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		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six:_Vegas_2&amp;diff=586791</id>
		<title>Rainbow Six: Vegas 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six:_Vegas_2&amp;diff=586791"/>
		<updated>2012-07-05T14:05:02Z</updated>

		<summary type="html">&lt;p&gt;Mangoyle: /* Enfield L85A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Rainbow Six: Vegas 2&lt;br /&gt;
|picture = Tcrbsv2-360-cover.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Rainbow Six&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Tactical First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Rainbow Six: Vegas 2''''' is a first-person tactical shooter, the 2008 sequel of ''[[Rainbow Six: Vegas]]''. All the weapons and features from ''Vegas 1'' return, along with various new ones: The player is now allowed to sprint for a short distance, customize his character much more deeply, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rainbow Six: Vegas 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Handguns can be used in conjunction with a riot shield, or while rappelling on a rope. Pistols can be modified with high-capacity magazines, laser sights or suppressors. All pistols have unlimited ammunition in all game modes.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in the game as the &amp;quot;92FS&amp;quot;, and can be fully modified. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in the game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RSV2m92fs.jpg|thumb|600px|none|Bishop with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RSV2m92fsironsights.jpg|thumb|600px|none|The 92FS's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2m92fsreload.jpg|thumb|600px|none|Bishop reloads the 92FS in the game.]]&lt;br /&gt;
[[Image:RSV2m92fssuppresed.jpg|thumb|600px|none|The 92FS equipped with a laser sight and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18C]] appears in the game as &amp;quot;G18&amp;quot; and can be modified with a laser sight and high capacity magazines, but no suppressor. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine.  Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, ''[[Ghost Recon Advanced Warfighter 2]]'', which even had an appropriately-shaped muzzle flash for its compensator port. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:RSV2glock.jpg|thumb|600px|none|Bishop prepares to rope down from the roof while holding his Glock 18C.]]&lt;br /&gt;
[[Image:RSV2glockfireing.jpg|thumb|600px|none|But changes his mind in the last second and engages some &amp;quot;freshly spawned&amp;quot; terrorists on the adjacent roof.]]&lt;br /&gt;
[[Image:RSV2glockironsights.jpg|thumb|600px|none|Bishop uses the Glock's iron sights, as a terrorist gets shot to bloody pieces.]]&lt;br /&gt;
[[Image:RSV2glockreload.jpg|thumb|600px|none|A couple of minutes and a lots of dead bad guys later Bishop reloads his trusty Glock 18C. Its selector always stays on semi-auto. Unlike ''[[Ghost Recon Advanced Warfighter]]'', ''Vegas'' and ''Vegas 2'' do not feature animations for switching fire-modes.]]&lt;br /&gt;
[[Image:R6V2-G18-1.jpg|thumb|600px|none|Bishop blindfires the G18C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] appears in the game as &amp;quot;MK.23&amp;quot; and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team. The Mark 23 is one of the pistols that is used in every ''Rainbow Six'' video game.&lt;br /&gt;
[[Image:Mk23.jpg‎|thumb|400px|none|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:Mk231.jpg‎|thumb|600px|none|Bishop with a Mark 23 during a terrorist hunt.]]&lt;br /&gt;
[[Image:Mk23 sights.jpg‎|thumb|600px|none|The Mark 23's iron sights.]]&lt;br /&gt;
[[Image:Mk23reload.jpg|thumb|600px|none|Bishop reloads his Mark 23. The gun actually is the Phase II Prototype version, which had front cocking serrations on the slide, which were removed from the final version of the pistol.]]&lt;br /&gt;
[[Image:Mk23 3rd.jpg|thumb|600px|none|Third-person view of the Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] appears in the game as the .40 caliber variant &amp;quot;USP40&amp;quot;, and can be fully modified. It is used by some of the Rainbow operatives.&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RSV2usp45.jpg|thumb|600px|none|The USP40 equipped with a laser sight during the tutorial level of the game.]]&lt;br /&gt;
[[Image:RSV2usp45ironsights.jpg|thumb|600px|none|The USP40's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2usp45laser.jpg|thumb|600px|none|The Rainbows prepare to breach a door during the first level. Logan and Gabe are armed with suppressed MP5N's, while Bishop holds an USP with laser sight. As in the previous game, the teammates cannot attach or remove suppressors, instead they carry a suppressed and a non-suppressed long gun.]]&lt;br /&gt;
[[Image:RSV2usp45reload.jpg|thumb|600px|none|Bishop reloads his suppressed USP40 in the game.]]&lt;br /&gt;
[[Image:R6V2-USP40-1.jpg|thumb|600px|none|Bishop aims his suppressed USP40 at the head of a terrorist while hanging from a rope upside down.]]&lt;br /&gt;
[[Image:R6V2-USP40-2.jpg|thumb|600px|none|Bishop holds an USP with the slide locked back. There is no auto-reload in the game, but unlike in ''Vegas'', pressing the &amp;quot;fire&amp;quot; key when a gun runs out of ammo will always initiate a reload.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark I ==&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark I]] appears simply as &amp;quot;Desert Eagle&amp;quot; in the game. It can be modified with a laser sight and high-capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity (the high-capacity mags attachment fixes this). It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint).&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|450px|A matte stainless Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RSV2deserteagle.jpg|thumb|600px|none|Bishop holds a Desert Eagle Mark I.]]&lt;br /&gt;
[[Image:RSV2deserteagleironsights.jpg|thumb|600px|none|The Desert Eagle's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2deserteaglereload.jpg|thumb|600px|none|The Desert Eagle being reloaded in the game equipped with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-DE-1.jpg|thumb|600px|none|A Desert Eagle with hi-cap mag, giving it a 9+1 round capacity. Note the uncocked hammer, which would render the pistol unable to fire in real life. For some reason, ALL handguns are shown as DAO in the third-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power. &lt;br /&gt;
[[Image:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|450px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:R6V2-RB-2.jpg|thumb|600px|none|Bishop with a Raging Bull during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-RB-1.jpg|thumb|600px|none|Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.]]&lt;br /&gt;
[[Image:R6V2-RB-3.jpg|thumb|600px|none|Reloading the Raging Bull. There are two different reload animations for this weapon. If this revolver is reloaded while there are still unfired rounds remaining, the player character will properly push the cylinder closed with the offhand after using a speedloader. However, if there are no unfired rounds remaining when the revolver is reloaded, the player character will take a moment to spin the cylinder before flicking it shut with the trigger hand after loading the weapon.]]&lt;br /&gt;
[[Image:R6V2-Bull-1.jpg|thumb|600px|none|Bishop uses a Raging Bull in conjunction with a riot shield. Shields give the player high protection against enemy bullets, but limit the view and remove the ability to sprint for a short time. Reloading a gun while using a shield is always done off-screen.]]&lt;br /&gt;
[[Image:R6V2-Bull-2.jpg|thumb|600px|none|Bishop takes cover while holding a Raging Bull fitted with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-Bull-3.jpg|thumb|600px|none|As his last resort, Bishop switches to his Raging Bull and blindfires it, trying to take out as many goons as possible, before meeting his Maker...]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] is the only new usable sidearm in the game. It is chambered in .40 S&amp;amp;W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:RSV2p99fire.jpg|thumb|600px|none|Walther P99 being fired.]]&lt;br /&gt;
[[Image:RSV2p99ironsight.jpg|thumb|600px|none|The P99's iron sights in the game.]]&lt;br /&gt;
[[Image:RSV2p99reload.jpg|thumb|600px|none|Reloading the P99 in the game.]]&lt;br /&gt;
[[Image:R6V2-P99.jpg|thumb|600px|none|Bishop attaches a sound suppressor onto the P99. Note &amp;quot;P99&amp;quot; and the &amp;quot;Walther&amp;quot; logo on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A nickel plated [[M1911A1]] can be seen on the weapon customization menu.&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:R6V2-M1911A1.jpg|thumb|600px|none|The M1911A1 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. All SMG's can be modified with suppressors, reflex scopes, ACOG's, rifle scopes, laser sights or high-capacity magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] is in the game as the &amp;quot;MP9&amp;quot;, it can be modified with everything.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-MP9-1.jpg|thumb|600px|none|Bishop armed with an MP9 fitted with a laser sight during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-MP9-2.jpg|thumb|600px|none|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-MP9-3.jpg|thumb|600px|none|Bishop retreats inside a safe train cabin and reloads the suppressed MP9.]]&lt;br /&gt;
[[Image:R6V2-MP9-4.jpg|thumb|600px|none|Blindfiring the B+T MP9 during the last mission in the game.]]&lt;br /&gt;
[[Image:R6V2-MP9-7.jpg|thumb|600px|none|As with most of the weapons, the MP9's sights are also misaligned.]]&lt;br /&gt;
[[Image:R6V2-MP9-5.jpg|thumb|600px|none|Bishop pulls the charging handle and chambers a round. Note that the ejection port is open.]]&lt;br /&gt;
[[Image:R6V2-MP9-6.jpg|thumb|600px|none|Bishop takes cover with an MP9 equipped with a high-cap magazine, which is just as long as the default 30-rounder. Also note &amp;quot;MP9&amp;quot; on the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Skorpion Vz. 83==&lt;br /&gt;
The [[Skorpion#Sa. Vz. 83 Skorpion|Skorpion Vz. 83]] appears in the game as the &amp;quot;Skorpion VZ83&amp;quot; chambered in .380 ACP, and can be modified with everything except for the ACOG. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.&lt;br /&gt;
[[Image:Vz83.jpg|thumb|400px|none|CZ Skorpion Vz.83 with 30-round magazine - .380 ACP]]&lt;br /&gt;
[[Image:R6V2-Skorpio-1.jpg|thumb|600px|none|Iron sights of the Skorpion Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-Skorpio-2.jpg|thumb|600px|none|Bishop attaches the sound suppressor onto the Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-Skorpio-3.jpg|thumb|600px|none|Reloading a suppressed Skorpion. The gun is modeled with a 20-round magazine, but holds 30+1 rounds.]]&lt;br /&gt;
[[Image:R6V2-VZ83-1.jpg|thumb|600px|none|Bishop pulls the cocking handle of the Vz. 83.]]&lt;br /&gt;
[[Image:R6V2-VZ83-2.jpg|thumb|600px|none|Blindfiring a Skorpion with some bloody results.]]&lt;br /&gt;
[[Image:R6V2-VZ83-3.jpg|thumb|600px|none|Bishop takes cover and reloads his Skorpion Vz. 83.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 / P90TR==&lt;br /&gt;
The [[FN P90]] is in the game, it can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Like in ''Vegas'', the P90 turns into a [[FN P90#P90TR|P90TR]] once a reflex sight, ACOG or rifle scope gets mounted on it. Occasionally, terrorists will be equipped with this weapon.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:R6V2-P90-1.jpg|thumb|600px|none|Bishop takes cover while holding a P90.]]&lt;br /&gt;
[[Image:R6V2-P90-2.jpg|thumb|600px|none|View through the default sight of the P90.]]&lt;br /&gt;
[[Image:R6V2-P90TR.jpg|thumb|600px|none|A P90TR equipped with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-P90-5.jpg|thumb|600px|none|Bishop removes the magazine of the P90TR.]]&lt;br /&gt;
[[Image:R6V2-P90-3.jpg|thumb|600px|none|Bishop inserts a fresh magazine into the P90.]]&lt;br /&gt;
[[Image:R6V2-P90-4.jpg|thumb|600px|none|Bishop pulls the charging handle of the P90TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5N]] is in the game as the &amp;quot;MP5N&amp;quot; cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The in-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's fire mode menu, making it an MP5A5. It is available by default.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5N - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-MP5N-6.jpg|thumb|600px|none|Bishop wields an MP5N with a reflex scope, while observing the image from a satellite projected right onto his HUD. The Thermal Scan is one of the new features in the game.]]&lt;br /&gt;
[[Image:RSV2mp5nsuppressed.jpg|thumb|none|600px|The MP5N equipped with a suppressor and ACOG.]]&lt;br /&gt;
[[Image:RSV2mp5nthirdperson.jpg|thumb|none|600px|The MP5N in a third-person view. Note the selector set to &amp;quot;3-round burst&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-MP5N-2.jpg|thumb|600px|none|View through the iron sights of the MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-3.jpg|thumb|600px|none|Bishop reloads his MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-5.jpg|thumb|600px|none|Bishop does an HK-slap on his scoped MP5N.]]&lt;br /&gt;
[[Image:R6V2-MP5N-4.jpg|thumb|600px|none|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-MP5N-1.jpg|thumb|600px|none|A Rainbow Operative with his MP5N on a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk.46 machine gun. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|420px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:R6V2-MP7A1-2.jpg|thumb|600px|none|''&amp;quot;Regroup on me.&amp;quot;''&amp;lt;br&amp;gt;Bishop gives a fall-in order while holding an MP7A1 fitted with a laser sight.]]&lt;br /&gt;
[[Image:R6V2-MP7-1.jpg|thumb|600px|none|Bishop holds an MP7A1 with an ACOG during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-4.jpg|thumb|600px|none|Bishop holds an MP7A1 modded with a reflex sight.]]&lt;br /&gt;
[[Image:R6V2-MP7-2.jpg|thumb|600px|none|Bishop reloads the MP7A1. The gun is always fitted with a 40-round magazine.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-1.jpg|thumb|600px|none|Bishop pulls the charging handle of her MP7A1.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-3.jpg|thumb|600px|none|Attaching a sound suppressor onto the MP7A1.]]&lt;br /&gt;
[[Image:R6V2-MP7A1-5.jpg|thumb|600px|none|Bishop hides behind a notice board and waits for the room to be cleared by Jung and Michael. Her MP7A1 is fitted with a rifle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|H&amp;amp;K UMP45]] is in the game, it can be modified with everything. Holds 25+1 rounds and has an additional 2-round burst mode. It is often used by terrorists later in game.&lt;br /&gt;
[[Image:UMP-45 Ironman.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 with a C-More Systems red dot sight and Surefire M900 weaponlight foregrip - .45 ACP]]&lt;br /&gt;
[[Image:R6V2-UMP-2.jpg|thumb|600px|none|The UMP45 with reflex sight in Killhouse. This weapon always comes with a vertical foregrip, due to the high recoil of the .45 ACP round.]]&lt;br /&gt;
[[Image:R6V2-UMP45-3.jpg|thumb|600px|none|Bishop pulls back the bolt of his UMP45 when it runs dry.]]&lt;br /&gt;
[[Image:R6V2-UMP-1.jpg|thumb|600px|none|Bishop reloads the UMP45. Note how the selector is set to safe and clearly lacks the 2-round burst option.]]&lt;br /&gt;
[[Image:R6V2-UMP-3.jpg|thumb|600px|none|Bishop does a HK-slap on his UMP45.]]&lt;br /&gt;
[[Image:R6V2-UMP45-1.jpg|thumb|600px|none|Iron sights of the UMP45.]]&lt;br /&gt;
[[Image:R6V2-UMP-4.jpg|thumb|600px|none|Attaching the sound suppressor onto the UMP.]]&lt;br /&gt;
[[Image:R6V2-UMP45-2.jpg|thumb|600px|none|Third-person view of a UMP.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the &amp;quot;Cut Weapons&amp;quot; section below.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-Uzi.jpg|thumb|600px|none|Uzi with stock extended circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-10#MAC-11|Ingram MAC-11]], referred to as the &amp;quot;M11&amp;quot; is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. Uses 32-round magazines by default. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended. &lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|Ingram MAC-11 -.380 ACP]]&lt;br /&gt;
[[Image:RSV2m11.jpg|thumb|none|600px|Bishop overlooks Vegas with an M11 equipped with a hi-cap magazine in his hands.]]&lt;br /&gt;
[[Image:R6V2-M11-5.jpg|thumb|none|600px|The M11's misaligned iron sights in the game.]]&lt;br /&gt;
[[Image:R6Vegas2_-_PC_-_FPV_-_M11_(Attaching_Silencer).jpg|thumb|none|601px|Attaching a suppressor to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.]]&lt;br /&gt;
[[Image:R6V2-M11-3.jpg|thumb|none|600px|Bishop reloads the MAC-11 fitted with a reflex scope. When an optic is selected as the attachment, it will be mounted on a scope mount so it won't obstruct the bolt handle.]]&lt;br /&gt;
[[Image:R6V2-M11-2.jpg|thumb|none|600px|Bishop pulls the bolt handle of the M11.]]&lt;br /&gt;
[[Image:R6V2-M11-4.jpg|thumb|none|600px|Bishop pulls the extended bolt handle of his scoped M11.]]&lt;br /&gt;
[[Image:R6V2-M11-1.jpg|thumb|none|600px|An unmodified MAC-11 in Bishop's hands.]]&lt;br /&gt;
&lt;br /&gt;
==QCQ-05==&lt;br /&gt;
The [[QCW-05#QCQ-05|QCQ-05]] appears in the game as the &amp;quot;Type 05&amp;quot;. It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The QCQ-05 can be seen in terrorist hands fairly often.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|450px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:R6V2-TYPE-1.jpg|thumb|600px|none|Bishop armed with a QCQ-05.]]&lt;br /&gt;
[[Image:R6V2-QCQ05-1.jpg|thumb|600px|none|Bishop gives a hold position order while holding his QCQ-05 equipped with an ACOG. Note the removed front sight.]]&lt;br /&gt;
[[Image:R6V2-TYPE-2.jpg|thumb|600px|none|Third-person view of a stock QCQ-05 SMG.]]&lt;br /&gt;
[[Image:R6V2-TYPE-3.jpg|thumb|600px|none|Bishop reloads the QCQ-05 submachine gun.]]&lt;br /&gt;
[[Image:R6V2-QCQ05-2.jpg|thumb|600px|none|Bishop pulls the charging handle of the QCQ-05.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG Para==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is fed from 25-round [[Steyr MPi 69/81]] magazines. It is used by LVPD SWAT and by terrorists. As with the AUG A3, the in-game depiction of this weapon ditches the AUG's two-stage trigger (squeeze halfway for single shots, pull all the way for full-auto) in favor of a fire selector, as the 2-stage trigger would be impossible to depict for PC players.&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|none|450px|Late version Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:R6V2-AUGP-1.jpg|thumb|601px|none|Bishop wields an AUG Para on the helipad of &amp;quot;Calypso Casino&amp;quot;. This level was added to the game in a free DLC, and is ported directly from ''[[Rainbow Six: Vegas]]''.]]&lt;br /&gt;
[[Image:AUGpara.jpg|thumb|none|601px|Bishop with an AUG Para fitted with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-AUGP-2.jpg|thumb|600px|none|Bishop reloads his AUG Para.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-2.jpg|thumb|600px|none|Attaching the sound suppressor onto the AUG Para.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-4.jpg|thumb|600px|none|Bishop pulls the bolt handle of the AUG.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-3.jpg|thumb|600px|none|Bishop holds a stock AUG Para. The ugly camouflage she's wearing was custom made by herself, using the game's camouflage editor.]]&lt;br /&gt;
[[Image:R6V2-AUG9mm-6.jpg|thumb|600px|none|An LVPD SWAT officer holds an AUG Para with a reflex scope when the Rainbows meet her during Chapter 4.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for the pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] appears in the game as &amp;quot;M3&amp;quot;. Holds 8 shells, while the real M3's max capacity is 7. It is portrayed as pump-action only, whereas the real version is convertible pump/semi.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:RSV2m3thirdpersonview.jpg|thumb|600px|none|A third-person view of the M3 Super 90.]]&lt;br /&gt;
[[Image:R6V2-M3-1.jpg|thumb|600px|none|Bishop blows away a bad guy with his M3 Super 90 during a terrorist hunt. The map is called &amp;quot;Presidio&amp;quot;, and is one of the maps that appeared in ''[[Rainbow Six: Rogue Spear]]'' and were re-made for ''Vegas 2''.]]&lt;br /&gt;
[[Image:R6V2-M3-3.jpg|thumb|600px|none|Bishop pumps his modded M3 after blasting away a terrorist with the shotgun.]]&lt;br /&gt;
[[Image:R6V2-M3-2.jpg|thumb|600px|none|Bishop reloads the M3 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==C-More Systems M26 Modular Accessory Shotgun System==&lt;br /&gt;
The stand-alone version of the [[M26 Modular Accessory Shotgun System]] appears in the game as &amp;quot;XM-26 LSS&amp;quot; (Lightweight Shotgun System). Has a 5+1 shell capacity. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:M26 MASS 5 round.jpg|thumb|none|400px|Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:R6V2-M26-1.jpg|thumb|600px|none|Bishop sprints with the M26 MASS in his hands. Sprinting for a short time is one of the new additions in the game.]]&lt;br /&gt;
[[Image:R6V2-MASS-2.jpg|thumb|600px|none|Bishop opens a door with the M26, unlucky for the guy behind it.]]&lt;br /&gt;
[[Image:R6V2-M26-2.jpg|thumb|600px|none|Bishop reloads the M26 MASS. Note the low-quality texture of the magazine.]]&lt;br /&gt;
[[Image:R6V2-MASS-1.jpg|thumb|600px|none|Pulling of the bolt should be done after each shot, but instead it is pulled only after reloads from empty.]]&lt;br /&gt;
[[Image:R6V2-M26-3.jpg|thumb|600px|none|Iron sights of the M26.]]&lt;br /&gt;
[[Image:R6V2-MASS-3.jpg|thumb|600px|none|Bishop takes cover with an M26 MASS fitted with a rifle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
Another cut weapon is the [[USAS-12]]. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|450px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:R6V2-USAS12.jpg|thumb|600px|none|An USAS-12 with magazine removed circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game as &amp;quot;SPAS 12&amp;quot;. Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun. Appears with an 8-round military tube. On the weapon selection quick-menu, the stock is folded.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:spas1.jpg|thumb|600px|none|Bishop holds a SPAS-12 modded with a reflex sight during a terrorist hunt at the &amp;quot;Killhouse&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-2.jpg|thumb|600px|none|Bishop armed with a SPAS-12 fitted with a rifle scope during the segment &amp;quot;Chase&amp;quot;.]]&lt;br /&gt;
[[Image:spasiron.jpg|thumb|600px|none|The SPAS-12's bare iron sights.]]&lt;br /&gt;
[[Image:Spasreload.jpg|thumb|600px|none|Bishop reloads the SPAS-12 fitted with a laser sight.]]&lt;br /&gt;
[[Image:Spas3rdperson.jpg|thumb|600px|none|Third-person view of the SPAS-12. Notice the unfolded stock.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-1.jpg|thumb|600px|none|A SPAS-12 on the ground.]]&lt;br /&gt;
[[Image:R6V2-SPAS12-3.jpg|thumb|600px|none|Bishop blindfires his scoped SPAS. Note [[Single Action Army]] in the cowboy's holster on the sign.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Tactical==&lt;br /&gt;
The [[Mossberg 500-series shotgun#Mossberg 500|Mossberg 500]] appears in the game as the &amp;quot;500 Tactical&amp;quot;. (In the &amp;quot;New Weapons&amp;quot; trailer it was called &amp;quot;Tactical 500&amp;quot;, but got renamed to &amp;quot;500 Tactical&amp;quot; before release.) It is fitted with a heat-shield, a short picatinny rail on top and a pistol grip combined with a fixed stock. Can be fully modified. It is used often by the terrorists in the game. The M500 is the last weapon to be unlocked with CQB Points.&lt;br /&gt;
[[Image:Mossberg500withHeatShield.jpg|thumb|none|450px|Mossberg 500 with heat shield - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg 500 tactical.jpg|thumb|none|450px|Mossberg 500 Tactical - 12 Gauge&amp;lt;br&amp;gt;The length of the tubular magazine is similar to this model, but the in-game version has a fixed stock, not the retractable one pictured here.]]&lt;br /&gt;
[[Image:R6V2-500-2.jpg|thumb|600px|none|Bishop with an unmodified Mossberg 500.]]&lt;br /&gt;
[[Image:R6V2-500-1.jpg|thumb|600px|none|A Mossberg 500 with reflex scope in the Nevada desert.]]&lt;br /&gt;
[[Image:R6V2-500-3.jpg|thumb|600px|none|Reloading the Mossberg with laser sight turned off. The magazine tube is clearly too short to hold 8 shells.]]&lt;br /&gt;
[[Image:R6V2-Mossberg500Tactical.jpg|thumb|600px|none|Third-person view of a Mossberg 500 modded with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-Moss500.jpg|thumb|600px|none|A 3D render of the M500 (without the fore-end for some reason), showing the pistol grip perfectly. This image is ''not'' from the game. It can be found among the game files of the PC version. That's why there is no in-game hint or &amp;quot;Loading...&amp;quot; text in the bottom of the screen.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS variant of the [[Remington 870 Shotgun|Remington 870 shotgun]] appears in the game with an 8-shell capacity. Terrorists use this weapon fairly often.&lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:R6V2-870MCS-1.jpg|thumb|600px|none|Bishop wields a Remington 870 MCS fitted with a laser sight during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-870-2.jpg|thumb|600px|none|Bishop stops for a second and realizes the equipping the 870 MCS with the ACOG was not his brightest idea.]]&lt;br /&gt;
[[Image:R6V2-870-3.jpg|thumb|600px|none|A 870 MCS modded with a reflex scope.]]&lt;br /&gt;
[[Image:R6V2-870MCS-2.jpg|thumb|600px|none|Bishop reloads the 870 MCS.]]&lt;br /&gt;
[[Image:R6V2-870-1.jpg|thumb|600px|none|Bishop with a 870 MCS.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
Assault and battle rifles can be modified with reflex sights, suppressors, ACOG's, 6X scopes, lasers and high-capacity magazines.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is the last assault rifle that can be unlocked in the game. It may be a little bit outdated for a special operations team, but still, it is one of the most powerful weapons with superb penetrating power and moderate accuracy. The specific variant used in game is the original Type I AK-47 which featured a unique stamped receiver, and is incorrectly modelled with a 5.45x39mm [[AK-74]]-type magazine.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|500px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[Image:RSV2ak47.jpg|600px|thumb|none|The AK-47 in the game. Equipped with an extended magazine.]]&lt;br /&gt;
[[Image:RSV2ak47suppressed.jpg|600px|thumb|none|Bishop with a suppressed AK-47.]]&lt;br /&gt;
[[Image:R6V2-AK47-1.jpg|thumb|600px|none|Third-person view of the Kalashnikov. Note the [[AK-74]]-type magazine.]]&lt;br /&gt;
[[Image:R6V2-AK47-2.jpg|thumb|601px|none|Bishop reloads his scoped AK after gunning down some terrorist spec ops guys. Note the empty magazine being inserted.]]&lt;br /&gt;
[[Image:R6V2-47-3.jpg|thumb|601px|none|Bishop pushes forward the bolt after a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-47-4.jpg|thumb|601px|none|Bishop takes cover with a stock AK-47.]]&lt;br /&gt;
[[Image:R6V2-47-2.jpg|thumb|601px|none|Bishop blindfires the AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is a new assault rifle available for use. It can be seen in terrorist hands in the game. Appears with steel magazines. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. The actual model for the gun appears to be based on the in game AK-47 but with a folding stock, flash hider, shortened barrel and relocated sights, featuring the same Type I stamped receiver.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:R6V2-AKS74U-4.jpg|thumb|600px|none|Bishop holds an AKS-74U. ''Vegas 2'' is one of the few games where the AKS-74U appears as an '''assault rifle''' and has the '''correct''' name.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-1.jpg|thumb|600px|none|Iron sights of the AKS-74U, pretty much same as the AK-47's.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-2.jpg|thumb|600px|none|Bishop lowers his AKS-74U when Jung wanders in front of him.]]&lt;br /&gt;
[[Image:R6V2-74U-2.jpg|thumb|600px|none|Bishop reloads his AKS-74U.]]&lt;br /&gt;
[[Image:R6V2-AKS74U-3.jpg|thumb|600px|none|Bishop pushed forward the bolt after a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-74U-1.jpg|thumb|600px|none|Bishop takes cover with an AKS-74U at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M468==&lt;br /&gt;
The [[Barrett M468]] is one of the new additions to the Rainbow arsenal. It can be seen used by terrorists in the Nevada Desert in game. Appears as &amp;quot;M468&amp;quot;. Note that the selector only has &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; positions. The lower receiver also lacks a hole for the autosear above the selector, despite the weapon's full auto capability in-game.  &lt;br /&gt;
[[Image:BarrettM468.jpg|thumb|none|500px|Barrett M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:RSV2m468.jpg|thumb|none|601px|Bishop holds an M468 fitted with an ACOG, admiring a poster of ''[[Far Cry 2]]''. The game uses a so called in-game advertising system. Various films and video games were advertised in ''Vegas 2'', including: ''[[The Dark Knight]]'', ''[[Tropic Thunder]]'', ''[[I Am Legend]]'', ''[[Quantum of Solace]]'', ''[[Iron Man]]'', various other Ubisoft games, and even some games from the ''rival'' franchise, like ''[[Battlefield: Bad Company]]''.]]&lt;br /&gt;
[[Image:R6V2-M468-3.jpg|thumb|600px|none|The M468 has two reloading animations: Here pictured the &amp;quot;Tactical Reload&amp;quot;, which is done if there are some unfired bullets in the magazine.]]&lt;br /&gt;
[[Image:RSV2m468reload.jpg|thumb|none|601px|And the second reloading animation: Bishop quickly pulls out the empty magazine.]]&lt;br /&gt;
[[Image:R6V2-M468-2.jpg|thumb|600px|none|Bishop always pulls the charging handle instead of using the bolt-catch release button when reloading from empty.]]&lt;br /&gt;
[[Image:R6V2-M468-4.jpg|thumb|600px|none|Bishop takes cover with the M468 at the ready.]]&lt;br /&gt;
[[Image:R6V2-M468-1.jpg|thumb|600px|none|Bishop covers a corridor with his M468.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original ''[[Rainbow Six: Vegas]]'', despite having two different calibres.&lt;br /&gt;
Curiously, the developers have depicted the L85 with pistol-style iron sights, rather than the correct ghost-ring style rear-sight. &lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 / SA80A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:RSV2l85a2.jpg|thumb|none|601px|''&amp;quot;Hustle!&amp;quot;''&amp;lt;br&amp;gt;Bishop sends the squad forward while holding a stock L85A2.]]&lt;br /&gt;
[[Image:RSV2l85a2ironsights.jpg|thumb|none|601px|Iron sights of an L85A2 fitted with a hi-cap magazine, giving it a 35+1 round capacity. For some reason, the L85A2 holds only 25+1 rounds by default, even if in the &amp;quot;New Weapons&amp;quot; trailer it was shown with a 30-round capacity.]]&lt;br /&gt;
[[Image:R6V2-L85A2-2.jpg|thumb|none|600px|Suppressed L85A2 with a reflex sight. Note the removed front sight.]]&lt;br /&gt;
[[Image:R6V2-L85A2-3.jpg|thumb|none|600px|View through the reflex scope mounted on the L85A2.]]&lt;br /&gt;
[[Image:R6V2-L85A2-7.jpg|thumb|none|600px|An L85A2 fitted with an ACOG.]]&lt;br /&gt;
[[Image:RSV2l85a2reload.jpg|thumb|none|601px|Bishop reloads the L85A2 fitted with a rifle scope.]]&lt;br /&gt;
[[Image:R6V2-L85A2-6.jpg|thumb|none|600px|Bishop utilizes an interesting method to release the locked-back bolt handle of his rifle.]]&lt;br /&gt;
[[Image:RSV2l85a2thirdperson.jpg|thumb|none|601px|Bishop blindfires the Enfield, and miraculously, hits the goon across the room.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
In ''Vegas 2'', the developers went back to the roots and brought back various things that did not make it to the first ''Vegas''; including several guns, maps, and even weapon attachments. The [[FN FNC]] is one of those weapons, which were available in ''[[Rainbow Six: Rogue Spear|Rogue Spear]]'' and ''[[Rainbow Six 3: Raven Shield|Raven Shield]]'', but were left out of ''Vegas''. The FNC can be equipped with all assault rifle attachments. It is sometimes used by Rainbow operatives and is very often used by the terrorists.&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg‎|thumb|500px|none|FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-FNC-5.jpg|thumb|600px|none|Good view of an FNC with ACOG as Bishop takes cover from enemy fire.]]&lt;br /&gt;
[[Image:R6V2-FNC-3.jpg|thumb|600px|none|Bishop attaches a sound suppressor onto the FNC in the map &amp;quot;Import/Export&amp;quot;, which was also re-made for ''Vegas 2''. It was originally featured in ''Rainbow Six 3: Raven Shield''.]]&lt;br /&gt;
[[Image:R6V2-FNC-1.jpg|thumb|600px|none|View through the iron sights of the FNC.]]&lt;br /&gt;
[[Image:R6V2-FNC-4.jpg|thumb|600px|none|Bishop blindfires his FNC.]]&lt;br /&gt;
[[Image:R6V2-FNC-6.jpg|thumb|600px|none|Bishop reloads the FNC at the Vegas Convention Center Monorail Station.]]&lt;br /&gt;
[[Image:R6V2-FNC-2.jpg|thumb|600px|none|Bishop pushes the bolt handle forward to chamber a round after performing a reload from empty.]]&lt;br /&gt;
[[Image:R6V2-FNC-7.jpg|thumb|600px|none|One of the player's characters is tasked to cover a door during a CO-OP Terrorist Hunt.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The First Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] is in the game, it can be modified with everything. It still holds an incorrect 30 rounds. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|450px|First Generation Fabrique Nationale SCAR-H CQC with M68 Aimpoint scope and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SCARH-2.jpg|thumb|none|600px|Bishop holds a SCAR-H CQC fitted with an ACOG.]]&lt;br /&gt;
[[Image:R6V2-SCARH-3.jpg|thumb|none|600px|Bishop reloads the SCAR-H CQC. Like the UMP45, the SCAR is also always fitted with a foregrip.]]&lt;br /&gt;
[[Image:R6V2-SCARH-1.jpg|thumb|none|600px|Pulling the charging handle of the rifle.]]&lt;br /&gt;
[[Image:R6V2-SCARH-4.jpg|thumb|none|600px|Iron sights of the SCAR-H CQC, very similar to the AUG A3's.]]&lt;br /&gt;
[[Image:R6V2-SCARH-5.jpg|thumb|none|600px|Attaching the sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-SCARH-6.jpg|thumb|none|600px|Bishop takes cover with a suppressed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==GIAT FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is in the game as the &amp;quot;FAMAS&amp;quot;, it can be modified with everything. It can sometimes be seen in terrorist hands.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-F1-3.jpg|600px|thumb|none|Bishop examines an equipment crate while holding a stock FAMAS F1.]]&lt;br /&gt;
[[Image:R6V2-F1-1.jpg|600px|thumb|none|A FAMAS fitted with an ACOG.]]&lt;br /&gt;
[[Image:RSV2famaswithscope.jpg|600px|thumb|none|Bishop with a FAMAS F1 equipped with a 6X scope.]]&lt;br /&gt;
[[Image:RSV2famasthirdperson.jpg|600px|thumb|none|A shot of the FAMAS in a third-person view.]]&lt;br /&gt;
[[Image:RSV2famasfiring.jpg|600px|thumb|none|A terrorist getting shot to pieces with a FAMAS.]]&lt;br /&gt;
[[Image:R6V2-F1-2.jpg|600px|thumb|none|Bishop reloads his FAMAS.]]&lt;br /&gt;
[[Image:R6V2-F1-4.jpg|600px|thumb|none|Bishop pulls the charging handle of the FAMAS F1. Note how still &amp;quot;0&amp;quot; appears on the HUD. It will change only when the reload is done completely.]]&lt;br /&gt;
[[Image:R6V2-F1-5.jpg|600px|thumb|none|Bishop blindfires the FAMAS F1 inside the parking lot.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|Heckler &amp;amp; Koch G3KA4]] is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it has a 30 round magazine capacity despite being modeled with the 20-round magazine.&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-G3-1.jpg|thumb|600px|none|Bishop holds a G3KA4 without any attachments during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-G3-2.jpg|thumb|600px|none|The G3KA4 being reloaded.]]&lt;br /&gt;
[[Image:R6V2-G3-3.jpg|thumb|600px|none|HK-slap...]]&lt;br /&gt;
[[Image:R6V2-G3KA4-1.jpg|thumb|600px|none|Bishop removes the sound suppressor from the G3KA4.]]&lt;br /&gt;
[[Image:R6V2-G3KA4-2.jpg|thumb|600px|none|A G3KA4 on the ground.]]&lt;br /&gt;
[[Image:R6V2-G3KA4-3.jpg|thumb|600px|none|Bishop hides behind a car and reloads his G3KA4 fitted with a reflex scope.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:RSV2g36c.jpg|thumb|600px|none|Bishop holds a G36C equipped with a high-cap magazine.]]&lt;br /&gt;
[[Image:RSV2g36cthirdperson.jpg|thumb|600px|none|A third-person view of the G36C.]]&lt;br /&gt;
[[Image:R6V2-G36C-1.jpg|thumb|600px|none|Bishop reloads his G36C fitted with a scope. Note selector set to safe.]]&lt;br /&gt;
[[Image:R6V2-G36C-2.jpg|thumb|600px|none|Bishop pulls the charging handle of his modified G36C. This is one of the few weapons, where the iron sights disappear when an optic gets mounted on the carrying handle.]]&lt;br /&gt;
[[Image:R6V2-G36C-3.jpg|thumb|600px|none|Bishop blindfires his G36C inside the library.]]&lt;br /&gt;
[[Image:RSV2g36cjung2.jpg|thumb|600px|none|Jung Park's G36C equipped with an ACOG onboard a helicopter en-route to the mission level. For an unknown reason, he uses a low-quality model G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] appears in the game as the &amp;quot;M8&amp;quot;, it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. The in-game version is based on the Malaysian variant of the XM8, that has an accessory rail that extends to the end of the carrying handle.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|500px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8-Malaysia.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 (Malaysian version) - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-M8-1.jpg|thumb|600px|none|Bishop armed with an XM8 rifle.]]&lt;br /&gt;
[[Image:R6V2-XM8-4.jpg|thumb|600px|none|An XM8 with ACOG. Instead of being folded down, the flip-up iron sights are usually removed once an optic gets attached to a gun.]]&lt;br /&gt;
[[Image:R6V2-XM8-1.jpg|thumb|600px|none|Bishop attaches the suppressor onto the XM8.]]&lt;br /&gt;
[[Image:R6V2-M8-2.jpg|thumb|600px|none|Bishop reloads the XM8 assault rifle during a terrorist hunt.]]&lt;br /&gt;
[[Image:R6V2-XM8-3.jpg|thumb|600px|none|Bishop opens fire on some terrorists conveniently hiding behind a bench during the prologue mission of the game.]]&lt;br /&gt;
[[Image:R6V2-XM8-2.jpg|thumb|600px|none|A good view of the w_model of the &amp;quot;M8&amp;quot; as bearded Bishop prepares to safely open a door.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[Tavor TAR-21]] is in the game and can be modified with everything. Now it correctly appears as &amp;quot;TAR21&amp;quot;, not as &amp;quot;MTAR21&amp;quot; as in the original. It is very popular on online servers due to their high rate of fire. It has no iron sights available; attempting to use it without a scope attachment of some kind gives it the MARS sight. An upside to this is that you can use either of the non-optical attachments while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-TAR-1.jpg|thumb|600px|none|The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in ''[[Modern Warfare 2]]''.]]&lt;br /&gt;
[[Image:R6V2-TAR-2.jpg|thumb|600px|none|Bishop about to insert a new magazine into the TAR-21.]]&lt;br /&gt;
[[Image:R6V2-TAR-3.jpg|thumb|600px|none|Bishop pulls the charging handle and chambers a bullet. Note the low-quality model of the MARS sight.]]&lt;br /&gt;
[[Image:R6V2-TAR21-1.jpg|thumb|600px|none|A dead LVPD SWAT offices holds onto his scoped TAR-21.]]&lt;br /&gt;
[[Image:R6V2-TAR21-2.jpg|thumb|600px|none|Bishop screws on a sound suppressor.]]&lt;br /&gt;
[[Image:R6V2-TAR21-3.jpg|thumb|600px|none|Bishop takes cover behind a thin concrete wall, what the enemy bullets can easily penetrate.]]&lt;br /&gt;
[[Image:R6V2-TAR21-4.jpg|thumb|600px|none|Even if there are no iron sights available, the TAR-21 is shown without any kind of optic when on the ground. Also note the absence of the flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor MTAR-21 Prototype==&lt;br /&gt;
The TAR-21 (still) shows up as the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR-21 Prototype]] on the weapon selection quick-menu.&lt;br /&gt;
[[Image:MicroTavora.jpg|thumb|400px|none|IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-MTAR21 (Prototype).jpg|thumb|600px|none|Close-up of the weapon selection quick-menu, showing the MTAR-21 Prototype as the icon of the TAR-21. Some other weapons also have wrong icons, like the SPAS-12 is shown with stock folded, or the M249 SPW a with correct Para stock despite having an E2 stock in-game, This is the only time when a completely different weapon's image is used on a gun icon.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;552 Commando&amp;quot; and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists.  Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag.  Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).&lt;br /&gt;
[[Image:SIG SG 553.jpg|thumb|450px|none|SIG SG 552 with an ''empty'' 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Sig_551_a_1_rifle-tfb.jpg|thumb|450px|none|SIG 551-A1 with the 30-round magazine as reference. Note the length of it.]]&lt;br /&gt;
[[Image:R6V2-552Commando-1.jpg|thumb|600px|none|Bishop takes cover from enemy fire while holding an SG 552 fitted with a 4x ACOG. The length of the magazine can be seen on this image. Also note how the third-person model of the rifle has no flash hider.]]&lt;br /&gt;
[[Image:R6V2-SG552-2.jpg|thumb|600px|none|Bishop with an SG 552 during a terrorist hunt gameplay. The rifle features a full-length rail on top.]]&lt;br /&gt;
[[Image:R6V2-SG552-1.jpg|thumb|600px|none|Iron sights of the SG 552.]]&lt;br /&gt;
[[Image:R6V2-SG552-3.jpg|thumb|600px|none|Bishop reloads his suppressed SIG.]]&lt;br /&gt;
[[Image:R6V2-552Commando-2.jpg|thumb|600px|none|Bishop chambers a round on his 552 Commando.]]&lt;br /&gt;
[[Image:R6V2-552Commando-3.jpg|thumb|600px|none|Bishop blindfires the SG 552 when he gets cornered by hostile forces.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the &amp;quot;AUG A3&amp;quot; and can be modified with everything. It is occasionally used by the terrorists. Like the AUG Para, its two-stage trigger is dumped in favor of a fire selector.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3 with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-AUG3-5.jpg|600px|thumb|none|Bishop watches the hostages as they retreat to safe distance with his AUG A3 in his hands. His AUG is equipped with an extended magazine, hence the 40-round capacity on the HUD.]]&lt;br /&gt;
[[Image:R6V2-AUG3-2.jpg|600px|thumb|none|An AUG A3 with a reflex scope during the final mission of the game.]]&lt;br /&gt;
[[Image:R6V2-AUG3-3.jpg|600px|thumb|none|View through the extremely small iron sights of the AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-4.jpg|600px|thumb|none|Bishop takes cover with an AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-6.jpg|600px|thumb|none|Reloading animation of the AUG.]]&lt;br /&gt;
[[Image:R6V2-AUG3-1.jpg|600px|thumb|none|Bishop pulls the cocking handle of his scoped AUG A3.]]&lt;br /&gt;
[[Image:R6V2-AUG3-7.jpg|600px|thumb|none|Bishop luckily hits a terrorist when he blindfires his scoped AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles are the most powerful weapons in the game, although the low rate of fire and the shortage of maneuverability in close-quarters can be a problem. Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes. To make aiming harder and more realistic, sniper rifles have no hip-fire crosshairs.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is the one of the new usable sniper rifles in the game. It appears in the game as &amp;quot;L96 Arctic Warfare&amp;quot;. This is the last weapon to be unlocked with Marksman Points.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-AW-1.jpg|thumb|600px|none|Bishop holds the Arctic Warfare in ''Vegas 2''.]]&lt;br /&gt;
[[Image:R6V2-AW-2.jpg|thumb|600px|none|Bishop operates the bolt of the rifle after a shot.]]&lt;br /&gt;
[[Image:R6V2-ArcticWarfare.jpg|thumb|600px|none|Bishop reloads the Arctic Warfare after clearing a courtyard full of goons.]]&lt;br /&gt;
[[Image:R6V2-ArcWar-1.jpg|thumb|600px|none|Bishop takes cover with the Arctic Warfare.]]&lt;br /&gt;
[[Image:R6V2-ArcWar-2.jpg|thumb|600px|none|The in-world model of the AW always has the scope removed.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in the armory behind Bishop in the character customization, but is not usable in the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:R6V2-AS50.jpg|thumb|600px|none|Low quality model of the AI AS50 without magazine and telescope circled in green.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-PSG-2.jpg|thumb|600px|none|The PSG-1 in the hands of Bishop.]]&lt;br /&gt;
[[Image:R6V2-PSG1-3.jpg|thumb|600px|none|Bishop pulls back the bolt when the PSG runs empty.]]&lt;br /&gt;
[[Image:R6V2-PSG-1.jpg|thumb|600px|none|Bishop inserts a new magazine into the rifle.]]&lt;br /&gt;
[[Image:R6V2-PSG1-4.jpg|thumb|600px|none|Bishop reloads the PSG-1 while taking cover in the library.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the &amp;quot;SV-98&amp;quot;. It is often used by terrorist snipers in the game.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm R]]&lt;br /&gt;
[[Image:R6V2-SV-1.jpg|thumb|600px|none|Bishop wield an SV-98 during the level &amp;quot;Gymnasium&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-SV98-4.jpg|thumb|600px|none|An empty casing flies away as Bishop operates the bolt of the SV-98.]]&lt;br /&gt;
[[Image:R6V2-SV-3.jpg|thumb|600px|none|Bishop reloads the SV-98.]]&lt;br /&gt;
[[Image:R6V2-SV-2.jpg|thumb|600px|none|Third-person view of the SV-98.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears in the game as &amp;quot;SR-25 SD&amp;quot;, and is fitted with a non-removable suppressor. For balancing purposes, it holds only 5+1 rounds. Can be seen used by Rainbow operatives in game. Unlike any other weapon in the game, it does not eject empty casings when fired, probably due to a coding glitch.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SR25-1.jpg|thumb|600px|none|The suppressed SR-25 in R6V2.]]&lt;br /&gt;
[[Image:R6V2-SR25-2.jpg|thumb|600px|none|Bishop reloads the sniper rifle.]]&lt;br /&gt;
[[Image:R6V2-SR25-3.jpg|thumb|600px|none|Bishop pulls the charging handle of the SR-25. The developers modeled the gun with a 10-round magazine, but it holds only 5 rounds. Five round magazines do not exist for the SR-25 rifle in real life.]]&lt;br /&gt;
[[Image:R6V2-SR25-4.jpg|thumb|600px|none|Bishop takes cover with a suppressed SR-25.]]&lt;br /&gt;
[[Image:R6V2-SR25-5.jpg|thumb|600px|none|A dropped SR-25 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Remington/USMC M40A1==&lt;br /&gt;
The [[Remington 700#M40 Sniper Rifle|M40A1]] appears in the game with a wooden camouflage finish, and like the other sniper rifles, it can be modified with various scopes. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine. (The [[M40A5]] is the variant that is fed from a 5-shot box magazine. A note of interest is that the A5 version wasn't even introduced when the game was made.) It is used by a terrorist sniper in the Refinery.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎|thumb|none|500px|Remington/USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-M40-1.jpg|thumb|600px|none|Bishop wields an M40A1 with a wooden camouflage finish as he receives new orders from &amp;quot;Six&amp;quot;.]]&lt;br /&gt;
[[Image:R6V2-M40-2.jpg|thumb|600px|none|Bishop operates the bolt of the M40A1.]]&lt;br /&gt;
[[Image:R6V2-M40-3.jpg|thumb|600px|none|Reload animation of the M40A1. On the image, Bishop is inserting a new magazine into the rifle. Surprisingly, ''Vegas'' and ''Vegas 2'' are not the only video games to portray the M40A1 with a detachable magazine: ''[[Half-Life|Half-Life: Opposing Force]]'' also had an M40A1 with the same incorrect feature.]]&lt;br /&gt;
[[Image:R6V2-M40-4.jpg|thumb|600px|none|Bishop takes cover with the M40A1 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout Tactical==&lt;br /&gt;
The [[Steyr Scout|Scout Tactical]] appears in the game as &amp;quot;Scout Tactical&amp;quot;. A few of the terrorist snipers use this rifle. Like every other sniper rifle, it has a 5+1 round capacity.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|450px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:R6V2-SCOUT-1.jpg|thumb|600px|none|Bishop with a Scout Tactical during the gymnasium level.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-2.jpg|thumb|600px|none|Bishop operates the bolt of the same Scout after a well-placed headshot.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-4.jpg|thumb|600px|none|Bishop takes cover with a Scout Tactical.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-5.jpg|thumb|600px|none|Bishop reloads the Scout Tactical.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-6.jpg|thumb|600px|none|World-model of the rifle.]]&lt;br /&gt;
[[Image:R6V2-SCOUT-3.jpg|thumb|600px|none|Bishop with the Scout Tactical in the Outfitting menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the MG36).&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK21E]] is in the game as &amp;quot;21E&amp;quot;. It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RSV2hk21e.jpg|thumb|none|600px|Bishop wields an HK21E. Note the short picatinny rail on top.]]&lt;br /&gt;
[[Image:R6V2-HK21E-4.jpg|thumb|600px|none|Bishop holds a scoped HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-1.jpg|thumb|600px|none|Third-person view of the HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-3.jpg|thumb|600px|none|Bishop pulls back the bolt of the HK21E.]]&lt;br /&gt;
[[Image:R6V2-HK21E-2.jpg|thumb|600px|none|Reloading animation of the HK21E. Note the selector set to safe.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] is frequently used by enemies in the game. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though the real weapon can fire in semi-auto, full-auto and optional 2-round burst modes. The gun is correctly portrayed with usable selector switch in the Ghost Recon series, another title endorsed by [[Tom Clancy]].&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:R6V2-MG36-2.jpg|thumb|none|600px|Bishop wields a factory-stock MG36. The rail on the top appears to be fictional, as H&amp;amp;K never offered carrying handles with full-length accessory rails.]]&lt;br /&gt;
[[Image:RSV2mg36.jpg|thumb|none|600px|An MG36 in the game equipped with a telescoping sight.]]&lt;br /&gt;
[[Image:RSV2mg36reload.jpg|thumb|none|600px|Reloading an MG36 in the game.]]&lt;br /&gt;
[[Image:R6V2-MG36-1.jpg|thumb|none|600px|Bishop pulls the charging handle of the MG36.]]&lt;br /&gt;
[[Image:RSV2mg36thirdperson.jpg|thumb|none|601px|Bishop (this time a female) holds the MG36.]]&lt;br /&gt;
[[Image:R6V2-MG36-3.jpg|thumb|none|600px|Bishop uses the Snake Cam to spy on an unsuspecting terrorist armed with an MG36.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SPW==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SPW]] is in the game as &amp;quot;M249 SPW&amp;quot;. It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock. (Strangely though, it appears with collapsible stock on the weapon selection quick-menu.)&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm]]&lt;br /&gt;
[[Image:RSV2m249.jpg|thumb|none|600px|Bishop wields an unmodified M249 SPW.]]&lt;br /&gt;
[[Image:RSV2m249ironsights.jpg|thumb|none|600px|The M249's iron sights in the game. In reality, shot placement would be above your point of aim.]]&lt;br /&gt;
[[Image:R6V2-M249SPW-1.jpg|thumb|600px|none|Bishop takes cover with the M249 SPW. Note the fixed stock.]]&lt;br /&gt;
[[Image:R6V2-M249-2.jpg|thumb|600px|none|Bishop opens the cover so he can change the belt of his M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-1.jpg|thumb|600px|none|Bishop pulls the charging handle of the M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-3.jpg|thumb|600px|none|The M249 SPW appears with a gun shield and spade grips during weapon customization.]]&lt;br /&gt;
The M249 SPW sometimes appears as an emplaced turret.&lt;br /&gt;
[[Image:R6V2-M249SPW-Turret.jpg|thumb|600px|none|Close-up of a turret in the game.]]&lt;br /&gt;
[[Image:R6V2-M249SPW-Turret2.jpg|thumb|600px|none|Bishop takes cover while manning a mounted M249 SPW.]]&lt;br /&gt;
[[Image:R6V2-M249-4.jpg|thumb|600px|none|Bishop fires the turret. When using a turret, the game always switches to third-person view.]]&lt;br /&gt;
[[Image:R6V2-M249-5.jpg|thumb|600px|none|All the turrets in the game have unlimited ammo, but must be reloaded when the 100-round ammo can runs out.]]&lt;br /&gt;
&lt;br /&gt;
==FN MK 46 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] appears in the game as &amp;quot;MK46&amp;quot;. It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|FN Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:R6V2-MK46-1.jpg|thumb|none|600px|Michael Walters armed with a stock MK 46 Mod 0 machine gun. It is &amp;quot;stock&amp;quot;, because the grip is always equipped to the gun and cannot be removed.]]&lt;br /&gt;
[[Image:R6V2-MK46-2.jpg|thumb|none|600px|Bishop wields an MK 46 Mod 0 fitted with a reflex sight.]]&lt;br /&gt;
[[Image:R6V2-MK46-3.jpg|thumb|none|600px|Bishop guns down a goon with a scoped MK 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:R6V2-MK46-4.jpg|thumb|none|600px|Bishop takes cover with the scoped MK 46 Mod 0.]]&lt;br /&gt;
[[Image:R6V2-MK46-5.jpg|thumb|none|600px|First part of the long reloading sequence: Here pictured Bishop removing the drum.]]&lt;br /&gt;
[[Image:R6V2-MK46-6.jpg|thumb|none|600px|Misaligned sights of the MK 46 Mod 0.]]&lt;br /&gt;
[[Image:R6V2-MK46-7.jpg|thumb|none|600px|Bishop with an almost empty MK 46 Mod 0. Note how the bullets actually disappeared from the belt. This is an extremely rare sight in video games.]]&lt;br /&gt;
[[Image:R6V2-MK46-8.jpg|thumb|none|600px|Bishop pulls the charging handle of the MK 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] sets its victims on fire. Also disrupts thermal vision for a short time.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:R6V2-ANM14-3.jpg|thumb|600px|none|The &amp;quot;Incendiary&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-ANM14.jpg|thumb|600px|none|Close-up of an AN/M14 grenade on the ground.]]&lt;br /&gt;
[[Image:R6V2-ANM14-2.jpg|thumb|600px|none|Bishop throws an AN/M14, with the spoon and pin still attached.]]&lt;br /&gt;
[[Image:R6V2-ANM14-4.jpg|thumb|600px|none|High-quality render of a few AN/M14 incendiary grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Breaching Charge==&lt;br /&gt;
Used to breach locked doors. Teammates can also be ordered to use them.&lt;br /&gt;
[[Image:R6V2-DoorBreacher.jpg|thumb|600px|none|A deployed breaching charge on a door.]]&lt;br /&gt;
&lt;br /&gt;
==C4 Charge==&lt;br /&gt;
Remotely detonated explosive charge used in both SP and MP modes. Can be used to &amp;quot;open&amp;quot; doors.&lt;br /&gt;
[[Image:R6V2-C4.jpg|thumb|600px|none|Close-up of a C4 charge.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used to lay down smoke screen. Often used by terrorists. Unlike in the first game in the series, now the teammates can be ordered to throw smoke grenades to the designated location.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:R6V2-M18Smoke.jpg|thumb|600px|none|The &amp;quot;Smoke&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-M18.jpg|thumb|600px|none|Close-up of a thrown M18 smoke grenade. It is a mystery how can the smoke get out of the grenade...]]&lt;br /&gt;
[[Image:R6V2-M18SmokeGrenade.jpg|thumb|600px|none|High-quality render of a few M18 smoke grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M47 CS Grenade==&lt;br /&gt;
The [[M47 CS grenade]] appears as &amp;quot;Tear Gas&amp;quot; in the game, and can only be used in MP. An XM50 Gas Mask can be used to protect against the M47 CS grenade. This item is often restricted during multiplayer matches.&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|150px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:R6V2-XM47E3-1.jpg|thumb|none|600px|The &amp;quot;Tear Gas&amp;quot; during gadget selection. This CS grenade is one of the few equipment that cannot be used in the SP or CO-OP part of the game.]]&lt;br /&gt;
[[Image:R6V2-XM47E3-2.jpg|thumb|none|600px|Close-up of a thrown M47 grenade.]]&lt;br /&gt;
[[Image:R6V2-XM47E3-3.jpg|thumb|none|600px|...and the effects of walking into the green cloud of the M47.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade|M67]] is the resident fragmentation grenade in the game. The amount of grenades that can be carried depends on the selected difficulty level.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|160px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:R6V2-Frag-2.jpg|thumb|600px|none|The &amp;quot;Frag Grenade&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-M67.jpg|thumb|600px|none|An M67 grenade on the ground.]]&lt;br /&gt;
[[Image:R6V2-Frag-1.jpg|thumb|600px|none|Bishop &amp;quot;blind-throws&amp;quot; a frag grenade. Note how the safety pin and spoon are still attached to the body of the grenade.]]&lt;br /&gt;
[[Image:R6V2-Frag-3.jpg|thumb|600px|none|High-quality render of two M67 fragmentation grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Flashbang&amp;quot; in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:R6V2-Stun-1.jpg|thumb|600px|none|The &amp;quot;Flashbang&amp;quot; during gadget selection.]]&lt;br /&gt;
[[Image:R6V2-XM84.jpg|thumb|600px|none|A thrown M84 grenade in the game.]]&lt;br /&gt;
[[Image:R6V2-Stun-2.jpg|thumb|600px|none|High-quality render of a few M84 stun grenades.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==LPO-50 Flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] is seen on various posters and images promoting ''[[Far Cry 2]]''.&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|350px|LPO-50 flamethrower with backpack and tube]]&lt;br /&gt;
[[Image:RSV2m468.jpg|thumb|601px|none|A Far Cry 2 poster inside the Las Vegas Convention Center.]]&lt;br /&gt;
&lt;br /&gt;
==Cut Weapons==&lt;br /&gt;
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version. Some of these guns can be seen behind Bishop during weapon selection.&lt;br /&gt;
[[Image:R6V-CutWeapons.jpg|thumb|600px|none|From left to right: [[SIG-Sauer P226]], [[ Heckler &amp;amp; Koch UCP]], [[IMI Uzi]], [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]], [[USAS-12|Daewoo USAS-12]], [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]], [[Mossberg 500 Cruiser]], [[PKM]], [[Ultimax 100|ST Kinetics Ultimax 100 Mark 2]], [[M60E3]], [[SIG SG 550#SIG SG 550 SR|SIG SG 550 Sniper]] and [[Accuracy International AS50]] without scope.]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Mangoyle</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enfield_SA80&amp;diff=580979</id>
		<title>Enfield SA80</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enfield_SA80&amp;diff=580979"/>
		<updated>2012-06-21T12:27:22Z</updated>

		<summary type="html">&lt;p&gt;Mangoyle: /* L85A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SA80''' ('''S'''mall '''A'''rms for the 19'''80'''s) is a series of 5.56x45mm bullpup assault rifles and light support weapons designed on the operation of the [[Armalite AR-18]] and SAR-87 (An advanced AR-18 made by the rival company Sterling Armaments of Dagenham), and produced from 1985 to 1994 by the Royal Small Arms Factory at Enfield Lock. &lt;br /&gt;
&lt;br /&gt;
In 1988 production of the rifle was transferred to the Royal Ordnance’s Nottingham Small Arms Facility (later British Aerospace, Royal Ordnance; now BAE Systems Land Systems Munitions &amp;amp; Ordnance).&lt;br /&gt;
&lt;br /&gt;
Unlike other bullpup weapons like the [[FAMAS]] and [[AUG]] series, the L85 series has no ambidextrous ejection port, forcing it to be used right-handed only. &lt;br /&gt;
&lt;br /&gt;
'''The SA80 can be seen in the following films, television series, anime and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1985-1994)''&lt;br /&gt;
*'''Type:''' Assault Rifle&lt;br /&gt;
*'''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
*'''Capacity:''' 20, 30-round {{STANAG}}&lt;br /&gt;
*'''Fire Modes:''' Semi/Auto (safety is separate from fire selector)&lt;br /&gt;
&lt;br /&gt;
=L85=&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
The original variant of the SA80 series issued to the British forces. These were manufactured by Royal Ordnance (Formerly known as Enfield) from 1985 until 1994 after the notorious faults of the weapon in battlefield conditions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a1.jpg|thumb|right|400px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A1.jpg|thumb|right|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L85A1 left side.jpg|thumb|right|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Days Later]] ||  || British soldiers || With SUSAT scopes, with and without bayonet || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Aliens]] ||  ||  || Seen on gun rack on ''Sulaco'' in extended edition || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Patriot Games]] ||  || British Army Guards || With covered SUSAT scopes and bayonets || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Patriot Games]] ||  || British Army soldiers || With SUSAT scopes || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story 3: Supercop ]] || || Royal Hong Kong police officer || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[The Devil's Own]] ||  || British Army soldiers  || With SUSAT scopes|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Dog Soldiers]] ||  || British Army soldiers || With blank-firing adaptors and SUSAT scopes || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Underworld]] ||  ||  || With SUSAT scope, seen on gun rack || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Extinction]] || [[Linden Ashby]] || Chase || With M68 Aimpoint red dot scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday]] ||  || British Army Guards || Appear to be old airsoft toys (due to mini Union Flag near butt plate) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher: War Zone]] || || ||Seen on gun rack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kick-Ass]] || || ||Seen on gun rack || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragoon]] || Tristan Erwin || Peters || With ACOG || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier Soldier (TV series)|Soldier Soldier]] || [[Robson Green]] || Dave Tucker|| w/ SUSAT scopes, w/ and without bayonets and protective covers || 1991 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier Soldier (TV series)|Soldier Soldier]] || ??? || British Army soldiers|| w/ SUSAT scopes, w/ and without bayonets and protective covers || 1991 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Bugs]]/&amp;quot;Stealth&amp;quot; || || ||  || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Firefly]] || ??? || Alliance soldiers || w/SUSAT scopes || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Firefly]] || ??? || Browncoats ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Ultimate Force]] || || British MOD police || w/SUSAT scopes || rowspan=&amp;quot;2&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS troopers || w/SUSAT scopes, only used for ceremonial occasions &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]] || [[Tamzin Outhwaite]], others || British Army || W/SUSATs or Iron Sights || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Zero Hour]] || ??? || British Army soldiers || || 2004-2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlestar Galactica]] || ??? || Honor guards || w/white-painted handguard and lower receiver || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlestar Galactica]]/&amp;quot;Resistance&amp;quot;, &amp;quot;The Farm&amp;quot; || ??? || Caprica Resistance fighters || w/ SUSAT scopes || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Situation Critical]] || ??? || British Army soldiers || w/SUSAT scopes || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Caprica]] || ??? ||Caprican police officer || ||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||  ||w/ SUSAT scope || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon]] || SA80 ||w/ SUSAT scope || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  || w/ SUSAT scope || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || || || Stock footage || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] ||  ||  || || 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[Rainbow Six: Vegas (PSP)]] ||  ||  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || IL86 || w/optional [[M203 grenade launcher]] and suppressor || Erroneously shown with controls inverted onto the lefthand side || 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Jagged Alliance: Back in Action]]||L85||||||2012 &lt;br /&gt;
|-&lt;br /&gt;
| [[S.T.A.L.K.E.R.: Clear Sky]] ||  ||  || || 2008&lt;br /&gt;
|- &lt;br /&gt;
| [[War Inc. Battlezone]] ||  ||  || || 2011&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Akira]] || Neo Tokyo Police troops || w/SUSAT scopes || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]] || British (?) troops || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Upotte!!]] || Eru || || 2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
&lt;br /&gt;
The L85A2 is a revamped version of the L85A1 with improved components, most notably the external 'Comma' shaped combined charging handle/brass deflector and stronger internal parts. The upgrading of L85A1 rifles to the L85A2 standard was carried out by Heckler &amp;amp; Koch (which, at the time, belonged to BAE) between 2002 and 2006; since then further improvements have been made in response to operational requirements, including new RIS/RAS equipped foreguards and the adoption of the ACOG sight by some units in Afghanistan. The new foreguards and the adoption of the Elcan Spectre as the official replacement of the SUSAT will be applied to all British Army units over the next three to four years.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|right|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|right|401px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|right|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|right|400px|L85A2 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L123A2 grenade launcher]] 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of Men]] ||  || British soldiers || With SUSAT scopes || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Flood]] ||  || British soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragoon]] || Tristan Erwin || Peters || With ACOG || 2012||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sherlock]] / S01E01 - &amp;quot;A Study in Pink&amp;quot; || ??? || British Army soldier || w/SUSAT scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (New Series)|Doctor Who]] || ??? || British Army paratroopers || w/and w/out Surefire weaponlights || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Force]] || ??? || British Army soldiers || w/SUSAT scopes || 2002 - 2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; {|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]||British soldiers||With futuristic furniture, cybernetic sights and underbarrel M203||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Upotte!!]] ||  ||  || 2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Söldner: Secret Wars]] ||  |||| ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] ||  || With AG36 grenade launcher || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || With grippod foregrip and optional L123A2 grenade launcher, ACOG or SUSAT scopes ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2: Modern Combat]] ||  || w/[[M203 grenade launcher]] || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2]] || SA-80A2 || w/SUSAT scope || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] ||  ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || With EOTech red dot sight or ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] ||  || w/various optional accessories || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: Confrontation]] || IW-80 A2 || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Task Force Dagger]] || Sa-80 A2 || w/SUSAT scope || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Contra 4]] ||  || ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || L85A2  || w/ RIS, SUSAT, EOTech sights; also can be fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L123A2 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || L85A2 || w/ various accessories || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=L22=&lt;br /&gt;
&lt;br /&gt;
==L22 Prototype==&lt;br /&gt;
Converted from L86A1 Light Support Weapons, These are issued to AAC, RAC and some REME Crew as a personal defence weapon. Often wrongly refered to as the L22A1, this gun was never given an L designation, known only as an SA80 AFV or Armoured Fighting Vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|thumb|right|400px|SA80 AFV prototype with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Floor]] || Bullpup || w/EOTech red dot sight and 40-round magazine || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L22A1==&lt;br /&gt;
Converted from L86A2 Light Support Weapons, These are issued to AAC Crew as a personal defense weapon. Often wrongly labelled the L22A2. The L22A1 has the same internal modification as the L85A2 and L86A2, but as the modification were done before the L22 was officially introduced it is designated the L22A1. New upgrades are now available such as the 20rnd magazine and picatinny rail systems.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|right|400px|L22A1 w/20-round magazine and SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragoon]] || Tristan Erwin || Peters || With ACOG || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || With SUSAT scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] || L22A2 ||  ||w/ various attachments  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=L86=&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 Light Support Weapon is the sustained fire variant of the SA80 series. Many have been replaced by the [[FN Minimi]] in this role or converted into L22 Carbines for AFV/Chopper crew members as a personal defense weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|right|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[A Sound of Thunder]] ||  || Apartment Resident || Lacks either iron sights or optics  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragoon]] || Tristan Erwin || Peters || With SUSAT Scope || 2012||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier Soldier (TV series)|Soldier Soldier]] ||  || British Army Soldiers || w/various optics, w/ and w/O BFAs || 1991-1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]] ||  || British Army Soldiers || w/SUSAT optic || 2003-2004&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout 2]] || Light Support Weapon  || converted to a sniper rifle || features tan plastics, lengthened barrel || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || || w/ RIS foregrip, suppressor, red dot sight, EOtech holographic sight, SUSAT, thermal sight and/or extended magazine|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Modern Warfare 3]]||L86 LSW||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Online]] ||   ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || || ||Available in Close Quarter expansion || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; {|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Lagoon]] ||  || Seen on wall, with SUSAT scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
A revamped L86A1 LSW. The L86A2 is in limited usage along the FN Minimi, only for DMR purposes as it has superior accuracy/range. The L86A2 is also used by the ACF but only 3-Star+ Trained Cadets are allowed to use this weapon.&lt;br /&gt;
As of 2009/10, futher modifications have been made to L86A2s used in Afghanistan. These have the current foreguards replaced with the DD-quad RAS foreguard (with the ability to add various extras on all surfaces, such as foregrips or flashlights). The outrigger under the barrel can been removed (but bipod retained) or replaced with a RiS/RAS rail system. SUSATs retained, with the intention of replacing them with Elcan Spectre optics. These modifications have only been made to a select few units L86A2 DMRs. Those units not in, or immediately going to Afghanistan have yet to recieve the upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|right|400px|L86A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L86A2.jpg|thumb|right|400px|L86A2 with SUSAT - 5.56x45mm NATO]]&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || With optional SUSAT scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || || With Trijicon ACOG || Added in ''Operation Arrowhead: British Armed Forces'' || 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=SA80 Prototypes=&lt;br /&gt;
Various prototypes made by Enfield for the British Government, starting in 1969. Various models, earliest using NATO 7.62. However, both of those listed below used the experimental British 4.85mm round. When NATO adopted the US 5.56 round, the XL70 series was redesigned to fire 5.56 and renamed under the SA80 programme - '''S'''mall '''A'''rms for the 19'''80''''s. This project also included an LSW (although that version had a changeable barrel). Originally, the weapon had only a SUSAT - which was built in to the rifle, and non-removable - however, there was a folding foresight (visible).&lt;br /&gt;
&lt;br /&gt;
==XL64E5==&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|right|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Professionals (TV Series), The|The Professionals]] / Wild Justice||[[Lewis Collins]]||Bodie||||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|[[Professionals (TV Series), The|The Professionals]] / Wild Justice||[[Martin Shaw]]||Doyle||||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Black Ops]]||Enfield||||w/ various customization options||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Fallout Tactics]]||&amp;quot;XL70E3 Enfield&amp;quot;||||fires 5.56mm rounds||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Upotte!!]] ||  || w/SUSAT scope || 2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==XL65E4 LSW==&lt;br /&gt;
[[File:XL65E4 LSW.jpg|thumb|right|400px|XL65E4 LSW - 4.85x49mm]]&lt;br /&gt;
===Video Games===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fallout 2]]||&amp;quot;XL70E3&amp;quot;||Bipod removed||fires 5mm rounds||1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Royal Small Arms Factory]] - A list of weapons produced by RSAF Enfield&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Mangoyle</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Combat_Arms&amp;diff=580978</id>
		<title>Combat Arms</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Combat_Arms&amp;diff=580978"/>
		<updated>2012-06-21T12:24:13Z</updated>

		<summary type="html">&lt;p&gt;Mangoyle: /* Enfield L85A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''Combat Arms''' is a online-only FPS game published by Nexon. It features many real-world weapons, and equipment. In addition, it also includes game maps to accomodate different types of play.&lt;br /&gt;
&lt;br /&gt;
[[Image:CALG.png‎|thumb|right|300px|''Combat Arms'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Combat Arms'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 MEU==&lt;br /&gt;
A [[M1911 pistol series|Colt M1911A1 MEU]] is available in the game. This is the most powerful semi-automatic handgun (next to the Desert Eagle, of course), but still needs three to four chest shots to kill an enemy. An alternate version of the M1911 pattern pistol is available as M1911 Knight's, with a shiny finish.&lt;br /&gt;
[[Image:CAM1911A1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92 pistol series|Beretta 92FS]] pistol is available in black and tutone. One of the default weapons the player will obtain when joining the game for the first time (black).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:CABeretta92FS-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CABeretta92FS-2.jpg|thumb|none|600px|Magazine slide? I think they mean the magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]] [[Image:CA-92FSInox.jpg|thumb|none|600px|The in-game image appears that the hammer is cocked back.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
A [[Glock#Glock 23|Glock 23]] pistol is available in black and tutone. These Glocks have 2nd generation features which new Glocks (the 23 included) don't have.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|400px|Glock 23 - .40 S&amp;amp;W.]]&lt;br /&gt;
[[Image:CAGlock23-1.jpg|thumb|none|600px|15 round ''magazine''.]]&lt;br /&gt;
[[Image:CAGlock23-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19/18C combination==&lt;br /&gt;
A [[Glock#Glock 18|Glock 18C]] is available in the game, but is shown as a compact pistol. Additionally, it is portrayed in-game as a handgun capable of firing semi automatic or burst fire modes, whereas the real Glock 18 or 18C is only capable of semi/auto modes. Has the same size and features of a Glock 19 but has a selector switch and porting that is exclusive to the Glock 18.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C - 9mm.]]&lt;br /&gt;
[[Image:CAGlock18wrong-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is available in the game. The weapon has a 10-round capacity. Due to its in-game stopping power, it might be safe to assume that it is chambered in .45 ACP.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP-9 - 9mm.]]&lt;br /&gt;
[[Image:CAUSP-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
A variant of the [[Heckler &amp;amp; Koch USP]] in the game, featuring a threaded suppressor, and a non-functional integrated laser module. &lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical -.45 ACP.]]&lt;br /&gt;
[[Image:CAUSPTactical-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Daewoo DP-51 / K5 Pistol|Daewoo K5]]==&lt;br /&gt;
&lt;br /&gt;
Also known as the [[Daewoo DP-51 / K5 Pistol|DP51]] (K5 is the ROK military designation). It has the highest rate of fire of any pistol in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:DaewooDP51.jpg|thumb|none|375px|Daewoo DP51 (K5) 9x19mm]]&lt;br /&gt;
[[Image:CADaewooK5-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda &amp;quot;Black&amp;quot;==&lt;br /&gt;
So many things wrong with this. First off, a [[Colt Anaconda]] was only released in stainless steel, and two, the finish on Colts is never &amp;quot;black&amp;quot;, it is applied with bluing.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:CAColtAnacondawrong-1.jpg|thumb|none|600px|Note how the hammer is cocked yet the trigger is in double action.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A stainless steel [[Desert Eagle]] Mark XIX is available in the game, although it is considerably shorter than a real Desert Eagle.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:CADesertEagle-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A standard black [[SIG-Sauer P226]] and a two tone version can be bought from the Black Market.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|250px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:CA-SigP226-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CA-Sig226-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
WWII era variant of the [[Walther P38]]&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px| WWII Walther P38 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] is available in the game. Apparently the fact that the four selective firing modes are in BRIGHT RED on the side of the gun doesn't matter to the game designers, who made it only fire in automatic, even though the fire selector is set to semi.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9mm.]]&lt;br /&gt;
[[Image:CAMP5A4-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5A5]] with tri-rails and an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|MP5K-PDW]] stock is available in the game. Again, the gun's ingame model has four fire modes, but only two usable ingame.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9mm.]]&lt;br /&gt;
[[Image:CAMP5A5tri-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Available in the game is an [[Uzi|IMI Uzi]].&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:CAIMIUzi-1.jpg|thumb|none|600px|Uzi with stock extended.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] with a sight rail is available in the game. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP.]]&lt;br /&gt;
[[Image:CAMAC-10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] is available in the game.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP-45 - .45 ACP.]]&lt;br /&gt;
[[Image:CAUMP-45-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
An [[FN P90]] is available in the game as an accurate and fast firing submachine gun with minimal recoil and high magazine capacity.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:CAFNP90-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90|FN P90TR]] in the game comes with a suppressor, but it lacks the integral red dot sight included on the standard P90.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90TR, 5.7x28mm]]&lt;br /&gt;
[[Image:CA-P90TR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
The permanently suppressed [[Daewoo K7]] is one of the usable submachine guns in the game.&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:CADaewooK7-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]] &lt;br /&gt;
[[Image:Mp7ca.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Bizon [[Izhmash PP-19 Bizon|PP-19]]==&lt;br /&gt;
A relatively accurate and powerful weapon given its status as a submachine gun, this weapon can be modified to hold 65+ rounds in one magazine, and thus has earned great popularity as a spray-and-pray gun.&lt;br /&gt;
[[Image:Bizon1.jpg|500px|thumb|none|Izhmash PP-19 Bizon Submachine Gun, 9x18mm|left]]&lt;br /&gt;
[[Image:PP19CA.png‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
An [[SA Vz.61 Skorpion]] and a two-tone version is available.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Skorpion SA Vz 61, .32 ACP]]&lt;br /&gt;
[[Image:CASAVZ61.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CASAVZ61-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|400px|none|Calico M960, 9x19mm]]&lt;br /&gt;
[[Image:CA-M960.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:CA-TDIKSV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector CBR/SO==&lt;br /&gt;
[[Image:Krissciv.jpg|thumb|none|400px|TDI Vector CRB/SO, .45 ACP]]&lt;br /&gt;
[[Image:CA-KSVCRB.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
Referd to as the TMP. Comes with a supressor and has a slightly high recoil.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9, 9x19mm]]&lt;br /&gt;
[[Image:CA-MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm SMG==&lt;br /&gt;
The 9mm SMG is featured under the name &amp;quot;T-2&amp;quot; in-game, with a RIS system, and a modified magazine well to fit the form of 9mm magazines, instead of a 9mm magazine attached to a 5.56mm well.&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎|thumb|none|500px|Colt 9mm SMG aka (''Colt Model R0635'') - 9x19mm]]&lt;br /&gt;
[[Image:CA-T2.jpg|thumb|none|500px|The Colt 9mm SMG, featured under the name &amp;quot;T-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500-series shotgun#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]] is available in the game, but lacks many key features of the 590 and is fitted with ghost ring sights and a heat shield.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 Compact Cruiser - 12 Gauge.]]&lt;br /&gt;
[[Image:CAMossberg590wrong-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with ghost ring sights is available in the game. This weapon is also available in a two-tone format.&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|400px|Custom Remington 870 combat shotgun with Mossberg Ghost Ring sights - 12 gauge.]]&lt;br /&gt;
[[Image:CARemington870-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 CQB==&lt;br /&gt;
Called a &amp;quot;590 CQB&amp;quot; ingame, the gun clearly is a CQB [[Remington 870]] shotgun. (Nope, it's a Mossberg. Look at the pin arrangement on the receiver, Remington has 2 inline pins, Mossberg has 3 offset pins. However the trigger guard is from an 870) &lt;br /&gt;
[[Image:CA870CQB-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] is available with a folding or fixed stock. This weapon technically fires as a fully automatic weapon, since the player can achieve multiple shots with only one pull of the trigger.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:CASPAS12-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CASPAS12-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
This shotgun costs more than both the Spas-12 and the Remington 870, but has a greater spread than any of the shotguns available. As such, it must be used at practically point blank range to achieve a kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Sawed-Off Double Barreled Shotgun]] is available in the game.&lt;br /&gt;
[[Image:CAsawedshotgun-1.jpg|thumb|none|600px|Firing both barrels at once hurts like hell and is very inaccurate.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 20K==&lt;br /&gt;
A [[Saiga-12|Saiga 20K]] shotgun is available in the game, in reality a Semi-auto 20 gauge shotgun.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:CASaiga20K-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90, 12 Gauge]]&lt;br /&gt;
[[Image:CA-M3SUPER90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
Note that this weapon's in-game synopsis states that it can fire burst-fire modes. There are no shotguns on the current market with burst-fire modes.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90, 12 Gauge]]&lt;br /&gt;
[[Image:CA-M4SUPER90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The Atchisson [[AA-12]] is featured prominently as the highest capacity of the shotguns in the game.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:CA-AA12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]]. Appears as the &amp;quot;FG42&amp;quot;.&lt;br /&gt;
[[Image:1288256728.jpg|thumb|none|350px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:Combat Arms main fg42.jpg|thumb|none|600px|Original render of a FG 42]]&lt;br /&gt;
[[Image:Combat Arms holding fg42.jpg|thumb|none|600px|The player holding a FG 42]]&lt;br /&gt;
[[Image:Combat Arms reloaded fg42.jpg|thumb|none|600px|The player reloading a FG 42]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is the default primary weapon in ''Combat Arms''. It is apparently intended to represent the fully automatic M16A3 rifle.&lt;br /&gt;
&lt;br /&gt;
This rifle is also available in a two-tone sort of finish in which the stock and fore end are some sort of gray and black tigers'-stripe. Since this weapon is the same M16 with a minimally altered skin, it stands as a rather questionable choice of weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:CAM16A4-1.jpg|thumb|none|600px|An &amp;quot;M16A3&amp;quot; in ''Combat Arms'']]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M16#M4/M4A1 Carbine|M4A1 Carbine]] is considered the lighter and more versatile M16 in the game. An alternate Black Market/NX variant is the M4A1 Desert Warrior, with a desert tan finish.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAM4A1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
 &lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14 Rifle]] is used in the game. A battle rifle chambering the 7.62 x 51mm NATO rounds, it could be easily used for a marksman role, and has variants which are still used today. The in-game variant &amp;quot;M14 SE&amp;quot; has a permanent suppressor  and a high-powered scope attached, however, during gameplay, when aiming down the sights the scope turns into a red-dot sight.[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAM14-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] in the game looks like a mix between an old Type III and a newer [[AK-47#AKM|AKM]].&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:CAAK47-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M, 5.45x39mm]]&lt;br /&gt;
[[Image:CA-AK74M.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS-F1==&lt;br /&gt;
A [[FAMAS|FAMAS-F1]] is available in the game. It has an inaccurate 30 round magazine. Real FAMAS-F1 uses 25 rounds magazine.  &lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAFAMASF1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E==&lt;br /&gt;
One of the G36 family of rifles. the in-game description incorrectly depicted the 5.56 x 45mm as a &amp;quot;large caliber round&amp;quot;, which they could mean the 7.62 x 51mmm NATO rounds, which isn't the type of round chambered by this rifle series.&lt;br /&gt;
[[Image:G36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36E - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAG36E-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KE==&lt;br /&gt;
[[Image:CA-G36KE.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
A [[Heckler &amp;amp; Koch XM8]] was available only in EU version of the game.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px]]&lt;br /&gt;
[[Image:CA-XM8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG-A1==&lt;br /&gt;
A [[Steyr AUG]] is available in the game. Incorrectly states as using the bullpup design to make reloading faster, when in actuality, the bullpup style of rifle is designed to offer a compact weapon with a longer barrel then would normally be available for weapons of its length.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG-A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASteyrAUG-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG-A3==&lt;br /&gt;
An updated version with rails.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-AUGA3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR|FN SCAR-L]]s in camo tan and matte black are available in the game. A special NX-based version called the SCAR-L Trispear, features a light-blue finish, with a red scorpion marking.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASCARL-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CASCARL-2.jpg|thumb|none|600px|]]&lt;br /&gt;
Note that the fire selector switch is modeled after airsoft replicas of the SCAR (the S is in front of the selector and the A is above on the real steel, see above pictures).&lt;br /&gt;
&lt;br /&gt;
==SIG SG-550==&lt;br /&gt;
The [[SIG SG 550|SIG SG-550]] is a Swiss-made assault rifle, chambering the Gw Pat 90 and 5.56 x 45mm rounds.&lt;br /&gt;
it has a few variants which are not listed in-game, with the exception of the [[SIG SG-550#SIG SG 556|SIG SG 556]].&lt;br /&gt;
A &amp;quot;camouflaged&amp;quot; variant is available as &amp;quot;SG550 CAMO&amp;quot;.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG-550 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASIGSG550-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-556==&lt;br /&gt;
An variant of the 550 family, ulilizing STANAG magazines, and chambers a 5.56 x 45mm NATO round.&lt;br /&gt;
[[Image:Sig556.jpg|thumb|500px|none|SIG SG 556, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-SG556.jpg|thumb|none|1000px]]&lt;br /&gt;
&lt;br /&gt;
==Custom AK-47==&lt;br /&gt;
A customized [[AK-47]] is available in the game, incorrectly listed as the &amp;quot;AK-103&amp;quot;.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CAAK103-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mark 18 Mod 0==&lt;br /&gt;
The [[M16#CQB-R_.2F_Mk._18_Mod_0|Mark 18 Mod 0]], appearing as the M4A1 CQBR, is a shorter version of the common [[M16#M4/M4A1 Carbine|M4A1]]. This configuration is best suited for close-quarter or close-range engagements. On the in-game image, most of the classic M16/M4 carry handle is chopped off, leaving the rear sight+charging handle (possibly to imitate an LMT rear sight). As well, the weapon is fitted with a Crane stock.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mark 18 Mod 0 with Crane stock, LMT rear sight, and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CACQBR-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] despite it's many similarities, is not an another variant of which the M16/M4 family comes from. The project was originally an attempt to modify and renovate the United States aging battle rifles (after the XM8 Rifles were rejected) but eventually evolved into a completely different rifle altogether. In-game, it's called the M416.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAHK416-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AK-74#AKS-74U|AKS-74U]] is available in the game. It is incorrectly listed as &amp;quot;AK-74U&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:CAKS-74U-1.jpg|thumb|none|600px|]] &lt;br /&gt;
A golden version is also available.&lt;br /&gt;
[[Image:CA-AKS74UGold.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
A [[Daewoo K1 / K2|Daewoo K2]] is available in the game.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CADaewooK2-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A [[Daewoo K1 / K2|Daewoo K1A]] is available in the game.  Although technically an assault rifle, Nexon goes with the South Korean Army's designation of this weapon as a sub-machine gun.&lt;br /&gt;
[[Image:Daewoo k1.jpg|thumb|none|400px|Daewoo K1A - 5.56x45mm.]]&lt;br /&gt;
[[Image:CADaewooK1A-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
&lt;br /&gt;
The L85A1 IW, or SA80, is featured in the game as a very powerful rifle issued at a high rank. It often has its own proprietary scope (the SUSAT) mounted on top, and like the &amp;quot;M16A3&amp;quot; from the game, it shares the same factual inaccuracy in that it actually fires in semi/auto modes, but in the game it is burst/auto capable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 5.56mm]]&lt;br /&gt;
[[Image:L8CA.png‎|thumb|none|600px|Curiously, this picture depicts the rifle without a foresight, which means the weapon would be near-impossible to aim properly. Quite a contrast to the high-accuracy rating.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
[[Image:Tar21CA.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor CTAR-21==&lt;br /&gt;
Although the game refers it as the MTAR-21 it is in fact a [[Tavor TAR-21 rifle series|CTAR-21]].&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21, 5.56x45mm NATO, with EOTech sight.]]&lt;br /&gt;
[[Image:CA-CTAR21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The HK417 battle rifle is a bigger sibling of the HK416, firing a 7.62 x 51mm NATO round. In-game, the weapon is featured with a EOTech holographic sight. [[Image:HK417 20.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-HK417.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LWRC M6A2==&lt;br /&gt;
Two versions of the [[LWRC SRT rifle series|LWRC M6A2 rifle]] are present in the game. The guns use standard STANAG magazines, and feature an incorrect burst fire mode.&lt;br /&gt;
[[Image:LWRCi M6A2.jpg|thumb|none|450px|LWRC M6A2 - 5.56x54mm NATO]]&lt;br /&gt;
[[Image:CA-M6A2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CA-M6A2SRT.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett REC7==&lt;br /&gt;
The [[Barrett REC7]] is available with a EOTech sight and a different stock.&lt;br /&gt;
[[Image:REC_7.JPG‎|thumb|none|400px|Barret REC7, 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:CA-REC7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
[[Image:CA-AN94.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
Modified for fully-automatic fire. For reasons we can not fathom, it's treated as a full-sized assault rifle, despite its pistol-caliber chambering.&lt;br /&gt;
[[Image:Beretta_CX4_storm.jpg|thumb|none|400px|Beretta CX4 Storm, 9x19mm]]&lt;br /&gt;
[[Image:CA-CX4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-G3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
A bullpup rifle designed by FN, it uses the standard 5.56 x4 5mm NATO ammunition.&lt;br /&gt;
In-game, it comes with a low-powered sight.&lt;br /&gt;
Variants are also available: F2000 Tactical(with rails and a foregrip), and the FS2000 (civilian semi-auto version).&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|400px|FN F2000 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding foregrip 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fnfs2000_1.jpg|thumb|none|400px|FN FS2000 flat-top version 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Main_f2000.jpg|thumb|none|400px|FN F2000, 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:F2000t.jpg|thumb|none|400px|FN F2000 Tactical with top receiver rails and foregrip.]]&lt;br /&gt;
[[Image:Fs2000.jpg|thumb|none|400px|FN FS2000 with top receiver rails and a desert/tan paint finish.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
Recently added to Combat Arms&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 - 5.56x45mm]]&lt;br /&gt;
[[Image:main_galil_ace.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Remington M24 Sniper Weapon System==&lt;br /&gt;
A [[M24 Sniper Weapon System|Remington M24 SWS]] is available in the game in both black and &amp;quot;woodland&amp;quot; camo, which is actually urban camouflage (or at least a very poorly done woodland). It is the most accurate of any sniper rifle, but takes heavy compensation in terms of stopping power. It is the least powerful bolt action in the game arsenal.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|Remington M24 SWS - .300 Win. Mag.]]&lt;br /&gt;
[[Image:CAM24-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CAM24-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] is available in normal,  &amp;quot;ghillie&amp;quot; and &amp;quot;arctic wolf&amp;quot; versions. This is among the most powerful rifles in the game, though it is less accurate than several others.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAL96A1-1.jpg|thumb|none|600px|A 7.62x51mm NATO is far from &amp;quot;fearsome&amp;quot;, except to maybe the tiny game designers who tested it.]]&lt;br /&gt;
[[Image:CAL96A1-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Arament SR-25==&lt;br /&gt;
A [[Knight's Arament SR-25]] is available in the game in black and desert camo. In game it has very slow auto-fire, not semi-auto. Most players prefer it even though it is the weakest sniper rifle because its auto firing and low recoil allows quick follow up shots. A goof is that even though the ingame model and ingame image shows this rifle with a attached suppressor, when used in-game, it is not suppressed. However, the M110 SASS correctly shows, and displays the unsuppressed barrel, even though if the game disallows attachment of suppressors.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knights Arament SR-25 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CASR25-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CASR25-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CAMSG90.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CAPSG1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A [[SVD Dragunov]] is available in the game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54 Rimmed.]]&lt;br /&gt;
[[Image:CASVD-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S Tiger==&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|none|400px|SVD Dragunov SVD-S, 7.62x54mmR]]&lt;br /&gt;
[[Image:DRCA.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107CQ==&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|500px|Barrett M82CQ .50 BMG]]&lt;br /&gt;
[[Image:CA-M107CQ.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM, .338 Lapua]]&lt;br /&gt;
[[Image:CA-L115A3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
[[Image:CA-M39EMR.jpg|thumb|none|600px]]&lt;br /&gt;
oddly appears to take a SVD magazine.&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-M110.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Special Police Rifle==&lt;br /&gt;
[[Image:FNSPR.jpg|thumb|none|400px|FN SPR, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-SPR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-1, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-DSR1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
[[Image:TPG1.jpg|thumb|400px|none|TPG-1, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CA-TPG1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M14 Enhanced Battle Rifle ==&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO]]&lt;br /&gt;
[[Image:CA-M14EBR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
An [[M60 machine gun]] is available in the game. A stainless steel version can be bought from the Black Market. This weapon, relative to other machineguns, possesses average power and average accuracy. An interesting goof is that the ammo belt on the M60 never moves when the weapon is fired, and remains present even when the weapon is empty.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAM60-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CA-M60-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The paratrooper version of the [[FN Minimi]] is available in the game. It has an M249-E2 forend but lacks the heat shield.&lt;br /&gt;
Like most machine guns featured in-game with a box magazine and a belt-fed mechanism, there is no animation that makes it appear to be advancing another round, however, the spent shell casing ejection animation can still be seen.&lt;br /&gt;
[[Image:CAFNMinimiPara-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3==&lt;br /&gt;
A [[Daewoo K3]] is available in the game. In game it has rate of fire 725 RPM, when real Daewoo K3 fires 900 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:CAFNM249-E1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 SPW==&lt;br /&gt;
A fictional variant of the Daewoo K3 is available in the game.&lt;br /&gt;
&lt;br /&gt;
It is very similar (at least externally) to the [[FN Minimi]] SPW pictured below.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAFNSPW-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 48 Mod 0==&lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN Mk 48 Mod 0]] is available in the game.Despite what the game says, the rail system is unsable.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN Mk 48 Mod 0 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAMk48-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-M134.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK, 7.62x39mm]]&lt;br /&gt;
[[Image:CA-RPK.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK|RPK-74]] in the game comes erroneously with a drum magazine.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
[[Image:CA-RPK74.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K with Beta-C Mag==&lt;br /&gt;
[[Image:H&amp;amp;KG36KwBetaMag.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with Beta C Mag - 5.56x45mm]]&lt;br /&gt;
[[Image:CA-MG36C.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-HK21E.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
Incorrectly fires with a closed bolt.&lt;br /&gt;
[[Image:CA-UM100.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
An exclusive clan weapon. Boasts high damage and rate of fire.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-NEGEV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A weapon which is relatively easy to achieve kills with in-game. It is comical that if the player fires this weapon just before he dies, the rocket will disappear mid-air. This happens with all projectiles in-game, with the exception of grenades, but it is more obvious with rockets.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7, 40mm]]&lt;br /&gt;
[[Image:CARPG7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] is available in the game.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm.]]&lt;br /&gt;
[[Image:CAM72LAW-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Standard [[M67 hand grenade]] is available. In-game, if the character pulls the pin on the grenade and prepares to throw, then gets killed, he does not drop the grenade.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|400px|M69 training hand grenade, an inert version of the M67.]]&lt;br /&gt;
[[Image:CAM67grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M69 HE FRAG&amp;quot;==&lt;br /&gt;
In reality, an M69 is a training grenade version of the [[M67 hand grenade]], but in the game it is a more powerful version.&lt;br /&gt;
[[Image:CAM69HEgrenadeFAKE-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM84 Flashbang==&lt;br /&gt;
apearently this grenade is a standard issue flash-bang in the game. Even though it still has the addoption X before the model #.&lt;br /&gt;
&lt;br /&gt;
==M23F Incendiary==&lt;br /&gt;
[[Image:CAM23Fgrenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke==&lt;br /&gt;
[[Image:CAM18grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
despite the excelent visual cover and quick expansion of the smoke. Its useless due to &amp;quot;tag shooting&amp;quot; (shooting a player when their name pop up)&lt;br /&gt;
&lt;br /&gt;
==G7A Nerve Gas==&lt;br /&gt;
[[Image:CAG7Agrenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Smoke==&lt;br /&gt;
Allows the player to mark an area for an air strike.&lt;br /&gt;
[[Image:CASA18grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L== &lt;br /&gt;
The [[MGL-140]] is used in the game without any Range adjusting optics, which is appropriate given that the grenade travels in an arc similar to that of a rainbow.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:M32_Combat_Arms.gif‎|thumb|none|600px|The M32 in game]]&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Mangoyle</name></author>
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