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		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1436321</id>
		<title>Sniper Elite 4</title>
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		<summary type="html">&lt;p&gt;MaranaInfirmux: /* MG34 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series, and a sequel to ''[[Sniper Elite III]]''. Set in Italy in the year of 1943, the game continues the exploits of OSS sniper Karl Fairburne as he attempts to help the local partisan movement overthrow the fascist government and thwart a plan conducted by the Germans that could threaten the upcoming Allied invasion of Italy. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]], the standard sidearm of the Italian forces during WWII, makes its debut appearance.&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger discipline, a gun safety technique that wasn't employed during WWII in reality.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a stance which was actually a standard procedure during WWII in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]] returns from previous games as the &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] returns from ''[[Sniper Elite III]]'', available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from previous games as the main sidearm for the Germans, and can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. It's accurate, powerful and retains its unique (for a revolver) ability to be suppressed, but is very slow to reload because its loading gate means that rounds must be replaced individually.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] returns from ''[[Sniper Elite III]]'' as the &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. Being the standard SMG for the Italian forces, it is commonly found in the hands of Italian soldiers.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity of 20 rounds, despite being depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns despite being chambered for .45 ACP.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] returns from ''[[Sniper Elite III]]''. Despite being available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack, it is the only unsuppressed weapon in the pack, even though a real-life variant with integral suppressor existed.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 71-round drum magazine, giving it the highest capacity of all the SMGs. This, however, doesn't affect the total ammo pool for the secondary weapon, which results in the player carrying one full magazine and another only partially loaded.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign. Oddly, it also sometimes appears as the Jägers' secondary weapon, although none of them actually switches to it in combat.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting, and in the hands of Italian soldiers since it is Italy's service rifle during the war. It uses en-bloc clips so it reloads incredibly quickly. It is also very powerful, which is somewhat strange considering the 6.5x52mm Carcano round was more equal to modern intermediate rounds in terms of stopping power than full-power rifle rounds of its era.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack. Its integral suppressor gives it a very quiet and distinct firing sound.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is the main weapon used by Support Jäger soldiers. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4 FG42 1.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
[[File:SniperElite4 FG42 2.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] returns from previous games.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers. The official game artwork also depicts Karl Fairburne using this rifle as his weapon of choice, although [[M1903 Springfield]] is the default primary weapon in the actual game instead. &lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from ''[[Sniper Elite III]]''. It still has the highest magazine capacity of the bolt-action sniper rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal. It is also (along with the Thompson and the Welrod) the gun Karl Fairburne carries in all in-game cutscenes, regardless of his current loadout. &lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It is used by the elite German soldiers known as Jägers.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]] can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Its straight-pull bolt gives it a higher rate of fire than most other bolt-action rifles. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher1895sniper.JPG|thumb|none|350px|Scoped Steyr M1895 Rifle - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[File:SVT-38 Sniper.jpg|thumb|none|350px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;, referencing its nine barrels. It is considerably anachronistic for the period since it was developed near the end of the war.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[File:SniperElite4 Luftfaust 1.jpg|thumb|none|600px|The player holds the Luftfaust.]]&lt;br /&gt;
[[File:SniperElite4 Luftfaust 2.jpg|thumb|none|600px|Aiming the Luftfaust.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is chiefly used as Faust Troopers. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:SniperElite4 Panzerfaust 1.jpg|thumb|none|600px|The player holds the Panzerfaust.]]&lt;br /&gt;
[[File:SniperElite4 Panzerfaust 2.jpg|thumb|none|600px|Aiming the Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft cannon is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:Breda 35 AA.jpg|thumb|none|350px|Breda Modello 35 - 20mm]]&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Panzer IV bunker turret (erroneously referred to as Pantherturm in-game).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1436188</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1436188"/>
		<updated>2021-08-10T12:49:23Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* VPO-215 &amp;quot;Gornostay&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM (MP-371)==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 84 round drum magazine (in reality, tested in 2013 for assault purposes, but obviously did not go beyond experiment) is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
&lt;br /&gt;
The Makarov was actually modeled off of a blank-firing MP-371 as indicated by the in-game model having a narrower anti-glare stripe and rear sight, compared to actual live-firing Makarovs. The trigger guard is also shaped closer to the MP-371, or similar to the [[PMM]] - the front end of the triggerguard is flatter compared to the &amp;quot;curlier&amp;quot; bend of the original Soviet design. The developers have already confirmed the error and announced the rework of the pistol.&lt;br /&gt;
[[file:PM-MP-371.jpg|thumb|none|350px|MP-371 blank-firing pistol - 9x18mm blanks - note the triggerguard's shape, with a flat front end and square takedown machining cut at the pivoting base]]&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|An actual Makarov PM, comparison - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
==PL-15==&lt;br /&gt;
The [[PL-15]] was added in 0.12.10.0.11565 patch. This is by far the best pistol in the game. It is extremely ergonomic, but at the same time very expensive. Silencer and flashlight rail is also available. &lt;br /&gt;
[[File:PL-15.jpg|thumb|none|350px|PL-15 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Soyuz-TM STM-9==&lt;br /&gt;
A [[STM-9]], russian AR-9 by &amp;quot;Soyuz-TM&amp;quot;, chambered in 9x19 was added in 0.12.10.0.11565 patch. It is a very ergonomic and reliable weapon. The rifle uses [[Glock 17]] magazines and also has a removable magwel for the first time in the game. &lt;br /&gt;
[[File:Soyuz-TM STM-9.jpg|thumb|none|400px|Soyuz-TM STM-9 -  9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gas blocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Banshee 200==&lt;br /&gt;
The [[CMMG Mk47|CMMG Mk47 Banshee 200]] was added in 0.12.11.0.13074 patch. It is incorrectly referred to as the Mk47 Mutant variant.&lt;br /&gt;
[[File:Mk47 Banshee 200.jpg|thumb|none|450px|CMMG Mk47 Banshee 200 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT CMMG Resolute dev2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416A5-14.5in.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This handguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humpback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians (until 2021, when paradox barrels were deemed equal to regular rifled barrels thus nullifying any legal advantage).  Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (until 2021 it was considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occasionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-155==&lt;br /&gt;
A [[Baikal MP-155]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:Mp155 new 1.jpg|thumb|none|400px|Baikal MP-155 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Baikal MP-155 Ultima===&lt;br /&gt;
A [[Baikal MP-155 Ultima]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:MP-155 Ultima.jpg|thumb|none|400px|Baikal MP-155 Ultima smart shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|400px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1436187</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1436187"/>
		<updated>2021-08-10T12:47:39Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* VPO-209 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM (MP-371)==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 84 round drum magazine (in reality, tested in 2013 for assault purposes, but obviously did not go beyond experiment) is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
&lt;br /&gt;
The Makarov was actually modeled off of a blank-firing MP-371 as indicated by the in-game model having a narrower anti-glare stripe and rear sight, compared to actual live-firing Makarovs. The trigger guard is also shaped closer to the MP-371, or similar to the [[PMM]] - the front end of the triggerguard is flatter compared to the &amp;quot;curlier&amp;quot; bend of the original Soviet design. The developers have already confirmed the error and announced the rework of the pistol.&lt;br /&gt;
[[file:PM-MP-371.jpg|thumb|none|350px|MP-371 blank-firing pistol - 9x18mm blanks - note the triggerguard's shape, with a flat front end and square takedown machining cut at the pivoting base]]&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|An actual Makarov PM, comparison - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
==PL-15==&lt;br /&gt;
The [[PL-15]] was added in 0.12.10.0.11565 patch. This is by far the best pistol in the game. It is extremely ergonomic, but at the same time very expensive. Silencer and flashlight rail is also available. &lt;br /&gt;
[[File:PL-15.jpg|thumb|none|350px|PL-15 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Soyuz-TM STM-9==&lt;br /&gt;
A [[STM-9]], russian AR-9 by &amp;quot;Soyuz-TM&amp;quot;, chambered in 9x19 was added in 0.12.10.0.11565 patch. It is a very ergonomic and reliable weapon. The rifle uses [[Glock 17]] magazines and also has a removable magwel for the first time in the game. &lt;br /&gt;
[[File:Soyuz-TM STM-9.jpg|thumb|none|400px|Soyuz-TM STM-9 -  9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gas blocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Banshee 200==&lt;br /&gt;
The [[CMMG Mk47|CMMG Mk47 Banshee 200]] was added in 0.12.11.0.13074 patch. It is incorrectly referred to as the Mk47 Mutant variant.&lt;br /&gt;
[[File:Mk47 Banshee 200.jpg|thumb|none|450px|CMMG Mk47 Banshee 200 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT CMMG Resolute dev2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK416A5-14.5in.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This handguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humpback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians (until 2021, when paradox barrels were deemed equal to regular rifled barrels thus nullifying any legal advantage).  Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occasionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-155==&lt;br /&gt;
A [[Baikal MP-155]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:Mp155 new 1.jpg|thumb|none|400px|Baikal MP-155 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Baikal MP-155 Ultima===&lt;br /&gt;
A [[Baikal MP-155 Ultima]] was added in 0.12.11.0.13074 patch.&lt;br /&gt;
[[File:MP-155 Ultima.jpg|thumb|none|400px|Baikal MP-155 Ultima smart shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|400px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metro_Exodus&amp;diff=1367967</id>
		<title>Metro Exodus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metro_Exodus&amp;diff=1367967"/>
		<updated>2020-09-08T09:38:22Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* &amp;quot;Bastard&amp;quot; */ you can actually find the belt-fed version in the Caspian level, although it is easy to miss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metro Exodus&lt;br /&gt;
|picture = Metro Exodus cover.jpg&lt;br /&gt;
|caption =  Cover image of Metro Exodus&lt;br /&gt;
|series= Metro&lt;br /&gt;
|date= 2019&lt;br /&gt;
|developer=4A&lt;br /&gt;
|platforms=Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Deep Silver&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Metro Exodus''''', released on February 15, 2019, is the third title in the ''Metro'' first person survival shooter franchise and is based on both the events of the previous two games and Dmitry Glukhovsky's third novel ''Metro 2035''. The game continues Artyom's story, where he ends up setting in motion a chain of events that leads him, his wife Anna, and squad of Rangers lead by Anna's father Colonel Miller out of the Moscow Metro and eastward across Russia to search for any existing civilization that survived World War III. &lt;br /&gt;
&lt;br /&gt;
''Exodus'' has a revamped system in regards to weapons and firearms compared to the prior two games. Weapons are now even more customizable than they were in ''Last Light'', and new weapons and upgrades have to be found as the game takes place out of the Moscow Metro and its military-grade 5.45 standard. A new element to the gunplay is degrading weapon conditions; dirty firearms will malfunction and have to be cleaned, similar to ''[[Far Cry 2]]'' and ''[[Red Dead Redemption II]]'', although like the latter, Artyom can clean and restore his weapons using workbenches. These stations may also be used to customize guns, which Artyom can also do on-the-go with a backpack kit given to him by the Ranger squad's armorer. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metro Exodus'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==&amp;quot;Revolver&amp;quot; (S&amp;amp;W No. 3 Russian Model)==&lt;br /&gt;
The classic .44 &amp;quot;Revolver&amp;quot; is found throughout the world of ''Metro Exodus''. Now it is somewhat unusually based on the antique [[Smith &amp;amp; Wesson No. 3 Russian Model]]. By default, it uses a primitive three-round cylinder that Artyom must manually cycle and cock for each shot. It can be upgraded with a proper six-shot cylinder available either in single-action or in double-action. In addition, it can take improved stock sets and longer barrels, akin to the carbine-length Revolvers in the previous games. &lt;br /&gt;
[[Image:S&amp;amp;w russian.jpg|thumb|none|350px|Uberti No 3 New Model Russian Top Break - replica of the Smith &amp;amp; Wesson No. 3 Russian Model - .44 Russian/.45 Long Colt]]&lt;br /&gt;
[[File:MExodus Revolver (1).jpg|thumb|none|600px|The Revolver's entry in Artyom's diary, which answers some questions about how it came about in the Metro.]]&lt;br /&gt;
[[File:MExodus Revolver (2).jpg|thumb|none|600px|The basic three-shot revolver with a suppressed barrel on a customization bench.]]&lt;br /&gt;
[[File:MExodus Revolver (3).jpg|thumb|none|600px|The six-shot cylinder and SA hammer...]]&lt;br /&gt;
[[File:MExodus Revolver (4).jpg|thumb|none|600px|...and the DA version.]]&lt;br /&gt;
[[File:MExodus Revolver (5).jpg|thumb|none|600px|Artyom actually uses the ejector rod this time around when reloading the Revolver.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bastard&amp;quot;== &lt;br /&gt;
The &amp;quot;Bastard&amp;quot; carbine returns from the previous games, though in a different configuration. It now fires the same .44 ammunition as the Revolver, and comes in a pistol-like configuration by default, feeding from 15-round feed strips. It can be upgraded with improved barrels, furniture, standard 30-round strips, 50-round drum magazine and finally 100-round ammunnition belt. By default it has the same [[Smith &amp;amp; Wesson No. 3 Russian Model]]'s grip from &amp;quot;Revolver&amp;quot;.&lt;br /&gt;
[[File:MExodus Bastard 1.jpg|thumb|none|600px|A basic Bastard found in early in the Volga River chapter. Note the half-empty magazine.]]&lt;br /&gt;
[[File:MExodus Bastard (2).jpg|thumb|none|600px|Reloading a Bastard with a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
A new weapon featured in the &amp;quot;Sam's Story&amp;quot; DLC, the &amp;quot;Stallion&amp;quot; (explicit reference to the [[Colt]] logo) is a customized [[M1911]] variant with an engraved and ported slide and custom grips. It is based on the classic M1911, while the compensator is based on the [[Smith &amp;amp; Wesson SW1911|Smith &amp;amp; Wesson SW1911 Perfomance Center]]. It can be customized with an extended or a drum magazine, full auto fire, and alternate grips.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;Kalash&amp;quot; (AKS-74U, AK-74M)==&lt;br /&gt;
The [[AK-74M]] again returns in a variety of different configurations in ''Exodus'' and is a common weapon found across post-apocalypse Russia. By default, it comes in a very primitive [[AKS-74U]]-like form that lacks a dust cover, has a skeletal-like stock and pistol grip, and feeds from non-standard twenty-round 5.45x39mm magazines; this configuration is rather like the original 5.45 Bastard carbine. Stock upgrades return the dust cover and proper AK furniture or other improved stocks and forends. 30- and 45- round magazines can be found as well, and a 75-round drum can be found in the Caspian Sea level.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[AK-103]]&amp;quot; is written on the side of the receiver, which the Kalash clearly isn't.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MExodus AK (1).jpg|thumb|none|600px|The basic AKS-74U-like configuration on the ground and in Artyom's hands. Note that it still has the default AK rear sight trunnion.]]&lt;br /&gt;
[[File:MExodus AK (2).jpg|thumb|none|600px|Artyom aims his Kalash in a surface engagement in the prologue.]]&lt;br /&gt;
[[File:MExodus AK (3).jpg|thumb|none|600px|Later on in the Volga, Artyom cycles the action on his AK after a malfunction.]]&lt;br /&gt;
[[File:MExodus AK (4).jpg|thumb|none|600px|A proper AK in the hands of [[Tokarev (disambiguation)|Tokarev]], the Ranger's armorer and gunsmith. He is apparently descended from the famous arms designer and once owned a [[TT]] pistol.]]&lt;br /&gt;
[[File:MExodus AK (5).jpg|thumb|none|600px|The AK with a thumbhole stock and [[SVD]]-like forend.]]&lt;br /&gt;
[[File:MExodus AK (6).jpg|thumb|none|600px|Artyom holds an AK with an [[RPK-74]]-like barrel and 45-round magazine in the Novosibirsk Metro while finding a leftover rail-Panzer III that apparently was also used when the surviving population killed itself off.]]&lt;br /&gt;
[[File:MExodus AK (7).jpg|thumb|none|600px|A very, very bloody AK found in the same area.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bulldog&amp;quot;==&lt;br /&gt;
A new 5.45mm rifle available in ''Exodus'' is the &amp;quot;Bulldog,&amp;quot; a bullpup assault rifle that appears to be the spiritual successor to the &amp;quot;Kalash 2012&amp;quot; of the previous games. The &amp;quot;Bulldog&amp;quot; is a more conventional design, and seems to be made from the receiver of a [[Dragunov]] rifle, giving it some resemblance to the [[SVU]]. Compared to the AK-74, the &amp;quot;Bulldog&amp;quot; has a lower rate of fire and deals more damage per shot, and both rifles share most of the same upgrades other than the &amp;quot;Bulldog&amp;quot; has a unique 60-round magazine upgrade.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|500px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:MExodus Bulldog (1).jpg|thumb|none|600px|Artyom holds his newfound Bulldog out in the Caspian sands as night begins to fall.]]&lt;br /&gt;
[[File:MExodus Bulldog (2).jpg|thumb|none|600px|Aiming the rifle, note its SVU-like raised iron sights.]]&lt;br /&gt;
[[File:MExodus Bulldog (3).jpg|thumb|none|600px|Reloading the Bulldog, done with the right hand like the AKs in the previous game.]]&lt;br /&gt;
[[File:MExodus Bulldog (4).jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MExodus Bulldog (5).jpg|thumb|none|600px|Giul and her sniper-configured Bulldog. Here the SVD receiver is obvious.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Valve&amp;quot;==&lt;br /&gt;
Also returning from ''Last Light'' is the 7.62x54mm R &amp;quot;Valve&amp;quot; bolt action rifle. It is in a truncated, pistol-like form by default but can be upgraded with proper barrels, stocks, and a scope for proper sniper usage. It is also single-shot with a conventional bolt-action by default, but can be upgraded with a side-feeding 5-round box magazine and straight-pull bolt modification akin to the ''Last Light'' version, or a 25-round magazine that's tied with a semi-automatic conversion of the action. It is first found in the Caspian level.&lt;br /&gt;
[[File:MExodus Valve (1).jpg|thumb|none|600px|The default Valve after Artyom finds one in a shack out in the wastes.]]&lt;br /&gt;
[[File:MExodus Valve (2).jpg|thumb|none|600px|Reloading a single round into the rifle.]]&lt;br /&gt;
[[File:MExodus Valve (3).jpg|thumb|none|600px|A more respectable Valve in the workshop.]]&lt;br /&gt;
[[File:MExodus Valve (4).jpg|thumb|none|600px|Reloading the five-round magazine. Note the improved bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sammy&amp;quot;==&lt;br /&gt;
The &amp;quot;Sammy&amp;quot; is a new assault rifle from &amp;quot;Sam's Story&amp;quot; DLC, based on the pre-production models of the [[AK-12]]. It can be customized with a few magazine and stock options (including what appears to be [[Thompson]] furniture), and can be modified to fire in 3-round bursts, semi-auto, or full-auto.&lt;br /&gt;
[[File:AK-12 2015.jpg|thumb|none|450px|AK-12 (2015 prototype) - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Ashot&amp;quot;==&lt;br /&gt;
The &amp;quot;Ashot&amp;quot; returns from ''Last Light'' as a simple, single-shot, pistol-form shotgun. It can be upgraded with improved furniture sets to turn it into a handy carbine, and an over/under double barrel configuration that gives it similar performance to the &amp;quot;Duplet&amp;quot; from the first two games. It is still partially based on the [[Reichsrevolver M1883]].&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|350px|Reichsrevolver M1883 - 10.6x25R]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shambler&amp;quot;==&lt;br /&gt;
The complex toggle-action shotgun known as the  &amp;quot;Shambler&amp;quot; (originally Uboinik) is also featured in ''Exodus.'' Artyom starts off with one in the prologue, with a measly three-shell cylinder. It can be upgraded with its classic six-round rotating cylinder, and can additionally use 10-round removable magazines or a 20-round belt drum, fulfilling the roles of the [[Saiga 12]] and 12-gauge &amp;quot;Abzats&amp;quot; [[DShK]] from the previous game.&lt;br /&gt;
[[File:MExodus Shambler (1).jpg|thumb|none|600px|Artyom and his Shambler right at the start of the game.]]&lt;br /&gt;
[[File:MExodus Shambler (2).jpg|thumb|none|600px|A suppressed Shambler on a workbench.]]&lt;br /&gt;
[[File:MExodus Shambler (3).jpg|thumb|none|600px|Reloading the Shambler with its original 6-shot loading mechanism.]]&lt;br /&gt;
[[File:MExodus Shambler (4).jpg|thumb|none|600px|Topping off the right side.]]&lt;br /&gt;
[[File:MExodus Shambler (5).jpg|thumb|none|600px|A Shambler with a comically oversized &amp;quot;duckbill&amp;quot; choke.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[DShK]] machine guns can be found throughout the game, but as in ''Last Light'', none are usable. While exploring the Novosibirsk Metro, Miller remarks at the sight of one as &amp;quot;our old friend, the ''Dushka.''”&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|DShK on tripod - 12.7x109mm]]&lt;br /&gt;
[[File:MExodus DShK (1).jpg|thumb|none|600px|Metro guards manning a DShK in the introductory cutscene as Artyom recounts the history of the Metro.]]&lt;br /&gt;
[[File:MExodus DShK (2).jpg|thumb|none|600px|Artyom finds an unusable DShK turret in the first mission. Note the upgraded magazine he found for his shotgun.]]&lt;br /&gt;
[[File:MExodus DShK (3).jpg|thumb|none|600px|In an extreme radiation-induced hallucination, Artyom finds himself in the commander's position atop a T-72B3 in Novosibirsk before the bombs fell. In real life, T-72s are equipped with [[NSVT]] and [[PKT|PKMT]] machine guns. (This may be deliberate, Exodus uses older pre-war tech in comparison to previous games).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gatling&amp;quot;==&lt;br /&gt;
A man portable, hipfired machine gun rather erroneously referred to as the &amp;quot;[[Gatling]]&amp;quot; is available in the game. Despite its name, it is a non-rotary machine gun that instead features twin barrels and feeds from &amp;quot;quadrant&amp;quot; pan-style magazines.&lt;br /&gt;
[[File:MExodus Gatling (1).jpg|thumb|none|600px|Artyom holds a Gatling after retrieving it from its former owner.]]&lt;br /&gt;
[[File:MExodus Gatling (2).jpg|thumb|none|600px|Sam covers the Spartan's escape with his hand-held machine gun.]]&lt;br /&gt;
[[File:MExodus Gatling turret.jpg|thumb|none|600px|A more Gatling-like turret resembling the weapon from the last game as seen through Artyom's binoculars when the Rangers enter the Mount Yamantau complex.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
[[Shipunov 2A42]] autocannons can be seen on defunct BTR-90 APCs that can be found in several of the game's chapters.&lt;br /&gt;
[[File:30mm autocannon BTR 90.jpg|thumb|none|400px|Shipunov 2A42 mounted on BTR-90 - 30x165mm]]&lt;br /&gt;
[[File:MExodus Shipunov 2A42.jpg|thumb|none|600px|A close up of the 2A42 as seen through the game's Photo mode. Note the non-standard muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
The &amp;quot;Two Colonels&amp;quot; DLC introduced a new weapon, a portable flamethrower, similar to the one was in [[Metro 2033]] ''Redux''. It can be equipped with various upgrades, including larger fuel tanks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_(1999)&amp;diff=1311221</id>
		<title>Silent Hill (1999)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_(1999)&amp;diff=1311221"/>
		<updated>2019-11-28T08:04:27Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: The previous version stated that all guns in the game are very effective, which is, well, incorrect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Silent Hill&lt;br /&gt;
|picture=SH1_boxart.png&lt;br /&gt;
|caption=Game Box Art&lt;br /&gt;
|series=Silent Hill&lt;br /&gt;
|date=1999&lt;br /&gt;
|developer=Team Silent&lt;br /&gt;
|platforms=PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita&lt;br /&gt;
|publisher=Konami Digital Entertainment&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Smith &amp;amp; Wesson Sigma==&lt;br /&gt;
At the beginning of the game, protagonist Harry Mason receives a [[Smith &amp;amp; Wesson Sigma]] semi-automatic pistol from police officer Cybil Bennett in the Café 5 to 2. The handgun is a middle of the road weapon, with magazine capacity of fifteen rounds balanced out by mediocre accuracy and moderate stopping power. The handgun ammunition is not hard to come by, but becomes scarcer on higher difficulties. &lt;br /&gt;
&lt;br /&gt;
Anachronistic for more than 10 years, as ''Silent Hill'' is set in 1983. One must also wonder why a small town cop is carrying ''two'' full sized pistols.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|250px|A Smith &amp;amp; Wesson Sigma SW9F.]]&lt;br /&gt;
[[Image:Handgun SH.jpg‎|thumb|none|300px|''&amp;quot;Handgun received from Cybil. Holds up to 15 rounds.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
A[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun|sawed-off double barreled shotgun]] can be found in the Otherworld Midwich Elementary School, the second major location of the game. The double-barrel shotgun somehow holds 6 rounds before reloading, has a wide blast radius and is extremely powerful when fired point-blank. The shotgun ammunition is much less abundant than the handgun's but becomes less of an issue towards the latter part of the game.&lt;br /&gt;
[[Image:SS311A_sawed-off-2.jpg|thumb|none|500px|Sawn-off Baikal shotgun, similar to the one in-game.]]&lt;br /&gt;
[[Image:Shotgun SH.jpg‎|thumb|none|300px|''&amp;quot;Fires in a wide radius. Holds up to 6 rounds.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
А [[Winchester Model 70]] bolt-action rifle can be found leaning against the wall of a dirt pit near the Silent Hill Town Center. The gun is called &amp;quot;Hunting Rifle&amp;quot; in the game and it has a magazine capacity of six rounds. The gun is equally devastating at any range but the rifle ammunition is the scarcest of all and should be used only for bosses, tougher enemies, or if absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
Despite being a bolt-action rifle, it fires at semi-automatic rate of fire. The protagoninst also never works the bolt, probably due to the game's engine limitations. &lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg|thumb|none|500px|A Post-1964 Winchester Model 70.]]&lt;br /&gt;
[[Image:Hunting rifle SH.jpg‎|thumb|none|300px|''&amp;quot;Holds up to 6 rounds.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
One of the other main characters, Dr. Michael Kaufmann, appears to carry a [[Ruger Blackhawk]] as his self-defense weapon. He can be seen firing it in various cutscenes. The gun is not available to the player.&lt;br /&gt;
[[Image:RugerBlackhawk357.jpg|thumb|none|325px]]&lt;br /&gt;
[[Image:Silent hill revolver 1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:Silent hill revolver 2.jpg‎|thumb|none|300px|A startled Dr. Michael Kaufmann fires his revolver at Harry Mason. Either he is a very bad shot, or his revolver is partially loaded with blanks since Harry only backpedals completely unharmed.]]&lt;br /&gt;
&lt;br /&gt;
==Hyper Blaster==&lt;br /&gt;
A bonus weapon unlocked after getting the UFO ending. The gun's power depends on the player's previous game score. Has a laser aiming unit and unlimited ammunition.&lt;br /&gt;
[[Image:Hyper blaster SH.jpg‎|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Silent Hill Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Silent Hill]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mosin_Nagant_Rifle&amp;diff=1306238</id>
		<title>Talk:Mosin Nagant Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mosin_Nagant_Rifle&amp;diff=1306238"/>
		<updated>2019-11-06T11:04:53Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Page Name. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
&lt;br /&gt;
[[File:M1891 MN rifle bayonet.jpg|thumb|none|450px|Mosin Nagant M1891 with attachable bayonet - 7.62x54mmR.]]&lt;br /&gt;
[[File:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Dyakonov Rifle Grenade Launcher.jpg|thumb|none|450px|M1891/30 rifle (7.62x54mm R) with Dyakonov grenade launcher (40.8 mm)]]&lt;br /&gt;
[[Image:Polish M91-98-25.jpg|thumb|none|450px|Polish Mosin Nagant Karabinek wz. 91/98/25 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Frolovka.jpg|thumb|none|450px|Frolov Single-Shot Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Talk==&lt;br /&gt;
&lt;br /&gt;
The portion of the stock grippied by the firing hand is called the wrist on firearms like this. - Pyrewyrm.&lt;br /&gt;
&lt;br /&gt;
== M*A*S*H M44s ==&lt;br /&gt;
&lt;br /&gt;
Wouldn't it be more likely that the M44s used by the Chinese and North Korean soldiers on this show were actually Chinese Type 53s? http://en.wikipedia.org/wiki/M44_Carbine#China&lt;br /&gt;
:We deal with what the prop weapon is, not what would be more &amp;quot;realistic&amp;quot; for it to be. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 17:40, 23 February 2013 (EST)&lt;br /&gt;
::According to the wikipedia entry, many Type 53s were imported from China to the US, so it's possible that these are Type 53, but there's no way to be sure. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:51, 23 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need Mosin Nagant rifle expertise for article! ==&lt;br /&gt;
&lt;br /&gt;
Hey guys! I've just finished providing photos for a Finnish war movie called &amp;quot;Raja 1918&amp;quot; ([[Border, The (2007)|The Border 1918]]) and I could use your expertise regarding the Mosin Nagant rifles used in the movie. I'm no expert on MN rifles so I want your help! Dudester32 14:10, 5 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Same model image ? ==&lt;br /&gt;
&lt;br /&gt;
That [[:File:Mosin18913rd.jpg]] is same image as [[:File:Mosin-Nagant-M1891-Infantry.jpg]] ? -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]])  23:36, 24 March 2018 (JST)&lt;br /&gt;
:Similar but not exactly the same. Mosin18913rd is a late version of M91 Infantry, with fully enclosed handguard, while Mosin-Nagant-M1891-Infantry is an original version with open-top handguard. But generally this is the same model. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:36, 24 March 2018 (EDT)&lt;br /&gt;
::Should it be better to unify the photos ?  -- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]])  1:21, 26 March 2018 (JST)&lt;br /&gt;
&lt;br /&gt;
== Splitting the mega Mosin-Nagant section ==&lt;br /&gt;
&lt;br /&gt;
So I feel like the Mosin-Nagant section is getting quite large and encompassing too many variants at once. Would it be a good idea to split the section into multiple sub-variants? I just want some approval from senior members before I actually start on it. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:09, 3 January 2019 (EST)&lt;br /&gt;
:I don't think that it's a good idea. All MN rifles are generally the same model, differ only in barrel length and some other details. We keep all Beretta 92 versions on a single page, right? It's the same case. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:33, 3 January 2019 (EST)&lt;br /&gt;
::I think he means splitting the one page into multiple sections, not multiple pages. Similar to the aforementioned Beretta, the whole family is on one page, but all the different variants are in separate sections on the page. As for my thoughts on the matter, it'd certainly be a good idea, but quite a daunting task - the Mosin was made in the ''millions'', so they're in a whole lot of different movies and the like. It'd definitely be a good idea to make a &amp;quot;variant unknown&amp;quot; section, similar to the [[Sten]] and [[Desert Eagle]] pages. Also, a little tip: if you click on each photo, you can see where it's used, in order to figure out which variants have appeared where. Best of luck, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:58, 3 January 2019 (EST)&lt;br /&gt;
::: If it can be pinpointed which variant was used where, certainly could divide out the variants - we've done it on other rifle pages. That said, the standard long rifles will be toughest as there isn't a hell of a lot of difference between them. The carbines and sniper versions not so difficult to differentiate so perhaps that could be a good place to start. I agree also about a 'variant unknown' section as a kind of buffer. Even then still a lot of work though, as also noted pointed out. Indeed, good luck. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:35, 3 January 2019 (EST)&lt;br /&gt;
:::: Great. Thanks for the encouragement guys. I'll start by splitting out the Obrez. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:02, 3 January 2019 (EST)&lt;br /&gt;
:::::I still object. I made a large contribution in MN page and can say that the exact model of long rifles - M91 Infantry, M91 Dragoon and M91/30 - cannot be identified for sure in many cases. Even M38 Carbines can be mixed up with 91/30 when the gun is seen only partially. So placing a movie into one or another section could be very hypothetical. I would like to know - why any splitting of this page is so dire need? When it works, don't fix it, you know. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 4 January 2019 (EST)&lt;br /&gt;
:::::: The section is getting way too long. It is inevitable that we will split things up when sections grow too large. The entire AK family could just be one very, very, very large table covering all the AK-47s, AK-74s, foreign AKs, and modified AKs, and it would be very hard to read and navigate. Sooner or later we will have to split things up, and the more we delay it, the harder it will be to split it. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:43, 4 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant &amp;quot;Obrez&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
due to the lack of concealable firearms and hand gun ammo criminals and rebels cut down their Mosin–Nagant rifles to pistol size for easy concealment. In Russian, such weapons are called &amp;quot;obrez&amp;quot; which means &amp;quot;cut&amp;quot; as rifle ammo (7.62x54R) was eazy to get--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 15:55, 29 March 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Page Name.==&lt;br /&gt;
Yep, it's me again, asking about making name changes. Would anybody object to me moving this page to &amp;quot;Mosin-Nagant rifle series&amp;quot;? It'd line up better with some of the other things on the site (e.g. the [[Lee-Enfield rifle series]], both in notation and in hyphenation). If no objections are voiced, I will proceed. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:29, 12 August 2019 (EDT) P.S.: And yes, I'll go through and manually fix all the redirects.&lt;br /&gt;
:I think (but I'm not sure) that &amp;quot;Mosin Nagant series&amp;quot; would be better, considering that this page contains the Frolov shotgun. But regarding the hyphen, it's a different case from the Lee-Enfield. Can anybody well-informed on the subject clarify whether it's more appropriate to have a hyphen in the Mosin Nagant name or not? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:42, 12 August 2019 (EDT)&lt;br /&gt;
::I've seen it written both ways, but I think the hyphen is more common than the space - after all, hyphenating implies collaboration, or a combination of ideas (the same naming convention is used in other places, especially science - take, for example, the Brønsted-Lowry acid/base theory), whereas the space sorta makes it sound like one person named Mosin Nagant came up with the thing by himself. And as for the &amp;quot;rifle series&amp;quot; thing, I'd argue that it's not necessarily wrong - the [[M16 rifle series]] page also includes submachine guns and LMGs, after all - though if you don't want the word &amp;quot;rifle&amp;quot; in the title, you might be better off just naming the page &amp;quot;Mosin-Nagant&amp;quot;. Just my two cents. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:21, 12 August 2019 (EDT)&lt;br /&gt;
:::I wouldn't exactly call Mosin-Nagant a collaboration, at least not between S. Mosin an L. Nagant. But still, in Western tradition it's been called like that for more than a century, so I think it should remain hyphenated.--[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 06:04, 6 November 2019 (EST)&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Pitbull:_Last_Dog_(Pitbull._Ostatni_pies)&amp;diff=1306237</id>
		<title>Talk:Pitbull: Last Dog (Pitbull. Ostatni pies)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Pitbull:_Last_Dog_(Pitbull._Ostatni_pies)&amp;diff=1306237"/>
		<updated>2019-11-06T10:59:16Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Unidentified shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unidentified shotgun==&lt;br /&gt;
&lt;br /&gt;
Can anyone help identified this weapon? --[[User:Pandolfini|Pandolfini]] ([[User talk:Pandolfini|talk]]) 04:54, 10 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:Pitbull-OP-017.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Pitbull-OP-US.jpg|thumb|none|600px|]]&lt;br /&gt;
: [[Hatsan Escort]] and that rifle looks like a CZ-550 with a light barrel impersonating a CZ-750 which was my first guess until I noticed the light barrel. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:55, 10 September 2018 (EDT)&lt;br /&gt;
: It is indeed the [[Hatsan Escort]] or a similar Turkish shotgun.--[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 05:59, 6 November 2019 (EST)&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1302487</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1302487"/>
		<updated>2019-10-22T05:54:43Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* M1903A4 Springfield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series, and a sequel to ''[[Sniper Elite III]]''. Set in Italy in the year of 1943, the game continues the exploits of OSS sniper Karl Fairburne as he attempts to help the local partisan movement overthrow the fascist government and thwart a plan conducted by the Germans that could threaten the upcoming Allied invasion of Italy. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]], the standard sidearm of the Italian forces during WWII, makes its debut appearance.&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger discipline, a gun safety technique that wasn't employed during WWII in reality.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a stance which was actually a standard procedure during WWII in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]] returns from previous games as the &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] returns from ''[[Sniper Elite III]]'', available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from previous games as the main sidearm for the Germans, and can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. It's accurate, powerful and retains its unique (for a revolver) ability to be suppressed, but is very slow to reload because its loading gate means that rounds must be replaced individually.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] returns from ''[[Sniper Elite III]]'' as the &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. Being the standard SMG for the Italian forces, it is commonly found in the hands of Italian soldiers.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity of 20 rounds, despite being depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns despite being chambered for .45 ACP.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] returns from ''[[Sniper Elite III]]''. Despite being available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack, it is the only unsuppressed weapon in the pack, even though a real-life variant with integral suppressor existed.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 71-round drum magazine, giving it the highest capacity of all the SMGs. This, however, doesn't affect the total ammo pool for the secondary weapon, which results in the player carrying one full magazine and another only partially loaded.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign. Oddly, it also sometimes appears as the Jägers' secondary weapon, although none of them actually switches to it in combat.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting, and in the hands of Italian soldiers since it is Italy's service rifle during the war. It uses en-bloc clips so it reloads incredibly quickly. It is also very powerful, which is somewhat strange considering the 6.5x52mm Carcano round was more equal to modern intermediate rounds in terms of stopping power than full-power rifle rounds of its era.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack. Its integral suppressor gives it a very quiet and distinct firing sound.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is the main weapon used by Support Jäger soldiers. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] returns from previous games.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers. The official game artwork also depicts Karl Fairburne using this rifle as his weapon of choice, although [[M1903 Springfield]] is the default primary weapon in the actual game instead. &lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]] returns from ''[[Sniper Elite III]]''. It still has the highest magazine capacity of the bolt-action sniper rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal. It is also (along with the Thompson and the Welrod) the gun Karl Fairburne carries in all in-game cutscenes, regardless of his current loadout. &lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It is used by the elite German soldiers known as Jägers.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]] can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Its straight-pull bolt gives it a higher rate of fire than most other bolt-action rifles. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher1895sniper.JPG|thumb|none|350px|Scoped Steyr M1895 Rifle - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[File:SVT-38 Sniper.jpg|thumb|none|350px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;, referencing its nine barrels. It is considerably anachronistic for the period since it was developed near the end of the war.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is chiefly used as Faust Troopers. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Panzer IV bunker turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1302486</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1302486"/>
		<updated>2019-10-22T05:51:43Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Karabiner 98k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series, and a sequel to ''[[Sniper Elite III]]''. Set in Italy in the year of 1943, the game continues the exploits of OSS sniper Karl Fairburne as he attempts to help the local partisan movement overthrow the fascist government and thwart a plan conducted by the Germans that could threaten the upcoming Allied invasion of Italy. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]], the standard sidearm of the Italian forces during WWII, makes its debut appearance.&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger discipline, a gun safety technique that wasn't employed during WWII in reality.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a stance which was actually a standard procedure during WWII in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]] returns from previous games as the &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] returns from ''[[Sniper Elite III]]'', available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from previous games as the main sidearm for the Germans, and can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. It's accurate, powerful and retains its unique (for a revolver) ability to be suppressed, but is very slow to reload because its loading gate means that rounds must be replaced individually.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] returns from ''[[Sniper Elite III]]'' as the &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. Being the standard SMG for the Italian forces, it is commonly found in the hands of Italian soldiers.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity of 20 rounds, despite being depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns despite being chambered for .45 ACP.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] returns from ''[[Sniper Elite III]]''. Despite being available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack, it is the only unsuppressed weapon in the pack, even though a real-life variant with integral suppressor existed.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 71-round drum magazine, giving it the highest capacity of all the SMGs. This, however, doesn't affect the total ammo pool for the secondary weapon, which results in the player carrying one full magazine and another only partially loaded.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign. Oddly, it also sometimes appears as the Jägers' secondary weapon, although none of them actually switches to it in combat.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting, and in the hands of Italian soldiers since it is Italy's service rifle during the war. It uses en-bloc clips so it reloads incredibly quickly. It is also very powerful, which is somewhat strange considering the 6.5x52mm Carcano round was more equal to modern intermediate rounds in terms of stopping power than full-power rifle rounds of its era.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack. Its integral suppressor gives it a very quiet and distinct firing sound.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is the main weapon used by Support Jäger soldiers. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] returns from previous games.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers. The official game artwork also depicts Karl Fairburne using this rifle as his weapon of choice, although [[M1903 Springfield]] is the default primary weapon in the actual game instead. &lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]] returns from ''[[Sniper Elite III]]''. It still has the highest magazine capacity of the bolt-action sniper rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It is used by the elite German soldiers known as Jägers.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]] can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Its straight-pull bolt gives it a higher rate of fire than most other bolt-action rifles. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher1895sniper.JPG|thumb|none|350px|Scoped Steyr M1895 Rifle - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[File:SVT-38 Sniper.jpg|thumb|none|350px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;, referencing its nine barrels. It is considerably anachronistic for the period since it was developed near the end of the war.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is chiefly used as Faust Troopers. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Panzer IV bunker turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1302485</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1302485"/>
		<updated>2019-10-22T05:43:28Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* PPSh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series, and a sequel to ''[[Sniper Elite III]]''. Set in Italy in the year of 1943, the game continues the exploits of OSS sniper Karl Fairburne as he attempts to help the local partisan movement overthrow the fascist government and thwart a plan conducted by the Germans that could threaten the upcoming Allied invasion of Italy. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]], the standard sidearm of the Italian forces during WWII, makes its debut appearance.&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger discipline, a gun safety technique that wasn't employed during WWII in reality.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a stance which was actually a standard procedure during WWII in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]] returns from previous games as the &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] returns from ''[[Sniper Elite III]]'', available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from previous games as the main sidearm for the Germans, and can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. It's accurate, powerful and retains its unique (for a revolver) ability to be suppressed, but is very slow to reload because its loading gate means that rounds must be replaced individually.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] returns from ''[[Sniper Elite III]]'' as the &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. Being the standard SMG for the Italian forces, it is commonly found in the hands of Italian soldiers.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity of 20 rounds, despite being depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns despite being chambered for .45 ACP.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] returns from ''[[Sniper Elite III]]''. Despite being available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack, it is the only unsuppressed weapon in the pack, even though a real-life variant with integral suppressor existed.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 71-round drum magazine, giving it the highest capacity of all the SMGs. This, however, doesn't affect the total ammo pool for the secondary weapon, which results in the player carrying one full magazine and another only partially loaded.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign. Oddly, it also sometimes appears as the Jägers' secondary weapon, although none of them actually switches to it in combat.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting, and in the hands of Italian soldiers since it is Italy's service rifle during the war. It uses en-bloc clips so it reloads incredibly quickly. It is also very powerful, which is somewhat strange considering the 6.5x52mm Carcano round was more equal to modern intermediate rounds in terms of stopping power than full-power rifle rounds of its era.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack. Its integral suppressor gives it a very quiet and distinct firing sound.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is the main weapon used by Support Jäger soldiers. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] returns from previous games.&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]] returns from ''[[Sniper Elite III]]''. It still has the highest magazine capacity of the bolt-action sniper rifles.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It is used by the elite German soldiers known as Jägers.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]] can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Its straight-pull bolt gives it a higher rate of fire than most other bolt-action rifles. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher1895sniper.JPG|thumb|none|350px|Scoped Steyr M1895 Rifle - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[File:SVT-38 Sniper.jpg|thumb|none|350px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;, referencing its nine barrels. It is considerably anachronistic for the period since it was developed near the end of the war.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is chiefly used as Faust Troopers. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Panzer IV bunker turret.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_Tactics&amp;diff=1299913</id>
		<title>Fallout Tactics</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_Tactics&amp;diff=1299913"/>
		<updated>2019-10-09T06:32:40Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Steyr AUG A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fallout Tactics BoxArt.jpg|thumb|right|300px|''Fallout Tactics'' (2001)]]&lt;br /&gt;
'''''Fallout Tactics''''' is (also know as '''''Fallout Tactics: Brotherhood of Steel''''') is a real-time tactics role-playing game (RTT-RPG) based on the post-apocalyptic ''[[Fallout]]'' universe. It is a PC-exclusive title, developed by Micro Forté and published by 14 Degrees East in 2001. The game is known for featuring more than 150 weapons, including various melee, real-life and fictional weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the game ''Fallout Tactics'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Almost every weapon in the game can fire in burst mode. This means that the character fires in short bursts, and not that the actual weapon is capable of firing in burst mode! (The most common burst mode is the 3-round burst, but some weapons can fire in 5- or 8-round burst.)&lt;br /&gt;
&lt;br /&gt;
Fully automatic fire mode is not available.&lt;br /&gt;
&lt;br /&gt;
Each item (weapon, ammunition, consumable,...) has a certain weight.&lt;br /&gt;
&lt;br /&gt;
There is a large range of ammunition types available for the weapons: For example the Beretta 92FS can fire 9mm Ball, 9mm JHP and 9mm AP bullets. There are also fictional ammunition types, like the ''EMP Shells'' for the shotguns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92FS|Beretta 92FS]] makes an appearance in this game. It is the starting weapon of Farsight and Stitch. It has a 15-round magazine and can fire all 3 types of 9mm ammo. Appears as &amp;quot;M92FS&amp;quot; in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''One of the more common 9mm pistols, the Beretta is popular due to its reliability, 15 round magazine and good looks.''&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:FT-M9.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears in Fallout Tactics under its actual name. It deals slightly more damage than Beretta but bizarrely weights 6 pounds unloaded (almost triple its actual weight).&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Browning High Power Pistol. Originally made in Belgium, construction of North American models had a renaissance in the early 2010s.''&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg‎|thumb|none|350px|Browning Hi-Power &amp;quot;Type 73&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:FT-HP.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico#Calico M950/950A|Calico M950]] appears with stock and holds 50 rounds in the helical magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A 9mm Calico M-950. This odd-looking pistol uses a helical feed system that lets it carry startling amounts of ammunition.''&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|none|350px|Calico M950 - 9x19mm]]&lt;br /&gt;
[[Image:FT-M950.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Casull Revolver&amp;quot;==&lt;br /&gt;
A revolver of unknown make appears in the game as a usable small gun. Although it is called &amp;quot;Casull Revolver&amp;quot;, it fires .45 rounds instead of the .454 Casull. Holds 6 rounds and can only be fired one shot at a time. Judging by this, it appears to be some form of [[Single Action Army]]-type revolver.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Casull Revolver. The origins of the Casull are lost to the mists of time.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-REVOLVER.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is more powerful than the [[92FS]] or the [[Browning Hi-Power]], but the &amp;quot;.45 Caliber&amp;quot; round is not so common as the &amp;quot;9mm&amp;quot;. It erroneously holds 12 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The classic Colt M1911 A1. Easy to use, accurate and with tremendous stopping power, this weapon will not let you down.''&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|350px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:FT-Colt.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Pistol&amp;quot; is a heavily modified flare gun that fires 40mm grenades. Very effective against groups of enemies.&lt;br /&gt;
Despite being stated as a modified flare gun, the inventory model's grip, hammer and the rear part of the frame appear to have been taken from a [[Smith &amp;amp; Wesson Model 29]] revolver. &lt;br /&gt;
[[Image:FALLOUT-TACTICS-FLARE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
Perhaps the only game in the world where the the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] appears as &amp;quot;Desert Eagle Mark XIX&amp;quot; and not just simply as &amp;quot;Desert Eagle&amp;quot;. The most powerful non-fictional sidearm in the game. Although it fires .44 Magnum rounds, the model lacks the fluted barrel. Due to its massive power, characters cannot be ordered to fire this weapon in short bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times''.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|350px|none|IMI/Magnum Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[Image:FT-DE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96/M712==&lt;br /&gt;
The [[Mauser C96]] appears in the game as &amp;quot;HSI Mauser&amp;quot; (what seems to be a reference to the [[Mauser HSc]], which is a completely different handgun). Holds 7 rounds, and the characters cannot be ordered to fire it in short bursts. It's a rare weapon in the game. While it's characteristics and description explicitly refer to the C96 &amp;quot;Red 9&amp;quot;, the gun is depicted in the game as [[Mauser M712 Schnellfeuer|M712 &amp;quot;Schnellfeuer&amp;quot;]].&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Mauser M/96 in 9x19mm Parabellum. In excellent condition. Extremely accurate.''&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 ''Schnellfeuer'' with 20-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:FT-Mauser.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
The [[SIG-Sauer P220]] appears as &amp;quot;P220 Sig Sauer&amp;quot; in the game. In-game the 9x19mm variant is present which holds 9 rounds in the magazine. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''P220 Sig Sauer. A Swiss designed pistol, the Sig Sauer benefits from compact and lightweight construction.''&lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|none|350px|SIG-Sauer P220 - .45 ACP]]&lt;br /&gt;
[[Image:FT-Sig.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears in ''Fallout Tactics'' under it's own name. The characters cannot be ordered to fire it in short bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Smith &amp;amp; Wesson M29 .44 Magnum Revolver. The most powerful revolver of its time, with a muzzle energy 30% greater than its contemporaries.''&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:FT-M29.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Zip Gun==&lt;br /&gt;
The Zip Gun is a single-shot pistol firing 9mm ammunition. It is very cheap, but also pointless to carry it around. (In real world, &amp;quot;Zip gun&amp;quot; is a generic term for improvised firearms, put together from available materials and made to fire (usually small-caliber) scavenged ammo.)&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A handmade single shot pistol.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-ZIPGUN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
The [[MP5SD|Heckler &amp;amp; Koch MP5SD1]] appears as &amp;quot;MP5 H&amp;amp;K&amp;quot; and with a chopped barrel in ''Fallout: Tactics''. It is the starting &amp;quot;automatic&amp;quot; weapon in the game. Holds 30 rounds. Firing it in bursts is very effective, because the characters always fire 6 bullets after every mouse click.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''MP5 H&amp;amp;K. Probably the most widely used and trusted sub-machinegun of the late 20th century.''&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm]]&lt;br /&gt;
[[Image:FT-MP5.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP40#MP38|MP38]] is another usable submachine gun in the game. The in-game description is incorrect, because Hugo Schmeisser had nothing to do with the MP38's development.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Schmeisser MP-38 9mm Machine pistol was introduced as the standard sub machine gun of the German Army in 1938. Cheap and reliable.''&lt;br /&gt;
[[Image:Mp38-1.jpg|thumb|none|350px|The MP38. The submachine gun of the German Military Before 1940. It was still used in small quantities in 1941 and 1942.]]&lt;br /&gt;
[[Image:FT-MP38.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Česká Zbrojovka Skorpion Vz.61==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Vz. 61]] machine pistol appears as ''Scorpio'' and erroneously holds 32 rounds of 9mm ammo. It is used by many Raiders in the first part of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The VZ61 Scorpio machine pistol. Used by members of the Spetsnaz.''&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP]]&lt;br /&gt;
[[Image:FT-Skorpion.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
Although the [[Sten Mk II]] has less range compared to other common submachine guns, it makes up for this deficiency with its slightly higher damage. It is a very rare weapon in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The 9mm Sten Gun was developed by the British during WW2 as a cheap alternative to the more expensive Thompson SMG offered the the U.S. The Sten proved to be extremely reliable and, due to its fairly loose tolerances, could perform in poor conditions.''&lt;br /&gt;
[[Image:Sten.jpg|thumb|350px|none|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-STEN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Calico Liberty 100==&lt;br /&gt;
The [[Calico#Calico Liberty 100|Calico Liberty 100]] is a usable 9mm submachine gun in the game. Although the &amp;quot;Liberty 100&amp;quot; in the weapon's name means that it holds 100 rounds, in-game appears with a 50-round capacity.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Calico Liberty 100. An extended variation of the Calico line, the Liberty is fully automatic. It carries a ludicrous amount of ammunition.''&lt;br /&gt;
[[Image:Liberty100.jpg|thumb|350px|none|Calico Liberty 100 - 9x19mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-LIBERTY100.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Called by it's nickname &amp;quot;Tommy Gun&amp;quot;, the Thompson appears once again. Fires &amp;quot;.45 Caliber&amp;quot; rounds from a 50-round drum. The burst mode means 10 rounds per click for this weapon. Despite it's description, it is in fact the [[M1A1 Thompson|M1A1]] model, loaded with drum magazine (while the real M1A1 wasn't designed to accept it), while the handguard is replaced with the foregrip normally found on the 1921/1928 Thompson.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine.''&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:FT-Tommy.jpg|thumb|none|400px|In-game inventory model. It is equipped with a 100-round drum, although it holds only 50 ammo.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] appears with a 25-round magazine in the game. Using the burst mode sends 5 rounds at the target. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''UZI 9mm. A classic amongst drug runners and elderly folk during the early stages of the 21st century, the UZI is cheap, light and jams only occasionally.''&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:FT-Uzi.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] this time appears correctly as ''FN P90c'' and not as ''H&amp;amp;K P90c'' like in ''[[Fallout 2]]''. It has a 50-round magazine but incorrectly fires 9x19mm bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Fabrique Nationale P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.''&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FT-P90.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MPL]] holds 32 rounds and is one of the best SMG's in the game. Appears without the wire stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Walther MPL. A popular choice for border guards and other policing outfits. Collapsible stock optional.''&lt;br /&gt;
[[Image:WaltherMP-L-1.jpg|thumb|none|350px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:FT-MPL.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 470 Silver Hawk==&lt;br /&gt;
The [[Beretta 470 Silver Hawk]] is a powerful double-barreled hunting shotgun. Its only drawback is the 2-shell capacity. It is possible to shoot both barrels at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A good looking Italian double barrel weapon. A low rate of fire, but potentially devastating if both barrels are fired together.''&lt;br /&gt;
[[Image:Beretta 470 Silver Hawk.jpg|thumb|none|350px|Beretta 470 Silver Hawk - 12 ga.]]&lt;br /&gt;
[[Image:FT-Beretta470.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] holds 10 shells and appears as &amp;quot;HK CAWS&amp;quot; in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout gives the weapon a short, easily handleable length while still retaining enough barrel length for its high velocity shells.''&lt;br /&gt;
[[Image:Hkcaws.jpg|thumb|none|350px|Heckler &amp;amp; Koch CAWS - 12 Gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CAWS.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[Neostead shotgun|NeoStead 2000 Combat Shotgun]] is available in the game and is incorrectly shown as semi-automatic, while the real weapon is pump-action. It is called &amp;quot;Neostead Combat SG&amp;quot; and has a 12-round magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''An automatic, 12 gauge military shotgun. The best weapon for close quarters, except for a flamethrower.''&lt;br /&gt;
[[Image:Neostead.png|thumb|none|350px|NeoStead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:FT-NeoStead.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] combat shotgun reappears in Fallout Tactics. It holds 10 shells. The characters can be ordered to fire a single shell, or five shells at a time. It is one of the most powerful weapons in the game, however &amp;quot;targeted shots&amp;quot; are not possible with it. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced and easy to control.''&lt;br /&gt;
[[Image:Jackhammer.jpg‎|350px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-JACKHAMMER.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The &amp;quot;Pump-action shotgun&amp;quot; in the game bears some resemblances to the hunting version of the [[Ithaca 37]] shotgun. It carries five shells of 12 gauge.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Found everywhere, the 12 gauge pump is a popular means of self-defense due to its wide area of effect and large ammunition capacity.''&lt;br /&gt;
[[Image:IthacaM37.jpg‎|350px|thumb|none|Ithaca 37 long barrel hunting version - 12 Gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-ITHACA37.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is the most common rifle in the game. It is carried by Raiders, Beastlords and other low-lever NPC's. &amp;lt;br&amp;gt;&lt;br /&gt;
However, the design of the rifle holds numerous deviations from the &amp;quot;standard&amp;quot; Izhmash AK-47 type rifle. First of all - the model of the rifle used in-game is more reminiscent of an [[AK-74]] rifle with its muzzle brake device removed (evident by more straight magazine, as well as 90-degree gas block and additional hollows on the buttstock). Secon - as per in-game stats it holds only 24 rounds in magazine and is depicted as firing ''7.62x51mm NATO'' rounds instead of the ''7.62x39mm'', used by Russian genuine AKs and AKMs. &amp;lt;br&amp;gt;&lt;br /&gt;
This could be the tell-tale sign that the AK-47s in-game are in reality post-War produced copies, made by many small workshops and thus possessing numerous variations in design (it is further evident by the gun's very heavy proliferation in Chicago Wasteland). Real-world analogue would be the Khyber-pass copy AKs, found throughout Pakistan and Afghanistan. This would also explain the chambering of the rifle for 7.62x51mm NATO cartridges - since they could be easily recovered from virtually any surviving pre-War ammo stock. (However, using full-powered rifle cartridges could also bring more heavy recoil and thus problems with firing the gun accurately on full-auto)&lt;br /&gt;
&lt;br /&gt;
The description of the weapon in the inventory: ''The AK-47 and its derivatives formed the mainstay of the Soviet Armies. Its reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|350px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Ak-ftaaa.jpg|thumb|none|400px|In-game inventory model. AK-47 type rifle - 7,62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
The [[FN FAL|FN FAL &amp;quot;G Series&amp;quot;]] is another returning weapon to the Fallout universe.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.''&lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|none|350px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-FAL.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
Called ''Steyr'' in the game. The [[AUG]] incorrectly has a 40-round magazine and is a very accurate weapon. Despite the Swarovski telescopic sight it has the same range as the AK-47. Also, it is fired from the hip, using the same animation as all in-game submachine guns. It's drawback is that it correctly fires &amp;quot;5.56mm&amp;quot; rounds, which are not so common in the game. The [[AUG]] is mainly used by Reavers.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Army Universal Gun Steyr. Invented in Austria, the Steyr's unique design and visual look was the perfect compliment to any war-time ensemble.''&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-Aug.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Although the in-game description correctly states that it fires 7.62x51mm rounds, the [[M14]] in the game fires .303 British rounds (despite in-game description state it is chambered for 7,62mm NATO, prompting it could be last-minute changeover by game's developers most likely for balance reasons). Holds 20 bullets and the characters can be ordered to fire single shots or 8-round bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M-14 succeeded the M1 Garand as the standard US Army Rifle. It chambered the NATO standard 7.62mm round and like its predecessor, was noted for its reliability and ease of operation.''&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|350px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-M14.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] (with A2 handguards) is another &amp;quot;5.56mm&amp;quot; assault rifle in the game. It erroneously holds only 24 rounds, and characters can be ordered to fire single shots, or 8-round bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M16A1 was the chief rifle used by the US marines during the start of the 21st century, and was later to be replaced by the M4 carbine. Composed of durable aluminum alloy and hearty plastic.''&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|Colt M16A1 with A2 style handguards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-M16A1.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556F==&lt;br /&gt;
The [[Ruger Mini-14|Ruger AC556F]] holds only 20 rounds in the game despite being modeled with a 30-round box magazine. The inventory model shows some sort of reflex scope mounted on it.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Ruger AC556F is a development of the Ruger Mini 14, a 5.56 mm assault rifle originally used only by police forces, but also popular on the open market. A large magazine and full auto fire makes this weapon a real crowd pleaser.''&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|350px|none|Ruger AC556K with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-Ruger.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL70E3==&lt;br /&gt;
In the Fallout Universe the [[Enfield L85 rifle series#XL70E3|Enfield XL70E3]] is an advanced assault rifle developed in the 22nd century. In our reality, the XL70E3 was a prototype of the L85/L86 family of weapons. Despite these facts this weapon holds only 20 rounds of 5.56mm and it performs no better than the M16A1 or the Kalashnikov.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.''&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|350px|none|XL64E5 which was almost identical to the XL70E3 - 4.85x49mm]]&lt;br /&gt;
[[Image:FT-Enfield.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is another WW2-issue weapon that makes its appearance in this retro-future video game. It correctly holds 8 rounds of .30-06 ammo (although that appears as &amp;quot;.30.06&amp;quot; in the game). Strangely it cannot be fired in quick bursts, as most of the self-loading pistols could be.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M1 Garand was the first semi-automatic rifle to be used as the standard infantry weapon of a major army when it was adopted by the U.S. Army in 1936. Its rugged construction and reliability make this weapon a popular and valuable addition to anyone's arsenal. It is scopeless, but still a nice gun.''&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|350px|none|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-M1.jpg|thumb|400px|none|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|H&amp;amp;K MSG90]] appears as &amp;quot;DKS-501 Sniper Rifle&amp;quot; in the game. Strangely holds only 6 rounds but has an extreme range and devastating power.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common 7.62 caliber.''&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|350px|H&amp;amp;K MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-MSG90.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Colt Rangemaster&amp;quot;==&lt;br /&gt;
The &amp;quot;Colt Rangemaster&amp;quot; is a fictional hunting rifle with a 10-round capacity. It can be used to pick enemies from a distance in the first parts of the game 'till the player discovers the [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|MSG90]]. This weapon can also be found in ''[[Fallout]]''.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Colt Rangemaster semi-automatic rifle, chambered for 7.62. Single-shot only.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-RIFLE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] is one of the usable light machine guns in the game. Holds 30 rounds and fires .303 Caliber rounds. It can be fired in 10-round burst only.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This British adaptation of a Czech design was adopted as the standard light machine gun of British and Commonwealth forces in 1938. The .303 Cal Bren was among the most liked and respected weapons available to the British in WW2, due to its exceptional ruggedness, accuracy and simplicity, and remained in service with British forces for almost 50 years.''&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|350px|Bren Mk2 - .303 caliber]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BREN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Man-portable [[Browning M2]] heavy machine guns can be found in the game. These devastating weapons hold only 90 rounds and are always fired in 15-round burst by the characters. Combining this weapon with the .50 Depleted Uranium ammunition can decide any battle in the wasteland.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A heavy machine gun developed in 1918 and still in use right up until the outbreak of war.''&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|350px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BROWNING.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M60 GPMG==&lt;br /&gt;
The classic [[M60]] GPMG makes its appearance in Fallout Tactics. It incorrectly has a 50-round capacity and can be fired in 10-round bursts only.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The 7.62mm M-60 saw widespread use with U.S. and allied forces during the latter half of the 20th Century as a light machine gun. It could also be mounted on vehicles.''&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-M60.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249|FN M249-E2 SAW]] incorrectly fires 7.62mm rounds in the game. It is fed from 30-round STANAG magazines instead of the ammo belt and can be fired in 10-round bursts only. The most common LMG in the game, used mainly by Super Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Belgian made M249 SAW (Squad Automatic Weapon) was adopted widely in the late 20th Century as a squad level machine gun, vastly increasing the firepower available to individual squads.''&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:FT-SAW.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears only in the multiplayer part of the game. Called &amp;quot;Lewis MKII&amp;quot; and fires in 10-round burst.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Invented by an American, the .303 Cal Lewis Gun was adopted by the British Army during WW 1 and remained in service with allied forces until well into the 1940's. An efficient and reliable weapon.''&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|350px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-LEWIS.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==BAR M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle]] holds 20 rounds and is a relatively weak weapon in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Browning Auto Rifle is used as a support weapon and for pinning enemy soldiers with the high powered 30.06 rifle rounds. Developed in the early 20th century.''&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|350px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BAR.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] appears as a hidden ''easter egg'' in the game. This LMG is known to be one of the most ineffective machine guns ever produced. In-game it has 0 (zero) round capacity and cannot be fired. It costs 1 dollar. It is effectively a joke weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Renowned as the worst machine gun ever issued to any army at any time in history. Unreliable and poorly constructed, it was considered unusual if the gun fired more than one burst before jamming. It makes a completely useless addition to any arsenal.''&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|none|350px|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CHAUCHAT.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears as Rocket Launcher in the game and be used to fire &amp;quot;Explosive Rockets&amp;quot;, &amp;quot;AP Rockets&amp;quot;, &amp;quot;Electrical Rockets&amp;quot; or &amp;quot;Sabot Rockets&amp;quot;. The wooden parts have been replaced with steel to increase the durability.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Rockwell BigBazooka rocket launcher, with the deluxe 3 lb. trigger.''&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-RPG.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears in the game but strangely its effectiveness is determined by the &amp;quot;Small Arms&amp;quot; skill. This means that the M79 grenade launcher can be used by those characters who are not very skilled with &amp;quot;Big Guns&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''M79 Grenade Launcher. A single shot grenade launcher.''&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:FT-M79.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Mines=&lt;br /&gt;
==Mk 2 &amp;quot;Pineapple&amp;quot;==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade in the game. With a high &amp;quot;Throwing&amp;quot; skill these grenades deal decent damage against unarmored enemies, like Humans, Ghouls or Beastlords.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|120px|Mk 2 &amp;quot;Pineapple&amp;quot;]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-PINEAPPLE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
The [[Mk 2 hand grenade]] also appears as part of the &amp;quot;Explosive Trap&amp;quot; which can be used to booby-trap doors or corpses.&lt;br /&gt;
[[Image:FALLOUT-TACTICS-EXPLOSIVE-TRAP.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M67 &amp;quot;Baseball&amp;quot;==&lt;br /&gt;
All [[M67 hand grenade]]s are modified and used as &amp;quot;Incendiary grenades&amp;quot; in the game. It is possible that they filled empty M67 bodies with napalm and used these as improvised incendiaries. This weapon also deals &amp;quot;Flame&amp;quot; not &amp;quot;Explosive&amp;quot; damage, which is more effective against unarmored targets.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|120px|M67 hand grenade]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-INCENDIARY.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 &amp;quot;Claymore&amp;quot;==&lt;br /&gt;
[[M18A1 Claymore]]s can be used to set traps. These mines deal massive damage to humanoids but are useless against robots.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon equipment in the inventory: ''A small charge designed to wound the target and alert the trapper.''&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|120px|M18A1 Claymore]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CLAYMORE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Real-Time strategy]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_Tactics&amp;diff=1299912</id>
		<title>Fallout Tactics</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_Tactics&amp;diff=1299912"/>
		<updated>2019-10-09T06:12:09Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* &amp;quot;Grenade Pistol&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fallout Tactics BoxArt.jpg|thumb|right|300px|''Fallout Tactics'' (2001)]]&lt;br /&gt;
'''''Fallout Tactics''''' is (also know as '''''Fallout Tactics: Brotherhood of Steel''''') is a real-time tactics role-playing game (RTT-RPG) based on the post-apocalyptic ''[[Fallout]]'' universe. It is a PC-exclusive title, developed by Micro Forté and published by 14 Degrees East in 2001. The game is known for featuring more than 150 weapons, including various melee, real-life and fictional weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the game ''Fallout Tactics'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Almost every weapon in the game can fire in burst mode. This means that the character fires in short bursts, and not that the actual weapon is capable of firing in burst mode! (The most common burst mode is the 3-round burst, but some weapons can fire in 5- or 8-round burst.)&lt;br /&gt;
&lt;br /&gt;
Fully automatic fire mode is not available.&lt;br /&gt;
&lt;br /&gt;
Each item (weapon, ammunition, consumable,...) has a certain weight.&lt;br /&gt;
&lt;br /&gt;
There is a large range of ammunition types available for the weapons: For example the Beretta 92FS can fire 9mm Ball, 9mm JHP and 9mm AP bullets. There are also fictional ammunition types, like the ''EMP Shells'' for the shotguns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92FS|Beretta 92FS]] makes an appearance in this game. It is the starting weapon of Farsight and Stitch. It has a 15-round magazine and can fire all 3 types of 9mm ammo. Appears as &amp;quot;M92FS&amp;quot; in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''One of the more common 9mm pistols, the Beretta is popular due to its reliability, 15 round magazine and good looks.''&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:FT-M9.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears in Fallout Tactics under its actual name. It deals slightly more damage than Beretta but bizarrely weights 6 pounds unloaded (almost triple its actual weight).&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Browning High Power Pistol. Originally made in Belgium, construction of North American models had a renaissance in the early 2010s.''&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg‎|thumb|none|350px|Browning Hi-Power &amp;quot;Type 73&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:FT-HP.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico#Calico M950/950A|Calico M950]] appears with stock and holds 50 rounds in the helical magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A 9mm Calico M-950. This odd-looking pistol uses a helical feed system that lets it carry startling amounts of ammunition.''&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|none|350px|Calico M950 - 9x19mm]]&lt;br /&gt;
[[Image:FT-M950.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Casull Revolver&amp;quot;==&lt;br /&gt;
A revolver of unknown make appears in the game as a usable small gun. Although it is called &amp;quot;Casull Revolver&amp;quot;, it fires .45 rounds instead of the .454 Casull. Holds 6 rounds and can only be fired one shot at a time. Judging by this, it appears to be some form of [[Single Action Army]]-type revolver.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Casull Revolver. The origins of the Casull are lost to the mists of time.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-REVOLVER.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is more powerful than the [[92FS]] or the [[Browning Hi-Power]], but the &amp;quot;.45 Caliber&amp;quot; round is not so common as the &amp;quot;9mm&amp;quot;. It erroneously holds 12 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The classic Colt M1911 A1. Easy to use, accurate and with tremendous stopping power, this weapon will not let you down.''&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|350px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:FT-Colt.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Pistol&amp;quot; is a heavily modified flare gun that fires 40mm grenades. Very effective against groups of enemies.&lt;br /&gt;
Despite being stated as a modified flare gun, the inventory model's grip, hammer and the rear part of the frame appear to have been taken from a [[Smith &amp;amp; Wesson Model 29]] revolver. &lt;br /&gt;
[[Image:FALLOUT-TACTICS-FLARE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
Perhaps the only game in the world where the the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] appears as &amp;quot;Desert Eagle Mark XIX&amp;quot; and not just simply as &amp;quot;Desert Eagle&amp;quot;. The most powerful non-fictional sidearm in the game. Although it fires .44 Magnum rounds, the model lacks the fluted barrel. Due to its massive power, characters cannot be ordered to fire this weapon in short bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times''.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|350px|none|IMI/Magnum Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[Image:FT-DE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96/M712==&lt;br /&gt;
The [[Mauser C96]] appears in the game as &amp;quot;HSI Mauser&amp;quot; (what seems to be a reference to the [[Mauser HSc]], which is a completely different handgun). Holds 7 rounds, and the characters cannot be ordered to fire it in short bursts. It's a rare weapon in the game. While it's characteristics and description explicitly refer to the C96 &amp;quot;Red 9&amp;quot;, the gun is depicted in the game as [[Mauser M712 Schnellfeuer|M712 &amp;quot;Schnellfeuer&amp;quot;]].&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Mauser M/96 in 9x19mm Parabellum. In excellent condition. Extremely accurate.''&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 ''Schnellfeuer'' with 20-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:FT-Mauser.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
The [[SIG-Sauer P220]] appears as &amp;quot;P220 Sig Sauer&amp;quot; in the game. In-game the 9x19mm variant is present which holds 9 rounds in the magazine. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''P220 Sig Sauer. A Swiss designed pistol, the Sig Sauer benefits from compact and lightweight construction.''&lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|none|350px|SIG-Sauer P220 - .45 ACP]]&lt;br /&gt;
[[Image:FT-Sig.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears in ''Fallout Tactics'' under it's own name. The characters cannot be ordered to fire it in short bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Smith &amp;amp; Wesson M29 .44 Magnum Revolver. The most powerful revolver of its time, with a muzzle energy 30% greater than its contemporaries.''&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:FT-M29.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Zip Gun==&lt;br /&gt;
The Zip Gun is a single-shot pistol firing 9mm ammunition. It is very cheap, but also pointless to carry it around. (In real world, &amp;quot;Zip gun&amp;quot; is a generic term for improvised firearms, put together from available materials and made to fire (usually small-caliber) scavenged ammo.)&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A handmade single shot pistol.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-ZIPGUN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
The [[MP5SD|Heckler &amp;amp; Koch MP5SD1]] appears as &amp;quot;MP5 H&amp;amp;K&amp;quot; and with a chopped barrel in ''Fallout: Tactics''. It is the starting &amp;quot;automatic&amp;quot; weapon in the game. Holds 30 rounds. Firing it in bursts is very effective, because the characters always fire 6 bullets after every mouse click.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''MP5 H&amp;amp;K. Probably the most widely used and trusted sub-machinegun of the late 20th century.''&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm]]&lt;br /&gt;
[[Image:FT-MP5.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP40#MP38|MP38]] is another usable submachine gun in the game. The in-game description is incorrect, because Hugo Schmeisser had nothing to do with the MP38's development.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Schmeisser MP-38 9mm Machine pistol was introduced as the standard sub machine gun of the German Army in 1938. Cheap and reliable.''&lt;br /&gt;
[[Image:Mp38-1.jpg|thumb|none|350px|The MP38. The submachine gun of the German Military Before 1940. It was still used in small quantities in 1941 and 1942.]]&lt;br /&gt;
[[Image:FT-MP38.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Česká Zbrojovka Skorpion Vz.61==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Vz. 61]] machine pistol appears as ''Scorpio'' and erroneously holds 32 rounds of 9mm ammo. It is used by many Raiders in the first part of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The VZ61 Scorpio machine pistol. Used by members of the Spetsnaz.''&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP]]&lt;br /&gt;
[[Image:FT-Skorpion.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
Although the [[Sten Mk II]] has less range compared to other common submachine guns, it makes up for this deficiency with its slightly higher damage. It is a very rare weapon in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The 9mm Sten Gun was developed by the British during WW2 as a cheap alternative to the more expensive Thompson SMG offered the the U.S. The Sten proved to be extremely reliable and, due to its fairly loose tolerances, could perform in poor conditions.''&lt;br /&gt;
[[Image:Sten.jpg|thumb|350px|none|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-STEN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Calico Liberty 100==&lt;br /&gt;
The [[Calico#Calico Liberty 100|Calico Liberty 100]] is a usable 9mm submachine gun in the game. Although the &amp;quot;Liberty 100&amp;quot; in the weapon's name means that it holds 100 rounds, in-game appears with a 50-round capacity.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Calico Liberty 100. An extended variation of the Calico line, the Liberty is fully automatic. It carries a ludicrous amount of ammunition.''&lt;br /&gt;
[[Image:Liberty100.jpg|thumb|350px|none|Calico Liberty 100 - 9x19mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-LIBERTY100.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Called by it's nickname &amp;quot;Tommy Gun&amp;quot;, the Thompson appears once again. Fires &amp;quot;.45 Caliber&amp;quot; rounds from a 50-round drum. The burst mode means 10 rounds per click for this weapon. Despite it's description, it is in fact the [[M1A1 Thompson|M1A1]] model, loaded with drum magazine (while the real M1A1 wasn't designed to accept it), while the handguard is replaced with the foregrip normally found on the 1921/1928 Thompson.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine.''&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:FT-Tommy.jpg|thumb|none|400px|In-game inventory model. It is equipped with a 100-round drum, although it holds only 50 ammo.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] appears with a 25-round magazine in the game. Using the burst mode sends 5 rounds at the target. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''UZI 9mm. A classic amongst drug runners and elderly folk during the early stages of the 21st century, the UZI is cheap, light and jams only occasionally.''&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:FT-Uzi.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] this time appears correctly as ''FN P90c'' and not as ''H&amp;amp;K P90c'' like in ''[[Fallout 2]]''. It has a 50-round magazine but incorrectly fires 9x19mm bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Fabrique Nationale P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.''&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FT-P90.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MPL]] holds 32 rounds and is one of the best SMG's in the game. Appears without the wire stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Walther MPL. A popular choice for border guards and other policing outfits. Collapsible stock optional.''&lt;br /&gt;
[[Image:WaltherMP-L-1.jpg|thumb|none|350px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:FT-MPL.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 470 Silver Hawk==&lt;br /&gt;
The [[Beretta 470 Silver Hawk]] is a powerful double-barreled hunting shotgun. Its only drawback is the 2-shell capacity. It is possible to shoot both barrels at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A good looking Italian double barrel weapon. A low rate of fire, but potentially devastating if both barrels are fired together.''&lt;br /&gt;
[[Image:Beretta 470 Silver Hawk.jpg|thumb|none|350px|Beretta 470 Silver Hawk - 12 ga.]]&lt;br /&gt;
[[Image:FT-Beretta470.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] holds 10 shells and appears as &amp;quot;HK CAWS&amp;quot; in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout gives the weapon a short, easily handleable length while still retaining enough barrel length for its high velocity shells.''&lt;br /&gt;
[[Image:Hkcaws.jpg|thumb|none|350px|Heckler &amp;amp; Koch CAWS - 12 Gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CAWS.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[Neostead shotgun|NeoStead 2000 Combat Shotgun]] is available in the game and is incorrectly shown as semi-automatic, while the real weapon is pump-action. It is called &amp;quot;Neostead Combat SG&amp;quot; and has a 12-round magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''An automatic, 12 gauge military shotgun. The best weapon for close quarters, except for a flamethrower.''&lt;br /&gt;
[[Image:Neostead.png|thumb|none|350px|NeoStead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:FT-NeoStead.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] combat shotgun reappears in Fallout Tactics. It holds 10 shells. The characters can be ordered to fire a single shell, or five shells at a time. It is one of the most powerful weapons in the game, however &amp;quot;targeted shots&amp;quot; are not possible with it. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced and easy to control.''&lt;br /&gt;
[[Image:Jackhammer.jpg‎|350px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-JACKHAMMER.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The &amp;quot;Pump-action shotgun&amp;quot; in the game bears some resemblances to the hunting version of the [[Ithaca 37]] shotgun. It carries five shells of 12 gauge.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Found everywhere, the 12 gauge pump is a popular means of self-defense due to its wide area of effect and large ammunition capacity.''&lt;br /&gt;
[[Image:IthacaM37.jpg‎|350px|thumb|none|Ithaca 37 long barrel hunting version - 12 Gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-ITHACA37.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is the most common rifle in the game. It is carried by Raiders, Beastlords and other low-lever NPC's. &amp;lt;br&amp;gt;&lt;br /&gt;
However, the design of the rifle holds numerous deviations from the &amp;quot;standard&amp;quot; Izhmash AK-47 type rifle. First of all - the model of the rifle used in-game is more reminiscent of an [[AK-74]] rifle with its muzzle brake device removed (evident by more straight magazine, as well as 90-degree gas block and additional hollows on the buttstock). Secon - as per in-game stats it holds only 24 rounds in magazine and is depicted as firing ''7.62x51mm NATO'' rounds instead of the ''7.62x39mm'', used by Russian genuine AKs and AKMs. &amp;lt;br&amp;gt;&lt;br /&gt;
This could be the tell-tale sign that the AK-47s in-game are in reality post-War produced copies, made by many small workshops and thus possessing numerous variations in design (it is further evident by the gun's very heavy proliferation in Chicago Wasteland). Real-world analogue would be the Khyber-pass copy AKs, found throughout Pakistan and Afghanistan. This would also explain the chambering of the rifle for 7.62x51mm NATO cartridges - since they could be easily recovered from virtually any surviving pre-War ammo stock. (However, using full-powered rifle cartridges could also bring more heavy recoil and thus problems with firing the gun accurately on full-auto)&lt;br /&gt;
&lt;br /&gt;
The description of the weapon in the inventory: ''The AK-47 and its derivatives formed the mainstay of the Soviet Armies. Its reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|350px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Ak-ftaaa.jpg|thumb|none|400px|In-game inventory model. AK-47 type rifle - 7,62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
The [[FN FAL|FN FAL &amp;quot;G Series&amp;quot;]] is another returning weapon to the Fallout universe.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.''&lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|none|350px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-FAL.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
Called ''Steyr'' in the game. The [[AUG]] incorrectly has a 40-round magazine and is a very accurate weapon. Despite the Swarovski telescopic sight it has the same range as the AK-47. It's drawback is that it correctly fires &amp;quot;5.56mm&amp;quot; rounds, which are not so common in the game. The [[AUG]] is mainly used by Reavers.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Army Universal Gun Steyr. Invented in Austria, the Steyr's unique design and visual look was the perfect compliment to any war-time ensemble.''&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-Aug.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Although the in-game description correctly states that it fires 7.62x51mm rounds, the [[M14]] in the game fires .303 British rounds (despite in-game description state it is chambered for 7,62mm NATO, prompting it could be last-minute changeover by game's developers most likely for balance reasons). Holds 20 bullets and the characters can be ordered to fire single shots or 8-round bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M-14 succeeded the M1 Garand as the standard US Army Rifle. It chambered the NATO standard 7.62mm round and like its predecessor, was noted for its reliability and ease of operation.''&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|350px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-M14.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] (with A2 handguards) is another &amp;quot;5.56mm&amp;quot; assault rifle in the game. It erroneously holds only 24 rounds, and characters can be ordered to fire single shots, or 8-round bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M16A1 was the chief rifle used by the US marines during the start of the 21st century, and was later to be replaced by the M4 carbine. Composed of durable aluminum alloy and hearty plastic.''&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|Colt M16A1 with A2 style handguards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-M16A1.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556F==&lt;br /&gt;
The [[Ruger Mini-14|Ruger AC556F]] holds only 20 rounds in the game despite being modeled with a 30-round box magazine. The inventory model shows some sort of reflex scope mounted on it.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Ruger AC556F is a development of the Ruger Mini 14, a 5.56 mm assault rifle originally used only by police forces, but also popular on the open market. A large magazine and full auto fire makes this weapon a real crowd pleaser.''&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|350px|none|Ruger AC556K with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-Ruger.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL70E3==&lt;br /&gt;
In the Fallout Universe the [[Enfield L85 rifle series#XL70E3|Enfield XL70E3]] is an advanced assault rifle developed in the 22nd century. In our reality, the XL70E3 was a prototype of the L85/L86 family of weapons. Despite these facts this weapon holds only 20 rounds of 5.56mm and it performs no better than the M16A1 or the Kalashnikov.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.''&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|350px|none|XL64E5 which was almost identical to the XL70E3 - 4.85x49mm]]&lt;br /&gt;
[[Image:FT-Enfield.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is another WW2-issue weapon that makes its appearance in this retro-future video game. It correctly holds 8 rounds of .30-06 ammo (although that appears as &amp;quot;.30.06&amp;quot; in the game). Strangely it cannot be fired in quick bursts, as most of the self-loading pistols could be.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M1 Garand was the first semi-automatic rifle to be used as the standard infantry weapon of a major army when it was adopted by the U.S. Army in 1936. Its rugged construction and reliability make this weapon a popular and valuable addition to anyone's arsenal. It is scopeless, but still a nice gun.''&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|350px|none|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-M1.jpg|thumb|400px|none|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|H&amp;amp;K MSG90]] appears as &amp;quot;DKS-501 Sniper Rifle&amp;quot; in the game. Strangely holds only 6 rounds but has an extreme range and devastating power.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common 7.62 caliber.''&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|350px|H&amp;amp;K MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-MSG90.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Colt Rangemaster&amp;quot;==&lt;br /&gt;
The &amp;quot;Colt Rangemaster&amp;quot; is a fictional hunting rifle with a 10-round capacity. It can be used to pick enemies from a distance in the first parts of the game 'till the player discovers the [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|MSG90]]. This weapon can also be found in ''[[Fallout]]''.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Colt Rangemaster semi-automatic rifle, chambered for 7.62. Single-shot only.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-RIFLE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] is one of the usable light machine guns in the game. Holds 30 rounds and fires .303 Caliber rounds. It can be fired in 10-round burst only.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This British adaptation of a Czech design was adopted as the standard light machine gun of British and Commonwealth forces in 1938. The .303 Cal Bren was among the most liked and respected weapons available to the British in WW2, due to its exceptional ruggedness, accuracy and simplicity, and remained in service with British forces for almost 50 years.''&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|350px|Bren Mk2 - .303 caliber]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BREN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Man-portable [[Browning M2]] heavy machine guns can be found in the game. These devastating weapons hold only 90 rounds and are always fired in 15-round burst by the characters. Combining this weapon with the .50 Depleted Uranium ammunition can decide any battle in the wasteland.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A heavy machine gun developed in 1918 and still in use right up until the outbreak of war.''&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|350px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BROWNING.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M60 GPMG==&lt;br /&gt;
The classic [[M60]] GPMG makes its appearance in Fallout Tactics. It incorrectly has a 50-round capacity and can be fired in 10-round bursts only.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The 7.62mm M-60 saw widespread use with U.S. and allied forces during the latter half of the 20th Century as a light machine gun. It could also be mounted on vehicles.''&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-M60.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249|FN M249-E2 SAW]] incorrectly fires 7.62mm rounds in the game. It is fed from 30-round STANAG magazines instead of the ammo belt and can be fired in 10-round bursts only. The most common LMG in the game, used mainly by Super Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Belgian made M249 SAW (Squad Automatic Weapon) was adopted widely in the late 20th Century as a squad level machine gun, vastly increasing the firepower available to individual squads.''&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:FT-SAW.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears only in the multiplayer part of the game. Called &amp;quot;Lewis MKII&amp;quot; and fires in 10-round burst.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Invented by an American, the .303 Cal Lewis Gun was adopted by the British Army during WW 1 and remained in service with allied forces until well into the 1940's. An efficient and reliable weapon.''&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|350px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-LEWIS.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==BAR M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle]] holds 20 rounds and is a relatively weak weapon in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Browning Auto Rifle is used as a support weapon and for pinning enemy soldiers with the high powered 30.06 rifle rounds. Developed in the early 20th century.''&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|350px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BAR.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] appears as a hidden ''easter egg'' in the game. This LMG is known to be one of the most ineffective machine guns ever produced. In-game it has 0 (zero) round capacity and cannot be fired. It costs 1 dollar. It is effectively a joke weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Renowned as the worst machine gun ever issued to any army at any time in history. Unreliable and poorly constructed, it was considered unusual if the gun fired more than one burst before jamming. It makes a completely useless addition to any arsenal.''&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|none|350px|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CHAUCHAT.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears as Rocket Launcher in the game and be used to fire &amp;quot;Explosive Rockets&amp;quot;, &amp;quot;AP Rockets&amp;quot;, &amp;quot;Electrical Rockets&amp;quot; or &amp;quot;Sabot Rockets&amp;quot;. The wooden parts have been replaced with steel to increase the durability.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Rockwell BigBazooka rocket launcher, with the deluxe 3 lb. trigger.''&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-RPG.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears in the game but strangely its effectiveness is determined by the &amp;quot;Small Arms&amp;quot; skill. This means that the M79 grenade launcher can be used by those characters who are not very skilled with &amp;quot;Big Guns&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''M79 Grenade Launcher. A single shot grenade launcher.''&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:FT-M79.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Mines=&lt;br /&gt;
==Mk 2 &amp;quot;Pineapple&amp;quot;==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade in the game. With a high &amp;quot;Throwing&amp;quot; skill these grenades deal decent damage against unarmored enemies, like Humans, Ghouls or Beastlords.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|120px|Mk 2 &amp;quot;Pineapple&amp;quot;]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-PINEAPPLE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
The [[Mk 2 hand grenade]] also appears as part of the &amp;quot;Explosive Trap&amp;quot; which can be used to booby-trap doors or corpses.&lt;br /&gt;
[[Image:FALLOUT-TACTICS-EXPLOSIVE-TRAP.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M67 &amp;quot;Baseball&amp;quot;==&lt;br /&gt;
All [[M67 hand grenade]]s are modified and used as &amp;quot;Incendiary grenades&amp;quot; in the game. It is possible that they filled empty M67 bodies with napalm and used these as improvised incendiaries. This weapon also deals &amp;quot;Flame&amp;quot; not &amp;quot;Explosive&amp;quot; damage, which is more effective against unarmored targets.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|120px|M67 hand grenade]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-INCENDIARY.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 &amp;quot;Claymore&amp;quot;==&lt;br /&gt;
[[M18A1 Claymore]]s can be used to set traps. These mines deal massive damage to humanoids but are useless against robots.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon equipment in the inventory: ''A small charge designed to wound the target and alert the trapper.''&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|120px|M18A1 Claymore]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CLAYMORE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Real-Time strategy]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_Tactics&amp;diff=1299911</id>
		<title>Fallout Tactics</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_Tactics&amp;diff=1299911"/>
		<updated>2019-10-09T06:01:28Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fallout Tactics BoxArt.jpg|thumb|right|300px|''Fallout Tactics'' (2001)]]&lt;br /&gt;
'''''Fallout Tactics''''' is (also know as '''''Fallout Tactics: Brotherhood of Steel''''') is a real-time tactics role-playing game (RTT-RPG) based on the post-apocalyptic ''[[Fallout]]'' universe. It is a PC-exclusive title, developed by Micro Forté and published by 14 Degrees East in 2001. The game is known for featuring more than 150 weapons, including various melee, real-life and fictional weapons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the game ''Fallout Tactics'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Almost every weapon in the game can fire in burst mode. This means that the character fires in short bursts, and not that the actual weapon is capable of firing in burst mode! (The most common burst mode is the 3-round burst, but some weapons can fire in 5- or 8-round burst.)&lt;br /&gt;
&lt;br /&gt;
Fully automatic fire mode is not available.&lt;br /&gt;
&lt;br /&gt;
Each item (weapon, ammunition, consumable,...) has a certain weight.&lt;br /&gt;
&lt;br /&gt;
There is a large range of ammunition types available for the weapons: For example the Beretta 92FS can fire 9mm Ball, 9mm JHP and 9mm AP bullets. There are also fictional ammunition types, like the ''EMP Shells'' for the shotguns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92FS|Beretta 92FS]] makes an appearance in this game. It is the starting weapon of Farsight and Stitch. It has a 15-round magazine and can fire all 3 types of 9mm ammo. Appears as &amp;quot;M92FS&amp;quot; in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''One of the more common 9mm pistols, the Beretta is popular due to its reliability, 15 round magazine and good looks.''&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:FT-M9.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears in Fallout Tactics under its actual name. It deals slightly more damage than Beretta but bizarrely weights 6 pounds unloaded (almost triple its actual weight).&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Browning High Power Pistol. Originally made in Belgium, construction of North American models had a renaissance in the early 2010s.''&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg‎|thumb|none|350px|Browning Hi-Power &amp;quot;Type 73&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:FT-HP.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico#Calico M950/950A|Calico M950]] appears with stock and holds 50 rounds in the helical magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A 9mm Calico M-950. This odd-looking pistol uses a helical feed system that lets it carry startling amounts of ammunition.''&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|none|350px|Calico M950 - 9x19mm]]&lt;br /&gt;
[[Image:FT-M950.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Casull Revolver&amp;quot;==&lt;br /&gt;
A revolver of unknown make appears in the game as a usable small gun. Although it is called &amp;quot;Casull Revolver&amp;quot;, it fires .45 rounds instead of the .454 Casull. Holds 6 rounds and can only be fired one shot at a time. Judging by this, it appears to be some form of [[Single Action Army]]-type revolver.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Casull Revolver. The origins of the Casull are lost to the mists of time.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-REVOLVER.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is more powerful than the [[92FS]] or the [[Browning Hi-Power]], but the &amp;quot;.45 Caliber&amp;quot; round is not so common as the &amp;quot;9mm&amp;quot;. It erroneously holds 12 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The classic Colt M1911 A1. Easy to use, accurate and with tremendous stopping power, this weapon will not let you down.''&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|350px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:FT-Colt.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grenade Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Grenade Pistol&amp;quot; is a heavily modified flare gun that fires 40mm grenades. Very effective against groups of enemies.&lt;br /&gt;
[[Image:FALLOUT-TACTICS-FLARE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
Perhaps the only game in the world where the the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] appears as &amp;quot;Desert Eagle Mark XIX&amp;quot; and not just simply as &amp;quot;Desert Eagle&amp;quot;. The most powerful non-fictional sidearm in the game. Although it fires .44 Magnum rounds, the model lacks the fluted barrel. Due to its massive power, characters cannot be ordered to fire this weapon in short bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times''.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|350px|none|IMI/Magnum Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[Image:FT-DE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96/M712==&lt;br /&gt;
The [[Mauser C96]] appears in the game as &amp;quot;HSI Mauser&amp;quot; (what seems to be a reference to the [[Mauser HSc]], which is a completely different handgun). Holds 7 rounds, and the characters cannot be ordered to fire it in short bursts. It's a rare weapon in the game. While it's characteristics and description explicitly refer to the C96 &amp;quot;Red 9&amp;quot;, the gun is depicted in the game as [[Mauser M712 Schnellfeuer|M712 &amp;quot;Schnellfeuer&amp;quot;]].&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Mauser M/96 in 9x19mm Parabellum. In excellent condition. Extremely accurate.''&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 ''Schnellfeuer'' with 20-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:FT-Mauser.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
The [[SIG-Sauer P220]] appears as &amp;quot;P220 Sig Sauer&amp;quot; in the game. In-game the 9x19mm variant is present which holds 9 rounds in the magazine. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''P220 Sig Sauer. A Swiss designed pistol, the Sig Sauer benefits from compact and lightweight construction.''&lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|none|350px|SIG-Sauer P220 - .45 ACP]]&lt;br /&gt;
[[Image:FT-Sig.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears in ''Fallout Tactics'' under it's own name. The characters cannot be ordered to fire it in short bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Smith &amp;amp; Wesson M29 .44 Magnum Revolver. The most powerful revolver of its time, with a muzzle energy 30% greater than its contemporaries.''&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:FT-M29.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Zip Gun==&lt;br /&gt;
The Zip Gun is a single-shot pistol firing 9mm ammunition. It is very cheap, but also pointless to carry it around. (In real world, &amp;quot;Zip gun&amp;quot; is a generic term for improvised firearms, put together from available materials and made to fire (usually small-caliber) scavenged ammo.)&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A handmade single shot pistol.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-ZIPGUN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
The [[MP5SD|Heckler &amp;amp; Koch MP5SD1]] appears as &amp;quot;MP5 H&amp;amp;K&amp;quot; and with a chopped barrel in ''Fallout: Tactics''. It is the starting &amp;quot;automatic&amp;quot; weapon in the game. Holds 30 rounds. Firing it in bursts is very effective, because the characters always fire 6 bullets after every mouse click.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''MP5 H&amp;amp;K. Probably the most widely used and trusted sub-machinegun of the late 20th century.''&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm]]&lt;br /&gt;
[[Image:FT-MP5.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP40#MP38|MP38]] is another usable submachine gun in the game. The in-game description is incorrect, because Hugo Schmeisser had nothing to do with the MP38's development.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Schmeisser MP-38 9mm Machine pistol was introduced as the standard sub machine gun of the German Army in 1938. Cheap and reliable.''&lt;br /&gt;
[[Image:Mp38-1.jpg|thumb|none|350px|The MP38. The submachine gun of the German Military Before 1940. It was still used in small quantities in 1941 and 1942.]]&lt;br /&gt;
[[Image:FT-MP38.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Česká Zbrojovka Skorpion Vz.61==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Vz. 61]] machine pistol appears as ''Scorpio'' and erroneously holds 32 rounds of 9mm ammo. It is used by many Raiders in the first part of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The VZ61 Scorpio machine pistol. Used by members of the Spetsnaz.''&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP]]&lt;br /&gt;
[[Image:FT-Skorpion.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
Although the [[Sten Mk II]] has less range compared to other common submachine guns, it makes up for this deficiency with its slightly higher damage. It is a very rare weapon in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The 9mm Sten Gun was developed by the British during WW2 as a cheap alternative to the more expensive Thompson SMG offered the the U.S. The Sten proved to be extremely reliable and, due to its fairly loose tolerances, could perform in poor conditions.''&lt;br /&gt;
[[Image:Sten.jpg|thumb|350px|none|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-STEN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Calico Liberty 100==&lt;br /&gt;
The [[Calico#Calico Liberty 100|Calico Liberty 100]] is a usable 9mm submachine gun in the game. Although the &amp;quot;Liberty 100&amp;quot; in the weapon's name means that it holds 100 rounds, in-game appears with a 50-round capacity.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Calico Liberty 100. An extended variation of the Calico line, the Liberty is fully automatic. It carries a ludicrous amount of ammunition.''&lt;br /&gt;
[[Image:Liberty100.jpg|thumb|350px|none|Calico Liberty 100 - 9x19mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-LIBERTY100.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Called by it's nickname &amp;quot;Tommy Gun&amp;quot;, the Thompson appears once again. Fires &amp;quot;.45 Caliber&amp;quot; rounds from a 50-round drum. The burst mode means 10 rounds per click for this weapon. Despite it's description, it is in fact the [[M1A1 Thompson|M1A1]] model, loaded with drum magazine (while the real M1A1 wasn't designed to accept it), while the handguard is replaced with the foregrip normally found on the 1921/1928 Thompson.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine.''&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:FT-Tommy.jpg|thumb|none|400px|In-game inventory model. It is equipped with a 100-round drum, although it holds only 50 ammo.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] appears with a 25-round magazine in the game. Using the burst mode sends 5 rounds at the target. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''UZI 9mm. A classic amongst drug runners and elderly folk during the early stages of the 21st century, the UZI is cheap, light and jams only occasionally.''&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:FT-Uzi.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] this time appears correctly as ''FN P90c'' and not as ''H&amp;amp;K P90c'' like in ''[[Fallout 2]]''. It has a 50-round magazine but incorrectly fires 9x19mm bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Fabrique Nationale P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.''&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FT-P90.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MPL]] holds 32 rounds and is one of the best SMG's in the game. Appears without the wire stock.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Walther MPL. A popular choice for border guards and other policing outfits. Collapsible stock optional.''&lt;br /&gt;
[[Image:WaltherMP-L-1.jpg|thumb|none|350px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:FT-MPL.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 470 Silver Hawk==&lt;br /&gt;
The [[Beretta 470 Silver Hawk]] is a powerful double-barreled hunting shotgun. Its only drawback is the 2-shell capacity. It is possible to shoot both barrels at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A good looking Italian double barrel weapon. A low rate of fire, but potentially devastating if both barrels are fired together.''&lt;br /&gt;
[[Image:Beretta 470 Silver Hawk.jpg|thumb|none|350px|Beretta 470 Silver Hawk - 12 ga.]]&lt;br /&gt;
[[Image:FT-Beretta470.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch CAWS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] holds 10 shells and appears as &amp;quot;HK CAWS&amp;quot; in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout gives the weapon a short, easily handleable length while still retaining enough barrel length for its high velocity shells.''&lt;br /&gt;
[[Image:Hkcaws.jpg|thumb|none|350px|Heckler &amp;amp; Koch CAWS - 12 Gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CAWS.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[Neostead shotgun|NeoStead 2000 Combat Shotgun]] is available in the game and is incorrectly shown as semi-automatic, while the real weapon is pump-action. It is called &amp;quot;Neostead Combat SG&amp;quot; and has a 12-round magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''An automatic, 12 gauge military shotgun. The best weapon for close quarters, except for a flamethrower.''&lt;br /&gt;
[[Image:Neostead.png|thumb|none|350px|NeoStead Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:FT-NeoStead.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] combat shotgun reappears in Fallout Tactics. It holds 10 shells. The characters can be ordered to fire a single shell, or five shells at a time. It is one of the most powerful weapons in the game, however &amp;quot;targeted shots&amp;quot; are not possible with it. &amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced and easy to control.''&lt;br /&gt;
[[Image:Jackhammer.jpg‎|350px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-JACKHAMMER.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The &amp;quot;Pump-action shotgun&amp;quot; in the game bears some resemblances to the hunting version of the [[Ithaca 37]] shotgun. It carries five shells of 12 gauge.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Found everywhere, the 12 gauge pump is a popular means of self-defense due to its wide area of effect and large ammunition capacity.''&lt;br /&gt;
[[Image:IthacaM37.jpg‎|350px|thumb|none|Ithaca 37 long barrel hunting version - 12 Gauge]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-ITHACA37.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is the most common rifle in the game. It is carried by Raiders, Beastlords and other low-lever NPC's. &amp;lt;br&amp;gt;&lt;br /&gt;
However, the design of the rifle holds numerous deviations from the &amp;quot;standard&amp;quot; Izhmash AK-47 type rifle. First of all - the model of the rifle used in-game is more reminiscent of an [[AK-74]] rifle with its muzzle brake device removed (evident by more straight magazine, as well as 90-degree gas block and additional hollows on the buttstock). Secon - as per in-game stats it holds only 24 rounds in magazine and is depicted as firing ''7.62x51mm NATO'' rounds instead of the ''7.62x39mm'', used by Russian genuine AKs and AKMs. &amp;lt;br&amp;gt;&lt;br /&gt;
This could be the tell-tale sign that the AK-47s in-game are in reality post-War produced copies, made by many small workshops and thus possessing numerous variations in design (it is further evident by the gun's very heavy proliferation in Chicago Wasteland). Real-world analogue would be the Khyber-pass copy AKs, found throughout Pakistan and Afghanistan. This would also explain the chambering of the rifle for 7.62x51mm NATO cartridges - since they could be easily recovered from virtually any surviving pre-War ammo stock. (However, using full-powered rifle cartridges could also bring more heavy recoil and thus problems with firing the gun accurately on full-auto)&lt;br /&gt;
&lt;br /&gt;
The description of the weapon in the inventory: ''The AK-47 and its derivatives formed the mainstay of the Soviet Armies. Its reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|350px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Ak-ftaaa.jpg|thumb|none|400px|In-game inventory model. AK-47 type rifle - 7,62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
The [[FN FAL|FN FAL &amp;quot;G Series&amp;quot;]] is another returning weapon to the Fallout universe.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.''&lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|none|350px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-FAL.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
Called ''Steyr'' in the game. The [[AUG]] incorrectly has a 40-round magazine and is a very accurate weapon. Despite the Swarovski telescopic sight it has the same range as the AK-47. It's drawback is that it correctly fires &amp;quot;5.56mm&amp;quot; rounds, which are not so common in the game. The [[AUG]] is mainly used by Reavers.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Army Universal Gun Steyr. Invented in Austria, the Steyr's unique design and visual look was the perfect compliment to any war-time ensemble.''&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-Aug.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Although the in-game description correctly states that it fires 7.62x51mm rounds, the [[M14]] in the game fires .303 British rounds (despite in-game description state it is chambered for 7,62mm NATO, prompting it could be last-minute changeover by game's developers most likely for balance reasons). Holds 20 bullets and the characters can be ordered to fire single shots or 8-round bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M-14 succeeded the M1 Garand as the standard US Army Rifle. It chambered the NATO standard 7.62mm round and like its predecessor, was noted for its reliability and ease of operation.''&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|350px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-M14.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] (with A2 handguards) is another &amp;quot;5.56mm&amp;quot; assault rifle in the game. It erroneously holds only 24 rounds, and characters can be ordered to fire single shots, or 8-round bursts.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M16A1 was the chief rifle used by the US marines during the start of the 21st century, and was later to be replaced by the M4 carbine. Composed of durable aluminum alloy and hearty plastic.''&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|Colt M16A1 with A2 style handguards - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-M16A1.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556F==&lt;br /&gt;
The [[Ruger Mini-14|Ruger AC556F]] holds only 20 rounds in the game despite being modeled with a 30-round box magazine. The inventory model shows some sort of reflex scope mounted on it.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Ruger AC556F is a development of the Ruger Mini 14, a 5.56 mm assault rifle originally used only by police forces, but also popular on the open market. A large magazine and full auto fire makes this weapon a real crowd pleaser.''&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|350px|none|Ruger AC556K with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FT-Ruger.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL70E3==&lt;br /&gt;
In the Fallout Universe the [[Enfield L85 rifle series#XL70E3|Enfield XL70E3]] is an advanced assault rifle developed in the 22nd century. In our reality, the XL70E3 was a prototype of the L85/L86 family of weapons. Despite these facts this weapon holds only 20 rounds of 5.56mm and it performs no better than the M16A1 or the Kalashnikov.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.''&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|350px|none|XL64E5 which was almost identical to the XL70E3 - 4.85x49mm]]&lt;br /&gt;
[[Image:FT-Enfield.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is another WW2-issue weapon that makes its appearance in this retro-future video game. It correctly holds 8 rounds of .30-06 ammo (although that appears as &amp;quot;.30.06&amp;quot; in the game). Strangely it cannot be fired in quick bursts, as most of the self-loading pistols could be.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The M1 Garand was the first semi-automatic rifle to be used as the standard infantry weapon of a major army when it was adopted by the U.S. Army in 1936. Its rugged construction and reliability make this weapon a popular and valuable addition to anyone's arsenal. It is scopeless, but still a nice gun.''&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|350px|none|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-M1.jpg|thumb|400px|none|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|H&amp;amp;K MSG90]] appears as &amp;quot;DKS-501 Sniper Rifle&amp;quot; in the game. Strangely holds only 6 rounds but has an extreme range and devastating power.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common 7.62 caliber.''&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|350px|H&amp;amp;K MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-MSG90.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Colt Rangemaster&amp;quot;==&lt;br /&gt;
The &amp;quot;Colt Rangemaster&amp;quot; is a fictional hunting rifle with a 10-round capacity. It can be used to pick enemies from a distance in the first parts of the game 'till the player discovers the [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|MSG90]]. This weapon can also be found in ''[[Fallout]]''.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Colt Rangemaster semi-automatic rifle, chambered for 7.62. Single-shot only.''&lt;br /&gt;
[[Image:FALLOUT-TACTICS-RIFLE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] is one of the usable light machine guns in the game. Holds 30 rounds and fires .303 Caliber rounds. It can be fired in 10-round burst only.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''This British adaptation of a Czech design was adopted as the standard light machine gun of British and Commonwealth forces in 1938. The .303 Cal Bren was among the most liked and respected weapons available to the British in WW2, due to its exceptional ruggedness, accuracy and simplicity, and remained in service with British forces for almost 50 years.''&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|350px|Bren Mk2 - .303 caliber]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BREN.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Man-portable [[Browning M2]] heavy machine guns can be found in the game. These devastating weapons hold only 90 rounds and are always fired in 15-round burst by the characters. Combining this weapon with the .50 Depleted Uranium ammunition can decide any battle in the wasteland.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A heavy machine gun developed in 1918 and still in use right up until the outbreak of war.''&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|350px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BROWNING.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M60 GPMG==&lt;br /&gt;
The classic [[M60]] GPMG makes its appearance in Fallout Tactics. It incorrectly has a 50-round capacity and can be fired in 10-round bursts only.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The 7.62mm M-60 saw widespread use with U.S. and allied forces during the latter half of the 20th Century as a light machine gun. It could also be mounted on vehicles.''&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FT-M60.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249|FN M249-E2 SAW]] incorrectly fires 7.62mm rounds in the game. It is fed from 30-round STANAG magazines instead of the ammo belt and can be fired in 10-round bursts only. The most common LMG in the game, used mainly by Super Mutants.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Belgian made M249 SAW (Squad Automatic Weapon) was adopted widely in the late 20th Century as a squad level machine gun, vastly increasing the firepower available to individual squads.''&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:FT-SAW.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears only in the multiplayer part of the game. Called &amp;quot;Lewis MKII&amp;quot; and fires in 10-round burst.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Invented by an American, the .303 Cal Lewis Gun was adopted by the British Army during WW 1 and remained in service with allied forces until well into the 1940's. An efficient and reliable weapon.''&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|350px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-LEWIS.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==BAR M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle]] holds 20 rounds and is a relatively weak weapon in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''The Browning Auto Rifle is used as a support weapon and for pinning enemy soldiers with the high powered 30.06 rifle rounds. Developed in the early 20th century.''&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|350px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-BAR.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] appears as a hidden ''easter egg'' in the game. This LMG is known to be one of the most ineffective machine guns ever produced. In-game it has 0 (zero) round capacity and cannot be fired. It costs 1 dollar. It is effectively a joke weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''Renowned as the worst machine gun ever issued to any army at any time in history. Unreliable and poorly constructed, it was considered unusual if the gun fired more than one burst before jamming. It makes a completely useless addition to any arsenal.''&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|none|350px|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CHAUCHAT.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7V==&lt;br /&gt;
The [[RPG-7]] appears as Rocket Launcher in the game and be used to fire &amp;quot;Explosive Rockets&amp;quot;, &amp;quot;AP Rockets&amp;quot;, &amp;quot;Electrical Rockets&amp;quot; or &amp;quot;Sabot Rockets&amp;quot;. The wooden parts have been replaced with steel to increase the durability.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''A Rockwell BigBazooka rocket launcher, with the deluxe 3 lb. trigger.''&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-RPG.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears in the game but strangely its effectiveness is determined by the &amp;quot;Small Arms&amp;quot; skill. This means that the M79 grenade launcher can be used by those characters who are not very skilled with &amp;quot;Big Guns&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon in the inventory: ''M79 Grenade Launcher. A single shot grenade launcher.''&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:FT-M79.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Mines=&lt;br /&gt;
==Mk 2 &amp;quot;Pineapple&amp;quot;==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade in the game. With a high &amp;quot;Throwing&amp;quot; skill these grenades deal decent damage against unarmored enemies, like Humans, Ghouls or Beastlords.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|120px|Mk 2 &amp;quot;Pineapple&amp;quot;]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-PINEAPPLE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
The [[Mk 2 hand grenade]] also appears as part of the &amp;quot;Explosive Trap&amp;quot; which can be used to booby-trap doors or corpses.&lt;br /&gt;
[[Image:FALLOUT-TACTICS-EXPLOSIVE-TRAP.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M67 &amp;quot;Baseball&amp;quot;==&lt;br /&gt;
All [[M67 hand grenade]]s are modified and used as &amp;quot;Incendiary grenades&amp;quot; in the game. It is possible that they filled empty M67 bodies with napalm and used these as improvised incendiaries. This weapon also deals &amp;quot;Flame&amp;quot; not &amp;quot;Explosive&amp;quot; damage, which is more effective against unarmored targets.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|120px|M67 hand grenade]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-INCENDIARY.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 &amp;quot;Claymore&amp;quot;==&lt;br /&gt;
[[M18A1 Claymore]]s can be used to set traps. These mines deal massive damage to humanoids but are useless against robots.&amp;lt;br&amp;gt;&lt;br /&gt;
The description of the weapon equipment in the inventory: ''A small charge designed to wound the target and alert the trapper.''&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|120px|M18A1 Claymore]]&lt;br /&gt;
[[Image:FALLOUT-TACTICS-CLAYMORE.jpg|thumb|none|400px|In-game inventory model.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Real-Time strategy]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sahara_(1995)&amp;diff=1298213</id>
		<title>Talk:Sahara (1995)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sahara_(1995)&amp;diff=1298213"/>
		<updated>2019-10-02T09:47:39Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Beretta M1934?? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rank == &lt;br /&gt;
I didn't know if there's a style manual for things like rank, so I replaces all instances of &amp;quot;Sgt&amp;quot; with the era-specific abbreviation for the US Master Sergeant rank (M/Sgt).  Also, while the initial author was pretty thorough, I had to tweak the verb tenses and remove redundant &amp;quot;both two&amp;quot; in some areas that might be an artifact of someone who writes English as a second language.  That stuff can be tricky to get right if you're used to something like the German form of verb conjugation.&lt;br /&gt;
&lt;br /&gt;
== LRDG ==&lt;br /&gt;
At the end, the Long Range Desert Group patrol has two Vickers Ks, either in a twin mount or two side by side on their Jeep. Their Chevy has two M1919A4s on pintles. --[[User:Maxman|Maxman]] ([[User talk:Maxman|talk]]) 21:06, 7 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934?? ==&lt;br /&gt;
Is it me or is the screencap in no way the Beretta it is claimed to be. Totally different slide profile, barrel doesn't extend past the slide, sights are different, etc. etc. What IS it though?&lt;br /&gt;
:Yeah, that's not a Beretta don't know how they missed the lack of an open slide and that small bore. Looks like a Lorcin L22 to me. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 00:23, 26 May 2018 (EDT)&lt;br /&gt;
Apparently Beretta, Walther, Mauser or any other compact pistol of WWII were unavailable at the time, thus the usage of this (quite poor) stand-in. [[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 05:47, 2 October 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brothers_in_Arms:_Hell%27s_Highway&amp;diff=1296092</id>
		<title>Brothers in Arms: Hell's Highway</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brothers_in_Arms:_Hell%27s_Highway&amp;diff=1296092"/>
		<updated>2019-09-23T08:11:13Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: It's the M3, not the M3A1 - note the charging handle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Brothers in Arms: Hell's Highway&lt;br /&gt;
|picture =Brothers in Arms - Hells Highway 300x351.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Brothers in Arms (disambiguation)|Brothers in Arms]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Gearbox Software&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1|Colt M1911A1]] is used in conjunction with every weapon. Given to him by his father, Matt's M1911 has stayed with him through Normandy and Holland. Many squad members believe it's cursed. On the slide, it is engraved with &amp;quot;For Matthew, Brothers in Arms&amp;quot;. The &amp;quot;Death Pistol&amp;quot; doesn't appear in Multiplayer, where it's replaced by standard M1911A1.&lt;br /&gt;
[[file:NickelM1911A1.jpg|thumb|350px|none|Commercial Satin Nickel M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand. Similar to the one carried by Baker.]]&lt;br /&gt;
[[file:Biahh Colt M1911A1 holding 1.jpg|thumb|none|600px|Holding the Colt M1911A1.]]&lt;br /&gt;
[[file:Biahh Colt M1911A1 holding 2.jpg|thumb|none|600px|Holding the Colt M1911A1.]]&lt;br /&gt;
[[file:Biahh Colt M1911A1 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh Colt M1911A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh Colt M1911A1 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is used by a hallucination of a German soldier, and by Pieter. If player is playing as German in Multiplayer, it will be his sidearm.&lt;br /&gt;
[[file:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Biahh Walther P38 holding 1.jpg|thumb|none|600px|Holding the Walther P38.]]&lt;br /&gt;
[[file:Biahh Walther P38 holding 2.jpg|thumb|none|600px|Holding the Walther P38.]]&lt;br /&gt;
[[file:Biahh Walther P38 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh Walther P38 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh Walther P38 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]] is used in conjunction with M1 Garand. Main weapon of Hartsock, Corrion and Courtland.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Thompson M1A1 - 0.45ACP.]]&lt;br /&gt;
[[file:Biahh M1A1 Thompson holding 1.jpg|thumb|none|600px|Holding the Thompson M1A1.]]&lt;br /&gt;
[[file:Biahh M1A1 Thompson holding 2.jpg|thumb|none|600px|Holding the Thompson M1A1.]]&lt;br /&gt;
[[file:Biahh M1A1 Thompson aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh M1A1 Thompson reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh M1A1 Thompson reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The [[Thompson Submachine Gun|Thompson M1928]] is used in conjunction with M1 Garand/M1 Carbine. Given to you by a Sherman &amp;quot;Firefly&amp;quot; tank commander.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928 - .45 ACP.]]&lt;br /&gt;
[[file:Biahh Thompson M1928 holding 1.jpg|thumb|none|600px|Holding the Thompson M1928.]]&lt;br /&gt;
[[file:Biahh Thompson M1928 holding 2.jpg|thumb|none|600px|Holding the Thompson M1928.]]&lt;br /&gt;
[[file:Biahh Thompson M1928 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh Thompson M1928 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh Thompson M1928 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] is Paddock's and Frankie LaRoche's main gun. Matt uses it only once with M1911 or MP40 (picks one up from Frankie LaRoche.) It is not the M3A1 as stated before, since it has the distinctive &amp;quot;crank&amp;quot; charging handle.&lt;br /&gt;
[[file:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[file:Biahh M3A1 Grease Gun holding 1.jpg|thumb|none|600px|Holding the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Biahh M3A1 Grease Gun holding 2.jpg|thumb|none|600px|Holding the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Biahh M3A1 Grease Gun aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh M3A1 Grease Gun reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh M3A1 Grease Gun reloading 2.jpg|thumb|none|600px|Pulling the charging hadle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the main submachine gun of the Germans.&lt;br /&gt;
[[file:MP40Side.jpg|thumb|none|350px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Biahh MP40 holding 1.jpg|thumb|none|600px|Holding the MP40.]]&lt;br /&gt;
[[file:Biahh MP40 holding 2.jpg|thumb|none|600px|Holding the MP40.]]&lt;br /&gt;
[[file:Biahh MP40 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh MP40 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh MP40 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle of the Germans. Doesn't appear in Multiplayer, where it's replaced by Gewehr 43.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Biahh Karabiner 98k holding 1.jpg|thumb|none|600px|Holding the Karabiner 98k.]]&lt;br /&gt;
[[file:Biahh Karabiner 98k holding 2.jpg|thumb|none|600px|Holding the Karabiner 98k.]]&lt;br /&gt;
[[file:Biahh Karabiner 98k aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh Karabiner 98k reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh Karabiner 98k reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1 Carbine|M1A1 Carbine]] is used in conjunction with M1918/M1928. Used by a few paratroopers. Cannot be used in Multiplayer.&lt;br /&gt;
[[file:M1A1Carbine.jpg|thumb|none|350px|M1A1 Carbine - .30 Carbine.]]&lt;br /&gt;
[[file:Biahh M1A1 Carbine holding 1.jpg|thumb|none|600px|Holding the M1A1 Carbine.]]&lt;br /&gt;
[[file:Biahh M1A1 Carbine holding 2.jpg|thumb|none|600px|Holding the M1A1 Carbine.]]&lt;br /&gt;
[[file:Biahh M1A1 Carbine aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh M1A1 Carbine reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh M1A1 Carbine reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1_Garand#M1_Garand|M1 Garand]] is used in conjunction with M1A1/M1928 Thompson. Main weapon of Matt Baker. In multiplayer it's sometimes fitted with scope.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand - .30-06]] &lt;br /&gt;
[[file:Biahh M1 Garand holding 1.jpg|thumb|none|600px|Holding the M1 Garand.]]&lt;br /&gt;
[[file:Biahh M1 Garand holding 2.jpg|thumb|none|600px|Holding the M1 Garand.]]&lt;br /&gt;
[[file:Biahh M1 Garand aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh M1 Garand reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh M1 Garand reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in levels &amp;quot;Baptism of Fire&amp;quot;, &amp;quot;Hell's Highway&amp;quot; and &amp;quot;Tooth and Nail&amp;quot;. Can be used in Multiplayer, if Player is playing as German.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[file:Biahh StG44 holding 1.jpg|thumb|none|600px|Holding the Sturmgewehr 44.]]&lt;br /&gt;
[[file:Biahh StG44 holding 2.jpg|thumb|none|600px|Holding the Sturmgewehr 44.]]&lt;br /&gt;
[[file:Biahh StG44 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh StG44 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh StG44 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is first seen in a barn in level &amp;quot;Market Garden&amp;quot;, then in a cutscene of &amp;quot;Written in Stone&amp;quot;, in level &amp;quot;Operation Garden&amp;quot;, where Baker uses it to cover Pieter, and lastly in level &amp;quot;Hell's Highway&amp;quot;. In multiplayer it will appear either without (squad leader role) or with scope (specialist role), but in singleplayer in appears only with scope.&lt;br /&gt;
[[file:Gew_43.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm Mauser with ZF 4 scope]]&lt;br /&gt;
[[file:Biahh Gewehr 43 holding 1.jpg|thumb|none|600px|Holding the Gewehr 43.]]&lt;br /&gt;
[[file:Biahh Gewehr 43 holding 2.jpg|thumb|none|600px|Holding the Gewehr 43.]]&lt;br /&gt;
[[file:Biahh Gewehr 43 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh Gewehr 43 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh Gewehr 43 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand#M1_Garand|M1C Garand]] with a M82 scope.&lt;br /&gt;
[[file:M1CSniper.jpg|thumb|none|350px|M1C Sniper Variant with M82 scope - .30-06]] &lt;br /&gt;
[[file:Biahh m1c garand holding 1.jpg|thumb|none|600px|Holding the M1C Garand.]]&lt;br /&gt;
[[file:Biahh m1c garand holding 2.jpg|thumb|none|600px|Holding the M1C Garand.]]&lt;br /&gt;
[[file:Biahh m1c garand aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh m1c garand reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh m1c garand reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
A [[Browning Automatic Rifle|Browning Automatic Rifle M1918A2]] is used in conjunction with M1A1 Carbine. Used in many levels, also available in multiplayer.&lt;br /&gt;
[[file:BAR.jpg|thumb|none|350px|Browning Automatic Rifle M1918A2 - .30-06.]]&lt;br /&gt;
[[file:Biahh Browning M1918A2 holding 1.jpg|thumb|none|600px|Holding the Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Biahh Browning M1918A2 holding 2.jpg|thumb|none|600px|Holding the Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:BiahhBrowning M1918A2 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh Browning M1918A2 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh Browning M1918A2 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Browning .50 Caliber Machine Gun==&lt;br /&gt;
The [[Browning M2]] is used on parts of missions involving Sherman &amp;quot;Firefly&amp;quot; Tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|325px|none|Browning M2HB .50 BMG on the Sherman Tanks]]&lt;br /&gt;
[[Image:BrowningM2-HH.jpg|thumb|none|600px|A Sherman &amp;quot;Firefly&amp;quot; commander manning a Browning M2.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is used by Jasper in levels &amp;quot;Operation Market&amp;quot;, &amp;quot;Baptism of Fire&amp;quot;, &amp;quot;Hell's Highway&amp;quot; and &amp;quot;Tooth and Nail&amp;quot;, and can be used by player in Multiplayer.&lt;br /&gt;
[[File:M1919a late WWII.jpg|thumb|350px|none|Browning M1919A6 - .30-06]]&lt;br /&gt;
[[file:Biahh M1919A6 holding 1.jpg|thumb|none|600px|Holding the Browning M1919A6.]]&lt;br /&gt;
[[file:Biahh M1919A6 holding 2.jpg|thumb|none|600px|Holding the Browning M1919A6.]]&lt;br /&gt;
[[file:Biahh M1919A6 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh M1919A6 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh M1919A6 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] is seen in the mounted on or near sandbags.&lt;br /&gt;
[[file:MG42Bipod.jpg|thumb|none|350px|MG42 with bipod extended - 7.92mm Mauser]]&lt;br /&gt;
[[file:Biahh MG42 holding 1.jpg|thumb|none|600px|Holding the MG42.]]&lt;br /&gt;
[[file:Biahh MG42 holding 2.jpg|thumb|none|600px|Holding the MG42.]]&lt;br /&gt;
[[file:Biahh MG42 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh MG42 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh MG42 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M9A1 Bazooka==&lt;br /&gt;
Player can use an [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M9A1 Bazooka]] towards the end of the mission &amp;quot;Black Friday&amp;quot;, and also in Multiplayer.&lt;br /&gt;
[[file:M9bazooka.jpg|thumb|none|350px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[file:Biahh M9A1 Bazooka holding 1.jpg|thumb|none|600px|Holding the M9A1 Bazooka.]]&lt;br /&gt;
[[file:Biahh M9A1 Bazooka holding 2.jpg|thumb|none|600px|Holding the M9A1 Bazooka.]]&lt;br /&gt;
[[file:Biahh M9A1 Bazooka holding 3.jpg|thumb|none|600px|Holding the M9A1 Bazooka.]]&lt;br /&gt;
[[file:Biahh M9A1 Bazooka aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh M9A1 Bazooka reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh M9A1 Bazooka reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers in levels &amp;quot;Operation Market&amp;quot; (can be picked up by player), &amp;quot;Black Friday&amp;quot;, &amp;quot;Hell's Highway&amp;quot; (can be picked up by player), and in &amp;quot;Tooth and Nail.&amp;quot;&lt;br /&gt;
[[file:Tank h5.jpg|thumb|none|350px|Panzerschreck 88mm with rocket]]&lt;br /&gt;
[[file:Biahh Panzerschreck holding 1.jpg|thumb|none|600px|Holding the Panzerschreck.]]&lt;br /&gt;
[[file:Biahh Panzerschreck holding 2.jpg|thumb|none|600px|Holding the Panzerschreck.]]&lt;br /&gt;
[[file:Biahh Panzerschreck holding 3.jpg|thumb|none|600px|Holding the Panzerschreck.]]&lt;br /&gt;
[[file:Biahh Panzerschreck aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Biahh Panzerschreck reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Biahh Panzerschreck reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
[[M18 smoke grenade]]s are seen on the vests of various paratroopers.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Biahh M18 Smoke Grenade 1.jpg|thumb|none|600px|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s are used by the majority of the paratroopers and by Baker.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Biahh Mk 2 hand grenade in game 1.jpg|thumb|none|600px|Mk 2 hand grenade in game.]]&lt;br /&gt;
[[file:Biahh Mk 2 hand grenade in game 2.jpg|thumb|none|600px|Mk 2 hand grenade in game.]]&lt;br /&gt;
[[file:Biahh Mk 2 hand grenade in game 3.jpg|thumb|none|600px|Mk 2 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Stielhandgranate 24==&lt;br /&gt;
The [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[file:24-43 grenade.jpg|thumb|none|250px|Model 24 Stielhandgranate.]]&lt;br /&gt;
[[file:Biahh Stielhandgranate 24 1.jpg|thumb|none|600px|Stielhandgranate 24 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[file:Biahh 88 1.jpg|thumb|none|600px|Flak 88mm in game.]]&lt;br /&gt;
[[file:Biahh 88 2.jpg|thumb|none|600px|Flak 88mm in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:MaranaInfirmux&amp;diff=1292504</id>
		<title>User:MaranaInfirmux</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:MaranaInfirmux&amp;diff=1292504"/>
		<updated>2019-09-05T09:29:38Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: A small reminiscence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born in 1989, Russian. A government employee and an amateur hunter. I've been a firearms fan for many years and using IMFDB since 2014. I'm able to provide an expertise on Mosin (or Mosin-Nagant as it is commonly known outside former USSR) rifle, AK-type rifles and machineguns, as well as an advice on correct Russian-English translation.&lt;br /&gt;
&lt;br /&gt;
Guns I've fired:&lt;br /&gt;
* [[AK-74M]];&lt;br /&gt;
* [[AKS-74U]];&lt;br /&gt;
* [[CZ-75]];&lt;br /&gt;
* [[Makarov PM]];&lt;br /&gt;
* [[MG34]];&lt;br /&gt;
* [[Mosin Nagant Rifle]];&lt;br /&gt;
* [[MP40]];&lt;br /&gt;
* [[Nagant Revolver]];&lt;br /&gt;
* [[SKS Carbine]].&lt;br /&gt;
&lt;br /&gt;
Guns I own:&lt;br /&gt;
* [[Baikal IZH-43]];&lt;br /&gt;
* [[Tristar Cobra Force]].&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metro:_Last_Light&amp;diff=1292219</id>
		<title>Metro: Last Light</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metro:_Last_Light&amp;diff=1292219"/>
		<updated>2019-09-02T07:24:24Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* &amp;quot;Valve&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metro: Last Light&lt;br /&gt;
|picture = METRO2034-Cover.jpg&lt;br /&gt;
|caption =  Promotional artwork for Metro: Last Light&lt;br /&gt;
|series= Metro&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=4A&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Redux version available on PC, PlayStation 4, Xbox One&lt;br /&gt;
|publisher= Deep Silver&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Metro: Last Light''''' (also known unofficially as &amp;quot;Metro 2034&amp;quot;) is the sequel of the acclaimed horror-shooter, ''[[Metro 2033]]''. The story follows Artyom, the main protagonist in the previous game, trying to make contact with the last Dark One alive on Earth following the canon ending of the ''2033.'' Compared to the previous game, ''Last Light'' features a streamlined inventory system, removing the ability to manually equip items such as the trench knife or pipe bombs. The focus on combat and stealth approaches has also been overhauled to allow players to tailor their experience towards either method. The game was released on May 14, 2013, and a ''Redux'' edition for the eighth generation of consoles and PC was released on August 26, 2014. This was bundled with the ''Redux'' of the original Metro 2033, which overhauls the first game with the same improvements described above. In the case of ''Last Light'', the only significant change is that most firearms now track +1 in the chamber and had their reload animations altered to realistically portray this.&lt;br /&gt;
&lt;br /&gt;
The sequel, ''[[Metro Exodus]]'', was announced in E3 2017 and released on February 15, 2019.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metro: Last Light'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Revolver==&lt;br /&gt;
The &amp;quot;Revolver&amp;quot; returns from the previous game, and can be modified with various attachments. Like in Metro 2033, the model is not based on any particular real firearm, but it does bear a resemblance to [[S&amp;amp;W]] revolvers.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29DeadPool.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum. This is Clint Eastwood's actual screen used Model 29 in the movie ''[[The Dead Pool]]''.]]&lt;br /&gt;
[[File:SW 19-4.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 with 4&amp;quot; barrel. Note the grips.]]&lt;br /&gt;
[[File:LastLightrevovler.jpg|thumb|none|600px|Note the rest of S&amp;amp;W logo on grip.]]&lt;br /&gt;
[[File:MLL Revolver (1).jpg|thumb|none|600px|A Ranger twirls the revolver in the Spartan base.]]&lt;br /&gt;
[[File:MLL Revolver (2).jpg|thumb|none|600px|Pavel holds out a revolver.]]&lt;br /&gt;
[[File:MLL Revolver (3).jpg|thumb|none|600px|The basic Revolver on the firing range.]]&lt;br /&gt;
[[File:MLL Revolver (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MLL Revolver (5).jpg|thumb|none|600px|Artyom dumps out spent cartridges while on the surface. Note the suppressor in this instance.]]&lt;br /&gt;
[[File:MLL Revolver (6).jpg|thumb|none|600px|Cowboy-slinging the cylinder shut on a carbine-customized revolver.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lolife&amp;quot; pistol==&lt;br /&gt;
The &amp;quot;Lolife&amp;quot; is a makeshift pistol chambered in .44 Magnum. First found in the hands of a Russian neo-Nazi officer in the &amp;quot;Pavel&amp;quot; mission. This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). The pistol grip and trigger assembly strongly resemble the Bergmann No.5 Model 1897 pistol and the square receiver, bolt, and charging handle also resemble the [[Kedr PP-91]].&lt;br /&gt;
[[Image:Bergmann No5.jpg|thumb|none|400px|Bergmann No.5 - 7.8mm Bergmann]]&lt;br /&gt;
[[Image:Pp-91 kedr 30rmag.jpg|thumb|none|400px|PP-91 Kedr - 9x18mm Makarov]]&lt;br /&gt;
[[File:Lastlight_Lolife_1.jpg|thumb|none|550px]]&lt;br /&gt;
[[File:Lastlight_Lolife_2.jpg|thumb|none|450px|The game world model &amp;quot;Lolife&amp;quot; pistol - .44 Magnum.]]&lt;br /&gt;
[[File:MLL Lolife (1).jpg|thumb|none|600px|The Lolife on the firing range.]]&lt;br /&gt;
[[File:MLL Lolife (2).jpg|thumb|none|600px|Artyome aims his pistol in a dark tunnel.]]&lt;br /&gt;
[[File:MLL Lolife (3).jpg|thumb|none|600px|Reloading an example customized with a reflex sight.]]&lt;br /&gt;
[[File:MLL Lolife (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MLL Lolife (5).jpg|thumb|none|600px|Idle animation of a basic Lolife.]]&lt;br /&gt;
[[File:MLL Lolife (6).jpg|thumb|none|600px|With the carbine conversion, Artyom checks the magazine instead.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] appears as the &amp;quot;Kalash&amp;quot; and can be modified with various attachments, including a sound suppressor, laser sight, 45-round magazine, and various optics. It differs from the Metro 2033 version by having a darker paintjob, a heatshield on the fore end, and more realistic rear ironsights.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:METRO2034-AK74M-2.jpg|thumb|none|601px|An empty AK-74 with various mods.]]&lt;br /&gt;
[[Image:METRO2034-AK74-2.jpg|thumb|none|601px|Artyom armed with a suppressed Kalash also equipped with a red dot sight.]]&lt;br /&gt;
[[Image:METRO2034-AK74M-1.jpg|thumb|none|601px|Artyom about to pull the charging handle of his AK.]]&lt;br /&gt;
[[Image:METRO2034-AK74-1.jpg|thumb|none|601px|Artyom wipes off the rain from his gas mask's visor.]]&lt;br /&gt;
[[Image:METRO2034-AK74-3.jpg|thumb|none|601px|Miller holds a Kalash at the end of the Garden mission.]]&lt;br /&gt;
[[File:MLL AK-74M (1).jpg|thumb|none|600px|Resting with an AK-74M in the prologue.]]&lt;br /&gt;
[[File:MLL AK-74M (2).jpg|thumb|none|600px|The AK out on the shooting range.]]&lt;br /&gt;
[[File:MLL AK-74M (3).jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:MLL AK-74M (4).jpg|thumb|none|600px|Reloading. Pulling out the spent magazine.]]&lt;br /&gt;
[[File:MLL AK-74M (5).jpg|thumb|none|600px|About to pull the bolt.]]&lt;br /&gt;
[[File:MLL AK-74M (6).jpg|thumb|none|600px|Artyom runs his finger down the line of cartridges.]]&lt;br /&gt;
[[Image:Grenade_launcher.jpg|thumb|none|600px|Another version of a grenade launcher that was shown in a full 12 minute demo from E3 2011. It uses a spring mechanism to launch pipe-bombs and a battery that creates an electric spark igniting the fuse. This attachment is not available in the final version of Last Light.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is a Ranger Mode exclusive carbine, with stats very similar to the base [[AK-74|Kalash]] of the game. It can accept the same attachments as its big brother. It is indexed as the &amp;quot;AKSU.&amp;quot;&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Metro2 AKSU 1.jpg|thumb|none|600px|Note how the handguard and rear sight is wrong for the AKS-74U - it's from a real life AK-74M. The devs also reused the Kalash's animations.]]&lt;br /&gt;
[[Image:Metro2 AKSU 2.jpg|thumb|none|600px|Artyom tests the AKSU at the D6 shooting range.]]&lt;br /&gt;
[[Image:Metro2 AKSU 3.jpg|thumb|none|600px|Artyom holds an AKSU and his signature lighter when he and Pavel Morozov reach the surface for the first time. The lighter can be used with any weapon, although the accuracy will is slightly reduced because Artyom is now holding the gun with one hand only.]]&lt;br /&gt;
[[File:MLL AKS-74U (1).jpg|thumb|none|600px|Heading up to the surface in the game's beginning with a suppressed &amp;quot;AKSU.&amp;quot;]]&lt;br /&gt;
[[File:MLL AKS-74U (2).jpg|thumb|none|600px|Inspecting the short AK.]]&lt;br /&gt;
[[File:MLL AKS-74U (3).jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:MLL AKS-74U (4).jpg|thumb|none|600px|Charging the AKS-74U.]]&lt;br /&gt;
[[File:MLL AKS-74U (5).jpg|thumb|none|600px|The AKS-74U on table, along with an RPK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kalash 2012&amp;quot;==&lt;br /&gt;
The &amp;quot;Kalash 2012&amp;quot; or &amp;quot;AK-2012&amp;quot; (a fictional bullpup assault rifle based on the [[FN P90]]) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity.&lt;br /&gt;
[[Image:Fnps90_1.jpg|thumb|none|450px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Metro2 Kalash2012 1.jpg|thumb|none|600px|An unmodified Kalash 2012 available for purchase for 115 military grade 5.45x39mm bullets.]]&lt;br /&gt;
[[Image:Metro2 Kalash2012 3.jpg|thumb|none|600px|Artyom with a Kalash 2012 near Saint Basil's Cathedral in Red Square (or what is left of it).]]&lt;br /&gt;
[[Image:Metro2 Kalash2012 4.jpg|thumb|none|600px|An AK-2012 loaded with high-power military grade bullets. Unlike in most games, the bullets actually disappear from the magazine as Artyom uses the gun. This feature is very useful in Hardcore Mode, which removes the ammo indicator and most other parts of the HUD.]]&lt;br /&gt;
[[Image:Metro2 Kalash2012 2.jpg|thumb|none|600px|A Hansa soldier stands guard with a scoped Kalash 2012 rifle. Notice the good trigger discipline.]]&lt;br /&gt;
[[File:MLL Kalash 2012 (1).jpg|thumb|none|600px|Holding a &amp;quot;Kalash 2012&amp;quot; with a laser inside a burning crypt.]]&lt;br /&gt;
[[File:MLL Kalash 2012 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MLL Kalash 2012 (3).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:MLL Kalash 2012 (4).jpg|thumb|none|600px|Idle animation of the &amp;quot;Kalash 2012,&amp;quot; Artyom seems to play it like one of the many acoustic instruments found throughout the Metro.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bastard&amp;quot;==&lt;br /&gt;
The home-made 5.45 carbine based on the [[Sten]] with a [[Hotchkiss M1909]]-type feed system returns from the previous game. The new model is more detailed and has a longer barrel, thinner profiled barrel. It can be customized with an AK-74M type synthetic stock, the game's various optical sights, a laser, suppressor, or a barrel shroud that replaces the water cooling jacket.&lt;br /&gt;
[[File:MLL Bastard (1).jpg|thumb|none|600px|A Bastard out on the range.]]&lt;br /&gt;
[[File:MLL Bastard (2).jpg|thumb|none|600px|Artyom aims a nearly-empty Bastard. Note that it appears to have stolen the proper rear sight off the AKS-74U.]]&lt;br /&gt;
[[File:MLL Bastard (3).jpg|thumb|none|600px|Knocking out the feed strip on a partial reload.]]&lt;br /&gt;
[[File:MLL Bastard (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:MLL Bastard (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MLL Bastard (6).jpg|thumb|none|600px|Unjamming an overheated Bastard.]]&lt;br /&gt;
[[File:MLL Bastard (7).jpg|thumb|none|600px|Artyom rather comically tosses the Bastard up and down in his hands in the idle animation. This one is modified with the heat shield and polymer AK stock.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Ashot&amp;quot;==&lt;br /&gt;
A simple improvised single-barreled, single-shot shotgun is one of the new weapons found very early on in ''Last Light''. It comes in a short package by default, but can be upgraded with a proper wood stock and forend as well as a barrel extension to make it more respectable in form and function outside of blasting things at close range. It is common in the Reich-occupied stations, but is gradually phased out as the game goes on by the more advanced shotguns.&lt;br /&gt;
&lt;br /&gt;
It's external appearance is strangely based on [[Reichsrevolver M1883]], while its swing-out loading system somewhat similar to the Czech [[Vz. 30 Flare Pistol]].&lt;br /&gt;
&lt;br /&gt;
Curiously, concept art showed the ability to equip Ashot with a revolving cylinder, however, this feature is missing in the released game, obviously to avoid duplicating the &amp;quot;Shambler&amp;quot; with its similar six-shot feed system.&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|350px|Reichsrevolver M1883 - 10.6x25R]]&lt;br /&gt;
[[File:Vz 30 flare pistol.jpg |thumb|none|350px|Vz. 30 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:MLL Ashot (1).jpg|thumb|none|600px|The Ashot in-game.]]&lt;br /&gt;
[[File:MLL Ashot (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MLL Ashot (3).jpg|thumb|none|600px|Reloading. Note Artyom cocks it before loading and closing the breech, which isn't a particularly safe manual-of-arms.]]&lt;br /&gt;
[[File:MLL Ashot (4).jpg|thumb|none|600px|Then again, he also gets his finger bit by the hammer in the idle animation, so one can surmise even the Polis Rangers don't teach good gun safety. Note the trigger is absent. The foregrip is apparently based on the [[Luger]] Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Abzats&amp;quot;==&lt;br /&gt;
The [[DShK]]-based &amp;quot;Heavy Automatic Shotgun&amp;quot; from Metro 2033's DLC returns in Last Light, under the moniker &amp;quot;Abzats&amp;quot; (Abzats literally means &amp;quot;Paragraph&amp;quot; in Russian, can also be roughly translated as &amp;quot;Total end&amp;quot;). It can be found or bought later in the game. Be default, it is semi-automatic and cannot be aimed; instead the alternate fire lets out a burst of shells and temporarily jams the weapon. It can be upgraded to fix this and fire permanently in full auto, and can also take an extended magazine and a muzzle break.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|400px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:MLL Azbats (1).jpg|thumb|none|600px|Artyom finds an &amp;quot;Abzats&amp;quot; in the nosalis-infested crypt.]]&lt;br /&gt;
[[File:MLL Azbats (2).jpg|thumb|none|600px|Blasting away at the monsters with the 12-gauge converted DShK.]]&lt;br /&gt;
[[File:MLL Azbats (3).jpg|thumb|none|600px|Reloading the standard 20-round ammunition box.]]&lt;br /&gt;
[[File:MLL Azbats (4).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bigun&amp;quot;==&lt;br /&gt;
Another improvised shotgun in the style of Colt Defender, being made from bicycle parts, the &amp;quot;Bigun&amp;quot; (&amp;quot;Bigun&amp;quot; is an Ukrainian word &amp;quot;Бігун&amp;quot;, i.e.&amp;quot;Runner&amp;quot;) was added in the Developer Pack and is only available on its exclusive level. The &amp;quot;Bigun&amp;quot; is a revolving shotgun similar to the &amp;quot;Shambler,&amp;quot; but is pepperbox-style with 6 barrels instead. It was retroactively added to the ''Redux'' version of [[Metro 2033]].&lt;br /&gt;
[[File:Defender MkI.jpg|thumb|none|400px|Colt Defender Mark 1 - 20 gauge]]&lt;br /&gt;
[[File:MLL Bigun (1).jpg|thumb|none|600px|The Bigun on the shooting range.]]&lt;br /&gt;
[[File:MLL Bigun (2).jpg|thumb|none|600px|Aiming down the sights. Each barrel has its own front sight.]]&lt;br /&gt;
[[File:MLL Bigun (3).jpg|thumb|none|600px|Reloading the Bigun from empty.]]&lt;br /&gt;
[[File:MLL Bigun (4).jpg|thumb|none|600px|&amp;quot;Chambering&amp;quot; the first barrel.]]&lt;br /&gt;
[[File:MLL Bigun (5).jpg|thumb|none|600px|Topping off the other barrels. In the idle animation, Artyom rings the bicycle bell still attached to the stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Duplet&amp;quot;==&lt;br /&gt;
The home-made double barreled SxS shotgun also returns from Metro 2033. As with the &amp;quot;Ashot,&amp;quot; it comes in a rather short form by default, but it can be modified, among everything else, by adding two more barrels. The gun then can also be fired two or all four barrels at once, the latter capable of bringing down almost any enemy at point-blank range. &lt;br /&gt;
[[Image:METRO2034-SG.jpg|thumb|none|600px|The Duplet as it appears on an official game art.]]&lt;br /&gt;
[[File:MLL Duplet (1).jpg|thumb|none|600px|The default Duplet. Note it has shorter barrels, a stubby pistol grip, and no stock by default.]]&lt;br /&gt;
[[File:MLL Duplet (2).jpg|thumb|none|600px|Reloading the left barrel.]]&lt;br /&gt;
[[File:MLL Duplet (3).jpg|thumb|none|600px|Artyom gets the barrels stuck open in the idle animation. This time the Duplet has full length barrels, a proper grip, and stock.]]&lt;br /&gt;
[[File:MLL Duplet (4).jpg|thumb|none|600px|The Duplet in the customization menu, showing off the grip and stock modifications. Note their [[FN P90]]-like shape.]]&lt;br /&gt;
[[File:MLL Duplet (5).jpg|thumb|none|600px|Finding a Duplet in an early trip to the surface.]]&lt;br /&gt;
[[File:MLL Duplet (6).jpg|thumb|none|600px|Another Duplet, with the four-barrel modification.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
The [[Saiga-12]] is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights.&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|400px|Saiga 12K with short barrel and drum magazine - 12 Gauge]]&lt;br /&gt;
[[Image:Metro2 Saiga 1.jpg|thumb|none|601px|Stock Saiga without any modifications. The box magazine, like all the other detachable mags in the game, has a cutout on it. Note that the 2-strut metal stock is taken from the in-game AKS-74U model. Also, the wooden furniture indicates that this is an early model civilian variant.]]&lt;br /&gt;
[[Image:MetroLastLightSaiga1.jpg|thumb|none|601px|The Saiga is a good choice for tight areas, such as the catacombs below the swamp.]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-1.jpg|thumb|none|601px|Idle animation of the Saiga: Artyom plays with the cocking handle and then slaps it multiple times as if he was clearing a jam ''[[Far Cry 2]]''-style.]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-2.jpg|thumb|none|601px|Pavel kills some Nazis with a Saiga shotgun while trying to escape from Fourth Reich territory.]]&lt;br /&gt;
[[Image:Metro2 Saiga 4.jpg|thumb|none|601px|A guard holds a Saiga shotgun at Theater station.]]&lt;br /&gt;
[[File:MLL Saiga (1).jpg|thumb|none|600px|The Saiga-12 in the firing range.]]&lt;br /&gt;
[[File:MLL Saiga (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MLL Saiga (3) mwstore.jpg|thumb|none|600px|Reloading the curved box magazine.]]&lt;br /&gt;
[[File:MLL Saiga (4).jpg|thumb|none|600px|Rechambering the shotgun.]]&lt;br /&gt;
[[File:MLL Saiga (5).jpg|thumb|none|600px|A customizied Saiga, with the drum magazine.]]&lt;br /&gt;
[[File:MLL Saiga (6).jpg|thumb|none|600px|Inserting a new drum.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shambler&amp;quot;==&lt;br /&gt;
The revolving, toggle-action &amp;quot;Uboinik&amp;quot; from ''2033'' returns as the &amp;quot;Shambler&amp;quot; Automatic Shotgun. This time around, it trades its melee abilities for usable iron sights. It can mount the reflex or IR sights, an extended or suppressed barrel, and the laser sight.&lt;br /&gt;
[[File:MLL Shambler (1).jpg|thumb|none|600px|The Shambler in ''Last Light.'']]&lt;br /&gt;
[[File:MLL Shambler (2).jpg|thumb|none|600px|Using the new iron sights.]]&lt;br /&gt;
[[File:MLL Shambler (3).jpg|thumb|none|600px|Reloading from empty. Artyom loads a shell into the first clamp and then chambers it.]]&lt;br /&gt;
[[File:MLL Shambler (4).jpg|thumb|none|600px|Reloading the rest of the system.]]&lt;br /&gt;
[[File:MLL Shambler (5).jpg|thumb|none|600px|Artyom makes use of the cleaning rod in the idle animation. This is also very unsafe to do with a loaded and chambered shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DShk==&lt;br /&gt;
[[DShK]] machine guns return from ''2033'' as the standard emplaced HMG in the Metro, though Artyom doesn't get to use any ''Last Light''.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-2.jpg|thumb|none|600px|Exact same model from the prequel.]]&lt;br /&gt;
[[File:MLL DShK (1).jpg|thumb|none|600px|A DShK guarding the airlock to Hansa.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gatling&amp;quot;==&lt;br /&gt;
A so-called &amp;quot;[[Gatling]]&amp;quot; man portable, 12.7x108mm heavy machine gun is used by Artyom in the finale. However, it uses a wind-up electric system to power the barrels (which can be upgraded to some sort of gas-powered motor) and comes with three barrels, similar to the American [[General Dynamics GAU-19/A]] or the [[General Dynamics M197 Vulcan]]. It can also be upgraded with a five-barrel cluster, a &amp;quot;dynamo&amp;quot; system to reduce recoil, and a hip stabilizer to aid firing while moving. In the &amp;quot;Heavy Squad&amp;quot; DLC mission, an upgraded &amp;quot;Gatling&amp;quot; is used by the player character Hans.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|415px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:MLL Gatling (1).jpg|thumb|none|600px|The &amp;quot;Gatling&amp;quot; in the battle for D6. Note the crank for the spooling system, and the left-hand trigger for activating the barrels' rotation.]]&lt;br /&gt;
[[File:MLL Gatling (2).jpg|thumb|none|600px|Reloading the &amp;quot;Gatling&amp;quot; in the less hectic test range.]]&lt;br /&gt;
[[File:MLL Gatling (3).jpg|thumb|none|600px|Feeding 12.7mm rounds into the system. Note the five-barrel cluster and &amp;quot;dynamo&amp;quot; disc mounted on top.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK-74M]] appears as the &amp;quot;RPK&amp;quot; in the Limited Edition of the game. It can be used with a 45-round or 100-round drum magazine, although the latter one is incorrect for a real life RPK-74.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Metro2034RPK.jpg|thumb|none|600px|RPK-74 with 45-round box magazine and unusable bipod. Note how the receiver is wrong for an RPK, it's actually an AK-74 receiver. It also has regular AK-type handguards.]]&lt;br /&gt;
[[Image:Metro2 RPK 1.jpg|thumb|none|600px|Artyom holds a scoped RPK-74 light machine gun during the last battle for D6. Less known fact is that Artyom's watch shows the current time based on the system (computer or console) time. Exception to this is when he is wearing a gas mask; then the watch shows the remaining time before the filter runs out of air.]]&lt;br /&gt;
[[File:MLL RPK-74 (1).jpg|thumb|none|600px|The RPK on the D6 training range. Note that it has a hinge to fold the stock, a feature of the RPK-74M.]]&lt;br /&gt;
[[File:MLL RPK-74 (2).jpg|thumb|none|600px|Dark view of the iron sights; Artyom forgot to turn on his headlamp here.]]&lt;br /&gt;
[[File:MLL RPK-74 (3).jpg|thumb|none|600px|Reloading the drum magazine, unlike the default 45-round mag and the other AK variants, this has a unique animation where Artyom uses his left hand for the mag swap.]]&lt;br /&gt;
[[File:MLL RPK-74 (4).jpg|thumb|none|600px|Working the action in the drum mag reload.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] returns and appears in the later parts of the game. It is fully automatic, and is rechambered for 5.45x39mm rounds. It has an extended barrel when not equipped with a suppressor.&lt;br /&gt;
[[Image:VSK94.jpg|thumb|none|500px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[Image:Metro2 VSK 1.jpg|thumb|none|600px|VSK-94 with extended barrel and wooden handguard.]]&lt;br /&gt;
[[Image:Metro2 VSK 2.jpg|thumb|none|600px|Artyom finds two throwing knives and some shotgun ammo in a locker.]]&lt;br /&gt;
[[Image:Metro2 VSK 3.jpg|thumb|none|600px|Artyom aims at a watchman.]]&lt;br /&gt;
[[Image:Metro2 VSK 4.jpg|thumb|none|600px|Pavel reloads his VSK-94.]]&lt;br /&gt;
[[File:MLL VSK-94 (1).jpg|thumb|none|600px|Pulling the bolt on an empty reload.]]&lt;br /&gt;
[[File:MLL VSK-94 (2).jpg|thumb|none|600px|A view of the chamber in the idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK==&lt;br /&gt;
The [[VSSK Vychlop|VSSK]] appears in Faction Pack and Developer Pack DLCs, named as the &amp;quot;Clapper.&amp;quot; As with many games, it is incorrectly depicted to be semi-automatic; while the real VSSK is straight-pull bolt-action. It uses the same 12.7mm ammunition as the &amp;quot;Preved.&amp;quot;&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|500px|VSSK - 12.7x55mm]]&lt;br /&gt;
[[Image:Metro2 VSSK 1.jpg|thumb|none|600px|The &amp;quot;Clapper&amp;quot; in the weapons rack.]]&lt;br /&gt;
[[Image:Metro2 VSSK 2.jpg|thumb|none|600px|The unnamed Red sniper pulls the charging handle after performing a mag-change in the Sniper Team DLC mission.]]&lt;br /&gt;
[[File:MLL VSSK (1).jpg|thumb|none|600px|The VSSK Vychlop in the test range.]]&lt;br /&gt;
[[File:MLL VSSK (2).jpg|thumb|none|600px|The rear sight is a bit too open to be realistically usable. It should be more of a rear aperture and less of a ghost ring.]]&lt;br /&gt;
[[File:MLL VSSK (3).jpg|thumb|none|600px|Reloading a scoped VSSK.]]&lt;br /&gt;
[[File:MLL VSSK (4).jpg|thumb|none|600px|View down the scope, showing the PSO-like reticle.]]&lt;br /&gt;
[[File:MLL VSSK (5).jpg|thumb|none|600px|Idle animation; the bolt handle is pulled back a few times, showing the cutout on the left side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Valve&amp;quot;==&lt;br /&gt;
The &amp;quot;Valve&amp;quot; is a homemade straight-pull, bolt action rifle that resembles the [[Mosin-Nagant Rifle|Mosin-Nagant]] (bolt and front sight) and the [[K31 Rifle|Schmidt-Rubin K-31]] (bolt handle with the distinctive wooden knob and the bolt carrier that makes it a straight-pull action). The rifle is fed by a detachable magazine mounted on the left side. It can by modified with the usual assortment of gunsights, equip an extended magazine or laser sight, and can also gain a muzzle brake. &lt;br /&gt;
A straight-pull bolt action rifle is an interesting but somewhat unrealistic design choice for a post-apocalyptic Moscow Metro, being both more complicated to manufacture and less reliable compared to a traditional turn-bolt action rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner K31 Rifle - 7.5 x 55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:LastLightValvveprofile.jpg|thumb|none|600px|A Valve in a store's weapon rack.]]&lt;br /&gt;
[[File:MLL Valve (1).jpg|thumb|none|600px|Valve in hand, Artyom looks at a UB-32 rocket pod on a long-crashed Mi-24 on his first mission to the surface.]]&lt;br /&gt;
[[File:MLL Valve (2).jpg|thumb|none|600px|Looking down the Valve's iron sights.]]&lt;br /&gt;
[[File:MLL Valve (3).jpg|thumb|none|600px|Reloading the box magazine.]]&lt;br /&gt;
[[File:MLL Valve (4).jpg|thumb|none|600px|Working the straight-pull bolt action.]]&lt;br /&gt;
[[File:MLL Valve (5).jpg|thumb|none|600px|Rechambering a round on an empty reload. Note this example has the extended box magazine.]]&lt;br /&gt;
[[File:MLL Valve (6).jpg|thumb|none|600px|Artyom manages to get the bolt stuck in the idle animation.]]&lt;br /&gt;
[[File:MLL Valve 7.jpg|thumb|none|600px|A scoped Valve found on the surface later in the game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Preved&amp;quot;==&lt;br /&gt;
The &amp;quot;Preved&amp;quot; (&amp;quot;Preved&amp;quot; is a corruption of the Russian word &amp;quot;privet&amp;quot;, i.e.&amp;quot;hello&amp;quot;, and a formerly popular meme in the Russian-speaking Internet) is the most powerful rifle in the game and uses 12.7x108 mm ammo. Though described as self-made, it is very reminiscent the [[PTRD-41]], implying that it's a homemade copy. By default it is a single-shot rifle with some sort of glass aperture rear sight. It can be upgraded to feed from detachable magazines, and can take a scope and muzzle brake as well.&lt;br /&gt;
[[File:PTRD rifle and cleaning kit.jpg|thumb|none|450px|PTRD-41 Anti-tank rifle with cleaning kit - 14.5x114mm]]&lt;br /&gt;
[[File:MLL Preved (1).jpg|thumb|none|600px|Artyom finds a customized Preved in an apartment in the &amp;quot;Dead City.&amp;quot;]]&lt;br /&gt;
[[File:MLL Preved (7).jpg|thumb|none|600px|View of the weird glass aperture sights.]]&lt;br /&gt;
[[File:MLL Preved (2).jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:MLL Preved (3).jpg|thumb|none|600px|Loading in a new round.]]&lt;br /&gt;
[[File:MLL Preved (4).jpg|thumb|none|600px|Inspecting the Preved shows the magazine well to be rendered solid.]]&lt;br /&gt;
[[File:MLL Preved (5).jpg|thumb|none|600px|Unfazed by that, Artyom loads in a detachable magazine.]]&lt;br /&gt;
[[File:MLL Preved (6).jpg|thumb|none|600px|A scoped Preved near the end of the battle for D6.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Homemade Claymore Mine==&lt;br /&gt;
Homemade [[MON-50 anti-personnel mine|MON-50]] Mines can be used as proximity mines.&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|220px|MON-50 Mine]]&lt;br /&gt;
[[Image:Metro2 Clay 1.jpg|thumb|none|600px|View of a MON-50 mine; filled with screws. For some reason it has no front panel or whatsoever. That strange device on top of it emits a red laser that is used to indicate the direction of the blast.]]&lt;br /&gt;
[[Image:Metro2 Clay 2.jpg|thumb|none|600px|Artyom places a MON-50 mine during the boss fight with a giant bear also known as the &amp;quot;Forest God&amp;quot;.]]&lt;br /&gt;
[[Image:Metro2 Clay 3.jpg|thumb|none|600px|A placed MON-50 mine ready to kill anyone who wanders in front of it (except of the one person who placed it).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1290461</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1290461"/>
		<updated>2019-08-20T12:27:45Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Nagant M1895 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. It's accurate, powerful and retains its unique (for a revolver) ability to be suppressed, but is very slow to reload.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign. Oddly, it also sometimes appears as the Jägers' secondary weapon, although none of them actually switches to it in combat.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly. It is also very powerful, which is somewhat strange considering the 6.5x52mm Carcano round was more equal to modern intermediate rounds in terms of stopping power than full-power rifle rounds of its era.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[File:SVT-38 Sniper.jpg|thumb|none|350px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289711</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289711"/>
		<updated>2019-08-16T05:04:26Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Carcano M91/41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign. Oddly, it also sometimes appears as the Jägers' secondary weapon, although none of them actually switches to it in combat.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly. It is also very powerful, which is somewhat strange considering the 6.5x52mm Carcano round was more equal to modern intermediate rounds in terms of stopping power than full-power rifle rounds of its era.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[File:SVT-38 Sniper.jpg|thumb|none|350px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289300</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289300"/>
		<updated>2019-08-14T04:41:23Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Winchester Model 1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign. Oddly, it also sometimes appears as the Jägers' secondary weapon, although none of them actually switches to it in combat.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[File:SVT-38 Sniper.jpg|thumb|none|350px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289295</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289295"/>
		<updated>2019-08-14T04:34:24Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Lee-Enfield No. 4 Mk I */ Scratch that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[File:SVT-38 Sniper.jpg|thumb|none|350px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289165</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289165"/>
		<updated>2019-08-13T11:30:36Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Tokarev SVT-38 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. The rifle is treated as a supergun in the game, combining maximal stopping power with the highest muzzle velocity and 10-round magazine. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]c&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. Unlike [[Tokarev SVT-40]], SVT-38 never actually had a scoped variant in real life.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289158</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289158"/>
		<updated>2019-08-13T11:07:36Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* M1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. The rifle is treated as a supergun in the game, combining maximal stopping power with the highest muzzle velocity and 10-round magazine. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. The gun incorrectly holds 20 rounds in a standard 15-round straight magazine.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]c&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289152</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1289152"/>
		<updated>2019-08-13T10:23:29Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. The in-game 6-round magazine capacity denotes the .380 ACP variant.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. The rifle is treated as a supergun in the game, combining maximal stopping power with the highest muzzle velocity and 10-round magazine. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]c&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sauer_38H&amp;diff=1289141</id>
		<title>Sauer 38H</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sauer_38H&amp;diff=1289141"/>
		<updated>2019-08-13T09:28:52Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: The &amp;quot;H&amp;quot; actually never stood for &amp;quot;Hammerless&amp;quot;, the 38H does have a hammer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sauer38H.jpg|thumb|right|400px|Sauer 38H - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
The Sauer 38H was a semi-automatic pocket pistol manufactured in Germany from 1938 to 1945 by [[Sauer|J. P. Sauer &amp;amp; Sohn]], the German half of what became [[SIG-Sauer]]. The&amp;quot;H&amp;quot; in &amp;quot;38H&amp;quot; stands for &amp;quot;Hahn&amp;quot;, which is German for &amp;quot;hammer&amp;quot;. It was the first pistol to feature a decocker, which was necessary due to the shrouded hammer (simplified wartime models had more crude finish and lacked both the safety lever and the decocker, but some retained the safety and omitted the decocker). &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1938–1945)&lt;br /&gt;
*'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' .32 ACP&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' {{convert|oz|24.9}}&lt;br /&gt;
&lt;br /&gt;
*'''Length:''' 6.7 in (171 mm)&lt;br /&gt;
&lt;br /&gt;
*'''Barrel Length:''' 3.3 in (83 mm)&lt;br /&gt;
&lt;br /&gt;
*'''Feed System:''' 8 round box magazine&lt;br /&gt;
&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto &lt;br /&gt;
----------------&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zigmund Kolosovskiy]]'' || [[Boris Dmokhovsky]] || Zygmunt Golemba || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || [[Manfred Karge]] || Gilbert Wolzow || ||  1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Black Angels (Chernite angeli)]]'' || [[Violeta Gindeva]] || Iskra || rowspan=3|Nickel plated || rowspan=3|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Stefan Danailov]] || Panther&lt;br /&gt;
|-&lt;br /&gt;
| || Bulgarian army and police officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || [[Alfred Rebane]] || The German ambassador || Nickel plated || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up (Nalyot)]]'' || [[Leonard Sarkisov]] || Federico Henriques || Nickel plated || 1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Sinful People of Prague, The|The Sinful People of Prague]]'' || [[Frantisek Filipovský]] || Mrázek || &amp;quot;Malý a velký vrah&amp;quot; || rowspan=&amp;quot;2&amp;quot;|1968-1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Josef Bláha]] || Bružek || &amp;quot;Černé rukavice&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || Sauer 38H || ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{SIG}}&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288978</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288978"/>
		<updated>2019-08-12T06:19:03Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* M1C Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. The rifle is treated as a supergun in the game, combining maximal stopping power with the highest muzzle velocity and 10-round magazine. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 Italian setting is anachronistic.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]c&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Biggles:_Adventures_in_Time&amp;diff=1288976</id>
		<title>Talk:Biggles: Adventures in Time</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Biggles:_Adventures_in_Time&amp;diff=1288976"/>
		<updated>2019-08-12T05:17:50Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Dont think it's a pair of genuine MG 08/15's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lanchester Carbine == &lt;br /&gt;
&lt;br /&gt;
The sub-machine guns used by Biggles and companions in the First World War scenes is the (anachronistic) Lanchester Machine Carbine. This weapon, a copy of the Bergmann MP-18/MP-28, was produced in small numbers during the early part of World War II in Britain but was rapidly replaced by the far cheaper STEN gun. &lt;br /&gt;
The few thousand that were manufactured went to the Royal Navy and were still in service well into the 1960s.&lt;br /&gt;
&lt;br /&gt;
In reality the only sub-machine gun used during the First World War was the Bergmann MP-18, with the odd &amp;quot;snail drum&amp;quot; magazine projecting from the left side; the Italian FIAT-[[Villar-Perosa submachine gun|Villar Perosa Mod 15]] was used as a light machine gun, despite firing a pistol round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
During the weapons testing ground, various objects are around such as dummy soldiers and anachronistically WW2 German 105mm Howitzer alongside another artillery gun of unknown model. Shortly after the secret weapon is used, the objects crumble up.&lt;br /&gt;
[[Image:BigglesHowitzer.jpg|thumb|none|400px|View of the WW2 German 105mm Howitzer from the Bunker during the secret weapons test]]&lt;br /&gt;
[[Image:Biggles105mm.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Artillery Gun ==&lt;br /&gt;
&lt;br /&gt;
Alongside the 105mm Howitzer, another artillery gun is seen in the weapons testing ground.&lt;br /&gt;
*[http://kinoman.triolan.com.ua/uploads/posts/2011-03/1300791162_1263768018_333.jpg To Be Uploaded]&lt;br /&gt;
[[Image:Biggles105mm.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Sonic weapon ==&lt;br /&gt;
*[http://img.rp.vhd.me/4523415_l5.jpg To Be Uploaded]&lt;br /&gt;
&lt;br /&gt;
== Dont think it's a pair of genuine MG 08/15's ==&lt;br /&gt;
&lt;br /&gt;
They both have spade-grips for one thing which is incorrect. The water jacket holes are cut in a different pattern and come in different sizes.  &lt;br /&gt;
[[File:Biggles 318.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a genuine MG 08/15.&lt;br /&gt;
[[File:MG 0815.JPG|thumb|none|400px|]]&lt;br /&gt;
At first I thought it was a browning .30 1919 with spade grips, but the feed port looks more like a regular Maxim MG of WW1.&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
I'm guessing the regular Maxim MG was more readily available for modification than a genuine MG 08/15. [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 15:23, 12 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps it seems to me, but Lewis also looks somehow... strange. Maybe this is a kind of semi-automatic rifle dressed like a Lewis MG? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:43, 10 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
You know what, you're not the only one who thinks so. The stock appears to be too straight for a Lewis, and I don't see the finned rear part of the heat sink. But perhaps it's just screenshots. --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 01:17, 12 August 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288975</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288975"/>
		<updated>2019-08-12T04:58:17Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Welrod Mark I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that didn't exist yet during WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor stance which was actually a standard procedure during WWII.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. The rifle is treated as a supergun in the game, combining maximal stopping power with the highest muzzle velocity and 10-round magazine. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]c&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288700</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288700"/>
		<updated>2019-08-09T08:19:58Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Mosin-Nagant M91/30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that haven't existed yet in times of WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor and unlikely stance for a well-trained soldier and SOE agent.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. The rifle is treated as a supergun in the game, combining maximal stopping power with the highest muzzle velocity and 10-round magazine. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]]. Can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called &amp;quot;Greta&amp;quot;. The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]c&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288699</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288699"/>
		<updated>2019-08-09T08:05:20Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Lee-Enfield No. 4 Mk I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that haven't existed yet in times of WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor and unlikely stance for a well-trained soldier and SOE agent.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]]. The rifle is treated as a supergun in the game, combining maximal stopping power with the highest muzzle velocity and 10-round magazine. &lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288698</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288698"/>
		<updated>2019-08-09T07:40:03Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Sten Mk II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that haven't existed yet in times of WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor and unlikely stance for a well-trained soldier and SOE agent.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]].&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288697</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288697"/>
		<updated>2019-08-09T07:37:46Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that haven't existed yet in times of WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor and unlikely stance for a well-trained soldier and SOE agent.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]] is the most common submachine gun in the game, being carried by many German soldiers. The stock always appears folded.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40. Like in many other media, the weapon is incorrectly held by the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]].&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288696</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1288696"/>
		<updated>2019-08-09T07:32:56Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Beretta M1934 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934. Note the trigger dicsipline, a gun safety technique that haven't existed yet in times of WWII.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934. Note the cup-and-saucer grip, a poor and unlikely stance for a well-trained soldier and SOE agent.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]].&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:Swedish M41 Mauser sniper.jpg|thumb|none|350px|Swedish M41 Mauser sniper rifle - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Don_Calfa&amp;diff=1288474</id>
		<title>Don Calfa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Don_Calfa&amp;diff=1288474"/>
		<updated>2019-08-08T08:04:18Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Don Calfa can be seen using the following firearms in the following movies and television shows:'''&lt;br /&gt;
[[Image:returnofthelivingdead3.jpg|thumb|right|500px|Don Calfa (1939-2016) with a [[Walther P38]] in ''[[Return of the Living Dead, The|The Return of the Living Dead]]''.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| unknown handgun || Lawrence Monk || ''[[The Star Chamber]]'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|  [[Walther P38]] || Ernie Kaltenbrünner ||''[[Return of the Living Dead, The|The Return of the Living Dead]]'' ||Pearl grips|| 1985&lt;br /&gt;
|-&lt;br /&gt;
|  [[Smith &amp;amp; Wesson Model 28]] || Howard Buckely ||''[[The Presidio]]'' |||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=To_Survive_(Chtoby_vyzhit)&amp;diff=1288133</id>
		<title>To Survive (Chtoby vyzhit)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=To_Survive_(Chtoby_vyzhit)&amp;diff=1288133"/>
		<updated>2019-08-06T10:15:32Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: Grammar, descriptions and more. Not finished yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Chtoby vyzhit&lt;br /&gt;
|picture = To survive 1993.jpg&lt;br /&gt;
|caption = ''English Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:RUS.jpg|25px]] Russia&lt;br /&gt;
|director = Vsevolod Plotkin&lt;br /&gt;
|date= 1992&lt;br /&gt;
|language = Russian &amp;lt;br&amp;gt; Uzbek &amp;lt;br&amp;gt; Dari or Pashto&lt;br /&gt;
|studio= Rolan Bykov Foundation &amp;lt;BR&amp;gt; Cinewest Entertainment Group Inc. &amp;lt;BR&amp;gt; Raven Star Pictures&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Oleg&lt;br /&gt;
|actor1=[[Vladimir Menshov]]&lt;br /&gt;
|character2=Nikolai&lt;br /&gt;
|actor2=[[Sergey Veksler]]&lt;br /&gt;
|character3=Jaffar&lt;br /&gt;
|actor3=[[Aleksandr Rozenbaum]]&lt;br /&gt;
|character4=Yura&lt;br /&gt;
|actor4=Dmitri Volkov&lt;br /&gt;
|character5=Igor Marchuk&lt;br /&gt;
|actor5=[[Andrey Shcherbovich-Vecher]]&lt;br /&gt;
|character6=Kochmat&lt;br /&gt;
|actor6=Murad Aliyev&lt;br /&gt;
|character7=Abdy&lt;br /&gt;
|actor7=Anvar Kendzhayev&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''To Survive''' (also known as '''Red Mob'''; Russian title: Чтобы выжить, ''Chtoby vyzhit'') is a 1992 Russian thriller. Emissary of the former &amp;quot;party mafia&amp;quot;, nicknamed &amp;quot;Jaffar&amp;quot; prepares and implements a series of provocations and terrorist acts on the outskirts of the country to create the preconditions for a coup. During an attack on a military base, Jaffar's chief smuggler gets wounded.&lt;br /&gt;
&lt;br /&gt;
Bandits urgently need to smuggle a drug caravan across the Afghan border. Jaffar tries to force a former army officer named Oleg to act as a guide for the caravan by taking his son hostage. Oleg and his army friend, Nikolai, enter an uneven fight against Jaffar's gang using all the experience of the mountain warfare.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==FN Barracuda==&lt;br /&gt;
Several Jaffar's henchmen use the [[FN Barracuda Revolver]]s. Nikolai ([[Sergey Veksler]]) also takes a FN Barracuda from a gangster in one scene (which is too blurry to take a good shot).&lt;br /&gt;
[[Image:Barracuda.JPG|thumb|none|300px|FN Barracuda Revolver. It was manufactured in 9x19mm, .357 Magnum and .38 Sp calibers.]]&lt;br /&gt;
[[Image:Ts Rv 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ts revolv 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ts Rv 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ts Rv 5.jpg|thumb|none|600px|Henchman holds a revolver moments before Nikolai attacks him from an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Oleg ([[Vladimir Menshov]]) uses [[Stechkin APS]] as his sidearm.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Ts APS.jpg|thumb|none|600px|Oleg holds his Stechkin APS]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Several characters use a [[Makarov PM]].&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Ts PM2.jpg|thumb|none|600px|A policeman carries a PM, just before being shot.]]&lt;br /&gt;
[[Image:Ts PM3.jpg|thumb|none|600px|A wounded officer clutches his PM, during a shootout with terrorists.]]&lt;br /&gt;
[[Image:Ts PM.jpg|thumb|none|600px|Jaffar's henchman holds a Makarov PM]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
At the beginning of the film, during the attack on a police station one of the gangsters carries a [[Makarov PB]].&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|350px|Makarov PB with integral suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Ts PM supressed.jpg|thumb|none|600px|A gangster fires his Makarov PB. Note the absense of a muzzle flash due to a real suppressor being used.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
One of the Jaffar's henchmen uses a [[M1911A1]] during the shootout at the airport.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ts M1911.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Jaffar ([[Aleksandr Rozenbaum]]) carries an [[MP5K]] with 15-round magazine throughout the film.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:Ts MP5k.jpg|thumb|none|600px|Jaffar readies his MP5K.]]&lt;br /&gt;
[[Image:Ts MP5k 2.jpg|thumb|none|600px|Jaffar barks orders to his henchmen while brandishing his MP5K. Note the trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Czech Sa.26==&lt;br /&gt;
One of the main weapons used by the mercenaries is a [[SA.23 submachine gun series|Sa.26]] submachine guns.&lt;br /&gt;
[[Image:Samopal vzor 26.jpg|thumb|none|300px|Czech Sa.26 Submachine Gun - 7.62x25mm]]&lt;br /&gt;
[[Image:Ts Sa26 3.jpg|thumb|none|600px|A gangster disguised as a policeman fires a supressed Sa.26. The suppressor is a real PBS-4.]]&lt;br /&gt;
[[Image:Ts Sa26.jpg|thumb|none|600px|A gangster holds a Sa.26]]&lt;br /&gt;
[[Image:Ts Sa26 2.jpg|thumb|none|600px|One of Jaffar's men with a Sa.26]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Several Jaffar's mercenaries carries the [[Uzi]] submachine guns. Oleg ([[Vladimir Menshov]]) also uses Uzi in the night shootout.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Ts Uzi 2.jpg|thumb|none|600px|A henchman in the background holds an Uzi.]]&lt;br /&gt;
[[Image:Ts UZI.jpg|thumb|none|600px|Oleg (right) fires an Uzi one-handed.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Slugster==&lt;br /&gt;
Nikolai ([[Sergey Veksler]]) used [[Mossberg 500]] shotgun with rifle sights in the beginning of the movie. Being that it is a 1992 year, chances are that it's a fully rifled barrel, made for one of the many &amp;quot;Combo&amp;quot; shotguns (fully rifled shotgun barrels were legal in Russia until the 1990s; &amp;quot;Combo&amp;quot; shotguns with they can still be found on the secondary market within the country, but any import of them has since been banned).&lt;br /&gt;
[[Image:Mossberg_500_combo.jpg|thumb|none|400px|Mossberg 500 Combo Shotgun with rifled and smoothbore barrels - 12 gauge.]]&lt;br /&gt;
[[Image:Ts shotgun 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ts shotgun 3.jpg|thumb|none|600px|The tang safety is visible in this shot.]]&lt;br /&gt;
[[Image:Ts shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ts shotgun 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-47==&lt;br /&gt;
At least four [[AKS-47]] rifles are visible among the weapons that the gang steals from the police station. AKS-47s are later used by many Jaffar's henchmen.&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|400px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[Image:Ts AKS 3.jpg|thumb|none|600px|Jaffar's mercenaries fires during the attack on the military base.]]&lt;br /&gt;
[[Image:Ts AKS 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ts AKMS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
Plenty of [[AKS-74U]] rifles are seen at the beginning of the movie in the armory of the police station.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:Ts AKSU.jpg|thumb|none|600px|AKS-74U in the armory.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The [[AKS-74]] rifles, some fitted with bayonets and synthetic furniture, are visible in the hands of soldiers, when terrorists attack a military base. In the end of the movie, Jaffar ([[Aleksandr Rozenbaum]]) uses an AKS-74 with wooden furniture and fitted with a [[GP-25]] grenade launcher.&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|400px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|300px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Ts AKS74 3.jpg|thumb|none|600px|Good view of the AKS-74, lying on the ground. Note the new synthetic furniture, similar to the [[AK-74M]]. Apparently this is the first appearance of this updated variant in a movie.]]&lt;br /&gt;
[[Image:Ts ak74s.jpg|thumb|none|600px|Jaffar fires his AKS-74.]]&lt;br /&gt;
[[Image:Ts ak74s 2.jpg|thumb|none|600px|Jaffar prepares to fire the grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 with XM148 grenade launcher==&lt;br /&gt;
Nikolai ([[Sergey Veksler]]) uses a [[M16A1]] rifle with a [[XM148 grenade launcher]] attached as his main weapon. He uses the XM148 several times throughout the film against the Jaffar's men, and in the final battle blows down Jaffar's Mi-8 helicopter with the last 40mm grenade. &lt;br /&gt;
[[Image:Mosfilm M16A1 XM148.jpg|thumb|none|401px|Screen used XM148 Launcher (40mm) mounted on M16A1 - 5.56x45mm. This is verified screen used from the film '''''Red Mob/Chtoby vyzhit'''''.]]&lt;br /&gt;
[[Image:Ts m16.jpg|thumb|none|600px|Note the markings on the launcher.]]&lt;br /&gt;
[[Image:Ts M16 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ts m16 4.jpg|thumb|none|600px|A good shot of the mag release fencing and the forward assist.]]&lt;br /&gt;
[[Image:Ts M16 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A4==&lt;br /&gt;
Nikolai finds a [[Heckler &amp;amp; Koch G3A4]] rifle in the weapon stash of Jaffar's caravan, and uses it in the night shootout with bandits when his RPK runs dry.&lt;br /&gt;
[[Image:G3A4.jpg|400px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ts G3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:To Survive G3 2.jpg|thumb|none|600px|Nikolai fires the H&amp;amp;K G3A4 in the night shootout.]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.58==&lt;br /&gt;
Several mercenaries carry [[SA vz.58]] rifles. In one moment during the firefight on the terrorists' base, Nikolai grabs an SA vz.58 off a fallen mercenary and uses it.&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|none|400px|Czech SA vz. 58P ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Ts VZ58 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ts VZ58.jpg|thumb|none|600px|Nikolai fires the rifle. Note the magazines taped together &amp;quot;Jungle-style&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK==&lt;br /&gt;
Nikolai uses a [[RPK]] LMG in the night shootout with Jaffar's bandits until he runs out of ammo for it.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Ts RPK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] machine gun is seen among the gang's weapons, and later is used by them during the night shootout.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Ts MP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==UK vz. 59==&lt;br /&gt;
[[UK vz. 59]] machine gun seen on the wall of Jaffar's base.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Ts MG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Nikolai also uses a [[RPG-7]]against Jaffar's bandits.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:Ts RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
Nikolai uses the [[RPG-18]], to destroy bandits.&lt;br /&gt;
[[Image:RPG-18Open.jpg|thumb|none|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Ts RPG18.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F-1==&lt;br /&gt;
Oleg and Nikolai in the movie use [[F-1 hand grenade|F-1]] grenades. Upon closer inspection, it seems to be a repainted URG training version.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:URG F-1 grenade.jpg|thumb|none|150px|URG F-1 practice grenade]]&lt;br /&gt;
[[Image:Ts Gren.jpg|thumb|none|600px|Grenade on the floor.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287116</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287116"/>
		<updated>2019-07-31T09:58:05Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Panzerfaust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]].&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|none|350px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to [[RPG-2]] and [[RPG-7]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287100</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287100"/>
		<updated>2019-07-31T05:09:37Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* M1A1 Thompson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]].&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|none|350px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, like a [[Panzerschreck]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287097</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287097"/>
		<updated>2019-07-31T05:06:41Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Webley Mk. VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]].&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|none|350px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, like a [[Panzerschreck]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287092</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287092"/>
		<updated>2019-07-31T05:03:21Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Leuchtpistole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]].&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|none|350px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, like a [[Panzerschreck]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287089</id>
		<title>Sniper Elite 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_4&amp;diff=1287089"/>
		<updated>2019-07-31T04:57:05Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Panzerfaust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 4&lt;br /&gt;
|picture   = SniperElite4-Cover.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      = February 14, 2017&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 4''''' is the fourth installment in the ''[[Sniper Elite (disambiguation)|Sniper Elite]]'' video game series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]].&lt;br /&gt;
[[Image:Beretta_Model_1934_Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1934.jpg|thumb|none|600px|The player holds the Beretta M1934.]]&lt;br /&gt;
[[File:SniperElite4-M1934-Aim.jpg|thumb|none|600px|Aiming the M1934.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|M1911A1]]. Appears as &amp;quot;M1911&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-M1911.jpg|thumb|none|600px|The player holds the Colt M1911A1.]]&lt;br /&gt;
[[File:SniperElite4-M1911-Aim.jpg|thumb|none|600px|Aiming the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[File:SniperElite4-HDM.jpg|thumb|none|600px|The player holds the High Standard HDM.]]&lt;br /&gt;
[[File:SniperElite4-HDM-Aim.jpg|thumb|none|600px|Aiming the HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] can be unlocked for player's loadout by melee killing 10 officers in the campaign.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P08.jpg|thumb|none|600px|The player holds the Luger P08.]]&lt;br /&gt;
[[File:SniperElite4-P08-Aim.jpg|thumb|none|600px|Aiming the P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack and is the only handgun to feature fully automatic fire mode.&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-M712.jpg|thumb|none|600px|The player holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[File:SniperElite4-M712-Aim.jpg|thumb|none|600px|Aiming the M712.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:SniperElite4-Nagant.jpg|thumb|none|600px|The player holds the Nagant M1895.]]&lt;br /&gt;
[[File:SniperElite4-Nagant-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol|Tokarev TT-33]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-TT33.jpg|thumb|none|600px|The player holds the Tokarev TT-33.]]&lt;br /&gt;
[[File:SniperElite4-TT33-Aim.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Appears as &amp;quot;Army Pistol 38&amp;quot;.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-P38.jpg|thumb|none|600px|The player holds the Walther P38.]]&lt;br /&gt;
[[File:SniperElite4-P38-Aim.jpg|thumb|none|600px|Aiming the P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:SniperElite4-PPK.jpg|thumb|none|600px|The player holds the Walther PPK.]]&lt;br /&gt;
[[File:SniperElite4-PPK-Aim.jpg|thumb|none|600px|Aiming the PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk. VI]] is the most powerful handgun in the game. It also has the most range compared to any of the other handguns.&lt;br /&gt;
[[Image:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:SniperElite4-Webley.jpg|thumb|none|600px|The player holds the Webley.]]&lt;br /&gt;
[[File:SniperElite4-Webley-Aim.jpg|thumb|none|600px|Aiming the Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The [[Welrod_Pistol|Welrod pistol Mark I]] is the first handgun available in the player's arsenal.&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-Welrod.jpg|thumb|none|600px|The player holds the Welrod.]]&lt;br /&gt;
[[File:SniperElite4-Welrod-Aim.jpg|thumb|none|600px|Aiming the Welrod.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 38A]] returns from ''[[Sniper Elite III]]'', labeled &amp;quot;MAB38&amp;quot;. It has the highest magazine capacity (40 rounds) in the game.&lt;br /&gt;
[[Image:Beretta_Model_38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MAB38.jpg|thumb|none|600px|The player holds the Beretta Model 38A.]]&lt;br /&gt;
[[File:SniperElite4-MAB38-Aim.jpg|thumb|none|600px|Aiming the MAB 38A.]]&lt;br /&gt;
&lt;br /&gt;
==FNAB-43==&lt;br /&gt;
The Italian [[FNA-B_43|FNAB-43]] submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity on 20 rounds, despite it is depicted with a 40-round magazine.&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|350px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-FNAB43.jpg|thumb|none|600px|The player holds the FNAB-43.]]&lt;br /&gt;
[[File:SniperElite4-FNAB43-Aim.jpg|thumb|none|600px|Aiming the FNAB-43.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] is the first secondary weapon available in the player's arsenal.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-Thompson.jpg|thumb|none|600px|The player holds the M1A1 Thompson.]]&lt;br /&gt;
[[File:SniperElite4-Thompson-Aim.jpg|thumb|none|600px|Aiming the Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3_Grease_Gun#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun.jpg|thumb|none|600px|The player holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:SniperElite4-GreaseGun-Aim.jpg|thumb|none|600px|Aiming the M3.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-MP40.jpg|thumb|none|600px|The player holds the MP40.]]&lt;br /&gt;
[[File:SniperElite4-MP40-Aim.jpg|thumb|none|600px|Aiming the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar-Perosa_M1915_SMG#OVP M1918|OVP M1918]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Villar-perosa 1918.jpg|thumb|none|350px|Villar Perosa M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[File:SniperElite4-OVP.jpg|thumb|none|600px|The player holds the OVP M1918.]]&lt;br /&gt;
[[File:SniperElite4-OVP-Aim.jpg|thumb|none|600px|Aiming the M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SniperElite4-PPSH41.jpg|thumb|none|600px|The player holds the PPSh-41.]]&lt;br /&gt;
[[File:SniperElite4-PPSH41-Aim.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SniperElite4-StenMk2.jpg|thumb|none|600px|The player holds the Sten Mk II.]]&lt;br /&gt;
[[File:SniperElite4-StenMk2-Aim.jpg|thumb|none|600px|Aiming the Sten.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack. It's a ''drilling'' (German for &amp;quot;triplet&amp;quot;) combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:SniperElite4-Drilling.jpg|thumb|none|600px|The player holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[File:SniperElite4-Drilling2.jpg|thumb|none|600px|Muzzle view.]]&lt;br /&gt;
[[File:SniperElite4-Drilling-Aim.jpg|thumb|none|600px|Aiming the Drilling. Note the reticle: the player currently uses shotgun ammo. Switching to rifle ammo will decrease the size of the reticle to that of a sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] (&amp;quot;Trench Gun&amp;quot; in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|350px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun.jpg|thumb|none|600px|The player holds the Winchester Model 1897.]]&lt;br /&gt;
[[File:SniperElite4-TrenchGun-Aim.jpg|thumb|none|600px|Aiming the M1897.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano M91/41]] is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting. It uses en-bloc clips so it reloads incredibly quickly.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg|thumb|none|350px|Carcano M91/41 - 6.5mm]]&lt;br /&gt;
[[File:SniperElite4-Carcano.jpg|thumb|none|600px|The player holds the Carcano M91/41.]]&lt;br /&gt;
[[File:SniperElite4-Carcano-Aim.jpg|thumb|none|600px|Aiming the Carcano.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] is available in the &amp;quot;Silent Warfare Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:45ACP_DeLisle_Carbine_4.jpg|thumb|none|350px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:SniperElite4-DeLisle.jpg|thumb|none|600px|The player holds the De Lisle Carbine.]]&lt;br /&gt;
[[File:SniperElite4-DeLisle-Aim.jpg|thumb|none|600px|Aiming the De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] is Support Jägers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player in the field.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[File:SniperElite4-FG1.jpg|thumb|none|600px|Karl aims the FG42.]]&lt;br /&gt;
[[File:SniperElite4-FG2.jpg|thumb|none|600px|Running animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]].&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-G43.jpg|thumb|none|600px|The player holds the Gewehr 43.]]&lt;br /&gt;
[[File:SniperElite4-G43-Aim.jpg|thumb|none|600px|Aiming the G43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is the most common rifle in the game, used by Wehrmacht soldiers.&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-Kar98k.jpg|thumb|none|600px|The player holds the Karabiner 98k.]]&lt;br /&gt;
[[File:SniperElite4-Kar98k-Aim.jpg|thumb|none|600px|Aiming the Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Short_Magazine_Lee-Enfield_(SMLE)#Short_Magazine_Lee-Enfield_rifle|Lee-Enfield No. 4 Mk I]].&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield.jpg|thumb|none|600px|The player holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[File:SniperElite4-LeeEnfield-Aim.jpg|thumb|none|600px|Aiming the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:T3car.jpg|thumb|none|350px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine.jpg|thumb|none|600px|The player holds the M1 Carbine.]]&lt;br /&gt;
[[File:SniperElite4-M1Carbine-Aim.jpg|thumb|none|600px|Aiming the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A4 Springfield==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] is the first rifle available in the player's arsenal.&lt;br /&gt;
[[Image:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield - .30-06]]&lt;br /&gt;
[[File:SniperElite4-Springfield.jpg|thumb|none|600px|The player holds the M1903A4 Springfield.]]&lt;br /&gt;
[[File:SniperElite4-Springfield-Aim.jpg|thumb|none|600px|Aiming the Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==M1C Garand==&lt;br /&gt;
The [[M1_Garand|M1C Garand]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:M1CSniper.jpg|thumb|none|350px|M1C Garand with M82 scope - .30-06.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand.jpg|thumb|none|600px|The player holds the M1C Garand.]]&lt;br /&gt;
[[File:SniperElite4-M1Garand-Aim.jpg|thumb|none|600px|Aiming the M1C Garand.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] is available in the game, labeled the &amp;quot;MKb 42&amp;quot;. It's Jägers' weapon of choice.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|350px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:SniperElite4-MKb42.jpg|thumb|none|600px|The player holds the MKb 42(H).]]&lt;br /&gt;
[[File:SniperElite4-MKb42-Aim.jpg|thumb|none|600px|Aiming the MKb 42(H).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant_Rifle|Mosin-Nagant M91/30]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-Mosin.jpg|thumb|none|600px|The player holds the Mosin-Nagant M91/30.]]&lt;br /&gt;
[[File:SniperElite4-Mosin-Aim.jpg|thumb|none|600px|Aiming the Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mark III==&lt;br /&gt;
The [[Ross_Rifle|Ross rifle Mark III]] is available in the &amp;quot;Allied Forces Rifle&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Ross mk-iii sniper.jpg|thumb|none|350px|Ross Mark III - .303 British with Warner &amp;amp; Swasey M1913 Musket Sight]]&lt;br /&gt;
[[File:SniperElite4-Ross.jpg|thumb|none|600px|The player holds the Ross Mark III.]]&lt;br /&gt;
[[File:SniperElite4-Ross-Aim.jpg|thumb|none|600px|Aiming the Ross.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher M1895==&lt;br /&gt;
The [[Steyr-Mannlicher M1895]] appears as the &amp;quot;Mannlicher&amp;quot;. Because of its en-bloc clip, it reloads extremely quickly.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|350px|Steyr-Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher.jpg|thumb|none|600px|The player holds the Steyr-Mannlicher M1895.]]&lt;br /&gt;
[[File:SniperElite4-Mannlicher-Aim.jpg|thumb|none|600px|Aiming the M1895. Note the position of the striker, which slams in when the gun is fired, a nice detail.]]&lt;br /&gt;
&lt;br /&gt;
==Swedish Mauser 1896==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Swedish Mauser 1896]] is available in the &amp;quot;Night Fighter Expansion&amp;quot; DLC pack. Appears as &amp;quot;Swedish Mauser&amp;quot;.&lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|none|350px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mm]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser.jpg|thumb|none|600px|The player holds the Swedish Mauser.]]&lt;br /&gt;
[[File:SniperElite4-SwedishMauser-Aim.jpg|thumb|none|600px|Aiming the Swedish Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]] is available in the &amp;quot;Lock and Load Weapons&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Svt38fullright.JPG|thumb|none|350px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[File:SniperElite4-SVT.jpg|thumb|none|600px|The player holds the Tokarev SVT-38.]]&lt;br /&gt;
[[File:SniperElite4-SVT-Aim.jpg|thumb|none|600px|Aiming the SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in the &amp;quot;Urban Assault Expansion&amp;quot; DLC pack.&lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|none|350px|Winchester Model 1895 - .30 Cal]]&lt;br /&gt;
[[File:SniperElite4-W1895.jpg|thumb|none|600px|The player holds the Winchester Model 1895.]]&lt;br /&gt;
[[File:SniperElite4-W1895-Aim.jpg|thumb|none|600px|Aiming the M1895.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is available in the &amp;quot;Cold Warfare Winter Expansion&amp;quot; DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.&lt;br /&gt;
[[File:ZH-29_10rd.jpg|thumb|none|350px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:ZH-29_20rd.jpg|thumb|none|350px|ZH-29 with 20-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-ZH29.jpg|thumb|none|600px|The player holds the ZH-29.]]&lt;br /&gt;
[[File:SniperElite4-ZH29-Aim.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a &amp;quot;Neunfaust R1&amp;quot;.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is featured in the game as Faust Troopers' weapon of choice. It is unavailable to equip in the loadout but can be picked up by the player on the field.&lt;br /&gt;
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, like a [[Panzerschreck]], despite being a single shot, disposable launcher.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:SniperElite4-Panzerfaust.jpg|thumb|none|600px|Karl aims a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can used by the player and German Radio operaters to call in artillery strikes.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:SniperElite4-leucht.jpg|thumb|none|600px|A Radio operater fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model_24_Stielhandgranate|Stielhandgranate M24]] returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|200px|Stielhandgranate M24]]&lt;br /&gt;
[[File:SniperElite4-Stickgrenade.jpg|thumb|none|600px|Karl prepares a Stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns from previous installments. It comes in two variants: regular and delayed.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|200px|S-Mine]]&lt;br /&gt;
[[File:SniperElite4-Smine.jpg|thumb|none|600px|Ülaced S-Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]] returns from previous installments. It comes in two variants: regular and double-press.&lt;br /&gt;
[[Image:Normal tmi-35.jpg|thumb|none|200px|Tellermine 35 (Stahl) Anti-tank mine]]&lt;br /&gt;
[[File:SniperElite4-Tellermine.jpg|thumb|none|600px|Placed Tellermine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
The TNT returns from previous installments. It comes in two variants: regular and timed.&lt;br /&gt;
&lt;br /&gt;
==Tripe Wire Mine==&lt;br /&gt;
It comes in two variants: regular and delayed.&lt;br /&gt;
[[File:SniperElite4-Tripwire1.jpg|thumb|none|600px|A mine in-game.]]&lt;br /&gt;
[[File:SniperElite4-Tripwire2.jpg|thumb|none|600px|Placed Tripwire mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The 8.8 cm Flak 37 must be destroyed in one mission.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[File:SniperElite4-Flak1.jpg|thumb|none|600px|Flak 37 in-game.]]&lt;br /&gt;
[[File:SniperElite4-Flak2.jpg|thumb|none|600px|Right side with the the pointer dials.]]&lt;br /&gt;
&lt;br /&gt;
==28-cm-Kanone 5 (E)==&lt;br /&gt;
The Krupp 28-cm-Kanone 5 (E) railway gun must be destroyed in the third mission.&lt;br /&gt;
[[File:SniperElite4-KruppKanone.jpg|thumb|none|600px|The Railway gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Model 35==&lt;br /&gt;
The Breda Model 35 Light anti-aircraft gun is mounted on Italian vehicles and MAS boats.&lt;br /&gt;
[[File:SniperElite4-Breda.jpg|thumb|none|600px|The mounted Breda on a MAS boat.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Avro Lancaster bomber are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
[[Image:SniperElite4-Browning.jpg|thumb|none|600px|Two Brownings mounted in the bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:sn_el4_cannon.jpg|thumb|none|600px|A cannon in the first mission.]]&lt;br /&gt;
&lt;br /&gt;
==Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on most missions of the game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling1.jpg|thumb|none|600px|Front view.]]&lt;br /&gt;
[[Image:SniperElite4-Flakvierling2.jpg|thumb|none|600px|Rear view.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks, vehicles and pillboxes.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|400px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:SniperElite4-MG34.jpg|thumb|none|600px|An MG34 mounted in a Pantherturm.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=7.5_cm_Pak_40&amp;diff=1282899</id>
		<title>7.5 cm Pak 40</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=7.5_cm_Pak_40&amp;diff=1282899"/>
		<updated>2019-07-10T07:05:32Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: PaK stands for PanzerabwehrKanone, not &amp;quot;jäger&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' (full name &amp;quot;'''7,5 cm Panzerabwehrkanone 40'''&amp;quot;) was a German anti-tank gun developed in 1939-1941 by Rheinmetall and used during the Second World War. It is similar in outward appearance to its smaller predecessor, the [[5 cm Pak 38]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|right|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1940–1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Anti-Tank Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' {{convert|mm|75}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' {{convert|cm|345}} (L/46)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|3142}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|cm|620}}&lt;br /&gt;
&lt;br /&gt;
* '''Height:''' ???&lt;br /&gt;
&lt;br /&gt;
* '''Width:''' ???&lt;br /&gt;
&lt;br /&gt;
* '''Shell:''' 75x714mm R&lt;br /&gt;
&lt;br /&gt;
* '''Crew:''' 5&lt;br /&gt;
&lt;br /&gt;
* '''Elevation:''' -5° to +22°&lt;br /&gt;
&lt;br /&gt;
* '''Traverse:''' 65°&lt;br /&gt;
&lt;br /&gt;
* '''Rate of Fire:''' 14 rounds/min (practical)&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 792 m/s (2,598 ft/s)&lt;br /&gt;
&lt;br /&gt;
* '''Effective Range:''' 1800 m (5906 ft) &lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' Single-shot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (1949)|The Star (Zvezda)]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part I]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part II]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tank Brigade, The|The Tank Brigade]]'' || || German soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Destiny of a Man (Sudba cheloveka)]]'' || || German soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || || German soldiers || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longest Day, The|The Longest Day]]'' || || German soldiers ||  || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name Is Ivan]]'' || || || Seen on march || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack and Retreat (Italiani brava gente)]]'' || || || Seen abandoned || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Unknown Soldiers (Net neizvestnykh soldat)]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Longest Day]]'' || || German soldiers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[And All Will Be Quiet (Potem nastapi cisza)]]''  ||  || German troops ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Is Paris Burning?]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || || German troops || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Night of the Generals]]'' || || German troops || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: Breakthrough]]''  ||  || Soviet soldiers ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: Direction of the Main Blow]]''  ||  || Soviet partisans ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Alarm (Duma o Kovpake: Nabat)]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sadsacks Go to War (Les Bidasses s'en vont en guerre)]]'' || || French soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Snow-Storm (Duma o Kovpake: Buran)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Carpathians, Carpathians... (Duma o Kovpake: Karpaty, Karpaty...)]]'' || || German soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bridge Too Far]]''  ||  || German Soldiers ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross of Iron]]''  ||  || German Soldiers ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corps of General Shubnikov (Korpus generala Shubnikova)]]'' || || German soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercedes Gets Away from the Chase ('Mersedes' ukhodit ot pogoni)]]'' || || German soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Moscow]]''  ||  || German troops ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uprising]]''  ||  || SS troops ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star (Zvezda), The (2002)|The Star (Zvezda)]]''  ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tali-Ihantala 1944]]'' ||  || Finnish soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Way (2011)|My Way]]'' || || German soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[White Tiger (Belyy tigr), The|The White Tiger (Belyy tigr)]]''  ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fury (2014)]]''  ||  || German soldiers ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eternal Call (Vechnyy zov) - Season 2]]'' || || German soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State Border: Film 5, The|The State Border: Film 5]]'' || || German soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fullmetal Alchemist: Brotherhood]]'' ||Amestrian soldiers|| || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite]]'' ||   || unusable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra: Ostfront 41-45]]'' ||   || unusable || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clive Barker's Jericho]]'' ||  || World War II levels || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men of War (Video Game)|Men of War]]'' ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra 2: Heroes of Stalingrad]]'' ||  || unusable || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || &amp;quot;Pak 40 7.5cm Anti-tank Gun&amp;quot; ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;PaK 40&amp;quot; ||   || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metro_2033&amp;diff=1282641</id>
		<title>Metro 2033</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metro_2033&amp;diff=1282641"/>
		<updated>2019-07-09T09:40:26Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* .44 Caliber Revolver */ update with the info from Metro Exodus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metro 2033&lt;br /&gt;
|picture = 1256226508.jpg&lt;br /&gt;
|caption =  Xbox 360 boxart&lt;br /&gt;
|series= Metro&lt;br /&gt;
|date= 2010&lt;br /&gt;
|developer=4A&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= THQ&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Based on the eponymous novel by Dmitry Glukhovsky, '''''Metro 2033''''' is an FPS game set in the post-apocalyptic environs of a future Moscow devastated by nuclear war. The survivors have retreated into the underground Metro stations for shelter against the radiation on the surface, and for protection against the inhuman monstrosities which now stalk the dark tunnels below and the ravaged cityscapes above. The player is thrust into the role of a young man named Artyom tasked with delivering an urgent message that could save his home station, and must learn to defend himself against the many dangers along the way. A sequel, known as ''[[Metro: Last Light]]'', was released in 2013.&lt;br /&gt;
&lt;br /&gt;
The game was re-released on August 26, 2014 as ''Metro Redux'' on Xbox One, Playstation 4, and as ''Metro Redux Bundle'' with it's sequel on Microsoft Windows, Mac OS X, and Linux. The Redux version utilizes the updated features of ''Last Light'''s engine. ''Metro Redux'' offers two separate playstyle difficulty options, &amp;quot;Survival&amp;quot; in which ammunition and filters and other supplies aren't available in quantities and has a greater emphasis on stealth. The &amp;quot;Spartan&amp;quot; mode brings over weapons from ''Last Light'' and is catered to a louder playstyle, with both the player and enemies dealing greater damage to each other. Both modes offer the expanded weapon customization of ''Last Light.'' Additionally, several weapons now track +1 round in the chamber and have their animations altered to realistically depict such (notable with several of the 5.45mm weapons.) &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metro 2033'':'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In accordance with the collapse of industry and the widespread loss of military hardware (thanks to the targeting of military installations during the nuclear exchange), many of the weapons found in the game are cobbled-together or improvised from scrap metal and spare parts, and military-grade weapons and ammunition have become exceedingly scarce, to the point where pre-blast 5.45x39mm  ammunition has come into use as the universal currency within the tunnels of the Moscow Metro system. This ammunition can also be used for extra damage during combat, but doing so will quickly lead to the financial equivalent of rapidly pissing money out of a gun barrel. All the following weapons that are chambered for 5.45x39mm rounds can use both Military Grade rounds and &amp;quot;dirty&amp;quot; 5.45mm rounds, the latter of which the Metro citizens manufactured for themselves after the apocalypse. &amp;quot;Dirty&amp;quot; 5.45mm rounds use soiled cartridge casings, as well as less effective projectiles and powders compared to their Military Grade counterparts.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Whether by deliberate choice or design oversight, several of the game's weapons lack iron sights entirely or possess incomplete ones which would allow only for alignment in the horizontal axis, not the vertical. In other words, several of the iron sights seen in this game would let you align them correctly in the up-down direction, but would not allow you in real life to precisely align them in the left-right direction.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==.44 Caliber Revolver ==&lt;br /&gt;
A double-action six-shot revolver of unknown make and model (although it does bear some resemblance to Russian Groza-series less-than-lethal revolvers), using .44 Magnum ammunition. It is the first weapon you acquire apart from Artyom's trench knife. Several customizations can be found or purchased throughout the game, including an extended barrel, a rifle stock (effectively turning the revolver into a pistol-caliber carbine), a sound suppressor, and a scope. No other handgun types are found within the game, but it can be ''surmised'' that revolvers, being 19th-century technology, came back into general use for being easier to manufacture and maintain, along with how ineffective the more common Russian pistol calibers (9x18mm, 7.62x25mm, etc.) proved to be against the mutants - except that the Russians have not used a .44 caliber round in decades and the [[Makarov PM]] seems reliable enough while being as common as dirt. In the original novel, for example, Hunter carries a [[Stechkin APS]] with a suppressor. The third installment in the series, [[Metro Exodus]], later confirmed this by stating that Armory station initally produced homemade copies of [[Nagant Revolver]], complete with its unique gas-seal system, but later switched to much more powerful .44 Magnum round because 7,62 rounds proved to lack a sufficient stopping power against mutants (this still doesn't explain how an ordinary round (with the projectile seated above the casing) would make the gas-seal system actually operational).&lt;br /&gt;
&lt;br /&gt;
One feature common to all revolver models in this game is a small cutout in the backplate behind the cylinder, at the ten o' clock position. This serves as a visual no-ammo indicator, as when all 6 shots have been expended, the cartridge casing made visible by the cutout will have a small indentation in its center from the firing pin, indicated it has already been fired. This cutout is most visible when the revolver's glowing red dot iron sights are used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Anaconda_HQ.jpg|thumb|none|400px|Colt Anaconda with 6&amp;quot; barrel and Pachmayr grips - .44 Magnum. ]]&lt;br /&gt;
[[Image:Metro2033revolver.jpg|thumb|none|600px|In-game pic of revolver with stock, scope and extended barrel. ]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Revolver.jpg|thumb|none|600px|Chasing down a Nosalis Mutant with a revolver that has a scope, an extended barrel, a laser sight, and a buttstock.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Revolver_(Iron_Sights).jpg|thumb|none|600px|Aiming the revolver's iron sights at a distant Nosalis Mutant. The cutout in the backplate is clearly visible in this view, and under certain circumstances (as the texture is at a randomized angle) the markings on the back of the shell casings can be seen to read &amp;quot;.44 mag,&amp;quot; confirming the .44 Magnum caliber designation. The notches of the rear sight are unusually far apart for this form of iron sights, which would make it difficult to determine whether you were aiming slightly left or right of your desired impact point.]]&lt;br /&gt;
[[Image:Metro2033Revolver.jpg|thumb|none|600px|During the revolver's idle animation we get a look at the [[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson]] style cylinder latch. And at Artyom's terrible trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_RevolverCarbine.jpeg|thumb|none|600px|In the ''Redux'' version, Artyom warms himself with his lighter after reminding some nosey Watchmen mutants that he was not the one stuck on the surface with them; rather, they were stuck on the surface with Artyom. The ''Redux'' version allows Artyom to hold out his lighter in his left hand while firing his currently equipped gun in his right without any accuracy penalties, which is believable for one-handed guns and rather absurd for the heavier two-handed ones.]]&lt;br /&gt;
[[Image:MR Magnum (1).jpg|thumb|none|600px|Artyom loads his first Revolver with .44 nothing as Hunter gawks at him in the background.]]&lt;br /&gt;
[[Image:MR Magnum (2).jpg|thumb|none|600px|Later, Hunter offers Artyom another magnum during a hallucination.]]&lt;br /&gt;
[[Image:MR Magnum (3).jpg|thumb|none|600px|Reloading the carbine-packaged Revolver with actual rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Duplet&amp;quot; Double-Barreled Shotgun==&lt;br /&gt;
This makeshift 12-gauge double-barreled shotgun is referred to in-game as the &amp;quot;Duplet.&amp;quot; The left and right triggers (X360) fire each each barrel and likewise for Left Mouse and Right mouse buttons on the PC version. Reasonably powerful at close range, but hobbled with a long reload time and no sights at all, which can make the gun awkward to use at anything past point-blank range on difficulty levels that remove the ingame HUD. It features a spike for a bead sight (that nonetheless cannot be used) and a spring-loaded wooden shoulder stock that ostensibly reduces felt recoil. The Duplet is rarely used by NPCs past Chapter 2; afterwards the Uboyneg semiautomatic shotgun is frequently found instead. &lt;br /&gt;
&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Duplet.jpg|thumb|none|600px|Facing down a Howler Mutant with the Duplet.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Duplet_(Reloading).jpg|thumb|none|600px|Reloading the Duplet's barrels, demonstrating the break-open action and the improvised nature of this shotgun's construction.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Duplet_(Stock_Extending).jpg|thumb|none|600px|The spring-loaded P90 style stock is an innovative feature to reduce the recoil transmitted to the shooter, but is as jury-rigged as the rest of the weapon. The stock is not securely fastened to the rest of the weapon and has nothing in place to stop a user from pulling it free of the gun entirely, as demonstrated by it's idle animation.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Duplet.jpg|thumb|none|600px|''&amp;quot;Artyom, take my shotgun!&amp;quot;''&amp;lt;br&amp;gt;Eugine, Artyom's friend, about to hand his Duplet over after blasting a Nosalis Mutant away at point-blank range; as such, the camera view is still flecked with Nosalis spittle.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_Duplet.jpeg|thumb|none|600px|Artyom wields a Quadlet found from the remains of a fireteam in Cursed Station in the re-released edition. In addition to doubling the number of barrels, the ''Redux'' version allows for customizing this shotgun further with various sighting systems and even suppressors.]]&lt;br /&gt;
[[Image:MR Duplet (1).jpg|thumb|none|600px|Ejecting four unfired shells out of the doubled-Duplet.]]&lt;br /&gt;
[[Image:MR Duplet (2).jpg|thumb|none|600px|Shoving more rounds into the boomstick.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The ''Redux'' version brings over the [[Saiga 12]] from ''Last Light'', but it is only ever seen in the hands of NPCs. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:MetroRedux_Saiga.jpeg|thumb|none|600px|A guard in Armory Station wields a Saiga 12 with an bizarrely mounted underbarrel pipe bomb launcher. The shotgun does not appear to be available to the player either gametype.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Uboyneg&amp;quot; Revolver Shotgun==&lt;br /&gt;
The Uboyneg (Russian: Убойник, ''Uboynik''; fictional word derived from Russian word &amp;quot;убийство&amp;quot;, ''ubiystvo''; &amp;quot;murder&amp;quot;) is a semi-automatic 12-gauge shotgun holding six shotgun shells in manually loaded revolving clamps, though if the underside clamp is empty, only five can be loaded unless the gun is fired and then reloaded, upon which six shells can be loaded. A variant with a bayonet can be purchased or discovered, but none have any usable iron sights nor any other sighting system, which makes using this weapon difficult in difficulty modes that remove the ingame HUD. Many NPCs in the later levels of the game use Uboyneg shotguns, but only Bourbon is seen using the version with a bayonet. &lt;br /&gt;
&lt;br /&gt;
While a significant upgrade from the Duplet shotgun, the Uboyneg could be considered unrealistic in a post-apocalyptic Moscow Metro given how simple, reliable, and easy-to-maintain modern pump-action shotguns with tube magazines are, as well as the availability of more conventional semi-automatic shotguns such as the [[Saiga-12]] in real life. It goes by the moniker &amp;quot;Shambler&amp;quot; in ''Redux'', and loses the ability to make melee attacks in return for the ability to be customized and usable iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun.jpg|thumb|none|600px|Artyom uses an Uboyneg shotgun with a bayonet to defend himself from a Lurker mutant (which looks like an oversized Naked Mole Rat).]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun_(Charging).jpg|thumb|none|600px|Artyom works the charging handle of his Uboyneg shotgun, which is necessary to cycle the weapon from an empty ammunition cylinder. Sometimes Artyom cannot load all 6 cylinders of the Uboyneg and it will occasionally cycle to an empty cylinder, whereupon Artyom will have to manually charge the weapon to cycle to a loaded cylinder. The receiver system is ostensibly based on the Luger pistol's &amp;quot;toggle-action&amp;quot; system.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun_(Reloading).jpg|thumb|none|600px|Artyom reloads his Uboyneg shotgun. Due to the unusual cylinder layout, a user has to change his grip (or tilt the gun) in order to load shells on both sides and cannot keep the gun aligned with a target while reloading.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun_(Cleaning_Rod).jpg|thumb|none|600px|Uboyneg shotguns have a cleaning rod installed under the barrel instead, and Artyom will use it to clean the barrel if left idle long enough with an Uboyneg.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_(Buttstock).jpg|thumb|none|600px|Artyom in the midst of bashing a bandit's brains in with a Uboyneg's buttstock while in Dry Station. This is one of two melee attacks available with regular Uboyneg, the power attack (depicted) and a quick two-stroke combo with the buttstock.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_(Bayonet_Power_Attack).jpg|thumb|none|600px|'''Hunter:''' ''&amp;quot;This threat must be eliminated, no matter the cost - eliminated!&amp;quot;'' &amp;lt;br&amp;gt; Recalling Hunter the Ranger's words, Artyom uses the bayonet of his Uboyneg shotgun to press the point home on a Fourth Reich soldier caught sleeping on the job in the ''Outpost'' level. Note how the Reich soldier's headlamp doesn't actually have anything attaching it to the front of his helmet.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_Shotgun_(Bayonet).jpg|thumb|none|600px|Artyom uses his Uboyneg's bayonet to silence a Fourth Reich soldier.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Uboyneg_Shotgun.jpg|thumb|none|600px|A militia checkpoint guard at the ''Kuznetsky Most'' station (known ingame as the Armoury station) gives some friendly advice to Artyom about the station's new Communist overlords while holding a standard Uboyneg shotgun.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Uboyneg_Shotgun_(Bayonet).jpg|thumb|none|600px|Bourbon with his bayonet-equipped Uboyneg shotgun while spelunking through a Metro tunnel. Strangely, his Uboyneg shotgun lacks the bayonet in later levels, implying that NPCs will remove or fix the bayonet depending on their situation, an ability the player character never has.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Uboyneg_(Aftermath).jpg|thumb|none|600px|'''Bonus''': ''&amp;quot;Even the apocalypse didn't stop us from killing each other over ideology.&amp;quot;'' &amp;lt;br&amp;gt; Artyom muses to himself while contemplating his bloody handiwork with an Uboyneg.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_Shambler.jpeg|thumb|none|600px|The renamed Shambler of the ''Redux'' version, modified with a laser sight and barrel extension.]]&lt;br /&gt;
[[Image:MetroRedux_ShamblerReload.jpeg|thumb|none|600px|Reloading the Shambler shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Automatic Shotgun==&lt;br /&gt;
A cut-down [[DShK]] heavy machine gun modified to fire shotgun shells, which it does via a belt-fed mechanism that has a maximum belt length of 20 shells. Originally, it was available only to players who bought a limited edition copy of the game, or who pre-ordered the game from Gamestop. Currently it is available to any player who purchases the Ranger Pack DLC, or buys a copy of the PC version (which automatically includes it in a patch). No NPCs use it in the game.&lt;br /&gt;
&lt;br /&gt;
It is the fastest-firing shotgun in the game, but is actually the weakest-per-shot for some reason and has the widest spread. It also lacks sights of any sort, restricting its use to point-blank range only. The belt appears to be made of disintegrating links, but instead of visibly shortening when low on rounds, the belt will just start loading empty links instead. &lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShK on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Heavy_Automatic_Shotgun.jpg|thumb|none|600px|The Heavy Automatic Shotgun on the bed of its creator, Andrew the Smith.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Heavy_Automatic_Shotgun.jpg|thumb|none|600px|Artyom marvels at the sheer ugliness of the Biomass mega-mutant that has colonized the reactor in the D6 military command bunker, while toting a Heavy Automatic Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR DSHk (1).jpg|thumb|none|600px|Artyom holds an almost empty DShK shotgun (known as &amp;quot;Abzats&amp;quot; in the newer releases) as he's about to get it from a Nosalis horde.]]&lt;br /&gt;
[[Image:MR DShK (2).jpg|thumb|none|600px|Blasting away with the tunnelsweeper.]]&lt;br /&gt;
[[Image:MR DShK (3).jpg|thumb|none|600px|Reloading; about to knock out the belt box.]]&lt;br /&gt;
[[Image:MR DShK (4).jpg|thumb|none|600px|Unjamming the Abzats after letting out an automatic burst of 12 gauge shells.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bigun&amp;quot;==&lt;br /&gt;
An improvised &amp;quot;pepperbox&amp;quot; type firearm made from bicycle parts (essentially a curious home-made analogue of Colt Defender) returns from ''Last Light'' and curiously enough, can be found in the &amp;quot;Survival&amp;quot; playthrough as a purchase in Polis. It is fully automatic and very similar to the &amp;quot;Uboyneg/Shambler&amp;quot; weapon. In the Russian version, it is also known as &amp;quot;Velopal&amp;quot; (what may be translated as &amp;quot;bicycle-shooting&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:Defender MkI.jpg|thumb|none|400px|Colt Defender Mark 1 - 20 gauge]]&lt;br /&gt;
[[Image:MetroRedux_Bigun.jpeg|thumb|none|600px|Artyom wields the Bigun in one of Polis' surface exits.]]&lt;br /&gt;
[[Image:MetroRedux_Bigunreload.jpeg|thumb|none|600px|Artyom reloads one half of the tubes with his left hand....]]&lt;br /&gt;
[[Image:MetroRedux_Bigunreload2.jpeg|thumb|none|600px|....And finishes the others with his right, similar to the Shambler.]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun Ammunition==&lt;br /&gt;
The shotgun ammunition in-game is listed as 12x70mm caliber, making the shells 12 gauge wide, and 2 and 3/4ths of a inch long. No other shell payloads (such as slugs) are available in-game. Occasionally single shotgun shells are used in booby traps triggered by tripwires in some levels. In the re-released version, shotgun shells are colored blue as they were in the ''Last Light'' sequel. &lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Shotgun_Ammunition.jpg|thumb|none|600px|Clips of shotgun shells in an ammo box. Only in easier difficulties do they add all 4 shells to your inventory; on harder difficulties you only get one or two per clip.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Shotgun_Shell_Trap.jpg|thumb|none|600px|A shotgun shell booby trap rigged with a tripwire and affixed to a shelf. The extreme spread of a &amp;quot;naked&amp;quot; shotgun shell without a barrel or choke to keep the shot close together during firing is not a disadvantage here, since its intended use is at point-blank range.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles= &lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] appears in the game as the &amp;quot;Kalash,&amp;quot; chambered for 5.45x39mm ammunition and possessing a 30-round magazine capacity. Despite its ubiquity in real life, the AK-74M is actually one of the rarer guns available in-game and fetches a high price at markets, which could be explained by how the remainder that survived the nuclear exchange were quickly snapped up by the warring factions in-game (i.e., high demand + no new units being manufactured = high price). The Kalash can be purchased with/without a scope or a laser sight. It also sports a woodland green color scheme and an orange bakelite magazine with a cutout in the center to allow the user to track the remaining rounds. Non-camouflaged AK-74Ms possessing wooden handguards and solid magazines are found scattered throughout the game in various states of disrepair, but are unusable. A trend this game started throughout its series is the unrealistic straight-in insertion of the AK-74M's magazines (like an AR-15's magazines) when player characters reload, rather than the &amp;quot;rock and lock&amp;quot; method used to reload real-life AK rifles. &lt;br /&gt;
&lt;br /&gt;
Khan in the game possesses a unique (and unobtainable by the player) variant of the Kalash that has a bayonet in the shape of Artyom's trench knife. &lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_AK-74_(Scoped).jpg|thumb|none|600px|A Kalash with a scope on the counter of an arms merchant in the ''Kuznetsky Most'' station (known in-game as the Armory station). An unscoped variant is partially visible to the right. While the scoped variant is supposed to have a laser sight to allow aiming without the now-unusable iron sights, no laser sight is actually visible on this version.]]&lt;br /&gt;
[[Image:Metro2033 Kalash.jpg|thumb|none|600px|Artyom with his Kalash while investigating a subway train.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_AK-74.jpg|thumb|none|600px|Admiring the lethal beauty of an Anomaly in the Metro with a Kalash in hand.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_AK-74_(Iron_Sights).jpg|thumb|none|600px|Artyom lights up a Nosalis mutant with the muzzle flash of a Kalash while looking through its iron sights, during the last stand of the defenders of ''Paveletskaya'' station (known ingame as Hole station). In reality, the rear sight of the AK-74 has a narrow notch cut through the middle, which has been replaced by a round cutout in the game. The ingame version offers a clearer sight picture, but would realistically make it much harder to ensure your rounds didn't go slightly to the left or right of the target on long-distance shots.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_AK-74_(Magazine).jpg|thumb|none|600px|Artyom's idle animation with either version of Kalash will cause him to inspect the remaining rounds in the magazine (which will, as a nice touch, actually feed the rounds upward as the weapon is fired). Unfortunately there is no way to check the rounds in this fashion on difficulty modes which completely remove the in-game HUD, so this is purely for show. In reality, the cutout would allow dust or other small objects to get inside the magazine, possibly causing the rounds to jam/misfire or interfere with the spring's operation.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_AK-74_(Ammunition).jpg|thumb|none|600px|A detached Kalash magazine in a pouch next to the mutilated corpse of its former owner. For some reason, these magazines never display the cutout seen on the magazines used on the actual weapon, nor do they possess the rust-red colour of those magazines. Artyom also does not have to remove the ammunition from such a magazine if he wants to use it in another 5.45x39mm firearm either.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_AK-74.jpg|thumb|none|600px|Khan blazing away with his bayonet-equipped Kalash.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_AK-74_(Cutscene).jpg|thumb|none|600px|A Fourth Reich soldier with his laser-sight-equipped AK-74 at the ready, showing a good view of the underbarrel laser sight that nonetheless doesn't seem to have any visible attachment method holding it to the barrel or handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_AK74M.jpeg|thumb|none|600px|Artyom holds an AK-74M in the ''Redux'' edition as he encounters a different kind of anomaly.]]&lt;br /&gt;
[[Image:MR AK-74M (1).jpg|thumb|none|600px|Hunter fires an AK-74M with rather exaggerated recoil during a hallucination.]]&lt;br /&gt;
[[Image:MR AK-74M (2).jpg|thumb|none|600px|Pulling out a near-empty mag out of the AK-74 in Hole/''Paveletskaya'' Station.]]&lt;br /&gt;
[[Image:MR AK-74M (3).jpg|thumb|none|600px|Inserting a fresh one, note the mis-positioned recoil spring inside the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] returns from ''Last Light'' in the ''Redux'' edition and is only available in &amp;quot;Spartan Mode,&amp;quot; although it can sill be seen in-world in the alternative mode, &amp;quot;Survival.&amp;quot; &lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:MetroRedux_AKS74U.jpeg|thumb|none|600px|Artyom's stepfather Sukhoi keeps an AKS-74U on his desk in ''Redux.'']]&lt;br /&gt;
[[Image:MetroRedux_AKS.jpeg|thumb|none|600px|On the route to Cursed Station, Artyom finds a bugged Krinkov with an invisible magazine, unobtainable in the Survival playthrough.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bastard&amp;quot; Carbine==&lt;br /&gt;
Modeled after the [[Sten]] submachine gun, this is a fictional scratch-built compact assault rifle with a side-feeding clip resembling a double-column [[Hotchkiss M1909]] feed strip. The device is correctly referred to as a clip as it lacks a spring follower and merely holds the rounds in place while the gun's mechanisms feed the ammunition and its entire container through the gun's barrel from left to right while firing.  It possesses a 30-round capacity, is chambered for 5.45x39mm ammunition, and is available in suppressed or unsuppressed variants.&lt;br /&gt;
&lt;br /&gt;
Precisely how the &amp;quot;Bastard&amp;quot; operates is not particularly clear since it has no obvious way of placing a chamber around the rounds, which would be prone to splitting if fired with no support, nor any clear method of forming a gas seal between the front of the round and the barrel. It is conceivable it could a blow-forward system like the [[Pancor Jackhammer]] to form a seal between the neck of the cartridge and the rear of the barrel, though this is not explained. The Hotchkiss M1909 itself never used double-column rigid feed strips, which would in any likely bend into unusable shapes if transported outside the cases they were historically stored in, such as if it were used outside of a static position. The choice of using a fictional firearm with a likely-fragile ammunition container seems odd in the context of the backstory, given how the real-life Russian forces have plenty of rugged and durable AK carbines using 5.45x39mm ammunition such as the [[AKS-74U]]. &lt;br /&gt;
&lt;br /&gt;
Artyom receives an unsuppressed Bastard Carbine free of charge at his home station armory. Many NPCs use the unsuppressed version as well, but none use the suppressed version.&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Bastard_Carbine.jpg|thumb|none|600px|''&amp;quot;It's inaccurate and overheats like hell; that's why we call it a Bastard!&amp;quot;''&amp;lt;br&amp;gt;The Exhibition station armorer with a Bastard Carbine before handing it to Artyom. The ejection port and cocking handle are near where the armorer's thumb would be--note that they are ''behind'' the ammunition clip, which is arguably a strange place for an ejection port on a fully-automatic firearm. The [[Hotchkiss M1909]], a real-life machine gun that fed ammunition through a sideways-moving clip, for its part ejected empty casings out one side just underneath the chamber, rather than up and towards the right through an ejection port behind the ammunition container like the Bastard does.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Bastard_Carbine.jpg|thumb|none|600px|''&amp;quot;There are things in this new world against which guns are no use . . . &amp;quot;''&amp;lt;br&amp;gt;Staring at an inhuman ghost with a Bastard Carbine. The rear of the ammunition clip is visible in this view, revealing that the cartridges are held in place by small triangular pieces of metal in the clip, leaving no room for casing extraction after a round has been fired, despite the presence of an ejection port on the firearm. This unrealistic aspect could be solved simply by leaving the spent casings in the clip as it moves from left to right while firing. This kind of change would serve two purposes: emphasizing the scratch-built nature of the firearm, and allowing for retention of the spent cases for recycling, which would be important in the resource-starved Metro tunnels.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Bastard_Carbine_(Iron_Sights).jpg|thumb|none|600px|Firing the Bastard Carbine at a pack of distant Howler Mutants. &amp;lt;br&amp;gt; The enormous muzzle flash is realistic considering the firearm's short barrel and lack of flash suppressor, but is thankfully absent on the suppressed version. The gun will also move the clip up and down to align the rounds in the staggered-column clip with the gun's barrel, and amount of rounds on the left side let the user immediately know how many rounds remain. &amp;lt;br&amp;gt; The Bastard's iron sights are a crude attempt at a Patridge sight (similar to that used in unmodified [[Glock pistol series|Glock]] pistols), but are too wide and have no marks to let the user know when the gun is properly aligned. Fixing this would require narrowing the rear sight and attaching  high-contrast dot marks on the front sight's tip and the rear sight's top edges.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Bastard_Carbine_(Overheating).jpg|thumb|none|600px|A testament to its jury-rigged nature, the Bastard Carbine will overheat if fired on fully-automatic for too long. Here Artyom pulls a bolt at the back of the weapon to clear a jam caused by the overheating, while steam rises from the water-cooling jacket near the muzzle. Somewhat unrealistically, the rate at which the weapon overheats is not affected by the ambient temperature, not even on the nuclear-winter-affected surface. Neither do you have to replace the liquid in the cooling jacket when it overheats, nor does the suppressed version overheat faster (which it would in reality).]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Bastard_Carbine_(Suppressed).jpg|thumb|none|600px|A suppressed Bastard Carbine with its select-fire switch broken off by Artyom when he tried to switch it to semi-automatic. Why NPCs are never found using this variant, despite the advantages of no muzzle flash, more accurate shots, and less or no hearing damage while firing (especially in the tight confines of the Moscow Metro tunnels) is never explained.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_Bastard.jpeg|thumb|none|600px|Artyom contemplates letting arachnophobia get the better of him with his Bastard, modified with an AK-74M stock and barrel shroud in the ''Redux'' version.]]&lt;br /&gt;
[[Image:MR Bastard (1).jpg|thumb|none|600px|Artyom's armorer shows off the Bastard gun in the ''Redux'' version.]]&lt;br /&gt;
[[Image:MR Bastard (2).jpg|thumb|none|600px|Pushing the clip out of a scoped Bastard.]]&lt;br /&gt;
[[Image:MR Bastard (3).jpg|thumb|none|600px|Artyom loads his on the first trip out of his home station.]]&lt;br /&gt;
&lt;br /&gt;
==Kalash 2012==&lt;br /&gt;
The Kalash 2012 is a fictional bullpup assault rifle chambered for 5.45x39mm ammunition that was produced in the year 2012 as the replacement for the Russian military's AK-74M service rifle, one year before the nuclear apocalypse in the game's backstory.&lt;br /&gt;
Visually, the Kalash 2012 somewhat resembles the [[FN P90]], both its general layout and its use of a top-mounted magazine (with a capacity of 40 rounds) that must turn rounds 90 degrees to feed into the chamber, but also incorporates design elements from the AK rifle series. It sports an olive drab paint job, a triple rail system, an AK-styled front sight (moved to the top of the gas tube instead of near the muzzle as is the case with most AK rifles), a AK-74-styled flash suppressor, FN P90-styled ergonomics for the trigger hand, and a full foregrip instead of the hole for the off hand's thumb used on the FN P90. For some reason, a charging handle or similar device is absent from the weapon, as is a location on the gun to eject spent casings. The standard version uses a laser sight and iron sights, and a variant is available that uses a scope and suppressor along with the laser sight.&lt;br /&gt;
&lt;br /&gt;
The design of the gun and the fact that it fires the 5.45x39mm cartridge suggests it may have been designed as an attempt to create a compact rifle of similar design to the P90 that didn't sacrifice stopping power or accuracy and is easy to maneuver, allowing it to fill a variety of roles very easily. Despite the name &amp;quot;Kalash 2012,&amp;quot; it is not related to the [[AK-12]] rifle, a modernized Kalashnikov variant currently being offered to Russian armed forces. Despite it being an interesting design, there are a few glaring flaws in its design:&lt;br /&gt;
*There is no method to eject spend casings, cock the weapon or clear jams.&lt;br /&gt;
*The trigger guard and thumbhole handguard are too far back to be used comfortably with the stock.&lt;br /&gt;
*There is not enough room in the stock to house the bolt and buffer spring, nor is there space to house the AK-type gas system.&lt;br /&gt;
Its late production date makes it one of the rarest weapons in the game, probably resulting from the fact that there weren't many produced before the bombs fell and the surviving warring groups took all surviving rifles they could get a hold of.  Accordingly, the only NPC to use it is Colonel Miller, the chief Ranger, who uses it after taking one from the caches at the D6 military command bunker.&lt;br /&gt;
[[Image:Fnps90_1.jpg|thumb|none|450px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Metro2033_Kalash2012_3rd.jpg|thumb|none|600px|An unmodified Kalash 2012, which is part of the weapons stash in the Ranger-built Sparta outpost in an intact Russian Orthodox church on the blasted surface (the inventory icon at the top depicts a Kalash 2012 with a scope and suppressor). The view along the weapon's bottom reveals that it does not, in fact, possess an opening through which to eject spent casings like the FN P90 does, which could be a developer oversight.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Kalash_2012.jpg|thumb|none|600px|An arms merchant in the Polis station conglomerate with a suppressed and scoped Kalash 2012 among his wares.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Kalash_2012.jpg|thumb|none|600px|Artyom saves Miller the chief Ranger from the clutches of a Demon mutant atop the ruined Ostankino communications tower. Despite the flash suppressor at the end of the barrel, the muzzle flashes aren't shaped by it, which is a trait shared with the flash suppressor on the Kalash.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Kalash_2012_(Iron_Sights).jpg|thumb|none|600px|Confronting one of the rare but incredibly dangerous Plated Nosalis mutants in one of the rooms of the abandoned D6 military command bunker, using a Kalash 2012. &amp;lt;br&amp;gt; As can be seen in this screenshot, the Kalash 2012's iron sights are the most conventional in this game, but they still lack the capability to ensure the gun is properly aligned in the horizontal axis. The easiest way to remedy this problem on the Kalash 2012 would be to place a vertical sight marker in the middle of the bottom edge of the rear sight's trapezoidal notch to allow the user to know when the gun is properly aligned along both the horizontal and vertical axes.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Kalash_2012_(Magazine).jpg|thumb|none|600px|Artyom removes the magazine from his Kalash 2012, which also features a cutout on the sides like the Kalash's magazines. As a nice touch, the rounds in it visibly feed into the weapon as it is fired.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR AK2012 (1).jpg|thumb|none|600px|The Kalash 2012 in the prologue sequence.]]&lt;br /&gt;
[[Image:MR AK2012 (2).jpg|thumb|none|600px|Artyom checks his rifle's sights while infiltrating D6. Note the MGR ammunition loaded in this instance.]]&lt;br /&gt;
[[Image:MR AK2012 (3).jpg|thumb|none|600px|Reloading the Kalash 2012.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==VSK-94==&lt;br /&gt;
Referred to as the &amp;quot;VSV,&amp;quot; this weapon is visually based off of the [[9A-91|VSK-94]], but unlike its parent firearm it is chambered for 5.45x39mm ammunition instead, fed from a transparent magazine containing 20 rounds. It retains the parent firearm's fully automatic and semiautomatic firing modes, and can be purchased with or without a scope. A laser sight is fitted under the barrel as well. It can use Military Grade ammo, but its silenced nature relies on the low-quality underpowered &amp;quot;dirty&amp;quot; ammo - a full-power (MGR) 5.45 renders it fully audible to enemies.&lt;br /&gt;
[[Image:VSK94.jpg|thumb|none|450px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[Image:Metro2033VSV.jpg|thumb|none|600px|Artyom admires his VSV during the weapon's idle animation.]]&lt;br /&gt;
[[Image:Metro2033VSV-3.jpg|thumb|none|600px|Another angle.]]&lt;br /&gt;
[[Image:Metro2033VSV-2.jpg|thumb|none|600px|Ulman has a VSV slung on his back inside the Polis metro station.]]&lt;br /&gt;
[[Image:Metro2033_VSK94.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MetroRedux_VSK94.jpeg|thumb|none|600px|Artyom holds his newfound &amp;quot;VSV&amp;quot; rifle at the icy entrance of the Black Station in the re-release.]]&lt;br /&gt;
[[Image:MetroRedux_VSK94alt.jpeg|thumb|none|600px|Inspecting the ''Last Light'' &amp;quot;VSV&amp;quot; model under a light whilst sneaking through Black Station.]]&lt;br /&gt;
[[Image:MR VSK-94 (1).jpg|thumb|none|600px|Aiming down the peculiar iron sights of the VSK-94.]]&lt;br /&gt;
[[Image:MR VSK-94 (2).jpg|thumb|none|600px|Reloading an unsurpassed carbine while Danila finds a copy of ''Roadside Picnic.'']]&lt;br /&gt;
[[Image:MR VSK-94 (3).jpg|thumb|none|600px|Pulling the charging handle in a hurry before becoming Watchman fodder.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DShK Heavy Machine Gun==&lt;br /&gt;
The [[DShK]] can be seen mounted at various roadblocks or combat trolleys in game, or at several gun stores. One of the player-usable versions does not require ammunition but does possess an overheat gauge. The ones at roadblocks often sport large searchlights, but no player-usable ones have this accessory. The Panzer (a heavily armored combat trolley somewhat resembling a German WWII-era Pz. III tank) is also armed with a DShK somehow modified into a single-shot weapon firing grenades (those appear to be the same model used by the in-game pipe bombs).&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShK on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_DShk.jpg|thumb|none|600px|Firing the DShK at a horde of Nosalises.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_DShk.jpg|thumb|none|600px|The DShK at a station gate defense post. Bourbon can be seen on the left.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_DShk_(Gun_Trolley).jpg|thumb|none|600px|A DShK atop a gun trolley manufactured by Russian neo-nazis in the Metro.]]&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR DShK (5).jpg|thumb|none|600px|The Ranger's DShK-equipped truck seen on the surface in the remastered prologue.]]&lt;br /&gt;
[[Image:MetroRedux_DShK.jpeg|thumb|none|600px|Manning the trolley-mounted DShK in ''Redux'' against the Panzer, which is preparing to fire its own modified DShK.]]&lt;br /&gt;
[[Image:MetroRedux_DShKADS.jpeg|thumb|none|600px|Artyom focuses on some icicles from an opening above the tunnel.]]&lt;br /&gt;
&lt;br /&gt;
=Pneumatic Weaponry=&lt;br /&gt;
Given the difficulties of manufacturing and maintaining firearms and their ammunition, coupled with the collapse of the pre-apocalypse industries dedicated to such tasks, it is no surprise that this class of weaponry has experienced a resurgence in the game's setting, with more easily manufactured ammunition, more quiet shots, and no need to pay for or make gunpowder. There are two types. &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tihar&amp;quot; Airgun==&lt;br /&gt;
A homemade pneumatic weapon, referred to as the &amp;quot;Tihar,&amp;quot; firing 15mm ball bearings from a spring-loaded tube that serves as a magazine, with a 15 ball bearing capacity. The ammunition is propelled by a cylinder of compressed air, which attains its pressure by a handpump at the end of the handguard. A handy pressure gauge will show how much relative stopping power and distance the next shot will attain, with each shot draining a small amount of pressure from the cylinder, but this is only visible when the scope is not used (or mounted). It is possible to overpressure the cylinder for extra stopping power and range, but if not quickly used, the extra air will leak out and the gun will go back to normal power levels.&lt;br /&gt;
&lt;br /&gt;
The Tihar Airgun is capable of using a scope, turning it into a makeshift sniper rifle. Thanks to its subsonic and large-bore ammunition, the Tihar is perfect for quietly sniping targets from afar, but these same features make its shots less useful against human enemies wearing body armour (due to the low velocity and low sectional density of its spherical steel ammunition). It is also capable of fully-automatic fire. &lt;br /&gt;
[[Image:1-weapon tihar.jpg|thumb|none|600px|An early render of the Tihar Airgun. This version uses a conventional telescopic sight rather than the naked aligned lenses seen in the finished game.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Tihar_Airgun.jpg|thumb|none|600px|A scoped Tihar airgun for sale at a Metro weapons shop (the only variant that can bought, not discovered). As can be seen here, the &amp;quot;scope&amp;quot; is really just an array of three lenses mounted above the barrel.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Tihar_Airgun_(Pump_Mechanism).jpg|thumb|none|600px|The pump mechanism of the Tihar Airgun appears to be of the lever type. It is slower than the Helsing's pump mechanism, but each pump builds more pressure thanks to its longer length and the use of a lever to aid in pumping.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Tihar_Airgun_(Iron_Sights).jpg|thumb|none|600px|Aiming at a Howler mutant on the nuclear-winter bound surface of a devastated Moscow with the Tihar Airgun. The pressure gauge is clearly visible in this view, but what keeps the gauge and the iron sights lit in the darkest of areas is never explained.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Tihar_Airgun_(Scoped).jpg|thumb|none|600px|Artyom holds his scoped Tihar Airgun while looking at a winged Demon mutant flying in the distance. &amp;lt;br&amp;gt; The naked lenses which form the scope is somewhat implausible since without a protective tube, the lenses would be prone to being knocked out of alignment or otherwise damaged or soiled. The only advantage a rig like this might offer would be the ability to adjust the zoom level simply by folding the appropriate lenses up or down, but this capability is not present within the game.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Tihar_Airgun_(Scope_View).jpg|thumb|none|600px|Artyom looks through the Tihar Airgun's scope at a Russian fascist soldier. The lines (all of which are etched on the lens closest to the user's eye) are colour-coded to correspond to the colours of the weapon's pressure gauge in order to compensate for ballistic drop at different pressure levels. If the needle points to the red section, you aim with the red line. If the needle points to the green section, you aim with the green line, and so on.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR Tihar (1).jpg|thumb|none|600px|Artyom holds the Tihar after escaping the Nazis in the ''Redux'' installment.]]&lt;br /&gt;
[[Image:MR Tihar (2).jpg|thumb|none|600px|Dropping out the tube magazine.]]&lt;br /&gt;
[[Image:MR Tihar (3).jpg|thumb|none|600px|Reloading a new one.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Helsing&amp;quot; Speargun==&lt;br /&gt;
The Helsing is a pneumatic speargun. It appears to be built around a revolver frame where the barrel has been replaced by a revolving cylinder which holds eight metal bolts, each in its own barrel, in a pepperbox formation (like later pepperbox-type firearms, the Helsing will rotate the cylinder and its barrels with every trigger pull, making it similar to a double-action revolver). Located under that is a hand-operated pump mechanism used to compress air which is stored in a tank that is integrated into the stock. Its name is likely a reference to the [[Van_Helsing#Gas_Operated_Automatic_Crossbow|Gas Operated Automatic Crossbow]] used in the film [[Van Helsing]].&lt;br /&gt;
&lt;br /&gt;
Like the Tihar Airgun, the higher the pressure attained, the greater the damage and the range achieved by the ammunition. The Helsing's bolts are recoverable and reusable, and are, oddly enough, also the most expensive type of ammo (one Military-Grade Round can purchase only one bolt, whereas you can get five &amp;quot;dirty&amp;quot; 5.45x39mm rounds for the same price, or two shotgun shells), which is strange since the bolts would require no high technology or gunpowder to make. The Helsing can come with or without a scope. &lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Helsing.jpg|thumb|none|600px|Artyom stands his ground with a Helsing in front of a Librarian mutant determined to provoke him into attacking.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Helsing_(Iron_Sights).jpg|thumb|none|600px|Artyom steadies his aim with the Helsing against a hungry Demon mutant trying to break through a barred window into the ruined Moscow library, while Miller curses up a storm nearby. As with many other weapons in this game, the rear sight's notch is too wide to realistically be of much use. The red bar to the right is a pressure gauge, and glows for some unexplained reason.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Helsing_(Cylinders).jpg|thumb|none|600px|Artyom replaces the revolving cylinder of his Helsing. As mentioned earlier, each cylinder has its own barrel, which makes this weapon a sort of &amp;quot;pneumatic pepperbox.&amp;quot; Also, the ammo counter icon shows bolts with barbed heads, but they never have any barbs in-game.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Helsing_(Pump_Mechanism).jpg|thumb|none|600px|Unlike the Tihar Airgun, the Helsing's pump mechanism is like that of a pump-action shotgun's. It is more compact than the Tihar Airgun's, but at the same time is less efficient because of its shorter length.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Helsing.jpg|thumb|none|600px|An arms merchant at the ''Kuznetsky Most'' station (known ingame as the Armory station) displaying a Helsing with a scope among his wares. A scoped Tihar Airgun and Duplet Shotgun are to the right of the Helsing.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR Helsing (1).jpg|thumb|none|600px|Artyom aims his speargun at a Librarian.]]&lt;br /&gt;
[[Image:MR Helsing (2).jpg|thumb|none|600px|He quickly laments that the Helsing in this version is not nearly as effective as in the original installment.]]&lt;br /&gt;
[[Image:MR Helsing (3).jpg|thumb|none|600px|Reloading the Helsing]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Artyom's Lighter==&lt;br /&gt;
Artyom's Lighter is apparently constructed from a firearm cartridge of some sort, possibly a DShk 12.7x108mm round. The fuel canister is formed by the empty cartridge case with the flint wheel ignition system mounted on the &amp;quot;lip&amp;quot; of the case, while the cap seems to have been made from the spitzer tip of a DShk bullet (with the lead core removed, leaving only the hollowed-out metal jacket). It is similar to souvenir bullet lighters which can be purchased in shops in various countries. However, no one shown smoking in the game is ever depicted using a lighter, and the question of how Artyom ever obtained the lighter is never answered. Artyom for his part can only use it for lighting the fuses on Pipe Bombs or checking his map and compass in dark locations. It never seems to run out of fuel either.&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Artyom's_Lighter.jpg|thumb|none|600px|Artyom admires the light playing on the icicles adorning the entrance to Black station.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A common feature of Metro station roadblocks and combat trolleys for use against the Mutants. It has unlimited ammunition, but does possess an overheat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Flamethrower.jpg|thumb|none|600px|A flamethrower's barrel and gunshield detached from its trolley mount in the Ranger's Sparta outpost.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[Image:MR Flamethrower (1).jpg|thumb|none|600px|In the new version of the game, the Flamethrower is now man-handled by Artyom.]]&lt;br /&gt;
[[Image:MR Flamethrower (2).jpg|thumb|none|600px|It is very useful again in the spiderbug lair that replaces the Plated Nosalis when Artyom gets separated from the Spartan party.]]&lt;br /&gt;
[[Image:MR Flamethrower (3).jpg|thumb|none|600px|Reloading the Flamethrower by replacing some sort of fuel tube.]]&lt;br /&gt;
[[Image:MR Flamethrower (4).jpg|thumb|none|600px|Flamethrower in hand, Artyom observes some serious pre-war Russian hardware on the way to Ostankino Tower.]]&lt;br /&gt;
&lt;br /&gt;
==Military Grade 5.45x39mm Ammunition==&lt;br /&gt;
In a world where central governments have collapsed and conventional scrip or precious metals are no longer of any value, Military Grade 5.45x39mm rounds have thus become the universal currency throughout the Moscow Metro system. They are available in both curved stripper clips or longer straight clips, the latter of which contain more ammunition and are much rarer. No other calibers of Military Grade Ammunition are available in-game, which is odd since the Russians have large stocks of older 7.62x39mm ammunition that could be of more use against the mutants (the shorter effective range of 7.62x39mm ammunition is less of a problem given how many mutant types must close to melee to do any damage, and the larger diameter of such rounds could offer more raw stopping power against them).&lt;br /&gt;
&lt;br /&gt;
The player can use Military Grade 5.45x39mm ammunition to purchase weapons, other types of ammunition, or other miscellaneous services, or use them in firearms of the appropriate caliber for extra damage in combat. &lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Military_Grade_Rounds_1.jpg|thumb|none|600px|The most common form of Military Grade ammunition is found in a curved stripper clip. Despite being depicted as holding 5 rounds, these will usually only add 1 or 2 Military Grade rounds to your inventory.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Military_Grade_Rounds_2.jpg|thumb|none|600px|A straight clip of Military Grade ammunition near the severed arm of its former owner. Regardless of where you find them, they are always depicted as shiny and new, which is less-than-realistic given how 20 years of neglect in certain in-game environments could lead to a less-than-polished appearance.]]&lt;br /&gt;
&lt;br /&gt;
==Pipe Bomb==&lt;br /&gt;
Pipe Bombs are the game's version of grenades. They have a fuse made of detcord that will take 5 seconds to burn down once ignited. When lit and thrown, enemies can hear them coming and will get out of the way. This works both ways as well. A bomb with protruding nails can be found, and is stored in a different slot in your inventory. These can be thrown against surfaces or enemies, and upon contact the nails will pierce and stay stuck to the surface or enemy until detonation. NPCs will often carry them in pouches on their person, but why they don't have caps on the end with the fuse to keep the fuses from getting wet is never explained. These are occasionally seen in tripwire booby traps as well, and every time Artyom disarms one he will put the Pipe Bomb into his inventory if he doesn't already have his maximum amount, in which he will simply disarm the wire and leave the bomb in its place for later pickup once he has room in his inventory. &lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Pipe_Bomb.jpg|thumb|none|600px|Pipe Bombs, both with and without nails.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Pipe_Bomb.jpg|thumb|none|600px|Artyom uses a Pipe Bomb with nails to give a sleeping Black Librarian mutant a wake-up call of a lifetime.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Pipe_Bomb_Trap.jpg|thumb|none|600px|Tripwires connected to Pipe Bombs are occasionally found throughout the game, and can be disarmed by getting close to the bomb and pressing a button. Only the Pipe Bombs without nails are used in these traps.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Revolver==&lt;br /&gt;
&lt;br /&gt;
In the ''Outpost'' level, a toy revolver apparently made of wood can be found on a shelf inside a Ranger hideout taken over by Fourth Reich soldiers, evidently a pre-blast child's toy abandoned and long forgotten. Its shape appears to resemble the [[Webley Bulldog]] revolver. &lt;br /&gt;
&lt;br /&gt;
[[Image:WebleyBulldog.jpg|thumb|none|350px|Webley 'British Bull Dog' - .45 caliber - 1870s]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Toy_Revolver.jpg|thumb|none|600px|''&amp;quot;Did children really live up here on the surface, free to breathe clean air in a world where the only monsters they fought and the only weapons they needed were all imaginary?&amp;quot;'' &amp;lt;br&amp;gt; Even behind his gas mask and the poisonous air all around, Artyom takes a moment to gaze wonderingly at the toy revolver on a shelf, a memento of a better, and now long-dead, world.]]&lt;br /&gt;
&lt;br /&gt;
==Volt Driver==&lt;br /&gt;
A scratch-built railgun, using the same magazines and ammunition as the Tihar. Instead of compressed air, however, it uses electricity from a hand-powered generator to propel a 15mm ball bearing to extreme speeds. Like the Tihar, the Volt Driver drains power from its battery with every shot and will need recharging from its hand-cranked generator to return to full power (though how a hand-powered generator can quickly generate enough electricity to propel a ball bearing to hypersonic speeds is never explained, nor how the rails avoid melting from friction.). Even without ammunition, the Volt Driver can deliver a nasty shock by touching an enemy with both its rails at once, essentially functioning as an oversized stun gun. However, the weapon lacks any kind of sighting system other than a laser sight. &lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Volt_Driver.jpg|thumb|none|600px|The Volt Driver on the bed of its creator, Andrew the Smith. Note how there is a ''Metro 2033'' book laying next to the weapon.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Volt_Driver_(Melee_Attack).jpg|thumb|none|600px|A Watchman mutant being electrocuted by the Volt Driver's melee attack. Melee attacks with the Volt Driver that don't touch an inanimate object or a living target do not use up any of its power supply, which is unrealistic since real-life stun guns need to use up some battery power each time they are used to shock a target they touch, though it could also be construed as a concession towards ease of gameplay.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_3PV_-_Volt_Driver_(Miller).jpg|thumb|none|600px|Miller the chief Ranger with his Volt Driver trying to defend Artyom against nearby mutants.]]&lt;br /&gt;
[[Image:M2033_-_PC_-_FPV_-_Volt_Driver_(ATM).jpg|thumb|none|600px|'''Bonus''': Not having ever seen pre-blast paper money, Artyom tries to make a withdrawal from an ATM in a ruined bank by shocking it back to life with the Volt Driver's melee attack, never mind how the ATM was likely fried by the nuclear EMP bursts 20 years prior, not to mention how it's been sitting neglected out in the nuclear winter ever since. The laser dot of the Volt Driver's attached laser sight is visible on the ATM's long-dead screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=1282616</id>
		<title>Talk:List of firearms used by Russian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=1282616"/>
		<updated>2019-07-09T04:43:29Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Title */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm aware that as of 20:28, 24 July 2012, the page isn't finished; it's terribly late, and I'm going to continue working on it. --[[User:Dirty Harold|Dirty Harold]] 20:29, 24 July 2012 (CDT)&lt;br /&gt;
::Hope you don't mind, I contributed a little bit, mended some years into more precise and (to my knowledge, at least) correct ones.--[[User:BeloglaviSup|BeloglaviSup]] 02:44, 25 July 2012 (CDT)&lt;br /&gt;
:::That's perfectly fine, thank you; I was kind of hoping to get some contributions. --[[User:Dirty Harold|Dirty Harold]] 11:11, 25 July 2012 (CDT)&lt;br /&gt;
:::Could we change the Cyrillic names to Latin alphabet? They're not really that useful in their current form to a non-Russian speaker. [[User:Evil Tim|Evil Tim]] 08:38, 25 July 2012 (CDT)&lt;br /&gt;
::::I only used the Cyrillic names because they would be more authentic to the Russian forces. They can be changed fairly easily, though. --[[User:Dirty Harold|Dirty Harold]] 11:12, 25 July 2012 (CDT)&lt;br /&gt;
:::::Well, we could refer to all these weapons by their official GRAU index designations. Though personally, I like the Russian Cyrillic names.--[[User:BeloglaviSup|BeloglaviSup]] 11:50, 25 July 2012 (CDT) &lt;br /&gt;
::::::Since this is an American website with a primarily English-speaking user base, the English (or Latin, whatever) alphabet would be more preferable. [[User:Spartan198|Spartan198]] 03:37, 26 July 2012 (CDT)&lt;br /&gt;
:::::::Do you want the Cyrillic Anglicized or do you want straight up English translations of the Cyrillic titles? --[[User:Dirty Harold|Dirty Harold]] 08:39, 26 July 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
It's only called the Russian Federation recently. It's changed named overall at least 3 times in the past century [[User:Excalibur01|Excalibur01]] 22:29, 24 July 2012 (CDT)&lt;br /&gt;
:Yes, I'm aware of that, and I considered it after I constructed the article. A name change would be fine... Russian Armed Forces? --[[User:Dirty Harold|Dirty Harold]] 11:10, 25 July, 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Makarov PM is still in service. And the next couple of decades, it will doesn't remove from service [[User:Bednardos|Bednardos]] 19:05, 25 July, 2012 (CDT)&lt;br /&gt;
:My mistake, I fixed it already.--[[User:BeloglaviSup|BeloglaviSup]] 11:52, 25 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
== AO-63 picture? ==&lt;br /&gt;
So we've got a picture of the AO-63 now?  I thought no one knew what it looked like except for the designers and the people running the trials.  [[User:Jeddostotle7|Jeddostotle7]] 17:36, 26 July 2012 (CDT)&lt;br /&gt;
:That isn't an AO-63, it is an AO-38. This was a prototype for the balance recoil system used in the AK-107, and is a single barrel design which is totally unrelated to the AO-63.  --[[User:Commando552|commando552]] 17:49, 26 July 2012 (CDT)&lt;br /&gt;
::OH, that makes sense.  It's just that in the smaller version of the picture, it looks like it has two barrels (I didn't view the larger version).  [[User:Jeddostotle7|Jeddostotle7]] 17:55, 26 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RPK== &lt;br /&gt;
Is the original 7.26x39 RPK still in service?--[[User:Mandolin|Mandolin]] 17:53, 26 July 2012 (CDT)&lt;br /&gt;
:I didn't include it because I wasn't sure, but I think they're at least phasing the original models out of front-line service. Someone with a little more knowledge on that particular weapon might be able to help. --[[User:Dirty Harold|Dirty Harold]] 19:00, 26 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thinks the 7.62x39 RPK is still used in limited numbers, but i'm not 100% sure.&lt;br /&gt;
But one thing I am sure is that the 5.45x39 RPK is still used today. I saw some recent pictures of russian soldiers using them in exercices. --[[User:VillageFroid|VillageFroid]] 16:19, 24 December 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
I've read rumors of the AK-105 was selected to replace the AKS-74U, but haven't found anything conclusive to verify it. If anyone knows anything and has a trustworthy enough source to back it, please speak up. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:14, 11 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Vityaz-SN==&lt;br /&gt;
&lt;br /&gt;
I added the [[PP-19-01 Vityaz]] submachine gun two weeks ago. If any of its specifications are incorrect please someone correct them. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 19 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Since the [[Stechkin APS]] page indicates &amp;quot;(1951–1975)&amp;quot; and the [[OTs-33 Pernach]] page qualifies the APS as &amp;quot;obsolete&amp;quot;, then how come is the APS stated to still be in service? Anyway, I guess the Pernach and the [[GSh-18]] should be added to the main page, shouldn't they?. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:36, 3 October 2014 (EDT)&lt;br /&gt;
:While APS was surpassed in regular service by the AKS-74U in its originally intended role as a crewman's right hand, it remains in limited usage as a relatively popular sidearm for the special military and police forces. In fact, both APS and OC-33 complement each other in active service within these branches. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:36, 29 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==HK417 &amp;amp; AW==&lt;br /&gt;
Found this interesting tidbit on TFB[http://www.thefirearmblog.com/blog/2015/06/29/russian-special-forces-using-hk417-ai-aw-in-dagestan/]. Enough to add them to the page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:19, 4 July 2015 (EDT)&lt;br /&gt;
:Someone in the comments on that site thought they had an &amp;quot;AKM-47&amp;quot;--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:25, 3 November 2015 (EST)&lt;br /&gt;
::On another note, I'm pretty sure that some weapons are missing. A while ago I added the OTs-33, GSh-18 and PP-19-01 mentioned above, but also some rifles of the AK-100 series (such as the AK-103 and AK-105) should be added to the page, probably in limited service, shouldn't they? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:35, 17 September 2016 (EDT)&lt;br /&gt;
:::In fact, the preparation of this article is quite problematic, so it was a lot of weapons is use of limited (and weapons, was not on the official service, but used, for instance, the officers). We should also mention the period of the WW1, when the imperial army used any weapon at all, which can only be obtained. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 09:12, 12 November 2016 (EST)&lt;br /&gt;
Btw, I've read somewhere that the FSB and the MVD use the FN P90. Is it true? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:07, 19 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Guns used by &amp;quot;Alaskan Army&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
When Russia controlled Alaska what guns they use? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:32, 15 December 2016 (EST)&lt;br /&gt;
:As far, as I know, Russian Empire didn't have large armed forces in Alaska, only 812 Russians (mostly merchants and missionaries) permanently lived in all Russian America. So, It's most likely, that a very little number Russian troops (not more than a few dozens) in Alaska were armed with the same firearms, that were used by main Russian army at those times. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:02, 15 December 2016 (EST)&lt;br /&gt;
:There wasn't anything like &amp;quot;Alaskan Army&amp;quot;. Alaska was controlled by Russian-American Company that was state-sponsored but rarely got supplies from Russian Army stocks. The guns were purchased mostly privately, mostly flintlock (later percussion cap) muskets of various models and makers. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:08, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Considering was controlled until America buyed it, (1950 circa) i immagine that would used also &amp;quot;modern&amp;quot; stuff.And thats why I written the &amp;quot;&amp;quot;s --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:58, 17 December 2016 (EST)&lt;br /&gt;
:Um, what? The United States bought Alaska in 1867, please educate yourself.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:30, 17 December 2016 (EST)&lt;br /&gt;
In school they said Alaska was Russian until 1950. Blame them.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:01, 19 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, we bought Alaska in 1867, but it was in 1958 that it was granted statehood by Congress. Sounds like maybe your teacher just confused the two events. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:25, 19 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah, probably. Consider that here in Italy (and MAYBE generally Europe) dont care much teaching other countries history in detail. But bythe way thank you. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:38, 20 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Law Enforcement Groups&amp;quot;==&lt;br /&gt;
Can someone elaborate on what said groups listed as users of the Glock, Beretta, and CZ are, and if they're part of the military? Civilian police organizations aren't covered on this page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:03, 6 May 2018 (EDT)&lt;br /&gt;
===FSB Entries===&lt;br /&gt;
I'm subbing this under Spartan's section here since it's an extension I feel. I agree unless the police agencies are part of actual military branches they don't warrant a listing. To that end I have to request the recent 'FSB' additions be taken down for the same reason. By my reckoning that is a government security agency, and not part of any armed forces branch, equivalent to CIA, NSA, Homeland Security, etc for the US, and MI5/6 for Britain - We don't have listings for them on their respective pages so I don't see why this is an exception here, unless I'm missing something. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 12:14, 10 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
&lt;br /&gt;
As this page contain firearms, used by Russian Empire, USSR and Russian Federation, maybe we should use &amp;quot;Russia&amp;quot; instead of &amp;quot;Russian Federation&amp;quot; in the title? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:33, 19 January 2019 (EST)&lt;br /&gt;
:Eh, I suppose it would make sense to simply name it &amp;quot;used by Russian Armed Forces&amp;quot;, as with other similar pages. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:37, 19 January 2019 (EST)&lt;br /&gt;
::Yes, it's better. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 07:11, 19 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trick question - what is this gun: [https://img-fotki.yandex.ru/get/141254/115662641.143/0_155c0d_f41cbdb6_orig.jpg]? 1920s. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:44, 8 July 2019 (EDT)&lt;br /&gt;
:Is this some kind of a Winchester knock-off? --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 00:43, 9 July 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metro:_Last_Light&amp;diff=1277500</id>
		<title>Metro: Last Light</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metro:_Last_Light&amp;diff=1277500"/>
		<updated>2019-06-06T10:57:15Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* &amp;quot;Azbats&amp;quot; */ it's actually spelled &amp;quot;Abzats&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metro: Last Light&lt;br /&gt;
|picture = METRO2034-Cover.jpg&lt;br /&gt;
|caption =  Promotional artwork for Metro: Last Light&lt;br /&gt;
|series= Metro&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=4A&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Redux version available on PC, PlayStation 4, Xbox One&lt;br /&gt;
|publisher= THQ&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Metro: Last Light''''' (also known unofficially as &amp;quot;Metro 2034&amp;quot;) is the sequel of the acclaimed horror-shooter, ''[[Metro 2033]]''. The story follows Artyom, the main protagonist in the previous game, trying to make contact with the last Dark One alive on Earth following the canon ending of the ''2033.'' Compared to the previous game, ''Last Light'' features a streamlined inventory system, removing the ability to manually equip items such as the trench knife or pipe bombs. The focus on combat and stealth approaches has also been overhauled to allow players to tailor their experience towards either method. The game was released on May 14, 2013, and a ''Redux'' edition for the eighth generation of consoles and PC was released on August 26, 2014. This was bundled with the ''Redux'' of the original Metro 2033, which overhauls the first game with the same improvements described above. In the case of ''Last Light'', the only significant change is that most firearms now track +1 in the chamber and had their reload animations altered to realistically portray this.&lt;br /&gt;
&lt;br /&gt;
The sequel, ''[[Metro Exodus]]'', was announced in E3 2017 and released on February 15, 2019.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metro: Last Light'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Revolver==&lt;br /&gt;
The &amp;quot;Revolver&amp;quot; returns from the previous game, and can be modified with various attachments. Like in Metro 2033, the model is not based on any particular real firearm, but it does bear a resemblance to Russian Groza-series civilian less-than-lethal revolvers (with a S&amp;amp;W-style cylinder latch).&lt;br /&gt;
[[File:LastLightrevovler.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MLL Revolver (1).jpg|thumb|none|600px|A Ranger twirls the revolver in the Spartan base.]]&lt;br /&gt;
[[File:MLL Revolver (2).jpg|thumb|none|600px|Pavel holds out a revolver.]]&lt;br /&gt;
[[File:MLL Revolver (3).jpg|thumb|none|600px|The basic Revolver on the firing range.]]&lt;br /&gt;
[[File:MLL Revolver (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MLL Revolver (5).jpg|thumb|none|600px|Artyom dumps out spent cartridges while on the surface. Note the suppressor in this instance.]]&lt;br /&gt;
[[File:MLL Revolver (6).jpg|thumb|none|600px|Cowboy-slinging the cylinder shut on a carbine-customized revolver.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Lolife&amp;quot; pistol==&lt;br /&gt;
The &amp;quot;Lolife&amp;quot; is a makeshift pistol chambered in .44 Magnum. First found in the hands of a Russian neo-Nazi officer in the &amp;quot;Pavel&amp;quot; mission. This pistol can be modified with a vast variety of attachments including a full-auto firing mode (which will significantly reduce accuracy due to the kicking recoil). The pistol grip and trigger assembly strongly resemble the Bergmann No.5 Model 1897 pistol and the square receiver, bolt, and charging handle also resemble the [[Kedr PP-91]].&lt;br /&gt;
[[Image:Bergmann No5.jpg|thumb|none|400px|Bergmann No.5 - 7.8mm Bergmann]]&lt;br /&gt;
[[Image:Pp-91 kedr 30rmag.jpg|thumb|none|400px|PP-91 Kedr - 9x18mm Makarov]]&lt;br /&gt;
[[File:Lastlight_Lolife_1.jpg|thumb|none|550px]]&lt;br /&gt;
[[File:Lastlight_Lolife_2.jpg|thumb|none|450px|The game world model &amp;quot;Lolife&amp;quot; pistol - .44 Magnum.]]&lt;br /&gt;
[[File:MLL Lolife (1).jpg|thumb|none|600px|The Lolife on the firing range.]]&lt;br /&gt;
[[File:MLL Lolife (2).jpg|thumb|none|600px|Artyome aims his pistol in a dark tunnel.]]&lt;br /&gt;
[[File:MLL Lolife (3).jpg|thumb|none|600px|Reloading an example customized with a reflex sight.]]&lt;br /&gt;
[[File:MLL Lolife (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MLL Lolife (5).jpg|thumb|none|600px|Idle animation of a basic Lolife.]]&lt;br /&gt;
[[File:MLL Lolife (6).jpg|thumb|none|600px|With the carbine conversion, Artyom checks the magazine instead.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] appears as the &amp;quot;Kalash&amp;quot; and can be modified with various attachments, including a sound suppressor, laser sight, 45-round magazine, and various optics. It differs from the Metro 2033 version by having a darker paintjob, a heatshield on the fore end, and more realistic rear ironsights.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:METRO2034-AK74M-2.jpg|thumb|none|601px|An empty AK-74 with various mods.]]&lt;br /&gt;
[[Image:METRO2034-AK74-2.jpg|thumb|none|601px|Artyom armed with a suppressed Kalash also equipped with a red dot sight.]]&lt;br /&gt;
[[Image:METRO2034-AK74M-1.jpg|thumb|none|601px|Artyom about to pull the charging handle of his AK.]]&lt;br /&gt;
[[Image:METRO2034-AK74-1.jpg|thumb|none|601px|Artyom wipes off the rain from his gas mask's visor.]]&lt;br /&gt;
[[Image:METRO2034-AK74-3.jpg|thumb|none|601px|Miller holds a Kalash at the end of the Garden mission.]]&lt;br /&gt;
[[File:MLL AK-74M (1).jpg|thumb|none|600px|Resting with an AK-74M in the prologue.]]&lt;br /&gt;
[[File:MLL AK-74M (2).jpg|thumb|none|600px|The AK out on the shooting range.]]&lt;br /&gt;
[[File:MLL AK-74M (3).jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:MLL AK-74M (4).jpg|thumb|none|600px|Reloading. Pulling out the spent magazine.]]&lt;br /&gt;
[[File:MLL AK-74M (5).jpg|thumb|none|600px|About to pull the bolt.]]&lt;br /&gt;
[[File:MLL AK-74M (6).jpg|thumb|none|600px|Artyom runs his finger down the line of cartridges.]]&lt;br /&gt;
[[Image:Grenade_launcher.jpg|thumb|none|600px|Another version of a grenade launcher that was shown in a full 12 minute demo from E3 2011. It uses a spring mechanism to launch pipe-bombs and a battery that creates an electric spark igniting the fuse. This attachment is not available in the final version of Last Light.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is a Ranger Mode exclusive carbine, with stats very similar to the base [[AK-74|Kalash]] of the game. It can accept the same attachments as its big brother. It is indexed as the &amp;quot;AKSU.&amp;quot;&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Metro2 AKSU 1.jpg|thumb|none|600px|Note how the handguard and rear sight is wrong for the AKS-74U - it's from a real life AK-74M. The devs also reused the Kalash's animations.]]&lt;br /&gt;
[[Image:Metro2 AKSU 2.jpg|thumb|none|600px|Artyom tests the AKSU at the D6 shooting range.]]&lt;br /&gt;
[[Image:Metro2 AKSU 3.jpg|thumb|none|600px|Artyom holds an AKSU and his signature lighter when he and Pavel Morozov reach the surface for the first time. The lighter can be used with any weapon, although the accuracy will is slightly reduced because Artyom is now holding the gun with one hand only.]]&lt;br /&gt;
[[File:MLL AKS-74U (1).jpg|thumb|none|600px|Heading up to the surface in the game's beginning with a suppressed &amp;quot;AKSU.&amp;quot;]]&lt;br /&gt;
[[File:MLL AKS-74U (2).jpg|thumb|none|600px|Inspecting the short AK.]]&lt;br /&gt;
[[File:MLL AKS-74U (3).jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:MLL AKS-74U (4).jpg|thumb|none|600px|Charging the AKS-74U.]]&lt;br /&gt;
[[File:MLL AKS-74U (5).jpg|thumb|none|600px|The AKS-74U on table, along with an RPK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kalash 2012&amp;quot;==&lt;br /&gt;
The &amp;quot;Kalash 2012&amp;quot; or &amp;quot;AK-2012&amp;quot; (a fictional bullpup assault rifle based on the [[FN P90]]) return from the previous game. It has similar stats as in the first game; high damage, good accuracy and a 40-round capacity.&lt;br /&gt;
[[Image:Fnps90_1.jpg|thumb|none|450px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:Metro2 Kalash2012 1.jpg|thumb|none|600px|An unmodified Kalash 2012 available for purchase for 115 military grade 5.45x39mm bullets.]]&lt;br /&gt;
[[Image:Metro2 Kalash2012 3.jpg|thumb|none|600px|Artyom with a Kalash 2012 near Saint Basil's Cathedral in Red Square (or what is left of it).]]&lt;br /&gt;
[[Image:Metro2 Kalash2012 4.jpg|thumb|none|600px|An AK-2012 loaded with high-power military grade bullets. Unlike in most games, the bullets actually disappear from the magazine as Artyom uses the gun. This feature is very useful in Hardcore Mode, which removes the ammo indicator and most other parts of the HUD.]]&lt;br /&gt;
[[Image:Metro2 Kalash2012 2.jpg|thumb|none|600px|A Hansa soldier stands guard with a scoped Kalash 2012 rifle. Notice the good trigger discipline.]]&lt;br /&gt;
[[File:MLL Kalash 2012 (1).jpg|thumb|none|600px|Holding a &amp;quot;Kalash 2012&amp;quot; with a laser inside a burning crypt.]]&lt;br /&gt;
[[File:MLL Kalash 2012 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MLL Kalash 2012 (3).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:MLL Kalash 2012 (4).jpg|thumb|none|600px|Idle animation of the &amp;quot;Kalash 2012,&amp;quot; Artyom seems to play it like one of the many acoustic instruments found throughout the Metro.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bastard&amp;quot;==&lt;br /&gt;
The home-made 5.45 carbine based on the [[Sten]] with a [[Hotchkiss M1909]]-type feed system returns from the previous game. The new model is more detailed and has a longer barrel, thinner profiled barrel. It can be customized with an AK-74M type synthetic stock, the game's various optical sights, a laser, suppressor, or a barrel shroud that replaces the water cooling jacket.&lt;br /&gt;
[[File:MLL Bastard (1).jpg|thumb|none|600px|A Bastard out on the range.]]&lt;br /&gt;
[[File:MLL Bastard (2).jpg|thumb|none|600px|Artyom aims a nearly-empty Bastard. Note that it appears to have stolen the proper rear sight off the AKS-74U.]]&lt;br /&gt;
[[File:MLL Bastard (3).jpg|thumb|none|600px|Knocking out the feed strip on a partial reload.]]&lt;br /&gt;
[[File:MLL Bastard (4).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:MLL Bastard (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MLL Bastard (6).jpg|thumb|none|600px|Unjamming an overheated Bastard.]]&lt;br /&gt;
[[File:MLL Bastard (7).jpg|thumb|none|600px|Artyom rather comically tosses the Bastard up and down in his hands in the idle animation. This one is modified with the heat shield and polymer AK stock.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Ashot&amp;quot;==&lt;br /&gt;
A simple improvised single-barreled, single-shot shotgun is one of the new weapons found very early on in ''Last Light''. It comes in a short package by default, but can be upgraded with a proper wood stock and forend as well as a barrel extension to make it more respectable in form and function outside of blasting things at close range. It is common in the Reich-occupied stations, but is gradually phased out as the game goes on by the more advanced shotguns.&lt;br /&gt;
&lt;br /&gt;
It's swing-out loading system and external appearance is somewhat similar to the Czech [[Vz. 30 Flare Pistol]].&lt;br /&gt;
[[ File:Vz 30 flare pistol.jpg |thumb|none|400px|Vz. 30 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:MLL Ashot (1).jpg|thumb|none|600px|The Ashot in-game.]]&lt;br /&gt;
[[File:MLL Ashot (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MLL Ashot (3).jpg|thumb|none|600px|Reloading. Note Artyom cocks it before loading and closing the breech, which isn't a particularly safe manual-of-arms.]]&lt;br /&gt;
[[File:MLL Ashot (4).jpg|thumb|none|600px|Then again, he also gets his finger bit by the hammer in the idle animation, so one can surmise even the Polis Rangers don't teach good gun safety. Note the trigger is absent.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Abzats&amp;quot;==&lt;br /&gt;
The [[DShK]]-based &amp;quot;Heavy Automatic Shotgun&amp;quot; from Metro 2033's DLC returns in Last Light, under the moniker &amp;quot;Abzats&amp;quot; (Abzats literally means &amp;quot;Paragraph&amp;quot; in Russian, can also be roughly translated as &amp;quot;Total end&amp;quot;). It can be found or bought later in the game. Be default, it is semi-automatic and cannot be aimed; instead the alternate fire lets out a burst of shells and temporarily jams the weapon. It can be upgraded to fix this and fire permanently in full auto, and can also take an extended magazine and a muzzle break.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|400px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:MLL Azbats (1).jpg|thumb|none|600px|Artyom finds an &amp;quot;Abzats&amp;quot; in the nosalis-infested crypt.]]&lt;br /&gt;
[[File:MLL Azbats (2).jpg|thumb|none|600px|Blasting away at the monsters with the 12-gauge converted DShK.]]&lt;br /&gt;
[[File:MLL Azbats (3).jpg|thumb|none|600px|Reloading the standard 20-round ammunition box.]]&lt;br /&gt;
[[File:MLL Azbats (4).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bigun&amp;quot;==&lt;br /&gt;
Another improvised shotgun, being made from bicycle parts, the &amp;quot;Bigun&amp;quot; (&amp;quot;Bigun&amp;quot; is an Ukrainian word &amp;quot;Бігун&amp;quot;, i.e.&amp;quot;Runner&amp;quot;) was added in the Developer Pack and is only available on its exclusive level. The &amp;quot;Bigun&amp;quot; is a revolving shotgun similar to the &amp;quot;Shambler,&amp;quot; but is pepperbox-style with 6 barrels instead. It was retroactively added to the ''Redux'' version of [[Metro 2033]].&lt;br /&gt;
[[File:MLL Bigun (1).jpg|thumb|none|600px|The Bigun on the shooting range.]]&lt;br /&gt;
[[File:MLL Bigun (2).jpg|thumb|none|600px|Aiming down the sights. Each barrel has its own front sight.]]&lt;br /&gt;
[[File:MLL Bigun (3).jpg|thumb|none|600px|Reloading the Bigun from empty.]]&lt;br /&gt;
[[File:MLL Bigun (4).jpg|thumb|none|600px|&amp;quot;Chambering&amp;quot; the first barrel.]]&lt;br /&gt;
[[File:MLL Bigun (5).jpg|thumb|none|600px|Topping off the other barrels. In the idle animation, Artyom rings the bicycle bell still attached to the stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Duplet&amp;quot;==&lt;br /&gt;
The home-made double barreled SxS shotgun also returns from Metro 2033. As with the &amp;quot;Ashot,&amp;quot; it comes in a rather short form by default, but it can be modified, among everything else, by adding two more barrels. The gun then can also be fired two or all four barrels at once, the latter capable of bringing down almost any enemy at point-blank range. &lt;br /&gt;
[[Image:METRO2034-SG.jpg|thumb|none|600px|The Duplet as it appears on an official game art.]]&lt;br /&gt;
[[File:MLL Duplet (1).jpg|thumb|none|600px|The default Duplet. Note it has shorter barrels, a stubby pistol grip, and no stock by default.]]&lt;br /&gt;
[[File:MLL Duplet (2).jpg|thumb|none|600px|Reloading the left barrel.]]&lt;br /&gt;
[[File:MLL Duplet (3).jpg|thumb|none|600px|Artyom gets the barrels stuck open in the idle animation. This time the Duplet has full length barrels, a proper grip, and stock.]]&lt;br /&gt;
[[File:MLL Duplet (4).jpg|thumb|none|600px|The Duplet in the customization menu, showing off the grip and stock modifications. Note their [[FN P90]]-like shape.]]&lt;br /&gt;
[[File:MLL Duplet (5).jpg|thumb|none|600px|Finding a Duplet in an early trip to the surface.]]&lt;br /&gt;
[[File:MLL Duplet (6).jpg|thumb|none|600px|Another Duplet, with the four-barrel modification.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
The [[Saiga-12]] is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights.&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|400px|Saiga 12K with short barrel and drum magazine - 12 Gauge]]&lt;br /&gt;
[[Image:Metro2 Saiga 1.jpg|thumb|none|601px|Stock Saiga without any modifications. The box magazine, like all the other detachable mags in the game, has a cutout on it. Note that the 2-strut metal stock is taken from the in-game AKS-74U model. Also, the wooden furniture indicates that this is an early model civilian variant.]]&lt;br /&gt;
[[Image:MetroLastLightSaiga1.jpg|thumb|none|601px|The Saiga is a good choice for tight areas, such as the catacombs below the swamp.]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-1.jpg|thumb|none|601px|Idle animation of the Saiga: Artyom plays with the cocking handle and then slaps it multiple times as if he was clearing a jam ''[[Far Cry 2]]''-style.]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-2.jpg|thumb|none|601px|Pavel kills some Nazis with a Saiga shotgun while trying to escape from Fourth Reich territory.]]&lt;br /&gt;
[[Image:Metro2 Saiga 4.jpg|thumb|none|601px|A guard holds a Saiga shotgun at Theater station.]]&lt;br /&gt;
[[File:MLL Saiga (1).jpg|thumb|none|600px|The Saiga-12 in the firing range.]]&lt;br /&gt;
[[File:MLL Saiga (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MLL Saiga (3) mwstore.jpg|thumb|none|600px|Reloading the curved box magazine.]]&lt;br /&gt;
[[File:MLL Saiga (4).jpg|thumb|none|600px|Rechambering the shotgun.]]&lt;br /&gt;
[[File:MLL Saiga (5).jpg|thumb|none|600px|A customizied Saiga, with the drum magazine.]]&lt;br /&gt;
[[File:MLL Saiga (6).jpg|thumb|none|600px|Inserting a new drum.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Shambler&amp;quot;==&lt;br /&gt;
The revolving, toggle-action &amp;quot;Uboinik&amp;quot; from ''2033'' returns as the &amp;quot;Shambler&amp;quot; Automatic Shotgun. This time around, it trades its melee abilities for usable iron sights. It can mount the reflex or IR sights, an extended or suppressed barrel, and the laser sight.&lt;br /&gt;
[[File:MLL Shambler (1).jpg|thumb|none|600px|The Shambler in ''Last Light.'']]&lt;br /&gt;
[[File:MLL Shambler (2).jpg|thumb|none|600px|Using the new iron sights.]]&lt;br /&gt;
[[File:MLL Shambler (3).jpg|thumb|none|600px|Reloading from empty. Artyom loads a shell into the first clamp and then chambers it.]]&lt;br /&gt;
[[File:MLL Shambler (4).jpg|thumb|none|600px|Reloading the rest of the system.]]&lt;br /&gt;
[[File:MLL Shambler (5).jpg|thumb|none|600px|Artyom makes use of the cleaning rod in the idle animation. This is also very unsafe to do with a loaded and chambered shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DShk==&lt;br /&gt;
[[DShK]] machine guns return from ''2033'' as the standard emplaced HMG in the Metro, though Artyom doesn't get to use any ''Last Light''.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:METRO2034-Saiga12-2.jpg|thumb|none|600px|Exact same model from the prequel.]]&lt;br /&gt;
[[File:MLL DShK (1).jpg|thumb|none|600px|A DShK guarding the airlock to Hansa.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gatling&amp;quot;==&lt;br /&gt;
A so-called &amp;quot;[[Gatling]]&amp;quot; man portable, 12.7x108mm heavy machine gun is used by Artyom in the finale. However, it uses a wind-up electric system to power the barrels (which can be upgraded to some sort of gas-powered motor) and comes with three barrels, similar to the American [[General Dynamics GAU-19/A]] or the [[General Dynamics M197 Vulcan]]. It can also be upgraded with a five-barrel cluster, a &amp;quot;dynamo&amp;quot; system to reduce recoil, and a hip stabilizer to aid firing while moving. In the &amp;quot;Heavy Squad&amp;quot; DLC mission, an upgraded &amp;quot;Gatling&amp;quot; is used by the player character Hans.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|415px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:MLL Gatling (1).jpg|thumb|none|600px|The &amp;quot;Gatling&amp;quot; in the battle for D6. Note the crank for the spooling system, and the left-hand trigger for activating the barrels' rotation.]]&lt;br /&gt;
[[File:MLL Gatling (2).jpg|thumb|none|600px|Reloading the &amp;quot;Gatling&amp;quot; in the less hectic test range.]]&lt;br /&gt;
[[File:MLL Gatling (3).jpg|thumb|none|600px|Feeding 12.7mm rounds into the system. Note the five-barrel cluster and &amp;quot;dynamo&amp;quot; disc mounted on top.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK-74M]] appears as the &amp;quot;RPK&amp;quot; in the Limited Edition of the game. It can be used with a 45-round or 100-round drum magazine, although the latter one is incorrect for a real life RPK-74.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Metro2034RPK.jpg|thumb|none|600px|RPK-74 with 45-round box magazine and unusable bipod. Note how the receiver is wrong for an RPK, it's actually an AK-74 receiver. It also has regular AK-type handguards.]]&lt;br /&gt;
[[Image:Metro2 RPK 1.jpg|thumb|none|600px|Artyom holds a scoped RPK-74 light machine gun during the last battle for D6. Less known fact is that Artyom's watch shows the current time based on the system (computer or console) time. Exception to this is when he is wearing a gas mask; then the watch shows the remaining time before the filter runs out of air.]]&lt;br /&gt;
[[File:MLL RPK-74 (1).jpg|thumb|none|600px|The RPK on the D6 training range. Note that it has a hinge to fold the stock, a feature of the RPK-74M.]]&lt;br /&gt;
[[File:MLL RPK-74 (2).jpg|thumb|none|600px|Dark view of the iron sights; Artyom forgot to turn on his headlamp here.]]&lt;br /&gt;
[[File:MLL RPK-74 (3).jpg|thumb|none|600px|Reloading the drum magazine, unlike the default 45-round mag and the other AK variants, this has a unique animation where Artyom uses his left hand for the mag swap.]]&lt;br /&gt;
[[File:MLL RPK-74 (4).jpg|thumb|none|600px|Working the action in the drum mag reload.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] returns and appears in the later parts of the game. It is fully automatic, and is rechambered for 5.45x39mm rounds. It has an extended barrel when not equipped with a suppressor.&lt;br /&gt;
[[Image:VSK94.jpg|thumb|none|500px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[Image:Metro2 VSK 1.jpg|thumb|none|600px|VSK-94 with extended barrel and wooden handguard.]]&lt;br /&gt;
[[Image:Metro2 VSK 2.jpg|thumb|none|600px|Artyom finds two throwing knives and some shotgun ammo in a locker.]]&lt;br /&gt;
[[Image:Metro2 VSK 3.jpg|thumb|none|600px|Artyom aims at a watchman.]]&lt;br /&gt;
[[Image:Metro2 VSK 4.jpg|thumb|none|600px|Pavel reloads his VSK-94.]]&lt;br /&gt;
[[File:MLL VSK-94 (1).jpg|thumb|none|600px|Pulling the bolt on an empty reload.]]&lt;br /&gt;
[[File:MLL VSK-94 (2).jpg|thumb|none|600px|A view of the chamber in the idle animation.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK==&lt;br /&gt;
The [[VSSK Vychlop|VSSK]] appears in Faction Pack and Developer Pack DLCs, named as the &amp;quot;Clapper.&amp;quot; As with many games, it is incorrectly depicted to be semi-automatic; while the real VSSK is straight-pull bolt-action. It uses the same 12.7mm ammunition as the &amp;quot;Preved.&amp;quot;&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|500px|VSSK - 12.7x55mm]]&lt;br /&gt;
[[Image:Metro2 VSSK 1.jpg|thumb|none|600px|The &amp;quot;Clapper&amp;quot; in the weapons rack.]]&lt;br /&gt;
[[Image:Metro2 VSSK 2.jpg|thumb|none|600px|The unnamed Red sniper pulls the charging handle after performing a mag-change in the Sniper Team DLC mission.]]&lt;br /&gt;
[[File:MLL VSSK (1).jpg|thumb|none|600px|The VSSK Vychlop in the test range.]]&lt;br /&gt;
[[File:MLL VSSK (2).jpg|thumb|none|600px|The rear sight is a bit too open to be realistically usable. It should be more of a rear aperture and less of a ghost ring.]]&lt;br /&gt;
[[File:MLL VSSK (3).jpg|thumb|none|600px|Reloading a scoped VSSK.]]&lt;br /&gt;
[[File:MLL VSSK (4).jpg|thumb|none|600px|View down the scope, showing the PSO-like reticle.]]&lt;br /&gt;
[[File:MLL VSSK (5).jpg|thumb|none|600px|Idle animation; the bolt handle is pulled back a few times, showing the cutout on the left side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Valve&amp;quot;==&lt;br /&gt;
The &amp;quot;Valve&amp;quot; is a homemade straight-pull, bolt action rifle that resembles the [[Mosin-Nagant Rifle|Mosin-Nagant]] (bolt and front sight) and the [[K31 Rifle|Schmidt-Rubin K-31]] (bolt handle with the distinctive wooden knob and the bolt carrier that makes it a straight-pull action). The rifle is fed by a detachable magazine mounted on the left side. It can by modified with the usual assortment of gunsights, equip an extended magazine or laser sight, and can also gain a muzzle brake.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner K31 Rifle - 7.5 x 55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:LastLightValvveprofile.jpg|thumb|none|600px|A Valve in a store's weapon rack.]]&lt;br /&gt;
[[File:MLL Valve (1).jpg|thumb|none|600px|Valve in hand, Artyom looks at a UB-32 rocket pod on a long-crashed Mi-24 on his first mission to the surface.]]&lt;br /&gt;
[[File:MLL Valve (2).jpg|thumb|none|600px|Looking down the Valve's iron sights.]]&lt;br /&gt;
[[File:MLL Valve (3).jpg|thumb|none|600px|Reloading the box magazine.]]&lt;br /&gt;
[[File:MLL Valve (4).jpg|thumb|none|600px|Working the straight-pull bolt action.]]&lt;br /&gt;
[[File:MLL Valve (5).jpg|thumb|none|600px|Rechambering a round on an empty reload. Note this example has the extended box magazine.]]&lt;br /&gt;
[[File:MLL Valve (6).jpg|thumb|none|600px|Artyom manages to get the bolt stuck in the idle animation.]]&lt;br /&gt;
[[File:MLL Valve 7.jpg|thumb|none|600px|A scoped Valve found on the surface later in the game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Preved&amp;quot;==&lt;br /&gt;
The &amp;quot;Preved&amp;quot; (&amp;quot;Preved&amp;quot; is a corruption of the Russian word &amp;quot;privet&amp;quot;, i.e.&amp;quot;hello&amp;quot;, and a formerly popular meme in the Russian-speaking Internet) is the most powerful rifle in the game and uses 12.7x108 mm ammo. Though described as self-made, it is very reminiscent the [[PTRD-41]], implying that it's a homemade copy. By default it is a single-shot rifle with some sort of glass aperture rear sight. It can be upgraded to feed from detachable magazines, and can take a scope and muzzle brake as well.&lt;br /&gt;
[[File:PTRD rifle and cleaning kit.jpg|thumb|none|450px|PTRD-41 Anti-tank rifle with cleaning kit - 14.5x114mm]]&lt;br /&gt;
[[File:MLL Preved (1).jpg|thumb|none|600px|Artyom finds a customized Preved in an apartment in the &amp;quot;Dead City.&amp;quot;]]&lt;br /&gt;
[[File:MLL Preved (2).jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:MLL Preved (3).jpg|thumb|none|600px|Loading in a new round.]]&lt;br /&gt;
[[File:MLL Preved (4).jpg|thumb|none|600px|Inspecting the Preved shows the magazine well to be rendered solid.]]&lt;br /&gt;
[[File:MLL Preved (5).jpg|thumb|none|600px|Unfazed by that, Artyom loads in a detachable magazine.]]&lt;br /&gt;
[[File:MLL Preved (6).jpg|thumb|none|600px|A scoped Preved near the end of the battle for D6.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Homemade Claymore Mine==&lt;br /&gt;
Homemade [[MON-50 anti-personnel mine|MON-50]] Mines can be used as proximity mines.&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|220px|MON-50 Mine]]&lt;br /&gt;
[[Image:Metro2 Clay 1.jpg|thumb|none|600px|View of a MON-50 mine; filled with screws. For some reason it has no front panel or whatsoever. That strange device on top of it emits a red laser that is used to indicate the direction of the blast.]]&lt;br /&gt;
[[Image:Metro2 Clay 2.jpg|thumb|none|600px|Artyom places a MON-50 mine during the boss fight with a giant bear also known as the &amp;quot;Forest God&amp;quot;.]]&lt;br /&gt;
[[Image:Metro2 Clay 3.jpg|thumb|none|600px|A placed MON-50 mine ready to kill anyone who wanders in front of it (except of the one person who placed it).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PP-91_Kedr&amp;diff=1277478</id>
		<title>PP-91 Kedr</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PP-91_Kedr&amp;diff=1277478"/>
		<updated>2019-06-06T08:11:57Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Kedr PP-91''' (An acronym for Konstruktsiya Yevgeniya DRagunova, ''Cyr. Конструкция Евгения Драгунова'', meaning Design by Yevgeniy Dragunov, also &amp;quot;Kedr&amp;quot; means Cedar in Russian) is a Russian select-fire submachine gun. Although it was designed in 1969-1972 by Y. F. Dragunov (as the '''PP-71'''), it wasn't issued then along with [[OTs-02 Kiparis]], since it was decided to replace them with [[AKS-74U]] in order to unify. The project was &amp;quot;rediscovered&amp;quot; in 1991 by order of the USSR Ministry of Internal Affairs, with the start of fisrt production in 1992 and mass production since 1993.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications== &lt;br /&gt;
''(1992 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Submachine gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x18mm Makarov (PP-91 Kedr), 9x18mm PMM (PP-9 Klin)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20 or 30 round detachable box magazines &lt;br /&gt;
&lt;br /&gt;
'''Firing Modes:''' Safe/Semi/Auto (PP-91 Kedr (800 RPM), PP-9 Klin (1050-1200 RPM))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Kedr PP-91 is featured in the following films, TV shows, video games and anime:'''&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
[[Image:Pp-91 kedr 30rmag.jpg|thumb|right|400px|Kedr PP-91 SMG - 9x18mm Makarov]]&lt;br /&gt;
[[Image:kedrpp91.jpg|thumb|right|400px|Kedr PP-91 SMG - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Countdown (Lichnyy nomer)]]''|| ||Russian special forces || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[D-Day (Den'D)]]''|| ||Estonian terrorists || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Newsmakers (Goryachie Novosti)]]''|| ||Russian OMON officers and criminals ||with 30 round magazines ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]]''|| ||Russian and Ukrainian OMON/Berkut officers and criminals ||with 30 round magazines ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicides (Samoubiytsy)]]''|| || Mitus' thug || suppressed ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasures of the Twelve Gods (Sokrovishcha dvenadthati bogov)]]'' || || ''Spetsnaz'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Idolmaster Xenoglossia]]''|| Azusa Miura |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
[[Image:Klin1.jpg|thumb|right|401px|Klin PP-9 SMG - 9x18mm PMM]]&lt;br /&gt;
A strengthened version of the Kedr PP-91 designed to fire the more powerful 9x18mm PMM (Makarov Modernized for Klin) round.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Sector]]''||&amp;quot;Vekesk Micro&amp;quot;||||with 30-round magazine and strange muzzle device: is most likely a Klin due to description||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darker Than Black: Gemini of the Meteor]]''|| FSB Spetsnaz |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PDT-9T Esaul==&lt;br /&gt;
[[Image:PDT-9T.jpg|thumb|right|400px|PDT-9T ''Esaul'' less-than-lethal personal protection weapon - 9mm P.A. Rubber]]&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9mm P.A. Rubber&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10-round detachable box magazines &lt;br /&gt;
&lt;br /&gt;
'''Firing Modes:''' Semi-Auto only&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || Terrorists, U.S. soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]]''|| ||Various characters ||modified to resemble various fictional submachine guns ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked (Na Igre)]]''|| ||OMON officer ||represented as submachine gun ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked (Na Igre)]]''||[[Nodar Siradze]] ||Yan ||represented as submachine gun ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]]''|| ||OMON officer ||represented as submachine gun ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nightingale the Robber (Solovey-Razboynik)]]''||[[Ivan Okhlobystin]] ||Solovey-Razboynik  ||with 10 round magazine ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nightingale the Robber (Solovey-Razboynik)]]''|| ||Casino guard  ||with 20 round magazine and sound suppressor||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Calculator (Vychislitel)]]'' || || Mathias' soldiers || Dressed as Futuristic Assault Rifle || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hardcore Henry]]''|| [[Sharlto Copley]] || Jimmy || with 20 round magazine ||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Izhevsk_Mechanical_Plant&amp;diff=1263133</id>
		<title>Izhevsk Mechanical Plant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Izhevsk_Mechanical_Plant&amp;diff=1263133"/>
		<updated>2019-03-27T05:04:19Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Izhmekh Logo.jpg|thumb|right|200px|Izhmekh]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=About=&lt;br /&gt;
'''Izhevsk Mechanical Plant''' or '''Izhmekh''' is a Russian weapon manufacturer company, known for designing and producing high-quality military and sporting pistols. Izhmekh is often confused with [[Izhmash]], as both companies are located in the city of Izhevsk (Both come from the one Izhevsk plant, which in 1939 was divided into two different enterprises, ''Izhmekh'' and ''Izhmash'', respectively). Since 2013 is again merged with Izhmash to form Kalashnikov Concern.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1807 (as Izhevsk Plant), from 1942 known as &amp;quot;Izhevsk Mechanical Plant&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Country of Origin:''' Russia&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Pistols, Hunting Shotguns and Rifles, Air Guns&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Handguns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Makarov PM|PM]]||9x18mm Makarov||8 (PM), 12 (PMM)||1951 - Present||[[Makarov PM#Makarov PMM|PMM]]&amp;lt;br&amp;gt;[[Makarov PM#Makarov PB|PB (6P9)]]||[[File:MakarovPM.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PSM pistol|PSM]]||5.45х18mm||8||1973 - Present||||[[File:Psmp.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarygin PYa|Yarygin PYa (MP-443 &amp;quot;Grach&amp;quot;)]]||9x19mm||17,18||2003 - Present||[[MP-446 Viking|MP-446 &amp;quot;Viking&amp;quot;]]||[[File:MP433Grach.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MP-444 &amp;quot;Baghira&amp;quot;]]||.380 ACP&amp;lt;br&amp;gt;9x18mm Makarov&amp;lt;br&amp;gt;9x19mm||10,15||1995 - Present||||[[File:Mp444.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MCM|MCM]]||.22 LR||5||1950s - Present||||[[File:MCM.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MP-412 REX]]||.357 Magnum||6||Never Produced||||[[File:Mp-412-1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| IZh-5||16, 18, 20, 24, 28 gauge||1||1924 - 1941;&amp;lt;BR&amp;gt;1945 - 1948|| ||[[File:IZh-5.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| IZhK||16, 20, 24, 28, 32 gauge||1||1949 - 1955 (ZK);&amp;lt;BR&amp;gt;1955 - 1964 (IZhK);&amp;lt;BR&amp;gt;1956 - 1958 (ZKM);&amp;lt;BR&amp;gt;1960 - 1963 (IZhKB)|| ZK, ZKM, IZhKB ||[[File:IZhK-16-Gauge.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Izhmekh IZh-17]]||12, 16, 20, 28, 32 gauge||1||1963 - mid 1970s|| ||[[File:IZh17.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Izhmekh IZh-18]]||12, 16, 20, 28, 32, .410 gauge||1||1964 - Present || Baikal MP-18M, MP-18MN ||[[File:IZh-18EM-M.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[IZh-27|Izhmekh IZh-27]]||12 gauge||2||1973 - Present||Baikal MP-27||[[Image:Izh27.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Izhmekh IZh-56]] || .22LR/28 or 32 gauge || 1+1 || 1956 - 1958 (IZh-56-1, IZh-56-2);&amp;lt;BR&amp;gt;1958 - 1964 (IZh-56-3) ||IZh-56-1, IZh-56-2, IZh-56-3 || [[File:IZh-56-3.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal IZH-43]]||12, 16 gauge||2||1986 - Present||MP-43K, MP-43KN||[[File:Dubeltowkaizh43emjg6.jpg|199px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal IZH-81]]||12 gauge||4 or 7||Late 1980s (IZH-80);&amp;lt;BR&amp;gt;1993 - 2000 (IZH-81);&amp;lt;BR&amp;gt;1996 - 2000 (IZH-82)||IZH-80, IZH-81K, IZH-81KM, IZH-82||[[File:IZh-81.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MP-133]]||12 gauge||4 - 6||2000 - 2013||MP-133K||[[File:Mp133-1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MP-153]]||12 gauge||3 or 4&amp;lt;br&amp;gt;5 - 9||1999 (MP-151);&amp;lt;BR&amp;gt;2000 - 2013 (MP-153)||Baikal MP-151||[[File:Baikal MP-153-wood.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MP-155]]||12 or 20 gauge||3 or 4&amp;lt;br&amp;gt;5 - 9||2011 - Present|| MP-155 &amp;quot;Lancaster&amp;quot; ||[[File:Mp155 new 1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MP-155K]]||12 gauge||5||2014 - Present|| Kalashnikov Concern TG-1 ||[[File:MP-155K.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Air Guns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Guns#IZH-38|IZh-38]]|| .177 || 1 ||1978 - Present||||[[File:IZH-38.jpg|199px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[IZh-45|IZh-45 SPP]] || .177 || 1 || 1945-1947 || || [[File:IZh-45 SPP Air Pistol.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[IZh-53]] || .177 || 1 || 1990 - Present || MP-53M || [[File:IZh53M.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Izhevsk_Mechanical_Plant&amp;diff=1263132</id>
		<title>Talk:Izhevsk Mechanical Plant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Izhevsk_Mechanical_Plant&amp;diff=1263132"/>
		<updated>2019-03-27T05:02:02Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* IZh-20/21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IZH_Shotguns_Family.jpg|thumb|none|500px|A family of Izhmekh pump-action shotguns: IZh-21, IZh-81, IZh-81K, MP-133, IZh-81 &amp;quot;Jaguar&amp;quot;, MP-131K.]]&lt;br /&gt;
&lt;br /&gt;
== IZh-20/21 ==&lt;br /&gt;
There, everything is rather unclear, considering that the documentation (as always) has been lost. IZh-20 appeared in the early 60s, in any case, not earlier than 1963. There is no exact information about it. IZh-21 appeared at the same time as him, and, unlike IZh-20, is better known. There is info that it was produced in small quantities at least until the late 70s. I even saw one of these guns (1971 release) be sold several years ago. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:34, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, I have also only found a little bit of info about IZh-21, but nothing on IZh-20. Too bad there are no actual photos or blueprints of those. There are talks IZh-21 was more based on Wichester Model 12 rather than on Remington though. --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 07:43, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, IZh-21 is on the photo above. Semi-auto IZh-20 is survived on Izhmekh, and this is an analogue of Remington Model 1100. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:55, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Interesting, if so, it looks remarkably like Remington 870, right up to the screws placement above the trigger guard. I guess you are right about copying in USSR then. In fact, I feel sorry for that gun - perhaps if put into serial production back then it would make a pump-action shotgun more popular and desirable among Soviet/Russian hunters. Many of them (but not me) still associate pump-actions with all sorts of criminals. --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 08:45, 5 March 2019 (EST)&lt;br /&gt;
:MaranaInfirmux, you will laugh, but I came across another advert for the sale of this gun, and very recent. So this is apparently not as rarely as it was thought. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:41, 26 March 2019 (EDT)&lt;br /&gt;
Hm. I did a quick google sweep, and the only advert for Izh-21 I've found is in fact a misnamed Izh-27 over/under. Or maybe I'm just looking in a wrong place. --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 01:02, 27 March 2019 (EDT)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: I've removed the listings since I don't believe they merit inclusion and certainly not with them linking to the actual original gun pages. Setting aside the issue of potentially misleading somebody into thinking this plant produces actual Remington shotguns - which they certainly do not - we need proof these copies have actually appeared on anything we have listed to warrant their inclusion, same as any other gun listing. Should that happen I suppose we can list them with links to either new pages for these particular guns or at least new sections on the respective existing gun pages, but until then, I don't think it proper to include them. &amp;lt;BR&amp;gt; EDIT - Reading the page history I see they were included for informational purposes, which I get - But as we've stated before, we're not a gun encyclopedia and should limit ourselves to listing guns that have actually appeared in something, or are at least likely to appear/have appeared. Given how it was stated these are 'very rare' pieces and 'unlikely' to have appeared in anything, again I don't think they merit inclusion on informational value alone. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:28, 5 March 2019 (EST)&lt;br /&gt;
::Many IZh shotguns were sold abroad under the Remington brand, so I would not say that this is completely that. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:33, 10 March 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Izhevsk_Mechanical_Plant&amp;diff=1259287</id>
		<title>Izhevsk Mechanical Plant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Izhevsk_Mechanical_Plant&amp;diff=1259287"/>
		<updated>2019-03-06T13:48:39Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Izhmekh Logo.jpg|thumb|right|200px|Izhmekh]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=About=&lt;br /&gt;
'''Izhevsk Mechanical Plant''' or '''Izhmekh''' is a Russian weapon manufacturer company, known for designing and producing high-quality military and sporting pistols. Izhmekh is often confused with [[Izhmash]], as both companies are located in the city of Izhevsk (Both come from the one Izhevsk plant, which in 1939 was divided into two different enterprises, ''Izhmekh'' and ''Izhmash'', respectively). Since 2013 is again merged with Izhmash to form Kalashnikov Concern.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1807 (as Izhevsk Plant), from 1942 known as &amp;quot;Izhevsk Mechanical Plant&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Country of Origin:''' Russia&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Pistols, Hunting Shotguns and Rifles, Air Guns&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Handguns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Makarov PM|PM]]||9x18mm Makarov||8 (PM), 12 (PMM)||1951 - Present||[[Makarov PM#Makarov PMM|PMM]]&amp;lt;br&amp;gt;[[Makarov PM#Makarov PB|PB (6P9)]]||[[File:MakarovPM.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[PSM pistol|PSM]]||5.45х18mm||8||1973 - Present||||[[File:Psmp.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yarygin PYa|Yarygin PYa (MP-443 &amp;quot;Grach&amp;quot;)]]||9x19mm||17,18||2003 - Present||[[MP-446 Viking|MP-446 &amp;quot;Viking&amp;quot;]]||[[File:MP433Grach.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MP-444 &amp;quot;Baghira&amp;quot;]]||.380 ACP&amp;lt;br&amp;gt;9x18mm Makarov&amp;lt;br&amp;gt;9x19mm||10,15||1995 - Present||||[[File:Mp444.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MCM|MCM]]||.22 LR||5||1950s - Present||||[[File:MCM.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MP-412 REX]]||.357 Magnum||6||Never Produced||||[[File:Mp-412-1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| IZh-5||16, 18, 20, 24, 28 gauge||1||1924 - 1941;&amp;lt;BR&amp;gt;1945 - 1948|| ||[[File:IZh-5.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| IZhK||16, 20, 24, 28, 32 gauge||1||1949 - 1955 (ZK);&amp;lt;BR&amp;gt;1955 - 1964 (IZhK);&amp;lt;BR&amp;gt;1956 - 1958 (ZKM);&amp;lt;BR&amp;gt;1960 - 1963 (IZhKB)|| ZK, ZKM, IZhKB ||[[File:IZhK-16-Gauge.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Izhmekh IZh-17]]||12, 16, 20, 28, 32 gauge||1||1963 - mid 1970s|| ||[[File:IZh17.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Izhmekh IZh-18]]||12, 16, 20, 28, 32, .410 gauge||1||1964 - Present || Baikal MP-18M, MP-18MN ||[[File:IZh-18EM-M.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[IZh-27|Izhmekh IZh-27]]||12 gauge||2||1973 - Present||Baikal MP-27||[[Image:Izh27.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Izhmekh IZh-56]] || .22LR/28 or 32 gauge || 1+1 || 1956 - 1958 (IZh-56-1, IZh-56-2);&amp;lt;BR&amp;gt;1958 - 1964 (IZh-56-3) ||IZh-56-1, IZh-56-2, IZh-56-3 || [[File:IZh-56-3.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal IZH-43]]||12, 16 gauge||2||1986 - Present||MP-43K, MP-43KN||[[File:Dubeltowkaizh43emjg6.jpg|199px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal IZH-81]]||12 gauge||4 or 7||Late 1980s (IZH-80);&amp;lt;BR&amp;gt;1993 - 2000 (IZH-81);&amp;lt;BR&amp;gt;1996 - 2000 (IZH-82)||IZH-80, IZH-81K, IZH-81KM, IZH-82||[[File:IZh-81.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MP-133]]||12 gauge||4 - 6||2000 - 2013||MP-133K||[[File:Mp133-1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MP-153]]||12 gauge||3 or 4&amp;lt;br&amp;gt;5 - 9||1999 (MP-151);&amp;lt;BR&amp;gt;2000 - 2013 (MP-153)||Baikal MP-151||[[File:Baikal MP-153-wood.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MP-155]]||12 or 20 gauge||3 or 4&amp;lt;br&amp;gt;5 - 9||2011 - Present|| MP-155 &amp;quot;Lancaster&amp;quot; ||[[File:Mp155 new 1.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baikal MP-155K]]||12 gauge||5||2014 - Present|| ||[[File:MP-155K.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Air Guns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Guns#IZH-38|IZh-38]]|| .177 || 1 ||1978 - Present||||[[File:IZH-38.jpg|199px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[IZh-45|IZh-45 SPP]] || .177 || 1 || 1945-1947 || || [[File:IZh-45 SPP Air Pistol.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[IZh-53]] || .177 || 1 || 1990 - Present || MP-53M || [[File:IZh53M.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Izhevsk_Mechanical_Plant&amp;diff=1258930</id>
		<title>Talk:Izhevsk Mechanical Plant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Izhevsk_Mechanical_Plant&amp;diff=1258930"/>
		<updated>2019-03-05T13:45:32Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* IZh-20/21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IZH_Shotguns_Family.jpg|thumb|none|500px|A family of Izhmekh pump-action shotguns: IZh-21, IZh-81, IZh-81K, MP-133, IZh-81 &amp;quot;Jaguar&amp;quot;, MP-131K.]]&lt;br /&gt;
&lt;br /&gt;
== IZh-20/21 ==&lt;br /&gt;
There, everything is rather unclear, considering that the documentation (as always) has been lost. IZh-20 appeared in the early 60s, in any case, not earlier than 1963. There is no exact information about it. IZh-21 appeared at the same time as him, and, unlike IZh-20, is better known. There is info that it was produced in small quantities at least until the late 70s. I even saw one of these guns (1971 release) be sold several years ago. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:34, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, I have also only found a little bit of info about IZh-21, but nothing on IZh-20. Too bad there are no actual photos or blueprints of those. There are talks IZh-21 was more based on Wichester Model 12 rather than on Remington though. --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 07:43, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, IZh-21 is on the photo above. Semi-auto IZh-20 is survived on Izhmekh, and this is an analogue of Remington Model 1100. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:55, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Interesting, if so, it looks remarkably like Remington 870, right up to the screws placement above the trigger guard. I guess you are right about copying in USSR then. In fact, I feel sorry for that gun - perhaps if put into serial production back then it would make a pump-action shotgun more popular and desirable among Soviet/Russian hunters. Many of them (but not me) still associate pump-actions with all sorts of criminals. --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 08:45, 5 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Izhevsk_Mechanical_Plant&amp;diff=1258929</id>
		<title>Talk:Izhevsk Mechanical Plant</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Izhevsk_Mechanical_Plant&amp;diff=1258929"/>
		<updated>2019-03-05T13:45:11Z</updated>

		<summary type="html">&lt;p&gt;MaranaInfirmux: /* IZh-20/21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IZH_Shotguns_Family.jpg|thumb|none|500px|A family of Izhmekh pump-action shotguns: IZh-21, IZh-81, IZh-81K, MP-133, IZh-81 &amp;quot;Jaguar&amp;quot;, MP-131K.]]&lt;br /&gt;
&lt;br /&gt;
== IZh-20/21 ==&lt;br /&gt;
There, everything is rather unclear, considering that the documentation (as always) has been lost. IZh-20 appeared in the early 60s, in any case, not earlier than 1963. There is no exact information about it. IZh-21 appeared at the same time as him, and, unlike IZh-20, is better known. There is info that it was produced in small quantities at least until the late 70s. I even saw one of these guns (1971 release) be sold several years ago. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:34, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, I have also only found a little bit of info about IZh-21, but nothing on IZh-20. Too bad there are no actual photos or blueprints of those. There are talks IZh-21 was more based on Wichester Model 12 rather than on Remington though. --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 07:43, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, IZh-21 is on the photo above. Semi-auto IZh-20 is survived on Izhmekh, and this is an analogue of Remington Model 1100. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:55, 5 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Interesting, if so, it looks remarkably like like Remington 870, right up to the screws placement above the trigger guard. I guess you are right about copying in USSR then. In fact, I feel sorry for that gun - perhaps if put into serial production back then it would make a pump-action shotgun more popular and desirable among Soviet/Russian hunters. Many of them (but not me) still associate pump-actions with all sorts of criminals. --[[User:MaranaInfirmux|MaranaInfirmux]] ([[User talk:MaranaInfirmux|talk]]) 08:45, 5 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>MaranaInfirmux</name></author>
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