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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ManiacallyChallenged</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-15T00:42:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=1293579</id>
		<title>User:ManiacallyChallenged</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=1293579"/>
		<updated>2019-09-10T01:59:34Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: Replaced content with &amp;quot;Information:&amp;lt;br&amp;gt;
Inconsistent user.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information:&amp;lt;br&amp;gt;&lt;br /&gt;
Inconsistent user.&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=1088223</id>
		<title>User:ManiacallyChallenged</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=1088223"/>
		<updated>2017-02-28T01:43:37Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information:&amp;lt;br&amp;gt;&lt;br /&gt;
Inconsistent user.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pages Created ==&lt;br /&gt;
[[Double Impact]]: I'm going to claim this as my own, especially given the state it was in when I found it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fringe]]: Built the original version from the ground up, screen caps included.&amp;lt;br&amp;gt;&lt;br /&gt;
[[War, Inc.]]: Another from the ground up.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anna Torv]], [[John Noble]] and [[Lance Reddick]]: So the Fringe page would be more blue than red.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Perfect Dark]]: I know I wasn't the first person to make this page, but I did so most recently! Featuring real guns, nothing alien or fictional.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jurassic Park: Trespasser]]: Did most of the work on this one. It's still technically in progress, the descriptions need a rewrite so it reads less like a weapons FAQ and more like site standard.&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
[[A Better Tomorrow]]: Screen-captures for nearly every firearm, identification on some.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Killer]]: Screen-captures for nearly every firearm, identification on some. Reorganization and addition of links and gun images.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Matrix Revolutions]]: Cleaned it up, tried to get some consistency with image sizes, also added gun pics to go with screen grabs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battlefield: Bad Company]]: Added gun links, fixed a few very minor spelling errors, and changed a few pics to better represent the guns in game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Criminal Minds]]: Gun ID help, miscellaneous text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Model-P]]: Added a bit of information, and fixed the links to site standard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]: Fixed links to match site standard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Burn Notice]]: I did a lot of the early work on this one. Screenshots, lots of link fixing, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Far Cry (2009)|Far Cry]]: Donated more than a few brain cells for the cause.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Resident Evil 4]]: New higher quality images.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Max Payne 2]]: Reworked most of the page, adding consistent and original images to replace the old ones, which were from Gamespot or something.&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=1088218</id>
		<title>User:ManiacallyChallenged</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=1088218"/>
		<updated>2017-02-28T01:33:52Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information:&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the more inconsistent users. On and off again, I help out where I can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pages Created ==&lt;br /&gt;
[[Double Impact]]: I'm going to claim this as my own, especially given the state it was in when I found it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fringe]]: Built it from the ground up, screen caps included. The Fringe page is my pride and joy, and my first really big build from scratch.&amp;lt;br&amp;gt;&lt;br /&gt;
[[War, Inc.]]: Another from the ground up. What a fun movie.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anna Torv]], [[John Noble]] and [[Lance Reddick]]: So the Fringe page would be more blue than red.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Perfect Dark]]: I know I wasn't the first person to make this page, but I did so most recently! Anyway, despite the hot contention of fictional versus real firearms, I hope the page will still be kept. I kept myself to posting real guns, nothing alien or explosive. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jurassic Park: Trespasser]]: Did most of the work on this one. It's still technically in progress, as I'll have to rewrite the descriptions so it reads less like a weapons FAQ and more like site standard. So far: pictures, fixed format, corrected IDs.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
[[A Better Tomorrow]]: Screen-captures for nearly every firearm, identification on some.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Killer]]: Screen-captures for nearly every firearm, identification on some. Reorganization and addition of links and gun images. This page was my first big project.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mezzo Forte]]: Identified a few handguns.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Matrix Revolutions]]: Cleaned it up, tried to get some consistency with image sizes, also added gun pics to go with screen grabs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battlefield: Bad Company]]: Added gun links, fixed a few very minor spelling errors, and changed a few pics to better represent the guns in game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Criminal Minds]]: Gun ID help, miscellaneous text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mr. &amp;amp; Mrs. Smith]]: Fixed the link on the Walther PPK/S. Ooooh yeah, that was tough.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Model-P]]: Added a bit of information, and fixed the links to site standard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]: Fixed links to match site standard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Burn Notice]]: I did a ton of work on this one. Dozens of screenshots, lots of link fixing, etc. I'll probably going to keep working on it as the series continues, because I've been really enjoying it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Far Cry (2009)|Far Cry]]: Donated more than a few brain cells for the cause.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Wire]]: Never seen the show, but the page was languishing with a grand total of 1(count 'em: 1) shot, and no weapon images. I added gun pics, and tried to fix the more egregious spelling errors.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Resident Evil 4]]: ALL NEW IMAGES IN HD!!! Finished completely. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ben Kingsley]]: Added some links to [[War, Inc.]] and [[Lucky Number Slevin]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Max Payne 2]]: Reworked most of the page, adding consistent and original images to replace the old ones, which were from Gamespot or something.&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=480876</id>
		<title>Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=480876"/>
		<updated>2011-11-06T01:15:06Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mp2posnf9.jpg|thumb|right|300px|''Max Payne 2: The Fall of Max Payne'' (2003)]]&lt;br /&gt;
'''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game, the sequel to ''[[Max Payne (video game)|Max Payne]]''. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the mafia, and the cleaners led by Vladimir Lem.&lt;br /&gt;
&lt;br /&gt;
The game was released for the PC, Xbox and PS2 in 2003.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Max Payne's signature ''9mm Pistols'' are [[Beretta 92FS]]'s. They hold erroneously 16 rounds. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to [[John Woo]], which the Max Payne series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. The slide also never locks back when the pistol runs dry.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]]&lt;br /&gt;
[[Image:MP2cleanerBeretta.jpg|thumb|none|600px|A cleaner executes Annie Finn with his Beretta.]]&lt;br /&gt;
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while shoot-dodging.]]&lt;br /&gt;
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]]&lt;br /&gt;
[[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an &amp;quot;American's Avenger.&amp;quot; ]]&lt;br /&gt;
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say &amp;quot;Beretta Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game is a very shiny stainless steel, with gold controls and ivory grips. In game it holds 10 rounds, only possible with a Desert Eagle in .357 with a round chambered and a full magazine. However, close examination of the gun shows &amp;quot;.50AE&amp;quot; on the front of the gun's frame. In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired. In the PC version, the slide moves after each shot, but does not lock empty.&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|400px|none|A Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''. It was also most likely the inspiration for the Desert Eagle seen in ''Max Payne 2: The Fall of Max Payne''.]]&lt;br /&gt;
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]]&lt;br /&gt;
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]]&lt;br /&gt;
[[Image:MP2monaEagle3.jpg|thumb|none|600px|Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see the telltale &amp;quot;.50AE&amp;quot; mark that confirms this is a Desert Eagle XIX.]]&lt;br /&gt;
[[Image:MP2maxDualEagleCycle.jpg|thumb|none|600px|Max's Desert Eagle cycles in slow motion.]]&lt;br /&gt;
[[Image:MP2maxDualEagleEmpty.jpg|thumb|none|600px|Max's dual Desert Eagles cycle.]]&lt;br /&gt;
[[Image:MP2eagleDetail.jpg|thumb|none|600px|Close up of the side of the Desert Eagle, showing the trademarks on the frame.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
Dick Justice, just like [[Dirty Harry]] uses a [[Smith &amp;amp; Wesson Model 29]] in the TV series. Dick Justice is a TV show inside the game. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sounds [[Max Payne (video game)|familiar]]?&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MP2-M29-1.jpg|thumb|none|600px|Max stops to watch his favorite TV show, Dick Justice.]]&lt;br /&gt;
[[Image:MP2-M29-2.jpg|thumb|none|600px|Dick Justice holds his Model 29.]]&lt;br /&gt;
[[Image:MP2-M29-3.jpg|thumb|none|600px|Dick holds the M29 on a poster.]]&lt;br /&gt;
[[Image:MP2-M29-4.jpg|thumb|none|600px|Another poster of Dick Justice at Mona's hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. Holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels. This like the Desert Eagle is one of the few weapons that shows the weapon cycling, showing the breach move back after each pump releasing the spent shell&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|500px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-2.jpg|thumb|none|600px|Max performs a shoot-dodge with the Remington shotgun in his hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none|600px|Mona aims with the shotgun.]]&lt;br /&gt;
[[Image:MP2-870-2.jpg|thumb|none|600px|Max pumps the 870.]]&lt;br /&gt;
&lt;br /&gt;
== Sawn-Off Double-Barrel shotgun ==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|&amp;quot;Sawed-Off&amp;quot; Side-by-Side double barrel shotgun]] is the first shotgun found by Max. It's primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, its effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded while the player character performs a strange &amp;quot;spinning crouch&amp;quot; animation that somehow completely loads the weapons(s) in his or her hand(s). &lt;br /&gt;
&lt;br /&gt;
Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's &amp;quot;Dead Man Walking&amp;quot; mode, as it would provide an overly easy method of achieving a high score. &lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|450px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]]&lt;br /&gt;
[[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his &amp;quot;sawed-off&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]]&lt;br /&gt;
[[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]]&lt;br /&gt;
&lt;br /&gt;
== Sentinel Arms Striker-12 ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Examples_of_the_Sentinel_Arms_Striker-12|Sentinel Arms Striker-12]] is known as the &amp;quot;Striker&amp;quot; in the game. Also note that the real-life weapon can't be reloaded with a simple replacement of the drum-shaped magazine (as seen in the game), because it has a fixed magazine, the buckshot must be inserted one by one as with a normal tube magazine-fed shotgun. Furthermore, the weapon's real-life magazine capacity is 12 cartridges, not 10 as in the game. Fires continuously (as if it was an auto-shotgun) if the fire button is held, just like ALL the semi-automatic weapons.&lt;br /&gt;
[[Image:Stryker12.jpg|thumb|none|500px|Sentinel Arms Striker-12 7 inch version; note the larger winding key on the drum - 12 Gauge]]&lt;br /&gt;
[[Image:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]]&lt;br /&gt;
[[Image:MAXPAYNE2-STRIKER-1.jpg|thumb|none|600px|Max shoots the Striker.]]&lt;br /&gt;
[[Image:MP2-Striker-1.jpg|thumb|none|600px|Max kills two of Gognitti's goons with the Striker.]]&lt;br /&gt;
[[Image:MP2-Striker-2.jpg|thumb|none|600px|Max reloads the Striker in an absolutely impossible way.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is used frequently by both Max and gangsters throughout the game. Has a 32-round magazine and can be dual-wielded. Fires in 2-round burst when the fire key is clicked and the full-auto fire is also only a rapid series of 2-round bursts after each other. Called &amp;quot;Ingram&amp;quot; in the game, which is a reference to the MAC-10's designer Gordon B. Ingram. Like the real steel, you can see the actual round chambered in the breach during cut scenes and when pressing the &amp;quot;pause&amp;quot; button.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - .45 ACP]]‎&lt;br /&gt;
[[Image:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]]&lt;br /&gt;
[[Image:MP2maxDualIngramFire.jpg|thumb|none|600px|Max fires dual MAC-10s.]]&lt;br /&gt;
[[Image:MP2-M10-6.jpg|thumb|none|600px|Mona fires the MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10.]]&lt;br /&gt;
[[Image:MP2vinnieIngram.jpg|thumb|none|600px|''&amp;quot;You'll fucking pay for this, Russian! You'll fucking pay!&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two MAC's in his hands.]]&lt;br /&gt;
[[Image:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]]&lt;br /&gt;
[[Image:MP2-M10-2.jpg|thumb|none|600px|Two boxes of MAC-10 ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] in the game, called simply the &amp;quot;MP5&amp;quot; is actually a chopped and converted HK94. This is likely because the developers were given an HK94 to model the game weapon from. The distinguishing features of the HK94 are it's lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the slightly different shape of the barrel (which has been cut down from its original carbine length).&lt;br /&gt;
[[Image:H%26K94Conversion.jpg‎|thumb|none|400px|Chopped and converted Heckler &amp;amp; Koch HK94 - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm. This is the weapon the chopped and converted HK94 is supposed to look like. Note the small differences.]]&lt;br /&gt;
[[Image:MP2mp5.jpg|thumb|none|600px|Max holds his &amp;quot;MP5&amp;quot; while talking to Mona. Note the lack of a paddle magazine release, the straight tube of the barrel, and the way the grip contours fit into the lower receiver. The bolt is also shown locked back, which would render the weapon unable to fire.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped HK94.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the HK94.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-1.jpg|thumb|none|600px|Looking through the ACOG mounted on the HK94.]]&lt;br /&gt;
[[Image:MP2-HK94ammo.jpg|thumb|none|600px|Two boxes of &amp;quot;MP5&amp;quot; ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
The [[Norinco Type 56]], standing in for the [[AKM]] appears in the game as the &amp;quot;Kalashnikov&amp;quot;. Obtainable early in the game, it is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. The &amp;quot;Kalashnikov&amp;quot; is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.&lt;br /&gt;
[[Image:Type56Standard.jpg‎|thumb|none|500px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
[[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragnarok nightclub.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the &amp;quot;Kalashnikov&amp;quot;. Note that it has slant muzzle brake, like the AKM.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-2.jpg|thumb|none|600px|Max aims the Type 56 at Vinnie's mobsters.]]&lt;br /&gt;
[[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]]&lt;br /&gt;
[[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56.]]&lt;br /&gt;
[[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a really ''unique'' trigger guard can be seen on a poster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]] appears in game as simply the &amp;quot;M4 Carbine&amp;quot;, however fires in fully automatic mode. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game model has only safe and semi settings on the side where the ejection port is, but the auto is present on the other side correctly. When picked up, it always has only 15 rounds in the magazine.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock. The carry handle/rear sight are not removed - 5.56x45mm]]&lt;br /&gt;
[[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, the rifle on the bottom one is fitted with a vertical foregrip and suppressor. Neither of these accessory is available in the actual game.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site.]]&lt;br /&gt;
[[Image:MP2-M4A1-1.jpg|thumb|none|600px|Closer look on the rifle shows the selector set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
A non-existent, box magazine-fed variant of the [[Steyr SSG 69]] appears in game as the &amp;quot;Sniper Rifle&amp;quot;. It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a &amp;quot;bolt action&amp;quot; sound effect after every shot.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69.]]&lt;br /&gt;
[[Image:MP2maxSniper.jpg|thumb|none|600px|Max with the Sniper Rifle.]]&lt;br /&gt;
[[Image:MP2maxSniperFire.jpg|thumb|none|600px|Max ventilates some awful TV. &amp;quot;My lord, Jack!]]&lt;br /&gt;
[[Image:MP2-SSG-2.jpg|thumb|none|600px|A bullet fired from the SSG 69 as seen through the &amp;quot;bullet camera&amp;quot;. This feature occurs only if the bullet will kill the target, but only if fired from the SSG 69. Other sniper rifles does not have this view.]]&lt;br /&gt;
&lt;br /&gt;
==FPK / PSL Sniper Rifle==&lt;br /&gt;
The [[FPK / PSL Sniper Rifle]] appears in the game as the &amp;quot;Dragunov&amp;quot;. It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54R]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-2.jpg|thumb|none|600px|Mona holds the &amp;quot;Dragunov&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-FPK-1.jpg|thumb|none|600px|Mona chambers a round.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-3.jpg|thumb|none|600px|View through the scope of the sniper rifle.]]&lt;br /&gt;
[[Image:MP2-FPK-2.jpg|thumb|none|600px|Note the distinctive &amp;quot;X&amp;quot; shaped ribbing on the FPK/PSL magazine which is not found on genuine SVD magazines.]]&lt;br /&gt;
[[Image:MP2-FPK-3.jpg|thumb|none|600px|Mona with the FPK in one of the graphic novel cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
While not available for use, actual [[SVD Dragunov]]s can be seen on several posters at Vladimir Lem's warehouse.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk_2_hand_grenade|Mk 2 Hand Grenade]] can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|175px]]&lt;br /&gt;
[[Image:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The Mk 2 Hand grenade shows up as a [[M26 hand grenade]] when in inventory view.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|175px|M26 hand grenade]]&lt;br /&gt;
[[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.&lt;br /&gt;
[[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few molotov cocktails at the funhouse.]]&lt;br /&gt;
[[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* [[Max Payne (video game)|Max Payne]]&lt;br /&gt;
* [[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
* [[Max Payne 3]]&lt;br /&gt;
'''Movie:'''&lt;br /&gt;
* [[Max Payne (2008)|Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=480867</id>
		<title>Talk:Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=480867"/>
		<updated>2011-11-06T01:00:52Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description is misleading... and wrong==&lt;br /&gt;
Yeah, sorry I know this is random but...&lt;br /&gt;
&amp;quot;Two years after the events of the first game in the series, Max has cleared his name and works now a detective for the NYPD. The story follows him, once again trying to clear his name: This time he is framed for killing his partner, Winterson.&amp;quot;&lt;br /&gt;
First, that's a bit redundant. &amp;quot;cleared his name &amp;quot;trying to clear his name.&amp;quot; It reads badly.&lt;br /&gt;
Second, he wasn't framed for killing his partner Winterson. He DID kill his partner Winterson. &lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Yeah, isn't it Mona who's being framed for killing someone? Also, Max didn't clear his name, the shadowy conspiracy guys did. [[User:Evil Tim|Evil Tim]] 03:19, 2 November 2011 (CDT)&lt;br /&gt;
::Correct. I'm... changing this. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
==What exactly is this handgun ?==&lt;br /&gt;
[[Image:Mp2colt.jpg|thumb|none|400px|An unknown handgun is seen in the hands of a character in the extreme right]]&lt;br /&gt;
&lt;br /&gt;
Given where the scope's mounted and the look of the thing, I think it's a scoped Desert Eagle; the part you're seeing as a revolver cylinder is actually the gripped area around the safety lever. [[User:Vangelis|Vangelis]] 10:22, 20 July 2009 (UTC)&lt;br /&gt;
:That's a picture of the game when it was still in development. Hence the Colt M733 instead of the M4 and the scope on the Desert Eagle.-[[User:Oliveira|Oliveira]] 17:30, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==REDO==&lt;br /&gt;
I have no idea if anyone cares at this point, but I might redo this page. I have the PC version, which has high quality screenshots from things that actually are in the game. So we can stop using those Gamespot pictures of questionable legality and relevance. Lemme know what you think if you care. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
:Work in progress, will finish it after getting the rest of the needed screenshots. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
==Custom Desert Eagle XIX==&lt;br /&gt;
How about that? Just don't zoom in. :P --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|none|400px|An inexpertly crafted Pshop of the MP2 Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
:It's not too bad. Someone with more photoshop experience could help you make better grips. I've noticed that Vlad keeps one as his signature pistol as well. During the &amp;quot;That old familiar feeling&amp;quot; level Vlad drops it when both he and Max crash through the floor. Vlad curses his bad luck at not having a gun when Max is vulnerable and flees, not knowing that Max has landed on top of Vlad's gun, swearing he'll &amp;quot;give it back to [Vlad], one bullet at a time!&amp;quot;.--[[User:Mazryonh|Mazryonh]] 04:12, 2 March 2010 (UTC)&lt;br /&gt;
::Yeah, I couldn't copy paste the grips so I just smeared 'em on! I had a marathon gaming session the other day, and took a huge load of screen caps from the second half of the game, only to find out that my screen shot button wasn't working. Major drag. I'll get around to finishing the rest of the page. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:::As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on ''Max Payne 2''.  This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in ''[[The Sopranos]]''.&lt;br /&gt;
&lt;br /&gt;
:::Also, I wonder if the artists who did this game actually went to Weapons Specialists and rented weapons from their inventory to use as references and for texture photographing?  The fact that their Desert Eagle looks just like the one that Washburn provided for ''[[The Sopranos]]'' is a pretty big hint, and so is the fact that the game's MP5 is actually a partially-converted HK94A3. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:::Hmm, when did this gun first appear in the Sopranos? Were the developers of Max Payne 2 fans of the show? The game was released in 2003 and the Sopranos first aired in 1999. Maybe if you contacted that specific armourer you could verify whether Rockstar approached them for weapons they could reference from way back in 2003. Sadly it looks like they couldn't actually get anyone in the know to show them the proper method of reloading some of them, like how the Striker Shotgun's reload method isn't accurately portrayed. --[[User:Mazryonh|Mazryonh]] 23:14, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The &amp;quot;Pine Barrens&amp;quot; episode in The Sopranos aired in '01. That's my favorite episode from the series.--[[User:Predator20|Predator20]] 23:24, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I've never seen that episode of ''The Sopranos'' (I've only seen a few episodes of the show).  But it seems quite likely to me that they must have gone to Weapons Specialists and photographed the Desert Eagle used in ''The Sopranos''.  Rockstar is based in New York City, and so is Weapons Specialists (they are pretty much ''the'' armory that caters to all of the productions done in the Northeast - NYC, Boston, etc.)  Plus, again, the use of the partially-converted HK94A3 is a big clue.  Before MPM took the picture of the gun we have on our site, there were no pictures of the partial HK94-to-MP5 conversions anywhere on the 'Net (believe me, I checked).  The only place you'd find a gun like that to photograph would be in a movie armory. -[[User:MT2008|MT2008]] 23:41, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::That's interesting. Still, I think at least a few people here (MPM2008 among them) could just place a phone call to those people and confirm once and for all whether Rockstar used their weapons. Would be nice to have around on this wiki. --[[User:Mazryonh|Mazryonh]] 00:19, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::They have a web site, which is where I found the picture.  They may or not respond to emails.  I'm also not sure if they'll be OK with us using any of their gun pictures. -[[User:MT2008|MT2008]] 01:39, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle caliber ==&lt;br /&gt;
So which caliber is the Deagle exactly ? Two shot kills and 9+1 capacity indicate .357 Magnum but the model suggests .50 AE&lt;br /&gt;
&lt;br /&gt;
:- The caliber isn't explicit, possibly because of those reasons. It's partly assumed to be .357 because of the magazine capacity. But it's also assumed to be .50AE because of the model and it's markings, though I personally think that's an oversight.I myself would say it's .357 and as for it looking like the .50AE variant, including markings, that is most probably just because the designers modeled the weapon off a .50AE variant - Game weapon models aren't known to be excessively precise to the exact weapons they represent. In any case, again, the game isn't explicit about what caliber the game weapon actually is, so I'm afraid you might not get an answer. [[User:StanTheMan|StanTheMan]] 16:12, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Kalashnikov ==&lt;br /&gt;
While the AK in the game looks like a Type 56 it could just as easily be a Hungarian model judging by the color of the wood on the grips. Plus, it has the standard AKM slant compensator. I could be wrong about this, so feel free to clarify.  Hughjefender&lt;br /&gt;
&lt;br /&gt;
:- I think some more pics of the in-game AK would be needed here. Wood color isn't a real good attribute to judge one variant from another. The slanted compensator is a good detail to judge with, but numerous AK types can be (and indeed have been) fitted with the slanted compensators so it doesn't really tell us much of anything. In any case, only Chinese-made AKs have full-hooded front sights, so that the deciding detail - If that's what the game weapon has, it can only be a Type 56. [[User:StanTheMan|StanTheMan]] 21:51, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has a full-hooded front sight, so it's a Type 56. - Scott, 13. September 2010&lt;br /&gt;
&lt;br /&gt;
==Bye-bye Gamespot==&lt;br /&gt;
I have swapped the Gamespot images with my screenshots without any stupid watermarks and also added images for the missing weapons. Unfortunately I did not upload new versions of the Gamespot images, so now those three images are unused. Could anyone delete these? &lt;br /&gt;
* Mp2m870.jpg&lt;br /&gt;
* Mp2striker.jpg&lt;br /&gt;
* Mp2striker2.jpg&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:59, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M4A1? ==&lt;br /&gt;
&lt;br /&gt;
I don't think so. Look at the muzzle brake. The barrel is also longer, especially noticeable in a graphic novel panel when carried by police officers. If anything it's a Bushmaster or another civilian AR15 carbine.&lt;br /&gt;
--[[User:Jovantheun1337|Jovantheun1337]] 19:23, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone spot the incredibly clever joke in the funhouse level? ==&lt;br /&gt;
&lt;br /&gt;
I'll explain if nobody did, it's to do with how the level is designed. [[User:Evil Tim|Evil Tim]] 08:48, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Does the level's layout spell something? It's difficult to tell this without a level editor. I still have a copy of this game, so I'll take a look into it. --[[User:Mazryonh|Mazryonh]] 11:02, 26 September 2011 (CDT)&lt;br /&gt;
::I would love to get this game on my PC sometime soon. - [[User:Mr. Wolf|Mr. Wolf]] 14:36, 26 September 2011 (CDT)&lt;br /&gt;
:What exactly is the joke?  I recently re-played this game for shoots and googles after I saw the MP3 trailer, but I don't see anything out of the ordinary about any of the three funhouse levels. --[[User:ZeoRanger5|ZeoRanger5]] 15:43, 26 September 2011 (CDT)&lt;br /&gt;
:Just played it and I didnt notice anything. Which funhouse level you mean, the first (when there is no shooting), or when you play as Max or later when Mona rescues Max? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:28, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, it's basically the same gag as the &amp;quot;funny as hell&amp;quot; scenes in the original (where Max realises he's in a videogame) but done far more subtley. For a start, I think sections of the level are actually lifted from the original game's maps, but that's not the joke; the joke is that this funhouse is designed in exactly the same way as all the other levels; walls that only have the right texture on one side, completely fixed events happening in fixed locations, and so on. You even go &amp;quot;behind the scenes&amp;quot; and find there's a physics demo room. It's a joke about the artificial nature of level design in general, that in any linear shooter a level is built just like a funhouse. When it comes time for your to fight there, they just put enemies in the big rooms that contain the funhouse's &amp;quot;events.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:33, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 14:31, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose it makes sense that the funhouse is really just a metaphor for video games in general (i.e., video game NPCs are not that far removed from &amp;quot;badly drawn cardboard badasses&amp;quot; and video game landscapes really are just one-sided hollow entities like the backdrops in the funhouse) but I think that the &amp;quot;linear sequence of scares&amp;quot; bit has been superseded ever since randomized encounters were put into gaming. Regardless, it's not really a secret joke, more of a hidden metaphor or criticism about how fake video games are. Regardless, the emotions and stories they impart to us are real enough, and that is what matters. --[[User:Mazryonh|Mazryonh]] 21:40, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True to that. :) - [[User:Mr. Wolf|Mr. Wolf]] 02:13, 9 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=479107</id>
		<title>Talk:Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=479107"/>
		<updated>2011-11-02T05:32:49Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description is misleading... and wrong==&lt;br /&gt;
Yeah, sorry I know this is random but...&lt;br /&gt;
&amp;quot;Two years after the events of the first game in the series, Max has cleared his name and works now a detective for the NYPD. The story follows him, once again trying to clear his name: This time he is framed for killing his partner, Winterson.&amp;quot;&lt;br /&gt;
First, that's a bit redundant. &amp;quot;cleared his name &amp;quot;trying to clear his name.&amp;quot; It reads badly.&lt;br /&gt;
Second, he wasn't framed for killing his partner Winterson. He DID kill his partner Winterson. &lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What exactly is this handgun ?==&lt;br /&gt;
[[Image:Mp2colt.jpg|thumb|none|400px|An unknown handgun is seen in the hands of a character in the extreme right]]&lt;br /&gt;
&lt;br /&gt;
Given where the scope's mounted and the look of the thing, I think it's a scoped Desert Eagle; the part you're seeing as a revolver cylinder is actually the gripped area around the safety lever. [[User:Vangelis|Vangelis]] 10:22, 20 July 2009 (UTC)&lt;br /&gt;
:That's a picture of the game when it was still in development. Hence the Colt M733 instead of the M4 and the scope on the Desert Eagle.-[[User:Oliveira|Oliveira]] 17:30, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==REDO==&lt;br /&gt;
I have no idea if anyone cares at this point, but I might redo this page. I have the PC version, which has high quality screenshots from things that actually are in the game. So we can stop using those Gamespot pictures of questionable legality and relevance. Lemme know what you think if you care. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
:Work in progress, will finish it after getting the rest of the needed screenshots. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
==Custom Desert Eagle XIX==&lt;br /&gt;
How about that? Just don't zoom in. :P --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|none|400px|An inexpertly crafted Pshop of the MP2 Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
:It's not too bad. Someone with more photoshop experience could help you make better grips. I've noticed that Vlad keeps one as his signature pistol as well. During the &amp;quot;That old familiar feeling&amp;quot; level Vlad drops it when both he and Max crash through the floor. Vlad curses his bad luck at not having a gun when Max is vulnerable and flees, not knowing that Max has landed on top of Vlad's gun, swearing he'll &amp;quot;give it back to [Vlad], one bullet at a time!&amp;quot;.--[[User:Mazryonh|Mazryonh]] 04:12, 2 March 2010 (UTC)&lt;br /&gt;
::Yeah, I couldn't copy paste the grips so I just smeared 'em on! I had a marathon gaming session the other day, and took a huge load of screen caps from the second half of the game, only to find out that my screen shot button wasn't working. Major drag. I'll get around to finishing the rest of the page. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:::As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on ''Max Payne 2''.  This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in ''[[The Sopranos]]''.&lt;br /&gt;
&lt;br /&gt;
:::Also, I wonder if the artists who did this game actually went to Weapons Specialists and rented weapons from their inventory to use as references and for texture photographing?  The fact that their Desert Eagle looks just like the one that Washburn provided for ''[[The Sopranos]]'' is a pretty big hint, and so is the fact that the game's MP5 is actually a partially-converted HK94A3. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:::Hmm, when did this gun first appear in the Sopranos? Were the developers of Max Payne 2 fans of the show? The game was released in 2003 and the Sopranos first aired in 1999. Maybe if you contacted that specific armourer you could verify whether Rockstar approached them for weapons they could reference from way back in 2003. Sadly it looks like they couldn't actually get anyone in the know to show them the proper method of reloading some of them, like how the Striker Shotgun's reload method isn't accurately portrayed. --[[User:Mazryonh|Mazryonh]] 23:14, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The &amp;quot;Pine Barrens&amp;quot; episode in The Sopranos aired in '01. That's my favorite episode from the series.--[[User:Predator20|Predator20]] 23:24, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I've never seen that episode of ''The Sopranos'' (I've only seen a few episodes of the show).  But it seems quite likely to me that they must have gone to Weapons Specialists and photographed the Desert Eagle used in ''The Sopranos''.  Rockstar is based in New York City, and so is Weapons Specialists (they are pretty much ''the'' armory that caters to all of the productions done in the Northeast - NYC, Boston, etc.)  Plus, again, the use of the partially-converted HK94A3 is a big clue.  Before MPM took the picture of the gun we have on our site, there were no pictures of the partial HK94-to-MP5 conversions anywhere on the 'Net (believe me, I checked).  The only place you'd find a gun like that to photograph would be in a movie armory. -[[User:MT2008|MT2008]] 23:41, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::That's interesting. Still, I think at least a few people here (MPM2008 among them) could just place a phone call to those people and confirm once and for all whether Rockstar used their weapons. Would be nice to have around on this wiki. --[[User:Mazryonh|Mazryonh]] 00:19, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::They have a web site, which is where I found the picture.  They may or not respond to emails.  I'm also not sure if they'll be OK with us using any of their gun pictures. -[[User:MT2008|MT2008]] 01:39, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle caliber ==&lt;br /&gt;
So which caliber is the Deagle exactly ? Two shot kills and 9+1 capacity indicate .357 Magnum but the model suggests .50 AE&lt;br /&gt;
&lt;br /&gt;
:- The caliber isn't explicit, possibly because of those reasons. It's partly assumed to be .357 because of the magazine capacity. But it's also assumed to be .50AE because of the model and it's markings, though I personally think that's an oversight.I myself would say it's .357 and as for it looking like the .50AE variant, including markings, that is most probably just because the designers modeled the weapon off a .50AE variant - Game weapon models aren't known to be excessively precise to the exact weapons they represent. In any case, again, the game isn't explicit about what caliber the game weapon actually is, so I'm afraid you might not get an answer. [[User:StanTheMan|StanTheMan]] 16:12, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Kalashnikov ==&lt;br /&gt;
While the AK in the game looks like a Type 56 it could just as easily be a Hungarian model judging by the color of the wood on the grips. Plus, it has the standard AKM slant compensator. I could be wrong about this, so feel free to clarify.  Hughjefender&lt;br /&gt;
&lt;br /&gt;
:- I think some more pics of the in-game AK would be needed here. Wood color isn't a real good attribute to judge one variant from another. The slanted compensator is a good detail to judge with, but numerous AK types can be (and indeed have been) fitted with the slanted compensators so it doesn't really tell us much of anything. In any case, only Chinese-made AKs have full-hooded front sights, so that the deciding detail - If that's what the game weapon has, it can only be a Type 56. [[User:StanTheMan|StanTheMan]] 21:51, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has a full-hooded front sight, so it's a Type 56. - Scott, 13. September 2010&lt;br /&gt;
&lt;br /&gt;
==Bye-bye Gamespot==&lt;br /&gt;
I have swapped the Gamespot images with my screenshots without any stupid watermarks and also added images for the missing weapons. Unfortunately I did not upload new versions of the Gamespot images, so now those three images are unused. Could anyone delete these? &lt;br /&gt;
* Mp2m870.jpg&lt;br /&gt;
* Mp2striker.jpg&lt;br /&gt;
* Mp2striker2.jpg&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:59, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M4A1? ==&lt;br /&gt;
&lt;br /&gt;
I don't think so. Look at the muzzle brake. The barrel is also longer, especially noticeable in a graphic novel panel when carried by police officers. If anything it's a Bushmaster or another civilian AR15 carbine.&lt;br /&gt;
--[[User:Jovantheun1337|Jovantheun1337]] 19:23, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone spot the incredibly clever joke in the funhouse level? ==&lt;br /&gt;
&lt;br /&gt;
I'll explain if nobody did, it's to do with how the level is designed. [[User:Evil Tim|Evil Tim]] 08:48, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Does the level's layout spell something? It's difficult to tell this without a level editor. I still have a copy of this game, so I'll take a look into it. --[[User:Mazryonh|Mazryonh]] 11:02, 26 September 2011 (CDT)&lt;br /&gt;
::I would love to get this game on my PC sometime soon. - [[User:Mr. Wolf|Mr. Wolf]] 14:36, 26 September 2011 (CDT)&lt;br /&gt;
:What exactly is the joke?  I recently re-played this game for shoots and googles after I saw the MP3 trailer, but I don't see anything out of the ordinary about any of the three funhouse levels. --[[User:ZeoRanger5|ZeoRanger5]] 15:43, 26 September 2011 (CDT)&lt;br /&gt;
:Just played it and I didnt notice anything. Which funhouse level you mean, the first (when there is no shooting), or when you play as Max or later when Mona rescues Max? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:28, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, it's basically the same gag as the &amp;quot;funny as hell&amp;quot; scenes in the original (where Max realises he's in a videogame) but done far more subtley. For a start, I think sections of the level are actually lifted from the original game's maps, but that's not the joke; the joke is that this funhouse is designed in exactly the same way as all the other levels; walls that only have the right texture on one side, completely fixed events happening in fixed locations, and so on. You even go &amp;quot;behind the scenes&amp;quot; and find there's a physics demo room. It's a joke about the artificial nature of level design in general, that in any linear shooter a level is built just like a funhouse. When it comes time for your to fight there, they just put enemies in the big rooms that contain the funhouse's &amp;quot;events.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:33, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 14:31, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose it makes sense that the funhouse is really just a metaphor for video games in general (i.e., video game NPCs are not that far removed from &amp;quot;badly drawn cardboard badasses&amp;quot; and video game landscapes really are just one-sided hollow entities like the backdrops in the funhouse) but I think that the &amp;quot;linear sequence of scares&amp;quot; bit has been superseded ever since randomized encounters were put into gaming. Regardless, it's not really a secret joke, more of a hidden metaphor or criticism about how fake video games are. Regardless, the emotions and stories they impart to us are real enough, and that is what matters. --[[User:Mazryonh|Mazryonh]] 21:40, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True to that. :) - [[User:Mr. Wolf|Mr. Wolf]] 02:13, 9 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=479106</id>
		<title>Talk:Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=479106"/>
		<updated>2011-11-02T05:31:14Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description is misleading... and wrong==&lt;br /&gt;
Yeah, sorry I know this is random but...&lt;br /&gt;
&amp;quot;Two years after the events of the first game in the series, Max has cleared his name and works now a detective for the NYPD. The story follows him, once again trying to clear his name: This time he is framed for killing his partner, Winterson.&amp;quot;&lt;br /&gt;
First, that's a bit redundant. &amp;quot;cleared his name &amp;quot;trying to clear his name.&amp;quot; It reads badly.&lt;br /&gt;
Second, he wasn't framed for killing his partner Winterson. He DID kill his partner Winterson. &lt;br /&gt;
--[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What exactly is this handgun ?&lt;br /&gt;
[[Image:Mp2colt.jpg|thumb|none|400px|An unknown handgun is seen in the hands of a character in the extreme right]]&lt;br /&gt;
&lt;br /&gt;
Given where the scope's mounted and the look of the thing, I think it's a scoped Desert Eagle; the part you're seeing as a revolver cylinder is actually the gripped area around the safety lever. [[User:Vangelis|Vangelis]] 10:22, 20 July 2009 (UTC)&lt;br /&gt;
:That's a picture of the game when it was still in development. Hence the Colt M733 instead of the M4 and the scope on the Desert Eagle.-[[User:Oliveira|Oliveira]] 17:30, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==REDO==&lt;br /&gt;
I have no idea if anyone cares at this point, but I might redo this page. I have the PC version, which has high quality screenshots from things that actually are in the game. So we can stop using those Gamespot pictures of questionable legality and relevance. Lemme know what you think if you care. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
:Work in progress, will finish it after getting the rest of the needed screenshots. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
==Custom Desert Eagle XIX==&lt;br /&gt;
How about that? Just don't zoom in. :P --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|none|400px|An inexpertly crafted Pshop of the MP2 Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
:It's not too bad. Someone with more photoshop experience could help you make better grips. I've noticed that Vlad keeps one as his signature pistol as well. During the &amp;quot;That old familiar feeling&amp;quot; level Vlad drops it when both he and Max crash through the floor. Vlad curses his bad luck at not having a gun when Max is vulnerable and flees, not knowing that Max has landed on top of Vlad's gun, swearing he'll &amp;quot;give it back to [Vlad], one bullet at a time!&amp;quot;.--[[User:Mazryonh|Mazryonh]] 04:12, 2 March 2010 (UTC)&lt;br /&gt;
::Yeah, I couldn't copy paste the grips so I just smeared 'em on! I had a marathon gaming session the other day, and took a huge load of screen caps from the second half of the game, only to find out that my screen shot button wasn't working. Major drag. I'll get around to finishing the rest of the page. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:::As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on ''Max Payne 2''.  This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in ''[[The Sopranos]]''.&lt;br /&gt;
&lt;br /&gt;
:::Also, I wonder if the artists who did this game actually went to Weapons Specialists and rented weapons from their inventory to use as references and for texture photographing?  The fact that their Desert Eagle looks just like the one that Washburn provided for ''[[The Sopranos]]'' is a pretty big hint, and so is the fact that the game's MP5 is actually a partially-converted HK94A3. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:::Hmm, when did this gun first appear in the Sopranos? Were the developers of Max Payne 2 fans of the show? The game was released in 2003 and the Sopranos first aired in 1999. Maybe if you contacted that specific armourer you could verify whether Rockstar approached them for weapons they could reference from way back in 2003. Sadly it looks like they couldn't actually get anyone in the know to show them the proper method of reloading some of them, like how the Striker Shotgun's reload method isn't accurately portrayed. --[[User:Mazryonh|Mazryonh]] 23:14, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The &amp;quot;Pine Barrens&amp;quot; episode in The Sopranos aired in '01. That's my favorite episode from the series.--[[User:Predator20|Predator20]] 23:24, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I've never seen that episode of ''The Sopranos'' (I've only seen a few episodes of the show).  But it seems quite likely to me that they must have gone to Weapons Specialists and photographed the Desert Eagle used in ''The Sopranos''.  Rockstar is based in New York City, and so is Weapons Specialists (they are pretty much ''the'' armory that caters to all of the productions done in the Northeast - NYC, Boston, etc.)  Plus, again, the use of the partially-converted HK94A3 is a big clue.  Before MPM took the picture of the gun we have on our site, there were no pictures of the partial HK94-to-MP5 conversions anywhere on the 'Net (believe me, I checked).  The only place you'd find a gun like that to photograph would be in a movie armory. -[[User:MT2008|MT2008]] 23:41, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::That's interesting. Still, I think at least a few people here (MPM2008 among them) could just place a phone call to those people and confirm once and for all whether Rockstar used their weapons. Would be nice to have around on this wiki. --[[User:Mazryonh|Mazryonh]] 00:19, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::They have a web site, which is where I found the picture.  They may or not respond to emails.  I'm also not sure if they'll be OK with us using any of their gun pictures. -[[User:MT2008|MT2008]] 01:39, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle caliber ==&lt;br /&gt;
So which caliber is the Deagle exactly ? Two shot kills and 9+1 capacity indicate .357 Magnum but the model suggests .50 AE&lt;br /&gt;
&lt;br /&gt;
:- The caliber isn't explicit, possibly because of those reasons. It's partly assumed to be .357 because of the magazine capacity. But it's also assumed to be .50AE because of the model and it's markings, though I personally think that's an oversight.I myself would say it's .357 and as for it looking like the .50AE variant, including markings, that is most probably just because the designers modeled the weapon off a .50AE variant - Game weapon models aren't known to be excessively precise to the exact weapons they represent. In any case, again, the game isn't explicit about what caliber the game weapon actually is, so I'm afraid you might not get an answer. [[User:StanTheMan|StanTheMan]] 16:12, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Kalashnikov ==&lt;br /&gt;
While the AK in the game looks like a Type 56 it could just as easily be a Hungarian model judging by the color of the wood on the grips. Plus, it has the standard AKM slant compensator. I could be wrong about this, so feel free to clarify.  Hughjefender&lt;br /&gt;
&lt;br /&gt;
:- I think some more pics of the in-game AK would be needed here. Wood color isn't a real good attribute to judge one variant from another. The slanted compensator is a good detail to judge with, but numerous AK types can be (and indeed have been) fitted with the slanted compensators so it doesn't really tell us much of anything. In any case, only Chinese-made AKs have full-hooded front sights, so that the deciding detail - If that's what the game weapon has, it can only be a Type 56. [[User:StanTheMan|StanTheMan]] 21:51, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has a full-hooded front sight, so it's a Type 56. - Scott, 13. September 2010&lt;br /&gt;
&lt;br /&gt;
==Bye-bye Gamespot==&lt;br /&gt;
I have swapped the Gamespot images with my screenshots without any stupid watermarks and also added images for the missing weapons. Unfortunately I did not upload new versions of the Gamespot images, so now those three images are unused. Could anyone delete these? &lt;br /&gt;
* Mp2m870.jpg&lt;br /&gt;
* Mp2striker.jpg&lt;br /&gt;
* Mp2striker2.jpg&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:59, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M4A1? ==&lt;br /&gt;
&lt;br /&gt;
I don't think so. Look at the muzzle brake. The barrel is also longer, especially noticeable in a graphic novel panel when carried by police officers. If anything it's a Bushmaster or another civilian AR15 carbine.&lt;br /&gt;
--[[User:Jovantheun1337|Jovantheun1337]] 19:23, 2 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone spot the incredibly clever joke in the funhouse level? ==&lt;br /&gt;
&lt;br /&gt;
I'll explain if nobody did, it's to do with how the level is designed. [[User:Evil Tim|Evil Tim]] 08:48, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Does the level's layout spell something? It's difficult to tell this without a level editor. I still have a copy of this game, so I'll take a look into it. --[[User:Mazryonh|Mazryonh]] 11:02, 26 September 2011 (CDT)&lt;br /&gt;
::I would love to get this game on my PC sometime soon. - [[User:Mr. Wolf|Mr. Wolf]] 14:36, 26 September 2011 (CDT)&lt;br /&gt;
:What exactly is the joke?  I recently re-played this game for shoots and googles after I saw the MP3 trailer, but I don't see anything out of the ordinary about any of the three funhouse levels. --[[User:ZeoRanger5|ZeoRanger5]] 15:43, 26 September 2011 (CDT)&lt;br /&gt;
:Just played it and I didnt notice anything. Which funhouse level you mean, the first (when there is no shooting), or when you play as Max or later when Mona rescues Max? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:28, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, it's basically the same gag as the &amp;quot;funny as hell&amp;quot; scenes in the original (where Max realises he's in a videogame) but done far more subtley. For a start, I think sections of the level are actually lifted from the original game's maps, but that's not the joke; the joke is that this funhouse is designed in exactly the same way as all the other levels; walls that only have the right texture on one side, completely fixed events happening in fixed locations, and so on. You even go &amp;quot;behind the scenes&amp;quot; and find there's a physics demo room. It's a joke about the artificial nature of level design in general, that in any linear shooter a level is built just like a funhouse. When it comes time for your to fight there, they just put enemies in the big rooms that contain the funhouse's &amp;quot;events.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:33, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 14:31, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose it makes sense that the funhouse is really just a metaphor for video games in general (i.e., video game NPCs are not that far removed from &amp;quot;badly drawn cardboard badasses&amp;quot; and video game landscapes really are just one-sided hollow entities like the backdrops in the funhouse) but I think that the &amp;quot;linear sequence of scares&amp;quot; bit has been superseded ever since randomized encounters were put into gaming. Regardless, it's not really a secret joke, more of a hidden metaphor or criticism about how fake video games are. Regardless, the emotions and stories they impart to us are real enough, and that is what matters. --[[User:Mazryonh|Mazryonh]] 21:40, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True to that. :) - [[User:Mr. Wolf|Mr. Wolf]] 02:13, 9 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=428832</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=428832"/>
		<updated>2011-06-15T03:37:39Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
&lt;br /&gt;
The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
&lt;br /&gt;
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
&lt;br /&gt;
The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd like to put this in.  From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9.  Like if you just mixed and matched parts from one gun to the other, this is what you'd get.  Actually, if you'd take a look at this: http://www.the-horror.com/index.php?id=features&amp;amp;s=re4demos&amp;amp;p=3 you'll find that there's some credence to my Ruger idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can anybody provide some info on how the 'Silver Ghost' operates? I mean, for controls all I see is a slide stop(/disassemply part a la 1911?) a trigger, a mag release, and a hammer. And that's all. No safety, as far as I can see, nor a decocker. So is this weapon DA/SA with a 1911-type decock (control hammer-down while pulling trigger), or is it just single-action (no safety, no decock)? Thoughts? LINK(s) to the specs as the designer intended? -- Orca*&lt;br /&gt;
&lt;br /&gt;
:All we know is that it does fire in SA, but there is very little information on it besides that. Hell, the only reason we know its name is because I sent scans of a Japanese magazine to Project Umbrella and they translated it. Other than its name, there simply isn't anything else out there.--[[User:PistolJunkie|PistolJunkie]] 19:01, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
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You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
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==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
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I´ll try..., but give me some time, the break open will be difficult- Thebarry1394&lt;br /&gt;
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==Broken Butterfly==&lt;br /&gt;
&lt;br /&gt;
[[Image:Broken_butterfly.JPG]]&lt;br /&gt;
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If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!&lt;br /&gt;
&lt;br /&gt;
or, a longerbarell version:&lt;br /&gt;
[[Image:Broken_butterfly-lb.JPG]]&lt;br /&gt;
&lt;br /&gt;
not even close.  Try Colt Navy grip, lower frame and recoil shield with a Schofield top-strap, hinge and barrel.  That little flare on the back... not sure how to do that.  I wanna say you'll use a Schofield cylinder, but I'm not 100%.&lt;br /&gt;
&lt;br /&gt;
I made it with a saa pic i found here, nothing else. I looked at the broken butterfly pic in the main page, a schofield, and tried my best. I can´t mix pictures because in paint, i cant change lightning, and i dont have photoshop. But I`ll redo the main thing.&lt;br /&gt;
(I need a good pic of the in game one)&lt;br /&gt;
&lt;br /&gt;
Nevermind what I said, it's an SAA/Schofield.  I threw this together in about 10 minutes:&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/7/71/Broken_butterfly.jpg&lt;br /&gt;
I think the recoil shield may actually by a Schofield.  So... it's still a work in progress.&lt;br /&gt;
&lt;br /&gt;
cool, but i can see the saa reloading gate, can you fix that (I mean for helping you to make this beuty be even more perfect)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm thinking maybe the recoil shield from the left side and then mirroring it.  I can't recall whether or not the 1873 C&amp;amp;B Uberti produces has a recoil shield or loading gate.&lt;br /&gt;
&lt;br /&gt;
Mirror the lefty. If not, you´ll get in serious trouble triying to fix it with another pic or photoshop. (I mean, if you have acces to the left side picture...)&lt;br /&gt;
&lt;br /&gt;
==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
&lt;br /&gt;
2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
&lt;br /&gt;
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
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It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
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Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
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In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
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Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==AMT Hardballer Longslide! Now without long slide!==&lt;br /&gt;
'Tis not a Longslide, just the standard Hardballer. Ok? You random unregistered user who plays too much Hitman? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
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It doesn't look like an AMT Hardballer. It's grip safety, backstrap, and hammer are all that of an original M1911.&lt;br /&gt;
&lt;br /&gt;
Goddammit, keep the discussion in the discussion page (Not to the guys above me): --[[User:Yocapo32|Yocapo32]] 19:53, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, it is nice to mention that there is a handgun with the frame like a Colt 1911, but chambered in .45 magnum. This handgun is the [[LAR Grizzly Pistol]]&lt;br /&gt;
&lt;br /&gt;
Actually, its a standard Colt M1911 with the Hardballer's laser sight.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Dart Gun&amp;quot; actually looks more like a Mendoza RM-200 or equivalent air rifle than anything; the only other rifle that would look like that would be some kind of .22 semi-automatic, and that doesn't really make sense given the load (special darts that probably would require a bolt-action or other manual operation). &lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.118.123.229|70.118.123.229]]Someone[[Special:Contributions/70.118.123.229|70.118.123.229]]&lt;br /&gt;
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I agree with the [[LAR Grizzly Pistol]] Theory,only to say it would have to be the Mk. IV. Added on with the Hardballer sight. But,from how it looks,I'd have to agree with the M1911. I'd almost like to be an idiot and call it an [[AMT Automag Pistol Series]] IV. Just saying.---[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 00:04, 11 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Excised=&lt;br /&gt;
Why? They don't really add anything to the page (except length, and a minor blemish at the bottom). --[[User:ManiacallyChallenged|ManiacallyChallenged]] &lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
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==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
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==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=428831</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=428831"/>
		<updated>2011-06-15T03:36:21Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admited that his design was inspired by H&amp;amp;K USP, S&amp;amp;W Sigma and Ruger P85. &lt;br /&gt;
&lt;br /&gt;
The Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN - 5.7x28mm (modified to 9x19mm, somehow...)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate, but it is also the slowest.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the fastest firing and highest capacity handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20.]] &lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly (Smith &amp;amp; Wesson Schofield Model 3/Colt Single Action Army Hybrid)==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as the Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon fully reloads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|420px|Smith and Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Custom Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 - .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=428491</id>
		<title>Talk:Desert Eagle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=428491"/>
		<updated>2011-06-13T21:34:45Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|450px|none|Desert Eagle XIX gold/stainless controls with ivory grips - .50AE]]&lt;br /&gt;
[[Image:BDSIIDeagle-1.jpg|thumb|none|450px|A Desert Eagle Mark XIX (.357 Magnum) as used in ''[[The Boondock Saints II: All Saints Day]]''.  The weapon pictured here is one of the actual screen-used guns from the film; note the custom barrel weight. ''(Big thanks to [[Al Vrkljan]] at Movie Armaments Group for this IMFDB Exclusive image!)'']]&lt;br /&gt;
[[Image:KWCDesert.jpg|thumb|none|450px|This is the modified Desert Eagle airsoft pistol made by KWC used on the set of ''[[Mission: Impossible III]]''. Pictures supplied by Propstore.com.]]&lt;br /&gt;
&lt;br /&gt;
:As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on ''Max Payne 2''.  This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in ''[[The Sopranos]]''. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re-organization==&lt;br /&gt;
&lt;br /&gt;
Alright, I just did a major revamp on this page.  There are still quite a few movies and TV shows where I wasn't able to tell what Eagle model appears, and I didn't even ''try'' with the video games yet.  Anyone want to help out some more? -[[User:MT2008|MT2008]] 20:03, 29 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
&lt;br /&gt;
I have a quick question. Does the DE fire .357 Magnum and .44 Magnum rounds originally made for revolvers or automatic rimmless .357 DE and .44 DE rounds? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:It fires actual rimmed ammo, one reason it tends to be unreliable. Currently nobody produces rimless, too bad as I always thought semiauto carbines in rimless magnums would be effective.&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
::You can buy special .44 Magnum ammo for the Desert Eagle. I went with my father to buy ammo once and we just grabbed a box of .44's for our Ruger and they ended up being for the Desert Eagle. They worked just as well as normal rounds though-S&amp;amp;Wshooter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next to 'Call of Duty 4' in the listing of games this gun appears in, someone left this comment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''Apparently, [[Call of Duty 4]] is the source of gaming popularity of the gun and the word &amp;quot;Deagle&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, that would be Counter-Strike. Call of Duty 4 was only released in 2007, and both the gun and the nickname &amp;quot;Deagle&amp;quot; have been popular in the mainstream gaming world for much longer than that. --[[User:MattyDienhoff|MattyDienhoff]] 11:06, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't know if that's true because It is called a &amp;quot;Deagle&amp;quot; in Hitman 2 and that came out quite a few years ago(around 2000)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Would any of the ammunition that the desert Eagle piercing body armor?&lt;br /&gt;
:It would depend on what ammunition and what level of body armor is in question. Level 1 armor is only designed to stop rounds up to .380 ACP, level 2A up to .40S&amp;amp;W, level 2 up to .357 Magnum, and level 3A up to .44 Magnum. Any level Higher than that is intended to stop rifle rounds and would most likely stop all Desert Eagle rounds. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
[[User:Pump Shotty Justice|Pump Shotty Justice]]-That's interesting.&lt;br /&gt;
&lt;br /&gt;
could the .50 AE round  stop a car engine? Rex095&lt;br /&gt;
:There are alot of variables to consider there. What component of the engine was hit? from what distance did it hit? what part of the car did the round have to penetrate to reach the engine? Its hard to say definitively, that may be a better a question for the Mythbusters. -[[User:Anonymous|Anonymous]]   &lt;br /&gt;
&lt;br /&gt;
Not to mention the load/ bullet type being used. As a general rule I'd say no. The only 2 common pistol rounds I know of that have a chance are the .454 Casull, .460 S&amp;amp;W and the .500 S&amp;amp;W. But even those would require FMJ or penetrator-core ammo. BUT even if the round penetrates the block (lets use that as an example), it would take longer than you have been lead to believe in movies. For a vehicle to be stopped by a bullet like in a movie you would have to use something like .50 BMG and/ or destroy many critical components in one shot. As an example I had a friend who owned a Geo Metro, the block was cracked and we removed 2 pistons to see if it would still run, it ran; not for long but we estimated it at about 5 miles.&lt;br /&gt;
-[[User:Ranger01|Ranger01]]&lt;br /&gt;
==Action==&lt;br /&gt;
I feel dumb for asking this but is the Desert Eagle single action? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:Yes it is. --[[User:Predator20|Predator20]] 22:33, 31 December 2009 (UTC)&lt;br /&gt;
Uh No, its Double Action&lt;br /&gt;
:It's single action not sure why it was listed on the page as double/single. (I changed the page, also not sure why it listed as a gas operated trigger either I have no idea what that means) The hammer must be down in order to fire. The Mark VII and XIX have an adjustable trigger but that don't make it double action capable. If you think I'm talking out my ass, that's my Desert Eagle below. --[[User:Predator20|Predator20]] 06:53, 2 January 2010 (UTC)&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|Magnum Research Desert Eagle MK I - .357 Magnum. First model of Desert Eagle put into production.]]&lt;br /&gt;
&lt;br /&gt;
Hell, im not a expert in guns... but a a gas operated trigger means that the trigger uses gas (like a assault rifle) to actually fire the the bullet, so in a way, you shouldn't changed it [[Random internet user]]&lt;br /&gt;
&lt;br /&gt;
:You are wrong. Assault rifles do not have a 'gas operated trigger'. They are gas-operated, but their trigger system is basically the same as recoil operated guns. Gas operation means that the weapon uses gas, from the exploded gunpowder, to move the mechanism, eject the spent casing, where a spring, or springs, take over and move the action forward, loading a new round. The gas is bled a way from the barrel, either through a tube going directly into the bolt carrier ('Direct Impingement') or into a chamber/tube where it pushes back on a piston ('Gas Piston'), which moves the action. All firearms uses the gunpowder gas to propel the bullet. So yes, you are definitely no expert on guns. [[User:Ramell|Ramell]] 23:00, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Simple handguns for low-powered calibers (.22LR, .25ACP, ,32ACP (7.65mm), .380ACP (9mm short), and 9mm Makarov, use simple blowback operation. The only thing keeping the breech (attached to the slide) is a spring. But there are limits with blowback operation. Calibers more powerful than the above can have violent extraction, violent enough to to damage the case, and so need the breech to be locked when firing and held until the pressure has dropped to ensure safe extraction. This kind of operation is called delayed blowback, although some pistols simply used heavier breechblocks and stronger springs (Astra 400 series). Most pistols firing cartridges of 9mm Parabellum or higher use some form of delayed blowback. The M1911 uses lugs on the barrel that match to recesses in the slide and the swinging link to delay the operation. The Browning HP-Power (GP-35) uses cammed surfaces. Gas operation is another way of delaying the operation during peak pressure. More used on assault rifles (and battle rifles, machine guns, etc) but has been used on some pistols. The gas from firing is bled off near the muzzle where it acts against a piston, or to the bolt directly, which then performs the primary unlocking of the breech. The delay in this process is enough to drop the chamber pressure to safer levels and then the process of extraction, ejection, and chambering the next cartridge can commence. The downside of gas operation in a pistol is that you MUST use full or semi-jacketed projectiles. Pure lead projectiles can clog up the port and it is reportedly very difficult to clean. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
whoever you are you need to further explain this concept of a gas operated trigger... Are we talking pneumatically operated or something? Are we talking to reset the trigger? to fire the bullet? to force the slide back? What are we talking about here? As far as I know the DE is gas operated only to push the slide back at which point springs take care of everything else.&lt;br /&gt;
&lt;br /&gt;
-[[User:Ranger01|Ranger01]]&lt;br /&gt;
&lt;br /&gt;
== to clear the confusion... ==&lt;br /&gt;
&lt;br /&gt;
the desert eagle is single action. when a magazine is inserted in the pistol, one has to rack the slide back to chamber a round, thus cocking the hammer in the rearward position and putting the pistol in a ready to fire mode. if it was double action, then every time you squeeze the trigger, regardless if loaded or not, the hammer would be in motion going back and then forward striking the firing pin when the trigger breaks. &lt;br /&gt;
&lt;br /&gt;
and it is gas operated. there is a piston that is located under the barrel wich is pushed rearward by propellant gases through holes in the barrel along with the slide wich then ejects and reloads another round, and also cocks the hammer and ready's itself for another shot. thats why FMJ ammo is not reccomended due to the gas piston MAY get itself soldered to the slide or the frame of the pistol in wich it resides, not that it will, but its possible to happen. &lt;br /&gt;
&lt;br /&gt;
depending on wich configuration your getting in this firearm, there is no &amp;quot;special&amp;quot; ammo for it except the .50AE. the .50 action express was basically designed for this pistol. It was developed in 1988 by Evan Whildin of Action Arms. all others will shoot any .357 mag or .44 mag. i baby mine so i use jhp's. dont get them confused with the .357 sig or the .44 special. &lt;br /&gt;
&lt;br /&gt;
The only commercial handgun cartridges designed that exceed its ballistic performance are the .454 Casull, .460 S&amp;amp;W Magnum and the .500 S&amp;amp;W Magnum. &lt;br /&gt;
&lt;br /&gt;
as far as stopping a moving vehicle, that depends on where its making contact. i know if i was shooting mine at a vehicle, id just shoot the driver or the gas tank, but most handguns probably wont stop a vehicle in reality anways, and one who tries will most likely end up being roadkill.  &lt;br /&gt;
&lt;br /&gt;
ill think of more when i get some more time. hope this helps with some of the confusion.&lt;br /&gt;
&lt;br /&gt;
Do any terrorists in real life use this handgun??&lt;br /&gt;
&lt;br /&gt;
- It's certainly a possibility. Though I imagine it'd be pretty uncommon. [[User:StanTheMan|StanTheMan]] 16:12, 30 March 2010 (UTC)&lt;br /&gt;
::Maybe some well off terrorists. You can probably get half a dozen Makarovs for the price of one DE. --[[User:Funkychinaman|Funkychinaman]] 16:47, 30 March 2010 (UTC)&lt;br /&gt;
---As a general rule, no. It has never been manufactured in significant numbers (ie. hundreds of thousands) or exported en masse to third world countries. It's prohibitively expensive and ammunition is difficult to acquire (particularly in the case of the .50AE version).  Moreover, you'd have to be completely ignorant to wield this oversized toy against other human beings if you had any other options at all.&lt;br /&gt;
&lt;br /&gt;
== Magnums: Desert Eagle vs. Revolver  ==&lt;br /&gt;
&lt;br /&gt;
I have a character in a Sci-fi story where he often encounters large, ferocious, and very tough cat-like creatures and he carry's a magnum handgun as a secondary sidearm for the them. What would be best, A .44 Magnum Desert Eagle or a .44 Magnum Revolver? He can handle ether of them well, so that's not a factor.&lt;br /&gt;
&lt;br /&gt;
:Protip: In 9 out of 10 cases of amateur/fan fiction, Desert Eagle  = Gary Stu --[[User:PistolJunkie|PistolJunkie]] 00:19, 19 September 2010 (UTC)&lt;br /&gt;
::Changing the gun doesn't change the character. Getting rid of a symptom doesn't cure the disease. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:36, 4 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A revolver is more reliable and practical compared to the Desert Eagle in most instances.&lt;br /&gt;
:::- Revolver. Ditto above - The Desert Eagle, for all it's cool-kickass looks, isn't exactly known for it's solid reliability from what I gather. Only main advantage it does have over the revolver is two extra ready rounds, and frankly, if whatever he's shooting at isn't taken care of with six .44s, the extra two more-than-likely won't help all that much. Plus, well, if it's a sci-fi story and he's carrying a (presently) contemporary firearm in the first place, why not go all out and use the wheelgun? I think it would 'show a certain sense of style', myself. ;) [[User:StanTheMan|StanTheMan]] 05:40, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::  It also so up to you as the writer, as a which ones do you like?, and what ones dose the character like. the Character could be if he is old fashion and like using a Revolver,or nearly been killed by one when his gun jammed he might carry a Revolver. a Revolver would also make it ease to load and shoot exploding rounds and other &amp;quot;special bullets&amp;quot; (if he use any). you could have the flip side that carry's a Desert Eagle because he was nearly killed because his Revolver took too long to reload. if he uses a Revolver is he could also have a small .357 Snubnosed revolver in a ankle holster as a last ditch weapon. I would also assume that the Character use Rifle(Battle Rifle, Assault rifle,or hunting) or shot gun as well because attacking Large hard to kill Creature with just a Revolver doesn't seem like the best idea in the world. Rex095&lt;br /&gt;
::::::::Thanks all, I'm staying as realistic as I can with this, and I know A LOT about guns. ;) I'll go with the 44 Revolver because I'd rather have reliability than 1 (with .50 AE) to 2 extra rounds and slightly faster reloading. This sci-fi story takes place in the far future but I'm avoiding the cliche' of just made up weapons. I can't see most modern weapon designs today being improved upon too much. Ironically, I think revolvers will be around much longer then the Desert Eagle. ;) Oh and his primary sidearm is a 12 round .45 which is an improved version of the H&amp;amp;K HK45, his rifle of choice is an G36-based, 7.62 NATO, 32 round, bull-pup assault rifle and he carries a sawn-off O&amp;amp;U shotgun as a back-up.&lt;br /&gt;
&lt;br /&gt;
::::::::: wouldn't his rifle be G3-Based? an explanation on why were still using bullets is that if there on another world so is easier to make on a newly colonized worlds. Because Laser and Rail guns are more complicated to make and requires more maintenance.REX095&lt;br /&gt;
::::::::::No, I did mean G36-based. It uses the same internal system and it's external appearance is similar but more streamlined and bull-puped. It just uses the more powerful 7.62 NATO and it's constructed of stainless-steel and ultra-tough plastic.&lt;br /&gt;
::::::::::: You obviously don't know much about guns if you are even asking whether a professional of any sort would choose to use this wonky, unreliable firearm.  It's practical uses do not extend beyond impressing people at parties. If this is the far future it's safe to assume that extremely powerful, extremely high capacity pistols have been designed, and new cartridges to go along with them.  Caseless rounds with electronic primers and the like. But you do want him to use older weapons, and rotate ammunition types, so some sort of revolver would be the way to go. It's not a stretch to imagine in the future they've developed a 7 round cylinder for .44 magnum.&lt;br /&gt;
::::::::::::For your information, I do know a lot about weapons. I just didn't know all the issues with the Desert Eagle, so I researched it a lot and well, it does suck, bad. So yeah, I'm sticking with the wheel-gun. :) You know, in my stories a Desert Eagle never even graces the hands of any of my characters. As for me in real life, I prefer 9mm's and .45's, I especially love .45's, and so does this particular character (see above). But if I want something with more oomph, I'd go for a .357 or .44 Magnum revolver. ;) &lt;br /&gt;
&lt;br /&gt;
This is just an opinion, but I think the real cliche' would be having barely explained laser or plasma or whatever guns. [[User:BeardedHoplite|BeardedHoplite]] 17:43, 19 September 2010 (UTC)&lt;br /&gt;
:I agree, :) atleast when I designed my Blaster handgun (meant for another story) I did my best to explain how it works and it's designed like a conventional handgun, it looks kinda like a cross between a HK USP and a Glock, and it's neither fragile or hard to maintain. :) Do you want me to explain how my Blaster works? if not, I really want to wrap this comment section up. This is the Desert Eagle discussion page, not my Sci-fi Story discussion page. ;D&lt;br /&gt;
&lt;br /&gt;
I kinda wanna know how the blaster works. But id go wheel gun all the way, in an apocalypse magazines are hard to find and sand gets eveywhere. --[[User:Captain Snikt|Captain Snikt]] 02:59, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Operators? ==&lt;br /&gt;
&lt;br /&gt;
Are any Law Enforcement, Armed Forces etc issued a Desert Eagle as a weapon?&lt;br /&gt;
&lt;br /&gt;
No. [[User:The Wierd It|The Wierd It]] 14:55, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I once read on Wikipedia that some of Mexico's Military Police used the .50AE version in case they needed to disable vehicles, but being as that information was not there a short time later I assume it was just some guy posting nonsense.&lt;br /&gt;
&lt;br /&gt;
:There is no reason for them to buy a weapon like that for just one very specialized purpose when there are literally hundreds of rifles that cost less, are more reliable, and have a better effect on vehicles and their occupants and have ammo that's easier to obtain and spare parts readily available and are far more versatile. No government agency uses the Desert Eagle.--[[User:PistolJunkie|PistolJunkie]] 20:16, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Heard that a constable in Texas carries a Desert Eagle chambered in .50AE. Not issued but he still carries it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:52, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can most certainly confirm that. I live just outside of Houston, and ive spotted a Constable carrying a .357 Desert Eagle in a quite oversized holster made to fit his duty belt. Didn't really have time to ask him why he carried it but i was pumping gas when he pulled up next to me with it in his holster and i made the observation of saying it was a Desert Eagle, to which he replied it was a .357. I wouldn't think many cops carry them at all because it is a very impractical weapon to have, but when your in the position to choose your sidearm i guess you pick what you want.--[[User:Doc345|Doc345]] 06:43, 7 June 2011 (UTC)&lt;br /&gt;
:Most of being a cop is about intimidation right? If you get a shiny stainless Eagle with a barrel large enough to fall into pointed at a guy, he might be less likely to &amp;quot;try something.&amp;quot; --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
==Size== &lt;br /&gt;
When looking at some pages I noticed the size of the DE looks (at least to me) different. I mean like in [[La Femme Nikita]] and others the DE doesn't look huge, but in [[Desperado]] (and really any movie with the .50 AE Mark XIX)it does. What I'm asking is if there is any major size differences between the models and the calibers. [[User:BeardedHoplite|BeardedHoplite]] 02:32, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No not really, there was a slight difference in the Mark I and Mark VII barrels and slides, since the barrels weren't interchangeable. (The Mark VII .50AE can interchange with Mark XIX .357 and .44 barrels) The differences in size could be the actors size, camera zoom etc.--[[User:Predator20|Predator20]] 02:55, 1 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
That's what I thought, thanks man. [[User:BeardedHoplite|BeardedHoplite]] 20:16, 1 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UC-9&amp;diff=388496</id>
		<title>UC-9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UC-9&amp;diff=388496"/>
		<updated>2011-02-14T10:34:17Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UC-M21.jpg|thumb|right|450px|UC-M21 - 9x19mm]]&lt;br /&gt;
[[Image:AresFMG.jpg|thumb|right|450px|Ares FMG - 9x19mm. The origin of the UC-M21 design.]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Sub-machine gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm Parabellum &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 15, 30 round box magazines &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Full-Auto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The UC-M21 is used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' The UC-M21 was designed by Dave Boatman and is based on an earlier weapon conceived by Eugene Stoner known the Ares FMG. Stoner developed it in the early 1980s as a PDW for high-ranking politicians and wealthy businessmen in kidnapping prone nations. While the two weapons are internally the same, the UC-M21 features an improved exterior and the addition of sling swivels.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 2]] || [[Gabriel Damon]] || Hob || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Metal Panic!]] || Sousuke, assorted terrorists || || 2002&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Dark]] || Appears as the Laptop Gun. || || 2000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vietcong_2&amp;diff=378674</id>
		<title>Talk:Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vietcong_2&amp;diff=378674"/>
		<updated>2011-01-16T23:44:32Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry for the short text. I will restart to post information as soon as possible. [[User:Lone Soldier|Lone Soldier]] 23.48 28/01/2010&lt;br /&gt;
&lt;br /&gt;
Great Job man. Tanarmy 01/02/2010&lt;br /&gt;
&lt;br /&gt;
==Don't modify the names==&lt;br /&gt;
It's possible avoid to continuously modifing the names of the weapon that i've posted. Or at lest explain me why someone is re-editing them. Tank you... [[User:Lone Soldier|Lone Soldier]]18.57 01/02/2010&lt;br /&gt;
:I modified those names since the ones you were using were either too long or short, didn't make proper sense or weren't the proper denominations for them.--[[User:SB2296|SB2296]] 09:25, 2 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Too Many Images==&lt;br /&gt;
Again, like on the first Vietcong page, there are too many gun images. Though not all are screencapped, there should not be so many pictures of any one gun, like the 1911. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vietcong&amp;diff=378671</id>
		<title>Talk:Vietcong</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vietcong&amp;diff=378671"/>
		<updated>2011-01-16T23:43:48Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nice work, but...==&lt;br /&gt;
&lt;br /&gt;
I must question your use of .GIF as a format for some of your images. GIFs don't scale well at all, and there's a lot of pixellation and jagged edges in the scaled-down images on the page versus the full-size uploads. You'd be much better off converting them to .JPEG format and re-uploading. [[User:Vangelis|Vangelis]] 10:53, 10 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Colt ''Model 10?''==&lt;br /&gt;
&lt;br /&gt;
- I find that hilarious.. and a bit insulting, I think. Anyway, there's no such thing. Smith and Wesson has a Model 10 revolver, but not Colt. And despite the games description of it being a Colt copy, this revolver certainly looks like a S&amp;amp;W Model 10. Funny thing is that, in the one screenshot (when it fires), it appears to have a Colt hammer (though it could be an animation fluke). [[User:StanTheMan|StanTheMan]] 01:39, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Too Many Images==&lt;br /&gt;
There are far too many images of guns and gun operation on this page. You don't need 4+ frames of a gun being reloaded. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hitman_(2007)&amp;diff=378667</id>
		<title>Talk:Hitman (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hitman_(2007)&amp;diff=378667"/>
		<updated>2011-01-16T23:21:58Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;looks more like a usp tactical minus threaded barrel&lt;br /&gt;
&lt;br /&gt;
:If it doesn't have a threaded barrel, it can't possibly be a Tactical. It's probably a regular USP fitted with adjustable sights. It's very common in Hollywood for armorers to take stock models and then convert them to other variants as necessary. Saves them the trouble of having to buy a whole other gun when the only difference is something like the barrel.&lt;br /&gt;
&lt;br /&gt;
==Whew!==&lt;br /&gt;
&lt;br /&gt;
Done. -[[User:MT2008|MT2008]] 22:28, 1 February 2009 (UTC)&lt;br /&gt;
: I'm glad you noticed the same errors I did. Like with the MP5s, I watched that part and was like &amp;quot;Miss a step.&amp;quot; I'll add armorers input after I do Windtalkers. Back to school tommorow so it might take some time. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Para Ordnance 1911s==&lt;br /&gt;
&lt;br /&gt;
I noticed that the gun placed down while he's in the shower is a &amp;quot;mystery Para&amp;quot; when it resembles the other Paras used. The only argument against it being the P18 is it's wider bore, but in a lot of shots, the bore looks like that of a .45. Is is possible they switched between P14s and P18s or something? ~[[User:yournamehere|Yournamehere]]&lt;br /&gt;
&lt;br /&gt;
:That's a good point, and actually a thought I had myself.  The difference between 9mm and .45 ACP 1911s is usually pretty obvious, and it does look to me like the Paras that 47 uses are actually P14s and not P18s in some of my screencaps.  I'm really not sure.  It is possible that they used both types of weapons in the film. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
I agree the bore looks big but you even see it in scenes were the model number is evident.&lt;br /&gt;
all in all they need AMT Hard ballers anything else is a bad knock off, not sure why they went with para any way other end of the spectrum.&lt;br /&gt;
any cheap stainless 5in 1911 clone would have been better, also with silencers 47 would have to get subsonic ammo to even use 9mm.&lt;br /&gt;
whereas 45s are naturally right at subsonic making them easier to silence.&lt;br /&gt;
&lt;br /&gt;
==Makarov==&lt;br /&gt;
Is It just me or does muzzle of Makarov in picture of Udre Belicoff holding the PM look like a .22?&lt;br /&gt;
&lt;br /&gt;
the mak does look like it has the bore of a .22 --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:52, 26 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown M1911 ==&lt;br /&gt;
&lt;br /&gt;
It might be an AMT Hardballer.-[[User:GunnutHk|GunnutHk]]&lt;br /&gt;
:The Hardballer is most distinctive for having a much longer slide than a standard 1911. This gun doesn't. -[[User:MT2008|MT2008]]&lt;br /&gt;
::Well technically the Hardballer Longslide does but a standard Harballer is 5&amp;quot;, which is what the guns in the game were (except in Blood Money they could be upgraded with long slides). But the next two screencaps are definately not a Hardballer. The top one could be though. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::I dont know, but is the grip a little wide? Double stack maybe? [[User:The Winchester|The Winchester]]&lt;br /&gt;
::::Well, then maybe the AMT Hardliner.-[[User:GunnutHk|GunnutHk]]&lt;br /&gt;
:::::What is a &amp;quot;Hardliner&amp;quot;? Also, if you meant the Hardballer - the Hardballer is not a double-stack 1911. -[[User:MT2008|MT2008]]&lt;br /&gt;
::::::I know the Harballer and there is a Hardliner.-[[User:GunnutHk|GunnutHk]]&lt;br /&gt;
:You know, I may be wrong, but I think the first image may still be his P-18. Look at the images of the P-18s above and you cans see they have irregularly large muzzle diameters, so maybe it still is a P-18. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
== The opening scene of the movie ==&lt;br /&gt;
&lt;br /&gt;
Aside from the scene of a young 47 given his guns, most of the &amp;quot;training&amp;quot; segments were from Dark Angel. You can clearly see the bar codes on the necks instead of on the back of the head like 47.&lt;br /&gt;
&lt;br /&gt;
== Assassins Meeting Weapons ==&lt;br /&gt;
&lt;br /&gt;
Some forgotten details... [[User:Charly Driver|Charly Driver]]&lt;br /&gt;
&lt;br /&gt;
'''Para-Ordnance Nite-Tac'''&lt;br /&gt;
[[Image:NiteTac.jpg|thumb|none|400px|Para-Ordnance Nite-Tac]]&lt;br /&gt;
[[Image:HitCor5.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
'''Beretta 92FS with SGS Comp.'''&lt;br /&gt;
[[Image:HitCor3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HitCor4.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:HitCor2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
'''Beretta Competition Compensator on Taurus'''&lt;br /&gt;
[[Image:HitCor1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== I just wanna watch the special features! ==&lt;br /&gt;
&lt;br /&gt;
I wanna see this &amp;quot;armorer&amp;quot; clown sound stupid as hell. It has to be a riot, or painful... BTW is he aiming with the WRONG eye in the 1911 screen? or is this some super secret technique that the masses don't know about? --Furious Oyster&lt;br /&gt;
&lt;br /&gt;
It's called being left eye dominant. Just like right, and left hand dominance, there is also eye dominance. No idea how common it is to be a lefty, though from what I've gathered the great [[Nathan Fillion]] is one. As am I. [http://en.wikipedia.org/wiki/Ocular_dominance] --[[User:Crazycrankle|Crazycrankle]] 18:26, 20 January 2010 (UTC)  As am I.--[[User:L.J. Gibbs|L.J. Gibbs]] 00:22, 30 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am left eye dominate, right handed as well... But I learned to use my right eye when shooting. Eye patches are sexy. LOL. Never seen anyone actually shoot that way before. --Furious Oyster&lt;br /&gt;
&lt;br /&gt;
is any one sure this guy is a real armorer he seems like the stupidest guy to ever have picked up a gun&lt;br /&gt;
&lt;br /&gt;
Honestly, I've seen stupider. I once knew a guy that thought a Beretta 92 was a Glock. And on the previous topic, I'm a left eye, right hand as well. [[User:Acora|Acora]] 08:13, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I admit that I haven't watched this special feature (my version of the DVD didn't have it, which is why John had to upload the screencaps), but why is Mr. Maratier &amp;quot;stupid&amp;quot;?  He's an armorer, not a filmmaker.  I doubt his involvement in the production of the special feature extended beyond his interview, and showing off the guns he sent out to the production.  The addition of footage showing targets being hit by live rounds (which Maratier himself obviously did not fire) may have been a decision on the part of the director or editor, which was done without his consent or knowledge.  In which case, ''they'' are the ones who are stupid, not him.&lt;br /&gt;
&lt;br /&gt;
:As for his flinching, he's firing blank ammunition.  Blanks are always loaded with far more powder than live rounds so that they will produce a far larger flash, which cinematographers prefer because it looks &amp;quot;cool&amp;quot; on camera.  However, the downside is that it's easier to involuntarily flinch due to the light and noise, which is why you see so many actors firing &amp;quot;eyes closed&amp;quot; in movies or TV shows.  Just because Maratier is an armorer doesn't mean he's immune from doing the same thing - just look at the muzzle flash of the Blaser R93 and the CAR-15 that he's firing.  Can any of us say that we would ''never'' do the same thing if we were firing blanks?&lt;br /&gt;
&lt;br /&gt;
:I realize that the finished feature, as we (the viewers) see it, looks kinda dumb, but we shouldn't jump to conclusions about who is at fault.  For all we know, Mr. Maratier himself has seen it by this point, and is pissed off at the editors for making him look stupid without talking to him first. -[[User:MT2008|MT2008]] 19:04, 10 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Heck, I've seen grown men considered to be authorities on firearms who flinch when they shoot. Several of the editors for american rifleman flinch when they shoot. It's very common. Generally speaking it seems to be a matter of not having any real training. Military men and women, for instance, don't often flinch when they shoot. Sportsmen who learned to shoot from their fathers and uncles on the other hand do. &lt;br /&gt;
&lt;br /&gt;
Having fired live ammo, and blank ammo alike, I can say that muzzle flash isn't what makes people flinch. In my dealings, it's the concussion of the round being fired. But flinching can be dealt with if the shooter is aware they are doing it. Actors are usually eager to look good, do if you tell them they look bad flinching they will stop. -J3&lt;br /&gt;
&lt;br /&gt;
I'll reply to several of the above in this post. As the first two posters said, there is left and right eye dominance. Most of the population are right-handed and right-eye dominant, but are few are opposite eye dominant. I know some competition shooters who are right-handed but left-eye dominant. Because our competition is service rifles we have to use iron sights, so adjusting the focus on optical sights is out of the question. One simply shoots left-handed, and shoots quite well. The other had a set of prescription shooting glasses made. Flinching is something that happens even to experienced shooters. I normally use a No4 Lee-Enfield in .223 Remington. With the full stock and extra metal in the barrel (.223&amp;quot; vs .303&amp;quot;) the rifle is effectively recoilless. But occasionally I start to flinch. To get over this I shoot full-power light-ball 7.92x57 (Turkish) through a Yugoslav M48 Mauser, or Chinese steel cased .308 though a No4 Mk4, and then return to the .223 conversion. I can understand why the actors will flinch. Very few are experienced with firearms and only use them in their roles. Add that more powder, often with flash enhancers, is used in the blank loads, the actors (and many of the crew) are often not wearing hearing protection, the studios are often confined and enclosed spaces, and after a few retakes using the guns becomes downright unpleasant. Having shot on indoor ranges WITH hearing protection, I can tell you they are very noisy. Start using full-power standard cartridges such as .303, .308, .30-06, or 7.92x57 and it can get unpleasant. Many actors, including William Shatner and Leonard Nimoy, have suffered permanent hearing damage from blank munitions and pyrotechnics. (Wraith)&lt;br /&gt;
&lt;br /&gt;
== P18.9 varient ==&lt;br /&gt;
&lt;br /&gt;
The P18.9 shown in the ID image is not the same gun shown in the screenshots.&lt;br /&gt;
&lt;br /&gt;
I noticed no beaver-tail grip, different hammer &amp;amp; trigger, and slide-grips.&lt;br /&gt;
&lt;br /&gt;
Anyone explain if this is just a varient, or personalised modification?&lt;br /&gt;
&lt;br /&gt;
:The one that MPM photographed (for the ID image) is a newer production model, while the ones used in the movie are older models.  Para Ordnance has changed the way it manufactures its 1911s on several occasions. -[[User:MT2008|MT2008]] 14:11, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
Adding the (ridiculously expensive i might add) HK bipod and a C-mag to a G36 doesn't make it an MG36. A real MG36 has a thicker barrel. Now i admit from the screenshots i don't see if its a normal barrel or not, but considering that there were only very few MG36s produced, i think they just added, like you said, a bipod to a G36. Which makes it, like i said, a G36 (probably a G36E if they didn't remove the reddot sight on purpose) with a bipod, not an MG36.&lt;br /&gt;
The German Army doesn't even have enough MG36 to use them in the role they're intended for, they, too, just use their bipods and C-mags on their standard G36s (if at all, neither are very popular).&lt;br /&gt;
&lt;br /&gt;
== Ice ==&lt;br /&gt;
Would the ice affect the way those P18s shoot after 47 takes them out of the icebox?--[[User:MarineCorps1|MarineCorps1]] 01:41, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
well [[User:MarineCorps1|MarineCorps1]] id dont think so . its not like the ice is melting not to mention we dont know how long they were in their . [[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
What I think he means is that the temperature could affect the shooting when the high temperatures and pressures of the rounds fire on cold steel.&lt;br /&gt;
&lt;br /&gt;
that is true . it could also make the firing pin to be put understrees or even freze it and render it useless .but being that we dont know how long they were in their we cant be sure[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
This part has always annoyed me, why doesn't he keep the guns with him so incase he actually needs them? It makes no sense and anyone that needs ice would become the proud owner of 2 new P18s.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:02, 16 January 2011 (UTC)&lt;br /&gt;
:Heh, can you imagine? You bring the bucket of ice back to your room, try to stick the champagne in there, and for some reason it doesn't go in all the way. You reach in to shift around the ice, and TA DA! Brand spanking new, beautiful, P18. Leave a huge tip at the counter the next day... best stay in a hotel ever. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Double_Impact&amp;diff=378665</id>
		<title>Talk:Double Impact</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Double_Impact&amp;diff=378665"/>
		<updated>2011-01-16T23:15:56Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Good god, I can't believe I lost sleep over this.&lt;br /&gt;
Not a terrible movie, but not really good.&lt;br /&gt;
That's not why I'm writing this, actually, I have a question about a certain firearm.&lt;br /&gt;
It's used early on by Frank and I thought it was an M1911. But looking at it closer it&lt;br /&gt;
doesn't resemble anything I recognize. It's &amp;quot;close but not quite&amp;quot; on pretty much everything.&lt;br /&gt;
&lt;br /&gt;
Posting pic:&lt;br /&gt;
[[Image:DIcoltThing.jpg|thumb|600px|none|Some weird thing.]]&lt;br /&gt;
&lt;br /&gt;
:It is a M1911A1. What looks wierd about it? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::It's like a pornstar's penis. It's way too goddamm long.[[User:Oliveira|Oliveira]] 22:07, 17 May 2009 (UTC)&lt;br /&gt;
::: Well said Oliveira. Yeah it's too long, and the trigger guard has a strange shape. Look very closely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Movin' this stuff here&lt;br /&gt;
:Info needed? Come on dude, seriously, if you watched the movie and thought enough to document the guns, I'm sure you are more than capable of telling us more than &amp;quot;Info needed&amp;quot;. I own this &amp;quot;movie&amp;quot; on VHS but hate it to much to watch it to document anything. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::It's on Hulu right now, so I'll document it. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 09:01, 17 May 2009 (UTC)&lt;br /&gt;
:::Watched it. Wish I hadn't. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 21:04, 17 May 2009 (UTC)&lt;br /&gt;
::::HaHa! Is it free to watch on hulu?[[User:Oliveira|Oliveira]] 21:10, 17 May 2009 (UTC)&lt;br /&gt;
:::::Yes, but the picture quality isn't fantastic. I'll upload them anyway. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 21:24, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It look's more like a Kongberg M1911&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Model 37==&lt;br /&gt;
Here are a few images of longer barrel Smith &amp;amp; Wesson Model 37s, that have the full rear sight. It does look like the unknown revolver. &lt;br /&gt;
http://www.gunblast.com/images/Butch_M19/MyGuns-09.jpg&lt;br /&gt;
http://www.myhostedpics.com/images/Mannlicher/img12222.jpg&lt;br /&gt;
Seems like a match. Any thoughts? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=376147</id>
		<title>User:ManiacallyChallenged</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=376147"/>
		<updated>2011-01-09T13:08:48Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information:&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the more inconsistent users. On and off again, I help out where I can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pages Created ==&lt;br /&gt;
[[The Club]]: Built it completely. Lacking in-game screen grabs because I am lacking the means.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Double Impact]]: I'm going to claim this as my own, especially given the state it was in when I found it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fringe]]: Built it from the ground up, screen caps included. The Fringe page is my pride and joy, and my first really big build from scratch.&amp;lt;br&amp;gt;&lt;br /&gt;
[[War, Inc.]]: Another from the ground up. What a fun movie.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anna Torv]], [[John Noble]] and [[Lance Reddick]]: So the Fringe page would be more blue than red.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Perfect Dark]]: I know I wasn't the first person to make this page, but I did so most recently! Anyway, despite the hot contention of fictional versus real firearms, I hope the page will still be kept. I kept myself to posting real guns, nothing alien or explosive. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jurassic Park: Trespasser]]: Did most of the work on this one. It's still technically in progress, as I'll have to rewrite the descriptions so it reads less like a weapons FAQ and more like site standard. So far: pictures, fixed format, corrected IDs.&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
[[A Better Tomorrow]]: Screen-captures for nearly every firearm, identification on some.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Killer]]: Screen-captures for nearly every firearm, identification on some. Reorganization and addition of links and gun images. This page was my first big project.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mezzo Forte]]: Identified a few handguns.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Matrix Revolutions]]: Cleaned it up, tried to get some consistency with image sizes, also added gun pics to go with screen grabs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battlefield: Bad Company]]: Added gun links, fixed a few very minor spelling errors, and changed a few pics to better represent the guns in game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Criminal Minds]]: Gun ID help, miscellaneous text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mr. &amp;amp; Mrs. Smith]]: Fixed the link on the Walther PPK/S. Ooooh yeah, that was tough.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Model-P]]: Added a bit of information, and fixed the links to site standard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]: Fixed links to match site standard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Burn Notice]]: I did a ton of work on this one. Dozens of screenshots, lots of link fixing, etc. I'll probably going to keep working on it as the series continues, because I've been really enjoying it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Far Cry (2009)|Far Cry]]: Donated more than a few brain cells for the cause.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Wire]]: Never seen the show, but the page was languishing with a grand total of 1(count 'em: 1) shot, and no weapon images. I added gun pics, and tried to fix the more egregious spelling errors.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Resident Evil 4]]: ALL NEW IMAGES IN HD!!! Finished completely. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ben Kingsley]]: Added some links to [[War, Inc.]] and [[Lucky Number Slevin]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Max Payne 2]]: Reworked most of the page, adding consistent and original images to replace the old ones, which were from Gamespot or something. Also, made a cool Desert Eagle composite image! Weird!&lt;br /&gt;
== Up Next ==&lt;br /&gt;
Haven't been working on anything. Most of the movies I'm interested in are done sooner and better by others, so hey! I'm obsolete!&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=375747</id>
		<title>User:ManiacallyChallenged</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ManiacallyChallenged&amp;diff=375747"/>
		<updated>2011-01-08T12:13:35Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information:&amp;lt;br&amp;gt;&lt;br /&gt;
Probably one of the more inconsistent users. On and off again, I help out where I can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Pages Created ==&lt;br /&gt;
[[The Club]]: Built it completely. Lacking in-game screen grabs because I am lacking the means.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Double Impact]]: I'm going to claim this as my own, especially given the state it was in when I found it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fringe]]: Built it from the ground up, screen caps included. I really am enjoying this show, and will continue to ID and screen cap more firearms as it continues. The Fringe page is my pride and joy, and my first really big build from the ground up.&amp;lt;br&amp;gt;&lt;br /&gt;
[[War, Inc.]]: Another from the ground up. What a fun movie.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Anna Torv]], [[John Noble]] and [[Lance Reddick]]: So the Fringe page would be more blue than red.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Perfect Dark]]: I know I wasn't the first person to make this page, but I did so most recently! Anyway, despite the hot contention of fictional versus real firearms, I hope the page will still be kept. I kept myself to posting real guns, nothing alien or explosive. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Jurassic Park: Trespasser]]: Did most of the work on this one. It's still technically in progress, as I'll have to rewrite the descriptions so it reads less like a weapons FAQ and more like site standard. So far: pictures, fixed format, corrected &lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
[[A Better Tomorrow]]: Screen-captures for nearly every firearm, identification on some.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Killer]]: Screen-captures for nearly every firearm, identification on some. Reorganization and addition of links and gun images. This page was my first big project.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mezzo Forte]]: Identified a few handguns.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Matrix Revolutions]]: Cleaned it up, tried to get some consistency with image sizes, also added gun pics to go with screen grabs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battlefield: Bad Company]]: Added gun links, fixed a few very minor spelling errors, and changed a few pics to better represent the guns in game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Criminal Minds]]: Gun ID help, miscellaneous text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mr. &amp;amp; Mrs. Smith]]: Fixed the link on the Walther PPK/S. Ooooh yeah, that was tough.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Model-P]]: Added a bit of information, and fixed the links to site standard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]]: Fixed links to match site standard.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Burn Notice]]: I did a ton of work on this one. Dozens of screenshots, lots of link fixing, etc. I'll probably going to keep working on it as the series continues, because I've been really enjoying it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Far Cry (2009)|Far Cry]]: Donated more than a few brain cells for the cause.&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Wire]]: Never seen the show, but the page was languishing with a grand total of 1(count 'em: 1) shot, and no weapon images. I added gun pics, and tried to fix the more egregious spelling errors.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Resident Evil 4]]: ALL NEW IMAGES IN HD!!! Finished completely. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ben Kingsley]]: Added some links to [[War, Inc.]] and [[Lucky Number Slevin]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Max Payne 2]]: Reworked most of the page, adding consistent and original images to replace the old ones, which were from Gamespot or something. Also, made a cool Desert Eagle composite image! Weird!&lt;br /&gt;
== Up Next ==&lt;br /&gt;
Haven't been working on anything. Most of the movies I'm interested in are done sooner and better by others, so hey! I'm obsolete!&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375744</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375744"/>
		<updated>2011-01-08T12:08:43Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Mark VII===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
&lt;br /&gt;
'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
&lt;br /&gt;
===Ruger Redhawk===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerRedhawk.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch VP70M===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP70M is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
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[[Image:VP-70.jpg|300px|thumb|none|H&amp;amp;K VP70M - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The VP70 appears to have the HK logo as well as all proper markings. The location of the logo on the front of the gun(as well as the presence of burst fire mode) indicates it is a VP70M and not the VP70Z model.]]&lt;br /&gt;
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===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
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[[Image:Beretta_M93.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
[[Image:JPT_Beretta93success.JPG|500px|thumb|none|Success! Anne finds and correctly grips the 93R in the town.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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Hammond's Revolver is found in his bedroom in The Town, and resembles either a [[Smith_%26_Wesson_Model_40|Smith &amp;amp; Wesson Model 40]] or a &amp;quot;Ladysmith,&amp;quot; most likely a [[Smith_%26_Wesson_Model_640_Centennial|Centennial 640]]. It has a nickel finish and wood grips. When the player collects it, Anne remarks: &amp;quot;Ah, lady's model.&amp;quot; This suggests the Ladysmith over the Model 40, but a close look at the cylinder release latch shows a strong Model 40 resemblance. Though the grip safety of the Model 40 is not visible, Model 40s can have the grip safety pinned down.&lt;br /&gt;
Either way, it is not a Model 60 Ladysmith, as evidenced by the lack of a visible hammer. Hammond's Revolver erroneously holds 6 shots, even though the both Model 40 and 640 have 5 shot cylinders. The in game model appears to have a 5 shot cylinder as well.&lt;br /&gt;
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[[Image:S%26W40Nickel.jpg|300px|thumb|none|S&amp;amp;W Model 40 - .38 Special]]&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|300px|thumb|none|S&amp;amp;W Centennial 640 - .357 Magnum]]&lt;br /&gt;
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[[Image:JPT_ladysmith.JPG|500px|thumb|none|Hammond's Revolver found on the floor beneath his nightstand.]]&lt;br /&gt;
[[Image:JPT_ladysmithSide.JPG|500px|thumb|none|Anne holding the revolver.]]&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
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[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
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The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===Franchi SPAS 12===&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
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===Benelli M1 Super 90===&lt;br /&gt;
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Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
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===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|400px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle===&lt;br /&gt;
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An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
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[[Image:M14Rifle.jpg|400px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
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[[Image:HK_Model_91.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
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The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|400px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|400px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKregularSide.JPG|500px|thumb|none|Standard Norinco Type-56.]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
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===Tranquillizer Rifle===&lt;br /&gt;
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The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
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===Barrett M82A1===&lt;br /&gt;
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The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
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[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
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===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 outside the visitor center in the town.]]&lt;br /&gt;
[[Image:JPT_MaDeuceFire.JPG|500px|thumb|none|Anne manning the Browning.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375743</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375743"/>
		<updated>2011-01-08T12:05:45Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
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Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
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[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
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[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
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'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
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[[Image:RugerRedhawk.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch VP70M===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP70M is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|300px|thumb|none|H&amp;amp;K VP70M - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The VP70 appears to have the HK logo as well as all proper markings. The location of the logo on the front of the gun(as well as the presence of burst fire mode) indicates it is a VP70M and not the VP70Z model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_M93.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
[[Image:JPT_Beretta93success.JPG|500px|thumb|none|Success! Anne finds and correctly grips the 93R in the town.]]&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Pistol===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Hammond's Revolver===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hammond's Revolver is found in his bedroom in The Town, and resembles either a [[Smith_%26_Wesson_Model_40|Smith &amp;amp; Wesson Model 40]] or a &amp;quot;Ladysmith,&amp;quot; most likely a [[Smith_%26_Wesson_Model_640_Centennial|Centennial 640]]. It has a nickel finish and wood grips. When the player collects it, Anne remarks: &amp;quot;Ah, lady's model.&amp;quot; This suggests the Ladysmith over the Model 40, but a close look at the cylinder release latch shows a strong Model 40 resemblance. Though the grip safety of the Model 40 is not visible, Model 40s can have the grip safety pinned down.&lt;br /&gt;
Either way, it is not a Model 60 Ladysmith, as evidenced by the lack of a visible hammer. Hammond's Revolver erroneously holds 6 shots, even though the both Model 40 and 640 have 5 shot cylinders. The in game model appears to have a 5 shot cylinder as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26W40Nickel.jpg|300px|thumb|none|S&amp;amp;W Model 40 - .38 Special]]&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|300px|thumb|none|S&amp;amp;W Centennial 640 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_ladysmith.JPG|500px|thumb|none|Hammond's Revolver found on the floor beneath his nightstand.]]&lt;br /&gt;
[[Image:JPT_ladysmithSide.JPG|500px|thumb|none|Anne holding the revolver.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Calico MP50 (Calico M960)===&lt;br /&gt;
&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS 12===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M1 Super 90===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|400px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Rifle|M14===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|400px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|400px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|400px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKregularSide.JPG|500px|thumb|none|Standard Norinco Type-56.]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Rifle===&lt;br /&gt;
&lt;br /&gt;
The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 outside the visitor center in the town.]]&lt;br /&gt;
[[Image:JPT_MaDeuceFire.JPG|500px|thumb|none|Anne manning the Browning.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Jurassic_Park:_Trespasser&amp;diff=375742</id>
		<title>Talk:Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Jurassic_Park:_Trespasser&amp;diff=375742"/>
		<updated>2011-01-08T12:05:10Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Asumed To Be Deiter Stark's, From The Film, As He Carried The Same Gun, With The Same Undermounted Flash Light, The One Difference Being, His Did Have A Scope On It, And It  Is Understandable, That It Was Removed For Game Play Reasons, As Most Guns In The Games Were Used In A Movie, But Have Been Modified In Some Way&lt;br /&gt;
&lt;br /&gt;
::Excised. Gotta ask here, do you know how capital letters work? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Dino Prod'''===&lt;br /&gt;
&lt;br /&gt;
The famous &amp;quot;Dino Prod&amp;quot; Tazer used in the Movie. Extremely scarce and useless but stuns dinos for a few seconds. Is effective at short range.&lt;br /&gt;
&lt;br /&gt;
==='''Cattle Prod'''===&lt;br /&gt;
&lt;br /&gt;
Resembles a Diver's Spear gun, a Tazer that emits an electrical shock, stunning enemies for a short time. It has a longer reach than the Dino Prod.&lt;br /&gt;
&lt;br /&gt;
::Also excised. Prods are not firearms, and this page is not a weapons guide. To appropriate(and then butcher) the NERF slogan, it's GUNS or nothing! --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Almost Done==&lt;br /&gt;
I got most of what needs getting. I started this as a mini-project, but I might as well completely revamp the page. This would mean removing the notes about weapon accuracy and power, as they don't really have a place on this site. If I do that, I'll also take out the weapons that don't actually show up in game(Colt and Hunting Rifle). If anybody is really attached to that stuff, speak now or forever hold your peace. Cheers. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, screw it. Going all out on this one. Something worth doing.... --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
===45(Colt M1911A1)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
&lt;br /&gt;
===Scoped Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_collectionA.JPG&amp;diff=375741</id>
		<title>File:JPT collectionA.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_collectionA.JPG&amp;diff=375741"/>
		<updated>2011-01-08T12:04:25Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375740</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375740"/>
		<updated>2011-01-08T12:01:08Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
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Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
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'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
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[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
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[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
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'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
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[[Image:RugerRedhawk.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch VP70M===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP70M is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
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[[Image:VP-70.jpg|300px|thumb|none|H&amp;amp;K VP70M - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The VP70 appears to have the HK logo as well as all proper markings. The location of the logo on the front of the gun(as well as the presence of burst fire mode) indicates it is a VP70M and not the VP70Z model.]]&lt;br /&gt;
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===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
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[[Image:Beretta_M93.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
[[Image:JPT_Beretta93success.JPG|500px|thumb|none|Success! Anne finds and correctly grips the 93R in the town.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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Hammond's Revolver is found in his bedroom in The Town, and resembles either a [[Smith_%26_Wesson_Model_40|Smith &amp;amp; Wesson Model 40]] or a &amp;quot;Ladysmith,&amp;quot; most likely a [[Smith_%26_Wesson_Model_640_Centennial|Centennial 640]]. It has a nickel finish and wood grips. When the player collects it, Anne remarks: &amp;quot;Ah, lady's model.&amp;quot; This suggests the Ladysmith over the Model 40, but a close look at the cylinder release latch shows a strong Model 40 resemblance. Though the grip safety of the Model 40 is not visible, Model 40s can have the grip safety pinned down.&lt;br /&gt;
Either way, it is not a Model 60 Ladysmith, as evidenced by the lack of a visible hammer. Hammond's Revolver erroneously holds 6 shots, even though the both Model 40 and 640 have 5 shot cylinders. The in game model appears to have a 5 shot cylinder as well.&lt;br /&gt;
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[[Image:S%26W40Nickel.jpg|300px|thumb|none|S&amp;amp;W Model 40 - .38 Special]]&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|300px|thumb|none|S&amp;amp;W Centennial 640 - .357 Magnum]]&lt;br /&gt;
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[[Image:JPT_ladysmith.JPG|500px|thumb|none|Hammond's Revolver found on the floor beneath his nightstand.]]&lt;br /&gt;
[[Image:JPT_ladysmithSide.JPG|500px|thumb|none|Anne holding the revolver.]]&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
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[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
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The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
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[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===Franchi SPAS 12===&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
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===Benelli M1 Super 90===&lt;br /&gt;
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Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
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[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
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==Rifles==&lt;br /&gt;
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===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
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[[Image:BARhunt.jpg|400px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle|M14===&lt;br /&gt;
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An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
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[[Image:M14Rifle.jpg|400px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
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[[Image:HK_Model_91.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
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The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
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[[Image:AK-47_type_II_Part_DM.jpg|400px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|400px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKregularSide.JPG|500px|thumb|none|Standard Norinco Type-56.]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
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===Tranquillizer Rifle===&lt;br /&gt;
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The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
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[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
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===Barrett M82A1===&lt;br /&gt;
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The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
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[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
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===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 outside the visitor center in the town.]]&lt;br /&gt;
[[Image:JPT_MaDeuceFire.JPG|500px|thumb|none|Anne manning the Browning.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375739</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375739"/>
		<updated>2011-01-08T11:56:50Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
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Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
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'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
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[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
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[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
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'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
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[[Image:RugerRedhawk.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch VP70M===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP70M is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
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[[Image:VP-70.jpg|300px|thumb|none|H&amp;amp;K VP70M - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The VP70 appears to have the HK logo as well as all proper markings. The location of the logo on the front of the gun(as well as the presence of burst fire mode) indicates it is a VP70M and not the VP70Z model.]]&lt;br /&gt;
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===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
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[[Image:Beretta_M93.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
[[Image:JPT_Beretta93success.JPG|500px|thumb|none|Success! Anne finds and correctly grips the 93R in the town.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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[[Image:S%26W40Nickel.jpg|300px|thumb|none|S&amp;amp;W Model 40 - .38 Special]]&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|300px|thumb|none|S&amp;amp;W Centennial 640 - .357 Magnum]]&lt;br /&gt;
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[[Image:JPT_ladysmith.JPG|500px|thumb|none|Hammond's Revolver found on the floor beneath his nightstand.]]&lt;br /&gt;
[[Image:JPT_ladysmithSide.JPG|500px|thumb|none|Anne holding the revolver.]]&lt;br /&gt;
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Hammond's Revolver is found in his bedroom in The Town, and resembles either a [[Smith_%26_Wesson_Model_40|Smith &amp;amp; Wesson Model 40]] or a &amp;quot;Ladysmith,&amp;quot; most likely a [[Smith_%26_Wesson_Model_640_Centennial|Centennial 640]]. It has a nickel finish and wood grips. When the player collects it, Anne remarks: &amp;quot;Ah, lady's model.&amp;quot; This suggests the Ladysmith over the Model 40, but a close look at the cylinder release latch shows a strong Model 40 resemblance. Though the grip safety of the Model 40 is not visible, Model 40s can have the grip safety pinned down.&lt;br /&gt;
Either way, it is not a Model 60 Ladysmith, as evidenced by the lack of a visible hammer. Hammond's Revolver erroneously holds 6 shots, even though the both Model 40 and 640 have 5 shot cylinders. The in game model appears to have a 5 shot cylinder as well.&lt;br /&gt;
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===45(Colt M1911A1)===&lt;br /&gt;
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[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
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The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
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[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
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The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
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[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===Franchi SPAS 12===&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
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===Benelli M1 Super 90===&lt;br /&gt;
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Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
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[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
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==Rifles==&lt;br /&gt;
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===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
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[[Image:BARhunt.jpg|400px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle|M14===&lt;br /&gt;
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An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
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[[Image:M14Rifle.jpg|400px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
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[[Image:HK_Model_91.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
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The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
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[[Image:AK-47_type_II_Part_DM.jpg|400px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|400px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKregularSide.JPG|500px|thumb|none|Standard Norinco Type-56.]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
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===Tranquillizer Rifle===&lt;br /&gt;
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The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
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[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
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===Scoped Hunting Rifle===&lt;br /&gt;
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The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
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===Barrett M82A1===&lt;br /&gt;
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The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
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[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
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===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 outside the visitor center in the town.]]&lt;br /&gt;
[[Image:JPT_MaDeuceFire.JPG|500px|thumb|none|Anne manning the Browning.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375738</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375738"/>
		<updated>2011-01-08T11:54:38Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
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Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
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'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
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[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
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[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
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'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
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[[Image:RugerRedhawk.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
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[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
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===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
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[[Image:Beretta_M93.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
[[Image:JPT_Beretta93success.JPG|500px|thumb|none|Success! Anne finds and correctly grips the 93R in the town.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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[[Image:S%26W40Nickel.jpg|300px|thumb|none|S&amp;amp;W Model 40 - .38 Special]]&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|300px|thumb|none|S&amp;amp;W Centennial 640 - .357 Magnum]]&lt;br /&gt;
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[[Image:JPT_ladysmith.JPG|500px|thumb|none|Hammond's Revolver found on the floor beneath his nightstand.]]&lt;br /&gt;
[[Image:JPT_ladysmithSide.JPG|500px|thumb|none|Anne holding the revolver.]]&lt;br /&gt;
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Hammond's Revolver is found in his bedroom in The Town, and resembles either a [[Smith_%26_Wesson_Model_40|Smith &amp;amp; Wesson Model 40]] or a &amp;quot;Ladysmith,&amp;quot; most likely a [[Smith_%26_Wesson_Model_640_Centennial|Centennial 640]]. It has a nickel finish and wood grips. When the player collects it, Anne remarks: &amp;quot;Ah, lady's model.&amp;quot; This suggests the Ladysmith over the Model 40, but a close look at the cylinder release latch shows a strong Model 40 resemblance. Though the grip safety of the Model 40 is not visible, Model 40s can have the grip safety pinned down.&lt;br /&gt;
Either way, it is not a Model 60 Ladysmith, as evidenced by the lack of a visible hammer. Hammond's Revolver erroneously holds 6 shots, even though the both Model 40 and 640 have 5 shot cylinders. The in game model appears to have a 5 shot cylinder as well.&lt;br /&gt;
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===45(Colt M1911A1)===&lt;br /&gt;
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[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
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The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
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[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
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The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
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[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===Franchi SPAS 12===&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
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===Benelli M1 Super 90===&lt;br /&gt;
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Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
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[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
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==Rifles==&lt;br /&gt;
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===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
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[[Image:BARhunt.jpg|400px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle|M14===&lt;br /&gt;
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An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
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[[Image:M14Rifle.jpg|400px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
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[[Image:HK_Model_91.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
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The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
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[[Image:AK-47_type_II_Part_DM.jpg|400px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|400px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKregularSide.JPG|500px|thumb|none|Standard Norinco Type-56.]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
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===Tranquillizer Rifle===&lt;br /&gt;
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The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
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===Scoped Hunting Rifle===&lt;br /&gt;
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The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
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===Barrett M82A1===&lt;br /&gt;
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The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
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[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
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===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 outside the visitor center in the town.]]&lt;br /&gt;
[[Image:JPT_MaDeuceFire.JPG|500px|thumb|none|Anne manning the Browning.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375737</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375737"/>
		<updated>2011-01-08T11:52:25Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
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Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
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'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
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[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
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[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
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'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
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[[Image:RugerRedhawk.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
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[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
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===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
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[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
[[Image:JPT_Beretta93success.JPG|500px|thumb|none|Success! Anne finds and correctly grips the 93R in the town.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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[[Image:S%26W40Nickel.jpg|300px|thumb|none|S&amp;amp;W Model 40 - .38 Special]]&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|300px|thumb|none|S&amp;amp;W Centennial 640 - .357 Magnum]]&lt;br /&gt;
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[[Image:JPT_ladysmith.JPG|500px|thumb|none|Hammond's Revolver found on the floor beneath his nightstand.]]&lt;br /&gt;
[[Image:JPT_ladysmithSide.JPG|500px|thumb|none|Anne holding the revolver.]]&lt;br /&gt;
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Hammond's Revolver is found in his bedroom in The Town, and resembles either a [[Smith_%26_Wesson_Model_40|Smith &amp;amp; Wesson Model 40]] or a &amp;quot;Ladysmith,&amp;quot; most likely a [[Smith_%26_Wesson_Model_640_Centennial|Centennial 640]]. It has a nickel finish and wood grips. When the player collects it, Anne remarks: &amp;quot;Ah, lady's model.&amp;quot; This suggests the Ladysmith over the Model 40, but a close look at the cylinder release latch shows a strong Model 40 resemblance. Though the grip safety of the Model 40 is not visible, Model 40s can have the grip safety pinned down.&lt;br /&gt;
Either way, it is not a Model 60 Ladysmith, as evidenced by the lack of a visible hammer. Hammond's Revolver erroneously holds 6 shots, even though the both Model 40 and 640 have 5 shot cylinders. The in game model appears to have a 5 shot cylinder as well.&lt;br /&gt;
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===45(Colt M1911A1)===&lt;br /&gt;
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[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
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The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
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[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
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The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
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[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===Franchi SPAS 12===&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
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===Benelli M1 Super 90===&lt;br /&gt;
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Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
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[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
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===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
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[[Image:BARhunt.jpg|400px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle|M14===&lt;br /&gt;
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An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
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[[Image:M14Rifle.jpg|400px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
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[[Image:HK_Model_91.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
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The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|400px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|400px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKregularSide.JPG|500px|thumb|none|Standard Norinco Type-56.]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
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===Tranquillizer Rifle===&lt;br /&gt;
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The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
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===Scoped Hunting Rifle===&lt;br /&gt;
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The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
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===Barrett M82A1===&lt;br /&gt;
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The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
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[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
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===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 outside the visitor center in the town.]]&lt;br /&gt;
[[Image:JPT_MaDeuceFire.JPG|500px|thumb|none|Anne manning the Browning.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375736</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375736"/>
		<updated>2011-01-08T11:50:36Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
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Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
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'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
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[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
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[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
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'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
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[[Image:RugerSuperRedhawk.44.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
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[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
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===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
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[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
[[Image:JPT_Beretta93success.JPG|500px|thumb|none|Success! Anne finds and correctly grips the 93R in the town.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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[[Image:S%26W40Nickel.jpg|300px|thumb|none|S&amp;amp;W Model 40 - .38 Special]]&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|300px|thumb|none|S&amp;amp;W Centennial 640 - .357 Magnum]]&lt;br /&gt;
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[[Image:JPT_ladysmith.JPG|500px|thumb|none|Hammond's Revolver found on the floor beneath his nightstand.]]&lt;br /&gt;
[[Image:JPT_ladysmithSide.JPG|500px|thumb|none|Anne holding the revolver.]]&lt;br /&gt;
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Hammond's Revolver is found in his bedroom in The Town, and resembles either a [[Smith_%26_Wesson_Model_40|Smith &amp;amp; Wesson Model 40]] or a &amp;quot;Ladysmith,&amp;quot; most likely a [[Smith_%26_Wesson_Model_640_Centennial|Centennial 640]]. It has a nickel finish and wood grips. When the player collects it, Anne remarks: &amp;quot;Ah, lady's model.&amp;quot; This suggests the Ladysmith over the Model 40, but a close look at the cylinder release latch shows a strong Model 40 resemblance. Though the grip safety of the Model 40 is not visible, Model 40s can have the grip safety pinned down.&lt;br /&gt;
Either way, it is not a Model 60 Ladysmith, as evidenced by the lack of a visible hammer. Hammond's Revolver erroneously holds 6 shots, even though the both Model 40 and 640 have 5 shot cylinders. The in game model appears to have a 5 shot cylinder as well.&lt;br /&gt;
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===45(Colt M1911A1)===&lt;br /&gt;
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[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
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The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
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[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
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The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
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[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===Franchi SPAS 12===&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
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===Benelli M1 Super 90===&lt;br /&gt;
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Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
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[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
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==Rifles==&lt;br /&gt;
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===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
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[[Image:BARhunt.jpg|400px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle|M14===&lt;br /&gt;
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An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|400px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|400px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|400px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKregularSide.JPG|500px|thumb|none|Standard Norinco Type-56.]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Rifle===&lt;br /&gt;
&lt;br /&gt;
The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scoped Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 outside the visitor center in the town.]]&lt;br /&gt;
[[Image:JPT_MaDeuceFire.JPG|500px|thumb|none|Anne manning the Browning.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_Beretta93success.JPG&amp;diff=375735</id>
		<title>File:JPT Beretta93success.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_Beretta93success.JPG&amp;diff=375735"/>
		<updated>2011-01-08T11:49:57Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_MaDeuceFire.JPG&amp;diff=375734</id>
		<title>File:JPT MaDeuceFire.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_MaDeuceFire.JPG&amp;diff=375734"/>
		<updated>2011-01-08T11:48:37Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_MaDeuceMount.JPG&amp;diff=375733</id>
		<title>File:JPT MaDeuceMount.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_MaDeuceMount.JPG&amp;diff=375733"/>
		<updated>2011-01-08T11:47:51Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: uploaded a new version of &amp;quot;Image:JPT MaDeuceMount.JPG&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_ladysmithSide.JPG&amp;diff=375731</id>
		<title>File:JPT ladysmithSide.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_ladysmithSide.JPG&amp;diff=375731"/>
		<updated>2011-01-08T11:42:31Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_ladysmith.JPG&amp;diff=375730</id>
		<title>File:JPT ladysmith.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_ladysmith.JPG&amp;diff=375730"/>
		<updated>2011-01-08T11:42:12Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375409</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375409"/>
		<updated>2011-01-07T16:19:35Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Mark VII===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
&lt;br /&gt;
'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
&lt;br /&gt;
===Ruger Redhawk===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerSuperRedhawk.44.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Pistol===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Hammond's Revolver===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sw60ls.jpg|300px|thumb|none|S&amp;amp;W Model 60 &amp;quot;Ladysmith&amp;quot; - .38 Special]]&lt;br /&gt;
Found in Hammond's Bedroom in Level 5 &amp;quot;The Town&amp;quot;. This Snub Nosed .38 Revolver may be small but packs a punch, often killing either a Tribe A or Tribe B Raptor in a single hit. It resembles the [[Smith_%26_Wesson_Model_60|S&amp;amp;W Ladysmith]] revolver, possibly a Model 642 or 36 in .38 Caliber Special, it carries only 5 rounds and has a short range, it can be fired rather quickly however.&lt;br /&gt;
&lt;br /&gt;
===45(Colt M1911A1)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Calico MP50 (Calico M960)===&lt;br /&gt;
&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS 12===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M1 Super 90===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|400px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Rifle|M14===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|400px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|400px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|400px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKregularSide.JPG|500px|thumb|none|Standard Norinco Type-56.]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Rifle===&lt;br /&gt;
&lt;br /&gt;
The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scoped Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_AKregularSide.JPG&amp;diff=375408</id>
		<title>File:JPT AKregularSide.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_AKregularSide.JPG&amp;diff=375408"/>
		<updated>2011-01-07T16:15:40Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_22targetSide.JPG&amp;diff=375407</id>
		<title>File:JPT 22targetSide.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_22targetSide.JPG&amp;diff=375407"/>
		<updated>2011-01-07T16:15:25Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: uploaded a new version of &amp;quot;Image:JPT 22targetSide.JPG&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Jurassic_Park:_Trespasser&amp;diff=375394</id>
		<title>Talk:Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Jurassic_Park:_Trespasser&amp;diff=375394"/>
		<updated>2011-01-07T12:52:50Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Asumed To Be Deiter Stark's, From The Film, As He Carried The Same Gun, With The Same Undermounted Flash Light, The One Difference Being, His Did Have A Scope On It, And It  Is Understandable, That It Was Removed For Game Play Reasons, As Most Guns In The Games Were Used In A Movie, But Have Been Modified In Some Way&lt;br /&gt;
&lt;br /&gt;
::Excised. Gotta ask here, do you know how capital letters work? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Dino Prod'''===&lt;br /&gt;
&lt;br /&gt;
The famous &amp;quot;Dino Prod&amp;quot; Tazer used in the Movie. Extremely scarce and useless but stuns dinos for a few seconds. Is effective at short range.&lt;br /&gt;
&lt;br /&gt;
==='''Cattle Prod'''===&lt;br /&gt;
&lt;br /&gt;
Resembles a Diver's Spear gun, a Tazer that emits an electrical shock, stunning enemies for a short time. It has a longer reach than the Dino Prod.&lt;br /&gt;
&lt;br /&gt;
::Also excised. Prods are not firearms, and this page is not a weapons guide. To appropriate(and then butcher) the NERF slogan, it's GUNS or nothing! --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Almost Done==&lt;br /&gt;
I got most of what needs getting. I started this as a mini-project, but I might as well completely revamp the page. This would mean removing the notes about weapon accuracy and power, as they don't really have a place on this site. If I do that, I'll also take out the weapons that don't actually show up in game(Colt and Hunting Rifle). If anybody is really attached to that stuff, speak now or forever hold your peace. Cheers. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375393</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375393"/>
		<updated>2011-01-07T12:50:19Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|Jurassic Park: Trespasser (1998)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Mark VII===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
&lt;br /&gt;
'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
&lt;br /&gt;
===Ruger Redhawk===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerSuperRedhawk.44.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Pistol===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Hammond's Revolver===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sw60ls.jpg|300px|thumb|none|S&amp;amp;W Model 60 &amp;quot;Ladysmith&amp;quot; - .38 Special]]&lt;br /&gt;
Found in Hammond's Bedroom in Level 5 &amp;quot;The Town&amp;quot;. This Snub Nosed .38 Revolver may be small but packs a punch, often killing either a Tribe A or Tribe B Raptor in a single hit. It resembles the [[Smith_%26_Wesson_Model_60|S&amp;amp;W Ladysmith]] revolver, possibly a Model 642 or 36 in .38 Caliber Special, it carries only 5 rounds and has a short range, it can be fired rather quickly however.&lt;br /&gt;
&lt;br /&gt;
===45(Colt M1911A1)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS 12===&lt;br /&gt;
&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M1 Super 90===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|300px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle|M14===&lt;br /&gt;
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&lt;br /&gt;
An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|300px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_m14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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&lt;br /&gt;
===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg|300px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|300px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|300px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of AK-47/Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
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&lt;br /&gt;
===Tranquillizer Rifle===&lt;br /&gt;
&lt;br /&gt;
The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
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&lt;br /&gt;
===Scoped Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
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&lt;br /&gt;
The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 at the shooting range.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375392</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375392"/>
		<updated>2011-01-07T12:48:36Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
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[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|]]&lt;br /&gt;
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'''Jurassic Park: Trespasser'''&lt;br /&gt;
&lt;br /&gt;
Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
&lt;br /&gt;
'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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&lt;br /&gt;
The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerSuperRedhawk.44.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
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&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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&lt;br /&gt;
The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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&lt;br /&gt;
[[Image:Sw60ls.jpg|300px|thumb|none|S&amp;amp;W Model 60 &amp;quot;Ladysmith&amp;quot; - .38 Special]]&lt;br /&gt;
Found in Hammond's Bedroom in Level 5 &amp;quot;The Town&amp;quot;. This Snub Nosed .38 Revolver may be small but packs a punch, often killing either a Tribe A or Tribe B Raptor in a single hit. It resembles the [[Smith_%26_Wesson_Model_60|S&amp;amp;W Ladysmith]] revolver, possibly a Model 642 or 36 in .38 Caliber Special, it carries only 5 rounds and has a short range, it can be fired rather quickly however.&lt;br /&gt;
&lt;br /&gt;
===45(Colt M1911A1)===&lt;br /&gt;
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[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
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The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Calico MP50 (Calico M960)===&lt;br /&gt;
&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
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&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS 12===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M1 Super 90===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|300px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Rifle|M14===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|300px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_m14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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&lt;br /&gt;
===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg|300px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|300px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|300px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of AK-47/Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Rifle===&lt;br /&gt;
&lt;br /&gt;
The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scoped Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
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&lt;br /&gt;
The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 at the shooting range.]]&lt;br /&gt;
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&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375391</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375391"/>
		<updated>2011-01-07T12:46:46Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
'''Jurassic Park: Trespasser'''&lt;br /&gt;
&lt;br /&gt;
Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
:Worth noting is that the main character, Anne, only has one usable arm. This means all weapons are held and operated with just her right arm. The use of semi-automatic shotguns could have been a way to justify this.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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&lt;br /&gt;
Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
&lt;br /&gt;
'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
&lt;br /&gt;
===Ruger Redhawk===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerSuperRedhawk.44.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
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&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Pistol===&lt;br /&gt;
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&lt;br /&gt;
The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
&lt;br /&gt;
===Hammond's Revolver===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sw60ls.jpg|300px|thumb|none|S&amp;amp;W Model 60 &amp;quot;Ladysmith&amp;quot; - .38 Special]]&lt;br /&gt;
Found in Hammond's Bedroom in Level 5 &amp;quot;The Town&amp;quot;. This Snub Nosed .38 Revolver may be small but packs a punch, often killing either a Tribe A or Tribe B Raptor in a single hit. It resembles the [[Smith_%26_Wesson_Model_60|S&amp;amp;W Ladysmith]] revolver, possibly a Model 642 or 36 in .38 Caliber Special, it carries only 5 rounds and has a short range, it can be fired rather quickly however.&lt;br /&gt;
&lt;br /&gt;
===45(Colt M1911A1)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Calico MP50 (Calico M960)===&lt;br /&gt;
&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS 12===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M1 Super 90===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|300px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Rifle|M14===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|300px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_m14ground.JPG|500px|thumb|none|The M14 found in an abandoned house.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg|300px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_HK91ground.JPG|500px|thumb|none|HK91 found in the back of a truck.]]&lt;br /&gt;
[[Image:JPT_HK91side.JPG|500px|thumb|none|Anne contemplating her HK91.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
:The AK-47 has a hooded front sight, suggesting it is actually a Chinese [[AK-47#Norinco_Type_56|Norinco Type-56]] copy of the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|300px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|300px|thumb|none|Norinco Type-56 fitted with 75 round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:JPT_AKdrumSide.JPG|500px|thumb|none|Side view of AK-47/Norinco Type-56 with drum magazine.]]&lt;br /&gt;
[[Image:JPT_AKfrontSight.JPG|500px|thumb|none|View of hooded front sight, suggesting the weapon is a Chinese Norinco copy and not an actual AK-47.]]&lt;br /&gt;
[[Image:JPT_AKshootin'.JPG|500px|thumb|none|Anne blasting away at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Rifle===&lt;br /&gt;
&lt;br /&gt;
The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scoped Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_AKshootin%27.JPG&amp;diff=375390</id>
		<title>File:JPT AKshootin'.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_AKshootin%27.JPG&amp;diff=375390"/>
		<updated>2011-01-07T12:46:26Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_AKfrontSight.JPG&amp;diff=375389</id>
		<title>File:JPT AKfrontSight.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_AKfrontSight.JPG&amp;diff=375389"/>
		<updated>2011-01-07T12:45:46Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_AKdrumSide.JPG&amp;diff=375388</id>
		<title>File:JPT AKdrumSide.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_AKdrumSide.JPG&amp;diff=375388"/>
		<updated>2011-01-07T12:44:39Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_HK91side.JPG&amp;diff=375387</id>
		<title>File:JPT HK91side.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_HK91side.JPG&amp;diff=375387"/>
		<updated>2011-01-07T12:41:13Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:JPT_HK91ground.JPG&amp;diff=375386</id>
		<title>File:JPT HK91ground.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_HK91ground.JPG&amp;diff=375386"/>
		<updated>2011-01-07T12:40:15Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375031</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375031"/>
		<updated>2011-01-06T16:12:13Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
'''Jurassic Park: Trespasser'''&lt;br /&gt;
&lt;br /&gt;
Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle Mark VII===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
&lt;br /&gt;
'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
&lt;br /&gt;
===Ruger Redhawk===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
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[[Image:RugerSuperRedhawk.44.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
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[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
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===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
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[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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[[Image:Sw60ls.jpg|300px|thumb|none|S&amp;amp;W Model 60 &amp;quot;Ladysmith&amp;quot; - .38 Special]]&lt;br /&gt;
Found in Hammond's Bedroom in Level 5 &amp;quot;The Town&amp;quot;. This Snub Nosed .38 Revolver may be small but packs a punch, often killing either a Tribe A or Tribe B Raptor in a single hit. It resembles the [[Smith_%26_Wesson_Model_60|S&amp;amp;W Ladysmith]] revolver, possibly a Model 642 or 36 in .38 Caliber Special, it carries only 5 rounds and has a short range, it can be fired rather quickly however.&lt;br /&gt;
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===45(Colt M1911A1)===&lt;br /&gt;
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[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
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The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
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[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|none|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
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The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
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[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===Franchi SPAS 12===&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
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===Benelli M1 Super 90===&lt;br /&gt;
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Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
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[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
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==Rifles==&lt;br /&gt;
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===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
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[[Image:BARhunt.jpg|300px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle|M14===&lt;br /&gt;
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An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
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[[Image:M14Rifle.jpg|300px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned building.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
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===AK-47===&lt;br /&gt;
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[[Image:AK-47_type_II_Part_DM.jpg|300px|thumb|none|AK-47 - 7.62x38mm]]&lt;br /&gt;
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The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
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[[Image:HK_Model_91.jpg|300px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
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===Tranquillizer Rifle===&lt;br /&gt;
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The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
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[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
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===Scoped Hunting Rifle===&lt;br /&gt;
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The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
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===Barrett M82A1===&lt;br /&gt;
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The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
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[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
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===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 at the shooting range.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375029</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375029"/>
		<updated>2011-01-06T16:09:32Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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&lt;div&gt;{{Incomplete}}&lt;br /&gt;
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[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|]]&lt;br /&gt;
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'''Jurassic Park: Trespasser'''&lt;br /&gt;
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Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
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'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
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[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
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[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
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'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
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[[Image:RugerSuperRedhawk.44.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
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[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
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===Beretta 93R===&lt;br /&gt;
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The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
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[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
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===Tranquillizer Pistol===&lt;br /&gt;
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The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
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[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
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===Hammond's Revolver===&lt;br /&gt;
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[[Image:Sw60ls.jpg|300px|thumb|none|S&amp;amp;W Model 60 &amp;quot;Ladysmith&amp;quot; - .38 Special]]&lt;br /&gt;
Found in Hammond's Bedroom in Level 5 &amp;quot;The Town&amp;quot;. This Snub Nosed .38 Revolver may be small but packs a punch, often killing either a Tribe A or Tribe B Raptor in a single hit. It resembles the [[Smith_%26_Wesson_Model_60|S&amp;amp;W Ladysmith]] revolver, possibly a Model 642 or 36 in .38 Caliber Special, it carries only 5 rounds and has a short range, it can be fired rather quickly however.&lt;br /&gt;
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===45(Colt M1911A1)===&lt;br /&gt;
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[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
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The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
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==Sub-Machine Guns==&lt;br /&gt;
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===Calico MP50 (Calico M960)===&lt;br /&gt;
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The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
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[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
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[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
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The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
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[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===Franchi SPAS 12===&lt;br /&gt;
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One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
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===Benelli M1 Super 90===&lt;br /&gt;
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Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
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[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
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==Rifles==&lt;br /&gt;
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===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
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The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
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[[Image:BARhunt.jpg|300px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
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===M14 Rifle|M14===&lt;br /&gt;
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An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
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[[Image:M14Rifle.jpg|300px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned building.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
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The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
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===AK-47===&lt;br /&gt;
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[[Image:AK-47_type_II_Part_DM.jpg|300px|thumb|none|AK-47 - 7.62x38mm]]&lt;br /&gt;
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The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
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[[Image:HK_Model_91.jpg|300px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
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===Tranquillizer Rifle===&lt;br /&gt;
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The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
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[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
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===Scoped Hunting Rifle===&lt;br /&gt;
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The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
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===Barrett M82A1===&lt;br /&gt;
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The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
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[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
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===Browning M1919A4 Machine Gun===&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 at the shooting range.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375027</id>
		<title>Jurassic Park: Trespasser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jurassic_Park:_Trespasser&amp;diff=375027"/>
		<updated>2011-01-06T16:06:31Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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&lt;div&gt;{{Incomplete}}&lt;br /&gt;
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[[Image:Jp-trespasser-cover.png‎|300px|thumb|right|]]&lt;br /&gt;
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'''Jurassic Park: Trespasser'''&lt;br /&gt;
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Unlike traditional games, Trespasser used a lot of new things ahead of the times, it included an early attempt at a realistic physics engine, and attempted to incorporate a realistic aiming system. You can carry two firearms at a time, and must use the characters arm to aim the weapon with their iron sights of a chosen weapon to kill a potential target.&lt;br /&gt;
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'''The following weapons appear in the video game ''Jurassic Park: Trespasser'':'''&lt;br /&gt;
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==Handguns==&lt;br /&gt;
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===.357 Revolver (S&amp;amp;W Model 686)===&lt;br /&gt;
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[[Image:S&amp;amp;WModel686.jpg|300px|thumb|none|S&amp;amp;W Model 686 with a Nickel Finish]]&lt;br /&gt;
[[Image:JPT_SW686.png|500px|thumb|none|The S&amp;amp;W Model 686 at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_SW686fire.png|500px|thumb|none|Practice firing the revolver at some boxes.]]&lt;br /&gt;
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Simply Called the .357 Revolver, the [[Smith &amp;amp; Wesson Model 686|S&amp;amp;W Model 686]] is one of the few starting firearms in the beginning levels and is perhaps the most common to be found early on but slowly starts to fade to becoming harder to find in later levels. Made to look like the S&amp;amp;W Model 586 Revolver with a wooden grip and blued finish. Despite the power of the .357 Magnum round it is often one of the weaker pistols of the game, often taking 3-4 shots to the head to drop a single Raptor from either Raptor Tribe A or Raptor Tribe B. It is almost useless versus the Raptors in Tribe C often taking an entire 6 rounds and still going!&lt;br /&gt;
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===Desert Eagle Mark VII===&lt;br /&gt;
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[[Image:DesertEagleMarkVIInickel.jpg|300px|thumb|none|Desert Eagle Mk VII - .44]]&lt;br /&gt;
[[Image:JPT_DEtable.png|500px|thumb|none|A Desert Eagle on a crate at the first weapon stash.]]&lt;br /&gt;
[[Image:JPT_DEside.png|500px|thumb|none|Anne demonstrates her unique ability to rotate and spin her right arm, and looks at her Desert Eagle.]]&lt;br /&gt;
[[Image:JPT_DEgangsta.png|500px|thumb|none|Anne uses her firearms expertise to fire the Desert Eagle gangster style at an approaching raptor.]]&lt;br /&gt;
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The [[Desert Eagle|Desert Eagle Mark VII]] Pistol in .44 Caliber is featured in-game as the most prominent pistol and is perhaps labeled the best pistol in the game. This is due to the good power and range of the gun with a decent sized magazine of 8 rounds as well as being the most commonly encountered pistol in the games levels. This version is the Israeli Military Industries Version of the Desert Eagle Mark VII with a Nickel Finish as opposed to the more modern Israeli Weapon Industries Desert Eagle Mark XIX. The Desert Eagle .44 is capable of killing most Raptors in between 2 to 5 shots, with the rare occurrence of some Raptors (such as the Tribe C Raptors) taking 5 or 6 rounds to the head!&lt;br /&gt;
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'':They were right to feature this version of the Desert Eagle in game, contrary to popular belief the Desert Eagle is a poor weapon choice in today's modern theater of combat and is primarily a sport and hunting pistol. Since the Story follows a few years after the Movie ''[[The Lost World: Jurassic Park]]'' it is safe to assume and is explained partially in the audio logs that is was one of the weapons used by the Hunting Parties.''&lt;br /&gt;
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===Ruger Redhawk===&lt;br /&gt;
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[[Image:RugerSuperRedhawk.44.jpg‎|300px|thumb|none|Ruger RedHawk - .44 Magnum]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|A Ruger Redhawk(far right) on a table with (left to right) an H&amp;amp;K VP70, a Beretta 93R, and a Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:JPT_Redhawk.png|500px|thumb|none|Anne admires her Redhawk at the shooting range.]]&lt;br /&gt;
[[Image:JPT_RedhawkFire.png|500px|thumb|none|Anne punctures a small crate with the Redhawk at the shooting range.]]&lt;br /&gt;
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The [[Ruger Redhawk]] is another commonly encountered firearm in the game Trespasser. It carries 6 rounds, and is using .44 Magnum rounds. Despite using the same round as the Desert Eagle .44 it is more powerful with much higher range at the cost of a slower firing speed and 2 less rounds over the Desert Eagle. It is often known as the 1 shot, 1 kill gun, as a single headshot is usually more than enough to drop a Raptor from either Tribe A or Tribe B but Tribe C Raptors, being unusually tough, are capable of sustaining 2 or 3 headshots from this weapon, usually only two headshots will suffice however. The weapon is often left for the more popular Desert Eagle as many players prefer the faster rate of fire, easy going recoil and the 8 round magazines as opposed to the Ruger's 6.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch VP70===&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_VP70Z_1890.jpg‎|300px|thumb|none|H&amp;amp;K VP70 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_pistolTable.png|500px|thumb|none|The VP70(far left) on a table of guns at the shooting range.]]&lt;br /&gt;
[[Image:JPT_HKvp70.png|500px|thumb|none|The HP70 appears to have the HK logo as well as all proper markings.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] pistol is one of the very few 9mm handguns used in the game but is said to be the first polymer pistol in the game guide and manual. It fires in 3 round bursts, which doesn't seem possible in the game, as the weapon does not feature the select fire stock holster, meaning the weapon is stuck in 3 round burst mode (need some confirmation on this one) and fires with an 18 round magazine totaling to around 6 bursts a pop. It's surprisingly obvious that the VP-70 is not as effective against most forms of Dino on Site B, often taking around 2 bursts or 6 shots to the head to a Tribe A Raptor or 9 or 12 shots or 3 to 4 bursts to a Tribe B Raptor. It is often labeled as the Weakest Handgun, even lower than the Beretta due to the smaller magazine. The main reason for it's unpopularity is that Ann, when close to an empty magazine will say &amp;quot;Nearly empty&amp;quot; when really it has spent all it's rounds in the magazine and cause players to experience the &amp;quot;Dead Mans Click&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail1.png|500px|thumb|none|Anne demonstrates her inability to grasp this particular firearm.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail2.png|500px|thumb|none|That's no better.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail3.png|500px|thumb|none|Still no.]]&lt;br /&gt;
[[Image:JPT_Beretta93Rfail4.png|500px|thumb|none|Almost there.]]&lt;br /&gt;
[[Image:JPT_Beretta93RfailFire.png|500px|thumb|none|Anne fires the Beretta 93R... somehow.]]&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 93R]] is another 9mm pistol featured in the game, firing in 3 round bursts like the VP-70 but is often favored more over the VP-70 due to the slightly larger magazine size of 20 rounds as opposed to 18. Unlike the VP-70 however, the Beretta is relatively in-accurate and is only useful at short range and it fires slower than the VP-70, as there is a noticeable pause between bursts. Much like the VP-70 it takes a lot of rounds to down most Raptor's but most players find the Beretta easier to aim.&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Pistol===&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_22targetSide.JPG|500px|thumb|none|Side view of the Tranquilizer Pistol.]]&lt;br /&gt;
&lt;br /&gt;
The Tranquillizer Pistol featured in the game is actually a Pardini Fiocchi .22 Caliber Target Pistol, re-purposed as a short range Tranquillizer Gun. It carries 6 round and has a noticeable pause between shots, it often takes two shots to stop a Raptor completely for a short time, if the raptor &amp;quot;Awakens&amp;quot; it will become more aggressive. Due to budget constraints in development however, the target merely stands there motionless but you can still take damage if touch the jaws of the Raptor.&lt;br /&gt;
&lt;br /&gt;
===Hammond's Revolver===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sw60ls.jpg|300px|thumb|none|S&amp;amp;W Model 60 &amp;quot;Ladysmith&amp;quot; - .38 Special]]&lt;br /&gt;
Found in Hammond's Bedroom in Level 5 &amp;quot;The Town&amp;quot;. This Snub Nosed .38 Revolver may be small but packs a punch, often killing either a Tribe A or Tribe B Raptor in a single hit. It resembles the [[Smith_%26_Wesson_Model_60|S&amp;amp;W Ladysmith]] revolver, possibly a Model 642 or 36 in .38 Caliber Special, it carries only 5 rounds and has a short range, it can be fired rather quickly however.&lt;br /&gt;
&lt;br /&gt;
===45(Colt M1911A1)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|300px|thumb|none|Colt 1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The P45 is a [[M1911#M1911A1|Colt M1911A1]] handgun only found in the game files. It can be used in the 2nd level of the game, if a player &amp;quot;noclips&amp;quot; outside of the level itself. When used it fires 7 shots with effects varying wildly between shots. Sometimes, nothing will happen and the gun will merely click empty, other times the weapon will fire but do no damage and other times the weapon will fire and kill a target instantly regardless of what they are (yes it will kill a T-Rex with a Single Shot, but this is rare) it's not found anywhere else in the game, presumably it was left out due to bugs with the gun as it has a weird bug when aiming as the shots seem to veer off target drastically.&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Calico MP50 (Calico M960)===&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico960a.jpg|300px|thumb|none|Calico M960 - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|The Calico on a crate next to a bunch of other weapons, at the shooting range.]]&lt;br /&gt;
[[Image:JPT_CalicoSide.JPG|500px|thumb|none|Side view of Calico.]]&lt;br /&gt;
[[Image:JPT_CalicoFire.JPG|500px|thumb|none|Anne firing the Calico at a barrel at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M960A|Calico MP50 (Calico M960)]] appears in the game as the Calico MP50 in-game. It is labeled as one of the hardest weapons to aim but carries the largest number of rounds in any hand held weapon, 100 rounds in it's helical magazine. It is fully automatic but unlike the other 9mm handguns it does less damage, players are usually able to kill at least 4 or 5 Raptors with well placed bursts to the head but due to the iron sight or lack there of, it's often known to completely use up half of it's ammo on a single Raptor, the rate of fire doesn't help much either in the accuracy department.  It is often one of the rarer guns available, often hidden in one of the many Calico hiding spots.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|300px|thumb|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|MP5K with suppressor on a crate of weapons.]]&lt;br /&gt;
[[Image:JPT_collectionA.JPG|500px|thumb|none|Standard MP5K on a crate of weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MP5Kside.JPG|500px|thumb|none|Side view of the standard MP5K. Not the straight box magazine.]]&lt;br /&gt;
[[Image:JPT_MP5Kfire.JPG|500px|thumb|none|Anne fires the MP5K, showing the impressive muzzle flash.]]&lt;br /&gt;
[[Image:JPT_MP5KSside.JPG|500px|thumb|none|A side view of the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] is a Sub-Machine Gun featured in-game and comes in two distinct varieties. It carries 60 rounds a magazine and features a suppressed version. It's fully automatic with a decent range, take note that the suppressed version does less damage and has nearly half the range of the un-suppressed version but makes it harder for enemies to find you. Both versions do less damage than the two 9mm burst handguns, but higher damage than the Calico. It is common in the early stages of the game but can be found later in large numbers in the later levels, most notably the suppressed version.&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|300px|thumb|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:JPT_collectionB.JPG|500px|thumb|none|A MAC 10(center) on display with other weapons at the shooting range.]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|Side view of the MAC 10.]]&lt;br /&gt;
[[Image:JPT_MAC10fireSplit.JPG|500px|thumb|none|No better way to use a gangster weapon than to fire it gangster style. Anne ventilates some cans at the range.]]&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is featured in-game as one of the fastest firing sub-machine gun's available. The MAC10 has horrid accuracy and very large muzzle climb when fired fully automatic, despite being in .45 ACP Caliber it does less damage than the HK MP5K and other 9mm handguns but is often the most commonly encountered SMG. It's often best used in close range, as a short burst is usually enough to finish off a Raptor from either Tribe A or B but C Raptors often take 2/3 or an entire magazine to kill one. The weapon carries 45 rounds a magazine, but is only loaded with 30 in the final level.&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS 12===&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|300px|thumb|none|Franchi SPAS 12 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_MAC10side.JPG|500px|thumb|none|A SPAS 12 at the range(bottom).]]&lt;br /&gt;
[[Image:JPT_GunTable.JPG|500px|thumb|none|The SPAS on a crate at the first weapon stash, with a Desert Eagle and a Smith &amp;amp; Wesson 686.]]&lt;br /&gt;
[[Image:JPT_SPAStable.JPG|500px|thumb|none|Close up of the SPAS 12.]]&lt;br /&gt;
[[Image:JPT_SPASside.JPG|500px|thumb|none|SPAS 12 side view.]]&lt;br /&gt;
&lt;br /&gt;
One of the Shotguns encountered early on while slowly becoming rarer in the later levels. The [[Franchi SPAS-12]] is perhaps the most iconic shotgun and most players prefer it, for it's power and ease of use not to mention it's relatively tight spread. A single shot is usually enough to drop a Raptor in a Single headshot, but Tribe C Raptors often take 2 or 3 shots before falling. It carries 8 rounds and has quite the kick when fired. In the last half of the final level, the SPAS 12 is found with only 4 shots as opposed to 8. It's likely placed in the game as a reference to the first movie [[Jurassic Park]].&lt;br /&gt;
&lt;br /&gt;
===Benelli M1 Super 90===&lt;br /&gt;
&lt;br /&gt;
[[Image:BenelliM1Super90.jpg|300px|thumb|none|Benelli M1 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:JPT_BenelliGround.JPG|500px|thumb|none|A Benelli M1 found hidden in a shack.]]&lt;br /&gt;
[[Image:JPT_BenelliSide.JPG|500px|thumb|none|Anne holding the Benelli M1 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
Another shotgun featured in-game, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is prominent in the game's later levels. While powerful much like the SPAS 12 it is harder to aim and has a wide spread than the SPAS 12 making it difficult to use over a distance and best at close range. It carries 7 shots and fires slower than the SPAS. Most players would often prefer using it as a club as opposed to an actual firearm, for the sheer dis-taste of the weapon in the game.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Browning High Power Hunting Rifle (BAR Safari)===&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|300px|thumb|none|BAR Safari - .308 Winchester]]&lt;br /&gt;
[[Image:JPT_BARsafariSide.JPG|500px|thumb|none|Anne holding the BAR Safari.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] is featured in-game as the Browning High Power Hunting Rifle. It is perhaps one of the more commonly encountered firearms in the game and is once mastered can be considered an all round gun. It can drop a raptor from either Tribe A or Tribe B in a 1 or 2 headshots, but the Tribe C Raptors can sometimes take between 3-4 headshots to down. It carries 10 rounds and is hard to distinguish what caliber it is, it's presumed to be in .308 Caliber or .30-06 Springfield but most real to life Browning BAR Safari rifles carry only 4 rounds respectively, while the Browning High Power in Trespasser can carry 10 shots.&lt;br /&gt;
&lt;br /&gt;
===M14 Rifle|M14===&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|300px|thumb|none|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:JPT_M14ground.JPG|500px|thumb|none|The M14 found in an abandoned building.]]&lt;br /&gt;
[[Image:JPT_m14side.JPG|500px|thumb|none|Anne holding the M14.]]&lt;br /&gt;
&lt;br /&gt;
An [[M14 Rifle]] is featured as the most common semi-automatic rifle in the game. It carries 20 rounds and is usually able to down a Raptor from either Tribe A or Tribe B with 2 or 3 headshots, with rare occurrences of 4 or 5. Tribe C Raptors often take 6 or 7 shots before falling. The M14 carries 20 rounds and is both accurate, easy to aim and has moderate recoil. Some players often try to conserve the M14 ammo as much as possible, because most raptors fall with only a few hits.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91===&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg|300px|thumb|none|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91]] is a rare rifle in Trespasser which is often only encountered in select parts of the game. It has every right to be rare, as it is one of the best rifles in the game. It carries 20 rounds a magazine, is the easiest rifle to aim and usually drops most Raptors in 2 or 3 shots, give or take, this includes Tribe C Raptors who are often quite tough to begin with. It seems to be mounted with an under barrel flashlight but is never used in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|300px|thumb|none|AK-47 - 7.62x38mm]]&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] rifle is featured in the game with the name &amp;quot;Kalashnikov&amp;quot; and comes in two variants. The first version has high recoil with a 40 round &amp;quot;Banana&amp;quot; magazine and decent damage, the second version features a heavier recoil with a 100 round drum magazine. Both are fully automatic but with light taps to the fire button, they can be fired in single shots for amazing accuracy. They are often effective on all variety's of Raptor but are mostly effective on Tribe C Raptors and the 100 round Drum version is effective versus the Albertosaurus but often you have the empty the entire 100 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Tranquillizer Rifle===&lt;br /&gt;
&lt;br /&gt;
The famous Rifle from the Movie, returns in the game Trespasser. It comes in two versions, a regular version and a Enhanced version firing poison darts. Both versions feature a Reflex Sight and fire with a distinctive pause between shots with both carrying 5 darts a magazine. The regular version can stop a Raptor with a Single shot for 120 seconds as opposed to the Tranquillizer Pistol that stops them for only 60 seconds. The Toxic version, while very rare, kill targets with a single shot, often showering the screen with an over the top blood spray. It's mostly used against the Albertosauruses in one of the game's later levels which features 3 in total.&lt;br /&gt;
&lt;br /&gt;
[[Image:JPT_tranqSide.JPG|500px|thumb|none|Anne holding the regular Tranquilizer Rifle.]]&lt;br /&gt;
[[Image:JPT_toxicSide.JPG|500px|thumb|none|Funky color scheme of the Toxic Rifle.]]&lt;br /&gt;
[[Image:JPT_tranqSight.JPG|500px|thumb|none|Anne stares down the Tranquilizer Rifle's red dot scope, preparing to perforate an ancient early 90s computer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scoped Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Scoped Hunting Rifle (possibly a Marlin MR7 Rifle) is never found in the main game, but appears in the game's files and is used in one of the custom maps made for game, created by Trescom.org. It seems to fire 7 rounds and features a magnifying scope for long range shots, it's hard to aim but can drop most dino's in a single shot.&lt;br /&gt;
&lt;br /&gt;
===Barrett M82A1===&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|300px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:JPT_BarrettMount.JPG|500px|thumb|none|Mounted Barrett M82A1 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barret M82A1]] .50 Caliber Anti-Material Rifle, is a mounted gun featured in the game Trespasser. It's incredibly hard to aim, most players find they have to move their body instead of the arm, the scope can has a static zoom over a distance and a single shot is capable of killing most raptors in a single hit. Sadly the weapon is extremely scarce and you don't get to use it that often unless your a really good shot.&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4 Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|300px|thumb|none|Browning M1919A4 Machine Gun - .50 BMG]]&lt;br /&gt;
[[Image:JPT_MaDeuceMount.JPG|500px|thumb|none|Mounted Browning M1919A4 at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
The [[Browning M1919|Browning M1919A4 Machine Gun]], named as the Browning M2 or Ma Deuce in-game is a mounted machine gun seen mounted to various platforms in the game. The grip and receiver of the in-game model are from the M1919, but the barrel is a duplicate of the M2's, including the distinctive perforated barrel support. The Browning is never found with a full magazine it's always found with half a magazine but fires 200 rounds, it's presumed to have a max capacity of 500, it does massive damage on a per shot basis but has massive recoil and is difficult to aim, like Barret most players have to move their body to aim and compensate for the recoil. It's effective on virtually anything but takes an entire magazine to kill a T-Rex, it's mostly used for Albertosauruses and large numbers of Raptors, there's usually no need to aim for the head as a quick burst from this will kill most Raptors in a short time frame.&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>ManiacallyChallenged</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_MaDeuceMount.JPG&amp;diff=375026"/>
		<updated>2011-01-06T16:06:08Z</updated>

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		<title>File:JPT BarrettMount.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_BarrettMount.JPG&amp;diff=375025"/>
		<updated>2011-01-06T16:05:09Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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		<author><name>ManiacallyChallenged</name></author>
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		<title>File:JPT tranqSight.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_tranqSight.JPG&amp;diff=375024"/>
		<updated>2011-01-06T16:04:21Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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		<author><name>ManiacallyChallenged</name></author>
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		<title>File:JPT toxicSide.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:JPT_toxicSide.JPG&amp;diff=375023"/>
		<updated>2011-01-06T16:03:52Z</updated>

		<summary type="html">&lt;p&gt;ManiacallyChallenged: &lt;/p&gt;
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		<author><name>ManiacallyChallenged</name></author>
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