empty or partially filled, the old magazines are always depicted as empty.]] &lt;br /&gt;
[[File:BF4 Val reloading2.jpg|thumb|600px|none|Pulling the charging handle with the underhand technique. This particular animation was reused from ''[[Medal of Honor: Warfighter]]'', from the [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]]'s empty reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the ''Naval Strike'' DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment for it to unlock. The weapon model is notably glitched and much smaller in size compared to other similar sized weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.&lt;br /&gt;
[[image:Beretta ARX-160.jpg|thumb|none|500px|Beretta ARX-160 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 ARX left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 ARX misc2.jpg|thumb|600px|none|The ARX-160 is strangely small in-game, a good way to get a sense of how small it is, is to fit it with an M320. The M320 is a big grenade launcher, but on the ARX-160 it's almost as big as the rifle!]] &lt;br /&gt;
[[File:BF4 ARX holding.jpg|thumb|600px|none|A US Marine holds a ARX-160 on the &amp;quot;Flood Zone&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 ARX iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 ARX reloading1.jpg|thumb|600px|none|Reloading. Having just dumped the dry mag.]] &lt;br /&gt;
[[File:BF4 ARX reloading2.jpg|thumb|600px|none|Giving the charging handle a tug to chamber a new round. Why the soldier does this instead of pushing the bolt-release that's nicely placed on the trigger guard is unknown.]]&lt;br /&gt;
[[File:BF4 ARX misc1.jpg|thumb|600px|none|The tiny world model of the ARX-160 compared to the normal-sized AK-12.]] &lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The soldier on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is the first carbine the player can use in the game. The model has been brought in from ''[[Medal of Honor: Warfighter]]'', unlike some weapons brought over however, the Ak 5C has new animations in BF4. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|Pressing the bolt release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4LE Carbine==&lt;br /&gt;
The &amp;quot;[[M4 Carbine|M4]]&amp;quot; returns in BF4 without its full-auto M4A1 counterpart. In some initial trailers, the carbine was seen firing in full-auto, like the M4A1, but in the final game it is the 3-round burst-firing version instead. Like in BF3, it is modeled after the civilian M4LE. It is unlocked at 59,000 carbine points.&lt;br /&gt;
[[File:Colt M4LE Carbine.jpg|thumb|none|500px|Colt M4LE Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 M4 left.jpg|thumb|600px|none|The M4 is fitted with a Hogue pistol grip and a VLTOR retractable stock unlike actual military-issue M4s. Taking a closer look at the selector reveals that it has the characteristic Safe/Fire positions of civilian AR-15s. Also, on top of not having a bayonet lug, the M4 lacks the cut in the barrel to allow the attachment of an M203.]]&lt;br /&gt;
[[File:BF4 M4 misc1.jpg|thumb|600px|none|Like the M16, the M4's bolt has a strange texture.]] &lt;br /&gt;
[[File:BF4 M4 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M4 iron sights.jpg|thumb|600px|none|Iron sights. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]] &lt;br /&gt;
[[File:BF4 M4 reloading1.jpg|thumb|600px|none|Reloading. About to insert a magazine.]] &lt;br /&gt;
[[File:BF4 M4 reloading2.jpg|thumb|600px|none|Pushing the bolt-release.]] &lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing his M4 in a promotional picture.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The 3-round burst &amp;quot;[[M16A4]]&amp;quot; is the only returning M16 in BF4, leaving its (infamously powerful) full-auto brother back in BF3. Once again, it is modeled after the civilian Colt Sporter Competition. The rifle is unlocked at 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|500px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4 M16 left.jpg|thumb|none|600px|Unlike the M16A4s used by the Marines, the in-game model uses a Hogue pistol grip. Note also the two-position selector switch.]]&lt;br /&gt;
[[File:BF4 M16 misc1.jpg|thumb|600px|none|Note that there doesn't appear to be any proper texture on the bolt, it appears to all grey.]] &lt;br /&gt;
[[File:BF4 M16 holding.jpg|thumb|600px|none|A US Marine looks over a burning oil refinery with his rifle at the ready on the &amp;quot;Operation Firestorm&amp;quot; map from the ''Second Assault'' expansion pack.]] &lt;br /&gt;
[[file:BF4 M16 iron sights.jpg|thumb|none|600px|Iron sights. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:BF4 M16 reloading1.jpg|thumb|none|600px|Reloading. Removing the magazine, instead of simply dropping it on the ground, the soldier grabs hold of it and (presumably) keeps it, which would be wise.]]&lt;br /&gt;
[[file:BF4 M16 reloading2.jpg|thumb|none|600px|Inserting a fully loaded one.]]&lt;br /&gt;
[[file:BF4 M16 reloading3.jpg|thumb|none|600px|Then gently pushing the bolt release. This animation is reused on the &amp;quot;M4&amp;quot; and the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==CZ S805 A==&lt;br /&gt;
The prototype version of the [[CZ 805 BREN]], the [[Talk:CZ 805 BREN|CZ S805 A]], appears as the &amp;quot;CZ-805&amp;quot;. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[File:PrototypeCZS805A.jpg|none|500px|thumb|Prototype CZ S805 A - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|Note the HK steel magazine, indicating that a STANAG magazine housing was installed, but it has the paddle-magazine release meant for the proprietary CZ polymer magazines.]]&lt;br /&gt;
[[File:BF4 CZ805 misc.jpg|thumb|600px|none|Despite the paddle magazine release, the magazine-release button is still modeled on the right side of the receiver.]] &lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|Reloading. A fresh magazine about to be inserted.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|Giving the charging handle a tug to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the ''China Rising'' DLC pack. It holds 30+1 rounds and has very low recoil. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|500px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 L85A2 left.jpg|thumb|600px|none|Like in BF3, the weapon has a dovetail mount when using iron sights and gets a dovetail-mounted Picatinny rail when alternate sights are used. Unlike its BF3 counterpart, the L85A2 comes with a Daniel Defense railed foregrip installed. Also note the Magpul ''Magpul'' on the STANAG magazine.]] &lt;br /&gt;
[[File:BF4 L85A2 holding.jpg|thumb|600px|none|Looking for treasure with a L85A2 in hand.]] &lt;br /&gt;
[[File:BF4 L85A2 iron sights.jpg|thumb|600px|none|Instead an enemy base is found!]] &lt;br /&gt;
[[File:BF4 L85A2 reloading1.jpg|thumb|600px|none|After some &amp;quot;suppressing fire&amp;quot; the L85A2 has to be reloaded. Beginning with removing the magazine.]] &lt;br /&gt;
[[File:BF4 L85A2 reloading2.jpg|thumb|600px|none|Inserting a new mag.]] &lt;br /&gt;
[[File:BF4 L85A2 reloading3.jpg|thumb|600px|none|Afterwards the soldier reaches over and appears to use the bolt hold-open lever to chamber a round. ''Battlefield 4'' is the only game to ever depict this action.]] &lt;br /&gt;
[[File:Imfdbbeinganassl85bf4.jpg|thumb|600px|none|The famous &amp;quot;karate slap&amp;quot; is actually a form of forward assist to make sure the bolt is fully in battery. This action isn't really necessary on the A2 model.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] is unlocked once the player reaches 37,000 points in assault rifles. It has the highest rate of fire of all assault rifles at 1000 RPM but is balanced by its 25-round magazine and high recoil. As standard the ubiquitous bipod is missing but can be equipped, though its practical usefulness in the game is questionable. The variant in-game has the incorrect [[FAMAS G2|G1/G2]] style trigger guard rather than the [[FAMAS F1|F1]] type, and it also incorrectly has a ribbed F1 style barrel.  &lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|Reloading. Inserting a magazine. Note that it's missing the cover for the ejection port, which would result in the user's face getting sprayed with hot gas and debris when the bolt cycles back.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the ''Second Assault'' DLC, unlocked via the &amp;quot;Express Train&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
Equipping the factory 1.6x optic turns the weapon back to the original FN F2000, with its non-extended rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
Two [[FN SCAR-H]] rifles appear in BF4, the standard 16 inch barreled version as an assault rifle called the &amp;quot;SCAR-H&amp;quot;, and the 20 inch barreled version as a DMR called the &amp;quot;SCAR-H SV&amp;quot;. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. The SCAR-H is unlocked at 4000 assault rifle points while the SV version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 SCAR-H left1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|Reloading. About to insert a magazine that's loaded with some lovely bullets. Note that the charging handle is in its forward position as there's still a bullet in the chamber.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|On a full reload, instead of pushing the bolt-release, the soldier instead hits the ambidextrous magazine-release, which would simply drop the magazine he just loaded. Since this is a video game however, a new round is chambered and the rifle is ready to go. Note that the charging handle is in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|450px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 SCAR-H left2.jpg|thumb|600px|none|The &amp;quot;SCAR-H SV&amp;quot;. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]] &lt;br /&gt;
[[File:BF4 SCAR-H left3.jpg|thumb|600px|none|The &amp;quot;SCAR-H SV&amp;quot; with its default dark-brown finish.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] returns from ''[[Battlefield 3]]'', although it reuses the G36C model from ''[[Medal of Honor: Warfighter]]''. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 G36C left.jpg|thumb|600px|none|Note the fire-selector is on safe. It should also be noted that the G36C can be fired in 2-round bursts despite not having a trigger unit allowing this.]] &lt;br /&gt;
[[File:BF4 G36C holding.jpg|thumb|600px|none|The G36C on the &amp;quot;Pearl Market&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 G36C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 G36C reloading1.jpg|thumb|600px|none|Reloading. Removing the mag.]] &lt;br /&gt;
[[File:BF4 G36C reloading2.jpg|thumb|600px|none|In with a new one. Here the very poor trigger discipline is obvious.]] &lt;br /&gt;
[[File:BF4 G36C reloading3.jpg|thumb|600px|none|Giving the charging handle a tug to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns from ''[[Battlefield 3]]'' and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from ''[[Medal of Honor: Warfighter]]'', is a far more accurate representation of current HK416 iterations at the time of BF4's release. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|]]&lt;br /&gt;
[[File:BF4 416 misc.jpg|thumb|600px|none|The dust cover is stuck in a half-open position for whatever reason.]] &lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The iron sights of the HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|Reloading. The start of a mid-mag reload for the HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|About to insert a fresh mag into the HK416. Note the selector switch set to auto and the poor trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock. Both the ACE 21 and ACE 23 have 7.62x51mm markings on the receiver, this indicates they reuse the 7.62x51mm variant's model.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IWI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock Galil ACE 21 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles. Also note that the bolt is shown locking back on empty, which is technically plausible here as this is a feature of the variants with actual STANAG magwells. However, this is incorrect on the 7.62x51 variant that feeds from 25-round Galil battle rifle magazines as those lack BHO follower functionality.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|500px|IWI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|Galil ACE 23 in-game. Note the 7.62x51mm markings on the side of the receiver.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 52==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|450px|IWI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock Galil ACE 52 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 53==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|450px|IWI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock Galil ACE 53 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|The ACE 53 being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|The ACE 53 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series|IWI X95]] was added with the ''China Rising'' DLC as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard IDF configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|450px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 X95 left.jpg|thumb|600px|none|Note the fire-selector is on safe.]] &lt;br /&gt;
[[File:BF4 X95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 X95 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 X95 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag. For some reason the player character moves his hand back to the magazine to do this as if the weapon had a magazine release lever instead of just using the mag release button right above the grip. This method should only work on the original TAR-21 design.]] &lt;br /&gt;
[[File:BF4 X95 reloading2.jpg|thumb|600px|none|Inserting a new magazine. A nice touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]] &lt;br /&gt;
[[File:BF4 X95 reloading3.jpg|thumb|600px|none|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Hunter==&lt;br /&gt;
The 24&amp;quot; barreled Hunter variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. This is probably meant to stand in for Kel-Tec's Quad Rail attachment for the RFB. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon correctly depicts the RFB's forward ejection system, with empty cartridges visibly flying out from the front of the gun.&lt;br /&gt;
[[Image:RFB-24.jpg|thumb|none|500px|Kel-Tec RFB Hunter - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Hunter in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and it has also been modified to accept detachable box magazines, holding 20 rounds in-game. The original wood furniture is replaced with a modern synthetic Tapco one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|500px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4 SKS.jpg|thumb|none|600px|SKS in the post-apocalyptic Parisian cityscape. Rifle is not fine after being exposed to radiation...]]&lt;br /&gt;
[[Image:BF4 SKSsights.jpg|thumb|none|600px|SKS iron sights.]]&lt;br /&gt;
[[File:BF4 SKS 1.jpg|thumb|none|600px|Grabbing a spent magazine. The text on the receiver cover says &amp;quot;Army Sniper Division&amp;quot;.]]&lt;br /&gt;
[[File:BF4 SKS 2.jpg|thumb|none|600px|Locking in a new magazine during a full reload.]]&lt;br /&gt;
[[File:BF4 SKS 3.jpg|thumb|none|600px|Racking the bolt while trying to hide the rest of the Tapco monstrosity from view...]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with polymer 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14 Groza#OTs-14-1A|OTs-14-1A Groza]] is included in the Spring 2015 Patch as a carbine named Groza-1. The Groza-1's reload reuses the [[AKU-94]]'s empty reload animation from ''[[Medal of Honor: Warfighter]]''.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:BF4 OTs Groza left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Groza.jpg|thumb|none|600px|On the prowl for [[Metro 2033|mutants]] in &amp;quot;Operation Métro 2014&amp;quot; with the OTs-14-1A-01 Groza.]]&lt;br /&gt;
[[File:BF4 Grozasights.jpg|thumb|none|600px|Iron sights of the OTs-14-1A-01.]]&lt;br /&gt;
[[File:BF4 Groza 1.jpg|thumb|none|600px|An underside view of the Groza during the start of a reload.]]&lt;br /&gt;
[[File:BF4 Groza 2.jpg|thumb|none|600px|Discarding the empty polymer magazine with a fresh one. Such is life in the Metro.]]&lt;br /&gt;
[[File:BF4 Groza 3.jpg|thumb|none|600px|As with a lot of DICE LA's weapons, the animations came from one of the AKU-94's sets from ''Warfighter''.]]&lt;br /&gt;
[[File:BF4 Groza 4.jpg|thumb|none|600px|Chambering a fresh 7.62x39mm round.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-03 Groza==&lt;br /&gt;
The 9x39mm version of the OTs-14 Groza is listed as a PDW called Groza-4 for the Engineer class. It has a suppressor permanently attached.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|none|450px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[File:BF4 OTs Groza S left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|600px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|600px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|600px|The player reloads Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with a 16.5&amp;quot; barrel, fixed stock, and 5-sided handguard returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30-round magazine. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|500px|Remington ACR with 14.5&amp;quot; barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in-game. Note the Remington 5-sided railed handguard and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike ''Battlefield 3''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] returns from ''[[Battlefield 3]]'' as an unlockable carbine. It requires a carbine score of 11000. The magazine is depicted as opaque instead of translucent.&lt;br /&gt;
[[File:SIG SG 553-1 SP.jpg|none|thumb|450px|SIG SG 553-1 SP with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 SG553 left1.jpg|thumb|600px|none|Note the strange upwards cant of the stock, and that the fire-selector on safe. Note that as in BF3, it has the markings of the semi-auto only SIG SG 553-1 SP seen above.]]&lt;br /&gt;
[[File:BF4 SG553 left2.jpg|thumb|600px|none|When a sight is fitted to the SG 553, in this case a Trijicon ACOG, the front sight-post is seemingly just chopped off.]] &lt;br /&gt;
[[File:BF4 SG553 holding.jpg|thumb|600px|none|A soldier about to take a swim with his rifle.]] &lt;br /&gt;
[[File:BF4 SG553 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 SG553 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag while demonstrating poor trigger discipline.]] &lt;br /&gt;
[[File:BF4 SG553 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]] &lt;br /&gt;
[[File:BF4 SG553 reloading3.jpg|thumb|600px|none|About to clap the bolt-release.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the ''Dragon's Teeth'' DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bears&amp;quot; assignment. The BullDog 762's reload animations are partially reused [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] empty reload animations from ''[[Medal of Honor: Warfighter]]''. Presumably due to its construction, metallic pings can be heard when firing.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|450px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[File:BF4 Bulldog misc.jpg|thumb|600px|none|The M14 receiver is easily seen on the right side of the SRSS.]] &lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|The BullDog 762's iron sights.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one. This particular animation was partially reused from ''[[Medal of Honor: Warfighter]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]] returns again as an assault rifle, holding 30+1 rounds. Unlike in ''[[Battlefield 3]]'', it can mount an M320, but not the M26 MASS. It requires a 48000 assault rifle score to unlock.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Note the lack of any type of muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|Iron sights. The rear sight appears to be a reversed M16A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==STK SAR 21==&lt;br /&gt;
The [[SAR 21|STK SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|450px|STK SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|600px|STK SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|Iron sights. These are reused from the HK416.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|600px|Reloading. About to pull out the mag.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|After inserting a new one, the charging handle is pulled.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT==&lt;br /&gt;
The [[LSAT|AAI LSAT]] (Lightweight Small Arms Technologies) light machine gun returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]]&lt;br /&gt;
[[File:BF4 LSAT left.jpg|thumb|600px|none|Note the plastic cased telescoped 5.56mm ammunition on the ammo belt]] &lt;br /&gt;
[[File:BF4 LSAT holding.jpg|thumb|600px|none|A USMC Support holds a AAI LSAT on the &amp;quot;Operation Locker&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 LSAT iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 LSAT misc3.jpg|thumb|600px|none|Right side of the LSAT.]] &lt;br /&gt;
[[File:BF4 LSAT misc1.jpg|thumb|600px|none|Firing the LSAT shows brass bottle-necked casings being ejected, which is incorrect as the telescoped 5.56 ammunition would be ejecting cylindrical plastic casings.]] &lt;br /&gt;
[[File:BF4 LSAT misc2.jpg|thumb|600px|none|Aiming while firing shows the feed-tray cover bouncing around. This doesn't happen when the weapon is hip-fired.]] &lt;br /&gt;
[[File:BF4 LSAT reloading1.jpg|thumb|600px|none|Reloading. Pulling the charging handle.]] &lt;br /&gt;
[[File:BF4 LSAT reloading2.jpg|thumb|600px|none|Flipping up the feed-tray cover.]] &lt;br /&gt;
[[File:BF4 LSAT reloading3.jpg|thumb|600px|none|Inserting a new ammo box.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in the ''Naval Strike'' DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|450px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ares 16 left.jpg|thumb|none|600px|Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4 Ares 16 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF4 Ares 16 misc1.jpg|thumb|600px|none|Right side of the &amp;quot;AWS&amp;quot;.]] &lt;br /&gt;
[[Image:BF4 Ares 16 irons.jpg|thumb|none|600px|Iron sights. The rear sight is strangely lacking in details. The windage adjustment knob on the right side should have serrated edges and there's no threading on the bolt that the rear aperture is attached to. The sight is also strangely shiny in comparison to the rest of the gun.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading1.jpg|thumb|none|600px|Reloading. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing. Also note the fire-selector on safe.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading2.jpg|thumb|none|600px|Inserting a new double-drum.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading3.jpg|thumb|none|600px|Pulling the charging handle, presumably because the bolt-release has disappeared into the ether.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] returned from ''Battlefield 3'' in the Spring 2015 Patch, this time correctly an L86A2. &lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 L86A2 left.jpg|thumb|600px|none|Note the bipod, which has its own unique model tied to this gun. It's based of the bipod the actual L86A2 is issued with.]] &lt;br /&gt;
[[File:BF4 L86A2 holding.jpg|thumb|600px|none|A Russian soldier preparing to conquer a small island with his L86. Note the Picatinny rail on the top of the receiver instead the dovetail mount like in BF3.]] &lt;br /&gt;
[[File:BF4 L86A2 misc.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 L86A2 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag which is properly empty, but it also appears to lack a follower.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading2.jpg|thumb|600px|none|Inserting a new mag with some lovely 5.56mm.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading3.jpg|thumb|600px|none|Pushing the bolt release to chamber a new round.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading4.jpg|thumb|600px|none|Then giving the gun a forward assist to make sure that the bolt is in battery.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the ''Dragon's Teeth'' DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, ''Battlefield 4's'' version of the MAARS robot (Like the other firearms, the RAWR's model and function has been brought in from ''[[Medal of Honor: Warfighter]]'').&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 M240 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M240 holding.jpg|thumb|600px|none|Note the &amp;quot;Bravo Team&amp;quot; written on the box-magazine.]] &lt;br /&gt;
[[File:BF4 M240 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M240 misc3.jpg|thumb|600px|none|Right side of the M240B. As in BF3, the M240 uses a fictional bottom-mounted 100-round belt box, which would block the bottom ejection port and cannot be possibly mounted in reality.]] &lt;br /&gt;
[[File:BF4 M240 misc1.jpg|thumb|600px|none|As the weapon fires, both brass and links ejects to the right. In reality, spent links are sent through the port on the top cover, while 7.62mm casings are ejected through the bottom.]] &lt;br /&gt;
[[File:BF4 M240 misc2.jpg|thumb|600px|none|The M240B with an almost used up ammo belt dangling free, a welcome touch on belt-fed machine guns in video games.]] &lt;br /&gt;
[[File:BF4 M240 reloading1.jpg|thumb|600px|none|Reloading. Pulling the charging handle.]] &lt;br /&gt;
[[File:BF4 M240 reloading2.jpg|thumb|600px|none|Flipping up the top-cover.]] &lt;br /&gt;
[[File:BF4 M240 reloading3.jpg|thumb|600px|none|Inserting a new drum.]] &lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240B.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] returns from ''[[Battlefield 3]]''. The model has been updated from ''Battlefield 3'', brought in from ''[[Medal of Honor: Warfighter]]'', featuring the M4-styled telescoping stock from the Rapid Fielding Initiative. It still features the Mk 46 Mod 0 heat shield, however.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requiring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|450px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 MG4.jpg|thumb|none|600px|MG4 in idle.]]&lt;br /&gt;
[[Image:BF4 MG4sights.jpg|thumb|none|600px|Iron sights of the MG4.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/Mk 43 Mod 1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the ''Second Assault'' DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the Mk 43 Mod 1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock. A version of the gun appears as the M60 ULT, it is a battle pickup that fires explosive rounds, it has a 150 round belt and cannot be aimed down the sights.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4/Mk 43 Mod 1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
[[Image:BF4M60ULT01.jpg|thumb|none|600px|M60 ULT Battle pickup.]]&lt;br /&gt;
[[Image:BF4M60ULT02.jpg|thumb|none|600px|M60 ULT Battle pickup being held.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;QJB-95-1&amp;quot;===&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] returns from ''[[Battlefield 3]]''; it is referred to as the &amp;quot;QBB-95-1&amp;quot;, but it is actually the older QJB-95, and the real designation for light support version of Type 95 family weapon is QJB, which stands for &amp;quot;'''Q'''ingwuqing/Small arm, '''J'''iqiang/Machinegun, '''B'''anyong/Sqaud-use&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|500px|A real Norinco QJB-95-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Note the selector switch on the stock, identifying as the older variant. Also note the step-down rail-integrated carrying handle, which is more or less fictional.]]&lt;br /&gt;
[[File:BF4 QBB.jpg|thumb|none|600px|The QJB-95 in the hands of a PLA Support.]]&lt;br /&gt;
[[File:BF4 QBB ads.jpg|thumb|none|600px|Iron sights of the QJB-95.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|Reloading a bipod-less QJB-95. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[File:BF4 QBB 2.jpg|thumb|none|600px|Inserting a new drum; ready for big trouble in an even bigger China.]]&lt;br /&gt;
[[File:BF4 QBB 3.jpg|thumb|none|600px|Racking the charging handle. Unlike the other Type 95 variants, the QJB's bolt does not lock back all the way during an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;QBZ-95-1&amp;quot;===&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; assault rifle in ''Battlefield 4'' is actually a QJB-95 using 30-round magazines. This is evident as it lacks the new foregrip design and features the old QBZ-95 design of having the fire-selector on the stock, not above the the pistol grip like the newer QBZ-95-1, as well as having the barrel length of a QJB-95. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|475px|A real Norinco QBZ-95-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|About to give the charging handle a tug.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Type 95B-1&amp;quot;===&lt;br /&gt;
The last carbine unlocked, requiring an 83,000 carbine score, is called the &amp;quot;Type 95B-1&amp;quot; but it's actually the QJB-95 with a 30-round magazine and a shorter barrel. It's incorrectly depicted as being able to fire 3-round bursts.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|A real Norinco QBZ-95B-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 95B-1 left1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 95B-1 left2.jpg|thumb|600px|none|The &amp;quot;Type 95B-1&amp;quot; with its previous default blue finish.]] &lt;br /&gt;
[[File:BF4 95B-1 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 95B-1 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading1.jpg|thumb|600px|none|Reloading. About to remove the empty mag.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading3.jpg|thumb|600px|none|Tugging the charging handle, this animation is reused from the &amp;quot;QBZ 95-1&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|500px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in-game.]]&lt;br /&gt;
[[Image:BF4 T88.jpg|thumb|none|600px|The QJY-88 in first person perspective.]]&lt;br /&gt;
[[File:BF4 T88 ads.jpg|thumb|none|600px|Aiming at some pesky Arleigh Burke-class destroyers shadowing the Shanghai financial district.]]&lt;br /&gt;
[[File:BF4 T88 2.jpg|thumb|none|600px|View of the Type 88's other side.]]&lt;br /&gt;
[[File:BF4 T88 4.jpg|thumb|none|600px|Locking the bolt back for a reload.]]&lt;br /&gt;
[[File:BF4 T88 3.jpg|thumb|none|600px|Removing the ammunition box. Using an LMG the most optimal way to conduct surface warfare....]]&lt;br /&gt;
[[File:BF4 T88 5.jpg|thumb|none|600px|Placing the 5.8x42mm belt in the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces, chambered in the 7.62x54mmR round. It is requires 19000 LMG score to unlock.&lt;br /&gt;
&lt;br /&gt;
Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. However, like its previous appearance in ''Battlefield 3'', the 7.62x54mmR belts are inaccurately portrayed as disintegrating belts rather than the real non-disintegrating belts.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in-game.]]&lt;br /&gt;
[[File:BF4 PKP.jpg|thumb|none|600px|The PKP Pecheneg, and a ''lot'' of T-54 tanks on &amp;quot;Zavod 311&amp;quot;.]]&lt;br /&gt;
[[File:BF4 PKP sights.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BF4 PKP 2.jpg|thumb|none|600px|Right side of the PKP Pecheneg.]]&lt;br /&gt;
[[File:BF4 PKP 3.jpg|thumb|none|600px|Top cover open...]]&lt;br /&gt;
[[File:BF4 PKP 4.jpg|thumb|none|600px|Loading a fresh belt of 7.62x54R, rimmed for the extractor's pleasure.]]&lt;br /&gt;
[[File:BF4 PKP 5.jpg|thumb|none|600px|Racking the bolt back open. Unlike its previous iteration in BF3, and all other BF4 machine guns, the PKP's reload animation has the charging handle pulled last rather than at the start.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] light machine gun was added as part of the ''China Rising'' DLC. Originally it was incorrectly referred to as the [[RPK-74M]] with the 5.45x39mm chambering and 45-round capacity to match, but the weapon model is actually modeled on the older 7.62 RPK, as can be noted by its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine capacity reduced to an accurate 40 rounds. As of the Summer 2015 patch, it has been properly renamed to simply &amp;quot;RPK&amp;quot;, as it still kept the &amp;quot;RPK-74M&amp;quot; name up until then. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|500px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[File:BF4 RPK left.jpg|thumb|600px|none|Note that the cleaning rod port / guide that is found about halfway down the barrel is not modelled.]] &lt;br /&gt;
[[File:BF4 RPK holding.jpg|thumb|600px|none|A Russian Army Support soldier inspects an ol' Soviet-era RPK on the &amp;quot;Hammerhead&amp;quot; map from the ''Final Stand'' DLC]] &lt;br /&gt;
[[File:BF4 RPK iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 RPK right.jpg|thumb|600px|none|Right side. Note that the fire selector is correctly on full-auto.]] &lt;br /&gt;
[[File:BF4 RPK reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine.]] &lt;br /&gt;
[[File:BF4 RPK reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 RPK reloading3.jpg|thumb|600px|none|Then using the underhand charging technique to chamber a new round. This animation is partially reused from the [[AK-103]]'s &amp;quot;High Power Ammunition&amp;quot; reload animation from ''[[Medal of Honor: Warfighter]]''.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]; the game uses its near-future setting to depict a fully-fledged development of the AK-12 LMG variant, which was only a proposed concept at the game's release. The weapon model appears to differ from the basic AK-12 model only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in 2016, Kalashnikov unveiled the 5.45x39mm [[RPK-16]] derived from the later (and much different) AK-400-based AK-12 model.&lt;br /&gt;
[[File:RPK-12.jpg|thumb|none|500px|Photoshopped mock-up of the RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[File:BF4 RPK12 left1.jpg|thumb|600px|none|Note the thick 60-round quadstack magazine.]]&lt;br /&gt;
[[File:BF4 RPK12 left2.jpg|thumb|600px|none|The RPK-12 with its default tan finish.]] &lt;br /&gt;
[[File:BF4 RPK12 holding.jpg|thumb|600px|none|A Russian Army Support soldier witnesses the glory of the rising Russian flag!]] &lt;br /&gt;
[[File:BF4 RPK12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 RPK12 right.jpg|thumb|600px|none|The right side.]] &lt;br /&gt;
[[File:BF4 RPK12 reloading1.jpg|thumb|600px|none|Reloading. Out with the empty mag...]] &lt;br /&gt;
[[File:BF4 RPK12 reloading2.jpg|thumb|600px|none|...rocking in a fresh mag...]] &lt;br /&gt;
[[File:BF4 RPK12 reloading3.jpg|thumb|600px|none|...then chambering a round with the underhand charging technique.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In-game, it is incorrectly depicted (stat wise) as a closed-bolt weapon that can chamber a +1 round on top of its 30-round magazine. Another note is that this Ultimax 100 Mark 5 is modeled with the heavier barrel of the older variants.  &lt;br /&gt;
[[file:Ultimax MK5.jpg|thumb|none|500px|STK Ultimax 100 Mark 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in-game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
[[File:BF4 U100 misc.jpg|thumb|600px|none|Note that the bolt is open, which is correct. Despite this it can still hold a bullet in the chamber, as mentioned.]] &lt;br /&gt;
[[File:BF4 U100.jpg|thumb|none|600px|The Ultimax 100 Mark 5 in Shanghai.]]&lt;br /&gt;
[[File:BF4 U100 ads.jpg|thumb|none|600px|Aiming the U100 Mark 5 across the harbor.]]&lt;br /&gt;
[[File:BF4 U100 2.jpg|thumb|none|600px|Right side view, showing off the carry handle.]]&lt;br /&gt;
[[File:BF4 U100 4.jpg|thumb|none|600px|Reloading a fresh STANAG mag...(in the original release, the weapon had an incorrect 45 round capacity)]]&lt;br /&gt;
[[File:BF4 U100 3.jpg|thumb|none|600px|...followed by a quick tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. The in-game sniper rifle category include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts.&lt;br /&gt;
&lt;br /&gt;
The all-class designated marksmen rifles (partially covered in the Assault Rifles &amp;amp; Battle Rifles section above) fire in semi-auto. They cannot equip long-range optics. All semi-auto rifles except the FD338 in this section are all placed in the DMR category in-game. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
The long-range optics the Sniper Rifles can equip, from lowest to highest magnification, are: The 6x &amp;quot;CL6X&amp;quot; (Trijicon TA648-308 ACOG) the 7x PKS-07, the 8x &amp;quot;Rifle Scope&amp;quot; (VisionKing VS1.5-5x30QZ) the 20x &amp;quot;Hunter Scope&amp;quot; (Delta Titanium 3-24x56 scope) and the 40x &amp;quot;Ballistic Scope&amp;quot; (Schmidt &amp;amp; Bender/Premier Reticles USMC M8541 3-12x50 scope)&lt;br /&gt;
&lt;br /&gt;
What's interesting to note is that the &amp;quot;CL6X&amp;quot; scope is the default scope for the Chinese sniper riles while the &amp;quot;Rifle Scope&amp;quot; is the default for most western rifles. The CL6X is referred to as a Chinese scope despite being made by an American company (Trijicon) while the Rifle scope is mentioned as being a scope of western design but is made by a Chinese manufacture (VisionKing).&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that the &amp;quot;straight pull bolt&amp;quot; attachment does not actually give the rifle a ''straight'' pull bolt. It's purely a gameplay modifier in that it doesn't require the player to stop aiming down sights in order to cycle the bolt.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L115A3==&lt;br /&gt;
The [[Accuracy International AWM|AWM-F]], in British military service as the L115A3, was added with the ''China Rising'' DLC. Before the 2015 Spring Patch it was referred to as the L96A1 and held 10+1 rounds of 7.62x51 NATO. The aforementioned patch changed the name to L115 and gave it the correct 5+1 capacity of .338 Lapua Magnum. It could be distinguished from a L96A1 due to its larger magazine, side-folding stock, and fluted barrel, as well as the bottom of the stock being cut out for a monopod mount.&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|500px|Accuracy International L115A3 (AWM-F) - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International Precision Marksman - 7.62x51mm NATO. This is an actual L96A1, for comparison.]]&lt;br /&gt;
[[File:BF4 L115 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 L115 holding.jpg|thumb|600px|none|A decked out L115A3 in a properly arctic environment. It's fitted with a &amp;quot;Hunter 20x&amp;quot; scope, a Delta Titanium 3-24x56 scope in reality.]] &lt;br /&gt;
[[File:BF4 L115 misc2.jpg|thumb|600px|none|Right side.]] &lt;br /&gt;
[[File:BF4 L115 bolt cycle.jpg|thumb|600px|none|Cycling the bolt by putting the bolt-handle between the thumb and the index finger.]] &lt;br /&gt;
[[File:BF4 L115 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt in an unnecessarily dramatic way.]] &lt;br /&gt;
[[File:BF4 L115 reloading2.jpg|thumb|600px|none|Inserting a magazine. Note DELTA CORP on the side of the scope, a reference to the maker of the real world version of the scope.]] &lt;br /&gt;
[[File:BF4 L115 reloading3.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration, the CQB versions uses a &amp;quot;PRISMA 3.4x&amp;quot; optic, a SIGTAC CP1 Prismatic 3x scope, the MID uses a &amp;quot;CL6X&amp;quot; scope, a Trijicon TA648-308 ACOG 6x scope, and the &amp;quot;ordinary&amp;quot; variant uses a &amp;quot;Hunter 20x&amp;quot; scope, a Delta Titanium 3-24x56. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|450px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[File:BF4 AMR2 misc1.jpg|thumb|600px|none|The AMR-2 battle pickup.]] &lt;br /&gt;
[[File:BF4 AMR2 holding.jpg|thumb|600px|none|An &amp;quot;ordinary&amp;quot; AMR-2 fitted with a &amp;quot;Hunter 20x&amp;quot; scope (Delta Titanium 3-24x56) on the &amp;quot;Golmud Railway&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 AMR2 misc3.jpg|thumb|600px|none|The right side of the rifle. Note the carry handle.]] &lt;br /&gt;
[[File:BF4 AMR2 misc2.jpg|thumb|600px|none|The scope rectile. The blue numbers is the distance the rifle is zeroed at while the red numbers indicate the distance.]] &lt;br /&gt;
[[File:BF4 AMR2 bolt cycle.jpg|thumb|600px|none|Cycling the hefty bolt. Note the massive cartridge ejecting.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading2.jpg|thumb|600px|none|About to rock in a new magazine.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading3.jpg|thumb|600px|none|Chambering a 12.7x108mm round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and not lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on which scope its utilizing, the CQB versions uses a ELCAN M145 MGO 3.4x optic, the MID uses a 8x scope, a VisionKing VS1.5-5x30QZ, and the &amp;quot;ordinary&amp;quot; variant uses a 40x scope, a Schmidt &amp;amp; Bender/Premier Reticles 3-12x50 USMC M8541. It holds 10+1 rounds and always comes with 11 rounds in reserve. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG. Note the raised top rail in comparison to the M107 above.]]&lt;br /&gt;
[[File:BF4 M107 misc1.jpg|thumb|600px|none|A M107 just laying around waiting for someone to pick it up.]] &lt;br /&gt;
[[File:BF4 M107 holding.jpg|thumb|600px|none|A solider holding his slick new M107 looking over the &amp;quot;Paracel Storm&amp;quot; map. This is the &amp;quot;MID&amp;quot; variant fitted with an VisionKing VS1.5-5x30QZ simply called a &amp;quot;Rifle Scope (8X)&amp;quot; in-game. Despite the description claiming it's a &amp;quot;Western&amp;quot; scope design, VisionKing is a Chinese manufacturer and it is strangely the default scope for US sniper rifles.]] &lt;br /&gt;
[[File:BF4 M107 misc2.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 M107 reloading1.jpg|thumb|600px|none|Reloading. Reaching to grab the magazine and remove it.]] &lt;br /&gt;
[[File:BF4 M107 reloading2.jpg|thumb|600px|none|About to rock in a fully loaded mag.]] &lt;br /&gt;
[[File:BF4 M107 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It used to have the fastest bullet velocity of all the sniper rifles in the game, but after a patch the JNG-90's bullet velocity now beats the M98B's. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 M98B left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BF4 M98B holding.jpg|thumb|600px|none|The M98B on the &amp;quot;Hangar 21&amp;quot; map from the ''Final Stand'' DLC. It is fitted with the &amp;quot;Rifle Scope (8X)&amp;quot; (VisionKing VS1.5-5x30QZ).]] &lt;br /&gt;
[[File:BF4 M98B bolt cycle.jpg|thumb|600px|none|Cycling the bolt. If you look closely in the bottom right corner of the picture it's possible to see a part of the bolt handle.]] &lt;br /&gt;
[[File:BF4 M98B misc1.jpg|thumb|600px|none|The right side of the rifle. Here it's easier to see the bolt handle.]] &lt;br /&gt;
[[File:BF4 M98B reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt. Once again, look in the bottom right corner.]] &lt;br /&gt;
[[File:BF4 M98B reloading2.jpg|thumb|600px|none|About to pull out the magazine.]] &lt;br /&gt;
[[File:BF4 M98B reloading3.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named after the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points. It has the ability to defy gravity as its bullet drop is 6 m/s instead of 9.81 m/s.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:BF4 M200 left.jpg|thumb|600px|none|Note the bipod, which is unique to the SRR and based of the real M200's proprietary bipod.]] &lt;br /&gt;
[[File:BF4 M200 holding.jpg|thumb|600px|none|A CheyTac M200 fitted with a &amp;quot;Rifle Scope (8X)&amp;quot; (VisionKing VS1.5-5x30QZ) on the &amp;quot;Rogue Transmission&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M200 misc1.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 M200 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 M200 reloading1.jpg|thumb|600px|none|Reloading. About to insert a magazine.]] &lt;br /&gt;
[[File:BF4 M200 reloading2.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
[[File:BF4 M200 misc2.jpg|thumb|600px|none|An American Marine with a M200 on the &amp;quot;Dawnbreaker&amp;quot; map. He's dressed in a flight suit as he dropped out of a jet to land atop the building.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 SRecon left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 SRecon misc1.jpg|thumb|600px|none|Looking at the right side of the weapon shows a strange &amp;quot;feature&amp;quot; on the Stealth Recon, there's an empty case seemingly glued to the side of the rifle for whatever reason.]] &lt;br /&gt;
[[File:BF4 SRecon holding.jpg|thumb|600px|none|A DTA Stealth Recon Scout on the &amp;quot;Silk Road&amp;quot; map from the ''China Rising'' DLC. ]] &lt;br /&gt;
[[File:BF4 SRecon misc2.jpg|thumb|600px|none|Right side of the rifle. Note that the mysterious empty brass casing is nowhere to be seen.]] &lt;br /&gt;
[[File:BF4 SRecon misc3.jpg|thumb|600px|none|The bolt cycling by itself as the rifle is fired, which is wrong on so many levels.]] &lt;br /&gt;
[[File:BF4 SRecon bolt cycle.jpg|thumb|600px|none|Cycling the bolt. This solider has to watch out so he doesn't get smacked in the face.]] &lt;br /&gt;
[[File:BF4 SRecon reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 SRecon reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 SRecon reloading3.jpg|thumb|600px|none|Pushing back the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]] was added in the ''Naval Strike'' DLC under a slightly different &amp;quot;SR338&amp;quot; name and is the only semi-auto sniper rifle in the game that's actually a part of the Sniper Rifle category. It holds 10+1 rounds of .338 Lapua Magnum. Despite being chambered in the aforementioned caliber, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (it was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance. The rifle is incorrectly depicted as having a reciprocating charging handle, which also locks a uselessly small distance to the rear when empty.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|500px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 FD338 left.jpg|thumb|600px|none|Note the disproportionately large mag well and magazine.]] &lt;br /&gt;
[[File:BF4 FD338 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 FD338 misc1.jpg|thumb|600px|none|Right side of the FD338. Note that the dust cover is closed even after the rifle is fired.]] &lt;br /&gt;
[[File:BF4 FD338 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the old magazine. How the soldier manages to do this while still having his finger on the trigger is not clear.]] &lt;br /&gt;
[[File:BF4 FD338 reloading2.jpg|thumb|600px|none|In with a new magazine. The awful trigger discipline does not improve.]] &lt;br /&gt;
[[File:BF4 FD338 reloading3.jpg|thumb|600px|none|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Magnum==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Magnum]], called the &amp;quot;GOL Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum-2.jpg|thumb|none|500px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 GOL left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 GOL holding.jpg|thumb|600px|none|A GOL Sniper Magnum on the &amp;quot;Giants of Karelia&amp;quot; map from the ''Final Stand'' DLC]] &lt;br /&gt;
[[File:BF4 GOL misc1.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 GOL bolt cycle.jpg|thumb|600px|none|Cycling the bolt. Note the rifling on it.]] &lt;br /&gt;
[[File:BF4 GOL reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt while holding the rifle at its side for some reason, in a style reminiscent of the CS5 reload from ''Medal of Honor: Warfighter''.]] &lt;br /&gt;
[[File:BF4 GOL reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 GOL reloading3.jpg|thumb|600px|none|Pushing the bolt back into the battery.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The early model [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[Image:SV-98 early.jpg|thumb|none|500px|Early Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[File:BF4 SV98 left redux.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 SV98 holding.jpg|thumb|600px|none|The SV-98 fitted with a PKS-07 scope on the &amp;quot;Zavod 311&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 SV98 misc2.jpg|thumb|600px|none|The SV-98 with its bipod deployed. The bipod is always in its deployed state on the SV-98.]] &lt;br /&gt;
[[File:BF4 SV98 misc1.jpg|thumb|600px|none|The reticle of the PKS-07 scope.]] &lt;br /&gt;
[[File:BF4 SV98 bolt cycle.jpg|thumb|600px|none|The extravagant bolt-cycle animation.]] &lt;br /&gt;
[[File:BF4 SV98 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 SV98 reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], named the &amp;quot;FY-JS&amp;quot; in-game, is the 5.8x42mm variant of the CS/LR4. Unlike its larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game. &lt;br /&gt;
&lt;br /&gt;
The origin of the name &amp;quot;FY-JS&amp;quot; is uncertain, but Chinese players identified the name as being the initialism of a Chinese military message board named 飞扬军事 (pinyin: Fēi yáng jūn shì), or fyjs.cn. What's weird though is that this hypothesis comes from an image of the CS/LR3 with a fyjs.cn watermark on the Battlefield wiki, unaffiliated with DICE, that the players had incorrectly assumed to be DICE-run. Regardless, this is still the most probable guess as to what the name means.&lt;br /&gt;
&lt;br /&gt;
The rifle requires the player to complete various tasks in order for it to unlock. Its stats makes it seem like the best long-range sniper in the game until one realizes that its lowest damage is lower than 50. This means that at extreme ranges one has to pull ''two'' headshots or three body shots on a player with full health in order to kill them, which isn't easy.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|500px|Jian She CS/LR3 - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 CSLR3 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 CSLR3 holding.jpg|thumb|600px|none|The CS/LR3 fitted with a &amp;quot;Hunter 20x&amp;quot; scope (Delta Titanium 3-24x56). The weapon has the exact same animations and model as the CS/LR4, only difference being the texture.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds (it was initially 10+1 but this was corrected in a patch) and is a well-rounded sniper rifle in-game.&lt;br /&gt;
[[file:CS-LR4.jpg|500px|thumb|none|Jian She CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 CSLR4 left1.jpg|thumb|600px|none|The CS/LR4 with its camo applied.]] &lt;br /&gt;
[[File:BF4 CSLR4 left2.jpg|thumb|600px|none|After a patch it is now possible to remove permanent camo jobs, reveling that the CS/LR4 uses the same skin as the CS/LR3 underneath.]] &lt;br /&gt;
[[File:BF4 CSLR4 holding.jpg|thumb|600px|none|The CS/LR4 fitted with its default 6x Trijicon TA648-308 ACOG scope on the &amp;quot;Golmud Railway&amp;quot; map. Oddly the TA648-308 ACOG, called the &amp;quot;CL6X&amp;quot; in-game, is claimed to be a Chinese made scope even though it is made by Trijicon, an American manufacturer. You can see &amp;quot;State Property&amp;quot; written in Chinese on the side of the scope.]] &lt;br /&gt;
[[File:BF4 CSLR4 misc1.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 CSLR4 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading2.jpg|thumb|600px|none|About to insert a new magazine.]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading3.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR chassis)==&lt;br /&gt;
An [[M14]] fitted inside a Sage EBR chassis is seen on the cover art of the game, with Recker holding one fitted with various accessories. It appears in both modes, incorrectly referred to as the [[M39 Enhanced Marksman Rifle|M39 EMR]] and classified as a DMR. It holds 20+1 rounds, appearing as a secret weapon that can be found in the first level of the campaign and requiring 37000 points in the DMR category to unlock in multiplayer.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO for comparison. Note the longer gas cylinder below the barrel.]]&lt;br /&gt;
[[File:BF4 M14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M14 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:BF4 M14 reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 M14 reloading3.jpg|thumb|600px|none|Giving the charging handle a tug to chamber a new round. While difficult to spot here, the charging handle is depicted as being locked back (which is proper), but the actual bolt carrier is still in battery, for whatever reason it's not animated as moving at all, which was also the case with the M39 in BF3.]]&lt;br /&gt;
[[File:BF4 coverart Reckeroo.jpg|thumb|600px|none|Recker hugging his precious M14, wondering who decided to start a rave in the middle of a war zone. This M14 is fitted with a scope that is bigger than both the Hunter (20x) and the Ballistic (40x) scopes, a AN/PEQ-15 laser designator/sight, a flashlight, Harris bipod, and suppressor. The scope and AN/PEQ-15 are not available in the game and you can not equip ''both'' a laser sight ''and'' a flashlight at the same time in-game. He is holding a Glock 17 fitted with a flashlight in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps and replaced the M40A3. It is an unlockable weapon that requires 3000 sniper rifle score. &lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 M40A5 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M40A5 holding.jpg|thumb|600px|none|A Russian soldier's attempt at some sniping is interrupted by a sand storm on the &amp;quot;Gulf of Oman&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M40A5 misc1.jpg|thumb|600px|none|The right side of the M40A5]] &lt;br /&gt;
[[File:BF4 M40A5 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 M40A5 misc reload.jpg|thumb|600px|none|The M40A5 is one of the few weapons in BF4 to have a fairly different animation when reloading with a partially empty mag. The left hand is used to remove and insert a magazine.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading1.jpg|thumb|600px|none|Pulling back the bolt on an &amp;quot;empty&amp;quot; reload.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading2.jpg|thumb|600px|none|Here the magazine is removed with and inserted with the right hand instead, which isn't exactly an optimal way to reload.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading3.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. The model and animations has been brought over from ''[[Medal of Honor: Warfighter]]''. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5-2.jpg|thumb|none|500px|McMillan CS5 with bipod and sound suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 CS5 left1.jpg|thumb|600px|none|The CS5 with its suppressor attached.]] &lt;br /&gt;
[[File:BF4 CS5 left2.jpg|thumb|600px|none|And here without it.]] &lt;br /&gt;
[[File:BF4 CS5 holding.jpg|thumb|600px|none|A USMC Recon soldier with a McMillan CS5 on the &amp;quot;Operation Outbreak&amp;quot; map. This map was added with the &amp;quot;Community Operations expansion&amp;quot; in 2015.]] &lt;br /&gt;
[[File:BF4 CS5 misc1.jpg|thumb|600px|none|Right side of the CS5.]] &lt;br /&gt;
[[File:BF4 CS5 bolt cycle.jpg|thumb|600px|none|Cycling the bolt. This is similar to how the bolt is cycled on the L115A3.]] &lt;br /&gt;
[[File:BF4 CS5 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 CS5 reloading2.jpg|thumb|600px|none|The dry magazine just about to fall out. This is the animation used in the empty reload of the CS5 from ''Warfighter'', but is applied to both empty and non-empty reloads, while ''Warfighter'' had a separate animation for recovering the partial magazine in non-empty reloads.]] &lt;br /&gt;
[[File:BF4 CS5 reloading3.jpg|thumb|600px|none|Inserting a new magazine. It appears to be empty. Which is strange because when reloading with a round still in the chamber, the magazine inserted will have bullets in it.]] &lt;br /&gt;
[[File:BF4 CS5 reloading4.jpg|thumb|600px|none|Chambering a new round. This entire animation seems to have inspired the reload for the L115A3.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears as the Mk 11 Mod 0, and requires requires 4000 DMR points to unlock in multiplayer.&lt;br /&gt;
[[File:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|500px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 MK11 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 MK11 getfkedimfdb.jpg|thumb|600px|none|If one manages to take a look at the right side of the rifle, the rather strange looking bolt can be seen, it appears that the texture for the dust cover has somehow ended up inside the chamber.]] &lt;br /&gt;
[[File:BF4 MK11 holding.jpg|thumb|600px|none|A Russian soldier holds a Mk 11 Mod 0 wondering if firearms are permitted in the rooms on the &amp;quot;Hainan Resort&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 MK11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 MK11 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine. Note the safety is set to, well, safe.]] &lt;br /&gt;
[[File:BF4 MK11 reloading2.jpg|thumb|600px|none|Then just barely ''gracing'' the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] returns from ''Battlefield 3''. It was initially a rather run-of-the-mill rifle, but after a patch it now has the fastest bullet velocity of all sniper rifles, beating the M98B. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 JNG left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 JNG misc.jpg|thumb|600px|none|The strange brass case haunting seems to have affected the JNG as well!]] &lt;br /&gt;
[[File:BF4 JNG holding.jpg|thumb|600px|none|A USMC Recon soldier admiring a JNG-90 fitted with a PKS-07 scope on the &amp;quot;Graveyard shift&amp;quot; version of the &amp;quot;Zavod 311&amp;quot; map. This map was added with the &amp;quot;Night Operations&amp;quot; map pack.]] &lt;br /&gt;
[[File:BF4 JNG misc1.jpg|thumb|600px|none|Taking a peek at the right side of the JNG-90 when its bipod is deployed revels that the bass casing is also present on the rifle during gameplay! Unlike the Stealth Recon.]] &lt;br /&gt;
[[File:BF4 JNG bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 JNG reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 JNG reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[QBU-88|Norinco QBU-88]] returns from ''Battlefield 3''. It holds 10+1 rounds.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|500px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 QBU left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 QBU holding.jpg|thumb|600px|none|A Chinese PLA soldier holds a QBU-88 on the &amp;quot;Silk Road&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 QBU iron sights.jpg|thumb|600px|none|Iron sights. When alternate sights are mounted, the iron sights are removed and a piece of Picatinny rail is added to the top of the receiver.]] &lt;br /&gt;
[[File:BF4 QBU reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine.]] &lt;br /&gt;
[[File:BF4 QBU reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 QBU reloading3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 Elite left.jpg|thumb|600px|none|The Steyr Elite with its proprietary bipod fitted.]] &lt;br /&gt;
[[File:BF4 Elite holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Elite misc1.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 Elite bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 Elite reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 Elite reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVD-12&amp;quot;==&lt;br /&gt;
The &amp;quot;SVD-12&amp;quot; appears as a designated marksman rifle version of the [[AK-12]]. It is supposed to represent the SVK-12, which was a proposed sniper rifle variant of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed as being chambered in 7.62x54mmR. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|500px|Photoshopped mock-up of a 7.62x51mm AK-12]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The &amp;quot;SVD-12&amp;quot; in the hands of a US Marine.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SVD-12&amp;quot;. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as a SACLOS (semi active command line of sight) weapon guided using a laser, rather than the fire-and-forget guidance of the real system. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player character holds an FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon via the Underslung Rail attachment, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30M - 40mm]]&lt;br /&gt;
[[File:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[File:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[File:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is first seen at the rather over-dramatic end of the singleplayer prologue, being used against an Mi-28 Havoc. In multiplayer it's a gadget unlockable for the Assault class. It can fire 40mm HE, Dart, Smoke, &amp;quot;LVG&amp;quot; (named after &amp;quot;low velocity grenade&amp;quot;, but functionally a HE round with timed instead of impact fuze, allowing it to bounce off walls), and later a Flashbang ammunition variant. Like the M26 MASS, it is mounted to the Assault's primary weapon if it has the Underslung Rail attachment, otherwise it is used standalone.&lt;br /&gt;
&lt;br /&gt;
The in-game description for the &amp;quot;LVG&amp;quot; round states that the round has a &amp;quot;small anti-personnel warhead that bounces off surfaces before exploding&amp;quot;, suggesting that the &amp;quot;LVG&amp;quot; is a representation of the real-life M397 &amp;quot;Jump-Up&amp;quot; round. The M397 features a secondary projectile within itself, a steel ball assembly with an HE charge. When the M397 impacts a surface, the ball assembly is ejected with a separation charge and ignited, creating an airburst effect with its delayed explosion.&lt;br /&gt;
&lt;br /&gt;
The ''Naval Strike'' DLC added a fictional variant of the M320 known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:XM320 stock extended.jpg|thumb|400px|none|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
[[File:Bf4 m320.jpg||thumb|600px|none|Irish gives a M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[File:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[File:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[File:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[File:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart, and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|450px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the rocket fired has a self guidance system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The reload animation completely neglects the need to wind up the cylinder after firing; the cylinder is in fact exclusively rotated clockwise when reloading, which not only would've unwounded the spring, but is also impossible, since the cylinder cannot be manually rotated when it's partially wound up (the spring needs to be reset first), and when the spring is completely unwounded, a cylinder limiter prevents any further clockwise rotation.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|450px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from ''Battlefield 3'', now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|600px|Holding the RPG-7V2.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|600px|Loading a new rocket.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|500px|QW-2 Vanguard 2 launcher and missile - 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|300px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player character holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Training Set Guided Missile M134==&lt;br /&gt;
&lt;br /&gt;
As in ''Battlefield 3'', the &amp;quot;[[FIM-92 Stinger]]&amp;quot; in the game is actually an M134 training set with the rear-mounted performance indicator removed. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:M134 Stinger.jpg|thumb|none|400px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Trainer-v-BCU.jpg|thumb|none|400px|Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Training Set in the hands of the player character. Note the blue marking on the BCU well and &amp;quot;TRACKING RAINER&amp;quot; marking on the gripstock.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries a fake Stinger into battle.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage than the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[File:BF4 M2 SLAM holding.jpg|thumb|600px|none|COME ON AND SLAM!!!]] &lt;br /&gt;
[[File:BF4 M2 SLAM misc.jpg|thumb|600px|none|The engineer slammed the SLAMs so hard into the ground they penetrated the asphalt.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as an alternative for the standard M67 grenade.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[File:BF4 M18 Smoke misc1.jpg|thumb|600px|none|The smoke from the M18 is not strong enough to conceal lens flares.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|150px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4 M34 hotstuff misc1.jpg|thumb|600px|none|The result of a detonated M34. Keep clear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s is the standard grenade, available at the start of the game with no unlock requirements. It was initially possible to carry two grenades in multiplayer but this was cut down one due to complaints about grenade spamming. &lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[File:BF4 M67 holding.jpg|thumb|600px|none|A soldier preparing for some grenade fishing.]]&lt;br /&gt;
[[File:BF4 M67 misc1.jpg|thumb|600px|none|Pulling the pin.]]&lt;br /&gt;
[[File:BF4 M67 misc2.jpg|thumb|600px|none|The soldier pauses to crush a drone's head before he throws.]]&lt;br /&gt;
[[File:BF4 M67 throwing.jpg|thumb|600px|none|Throwing the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BF4 M84 holding.jpg|thumb|600px|none|A soldier holding a M84, preparing to breech &amp;amp; clear the restroom.]]&lt;br /&gt;
[[File:BF4 M84 misc.jpg|thumb|600px|none|Not the wisest of operators, he instead ends up flashing himself, treating us to this lovely white screen.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]]s are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==2A72 autocannon==&lt;br /&gt;
The Chinese WZ-10 attack helicopter can mount a series of cannon installations in calibers including 7.62mm, 12.7mm, 14.5mm, 23mm, 25mm and 30mm. The gun shown in the game appears to be the largest: the 30mm is a copy of the Russian 2A72 autocannon used on the BMP-3 and BTR-80A.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
The [[AT-14 Spriggan]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|AT-14 Spriggan launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 launcher, fitted with an AN/TAS-4A night vision sight, as the emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-130 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
The [[M242 Bushmaster chaingun]]s appears on the LAV-25s in the game. A LAV-25 can also be seen on the cover art of the game.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|500px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[Image:BF4 M242 coverart.jpg|thumb|600px|none|&amp;quot;What is all this crap in front of me?!&amp;quot;]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the gun armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|450px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|His commanding officer wasn't sure whether to tell him this was not the best way to get a better look, or give him a medal for doing this with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The Commander-deployed AC-130 also carries a GAU-12/U.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25x137mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipiter&amp;quot;, a Battle Pickup available in the ''Final Stand'' DLC maps, essentially a flying rotary cannon with limited operating lifetime. It takes its name from the SD-8 Accipiter drone available to squad leaders in ''Battlefield 2142'', and is presumably supposed to represent an early experimental iteration of it, using a jet-lift hovering system rather than antigravity. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipiter&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-22/A==&lt;br /&gt;
The F-35B carries the [[General_Dynamics_GAU-12/U|GAU-22/A]] as its secondary cannon armament. It is erroneously portrayed being mounted in a nacelle over the left side air intake; this is the case for the Air Force's F-35A while the B and C variants mount the GAU-22/A in an underslung external pod.&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on Russian vehicles, as well as the train on Golmud Railway.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a &amp;quot;VDV Buggy&amp;quot;.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker fires the buggy-mounted Kord at enemy infantry.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on the train on Golmud Railway.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer]] is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372mmR]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A portable tripod-mounted weapon utilizing [[Metal Storm weapons|Metal Storm]] technology, called &amp;quot;Schipunov 42&amp;quot; for some reason (a name seemingly alluding to the [[Shipunov 2A42]]), and fitted with the day tracker sight of an [[BGM-71 TOW|M220 TOW]] launcher, is accessible in the ''Final Stand'' DLC maps. It essentially functions like an enormous shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million RPM concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[File:BF4 Metal Storm misc1.jpg|thumb|600px|none|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret, showing that its barrels are arranged slightly differently from the original proof-of-concept rig. Note the support bracket and daysight from a TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==PKT machine gun==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] is mounted coaxially on Russian tanks, and is also mounted on the remote weapon station of the Chinese ZBD09 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|450px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|450px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The [[QJZ-89]] is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[File:QJZ-89.jpg|thumb|none|400px|QJZ-89 - 12.7×108mm]]&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== QJC-88==&lt;br /&gt;
What seems to be a [[Norinco QJC-88]] heavy machine gun is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:QJC-88.jpg|thumb|none|500px|QJC-88 - 12.7x108mm]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
==ZTM-1 Cannon==&lt;br /&gt;
The Chinese ZBD09 IFV mounts a modified Ukranian Shkval turret containing a 30x165mm ZTM-1 cannon, a design based on the Russian 2A72 autocannon.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Type 73 Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
On the ''Dragon's Teeth'' DLC Multiplayer map &amp;quot;Propaganda&amp;quot;, set in Pyongyang, the North Korean [[Type 73 light machine gun|Type 73 machine gun]] can be seen on various propaganda images around the level.&lt;br /&gt;
[[File:Type73LMG.jpg|thumb|none|400px|Type 73 Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Screenshot-Original_(72).jpg|thumb|none|600px|Propaganda murals of the Type 73 LMG and what also appears to be some soldiers with shiny Chinese Type 56 rifles.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rorsch Mk-1&amp;quot; Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the &amp;quot;Mk-1&amp;quot; is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the ''Final Stand'' DLC is a prequel to. The railgun is a Battle Pickup that can be found at certain locations on the ''Final Stand'' maps. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. &lt;br /&gt;
&lt;br /&gt;
According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan: the projectiles travel at a velocity of about 3,600 m/s. In comparison, the JNG-90 has the fastest bullet velocity for the sniper rifles in the game with projectiles going at about 690 m/s. Since the game's maximum map size is 1.5 x 1.5 km, a shot fired along the map's diagonal length while the game is running at 60 frames per second would make the minimum effective muzzle velocity for a hitscan weapon 127,279 m/s (about 371 times the speed of sound). The rifle holds one round that deals very high damage, it can kill any infantry with one shot at any range and is the only non-explosive weapon in the game that can damage tanks. The projectile will produce a small explosion at the point of impact. &lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[File:BF Railgun left.jpg|thumb|600px|none|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard is very similar to a M60E4's.]] &lt;br /&gt;
[[File:BF Railgun holding.jpg|thumb|600px|none|A sling attachment point can be seen near the rear of the barrel assembly. The railgun appears to have a SCAR-like safety above the trigger.]] &lt;br /&gt;
[[File:BF Railgun rectile.jpg|thumb|600px|none|The fancy scope reticle. The scope have 2 different zoom levels. The default level appears to be 20 times with the lower being 12 times.]] &lt;br /&gt;
[[File:BF Railgun misc1.jpg|thumb|600px|none|Firing the gun requires it to charge up for about a second before it can fire. When it fires it will produce this blue muzzle flash with visible sparks coming out along the barrel.]] &lt;br /&gt;
[[File:BF Railgun reloading1.jpg|thumb|600px|none|The first step in the elaborate reload. Some buttons appear to be tapped on the side of the railgun.]] &lt;br /&gt;
[[File:BF Railgun reloading2.jpg|thumb|600px|none|After this, the receiver opens up and the old case is ejected, here the new case can be seen in the soldiers hand.]] &lt;br /&gt;
[[File:BF Railgun reloading3.jpg|thumb|600px|none|Closing the receiver.]] &lt;br /&gt;
[[File:BF Railgun reloading4.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=1364369</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=1364369"/>
		<updated>2020-08-13T04:54:35Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon's Teeth'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-Final-Stand-cover.jpg|thumb|right|300px|''Battlefield 4 - Final Stand'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 4''''' is an installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. Players pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29, 2013. Some of the post-launch content was developed by DICE LA, previously Danger Close Games, who developed ''Warfighter''.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the [[P226]] in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock.&lt;br /&gt;
&lt;br /&gt;
Beretta M9s are seen holstered on Clayton &amp;quot;Pac&amp;quot; Pakowski and the United States Marine Corps Support character's chest holster. The Russian Recon and Support troops are also seen carrying M9s for whatever reason. The US Support character model is the only American unit which has an M9 on them. The other USMC soldiers carry [[Glock 17]]'s in various holsters.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:BF4 M9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M9 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M9 reloading1.jpg|thumb|600px|none|The slide just about to magically lock back at the start of the reload animation.]] &lt;br /&gt;
[[File:BF4 M9 reloading2.jpg|thumb|600px|none|Mashing in a new magazine. Note that the slide is not even close to its fully locked back position.]]  &lt;br /&gt;
[[file:BF4C M9.jpg|thumb|none|600px|Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta M9 at the beginning of the Tashgar level.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;93R&amp;quot;===&lt;br /&gt;
The M9 model is also reused for the three-round burst &amp;quot;93R&amp;quot;, modified to resemble a [[Beretta 93R]]. Although it started out with a 20+1 capacity (despite using a 15-round magazine model), after a patch it now has a 15+1 capacity just like the standard M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. A real 93R, for comparison.]]&lt;br /&gt;
[[File:BF4 M9 93R cosplay left1.jpg|thumb|600px|none|The &amp;quot;93R&amp;quot;, here with its default steel blueish finish. Note that the only difference between this gun and the M9, aside from the finish, is the 93R-style foregrip.]] &lt;br /&gt;
[[File:BF4 M9 93R cosplay left2.jpg|thumb|600px|none|The 93R wannabe without its unique finish, clearly showing that the model is simply reused from the M9.]]&lt;br /&gt;
[[File:BF4 M9 93R cosplay holding.jpg|thumb|600px|none|Due to the fact that the soldier does not actually hold the foregrip (unlike ''Battlefield 3''), it's hard to tell the difference between the M9 and the 93R in first person until you sprint or reload it, especially as it does not have its unique finish applied here.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
A [[Chiappa Rhino]] revolver with a 4-inch barrel appears in the ''Naval Strike'' DLC, called the &amp;quot;SW40&amp;quot;. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only moves when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4 Chiappa Rhino left.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF4 Rhino.jpg|thumb|none|600px|The Chiappa Rhino inside the Métro tunnels, with the Stars n' Stripes flying from a very short flagpole.]]&lt;br /&gt;
[[File:BF4 Rhinosights.jpg|thumb|none|600px|Iron sights of the Chiappa Rhino.]]&lt;br /&gt;
[[File:BF4 Rhino 1.jpg|thumb|none|600px|Pressing the cylinder release.]]&lt;br /&gt;
[[File:BF4 Rhino 2.jpg|thumb|none|600px|Ejecting unfired rounds, which appear to be .40 S&amp;amp;W or at least not .357 Magnum as the game claims and attributes to the revolver stat-wise. This would also explain the in-game name.]]&lt;br /&gt;
[[File:BF4 Rhino 3.jpg|thumb|none|600px|Speed-loading in fresh ammunition.]]&lt;br /&gt;
[[File:BF4 Rhino 4.jpg|thumb|none|600px|Closing the cylinder shut.]]&lt;br /&gt;
[[File:BF4 Rhino 5.jpg|thumb|none|600px|Sometimes bugs can cause the cylinder and cartridges to disappear entirely.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BF4 CZ 75 left.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4 5.7 left.jpg|thumb|none|600px|While somewhat difficult to distinguish here, &amp;quot;FN HERSTAL&amp;quot; and &amp;quot;BELGIUM&amp;quot; are marked on the slide. Note however that the FN logo is not on the grip.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (Even though he has a Beretta M9 in his chest holster), Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC soldiers, except the support character (Which uses Pac's body model) in multiplayer, They have a holstered Beretta M9 in a chest holster.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
[[file:BF4C G17.jpg|thumb|600px|none|Recker takes a closer look at Captain Garrison's Glock 17, the only clear appearance of the black frame in game at the end of the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and has a 17+1 round capacity (previously 19+1). The Glock 18 requires 23000 points with handguns to unlock. It is worth noting that, as in ''Battlefield 3'', it actually reuses the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:BF4 G18 left.jpg|thumb|600px|none|Note how the front of the chamber is not flush with the rest. It's a common practice to file down the front of the chamber in order to allow pistols to cycle blanks more reliably in movies. Albeit why the weapon has been modeled this way for a video game is not known.]]&lt;br /&gt;
[[File:BF4 G18 left2.jpg|thumb|600px|none|Taking a look at the bottom of the gun shows that the magazine is recessed withing the frame, which would be very bad for the pistol.]] &lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|The Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Aiming down the sights. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape. Another oddity is that the front dot and rear rectangular border on the sights are green instead of white. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. The model has been brought in from ''[[Medal of Honor: Warfighter]]'', It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[File:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP. The in-game weapon uses the standard iron sights.]]&lt;br /&gt;
[[Image:BF4 45C left.jpg|thumb|none|600px|The HK markings on the slide and grip has been replaced with &amp;quot;PO&amp;quot;.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. As in ''Medal of Honor: Warfighter'', the modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|Reloading the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the ''Dragon's Teeth'' DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|350px|none|IMI Desert Eagle Mk XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50 AE]]&lt;br /&gt;
[[File:BF4 Deagle left1.jpg|thumb|600px|none|The basic Desert Eagle. Note the fluted barrel, which is proper for the .44 Magnum but also the .357 Magnum variants.]] &lt;br /&gt;
[[File:BF4 Deagle left2.jpg|thumb|600px|none|The Desert Eagle fitted with a compensator, which has its own unique model.]] &lt;br /&gt;
[[File:BF4 Deagle holding.jpg|thumb|600px|none|Note that the Desert Eagle is the only handgun in the game that held with a &amp;quot;thumbs forward&amp;quot; grip.]] &lt;br /&gt;
[[File:BF4 Deagle iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 Deagle misc1.jpg|thumb|600px|none|Running with the Desert Eagle. Here the thumbs forward grip is obvious. It's not the best grip since the size of the pistol means that most of the lower grip isn't held at all.]] &lt;br /&gt;
[[File:BF4 Deagle reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry magazine.]] &lt;br /&gt;
[[File:BF4 Deagle reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 Deagle reloading3.jpg|thumb|600px|none|Then actually hitting the slide release with the left thumb. This animation is very similar to the [[M1911 pistol series#M45 / MEU(SOC)|M45]] reload animation from ''[[Battlefield 3#MEU(SOC) Pistol|Battlefield 3]]'', but moreso with the pistol reload animations from ''[[Medal of Honor: Warfighter]]'', which also had a &amp;quot;thumbs-forward&amp;quot; grip and whose developers made the DLC that contained this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1894==&lt;br /&gt;
A custom [[Marlin Model 1894]] lever-action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, custom sights, a custom lever, engravings, and a short stock and barrel. Referred to in-game as the &amp;quot;Mare's Leg&amp;quot;. Bizarrely, it is the only weapon outside of the &amp;quot;Sniper Rifle&amp;quot; category able to equip the 40x Ballistic Scope.&lt;br /&gt;
[[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Marlin Model 1894 - .44 Magnum]]&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4 Model 1894.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4MareHold.jpg|thumb|none|600px|Mare's Leg being held.]]&lt;br /&gt;
[[File:BF4MareIron.jpg|thumb|none|600px|Mare's Leg iron sight.]]&lt;br /&gt;
[[File:BF4MareLever.jpg|thumb|none|600px|Cycling the Mare's Leg.]]&lt;br /&gt;
[[File:BF4MareReload.jpg|thumb|none|600px|Reloading the Mare's Leg.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the ''Dragon's Teeth'' DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4 Unica left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Unica right.jpg|thumb|600px|none|Right side of the Unica. Sometimes the loadout screen will glitch out which allows the right side of various guns to be clearly seen, which can reveal modeling errors.]] &lt;br /&gt;
[[File:BF4 Unica holding.jpg|thumb|600px|none|A solider overlooking the &amp;quot;Sunken Dragon&amp;quot; map with his fancy Unica.]] &lt;br /&gt;
[[File:BF4 Unica iron sights.jpg|thumb|600px|none|The orange glow-in-the-dark sights.]] &lt;br /&gt;
[[File:BF4 Unica misc1.jpg|thumb|600px|none|Running with the Unica.]] &lt;br /&gt;
[[File:BF4 Unica misc2.jpg|thumb|600px|none|The upper assembly cycling as the revolver is fired. This is correct as the real Unica is a recoil operated semi-automatic revolver; the upper assembly is on rails and recoils 1/2 an inch when fired, the rearward travel cocks the hammer and the cylinder is rotated when the upper assembly returns forward. The recoiling distance shown here however is a little exaggerated.]] &lt;br /&gt;
[[File:BF4 Unica reloading1.jpg|thumb|600px|none|Emptying the cylinder of spent brass with the ejector rod; the reload animation is based on the FBI reload technique, but massively exaggerated.]]&lt;br /&gt;
[[File:BF4 Unica reloading2.jpg|thumb|600px|none|Loading up with a speedloader.]] &lt;br /&gt;
[[File:BF4 Unica reloading3.jpg|thumb|600px|none|After dropping the speedloader in an flamboyant matter, the cylinder is swung shut, which is a bad idea in general and even more so with a incredibly rare revolver such as the Unica. After many complaints directed at the animator over the flashy reload, the animator responded in kind with an ''even more'' exaggerated secret reload animation, which involved the player character reloading with the pinky out, patting the loaded cylinder affectionately, and shutting the cylinder with a ''slap''.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] first appears in the singleplayer campaign, with Dunn giving it to Recker to shoot out the windshield of the car as it's sinking into the ocean after a total eclipse of the heart. The MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The player must simply complete the first mission of the singleplayer campaign, &amp;quot;Baku&amp;quot;, to unlock it in multiplayer.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4 412 REX left1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:BF4 412 REX left2.jpg|thumb|none|600px|The REX fitted with a flashlight, it seemingly being glued onto the revolver.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|Reloading. Opening up the revolver. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|Feeding the REX with some .357 Magnum rounds from a speed-loader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:BF4 PYa left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 PYa holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 PYa iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 PYa reloading1.jpg|thumb|600px|none|Reloading. Dropping out the magazine.]] &lt;br /&gt;
[[File:BF4 PYa reloading2.jpg|thumb|600px|none|After inserting a new one, the slide lock releases by itself.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in ''Battlefield 4''. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. QSZ-92 is correctly holstered all Chinese Army soldiers, but it's also seen in Kimble &amp;quot;Irish&amp;quot; Grave's holster and even Russian Army soldier's holsters. The weapon has very similar stats to the [[FN Five-seveN]]. &lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:BF4 QSZ-92 left.jpg|thumb|none|600px|Note the added Picatinny rail under the barrel.]]&lt;br /&gt;
[[File:BF4 QSZ-92 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 QSZ-92 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 QSZ-92 reloading.jpg|thumb|600px|none|Reloading the QSZ.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is the starting pistol for all classes. The model has been brought over from ''[[Medal of Honor: Warfighter]]''. The P226 is one of the few weapons in-game depicted with a threaded barrel. It holds 15+1 rounds.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:BF4 226 left.jpg|thumb|600px|none|Note the made up markings on the slide.]] &lt;br /&gt;
[[File:BF4 226 misc1.jpg|thumb|600px|none|The compensator attachment fitting onto the P226. This model seems to been modeled specifically for the P226 but is reused on most handguns regardless.]] &lt;br /&gt;
[[File:BF4 226 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 226 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 226 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag...]] &lt;br /&gt;
[[File:BF4 226 reloading2.jpg|thumb|600px|none|...and in with a new one!]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 Model 44 left1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4 Model 44 left2.jpg|thumb|none|600px|The Model 44 fitted with the 3x scope and a flashlight. Like with the REX, the light is seemingly just glued onto the barrel.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for ''[[Medal of Honor: Warfighter]]'', replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from BF3. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights (When using the 3x scope, the scope mount attached is the same model used on the &amp;quot;M39 EMR&amp;quot;).&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4 1911 left.jpg|thumb|600px|none|Note the empty triangle where the Vickers logo used to be. ''Very'' faint outlines of a V can still be glimpsed.]]&lt;br /&gt;
[[File:BF4 1911 holding.jpg|thumb|600px|none|A Russian soldier with an American handgun on the &amp;quot;Gulf of Oman&amp;quot; map from ''Battlefield 2''. This map was added in the ''Second Assault'' DLC.]]&lt;br /&gt;
[[File:BF4 1911 iron sights.jpg|thumb|600px|none|The front sight is slightly misaligned with the rear sight.]]&lt;br /&gt;
[[File:BF4 1911 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag via telekinesis. Note that the slide isn't far back for it to actually lock open.]]&lt;br /&gt;
[[File:BF4 1911 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]]&lt;br /&gt;
[[File:BF4 1911 reloading3.jpg|thumb|600px|none|After inserting the magazine, the slide closes by itself.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|450px|none|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|450px|none|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is used by extensively by Hanna in the campaign and can also be used by the player. In order to unlock it in the multiplayer, one has to complete the game with one of the three endings. The magazine is opaque instead of the translucent, which is very common in games featuring P90s.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:BF4 P90 left1.jpg|thumb|600px|none|The P90 TR. The heavy barrel modification, when used, used to give the P90 a much longer barrel, making it resemble the U.S. civilian-legal PS90. This has since been changed, and the heavy barrel mod is now purely a stat change.]] &lt;br /&gt;
[[File:BF4 P90 left2.jpg|thumb|600px|none|The P90 tricked out with various accessories. Notably, when using any &amp;quot;gadget&amp;quot;, in this case an AN/PEQ-15, an extra piece of rail is rather awkwardly added to the top rail. Why it's not fixed to one of the side-rail slots is not clear.]] &lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The iron sights are modeled after the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|Reloading. About to insert a new magazine. Note that the magazine is completely flat underneath, with no feed lips or bullet visible.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the ''China Rising'' DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The model and reload animation has been brought in from ''[[Medal of Honor: Warfighter]]''. As in ''Battlefield 3'', the MP7A1 is one of the only weapons that retain both front and rear iron sights when attaching an optic. When in use without an optic, the MP7 uses its folded-down pistol sights, as opposed to its flipped up rifle sights seen in other games, such as ''Medal of Honor: Warfighter'' and ''[[Rainbow Six: Vegas]] 1 &amp;amp; 2''. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|450px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:BF4 UMP45 left1.jpg|thumb|600px|none|Note the safe-semi-auto lower. Despite this, the UMP45 can also be fired in two-round bursts.]] &lt;br /&gt;
[[File:BF4 UMP45 left2.jpg|thumb|600px|none|Mounting a sight of any kind to the UMP45 will remove the entire front sight assembly. This would require one to chop it off entirely. This is unlike it's ''Battlefield 3'' equivalent. Since the front sight post doesn't really obscure the view through an optic, removing it like this is entirely unnecessary.]]&lt;br /&gt;
[[File:BF4 UMP45 holding.jpg|thumb|600px|none|A Russian engineer holds his UMP45 after successfully landing a HELO without it blowing up.]] &lt;br /&gt;
[[File:BF4 UMP45 irons.jpg|thumb|600px|none|Later, after infiltrating the local office, he sights up a strange empty room that seem to serve no purpose whatsoever.]] &lt;br /&gt;
[[File:BF4 UMP45 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine while showing off some horrible (and clipping) trigger discipline.]] &lt;br /&gt;
[[File:BF4 UMP45 reloading2.jpg|thumb|600px|none|Pushing the bolt-release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:BF4 UMP9 left1.jpg|thumb|600px|none|The UMP9 with its default greyish white finish.]] &lt;br /&gt;
[[File:BF4 UMP9 left2.jpg|thumb|600px|none|Without it however, it uses the same finish as the UMP45.]] &lt;br /&gt;
[[File:BF4 UMP9 left3.jpg|thumb|600px|none|As with the UMP45, mounting a sight to the weapon will removed the entire front sight assembly.]] &lt;br /&gt;
[[File:BF4 UMP9 holding.jpg|thumb|600px|none|A soldier showing up to the basketball game a little bit to late.]] &lt;br /&gt;
[[File:BF4 UMP9 irons.jpg|thumb|600px|none|He decides to take out his frustration on the balls.]] &lt;br /&gt;
[[File:BF4 UMP9 reloading.jpg|thumb|600px|none|The UMP9 reuses the UMP45 reload animation, which includes the awful trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] appears in-game as the &amp;quot;JS2&amp;quot; and is the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the [[QCQ-05]]. The update also removed the three-round burst option that was incorrectly available to the weapon in-game.&lt;br /&gt;
&lt;br /&gt;
The name of the weapon is either a combination of its unofficial nickname, &amp;quot;JS 9mm&amp;quot;, and the weapon's official designation, &amp;quot;CS/LS2&amp;quot;, or a misinterpretation of the name of Jianshe's prototype 9mm SMG No. 2 as the weapon's actual name, which is also referred to as &amp;quot;JS2&amp;quot; in some sources. While the real CS/LS2 fires from an open bolt, BF4's CS/LS2 fires from a closed bolt.&lt;br /&gt;
&lt;br /&gt;
It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jianshe CS/LS2 fitted with its suppressor - 9x19mm]]&lt;br /&gt;
[[File:BF4 JS2 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 JS2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 JS2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 JS2 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the magazine.]] &lt;br /&gt;
[[File:BF4 JS2 reloading2.jpg|thumb|600px|none|Inserting a new magazine. Note that the magazine release is the large triangular button behind the magwell.]] &lt;br /&gt;
[[File:BF4 JS2 reloading3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|450px|none|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|The PP-2000 in-game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock, and is the third Engineer-specific weapon unlocked through PDW score after the starting Mx4 Storm. In singleplayer it is the third and final collectible weapon in the first level, Baku.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:BF4 CBJ-MS misc1.jpg|thumb|600px|none|The CBJ-MS in the loadout screen.]] &lt;br /&gt;
[[File:BF4 CBJ-MS holding.jpg|thumb|600px|none|An Engineer holding on to his CBJ-MS as he makes his way through Sweden during the winter.]] &lt;br /&gt;
[[File:BF4 CBJ-MS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading1.jpg|thumb|600px|none|Reloading. Dropping out the empty drum. The little logo on the side of the weapon is a clan emblem; under normal circumstances, this would be the flag of whichever faction the user is currently part of, and is replaced by their emblem as soon as they create one.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading2.jpg|thumb|600px|none|Inserting a new drum.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading3.jpg|thumb|600px|none|Pulling (and then pushing in) the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype version of the [[SIG-Sauer MPX]] appears in the ''Dragon's Teeth'' DLC, and is chambered in .40 S&amp;amp;W. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX prototype - 9x19mm]]&lt;br /&gt;
[[File:BF4 MPX left.jpg|thumb|600px|none|Note that the weapon doesn't have actual SIG markings.]] &lt;br /&gt;
[[File:BF4 MPX holding.jpg|thumb|600px|none|Holding the MPX.]] &lt;br /&gt;
[[File:BF4 MPX iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 MPX reloading1.jpg|thumb|600px|none|Reloading. Dropping out the empty mag.]] &lt;br /&gt;
[[File:BF4 MPX reloading2.jpg|thumb|600px|none|Inserting a fresh one.]] &lt;br /&gt;
[[File:BF4 MPX reloading3.jpg|thumb|600px|none|Then giving the bolt release a rather awkward slap.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk ==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the ''Naval Strike'' DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|450px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|The SR-2M in the loadout menu.]]&lt;br /&gt;
[[File:BF4 SR2M.jpg|thumb|none|600px|The SR-2M being held.]]&lt;br /&gt;
[[File:BF4 SR2M ads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF4 SR2M-1.jpg|thumb|none|600px|Dumping out a spent magazine.]]&lt;br /&gt;
[[File:BF4 SR2M-2.jpg|thumb|none|600px|Inserting in a new one.]]&lt;br /&gt;
[[File:BF4 SR2M-3.jpg|thumb|none|600px|Pulling the charging handle in a rather awkward way. Note the safety lever incorrectly in the safe (up) position and the soldier's left hand clips through the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''Battlefield 4'' are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive Frag-12 rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. Shotguns are available to all classes with the exception of the M26 MASS, which is only available to the Assault class. &lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It is identical to the one in [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|500px|Benelli M1 in similar configuration to the one seen in-game - 12 gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Actual M1014 for comparison - 12 gauge]]&lt;br /&gt;
[[File:BF4 M1 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BF4 M1 misc1.jpg|thumb|600px|none|A rather odd detail with the Benelli M1, when attaching any 1x optic (except for the FLIR scope), an additional rail section is added onto the barrel in front of the main rail section for whatever reason. This doesn't happen when using any magnifying optic.]] &lt;br /&gt;
[[File:BF4 M1 holding.jpg|thumb|600px|none|A USMC Support holds a Benelli M1 on the &amp;quot;Operation Locker&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M1 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M1 reloading1.jpg|thumb|600px|none|Reloading. Inserting a shell directly into the chamber.]] &lt;br /&gt;
[[File:BF4 M1 reloading2.jpg|thumb|600px|none|After chambering said round, the rest are loaded into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid ==&lt;br /&gt;
The same [[SWD/Cobray Street Sweeper]]/[[Armsel Protecta]] hybrid called &amp;quot;DAO-12&amp;quot; from ''Battlefield 3'' returns in ''Battlefield 4''. It is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the ''Battlefield 3'' DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell. While still far more realistic than its reload in BF3, the BF4 reload neglects the fact that the firing-gas-based ejection system of the Armsel Protecta always leaves one round unejected, which needs to be manually ejected with the ejector rod.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock Street Sweeper in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|Street Sweeper being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|Street Sweeper iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The soldier inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum, rotating the drum clockwise. The clockwise rotation would in reality rotate the unfired rounds into the ejection port and prevent the reload. The clockwise rotation also means that the drum is constantly being unwound, which would eventually cause the drum to stop rotating. If the animation instead turned the drum counter-clockwise, both issues would be fixed.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope and an extended 14+1 magazine can be unlocked in the &amp;quot;South China Sea&amp;quot; level for completing the Gold assignment in the level by scoring 10000 points.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the soldier.]]&lt;br /&gt;
[[Image:BF4C USAS-12.jpg|thumb|none|600px|The unique slug firing USAS-12 in the single-player campaign.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The &amp;quot;DBV-12&amp;quot; (DBV stands for &amp;quot;drobovik&amp;quot;, &amp;quot;shotgun&amp;quot; in Russian), supposed to represent the AK-12/76, a planned [[AK-12]] variant modified to fire shotgun shells (like the the original AK's [[Saiga 12]]), is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list. The in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|450px|Photoshopped mock-up of an AK-12/76 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The &amp;quot;DBV-12&amp;quot; in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The shotgun in the hands of the soldier.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The soldier reloads the DBV-12. On a reload from empty, the soldier uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock &amp;quot;DBV-12&amp;quot; in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 no irons.jpg|thumb|none|600px|In the campaign level &amp;quot;South China Sea&amp;quot;, a SPAS-12 without iron sights can be found inside a MV-22 Osprey in the USS ''Valkyrie'''s hangar.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 ads.jpg|thumb|none|600px|The lack of sights didn't get in the way of Recker stopping the PLAN boarding party, however. The bug fixes itself once the player interacts with any weapon crates.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk 97-2]] pump-action shotgun appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump-action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|450px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF4 Hawk left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Hawk holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Hawk iron sights.jpg|thumb|600px|none|The iron sights of the Hawk 97-2 as the Marine unwisely takes aim at a gas pump.]] &lt;br /&gt;
[[File:BF4 Hawk reloading1.jpg|thumb|600px|none|Reloading. Having just pulled out the magazine.]] &lt;br /&gt;
[[File:BF4 Hawk reloading2.jpg|thumb|600px|none|As the rain comes in, the soldier decides to load in a new magazine.]] &lt;br /&gt;
[[File:BF4 Hawk reloading3.jpg|thumb|600px|none|Finally, as the rain passes, he chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. If the Assault's primary weapon has the Underslung Rail attachment, the shotgun is attached to the weapon, otherwise it is used standalone. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine with Aimpoint CompM4 sight - 12 gauge]]&lt;br /&gt;
[[File:M26 MASS 5 round.jpg|thumb|450px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[File:BF4 M26MASS holding.jpg|thumb|600px|none|The M26 MASS in its standalone configuration.]] &lt;br /&gt;
[[File:BF4 M26MASS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine whilst showing off some poor trigger discipline.]] &lt;br /&gt;
[[File:BF4 M26MASS reloading2.jpg|thumb|600px|none|Chambering a shell, causing another to eject for some reason.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 left.jpg|thumb|600px|none|A M26 attached to an M16.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 holding.jpg|thumb|600px|none|Flipping up the charging handle when switching to MASS.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 misc1.jpg|thumb|600px|none|Racking the handle.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 reloading.jpg|thumb|600px|none|Reloading. Once again, with the finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|450px|none|QBS-09 - 12 gauge]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|500px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The soldier holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears the &amp;quot;Shorty 12G&amp;quot; . It has an integrated accessory rail on top of the receiver, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in-game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|Reloading. In with a shell in the chamber...]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|...then the remaining two going in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. During an empty reload, the chamber loading animation depicts the first shell as being erroneously inserted backwards. It requires 4,000 points in the &amp;quot;Baku&amp;quot; level to unlock in singleplayer and 48,000 shotgun score to unlock in multiplayer.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|450px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu. Uniquely, using laser and light attachments will turn on the integrated laser/light module under the barrel instead of adding another attachment.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the soldier. The tube selector is set to the middle position, meaning that it alternates feeding from the left and the right tube.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The soldier reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles (also covered in the Sniper Rifles section), and carbines (specific in-game categories of each weapon will be noted in their description). Assault rifles are exclusive to the Assault class, while carbines and DMRs are all-kit weapons. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS, via the Underslung Rail attachment (in gameplay, this essentially shortens the time to switch from primary to the gadget).&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the misleading designation of &amp;quot;A-91&amp;quot; (referring to original 7.62x39mm non-export Russian weapons) and still has the 40mm grenade launcher removed, but this time around it is also incorrectly stated to be chambered in 5.45x39mm, possibly indicating a fictional future variant or it is meant to be the nearly identical [[ADS Amphibious Rifle|ADS amphibious]] variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock 5.56A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[File:BF4 A91 misc.jpg|thumb|600px|none|Right side of the 5.56A-91. Note the lack of ejection port, which is correct as the A-91 series uses a forward ejection system.]] &lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|5.56A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|5.56A-91 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
The [[AEK-971]] returns from BF3. It has a very high rate-of-fire with heavy (but predictable) muzzle climb. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|500px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|Pulling the charging handle. The BF3 animation was completely different, showing the player character kicking out the dry magazine with a fresh one and pulling the charging handle with the left hand.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype of [[AK-12]] is available in the game as the starting assault rifle for all factions. Interestingly, the rifle's three-round burst fire has a higher ROF than it has in full-auto. &lt;br /&gt;
&lt;br /&gt;
In addition to the basic assault rifle model, the game took advantage of its near-future setting and depicted several proposed variants of the AK-12 as full weapons. These are the [[#AK-12U|AK-12U]] carbine, the [[#RPK-12|RPK-12]] LMG, the [[#&amp;quot;SVD-12&amp;quot;|&amp;quot;SVD-12&amp;quot;]] DMR, and the [[#&amp;quot;DBV-12&amp;quot;|&amp;quot;DBV-12&amp;quot;]] shotgun (the latter two being altered representations of the proposed SVK-12 and the AK-12/76). At the time of the game's release, these variants were proposed for the 2012 AK-200-based prototype AK-12. As the time went and the AK-200-based prototype was canceled, any future these AK-200 based variants could have were also shut down.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|500px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in-game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|Reloading. Rocking in a new mag.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|Pulling the charging handle with a underhand technique, not utilizing the left side of the ambidextrous charging handle for whatever reason. This exact animation is used across all AK-12 pattern weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U is the planned sub-carbine version of the [[AK-12]] with a shortened gas system and barrel. It is referred to as &amp;quot;AKU-12&amp;quot; in-game. It has stats similar to the Ak 5C, but with a slightly slower rate of fire and less overall recoil. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|450px|Photoshopped mock-up of the AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 AK12U left1.jpg|thumb|600px|none|The AK-12U without its default camo. Note that the front sight is clipping into the gas block.]] &lt;br /&gt;
[[File:BF4 AK12U left2.jpg|thumb|600px|none|And here with it. ]] &lt;br /&gt;
[[File:BF4 AK12U holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 AK12U iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:BF4 AK12U reloading1.jpg|thumb|600px|none|Reloading. The Chinese PLA soldier balancing the AK-12U in his hand after removing the magazine.]] &lt;br /&gt;
[[File:BF4 AK12U reloading2.jpg|thumb|600px|none|Rocking in a fully loaded one.]] &lt;br /&gt;
[[File:BF4 AK12U reloading3.jpg|thumb|600px|none|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] returned from ''Battlefield 3'' in the Spring 2015 Patch. The AN-94's (in)famous 2-round burst fire is set to 1200 rounds per minute (as opposed to the 1800 RPM in real life) , when firing in full-auto however, the first two rounds are not in 1200 RPM unlike the real AN-94, instead it's 600 RPM flat. Why it's not correctly featured like in BF3 is unknown.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|500px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 AN94 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 AN94 holding.jpg|thumb|600px|none|Note that unlike ''Battlefield 3'', the magazine is correctly modeled as slanting to the right.]] &lt;br /&gt;
[[File:BF4 AN94 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 AN94 misc.jpg|thumb|600px|none|The barrel reciprocating as the burst is fired. The burst is so fast it sounds like only one shot is fired.]] &lt;br /&gt;
[[File:BF4 AN94 reloading1.jpg|thumb|600px|none|Reloading. Like in ''Battlefield 3'', using a fresh magazine to kick out the old one. There are still bullets in the magazine as it wasn't emptied.]] &lt;br /&gt;
[[File:BF4 AN94 reloading2.jpg|thumb|600px|none|If ones does however empty the entire magazine and reload, the charging handle is of course pulled. Note the excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the ''Second Assault'' DLC. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capacity 20-round mag. It was initially erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have. This was removed later in a patch.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BF4 Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Val holding.jpg|thumb|600px|none|An AS Val on Zavod 311.]] &lt;br /&gt;
[[File:BF4 Val iron sights.jpg|thumb|600px|none|The iron sights with tritium inserts.]] &lt;br /&gt;
[[File:BF4 Val reloading1.jpg|thumb|600px|none|Reloading. The old magazine is knocked out of the gun with the new one. Regardless if they're empty or partially filled, the old magazines are always depicted as empty.]] &lt;br /&gt;
[[File:BF4 Val reloading2.jpg|thumb|600px|none|Pulling the charging handle with the underhand technique. This particular animation was reused from ''[[Medal of Honor: Warfighter]]'', from the [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]]'s empty reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the ''Naval Strike'' DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment for it to unlock. The weapon model is notably glitched and much smaller in size compared to other similar sized weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.&lt;br /&gt;
[[image:Beretta ARX-160.jpg|thumb|none|500px|Beretta ARX-160 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 ARX left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 ARX misc2.jpg|thumb|600px|none|The ARX-160 is strangely small in-game, a good way to get a sense of how small it is, is to fit it with an M320. The M320 is a big grenade launcher, but on the ARX-160 it's almost as big as the rifle!]] &lt;br /&gt;
[[File:BF4 ARX holding.jpg|thumb|600px|none|A US Marine holds a ARX-160 on the &amp;quot;Flood Zone&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 ARX iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 ARX reloading1.jpg|thumb|600px|none|Reloading. Having just dumped the dry mag.]] &lt;br /&gt;
[[File:BF4 ARX reloading2.jpg|thumb|600px|none|Giving the charging handle a tug to chamber a new round. Why the soldier does this instead of pushing the bolt-release that's nicely placed on the trigger guard is unknown.]]&lt;br /&gt;
[[File:BF4 ARX misc1.jpg|thumb|600px|none|The tiny world model of the ARX-160 compared to the normal-sized AK-12.]] &lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The soldier on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is the first carbine the player can use in the game. The model has been brought in from ''[[Medal of Honor: Warfighter]]'', unlike some weapons brought over however, the Ak 5C has new animations in BF4. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|Pressing the bolt release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4LE Carbine==&lt;br /&gt;
The &amp;quot;[[M4 Carbine|M4]]&amp;quot; returns in BF4 without its full-auto M4A1 counterpart. In some initial trailers, the carbine was seen firing in full-auto, like the M4A1, but in the final game it is the 3-round burst-firing version instead. Like in BF3, it is modeled after the civilian M4LE. It is unlocked at 59,000 carbine points.&lt;br /&gt;
[[File:Colt M4LE Carbine.jpg|thumb|none|500px|Colt M4LE Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 M4 left.jpg|thumb|600px|none|The M4 is fitted with a Hogue pistol grip and a VLTOR retractable stock unlike actual military-issue M4s. Taking a closer look at the selector reveals that it has the characteristic Safe/Fire positions of civilian AR-15s. Also, on top of not having a bayonet lug, the M4 lacks the cut in the barrel to allow the attachment of an M203.]]&lt;br /&gt;
[[File:BF4 M4 misc1.jpg|thumb|600px|none|Like the M16, the M4's bolt has a strange texture.]] &lt;br /&gt;
[[File:BF4 M4 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M4 iron sights.jpg|thumb|600px|none|Iron sights. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]] &lt;br /&gt;
[[File:BF4 M4 reloading1.jpg|thumb|600px|none|Reloading. About to insert a magazine.]] &lt;br /&gt;
[[File:BF4 M4 reloading2.jpg|thumb|600px|none|Pushing the bolt-release.]] &lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing his M4 in a promotional picture.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The 3-round burst &amp;quot;[[M16A4]]&amp;quot; is the only returning M16 in BF4, leaving its (infamously powerful) full-auto brother back in BF3. Once again, it is modeled after the civilian Colt Sporter Competition. The rifle is unlocked at 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|500px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4 M16 left.jpg|thumb|none|600px|Unlike the M16A4s used by the Marines, the in-game model uses a Hogue pistol grip. Note also the two-position selector switch.]]&lt;br /&gt;
[[File:BF4 M16 misc1.jpg|thumb|600px|none|Note that there doesn't appear to be any proper texture on the bolt, it appears to all grey.]] &lt;br /&gt;
[[File:BF4 M16 holding.jpg|thumb|600px|none|A US Marine looks over a burning oil refinery with his rifle at the ready on the &amp;quot;Operation Firestorm&amp;quot; map from the ''Second Assault'' expansion pack.]] &lt;br /&gt;
[[file:BF4 M16 iron sights.jpg|thumb|none|600px|Iron sights. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:BF4 M16 reloading1.jpg|thumb|none|600px|Reloading. Removing the magazine, instead of simply dropping it on the ground, the soldier grabs hold of it and (presumably) keeps it, which would be wise.]]&lt;br /&gt;
[[file:BF4 M16 reloading2.jpg|thumb|none|600px|Inserting a fully loaded one.]]&lt;br /&gt;
[[file:BF4 M16 reloading3.jpg|thumb|none|600px|Then gently pushing the bolt release. This animation is reused on the &amp;quot;M4&amp;quot; and the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==CZ S805 A==&lt;br /&gt;
The prototype version of the [[CZ 805 BREN]], the [[Talk:CZ 805 BREN|CZ S805 A]], appears as the &amp;quot;CZ-805&amp;quot;. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[File:PrototypeCZS805A.jpg|none|500px|thumb|Prototype CZ S805 A - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|Note the HK steel magazine, indicating that a STANAG magazine housing was installed, but it has the paddle-magazine release meant for the proprietary CZ polymer magazines.]]&lt;br /&gt;
[[File:BF4 CZ805 misc.jpg|thumb|600px|none|Despite the paddle magazine release, the magazine-release button is still modeled on the right side of the receiver.]] &lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|Reloading. A fresh magazine about to be inserted.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|Giving the charging handle a tug to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the ''China Rising'' DLC pack. It holds 30+1 rounds and has very low recoil. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|500px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 L85A2 left.jpg|thumb|600px|none|Like in BF3, the weapon has a dovetail mount when using iron sights and gets a dovetail-mounted Picatinny rail when alternate sights are used. Unlike its BF3 counterpart, the L85A2 comes with a Daniel Defense railed foregrip installed. Also note the Magpul ''Magpul'' on the STANAG magazine.]] &lt;br /&gt;
[[File:BF4 L85A2 holding.jpg|thumb|600px|none|Looking for treasure with a L85A2 in hand.]] &lt;br /&gt;
[[File:BF4 L85A2 iron sights.jpg|thumb|600px|none|Instead an enemy base is found!]] &lt;br /&gt;
[[File:BF4 L85A2 reloading1.jpg|thumb|600px|none|After some &amp;quot;suppressing fire&amp;quot; the L85A2 has to be reloaded. Beginning with removing the magazine.]] &lt;br /&gt;
[[File:BF4 L85A2 reloading2.jpg|thumb|600px|none|Inserting a new mag.]] &lt;br /&gt;
[[File:BF4 L85A2 reloading3.jpg|thumb|600px|none|Afterwards the soldier reaches over and appears to use the bolt hold-open lever to chamber a round. ''Battlefield 4'' is the only game to ever depict this action.]] &lt;br /&gt;
[[File:Imfdbbeinganassl85bf4.jpg|thumb|600px|none|The famous &amp;quot;karate slap&amp;quot; is actually a form of forward assist to make sure the bolt is fully in battery. This action isn't really necessary on the A2 model.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] is unlocked once the player reaches 37,000 points in assault rifles. It has the highest rate of fire of all assault rifles at 1000 RPM but is balanced by its 25-round magazine and high recoil. As standard the ubiquitous bipod is missing but can be equipped, though its practical usefulness in the game is questionable. The variant in-game has the incorrect [[FAMAS G2|G1/G2]] style trigger guard rather than the [[FAMAS F1|F1]] type, and it also incorrectly has a ribbed F1 style barrel.  &lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|Reloading. Inserting a magazine. Note that it's missing the cover for the ejection port, which would result in the user's face getting sprayed with hot gas and debris when the bolt cycles back.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the ''Second Assault'' DLC, unlocked via the &amp;quot;Express Train&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
Equipping the factory 1.6x optic turns the weapon back to the original FN F2000, with its non-extended rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
Two [[FN SCAR-H]] rifles appear in BF4, the standard 16 inch barreled version as an assault rifle called the &amp;quot;SCAR-H&amp;quot;, and the 20 inch barreled version as a DMR called the &amp;quot;SCAR-H SV&amp;quot;. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. The SCAR-H is unlocked at 4000 assault rifle points while the SV version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 SCAR-H left1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|Reloading. About to insert a magazine that's loaded with some lovely bullets. Note that the charging handle is in its forward position as there's still a bullet in the chamber.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|On a full reload, instead of pushing the bolt-release, the soldier instead hits the ambidextrous magazine-release, which would simply drop the magazine he just loaded. Since this is a video game however, a new round is chambered and the rifle is ready to go. Note that the charging handle is in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|450px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 SCAR-H left2.jpg|thumb|600px|none|The &amp;quot;SCAR-H SV&amp;quot;. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]] &lt;br /&gt;
[[File:BF4 SCAR-H left3.jpg|thumb|600px|none|The &amp;quot;SCAR-H SV&amp;quot; with its default dark-brown finish.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] returns from ''[[Battlefield 3]]'', although it reuses the G36C model from ''[[Medal of Honor: Warfighter]]''. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 G36C left.jpg|thumb|600px|none|Note the fire-selector is on safe. It should also be noted that the G36C can be fired in 2-round bursts despite not having a trigger unit allowing this.]] &lt;br /&gt;
[[File:BF4 G36C holding.jpg|thumb|600px|none|The G36C on the &amp;quot;Pearl Market&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 G36C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 G36C reloading1.jpg|thumb|600px|none|Reloading. Removing the mag.]] &lt;br /&gt;
[[File:BF4 G36C reloading2.jpg|thumb|600px|none|In with a new one. Here the very poor trigger discipline is obvious.]] &lt;br /&gt;
[[File:BF4 G36C reloading3.jpg|thumb|600px|none|Giving the charging handle a tug to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns from ''[[Battlefield 3]]'' and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from ''[[Medal of Honor: Warfighter]]'', is a far more accurate representation of current HK416 iterations at the time of BF4's release. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|]]&lt;br /&gt;
[[File:BF4 416 misc.jpg|thumb|600px|none|The dust cover is stuck in a half-open position for whatever reason.]] &lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The iron sights of the HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|Reloading. The start of a mid-mag reload for the HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|About to insert a fresh mag into the HK416. Note the selector switch set to auto and the poor trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock. Both the ACE 21 and ACE 23 have 7.62x51mm markings on the receiver, this indicates they reuse the 7.62x51mm variant's model.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IWI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock Galil ACE 21 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles. Also note that the bolt is shown locking back on empty, which is technically plausible here as this is a feature of the variants with actual STANAG magwells. However, this is incorrect on the 7.62x51 variant that feeds from 25-round Galil battle rifle magazines as those lack BHO follower functionality.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|500px|IWI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|Galil ACE 23 in-game. Note the 7.62x51mm markings on the side of the receiver.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 52==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|450px|IWI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock Galil ACE 52 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 53==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|450px|IWI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock Galil ACE 53 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|The ACE 53 being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|The ACE 53 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series|IWI X95]] was added with the ''China Rising'' DLC as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard IDF configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|450px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 X95 left.jpg|thumb|600px|none|Note the fire-selector is on safe.]] &lt;br /&gt;
[[File:BF4 X95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 X95 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 X95 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag. For some reason the player character moves his hand back to the magazine to do this as if the weapon had a magazine release lever instead of just using the mag release button right above the grip. This method should only work on the original TAR-21 design.]] &lt;br /&gt;
[[File:BF4 X95 reloading2.jpg|thumb|600px|none|Inserting a new magazine. A nice touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]] &lt;br /&gt;
[[File:BF4 X95 reloading3.jpg|thumb|600px|none|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Hunter==&lt;br /&gt;
The 24&amp;quot; barreled Hunter variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. This is probably meant to stand in for Kel-Tec's Quad Rail attachment for the RFB. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon correctly depicts the RFB's forward ejection system, with empty cartridges visibly flying out from the front of the gun.&lt;br /&gt;
[[Image:RFB-24.jpg|thumb|none|500px|Kel-Tec RFB Hunter - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Hunter in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and it has also been modified to accept detachable box magazines, holding 20 rounds in-game. The original wood furniture is replaced with a modern synthetic Tapco one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|500px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4 SKS.jpg|thumb|none|600px|SKS in the post-apocalyptic Parisian cityscape. Rifle is not fine after being exposed to radiation...]]&lt;br /&gt;
[[Image:BF4 SKSsights.jpg|thumb|none|600px|SKS iron sights.]]&lt;br /&gt;
[[File:BF4 SKS 1.jpg|thumb|none|600px|Grabbing a spent magazine. The text on the receiver cover says &amp;quot;Army Sniper Division&amp;quot;.]]&lt;br /&gt;
[[File:BF4 SKS 2.jpg|thumb|none|600px|Locking in a new magazine during a full reload.]]&lt;br /&gt;
[[File:BF4 SKS 3.jpg|thumb|none|600px|Racking the bolt while trying to hide the rest of the Tapco monstrosity from view...]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with polymer 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14 Groza#OTs-14-1A|OTs-14-1A Groza]] is included in the Spring 2015 Patch as a carbine named Groza-1. The Groza-1's reload reuses the [[AKU-94]]'s empty reload animation from ''[[Medal of Honor: Warfighter]]''.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:BF4 OTs Groza left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Groza.jpg|thumb|none|600px|On the prowl for [[Metro 2033|mutants]] in &amp;quot;Operation Métro 2014&amp;quot; with the OTs-14-1A-01 Groza.]]&lt;br /&gt;
[[File:BF4 Grozasights.jpg|thumb|none|600px|Iron sights of the OTs-14-1A-01.]]&lt;br /&gt;
[[File:BF4 Groza 1.jpg|thumb|none|600px|An underside view of the Groza during the start of a reload.]]&lt;br /&gt;
[[File:BF4 Groza 2.jpg|thumb|none|600px|Discarding the empty polymer magazine with a fresh one. Such is life in the Metro.]]&lt;br /&gt;
[[File:BF4 Groza 3.jpg|thumb|none|600px|As with a lot of DICE LA's weapons, the animations came from one of the AKU-94's sets from ''Warfighter''.]]&lt;br /&gt;
[[File:BF4 Groza 4.jpg|thumb|none|600px|Chambering a fresh 7.62x39mm round.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-03 Groza==&lt;br /&gt;
The 9x39mm version of the OTs-14 Groza is listed as a PDW called Groza-4 for the Engineer class. It has a suppressor permanently attached.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|none|450px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[File:BF4 OTs Groza S left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:BF4GROZA4Hold.jpg|thumb|none|600px|The player holds the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Iron.jpg|thumb|none|600px|The player aims the Groza-4.]]&lt;br /&gt;
[[file:BF4GROZA4Reload.jpg|thumb|none|600px|The player reloads Groza-4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with a 16.5&amp;quot; barrel, fixed stock, and 5-sided handguard returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30-round magazine. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|500px|Remington ACR with 14.5&amp;quot; barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in-game. Note the Remington 5-sided railed handguard and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike ''Battlefield 3''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] returns from ''[[Battlefield 3]]'' as an unlockable carbine. It requires a carbine score of 11000. The magazine is depicted as opaque instead of translucent.&lt;br /&gt;
[[File:SIG SG 553-1 SP.jpg|none|thumb|450px|SIG SG 553-1 SP with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 SG553 left1.jpg|thumb|600px|none|Note the strange upwards cant of the stock, and that the fire-selector on safe. Note that as in BF3, it has the markings of the semi-auto only SIG SG 553-1 SP seen above.]]&lt;br /&gt;
[[File:BF4 SG553 left2.jpg|thumb|600px|none|When a sight is fitted to the SG 553, in this case a Trijicon ACOG, the front sight-post is seemingly just chopped off.]] &lt;br /&gt;
[[File:BF4 SG553 holding.jpg|thumb|600px|none|A soldier about to take a swim with his rifle.]] &lt;br /&gt;
[[File:BF4 SG553 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 SG553 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag while demonstrating poor trigger discipline.]] &lt;br /&gt;
[[File:BF4 SG553 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]] &lt;br /&gt;
[[File:BF4 SG553 reloading3.jpg|thumb|600px|none|About to clap the bolt-release.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the ''Dragon's Teeth'' DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bears&amp;quot; assignment. The BullDog 762's reload animations are partially reused [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] empty reload animations from ''[[Medal of Honor: Warfighter]]''. Presumably due to its construction, metallic pings can be heard when firing.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|450px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[File:BF4 Bulldog misc.jpg|thumb|600px|none|The M14 receiver is easily seen on the right side of the SRSS.]] &lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|The BullDog 762's iron sights.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one. This particular animation was partially reused from ''[[Medal of Honor: Warfighter]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]] returns again as an assault rifle, holding 30+1 rounds. Unlike in ''[[Battlefield 3]]'', it can mount an M320, but not the M26 MASS. It requires a 48000 assault rifle score to unlock.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Note the lack of any type of muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|Iron sights. The rear sight appears to be a reversed M16A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==STK SAR 21==&lt;br /&gt;
The [[SAR 21|STK SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|450px|STK SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|600px|STK SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|Iron sights. These are reused from the HK416.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|600px|Reloading. About to pull out the mag.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|After inserting a new one, the charging handle is pulled.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT==&lt;br /&gt;
The [[LSAT|AAI LSAT]] (Lightweight Small Arms Technologies) light machine gun returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]]&lt;br /&gt;
[[File:BF4 LSAT left.jpg|thumb|600px|none|Note the plastic cased telescoped 5.56mm ammunition on the ammo belt]] &lt;br /&gt;
[[File:BF4 LSAT holding.jpg|thumb|600px|none|A USMC Support holds a AAI LSAT on the &amp;quot;Operation Locker&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 LSAT iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 LSAT misc3.jpg|thumb|600px|none|Right side of the LSAT.]] &lt;br /&gt;
[[File:BF4 LSAT misc1.jpg|thumb|600px|none|Firing the LSAT shows brass bottle-necked casings being ejected, which is incorrect as the telescoped 5.56 ammunition would be ejecting cylindrical plastic casings.]] &lt;br /&gt;
[[File:BF4 LSAT misc2.jpg|thumb|600px|none|Aiming while firing shows the feed-tray cover bouncing around. This doesn't happen when the weapon is hip-fired.]] &lt;br /&gt;
[[File:BF4 LSAT reloading1.jpg|thumb|600px|none|Reloading. Pulling the charging handle.]] &lt;br /&gt;
[[File:BF4 LSAT reloading2.jpg|thumb|600px|none|Flipping up the feed-tray cover.]] &lt;br /&gt;
[[File:BF4 LSAT reloading3.jpg|thumb|600px|none|Inserting a new ammo box.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in the ''Naval Strike'' DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|450px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ares 16 left.jpg|thumb|none|600px|Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4 Ares 16 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF4 Ares 16 misc1.jpg|thumb|600px|none|Right side of the &amp;quot;AWS&amp;quot;.]] &lt;br /&gt;
[[Image:BF4 Ares 16 irons.jpg|thumb|none|600px|Iron sights. The rear sight is strangely lacking in details. The windage adjustment knob on the right side should have serrated edges and there's no threading on the bolt that the rear aperture is attached to. The sight is also strangely shiny in comparison to the rest of the gun.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading1.jpg|thumb|none|600px|Reloading. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing. Also note the fire-selector on safe.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading2.jpg|thumb|none|600px|Inserting a new double-drum.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading3.jpg|thumb|none|600px|Pulling the charging handle, presumably because the bolt-release has disappeared into the ether.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] returned from ''Battlefield 3'' in the Spring 2015 Patch, this time correctly an L86A2. &lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 L86A2 left.jpg|thumb|600px|none|Note the bipod, which has its own unique model tied to this gun. It's based of the bipod the actual L86A2 is issued with.]] &lt;br /&gt;
[[File:BF4 L86A2 holding.jpg|thumb|600px|none|A Russian soldier preparing to conquer a small island with his L86. Note the Picatinny rail on the top of the receiver instead the dovetail mount like in BF3.]] &lt;br /&gt;
[[File:BF4 L86A2 misc.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 L86A2 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag which is properly empty, but it also appears to lack a follower.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading2.jpg|thumb|600px|none|Inserting a new mag with some lovely 5.56mm.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading3.jpg|thumb|600px|none|Pushing the bolt release to chamber a new round.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading4.jpg|thumb|600px|none|Then giving the gun a forward assist to make sure that the bolt is in battery.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the ''Dragon's Teeth'' DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, ''Battlefield 4's'' version of the MAARS robot (Like the other firearms, the RAWR's model and function has been brought in from ''[[Medal of Honor: Warfighter]]'').&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 M240 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M240 holding.jpg|thumb|600px|none|Note the &amp;quot;Bravo Team&amp;quot; written on the box-magazine.]] &lt;br /&gt;
[[File:BF4 M240 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M240 misc3.jpg|thumb|600px|none|Right side of the M240B. As in BF3, the M240 uses a fictional bottom-mounted 100-round belt box, which would block the bottom ejection port and cannot be possibly mounted in reality.]] &lt;br /&gt;
[[File:BF4 M240 misc1.jpg|thumb|600px|none|As the weapon fires, both brass and links ejects to the right. In reality, spent links are sent through the port on the top cover, while 7.62mm casings are ejected through the bottom.]] &lt;br /&gt;
[[File:BF4 M240 misc2.jpg|thumb|600px|none|The M240B with an almost used up ammo belt dangling free, a welcome touch on belt-fed machine guns in video games.]] &lt;br /&gt;
[[File:BF4 M240 reloading1.jpg|thumb|600px|none|Reloading. Pulling the charging handle.]] &lt;br /&gt;
[[File:BF4 M240 reloading2.jpg|thumb|600px|none|Flipping up the top-cover.]] &lt;br /&gt;
[[File:BF4 M240 reloading3.jpg|thumb|600px|none|Inserting a new drum.]] &lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240B.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] returns from ''[[Battlefield 3]]''. The model has been updated from ''Battlefield 3'', brought in from ''[[Medal of Honor: Warfighter]]'', featuring the M4-styled telescoping stock from the Rapid Fielding Initiative. It still features the Mk 46 Mod 0 heat shield, however.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requiring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|450px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 MG4.jpg|thumb|none|600px|MG4 in idle.]]&lt;br /&gt;
[[Image:BF4 MG4sights.jpg|thumb|none|600px|Iron sights of the MG4.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/Mk 43 Mod 1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the ''Second Assault'' DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the Mk 43 Mod 1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock. A version of the gun appears as the M60 ULT, it is a battle pickup that fires explosive rounds, it has a 150 round belt and cannot be aimed down the sights.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4/Mk 43 Mod 1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
[[Image:BF4M60ULT01.jpg|thumb|none|600px|M60 ULT Battle pickup.]]&lt;br /&gt;
[[Image:BF4M60ULT02.jpg|thumb|none|600px|M60 ULT Battle pickup being held.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;QJB-95-1&amp;quot;===&lt;br /&gt;
The [[Norinco QJB-95]] returns from ''[[Battlefield 3]]''; it is referred to as the &amp;quot;QBB-95-1&amp;quot;, but it is actually the older QJB-95, and the real designation for light support version of Type 95 family weapon is QJB, which stands for &amp;quot;'''Q'''ingwuqing/Small arm, '''J'''iqiang/Machinegun, '''B'''anyong/Sqaud-use&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|500px|A real Norinco QJB-95-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Note the selector switch on the stock, identifying as the older variant. Also note the step-down rail-integrated carrying handle, which is more or less fictional.]]&lt;br /&gt;
[[File:BF4 QBB.jpg|thumb|none|600px|The QJB-95 in the hands of a PLA Support.]]&lt;br /&gt;
[[File:BF4 QBB ads.jpg|thumb|none|600px|Iron sights of the QJB-95.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|Reloading a bipod-less QJB-95. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[File:BF4 QBB 2.jpg|thumb|none|600px|Inserting a new drum; ready for big trouble in an even bigger China.]]&lt;br /&gt;
[[File:BF4 QBB 3.jpg|thumb|none|600px|Racking the charging handle. Unlike the other Type 95 variants, the QJB's bolt does not lock back all the way during an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;QBZ-95-1&amp;quot;===&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; assault rifle in ''Battlefield 4'' is actually a QJB-95 using 30-round magazines. This is evident as it lacks the new foregrip design and features the old QBZ-95 design of having the fire-selector on the stock, not above the the pistol grip like the newer QBZ-95-1, as well as having the barrel length of a QJB-95. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|475px|A real Norinco QBZ-95-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|About to give the charging handle a tug.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Type 95B-1&amp;quot;===&lt;br /&gt;
The last carbine unlocked, requiring an 83,000 carbine score, is called the &amp;quot;Type 95B-1&amp;quot; but it's actually the QJB-95 with a 30-round magazine and a shorter barrel. It's incorrectly depicted as being able to fire 3-round bursts.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|A real Norinco QBZ-95B-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 95B-1 left1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 95B-1 left2.jpg|thumb|600px|none|The &amp;quot;Type 95B-1&amp;quot; with its previous default blue finish.]] &lt;br /&gt;
[[File:BF4 95B-1 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 95B-1 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading1.jpg|thumb|600px|none|Reloading. About to remove the empty mag.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading3.jpg|thumb|600px|none|Tugging the charging handle, this animation is reused from the &amp;quot;QBZ 95-1&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|500px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in-game.]]&lt;br /&gt;
[[Image:BF4 T88.jpg|thumb|none|600px|The QJY-88 in first person perspective.]]&lt;br /&gt;
[[File:BF4 T88 ads.jpg|thumb|none|600px|Aiming at some pesky Arleigh Burke-class destroyers shadowing the Shanghai financial district.]]&lt;br /&gt;
[[File:BF4 T88 2.jpg|thumb|none|600px|View of the Type 88's other side.]]&lt;br /&gt;
[[File:BF4 T88 4.jpg|thumb|none|600px|Locking the bolt back for a reload.]]&lt;br /&gt;
[[File:BF4 T88 3.jpg|thumb|none|600px|Removing the ammunition box. Using an LMG the most optimal way to conduct surface warfare....]]&lt;br /&gt;
[[File:BF4 T88 5.jpg|thumb|none|600px|Placing the 5.8x42mm belt in the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces, chambered in the 7.62x54mmR round. It is requires 19000 LMG score to unlock.&lt;br /&gt;
&lt;br /&gt;
Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. However, like its previous appearance in ''Battlefield 3'', the 7.62x54mmR belts are inaccurately portrayed as disintegrating belts rather than the real non-disintegrating belts.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in-game.]]&lt;br /&gt;
[[File:BF4 PKP.jpg|thumb|none|600px|The PKP Pecheneg, and a ''lot'' of T-54 tanks on &amp;quot;Zavod 311&amp;quot;.]]&lt;br /&gt;
[[File:BF4 PKP sights.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BF4 PKP 2.jpg|thumb|none|600px|Right side of the PKP Pecheneg.]]&lt;br /&gt;
[[File:BF4 PKP 3.jpg|thumb|none|600px|Top cover open...]]&lt;br /&gt;
[[File:BF4 PKP 4.jpg|thumb|none|600px|Loading a fresh belt of 7.62x54R, rimmed for the extractor's pleasure.]]&lt;br /&gt;
[[File:BF4 PKP 5.jpg|thumb|none|600px|Racking the bolt back open. Unlike its previous iteration in BF3, and all other BF4 machine guns, the PKP's reload animation has the charging handle pulled last rather than at the start.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] light machine gun was added as part of the ''China Rising'' DLC. Originally it was incorrectly referred to as the [[RPK-74M]] with the 5.45x39mm chambering and 45-round capacity to match, but the weapon model is actually modeled on the older 7.62 RPK, as can be noted by its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine capacity reduced to an accurate 40 rounds. As of the Summer 2015 patch, it has been properly renamed to simply &amp;quot;RPK&amp;quot;, as it still kept the &amp;quot;RPK-74M&amp;quot; name up until then. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|500px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[File:BF4 RPK left.jpg|thumb|600px|none|Note that the cleaning rod port / guide that is found about halfway down the barrel is not modelled.]] &lt;br /&gt;
[[File:BF4 RPK holding.jpg|thumb|600px|none|A Russian Army Support soldier inspects an ol' Soviet-era RPK on the &amp;quot;Hammerhead&amp;quot; map from the ''Final Stand'' DLC]] &lt;br /&gt;
[[File:BF4 RPK iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 RPK right.jpg|thumb|600px|none|Right side. Note that the fire selector is correctly on full-auto.]] &lt;br /&gt;
[[File:BF4 RPK reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine.]] &lt;br /&gt;
[[File:BF4 RPK reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 RPK reloading3.jpg|thumb|600px|none|Then using the underhand charging technique to chamber a new round. This animation is partially reused from the [[AK-103]]'s &amp;quot;High Power Ammunition&amp;quot; reload animation from ''[[Medal of Honor: Warfighter]]''.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]; the game uses its near-future setting to depict a fully-fledged development of the AK-12 LMG variant, which was only a proposed concept at the game's release. The weapon model appears to differ from the basic AK-12 model only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in 2016, Kalashnikov unveiled the 5.45x39mm [[RPK-16]] derived from the later (and much different) AK-400-based AK-12 model.&lt;br /&gt;
[[File:RPK-12.jpg|thumb|none|500px|Photoshopped mock-up of the RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[File:BF4 RPK12 left1.jpg|thumb|600px|none|Note the thick 60-round quadstack magazine.]]&lt;br /&gt;
[[File:BF4 RPK12 left2.jpg|thumb|600px|none|The RPK-12 with its default tan finish.]] &lt;br /&gt;
[[File:BF4 RPK12 holding.jpg|thumb|600px|none|A Russian Army Support soldier witnesses the glory of the rising Russian flag!]] &lt;br /&gt;
[[File:BF4 RPK12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 RPK12 right.jpg|thumb|600px|none|The right side.]] &lt;br /&gt;
[[File:BF4 RPK12 reloading1.jpg|thumb|600px|none|Reloading. Out with the empty mag...]] &lt;br /&gt;
[[File:BF4 RPK12 reloading2.jpg|thumb|600px|none|...rocking in a fresh mag...]] &lt;br /&gt;
[[File:BF4 RPK12 reloading3.jpg|thumb|600px|none|...then chambering a round with the underhand charging technique.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In-game, it is incorrectly depicted (stat wise) as a closed-bolt weapon that can chamber a +1 round on top of its 30-round magazine. Another note is that this Ultimax 100 Mark 5 is modeled with the heavier barrel of the older variants.  &lt;br /&gt;
[[file:Ultimax MK5.jpg|thumb|none|500px|STK Ultimax 100 Mark 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in-game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
[[File:BF4 U100 misc.jpg|thumb|600px|none|Note that the bolt is open, which is correct. Despite this it can still hold a bullet in the chamber, as mentioned.]] &lt;br /&gt;
[[File:BF4 U100.jpg|thumb|none|600px|The Ultimax 100 Mark 5 in Shanghai.]]&lt;br /&gt;
[[File:BF4 U100 ads.jpg|thumb|none|600px|Aiming the U100 Mark 5 across the harbor.]]&lt;br /&gt;
[[File:BF4 U100 2.jpg|thumb|none|600px|Right side view, showing off the carry handle.]]&lt;br /&gt;
[[File:BF4 U100 4.jpg|thumb|none|600px|Reloading a fresh STANAG mag...(in the original release, the weapon had an incorrect 45 round capacity)]]&lt;br /&gt;
[[File:BF4 U100 3.jpg|thumb|none|600px|...followed by a quick tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. The in-game sniper rifle category include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts.&lt;br /&gt;
&lt;br /&gt;
The all-class designated marksmen rifles (partially covered in the Assault Rifles &amp;amp; Battle Rifles section above) fire in semi-auto. They cannot equip long-range optics. All semi-auto rifles except the FD338 in this section are all placed in the DMR category in-game. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
The long-range optics the Sniper Rifles can equip, from lowest to highest magnification, are: The 6x &amp;quot;CL6X&amp;quot; (Trijicon TA648-308 ACOG) the 7x PKS-07, the 8x &amp;quot;Rifle Scope&amp;quot; (VisionKing VS1.5-5x30QZ) the 20x &amp;quot;Hunter Scope&amp;quot; (Delta Titanium 3-24x56 scope) and the 40x &amp;quot;Ballistic Scope&amp;quot; (Schmidt &amp;amp; Bender/Premier Reticles USMC M8541 3-12x50 scope)&lt;br /&gt;
&lt;br /&gt;
What's interesting to note is that the &amp;quot;CL6X&amp;quot; scope is the default scope for the Chinese sniper riles while the &amp;quot;Rifle Scope&amp;quot; is the default for most western rifles. The CL6X is referred to as a Chinese scope despite being made by an American company (Trijicon) while the Rifle scope is mentioned as being a scope of western design but is made by a Chinese manufacture (VisionKing).&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that the &amp;quot;straight pull bolt&amp;quot; attachment does not actually give the rifle a ''straight'' pull bolt. It's purely a gameplay modifier in that it doesn't require the player to stop aiming down sights in order to cycle the bolt.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L115A3==&lt;br /&gt;
The [[Accuracy International AWM|AWM-F]], in British military service as the L115A3, was added with the ''China Rising'' DLC. Before the 2015 Spring Patch it was referred to as the L96A1 and held 10+1 rounds of 7.62x51 NATO. The aforementioned patch changed the name to L115 and gave it the correct 5+1 capacity of .338 Lapua Magnum. It could be distinguished from a L96A1 due to its larger magazine, side-folding stock, and fluted barrel, as well as the bottom of the stock being cut out for a monopod mount.&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|500px|Accuracy International L115A3 (AWM-F) - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International Precision Marksman - 7.62x51mm NATO. This is an actual L96A1, for comparison.]]&lt;br /&gt;
[[File:BF4 L115 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 L115 holding.jpg|thumb|600px|none|A decked out L115A3 in a properly arctic environment. It's fitted with a &amp;quot;Hunter 20x&amp;quot; scope, a Delta Titanium 3-24x56 scope in reality.]] &lt;br /&gt;
[[File:BF4 L115 misc2.jpg|thumb|600px|none|Right side.]] &lt;br /&gt;
[[File:BF4 L115 bolt cycle.jpg|thumb|600px|none|Cycling the bolt by putting the bolt-handle between the thumb and the index finger.]] &lt;br /&gt;
[[File:BF4 L115 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt in an unnecessarily dramatic way.]] &lt;br /&gt;
[[File:BF4 L115 reloading2.jpg|thumb|600px|none|Inserting a magazine. Note DELTA CORP on the side of the scope, a reference to the maker of the real world version of the scope.]] &lt;br /&gt;
[[File:BF4 L115 reloading3.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration, the CQB versions uses a &amp;quot;PRISMA 3.4x&amp;quot; optic, a SIGTAC CP1 Prismatic 3x scope, the MID uses a &amp;quot;CL6X&amp;quot; scope, a Trijicon TA648-308 ACOG 6x scope, and the &amp;quot;ordinary&amp;quot; variant uses a &amp;quot;Hunter 20x&amp;quot; scope, a Delta Titanium 3-24x56. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|450px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[File:BF4 AMR2 misc1.jpg|thumb|600px|none|The AMR-2 battle pickup.]] &lt;br /&gt;
[[File:BF4 AMR2 holding.jpg|thumb|600px|none|An &amp;quot;ordinary&amp;quot; AMR-2 fitted with a &amp;quot;Hunter 20x&amp;quot; scope (Delta Titanium 3-24x56) on the &amp;quot;Golmud Railway&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 AMR2 misc3.jpg|thumb|600px|none|The right side of the rifle. Note the carry handle.]] &lt;br /&gt;
[[File:BF4 AMR2 misc2.jpg|thumb|600px|none|The scope rectile. The blue numbers is the distance the rifle is zeroed at while the red numbers indicate the distance.]] &lt;br /&gt;
[[File:BF4 AMR2 bolt cycle.jpg|thumb|600px|none|Cycling the hefty bolt. Note the massive cartridge ejecting.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading2.jpg|thumb|600px|none|About to rock in a new magazine.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading3.jpg|thumb|600px|none|Chambering a 12.7x108mm round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and not lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on which scope its utilizing, the CQB versions uses a ELCAN M145 MGO 3.4x optic, the MID uses a 8x scope, a VisionKing VS1.5-5x30QZ, and the &amp;quot;ordinary&amp;quot; variant uses a 40x scope, a Schmidt &amp;amp; Bender/Premier Reticles 3-12x50 USMC M8541. It holds 10+1 rounds and always comes with 11 rounds in reserve. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG. Note the raised top rail in comparison to the M107 above.]]&lt;br /&gt;
[[File:BF4 M107 misc1.jpg|thumb|600px|none|A M107 just laying around waiting for someone to pick it up.]] &lt;br /&gt;
[[File:BF4 M107 holding.jpg|thumb|600px|none|A solider holding his slick new M107 looking over the &amp;quot;Paracel Storm&amp;quot; map. This is the &amp;quot;MID&amp;quot; variant fitted with an VisionKing VS1.5-5x30QZ simply called a &amp;quot;Rifle Scope (8X)&amp;quot; in-game. Despite the description claiming it's a &amp;quot;Western&amp;quot; scope design, VisionKing is a Chinese manufacturer and it is strangely the default scope for US sniper rifles.]] &lt;br /&gt;
[[File:BF4 M107 misc2.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 M107 reloading1.jpg|thumb|600px|none|Reloading. Reaching to grab the magazine and remove it.]] &lt;br /&gt;
[[File:BF4 M107 reloading2.jpg|thumb|600px|none|About to rock in a fully loaded mag.]] &lt;br /&gt;
[[File:BF4 M107 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It used to have the fastest bullet velocity of all the sniper rifles in the game, but after a patch the JNG-90's bullet velocity now beats the M98B's. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 M98B left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BF4 M98B holding.jpg|thumb|600px|none|The M98B on the &amp;quot;Hangar 21&amp;quot; map from the ''Final Stand'' DLC. It is fitted with the &amp;quot;Rifle Scope (8X)&amp;quot; (VisionKing VS1.5-5x30QZ).]] &lt;br /&gt;
[[File:BF4 M98B bolt cycle.jpg|thumb|600px|none|Cycling the bolt. If you look closely in the bottom right corner of the picture it's possible to see a part of the bolt handle.]] &lt;br /&gt;
[[File:BF4 M98B misc1.jpg|thumb|600px|none|The right side of the rifle. Here it's easier to see the bolt handle.]] &lt;br /&gt;
[[File:BF4 M98B reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt. Once again, look in the bottom right corner.]] &lt;br /&gt;
[[File:BF4 M98B reloading2.jpg|thumb|600px|none|About to pull out the magazine.]] &lt;br /&gt;
[[File:BF4 M98B reloading3.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named after the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points. It has the ability to defy gravity as its bullet drop is 6 m/s instead of 9.81 m/s.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:BF4 M200 left.jpg|thumb|600px|none|Note the bipod, which is unique to the SRR and based of the real M200's proprietary bipod.]] &lt;br /&gt;
[[File:BF4 M200 holding.jpg|thumb|600px|none|A CheyTac M200 fitted with a &amp;quot;Rifle Scope (8X)&amp;quot; (VisionKing VS1.5-5x30QZ) on the &amp;quot;Rogue Transmission&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M200 misc1.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 M200 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 M200 reloading1.jpg|thumb|600px|none|Reloading. About to insert a magazine.]] &lt;br /&gt;
[[File:BF4 M200 reloading2.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
[[File:BF4 M200 misc2.jpg|thumb|600px|none|An American Marine with a M200 on the &amp;quot;Dawnbreaker&amp;quot; map. He's dressed in a flight suit as he dropped out of a jet to land atop the building.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 SRecon left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 SRecon misc1.jpg|thumb|600px|none|Looking at the right side of the weapon shows a strange &amp;quot;feature&amp;quot; on the Stealth Recon, there's an empty case seemingly glued to the side of the rifle for whatever reason.]] &lt;br /&gt;
[[File:BF4 SRecon holding.jpg|thumb|600px|none|A DTA Stealth Recon Scout on the &amp;quot;Silk Road&amp;quot; map from the ''China Rising'' DLC. ]] &lt;br /&gt;
[[File:BF4 SRecon misc2.jpg|thumb|600px|none|Right side of the rifle. Note that the mysterious empty brass casing is nowhere to be seen.]] &lt;br /&gt;
[[File:BF4 SRecon misc3.jpg|thumb|600px|none|The bolt cycling by itself as the rifle is fired, which is wrong on so many levels.]] &lt;br /&gt;
[[File:BF4 SRecon bolt cycle.jpg|thumb|600px|none|Cycling the bolt. This solider has to watch out so he doesn't get smacked in the face.]] &lt;br /&gt;
[[File:BF4 SRecon reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 SRecon reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 SRecon reloading3.jpg|thumb|600px|none|Pushing back the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]] was added in the ''Naval Strike'' DLC under a slightly different &amp;quot;SR338&amp;quot; name and is the only semi-auto sniper rifle in the game that's actually a part of the Sniper Rifle category. It holds 10+1 rounds of .338 Lapua Magnum. Despite being chambered in the aforementioned caliber, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (it was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance. The rifle is incorrectly depicted as having a reciprocating charging handle, which also locks a uselessly small distance to the rear when empty.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|500px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 FD338 left.jpg|thumb|600px|none|Note the disproportionately large mag well and magazine.]] &lt;br /&gt;
[[File:BF4 FD338 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 FD338 misc1.jpg|thumb|600px|none|Right side of the FD338. Note that the dust cover is closed even after the rifle is fired.]] &lt;br /&gt;
[[File:BF4 FD338 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the old magazine. How the soldier manages to do this while still having his finger on the trigger is not clear.]] &lt;br /&gt;
[[File:BF4 FD338 reloading2.jpg|thumb|600px|none|In with a new magazine. The awful trigger discipline does not improve.]] &lt;br /&gt;
[[File:BF4 FD338 reloading3.jpg|thumb|600px|none|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Magnum==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Magnum]], called the &amp;quot;GOL Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum-2.jpg|thumb|none|500px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 GOL left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 GOL holding.jpg|thumb|600px|none|A GOL Sniper Magnum on the &amp;quot;Giants of Karelia&amp;quot; map from the ''Final Stand'' DLC]] &lt;br /&gt;
[[File:BF4 GOL misc1.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 GOL bolt cycle.jpg|thumb|600px|none|Cycling the bolt. Note the rifling on it.]] &lt;br /&gt;
[[File:BF4 GOL reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt while holding the rifle at its side for some reason, in a style reminiscent of the CS5 reload from ''Medal of Honor: Warfighter''.]] &lt;br /&gt;
[[File:BF4 GOL reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 GOL reloading3.jpg|thumb|600px|none|Pushing the bolt back into the battery.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The early model [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[Image:SV-98 early.jpg|thumb|none|500px|Early Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[File:BF4 SV98 left redux.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 SV98 holding.jpg|thumb|600px|none|The SV-98 fitted with a PKS-07 scope on the &amp;quot;Zavod 311&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 SV98 misc2.jpg|thumb|600px|none|The SV-98 with its bipod deployed. The bipod is always in its deployed state on the SV-98.]] &lt;br /&gt;
[[File:BF4 SV98 misc1.jpg|thumb|600px|none|The reticle of the PKS-07 scope.]] &lt;br /&gt;
[[File:BF4 SV98 bolt cycle.jpg|thumb|600px|none|The extravagant bolt-cycle animation.]] &lt;br /&gt;
[[File:BF4 SV98 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 SV98 reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], named the &amp;quot;FY-JS&amp;quot; in-game, is the 5.8x42mm variant of the CS/LR4. Unlike its larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game. &lt;br /&gt;
&lt;br /&gt;
The origin of the name &amp;quot;FY-JS&amp;quot; is uncertain, but Chinese players identified the name as being the initialism of a Chinese military message board named 飞扬军事 (pinyin: Fēi yáng jūn shì), or fyjs.cn. What's weird though is that this hypothesis comes from an image of the CS/LR3 with a fyjs.cn watermark on the Battlefield wiki, unaffiliated with DICE, that the players had incorrectly assumed to be DICE-run. Regardless, this is still the most probable guess as to what the name means.&lt;br /&gt;
&lt;br /&gt;
The rifle requires the player to complete various tasks in order for it to unlock. Its stats makes it seem like the best long-range sniper in the game until one realizes that its lowest damage is lower than 50. This means that at extreme ranges one has to pull ''two'' headshots or three body shots on a player with full health in order to kill them, which isn't easy.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|500px|Jian She CS/LR3 - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 CSLR3 misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 CSLR3 holding.jpg|thumb|600px|none|The CS/LR3 fitted with a &amp;quot;Hunter 20x&amp;quot; scope (Delta Titanium 3-24x56). The weapon has the exact same animations and model as the CS/LR4, only difference being the texture.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds (it was initially 10+1 but this was corrected in a patch) and is a well-rounded sniper rifle in-game.&lt;br /&gt;
[[file:CS-LR4.jpg|500px|thumb|none|Jian She CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 CSLR4 left1.jpg|thumb|600px|none|The CS/LR4 with its camo applied.]] &lt;br /&gt;
[[File:BF4 CSLR4 left2.jpg|thumb|600px|none|After a patch it is now possible to remove permanent camo jobs, reveling that the CS/LR4 uses the same skin as the CS/LR3 underneath.]] &lt;br /&gt;
[[File:BF4 CSLR4 holding.jpg|thumb|600px|none|The CS/LR4 fitted with its default 6x Trijicon TA648-308 ACOG scope on the &amp;quot;Golmud Railway&amp;quot; map. Oddly the TA648-308 ACOG, called the &amp;quot;CL6X&amp;quot; in-game, is claimed to be a Chinese made scope even though it is made by Trijicon, an American manufacturer. You can see &amp;quot;State Property&amp;quot; written in Chinese on the side of the scope.]] &lt;br /&gt;
[[File:BF4 CSLR4 misc1.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 CSLR4 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading2.jpg|thumb|600px|none|About to insert a new magazine.]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading3.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR chassis)==&lt;br /&gt;
An [[M14]] fitted inside a Sage EBR chassis is seen on the cover art of the game, with Recker holding one fitted with various accessories. It appears in both modes, incorrectly referred to as the [[M39 Enhanced Marksman Rifle|M39 EMR]] and classified as a DMR. It holds 20+1 rounds, appearing as a secret weapon that can be found in the first level of the campaign and requiring 37000 points in the DMR category to unlock in multiplayer.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO for comparison. Note the longer gas cylinder below the barrel.]]&lt;br /&gt;
[[File:BF4 M14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M14 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:BF4 M14 reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 M14 reloading3.jpg|thumb|600px|none|Giving the charging handle a tug to chamber a new round. While difficult to spot here, the charging handle is depicted as being locked back (which is proper), but the actual bolt carrier is still in battery, for whatever reason it's not animated as moving at all, which was also the case with the M39 in BF3.]]&lt;br /&gt;
[[File:BF4 coverart Reckeroo.jpg|thumb|600px|none|Recker hugging his precious M14, wondering who decided to start a rave in the middle of a war zone. This M14 is fitted with a scope that is bigger than both the Hunter (20x) and the Ballistic (40x) scopes, a AN/PEQ-15 laser designator/sight, a flashlight, Harris bipod, and suppressor. The scope and AN/PEQ-15 are not available in the game and you can not equip ''both'' a laser sight ''and'' a flashlight at the same time in-game. He is holding a Glock 17 fitted with a flashlight in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps and replaced the M40A3. It is an unlockable weapon that requires 3000 sniper rifle score. &lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 M40A5 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M40A5 holding.jpg|thumb|600px|none|A Russian soldier's attempt at some sniping is interrupted by a sand storm on the &amp;quot;Gulf of Oman&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M40A5 misc1.jpg|thumb|600px|none|The right side of the M40A5]] &lt;br /&gt;
[[File:BF4 M40A5 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 M40A5 misc reload.jpg|thumb|600px|none|The M40A5 is one of the few weapons in BF4 to have a fairly different animation when reloading with a partially empty mag. The left hand is used to remove and insert a magazine.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading1.jpg|thumb|600px|none|Pulling back the bolt on an &amp;quot;empty&amp;quot; reload.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading2.jpg|thumb|600px|none|Here the magazine is removed with and inserted with the right hand instead, which isn't exactly an optimal way to reload.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading3.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. The model and animations has been brought over from ''[[Medal of Honor: Warfighter]]''. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5-2.jpg|thumb|none|500px|McMillan CS5 with bipod and sound suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 CS5 left1.jpg|thumb|600px|none|The CS5 with its suppressor attached.]] &lt;br /&gt;
[[File:BF4 CS5 left2.jpg|thumb|600px|none|And here without it.]] &lt;br /&gt;
[[File:BF4 CS5 holding.jpg|thumb|600px|none|A USMC Recon soldier with a McMillan CS5 on the &amp;quot;Operation Outbreak&amp;quot; map. This map was added with the &amp;quot;Community Operations expansion&amp;quot; in 2015.]] &lt;br /&gt;
[[File:BF4 CS5 misc1.jpg|thumb|600px|none|Right side of the CS5.]] &lt;br /&gt;
[[File:BF4 CS5 bolt cycle.jpg|thumb|600px|none|Cycling the bolt. This is similar to how the bolt is cycled on the L115A3.]] &lt;br /&gt;
[[File:BF4 CS5 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 CS5 reloading2.jpg|thumb|600px|none|The dry magazine just about to fall out. This is the animation used in the empty reload of the CS5 from ''Warfighter'', but is applied to both empty and non-empty reloads, while ''Warfighter'' had a separate animation for recovering the partial magazine in non-empty reloads.]] &lt;br /&gt;
[[File:BF4 CS5 reloading3.jpg|thumb|600px|none|Inserting a new magazine. It appears to be empty. Which is strange because when reloading with a round still in the chamber, the magazine inserted will have bullets in it.]] &lt;br /&gt;
[[File:BF4 CS5 reloading4.jpg|thumb|600px|none|Chambering a new round. This entire animation seems to have inspired the reload for the L115A3.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears as the Mk 11 Mod 0, and requires requires 4000 DMR points to unlock in multiplayer.&lt;br /&gt;
[[File:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|500px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 MK11 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 MK11 getfkedimfdb.jpg|thumb|600px|none|If one manages to take a look at the right side of the rifle, the rather strange looking bolt can be seen, it appears that the texture for the dust cover has somehow ended up inside the chamber.]] &lt;br /&gt;
[[File:BF4 MK11 holding.jpg|thumb|600px|none|A Russian soldier holds a Mk 11 Mod 0 wondering if firearms are permitted in the rooms on the &amp;quot;Hainan Resort&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 MK11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 MK11 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine. Note the safety is set to, well, safe.]] &lt;br /&gt;
[[File:BF4 MK11 reloading2.jpg|thumb|600px|none|Then just barely ''gracing'' the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] returns from ''Battlefield 3''. It was initially a rather run-of-the-mill rifle, but after a patch it now has the fastest bullet velocity of all sniper rifles, beating the M98B. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 JNG left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 JNG misc.jpg|thumb|600px|none|The strange brass case haunting seems to have affected the JNG as well!]] &lt;br /&gt;
[[File:BF4 JNG holding.jpg|thumb|600px|none|A USMC Recon soldier admiring a JNG-90 fitted with a PKS-07 scope on the &amp;quot;Graveyard shift&amp;quot; version of the &amp;quot;Zavod 311&amp;quot; map. This map was added with the &amp;quot;Night Operations&amp;quot; map pack.]] &lt;br /&gt;
[[File:BF4 JNG misc1.jpg|thumb|600px|none|Taking a peek at the right side of the JNG-90 when its bipod is deployed revels that the bass casing is also present on the rifle during gameplay! Unlike the Stealth Recon.]] &lt;br /&gt;
[[File:BF4 JNG bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 JNG reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 JNG reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[QBU-88|Norinco QBU-88]] returns from ''Battlefield 3''. It holds 10+1 rounds.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|500px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 QBU left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 QBU holding.jpg|thumb|600px|none|A Chinese PLA soldier holds a QBU-88 on the &amp;quot;Silk Road&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 QBU iron sights.jpg|thumb|600px|none|Iron sights. When alternate sights are mounted, the iron sights are removed and a piece of Picatinny rail is added to the top of the receiver.]] &lt;br /&gt;
[[File:BF4 QBU reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine.]] &lt;br /&gt;
[[File:BF4 QBU reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 QBU reloading3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 Elite left.jpg|thumb|600px|none|The Steyr Elite with its proprietary bipod fitted.]] &lt;br /&gt;
[[File:BF4 Elite holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Elite misc1.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 Elite bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 Elite reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 Elite reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVD-12&amp;quot;==&lt;br /&gt;
The &amp;quot;SVD-12&amp;quot; appears as a designated marksman rifle version of the [[AK-12]]. It is supposed to represent the SVK-12, which was a proposed sniper rifle variant of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed as being chambered in 7.62x54mmR. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|500px|Photoshopped mock-up of a 7.62x51mm AK-12]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The &amp;quot;SVD-12&amp;quot; in the hands of a US Marine.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SVD-12&amp;quot;. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as a SACLOS (semi active command line of sight) weapon guided using a laser, rather than the fire-and-forget guidance of the real system. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player character holds an FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon via the Underslung Rail attachment, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30M - 40mm]]&lt;br /&gt;
[[File:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[File:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[File:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is first seen at the rather over-dramatic end of the singleplayer prologue, being used against an Mi-28 Havoc. In multiplayer it's a gadget unlockable for the Assault class. It can fire 40mm HE, Dart, Smoke, &amp;quot;LVG&amp;quot; (named after &amp;quot;low velocity grenade&amp;quot;, but functionally a HE round with timed instead of impact fuze, allowing it to bounce off walls), and later a Flashbang ammunition variant. Like the M26 MASS, it is mounted to the Assault's primary weapon if it has the Underslung Rail attachment, otherwise it is used standalone.&lt;br /&gt;
&lt;br /&gt;
The in-game description for the &amp;quot;LVG&amp;quot; round states that the round has a &amp;quot;small anti-personnel warhead that bounces off surfaces before exploding&amp;quot;, suggesting that the &amp;quot;LVG&amp;quot; is a representation of the real-life M397 &amp;quot;Jump-Up&amp;quot; round. The M397 features a secondary projectile within itself, a steel ball assembly with an HE charge. When the M397 impacts a surface, the ball assembly is ejected with a separation charge and ignited, creating an airburst effect with its delayed explosion.&lt;br /&gt;
&lt;br /&gt;
The ''Naval Strike'' DLC added a fictional variant of the M320 known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:XM320 stock extended.jpg|thumb|400px|none|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
[[File:Bf4 m320.jpg||thumb|600px|none|Irish gives a M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[File:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[File:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[File:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[File:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart, and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|450px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the rocket fired has a self guidance system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The reload animation completely neglects the need to wind up the cylinder after firing; the cylinder is in fact exclusively rotated clockwise when reloading, which not only would've unwounded the spring, but is also impossible, since the cylinder cannot be manually rotated when it's partially wound up (the spring needs to be reset first), and when the spring is completely unwounded, a cylinder limiter prevents any further clockwise rotation.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|450px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from ''Battlefield 3'', now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|600px|Holding the RPG-7V2.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|600px|Loading a new rocket.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|500px|QW-2 Vanguard 2 launcher and missile - 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|300px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player character holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Training Set Guided Missile M134==&lt;br /&gt;
&lt;br /&gt;
As in ''Battlefield 3'', the &amp;quot;[[FIM-92 Stinger]]&amp;quot; in the game is actually an M134 training set with the rear-mounted performance indicator removed. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:M134 Stinger.jpg|thumb|none|400px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Trainer-v-BCU.jpg|thumb|none|400px|Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Training Set in the hands of the player character. Note the blue marking on the BCU well and &amp;quot;TRACKING RAINER&amp;quot; marking on the gripstock.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries a fake Stinger into battle.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage than the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[File:BF4 M2 SLAM holding.jpg|thumb|600px|none|COME ON AND SLAM!!!]] &lt;br /&gt;
[[File:BF4 M2 SLAM misc.jpg|thumb|600px|none|The engineer slammed the SLAMs so hard into the ground they penetrated the asphalt.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as an alternative for the standard M67 grenade.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[File:BF4 M18 Smoke misc1.jpg|thumb|600px|none|The smoke from the M18 is not strong enough to conceal lens flares.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|150px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4 M34 hotstuff misc1.jpg|thumb|600px|none|The result of a detonated M34. Keep clear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s is the standard grenade, available at the start of the game with no unlock requirements. It was initially possible to carry two grenades in multiplayer but this was cut down one due to complaints about grenade spamming. &lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[File:BF4 M67 holding.jpg|thumb|600px|none|A soldier preparing for some grenade fishing.]]&lt;br /&gt;
[[File:BF4 M67 misc1.jpg|thumb|600px|none|Pulling the pin.]]&lt;br /&gt;
[[File:BF4 M67 misc2.jpg|thumb|600px|none|The soldier pauses to crush a drone's head before he throws.]]&lt;br /&gt;
[[File:BF4 M67 throwing.jpg|thumb|600px|none|Throwing the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BF4 M84 holding.jpg|thumb|600px|none|A soldier holding a M84, preparing to breech &amp;amp; clear the restroom.]]&lt;br /&gt;
[[File:BF4 M84 misc.jpg|thumb|600px|none|Not the wisest of operators, he instead ends up flashing himself, treating us to this lovely white screen.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]]s are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==2A72 autocannon==&lt;br /&gt;
The Chinese WZ-10 attack helicopter can mount a series of cannon installations in calibers including 7.62mm, 12.7mm, 14.5mm, 23mm, 25mm and 30mm. The gun shown in the game appears to be the largest: the 30mm is a copy of the Russian 2A72 autocannon used on the BMP-3 and BTR-80A.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
The [[AT-14 Spriggan]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|AT-14 Spriggan launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 launcher, fitted with an AN/TAS-4A night vision sight, as the emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-130 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
The [[M242 Bushmaster chaingun]]s appears on the LAV-25s in the game. A LAV-25 can also be seen on the cover art of the game.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|500px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[Image:BF4 M242 coverart.jpg|thumb|600px|none|&amp;quot;What is all this crap in front of me?!&amp;quot;]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the gun armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|450px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|His commanding officer wasn't sure whether to tell him this was not the best way to get a better look, or give him a medal for doing this with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The Commander-deployed AC-130 also carries a GAU-12/U.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25x137mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipiter&amp;quot;, a Battle Pickup available in the ''Final Stand'' DLC maps, essentially a flying rotary cannon with limited operating lifetime. It takes its name from the SD-8 Accipiter drone available to squad leaders in ''Battlefield 2142'', and is presumably supposed to represent an early experimental iteration of it, using a jet-lift hovering system rather than antigravity. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipiter&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-22/A==&lt;br /&gt;
The F-35B carries the [[General_Dynamics_GAU-12/U|GAU-22/A]] as its secondary cannon armament. It is erroneously portrayed being mounted in a nacelle over the left side air intake; this is the case for the Air Force's F-35A while the B and C variants mount the GAU-22/A in an underslung external pod.&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on Russian vehicles, as well as the train on Golmud Railway.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a &amp;quot;VDV Buggy&amp;quot;.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker fires the buggy-mounted Kord at enemy infantry.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on the train on Golmud Railway.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer]] is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372mmR]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A portable tripod-mounted weapon utilizing [[Metal Storm weapons|Metal Storm]] technology, called &amp;quot;Schipunov 42&amp;quot; for some reason (a name seemingly alluding to the [[Shipunov 2A42]]), and fitted with the day tracker sight of an [[BGM-71 TOW|M220 TOW]] launcher, is accessible in the ''Final Stand'' DLC maps. It essentially functions like an enormous shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million RPM concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[File:BF4 Metal Storm misc1.jpg|thumb|600px|none|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret, showing that its barrels are arranged slightly differently from the original proof-of-concept rig. Note the support bracket and daysight from a TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==PKT machine gun==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] is mounted coaxially on Russian tanks, and is also mounted on the remote weapon station of the Chinese ZBD09 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|450px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|450px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The [[QJZ-89]] is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[File:QJZ-89.jpg|thumb|none|400px|QJZ-89 - 12.7×108mm]]&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== QJC-88==&lt;br /&gt;
What seems to be a [[Norinco QJC-88]] heavy machine gun is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:QJC-88.jpg|thumb|none|500px|QJC-88 - 12.7x108mm]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
==ZTM-1 Cannon==&lt;br /&gt;
The Chinese ZBD09 IFV mounts a modified Ukranian Shkval turret containing a 30x165mm ZTM-1 cannon, a design based on the Russian 2A72 autocannon.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Type 73 Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
On the ''Dragon's Teeth'' DLC Multiplayer map &amp;quot;Propaganda&amp;quot;, set in Pyongyang, the North Korean [[Type 73 light machine gun|Type 73 machine gun]] can be seen on various propaganda images around the level.&lt;br /&gt;
[[File:Type73LMG.jpg|thumb|none|400px|Type 73 Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Screenshot-Original_(72).jpg|thumb|none|600px|Propaganda murals of the Type 73 LMG and what also appears to be some soldiers with shiny Chinese Type 56 rifles.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rorsch Mk-1&amp;quot; Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the &amp;quot;Mk-1&amp;quot; is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the ''Final Stand'' DLC is a prequel to. The railgun is a Battle Pickup that can be found at certain locations on the ''Final Stand'' maps. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. &lt;br /&gt;
&lt;br /&gt;
According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan: the projectiles travel at a velocity of about 3,600 m/s. In comparison, the JNG-90 has the fastest bullet velocity for the sniper rifles in the game with projectiles going at about 690 m/s. Since the game's maximum map size is 1.5 x 1.5 km, a shot fired along the map's diagonal length while the game is running at 60 frames per second would make the minimum effective muzzle velocity for a hitscan weapon 127,279 m/s (about 371 times the speed of sound). The rifle holds one round that deals very high damage, it can kill any infantry with one shot at any range and is the only non-explosive weapon in the game that can damage tanks. The projectile will produce a small explosion at the point of impact. &lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[File:BF Railgun left.jpg|thumb|600px|none|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard is very similar to a M60E4's.]] &lt;br /&gt;
[[File:BF Railgun holding.jpg|thumb|600px|none|A sling attachment point can be seen near the rear of the barrel assembly. The railgun appears to have a SCAR-like safety above the trigger.]] &lt;br /&gt;
[[File:BF Railgun rectile.jpg|thumb|600px|none|The fancy scope reticle. The scope have 2 different zoom levels. The default level appears to be 20 times with the lower being 12 times.]] &lt;br /&gt;
[[File:BF Railgun misc1.jpg|thumb|600px|none|Firing the gun requires it to charge up for about a second before it can fire. When it fires it will produce this blue muzzle flash with visible sparks coming out along the barrel.]] &lt;br /&gt;
[[File:BF Railgun reloading1.jpg|thumb|600px|none|The first step in the elaborate reload. Some buttons appear to be tapped on the side of the railgun.]] &lt;br /&gt;
[[File:BF Railgun reloading2.jpg|thumb|600px|none|After this, the receiver opens up and the old case is ejected, here the new case can be seen in the soldiers hand.]] &lt;br /&gt;
[[File:BF Railgun reloading3.jpg|thumb|600px|none|Closing the receiver.]] &lt;br /&gt;
[[File:BF Railgun reloading4.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=1364368</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=1364368"/>
		<updated>2020-08-13T04:48:56Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 3&lt;br /&gt;
|picture=Battlefield 3 (2011) cover.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[file:Battlefield-3-back-to-karkand-pc-boxart.jpg|thumb|right|320px|''Battlefield 3: Back to Karkand'' (2011) DLC.]]&lt;br /&gt;
[[file:Battlefield-3-close-quarters-dlc-cover-hd.jpg|thumb|right|320px|''Battlefield 3: Close Quarters'' (2012) DLC.]]&lt;br /&gt;
[[file:Battlefield 3 armored kill.jpg|thumb|right|320px|''Battlefield 3: Armored Kill'' (2012) DLC.]]&lt;br /&gt;
[[file:Battlefield-3-aftermath-cover.jpg|thumb|right|320px|''Battlefield 3: Aftermath'' (2012) DLC.]]&lt;br /&gt;
[[file:Bf3 EndGame.jpg|thumb|right|320px|''Battlefield 3: End Game'' (2013) DLC.]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield]]'' series. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike earlier DICE games like ''[[Battlefield: Bad Company 2]]'' and ''[[Medal of Honor (2010)|Medal of Honor]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s multiplayer, weapons in ''Battlefield 3'' correctly track + 1 in the chamber and have correct chambering reload animations during empty reloads.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF3-M9-1.jpg|thumb|none|600px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[Image:BF3-M9-4.jpg|thumb|none|600px|Iron sights of the Beretta M9.]]&lt;br /&gt;
[[Image:Bf3 m9 latarka reloading 1.jpg|thumb|none|600px|The player character in multiplayer reloads a Beretta M9 fitted with a flashlight.]]&lt;br /&gt;
[[Image:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;93R&amp;quot;===&lt;br /&gt;
The [[Beretta M9|M9]]'s model is also modified to be the [[Beretta 93R|&amp;quot;93R&amp;quot;]] in the game. The weapon is given a 93R's muzzle brake and folding foregrip, as well as being able to fire 3-round bursts, and uses 20 round magazines, can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score.&lt;br /&gt;
[[Image:Beretta92FS ExtR.jpg|thumb|none|400px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Beretta93-1-.jpg|thumb|none|400px||An actual Beretta 93R for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf3 93r holding.jpg|thumb|none|600px|The player character in multiplayer holds his fake Beretta 93R on an F/A-18 Hornet he found grazing in a field. Note the two-handed grip.]]&lt;br /&gt;
[[File:Bf3 Beretta 93R aim.jpg|thumb|none|600px|Iron sights of the Beretta.]]&lt;br /&gt;
[[Image:Bf3 93r slide locked.jpg|thumb|none|600px|Dropping out the magazine.]]&lt;br /&gt;
[[Image:Bf3 93r reloading 2.jpg|thumb|none|600px|After replacing the magazine, the player character operates the slide release; note the projecting base of the 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time without either being a DICE developer, or having a certain DLC package. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Bf3 Glock 17 holding.jpg|thumb|none|600px|The player character holding a Glock 17 fitted with a laser sight.]]&lt;br /&gt;
[[File:Bf3 Glock 17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Bf3 glock 17 laser reloading 1.jpg|thumb|none|600px|Reloading the Glock 17.]]&lt;br /&gt;
[[Image:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The third generation [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BF3BLG18.jpg|thumb|none|200px|G18 Battlelog render.]]&lt;br /&gt;
[[File:BF3 Glock 18 holding.jpg|thumb|none|600px|First-person view of the Glock 18.]]&lt;br /&gt;
[[File:BF3 Glock 18 aiming.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BF3G18reload.jpg|thumb|none|600px|Reloading; note the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==MEU(SOC) Pistol==&lt;br /&gt;
The USMC variant of the M1911, the [[M45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments (named ''M1911 S-TAC'') exist, but prior to the release of the ''End Game'' DLC, it was available only to DICE employees. For those with the DLC, a series of assignments need to be completed in order to unlock a final assignment, called &amp;quot;All about precision&amp;quot;. After completing it (which require 20 headshots with pistols), the pistol is unlocked.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|An American soldier with the MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|The tritium sights of the pistol. Here it's possible to see the lack of an ambidextrous safety.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|The MEU(SOC) has its own unique reload animation, while all the other pistols use another generic animation. Here the magazine is ejected. Note the incorrect curved mainspring housing. Also note the A1 style safety, which is also incorrect.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|Lining up a loaded magazine with the magwell. Note that the &amp;quot;MODEL 1911-A1&amp;quot; and &amp;quot;CAL.45&amp;quot; markings on the slide. This and the slanted serrations shows that it's a Springfield Armory made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to its larger .44 cousin.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:Bf3 MP-412 REX holding.jpg|599px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[File:Bf3 MP-412 REX aim.jpg|thumb|none|600px|Iron sights of the MP-412 REX.]]&lt;br /&gt;
[[File:Bf3 MP412 reload 1.jpg|thumb|none|600px|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[File:Bf3 MP-412 REX reloading 2.jpg|thumb|none|600px|Inserting new .357 Magnum rounds with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon. Its 17-round capacity can be considered anachronistic, as Russian forces have switched to 18-round magazines in 2004.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
[[File:Bf3 MP-443 Grach holding.jpg|thumb|none|600px|Holding the MP-443 Grach.]]&lt;br /&gt;
[[File:Bf3 MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bf3 MP-443 Grach reloading 1.jpg|thumb|none|600px|Mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44. It has a slow rate of fire, but is a powerful weapon.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|600px|Solomon aims his Taurus Model 44 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
[[File:Bf3 Taurus Model 44 holding.jpg|thumb|none|600px|FPS view of the &amp;quot;.44 Magnum&amp;quot;.]]&lt;br /&gt;
[[File:BF3 .44 reload (1).jpg|thumb|none|600px|Ejecting spent shells from the cylinder of a scoped Taurus Model 44.]]&lt;br /&gt;
[[File:BF3 .44 reload (2).jpg|thumb|none|600px|Using the speed loader to reload.]]&lt;br /&gt;
[[File:BF3 .44 reload (3).jpg|thumb|none|600px|Closing the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
[[Image:Battlefield 3 DogTag Pistols.jpg|thumb|none|599px|Dog Tag Pistols.]]&lt;br /&gt;
Beretta &amp;quot;93R&amp;quot; Dog Tag 100/500 kill - [[Beretta 93R]] / Fake [[Beretta M9|&amp;quot;92R&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Dog Tag 100/500 kill - [[Beretta M9]] / [[Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Suppressed Dog Tag 100/500 kill - [[Beretta M9]] / [[Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 17 Dog Tag 100/500 kill - [[Glock 17]] / [[Glock 17]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 18 Dog Tag 100/500 kill - [[Glock 18]] / [[Glock 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
MEU (SOC) Dog Tag 100/500 kill - [[M1911A1]] / [[M45|MEU (SOC)]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-442 REX Dog Tag 100/500 kill - [[MP-412 REX]] / [[MP-412 REX]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Dog Tag 100/500 kill - [[MP-443 Grach]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Suppressed Dog Tag 100/500 kill - [[Makarov PB]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
Taurus Model 44 Dog Tag 100/500 kill - [[Taurus Model 44]] / [[Taurus Model 44]]&amp;lt;br&amp;gt;&lt;br /&gt;
Handgun Mastery Dog Tag Handgun Medal 1 Time - [[Single Action Army|Single Action Army 1873]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;toe2toe&amp;quot; Dog tag - [[Beretta M9]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike previous games in the series, SMGs are all-class weapons, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] boasts a large ammo capacity at 50+1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[File:BF3 P90 (1).jpg|thumb|none|600px|Aiming down the fictional default BUIS used on several weapons in ''Battlefield 3''.]]&lt;br /&gt;
[[File:BF3 P90 (2).jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
[[File:BF3 P90 (3).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[MP5K|MP5KA4]] is added to BF3 via ''Close Quarters'' DLC, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count. Note that in Battlelog, its render is a MP5KN with the fire selector on safe, but in-game it is a MP5KA4 with the fire selector on full-auto. A correct three-round burst mode was added in a patch around the time of release for the ''Armored Kill'' expansion.&lt;br /&gt;
[[image:MP5KA4.jpg|thumb|none|400px|MP5KA4 - 9x19mm]]&lt;br /&gt;
[[file:bf3 m5k idle.jpg|thumb|none|600px|The &amp;quot;M5K&amp;quot; in ''Battlefield 3''.]]&lt;br /&gt;
[[File:Bf3 Heckler &amp;amp; Koch MP5KA4 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:bf3 m5k reload1.jpg|thumb|none|600px|Pulling the bolt back]]&lt;br /&gt;
[[file:bf3 m5k reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 m5k reload3.jpg|thumb|none|600px|Performing an HK slap]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed). The &amp;quot;reload-from-empty&amp;quot; animation on the MP7 has the player thumb an invisible bolt release, not reaching far enough to tab the lever.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot; Note the BUIS are retained even with an optic added.]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|600px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
[[File:Bf3 Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|The default iron sights of the MP7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|H&amp;amp;K UMP45]] can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|600px|The UMP in multiplayer.]]&lt;br /&gt;
[[File:Bf3 Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|600px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the ''Back to Karkand'' expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (+ 1 in the chamber), whereas the real life 9x19mm Parabellum helical magazine has a max capacity of 53. However, the PP-19 in-game is chambered in the 9x18mm Makarov, although the lower magazine capacity could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu. Note that the 9x19mm caliber was changed to 9x18 in a patch.]]&lt;br /&gt;
[[file:bf3 bizon idle.jpg|thumb|none|600px|The PP-19 in idle, looking rather ridiculous with a PK-A 3x scope and an enormous flash suppressor.]]&lt;br /&gt;
[[file:bf3 bizon reload.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:bf3 bizon bolt.jpg|thumb|none|600px|Pulling the bolt to chamber a new round.]]&lt;br /&gt;
[[File:BF3 PP19 ads.jpg|thumb|none|600px|Iron sights of a camouflaged Bizon.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[File:Bf3 KBP PP-2000 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bf3 KBP PP-2000 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bf3 KBP PP-2000 reloading 2.jpg|thumb|none|600px|Cocking the PP-2000]].&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most video games where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
In BF3, shotgun shells change color depending on which faction is using them; US Marines use red shells, and Russian Ground Forces use green shells.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M1014]] semi-automatic shotgun is found in ''Battlefield 3''. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-2.jpg|thumb|none|600px|M1014 near a dead bank worker at the end of the mission &amp;quot;Operation Guillotine&amp;quot;.]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the ''Close Quarters'' expansion pack. The weapon is restricted to pump action, and performs similarly to the 870MCS and has the same standard (4+1) and extended (6+1) capacities, but has a slower per-shell reload speed and each shell contains one less pellet than those of the 870. However, it's offset by a maximum rate of fire that is high enough to the point that the next shot can be fired way before the pump animation can finish, specifically at the brief moment where the action is fully to the rear.&lt;br /&gt;
&lt;br /&gt;
The SPAS is also one of the strangest weapons to appear on a different weapon's Dog Tag; it appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the ''[[Battlefield: Bad Company]]'' series, they have little in common. The ''Close Quarters'' DLC, which adds the SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|600px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|600px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|600px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|600px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
==M26 MASS==&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. The AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails as an available attachment, possibly because it would interfere with both weapon's particular reload animation. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|450px|M26 MASS - 12 gauge, mounted on [[M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on an &amp;quot;M16A3&amp;quot; in multiplayer.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1&amp;quot;, is included in the ''Back to Karkand'' expansion pack, and can be used by any kit. The appearance is highly unrealistic since only two fully automatic prototypes were ever produced; obviously, it does not emulate the real weapon's problems with failing to cycle in full-auto. It feeds from a 8-round magazine or a 12-round extended magazine, both incorrect; the real weapon feeds from a 10-round revolver style cylinder and does not chamber a round to gain a +1 as portrayed in the game.&lt;br /&gt;
[[Image:Jackhammer.jpg|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen. Note the erroneous suppressor attachment that has since been patched out of the Jackhammer's available accessories list.]]&lt;br /&gt;
[[Image:Pancor Jackhammer BF3.jpg|thumb|none|600px|The Pancor Jackhammer idle]]&lt;br /&gt;
[[Image:Pancor Mark III A1 BF3 Reload.jpg|thumb|none|600px|The Pancor Jackhammer reloading. This is one of the few games to correctly depict the actual reload of this weapon. The foregrip is pushed forward to unlock and drop the &amp;quot;ammo cassette&amp;quot; (cylinder magazine), a fresh ammo cassette is inserted, and a release button on the trigger guard is pressed to retract the foregrip and lock the ammo cassette in place.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[Image:Bf3 870 aim.jpg|thumb|none|600px|Iron sights of the Remington 870 MCS.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 6+1, or an extended 10+1 (originally 5+1 standard, and 8+1 extended, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|600px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
==SWD/Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of the [[SWD/Cobray Street Sweeper]] and the [[Armsel Protecta]] is included in ''Battlefield 3''. It features semi-automatic fire, has a thin winding key on the front of the drum magazine, and lacks a rear-mounted drum advance lever, which are features of the Street Sweeper, while it also has the Protecta's automatic shell ejection capabilities and therefore its large shell deflector (the Street Sweeper had to manually eject fired shells with an ejector rod, like a [[Colt Single Action Army]]). Conceptually, the hybrid is similar to Sentinel Arms' treatment of the Armsel Striker in their Striker-12, but the weapon lacks the Striker-12's unique thumb tab.&lt;br /&gt;
&lt;br /&gt;
The weapon is referred to as the &amp;quot;DAO-12&amp;quot;, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a DAO-12 fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[File:Bf3 Cobray Street Sweeper aim.jpg|thumb|none|600px|Iron sights of the DAO-12.]]&lt;br /&gt;
[[File:Bf3 Cobray Street Sweeper reloading 2.jpg|thumb|none|600px|To reload, the player character tilts the weapon to the side... (note the shell deflector characteristic of the Protecta)]]&lt;br /&gt;
[[File:Bf3 Cobray Street Sweeper reloading 1.jpg|thumb|none|600px|...and inserts the shells one at a time via the loading gate. The process is incorrect because the drum is never rotated after loading a round; DICE apparently assumed that the drum would automatically rotate during reloading like when firing, when in reality it has to be rotated manually while reloading (the reload is corrected in BF4). Note &amp;quot;12 GAUGE&amp;quot; and a fragmentation symbol visible on the shells.]]&lt;br /&gt;
[[File:BF3 DAO-12 winding.jpg|thumb|none|600px|At the start of an empty reload, the character winds the drum before loading it.]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring the MK3A1 Jackhammer in ''Back to Karkand''. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached, the carry handle is replaced by a strip of rails, meaning that the weapon becomes visually identical to the WM-12, an American semi-auto clone of the USAS-12. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[File:WM-12.jpg|thumb|none|400px|Ameetec Arms WM-12 - 12 gauge]]&lt;br /&gt;
[[Image:Bf3 usas12 holding.jpg|thumb|none|600px|The player character holds a USAS-12, vowing that nobody will take the last sun lounger from him.]]&lt;br /&gt;
[[Image:Bf3 usas12 aim.jpg|thumb|none|600px|Iron sights of the USAS-12.]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
[[Image:Bf3 usas12 reloaded 2.jpg|thumb|none|600px|After replacing the magazine, the player character pulls on the charging handle. Note the deserted left side dust cover, compared to the image above.]]&lt;br /&gt;
[[Image:Bf3 usas12 world.jpg|thumb|none|600px|Icon and world model for the USAS-12. Note that the world model has no sights and no magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
[[Image:Battlefield 3 DogTag Shotguns.jpg|thumb|none|600px|Dog Tag Shotguns.]]&lt;br /&gt;
Benellli M1014 Dog Tag 100/500 kill- [[Benelli M1014]] / [[Benelli M1014]]&amp;lt;br&amp;gt;&lt;br /&gt;
Franchi SPAS-12 Dog Tag 100/1000 kill - [[SPAS-12]] / [[SPAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
M26 MASS Dog Tag 100/500 kill - [[M26 MASS]] / [[M26 MASS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pancor Jackhammer Dog tag 100/500 kill - [[Pancor Jackhammer]] / [[Pancor Jackhammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Remington 870 MCS Dog Tag 100/500 kill - [[Remington 870|Remington 870 MCS]] / [[Remington 870|Remington 870 MCS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Saiga 12K Dog Tag 100/500 kill - [[Saiga-12K]] / [[Saiga-12K]]&amp;lt;br&amp;gt;&lt;br /&gt;
SWD / Cobray Street Sweeper Dog Tag 100/500 kill - [[SWD/Cobray Street Sweeper]] / [[SWD/Cobray Street Sweeper]]&amp;lt;br&amp;gt;&lt;br /&gt;
USAS-12 Dog Tag 100/500 kill - [[SPAS-12]] / [[USAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the Engineer kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
[[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5.56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5.56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5.56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 (current model) with folding stock - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in ''Battlefield 3'' with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-971 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is the standard assault rifle used by the Russian Assault kit. It is very accurate and has minimal recoil, but suffers from reduced damage compared to the M16A3.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|600px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
[[Image:Bf3 ak-74m aim.jpg|thumb|none|600px|Iron sights of the AK-74M.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 1.jpg|thumb|none|600px|Blackburn reloads his AK-74M; note the tape grip around the magazine. Also note the incorrectly modeled fixed stock, lacking both its side-folding hinge and release button.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 2.jpg|thumb|none|600px|After that, he flips the weapon over and pulls on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 ak-74m world.jpg|thumb|none|600px|Icon and world model of the AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is used by the Engineer kit in multiplayer, and is the starting weapon for Russian Engineers.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|600px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the ''Back to Karkand'' update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|600px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|AKS-74U in multiplayer, note the the odd milled/stamped steel hybrid receiver, showing this is the same model from the ''Bad Company'' series.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] returns from the ''Bad Company'' series. The AN-94's dual-rate full-auto mode is, in multiplayer, depicted somewhat closer to reality than in ''[[Battlefield: Bad Company 2]]'', with bursts and the first two shots on pulling the trigger in full-auto firing at a slightly faster rate than sustained full-auto, though nowhere near the full 1,800 rpm the real weapon fires at. In the single-player campaign, the 2 round burst is shown to incorrectly fire at the same 600 rpm as sustained full auto, as it worked in ''Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
The AN-94 starts in 2-round burst mode by default. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes.&lt;br /&gt;
&lt;br /&gt;
An interesting note is that the player character uses the Speed Reload technique when reloading the AN-94, where he pushes the mag release and flicks the magazine out with another magazine, the same applies to the AEK-971. The weapon is also modeled with the magazine coming out straight downwards from the bottom of the gun like on other AK-like weapons, rather than being angled off towards the right side of the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
[[File:BF3 AN-94 (1).jpg|thumb|none|600px|Iron sights of the AN-94.]]&lt;br /&gt;
[[File:BF3 AN-94 (2).jpg|thumb|none|600px|Inserting the new magazine after kicking out the old one...]]&lt;br /&gt;
[[File:BF3 AN-94 (3).jpg|thumb|none|600px|...and chambering the first round.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit. The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders. However, the gun is still modelled with a 20-round magazine even with the extended magazine equipped.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|600px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[File:BF3 AS VAL (1).jpg|thumb|none|600px|Aiming the AS Val.]]&lt;br /&gt;
[[File:BF3 AS VAL (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF3 AS VAL (3).jpg|thumb|none|600px|Charging the Val.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4LE Carbine==&lt;br /&gt;
Two versions of the [[M4 Carbine]] are found: the full-auto &amp;quot;M4A1&amp;quot; and the 3-round burst &amp;quot;M4&amp;quot;. However, they are modeled after the civilian M4LE, as evidenced by the Safe/Fire selector switch. The model features a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In singleplayer, the &amp;quot;M4A1&amp;quot; is commonly seen in the hands of the main character. In multiplayer, being a carbine, the M4s are used by the Engineer kit. The &amp;quot;M4A1&amp;quot; is the starting weapon for US Engineers, while the &amp;quot;M4&amp;quot; is unlocked at 40,000 Engineer score.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the first &amp;quot;Fault Line&amp;quot; trailers showed the player rack the charging handle during an empty reload, which was changed to a press of the bolt release from the Operation Metro trailer onwards and into the release version.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt M4LE Carbine.jpg|thumb|none|450px|Colt M4LE Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|An actual M4A1, for comparison - 5.56x45mm. This one is fitted with an Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard, and vertical forward grip.]]&lt;br /&gt;
[[File:BF3-M4-1.jpg|thumb|none|600px|Blackburn holds an &amp;quot;M4A1&amp;quot; during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-M4-2.jpg|thumb|none|600px|Blackburn reloads his carbine. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic.]]&lt;br /&gt;
[[File:BF3-M4-3.jpg|thumb|none|600px|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''Medal of Honor'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note how the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant.]]&lt;br /&gt;
[[File:Bf3 Colt M4A1 holding.jpg|thumb|none|600px|The M4 in multiplayer without any attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
Both the 3-round burst &amp;quot;[[M16A4]]&amp;quot; and the full-auto &amp;quot;M16A3&amp;quot; are in fact modeled after the civilian Colt Sporter Competition, since they have a Safe/Fire selector switch, and they lack a bayonet lug. The model features an [[M16A1]] flash hider, a KAC RIS handguard with a rail cover on the right side rail, a Hogue pistol grip, a Magpul loop on the magazine, and a cloth sleeve wrapped around the stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; is the standard assault rifle used by the US Assault kit, and can be unlocked for the Russian Assault at 220,000 Assault points; the &amp;quot;M16A4&amp;quot; meanwhile is unlocked for both factions at 89,000 Assault points.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16A4&amp;quot; was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and optical sights; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release.&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO. This is the USMC style setup, an M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope.]]&lt;br /&gt;
[[File:BF3-M16-1.jpg|600px|thumb|none|Blackburn holds his &amp;quot;M16A3&amp;quot; during Operation Swordbreaker.]]&lt;br /&gt;
[[File:Bf3 m16a3 aim.jpg|thumb|none|600px|Iron sights of the &amp;quot;M16A3&amp;quot;.]]&lt;br /&gt;
[[File:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his &amp;quot;M16A3&amp;quot; with a mounted Trijicon ACOG scope in multiplayer.]]&lt;br /&gt;
[[File:Bf3 m16a4 world.jpg|thumb|none|600px|Icon and world model of the &amp;quot;M16A3&amp;quot; in Single Player (note that the front sight and gas block are missing, while in the first person model they are present).]]&lt;br /&gt;
&lt;br /&gt;
==DIO KH2002 Sama==&lt;br /&gt;
Befitting the Iranian setting, the [[DIO KH2002|DIO KH2002 Sama]] bullpup assault rifle is one of the weapons in the game. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer. The in-game model fires 30 rounds form a 20 round STANAG magazine, however.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
[[Image:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|600px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[Image:Bf3 kh2002 aim.jpg|thumb|none|600px|Iron sights of the KH2002.]]&lt;br /&gt;
[[Image:BF3-KH2002-2.jpg|thumb|none|600px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
[[File:BF3 KH2002 reload.jpg|thumb|none|600px|Charging an ACOG scope-equipped KH2002.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
A [[FAMAS Valorisé]] (FAMAS Upgraded) is included in the ''Back to Karkand'' expansion pack, and can be used by the Assault kit. The weapon is incorrectly fitted with a G1/G2 trigger guard rather than the correct F1 style one and has had the bipod removed. In-game, the FAMAS uses the correct 25 round straight magazines.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Valorisé on the customization screen. Note the incorrect 30-round magazine capacity, which has since been patched.]]&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] returns from the ''Bad Company'' series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Left Side.jpg|thumb|none|600px|The left side of the F2000 Tactical, note the FN trademarks.]]&lt;br /&gt;
[[Image:1000px-Bf3 2012-07-31 23-56-43-08.jpg|thumb|none|600px|The left side of the F2000 with Navy Blue Digital &amp;quot;camouflage&amp;quot;, folding bipod, EOtech sight, aftermarket flash hider, and what appears to be an intangible magwell.]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Iron Sight.jpg|thumb|none|600px|The F2000 iron sights.]]&lt;br /&gt;
[[Image:1000px-BF3 F2000.jpg|thumb|none|600px|The F2000 Tactical idle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The first generation FN Mk 17 Mod 0, or [[FN SCAR-H CQC]], is used by the Engineer kit In multiplayer. A modeling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|600px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon can fire in full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
[[File:BF3 SCAR-H (1).jpg|thumb|none|600px|Pulling up the new magazine. This angle doesn't really happen with the SCAR-L reload.]]&lt;br /&gt;
[[File:BF3 SCAR-H (2).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The first generation FN Mk 16 MOD 0, or [[SCAR-L]], is an assault rifle added in the ''Close Quarters'' expansion pack and is issued to the Assault kit. It's weaker than its bigger brother the SCAR-H because of its smaller round, but it boasts a slightly higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set us up the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3_cq_SCAR_L_Iron.jpg|thumb|600px|none|The SCAR-L's iron sights]]&lt;br /&gt;
[[file:BF3_CQ_SCAR_l_reload.jpg|thumb|600px|none|The SCAR-L's reload. Note the selector switch is incorrectly set on single fire, but the charging handle is correctly in the locked back position since all rounds were expended.]]&lt;br /&gt;
[[file:BF3_SCAR_L_bolt.jpg|thumb|600px|none|Pressing the bolt release, which simultaneously sends the charging handle forward with the bolt. The game also correctly animates the reciprocating charging handle when firing the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;)==&lt;br /&gt;
In the ''Back to Karkand'' expansion pack, a [[Heckler &amp;amp; Koch G36]] with G36C rails, bipods, and Beta C-Mag drums appears as the &amp;quot;MG36&amp;quot;; the actual MG36 did not have such a configuration, and was a rare weapon with a total production run of around 100 units, facts that were even mentioned in the description. Used by the Support kit, the C-Mag is limited to 50+1 and requires the &amp;quot;Extended Magazines&amp;quot; attachment in order to use its full 100+1 capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg|thumb|none|450px|'''Airsoft''' G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|none|450px|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36C]] is seen in single player in the mission &amp;quot;Comrades&amp;quot;. The model is based from 2008's DICE game [[Mirror's Edge]]. It can fire semi, auto, or two-round burst. In multiplayer, the G36C being a carbine is used by the engineer kit and uses opaque magazines.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note That while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe&amp;quot;. It's greatly improved from Mirror's Edge's G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|600px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 aim.jpg|thumb|none|600px|Iron sights of the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 reloading 1.jpg|thumb|none|600px|Reloading the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 world.jpg|thumb|none|600px|Icon and world model. Note the slightly mispositioned magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416]] returns from ''Bad Company'' and ''Bad Company 2'' having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 and PS3 version's M416 has it removed as well. The BF3 HK416 uses the older M4 Gen II style stock and a Tangodown pistol grip. Newer variants utilize HK's in-house stock and grip designs.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
[[Image:Bf3 hk416 holding.jpg|thumb|none|600px|A minor modeling error is present in the charging handle: the backside of the handle is completely solid. In reality, you would see a slot with the latch showing through on the left side. This mistake is not present in the M4/M16 models, but is present in the M27 and HK417 (both also HK designs).]]&lt;br /&gt;
[[Image:Bf3 hk416 aim.jpg|thumb|none|600px|Iron sights of the HK416.]]&lt;br /&gt;
[[Image:Bf3 hk416 reloading 1.jpg|thumb|none|600px|The player character reloads his HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK53==&lt;br /&gt;
The [[HK53]] is included in the ''Back to Karkand'' expansion pack as the G53. It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen. This is a pre-patch screenshot from the PS3 version]]&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is included in the ''Back to Karkand'' expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to its 650 RPM rate of fire. It also cannot mount an underslung M320 like it can in real life.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod. Note the Picatinny rail mounted on top of the dovetail mount, which appears when alternate sights are used.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR]], a compact bullpup assault rifle development of which was abandoned the year the game came out, appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot; (most likely standing for Personal Defence Weapon-Rifle). Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
[[File:BF3 PDR (1).jpg|thumb|none|600px|Pressing the magazine release on a PDR in multiplayer.]]&lt;br /&gt;
[[File:BF3 PDR (2).jpg|thumb|none|600px|Releasing the charging handle on a full reload.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95B==&lt;br /&gt;
The [[QBZ-95B]] is included in the ''Back to Karkand'' expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
[[Image:QBZ-95BF3.jpg|thumb|none|600px|The QBZ-95B idle.]]&lt;br /&gt;
[[Image:QBZ-95RELOADBF3.jpg|thumb|none|600px|Removing the spent magazine with a fresh one]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] appears in ''Battlefield 3'' with a railed handguard. The in-game model has the markings and serial number of a SIG SG 553-1 SP semi-auto only model (the one on the reference image below in particular), suggesting that the model is referenced after said gun, though the in-game weapon still has the automatic firing options of the standard SIG SG 553. In multiplayer, being a carbine, it is used by the Engineer kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-1 SP.jpg|none|thumb|400px|SIG SG 553-1 SP with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
[[File:BF3 SG553 Reload.jpg|thumb|none|600px|The SG553 being reloaded. Note the serial numbers being identical to the reference image above.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] joins the arsenal of ''Battlefield 3'' as part of the ''Close Quarters'' expansion pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. It is named &amp;quot;ACW-R&amp;quot; (likely meaning 'Adaptive Combat Weapon - Rifle') much like the &amp;quot;PDW-R&amp;quot;. It boasts a high rate of fire with controllable recoil and features a 26 round capacity in a 30 round 5.56mm PMAG magazine. Developers have stated that the &amp;quot;ACW-R&amp;quot; in-game is chambered for 6.5x38mm Grendel, which explains the round capacity. Newer revisions of the Remington ACR have features not reflected in this game model, such as an angled / folding charging handle and an updated lighter-weight rail.&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|450px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|600px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|600px|none|Removing an empty mag.]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|600px|none|And inserting a fresh one. It is a polymer Magpul PMAG instead of the STANAG aluminum magazine.]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round. A more efficient method would be to use your trigger finger, as the bolt release is ambidextrous. This was most likely done so the player can see the bolt being released.]]&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the 14.5&amp;quot; barrel and the correct AAC Blackout flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]] was added in the ''Close Quarters'' expansion pack. It serves a similar role to the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3-CQC is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots. It is very accurate and has controllable recoil, making it an effective assault rifle. It is unlocked by completing the &amp;quot;Shepard&amp;quot; assignment which involves 10 squad revives and 30 kills with assault rifles.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip.]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|600px|none|The AUG A3 idle. Note the underslung M320 grenade launcher.]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|600px|none|The AUG A3's iron sights.]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|600px|none|The AUG A3 mid-reload. Note how the M320 clips through the trigger guard of the AUG.]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|600px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
==MTAR-21==&lt;br /&gt;
The [[IMI Micro Tavor MTAR-21]] is a carbine added in the ''Close Quarters'' expansion pack. It features high recoil due to its short barrel and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to its 900 rpm rate of fire, but the recoil severely limits its long range capabilities.&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|600px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|600px|The MTAR-21 with its magazine removed. Note that since all rounds were expended, the charging handle is correctly shown in the rear position with the bolt locked back.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|600px|Pressing the bolt release, which sends the bolt and charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
===M16A1===&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The Dog Tag the player receives for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
[[Image:Bf3 dogtag fn f2000 GL-1.jpg|thumb|none|400px|FN F2000 + FN GL-1. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
===FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag. The release of the ''Close Quarters'' DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
[[Image:Bf3 dogtag hk416 m203.jpg|thumb|left|400px|Heckler &amp;amp; Koch HK416 + M203. 100 kill.]]&lt;br /&gt;
[[Image:Bf3 dogtag hk416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416. 500 kill.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
[[Image:Bf3 dogtag sg 553.jpg|thumb|none|400px|SIG SG 553. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch M27 IAR==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|450px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|The modeling error of the charging handle backside being modeled completely solid can also be seen here, as on the HK416 and HK417.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is a light machine gun added to ''Battlefield 3'' through the ''Close Quarters'' expansion pack. In-game it uses the configuration that loads polymer-cased ammunition. It is unlocked by completing the &amp;quot;Point Blank&amp;quot; assignment, which involves 10 kills with C4 and 10 knife takedowns.&lt;br /&gt;
[[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]]&lt;br /&gt;
[[Image:bf3 lsat idle.jpg|thumb|none|600px|The LSAT LMG in idle]]&lt;br /&gt;
[[Image:bf3 lsat iron.jpg|thumb|none|600px|The LSAT LMG's iron sights. The rear sights are modeled after the KAC folding 600m.]]&lt;br /&gt;
[[Image:bf3 lsat reload1.jpg|thumb|none|600px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[Image:bf3 lsat reload2.jpg|thumb|none|600px|Removing the ammo box]]&lt;br /&gt;
[[Image:bf3 lsat reload3.jpg|thumb|none|600px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The weapon features a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic. The ammo box is fictional; it would block the ejection port in real life, and couldn't possibly be attached at all in reality because the M240B lacks the necessary parts to attach an ammo box on its bottom. The weapon is correctly shown only ejecting links to the right side, though.]]&lt;br /&gt;
[[File:BF3 M240 (1).jpg|thumb|none|600px|Aiming the M240B.]]&lt;br /&gt;
[[File:BF3 M240 (2).jpg|thumb|none|600px|Pulling the charging handle back at the start of a reload.]]&lt;br /&gt;
[[File:BF3 M240 (3).jpg|thumb|none|600px|Placing the belt into the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
An [[M249]] is featured in the game, identified by its STANAG magazine well. It has a fixed buttstock, short paratrooper barrel, and the railed heat shield of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|600px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
The [[Norinco QBZ-95|QJB-95]] is included in the ''Back to Karkand'' expansion pack, and can be used by the Support kit. It uses 75-round drums, and has the highest capacity of any weapon in the game besides belt-fed LMGs. QJB-95 is called &amp;quot;QBB-95&amp;quot; in the game, which is a common mistake.&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|450px|QJB-95 with 75-round drum magazine and Y/MA 95-002 scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QJB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QJB-95 fitted with a PKA-S holographic sight. Note the Picatinny rail added above the carrying handle, which normally has a dovetail mount for optics.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QJB-95. The carry handle appears to be modeled a bit more bulky than in reality.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''Bad Company 2'', once again called the &amp;quot;Type 88&amp;quot;. This isn't wrong per se (the weapon is named &amp;quot;Type 88 GPMG&amp;quot; in Chinese), but quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; designations.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|450px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
[[Image:BF3QJY-88.jpg|thumb|none|600px|The QJY-88 idle]]&lt;br /&gt;
[[Image:Bf3QJY-88reload.jpg|thumb|none|600px|Removing the spent belt box]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears in the game. It features high stopping power like other 7.62 weapons, and is more accurate than other LMGs, but has a sharp vertical recoil and less than optimal mobility due to its weight.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors. Note that the non-disintegrating belt of the PKP has been portrayed as a disintegrating belt.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is shown with a 7.62x39mm magazine and no flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|450px|An actual RPK-74M with 45-round box magazine for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|600px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The [[Enfield L86A1]] is a weapon added as a part of the ''Close Quarters'' DLC. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] its rear foregrip is unused. In game it handles much like the L85A2. Its low rate of fire is balanced by its low recoil. It comes with a bipod by default.&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|450px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|600px|none|The &amp;quot;L86A2&amp;quot; idle. Unlike the L85A2, the dovetail mount is used for all sights.]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|600px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|600px|none|Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
===MG36===&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
==Barrett M98B==&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used. For balance reasons the magazine capacity is limited to 5 rounds instead of the real world's 10.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-2.jpg|thumb|none|600px|Good plan on the icon and world model.]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-98B-3.jpg|thumb|none|600px|View through the Barrett M98 scope.]]&lt;br /&gt;
[[Image:BF3-98B-4.jpg|thumb|none|600px|Blackburn has M98B at the entrance to the basement of the bank.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] is available in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 1.jpg|thumb|none|600px|Down by the pool, Dmitri reloads his M107, changing out the magazine...]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 2.jpg|thumb|none|600px|...then pulling on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 world.jpg|thumb|none|600px|World model of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International AWM|Accuracy International AWM-F]] is included in the ''Back to Karkand'' expansion pack as the &amp;quot;L96&amp;quot; (the British designation of the Accuracy International Precision Marksman; the actual British designation of the AWM is L115A1/A3), and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots. Its ballistics are modeled after the L96A1's 7.62 NATO chambering rather the the AW Magnum's .338 Lapua.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|400px|none|G22 (AWM-F) - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM-F on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle with iron sights. The front sight is from the G22, and is not removed when a scope is mounted. Also note the Airman camouflage.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber.]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine.]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] was included for the Recon class in the ''Close Quarters'' expansion pack. To acquire it, the player would have to complete an assignment.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|450px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 jng idle.jpg|thumb|none|600px|The MKEK JNG-90 fitted with a Russian PKS-07 scope.]]&lt;br /&gt;
[[Image:bf3 jng reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[Image:bf3 jng reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[Image:bf3 jng reload3.jpg|thumb|none|600px|Pushing the bolt back into place. The JNG-90 seems to use the same reload animation as the L96.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage chassis)==&lt;br /&gt;
An [[M14]] in a Sage chassis appears as a sniper rifle in the Recon class, though it is incorrectly referred to as the [[M39 Enhanced Marksman Rifle|M39 EMR]]. It is unlocked when the player receives 58,000 Co-Op Score.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO, for comparison. Note the longer gas cylinder below the barrel.]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M14 rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|The player character in multiplayer simultaneously reloads the M14 and demonstrates that ''Battlefield 3'' does not necessary require you to have a sniper scope on your sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[M40A5 Sniper Rifle]] is the second bolt-action rifle unlocked for the Recon class. It has lower muzzle velocity than the other bolt-action rifles, but benefits from the fastest cycle time between shots and moderately low sway.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==HK417==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the ''Close Quarters'' expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It comes correctly equipped with early-production 20-round HK417 magazines, but are colored grayish instead of transparent. This can be easily seen by looking at the magazine while crawling. &lt;br /&gt;
[[Image:HK417_20MOD.jpg|thumb|450px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 m417 idle.jpg|thumb|600px|none|The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope. Like M27 and HK416, the backside of the charging handle is modeled completely solid.]]&lt;br /&gt;
[[Image:bf3 m417 reload1.jpg|thumb|600px|none|The &amp;quot;M417&amp;quot; with its magazine removed]]&lt;br /&gt;
[[Image:bf3 m417 reload2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[Image:bf3 m417 bolt.jpg|thumb|600px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears in BF3 under the name Mk 11 Mod 0, its designation in SOCOM. It is found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
[[File:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|450px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|600px|Blackburn holds a scoped Mk 11 Mod 0 during the mission &amp;quot;Operation Swordbreaker&amp;quot;.]]&lt;br /&gt;
[[Image:BF3-Mod11-2.jpg|thumb|none|600px|Campo holds Mk 11 Mod 0 with a silencer and red-dot sight in the mission &amp;quot;Night Shift&amp;quot;.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|600px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...and hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
[[Image:Bf3 mk11 mod 0 world.jpg|thumb|none|600px|Icon and world model for the Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco NDM-86==&lt;br /&gt;
The .308 variant of the [[Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|450px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
[[File:BF3 SVD (1).jpg|thumb|none|600px|Aiming through a PSO-1 scope mounted on a NDM-86.]]&lt;br /&gt;
[[File:BF3 SVD (2).jpg|thumb|none|600px|Rocking in a magazine.]]&lt;br /&gt;
[[File:BF3 SVD (3).jpg|thumb|none|600px|Releasing the bolt (it properly locks back upon empty).]]&lt;br /&gt;
[[File:BF3 SVD (4).jpg|thumb|none|600px|Iron sights of the NDM-86, looking into a surreal artifact of the Xbox 360 version running on the Xbox One emulator.]]&lt;br /&gt;
&lt;br /&gt;
==QBU-88==&lt;br /&gt;
The [[QBU-88]] is included in the ''Back to Karkand'' expansion pack, and can be used by the Recon kit.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|The QBU-88 on the customisation screen, note the game claims to it being chambered in 7.62x54R which has since been patched to show the correct 5.8x42mm ammuntion.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope. Note the folded down iron sights (which are the default sight options), and that the scope seems more or less welded to the top of the receiver, which happens with all alternate sights.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|Reloading. The character will first grab a new magazine, then pull out the dry one with the fresh one still in hand, then proceed to insert it, as seen here.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS]] appears in-game, with synthetic Tapco furniture and uses 20 round magazines. It can be identified as the Yugoslavian variant by the design of the front sight with an integrated grenade sight, and by its muzzle device. It is a good choice for close range compared to other Recon-class rifles due to its higher mobility/low weight, 20-round capacity and low recoil, at the cost of less hitting power and range.&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|M59/66 SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an M59/66 SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
[[File:BF3 SKS (1).jpg|thumb|none|600px|Iron sights of the SKS.]]&lt;br /&gt;
[[File:BF3 SKS (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF3 SKS (3).jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle, with the best mobility and close-up performance among bolt-action rifles.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|450px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
[[Image:BF3SV98reload.jpg|thumb|none|600px|Removing the spent magazine.]]&lt;br /&gt;
[[Image:Bf3SV-98bolt.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
If the M320 is mounted to a Russian weapon (namely the AEK-971, AK-74M, and AN-94) through the Underslung Rail attachment, it instead becomes a [[GP-30]]. It is correctly depicted firing VOG-25 caseless rounds, and the launcher is not flicked downwards to eject the spent casing as is common in first-person shooters.&lt;br /&gt;
[[File:GP-30.jpg|thumb|none|350px|GP-30 - 40mm]]&lt;br /&gt;
[[Image:GP-30BF3.jpg|thumb|none|600px|The GP-30 mounted on an newer model AEK-971]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher of ''Battlefield 3''. The M320 can either be mounted on the rifle via the Underslung Rail attachment, or used in standalone. It can fire standard HE, buckshot, or smoke rounds. ''Close Quarters'' DLC added a &amp;quot;LVG&amp;quot; round for the M320; the name stands for &amp;quot;Low-velocity grenade&amp;quot; (and it does fly slower than the other grenade variants), but functionally the grenade is an HE grenade with a 3-second time fuze instead of an impact fuze, allowing it to bounce off walls.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
==Pansarskott m/86==&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel. Note the rear sight: the larger 7mm peephole used here is only really supposed to be used in low visibility conditions, and under the clear conditions shown, the scythe-like &amp;quot;leaf blade&amp;quot; should be rotated to bring the 2mm peephole in line with the 7mm peephole.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg|thumb|none|600px|The results of using it are fairly predictable. &amp;quot;Good effect on target!&amp;quot;]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|600px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7]] is featured as the Russian Engineer's unguided rocket launcher. It incorrectly shows it as 83 mm, which a PG-VL HEAT is 93 mm. &lt;br /&gt;
&lt;br /&gt;
The weapon's Battlelog description states that it fires &amp;quot;GP-7VL&amp;quot; rocket propelled grenades, presumably a corruption or a typo of PG-7VL, even though the in-game weapon uses PG-7V grenades. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|600px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move, apparently oblivious to the 70-ton American tank lurking close by.]]&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SA-7 Grail==&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
==Training Set Guided Missile M134==&lt;br /&gt;
The &amp;quot;[[FIM-92 Stinger]]&amp;quot; in the game is actually an M134 training set with the rear-mounted performance indicator removed: it has &amp;quot;Tracking rainer&amp;quot; written on the gripstock unit (apparently referenced from a photograph where one T was not visible), a blue marking on the BCU well, and has a training battery that projects clear of the underside of the gripstock fitted instead of a normal BCU. It appears as the American Engineer's anti-air launcher. A Training Set with an infinite number of reloads is also found in the singleplayer mission &amp;quot;Rock and a Hard Place.&amp;quot; As is normal in videogames, the iron sight is depicted as a digital sight complete with lock-on target boxes.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the &amp;quot;TRACKING RAINER&amp;quot; mark was later copied onto fake Stinger missiles fabricated by a group of Ukrainian separatist rebels, the Lugansk People's Republic, in 2015, who claimed these &amp;quot;weapons&amp;quot; were proof that the United States had been supplying military aid to the Ukrainian government.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134 Stinger.jpg|thumb|none|450px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Trainer-v-BCU.jpg|thumb|none|450px|Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger stunt double is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded IFF antenna cannot be good for it. Note the training battery projecting from the bottom of the gripstock.]]&lt;br /&gt;
[[Image:BF3-Stinger-2.jpg|thumb|none|600px|Quickly grabbing the &amp;quot;Stinger&amp;quot;, Blackburn has one last look in completely the wrong direction...]]&lt;br /&gt;
[[Image:BF3-Stinger-5.jpg|thumb|none|600px|...before sighting up the Su-25 and locking on, struggling not to go blind.]]&lt;br /&gt;
[[Image:BF3-Stinger-3.jpg|thumb|none|600px|The Frogfoot, clearly taking the alleged Stinger extremely seriously, apparently decides to take its own life; while sometimes it will only start smoking after being hit, other times, as here, it will not even wait for the missile to hit it.]]&lt;br /&gt;
[[Image:BF3-Stinger-4.jpg|thumb|none|600px|Blackburn holds another &amp;quot;Stinger&amp;quot; as the Frogfoot manages one last dramatic flyby. &amp;quot;I regret nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
===GL1===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M15 Anti-Tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect, however Explosive FRAG rounds fired from shotguns will detonate the mine. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit. They are detonated by motion in front of the mine instead of the real Claymore's command detonation.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BF3 M18 Claymore.jpg|thumb|none|600px|The M18A1 Claymore in the hands of a US support.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BF3 Kornet (1).jpg|thumb|none|600px|The AT-14 at an intersection on Caspian Border.]]&lt;br /&gt;
[[File:BF3 Kornet (2).jpg|thumb|none|600px|Aiming the ATGM.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 1.jpg|thumb|none|600px|The player character in multiplayer tracks down a TOW launcher.]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 2.jpg|thumb|none|600px|Another view of the same launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|600px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun (mounting)==&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|450px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|600px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|450px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|600px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|600px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
Two [[GAU-17/A]] miniguns are mounted on the sides of UH-1Y helicopters and the Russian faction's Kamov Ka-60 helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
[[File:BF3 Minigun (1).jpg|thumb|none|600px|Operating the Venom-mounted GAU-17/A. Note the flight suit gloves.]]&lt;br /&gt;
[[File:BF3 Minigun (2).jpg|thumb|none|600px|Looking at an idle Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|600px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2HB]] heavy machine gun: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|600px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|600px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the commander's Kord heavy machine gun. The tank is used by the Iranian Army, presumably supposed to have been purchased at some point between the game's release in 2011 and the distant future setting of 2014 when the storyline takes place. Real-life Iran apparently did not get the memo and still does not operate the T-90.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornet's M61A1 as being operated by the WSO, when in reality the gun is operated by the pilot.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|400px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|600px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a later block upgrade added a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this is a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|600px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|600px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.&lt;br /&gt;
&lt;br /&gt;
The GAU-12/U is also mounted on the AC-130 gunship. Interestingly, two additional 25mm guns are mounted to the top of the AC-130 as AA guns.&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft in the Back to Karkand DLC that is available in the revamped versions of Gulf of Oman and Wake Island. It is erroneously portrayed being mounted in a nacelle over the left side air intake; this is the case for the Air Force's F-35A while the B and C variants mount the GAU-22/A in an underslung external pod.&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] machine gun is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|450px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|450px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|600px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
[[File:BF3 Mk19 (1).jpg|thumb|none|600px|Manning the Mark 19 on the &amp;quot;Phoenix&amp;quot;, a post-apocalyptic Humvee that is part of the ''Aftermath'' DLC. Note the lack of hands and any ammo.]]&lt;br /&gt;
[[File:BF3 Mk19 (2).jpg|thumb|none|600px|Looking at the Mk 19 with a SCAR-L rather ridiculously equipped with a 12x scope.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87==&lt;br /&gt;
The [[Norinco QL-series grenade launchers|Norinco QLZ-87]] appears in the ''Aftermath'' DLC, mounted on the Russian &amp;quot;Barsuk&amp;quot; (Badger) modification of the GAZ 3937 Vodnik truck. &lt;br /&gt;
[[image: QLZ87Light.jpg|thumb|none|400px|Norinco QLZ-87 - 35x32mm]]&lt;br /&gt;
[[File:BF3 QLZ87 (1).jpg|thumb|none|600px|Operating the &amp;quot;gangsta style&amp;quot; pistol grip of the QLZ-87 on the ramshackle GAZ 3937. The scope is not usable.]]&lt;br /&gt;
[[File:BF3 QLZ87 (2).jpg|thumb|none|600px|The QLZ, unmanned.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKT]] machine gun is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|450px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|600px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=1364367</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=1364367"/>
		<updated>2020-08-13T04:46:46Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 3&lt;br /&gt;
|picture=Battlefield 3 (2011) cover.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[file:Battlefield-3-back-to-karkand-pc-boxart.jpg|thumb|right|320px|''Battlefield 3: Back to Karkand'' (2011) DLC.]]&lt;br /&gt;
[[file:Battlefield-3-close-quarters-dlc-cover-hd.jpg|thumb|right|320px|''Battlefield 3: Close Quarters'' (2012) DLC.]]&lt;br /&gt;
[[file:Battlefield 3 armored kill.jpg|thumb|right|320px|''Battlefield 3: Armored Kill'' (2012) DLC.]]&lt;br /&gt;
[[file:Battlefield-3-aftermath-cover.jpg|thumb|right|320px|''Battlefield 3: Aftermath'' (2012) DLC.]]&lt;br /&gt;
[[file:Bf3 EndGame.jpg|thumb|right|320px|''Battlefield 3: End Game'' (2013) DLC.]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield]]'' series. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike earlier DICE games like ''[[Battlefield: Bad Company 2]]'' and ''[[Medal of Honor (2010)|Medal of Honor]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s multiplayer, weapons in ''Battlefield 3'' correctly track + 1 in the chamber and have correct chambering reload animations during empty reloads.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF3-M9-1.jpg|thumb|none|600px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[Image:BF3-M9-4.jpg|thumb|none|600px|Iron sights of the Beretta M9.]]&lt;br /&gt;
[[Image:Bf3 m9 latarka reloading 1.jpg|thumb|none|600px|The player character in multiplayer reloads a Beretta M9 fitted with a flashlight.]]&lt;br /&gt;
[[Image:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;93R&amp;quot;===&lt;br /&gt;
The [[Beretta M9|M9]]'s model is also modified to be the [[Beretta 93R|&amp;quot;93R&amp;quot;]] in the game. The weapon is given a 93R's muzzle brake and folding foregrip, as well as being able to fire 3-round bursts, and uses 20 round magazines, can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score.&lt;br /&gt;
[[Image:Beretta92FS ExtR.jpg|thumb|none|400px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Beretta93-1-.jpg|thumb|none|400px||An actual Beretta 93R for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf3 93r holding.jpg|thumb|none|600px|The player character in multiplayer holds his fake Beretta 93R on an F/A-18 Hornet he found grazing in a field. Note the two-handed grip.]]&lt;br /&gt;
[[File:Bf3 Beretta 93R aim.jpg|thumb|none|600px|Iron sights of the Beretta.]]&lt;br /&gt;
[[Image:Bf3 93r slide locked.jpg|thumb|none|600px|Dropping out the magazine.]]&lt;br /&gt;
[[Image:Bf3 93r reloading 2.jpg|thumb|none|600px|After replacing the magazine, the player character operates the slide release; note the projecting base of the 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time without either being a DICE developer, or having a certain DLC package. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Bf3 Glock 17 holding.jpg|thumb|none|600px|The player character holding a Glock 17 fitted with a laser sight.]]&lt;br /&gt;
[[File:Bf3 Glock 17 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Bf3 glock 17 laser reloading 1.jpg|thumb|none|600px|Reloading the Glock 17.]]&lt;br /&gt;
[[Image:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The third generation [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BF3BLG18.jpg|thumb|none|200px|G18 Battlelog render.]]&lt;br /&gt;
[[File:BF3 Glock 18 holding.jpg|thumb|none|600px|First-person view of the Glock 18.]]&lt;br /&gt;
[[File:BF3 Glock 18 aiming.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BF3G18reload.jpg|thumb|none|600px|Reloading; note the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==MEU(SOC) Pistol==&lt;br /&gt;
The USMC variant of the M1911, the [[M45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments (named ''M1911 S-TAC'') exist, but prior to the release of the ''End Game'' DLC, it was available only to DICE employees. For those with the DLC, a series of assignments need to be completed in order to unlock a final assignment, called &amp;quot;All about precision&amp;quot;. After completing it (which require 20 headshots with pistols), the pistol is unlocked.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|An American soldier with the MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|The tritium sights of the pistol. Here it's possible to see the lack of an ambidextrous safety.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|The MEU(SOC) has its own unique reload animation, while all the other pistols use another generic animation. Here the magazine is ejected. Note the incorrect curved mainspring housing. Also note the A1 style safety, which is also incorrect.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|Lining up a loaded magazine with the magwell. Note that the &amp;quot;MODEL 1911-A1&amp;quot; and &amp;quot;CAL.45&amp;quot; markings on the slide. This and the slanted serrations shows that it's a Springfield Armory made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to its larger .44 cousin.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:Bf3 MP-412 REX holding.jpg|599px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[File:Bf3 MP-412 REX aim.jpg|thumb|none|600px|Iron sights of the MP-412 REX.]]&lt;br /&gt;
[[File:Bf3 MP412 reload 1.jpg|thumb|none|600px|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[File:Bf3 MP-412 REX reloading 2.jpg|thumb|none|600px|Inserting new .357 Magnum rounds with a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon. Its 17-round capacity can be considered anachronistic, as Russian forces have switched to 18-round magazines in 2004.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
[[File:Bf3 MP-443 Grach holding.jpg|thumb|none|600px|Holding the MP-443 Grach.]]&lt;br /&gt;
[[File:Bf3 MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bf3 MP-443 Grach reloading 1.jpg|thumb|none|600px|Mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44. It has a slow rate of fire, but is a powerful weapon.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|600px|Solomon aims his Taurus Model 44 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
[[File:Bf3 Taurus Model 44 holding.jpg|thumb|none|600px|FPS view of the &amp;quot;.44 Magnum&amp;quot;.]]&lt;br /&gt;
[[File:BF3 .44 reload (1).jpg|thumb|none|600px|Ejecting spent shells from the cylinder of a scoped Taurus Model 44.]]&lt;br /&gt;
[[File:BF3 .44 reload (2).jpg|thumb|none|600px|Using the speed loader to reload.]]&lt;br /&gt;
[[File:BF3 .44 reload (3).jpg|thumb|none|600px|Closing the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
[[Image:Battlefield 3 DogTag Pistols.jpg|thumb|none|599px|Dog Tag Pistols.]]&lt;br /&gt;
Beretta &amp;quot;93R&amp;quot; Dog Tag 100/500 kill - [[Beretta 93R]] / Fake [[Beretta M9|&amp;quot;92R&amp;quot;]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Dog Tag 100/500 kill - [[Beretta M9]] / [[Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Suppressed Dog Tag 100/500 kill - [[Beretta M9]] / [[Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 17 Dog Tag 100/500 kill - [[Glock 17]] / [[Glock 17]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 18 Dog Tag 100/500 kill - [[Glock 18]] / [[Glock 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
MEU (SOC) Dog Tag 100/500 kill - [[M1911A1]] / [[M45|MEU (SOC)]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-442 REX Dog Tag 100/500 kill - [[MP-412 REX]] / [[MP-412 REX]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Dog Tag 100/500 kill - [[MP-443 Grach]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Suppressed Dog Tag 100/500 kill - [[Makarov PB]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
Taurus Model 44 Dog Tag 100/500 kill - [[Taurus Model 44]] / [[Taurus Model 44]]&amp;lt;br&amp;gt;&lt;br /&gt;
Handgun Mastery Dog Tag Handgun Medal 1 Time - [[Single Action Army|Single Action Army 1873]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;toe2toe&amp;quot; Dog tag - [[Beretta M9]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike previous games in the series, SMGs are all-class weapons, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] boasts a large ammo capacity at 50+1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[File:BF3 P90 (1).jpg|thumb|none|600px|Aiming down the fictional default BUIS used on several weapons in ''Battlefield 3''.]]&lt;br /&gt;
[[File:BF3 P90 (2).jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
[[File:BF3 P90 (3).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[MP5K|MP5KA4]] is added to BF3 via ''Close Quarters'' DLC, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count. Note that in Battlelog, its render is a MP5KN with the fire selector on safe, but in-game it is a MP5KA4 with the fire selector on full-auto. A correct three-round burst mode was added in a patch around the time of release for the ''Armored Kill'' expansion.&lt;br /&gt;
[[image:MP5KA4.jpg|thumb|none|400px|MP5KA4 - 9x19mm]]&lt;br /&gt;
[[file:bf3 m5k idle.jpg|thumb|none|600px|The &amp;quot;M5K&amp;quot; in ''Battlefield 3''.]]&lt;br /&gt;
[[File:Bf3 Heckler &amp;amp; Koch MP5KA4 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:bf3 m5k reload1.jpg|thumb|none|600px|Pulling the bolt back]]&lt;br /&gt;
[[file:bf3 m5k reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 m5k reload3.jpg|thumb|none|600px|Performing an HK slap]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed). The &amp;quot;reload-from-empty&amp;quot; animation on the MP7 has the player thumb an invisible bolt release, not reaching far enough to tab the lever.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot; Note the BUIS are retained even with an optic added.]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|600px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
[[File:Bf3 Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|The default iron sights of the MP7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|H&amp;amp;K UMP45]] can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|600px|The UMP in multiplayer.]]&lt;br /&gt;
[[File:Bf3 Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|600px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the ''Back to Karkand'' expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (+ 1 in the chamber), whereas the real life 9x19mm Parabellum helical magazine has a max capacity of 53. However, the PP-19 in-game is chambered in the 9x18mm Makarov, although the lower magazine capacity could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu. Note that the 9x19mm caliber was changed to 9x18 in a patch.]]&lt;br /&gt;
[[file:bf3 bizon idle.jpg|thumb|none|600px|The PP-19 in idle, looking rather ridiculous with a PK-A 3x scope and an enormous flash suppressor.]]&lt;br /&gt;
[[file:bf3 bizon reload.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:bf3 bizon bolt.jpg|thumb|none|600px|Pulling the bolt to chamber a new round.]]&lt;br /&gt;
[[File:BF3 PP19 ads.jpg|thumb|none|600px|Iron sights of a camouflaged Bizon.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[File:Bf3 KBP PP-2000 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bf3 KBP PP-2000 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bf3 KBP PP-2000 reloading 2.jpg|thumb|none|600px|Cocking the PP-2000]].&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most video games where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
In BF3, shotgun shells change color depending on which faction is using them; US Marines use red shells, and Russian Ground Forces use green shells.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M1014]] semi-automatic shotgun is found in ''Battlefield 3''. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-2.jpg|thumb|none|600px|M1014 near a dead bank worker at the end of the mission &amp;quot;Operation Guillotine&amp;quot;.]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the ''Close Quarters'' expansion pack. The weapon is restricted to pump action, and performs similarly to the 870MCS and has the same standard (4+1) and extended (6+1) capacities, but has a slower per-shell reload speed and each shell contains one less pellet than those of the 870. However, it's offset by a maximum rate of fire that is high enough to the point that the next shot can be fired way before the pump animation can finish, specifically at the brief moment where the action is fully to the rear.&lt;br /&gt;
&lt;br /&gt;
The SPAS is also one of the strangest weapons to appear on a different weapon's Dog Tag; it appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the ''[[Battlefield: Bad Company]]'' series, they have little in common. The ''Close Quarters'' DLC, which adds the SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|600px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|600px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|600px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|600px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
==M26 MASS==&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. The AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails as an available attachment, possibly because it would interfere with both weapon's particular reload animation. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|450px|M26 MASS - 12 gauge, mounted on [[M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on an &amp;quot;M16A3&amp;quot; in multiplayer.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1&amp;quot;, is included in the ''Back to Karkand'' expansion pack, and can be used by any kit. The appearance is highly unrealistic since only two fully automatic prototypes were ever produced; obviously, it does not emulate the real weapon's problems with failing to cycle in full-auto. It feeds from a 8-round magazine or a 12-round extended magazine, both incorrect; the real weapon feeds from a 10-round revolver style cylinder and does not chamber a round to gain a +1 as portrayed in the game.&lt;br /&gt;
[[Image:Jackhammer.jpg|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen. Note the erroneous suppressor attachment that has since been patched out of the Jackhammer's available accessories list.]]&lt;br /&gt;
[[Image:Pancor Jackhammer BF3.jpg|thumb|none|600px|The Pancor Jackhammer idle]]&lt;br /&gt;
[[Image:Pancor Mark III A1 BF3 Reload.jpg|thumb|none|600px|The Pancor Jackhammer reloading. This is one of the few games to correctly depict the actual reload of this weapon. The foregrip is pushed forward to unlock and drop the &amp;quot;ammo cassette&amp;quot; (cylinder magazine), a fresh ammo cassette is inserted, and a release button on the trigger guard is pressed to retract the foregrip and lock the ammo cassette in place.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[Image:Bf3 870 aim.jpg|thumb|none|600px|Iron sights of the Remington 870 MCS.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 6+1, or an extended 10+1 (originally 5+1 standard, and 8+1 extended, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|600px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
==SWD/Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of the [[SWD/Cobray Street Sweeper]] and the [[Armsel Protecta]] is included in ''Battlefield 3''. It features semi-automatic fire, has a thin winding key on the front of the drum magazine, and lacks a rear-mounted drum advance lever, which are features of the Street Sweeper, while it also has the Protecta's automatic shell ejection capabilities and therefore its large shell deflector (the Street Sweeper had to manually eject fired shells with an ejector rod, like a [[Colt Single Action Army]]). Conceptually, the hybrid is similar to Sentinel Arms' treatment of the Armsel Striker in their Striker-12, but the weapon lacks the Striker-12's unique thumb tab.&lt;br /&gt;
&lt;br /&gt;
The weapon is referred to as the &amp;quot;DAO-12&amp;quot;, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a DAO-12 fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[File:Bf3 Cobray Street Sweeper aim.jpg|thumb|none|600px|Iron sights of the DAO-12.]]&lt;br /&gt;
[[File:Bf3 Cobray Street Sweeper reloading 2.jpg|thumb|none|600px|To reload, the player character tilts the weapon to the side... (note the shell deflector characteristic of the Protecta)]]&lt;br /&gt;
[[File:Bf3 Cobray Street Sweeper reloading 1.jpg|thumb|none|600px|...and inserts the shells one at a time via the loading gate. The process is incorrect because the drum is never rotated after loading a round; DICE apparently assumed that the drum would automatically rotate during reloading like when firing, when in reality it has to be rotated manually while reloading (the reload is corrected in BF4). Note &amp;quot;12 GAUGE&amp;quot; and a fragmentation symbol visible on the shells.]]&lt;br /&gt;
[[File:BF3 DAO-12 winding.jpg|thumb|none|600px|At the start of an empty reload, the character winds the drum before loading it.]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring the MK3A1 Jackhammer in ''Back to Karkand''. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached, the carry handle is replaced by a strip of rails, meaning that the weapon becomes visually identical to the WM-12, an American semi-auto clone of the USAS-12. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[File:WM-12.jpg|thumb|none|400px|Ameetec Arms WM-12 - 12 gauge]]&lt;br /&gt;
[[Image:Bf3 usas12 holding.jpg|thumb|none|600px|The player character holds a USAS-12, vowing that nobody will take the last sun lounger from him.]]&lt;br /&gt;
[[Image:Bf3 usas12 aim.jpg|thumb|none|600px|Iron sights of the USAS-12.]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
[[Image:Bf3 usas12 reloaded 2.jpg|thumb|none|600px|After replacing the magazine, the player character pulls on the charging handle. Note the deserted left side dust cover, compared to the image above.]]&lt;br /&gt;
[[Image:Bf3 usas12 world.jpg|thumb|none|600px|Icon and world model for the USAS-12. Note that the world model has no sights and no magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
[[Image:Battlefield 3 DogTag Shotguns.jpg|thumb|none|600px|Dog Tag Shotguns.]]&lt;br /&gt;
Benellli M1014 Dog Tag 100/500 kill- [[Benelli M1014]] / [[Benelli M1014]]&amp;lt;br&amp;gt;&lt;br /&gt;
Franchi SPAS-12 Dog Tag 100/1000 kill - [[SPAS-12]] / [[SPAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
M26 MASS Dog Tag 100/500 kill - [[M26 MASS]] / [[M26 MASS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pancor Jackhammer Dog tag 100/500 kill - [[Pancor Jackhammer]] / [[Pancor Jackhammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Remington 870 MCS Dog Tag 100/500 kill - [[Remington 870|Remington 870 MCS]] / [[Remington 870|Remington 870 MCS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Saiga 12K Dog Tag 100/500 kill - [[Saiga-12K]] / [[Saiga-12K]]&amp;lt;br&amp;gt;&lt;br /&gt;
SWD / Cobray Street Sweeper Dog Tag 100/500 kill - [[SWD/Cobray Street Sweeper]] / [[SWD/Cobray Street Sweeper]]&amp;lt;br&amp;gt;&lt;br /&gt;
USAS-12 Dog Tag 100/500 kill - [[SPAS-12]] / [[USAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the Engineer kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
[[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5.56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5.56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5.56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|450px|AEK-971 (current model) with folding stock - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in ''Battlefield 3'' with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-971 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is the standard assault rifle used by the Russian Assault kit. It is very accurate and has minimal recoil, but suffers from reduced damage compared to the M16A3.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|600px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
[[Image:Bf3 ak-74m aim.jpg|thumb|none|600px|Iron sights of the AK-74M.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 1.jpg|thumb|none|600px|Blackburn reloads his AK-74M; note the tape grip around the magazine. Also note the incorrectly modeled fixed stock, lacking both its side-folding hinge and release button.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 2.jpg|thumb|none|600px|After that, he flips the weapon over and pulls on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 ak-74m world.jpg|thumb|none|600px|Icon and world model of the AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is used by the Engineer kit in multiplayer, and is the starting weapon for Russian Engineers.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|600px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the ''Back to Karkand'' update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|600px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|AKS-74U in multiplayer, note the the odd milled/stamped steel hybrid receiver, showing this is the same model from the ''Bad Company'' series.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] returns from the ''Bad Company'' series. The AN-94's dual-rate full-auto mode is, in multiplayer, depicted somewhat closer to reality than in ''[[Battlefield: Bad Company 2]]'', with bursts and the first two shots on pulling the trigger in full-auto firing at a slightly faster rate than sustained full-auto, though nowhere near the full 1,800 rpm the real weapon fires at. In the single-player campaign, the 2 round burst is shown to incorrectly fire at the same 600 rpm as sustained full auto, as it worked in ''Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
The AN-94 starts in 2-round burst mode by default. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes.&lt;br /&gt;
&lt;br /&gt;
An interesting note is that the player character uses the Speed Reload technique when reloading the AN-94, where he pushes the mag release and flicks the magazine out with another magazine, the same applies to the AEK-971. The weapon is also modeled with the magazine coming out straight downwards from the bottom of the gun like on other AK-like weapons, rather than being angled off towards the right side of the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
[[File:BF3 AN-94 (1).jpg|thumb|none|600px|Iron sights of the AN-94.]]&lt;br /&gt;
[[File:BF3 AN-94 (2).jpg|thumb|none|600px|Inserting the new magazine after kicking out the old one...]]&lt;br /&gt;
[[File:BF3 AN-94 (3).jpg|thumb|none|600px|...and chambering the first round.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit. The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders. However, the gun is still modelled with a 20-round magazine even with the extended magazine equipped.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|600px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[File:BF3 AS VAL (1).jpg|thumb|none|600px|Aiming the AS Val.]]&lt;br /&gt;
[[File:BF3 AS VAL (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF3 AS VAL (3).jpg|thumb|none|600px|Charging the Val.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4LE Carbine==&lt;br /&gt;
Two versions of the [[M4 Carbine]] are found: the full-auto &amp;quot;M4A1&amp;quot; and the 3-round burst &amp;quot;M4&amp;quot;. However, they are modeled after the civilian M4LE, as evidenced by the Safe/Fire selector switch. The model features a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In singleplayer, the &amp;quot;M4A1&amp;quot; is commonly seen in the hands of the main character. In multiplayer, being a carbine, the M4s are used by the Engineer kit. The &amp;quot;M4A1&amp;quot; is the starting weapon for US Engineers, while the &amp;quot;M4&amp;quot; is unlocked at 40,000 Engineer score.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the first &amp;quot;Fault Line&amp;quot; trailers showed the player rack the charging handle during an empty reload, which was changed to a press of the bolt release from the Operation Metro trailer onwards and into the release version.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt M4LE Carbine.jpg|thumb|none|450px|Colt M4LE Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|An actual M4A1, for comparison - 5.56x45mm. This one is fitted with an Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard, and vertical forward grip.]]&lt;br /&gt;
[[File:BF3-M4-1.jpg|thumb|none|600px|Blackburn holds an &amp;quot;M4A1&amp;quot; during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-M4-2.jpg|thumb|none|600px|Blackburn reloads his carbine. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic.]]&lt;br /&gt;
[[File:BF3-M4-3.jpg|thumb|none|600px|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''Medal of Honor'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note how the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant.]]&lt;br /&gt;
[[File:Bf3 Colt M4A1 holding.jpg|thumb|none|600px|The M4 in multiplayer without any attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
Both the 3-round burst &amp;quot;[[M16A4]]&amp;quot; and the full-auto &amp;quot;M16A3&amp;quot; are in fact modeled after the civilian Colt Sporter Competition, since they have a Safe/Fire selector switch, and they lack a bayonet lug. The model features an [[M16A1]] flash hider, a KAC RIS handguard with a rail cover on the right side rail, a Hogue pistol grip, a Magpul loop on the magazine, and a cloth sleeve wrapped around the stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; is the standard assault rifle used by the US Assault kit, and can be unlocked for the Russian Assault at 220,000 Assault points; the &amp;quot;M16A4&amp;quot; meanwhile is unlocked for both factions at 89,000 Assault points.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16A4&amp;quot; was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and optical sights; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release.&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO. This is the USMC style setup, an M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope.]]&lt;br /&gt;
[[File:BF3-M16-1.jpg|600px|thumb|none|Blackburn holds his &amp;quot;M16A3&amp;quot; during Operation Swordbreaker.]]&lt;br /&gt;
[[File:Bf3 m16a3 aim.jpg|thumb|none|600px|Iron sights of the &amp;quot;M16A3&amp;quot;.]]&lt;br /&gt;
[[File:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his &amp;quot;M16A3&amp;quot; with a mounted Trijicon ACOG scope in multiplayer.]]&lt;br /&gt;
[[File:Bf3 m16a4 world.jpg|thumb|none|600px|Icon and world model of the &amp;quot;M16A3&amp;quot; in Single Player (note that the front sight and gas block are missing, while in the first person model they are present).]]&lt;br /&gt;
&lt;br /&gt;
==DIO KH2002 Sama==&lt;br /&gt;
Befitting the Iranian setting, the [[DIO KH2002|DIO KH2002 Sama]] bullpup assault rifle is one of the weapons in the game. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer. The in-game model fires 30 rounds form a 20 round STANAG magazine, however.&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
[[Image:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|600px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[Image:Bf3 kh2002 aim.jpg|thumb|none|600px|Iron sights of the KH2002.]]&lt;br /&gt;
[[Image:BF3-KH2002-2.jpg|thumb|none|600px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
[[File:BF3 KH2002 reload.jpg|thumb|none|600px|Charging an ACOG scope-equipped KH2002.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
A [[FAMAS Valorisé]] (FAMAS Upgraded) is included in the ''Back to Karkand'' expansion pack, and can be used by the Assault kit. The weapon is incorrectly fitted with a G1/G2 trigger guard rather than the correct F1 style one and has had the bipod removed. In-game, the FAMAS uses the correct 25 round straight magazines.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Valorisé on the customization screen. Note the incorrect 30-round magazine capacity, which has since been patched.]]&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] returns from the ''Bad Company'' series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Left Side.jpg|thumb|none|600px|The left side of the F2000 Tactical, note the FN trademarks.]]&lt;br /&gt;
[[Image:1000px-Bf3 2012-07-31 23-56-43-08.jpg|thumb|none|600px|The left side of the F2000 with Navy Blue Digital &amp;quot;camouflage&amp;quot;, folding bipod, EOtech sight, aftermarket flash hider, and what appears to be an intangible magwell.]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Iron Sight.jpg|thumb|none|600px|The F2000 iron sights.]]&lt;br /&gt;
[[Image:1000px-BF3 F2000.jpg|thumb|none|600px|The F2000 Tactical idle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The first generation FN Mk 17 Mod 0, or [[FN SCAR-H CQC]], is used by the Engineer kit In multiplayer. A modeling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|600px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon can fire in full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
[[File:BF3 SCAR-H (1).jpg|thumb|none|600px|Pulling up the new magazine. This angle doesn't really happen with the SCAR-L reload.]]&lt;br /&gt;
[[File:BF3 SCAR-H (2).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The first generation FN Mk 16 MOD 0, or [[SCAR-L]], is an assault rifle added in the ''Close Quarters'' expansion pack and is issued to the Assault kit. It's weaker than its bigger brother the SCAR-H because of its smaller round, but it boasts a slightly higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set us up the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3_cq_SCAR_L_Iron.jpg|thumb|600px|none|The SCAR-L's iron sights]]&lt;br /&gt;
[[file:BF3_CQ_SCAR_l_reload.jpg|thumb|600px|none|The SCAR-L's reload. Note the selector switch is incorrectly set on single fire, but the charging handle is correctly in the locked back position since all rounds were expended.]]&lt;br /&gt;
[[file:BF3_SCAR_L_bolt.jpg|thumb|600px|none|Pressing the bolt release, which simultaneously sends the charging handle forward with the bolt. The game also correctly animates the reciprocating charging handle when firing the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;)==&lt;br /&gt;
In the ''Back to Karkand'' expansion pack, a [[Heckler &amp;amp; Koch G36]] with G36C rails, bipods, and Beta C-Mag drums appears as the &amp;quot;MG36&amp;quot;; the actual MG36 did not have such a configuration, and was a rare weapon with a total production run of around 100 units, facts that were even mentioned in the description. Used by the Support kit, the C-Mag is limited to 50+1 and requires the &amp;quot;Extended Magazines&amp;quot; attachment in order to use its full 100+1 capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg|thumb|none|450px|'''Airsoft''' G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|none|450px|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36C]] is seen in single player in the mission &amp;quot;Comrades&amp;quot;. The model is based from 2008's DICE game [[Mirror's Edge]]. It can fire semi, auto, or two-round burst. In multiplayer, the G36C being a carbine is used by the engineer kit and uses opaque magazines.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note That while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe&amp;quot;. It's greatly improved from Mirror's Edge's G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|600px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 aim.jpg|thumb|none|600px|Iron sights of the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 reloading 1.jpg|thumb|none|600px|Reloading the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 world.jpg|thumb|none|600px|Icon and world model. Note the slightly mispositioned magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416]] returns from ''Bad Company'' and ''Bad Company 2'' having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 and PS3 version's M416 has it removed as well. The BF3 HK416 uses the older M4 Gen II style stock and a Tangodown pistol grip. Newer variants utilize HK's in-house stock and grip designs.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
[[Image:Bf3 hk416 holding.jpg|thumb|none|600px|A minor modeling error is present in the charging handle: the backside of the handle is completely solid. In reality, you would see a slot with the latch showing through on the left side. This mistake is not present in the M4/M16 models, but is present in the M27 and HK417 (both also HK designs).]]&lt;br /&gt;
[[Image:Bf3 hk416 aim.jpg|thumb|none|600px|Iron sights of the HK416.]]&lt;br /&gt;
[[Image:Bf3 hk416 reloading 1.jpg|thumb|none|600px|The player character reloads his HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK53==&lt;br /&gt;
The [[HK53]] is included in the ''Back to Karkand'' expansion pack as the G53. It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen. This is a pre-patch screenshot from the PS3 version]]&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is included in the ''Back to Karkand'' expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to its 650 RPM rate of fire. It also cannot mount an underslung M320 like it can in real life.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod. Note the Picatinny rail mounted on top of the dovetail mount, which appears when alternate sights are used.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR]], a compact bullpup assault rifle development of which was abandoned the year the game came out, appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot; (most likely standing for Personal Defence Weapon-Rifle). Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
[[File:BF3 PDR (1).jpg|thumb|none|600px|Pressing the magazine release on a PDR in multiplayer.]]&lt;br /&gt;
[[File:BF3 PDR (2).jpg|thumb|none|600px|Releasing the charging handle on a full reload.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95B==&lt;br /&gt;
The [[QBZ-95B]] is included in the ''Back to Karkand'' expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
[[Image:QBZ-95BF3.jpg|thumb|none|600px|The QBZ-95B idle.]]&lt;br /&gt;
[[Image:QBZ-95RELOADBF3.jpg|thumb|none|600px|Removing the spent magazine with a fresh one]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] appears in ''Battlefield 3'' with a railed handguard. The in-game model has the markings and serial number of a SIG SG 553-1 SP semi-auto only model (the one on the reference image below in particular), suggesting that the model is referenced after said gun, though the in-game weapon still has the automatic firing options of the standard SIG SG 553. In multiplayer, being a carbine, it is used by the Engineer kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-1 SP.jpg|none|thumb|400px|SIG SG 553-1 SP with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
[[File:BF3 SG553 Reload.jpg|thumb|none|600px|The SG553 being reloaded. Note the serial numbers being identical to the reference image above.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] joins the arsenal of ''Battlefield 3'' as part of the ''Close Quarters'' expansion pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. It is named &amp;quot;ACW-R&amp;quot; (likely meaning 'Adaptive Combat Weapon - Rifle') much like the &amp;quot;PDW-R&amp;quot;. It boasts a high rate of fire with controllable recoil and features a 26 round capacity in a 30 round 5.56mm PMAG magazine. Developers have stated that the &amp;quot;ACW-R&amp;quot; in-game is chambered for 6.5x38mm Grendel, which explains the round capacity. Newer revisions of the Remington ACR have features not reflected in this game model, such as an angled / folding charging handle and an updated lighter-weight rail.&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|450px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|600px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|600px|none|Removing an empty mag.]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|600px|none|And inserting a fresh one. It is a polymer Magpul PMAG instead of the STANAG aluminum magazine.]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round. A more efficient method would be to use your trigger finger, as the bolt release is ambidextrous. This was most likely done so the player can see the bolt being released.]]&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the 14.5&amp;quot; barrel and the correct AAC Blackout flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]] was added in the ''Close Quarters'' expansion pack. It serves a similar role to the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3-CQC is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots. It is very accurate and has controllable recoil, making it an effective assault rifle. It is unlocked by completing the &amp;quot;Shepard&amp;quot; assignment which involves 10 squad revives and 30 kills with assault rifles.&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3-CQC with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip.]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|600px|none|The AUG A3 idle. Note the underslung M320 grenade launcher.]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|600px|none|The AUG A3's iron sights.]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|600px|none|The AUG A3 mid-reload. Note how the M320 clips through the trigger guard of the AUG.]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|600px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
==MTAR-21==&lt;br /&gt;
The [[IMI Micro Tavor MTAR-21]] is a carbine added in the ''Close Quarters'' expansion pack. It features high recoil due to its short barrel and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to its 900 rpm rate of fire, but the recoil severely limits its long range capabilities.&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|600px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|600px|The MTAR-21 with its magazine removed. Note that since all rounds were expended, the charging handle is correctly shown in the rear position with the bolt locked back.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|600px|Pressing the bolt release, which sends the bolt and charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
===M16A1===&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The Dog Tag the player receives for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
[[Image:Bf3 dogtag fn f2000 GL-1.jpg|thumb|none|400px|FN F2000 + FN GL-1. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
===FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag. The release of the ''Close Quarters'' DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
[[Image:Bf3 dogtag hk416 m203.jpg|thumb|left|400px|Heckler &amp;amp; Koch HK416 + M203. 100 kill.]]&lt;br /&gt;
[[Image:Bf3 dogtag hk416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416. 500 kill.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
[[Image:Bf3 dogtag sg 553.jpg|thumb|none|400px|SIG SG 553. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch M27 IAR==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|450px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|The modeling error of the charging handle backside being modeled completely solid can also be seen here, as on the HK416 and HK417.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is a light machine gun added to ''Battlefield 3'' through the ''Close Quarters'' expansion pack. In-game it uses the configuration that loads polymer-cased ammunition. It is unlocked by completing the &amp;quot;Point Blank&amp;quot; assignment, which involves 10 kills with C4 and 10 knife takedowns.&lt;br /&gt;
[[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]]&lt;br /&gt;
[[Image:bf3 lsat idle.jpg|thumb|none|600px|The LSAT LMG in idle]]&lt;br /&gt;
[[Image:bf3 lsat iron.jpg|thumb|none|600px|The LSAT LMG's iron sights. The rear sights are modeled after the KAC folding 600m.]]&lt;br /&gt;
[[Image:bf3 lsat reload1.jpg|thumb|none|600px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[Image:bf3 lsat reload2.jpg|thumb|none|600px|Removing the ammo box]]&lt;br /&gt;
[[Image:bf3 lsat reload3.jpg|thumb|none|600px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The weapon features a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic. The ammo box is fictional; it would block the ejection port in real life, and couldn't possibly be attached at all in reality because the M240B lacks the necessary parts to attach an ammo box on its bottom. The weapon is correctly shown only ejecting links to the right side, though.]]&lt;br /&gt;
[[File:BF3 M240 (1).jpg|thumb|none|600px|Aiming the M240B.]]&lt;br /&gt;
[[File:BF3 M240 (2).jpg|thumb|none|600px|Pulling the charging handle back at the start of a reload.]]&lt;br /&gt;
[[File:BF3 M240 (3).jpg|thumb|none|600px|Placing the belt into the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
An [[M249]] is featured in the game, identified by its STANAG magazine well. It has a fixed buttstock, short paratrooper barrel, and the railed heat shield of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|600px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
The [[Norinco QBZ-95|QJB-95]] is included in the ''Back to Karkand'' expansion pack, and can be used by the Support kit. It uses 75-round drums, and has the highest capacity of any weapon in the game besides belt-fed LMGs.&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|450px|QJB-95 with 75-round drum magazine and Y/MA 95-002 scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QJB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QJB-95 fitted with a PKA-S holographic sight. Note the Picatinny rail added above the carrying handle, which normally has a dovetail mount for optics.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QJB-95. The carry handle appears to be modeled a bit more bulky than in reality.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''Bad Company 2'', once again called the &amp;quot;Type 88&amp;quot;. This isn't wrong per se (the weapon is named &amp;quot;Type 88 GPMG&amp;quot; in Chinese), but quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; designations.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|450px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
[[Image:BF3QJY-88.jpg|thumb|none|600px|The QJY-88 idle]]&lt;br /&gt;
[[Image:Bf3QJY-88reload.jpg|thumb|none|600px|Removing the spent belt box]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears in the game. It features high stopping power like other 7.62 weapons, and is more accurate than other LMGs, but has a sharp vertical recoil and less than optimal mobility due to its weight.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors. Note that the non-disintegrating belt of the PKP has been portrayed as a disintegrating belt.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is shown with a 7.62x39mm magazine and no flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|450px|An actual RPK-74M with 45-round box magazine for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|600px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The [[Enfield L86A1]] is a weapon added as a part of the ''Close Quarters'' DLC. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] its rear foregrip is unused. In game it handles much like the L85A2. Its low rate of fire is balanced by its low recoil. It comes with a bipod by default.&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|450px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|600px|none|The &amp;quot;L86A2&amp;quot; idle. Unlike the L85A2, the dovetail mount is used for all sights.]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|600px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|600px|none|Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
===MG36===&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
==Barrett M98B==&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used. For balance reasons the magazine capacity is limited to 5 rounds instead of the real world's 10.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-2.jpg|thumb|none|600px|Good plan on the icon and world model.]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-98B-3.jpg|thumb|none|600px|View through the Barrett M98 scope.]]&lt;br /&gt;
[[Image:BF3-98B-4.jpg|thumb|none|600px|Blackburn has M98B at the entrance to the basement of the bank.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] is available in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 1.jpg|thumb|none|600px|Down by the pool, Dmitri reloads his M107, changing out the magazine...]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 2.jpg|thumb|none|600px|...then pulling on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 world.jpg|thumb|none|600px|World model of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International AWM|Accuracy International AWM-F]] is included in the ''Back to Karkand'' expansion pack as the &amp;quot;L96&amp;quot; (the British designation of the Accuracy International Precision Marksman; the actual British designation of the AWM is L115A1/A3), and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots. Its ballistics are modeled after the L96A1's 7.62 NATO chambering rather the the AW Magnum's .338 Lapua.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|400px|none|G22 (AWM-F) - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM-F on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle with iron sights. The front sight is from the G22, and is not removed when a scope is mounted. Also note the Airman camouflage.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber.]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine.]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] was included for the Recon class in the ''Close Quarters'' expansion pack. To acquire it, the player would have to complete an assignment.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|450px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 jng idle.jpg|thumb|none|600px|The MKEK JNG-90 fitted with a Russian PKS-07 scope.]]&lt;br /&gt;
[[Image:bf3 jng reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[Image:bf3 jng reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[Image:bf3 jng reload3.jpg|thumb|none|600px|Pushing the bolt back into place. The JNG-90 seems to use the same reload animation as the L96.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage chassis)==&lt;br /&gt;
An [[M14]] in a Sage chassis appears as a sniper rifle in the Recon class, though it is incorrectly referred to as the [[M39 Enhanced Marksman Rifle|M39 EMR]]. It is unlocked when the player receives 58,000 Co-Op Score.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO, for comparison. Note the longer gas cylinder below the barrel.]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M14 rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|The player character in multiplayer simultaneously reloads the M14 and demonstrates that ''Battlefield 3'' does not necessary require you to have a sniper scope on your sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[M40A5 Sniper Rifle]] is the second bolt-action rifle unlocked for the Recon class. It has lower muzzle velocity than the other bolt-action rifles, but benefits from the fastest cycle time between shots and moderately low sway.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==HK417==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the ''Close Quarters'' expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It comes correctly equipped with early-production 20-round HK417 magazines, but are colored grayish instead of transparent. This can be easily seen by looking at the magazine while crawling. &lt;br /&gt;
[[Image:HK417_20MOD.jpg|thumb|450px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 m417 idle.jpg|thumb|600px|none|The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope. Like M27 and HK416, the backside of the charging handle is modeled completely solid.]]&lt;br /&gt;
[[Image:bf3 m417 reload1.jpg|thumb|600px|none|The &amp;quot;M417&amp;quot; with its magazine removed]]&lt;br /&gt;
[[Image:bf3 m417 reload2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[Image:bf3 m417 bolt.jpg|thumb|600px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears in BF3 under the name Mk 11 Mod 0, its designation in SOCOM. It is found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
[[File:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|450px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|600px|Blackburn holds a scoped Mk 11 Mod 0 during the mission &amp;quot;Operation Swordbreaker&amp;quot;.]]&lt;br /&gt;
[[Image:BF3-Mod11-2.jpg|thumb|none|600px|Campo holds Mk 11 Mod 0 with a silencer and red-dot sight in the mission &amp;quot;Night Shift&amp;quot;.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|600px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...and hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
[[Image:Bf3 mk11 mod 0 world.jpg|thumb|none|600px|Icon and world model for the Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco NDM-86==&lt;br /&gt;
The .308 variant of the [[Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|450px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
[[File:BF3 SVD (1).jpg|thumb|none|600px|Aiming through a PSO-1 scope mounted on a NDM-86.]]&lt;br /&gt;
[[File:BF3 SVD (2).jpg|thumb|none|600px|Rocking in a magazine.]]&lt;br /&gt;
[[File:BF3 SVD (3).jpg|thumb|none|600px|Releasing the bolt (it properly locks back upon empty).]]&lt;br /&gt;
[[File:BF3 SVD (4).jpg|thumb|none|600px|Iron sights of the NDM-86, looking into a surreal artifact of the Xbox 360 version running on the Xbox One emulator.]]&lt;br /&gt;
&lt;br /&gt;
==QBU-88==&lt;br /&gt;
The [[QBU-88]] is included in the ''Back to Karkand'' expansion pack, and can be used by the Recon kit.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|The QBU-88 on the customisation screen, note the game claims to it being chambered in 7.62x54R which has since been patched to show the correct 5.8x42mm ammuntion.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope. Note the folded down iron sights (which are the default sight options), and that the scope seems more or less welded to the top of the receiver, which happens with all alternate sights.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|Reloading. The character will first grab a new magazine, then pull out the dry one with the fresh one still in hand, then proceed to insert it, as seen here.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS]] appears in-game, with synthetic Tapco furniture and uses 20 round magazines. It can be identified as the Yugoslavian variant by the design of the front sight with an integrated grenade sight, and by its muzzle device. It is a good choice for close range compared to other Recon-class rifles due to its higher mobility/low weight, 20-round capacity and low recoil, at the cost of less hitting power and range.&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture (the in-game gun has the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|M59/66 SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an M59/66 SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
[[File:BF3 SKS (1).jpg|thumb|none|600px|Iron sights of the SKS.]]&lt;br /&gt;
[[File:BF3 SKS (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF3 SKS (3).jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle, with the best mobility and close-up performance among bolt-action rifles.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|450px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
[[Image:BF3SV98reload.jpg|thumb|none|600px|Removing the spent magazine.]]&lt;br /&gt;
[[Image:Bf3SV-98bolt.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
If the M320 is mounted to a Russian weapon (namely the AEK-971, AK-74M, and AN-94) through the Underslung Rail attachment, it instead becomes a [[GP-30]]. It is correctly depicted firing VOG-25 caseless rounds, and the launcher is not flicked downwards to eject the spent casing as is common in first-person shooters.&lt;br /&gt;
[[File:GP-30.jpg|thumb|none|350px|GP-30 - 40mm]]&lt;br /&gt;
[[Image:GP-30BF3.jpg|thumb|none|600px|The GP-30 mounted on an newer model AEK-971]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher of ''Battlefield 3''. The M320 can either be mounted on the rifle via the Underslung Rail attachment, or used in standalone. It can fire standard HE, buckshot, or smoke rounds. ''Close Quarters'' DLC added a &amp;quot;LVG&amp;quot; round for the M320; the name stands for &amp;quot;Low-velocity grenade&amp;quot; (and it does fly slower than the other grenade variants), but functionally the grenade is an HE grenade with a 3-second time fuze instead of an impact fuze, allowing it to bounce off walls.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
==Pansarskott m/86==&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel. Note the rear sight: the larger 7mm peephole used here is only really supposed to be used in low visibility conditions, and under the clear conditions shown, the scythe-like &amp;quot;leaf blade&amp;quot; should be rotated to bring the 2mm peephole in line with the 7mm peephole.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg|thumb|none|600px|The results of using it are fairly predictable. &amp;quot;Good effect on target!&amp;quot;]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|600px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7]] is featured as the Russian Engineer's unguided rocket launcher. It incorrectly shows it as 83 mm, which a PG-VL HEAT is 93 mm. &lt;br /&gt;
&lt;br /&gt;
The weapon's Battlelog description states that it fires &amp;quot;GP-7VL&amp;quot; rocket propelled grenades, presumably a corruption or a typo of PG-7VL, even though the in-game weapon uses PG-7V grenades. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|600px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move, apparently oblivious to the 70-ton American tank lurking close by.]]&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SA-7 Grail==&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|450px|SA-7 Grail launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
==Training Set Guided Missile M134==&lt;br /&gt;
The &amp;quot;[[FIM-92 Stinger]]&amp;quot; in the game is actually an M134 training set with the rear-mounted performance indicator removed: it has &amp;quot;Tracking rainer&amp;quot; written on the gripstock unit (apparently referenced from a photograph where one T was not visible), a blue marking on the BCU well, and has a training battery that projects clear of the underside of the gripstock fitted instead of a normal BCU. It appears as the American Engineer's anti-air launcher. A Training Set with an infinite number of reloads is also found in the singleplayer mission &amp;quot;Rock and a Hard Place.&amp;quot; As is normal in videogames, the iron sight is depicted as a digital sight complete with lock-on target boxes.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the &amp;quot;TRACKING RAINER&amp;quot; mark was later copied onto fake Stinger missiles fabricated by a group of Ukrainian separatist rebels, the Lugansk People's Republic, in 2015, who claimed these &amp;quot;weapons&amp;quot; were proof that the United States had been supplying military aid to the Ukrainian government.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134 Stinger.jpg|thumb|none|450px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Trainer-v-BCU.jpg|thumb|none|450px|Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger stunt double is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded IFF antenna cannot be good for it. Note the training battery projecting from the bottom of the gripstock.]]&lt;br /&gt;
[[Image:BF3-Stinger-2.jpg|thumb|none|600px|Quickly grabbing the &amp;quot;Stinger&amp;quot;, Blackburn has one last look in completely the wrong direction...]]&lt;br /&gt;
[[Image:BF3-Stinger-5.jpg|thumb|none|600px|...before sighting up the Su-25 and locking on, struggling not to go blind.]]&lt;br /&gt;
[[Image:BF3-Stinger-3.jpg|thumb|none|600px|The Frogfoot, clearly taking the alleged Stinger extremely seriously, apparently decides to take its own life; while sometimes it will only start smoking after being hit, other times, as here, it will not even wait for the missile to hit it.]]&lt;br /&gt;
[[Image:BF3-Stinger-4.jpg|thumb|none|600px|Blackburn holds another &amp;quot;Stinger&amp;quot; as the Frogfoot manages one last dramatic flyby. &amp;quot;I regret nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Dog Tag Weapons==&lt;br /&gt;
===GL1===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M15 Anti-Tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect, however Explosive FRAG rounds fired from shotguns will detonate the mine. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit. They are detonated by motion in front of the mine instead of the real Claymore's command detonation.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BF3 M18 Claymore.jpg|thumb|none|600px|The M18A1 Claymore in the hands of a US support.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BF3 Kornet (1).jpg|thumb|none|600px|The AT-14 at an intersection on Caspian Border.]]&lt;br /&gt;
[[File:BF3 Kornet (2).jpg|thumb|none|600px|Aiming the ATGM.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 1.jpg|thumb|none|600px|The player character in multiplayer tracks down a TOW launcher.]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 2.jpg|thumb|none|600px|Another view of the same launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|600px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun (mounting)==&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|450px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|600px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|450px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|600px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|600px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
Two [[GAU-17/A]] miniguns are mounted on the sides of UH-1Y helicopters and the Russian faction's Kamov Ka-60 helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
[[File:BF3 Minigun (1).jpg|thumb|none|600px|Operating the Venom-mounted GAU-17/A. Note the flight suit gloves.]]&lt;br /&gt;
[[File:BF3 Minigun (2).jpg|thumb|none|600px|Looking at an idle Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-1==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|600px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2HB]] heavy machine gun: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|600px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|600px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the commander's Kord heavy machine gun. The tank is used by the Iranian Army, presumably supposed to have been purchased at some point between the game's release in 2011 and the distant future setting of 2014 when the storyline takes place. Real-life Iran apparently did not get the memo and still does not operate the T-90.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornet's M61A1 as being operated by the WSO, when in reality the gun is operated by the pilot.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|400px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|600px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a later block upgrade added a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this is a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|600px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|600px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.&lt;br /&gt;
&lt;br /&gt;
The GAU-12/U is also mounted on the AC-130 gunship. Interestingly, two additional 25mm guns are mounted to the top of the AC-130 as AA guns.&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft in the Back to Karkand DLC that is available in the revamped versions of Gulf of Oman and Wake Island. It is erroneously portrayed being mounted in a nacelle over the left side air intake; this is the case for the Air Force's F-35A while the B and C variants mount the GAU-22/A in an underslung external pod.&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] machine gun is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|450px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|450px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|600px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
[[File:BF3 Mk19 (1).jpg|thumb|none|600px|Manning the Mark 19 on the &amp;quot;Phoenix&amp;quot;, a post-apocalyptic Humvee that is part of the ''Aftermath'' DLC. Note the lack of hands and any ammo.]]&lt;br /&gt;
[[File:BF3 Mk19 (2).jpg|thumb|none|600px|Looking at the Mk 19 with a SCAR-L rather ridiculously equipped with a 12x scope.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87==&lt;br /&gt;
The [[Norinco QL-series grenade launchers|Norinco QLZ-87]] appears in the ''Aftermath'' DLC, mounted on the Russian &amp;quot;Barsuk&amp;quot; (Badger) modification of the GAZ 3937 Vodnik truck. &lt;br /&gt;
[[image: QLZ87Light.jpg|thumb|none|400px|Norinco QLZ-87 - 35x32mm]]&lt;br /&gt;
[[File:BF3 QLZ87 (1).jpg|thumb|none|600px|Operating the &amp;quot;gangsta style&amp;quot; pistol grip of the QLZ-87 on the ramshackle GAZ 3937. The scope is not usable.]]&lt;br /&gt;
[[File:BF3 QLZ87 (2).jpg|thumb|none|600px|The QLZ, unmanned.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKT]] machine gun is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|450px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|600px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Red_River&amp;diff=1364366</id>
		<title>Operation Flashpoint: Red River</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Red_River&amp;diff=1364366"/>
		<updated>2020-08-13T04:44:48Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation Flashpoint: Red River&lt;br /&gt;
|picture = Red_River.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[ArmA#Operation_Flashpoint|Operation Flashpoint]]&lt;br /&gt;
|date = 2011&lt;br /&gt;
|developer = Codemasters&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher = Codemasters&lt;br /&gt;
|genre = Tactical Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Operation Flashpoint: Red River''''' is a tactical shooter video game developed and published by Codemasters for the PC, PS3, and Xbox 360. It is the sequel to the 2009 ''[[Operation Flashpoint 2: Dragon Rising]]'', and was built on the EGO Engine. The game was released in Europe on April 21, 2011 and later in North America on June 7 in the same year.&lt;br /&gt;
&lt;br /&gt;
The storyline takes place in Tajikistan in 2013, during a fictional conflict between the United States Marine Corps, Tajikistan insurgents, and later the People's Liberation Army of China.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Operation Flashpoint: Red River:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==MEU(SOC)==&lt;br /&gt;
The [[MEU(SOC)]] is the main sidearm of the USMC. The MEU(SOC) is used by the Rifleman and Sniper classes. &lt;br /&gt;
[[file:MEU(SOC) pistol.jpg|thumb|none|350px|MEU(SOC) - .45 ACP]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) holding.jpg|thumb|none|600px|The player holds the MEU(SOC).]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) holding 1.jpg|thumb|none|600px|The player holds the MEU(SOC).]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) aim.jpg|thumb|none|600px|The player aims the MEU(SOC).]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) reloading 1.jpg|thumb|none|600px|The player reloads the MEU(SOC).]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) reloading 2.jpg|thumb|none|600px|The player reloads the MEU(SOC).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The [[QSZ-92]] is the main sidearm of PLA soldiers.&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[file:RedRiver QSZ-92 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92.]]&lt;br /&gt;
[[file:RedRiver QSZ-92 aim.jpg|thumb|none|600px|The player aims the Norinco QSZ-92.]]&lt;br /&gt;
[[file:RedRiver QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QSZ-92.]]&lt;br /&gt;
[[file:RedRiver QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[MP5A4]] is the secondary weapon used by the Grenadier class. The weapon if fitted with a Picatinny rail on the top of the receiver, a SureFire 628 Forend WeaponLight (but for some reason having the flashlight hanging rather than fitted as part of the forend), and a different flash hider.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4Surefire.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 with SureFire 628 Forend WeaponLight - 9x19mm]]&lt;br /&gt;
[[file:RedRiver Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5A4.]]&lt;br /&gt;
[[file:RedRiver Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5A4.]]&lt;br /&gt;
[[file:RedRiver Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5A4.]]&lt;br /&gt;
[[file:RedRiver Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5A4.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe QCQ-05==&lt;br /&gt;
The official website has confirmed that the [[QCW-05#Jianshe QCQ-05|Jianshe QCQ-05]] is the standard submachine gun for the PLA forces in-game.&lt;br /&gt;
[[file:QCQ05.jpg|thumb|none|350px|Jianshe QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[file:RedRiver Norinco QCQ-05 holding.jpg|thumb|none|600px|The player holds the Jianshe QCQ-05.]]&lt;br /&gt;
[[file:RedRiver Norinco QCQ-05 aim.jpg|thumb|none|600px|The player aims the Jianshe QCQ-05.]]&lt;br /&gt;
[[file:RedRiver Norinco QCQ-05 reloading 1.jpg|thumb|none|600px|The player reloads the Jianshe QCQ-05.]]&lt;br /&gt;
[[file:RedRiver Norinco QCQ-05 reloading 2.jpg|thumb|none|600px|The player reloads the Jianshe QCQ-05.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine|M4A1]] is one of the main weapons the Marines use, attached with a MaTech rear iron sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight. Optionally, it can be fitted with an Aimpoint CompM2 red dot, Trijicon TA31RCO ACOG scope, EOTech EOLAD 551 holographic sight, and M203A1 grenade launcher.&lt;br /&gt;
[[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine with Aimpoint CompM2 reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[file:RedRiver Colt M4A1 Carbine holding.jpg|thumb|none|600px|The player holds the Colt M4A1 Carbine.]]&lt;br /&gt;
[[file:RedRiver Colt M4A1 Carbine aim.jpg|thumb|none|600px|The player aims the Colt M4A1 Carbine.]]&lt;br /&gt;
[[file:RedRiver Colt M4A1 Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]]&lt;br /&gt;
[[file:RedRiver Colt M4A1 Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16A4]] is the standard issue rifle of the Marines, can be seen attached with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight and M203A2 grenade launcher. The in-game model of the M16A4 seems to have been based on the Canadian [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|C7A1]] rifle (cylindrical handguard and the small rails attached to the front sight post) rather than the M16A4 with the KAC M5 RAS handguard.&lt;br /&gt;
[[file:M16A4Standard.jpg|thumb|none|350px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm.]]&lt;br /&gt;
[[file:RedRiver Colt M16A4 holding.jpg|thumb|none|600px|The player holds the Colt M16A4.]]&lt;br /&gt;
[[file:RedRiver Colt M16A4 aim.jpg|thumb|none|600px|The player aims the Colt M16A4.]]&lt;br /&gt;
[[file:RedRiver Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the Colt M16A4.]]&lt;br /&gt;
[[file:RedRiver Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the Colt M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-47==&lt;br /&gt;
The [[AK-47]] is confirmed by the official website to be the primary assault rifle of the Tajikistani insurgents.&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:RedRiver Izhmash AK-47 holding.jpg|thumb|none|600px|The player holds the Izhmash AK-47.]]&lt;br /&gt;
[[file:RedRiver Izhmash AK-47aim.jpg|thumb|none|600px|The player aims the Izhmash AK-47.]]&lt;br /&gt;
[[file:RedRiver Izhmash AK-47 reloading 1.jpg|thumb|none|600px|The player reloads the Izhmash AK-47.]]&lt;br /&gt;
[[file:RedRiver Izhmash AK-47 reloading 2.jpg|thumb|none|600px|The player reloads the Izhmash AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-03==&lt;br /&gt;
According to the official website, the [[QBZ-03]] assault rifle will also be used by some PLA troops in-game.&lt;br /&gt;
[[file:QBZ-03.jpg|thumb|none|350px|Norinco QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-03 holding.jpg|thumb|none|600px|The player holds the Norinco QBZ-03.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-03 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QBZ-03.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-03 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The [[QBZ-95]] is the standard issue rifle of the PLA, attached with underbarrel [[Type 91 grenade launcher]].&lt;br /&gt;
[[file:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the Norinco QBZ-95.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims the Norinco QBZ-95.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QBZ-95.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]]&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[file:RedRiver M2HB 1.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
[[file:RedRiver M2HB 2.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
[[file:RedRiver M2HB 3.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
&lt;br /&gt;
==M240G==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] appears as defensive armament on CH-53 Super Stallion helicopters in some levels.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|350px|M240G - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:RedRiver M240 1.jpg|thumb|none|600px|M240G in game.]]&lt;br /&gt;
[[file:RedRiver M240 2.jpg|thumb|none|600px|M240G in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249|FN M249-E2 SAW]] is the standard issue light machine gun of the Marines, seen attached with iron sights, Aimpoint M68 CCO, EOTech 556 Holographic Sight, SureFire Universal WeaponLight and AN/PEQ-2 laser sight. The [[M249]] is also the main weapon of the Auto-Rifleman class, and used by Cpl. Ryan Balletto as seen in the gameplay video of Fireteam Outlaw 2 Bravo.&lt;br /&gt;
[[file:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[file:RedRiver FN M249-E2 SAW holding.jpg|thumb|none|600px|The player holds the FN M249-E2 SAW.]]&lt;br /&gt;
[[file:RedRiver FN M249-E2 SAW aim.jpg|thumb|none|600px|The player aims the FN M249-E2 SAW.]]&lt;br /&gt;
[[file:RedRiver FN M249-E2 SAW reloading 1.jpg|thumb|none|600px|The player reloads the FN M249-E2 SAW.]]&lt;br /&gt;
[[file:RedRiver FN M249-E2 SAW reloading 2.jpg|thumb|none|600px|The player reloads the FN M249-E2 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi|MK 48 Mod 0]] will be included in ''Red River'' and confirmed by the official website.&lt;br /&gt;
[[file:MK48.jpg|thumb|none|350px|FN MK 48 Mod 0 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MK48_ofprr.jpg|thumb|none|600px|The In-game [[FN Minimi|M249 Mk 48 Mod 0]], fitted w/ EOTech 551 Holographic sight, AN/PEQ-2 laser designator and SureFire Universal WeaponLight.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]&lt;br /&gt;
[[file:Kord 02.jpg|thumb|none|350px|Kord - 12.7x108mm]]&lt;br /&gt;
[[file:RedRiver Kord 1.jpg|thumb|none|600px|Kord in game.]]&lt;br /&gt;
[[file:RedRiver Kord 2.jpg|thumb|none|600px|Kord in game.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A modernized version of the PKM, the [[PKP Pecheneg]] is used by Takistani insurgents. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:RedRiver PKP Pecheneg holding.jpg|thumb|none|600px|The player holds the PKP Pecheneg.]]&lt;br /&gt;
[[file:RedRiver PKP Pecheneg aim.jpg|thumb|none|600px|The player aims the PKP Pecheneg.]]&lt;br /&gt;
[[file:RedRiver PKP Pecheneg reloading 1.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
[[file:RedRiver PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The official website has confirmed the [[Norinco QBZ-95|QJB-95]] light machine gun as being the standard support weapon for the PLA forces in-game.&lt;br /&gt;
[[file:Type95lmg.jpg|thumb|none|350px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the Norinco QJB-95.]]&lt;br /&gt;
[[file:RedRiver Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims the Norinco QJB-95.]]&lt;br /&gt;
[[file:RedRiver Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QJB-95.]]&lt;br /&gt;
[[file:RedRiver Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QJB-95.]]&lt;br /&gt;
&lt;br /&gt;
==QJC-88==&lt;br /&gt;
The [[Norinco QJC-88]] appears in fixed positions.&lt;br /&gt;
[[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]]&lt;br /&gt;
[[file:RedRiver QJC88 1.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
[[file:RedRiver QJC88 2.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
[[file:RedRiver QJC88 3.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M14 Designated Marksman Rifle==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is used by the Scout class, attached with Trijicon TA31RCO ACOG, TS-30.xx series Leupold Mark 4 day scope, AN/PEQ-2 laser designator and Harris S-L bipod.&lt;br /&gt;
[[file:Us_m14_dmr_02.jpg|thumb|none|350px|M14 Designated Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:RedRiver M14 Designated Marksman Rifle holding.jpg|thumb|none|600px|The player holds the M14 Designated Marksman Rifle.]]&lt;br /&gt;
[[file:RedRiver M14 Designated Marksman Rifle aim.jpg|thumb|none|600px|The player aims the M14 Designated Marksman Rifle.]]&lt;br /&gt;
[[file:RedRiver M14 Designated Marksman Rifle reloading 1.jpg|thumb|none|600px|The player reloads the M14 Designated Marksman Rifle.]]&lt;br /&gt;
[[file:RedRiver M14 Designated Marksman Rifle reloading 2.jpg|thumb|none|600px|The player reloads the M14 Designated Marksman Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M39 Enhanced Marksman Rifle==&lt;br /&gt;
The M39 Enhanced Marksman Rifle will be one of the Scout's weapons. It is fitted with a TS-30.xx series Leupold Mark 4 day scope same as the M14 DMR, AN/PEQ-2 TPIAL laser designator, and an optional KAC M4/M16 QDSS-NT4 Suppressor.&lt;br /&gt;
[[file:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:RedRiver M39 render.jpg|thumb|none|600px|Render of the weapon from the official website.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] is one of the available sniper rifles in-game used by the United States Marine Corps. The rifle is called &amp;quot;Model M107 SN&amp;quot; in-game. This is redundant, since &amp;quot;M&amp;quot; in M107 already means &amp;quot;Model,&amp;quot; making the name literally &amp;quot;Model Model 107 SN&amp;quot;. It is unknown if the M107 has any attachments available to it, as it is only been seen from its scope like the picture below.&lt;br /&gt;
[[file:Berrett_M107.jpg|thumb|none|350px|Barrett M107 - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[file:RedRiver Barrett M107 holding.jpg|thumb|none|600px|The player holds the Barrett M107.]]&lt;br /&gt;
[[file:RedRiver Barrett M107 aim.jpg|thumb|none|600px|The player aims the Barrett M107.]]&lt;br /&gt;
[[file:RedRiver Barrett M107 reloading 1.jpg|thumb|none|600px|The player reloads the Barrett M107.]]&lt;br /&gt;
[[file:RedRiver Barrett M107 reloading 2.jpg|thumb|none|600px|The player reloads the Barrett M107.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The official website has confirmed the [[QBU-88]] light sniper rifle as being the standard sniper rifle for the PLA forces in-game.&lt;br /&gt;
[[file:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Norinco QBU-88 holding.jpg|thumb|none|600px|The player holds the Norinco QBU-88.]]&lt;br /&gt;
[[file:RedRiver Norinco QBU-88 aim.jpg|thumb|none|600px|The player aims the Norinco QBU-88.]]&lt;br /&gt;
[[file:RedRiver Norinco QBU-88 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QBU-88.]]&lt;br /&gt;
[[file:RedRiver Norinco QBU-88 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QBU-88.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] can be seen used by few Marines in gameplay screenshots. it is also seen being used in developer diary #2.&lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger Model 2000==&lt;br /&gt;
According to the official website the [[Stoeger Model 2000]] is the standard combat shotgun for the PLA forces in-game.&lt;br /&gt;
[[file:Stoeger Model 2000 Defense Steady Grip.jpg|thumb|none|350px|Stoeger Model 2000 Defense Steady Grip - 12 Gauge]]&lt;br /&gt;
[[file:RedRiver Stoeger Model 2000 holding.jpg|thumb|none|600px|The player holds the Stoeger Model 2000.]]&lt;br /&gt;
[[file:RedRiver Stoeger Model 2000 reloading 1.jpg|thumb|none|600px|The player reloads the Stoeger Model 2000.]]&lt;br /&gt;
[[file:RedRiver Stoeger Model 2000 reloading 2.jpg|thumb|none|600px|The player reloads the Stoeger Model 2000.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] is carried by various Marines. Could be the standard missile launcher.&lt;br /&gt;
[[file:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[file:RedRiver Mk 153 Mod 0 SMAW holding.jpg|thumb|none|600px|The player holds the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
[[file:RedRiver Mk 153 Mod 0 SMAW aim.jpg|thumb|none|600px|The player aims the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
[[file:RedRiver Mk 153 Mod 0 SMAW reloading 1.jpg|thumb|none|600px|The player reloads the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
[[file:RedRiver Mk 153 Mod 0 SMAW reloading 2.jpg|thumb|none|600px|The player reloads the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] will be included in ''Red River'', confirmed by the official website.&lt;br /&gt;
[[file:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 142mm.]]&lt;br /&gt;
[[file:RedRiver FGM-148 Javelin holding.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
[[file:RedRiver FGM-148 Javelin aim.jpg|thumb|none|600px|The player aims the FGM-148 Javelin.]]&lt;br /&gt;
[[file:RedRiver FGM-148 Javelin reloading 1.jpg|thumb|none|600px|The player reloads the FGM-148 Javelin.]]&lt;br /&gt;
[[file:RedRiver FGM-148 Javelin reloading 2.jpg|thumb|none|600px|The player reloads the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in various missions. Can only be fired when locked onto helicopters. &lt;br /&gt;
[[file:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[file:RedRiver FIM-92A Stinger holding.jpg|thumb|none|600px|The player holds the FIM-92A Stinger.]]&lt;br /&gt;
[[file:RedRiver FIM-92A Stinger aim.jpg|thumb|none|600px|The player aims the FIM-92A Stinger.]]&lt;br /&gt;
[[file:RedRiver FIM-92A Stinger reloading 1.jpg|thumb|none|600px|The player reloads the FIM-92A Stinger.]]&lt;br /&gt;
[[file:RedRiver FIM-92A Stinger reloading 2.jpg|thumb|none|600px|The player reloads the FIM-92A Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 grenade launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] can be seen fired by Marines in some gameplay footage.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|[[Mk 19 grenade launcher]] in vehicle mounting - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==KAC M203A1 / M203A2 Grenade Launchers==&lt;br /&gt;
The [[M203 grenade launcher]], specifically the A1 and A2 versions, are attached to many [[M4A1 Carbine]]s and [[M16A4]] rifles.&lt;br /&gt;
[[file:KAC_M203A1.jpg|thumb|none|350px|Knight's Armament Company M203A1 - 40x46mm]]&lt;br /&gt;
[[file:M203_ANPSQ-18A.jpg|thumb|none|350px|M203A2 with AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[file:RedRiver M203A1 on M4A1.jpg|thumb|none|600px|M203A1 is mounted on the Colt M4A1.]]&lt;br /&gt;
[[file:RedRiver M203A2 on M16A4.jpg|thumb|none|600px|M203A2 is mounted on the Colt M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by insurgents.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm.]]&lt;br /&gt;
[[file:RedRiver RPG-7 holding.jpg|thumb|none|600px|The player holds the RPG-7.]]&lt;br /&gt;
[[file:RedRiver RPG-7 aim.jpg|thumb|none|600px|The player aims the RPG-7.]]&lt;br /&gt;
[[file:RedRiver RPG-7 reloading 1.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
[[file:RedRiver RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 &amp;quot;Vanguard 2&amp;quot;==&lt;br /&gt;
According to the official website the PLA forces in-game will use [[QW-2 Vanguard 2]] shoulder launched surface-to-air missile.&lt;br /&gt;
[[file:QW-2.jpg|thumb|none|350px|The QW-2 &amp;quot;Vanguard 2&amp;quot; - 72mm]]&lt;br /&gt;
[[file:RedRiver QW-2 holding.jpg|thumb|none|600px|The player holds the QW-2 &amp;quot;Vanguard 2&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver QW-2 aim.jpg|thumb|none|600px|The player aims the QW-2 &amp;quot;Vanguard 2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PF-98==&lt;br /&gt;
The [[PF-98]].&lt;br /&gt;
[[file:PF98.jpg|thumb|none|350px|PF-98 - 120mm.]]&lt;br /&gt;
[[file:RedRiver PF-98 holding.jpg|thumb|none|600px|The player holds the PF-98.]]&lt;br /&gt;
[[file:RedRiver PF-98 aim.jpg|thumb|none|600px|The player aims the PF-98.]]&lt;br /&gt;
[[file:RedRiver PF-98 reloading 1.jpg|thumb|none|600px|The player reloads the PF-98.]]&lt;br /&gt;
[[file:RedRiver PF-98 reloading 2.jpg|thumb|none|600px|The player reloads the PF-98.]]&lt;br /&gt;
&lt;br /&gt;
==Type 91==&lt;br /&gt;
The [[Type 91 grenade launcher|Type 91]]&lt;br /&gt;
[[file:QBZ-96withType91.jpg|thumb|none|350px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Type 91 grenade launcher 1.jpg|thumb|none|600px|Type 91 is mounted on the Norinco QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M14 Anti-Personnel==&lt;br /&gt;
The [[M14 anti-personnel mine]].&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|150px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[file:RedRiver M14 Anti-Personnel 1.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]&lt;br /&gt;
[[file:RedRiver M14 Anti-Personnel 2.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]].&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 Smoke Grenade.]]&lt;br /&gt;
[[file:RedRiver M18 Smoke Grenade 1.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]&lt;br /&gt;
[[file:RedRiver M18 Smoke Grenade 2.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|150px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[file:RedRiver M18A1 Claymore 1.jpg|thumb|none|600px|M18A1 Claymore in game.]]&lt;br /&gt;
[[file:RedRiver M18A1 Claymore 2.jpg|thumb|none|600px|M18A1 Claymore in game.]]&lt;br /&gt;
&lt;br /&gt;
==M21 Anti-Tank mine==&lt;br /&gt;
The [[M21 Anti-Tank mine]].&lt;br /&gt;
[[File:M21-01.jpg|thumb|none|150px|M21 Anti-Tank Mine.]]&lt;br /&gt;
[[file:RedRiver M21 Anti-Tank mine 1.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]]&lt;br /&gt;
[[file:RedRiver M21 Anti-Tank mine 2.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]].&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[file:RedRiver M67 Hand Grenade 1.jpg|thumb|none|600px|M67 Hand Grenade in game.]]&lt;br /&gt;
[[file:RedRiver M67 Hand Grenade 2.jpg|thumb|none|600px|M67 Hand Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
The [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|350px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[file:RedRiver LAV25.jpg|thumb|none|600px|M242 Bushmaster Chain Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
{{ARMA Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1364365</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1364365"/>
		<updated>2020-08-13T04:42:56Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Project Reality''''' is a realism based mod for ''[[Battlefield 2]]''. Spin-offs of the mod include ''[[Project Reality: Falklands]]'',  ''[[Project Reality: Vietnam]]'', and  ''[[Project Reality: Normandy]]''.&lt;br /&gt;
&lt;br /&gt;
See also ''[[Squad]]'', a spiritual successor made by the same developers.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Prm900.jpg|thumb|none|600px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm903.jpg|thumb|none|600px|The M9's sights.]]&lt;br /&gt;
[[Image:Prm901.jpg|thumb|none|600px|Drawing and switching off the M9's safety.]]&lt;br /&gt;
[[Image:Prm902.jpg|thumb|none|600px|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:Prpmas00.jpg|thumb|none|600px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prpmas01.jpg|thumb|none|600px|The PAMAS G1's sights.]]&lt;br /&gt;
[[Image:Prpmas02.jpg|thumb|none|600px|Drawing and switching off the PAMAS G1's safety.]]&lt;br /&gt;
[[Image:Prpamas03.jpg|thumb|none|600px|Reloading the PAMAS G1.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941 R ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]], the more modern polymer framed gun with accessory rails appears as the sidearm of the Israel Defense Forces (IDF) faction in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:Prj9411.jpg|thumb|none|600px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prj9412.jpg|thumb|none|600px|The Jericho 941's sights.]]&lt;br /&gt;
[[Image:Prj9413.jpg|thumb|none|600px|Drawing and switching off the Jericho 941's safety.]]&lt;br /&gt;
[[Image:Prj9414.jpg|thumb|none|600px|Reloading the Jericho 941.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and the Iraqi Insurgent officer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:PR HiPower.jpg|thumb|none|600px|A classic Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:Prbf2hi1I.jpg|thumb|none|600px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:Prbf2hi2I.jpg|thumb|none|600px|The Hi-Power's sights. ]]&lt;br /&gt;
[[Image:Prbf2hi3I.jpg|thumb|none|600px|Drawing and switching off the Hi-Power's safety.]]&lt;br /&gt;
[[Image:Prbf2hi4I.jpg|thumb|none|600px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Prtt331.jpg|thumb|none|600px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtt333.jpeg|thumb|none|600px|The TT-33's sights.]]&lt;br /&gt;
[[Image:Prtt332.jpg|thumb|none|600px|The TT-33's draw animation, which while used by every handgun in-game is inaccurate for the TT-33 which lacks a manual safety.]]&lt;br /&gt;
[[Image:Prtt334.jpg|thumb|none|600px|Reloading the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Prm19111.jpg|thumb|none|600px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm19112.jpg|thumb|none|600px|The M1911A1's sights.]]&lt;br /&gt;
[[Image:Prm19113.jpg|thumb|none|600px|Drawing and switching off the safety on the M1911A1.]]&lt;br /&gt;
[[Image:Prm19114.jpg|thumb|none|600px|Reloading the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|600px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|600px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|600px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and an optional sidearm for the Militia. It replaced the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|600px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|600px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|600px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== WIST-94 ===&lt;br /&gt;
&lt;br /&gt;
The [[WIST-94]] appears as the sidearm of the Polish Army in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:wist94.jpg|thumb|none|300px|WIST-94 - 9x19mm]]&lt;br /&gt;
[[Image:pr_wist94.jpg|thumb|none|600px|A WIST-94 in ''Project Reality'']]&lt;br /&gt;
[[Image:pr_wist94_sights.jpg|thumb|none|600px|Aiming the WIST-94.]]&lt;br /&gt;
[[Image:pr_wist94_deploy.jpg|thumb|none|600px|Drawing the WIST-94. The player incorrectly disengages a manual safety which the WIST-94 doesn't have.]]&lt;br /&gt;
[[Image:pr_wist94_reload.jpg|thumb|none|600px|Reloading the WIST-94.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes like the Scout. A simple SMG, the MP5 is reliable as a backup or a main arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment. The perfect weapon for close encounters bar a shotgun, the PPSh's rate of fire makes it devastating in short engagements and in putting down impromptu suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|600px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction. A holdover from the Colonial Era, the MAT-49 is an efficient if archaic submachine gun for the close quarters combat that the African Resistance tend to be in. With a relatively decent rate of fire and a ton of mags on spare, it's quite a handful in the right situations.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|600px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|600px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa vz. 61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears being used primarily by the Iraqi Insurgent's Medic class and the Militia's crewman class as well as an optional sidearm for the Militia Officer. A lightweight fast-firing SMG, the vz. 61 is really only intended for super close engagements so its best to simply take cover when dealing with extended ranges with one of these.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:Prscorpion1.jpg|thumb|none|600px|An Sa vz. 61 Skorpion in ''Project Reality'']]&lt;br /&gt;
[[Image:Prscorpion2.jpg|thumb|none|600px|The Sa vz. 61 Skorpion's sights.]]&lt;br /&gt;
[[Image:Prscorpion3.jpg|thumb|none|600px|Reloading the Sa vz. 61 Skorpion.]]&lt;br /&gt;
[[Image:Prscorpion4.jpg|thumb|none|600px|Pulling back the bolt on the Sa vz. 61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr's Crewman and AA kits. As of 1.4, the MP7A1 is only available with iron sights (previous versions came with a Zeiss Z-Point red dot sight). The MP7's closest counterpart is the Skorpion above, while a decent weapon at close range, the drop off means you're pretty unlikely to hit anything past 100m but given the kits it comes with, it's really intended as backup anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Original MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:PR_MP7A1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III*]] appears in the game, used by the Taliban and Iraqi Insurgent factions. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment. While definitely archaic and somewhat hard to use in close quarters combat, the SMLE's big advantage is long distance damage. It retains power well beyond average rifles and can easily drop the enemy in a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|600px|Lee-Enfield No. 1 Mk III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Lee-Enfield No. 4 Mk I ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] has been brought back from older versions for use by the Taliban and Iraqi Insurgents (alongside the older SMLE) with identical stats outside of a different sight picture.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No.4 Mk I - .303 British]]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available to the Militia classes Marksman role. A simple rifle for roles who aren't intended for direct combat, the SKS is efficient at shooting bullets and not much else.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|600px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|600px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|600px|Reloading the SKS]]&lt;br /&gt;
[[Image:PR_SKSPu.jpg|thumb|none|600px|An SKS rifle fitted with a PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the African Resistance, Taliban and Iraqi Insurgency. The shortened &amp;quot;Obrez&amp;quot; variant also appears in the game, used by the Militia faction as their new sidearm alongside the Skorpion. What it lacks for in accuracy it makes up for in sheer oomph power, a well placed Mosin shot is deadly. And for the Obrez? Well you'd be lucky to hit someone with it and not be blinded by the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|600px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|350px|Sawn-off Mosin Nagant M1891/30 - 7.62x54mm R. In Russian such weapon is called &amp;quot;'''obrez'''&amp;quot; which means &amp;quot;cut&amp;quot;.]]&lt;br /&gt;
[[Image:PR Obretz.jpg|thumb|none|600px|A Mosin-Nagant &amp;quot;obrez&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|600px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|600px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM 7.62x39mm]]&lt;br /&gt;
[[Image:PR AKM.jpg|thumb|none|600px|An AKM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKMS ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKMS|AKMS]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|AKMS 7.62x39mm]]&lt;br /&gt;
[[Image:PR AKMS.jpg|thumb|none|600px|An AKMS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The AK-74 used by the Militia faction can be fitted with a PSO-1 (same used by the Dragunov) and a PGO-7 (same used by the RPG-7) as well, depending upon the class. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover, likely due to this gun sharing the same overall model as the AK-74M seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|600px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_AK74PGO7.jpg|thumb|none|600px|An AK-74 with a PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AK74PSO.jpg|thumb|none|600px|An AK-74 with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 with knife bayonet.jpg|thumb|none|350px|AK-74M with bayonet - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|600px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|600px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|600px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|600px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|600px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|600px|Attaching a bayonet to an AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|600px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|600px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|600px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|600px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|600px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== AIM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AIM.2FAIMS|AIM]] is available as of the latest update to the Insurgent, Militia and Syrian rebels, referred to as the PM md.63.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aimrifle.jpg|thumb|none|350px|AIM - 7.62x39mm]]&lt;br /&gt;
[[Image:PR_PM63.jpg|thumb|none|600px|An AIM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|600px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL]] appears in the game being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions. Both the classic 50.00 and &amp;quot;G Series&amp;quot; variants are used.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|350px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|600px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
An interesting thing to note is, like with the MP5, the insurgent, Hamas and  factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|600px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|600px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|600px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|600px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|600px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|600px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|600px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|600px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|600px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|600px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|600px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|600px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical, this is accurate as the British Army adopted the TA31F ACOG model that comes fitted with an RMR.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|600px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|600px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|600px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[L22A2]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A2 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|600px|An L22A2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class. As of the latest version (1.4), the IDF faction can use a designated marksman variant of the M16A1, the M16A2E3, fitted with a bipod and a Trijicon ACOG. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|600px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_M16A1DMR.jpg|thumb|none|600px|An M16A1 rifle with scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_M16A2E3DMR.jpg|thumb|none|600px|An M16A2E3 rifle with Trijicon ACOG and bipod in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|600px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|600px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|600px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|600px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7NLD Rifle ===&lt;br /&gt;
&lt;br /&gt;
As of 1.4.12, the C7NLD rifle has replaced the older C7A1 as the standard weapon of the Royal Netherlands Army faction. It always appears fitted with an M68 Aimpoint sight (a 3x magnifier is also available), a Grippod foregrip, and a polymer magazine. The C7NLD (and the C8NLD mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|350px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7NLDAim.jpg|thumb|none|600px|A C7NLD rifle with an Aimpoint sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC7NLDMag.jpg|thumb|none|600px|A C7NLD rifle with an Aimpoint sight and a 3x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|600px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|600px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|600px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8NLD Carbine ===&lt;br /&gt;
&lt;br /&gt;
As of 1.4.12, the C8NLD has replaced the older C8 as a secondary weapon for the Dutch forces. Like its full-size variant, the C7NLD, it always appears fitted with an Aimpoint sight (with an optional 3x magnifier), a Grippod foregrip and a polymer magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:C8NLD.jpg|thumb|none|350px|C8NLD - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8NLDAim.jpg|thumb|none|600px|A C8NLD carbine with an Aimpoint sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC8NLDMag.jpg|thumb|none|600px|A C8NLD carbine with an Aimpoint sight and a 3x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|600px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|600px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor MTAR-21 for other IDF classes).&lt;br /&gt;
&lt;br /&gt;
The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses.&lt;br /&gt;
&lt;br /&gt;
For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|600px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|600px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|600px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog01.jpg|thumb|none|600px|An M4 Carbine with an ACOG and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog02.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Prm4acog03.jpg|thumb|none|600px|View down the ACOG sight.]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|600px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|600px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|600px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] with the barrel cut down to 13&amp;quot; appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below. As of 1.4, certain classes in the IDF get access to a 653 fitted with a Mepro reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|350px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|600px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR MenosaurMEPRO.jpg|thumb|none|600px|A Colt Model 653 with a Mepro M21 reflex sight ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzar&amp;quot;, used by the Hamas faction. It should be noted that the real-life &amp;quot;Mekotzar&amp;quot; is just the above &amp;quot;Menosar&amp;quot; with the barrel cut down to 10&amp;quot; and a added recoil compensator.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|600px|A &amp;quot;M16A1 Mekotzar&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|600px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
Players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416|HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|600px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56 ===&lt;br /&gt;
The [[AK-47#Norinco_Type_56|Norinco Type 56]] was introduced to the game in the latest version (1.4), available to the Syrian Rebels, African Resistance Fighters, Iraq Insurgents and Taliban. Both the full-length Type 56 and folding stock Type 56-1 variants are used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:PR_Type56.jpg|thumb|none|600px|A Norinco Type 56 in ''Project Reality''. Note the hooded front-sights - an easy way to distinguish the Type 56 from the otherwise similar AK-47.]]&lt;br /&gt;
[[Image:297_(Type56-1).JPG|thumb|none|350px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:PR Type561.jpg|thumb|none|600px|A Norinco Type 56-1 in ''Project Reality'' being drawn by unfolding the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|600px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|600px|A Norinco QBZ-95 with Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Sturmgewehr 44 ===&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in-game, available to the African Resistance and Syrian Rebel spotter class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:PR_STG44.jpg|thumb|none|600px|A Sturmgewehr 44 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appeared as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above. &lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|600px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|600px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===Tavor MTAR-21===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|Tavor MTAR-21]] was added to the game in v1.5.5.0, virtually supplanting the earlier CTAR-21 in the IDF faction. It comes with either an ITL Mars red dot sight or a Meprolight as well as a magnifier for certain classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|350px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===wz. 96 Beryl===&lt;br /&gt;
The [[kbs wz. 96 Beryl]] is used by the Polish Army.&lt;br /&gt;
[[Image:kbs wz96 Beryl.jpg|thumb|none|350px|wz. 96A Beryl - 5.56x45mm]]&lt;br /&gt;
[[Image:project reality beryl.jpg|thumb|none|600px|The Beryl in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Mini-Beryl===&lt;br /&gt;
The [[kbs wz. 96 Beryl|Mini-Beryl]] is used by the Polish Army. Is fitted with a EoTech 552 holographic sight and his proprietary foregrip.&lt;br /&gt;
[[Image:Mini-Beryl.jpg|thumb|none|350px|Mini-Beryl - 5.56x45mm]]&lt;br /&gt;
[[Image:project reality mini beryl.jpg|thumb|none|600px|The Mini-Beryl in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|600px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|600px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|600px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|600px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|600px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|600px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|600px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|600px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|600px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BsZ8YFG.jpg|thumb|none|600px|An M24 sniper rifle with tan paint-job in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm2403.jpg|thumb|none|600px|Aiming down the scope with scope overlay.]]&lt;br /&gt;
[[Image:Prm2402.jpg|thumb|none|600px|Aiming down the scope before the scope overlay.]]&lt;br /&gt;
[[Image:Prm2404.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Prm2405.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|600px|An M40A3 sniper rifle in ''Project Reality'' with desert paint]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|600px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|600px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|600px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC and Miltia factions' Sniper classes, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|600px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|600px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|600px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, and was used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|600px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French, Dutch, &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Polish Army, Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|600px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|600px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|600px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|600px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===Bor===&lt;br /&gt;
The [[Bor]] sniper rifle is used by the Polish Army.&lt;br /&gt;
[[Image:bor sniper rifle.jpg|thumb|none|350px|Bor sniper rifle. - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:project reality alex338.jpg|thumb|none|600px|A Bor rifle in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|600px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the Polish Army and the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|600px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|600px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|600px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|600px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|600px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|600px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as Rapid Fielding Initiative parts which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel.&lt;br /&gt;
&lt;br /&gt;
It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle.&lt;br /&gt;
&lt;br /&gt;
The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|600px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|600px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|600px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|600px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|600px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|600px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|600px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|600px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|600px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#C9 Light Machine Gun|C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[File:C9A2.jpg|thumb|none|350px|C9A2 light machine gun with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|600px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|600px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|600px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|600px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|600px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|600px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines.&lt;br /&gt;
&lt;br /&gt;
The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkava Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar).&lt;br /&gt;
&lt;br /&gt;
Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|600px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|600px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|600px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|600px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|600px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|600px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British &amp;amp; Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|600px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|600px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|600px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 125-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 125-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|600px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|600px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box and EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|600px|Reloading a MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|600px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and ELCAN in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|600px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|600px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|600px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QJB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QJB-95 with 75-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|600px|A Norinco QJB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|600px|A Norinco QJB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|600px|A Norinco QJB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QJB-95 5.8x42mm Chinese with 75-round drum magazine and Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|600px|A Norinco QJB-95 with a Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|600px|Inserting a new drum mag into the QJB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|600px|Charging the QJB-95]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QJY-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] was added to the game in v1.5.5.0.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|350px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|600px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|600px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|600px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|600px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Automatic Rifleman class of Polish Army and the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, Polish Army &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2, BRDM-2-M97 Żbik scout vehicles, as well as T-62, T-72, PT-91 and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament.&lt;br /&gt;
&lt;br /&gt;
The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers.&lt;br /&gt;
&lt;br /&gt;
The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions.&lt;br /&gt;
&lt;br /&gt;
The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|600px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|600px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|600px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|600px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|600px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|600px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|600px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|600px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army Machine Gunner class, fitted with an optional PK-A scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|600px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|600px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|600px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|600px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|600px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|600px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured &amp;quot;Al Quds&amp;quot; variant (an Iraqi copy of the [[Zastava M72]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|600px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|600px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|600px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|600px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|600px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|600px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|600px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|600px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|600px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|600px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|600px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
===UKM-2000Z===&lt;br /&gt;
The [[UKM-2000|UKM-2000Z]] is used by the Polish Army.&lt;br /&gt;
[[File:UKM-2000Z.jpg|thumb|none|350px|UKM-2000Z - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 85 HMG.jpg|thumb|none|350px|Type 85 heavy machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|600px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QJC-88===&lt;br /&gt;
The [[Norinco QJC-88]] vehicle heavy machine gun is found on the WZ551 APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|600px|A QJC-88 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army, Polish Army and IDF's F-16C Fighting Falcon, U.S. Army's F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|600px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|General Dynamics GAU-22/A 25mm]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|600px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|600px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|600px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter and as the secondary armament of the Polish W-3WA Sokół light attack helicopter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army, Polish Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|600px|A Yakushev-Borzov Yak-B mounted on an Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun.&lt;br /&gt;
&lt;br /&gt;
The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance &amp;amp; Free Syrian Army's Technicals, the British Army &amp;amp; Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|600px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|600px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|600px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|600px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|600px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|600px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|600px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|600px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|600px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|600px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|600px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|600px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|600px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|600px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UBK ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB|Berezin UBK]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|600px|A Berezin UBK mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the Polish Army and MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|600px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|600px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|600px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|600px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PR DShK Boragh.jpg|thumb|none|600px|A DShK heavy machine gun mounted on a Boragh APC in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on Polish Army Honker Skorpion-3 jeep, HMMWV jeep and BRDM-2-M97 Żbik scout vehicle. It also appears mounted on the Commander's hatch of the Polish T-72 &amp;amp; PT-91 tanks and in Polish HMG nests. It is also used by Russian Army and MEC factions' MT-LBVM APC's, the MEC's T-72 and T-72S1 tanks and on the Russian T-72B/B1 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|600px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|600px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|600px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Polish Army, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|600px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|600px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|600px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|600px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|600px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|600px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23]] appears in the game in a quad mount on the ZSU-23-4 &amp;quot;Shilka&amp;quot; anti-aircraft vehicle used by the MEC faction and Polish Army. The ZU-23 also appears mounted on the back of certain Ural-4320 trucks used by the Iraqi Insurgent faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23 23mm]]&lt;br /&gt;
[[Image:PR Zu-23-2 Ural 4320.jpg|thumb|none|600px|ZU-23 autocannons mounted on the backs of Ural-4320 trucks in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== 2A38M Autocannon ===&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|600px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airburst and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|600px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]]&lt;br /&gt;
[[Image:Prm1801.jpg|thumb|none|600px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm1802.jpg|thumb|none|600px|Pulling the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Prm1803.jpg|thumb|none|600px|An M18 smoke grenade dispersing purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M83 Smoke Grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, Polish Army and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|350px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:Prrdg21.jpg|thumb|none|600px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prrdg22.jpg|thumb|none|600px|An RDG-2 smoke grenade dispersing smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|600px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prm6701.jpg|thumb|none|600px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm6702.jpg|thumb|none|600px|Pulling the M67's pin.]]&lt;br /&gt;
[[Image:Prm6703.jpg|thumb|none|600px|A live M67 grenade about to explode.]]&lt;br /&gt;
[[Image:C131pr.jpg|thumb|none|600px|An C13 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|600px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prnr3001.jpg|thumb|none|600px|An NR 300 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|600px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|600px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prf11.jpg|thumb|none|600px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prf12.jpg|thumb|none|600px|Pulling the F-1's pin.]]&lt;br /&gt;
[[Image:Prf15.jpg|thumb|none|600px|A live F-1 about to explode.]]&lt;br /&gt;
[[Image:Prf13.jpg|thumb|none|600px|Preparing the F1 &amp;quot;grenade trap&amp;quot; IED.]]&lt;br /&gt;
[[Image:Prf14.jpg|thumb|none|600px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|200px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:Prof00.jpg|thumb|none|600px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
[[Image:Prof01.jpg|thumb|none|600px|Pulling the OF 37's pin.]]&lt;br /&gt;
[[Image:Prof02.jpg|thumb|none|600px|A live OF 37 about to explode.]]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|600px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RGO Hand Grenade ===&lt;br /&gt;
The [[RGO]] appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
[[Image:PR RGO.jpg|thumb|none|600px|An RGO frag grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Humvee mount.jpg|thumb|none|600px|BGM-71 TOW mounted on Humvee - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Bradley.jpg|thumb|none|600px|BGM-71 TOW mounted on Bradley IFV - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|600px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplementing the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|600px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|600px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|600px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV. It also appears as standard weapon for the Anti-Tank class of the Polish Army and in deployable, tripod-mounted anti-tank missile also for Poles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|600px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Polish Army and Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|600px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-5 Spandrel ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-5 Spandrel]] appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT5Spandrel.jpg|thumb|none|350px|AT-5 Spandrel launcher and missile 135mm]]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|600px|An AT-5 Spandrel launcher mounted on a knocked-out BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|600px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|600px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|600px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|600px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|600px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|600px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|600px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|600px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|600px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|600px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|600px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|600px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[File:SPG-9 jeep mount.jpg|thumb|none|600px|SPG-9 recoilless rifle jeep mount - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|600px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, MEC, Polish Army, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|600px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|600px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|600px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92 Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92 Stinger]], mounted in a twin emplacement at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as its sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|600px|An FIM-92 Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|600px|A twin FIM-92 Stinger ground launcher in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:AADS Humvee.jpg|thumb|none|401px|Avenger Air Defense System with FIM-92 Stingers - 70mm]]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|600px|Two 4-tube Standard Vehicle Mounted Launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|600px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, Polish and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|600px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|600px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|600px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===PZR Grom===&lt;br /&gt;
The [[SA-18 Grouse|PZR Grom]] is used by the Polish Army.&lt;br /&gt;
[[Image:PZR Grom.jpg|thumb|none|350px|PZR Grom launcher and missile.]]&lt;br /&gt;
[[Image:project reality pzr grom.jpg|thumb|none|600px|The PZR Grom in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|600px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|600px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2&amp;quot;; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|600px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|600px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep. Mk 19 is also mounted as primary weapon of some versions of Humvee, used by US Army &amp;amp; USMC and by the Polish Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|600px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch GMG ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] appears in the game as an available primary weapon on the Dutch faction's Boxer APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch GMG on tripod 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|600px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|600px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army, Polish Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|600px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|600px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Polish Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|600px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|600px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=1364364</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=1364364"/>
		<updated>2020-08-13T04:40:57Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation Flashpoint: Dragon Rising&lt;br /&gt;
|picture = Operation Flashpoint Dragon Rising.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[ArmA#Operation Flashpoint|Operation Flashpoint]]&lt;br /&gt;
|date= 2009&lt;br /&gt;
|developer=Codemasters&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Codemasters&lt;br /&gt;
|genre=First-Person Shooter,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Operation Flashpoint: Dragon Rising''''' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Operation Flashpoint: Dragon Rising'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==M-45 MEU (SOC)==&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. &lt;br /&gt;
[[file:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]&lt;br /&gt;
[[file:OFDR M-45 MEU holding.jpg|thumb|none|600px|The player holds the M-45 MEU (SOC).]]&lt;br /&gt;
[[file:OFDR M-45 MEU aim.jpg|thumb|none|600px|The player aims the M-45 MEU (SOC).]]&lt;br /&gt;
[[file:OFDR M-45 MEU reloading 1.jpg|thumb|none|600px|The player reloads the M-45 MEU (SOC).]]&lt;br /&gt;
[[file:OFDR M-45 MEU reloading 2.jpg|thumb|none|600px|The player reloads the M-45 MEU (SOC).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.&lt;br /&gt;
[[file:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm.]]&lt;br /&gt;
[[file:OFDR Norinco QSZ-92 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92.]]&lt;br /&gt;
[[file:OFDR Norinco QSZ-92 aim.jpg|thumb|none|600px|The player aims the Norinco QSZ-92.]]&lt;br /&gt;
[[file:OFDR Norinco QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QSZ-92.]]&lt;br /&gt;
[[file:OFDR Norinco QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QSZ-92.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[file:OFDR Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5A4.]]&lt;br /&gt;
[[file:OFDR Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5A4.]]&lt;br /&gt;
[[file:OFDR Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5A4.]]&lt;br /&gt;
[[file:OFDR Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5A4.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe QCQ-05==&lt;br /&gt;
The [[QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler &amp;amp; Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.&lt;br /&gt;
[[file:QCQ05.jpg|thumb|none|350px|Jianshe QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[file:OFDR QCQ-05 holding.jpg|thumb|none|600px|The player holds the QCQ-05.]]&lt;br /&gt;
[[file:OFDR QCQ-05 aim.jpg|thumb|none|600px|The player aims the QCQ-05.]]&lt;br /&gt;
[[file:OFDR QCQ-05 reloading 1.jpg|thumb|none|600px|The player reloads the QCQ-05.]]&lt;br /&gt;
[[file:OFDR QCQ-05 reloading 2.jpg|thumb|none|600px|The player reloads the QCQ-05.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Six different models of the [[M4A1 Carbine]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth&amp;quot;'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[file:OFDR M4A1 Carbine holding.jpg|thumb|none|600px|The player holds the Colt M4A1 Carbine.]]&lt;br /&gt;
[[file:OFDR M4A1 Carbine aim.jpg|thumb|none|600px|The player aims the Colt M4A1 Carbine.]]&lt;br /&gt;
[[file:OFDR M4A1 Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]]&lt;br /&gt;
[[file:OFDR M4A1 Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Colt M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4]] can be used in the game: one with standard ironsights, an &amp;quot;''Assault''&amp;quot; model with an [[M203 grenade launcher|M203 Grenade Launcher]], a &amp;quot;''CQB''&amp;quot; model with an EOTech holographic sight, a &amp;quot;''Night Ops''&amp;quot; model with an AN/PAS-13 Thermal Scope and suppressor, a &amp;quot;''Marksman''&amp;quot; model with a Trijicon TA31F ACOG, and a &amp;quot;''Stealth''&amp;quot; model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[file:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]&lt;br /&gt;
[[file:OFDR M16A4 holding 1.jpg|thumb|none|600px|The player holds the Colt M16A4.]]&lt;br /&gt;
[[file:OFDR M16A4 aim.jpg|thumb|none|600px|The player aims the Colt M16A4.]]&lt;br /&gt;
[[file:OFDR M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the Colt M16A4.]]&lt;br /&gt;
[[file:OFDR M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the Colt M16A4.]]&lt;br /&gt;
[[file:OFDR M16A4 holding 2 (Assault).jpg|thumb|none|600px|The player holds the Colt M16A4 (ASSAULT).]]&lt;br /&gt;
[[file:OFDR M16A4 holding 2 (CQB).jpg|thumb|none|600px|The player holds the Colt M16A4 (CQB).]]&lt;br /&gt;
[[file:OFDR M16A4 holding 2 (Marksman).jpg|thumb|none|600px|The player holds the Colt M16A4 (MARKSMAN).]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
Two models of the [[FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a &amp;quot;''Marksman''&amp;quot; variant with an Trijicon TA31F ACOG and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|350px|Third Generation Fabrique National SCAR-H Long Barrel - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H &amp;quot;Mk 17 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[file:OFDR FN SCAR-H holding.jpg|thumb|none|600px|The player holds the FN SCAR-H.]]&lt;br /&gt;
[[file:OFDR FN SCAR-H reloading 1.jpg|thumb|none|600px|The player reloads the FN SCAR-H.]]&lt;br /&gt;
[[file:OFDR FN SCAR-H reloading 2.jpg|thumb|none|600px|The player reloads the FN SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Two models of the [[FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a &amp;quot;''Stealth''&amp;quot; variant with a suppressor and an &amp;quot;''Assault''&amp;quot; variant fitted with an [[Mk 13 Mod 0|FN40GL/Mk 13 Mod 0]]). Both are the 10&amp;quot; barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.&lt;br /&gt;
[[file:SCAR-L CQC.jpg|thumb|350px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L &amp;quot;Mk 16 Mod 0&amp;quot; available in-game.]]&lt;br /&gt;
[[file:OFDR FN SCAR-L holding.jpg|thumb|none|600px|The player holds the FN SCAR-L.]]&lt;br /&gt;
[[file:OFDR FN SCAR-L reloading 1.jpg|thumb|none|600px|The player reloads the FN SCAR-L.]]&lt;br /&gt;
[[file:OFDR FN SCAR-L reloading 2.jpg|thumb|none|600px|The player reloads the FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
Four models of the [[Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope.&lt;br /&gt;
[[file:Type95-1.jpg|thumb|none|350px|QBZ-95 Assault Rifle - 5.8x42mm.]]&lt;br /&gt;
[[file:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]&lt;br /&gt;
[[file:OFDR Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the Norinco QBZ-95.]]&lt;br /&gt;
[[file:OFDR Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims the Norinco QBZ-95.]]&lt;br /&gt;
[[file:OFDR Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QBZ-95.]]&lt;br /&gt;
[[file:OFDR Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QBZ-95.]]&lt;br /&gt;
[[file:OFDR Norinco QBZ-95 (Assault).jpg|thumb|none|600px|The player holds the Norinco QBZ-95 (ASSAULT).]]&lt;br /&gt;
[[file:OFDR Norinco QBZ-95 (Marksman).jpg|thumb|none|600px|The player holds the Norinco QBZ-95 (MARKSMAN).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 81-1==&lt;br /&gt;
Four models of the [[Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an &amp;quot;''Assault''&amp;quot; model with a [[GP-25]] Grenade Launcher and default ironsights, a &amp;quot;''Marksman''&amp;quot; model with a 4x scope, and a &amp;quot;''Night Ops''&amp;quot; model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.&lt;br /&gt;
[[file:Type 81 x 2.jpg|thumb|none|350px|Norinco Type 81 - 7.62x39mm.]]&lt;br /&gt;
[[file:Type-81.jpg|thumb|none|350px|Norinco Type 81-1 - 7.62x39mm.]]&lt;br /&gt;
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]&lt;br /&gt;
[[file:OFDR Norinco Type 81 holding.jpg|thumb|none|600px|The player holds the Norinco Type 81.]]&lt;br /&gt;
[[file:OFDR Norinco Type 81 aim.jpg|thumb|none|600px|The player aims the Norinco Type 81.]]&lt;br /&gt;
[[file:OFDR Norinco Type 81 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco Type 81.]]&lt;br /&gt;
[[file:OFDR Norinco Type 81 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco Type 81.]]&lt;br /&gt;
[[file:OFDR Norinco Type 81-1 (Marksman).jpg|thumb|none|600px|The player holds the Norinco Type 81-1 (MARKSMAN).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[file:OFDR M2HB 1.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
[[file:OFDR M2HB 2.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
[[file:OFDR M2HB 3.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The [[Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J &amp;quot;Little Bird&amp;quot; ground attack helicopter.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|350px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[file:OFDR Dillon Aero M134 Minigun 1.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]]&lt;br /&gt;
[[file:OFDR Dillon Aero M134 Minigun 2.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]]&lt;br /&gt;
[[file:OFDR Dillon Aero M134 Minigun 3.jpg|thumb|none|600px|Dillon Aero M134 Minigun in game.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
Several models of the [[M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|350px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]&lt;br /&gt;
[[file:OFDR M240 MachineGun 1.jpg|thumb|none|600px|M240 Machine Gun in game.]]&lt;br /&gt;
[[file:OFDR M240 Machine Gun 2.jpg|thumb|none|600px|M240 Machine Gun in game.]]&lt;br /&gt;
[[file:OFDR M240 Machine Gun 3.jpg|thumb|none|600px|M240 Machine Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[file:OFDR M249-E2 SAW holding.jpg|thumb|none|600px|The player holds the M249-E2 SAW.]]&lt;br /&gt;
[[file:OFDR M249-E2 SAW aim.jpg|thumb|none|600px|The player aims the M249-E2 SAW.]]&lt;br /&gt;
[[file:OFDR M249-E2 SAW reloading 1.jpg|thumb|none|600px|The player reloads the M249-E2 SAW.]]&lt;br /&gt;
[[file:OFDR M249-E2 SAW reloading 2.jpg|thumb|none|600px|The player reloads the M249-E2 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 48 Mod 0==&lt;br /&gt;
The [[Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:OFDR Mk 48 Mod 0 holding.jpg|thumb|none|600px|The player holds the Mk 48 Mod 0.]]&lt;br /&gt;
[[file:OFDR Mk 48 Mod 0 aim.jpg|thumb|none|600px|The player aims the Mk 48 Mod 0.]]&lt;br /&gt;
[[file:OFDR Mk 48 Mod 0 reloading 1.jpg|thumb|none|600px|The player reloads the Mk 48 Mod 0.]]&lt;br /&gt;
[[file:OFDR Mk 48 Mod 0 reloading 2.jpg|thumb|none|600px|The player reloads the Mk 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.&lt;br /&gt;
[[file:Type95lmg.jpg|thumb|none|350px|Norinco QJB-95 - 5.8x42mm.]]&lt;br /&gt;
[[file:OFDR Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the Norinco QJB-95.]]&lt;br /&gt;
[[file:OFDR Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims the Norinco QJB-95.]]&lt;br /&gt;
[[file:OFDR Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QJB-95.]]&lt;br /&gt;
[[file:OFDR Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QJB-95.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 67-2==&lt;br /&gt;
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the &amp;quot;Type 67-II&amp;quot;, and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.&lt;br /&gt;
[[file:Type-67-II.jpg|thumb|none|350px|Type 67-2 General Purpose Machine Gun - 7.62x54R.]]&lt;br /&gt;
[[file:OFDR Norinco Type 67-2 holding.jpg|thumb|none|600px|The player holds the Norinco Type 67-2.]]&lt;br /&gt;
[[file:OFDR Norinco Type 67-2 aim.jpg|thumb|none|600px|The player aims the Norinco Type 67-2.]]&lt;br /&gt;
[[file:OFDR Norinco Type 67-2 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco Type 67-2.]]&lt;br /&gt;
[[file:OFDR Norinco Type 67-2 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco Type 67-2.]]&lt;br /&gt;
&lt;br /&gt;
==QJC-88==&lt;br /&gt;
The [[Norinco QJC-88]] is found as static positions and mounted on the PLA Fast Attack Vehicle, the BJS2022, the PTBR Boat, the Type 89A tank Destroyer, and the Type 99 Tank.&lt;br /&gt;
[[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]]&lt;br /&gt;
[[file:OFDR QJC-88 1.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
[[file:OFDR QJC-88 2.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
[[file:OFDR QJC-88 3.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Two models of the [[Barrett M107]] are available in the game as the &amp;quot;Model 82A1&amp;quot;, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a &amp;quot;''Night Ops''&amp;quot; variant with an AN/PAS-13 Thermal Scope.&lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[file:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[file:OFDR Barrett M107 holding.jpg|thumb|none|600px|The player holds the Barrett M107.]]&lt;br /&gt;
[[file:OFDR Barrett M107 aim.jpg|thumb|none|600px|The player aims the Barrett M107.]]&lt;br /&gt;
[[file:OFDR Barrett M107 reloading 1.jpg|thumb|none|600px|The player reloads the Barrett M107.]]&lt;br /&gt;
[[file:OFDR Barrett M107 reloading 2.jpg|thumb|none|600px|The player reloads the Barrett M107.]]&lt;br /&gt;
&lt;br /&gt;
==M21 Sniper Rifle==&lt;br /&gt;
The [[M21|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.&lt;br /&gt;
[[file:Xm21rifle.jpg|thumb|none|350px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]&lt;br /&gt;
[[file:OFDR M21 Sniper Rifle holding.jpg|thumb|none|600px|The player holds the M21 Sniper Rifle.]]&lt;br /&gt;
[[file:OFDR M21 Sniper Rifle aim.jpg|thumb|none|600px|The player aims the M21 Sniper Rifle.]]&lt;br /&gt;
[[file:OFDR M21 Sniper Rifle reloading 1.jpg|thumb|none|600px|The player reloads the M21 Sniper Rifle.]]&lt;br /&gt;
[[file:OFDR M21 Sniper Rifle reloading 2.jpg|thumb|none|600px|The player reloads the M21 Sniper Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M99==&lt;br /&gt;
The [[M99]] is the PLA anti-materiel sniper rifle in the game.&lt;br /&gt;
[[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]]&lt;br /&gt;
[[file:OFDR M99 holding.jpg|thumb|none|600px|The player holds the M99.]]&lt;br /&gt;
[[file:OFDR M99 aim.jpg|thumb|none|600px|The player aims the M99.]]&lt;br /&gt;
[[file:OFDR M99 reloading 1.jpg|thumb|none|600px|The player reloads the M99.]]&lt;br /&gt;
[[file:OFDR M99 reloading 2.jpg|thumb|none|600px|The player reloads the M99.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QBU-88]] is the standard PLA sniper rifle in the game.&lt;br /&gt;
[[file:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm.]]&lt;br /&gt;
[[file:OFDR QBU-88 holding.jpg|thumb|none|600px|The player holds the Norinco QBU-88.]]&lt;br /&gt;
[[file:OFDR QBU-88 aim.jpg|thumb|none|600px|The player aims the Norinco QBU-88.]]&lt;br /&gt;
[[file:OFDR QBU-88 reloading 1.jpg|thumb|none|600px|The player reloads the Norinco QBU-88.]]&lt;br /&gt;
[[file:OFDR QBU-88 reloading 2.jpg|thumb|none|600px|The player reloads the Norinco QBU-88.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN40GL/Mk 13 Mod 0==&lt;br /&gt;
The [[Mk 13 Mod 0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN SCAR-L]] rifle. &lt;br /&gt;
[[File:Mk13_(Mk16).jpg|thumb|none|350px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]&lt;br /&gt;
[[file:OFDR FN 40GL.jpg|thumb|none|600px|FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==LG-1 Grenade Launcher==&lt;br /&gt;
The [[LG-1 grenade launcher]] is mounted on the [[Norinco Type 81]].&lt;br /&gt;
[[File:QBZ95LG1.jpg|thumb|none|350px|LG-1 grenade launcher - 35mm]]&lt;br /&gt;
[[file:OFDR LG-1.jpg|thumb|none|600px|LG-1 is mounted on the Norinco Type 81.]]&lt;br /&gt;
&lt;br /&gt;
==M32 MGL==&lt;br /&gt;
The [[M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon is not featured in the console versions of the game.&lt;br /&gt;
[[file:MGL Mk 1 L.jpg|thumb|none|350px|Milkor MGL Mk 1L (USMC designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[file:OFDR M32 MGL holding.jpg|thumb|none|600px|The player holds the M32 MGL.]]&lt;br /&gt;
[[file:OFDR M32 MGL aim.jpg|thumb|none|600px|The player aims the M32 MGL.]]&lt;br /&gt;
[[file:OFDR M32 MGL reloading 1.jpg|thumb|none|600px|The player reloads the M32 MGL.]]&lt;br /&gt;
[[file:OFDR M32 MGL reloading 2.jpg|thumb|none|600px|The player reloads the M32 MGL.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16A4]] and the [[M4A1 Carbine]].&lt;br /&gt;
[[File:M16A4M203.jpg|thumb|none|350px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]&lt;br /&gt;
[[file:OFDR M203 m16a4.jpg|thumb|none|600px|M203 is mounted on the Colt M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as a static weapon.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[file:OFDR mk19 1.jpg|thumb|none|600px|Mk 19 Grenade Launcher in game.]]&lt;br /&gt;
[[file:OFDR mk19 2.jpg|thumb|none|600px|Mk 19 Grenade Launcher in game.]]&lt;br /&gt;
[[file:OFDR mk19 3.jpg|thumb|none|600px|Mk 19 Grenade Launcher in game.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco LG3==&lt;br /&gt;
The [[Norinco LG3 automatic grenade launcher]] is found in fixed mounts and mounted on the BJS2022 and the left stern of the PTBR Boat.&lt;br /&gt;
[[file:Norinco LG3.jpg|thumb|none|350px|Norinco LG3 - 40x53mm]]&lt;br /&gt;
[[file:OFDR Norinoco LG3 1.jpg|thumb|none|600px|Norinco LG3 in game.]]&lt;br /&gt;
[[file:OFDR Norinoco LG3 2.jpg|thumb|none|600px|Norinco LG3 in game.]]&lt;br /&gt;
[[file:OFDR Norinoco LG3 3.jpg|thumb|none|600px|Norinco LG3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 91==&lt;br /&gt;
The [[Type 91 grenade launcher|Type 91]] is seen attached to the &amp;quot;''Assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles). &lt;br /&gt;
[[file:QBZ-96withType91.jpg|thumb|none|350px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
[[file:OFDR Type 91 QBZ-95.jpg|thumb|none|600px|Type 91 is mounted on the Norinco QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The USMC also uses the [[FGM-148 Javelin]] in-game. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[file:OFDR FGM-148 Javelin holding.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
[[file:OFDR FGM-148 Javelin aim.jpg|thumb|none|600px|The player aims the FGM-148 Javelin.]]&lt;br /&gt;
[[file:OFDR FGM-148 Javelin reloading 1.jpg|thumb|none|600px|The player reloads the FGM-148 Javelin.]]&lt;br /&gt;
[[file:OFDR FGM-148 Javelin reloading 2.jpg|thumb|none|600px|The player reloads the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|350px|FIM-92 Stinger - 70mm.]]&lt;br /&gt;
[[file:OFDR FIM-92A Stinger holding.jpg|thumb|none|600px|The player holds the FIM-92 Stinger.]]&lt;br /&gt;
[[file:OFDR FIM-92A Stinger aim.jpg|thumb|none|600px|The player aims the FIM-92 Stinger.]]&lt;br /&gt;
[[file:OFDR FIM-92A Stinger reloading 1.jpg|thumb|none|600px|The player reloads the FIM-92 Stinger.]]&lt;br /&gt;
[[file:OFDR FIM-92A Stinger reloading 2.jpg|thumb|none|600px|The player reloads the FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[file:OFDR Mk 153 Mod 0 SMAW holding.jpg|thumb|none|600px|Holding the SMAW.]]&lt;br /&gt;
[[file:OFDR Mk 153 Mod 0 SMAW aim.jpg|thumb|none|600px|Aiming down the thermal scope.]]&lt;br /&gt;
[[file:OFDR Mk 153 Mod 0 SMAW reloading 1.jpg|thumb|none|600px|Reloading the SMAW.]]&lt;br /&gt;
[[file:OFDR Mk 153 Mod 0 SMAW reloading 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==PF-98==&lt;br /&gt;
The [[PF-98]] &amp;quot;Queen Bee&amp;quot; is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.&lt;br /&gt;
[[file:PF98.jpg|thumb|none|350px|PF-98 - 120mm.]]&lt;br /&gt;
[[file:OFDR PF-98 holding.jpg|thumb|none|600px|The player holds the PF-98.]]&lt;br /&gt;
[[file:OFDR PF-98 aim.jpg|thumb|none|600px|The player aims the PF-98.]]&lt;br /&gt;
[[file:OFDR PF-98 reloading 1.jpg|thumb|none|600px|The player reloads the PF-98.]]&lt;br /&gt;
[[file:OFDR PF-98 reloading 2.jpg|thumb|none|600px|The player reloads the PF-98.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.&lt;br /&gt;
[[file:QW-2.jpg|thumb|none|350px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[file:OFDR QW-2 SAM holding.jpg|thumb|none|600px|The player holds the QW-2 Vanguard 2.]]&lt;br /&gt;
[[file:OFDR QW-2 SAM aim.jpg|thumb|none|600px|The player aims the QW-2 Vanguard 2.]]&lt;br /&gt;
[[file:OFDR QW-2 SAM reloading 1.jpg|thumb|none|600px|The player reloads the QW-2 Vanguard 2.]]&lt;br /&gt;
[[file:OFDR QW-2 SAM reloading 2.jpg|thumb|none|600px|The player reloads the QW-2 Vanguard 2.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Type 86 Hand Grenade==&lt;br /&gt;
The Type 86 Hand Grenade is the standard grenade used by PLA Forces.&lt;br /&gt;
[[File:Type 86 Grenade.jpg|thumb|none|150px|Type 86 Hand Grenade.]]&lt;br /&gt;
[[file:OFDR OFDR Chines Frag 1.jpg|thumb|none|600px|Wielding the Type 86 Hand Grenade]]&lt;br /&gt;
[[file:OFDR OFDR Chines Frag 2.jpg|thumb|none|600px|Preparing to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as the standard smoke grenade for PLA forces. It is incorrectly depicted with a pin.&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:OFDR Chines smoke 1.jpg|thumb|none|600px|Wielding the RDG-2 Smoke Grenade.]]&lt;br /&gt;
[[file:OFDR Chines smoke 2.jpg|thumb|none|600px|Preparing to throw the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 Smoke Grenade.]]&lt;br /&gt;
[[file:OFDR M18 Smoke Grenade 1.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]&lt;br /&gt;
[[file:OFDR M18 Smoke Grenade 2.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[file:OFDR M67 Hand Grenade 1.jpg|thumb|none|600px|M67 Hand Grenade in game.]]&lt;br /&gt;
[[file:OFDR M67 Hand Grenade 2.jpg|thumb|none|600px|M67 Hand Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
==Type 66 anti-personnel mine==&lt;br /&gt;
The Chinese copy of the [[M18A1 Claymore]] anti-personnel mine is used by the PLA.&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|400px|Type 66 anti-personnel mine (Chinese copy of M18A1)]]&lt;br /&gt;
[[file:OFDR Chines Claymore 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:OFDR Chines Claymore 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14 Anti-Personnel==&lt;br /&gt;
The [[M14 anti-personnel mine]] is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|150px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[file:OFDR M14 Mine1.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]&lt;br /&gt;
[[file:OFDR M14 Mine 2.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|150px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[file:OFDR M18A1 Claymore 1.jpg|thumb|none|600px|M18A1 Claymore in game.]]&lt;br /&gt;
[[file:OFDR M18A1 Claymore 2.jpg|thumb|none|600px|M18A1 Claymore in game.]]&lt;br /&gt;
&lt;br /&gt;
==M21 Anti-Tank mine==&lt;br /&gt;
The [[M21 Anti-Tank mine]].&lt;br /&gt;
[[File:M21-01.jpg|thumb|none|150px|M21 Anti-Tank Mine.]]&lt;br /&gt;
[[file:OFDR 21 Anti-Tank mine 1.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]]&lt;br /&gt;
[[file:OFDR 21 Anti-Tank mine 2.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==TM-62 anti-tank mine==&lt;br /&gt;
The [[TM-62 anti-tank mine]].&lt;br /&gt;
[[File:TM62.jpg|thumb|none|150px|TM-62 anti-tank mine.]]&lt;br /&gt;
[[file:OFDR TM62 mine 1.jpg|thumb|none|600px|TM-62 anti-tank mine in game.]]&lt;br /&gt;
[[file:OFDR TM62 mine 2.jpg|thumb|none|600px|TM-62 anti-tank mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 72 Anti-Personnel mine==&lt;br /&gt;
The [[Type 72 Anti-Personnel Mine]].&lt;br /&gt;
[[File:Type 72 Anty Personal Mine.jpg|thumb|none|150px|Type 72 Anti-Personnel mine.]]&lt;br /&gt;
[[file:OFDR Type 72 AP Mine 1.jpg|thumb|none|600px|Type 72 AP Mine in game.]]&lt;br /&gt;
[[file:OFDR Type 72 AP Mine 2.jpg|thumb|none|600px|Type 72 AP Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Unknown Mortar==&lt;br /&gt;
[[file:OFDR mortar.jpg|thumb|none|600px|Unknown Mortar in game.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons mounted on vehicles=&lt;br /&gt;
==AAVP7A1==&lt;br /&gt;
[[file:OFDR AAAVP7A1.jpg|thumb|none|600px|AAVP7A1 in game.]]&lt;br /&gt;
&lt;br /&gt;
==AH-1Z==&lt;br /&gt;
[[file:OFDR AH-1Z.jpg|thumb|none|600px|AH-1Z in game.]]&lt;br /&gt;
&lt;br /&gt;
==AH-6J==&lt;br /&gt;
[[file:OFDR AH-6J.jpg|thumb|none|600px|AH-6J in game.]]&lt;br /&gt;
&lt;br /&gt;
==BJS2022==&lt;br /&gt;
[[file:OFDR BJS2022 1.jpg|thumb|none|600px|BJS2022 with [[Norinco QJC-88|QJC-88]].]]&lt;br /&gt;
[[file:OFDR BJS2022 2.jpg|thumb|none|600px|BJS2022 with [[Norinco LG3 automatic grenade launcher]].]]&lt;br /&gt;
&lt;br /&gt;
==Desert Patrol Vehicle==&lt;br /&gt;
[[file:OFDR Desert Patrol Vehicle.jpg|thumb|none|600px|Desert Patrol Vehicle in game, showing its [[Browning M2HB]].]]&lt;br /&gt;
&lt;br /&gt;
==Fast Attack Vehicle==&lt;br /&gt;
[[file:OFDR Fast Attack Vehicle.jpg|thumb|none|600px|Fast Attack Vehicle in game, mounted with a [[Norinco QJC-88|QJC-88]] heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==LAV25==&lt;br /&gt;
[[file:OFDR LAV25.jpg|thumb|none|600px|LAV25 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M1A2 Abram==&lt;br /&gt;
[[file:OFDR M1A2 Abrams.jpg|thumb|none|600px|M1A2 Abram in game, mounted with the [[Browning M2HB]].]]&lt;br /&gt;
&lt;br /&gt;
==M1025 HMMWV==&lt;br /&gt;
[[file:OFDR M1025 HMMWV 1.jpg|thumb|none|600px|M1025 HMMWV mounted with the [[Browning M2HB]].]]&lt;br /&gt;
[[file:OFDR M1025 HMMWV 2.jpg|thumb|none|600px|M1025 HMMWV mounted with the [[Mk 19 Grenade Launcher]].]]&lt;br /&gt;
&lt;br /&gt;
==MH-60S Seahawk==&lt;br /&gt;
[[file:OFDR MH-60S Seahawk.jpg|thumb|none|600px|MH-60S Seahawk with a [[Dillon Aero M134 Minigun]] on its door position.]]&lt;br /&gt;
&lt;br /&gt;
==Mi-171V6 Ground Attack==&lt;br /&gt;
[[file:OFDR Mi-171V6 Ground Attack.jpg|thumb|none|600px|Mi-171V6 Ground Attack in game.]]&lt;br /&gt;
&lt;br /&gt;
==PTBR Boat==&lt;br /&gt;
[[file:OFDR PTBR Boat.jpg|thumb|none|600px|PTBR Boat in game, mounted with one [[Norinco QJC-88|QJC-88]] heavy machine gun on its bow, a [[Norinco LG3 automatic grenade launcher]] on its left stern, and a [[Norinco Type 67-2]] machine gun on its right stern.]]&lt;br /&gt;
&lt;br /&gt;
==SURC Boat==&lt;br /&gt;
[[file:OFDR SURC Boat.jpg|thumb|none|600px|SURC Boat in game, with a [[Mk 19 Grenade Launcher]] on its stern and two [[M240G]] machine guns on its bow.]]&lt;br /&gt;
&lt;br /&gt;
==SX2190 Missle Launcher==&lt;br /&gt;
[[file:OFDR SX2190 Missle Launcher.jpg|thumb|none|600px|SX2190 Missle Launcher in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89A Tank Destroyer==&lt;br /&gt;
[[file:OFDR Type 89A tank Destroyer.jpg|thumb|none|600px|Type 89A Tank Destroyer in game. The [[Norinco QJC-88|QJC-88]] can be seen mounted on the vehicle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 92 WZ551A ACP==&lt;br /&gt;
[[file:OFDR Type 92 WZ551A ACP.jpg|thumb|none|600px|Type 92 WZ551A ACP in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 95 Anti-Aircraft Artillery==&lt;br /&gt;
[[file:OFDR Type 95 Anti-Aircraft Artillery.jpg|thumb|none|600px|Type 95 Anti-Aircraft Artillery in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Infantry Fighting Vehicle==&lt;br /&gt;
[[file:OFDR Type 97 Infantry Fighting Vehicle.jpg|thumb|none|600px|Type 97 Infantry Fighting Vehicle in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Tank==&lt;br /&gt;
[[file:OFDR Type 99 Tank.jpg|thumb|none|600px|Type 99 Tank in game. The [[Norinco QJC-88|QJC-88]] mounted machine gun can be seen in this image.]]&lt;br /&gt;
&lt;br /&gt;
==Z-10 Attack==&lt;br /&gt;
[[file:OFDR Z-10 Attack.jpg|thumb|none|600px|Z-10 Attack in game.]]&lt;br /&gt;
&lt;br /&gt;
{{ARMA Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon_Advanced_Warfighter_2&amp;diff=1364363</id>
		<title>Ghost Recon Advanced Warfighter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon_Advanced_Warfighter_2&amp;diff=1364363"/>
		<updated>2020-08-13T04:38:47Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon Advanced Warfighter 2&lt;br /&gt;
|picture = Graw 2 pc.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Ghost Recon Advanced Warfighter 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm used by Mexican Rebel Officers and Rebel vehicle crews. It can be used by the player and assigned to the player's teammates, and is the standard sidearm for the Ghost Recon team in the PC version of the game. It has a magazine capacity of 15 rounds, and a suppressor can be added.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Graw2 beretta m9 holding.jpg|thumb|none|550px|The player holding a Beretta M9.]]&lt;br /&gt;
[[Image:Graw2 beretta m9 reloaded 1.jpg|thumb|none|550px|The player reloading a Beretta M9.]]&lt;br /&gt;
[[Image:Graw2 beretta M9 sd holding.jpg|thumb|none|550px|The player holding a Beretta M9 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 beretta M9 sd reloaded 1.jpg|thumb|none|550px|The player reloading a Beretta M9 (Silencer).]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M9.jpg|thumb|550px|none|A Beretta M9 in the PC version.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M9_Suppressed_(John_Hume).jpg|thumb|550px|none|A suppressed M9 used by Sniper John Hume of the Ghost team.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
(PC only) The [[Glock 18]] appears in the game as &amp;quot;G18&amp;quot;, it can be used by the player and assigned to the player's teammates. Mercenary vehicle crews also use it on occasion. The ingame pistol uses a 19 round magazine, and the vertically ported barrel on the ingame version indicates that it is the compensated model. A small animation goof in the game is visible when the player character attempts to change the firing mode of the pistol; while the player character will attempt to toggle the fire selector switch with his right thumb (the only visible fire-mode-changing animation of its type in the game) when directed by the player, the switch itself will never move, even though the the pistol will fire appropriately for the mode displayed on the ingame HUD. &lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:Graw2 Glock 18C holding.jpg|thumb|none|550px|The player holding a Glock 18C.]]&lt;br /&gt;
[[Image:Graw2 Glock 18C reloaded 1.jpg|thumb|none|550px|The player reloading a Glock 18C.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G18C_Ported_Barrel_Detail.jpg|thumb|none|550px|Ingame view of the G18C, with the vertically ported barrel visible.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G18C_Ported_Muzzle_Blast.jpg|thumb|none|550px|Because the G18C pistol uses a straight vertical port, rather than two diagonal ports on the upper sides of the barrel and slide like the G20C does, the muzzle flash tends to obscure the sight picture during extended automatic fire.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch HK45]] appears in the game as the &amp;quot;HK45&amp;quot;, and it can be used by the player and assigned to the player's teammates. The frame of the gun has a tan finish. A suppressor can also be added. &lt;br /&gt;
Despite the fact that its real life magazine capacity is 10 rounds, the ingame version has a magazine capacity of 12 rounds and occupies twice(!) the inventory space of the M9 and G18C pistols. These factors could mean that the game developers originally planned to use the H&amp;amp;K Mark 23 pistol (a handgun that would match the magazine capacity of 12 as well as the implied size and weight) instead of the HK45, but either changed their minds and did not alter the ingame stats to match the HK45's real characteristics, or else could not secure the rights to use the Mark 23 and used the HK45 as a visual stand-in instead. &lt;br /&gt;
[[Image:HK45.JPG‎|thumb|none|350px|Heckler &amp;amp; Koch HK45 - .45ACP]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K HK45 holding.jpg|thumb|none|550px|The player holding a Heckler &amp;amp; Koch HK45.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K HK45 aim.jpg|thumb|none|550px|The player aiming a Heckler &amp;amp; Koch HK45.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K HK45 reloaded 2.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch HK45.]]&lt;br /&gt;
[[Image:Graw2 HK45 sd aim.jpg|thumb|none|550px|The player aiming a Heckler &amp;amp; Koch HK45 (Silencer).]]&lt;br /&gt;
[[Image:Graw2 HK45 sd reloaded 2.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch HK45 (Silencer).]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK45.jpg|thumb|none|550px|First Person View of the HK45 pistol, providing a good view of the hammer system.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_HK45_Suppressed_(Marcus_Brown).jpg|thumb|none|550px|Automatic Rifleman Marcus Brown of the Ghost team with his suppressed HK45 pistol at the ready.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
(X360 and PS3 only) The [[Beretta Px4 Storm|Px4]] is included as another sidearm choice in the Xbox and PS3 versions, and is available in singleplayer and multiplayer. It seems to be the standard sidearm for the player's AI teammates. It is equipped with high-cap magazines for a 20-round capacity, and is also available with a suppressor.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|250px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Kimber ICQB==&lt;br /&gt;
(X360 and PS3 only) The [[Kimber ICQB|ICQB]] is available only in multiplayer on Xbox and PS3. It has very high power, but is balanced by a capacity of only 7 rounds and high recoil.&lt;br /&gt;
[[File:Kimber ICQB.jpg|thumb|300px|none|Kimber MCSOCOM ICQB - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/ Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A4]] appears in the game, it can be used by the player and assigned to the player's teammates. An Aimpoint CompM2 red-dot sight can be added. Mercenaries occasionally use it with the red-dot sight as well. Its firing modes include semi-automatic, three-round burst, and fully automatic fire. Magazine capacity is 30 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MP5A4.jpg|thumb|none|500px|The MP5A4 in First Person View, with a combat sight added.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MP5A4_Combat_Sight.jpg|thumb|none|500px|View through the MP5A4's combat sight. The MP5SD also uses the same optics.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_MP5A4_(Matt_Beasley).jpg|thumb|none|500px|Rifleman Matt Beasley of the Ghost team with an MP5A4 strapped to his back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD6]] appears in the game, it can be used by the player and the player's teammates, and is Demolitions Specialist Bo Jenkins' preferred secondary weapon in the console versions. On console, the singleplayer variant is called the MP5A3SD but with an external suppressor. The multiplayer variant of it is correctly portrayed however.&lt;br /&gt;
An Aimpoint CompM2 red-dot sight can be added. Some Mercenaries use this weapon with Aimpoint CompM2 red-dot sights. It possesses a telescoping buttstock, and is capable of semiautomatic, three-round burst, and fully automatic fire. Like its parent firearm, it too has a magazine capacity of 30 rounds and for some reason has the exact same damage and range values in this game despite bleeding off an appreciable amount of propellant gas (thereby slowing the fired bullet, lowering penetration, distance, and damage potential) in real life.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 holding.jpg|thumb|none|550px|The player holding a Heckler &amp;amp; Koch MP5SD6.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 aim.jpg|thumb|none|550px|The player aiming a Heckler &amp;amp; Koch MP5SD6.]]&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K mp5sd6 reloaded 2.jpg|thumb|none|550px|The player reloading a Heckler &amp;amp; Koch MP5SD6.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MP5A4_Combat_Sight.jpg|thumb|none|550px|View through the MP5A4's combat sight. The MP5SD also uses the same optics.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] appears in game as the M1014, is the only shotgun in the game, and can be used by the player and assigned to teammates. It has a magazine capacity of 7 rounds of 12 gauge buckshot. Despite being a full-size combat shotgun, it occupies only 3 units of inventory space in the PC version (3 times as large as an M9 pistol), though being limited to carrying only 28 shells in total (as opposed to 5 spare magazines of 5.56x45mm ammo which is standard for 5.56mm rifles) might have something to do with that odd space allocation. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[Image:Graw2 Benelli M1014 holding.jpg|thumb|none|550px|The player holding a Benelli M1014.]]&lt;br /&gt;
[[Image:Graw2 Benelli M1014 aim.jpg|thumb|none|550px|The player aiming a Benelli M1014.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_Benelli_M4_Super_90.jpg|thumb|none|550px|First Person View of the M1014 shotgun being used to gun down a Mexican Rebel soldier.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_Benelli_M4_Super_90_(Joe_Ramirez).jpg|thumb|none|550px|Rifleman Joe Ramirez blasting away with his M1014 at a group of Mexican Rebel Soldiers . . . or is that a bunch of Mexican turkeys?]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== Beretta Rx4 Storm ==&lt;br /&gt;
The [[Beretta Rx4 Storm]] appears in the game, and is the weapon of choice for the player character, Captain Scott Mitchell, and the standard rifle of the Ghost Recon team. The ingame version is a fictional variant capable of fully automatic fire (the real-life version is limited to semiautomatic fire only). It can be modified with a red dot sight (ACOG in Xbox 360/PS3 versions), an FN EGLM grenade launcher, a sound suppressor and a vertical foregrip. The Rx4 has an urban digital camouflage finish, and has a magazine capacity of 30 rounds. &lt;br /&gt;
[[Image:Beretta-RX4-Storm-07.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_RX4.jpg|thumb|none|550px|First person view of the RX4 rifle. This version has a combat sight and vertical foregrip.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_RX4_(Combat_Sight).jpg|thumb|none|550px|A look through the RX4's quad-rail(!) combat sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_RX4_(Joe_Ramirez).jpg|thumb|none|550px|Demolitions specialist Bo Jenkins of the Ghost team between bursts with his grenade launcher and combat sight-equipped RX4 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
An experimental design that never made it past the mock-up stage (not even working prototypes were ever produced, unlike the [[Heckler &amp;amp; Koch G11]]), the [[(Ghost Recon) - Crye Associates MR-C|Crye Associates MR-C]] is a compact assault rifle in a bullpup layout using caseless ammunition, appearing in the game as the &amp;quot;MR-C.&amp;quot; It can be used by the player and assigned the player's teammates, and is also the preferred weapon of Rifleman Paul Smith (and is used by Sniper John Hume for CQB). It is also used by some of the US troops ingame. &lt;br /&gt;
The MR-C possesses a 50 round magazine capacity in the game, and is capable of semiautomatic, three-round burst, and fully automatic fire. Possible modifications include an EoTech holographic sight (ACOG in Xbox 360/PS3 version), a sound suppressor, and an FN EGLM grenade launcher. Most notable of the MR-C's modifications is the addition of a camera to the gun that allows the player to see around or over walls without exposing his body, but this feature is not present on the rifle in the PC version. It is painted with a camouflage finish.&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|450px|Crye Associates MR-C - Mockup]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MR-C.jpg|thumb|none|500px|The MR-C rifle in First Person View, with a combat sight and grenade launcher attached.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MR-C_(Combat_Sight).jpg|thumb|none|500px|Looking through the combat sight of the MR-C. As the screenshot demonstrates, it is the only combat sight in the PC version which will not make target markers disappear when looked through, which simplifies aiming despite the lack of any real zoom factor.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MR-C_(Reloading).jpg|thumb|none|500px|Reloading this experimental firearm requires that the new magazine be loaded in rear-first after the old one is removed, and then fiddling with the circular indentation on the buttstock to chamber a round if necessary. What kind of action is needed to chamber the round (pressing, rotating, or otherwise) with the circular indentation cannot be determined in this game, due to the fact that it neither changes appearance nor moves when fiddled with, much like the G18C's fire selector switch in the PC version.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_MR-C_(Bo_Jenkins).jpg|thumb|none|500px|Demolitions Specialist Bo Jenkins of the Ghost team firing with his MR-C, customized with a combat sight and grenade launcher. Note that the circular indentation used to manually chamber a round, as well as the fire selector switch, are on both sides of the firearm, making it an ambidextrous design.]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale SCAR ==&lt;br /&gt;
Both the [[FN SCAR#FN SCAR-L|FN SCAR-L]] and the [[FN SCAR#FN SCAR-H|FN SCAR-H]] appear in the game. They can be used by the player and assigned to the player's teammates. Possible modifications include a Grippod vertical foregrip, an Aimpoint CompM2 red dot sight, a sound suppressor, and an [[FN EGLM]] grenade launcher. In the console versions the SCAR-H uses an ACOG scope instead. SCAR-Ls also used in limited numbers by the Mercenaries.&lt;br /&gt;
The SCAR-L has a magazine capacity of 30 rounds, while the SCAR-H has a magazine capacity of 20 rounds. Both are capable of semiautomatic and fully automatic fire, though the SCAR-H, being a battle rifle firing a heavier round, has a lower cyclic rate and a higher stopping power per bullet ratio than the SCAR-L (which is an assault rifle). &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|420px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_FN_SCAR-L.jpg|thumb|500px|none|The FN SCAR-L ingame. This version is equipped with a red dot sight, a sound suppressor, and a vertical foregrip.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_FN_SCAR-H.jpg|thumb|500px|none|The FN SCAR-H ingame. This version is equipped with a red dot sight and a grenade launcher.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_FN_SCAR-H_(Combat_Sight).jpg|thumb|500px|none|Looking through the combat sight of the FN SCAR-H, at an advancing mercenary. The FN SCAR-L uses the same optics, and both versions in the PC version have a higher magnification rate than any of the non-sniper or non-designated marksman rifles in the game.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_FN_SCAR-H_and_FN_SCAR-L_(Matt_Beasley_and_Bo_Jenkins).jpg|thumb|500px|none|Rifleman Matt Beasley (on the left) with an FN SCAR-L, and Demolitions Specialist Bo Jenkins (on the right) with an FN SCAR-H covering an area. Beasley is using a vertical foregrip and red dot sight as modifications to his rifle, while Jenkins is using a red dot sight and grenade launcher on his own rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is never seen in the singleplayer campaign, but can be equipped as a secondary weapon for the Grenadier and Assault classes in the PC version's multiplayer. It has a magazine capacity of 30 rounds, and is capable of semiautomatic and fully automatic fire. It can mount a red dot sight, but no other accessories.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G36C.jpg|thumb|500px|none|First Person View of a standard G36C in the game, with rail-mounted iron sights.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G36C_(Combat_Sight).jpg|thumb|500px|none|Looking through the combat sight of the G36C.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The most common firearm in the singleplayer mode, the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is the standard weapon for the Mexican forces, both Rebel and Loyalist, and is occasionally used by the Mercenaries as well. In the PC version, it is often used with rail-mounted iron sights only, without the dual optical sights of the German Army version or the single scope of the export version, though an Aimpoint CompM2 red dot sight is occasionally used instead.&lt;br /&gt;
The G36K is capable of semiautomatic and fully automatic fire, has a 30 round magazine capacity, and can be used by the player but not assigned to teammates. A number of other variants are also used by enemy troopers, including one sporting a suppressor and another with an underslung flashlight that cannot be turned off. The latter version is only found in night missions. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch G36KV (Aimpoint CompM2 RDS)'''&lt;br /&gt;
[[Image:Graw2 H&amp;amp;K G36K acog holding.jpg|thumb|none|550px|The player holding a Heckler &amp;amp; Koch G36KV.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G36K.jpg‎|thumb|none|550px|First Person View of the G36K. This is the variant found in the PC version, with a red dot sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_G36K_(Combat_Sight).jpg|thumb|none|550px|Looking through the G36K's red dot sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_G36K_(Mexican_Rebel).jpg|thumb|none|550px|A G36K laying next to its former user, a Mexican Rebel.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; , it can be used by the player and the player's teammates and possesses a 30 round magazine capacity. It can be fitted with a sound suppressor, a vertical foregrip, a M320 grenade launcher and an Aimpoint CompM2 red dot sight, and is capable of semiautomatic and fully automatic fire. The M416 is also widely used by the Mercenaries.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK416.jpg|thumb|none|500px|Firing at a Mexican Rebel soldier with an HK416 in First Person View.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK416_(Combat_Sight).jpg|thumb|none|500px|Aiming at a Mexican Rebel soldier with the HK416's combat sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK416_(Grenade_Launcher).jpg|thumb|none|500px|Reloading the HK416's grenade launcher.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_HK416_(Joe_Ramirez).jpg|thumb|none|500px|Rifleman Joe Ramirez of the Ghost team with an HK416, customized with a combat sight and vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch XM8]] appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the &amp;quot;M8 Carbine&amp;quot; ingame, the lack of an &amp;quot;X&amp;quot; designation implies that it was adopted ''en masse'' by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it.  The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an [[Heckler &amp;amp; Koch M320|M320 grenade launcher]]. The Heckler &amp;amp; Koch XM8 Compact Carbine is also in the game and can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but no other accessories. The rifle in both its forms possesses a 30 round magazine capacity ingame. The Compact Carbine has semiautomatic, three-round burst, and fully automatic firing modes, while the standard-size carbine is limited to semiautomatic and fully automatic fire. &lt;br /&gt;
Contrary to what might be expected, carrying both the standard carbine and the compact carbine at the same time will ''not'' allow the player to draw from a common ammo pool while using either version (i.e., you cannot take a magazine from the compact carbine's reserves and transfer it for use in the standard carbine), despite the fact that both versions use the exact same magazines and ammunition in real life and therefore could share them. &lt;br /&gt;
[[Image:XM8.JPG|thumb|none|450px|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_XM8.jpg|thumb|none|500px|First Person View of the XM8 standard-size carbine ingame. The compact carbine version looks identical to an uncustomized standard-size carbine from a first person perspective.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_XM8_(Combat_Sight).jpg|thumb|none|500px|Looking through the (strangely useless) combat sight of the XM8 standard-size carbine. For some reason, the game developers of the PC version decided to give the XM8's combat sight LESS of a magnification rate than the MP5 variants do with their combat sights, and as a result the XM8's sight picture is extremely claustrophobic and arguably less useful than the ordinary iron sights on the rifle.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_XM8_(Grenade_Launcher).jpg|thumb|none|500px|A detailed view of the XM8's grenade launcher, demonstrating the swing-out cylinder.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_XM8_(US_Marines).jpg|thumb|none|500px|A scene H&amp;amp;K would have loved to have come true all over the world--US Marines deploying from a helicopter into hostile territory, wielding uncustomized XM8 carbines instead of their real-life standard M16s, M4s, and M14s.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_XM8_and_XM8_CC_(Matt_Beasley_and_Bo_Jenkins).jpg|thumb|none|500px|Rifleman Matt Beasley and Demolitions Specialist Bo Jenkins of the Ghost team using XM8s. Beasley has the standard-sized carbine with a combat sight and grenade launcher, while Jenkins is using the compact carbine version with a sound suppressor. As with the MP5SD6 in this game, the retractable stock on the compact carbine is retracted while slung on a Ghost team member's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
(PC only) The [[Barrett M99]] sniper rifle appears in the game as the &amp;quot;M99,&amp;quot; and can be used by the player or assigned to the Ghost team's snipers. It is the favored weapon of Sniper John Hume. &lt;br /&gt;
In the PC version it has the scope with the highest magnification rating of any firearm-mounted optics in the game, but is a single shot bolt-action weapon with no magazine, thereby requiring a new round to be manually loaded in the chamber after each shot. Furthermore, the player is only allowed to carry 20 additional rounds for it (aside from the one already chambered), compared to the 3 magazines of 20 rounds each for the other two sniper rifles in the PC version, so care and discretion must be taken when using it. &lt;br /&gt;
While the rifle features a bipod, it cannot be made use of in the game.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|500px|Barrett M99 sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M99.jpg|thumb|none|500px|First Person View of the Barrett M99 sniper rifle, while taking cover behind some abandoned school buses at the US-Mexico border. Sadly, the bipod on the rifle cannot be extended or made use of in any way.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M99_(Combat_Sight).jpg|thumb|none|500px|Staring at a Mexican Rebel soldier manning a machine gun nest, through the scope of the M99. For all of the weapon's real-world power, it is powerless to penetrate the gunshields of mounted machine guns, since barrier penetration by firearms was not implemented in the PC version. Note the functional rangefinder of the weapon's scope, a feature that would have been welcome on the MGL-140's combat sight in this game.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M99_(John_Hume).jpg|thumb|none|500px|Sniper John Hume of the Ghost team covering an area with his M99.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MSG-90 ==&lt;br /&gt;
(PC only) The [[Heckler &amp;amp; Koch MSG-90]] appears in the game as the &amp;quot;MSG-90.&amp;quot; It can be used by the player or assigned to the Ghost Team Sniper, John Hume. Its features include a 20 round magazine capacity, the ability to mount a sound suppressor, and the second highest magnification rating on its scope in the game. It is also the favoured weapon of enemy snipers in the PC version.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|450px|Heckler &amp;amp; Koch MSG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MSG-90.jpg|thumb|none|500px|First Person View of the MSG-90 ingame, with a sound suppressor attached.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MSG-90_(Combat_Sight).jpg|thumb|none|500px|Looking through the scope of the MSG-90 just as a Mercenary soldier is shot with the rifle. Makes you wonder if he has life insurance . . . ]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_MSG-90.jpg|thumb|none|500px|An MSG-90 with a sound suppressor next to its former owner, a dead Mercenary sniper.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
(PC only) The [[M14 Rifle|M14 rifle]] appears in the PC version of the game, and is a variant that is restricted to semiautomatic fire only, with a 20 round magazine capacity. It can be used by the player and assigned to the Ghost team Sniper, John Hume. Unlike the other two sniper rifles in the PC version, its scope can be removed and can also be fitted with a sound suppressor. The M14 in the game has a camouflage finish, and details in its textures imply that it may actually have polymer furniture rather than the original wood. &lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M14.jpg|thumb|none|500px|An unmodified M14 rifle in First Person View.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M14_(Combat_Sight).jpg|thumb|none|500px|Looking through the scope of the M14 rifle, at a Mexican Rebel soldier about to have a large new hole in his head. Of the three sniper rifles available in the PC version, the M14 has the lowest magnification rate on its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hudson M14 with scope.JPG|thumb|none|500px|Hudson M14 with riflescope.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_M14.jpg|thumb|none|500px|An M14 rifle with a scope and suppressor mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 / M2 QCB]] appears in the game, and it is often used by the Mexican Rebels or the Mercenaries. Commonly found on stationary weapons mountings flanked by sandbags, it can be commandeered by the player or the Ghost team. They are a common obstacle and appear with ridiculous and annoying frequency in the later missions of the PC version, thanks in no small part due to the fact that they neither overheat nor run out of ammo. They are also restricted to fully automatic fire as well. &lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|500px|Browning M2A2 - .50 BMG]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_M2HB_(US_Border_Station).jpg|thumb|none|500px|Two stationary M2A2s at a US Border station formerly occupied by rogue Mercenary and Mexican Rebel troops. Either human wave tactics from World War I have been making a comeback here, or else the game programmers wanted to ensure nothing other than a hidden sniper could take out all the soldiers manning these absurdly abundant machine guns (a third one is offscreen on top of the rubble pile on the right of the picture).]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M2HB.jpg|thumb|none|500px|First Person View of the M2A2 when using it.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M2HB_(Matt_Beasley).jpg|thumb|none|500px|Rifleman Matt Beasley of the Ghost team blazing away with a stationary M2A2, paying for the retirements of manufacturers of .50 caliber ammunition everywhere (and their childrens' college education, and their private yacht payments, and their country club membership fees . . . )]]&lt;br /&gt;
&lt;br /&gt;
==M240G==&lt;br /&gt;
(PC Only) The [[FN MAG#M240 Machine Gun|M240G]] can be used by the player or assigned to Automatic Rifleman Marcus Brown. Like the HK21E in this game, it fires 7.62x51mm NATO ammunition and is fed from a 100 round box magazine. Unlike the HK21E, the M240G is restricted to fully automatic fire. It also features a Picatinny that sadly cannot be used. &lt;br /&gt;
[[Image:Fn_mag_g.jpg|thumb|none|350px|M240G - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M240.jpg|thumb|none|550px|Giving an inattentive Mexican Rebel soldier a wake-up call with the M240G machine gun.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M240_(Marcus_Brown).jpg|thumb|none|550px|Automatic Rifleman Marcus Brown of the Ghost team with an M240G machine gun while riding in the Ghost team's Blawk Hawk transport.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on the Black Hawk helicopter that is used to insert the Ghost team into the mission area and to extract the Ghosts when the mission is complete. One is mounted on each side. While the minigun will make a show of firing at enemy troops in the PC version when the Black Hawk it's mounted on is approaching a location, the weapon will deal absolutely ''no damage to them whatsoever''.&lt;br /&gt;
On the other hand, the console version has several &amp;quot;gunride&amp;quot; missions, and the M-134 does some ''real'' damage there.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_GE_M134_(US_Marines).jpg|thumb|none|550px|An ingame view of the GE M134 on a Black Hawk helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21E]] is the mainstay LMG for the Mexican forces, loyalists and rebels, and it also seen mounted on Mexican guntrucks or technicals, or coupled with a gunshield on APCs. It can also be used by the player or assigned to Automatic Rifleman Marcus Brown. It possesses a 100 round capacity, fed from a box magazine. It is capable of semiautomatic, three-round-burst, and fully automatic fire only on the PC version.  On the 360/PS3 version, it's locked to full-auto fire.&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_HK21E.jpg|thumb|none|500px|Gunning down some Mexican rebel soldiers with the HK21E in First Person View.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_HK21E_(Mexican_Loyalist_Soldier).jpg|thumb|none|500px|Mexican Loyalists laying down suppressing fire with an HK21E.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_HK21E_(Mexican_Guntruck).jpg|thumb|none|500px|A guntruck with an HK21E mounted on its roof.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_HK21E_(Mexican_APC).jpg|thumb|none|500px|A wrecked APC with an HK21E on a swivel mount with a gunshield.]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi SPW  ==&lt;br /&gt;
(PC only) The [[M249 SAW|FN Minimi SPW ]] appears in the game incorrectly named &amp;quot;Mk.46 LMG&amp;quot;, and is the favorite weapon of Automatic Rifleman  Marcus Brown of the Ghost team. Very limited numbers of Mercenaries also use it in combat. This LMG sports a capacity of 180 rounds fed from a box magazine, and is limited to fully automatic fire. It also sports a vertical foregrip and a Picatinny rail, the latter of which sadly cannot be used ingame.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_M249_SAW.jpg|thumb|none|500px|Making countless action movie heroes proud with the FN Minimi SPW in First Person View.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_M249_SAW_(Marcus_Brown).jpg|thumb|none|500px|Automatic Rifleman Marcus Brown of the Ghost team proves that &amp;quot;Going Rambo&amp;quot; is not limited to shirtless Caucasian men with bandanas.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears in the game and can be assigned to team members. &lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_Grenade_(Fragmentation).jpg|thumb|none|500px|Captain Scott Mitchell of the Ghost team contemplating what impromptu landscape changes to make with his &amp;quot;little friend,&amp;quot; a handy fragmentation grenade. Thanks to the level (called AGEIA island, exclusive to the PC version for those with AGEIA PhysX cards) he's in, this is actually possible--all non-stone, non-soil geometry can be affected by bullets or explosives to the point of being blown apart. Trees can be shattered, huts can be demolished, and wooden sniper towers can all be sent crashing down with Mitchell's &amp;quot;little friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AN/M8 HC smoke grenade == &lt;br /&gt;
(PC Only) The [[AN/M8 HC smoke grenade]] is a conventional smoke grenade used by the player character and by the Assault class in multiplayer. Useless in the single player mode however, since the AI was not programmed to have its line of sight obstructed by the smoke. The AN/M8 is rather anachronistic, as it has been phased out by the newer [[M83 Smoke Grenade]].&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|400px|AN/M8 Smoke grenade]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_Grenade_(Smoke).jpg|thumb|500px|none|Captain Scott Mitchell of the Ghost team wondering if the smoke grenade in his hands would be more useful if it could convince the AI troopers there was a barbecue party nearby, so he could ambush them all while they're distracted.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
Called the &amp;quot;Zeus-MPAR&amp;quot; in the game, the [[FGM-172 SRAW]] can be used by the player and assigned to teammates, and is the preferred weapon of Anti-Armor specialist John Hume in the console versions. To use it, players must first look through the scope and lock onto a heat source large enough for the missile to home in on, a category that includes helicopters, tanks, and even guntrucks and APCs. The warhead is of the &amp;quot;fire-and-forget&amp;quot; variety, so players do not need to keep designating the target. Despite having only a single shot, the FGM-172 is capable of destroying any vehicular target it has locked onto in one hit. It is not possible to carry additional warheads for the launcher. &lt;br /&gt;
[[image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[image:GRAW2_-_PC_-_3PV_-_FGM-172.jpg|thumb|none|450px|Two FGM-172 launchers lying on a weapons crate in the Explosives Training Area of the Ghost Recon training grounds.]]&lt;br /&gt;
[[image:GRAW2_-_PC_-_FPV_-_FGM-172_(Aiming_Scope).jpg|thumb|none|500px|Looking through the aiming scope of the FGM-172. Only in video games can armed forces afford to waste perfectly working tanks to be destroyed in training exercises.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L (MGL-140)]] appears in the game as the &amp;quot;M32,&amp;quot; and is the only grenade launcher that isn't mounted underneath a rifle barrel in the game. It is the preferred weapon of Demolitions Specialist Bo Jenkins. It has a capacity of six 40mm grenades arranged in a revolver configuration, allows for a total of 15 grenades to be carried, and must be reloaded manually.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MGL-140.jpg|thumb|none|500px|First Person View of the MGL-140. The buttons read PWR, UP, DOWN, and MAN clockwise from upper left, and the letters above the screw-in cover reads &amp;quot;BAT.&amp;quot;)]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MGL-140_(Combat_Sight).jpg|thumb|none|500px|Looking through the combat sight and rangefinder of the MGL-140. The rangefinder is functional, provided you remember to press the key assigned to changing the rate of fire while looking through the sight.  The mark at the top will then adjust to where it should be to hit a target at that range.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MGL-140_(Reloading).jpg|thumb|none|500px|Reloading the MGL-140, like reloading a Colt Single Action Army revolver, is a laborious and time-consuming process since each spent shell must be manually extracted and replaced one by one. If the MGL-140 used caseless ammunition (such as VOG-25 grenades, for instance) like the RG-6 does, there would be no need to extract spent shells and thus reloading would take less time. About the only saving grace here is that you can reload at any time and spend less time replacing less spent shells than you would if you reloaded after firing all six grenades.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_MGL-140_(Explosion).jpg|thumb|none|500px|Those with the dedication and patience to learn this weapon's awkward aiming mechanic can become the terror of the battlefield, wiping out light vehicles such as guntrucks and APCs or even entire squads of enemy infantry in one or two well-placed hits.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_SQV_-_MGL-140_(Bo_Jenkins).jpg|thumb|none|500px|Demolitions Specialist Bo Jenkins of the Ghost team with his MGL-140, ready to rock your world with 6 shells of 40mm highly-explosive fun!]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
(PC Only) The [[RPG-7]] is carried by some Mexican Rebels, who often use these to man anti-aircraft firing positions. These must be destroyed before reinforcements can arrive in some missions. It can be picked up and used by the player, but not assigned to or used  by the rest of the Ghost team. As with the FGM-172, it is single-shot only and additional warheads for the launcher cannot be carried.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_RPG-7.jpg|thumb|none|500px|First Person View of the RPG-7. Note how like most launchers in the PC version, the crosshairs disappear entirely when not using the weapon's combat sight.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_RPG-7_(Combat_Sight).jpg|thumb|none|500px|A look through the RPG-7's scope, which due to a bug or programming oversight is always tilted slightly to the left.]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_RPG-7.jpg|thumb|none|500px|An RPG-7 sitting atop a crate in a Mercenary weapon stash. Note the camouflage pattern painted on it.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank Mines==&lt;br /&gt;
(PC Only) Seen only in a cutscene just before the mission entitled &amp;quot;The Long Walk,&amp;quot; these mines are placed in a road the Ghost team is travelling down in two guntrucks. The mines detonate and destroy the guntrucks, forcing the Ghost team and the Mexican Loyalist soldiers with them to make the rest of their journey to a rendezvous point on foot through a shantytown crawling with enemy soldiers. They cannot be used by the player or anyone else. &lt;br /&gt;
[[Image:GRAW2_-_PC_-_3PV_-_Anti-Tank_Mines.jpg|thumb|none|500px|Two little bundles of hatred, in the form of anti-tank mines, await to deliver a nasty surprise to an unsuspecting Ghost team.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Charge==&lt;br /&gt;
M112 Demolition Charges are often used by the Ghost team to destroy various objectives, such as air defense artillery, fuel tanks, or self-propelled anti-aircraft guns. They can occasionally be used to destroy light vehicles as well. The player character is always the one who must plant and detonate them, and is never at a loss for these large, heavy bundles.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GRAW2_-_PC_-_FPV_-_C4_Explosives.jpg|thumb|none|500px|A bundle of C4 explosives attached to a self-propelled anti-aircraft gun.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Beretta Px4 Storm]] is the main sidearm used by Capt. Scott Mitchell and presumably most of the Ghost team in the console versions. A suppressor can be added. It is the .40S&amp;amp;W version, and has a 20 round magazine.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm - .40S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
== Kimber ICQB ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Kimber Desert Warrior]] appears in the game, labeled the Kimber ICQB. It can be equipped with a sound suppressor, and can only be used in multiplayer. It has a 7 round magazine. &lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|MEU(SOC) Pistol\Kimber Desert Warrior - .45 ACP.]]&lt;br /&gt;
[[Image:Graw2icqb.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/ Personal Defense Weapons (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== Beretta Mx4 Storm ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Beretta Mx4 Storm]] appears in the console versions of GRAW 2. It has a reflex sight and can be equipped with a suppressor or grenade launcher. It is the .40 S&amp;amp;W version, and has a 25 round magazine. It also has a unique marine camouflage.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta CX4 Storm - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Graw2cx4.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[FN P90]] appears in the game, and can only be used in single player by the player. It is the preferred weapon of Medic Alex Nolan. It can be equipped with a suppressor, and has a 50 round magazine.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== SR-3M Vikhr ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[VSS_Vintorez#SR-3_Vikhr|SR-3M]] is a compact PDW that fires the high performance 9x39 round. It cannot be modified. It can only be used in multiplayer, and has a 20 round magazine.&lt;br /&gt;
[[Image:SR-3M.jpg|thumb|none|450px|SR-3M with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
(Xbox 360/PS3 only) The AK-47 appears in the LMG section with a drum magazine.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Graw2ak.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[AKM]] is in the game. It is not equipped with a scope, and cannot be modified with a grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[AK-74|AK-74SU]] is in the game, and it does not have a scope or a grenade launcher. It has a 30 round magazine.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:GRAW2 X360 SP DLC Renders Weapons AK 74.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M468 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Barrett REC7|Barrett M468]] can be used by the player; it is the preferred weapon of Rifleman Matt Beasley and is used by some Mexican loyalists and US troops in the game. It can be fitted with an Aimpoint CompM2, M320 grenade launcher, and suppressor, and has a 28-round magazine.&lt;br /&gt;
[[Image:BarrettM468.jpg|thumb|none|450px|Barrett M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:Graw2m468.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[FAMAS]] is in the game, it is equipped with a ACOG scope and can be outfitted with an [[M203 grenade launcher]]. It can be used by the player, and has a 30 round magazine.&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|450px|FAMAS-G2 with proprietary bipod deployed - 5.56x45mm]]&lt;br /&gt;
[[Image:Graw2famas.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[FN F2000]] appears in the game as the &amp;quot;SC-20K,&amp;quot; the version of the weapon seen in ''[[Splinter Cell: Double Agent]]''. It is equipped with a suppressor, [[FN EGLM]] grenade launcher, reflex sight, and the adjustable stock unique to &amp;lt;i&amp;gt;Double Agent&amp;lt;/i&amp;gt;'s SC-20K. It is only usable in single player by the player, and has a 30 round magazine.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fn_f2000_3.jpg|thumb|none|450px|FN F2000 with GL-1 grenade launcher - 5.56x45mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[Image:GRAW2 X360 SP DLC Renders Weapons SC 20K F2000Tactical.jpg‎|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Enfield L85 rifle series#L85A2|Enfield L85A2]] is in the game, it is equipped with a SUSAT scope and can be outfitted with an M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 - 5.56x45mm with SUSAT scope]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[M16 rifle series#M16A4|M16A4]] appears in the game as the A4 Rifle. It is equipped with an Aimpoint CompM2, and also can be equipped with a M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm.]]&lt;br /&gt;
[[Image:Graw2a4.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk 14 Mod 0 EBR]] appears in game as the Mk14 EBR. It can be used by the player, and is the preferred weapon of Rifleman Joe Ramirez. It is equipped with an ACOG scope, and has a 20 round magazine.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR. - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
(Xbox 360/PS3 only) The Norinco [[QBZ-95]] is in the game as the Type 95, and can be outfitted with a M320 grenade launcher. It can be used by the player, and has a 30 round magazine.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42]]&lt;br /&gt;
&lt;br /&gt;
== SIG 556 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[SIG SG 550#SIG SG 552|SIG SG 556]] is in the game as a full-auto capable variant. It is equipped with an Aimpoint CompM2 and also can be equipped with an M320 grenade launcher. It is only usable in multiplayer, and has a 30 round magazine.&lt;br /&gt;
[[Image:Sig556.jpg|thumb|450px|none|SIG SG 556 - 5.56x45mm with ACOG scope]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3-CQC ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Steyr AUG A3-CQC]] is in the game, it is equipped with a built-in scope and can be outfitted with its special grenade launcher. It has a 30 round magazine.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC - 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight.]]&lt;br /&gt;
[[Image:GRAW2 X360 SP DLC Renders Weapons W1ArAug A3.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Accuracy International AS50]] is a British-designed .50 caliber semi-automatic rifle used by US special forces. It can be used by the player, and is the preferred weapon of Sniper Alicia Diaz. It has a 5 round magazine.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|501px|AI AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Barrett M95]] can only be used by the player in single player, and has a 5 round magazine.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:GRAW2 X360 SP DLC Renders Weapons m95.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
(Xbox 360/PS3 only) Has a 10 round magazine.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-1 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[DSR-1]] is a German-made sniper rifle that can only be used in single player by the player, and has a 4 round magazine.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88  ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Norinco QBU-88]] sniper rifle is a Chinese made light sniper rifle, and is usable by the player. It has a 10 round magazine.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRAW2 X360 SP DLC Renders Weapons SpKJY88.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== SIG 556 DMR ==&lt;br /&gt;
(Xbox360/PS3 only) This is the DMR variant of the [[SIG SG 550#SIG SG 556|SIG SG 556]] rifle, only usable in multiplayer. It has a 30 round magazine.&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament SR-25 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Knight's Armament SR-25]] appears in the game, it can be equipped with a suppressor and is only usable in multiplayer. It has a 20 round magazine.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Knight's Armament SR-25 - 7.62x51mm NATO with Harris bipod]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
(Xbox 360/PS3 only) The modernized version of the [[SVD Dragunov]] appears in the game, and is only usable in multiplayer. It has a 10 round magazine.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|none|450px|SVD Dragunov SVD-S - 7.62x54mmR]]&lt;br /&gt;
[[Image:Graw2svd.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[VSSK Vychlop]] is in the game, labeled as &amp;quot;VSK-50&amp;quot;, it is a Russian made .50 caliber suppressed rifle, only usable in multiplayer. It has a 5 round magazine.&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|450px|VSSK Vychlop - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns (Xbox 360/PS3 Version)=&lt;br /&gt;
&lt;br /&gt;
== Ares Shrike ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Ares Shrike]] appears in this game, only usable in multiplayer. Listed as the &amp;quot;AS56 SAW&amp;quot; it appears to be the AAR/C variant, and has a 100 round magazine.&lt;br /&gt;
[[Image:Ares Shrike.jpg|thumb|none|450px|Ares Shrike in belt fed configuration - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Graw2ares.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[M60 machine gun#M60E4 Machine Gun|M60E4 machine gun]] appears in the game, only usable in multiplayer. It has a 100 round magazine.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Heckler &amp;amp; Koch G36#H&amp;amp;K MG36|H&amp;amp;K MG36]] appears in the game, usable by the player. It has a 100 round magazine.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:GRAW2 X360 SP DLC Renders Weapons mg 36.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 48 Mod 0 ==&lt;br /&gt;
(Xbox 360/PS3 only) This variant of the [[FN Minimi#M249|M249]] can be used by the player (actually, it's the only MG that can be selected pre-mission and not scavenged), and is the preferred weapon of Automatic Rifleman Marcus Brown. It has a 100 round belt.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJB-95 ==&lt;br /&gt;
(Xbox 360/PS3 only) The [[Norinco QBB-95|Norinco QJB-95]] is in the game as the T-95 LMG, only usable in multiplayer. It has a 75 round magazine&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|450px|Norinco QJB-95 - 5.8x42mm with 75-round drum magazine]]&lt;br /&gt;
&lt;br /&gt;
== XM312 ==&lt;br /&gt;
(Xbox 360/ PS3 Only)  The XM312 ([[XM307 &amp;amp; XM312]]) is a 12.7x99 mm (.50 BMG) mounted machine gun listed in the game as the &amp;quot;M50&amp;quot;.  It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player.  In game it lacks the scope assembly.  In reality it was to replace the [[Browning M2|Browning M2HB]], but its rate of fire was deemed too low.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles (PSP Version Only)=&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The AKMS called &amp;quot;AKS-47&amp;quot; in game is used by Mexican rebels and the playr. It only holds 30 rounds per magazine and the weapon is very common on the PSP.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== HK XM29 ==&lt;br /&gt;
Called &amp;quot;M29 OICW&amp;quot; in game and is widely used by player. It contains 30 rounds each magazine and 5 rounds each grenade launcher magazine.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm. This is the most common version mocked up or modeled in videogames; the second most common has the lower barrel project much further than the upper. See gallery below for more images.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles (PSP Version Only)=&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
Called &amp;quot;PSG-1 sniper&amp;quot; in game and is only used by the player. Holds 5 rounds in each magazine.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon_Advanced_Warfighter&amp;diff=1364362</id>
		<title>Ghost Recon Advanced Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon_Advanced_Warfighter&amp;diff=1364362"/>
		<updated>2020-08-13T04:37:07Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Ghost Recon Advanced Warfighter Cover.jpg|thumb|right|300px|''Ghost Recon Advanced Warfighter'' (2006)]]&lt;br /&gt;
'''''Tom Clancy's Ghost Recon Advanced Warfighter''''' or '''''G.R.A.W.''''' is a tactical shooter, the third installment in the Ghost Recon series. It was released in 2006 for the PC, Xbox 360, Xbox &amp;amp; PS2. The PC, Xbox and PS2 versions are first-person shooters, while the X360 version is in the third-person perspective.&lt;br /&gt;
&lt;br /&gt;
The game takes place in 2013. Scott Mitchell - the player's character - commands the Ghosts, an elite force which must protect the American and Mexican presidents, recover stolen military techs and battle Mexican rebels.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Ghost Recon: Advanced Warfighter'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.&lt;br /&gt;
&lt;br /&gt;
The player can customize his weapons before each mission, however putting too many attachments on a gun will increase its weight and that will result in a moving, aiming and reloading penalty.&lt;br /&gt;
&lt;br /&gt;
When a gun is reloaded all the remaining bullets in the magazine are lost.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The standard-issue sidearm of the U.S. Military and the Ghost Squad is the [[Beretta M9]]. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. Can be modified with a sound suppressor, but in the '''X360''' version of the game, the &amp;quot;M9&amp;quot; and &amp;quot;M9-SD&amp;quot; are two separate weapons.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:GRAW-M9-1.jpg|thumb|none|601px|The Beretta M9 during weapon selection menu. The Beretta logo can be clearly seen on the grip, however the &amp;quot;BERETTA&amp;quot; text itself is missing. Also, the slide reads &amp;quot;U.S.-9mm MILITARY&amp;quot;, instead of &amp;quot;U.S. 9mm M9-BERETTA USA&amp;quot;.]]&lt;br /&gt;
[[Image:GRAW-M9-4.jpg|thumb|none|601px|Cpt. Scott Mitchell wields an unmodified M9 pistol. The gun is depicted to operate in incorrect DAO mode.]]&lt;br /&gt;
[[Image:GRAW-M9-2.jpg|thumb|none|601px|Cpt. Scott Mitchell holds a suppressed Beretta M9 at the ruins of the US Embassy.]]&lt;br /&gt;
[[Image:GRAW-M9-3.jpg|thumb|none|601px|View through the iron sights of the M9.]]&lt;br /&gt;
[[Image:GRAW-M9-5.jpg|thumb|none|601px|Cpt.Mitchell reloads his M9 when it runs empty.]]&lt;br /&gt;
[[Image:GRAW-BerettaM9-1.jpg|thumb|none|601px|Very rarely, Mexicans are also seen using Berettas.]]&lt;br /&gt;
[[File:GRAW M9 (1).jpg|thumb|none|600px|Mitchell reloads his M9 in the Xbox 360 version.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
Ghost Team machine pistol. Appears as &amp;quot;G18&amp;quot; but it is actually a [[Glock 18|Glock 18C]]. Holds 19+1 rounds and cannot be modified. Available only in the PC version.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:GRAW-G18C-1.jpg|thumb|none|600px|The G18C in the weapon selection menu. &amp;quot;AUSTRIA&amp;quot; and &amp;quot;9x19&amp;quot; can be seen on the slide. For some reason, it is modeled with an extended barrel.]]&lt;br /&gt;
[[Image:GRAW-G18C-2.jpg|thumb|none|601px|The Glock 18C in idle, selector set to &amp;quot;rock-and-roll&amp;quot;.]]&lt;br /&gt;
[[Image:GRAW-G18C-3.jpg|thumb|none|601px|Iron sights of the Glock 18C.]]&lt;br /&gt;
[[Image:GRAW-G18C-4.jpg|thumb|none|601px|Firing the Glock 18C in full-auto.]]&lt;br /&gt;
[[Image:GRAW-Glock18C-3.jpg|thumb|none|600px|Cpt. Scott Mitchell fires the G18C while aiming down the sights. Despite the high ROF and recoil, the Glock provides good accuracy at short to medium ranges.]]&lt;br /&gt;
[[Image:GRAW-Glock18C-4.jpg|thumb|none|600px|The slide of the Glock 18C locks empty after a rapid burst. The auto reload feature of the game can be turned off, if the player wants even more realism during playing.]]&lt;br /&gt;
[[Image:GRAW-Glock18C-5.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads his Glock 18C on the roof of a building while waiting for the Black Hawk to arrive. Looks like he is inserting an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 == &lt;br /&gt;
The [[H&amp;amp;K MP5SD6]] is used by just about every NATO counter-terrorist group in the world. The SMG of choice for the Ghost squad's covert-ops. In G.R.A.W. appears as &amp;quot;MP5SD&amp;quot; and can be modified with an Aimpoint sight. It is a secondary weapon in the game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|H&amp;amp;K MP5SD6 - 9x19mm]]&lt;br /&gt;
[[Image:GRAW-MP5SD6-3.jpg|thumb|none|601px|The MP5SD6 fitted with Aimpoint sight in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRAW-MP5SD6-6.jpg|thumb|none|601px|The stock MP5SD6 in ''G.R.A.W.''.]]&lt;br /&gt;
[[Image:GRAW-MP5SD6-1.jpg|thumb|none|601px|Cpt Mitchell wields an MP5SD6 submachine gun modded with an Aimpoint sight.]]&lt;br /&gt;
[[Image:GRAW-MP5SD6-2.jpg|thumb|none|601px|Reloading animation of the MP5SD6.]]&lt;br /&gt;
[[Image:GRAW-MP5SD6-4.jpg|thumb|none|601px|View through the iron sights of the MP5SD6.]]&lt;br /&gt;
[[Image:GRAW-MP5SD6-5.jpg|thumb|none|601px|Cpt. Mitchell pulls back the bolt of the SD6 when it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Battle Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47|Type I AK-47]] appears in the '''Xbox 360''' version of the game. Another variant with a 75-round drum mag can be obtained through a DLC for the X360 version of the game.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRAW-X360-AK.jpg|thumb|none|601px|Model of the &amp;quot;AK-47-DRUM&amp;quot; or &amp;quot;AK-47 LMG&amp;quot;. Note the hybrid stamped/milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M468==&lt;br /&gt;
The [[Barrett M468]] with sliding stock and non-removable suppressor appears in the '''Xbox 360''' version of the game. A variant with [[Heckler &amp;amp; Koch M320|H&amp;amp;K XM320 grenade launcher]] can be obtained through a DLC for the X360 version of the game.&lt;br /&gt;
[[File:Barrett M468 retractable stock.jpg|thumb|none|450px|Barrett M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:GRAW-X360-M468.jpg|thumb|none|601px|Model of the Barrett M468 fitted with a grip and Aimpoint sight.]]&lt;br /&gt;
[[Image:GRAW-X360-M468-XM320.jpg|thumb|none|601px|Model of the Barrett M468 fitted with an XM320 grenade launcher. Note how the Aimpoint sight now does not have the flip-up covers. And since in the X360 version of ''G.R.A.W.'' the weapons cannot be modded, the &amp;quot;M468&amp;quot; and &amp;quot;M468-320&amp;quot; are treated as two separate weapons - that way, the &amp;quot;Five New Weapons&amp;quot; DLC actually adds only four guns.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears as &amp;quot;A4 Rifle&amp;quot; in the '''Xbox 360''' version of the game. Hold 30 rounds, fires correctly in semi-auto or 3-round burst modes.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C == &lt;br /&gt;
The [[(Ghost Recon) - Crye Associates MR-C|Crye Associates MR-C]] is a caseless bullpup assault rifle design proposed by Crye Precision; the &amp;quot;real&amp;quot; weapon was nothing more than a mock-up, and no working MR-C rifle ever existed. The main rifle of the Ghost Team, can be modified with holographic sight, sound suppressor and grenade launcher. Can fire in semi-auto, 3-round burst and full-auto modes and has a 50-round magazine.&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|400px|The Crye Precision MR-C (Modular Rifle - Caseless)]]&lt;br /&gt;
[[Image:GRAW-MRC-1.jpg|thumb|none|601px|A fully modified MR-C. In-game, the MR-C is depicted to have an ambidextrous selector, however the mock-up images and 3D renders of the &amp;quot;real&amp;quot; MR-C reveal that it only had a selector on its left side. Only the cocking handle was ambidextrous.]]&lt;br /&gt;
[[Image:GRAW-MRC-5.jpg|thumb|none|601px|Cpt. Scott Mitchell holds a suppressed MR-C during the fourth mission in the game.]]&lt;br /&gt;
[[Image:GRAW-MRC-6.jpg|thumb|none|601px|Iron sights of the MR-C.]]&lt;br /&gt;
[[Image:GRAW-MRC-2.jpg|thumb|none|601px|Cpt. Scott Mitchell holds MR-C modified with EOTech holographic sight and grenade launcher.]]&lt;br /&gt;
[[Image:GRAW-MRC-3.jpg|thumb|none|601px|Reloading animation of the MR-C.]]&lt;br /&gt;
[[Image:GRAW-MRC2.jpg|thumb|none|601px|Cpt. Mitchell rotates the cocking handle of the MR-C. For some reason, the MR-C cannot have a +1 round in the chamber.]]&lt;br /&gt;
[[Image:GRAW-MRC-4.jpg|thumb|none|600px|Aiming down the holographic sight of the gun. The EOTech gives a better peripheral vision than the Aimpoint sight, but has no zooming capability.]]&lt;br /&gt;
[[Image:GRAW-MRC1.jpg|thumb|none|601px|Reloading the grenade launcher of the MR-C.]]&lt;br /&gt;
[[File:GRAW MR-C (1).jpg|thumb|none|600px|The MR-C on Cpt. Mitchell's back as he access a supply crate in the Xbox version.]]&lt;br /&gt;
[[File:GRAW MR-C (2).jpg|thumb|none|600px|Mitchell reloads his MR-C.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears with a desert (tan) finish. Has a capacity of 30+1 rounds. Used by the Ghost team, can be equipped with an Enhanced Grenade Launcher Module (EGLM), fore-grip, sound suppressor and Aimpoint sight.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|Gen3 FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:GRAW-SCAR-L-1.jpg|thumb|none|601px|The SCAR-L with Aimpoint sight during weapons selection/customization. The front sight is removed, rather than being folded down.]]&lt;br /&gt;
[[Image:GRAW-MK16-5.jpg|thumb|none|600px|Bonus magazines for the SCAR-L.]]&lt;br /&gt;
[[Image:GRAW-SCAR-L-2.jpg|thumb|none|601px|Cpt. Mitchell opens fire with the SCAR-L from behind a safe cover.]]&lt;br /&gt;
[[Image:GRAW-SCAR-L-3.jpg|thumb|none|601px|Aiming down the Aimpoint sight mounted on the SCAR-L.'' G.R.A.W.'', just like ''[[Rainbow Six: Vegas 2]]'' features a so called in-game advertising, but on a much smaller scale.]]&lt;br /&gt;
[[Image:GRAW-MK16-2.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads his SCAR-L during the first mission of the game.]]&lt;br /&gt;
[[Image:GRAW-MK16-6.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads his SCAR-L fitted with a foregrip and Aimpoint sight during the fifth mission of the game.]]&lt;br /&gt;
[[Image:GRAW-SCAR-L-4.jpg|thumb|none|601px|View through the default iron sights of the SCAR-L while leaning to the right.]]&lt;br /&gt;
[[File:GRAW SCAR-L (1).jpg|thumb|none|600px|Aiming a SCAR-L at a burning vehicle in the Xbox 360 version of the game.]]&lt;br /&gt;
[[File:GRAW SCAR-L (2).jpg|thumb|none|600px|Reloading the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC==&lt;br /&gt;
The [[MK 16|FN SCAR-L CQC]] appears in the '''Xbox 360''' version of the game as a usable assault rifle.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|400px|Gen3 FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with standard barrel can be obtained through a DLC for the '''Xbox 360''' version of the game. It is fitted with an [[M16]]-style flash hider, grippod and ACOG. Unlike the SCAR's in the PC version, this one has its front sight folded forward and not removed.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|Gen3 FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW-X360-SCAR-H STD.jpg|thumb|none|600px|Render of the SCAR-H STD. Note the Gen1 trigger unit and pistol grip.&amp;lt;br&amp;gt;&amp;quot;SV&amp;quot; refers to &amp;quot;Sniper Variant&amp;quot;, an other designation of the LB (Long Barrel) variant of the SCAR-L/H rifles. This model, however clearly has a Standard (STD) length barrel. And finally, even though the SCAR's are manufactured by FNH USA, the country of origin is still Belgium.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
The [[FN SCAR-H CQC]] fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the &amp;quot;Light&amp;quot; version. The game incorrectly claims that the SCAR-H fires 7.62x45mm rounds. (The 7.62x45mm round was in service in the 1950's in Czechoslovakia and there is no modern rifle using it.)&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Gen3 FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW-SCAR-H-3.jpg|thumb|none|601px|FN SCAR-H CQC fitted with foregrip during weapon selection.]]&lt;br /&gt;
[[Image:GRAW-MK17-6.jpg|thumb|none|601px|SCAR-H CQC with vertical grip in the hands of Cpt. Mitchell.]]&lt;br /&gt;
[[Image:GRAW-SCAR-H-1.jpg|thumb|none|601px|Cpt. Mitchell holds a SCAR-H CQC modded with a grip and Aimpoint scope.]]&lt;br /&gt;
[[Image:GRAW-SCAR-H-2.jpg|thumb|none|601px|Reloading animation of the SCAR-H CQC. Unlike the SCAR-L's, the H's magazine is not painted tan.]]&lt;br /&gt;
[[Image:GRAW-MK17-2.jpg|thumb|none|601px|Cpt. Mitchell opens fire from inside a Black Hawk helicopter.]]&lt;br /&gt;
[[Image:GRAW-MK17-4.jpg|thumb|none|601px|View through the iron sights of the SCAR-H CQC.]]&lt;br /&gt;
[[Image:GRAW-MK17-7.jpg|thumb|none|601px|Cpt. Scott Mitchell slaps the bolt catch release of the SCAR.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
The [[G36K]] is carried by the Mexican soldiers throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact and SCAR-L. (The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.)&amp;lt;br&amp;gt;&lt;br /&gt;
In the '''Xbox 360''' version, the G36KV is a usable weapon. It is known as the &amp;quot;36k Carbine&amp;quot;.&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|450px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRAW-G36K-1.jpg|thumb|none|600px|A G36K rifle on the ground.]]&lt;br /&gt;
[[Image:GRAW-G36K-2.jpg|thumb|none|600px|Close-up on the selector shows that the gun is depicted to have a SEF lower.]]&lt;br /&gt;
[[Image:GRAW-G36K-3.jpg|thumb|none|600px|A discarded G36K with magazine removed.]]&lt;br /&gt;
[[Image:GRAW-G36K-4.jpg|thumb|none|600px|A magazine of the G36K, which would fit into an XM8 or XM8C, but not a SCAR-L.]]&lt;br /&gt;
[[Image:GRAW-G36K-5.jpg|thumb|none|600px|During the night missions, the enemy G36K rifles are fitted with under-barrel weapon light attachments, however, as the pic shows the HK21E machine guns are not.]]&lt;br /&gt;
[[Image:GRAW-X360-G36K.jpg|thumb|none|600px|Cpt. Scott Mitchell with a G36KV in the Xbox 360 version of the game.]]&lt;br /&gt;
[[File:GRAW G36K (1).jpg|thumb|none|600px|The G36K on the ground in the console version of the game.]]&lt;br /&gt;
[[File:GRAW G36K (2).jpg|thumb|none|600px|Mitchell holds a G36...]]&lt;br /&gt;
[[File:GRAW G36K (3).jpg|thumb|none|600px|...and reloads it.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] can be equipped with an XM320 grenade launcher, precision sight and sound suppressor. In the Xbox version of the game, the M320 is erroneously shown as having a forward-sliding barrel for loading (like the M203). The M320's barrel actually pivots to the side.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|H&amp;amp;K XM8 with Insight ISM-V sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRAW-XM8-2.jpg|thumb|none|601px|An XM8 rifle with sound suppressor, precision sight and XM320 grenade launcher.]]&lt;br /&gt;
[[Image:GRAW-XM8-1.jpg|thumb|none|600px|Kirkland holds his unmodified XM8 assault rifle during the first mission of the game.]]&lt;br /&gt;
[[Image:GRAW-XM8-3.jpg|thumb|none|601px|The XM8 in Cpt. Mitchell's hands.]]&lt;br /&gt;
[[Image:GRAW-XM8-5.jpg|thumb|none|601px|View through the ISM-V precision sight mounted on the XM8 rifle.]]&lt;br /&gt;
[[Image:GRAW-XM8-4.jpg|thumb|none|601px|Cpt. Mitchell reloads his XM8 rifle from empty. The bolt can be seen locked back. After inserting a new mag, the player's character pushes the bolt-catch release button (which is located inside the trigger guard, hence there is no animation) and the bolt returns to the forward position.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 Compact==&lt;br /&gt;
Smaller version of the XM8 rifle, the [[XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact]] with a sliding stock is used as a secondary weapon by the Ghost Team. Can be modified with a sound suppressor. Has an incorrect 3-round burst firing mode. Clicking the fire button while the gun is set to burst will only produce semi-automatic fire. The fire key must be held to actually fire 3 rounds in a burst. The XM8C appears as &amp;quot;M8 Carbine&amp;quot; in the game. ''G.R.A.W.'' is the first game to feature the XM8 Compact.&lt;br /&gt;
[[Image:Xm8ccbutt.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:GRAW-XM8C-1.jpg|thumb|none|601px|An XM8 Compact in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRAW-XM8Compact-1.jpg|thumb|none|600px|Drawing animation of the XM8C. Cpt. Scott Mitchell extends the sliding stock of the rifle. During holstering, this animation occurs in reverse. Hence this, the XM8C has one of the slowest drawing/holstering animations in the game.]]&lt;br /&gt;
[[Image:GRAW-XM8C-2.jpg|thumb|none|601px|Scott Mitchell wields an unmodified XM8 Compact during the beginning of the second mission.]]&lt;br /&gt;
[[Image:GRAW-XM8C-3.jpg|thumb|none|601px|View through the standard iron sights of the XM8 Compact Carbine. Unlike the XM8 Carbine, the XM8C cannot be modified with an Aimpoint sight.]]&lt;br /&gt;
[[Image:GRAW-XM8Compact-4.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads his XM8 Compact carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM29 OICW==&lt;br /&gt;
A Ghost operative is seen wielding a Block 3 prototype [[XM29 OICW]] fitted with a vertical foregrip in the short movie that is being played on the main menu background. Whether or not the XM29 was to appear in the game is unknown.&lt;br /&gt;
[[Image:Sabrxm292.jpg|thumb|none|400px|2002 over-under OICW prototypes - 5.56x45mm &amp;amp; 20mm (last possibly 25mm). The version in game is the final one depicted.]]&lt;br /&gt;
[[Image:GRAW-OICW-1.jpg|thumb|none|600px|The Ghost operative holds the XM29 OICW.]]&lt;br /&gt;
[[Image:GRAW-OICW-2.jpg|thumb|none|600px|The same operative takes cover with the OICW, on the Campaign sub-menu.]]&lt;br /&gt;
[[Image:GRAW-OICW-3.jpg|thumb|none|600px|The Ghost team advances forward. Three of them are wielding XM8 rifles, one is seen with the XM29 OICW.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95 ==&lt;br /&gt;
The Norinco [[QBZ-95]] is in the game '''X360''' version of the game, known as the &amp;quot;Type 95&amp;quot;.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRAW-X360-QBZ95.jpg|thumb|none|600px|A QBZ-95 rifle on the player's character's back.]]&lt;br /&gt;
&lt;br /&gt;
== SA80A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|SA80A2]] can only be used in the '''Xbox 360''' version of the game. Has a 30-round magazine, and is called &amp;quot;SA80&amp;quot; in-game. Can have a 2x or 4x scope.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 / SA80A2 with SUSAT scope - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
The [[AS50]] appears as &amp;quot;SR AS50&amp;quot; in the '''Xbox 360''' version of the game. Has a 5-round capacity.&lt;br /&gt;
[[File:As50sr.jpg|thumb|none|400px|AI AS50 - .50 BMG ]]&lt;br /&gt;
[[Image:GRAW-X360-AS50.jpg|thumb|none|600px|A Ghost with an AS50 on a promo image of the Xbox 360 version of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
The [[Barrett M99]] is the bolt-action single shot sniper rifle of the Ghost Team. Appears with a short barrel and a sight bridge instead of the picatinny rail the real variant has. This weapon cannot be modified. Appears as &amp;quot;M99 Sniper&amp;quot; in the game and is chambered in .50 BMG.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|520px|Barrett M99 without scope - .416 Barrett]]&lt;br /&gt;
[[Image:GRAW-M99-2.jpg|thumb|none|601px|The Barrett Model 99 with bipod folded forward, sight bridge and desert camouflage on the weapon selection screen.]]&lt;br /&gt;
[[Image:GRAW-M99-1.jpg|thumb|none|601px|Allen with his M99 inside a Black Hawk helicopter.]]&lt;br /&gt;
[[Image:GRAW-M99-3.jpg|thumb|none|601px|Cpt. Scott Mitchell holds a Barrett M99 during the sixth mission of the game.]]&lt;br /&gt;
[[Image:GRAW-M99-4.jpg|thumb|none|601px|View through the telescope of the Barrett Model 99 with built-in rangefinder showing the distance in metres and feet.]]&lt;br /&gt;
[[Image:GRAW-Model99-1.jpg|thumb|none|601px|Extra ammo for the Model 99. According to the bottom of the casing, these rounds were manufactured by &amp;quot;Burrito&amp;quot;.]]&lt;br /&gt;
[[Image:GRAW-Model99-2.jpg|thumb|none|601px|Cpt. Mitchell operates the bolt of the Barrett to extract the spent casing and make room for a fresh one. The reloading of the Model 99 can be very annoying and tiring, especially if the automatic reload feature is turned off.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 LRSR==&lt;br /&gt;
The [[Barrett M107]] is in the '''X360''' version of the game as the &amp;quot;M107 Sniper&amp;quot;.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 Long Range Sniper Rifle - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
This German semi-automatic sniper rifle is used by Mexican rebel snipers in the game. The [[Heckler &amp;amp; Koch PSG-1]] is usable only in the '''Xbox 360''' version of the game, where it has a 10-round capacity.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW-PSG1-1.jpg|thumb|none|600px|A Ghost takes aim with his PSG-1 sniper rifle during the short movie which is being played on the main menu background. The PSG-1 appears to be fitted with a 5-round magazine and some sort of flash hider.]]&lt;br /&gt;
[[Image:GRAW-PSG-2.jpg|thumb|none|600px|The PSG-1 rifle of a dead Mexican sniper, fitted with 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25]] is in the '''Xbox 360''' version of the game. A suppressed variant can be obtained in a DLC.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|KAC SR-25 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW-X360-SR25.jpg|thumb|none|600px|Model of the suppressed SR-25 sniper rifle. A similar rifle was later used in ''[[Rainbow Six: Vegas 2]]''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88  ==&lt;br /&gt;
The [[Norinco QBU-88]] sniper rifle is in the '''Xbox 360''' version of the game as the &amp;quot;KJY-88 Sniper&amp;quot;.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
Enemy Mi-28 &amp;quot;Havoc&amp;quot; helicopters are armed with [[Shipunov 2A42|2A42 Automatic Cannons]] during the mission &amp;quot;Ready for Bear&amp;quot;.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRAW-Mi28-1.jpg|thumb|none|600px|Cpt. Scott Mitchell tries to take down the Mexican Mi-28 helicopter with his Beretta M9.]]&lt;br /&gt;
[[Image:GRAW-Mi28-2.jpg|thumb|none|600px|View of an Mi-28 &amp;quot;Havoc&amp;quot; from the top.]]&lt;br /&gt;
[[Image:GRAW-Mi28-3.jpg|thumb|none|600px|A Mexican Mi-28 attacks the Ghosts while they're looking for &amp;quot;Salvatore&amp;quot;. Note how the 2A42 Auto-Cannon is pointing at an impossible angle.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2|Browning M2HB]] is seen mounted on various armored vehicles in the '''Xbox 360''' version of the game.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|421px|Browning M2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:GRAW-X360-M2.jpg|thumb|none|600px|An M2HB machine gun mounted on an unknown tank.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 / M2 QCB (Quick Change Barrel)]] heavy machine gun is mounted on Mexican Abrams tanks and friendly Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts. They also appear in the form of static turrets, which cannot be used by the player.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun, manufactured by [[FN]] - .50 BMG]]&lt;br /&gt;
[[Image:GRAW-M2A2-1.jpg|thumb|none|600px|A Browning M2A2 machine gun with gun shield on an M3 tripod.]]&lt;br /&gt;
[[Image:GRAW-RWS.jpg|thumb|none|600px|Another M2A2 heavy machine gun, this time in M151 Protector mount, on top of a Stryker APC. The redesigned carrying handle of the M2A2 can be seen on the gun.]]&lt;br /&gt;
[[Image:GRAW-RWS-2.jpg|thumb|none|600px|A Stryker APC fires its M2A2 machine gun during mission four.]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi SPW ==&lt;br /&gt;
The [[FN Minimi#FN Minimi SPW|FN Minimi SPW]] light machine gun comes with a 180-round ammo box. This is the only LMG in the game and it cannot be modified; although it is equipped with a foregrip. The SPW incorrectly appears as &amp;quot;[[Mk 48]]&amp;quot;, the 7.62x51mm variant of the M249 SAW, despite the game stating that it fires 5.56x45mm rounds.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GRAW-SPW-2.jpg|thumb|none|600px|The Minimi SPW light machine gun during weapon customization. The gun could pass for an MK 46 Mod 1, but is nothing close to an MK 48. Also, the real SPW does not have a carrying handle, to furthermore reduce the weight.]]&lt;br /&gt;
[[Image:GRAW-SPW-1.jpg|thumb|none|600px|Brown holds his favored Minimi SPW.]]&lt;br /&gt;
[[Image:GRAW-SPW-3.jpg|thumb|none|600px|Brown reloads his Minimi SPW. Unlike in many games, NPC characters have perfect reload animations, and they not just &amp;quot;imitate&amp;quot; the reloads.]]&lt;br /&gt;
[[Image:GRAW-SPW-6.jpg|thumb|none|600px|Cpt. Mitchell wields a Minimi SPW. Despite the picatinny rail on top, the weapon cannot accept any attachments.]]&lt;br /&gt;
[[Image:GRAW-SPW-7.jpg|thumb|none|600px|A nearly empty SPW. Like in ''[[Rainbow Six: Vegas]]'', the rounds actually disappear from the belt as they would in real life.]]&lt;br /&gt;
[[Image:GRAW-SPW-4.jpg|thumb|none|600px|Cpt. Scott Mitchell fires his SPW while aiming down the iron sights.]]&lt;br /&gt;
[[Image:GRAW-SPW-8.jpg|thumb|none|600px|Reloading animation of the Minimi SPW.]]&lt;br /&gt;
[[Image:GRAW-SPW-5.jpg|thumb|none|600px|Bonus drums for the Minimi SPW.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240C==&lt;br /&gt;
The [[FN MAG|FN M240C machine gun]] is coaxial-mounted on the Abrams tanks the Mexican rebels are using.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW-Tank.jpg|thumb|none|600px|An Abrams as seen during the main menu background video.]]&lt;br /&gt;
[[Image:GRAW-Tank2.jpg|thumb|none|600px|An in-game Abrams tank. This view is through the Predator SRAW's thermal targeting sight.]]&lt;br /&gt;
[[Image:GRAW-M240C-1.jpg|thumb|none|600px|A good close-up showing the M240C of a captured Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E == &lt;br /&gt;
The [[HK21E LMG|Heckler &amp;amp; Koch HK21E]] is carried by Mexican machine gunners as well as being mounted on the Panhard APCs. Cannot be used by the player, but the drum mag it uses can be picked up to refill the ammo for certain weapons - including those that fire 5.56mm rounds. In the '''Xbox 360''' version, it is called &amp;quot;MG21&amp;quot; and can be used by the player.&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|H&amp;amp;K HK21E - 7.62x51mm]]&lt;br /&gt;
[[Image:GRAW-HK21E-1.jpg|thumb|none|601px|A dropped HK21E machine gun on the ground.]]&lt;br /&gt;
[[Image:GRAW-HK21E-3.jpg|thumb|none|600px|An HK21E, with the drum removed.]]&lt;br /&gt;
[[Image:GRAW-HK21E-2.jpg|thumb|none|600px|An HK21E machine gun mounted on a Mexican APC. This is the same model as the one the trooper use, it even has the forward grip attached.]]&lt;br /&gt;
[[File:GRAW HK21E (1).jpg|thumb|none|600px|Mitchell holds an HK21 in the Xbox version of the game.]]&lt;br /&gt;
[[File:GRAW HK21E (2).jpg|thumb|none|600px|Reloading the machine gun. Note the foregrip is absent in this version.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] can be seen mounted on U.S. Black Hawk helicopters.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW-GAU17.jpg|thumb|none|600px|The GAU-17/A mounted on a Black Hawk helicopter.]]&lt;br /&gt;
[[Image:GRAW-MINIGUN.jpg|thumb|none|600px|The operator fires the GAU-17/A machine gun.]]&lt;br /&gt;
[[Image:GRAW-X360-GAU17.jpg|thumb|none|600px|A GAU-17/A machine gun in the Xbox 360 version of the game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics XM312 ==&lt;br /&gt;
In the '''Xbox 360''' version of the game, the [[XM307 &amp;amp; XM312|XM312]] is listed in the game as the M50. It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player during both single and multiplayer. In reality it was to replace the [[Browning M2|Browning M2HB]], but the rate of fire was deemed too low. In game it lacks the scope assembly.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Hughes/Alliant Techsystems M230 Chain Gun ==&lt;br /&gt;
During the third mission &amp;quot;VIP2 Is Down&amp;quot;, and the fifth mission &amp;quot;Mayday! Mayday!&amp;quot; the Apache helicopters are armed with [[M230 Chain Gun]]s. The player can give orders to these choppers, or send them to attack various targets. They will never use the M230 Chain Gun however, only their AGM-114 missiles.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30x113mm]]&lt;br /&gt;
[[Image:GRAW-Apache-1.jpg|thumb|none|600px|The Apache flies by Cpt. Scott Mitchell after taking out the enemy tank with an AGM-114 Hellfire missile.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 machine gun]] appears in the '''X360''' version of the game, only usable in multiplayer. It has a 100 round magazine. Known simply as &amp;quot;M60&amp;quot; in the game.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRAW-X360-M60E4.jpg|thumb|none|600px|A Ghost wields an M60E4 on a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJB-95 ==&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] is in the game as the T-95 LMG, only usable in the '''X360''' version. It has a 75 round magazine&lt;br /&gt;
[[Image:Type95lJmb|none|450px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Mk 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is used by Mexican rebels throughout the game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:GRAW-MK19-1.jpg|thumb|none|600px|An Mk 19 grenade launcher on M3 tripod, set up on the roof of a building.]]&lt;br /&gt;
[[Image:GRAW-Mk19-2.jpg|thumb|none|600px|An Mk 19 grenade launcher set up at an Mexican roadblock during mission &amp;quot;Bulldog&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The 40mm [[FN EGLM|FN MK 13]] appears as simply &amp;quot;Grenade Launcher&amp;quot; in the game. Can be mounted on the [[SCAR-L]] and [[SCAR-H]] rifles.&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:GRAW-MK13-1.jpg|thumb|none|600px|FN MK 13 grenade launcher mounted on a SCAR-L.]]&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:GRAW-MK13-2.jpg|thumb|none|600px|FN MK 13 grenade launcher mounted on a SCAR-H CQC.]]&lt;br /&gt;
[[Image:GRAW-MK13-3.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads the MK 13 grenade launcher mounted on his SCAR-L rifle. The launcher is depicted to use some kind of caseless grenades, as there is no spent casing flying out when the player's character opens the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] UBGL can be mounted on the [[XM8]] and [[Barrett M468]] (Xbox 360 only) rifles. Called &amp;quot;Grenade Launcher&amp;quot; or &amp;quot;GL&amp;quot; in the PC version, but appears as &amp;quot;320&amp;quot; in the Xbox 360 port.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 - 40x46mm]]&lt;br /&gt;
[[Image:GRAW-XM8-2.jpg|thumb|none|601px|An XM320 grenade launcher mounted on an XM8 rifle.]]&lt;br /&gt;
[[Image:GRAW-XM320-1.jpg|thumb|none|600px|Selecting the XM320 changes the crosshair to help the player aim the fired grenades.]]&lt;br /&gt;
[[Image:GRAW-XM320-2.jpg|thumb|none|600px|First part of the reloading animation: the player's character removes the spent casing from the tube.]]&lt;br /&gt;
[[Image:GRAW-XM320-3.jpg|thumb|none|600px|Cpt. Scott Mitchell inserts a new 40mm grenade into the XM320's tube.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Armor=&lt;br /&gt;
== Lockheed Martin/IMI FGM-172 SRAW == &lt;br /&gt;
The [[FGM-172 SRAW]] (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost Team. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. It is incorrectly shown with a tracking gate based thermal seeker like [[FGM-148 Javelin]], which is not how SRAW works: SRAW's daysight is a simple 2.5 magnification optic, and the launcher does not have a thermal seeker, instead using a predictive targeting system where the operator tracks the target with the crosshair for several seconds prior to launching, to &amp;quot;train&amp;quot; the missile's autopilot.&lt;br /&gt;
&lt;br /&gt;
Can be used as a special weapon, but it is very heavy and can slow down the operator significantly. Called &amp;quot;ZEUS MPAR&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|400px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:GRAW-ZEUS-1.jpg|thumb|none|601px|3D Model of the Predator SRAW, from the weapon selection menu.]]&lt;br /&gt;
[[Image:GRAW-ZEUS-2.jpg|thumb|none|601px|Cpt. Scott Mitchell holds the FGM-172 SRAW on the roof of a parking lot during the second mission of the game.]]&lt;br /&gt;
[[Image:GRAW-SRAW-2.jpg|thumb|none|601px|An FGM-172 SRAW on Kirkland's back during the first mission.]]&lt;br /&gt;
[[Image:GRAW-SRAW-3.jpg|thumb|none|601px|View through the targeting system of the SRAW, as Cpt. Mitchell tries to take out a Mexican Abrams tank endangering the extraction of VIP1.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is used by Mexican soldiers, mainly during the &amp;quot;Ready for Bear&amp;quot; mission.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:GRAW-RPG-1.jpg|thumb|none|600px|A scoped RPG-7 next to a dead rebel.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The M61 hand grenade (an improved version of the [[M26 hand grenade]]) is the standard frag grenade the Ghosts use in the game. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the [[M67 hand grenade]] after the Vietnam War.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|400px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRAW-GRENADE-2.jpg|thumb|none|601px|A few M61 hand grenades.]]&lt;br /&gt;
[[Image:GRAW-GRENADE-1.jpg|thumb|none|601px|Cpt. Mitchell holds an M61 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M8 HC smoke grenade==&lt;br /&gt;
The [[AN/M8 HC smoke grenade]] can be used in the multiplayer part of the game. The presence of the AN/M8 in the game is somewhat anachronistic, as the modernized [[M83 Smoke Grenade|M83]] would make more sense.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|400px|AN/M8 Smoke grenade]]&lt;br /&gt;
[[Image:GRAW-ANM8.jpg|thumb|none|600px|A few AN/M8 grenades.]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
The M112 Demolition Charge is used by the Ghost Team to destroy various objectives, such as air defense artillery, mobile SAM sites, and bunkers. The player's character is always the one who must plant them.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GRAW-C4-1.jpg|thumb|none|600px|A deployed M112 C4 charge with timer.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=1364361</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=1364361"/>
		<updated>2020-08-13T04:35:11Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2''''', released in 2005, is the sequel to ''[[Battlefield Vietnam]]'', the third installment in the overall ''[[Battlefield]]'' series, and the series' first foray into the modern military setting, 2 years before the setting exploded into mainstream popularity with ''[[Call of Duty 4: Modern Warfare]]''. As in earlier titles, ''Battlefield 2'' contains no singleplayer campaign, allowing only singleplayer with bots and multiplayer.&lt;br /&gt;
&lt;br /&gt;
Set in the modern day, ''Battlefield 2'' base game features three factions: the United States Marine Corps (USMC), China, and the fictional army of the Middle Eastern Coalition (MEC). ''Battlefield 2'' received one &amp;quot;expansion pack&amp;quot;, ''Special Forces'', and two &amp;quot;booster packs&amp;quot;, ''Euro Force'' and ''Armored Fury''. ''Special Forces'' added several new factions, including Navy SEALs, Special Air Service, MEC Special Forces (listed on this page as &amp;quot;MECSF&amp;quot; to prevent confusion with the Middle Eastern Coalition Special Forces class), Insurgents, Rebels, and Spetsnaz. ''Euro Force'' added the European Union (EU) faction, presumably representing some kind of unified EU army.&lt;br /&gt;
&lt;br /&gt;
Released as a PC-only title, ''Battlefield 2'' received a console spin-off for the Xbox and Playstation 2 consoles in later 2005, ''Battlefield 2: Modern Combat''. The first ''Battlefield'' title to be released on the consoles, ''Battlefield 2: Modern Combat'' is substantially different to ''Battlefield 2'', having a singleplayer campaign involving a war over Kazakhstan between China and NATO, and a quite different weapon selection.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 2'' was a popular game for modders, with the famous ''[[Project Reality]]'' mod being derived from the game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Battlefield 2'':'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2'' features seven different classes, each with their own unique weapons and equipment:&lt;br /&gt;
&lt;br /&gt;
*Assault, who uses assault rifles and grenade launchers&lt;br /&gt;
*Medic, who also uses assault rifles and have access medkits&lt;br /&gt;
*Anti-Tank, who uses submachine guns (and one shotgun unlock option) and anti-tank rocket launchers&lt;br /&gt;
*Engineer, who use shotguns (and one SMG unlock option) and have the wrench for vehicle repairs&lt;br /&gt;
*Support, who use machine guns and have ammo boxes to supply their teammates&lt;br /&gt;
*Special Forces, who use carbines and have access to C4 explosives&lt;br /&gt;
*Sniper, who use sniper rifles&lt;br /&gt;
&lt;br /&gt;
Basic weapons are faction-locked, with each class getting one default primary weapon option based on what their faction is. However, each class can also unlock two alternate primaries (at &amp;quot;tier one&amp;quot; and &amp;quot;tier two&amp;quot;) which they can switch out their faction-determined primary weapon with, though the default primary weapons of SAS and EU classes tend to overlap with the unlocked primaries. While weapons may be first released in extra content packs, purchasing the extra content packs is not required for unlocking the alternate primaries.&lt;br /&gt;
&lt;br /&gt;
Weapons do not track chambered +1 rounds in ''Battlefield 2'', and there are no different reloads to account for chambered rounds. Reloads are done by magazines, with the previous magazine completely dumped upon reloading.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Handguns are standard secondaries to all classes. The Special Forces and Sniper classes of every faction uses a silenced version of the standard faction pistol.&lt;br /&gt;
&lt;br /&gt;
All handguns share the same animations based around different models. The player characters show a spectacular lack of handgun training with pistols, using the very amateur, very inaccurate &amp;quot;teacup grip&amp;quot;, and having no trigger discipline during reloads.&lt;br /&gt;
&lt;br /&gt;
A more technical error is that the pistols' hammers are not animated and always shown in the uncocked position, with only the MP-444 Bagira having the hammer instantly move to the cocked position then return upon firing. In reality, only the Beretta M9 has a Double Action Only variant.&lt;br /&gt;
&lt;br /&gt;
The pistols' idle animation shows them being flipped around the index finger backwards once then forwards once.&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9]] is the main sidearm for the USMC, EU, Navy SEALs, and SAS factions. The SAS should be using a [[Browning Hi-Power]] (L9A1) or [[SIG-Sauer P226]] (L105A1) as their main handgun. It is listed in-game as the &amp;quot;92FS&amp;quot;, instead of the military &amp;quot;M9&amp;quot; designation. Perhaps most bafflingly, the unpatched the Beretta is one of the most accurate weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2Beretta.JPG|thumb|none|600px|An M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MP-444 Bagira ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-444 Bagira]] pistol is the main sidearm for the MEC, Spetsnaz, Rebels, and Insurgents factions. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation, likely due to the misconception that the &amp;quot;MP&amp;quot; in MP-444 is Cyrillic instead of Latin. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide.&lt;br /&gt;
&lt;br /&gt;
While the MP-444 was presumably chosen as the Russian and Middle Eastern equivalent to the M9 and QSZ-92 in-game for the sake of balance, the pistol saw very rare use outside of Russia in real life. A much more accurate pistol of choice would be the [[Makarov PM]] and its silenced variant the [[Makarov PB]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|350px|MP-444 Bagira with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 Bagira in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 Bagira in ''Battlefield 2'']]&lt;br /&gt;
[[File:MR444reload.jpg|thumb|none|600px|MP-444's reload, note the modeled round.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of the Chinese faction. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2QSZ-92.JPG|thumb|none|600px|A Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are similar to the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BF2P90.JPG|thumb|none|600px|An FN P90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC, US Navy SEALs, and SAS Anti-Tank classes. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2MP5.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is the main weapon for the SAS Engineer class and the second weapon unlock for the Engineer class of other factions. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:BF2 - MP7.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only. Given this game's release in 2005, the [[QCW-05]] was a brand-new submachine gun that had only begun production the same year, so the Type 85 was still in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon-2]] is the main weapon for the MEC, Spetsnaz, Rebels, and Insurgents Anti-Tank classes. Almost has the same stats with the USMC Anti-Tank's MP5, but with an incorrect 45-round magazine (assuming the chambering is 9x18mm Makarov, it should hold 64 rounds; this was likely changed for the sake of balance).&lt;br /&gt;
&lt;br /&gt;
The idle animation shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back into the weapon. The idle animation is canceled by moving or firing the weapon, causing the magazine to instantly return to the gun. ''Battlefield 2'' is one of the few games where the reload animation acknowledges (at least vaguely) the existence of the AK-type magazine release; most games, including later ''Battlefield'' games, tend to just yank the magazine straight off the gun.&lt;br /&gt;
&lt;br /&gt;
Like the MP-444, the Bizon saw very little use outside of Russia; more appropriate submachine guns for the Rebel and Insurgent factions would be the older guns like the [[Skorpion]], [[Uzi]], or even the [[PPSh-41]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] semi-automatic shotgun appears in the game, only used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance is somewhat similar to that of the Saiga-12.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2BenelliM4.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco 982]] shotgun, a Chinese clone of the Remington 870 shotgun, is the main weapon of the Chinese Engineer, referred to in-game as the &amp;quot;NOR982&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Norinco982.JPG|thumb|none|600px|A Norinco 982 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round detachable cylinder (this is incorrect; it should hold 10 rounds). Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]&lt;br /&gt;
[[Image:BF2 - PANCOR.jpg|thumb|none|600px|A Pancor Jackhammer in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870]] shotgun is the main weapon for the USMC and US Navy SEALs Engineers. It is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the &amp;quot;M11-87&amp;quot;, though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:BF2870.JPG|thumb|none|600px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'' Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga-12K]] semi-automatic shotgun is the main weapon of the MEC, Russian Spetsnaz, Rebels, and Insurgents Engineers. It is fitted with a side-folding stock, and referred to in-game as the &amp;quot;S12K&amp;quot;. While it is relatively weaker than the pump-action shotguns used by the China and USMC, it is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Sentinel Arms Striker-12 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;DAO-12&amp;quot; shotgun in game, the [[Sentinel Arms Striker-12]] is the first weapon unlock for the Anti-Tank class. While &amp;quot;DAO-12&amp;quot; is commonly mistaken for the weapon's actual name, &amp;quot;DAO&amp;quot; is only really used relative to the weapon's &amp;quot;Double Action Only&amp;quot; trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process.&lt;br /&gt;
&lt;br /&gt;
The in-game reload animation is greatly simplified compared to reality. The player character simply loads the number of rounds fired (never advancing the drum between the rounds), then twists the winding key twice to finish the reload. &lt;br /&gt;
&lt;br /&gt;
The weapon automatically ejects its fired shells, even though the Striker-12 lacks the automatic ejection capabilities (and the shell deflector) of the Armsel Protecta or the Penn Arms Striker-12, instead requiring the use of an ejector rod to manually eject.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker12FullLength.jpg |thumb|none|350px|Sentinel Arms Striker-12 civilian-legal 18&amp;quot; barrel with top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Striker-12 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] appears in the game, modeled with an [[AKM]] style gas block. It is the main weapon of the MEC, Russian Spetsnaz, Rebels, and Insurgents factions' Assault and Medic classes. The AK-101 comes with two magazines taped together &amp;quot;jungle style&amp;quot;, and the Assault class' AK-101 also has a GP-30 grenade launcher equipped. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47.&lt;br /&gt;
&lt;br /&gt;
The reload animation always shows the player character flipping the jungle-taped magazines and loading the alternate magazine, even if one was logically already emptied. The game also still follows the same reload logic of completely deleting the contents of the original magazine, despite the animation.&lt;br /&gt;
&lt;br /&gt;
The AK-101 is not a standard weapon for any conventional army in real life, and is too uncommon for unconventional militaries like Rebels and Insurgents to use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101.JPG|thumb|none|600px|An AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes, and is also used by the MECSF Medic class. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
The AK-47 is anachronistic for the Chinese PLA in reality, as the standard issue weapon for modern Chinese forces is currently the [[Norinco QBZ-95]], having phased out the older Chinese AK-47 analogues, the [[AK-47#Type 56|Type 56]] and the [[Type 81]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47.JPG|thumb|none|600px|An AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is the main weapon of the MEC, Spetsnaz, Rebels, and Insurgents' Special Forces classes. Its stats are mostly identical to the USMC counterpart, the M4A1. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the &amp;quot;AK-74U&amp;quot; in-game, and has a very short handguard akin to the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|350px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle, for comparison]]&lt;br /&gt;
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The default assault rifle of the EU Medic is the [[FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. The FAMAS F1 is equipped with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]&lt;br /&gt;
[[Image:BF2FAMAS.JPG|thumb|none|600px|A FAMAS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is the default option of the British SAS Assault class and the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
The SAS didn't use the F2000 in real life; their main rifles are the foreign-made [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|Colt C8]] and [[Heckler &amp;amp; Koch]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The first generation battle rifle version of the FN SCAR, the [[FN SCAR-H]] is exclusively used by the US Navy SEALs' Assault class. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler &amp;amp; Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The first generation [[FN SCAR-L]] is the main weapon for the US Navy SEALs Special Forces class, and is the also second weapon unlock for the Special Forces class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - SCARL.jpg|thumb|600px|none|An FN SCAR-L in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Screen024.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is the first weapon unlock for the Special Forces class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers. Interestingly, the in-game underbarrel rail is full-length, covering the entire bottom of the forearm instead of just the front.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler &amp;amp; Koch G36C in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game is the [[Heckler &amp;amp; Koch G36KV]], the export version of the G36K carbine, referred to as the &amp;quot;G36K&amp;quot; in-game. The weapon is exclusively used by the SAS Special Forces class. It is capable of fully automatic fire and (incorrect) 3-round burst. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's, and also has a strip of underbarrel rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36KV in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV (as &amp;quot;G36E&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
The same [[Heckler &amp;amp; Koch G36KV]] model with with an extended barrel and foregrip appears as the &amp;quot;G36E&amp;quot;, which refers to an export variant of the original full-length G36. It is the British SAS Medic class' main weapon and the second weapon unlock for the Medic class.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - G36KE.jpg|thumb|none|600px|The &amp;quot;G36E&amp;quot; in ''Battlefield 2''. Note the G36K 4-vent handguard and extended barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV (as &amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
The same [[Heckler &amp;amp; Koch G36KV]] model modified with a long barrel, bipod (replacing the underbarrel rails), and using Beta-C drums appears as the &amp;quot;MG36&amp;quot;, which refers to a rare LMG variant of the G36. It is the main weapon for the British SAS Support class and the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The PKM is required to unlock the &amp;quot;MG36.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|350px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF2 - MG36.jpg|thumb|none|600px|The &amp;quot;MG36&amp;quot; in ''Battlefield 2''. Note the G36K 4-vent handguard and extended barrel: real MG36s used the full-size G36 handguard with an 18.9-inch barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK53]] appears in the hands of the EU Special Forces class as the &amp;quot;HK53A3&amp;quot;. The SAS also used the HK53 in real life, though in-game they have the G36KV instead. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2HK53A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK53 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - L85.jpg|thumb|none|600px|A L85A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler &amp;amp; Koch AG36 grenade launcher, as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|600px|An L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class. The Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16.JPG|thumb|none|600px|An M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1 carbine]] (called the three-round burst &amp;quot;M4&amp;quot; in-game) is the main weapon of the USMC Special Forces class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes.&lt;br /&gt;
&lt;br /&gt;
A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.&lt;br /&gt;
&lt;br /&gt;
A shorter-barreled version of the M4A1, the [[Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M4A1.JPG|thumb|none|600px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95B]] is the main weapon for the Chinese Special Forces class. Extremely accurate and above average damage,  it is incorrectly labeled as the &amp;quot;[[QBZ-97]]&amp;quot; in-game, which is a full-length export variant using STANAG magazines. The charging handle does not reciprocate, even though the real weapon's does.&lt;br /&gt;
&lt;br /&gt;
It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon. Incidentally, the magazine inspect motion became something of a staple for the ''[[Project Reality]]'' series of BF2 mods, with the reload animation of every single weapon involving a magazine inspect animation, a trait that carried all the way to ''Project Reality's'' spiritual successor, ''[[Squad]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2AAL96A1.JPG|thumb|none|600px|An Accuracy International Arctic Warfare in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). With the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and extremely long range, it is very popular amongst players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M24A3 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC, British SAS, and US Navy SEALs' Sniper classes. It is listed as the &amp;quot;M24&amp;quot; in-game, and is equipped with a Harris bipod and custom camoflage. Despite the real-life Marine Corps using the [[M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles. Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBU-88]] with a camo paint scheme, referred to in-game as the &amp;quot;Type 88&amp;quot;, is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC, Russian Spetsnaz, Rebels and Insurgents factions' Sniper classes. One of the weaker of the sniper rifles in the game, its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the &amp;quot;HK21&amp;quot; in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK21E in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJB-95 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco QJB-95, referred to in-game as the &amp;quot;Type 95&amp;quot;, is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QJB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QJB-95 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QJB-95 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QJB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun == &lt;br /&gt;
&lt;br /&gt;
The [[PKM|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers its close quarters effectiveness, but makes it controllable when firing in longer bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK-74]] is the main weapon for the MEC, Russian Spetsnaz, Rebels, and Insurgents factions' Support class. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
 &lt;br /&gt;
The [[M249 SAW]] is the main weapon of the USMC and US Navy SEALs Support class. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results.&lt;br /&gt;
&lt;br /&gt;
It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. &lt;br /&gt;
&lt;br /&gt;
Amusingly, if left idle the player character will stroke and then pat the M249's forend in a manner that seems to be a reference to Shepherd's habit of petting the Spore Launcher in ''[[Half-Life|Half-Life: Opposing Force]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== Federal Gas Riot Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.&lt;br /&gt;
&lt;br /&gt;
It's an unusual weapon for the modern battlefield, and rather anachronistic at that; of the (real) factions that currently appear in-game, only the British Army had ever used the weapon, who had since replaced it with the [[ARWEN 37]]. For the rest of the factions, the role of the riot gun is often served by standard grenade launchers (like underbarrel grenade launchers) with riot control rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]&lt;br /&gt;
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[FN GL-1]] grenade launcher appears in the game as the &amp;quot;EGLM&amp;quot;, mounted on the FN F2000.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-25]] grenade launcher is mounted on the Chinese Assault class' AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AKM]], 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
The [[GP-30]] grenade launcher is mounted on the MEC, Spetsnaz, Rebel, and Insurgent Assault classes' AK-101.&lt;br /&gt;
&lt;br /&gt;
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L123A2 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[L123A2 grenade launcher]] is mounted on the L85A2 rifle. It is listed in-game as the &amp;quot;AG36&amp;quot; despite the British designation of &amp;quot;L123A2&amp;quot; when used with the L85A2 rifle. It is also erroneously modeled with the ladder sight mounted on top of the handguard instead of on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|'''Airsoft''' L85A2 fitted with '''Airsoft''' L123A2 grenade launcher]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on the USMC Assault class' M16A2. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the MEC, Russian Spetsnaz, and Chinese Anti-Tank classes. Russia and China do not use it in real-life; more appropriate choices would be the [[AT-13 Saxhorn-2]] for the Russians, and the [[HJ-8|Hongjian-8]] for the Chinese respectively. The MEC, being a group of Middle Eastern nations, might conceivably use it if the group includes Turkey (which produces ERYX under license), but would be more likely to use the AT-13 Saxhorn-2, BGM-71 TOW, or the latter's Iranian clone, Toophan.&lt;br /&gt;
&lt;br /&gt;
The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2ERYX.JPG|thumb|none|600px|An ERYX in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main rocket launcher for the USMC, US Navy SEALs, British SAS, and EU Anti-Tank classes. The British Army tested the Kestrel derivative of the SRAW in 2000 before adopting the [[MBT LAW]] in 2002 instead. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]], fitted with a PGO-7 scope, appears as the main rocket launcher for the Rebel and Insurgent factions. Despite being a Russian launcher, the Spetsnaz do not use it. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2HB|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 &amp;amp; Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF2M2HBDPV.JPG|thumb|none|600px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBPickup.JPG|thumb|none|600px|A Browning M2HB on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBHumvee.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBM1A2.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|600px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Browning M3 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 .50 BMG]]&lt;br /&gt;
[[Image:BF2EC635M3.JPG|thumb|none|600px|A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M240C Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, &amp;amp; SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2M240Linebacker.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M240Abrams.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MG3A1 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The T-90 tank used by the MEC and the Russian Spetsnaz employs a [[PKT|PKT machine gun]] in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]], aside from being carried by infantry, can also be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW]] can be found as a stationary turret on some maps. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the &amp;quot;Desert Raider&amp;quot; in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs &amp;amp; British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2Minigun.JPG|thumb|none|600px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Miniguns]] appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MinigunLittlebird.JPG|thumb|none|600px|A GAU-17/A Minigun on an AH-6 Little Bird in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 85 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American &amp;amp; EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and door-mounted on the Changhe Z-8 helicopter.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 85 HMG.jpg|thumb|none|400px|Type 85 heavy machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordNJ2046.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordChopper1.JPG|thumb|none|600px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 &amp;quot;Vodnik&amp;quot; light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordT90.JPG|thumb|none|600px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordVodnik.JPG|thumb|none|600px|A Kord heavy machine gun on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV2.JPG|thumb|none|600px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordHip.JPG|thumb|none|600px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2BushmasterLAV.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BF2ApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetsnaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BF2HavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BTR90Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:BF2HindGun.JPG|thumb|none|600px|A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US &amp;amp; EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M61Hornet.JPG|thumb|none|600px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M61F15E.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BF2F35GAU22.JPG|thumb|none|600px|A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:BF2A10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Mauser BK-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|350px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:BF2TyphoonBK27.JPG|thumb|none|600px|A Mauser BK-27 in a Eurofighter Typhoon in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GIAT 30 ==&lt;br /&gt;
&lt;br /&gt;
The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted [[GIAT 30]] as its secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:BF2GIATTiger.JPG|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Berezin UBK ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB|Berezin UBK]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UBK mounted on a WZ-11 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 23-2K ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:BF2GSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF2MIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU30GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU34GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:BF2SU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== 2A38M Autocannon ==&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetsnaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Autocannon ==&lt;br /&gt;
&lt;br /&gt;
The Type 87, a 25mm Chinese copy of the Russian [[ZU-23]], appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|Type 87 25mm]]&lt;br /&gt;
[[Image:BF2Type87PGZ95.JPG|thumb|none|600px|Four type 87 autocannons mounted on a PGZ-95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher (though in game terms this launcher's projectiles are identical to the AIM-9 Sidewinders used by aircraft), both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles. The in-game Phalanx has an unrealistically slow rate of fire of only 900rpm, about a fifth of the system's actual rate of fire: the Sea Sparrow launcher fires at 120rpm with a 8 second reload after all 8 rounds are fired.&lt;br /&gt;
&lt;br /&gt;
The in-game Phalanx has a 360 degree traversal capability unlike the real Phalanx, which can only traverse 300 degree - 150 degree to either side of the neutral position. The shells fired are also high-explosive instead of the real Phalanx Block 1B's armor-piercing rounds, making it more similar to the Centurion C-RAM.&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2''. Note the muzzle brake which indicates that this is a Block 1B variant.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC &amp;amp; EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2TOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWLAV.JPG|thumb|none|600px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles, but is unique in that it does not have a tripod-mounted version for infantry use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92 Stinger == &lt;br /&gt;
&lt;br /&gt;
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92 Stinger]], mounted in a twin launcher at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.&lt;br /&gt;
&lt;br /&gt;
[[File:Stinger mount.jpg|thumb|none|401px|FIM-92 Stinger DMS (dual mount system) - 70mm]]&lt;br /&gt;
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92 Stinger mount in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
[[File:M6 Linebacker missiles.jpg|thumb|none|500px|M6 Linebacker - 70mm]]&lt;br /&gt;
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube Standard Vehicle Mounted Launcher on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== QW-2 Vanguard 2 ==&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 72mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The second SAM seen in the game is the [[SA-18 Grouse]], which is listed as the &amp;quot;SA-18 Igla&amp;quot; in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin launcher at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin launcher in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The only grenade available to the Assault class in the game is the [[M83 Smoke Grenade]], though the player only gets one of these, so they must use it wisely. It generates a thick cloud of white smoke when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
When designating areas or objects to attack or destroy, these areas will be marked by [[M18 smoke grenade]]s emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18SmokeMark.JPG|thumb|none|600px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the &amp;quot;Flash-Bang Grenade&amp;quot;. When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:BF2Flashbang.JPG|thumb|none|600px|A Model 7290 flashbang grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2M67.JPG|thumb|none|600px|An M67 hand grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
A secondary weapon of the Engineer class across almost all factions is the [[M15 anti-tank mine]]. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2M15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines. Unfortunately, since there is no way to disable a Claymore without setting it off, this change also changed the Claymore into a one-way portable locked door requiring at least one human soul to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2M18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
= Trivia: When is a knife a gun? =&lt;br /&gt;
&lt;br /&gt;
As it turns out, this is &amp;quot;when it's a ''Battlefield 2'' engine knife.&amp;quot; The ''BF2'' engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolf_Warrior&amp;diff=1364360</id>
		<title>Wolf Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolf_Warrior&amp;diff=1364360"/>
		<updated>2020-08-13T04:33:40Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: /* Norinco QJB-95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Wolf Warroior&lt;br /&gt;
|picture = Wolf Warrior (2015).jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:CHN.jpg|25px]] China&lt;br /&gt;
|director = Jing Wu&lt;br /&gt;
|date= 2015&lt;br /&gt;
|language = Mandarin &amp;lt;br&amp;gt; English&lt;br /&gt;
|studio=&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1= Leng Feng&lt;br /&gt;
|actor1=Jing Wu (吴京) &lt;br /&gt;
|character2= Long Xiaoyun&lt;br /&gt;
|actor2=[[Nan Yu]] (余男)&lt;br /&gt;
|character3= Ming Deng&lt;br /&gt;
|actor3=Ni Dahong (倪大宏)&lt;br /&gt;
|character4=&amp;quot;Tom Cat&amp;quot;&lt;br /&gt;
|actor4=[[Scott Adkins]]&lt;br /&gt;
|character5=Li Zhijun&lt;br /&gt;
|actor5=Ma Qiang (马强)&lt;br /&gt;
|character6=Shao Bing&lt;br /&gt;
|actor6=Zhang Yongda (张永达)&lt;br /&gt;
|character7=Yu Fei&lt;br /&gt;
|actor7=Liu Teng-yuan (刘腾远)&lt;br /&gt;
|character8=Shi San-ba (Shi Rubberneck)&lt;br /&gt;
|actor8=Wang Sen (王森)&lt;br /&gt;
|character9=Wu Ji&lt;br /&gt;
|actor9=Zhou Xiao-ou (周晓鸥)&lt;br /&gt;
|character10=&amp;quot;Assassin&amp;quot;&lt;br /&gt;
|actor10=Samuel Thivierge&lt;br /&gt;
|character11=&amp;quot;Crazy Bull&amp;quot;&lt;br /&gt;
|actor11=Kevin Lee&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Wolf Warriors''''' is a 2015 Chinese made war movie. Jing Wu (吴京) is director and the protagonist of the film, and stars [[Nan Yu]] (余男), Ni Dahong (倪大宏) and [[Scott Adkins]]. This film tells a story of the battle between the special forces operators of Chinese PLA and well-trained foreign mercenaries that hired by a Southeat Asian terrorists group. This movie is the first Chinese film that featured foreign forces and many actors in this film are Chinese special forces operators in active duty.&lt;br /&gt;
&lt;br /&gt;
A sequel, ''[[Wolf Warriors 2]]'', is released in 2017.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is seen used by &amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) and his squad members. Wu Ji (Zhou Xiao-ou) also uses a P226R in the beginning to take a hostage. The P226 used in the film are seen to be airsoft guns, judging by the magazine design and the brass inner barrel. &lt;br /&gt;
[[Image:SigP226.jpg|thumb|400px|none|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:WW MinDeng P226.jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot;&amp;lt;!-- working with &amp;quot;Tom Cat&amp;quot;--&amp;gt; fires his P226.]]&lt;br /&gt;
[[File:WW Enemy (1).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with his handgun.]]&lt;br /&gt;
[[File:WW Sniper 226 (2).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; blind-fires his P226.]]&lt;br /&gt;
[[File:WW Encounter P226 (3).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; aims his sidearm at Leng Feng.]]&lt;br /&gt;
[[File:WW Encounter P226 (5).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; reloads his pistol.]]&lt;br /&gt;
[[File:WW P226.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with the P226.]]&lt;br /&gt;
[[File:WW Encounter P226 Airsoft.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with his empty sidearm. Note the brass inner barrel in this model, it may have replaced the real-firing model when put into a non-firing scene.]]&lt;br /&gt;
[[Image:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:WW Intro P226 (1).jpg|thumb|600px|none|Wu Ji takes a hostage with his pistol.]]&lt;br /&gt;
[[File:WW End (5).jpg|thumb|600px|none|The weapon is pointed at the hostage. Note the brass inner barrel in the pistol.]]&lt;br /&gt;
[[File:WW Intro P226 (2).jpg|thumb|600px|none|Wu Ji and his hostage as he holds his P226R, note the rails.]]&lt;br /&gt;
[[File:WW Intro P226 (3).jpg|thumb|600px|none|Wu Ji fires his P226R at a downed PLA soldier.]]&lt;br /&gt;
[[File:WW-P226-1.jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; reloads his sidearm.]]&lt;br /&gt;
[[File:WW Fight (77).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; has his arm with the P226R pinned by a knife, which gives us a good look at the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The [[Norinco QSZ-92]] pistols chambered in 9mm are seen as the service pistol of PLA, special forces members and Chinese law enforcement officers and some Southeastern Asian policemen. &lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|400px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:WW Intro QSZ.jpg|thumb|600px|none|A first-person view of a Chinese police officer with a ballistic shield and his QSZ-92 getting knocked back by an explosion.]]&lt;br /&gt;
[[File:WW MinDeng QSZ.jpg|thumb|600px|none|The Southeastern Asian police officers with the ballistic shield have their sidearms drawn.]]&lt;br /&gt;
[[File:WW QBZ-92.jpg|thumb|600px|none|A PLA soldier setting up his pistol.]]&lt;br /&gt;
[[File:WW-QSZ92-1.jpg|thumb|600px|none|Li Zhijun (Ma Qiang) attempts to shoot himself with his QSZ-92.]]&lt;br /&gt;
[[File:WW-QSZ92-3.jpg|thumb|600px|none|Leng Feng (Jing Wu) draws his sidearm and cycles the slide with his boot.]]&lt;br /&gt;
[[File:WW Fight 1911 (1).jpg|thumb|600px|none|Leng Feng (Jing Wu) shoots the &amp;quot;Assassin&amp;quot; with his service piece.]]&lt;br /&gt;
[[File:WW-QSZ92-2.jpg|thumb|600px|none|A QSZ-92 sits in Leng Feng (Jing Wu)'s holster. Note the QBZ-95 rifle slung at his back.]]&lt;br /&gt;
&lt;br /&gt;
==Tercel M1911A1==&lt;br /&gt;
Shao Bing uses an airsoft Tercel [[M1911A1]] pistol when against a mercenary. This is a continuity error as he is seen with the QSZ-92 in the next scene.&lt;br /&gt;
[[Image:Tercel M1911A1.jpg|thumb|none|300px|Tercel M1911A1 - 6mm BBs]]&lt;br /&gt;
[[File:WW Fight (61).jpg|thumb|600px|none|Shao Bing with the M1911. Note the white trademark, indicating the pistol's real identity.]]&lt;br /&gt;
&lt;br /&gt;
==Tokyo Marui Desert Warrior 4.3==&lt;br /&gt;
The &amp;quot;Assassin&amp;quot; has a Tokyo Marui Desert Warrior 4.3, an airsoft pistol based off the [[M1911 pistol series#M45 / MEU(SOC)|MEU(SOC) pistol]], as his sidearm.&lt;br /&gt;
[[Image:TM Desert Warrior 4.3 M1911.jpg|thumb|400px|none|Tokyo Marui Desert Warrior 4.3 - 6mm BBs]]&lt;br /&gt;
[[File:WW Fight 1911 (2).jpg|thumb|600px|none|The mercenary &amp;quot;Assassin&amp;quot;'s Desert Warrior in his holster.]]&lt;br /&gt;
[[File:WW Fight 1911 (1).jpg|thumb|600px|none|The &amp;quot;Assassin&amp;quot; with his Desert Warrior as he's shot. You could see the rails on the bottom of the pistol here.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A Southeastern Asian country police officer in the bust on Minh Deng (Ni Dahong) have [[Glock 17]] as their pistols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|400px|none|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:WW MinDeng GlockM4.jpg|thumb|600px|none|A Southeastern Asian police officer on the right with his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A criminal in the beginning of the movie uses a [[Glock 19]] to fight off the police.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|400px|none|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:WW Intro Glock.jpg|thumb|600px|none|A criminal with a Glock 19 gets shot.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The [[Norinco QBZ-95]] assault rifle is seen in the hands of PLA personnel. Some rifles are modified, with RIS system, foregrips, flashlights and lasers mounted. A custom QBZ-95 with a FAMAS-style railed carry handle and underbarrel rail with foregrip also appeared in the film in the hands of Shao Bing. Leng Feng picks up a regular one with a bayonet during the training exercise to fight off a wolf pack.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|400px|none|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:WW Intro QBZ (1).jpg|thumb|600px|none|A PLA soldier with his suppressed QBZ-95.]]&lt;br /&gt;
[[File:WW Intro QBZ.jpg|thumb|600px|none|A first-person view of a PLA soldier with his suppressed QBZ-95. This one has a laser mounted near the handguard.]]&lt;br /&gt;
[[File:WW Welcome (10).jpg|thumb|600px|none|The Wolf Detachment, a majority are equipped with the QBZ-95.]]&lt;br /&gt;
[[File:WW Exercise (19).jpg|thumb|600px|none|Yu Fei (Teng-yuan Liu) and another Wolf with their heavily customized QBZ-95s.]]&lt;br /&gt;
[[File:WW Mourning.jpg|thumb|600px|none|Two PLA soldiers guarding the perimeter on the right have QBZ-95s.]]&lt;br /&gt;
[[File:WW Sniper QBZ.jpg|thumb|600px|none|A line of PLA soldiers with their QBZ-95 rifles.]]&lt;br /&gt;
[[File:WW-QBZ95-1.jpg|thumb|600px|none|Leng Feng (Jing Wu) fires a standard QBZ-95.]]&lt;br /&gt;
[[File:WW End (22).jpg|thumb|600px|none|The PLA soldiers to the left of Leng Feng with QBZ-95s.]]&lt;br /&gt;
[[File:QBZ-95 Railed Prototype.jpg|thumb|none|400px|Norinco QBZ-95 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:WW Exercise (1).jpg|thumb|600px|none|Shao Bing (Zhang Yongda) in front with a railed QBZ-95.]]&lt;br /&gt;
[[File:WW Exercise (11).jpg|thumb|600px|none|Shao Bing firing his railed QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56 ==&lt;br /&gt;
[[Norinco Type 56]] rifles with milled receivers are seen used by Minh Deng (Ni Dahong)'s troops as their standard weapon. Leng Feng (Jing Wu) and Minh Deng both use the Type 56 near the end of the movie. In the final stage of the movie, Leng fixed a bayonet that was taken from a criminal on his captured Type 56. However, this would be impossible because the bayonet on a Type 56 rifle cannot be attached or unattached without a tool since the Type 56 normally would have an underfolding bayonet.&lt;br /&gt;
[[Image:M22.jpg|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:WW Intro AK (2).jpg|thumb|600px|none|A guard with his Type 56.]]&lt;br /&gt;
[[File:WW MinDeng AK56 (1).jpg|thumb|600px|none|Minh Deng's honor guard with their Type 56 rifles. Some seem to be non-firing replicas.]]&lt;br /&gt;
[[File:WW MinDeng AK56 (2).jpg|thumb|600px|none|Minh Deng's honor guard about to fire their Type 56s.]]&lt;br /&gt;
[[File:WW Flashback AK (1).jpg|thumb|600px|none|A PLA soldier with his Type 56 runs to aid a wounded comrade in the Sino-Vietnam War flashback.]]&lt;br /&gt;
[[File:WW Flashback SVD.jpg|thumb|600px|none|A Vietnamese sniper uses a Type 56 rifle as a marksman rifle against PLA soldiers.]]&lt;br /&gt;
[[File:WW End (1).jpg|thumb|600px|none|Minh Deng (Ni Dahong) grabs a Type 56 to fire at Leng Feng.]]&lt;br /&gt;
[[File:WW End (6).jpg|thumb|600px|none|Leng Feng (Jing Wu) fires a Type 56 automatically from behind a human shield. It is firing full-automatic in this scene, but the selector switch is on semi-auto.]]&lt;br /&gt;
[[File:WW-T56-1.jpg|thumb|600px|none|Leng Feng fires a Type 56 at Minh Deng's men.]]&lt;br /&gt;
[[File:WW End (14).jpg|thumb|600px|none|Leng Feng attaches a bayonet onto his Type 56 in a last-ditch attack.]]&lt;br /&gt;
[[File:WW End (17).jpg|thumb|600px|none|Minh Deng (Ni Dahong)'s men with a mixture of Type 56 rifles and carbines. The Type 56 rifles could be distinguished with the lighter wood stock color.]]&lt;br /&gt;
[[File:WW End (22).jpg|thumb|600px|none|Leng Feng on the right with his bayonet-mounted Type 56.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
The [[Norinco Type 56]]-1 with stamped receivers appeared in a flashback of Sino-Vietnam War. Modified Type 56-1 rifles with milled receivers are seen used by foreign mercenaries. &lt;br /&gt;
[[Image:56-1typeAKmilledreceiver.jpg|thumb|none|400px|Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:WW Intro AK (5).jpg|thumb|600px|none|Two criminals open fire on the police with their Type 56-1 with railed handguards.]]&lt;br /&gt;
[[File:WW MinDeng AKS (1).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; open fires on the Southeastern Asian police with his modified Type 56-1 rifle.]]&lt;br /&gt;
[[File:WW MinDeng AKS (2).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; and &amp;quot;Monkey&amp;quot; engage the Southeastern Asian police with their Type 56-1 rifles.]]&lt;br /&gt;
[[File:WW MinDeng AKS (3).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot;  firing his Type 56-1. Here we see it has a flashlight, red dot, and an angled foregrip.]]&lt;br /&gt;
[[File:WW Flashback AK (3).jpg|thumb|600px|none|Leng Feng's father in the Sino-Vietnam War with his Type 56-1 with a stamped receiver.]]&lt;br /&gt;
[[File:WW End (8).jpg|thumb|600px|none|One of Minh Deng's men with a modified Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56 Carbine==&lt;br /&gt;
A [[SKS rifle|Type 56 Carbine]] (Chinese SKS rifle) can be seen in the flashback of the Sino-Vietnam War. Minh Deng's (Ni Dahong) men are equipped with Type 56 Carbines.&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:WW Flashback SKS (1).jpg|thumb|600px|none|The SKS next to the downed platoon commander as a soldier tries to get him to safety.]]&lt;br /&gt;
[[File:WW Flashback SKS (2).jpg|thumb|600px|none|The SKS still on the ground.]]&lt;br /&gt;
[[File:WW Flashback AK (6).jpg|thumb|600px|none|The SKS on the bottom left next to the platoon commander. Distinguishable with the three holes in the handguard. To the right, the soldier firing in the middle has a SKS.]]&lt;br /&gt;
[[File:WW End (15).jpg|thumb|600px|none|Minh Deng's men, most of which have the Type 56 Carbine.]]&lt;br /&gt;
[[File:WW End (17).jpg|thumb|600px|none|Minh Deng's men with a mixture of Type 56 rifles and carbines. The Type 56 Carbine could be distinguished with the darker wood stock color.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The Southeastern Asian country's police unit sent to arrest Minh Deng (Ni Dahong) are mostly equipped with the [[Mk 18 Mod 0]] carbines with Magpul BUS or LMT rear sight, foregrip, and Crane stock. Most of these seem to be airsoft replicas. &amp;quot;Driver&amp;quot; (Sona Eyambe) also appears to use a Mk 18 with a M203 grenade launcher in the movie. The Mk 18 used by &amp;quot;Driver&amp;quot; featured in this film might be a Nocinco CQ Type-A carbine with a 10.5-inch barrel, CQ carbines with this configuration can be seen used by Chinese Chongqing SWAT officers in real world.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:WW MinDeng M4 (1).jpg|thumb|600px|none|The police with their Mk 18 carbines on the left.]]&lt;br /&gt;
[[File:WW MinDeng M4 (2).jpg|thumb|600px|none|The police securing Minh Deng have the Mk 18 carbines. The police to the left have the 6-position stock on it.]]&lt;br /&gt;
[[File:WW MinDeng M4 (3).jpg|thumb|600px|none|The police firing at Minh Deng's hired mercenaries. Here you can see the white trademarks on the Mk 18 on the very right.]]&lt;br /&gt;
[[File:WW MinDeng M4 (4).jpg|thumb|600px|none|The police officer here with his Mk 18 carbine. Here you can see the use of a &amp;quot;hi-cap&amp;quot; magazine used in airsoft by the winding wheel on the bottom.]]&lt;br /&gt;
[[File:WW MinDeng M4 (5).jpg|thumb|600px|none|Another police officer with his Mk 18, which has white &amp;quot;MARINE ENV.M-4&amp;quot; trademarks common in airsoft. Note that his rear sight isn't deployed.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Monkey&amp;quot;(Kyle Shapiro) on the bottom left with a customized Mk 18.]]&lt;br /&gt;
[[File:WW Sniper (18).jpg|thumb|600px|none||&amp;quot;Cowboy&amp;quot; keep overwatch with his Mk 18 with an ACOG sight and angled foregrip, which he isn't using at the moment.]]&lt;br /&gt;
[[File:WW-Mk18-1.jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; is wounded while firing his Mk 18.]]&lt;br /&gt;
[[File:WW Fight (53).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; gets shot while holding his M203-equipped Mk 18.]]&lt;br /&gt;
[[File:WW Fight (55).jpg|thumb|600px|none|&amp;quot;Monkey&amp;quot;, fatally wounded, with his Mk 18 on the side. In a continuity error, it is equipped with a vertical foregrip in place of the M203.]]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
A scoped [[M14]] rifle is used by the &amp;quot;Assassin&amp;quot; ([[Samuel Thivierge]]). The rifle used in the film is probably an M305, an M14 clone made by Norinco.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle(just for comparison) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WW Enemy (12).jpg|thumb|600px|none|A view through the scope.]]&lt;br /&gt;
[[File:WW Fight (12).jpg|thumb|600px|none|The &amp;quot;Assassin&amp;quot; with his sniper rifle.]]&lt;br /&gt;
[[File:WW-M14-1.jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; aims the M14.]]&lt;br /&gt;
[[File:WW M14.jpg|thumb|601px|none|Leng Feng (Jing Wu) confronts &amp;quot;Assassin&amp;quot;, grabbing the barrel to render it useless.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco CQ Assault Rifle==&lt;br /&gt;
A [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle is used by &amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) as his primary weapon. The rifle has numerous accessories, including a red dot sight, laser aiming device, tactical light, foregrip and a custom paintjob. &lt;br /&gt;
[[Image:CQ311.jpg|thumb|none|400px|Norinco CQ Model 311 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WW Fight (14).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; brass checks his Norinco. Here we can see the Norinco &amp;quot;revolver grip&amp;quot; on the CQ rifle.]]&lt;br /&gt;
[[File:WW-CQ-1.jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; aims the Norinco CQ. Here we can see the A1 model forward assist.]]&lt;br /&gt;
[[File:WW-CQ-3.jpg|thumb|none|600px|Another angle of the Norinco CQ in the same scene.]]&lt;br /&gt;
[[File:WW Encounter M16 (1).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; aims his rifle.]]&lt;br /&gt;
[[File:WW Encounter M16 (2).jpg|thumb|none|600px|A view down &amp;quot;Tom Cat's&amp;quot; sights on his Norinco CQ.]]&lt;br /&gt;
[[File:WW Encounter M16 (4).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; and his CQ.]]&lt;br /&gt;
[[File:WW-CQ-2.jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; and his empty weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco CQ-A Carbine==&lt;br /&gt;
A customized [[M16 rifle series#Norinco CQ-A|Norinco CQ Assault Carbine]] is used by a &amp;quot;Cowboy&amp;quot;(Christopher Collins) in the film.&lt;br /&gt;
[[Image:Norinco cq-m4.jpg|thumb|none|400px|Norinco CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; has a Norinco CQ Carbine.]]&lt;br /&gt;
[[File:WW-CQA-1.jpg|thumb|none|600px|&amp;quot;Cowboy&amp;quot; fires a modified CQ-A Carbine.]]&lt;br /&gt;
[[File:WW Fight (63).jpg|thumb|none|600px|&amp;quot;Cowboy&amp;quot; fires his CQ-A Carbine at Shao Bing.]]&lt;br /&gt;
&lt;br /&gt;
==Chinese Toy Rifle==&lt;br /&gt;
A young Leng Feng seems to be carrying a toy rifle when he watches his father leave for the Sino-Vietnam War. It can not be a real rifle because firearms are prohibited strictly in People's Republic of China since its founding. Home-made or commercial toy rifles based on SKS or Ariska rifles were very popular among Chinese boys during 1960s-1980s. However, these toys are illegal in China main land nowadays.&lt;br /&gt;
[[File:WW Flashback AK (4).jpg|thumb|600px|none|A young Leng Feng with what appears to be a toy rifle in his right hand.]]&lt;br /&gt;
[[File:WW Flashback AK (5).jpg|thumb|600px|none|Leng Feng with the toy rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] light support weapons are used by PLA soldiers and PLA special operation forces in this film, equipped with 75-round drum mags. Shi San-ba (Wang Shen) uses one as his issued weapon.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|400px|none|QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:WW Welcome (4).jpg|thumb|600px|none|Shi San-ba (Wang Shen) has a QJB-95 on the left.]]&lt;br /&gt;
[[File:WW Welcome (19).jpg|thumb|600px|none|Shi San-ba with a QJB-95.]]&lt;br /&gt;
[[File:WW Exercise (9).jpg|thumb|600px|none|Shi San-ba with his QJB-95.]]&lt;br /&gt;
[[File:WW Rearm (9).jpg|thumb|600px|none|Shi San-ba loads his QJB-95.]]&lt;br /&gt;
[[File:WW-QBB95-1.jpg|thumb|600px|none|Shi San-ba holds his QJB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4 Machine Gun==&lt;br /&gt;
A mercenary called &amp;quot;Crazy Bull&amp;quot; (Kevin Lee) uses a [[M60 Machine Gun#M60E4 Machine Gun|M60E4 Machine Gun]] in this film. It might be a non firing replica.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WW Chase (1).jpg|thumb|600px|none|The M60E4 next to the sniper and &amp;quot;Crazy Bull&amp;quot;.]]&lt;br /&gt;
[[File:WW Fight M60 (1).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; running with his M60E4.]]&lt;br /&gt;
[[File:WW Fight M60 (2).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires his M60E4 at the PLA.]]&lt;br /&gt;
[[File:WW-M60-1.jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires the M60E4.]]&lt;br /&gt;
[[File:WW Fight M60 (3).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; knocked out, dropping his M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
&amp;quot;Crazy Bull&amp;quot; (Kevin Lee) uses a [[Hand Held M134 Minigun]] during the rescue of Minh Deng (Ni Dahong). Minh Deng also temporarily uses the minigun. &lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|400px|none|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[File:WW MinDeng Minigun (2).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; firing the handheld minigun.]]&lt;br /&gt;
[[File:WW Minigun.jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; firing the handheld minigun.]]&lt;br /&gt;
[[File:WW MinDeng Minigun (3).jpg|thumb|600px|none|Minh Deng using the minigun.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; with the minigun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
A heavily modified [[Norinco QBU-88]] was used by Leng Feng (Jing Wu) at the beginning of this movie in a drug-bust. A sound suppressor, a flat-top rail system and a Swarovski scope are mounted on it. He also uses one in a training exercise before it gets shot out of his hand.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:WW QBU88 (1).jpg|thumb|600px|none|Leng Feng with his QBU-88 in a concealed position.]]&lt;br /&gt;
[[File:WW Intro AK (2).jpg|thumb|600px|none|Leng Feng aims at a guard through the scope.]]&lt;br /&gt;
[[File:WW Intro QBU-88 (2).jpg|thumb|600px|none|Leng Feng in a new position aims his QBU-88. In this scene, the QBU is replaced by a rubber prop (note the seam on the scope) as Jing had just done some parkour with the rifle slung over his back.]]&lt;br /&gt;
[[File:WW QBU88 (2).jpg|thumb|600px|none|Leng Feng takes aim with his QBU-88. Compare this scene's gun smoothness and finish to the rubber prop in the above image.]]&lt;br /&gt;
[[File:WW Intro QBU-88 (4).jpg|thumb|600px|none|The trigger of the QBU-88.]]&lt;br /&gt;
[[File:WW Exercise (17).jpg|thumb|600px|none|Leng Feng with his flat-top QBU-88, where he equipped a scope.]]&lt;br /&gt;
[[File:WW Enemy (11).jpg|thumb|600px|none|Leng Feng's QBU-88 shot by the mercenary sniper.]]&lt;br /&gt;
[[File:WW Sniper (38).jpg|thumb|600px|none|A broken QBU-88 on a PLA soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
A [[Barrett M99]] .50 cal long range anti-materiel rifle was used by the &amp;quot;Assassin&amp;quot;(Samuel Thivierge) of the mercenaries during the rescuing of Minh Deng (Ni Dahong). The Barrett M99 in this film is probably a non firing replica as the sniper is never shown actually firing it, only cycling the bolt.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG]]&lt;br /&gt;
[[File:WW MinDeng Barrett (1).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; with his M99.]]&lt;br /&gt;
[[File:WW M99.jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; cycling the M99.]]&lt;br /&gt;
[[File:WW MinDeng Barrett (3).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; and his M99.]]&lt;br /&gt;
[[File:WW MinDeng Barrett (2).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; standing up with his M99.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|A M95 can be seen with the &amp;quot;Assassin&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) uses a Pansarskott m/86 variant of the [[M136 AT4]] in the rescue of Minh Deng (Ni Dahong). &amp;quot;Crazy Bull&amp;quot; (Kevin Lee) and another mercenary use ordinary AT4s in an attempt to down Chinese attack helicopters pursuing them.&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|400px|none|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[File:WW AT4.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; fires his Pansarskott m/86. Distinguishable with its front grip.]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:WW AT4 (1).jpg|thumb|600px|none|A mercenary prepares to fire the AT4.]]&lt;br /&gt;
[[File:WW AT4 (2).jpg|thumb|600px|none|The AT4 rocket as it flies.]]&lt;br /&gt;
[[File:WW AT4 (3).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires the AT4 at a helicopter.]]&lt;br /&gt;
[[File:WW Rearm AT4.jpg|thumb|600px|none|A graphic representation of an AT4 rocket.]]&lt;br /&gt;
&lt;br /&gt;
==M203A1 Grenade Launcher==&lt;br /&gt;
&amp;quot;Driver&amp;quot; (Sona Eyambe) has an airsoft [[M203A1 grenade launcher]] attached to his Mk 18. &lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:WW-M203-1.jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; fires the M203A1 at the PLA.]]&lt;br /&gt;
[[File:WW Fight (53).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; gets shot while holding his M203A1-equipped Mk 18.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87 Grenade Launcher==&lt;br /&gt;
A [[QLZ-87]] Grenade Launcher is seen mounted on a Chinese wheeled vehicle.&lt;br /&gt;
[[Image:Type 87 Grenade Launcher.jpg|thumb|400px|none|QLZ-87 Grenade Launcher - 35x32mm]]&lt;br /&gt;
[[File:WW Welcome GL (1).jpg|thumb|600px|none|The QLZ-87 on the vehicle.]]&lt;br /&gt;
[[File:WW Welcome GL (2).jpg|thumb|600px|none|As Shao Bing, Deputy Commander of Wolf Detachment, gets off the vehicle, we can see the side of the QLZ-87.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
Wu Ji (Zhu Xiao) uses two [[M26 hand grenade]] in the beginning of the film to fend off the Chinese Police and PLA. The M26 grenade are also issued to the PLA and the Wolf Detachment when hunting the mercenaries.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|300px|none|M26 hand grenade]]&lt;br /&gt;
[[File:WW Intro Grenade (1).jpg|thumb|600px|none|Wu Ji prepares to chuck the M26 grenades.]]&lt;br /&gt;
[[File:WW Intro Grenade (2).jpg|thumb|600px|none|The M26 grenades falling.]]&lt;br /&gt;
[[File:WW Rearm Grenade (3).jpg|thumb|600px|none|A supply box with M26 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Type 82 hand grenade==&lt;br /&gt;
[[Type 82 hand grenade]]s are issued to the PLA and the Wolf Detachment when hunting the mercenaries.&lt;br /&gt;
[[Image:Type82grenade.jpg|thumb|300px|none|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:WW Rearm Grenade (1).jpg|thumb|600px|none|A supply box full of the Type 82 grenades.]]&lt;br /&gt;
[[File:WW Rearm Grenade (2).jpg|thumb|600px|none|A supply box with a mix of M26 and the Type 82 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==MK3 offensive hand grenade==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; uses a few [[MK3 offensive hand grenade]] to set up traps for the PLA.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|300px|none|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:WW Fight (91).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up a trap with a Mk.3 grenade.]]&lt;br /&gt;
[[File:WW Fight (92).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up another trap.]]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
==Bounding Anti-Personnel Mine==&lt;br /&gt;
A bounding anti-personnel mine is used by the mercenaries to ambush PLA troops. &lt;br /&gt;
[[File:WW-mine-1.jpg|thumb|600px|none|The mine bounces into the air.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; sets up several [[M18A1 Claymore]] mines while attempting to ambush the PLA units pursuing him.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:WW Sniper Claymore.jpg|thumb|600px|none|A M18A1 Claymore lies in wait for the PLA.]]&lt;br /&gt;
[[File:WW-claymore-1.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up a M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==MD-82 mine==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; also lays a MD-82 mine that was later triggered by Leng Feng.&lt;br /&gt;
[[File:WW-mine-2.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; lays the mine.]]&lt;br /&gt;
[[File:WW MD82 (1).jpg|thumb|600px|none|A MD-82 under Leng Feng's foot on a monitor.]]&lt;br /&gt;
[[File:WW MD82 (2).jpg|thumb|600px|none|The MD-82 under Leng Feng's foot.]]&lt;br /&gt;
[[File:WW MD82 (3).jpg|thumb|600px|none|Leng Feng on the mine.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Chinese Produced]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolf_Warrior&amp;diff=1364359</id>
		<title>Wolf Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolf_Warrior&amp;diff=1364359"/>
		<updated>2020-08-13T04:33:10Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: /* Norinco QJB-95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Wolf Warroior&lt;br /&gt;
|picture = Wolf Warrior (2015).jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:CHN.jpg|25px]] China&lt;br /&gt;
|director = Jing Wu&lt;br /&gt;
|date= 2015&lt;br /&gt;
|language = Mandarin &amp;lt;br&amp;gt; English&lt;br /&gt;
|studio=&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1= Leng Feng&lt;br /&gt;
|actor1=Jing Wu (吴京) &lt;br /&gt;
|character2= Long Xiaoyun&lt;br /&gt;
|actor2=[[Nan Yu]] (余男)&lt;br /&gt;
|character3= Ming Deng&lt;br /&gt;
|actor3=Ni Dahong (倪大宏)&lt;br /&gt;
|character4=&amp;quot;Tom Cat&amp;quot;&lt;br /&gt;
|actor4=[[Scott Adkins]]&lt;br /&gt;
|character5=Li Zhijun&lt;br /&gt;
|actor5=Ma Qiang (马强)&lt;br /&gt;
|character6=Shao Bing&lt;br /&gt;
|actor6=Zhang Yongda (张永达)&lt;br /&gt;
|character7=Yu Fei&lt;br /&gt;
|actor7=Liu Teng-yuan (刘腾远)&lt;br /&gt;
|character8=Shi San-ba (Shi Rubberneck)&lt;br /&gt;
|actor8=Wang Sen (王森)&lt;br /&gt;
|character9=Wu Ji&lt;br /&gt;
|actor9=Zhou Xiao-ou (周晓鸥)&lt;br /&gt;
|character10=&amp;quot;Assassin&amp;quot;&lt;br /&gt;
|actor10=Samuel Thivierge&lt;br /&gt;
|character11=&amp;quot;Crazy Bull&amp;quot;&lt;br /&gt;
|actor11=Kevin Lee&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Wolf Warriors''''' is a 2015 Chinese made war movie. Jing Wu (吴京) is director and the protagonist of the film, and stars [[Nan Yu]] (余男), Ni Dahong (倪大宏) and [[Scott Adkins]]. This film tells a story of the battle between the special forces operators of Chinese PLA and well-trained foreign mercenaries that hired by a Southeat Asian terrorists group. This movie is the first Chinese film that featured foreign forces and many actors in this film are Chinese special forces operators in active duty.&lt;br /&gt;
&lt;br /&gt;
A sequel, ''[[Wolf Warriors 2]]'', is released in 2017.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is seen used by &amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) and his squad members. Wu Ji (Zhou Xiao-ou) also uses a P226R in the beginning to take a hostage. The P226 used in the film are seen to be airsoft guns, judging by the magazine design and the brass inner barrel. &lt;br /&gt;
[[Image:SigP226.jpg|thumb|400px|none|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:WW MinDeng P226.jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot;&amp;lt;!-- working with &amp;quot;Tom Cat&amp;quot;--&amp;gt; fires his P226.]]&lt;br /&gt;
[[File:WW Enemy (1).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with his handgun.]]&lt;br /&gt;
[[File:WW Sniper 226 (2).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; blind-fires his P226.]]&lt;br /&gt;
[[File:WW Encounter P226 (3).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; aims his sidearm at Leng Feng.]]&lt;br /&gt;
[[File:WW Encounter P226 (5).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; reloads his pistol.]]&lt;br /&gt;
[[File:WW P226.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with the P226.]]&lt;br /&gt;
[[File:WW Encounter P226 Airsoft.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with his empty sidearm. Note the brass inner barrel in this model, it may have replaced the real-firing model when put into a non-firing scene.]]&lt;br /&gt;
[[Image:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:WW Intro P226 (1).jpg|thumb|600px|none|Wu Ji takes a hostage with his pistol.]]&lt;br /&gt;
[[File:WW End (5).jpg|thumb|600px|none|The weapon is pointed at the hostage. Note the brass inner barrel in the pistol.]]&lt;br /&gt;
[[File:WW Intro P226 (2).jpg|thumb|600px|none|Wu Ji and his hostage as he holds his P226R, note the rails.]]&lt;br /&gt;
[[File:WW Intro P226 (3).jpg|thumb|600px|none|Wu Ji fires his P226R at a downed PLA soldier.]]&lt;br /&gt;
[[File:WW-P226-1.jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; reloads his sidearm.]]&lt;br /&gt;
[[File:WW Fight (77).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; has his arm with the P226R pinned by a knife, which gives us a good look at the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The [[Norinco QSZ-92]] pistols chambered in 9mm are seen as the service pistol of PLA, special forces members and Chinese law enforcement officers and some Southeastern Asian policemen. &lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|400px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:WW Intro QSZ.jpg|thumb|600px|none|A first-person view of a Chinese police officer with a ballistic shield and his QSZ-92 getting knocked back by an explosion.]]&lt;br /&gt;
[[File:WW MinDeng QSZ.jpg|thumb|600px|none|The Southeastern Asian police officers with the ballistic shield have their sidearms drawn.]]&lt;br /&gt;
[[File:WW QBZ-92.jpg|thumb|600px|none|A PLA soldier setting up his pistol.]]&lt;br /&gt;
[[File:WW-QSZ92-1.jpg|thumb|600px|none|Li Zhijun (Ma Qiang) attempts to shoot himself with his QSZ-92.]]&lt;br /&gt;
[[File:WW-QSZ92-3.jpg|thumb|600px|none|Leng Feng (Jing Wu) draws his sidearm and cycles the slide with his boot.]]&lt;br /&gt;
[[File:WW Fight 1911 (1).jpg|thumb|600px|none|Leng Feng (Jing Wu) shoots the &amp;quot;Assassin&amp;quot; with his service piece.]]&lt;br /&gt;
[[File:WW-QSZ92-2.jpg|thumb|600px|none|A QSZ-92 sits in Leng Feng (Jing Wu)'s holster. Note the QBZ-95 rifle slung at his back.]]&lt;br /&gt;
&lt;br /&gt;
==Tercel M1911A1==&lt;br /&gt;
Shao Bing uses an airsoft Tercel [[M1911A1]] pistol when against a mercenary. This is a continuity error as he is seen with the QSZ-92 in the next scene.&lt;br /&gt;
[[Image:Tercel M1911A1.jpg|thumb|none|300px|Tercel M1911A1 - 6mm BBs]]&lt;br /&gt;
[[File:WW Fight (61).jpg|thumb|600px|none|Shao Bing with the M1911. Note the white trademark, indicating the pistol's real identity.]]&lt;br /&gt;
&lt;br /&gt;
==Tokyo Marui Desert Warrior 4.3==&lt;br /&gt;
The &amp;quot;Assassin&amp;quot; has a Tokyo Marui Desert Warrior 4.3, an airsoft pistol based off the [[M1911 pistol series#M45 / MEU(SOC)|MEU(SOC) pistol]], as his sidearm.&lt;br /&gt;
[[Image:TM Desert Warrior 4.3 M1911.jpg|thumb|400px|none|Tokyo Marui Desert Warrior 4.3 - 6mm BBs]]&lt;br /&gt;
[[File:WW Fight 1911 (2).jpg|thumb|600px|none|The mercenary &amp;quot;Assassin&amp;quot;'s Desert Warrior in his holster.]]&lt;br /&gt;
[[File:WW Fight 1911 (1).jpg|thumb|600px|none|The &amp;quot;Assassin&amp;quot; with his Desert Warrior as he's shot. You could see the rails on the bottom of the pistol here.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A Southeastern Asian country police officer in the bust on Minh Deng (Ni Dahong) have [[Glock 17]] as their pistols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|400px|none|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:WW MinDeng GlockM4.jpg|thumb|600px|none|A Southeastern Asian police officer on the right with his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A criminal in the beginning of the movie uses a [[Glock 19]] to fight off the police.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|400px|none|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:WW Intro Glock.jpg|thumb|600px|none|A criminal with a Glock 19 gets shot.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The [[Norinco QBZ-95]] assault rifle is seen in the hands of PLA personnel. Some rifles are modified, with RIS system, foregrips, flashlights and lasers mounted. A custom QBZ-95 with a FAMAS-style railed carry handle and underbarrel rail with foregrip also appeared in the film in the hands of Shao Bing. Leng Feng picks up a regular one with a bayonet during the training exercise to fight off a wolf pack.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|400px|none|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:WW Intro QBZ (1).jpg|thumb|600px|none|A PLA soldier with his suppressed QBZ-95.]]&lt;br /&gt;
[[File:WW Intro QBZ.jpg|thumb|600px|none|A first-person view of a PLA soldier with his suppressed QBZ-95. This one has a laser mounted near the handguard.]]&lt;br /&gt;
[[File:WW Welcome (10).jpg|thumb|600px|none|The Wolf Detachment, a majority are equipped with the QBZ-95.]]&lt;br /&gt;
[[File:WW Exercise (19).jpg|thumb|600px|none|Yu Fei (Teng-yuan Liu) and another Wolf with their heavily customized QBZ-95s.]]&lt;br /&gt;
[[File:WW Mourning.jpg|thumb|600px|none|Two PLA soldiers guarding the perimeter on the right have QBZ-95s.]]&lt;br /&gt;
[[File:WW Sniper QBZ.jpg|thumb|600px|none|A line of PLA soldiers with their QBZ-95 rifles.]]&lt;br /&gt;
[[File:WW-QBZ95-1.jpg|thumb|600px|none|Leng Feng (Jing Wu) fires a standard QBZ-95.]]&lt;br /&gt;
[[File:WW End (22).jpg|thumb|600px|none|The PLA soldiers to the left of Leng Feng with QBZ-95s.]]&lt;br /&gt;
[[File:QBZ-95 Railed Prototype.jpg|thumb|none|400px|Norinco QBZ-95 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:WW Exercise (1).jpg|thumb|600px|none|Shao Bing (Zhang Yongda) in front with a railed QBZ-95.]]&lt;br /&gt;
[[File:WW Exercise (11).jpg|thumb|600px|none|Shao Bing firing his railed QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56 ==&lt;br /&gt;
[[Norinco Type 56]] rifles with milled receivers are seen used by Minh Deng (Ni Dahong)'s troops as their standard weapon. Leng Feng (Jing Wu) and Minh Deng both use the Type 56 near the end of the movie. In the final stage of the movie, Leng fixed a bayonet that was taken from a criminal on his captured Type 56. However, this would be impossible because the bayonet on a Type 56 rifle cannot be attached or unattached without a tool since the Type 56 normally would have an underfolding bayonet.&lt;br /&gt;
[[Image:M22.jpg|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:WW Intro AK (2).jpg|thumb|600px|none|A guard with his Type 56.]]&lt;br /&gt;
[[File:WW MinDeng AK56 (1).jpg|thumb|600px|none|Minh Deng's honor guard with their Type 56 rifles. Some seem to be non-firing replicas.]]&lt;br /&gt;
[[File:WW MinDeng AK56 (2).jpg|thumb|600px|none|Minh Deng's honor guard about to fire their Type 56s.]]&lt;br /&gt;
[[File:WW Flashback AK (1).jpg|thumb|600px|none|A PLA soldier with his Type 56 runs to aid a wounded comrade in the Sino-Vietnam War flashback.]]&lt;br /&gt;
[[File:WW Flashback SVD.jpg|thumb|600px|none|A Vietnamese sniper uses a Type 56 rifle as a marksman rifle against PLA soldiers.]]&lt;br /&gt;
[[File:WW End (1).jpg|thumb|600px|none|Minh Deng (Ni Dahong) grabs a Type 56 to fire at Leng Feng.]]&lt;br /&gt;
[[File:WW End (6).jpg|thumb|600px|none|Leng Feng (Jing Wu) fires a Type 56 automatically from behind a human shield. It is firing full-automatic in this scene, but the selector switch is on semi-auto.]]&lt;br /&gt;
[[File:WW-T56-1.jpg|thumb|600px|none|Leng Feng fires a Type 56 at Minh Deng's men.]]&lt;br /&gt;
[[File:WW End (14).jpg|thumb|600px|none|Leng Feng attaches a bayonet onto his Type 56 in a last-ditch attack.]]&lt;br /&gt;
[[File:WW End (17).jpg|thumb|600px|none|Minh Deng (Ni Dahong)'s men with a mixture of Type 56 rifles and carbines. The Type 56 rifles could be distinguished with the lighter wood stock color.]]&lt;br /&gt;
[[File:WW End (22).jpg|thumb|600px|none|Leng Feng on the right with his bayonet-mounted Type 56.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
The [[Norinco Type 56]]-1 with stamped receivers appeared in a flashback of Sino-Vietnam War. Modified Type 56-1 rifles with milled receivers are seen used by foreign mercenaries. &lt;br /&gt;
[[Image:56-1typeAKmilledreceiver.jpg|thumb|none|400px|Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:WW Intro AK (5).jpg|thumb|600px|none|Two criminals open fire on the police with their Type 56-1 with railed handguards.]]&lt;br /&gt;
[[File:WW MinDeng AKS (1).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; open fires on the Southeastern Asian police with his modified Type 56-1 rifle.]]&lt;br /&gt;
[[File:WW MinDeng AKS (2).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; and &amp;quot;Monkey&amp;quot; engage the Southeastern Asian police with their Type 56-1 rifles.]]&lt;br /&gt;
[[File:WW MinDeng AKS (3).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot;  firing his Type 56-1. Here we see it has a flashlight, red dot, and an angled foregrip.]]&lt;br /&gt;
[[File:WW Flashback AK (3).jpg|thumb|600px|none|Leng Feng's father in the Sino-Vietnam War with his Type 56-1 with a stamped receiver.]]&lt;br /&gt;
[[File:WW End (8).jpg|thumb|600px|none|One of Minh Deng's men with a modified Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56 Carbine==&lt;br /&gt;
A [[SKS rifle|Type 56 Carbine]] (Chinese SKS rifle) can be seen in the flashback of the Sino-Vietnam War. Minh Deng's (Ni Dahong) men are equipped with Type 56 Carbines.&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:WW Flashback SKS (1).jpg|thumb|600px|none|The SKS next to the downed platoon commander as a soldier tries to get him to safety.]]&lt;br /&gt;
[[File:WW Flashback SKS (2).jpg|thumb|600px|none|The SKS still on the ground.]]&lt;br /&gt;
[[File:WW Flashback AK (6).jpg|thumb|600px|none|The SKS on the bottom left next to the platoon commander. Distinguishable with the three holes in the handguard. To the right, the soldier firing in the middle has a SKS.]]&lt;br /&gt;
[[File:WW End (15).jpg|thumb|600px|none|Minh Deng's men, most of which have the Type 56 Carbine.]]&lt;br /&gt;
[[File:WW End (17).jpg|thumb|600px|none|Minh Deng's men with a mixture of Type 56 rifles and carbines. The Type 56 Carbine could be distinguished with the darker wood stock color.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The Southeastern Asian country's police unit sent to arrest Minh Deng (Ni Dahong) are mostly equipped with the [[Mk 18 Mod 0]] carbines with Magpul BUS or LMT rear sight, foregrip, and Crane stock. Most of these seem to be airsoft replicas. &amp;quot;Driver&amp;quot; (Sona Eyambe) also appears to use a Mk 18 with a M203 grenade launcher in the movie. The Mk 18 used by &amp;quot;Driver&amp;quot; featured in this film might be a Nocinco CQ Type-A carbine with a 10.5-inch barrel, CQ carbines with this configuration can be seen used by Chinese Chongqing SWAT officers in real world.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:WW MinDeng M4 (1).jpg|thumb|600px|none|The police with their Mk 18 carbines on the left.]]&lt;br /&gt;
[[File:WW MinDeng M4 (2).jpg|thumb|600px|none|The police securing Minh Deng have the Mk 18 carbines. The police to the left have the 6-position stock on it.]]&lt;br /&gt;
[[File:WW MinDeng M4 (3).jpg|thumb|600px|none|The police firing at Minh Deng's hired mercenaries. Here you can see the white trademarks on the Mk 18 on the very right.]]&lt;br /&gt;
[[File:WW MinDeng M4 (4).jpg|thumb|600px|none|The police officer here with his Mk 18 carbine. Here you can see the use of a &amp;quot;hi-cap&amp;quot; magazine used in airsoft by the winding wheel on the bottom.]]&lt;br /&gt;
[[File:WW MinDeng M4 (5).jpg|thumb|600px|none|Another police officer with his Mk 18, which has white &amp;quot;MARINE ENV.M-4&amp;quot; trademarks common in airsoft. Note that his rear sight isn't deployed.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Monkey&amp;quot;(Kyle Shapiro) on the bottom left with a customized Mk 18.]]&lt;br /&gt;
[[File:WW Sniper (18).jpg|thumb|600px|none||&amp;quot;Cowboy&amp;quot; keep overwatch with his Mk 18 with an ACOG sight and angled foregrip, which he isn't using at the moment.]]&lt;br /&gt;
[[File:WW-Mk18-1.jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; is wounded while firing his Mk 18.]]&lt;br /&gt;
[[File:WW Fight (53).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; gets shot while holding his M203-equipped Mk 18.]]&lt;br /&gt;
[[File:WW Fight (55).jpg|thumb|600px|none|&amp;quot;Monkey&amp;quot;, fatally wounded, with his Mk 18 on the side. In a continuity error, it is equipped with a vertical foregrip in place of the M203.]]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
A scoped [[M14]] rifle is used by the &amp;quot;Assassin&amp;quot; ([[Samuel Thivierge]]). The rifle used in the film is probably an M305, an M14 clone made by Norinco.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle(just for comparison) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WW Enemy (12).jpg|thumb|600px|none|A view through the scope.]]&lt;br /&gt;
[[File:WW Fight (12).jpg|thumb|600px|none|The &amp;quot;Assassin&amp;quot; with his sniper rifle.]]&lt;br /&gt;
[[File:WW-M14-1.jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; aims the M14.]]&lt;br /&gt;
[[File:WW M14.jpg|thumb|601px|none|Leng Feng (Jing Wu) confronts &amp;quot;Assassin&amp;quot;, grabbing the barrel to render it useless.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco CQ Assault Rifle==&lt;br /&gt;
A [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle is used by &amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) as his primary weapon. The rifle has numerous accessories, including a red dot sight, laser aiming device, tactical light, foregrip and a custom paintjob. &lt;br /&gt;
[[Image:CQ311.jpg|thumb|none|400px|Norinco CQ Model 311 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WW Fight (14).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; brass checks his Norinco. Here we can see the Norinco &amp;quot;revolver grip&amp;quot; on the CQ rifle.]]&lt;br /&gt;
[[File:WW-CQ-1.jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; aims the Norinco CQ. Here we can see the A1 model forward assist.]]&lt;br /&gt;
[[File:WW-CQ-3.jpg|thumb|none|600px|Another angle of the Norinco CQ in the same scene.]]&lt;br /&gt;
[[File:WW Encounter M16 (1).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; aims his rifle.]]&lt;br /&gt;
[[File:WW Encounter M16 (2).jpg|thumb|none|600px|A view down &amp;quot;Tom Cat's&amp;quot; sights on his Norinco CQ.]]&lt;br /&gt;
[[File:WW Encounter M16 (4).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; and his CQ.]]&lt;br /&gt;
[[File:WW-CQ-2.jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; and his empty weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco CQ-A Carbine==&lt;br /&gt;
A customized [[M16 rifle series#Norinco CQ-A|Norinco CQ Assault Carbine]] is used by a &amp;quot;Cowboy&amp;quot;(Christopher Collins) in the film.&lt;br /&gt;
[[Image:Norinco cq-m4.jpg|thumb|none|400px|Norinco CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; has a Norinco CQ Carbine.]]&lt;br /&gt;
[[File:WW-CQA-1.jpg|thumb|none|600px|&amp;quot;Cowboy&amp;quot; fires a modified CQ-A Carbine.]]&lt;br /&gt;
[[File:WW Fight (63).jpg|thumb|none|600px|&amp;quot;Cowboy&amp;quot; fires his CQ-A Carbine at Shao Bing.]]&lt;br /&gt;
&lt;br /&gt;
==Chinese Toy Rifle==&lt;br /&gt;
A young Leng Feng seems to be carrying a toy rifle when he watches his father leave for the Sino-Vietnam War. It can not be a real rifle because firearms are prohibited strictly in People's Republic of China since its founding. Home-made or commercial toy rifles based on SKS or Ariska rifles were very popular among Chinese boys during 1960s-1980s. However, these toys are illegal in China main land nowadays.&lt;br /&gt;
[[File:WW Flashback AK (4).jpg|thumb|600px|none|A young Leng Feng with what appears to be a toy rifle in his right hand.]]&lt;br /&gt;
[[File:WW Flashback AK (5).jpg|thumb|600px|none|Leng Feng with the toy rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The [[[[Norinco QBZ-95|Norinco QJB-95]]]] light support weapons are used by PLA soldiers and PLA special operation forces in this film, equipped with 75-round drum mags. Shi San-ba (Wang Shen) uses one as his issued weapon.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|400px|none|QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:WW Welcome (4).jpg|thumb|600px|none|Shi San-ba (Wang Shen) has a QJB-95 on the left.]]&lt;br /&gt;
[[File:WW Welcome (19).jpg|thumb|600px|none|Shi San-ba with a QJB-95.]]&lt;br /&gt;
[[File:WW Exercise (9).jpg|thumb|600px|none|Shi San-ba with his QJB-95.]]&lt;br /&gt;
[[File:WW Rearm (9).jpg|thumb|600px|none|Shi San-ba loads his QJB-95.]]&lt;br /&gt;
[[File:WW-QBB95-1.jpg|thumb|600px|none|Shi San-ba holds his QJB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4 Machine Gun==&lt;br /&gt;
A mercenary called &amp;quot;Crazy Bull&amp;quot; (Kevin Lee) uses a [[M60 Machine Gun#M60E4 Machine Gun|M60E4 Machine Gun]] in this film. It might be a non firing replica.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WW Chase (1).jpg|thumb|600px|none|The M60E4 next to the sniper and &amp;quot;Crazy Bull&amp;quot;.]]&lt;br /&gt;
[[File:WW Fight M60 (1).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; running with his M60E4.]]&lt;br /&gt;
[[File:WW Fight M60 (2).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires his M60E4 at the PLA.]]&lt;br /&gt;
[[File:WW-M60-1.jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires the M60E4.]]&lt;br /&gt;
[[File:WW Fight M60 (3).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; knocked out, dropping his M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
&amp;quot;Crazy Bull&amp;quot; (Kevin Lee) uses a [[Hand Held M134 Minigun]] during the rescue of Minh Deng (Ni Dahong). Minh Deng also temporarily uses the minigun. &lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|400px|none|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[File:WW MinDeng Minigun (2).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; firing the handheld minigun.]]&lt;br /&gt;
[[File:WW Minigun.jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; firing the handheld minigun.]]&lt;br /&gt;
[[File:WW MinDeng Minigun (3).jpg|thumb|600px|none|Minh Deng using the minigun.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; with the minigun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
A heavily modified [[Norinco QBU-88]] was used by Leng Feng (Jing Wu) at the beginning of this movie in a drug-bust. A sound suppressor, a flat-top rail system and a Swarovski scope are mounted on it. He also uses one in a training exercise before it gets shot out of his hand.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:WW QBU88 (1).jpg|thumb|600px|none|Leng Feng with his QBU-88 in a concealed position.]]&lt;br /&gt;
[[File:WW Intro AK (2).jpg|thumb|600px|none|Leng Feng aims at a guard through the scope.]]&lt;br /&gt;
[[File:WW Intro QBU-88 (2).jpg|thumb|600px|none|Leng Feng in a new position aims his QBU-88. In this scene, the QBU is replaced by a rubber prop (note the seam on the scope) as Jing had just done some parkour with the rifle slung over his back.]]&lt;br /&gt;
[[File:WW QBU88 (2).jpg|thumb|600px|none|Leng Feng takes aim with his QBU-88. Compare this scene's gun smoothness and finish to the rubber prop in the above image.]]&lt;br /&gt;
[[File:WW Intro QBU-88 (4).jpg|thumb|600px|none|The trigger of the QBU-88.]]&lt;br /&gt;
[[File:WW Exercise (17).jpg|thumb|600px|none|Leng Feng with his flat-top QBU-88, where he equipped a scope.]]&lt;br /&gt;
[[File:WW Enemy (11).jpg|thumb|600px|none|Leng Feng's QBU-88 shot by the mercenary sniper.]]&lt;br /&gt;
[[File:WW Sniper (38).jpg|thumb|600px|none|A broken QBU-88 on a PLA soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
A [[Barrett M99]] .50 cal long range anti-materiel rifle was used by the &amp;quot;Assassin&amp;quot;(Samuel Thivierge) of the mercenaries during the rescuing of Minh Deng (Ni Dahong). The Barrett M99 in this film is probably a non firing replica as the sniper is never shown actually firing it, only cycling the bolt.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG]]&lt;br /&gt;
[[File:WW MinDeng Barrett (1).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; with his M99.]]&lt;br /&gt;
[[File:WW M99.jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; cycling the M99.]]&lt;br /&gt;
[[File:WW MinDeng Barrett (3).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; and his M99.]]&lt;br /&gt;
[[File:WW MinDeng Barrett (2).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; standing up with his M99.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|A M95 can be seen with the &amp;quot;Assassin&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) uses a Pansarskott m/86 variant of the [[M136 AT4]] in the rescue of Minh Deng (Ni Dahong). &amp;quot;Crazy Bull&amp;quot; (Kevin Lee) and another mercenary use ordinary AT4s in an attempt to down Chinese attack helicopters pursuing them.&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|400px|none|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[File:WW AT4.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; fires his Pansarskott m/86. Distinguishable with its front grip.]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:WW AT4 (1).jpg|thumb|600px|none|A mercenary prepares to fire the AT4.]]&lt;br /&gt;
[[File:WW AT4 (2).jpg|thumb|600px|none|The AT4 rocket as it flies.]]&lt;br /&gt;
[[File:WW AT4 (3).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires the AT4 at a helicopter.]]&lt;br /&gt;
[[File:WW Rearm AT4.jpg|thumb|600px|none|A graphic representation of an AT4 rocket.]]&lt;br /&gt;
&lt;br /&gt;
==M203A1 Grenade Launcher==&lt;br /&gt;
&amp;quot;Driver&amp;quot; (Sona Eyambe) has an airsoft [[M203A1 grenade launcher]] attached to his Mk 18. &lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:WW-M203-1.jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; fires the M203A1 at the PLA.]]&lt;br /&gt;
[[File:WW Fight (53).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; gets shot while holding his M203A1-equipped Mk 18.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87 Grenade Launcher==&lt;br /&gt;
A [[QLZ-87]] Grenade Launcher is seen mounted on a Chinese wheeled vehicle.&lt;br /&gt;
[[Image:Type 87 Grenade Launcher.jpg|thumb|400px|none|QLZ-87 Grenade Launcher - 35x32mm]]&lt;br /&gt;
[[File:WW Welcome GL (1).jpg|thumb|600px|none|The QLZ-87 on the vehicle.]]&lt;br /&gt;
[[File:WW Welcome GL (2).jpg|thumb|600px|none|As Shao Bing, Deputy Commander of Wolf Detachment, gets off the vehicle, we can see the side of the QLZ-87.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
Wu Ji (Zhu Xiao) uses two [[M26 hand grenade]] in the beginning of the film to fend off the Chinese Police and PLA. The M26 grenade are also issued to the PLA and the Wolf Detachment when hunting the mercenaries.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|300px|none|M26 hand grenade]]&lt;br /&gt;
[[File:WW Intro Grenade (1).jpg|thumb|600px|none|Wu Ji prepares to chuck the M26 grenades.]]&lt;br /&gt;
[[File:WW Intro Grenade (2).jpg|thumb|600px|none|The M26 grenades falling.]]&lt;br /&gt;
[[File:WW Rearm Grenade (3).jpg|thumb|600px|none|A supply box with M26 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Type 82 hand grenade==&lt;br /&gt;
[[Type 82 hand grenade]]s are issued to the PLA and the Wolf Detachment when hunting the mercenaries.&lt;br /&gt;
[[Image:Type82grenade.jpg|thumb|300px|none|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:WW Rearm Grenade (1).jpg|thumb|600px|none|A supply box full of the Type 82 grenades.]]&lt;br /&gt;
[[File:WW Rearm Grenade (2).jpg|thumb|600px|none|A supply box with a mix of M26 and the Type 82 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==MK3 offensive hand grenade==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; uses a few [[MK3 offensive hand grenade]] to set up traps for the PLA.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|300px|none|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:WW Fight (91).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up a trap with a Mk.3 grenade.]]&lt;br /&gt;
[[File:WW Fight (92).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up another trap.]]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
==Bounding Anti-Personnel Mine==&lt;br /&gt;
A bounding anti-personnel mine is used by the mercenaries to ambush PLA troops. &lt;br /&gt;
[[File:WW-mine-1.jpg|thumb|600px|none|The mine bounces into the air.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; sets up several [[M18A1 Claymore]] mines while attempting to ambush the PLA units pursuing him.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:WW Sniper Claymore.jpg|thumb|600px|none|A M18A1 Claymore lies in wait for the PLA.]]&lt;br /&gt;
[[File:WW-claymore-1.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up a M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==MD-82 mine==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; also lays a MD-82 mine that was later triggered by Leng Feng.&lt;br /&gt;
[[File:WW-mine-2.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; lays the mine.]]&lt;br /&gt;
[[File:WW MD82 (1).jpg|thumb|600px|none|A MD-82 under Leng Feng's foot on a monitor.]]&lt;br /&gt;
[[File:WW MD82 (2).jpg|thumb|600px|none|The MD-82 under Leng Feng's foot.]]&lt;br /&gt;
[[File:WW MD82 (3).jpg|thumb|600px|none|Leng Feng on the mine.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Chinese Produced]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolf_Warrior&amp;diff=1364358</id>
		<title>Wolf Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolf_Warrior&amp;diff=1364358"/>
		<updated>2020-08-13T04:00:39Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Wolf Warroior&lt;br /&gt;
|picture = Wolf Warrior (2015).jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:CHN.jpg|25px]] China&lt;br /&gt;
|director = Jing Wu&lt;br /&gt;
|date= 2015&lt;br /&gt;
|language = Mandarin &amp;lt;br&amp;gt; English&lt;br /&gt;
|studio=&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1= Leng Feng&lt;br /&gt;
|actor1=Jing Wu (吴京) &lt;br /&gt;
|character2= Long Xiaoyun&lt;br /&gt;
|actor2=[[Nan Yu]] (余男)&lt;br /&gt;
|character3= Ming Deng&lt;br /&gt;
|actor3=Ni Dahong (倪大宏)&lt;br /&gt;
|character4=&amp;quot;Tom Cat&amp;quot;&lt;br /&gt;
|actor4=[[Scott Adkins]]&lt;br /&gt;
|character5=Li Zhijun&lt;br /&gt;
|actor5=Ma Qiang (马强)&lt;br /&gt;
|character6=Shao Bing&lt;br /&gt;
|actor6=Zhang Yongda (张永达)&lt;br /&gt;
|character7=Yu Fei&lt;br /&gt;
|actor7=Liu Teng-yuan (刘腾远)&lt;br /&gt;
|character8=Shi San-ba (Shi Rubberneck)&lt;br /&gt;
|actor8=Wang Sen (王森)&lt;br /&gt;
|character9=Wu Ji&lt;br /&gt;
|actor9=Zhou Xiao-ou (周晓鸥)&lt;br /&gt;
|character10=&amp;quot;Assassin&amp;quot;&lt;br /&gt;
|actor10=Samuel Thivierge&lt;br /&gt;
|character11=&amp;quot;Crazy Bull&amp;quot;&lt;br /&gt;
|actor11=Kevin Lee&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Wolf Warriors''''' is a 2015 Chinese made war movie. Jing Wu (吴京) is director and the protagonist of the film, and stars [[Nan Yu]] (余男), Ni Dahong (倪大宏) and [[Scott Adkins]]. This film tells a story of the battle between the special forces operators of Chinese PLA and well-trained foreign mercenaries that hired by a Southeat Asian terrorists group. This movie is the first Chinese film that featured foreign forces and many actors in this film are Chinese special forces operators in active duty.&lt;br /&gt;
&lt;br /&gt;
A sequel, ''[[Wolf Warriors 2]]'', is released in 2017.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is seen used by &amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) and his squad members. Wu Ji (Zhou Xiao-ou) also uses a P226R in the beginning to take a hostage. The P226 used in the film are seen to be airsoft guns, judging by the magazine design and the brass inner barrel. &lt;br /&gt;
[[Image:SigP226.jpg|thumb|400px|none|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:WW MinDeng P226.jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot;&amp;lt;!-- working with &amp;quot;Tom Cat&amp;quot;--&amp;gt; fires his P226.]]&lt;br /&gt;
[[File:WW Enemy (1).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with his handgun.]]&lt;br /&gt;
[[File:WW Sniper 226 (2).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; blind-fires his P226.]]&lt;br /&gt;
[[File:WW Encounter P226 (3).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; aims his sidearm at Leng Feng.]]&lt;br /&gt;
[[File:WW Encounter P226 (5).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; reloads his pistol.]]&lt;br /&gt;
[[File:WW P226.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with the P226.]]&lt;br /&gt;
[[File:WW Encounter P226 Airsoft.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; with his empty sidearm. Note the brass inner barrel in this model, it may have replaced the real-firing model when put into a non-firing scene.]]&lt;br /&gt;
[[Image:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:WW Intro P226 (1).jpg|thumb|600px|none|Wu Ji takes a hostage with his pistol.]]&lt;br /&gt;
[[File:WW End (5).jpg|thumb|600px|none|The weapon is pointed at the hostage. Note the brass inner barrel in the pistol.]]&lt;br /&gt;
[[File:WW Intro P226 (2).jpg|thumb|600px|none|Wu Ji and his hostage as he holds his P226R, note the rails.]]&lt;br /&gt;
[[File:WW Intro P226 (3).jpg|thumb|600px|none|Wu Ji fires his P226R at a downed PLA soldier.]]&lt;br /&gt;
[[File:WW-P226-1.jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; reloads his sidearm.]]&lt;br /&gt;
[[File:WW Fight (77).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; has his arm with the P226R pinned by a knife, which gives us a good look at the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The [[Norinco QSZ-92]] pistols chambered in 9mm are seen as the service pistol of PLA, special forces members and Chinese law enforcement officers and some Southeastern Asian policemen. &lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|400px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:WW Intro QSZ.jpg|thumb|600px|none|A first-person view of a Chinese police officer with a ballistic shield and his QSZ-92 getting knocked back by an explosion.]]&lt;br /&gt;
[[File:WW MinDeng QSZ.jpg|thumb|600px|none|The Southeastern Asian police officers with the ballistic shield have their sidearms drawn.]]&lt;br /&gt;
[[File:WW QBZ-92.jpg|thumb|600px|none|A PLA soldier setting up his pistol.]]&lt;br /&gt;
[[File:WW-QSZ92-1.jpg|thumb|600px|none|Li Zhijun (Ma Qiang) attempts to shoot himself with his QSZ-92.]]&lt;br /&gt;
[[File:WW-QSZ92-3.jpg|thumb|600px|none|Leng Feng (Jing Wu) draws his sidearm and cycles the slide with his boot.]]&lt;br /&gt;
[[File:WW Fight 1911 (1).jpg|thumb|600px|none|Leng Feng (Jing Wu) shoots the &amp;quot;Assassin&amp;quot; with his service piece.]]&lt;br /&gt;
[[File:WW-QSZ92-2.jpg|thumb|600px|none|A QSZ-92 sits in Leng Feng (Jing Wu)'s holster. Note the QBZ-95 rifle slung at his back.]]&lt;br /&gt;
&lt;br /&gt;
==Tercel M1911A1==&lt;br /&gt;
Shao Bing uses an airsoft Tercel [[M1911A1]] pistol when against a mercenary. This is a continuity error as he is seen with the QSZ-92 in the next scene.&lt;br /&gt;
[[Image:Tercel M1911A1.jpg|thumb|none|300px|Tercel M1911A1 - 6mm BBs]]&lt;br /&gt;
[[File:WW Fight (61).jpg|thumb|600px|none|Shao Bing with the M1911. Note the white trademark, indicating the pistol's real identity.]]&lt;br /&gt;
&lt;br /&gt;
==Tokyo Marui Desert Warrior 4.3==&lt;br /&gt;
The &amp;quot;Assassin&amp;quot; has a Tokyo Marui Desert Warrior 4.3, an airsoft pistol based off the [[M1911 pistol series#M45 / MEU(SOC)|MEU(SOC) pistol]], as his sidearm.&lt;br /&gt;
[[Image:TM Desert Warrior 4.3 M1911.jpg|thumb|400px|none|Tokyo Marui Desert Warrior 4.3 - 6mm BBs]]&lt;br /&gt;
[[File:WW Fight 1911 (2).jpg|thumb|600px|none|The mercenary &amp;quot;Assassin&amp;quot;'s Desert Warrior in his holster.]]&lt;br /&gt;
[[File:WW Fight 1911 (1).jpg|thumb|600px|none|The &amp;quot;Assassin&amp;quot; with his Desert Warrior as he's shot. You could see the rails on the bottom of the pistol here.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A Southeastern Asian country police officer in the bust on Minh Deng (Ni Dahong) have [[Glock 17]] as their pistols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|400px|none|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:WW MinDeng GlockM4.jpg|thumb|600px|none|A Southeastern Asian police officer on the right with his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A criminal in the beginning of the movie uses a [[Glock 19]] to fight off the police.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|400px|none|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:WW Intro Glock.jpg|thumb|600px|none|A criminal with a Glock 19 gets shot.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The [[Norinco QBZ-95]] assault rifle is seen in the hands of PLA personnel. Some rifles are modified, with RIS system, foregrips, flashlights and lasers mounted. A custom QBZ-95 with a FAMAS-style railed carry handle and underbarrel rail with foregrip also appeared in the film in the hands of Shao Bing. Leng Feng picks up a regular one with a bayonet during the training exercise to fight off a wolf pack.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|400px|none|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:WW Intro QBZ (1).jpg|thumb|600px|none|A PLA soldier with his suppressed QBZ-95.]]&lt;br /&gt;
[[File:WW Intro QBZ.jpg|thumb|600px|none|A first-person view of a PLA soldier with his suppressed QBZ-95. This one has a laser mounted near the handguard.]]&lt;br /&gt;
[[File:WW Welcome (10).jpg|thumb|600px|none|The Wolf Detachment, a majority are equipped with the QBZ-95.]]&lt;br /&gt;
[[File:WW Exercise (19).jpg|thumb|600px|none|Yu Fei (Teng-yuan Liu) and another Wolf with their heavily customized QBZ-95s.]]&lt;br /&gt;
[[File:WW Mourning.jpg|thumb|600px|none|Two PLA soldiers guarding the perimeter on the right have QBZ-95s.]]&lt;br /&gt;
[[File:WW Sniper QBZ.jpg|thumb|600px|none|A line of PLA soldiers with their QBZ-95 rifles.]]&lt;br /&gt;
[[File:WW-QBZ95-1.jpg|thumb|600px|none|Leng Feng (Jing Wu) fires a standard QBZ-95.]]&lt;br /&gt;
[[File:WW End (22).jpg|thumb|600px|none|The PLA soldiers to the left of Leng Feng with QBZ-95s.]]&lt;br /&gt;
[[File:QBZ-95 Railed Prototype.jpg|thumb|none|400px|Norinco QBZ-95 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:WW Exercise (1).jpg|thumb|600px|none|Shao Bing (Zhang Yongda) in front with a railed QBZ-95.]]&lt;br /&gt;
[[File:WW Exercise (11).jpg|thumb|600px|none|Shao Bing firing his railed QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56 ==&lt;br /&gt;
[[Norinco Type 56]] rifles with milled receivers are seen used by Minh Deng (Ni Dahong)'s troops as their standard weapon. Leng Feng (Jing Wu) and Minh Deng both use the Type 56 near the end of the movie. In the final stage of the movie, Leng fixed a bayonet that was taken from a criminal on his captured Type 56. However, this would be impossible because the bayonet on a Type 56 rifle cannot be attached or unattached without a tool since the Type 56 normally would have an underfolding bayonet.&lt;br /&gt;
[[Image:M22.jpg|thumb|none|400px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:WW Intro AK (2).jpg|thumb|600px|none|A guard with his Type 56.]]&lt;br /&gt;
[[File:WW MinDeng AK56 (1).jpg|thumb|600px|none|Minh Deng's honor guard with their Type 56 rifles. Some seem to be non-firing replicas.]]&lt;br /&gt;
[[File:WW MinDeng AK56 (2).jpg|thumb|600px|none|Minh Deng's honor guard about to fire their Type 56s.]]&lt;br /&gt;
[[File:WW Flashback AK (1).jpg|thumb|600px|none|A PLA soldier with his Type 56 runs to aid a wounded comrade in the Sino-Vietnam War flashback.]]&lt;br /&gt;
[[File:WW Flashback SVD.jpg|thumb|600px|none|A Vietnamese sniper uses a Type 56 rifle as a marksman rifle against PLA soldiers.]]&lt;br /&gt;
[[File:WW End (1).jpg|thumb|600px|none|Minh Deng (Ni Dahong) grabs a Type 56 to fire at Leng Feng.]]&lt;br /&gt;
[[File:WW End (6).jpg|thumb|600px|none|Leng Feng (Jing Wu) fires a Type 56 automatically from behind a human shield. It is firing full-automatic in this scene, but the selector switch is on semi-auto.]]&lt;br /&gt;
[[File:WW-T56-1.jpg|thumb|600px|none|Leng Feng fires a Type 56 at Minh Deng's men.]]&lt;br /&gt;
[[File:WW End (14).jpg|thumb|600px|none|Leng Feng attaches a bayonet onto his Type 56 in a last-ditch attack.]]&lt;br /&gt;
[[File:WW End (17).jpg|thumb|600px|none|Minh Deng (Ni Dahong)'s men with a mixture of Type 56 rifles and carbines. The Type 56 rifles could be distinguished with the lighter wood stock color.]]&lt;br /&gt;
[[File:WW End (22).jpg|thumb|600px|none|Leng Feng on the right with his bayonet-mounted Type 56.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
The [[Norinco Type 56]]-1 with stamped receivers appeared in a flashback of Sino-Vietnam War. Modified Type 56-1 rifles with milled receivers are seen used by foreign mercenaries. &lt;br /&gt;
[[Image:56-1typeAKmilledreceiver.jpg|thumb|none|400px|Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:WW Intro AK (5).jpg|thumb|600px|none|Two criminals open fire on the police with their Type 56-1 with railed handguards.]]&lt;br /&gt;
[[File:WW MinDeng AKS (1).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; open fires on the Southeastern Asian police with his modified Type 56-1 rifle.]]&lt;br /&gt;
[[File:WW MinDeng AKS (2).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; and &amp;quot;Monkey&amp;quot; engage the Southeastern Asian police with their Type 56-1 rifles.]]&lt;br /&gt;
[[File:WW MinDeng AKS (3).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot;  firing his Type 56-1. Here we see it has a flashlight, red dot, and an angled foregrip.]]&lt;br /&gt;
[[File:WW Flashback AK (3).jpg|thumb|600px|none|Leng Feng's father in the Sino-Vietnam War with his Type 56-1 with a stamped receiver.]]&lt;br /&gt;
[[File:WW End (8).jpg|thumb|600px|none|One of Minh Deng's men with a modified Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56 Carbine==&lt;br /&gt;
A [[SKS rifle|Type 56 Carbine]] (Chinese SKS rifle) can be seen in the flashback of the Sino-Vietnam War. Minh Deng's (Ni Dahong) men are equipped with Type 56 Carbines.&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:WW Flashback SKS (1).jpg|thumb|600px|none|The SKS next to the downed platoon commander as a soldier tries to get him to safety.]]&lt;br /&gt;
[[File:WW Flashback SKS (2).jpg|thumb|600px|none|The SKS still on the ground.]]&lt;br /&gt;
[[File:WW Flashback AK (6).jpg|thumb|600px|none|The SKS on the bottom left next to the platoon commander. Distinguishable with the three holes in the handguard. To the right, the soldier firing in the middle has a SKS.]]&lt;br /&gt;
[[File:WW End (15).jpg|thumb|600px|none|Minh Deng's men, most of which have the Type 56 Carbine.]]&lt;br /&gt;
[[File:WW End (17).jpg|thumb|600px|none|Minh Deng's men with a mixture of Type 56 rifles and carbines. The Type 56 Carbine could be distinguished with the darker wood stock color.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The Southeastern Asian country's police unit sent to arrest Minh Deng (Ni Dahong) are mostly equipped with the [[Mk 18 Mod 0]] carbines with Magpul BUS or LMT rear sight, foregrip, and Crane stock. Most of these seem to be airsoft replicas. &amp;quot;Driver&amp;quot; (Sona Eyambe) also appears to use a Mk 18 with a M203 grenade launcher in the movie. The Mk 18 used by &amp;quot;Driver&amp;quot; featured in this film might be a Nocinco CQ Type-A carbine with a 10.5-inch barrel, CQ carbines with this configuration can be seen used by Chinese Chongqing SWAT officers in real world.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:WW MinDeng M4 (1).jpg|thumb|600px|none|The police with their Mk 18 carbines on the left.]]&lt;br /&gt;
[[File:WW MinDeng M4 (2).jpg|thumb|600px|none|The police securing Minh Deng have the Mk 18 carbines. The police to the left have the 6-position stock on it.]]&lt;br /&gt;
[[File:WW MinDeng M4 (3).jpg|thumb|600px|none|The police firing at Minh Deng's hired mercenaries. Here you can see the white trademarks on the Mk 18 on the very right.]]&lt;br /&gt;
[[File:WW MinDeng M4 (4).jpg|thumb|600px|none|The police officer here with his Mk 18 carbine. Here you can see the use of a &amp;quot;hi-cap&amp;quot; magazine used in airsoft by the winding wheel on the bottom.]]&lt;br /&gt;
[[File:WW MinDeng M4 (5).jpg|thumb|600px|none|Another police officer with his Mk 18, which has white &amp;quot;MARINE ENV.M-4&amp;quot; trademarks common in airsoft. Note that his rear sight isn't deployed.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Monkey&amp;quot;(Kyle Shapiro) on the bottom left with a customized Mk 18.]]&lt;br /&gt;
[[File:WW Sniper (18).jpg|thumb|600px|none||&amp;quot;Cowboy&amp;quot; keep overwatch with his Mk 18 with an ACOG sight and angled foregrip, which he isn't using at the moment.]]&lt;br /&gt;
[[File:WW-Mk18-1.jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; is wounded while firing his Mk 18.]]&lt;br /&gt;
[[File:WW Fight (53).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; gets shot while holding his M203-equipped Mk 18.]]&lt;br /&gt;
[[File:WW Fight (55).jpg|thumb|600px|none|&amp;quot;Monkey&amp;quot;, fatally wounded, with his Mk 18 on the side. In a continuity error, it is equipped with a vertical foregrip in place of the M203.]]&lt;br /&gt;
&lt;br /&gt;
==M14 Rifle==&lt;br /&gt;
A scoped [[M14]] rifle is used by the &amp;quot;Assassin&amp;quot; ([[Samuel Thivierge]]). The rifle used in the film is probably an M305, an M14 clone made by Norinco.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle(just for comparison) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WW Enemy (12).jpg|thumb|600px|none|A view through the scope.]]&lt;br /&gt;
[[File:WW Fight (12).jpg|thumb|600px|none|The &amp;quot;Assassin&amp;quot; with his sniper rifle.]]&lt;br /&gt;
[[File:WW-M14-1.jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; aims the M14.]]&lt;br /&gt;
[[File:WW M14.jpg|thumb|601px|none|Leng Feng (Jing Wu) confronts &amp;quot;Assassin&amp;quot;, grabbing the barrel to render it useless.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco CQ Assault Rifle==&lt;br /&gt;
A [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle is used by &amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) as his primary weapon. The rifle has numerous accessories, including a red dot sight, laser aiming device, tactical light, foregrip and a custom paintjob. &lt;br /&gt;
[[Image:CQ311.jpg|thumb|none|400px|Norinco CQ Model 311 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WW Fight (14).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; brass checks his Norinco. Here we can see the Norinco &amp;quot;revolver grip&amp;quot; on the CQ rifle.]]&lt;br /&gt;
[[File:WW-CQ-1.jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; aims the Norinco CQ. Here we can see the A1 model forward assist.]]&lt;br /&gt;
[[File:WW-CQ-3.jpg|thumb|none|600px|Another angle of the Norinco CQ in the same scene.]]&lt;br /&gt;
[[File:WW Encounter M16 (1).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; aims his rifle.]]&lt;br /&gt;
[[File:WW Encounter M16 (2).jpg|thumb|none|600px|A view down &amp;quot;Tom Cat's&amp;quot; sights on his Norinco CQ.]]&lt;br /&gt;
[[File:WW Encounter M16 (4).jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; and his CQ.]]&lt;br /&gt;
[[File:WW-CQ-2.jpg|thumb|none|600px|&amp;quot;Tom Cat&amp;quot; and his empty weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco CQ-A Carbine==&lt;br /&gt;
A customized [[M16 rifle series#Norinco CQ-A|Norinco CQ Assault Carbine]] is used by a &amp;quot;Cowboy&amp;quot;(Christopher Collins) in the film.&lt;br /&gt;
[[Image:Norinco cq-m4.jpg|thumb|none|400px|Norinco CQ-A - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Cowboy&amp;quot; has a Norinco CQ Carbine.]]&lt;br /&gt;
[[File:WW-CQA-1.jpg|thumb|none|600px|&amp;quot;Cowboy&amp;quot; fires a modified CQ-A Carbine.]]&lt;br /&gt;
[[File:WW Fight (63).jpg|thumb|none|600px|&amp;quot;Cowboy&amp;quot; fires his CQ-A Carbine at Shao Bing.]]&lt;br /&gt;
&lt;br /&gt;
==Chinese Toy Rifle==&lt;br /&gt;
A young Leng Feng seems to be carrying a toy rifle when he watches his father leave for the Sino-Vietnam War. It can not be a real rifle because firearms are prohibited strictly in People's Republic of China since its founding. Home-made or commercial toy rifles based on SKS or Ariska rifles were very popular among Chinese boys during 1960s-1980s. However, these toys are illegal in China main land nowadays.&lt;br /&gt;
[[File:WW Flashback AK (4).jpg|thumb|600px|none|A young Leng Feng with what appears to be a toy rifle in his right hand.]]&lt;br /&gt;
[[File:WW Flashback AK (5).jpg|thumb|600px|none|Leng Feng with the toy rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The [[Norinco QJB-95]] light support weapons are used by PLA soldiers and PLA special operation forces in this film, equipped with 75-round drum mags. Shi San-ba (Wang Shen) uses one as his issued weapon.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|400px|none|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:WW Welcome (4).jpg|thumb|600px|none|Shi San-ba (Wang Shen) has a QJB-95 on the left.]]&lt;br /&gt;
[[File:WW Welcome (19).jpg|thumb|600px|none|Shi San-ba with a QJB-95.]]&lt;br /&gt;
[[File:WW Exercise (9).jpg|thumb|600px|none|Shi San-ba with his QJB-95.]]&lt;br /&gt;
[[File:WW Rearm (9).jpg|thumb|600px|none|Shi San-ba loads his QJB-95.]]&lt;br /&gt;
[[File:WW-QBB95-1.jpg|thumb|600px|none|Shi San-ba holds his QJB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4 Machine Gun==&lt;br /&gt;
A mercenary called &amp;quot;Crazy Bull&amp;quot; (Kevin Lee) uses a [[M60 Machine Gun#M60E4 Machine Gun|M60E4 Machine Gun]] in this film. It might be a non firing replica.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WW Chase (1).jpg|thumb|600px|none|The M60E4 next to the sniper and &amp;quot;Crazy Bull&amp;quot;.]]&lt;br /&gt;
[[File:WW Fight M60 (1).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; running with his M60E4.]]&lt;br /&gt;
[[File:WW Fight M60 (2).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires his M60E4 at the PLA.]]&lt;br /&gt;
[[File:WW-M60-1.jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires the M60E4.]]&lt;br /&gt;
[[File:WW Fight M60 (3).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; knocked out, dropping his M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
&amp;quot;Crazy Bull&amp;quot; (Kevin Lee) uses a [[Hand Held M134 Minigun]] during the rescue of Minh Deng (Ni Dahong). Minh Deng also temporarily uses the minigun. &lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|400px|none|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[File:WW MinDeng Minigun (2).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; firing the handheld minigun.]]&lt;br /&gt;
[[File:WW Minigun.jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; firing the handheld minigun.]]&lt;br /&gt;
[[File:WW MinDeng Minigun (3).jpg|thumb|600px|none|Minh Deng using the minigun.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; with the minigun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
A heavily modified [[Norinco QBU-88]] was used by Leng Feng (Jing Wu) at the beginning of this movie in a drug-bust. A sound suppressor, a flat-top rail system and a Swarovski scope are mounted on it. He also uses one in a training exercise before it gets shot out of his hand.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:WW QBU88 (1).jpg|thumb|600px|none|Leng Feng with his QBU-88 in a concealed position.]]&lt;br /&gt;
[[File:WW Intro AK (2).jpg|thumb|600px|none|Leng Feng aims at a guard through the scope.]]&lt;br /&gt;
[[File:WW Intro QBU-88 (2).jpg|thumb|600px|none|Leng Feng in a new position aims his QBU-88. In this scene, the QBU is replaced by a rubber prop (note the seam on the scope) as Jing had just done some parkour with the rifle slung over his back.]]&lt;br /&gt;
[[File:WW QBU88 (2).jpg|thumb|600px|none|Leng Feng takes aim with his QBU-88. Compare this scene's gun smoothness and finish to the rubber prop in the above image.]]&lt;br /&gt;
[[File:WW Intro QBU-88 (4).jpg|thumb|600px|none|The trigger of the QBU-88.]]&lt;br /&gt;
[[File:WW Exercise (17).jpg|thumb|600px|none|Leng Feng with his flat-top QBU-88, where he equipped a scope.]]&lt;br /&gt;
[[File:WW Enemy (11).jpg|thumb|600px|none|Leng Feng's QBU-88 shot by the mercenary sniper.]]&lt;br /&gt;
[[File:WW Sniper (38).jpg|thumb|600px|none|A broken QBU-88 on a PLA soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
A [[Barrett M99]] .50 cal long range anti-materiel rifle was used by the &amp;quot;Assassin&amp;quot;(Samuel Thivierge) of the mercenaries during the rescuing of Minh Deng (Ni Dahong). The Barrett M99 in this film is probably a non firing replica as the sniper is never shown actually firing it, only cycling the bolt.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG]]&lt;br /&gt;
[[File:WW MinDeng Barrett (1).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; with his M99.]]&lt;br /&gt;
[[File:WW M99.jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; cycling the M99.]]&lt;br /&gt;
[[File:WW MinDeng Barrett (3).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; and his M99.]]&lt;br /&gt;
[[File:WW MinDeng Barrett (2).jpg|thumb|600px|none|&amp;quot;Assassin&amp;quot; standing up with his M99.]]&lt;br /&gt;
[[File:WW Fight (105).jpg|thumb|600px|none|A M95 can be seen with the &amp;quot;Assassin&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; ([[Scott Adkins]]) uses a Pansarskott m/86 variant of the [[M136 AT4]] in the rescue of Minh Deng (Ni Dahong). &amp;quot;Crazy Bull&amp;quot; (Kevin Lee) and another mercenary use ordinary AT4s in an attempt to down Chinese attack helicopters pursuing them.&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|400px|none|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[File:WW AT4.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; fires his Pansarskott m/86. Distinguishable with its front grip.]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:WW AT4 (1).jpg|thumb|600px|none|A mercenary prepares to fire the AT4.]]&lt;br /&gt;
[[File:WW AT4 (2).jpg|thumb|600px|none|The AT4 rocket as it flies.]]&lt;br /&gt;
[[File:WW AT4 (3).jpg|thumb|600px|none|&amp;quot;Crazy Bull&amp;quot; fires the AT4 at a helicopter.]]&lt;br /&gt;
[[File:WW Rearm AT4.jpg|thumb|600px|none|A graphic representation of an AT4 rocket.]]&lt;br /&gt;
&lt;br /&gt;
==M203A1 Grenade Launcher==&lt;br /&gt;
&amp;quot;Driver&amp;quot; (Sona Eyambe) has an airsoft [[M203A1 grenade launcher]] attached to his Mk 18. &lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:WW-M203-1.jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; fires the M203A1 at the PLA.]]&lt;br /&gt;
[[File:WW Fight (53).jpg|thumb|600px|none|&amp;quot;Driver&amp;quot; gets shot while holding his M203A1-equipped Mk 18.]]&lt;br /&gt;
&lt;br /&gt;
==QLZ-87 Grenade Launcher==&lt;br /&gt;
A [[QLZ-87]] Grenade Launcher is seen mounted on a Chinese wheeled vehicle.&lt;br /&gt;
[[Image:Type 87 Grenade Launcher.jpg|thumb|400px|none|QLZ-87 Grenade Launcher - 35x32mm]]&lt;br /&gt;
[[File:WW Welcome GL (1).jpg|thumb|600px|none|The QLZ-87 on the vehicle.]]&lt;br /&gt;
[[File:WW Welcome GL (2).jpg|thumb|600px|none|As Shao Bing, Deputy Commander of Wolf Detachment, gets off the vehicle, we can see the side of the QLZ-87.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
Wu Ji (Zhu Xiao) uses two [[M26 hand grenade]] in the beginning of the film to fend off the Chinese Police and PLA. The M26 grenade are also issued to the PLA and the Wolf Detachment when hunting the mercenaries.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|300px|none|M26 hand grenade]]&lt;br /&gt;
[[File:WW Intro Grenade (1).jpg|thumb|600px|none|Wu Ji prepares to chuck the M26 grenades.]]&lt;br /&gt;
[[File:WW Intro Grenade (2).jpg|thumb|600px|none|The M26 grenades falling.]]&lt;br /&gt;
[[File:WW Rearm Grenade (3).jpg|thumb|600px|none|A supply box with M26 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Type 82 hand grenade==&lt;br /&gt;
[[Type 82 hand grenade]]s are issued to the PLA and the Wolf Detachment when hunting the mercenaries.&lt;br /&gt;
[[Image:Type82grenade.jpg|thumb|300px|none|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:WW Rearm Grenade (1).jpg|thumb|600px|none|A supply box full of the Type 82 grenades.]]&lt;br /&gt;
[[File:WW Rearm Grenade (2).jpg|thumb|600px|none|A supply box with a mix of M26 and the Type 82 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==MK3 offensive hand grenade==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; uses a few [[MK3 offensive hand grenade]] to set up traps for the PLA.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|300px|none|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:WW Fight (91).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up a trap with a Mk.3 grenade.]]&lt;br /&gt;
[[File:WW Fight (92).jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up another trap.]]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
==Bounding Anti-Personnel Mine==&lt;br /&gt;
A bounding anti-personnel mine is used by the mercenaries to ambush PLA troops. &lt;br /&gt;
[[File:WW-mine-1.jpg|thumb|600px|none|The mine bounces into the air.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; sets up several [[M18A1 Claymore]] mines while attempting to ambush the PLA units pursuing him.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:WW Sniper Claymore.jpg|thumb|600px|none|A M18A1 Claymore lies in wait for the PLA.]]&lt;br /&gt;
[[File:WW-claymore-1.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; sets up a M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==MD-82 mine==&lt;br /&gt;
&amp;quot;Tom Cat&amp;quot; also lays a MD-82 mine that was later triggered by Leng Feng.&lt;br /&gt;
[[File:WW-mine-2.jpg|thumb|600px|none|&amp;quot;Tom Cat&amp;quot; lays the mine.]]&lt;br /&gt;
[[File:WW MD82 (1).jpg|thumb|600px|none|A MD-82 under Leng Feng's foot on a monitor.]]&lt;br /&gt;
[[File:WW MD82 (2).jpg|thumb|600px|none|The MD-82 under Leng Feng's foot.]]&lt;br /&gt;
[[File:WW MD82 (3).jpg|thumb|600px|none|Leng Feng on the mine.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Chinese Produced]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=QBZ-95&amp;diff=1364267</id>
		<title>QBZ-95</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=QBZ-95&amp;diff=1364267"/>
		<updated>2020-08-12T01:44:32Z</updated>

		<summary type="html">&lt;p&gt;MarineMason: Name correction for QJB-95/95-1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''QBZ-95''' family of bullpup assault rifles is China's 21st century foray into the world of synthetic bullpup stock assault rifles (like the [[Steyr AUG]], British [[Enfield L85 rifle series|SA80]], and French [[FAMAS]] rifles). This series of weapons designs marks the first time the Chinese army (PLA) have diverged from the traditional [[AK-47|Kalashnikov]] styling of rifles and light machine guns. The family includes the improved QBZ-95-1 variants, the QBZ-97 variants for export, the QJB-95 light machine gun, and the QBZ-95B carbine variant.&lt;br /&gt;
&lt;br /&gt;
Note that QBZ itself is a designation, standing for &amp;quot;'''Q'''ingwuqi, '''B'''uqiang, '''Z'''idong&amp;quot;, means &amp;quot;Light weapon, Rifle, Automatic&amp;quot; literally, and can apply to weapons outside of the Type 95 family, e.g. [[QBZ-03]]. The QJB designation of the light support weapon variant stands for &amp;quot;'''Q'''ingwuqi, '''J'''iqiang, '''B'''anyong&amp;quot;, which means &amp;quot;Light weapon, Machinegun, Sqaud-use&amp;quot; in English.&lt;br /&gt;
&lt;br /&gt;
Note: the QJB-95/95-1 light support weapon is often called &amp;quot;QBB-95/95-1&amp;quot; mistakenly in the western world.  &lt;br /&gt;
&lt;br /&gt;
'''The Norinco QBZ-95 family of rifles can be seen in the following television series and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1995 - Present)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.8x42mm DBP-87 (QBZ-95), 5.8x42mm DBP10 (QBZ-95-1), 5.56x45mm NATO (QBZ-97)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' {{STANAG}} (export only), 30-round box magazine, 75-round drum magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto (650 RPM - QBZ-95) (800 RPM - QBZ-95B Carbine)&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95 ==&lt;br /&gt;
[[File:Type95-1.jpg|thumb|right|500px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|right|500px|Norinco QBZ-95 (5.8x42mm) with [[Type 91 grenade launcher]] (35mm)]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2012]] ||  || PLA soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police Story: Lockdown]] ||   || Chinese SWAT ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors]] || [[Jing Wu]]  || Leng Feng ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' || || WCKD soldiers |||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Mekong]] ||   || Chinese SWAT ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors 2]] ||  || Chinese Embassy Guards ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Red Sea]] ||   || Chinese Embassy Guards ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || With optional Y/MA 95-002 scope and [[LG-1 grenade launcher]] || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' || || || Used by hostile NPCs || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Pandora Tomorrow]]'' || || || used by hostile NPCs || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]'' || Bullpup Rifle || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || w/ [[Heckler &amp;amp; Koch M320|M320 grenade launcher]] || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' ||&amp;quot;QBB95&amp;quot; || QBB95EX, Battle QBB95 || Drum fed || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || || w/ optional Y/MA 95-002 or night vision scope and Type 91 grenade launcher || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' || Buqiang 900 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || || || || 2011&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Alpha Protocol]]'' || || || unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;550&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]]||  || Used by Shanghai policeman, SWAT officers, and PLA Special Operations Force  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95-1 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|right|500px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ95-1GL.jpg|thumb|right|500px|Norinco QBZ-95-1 with QLG-10A grenade launcher - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]] || &amp;quot;Type 25&amp;quot; || || Futurized version || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]] || Type 95 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || Type95 || Kobra sight and AN/PEQ-15 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
[[File:Qbz-95carb s.jpg|thumb|right|500px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|right|500px|Norinco QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]] || QBZ-97 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]] ||QBZ95B || ||35 round mag ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]] || QBZ-95B || || Back to Karkand expansion pack ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Norinco QJB-95 ==&lt;br /&gt;
[[File:Type95lmg.jpg|thumb|right|500px|Earlier version of QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBB95.jpg|thumb|right|500px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|right|500px|Norinco QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors]] |||| Rubberneck Shi ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || Type 95 || Handheld, fixed, and vehicle-mounted || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter]] || T-95 LMG ||  ||X360 only  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter 2]] || T-95 LMG ||  ||X360 only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || QBB-95 SAW || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Handheld, fixed, and vehicle-mounted, with optional Y/MA 95-002 scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint: Red River]] || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || QBB-95 ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || &amp;quot;QBB-95-1&amp;quot; &amp;lt;br&amp;gt; &amp;quot;QBZ-95-1&amp;quot; &amp;lt;br&amp;gt; &amp;quot;QBZ-95B-1&amp;quot; carbine ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || QBB-95 ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] || Type 95|| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops II]] || QBB LSW|| || Futurized version || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six Siege]]''||T-95 LSW||various attachments||added in Operation Blood Orchid||2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Breakpoint]] || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-97 ==&lt;br /&gt;
Export version of the QBZ-95. The QBZ-97A variant features an added three-round burst option. The semi-auto only Type 97 NSR is sold in Canada for civilian use, under the Emei brand name.&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|right|500px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[File:QBZ97A.jpg|thumb|right|500px|Norinco QBZ-97A - 5.56x45mm]]&lt;br /&gt;
[[File:QBZ-97A.jpg|thumb|right|500px|Norinco QBZ-97A with QBZ-97 Trigger Guard- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brick Mansions]] ||  || Thugs ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''||||Soldiers||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]] ||  || the Colonel's men || With attached red-dot sights and flashlights  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]] || [[Byron Mann]] || The Colonel || With attached red-dot sights , flashlights and QBZ-95 style trigger guards. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Red Sea]] ||   || PLAN Special Forces (Jiaolong) Soldiers ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===  Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: Atlantis]] || ||  ||  || 2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate Universe]] || ||Lucian Alience||Green Laser sight|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]  ||  || ||   Split Second|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 4|Falling Skies]] ||[[Dakota Daulby]]  || Kent Williams || &amp;quot;Till Death Do Us Part&amp;quot; (S4E09) || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]] || Type 95 || Type 95 trigger guard, various attachments || 3-round burst || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-97B ==&lt;br /&gt;
Export version of the QBZ-95B.&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|right|500px|Norinco QBZ-97B - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2012]] ||  || PLA soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Awakening]] ||  || Guards || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elysium (2013)|Elysium]] || || Resistance fighter || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyscraper]] || [[Hannah Quinlivan]] || Xia || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] / Vegas || [[Neil Jackson]] || Wraith ||  || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  || ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size:95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Raven Shield]]||Type 97||scope, suppressor, or high-capacity magazine||||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>MarineMason</name></author>
	</entry>
</feed>