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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Majorcamo</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-29T21:09:31Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1065639</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1065639"/>
		<updated>2016-11-24T07:03:47Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: IF this gets a page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The game's out, unlock the page already. ==&lt;br /&gt;
&lt;br /&gt;
See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1026452</id>
		<title>Talk:Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=1026452"/>
		<updated>2016-05-21T17:39:24Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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=Discussion=&lt;br /&gt;
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:05, 13 November 2015 (EST)&lt;br /&gt;
:Oh, yeah, there's a .44 revolver as well.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:08, 13 November 2015 (EST)&lt;br /&gt;
::The revolver is similar to the S&amp;amp;W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.&lt;br /&gt;
::There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:10, 13 November 2015 (EST)&lt;br /&gt;
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::Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:58, 13 November 2015 (EST)&lt;br /&gt;
:::Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 13 November 2015 (EST)&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|500px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
:No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:57, 13 November 2015 (EST)&lt;br /&gt;
::Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:07, 13 November 2015 (EST)&lt;br /&gt;
Maybe as a stand-in for the Type 81? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:20, 13 November 2015 (EST)&lt;br /&gt;
:Type 81's came out in the 1980's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:25, 13 November 2015 (EST)&lt;br /&gt;
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:04, 17 November 2015 (EST)&lt;br /&gt;
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::Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:33, 13 November 2015 (EST)&lt;br /&gt;
:::It would('ve) be nice to have one of those in the game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:41, 13 November 2015 (EST)&lt;br /&gt;
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:36, 15 November 2015 (EST)&lt;br /&gt;
: Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 06:22, 16 November 2015 (EST).&lt;br /&gt;
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What do you say about these guns?&lt;br /&gt;
&lt;br /&gt;
Combat rifle: [http://vignette3.wikia.nocookie.net/fallout/images/6/67/Fallout4_Combat_rifle.png/revision/latest?cb=20151111133727]&lt;br /&gt;
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Flare pistol: [http://vignette3.wikia.nocookie.net/fallout/images/c/c1/Fallout4_Flare_gun.png/revision/latest?cb=20151122152815]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 28 November 2015 (EST)&lt;br /&gt;
:The combat rifle kinda looks like a BAR (and is also really similar to the combat shotgun) I also recognize that Flare Pistol design but i can't remember the name for it. If you have good screenshots of em, ad them.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:44, 28 November 2015 (EST)&lt;br /&gt;
::[http://www.imfdb.org/wiki/Kampfpistole The Flare gun is this thing]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:22, 28 November 2015 (EST)&lt;br /&gt;
== Pipe weapons: Total fiction? ==&lt;br /&gt;
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Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 13 November 2015 (EST)&lt;br /&gt;
:I know you can build a zip gun using pipes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 13 November 2015 (EST)&lt;br /&gt;
::To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic &amp;quot;home-made&amp;quot; weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:21, 13 November 2015 (EST)&lt;br /&gt;
:::Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:35, 15 November 2015 (EST)&lt;br /&gt;
::::Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very &amp;quot;Metro 2033&amp;quot; vibe. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:04, 18 November 2015 (EST)&lt;br /&gt;
:::: not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. [[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]])&lt;br /&gt;
:::::With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
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== Weapons thus far ==&lt;br /&gt;
&lt;br /&gt;
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:&lt;br /&gt;
* .44 Revolver - Like someone above has said it resembles the S&amp;amp;W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers. &lt;br /&gt;
* Walther PPK - Is a unique 10mm Pistol called the &amp;quot;Deliever&amp;quot;, it has a permanatly affixed suppressor and uses 10mm&lt;br /&gt;
* Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.&lt;br /&gt;
* Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form&lt;br /&gt;
* Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.&lt;br /&gt;
* Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire. &lt;br /&gt;
* Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:47, 13 November 2015 (EST)&lt;br /&gt;
::So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:32, 14 November 2015 (EST)&lt;br /&gt;
:::You can also get it to call your weapon a sniper rifle if you give a &amp;quot;pipe&amp;quot; weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 15 November 2015 (EST)&lt;br /&gt;
:::Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:48, 15 November 2015 (EST)&lt;br /&gt;
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== Remington VTR ==&lt;br /&gt;
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:40, 15 November 2015 (EST)&lt;br /&gt;
:Got a screenshot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 15 November 2015 (EST)&lt;br /&gt;
:: I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:46, 15 November 2015 (EST)&lt;br /&gt;
:::We don't normally do that, weapons are usually documented by type rather than if you can use them or not. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:51, 15 November 2015 (EST)&lt;br /&gt;
::: Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 10:02, 15 November 2015 (EST)&lt;br /&gt;
::::Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:06, 15 November 2015 (EST)&lt;br /&gt;
:::::Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 15 November 2015 (EST)&lt;br /&gt;
::::::I checked it, it is a VTR based stock and triangular barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:24, 15 November 2015 (EST)&lt;br /&gt;
:::::::For Tim. http://i.imgur.com/ghSou9r.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:19, 15 November 2015 (EST)&lt;br /&gt;
::::::::Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 15 November 2015 (EST)&lt;br /&gt;
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== Minor Edit ==&lt;br /&gt;
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:06, 16 November 2015 (EST)&lt;br /&gt;
:Didn't know that--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:49, 17 November 2015 (EST)&lt;br /&gt;
::I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:43, 17 November 2015 (EST)&lt;br /&gt;
:::Actually just got it, can't say it sounds like that though--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:06, 17 November 2015 (EST)&lt;br /&gt;
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== Acronym for player character. ==&lt;br /&gt;
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So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like &amp;quot;The lone wanderer&amp;quot; or &amp;quot;The courier&amp;quot; this time around. &lt;br /&gt;
Not a huge deal really but constantly writing player character just seems a bit dull.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:13, 17 November 2015 (EST)&lt;br /&gt;
: Your character is the Sole Survivor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:25, 17 November 2015 (EST)&lt;br /&gt;
::In that case.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 17 November 2015 (EST)&lt;br /&gt;
:::Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them &amp;quot;the player&amp;quot; since the person in the game isn't the player: you end up with extremely silly sentences like &amp;quot;this weapon can easily kill the player&amp;quot; if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:12, 17 November 2015 (EST)&lt;br /&gt;
::::(un)Funny thing is that i just did that. Call the &amp;quot;Sole Survivor&amp;quot; the player. Oh well, such is the life of the mac--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:27, 17 November 2015 (EST)&lt;br /&gt;
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== Name of rifle ==&lt;br /&gt;
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The generic name for the Remington appears to be &amp;quot;rifle:&amp;quot; &amp;quot;hunting&amp;quot; is the prefix for short versions and &amp;quot;sniper&amp;quot; the prefix for long ones. &amp;quot;Sniper&amp;quot; might also require a scope to be fitted, but I know it does require a long barrel:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|&amp;quot;Scoped Powerful Hunting Rifle&amp;quot; can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).]]&lt;br /&gt;
[[Image:Fallout4-Remington-1.jpg|thumb|none|600px|Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say &amp;quot;scoped,&amp;quot; &amp;quot;sniper rifle&amp;quot; probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.]]&lt;br /&gt;
:Interesting hunting rifle on the first pic there. Is it a unique weapon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 17 November 2015 (EST)&lt;br /&gt;
::Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:52, 17 November 2015 (EST)&lt;br /&gt;
:::Crazy--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:08, 17 November 2015 (EST)&lt;br /&gt;
::::Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)&lt;br /&gt;
::::It doesn't really have any resemblance to the Desert Eagle anymore.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 17 November 2015 (EST)&lt;br /&gt;
:::::It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:21, 17 November 2015 (EST)&lt;br /&gt;
::::::Is it just me or does it looks as a mutated [[Colt M1911]]? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:53, 18 November 2015 (UTC+2)&lt;br /&gt;
:::::::I guess i can see some resemblance to the 1911, some.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 17 November 2015 (EST)&lt;br /&gt;
::::::::It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:27, 17 November 2015 (EST)&lt;br /&gt;
:::::::::Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:34, 17 November 2015 (EST)&lt;br /&gt;
::::::::::I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:44, 17 November 2015 (EST)&lt;br /&gt;
:::::::::::Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:46, 17 November 2015 (EST)&lt;br /&gt;
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== About screenshots ==&lt;br /&gt;
&lt;br /&gt;
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:53, 17 November 2015 (EST)&lt;br /&gt;
:I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:38, 17 November 2015 (EST)&lt;br /&gt;
::They are still in-game, VATS have HUD all over the place and the camera angles are random.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:53, 17 November 2015 (EST)&lt;br /&gt;
:::Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:08, 17 November 2015 (EST)&lt;br /&gt;
::::It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:09, 17 November 2015 (EST)&lt;br /&gt;
:::::Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:45, 17 November 2015 (EST)&lt;br /&gt;
::::::I guess i have a flare for the dramatic then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:10, 17 November 2015 (EST)&lt;br /&gt;
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If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 18 November 2015 (EST)&lt;br /&gt;
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== Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun? ==&lt;br /&gt;
&lt;br /&gt;
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an &amp;quot;assault rifle&amp;quot; bothers me. What exactly was Bethesda thinking when designing it? &lt;br /&gt;
&lt;br /&gt;
*It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.&lt;br /&gt;
*It has a machine gun style carrying handle to the right of the receiver.&lt;br /&gt;
*It feeds from the side, like an FG42.&lt;br /&gt;
*Its grip is directly taken from an MG42.&lt;br /&gt;
*The overall bulky shape and profile seems to suggest &amp;quot;machine gun&amp;quot; more than &amp;quot;assault rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its basically a mishmash of various machine guns, with the &amp;quot;assault rifle&amp;quot; tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST)&lt;br /&gt;
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was &amp;quot;amazing&amp;quot; some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST)&lt;br /&gt;
::Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:41, 18 November 2015 (EST)&lt;br /&gt;
Can I see some screenshots? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:12, 18 November 2015 (EST)&lt;br /&gt;
:I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:36, 18 November 2015 (GMT)&lt;br /&gt;
::I can get some pic.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:56, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 18 November 2015 (EST)&lt;br /&gt;
::::My bad, forgot. I'll make the necessary edits.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
::You live you learn.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 18 November 2015 (EST)&lt;br /&gt;
::It's highly like [[Lewis gun]]. Must be an upgraded version similar even more? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:59, 18 November 2015 (EST)&lt;br /&gt;
::Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.&lt;br /&gt;
::Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:30, 18 November 2015 (EST)&lt;br /&gt;
::See what I mean? It just looks weird and off, and looks like something from an alternate WW2. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
:::An M16/CAR-15 like in NV or a M14 would of been better... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:45, 18 November 2015 (EST)&lt;br /&gt;
::::There was an M14 in the live action Wanderer trailer. It got my hopes up for a little bit. The closest thing we have to a practical assault rifle is the Combat Rifle, which reminds me of a BAR somewhat. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:32, 19 November 2015 (EST)&lt;br /&gt;
I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:27, 18 November 2015 (EST)&lt;br /&gt;
:Yeah, it's got the fin array from the Lewis barrel jacket at the base and ''also'' has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:38, 19 November 2015 (EST)&lt;br /&gt;
::Then again, it's fed by a box magazine rather than a belt and is missing a bipod. What a train wreck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:39, 19 November 2015 (EST)&lt;br /&gt;
:::It's really either a heavy light machine gun or no-purpose machine gun :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:39, 19 November 2015 (EST)&lt;br /&gt;
::Sorry. :V [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:22, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here is another pic: [http://vignette2.wikia.nocookie.net/fallout/images/1/17/Fo4_assault_rifle.png/revision/latest?cb=20150616142923]. Here, similar to the Lewis gun even more. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:57, 19 November 2015 (EST)&lt;br /&gt;
:Is that a drum mag? At least that would make more sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:02, 19 November 2015 (EST)&lt;br /&gt;
::It's a drum mag. Also, could i ask why your pictures are so small? What are you playing the game on? A phone?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:35, 19 November 2015 (EST)&lt;br /&gt;
:::Different guy, it's wikia doing that this time, they only display a thumbnail if you direct-link to an image on their servers. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone think that the Assault Rifle looks like a MAS AA-52 with a Lewis Gun Barrel Jacket on it?--[[User:Insertjjs|Insertjjs]] ([[User talk:Insertjjs|talk]]) 13:16, 24 November 2015 (EST)&lt;br /&gt;
[[File:AA52.jpg]]&lt;br /&gt;
&lt;br /&gt;
Kinda--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:32, 24 November 2015 (EST)&lt;br /&gt;
:Looks more like a [[Maxim MG08/15]] than anything else to me. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 01 December 2015 (GMT)&lt;br /&gt;
::That's even more clunky than the gun in the game. :P [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:37, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Section for the Discussion of Old/Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.&lt;br /&gt;
&lt;br /&gt;
Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 03:43, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Um...Is the reader supposed to determine this with a microscope? 89 pixel thumbnails aren't really good enough to make an ID from. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:20, 19 November 2015 (EST)&lt;br /&gt;
::What is this? A picture for ants? Really though, the gun on that tiny pic kinda looks like the Battle Rifle BAR thing with a curved mag, i don't think it's some weapon that never ended up in the game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:12, 19 November 2015 (EST)&lt;br /&gt;
:::It's probably just the Chinese Assault Rifle used as a placeholder. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 13:29, 23 November 2015 (EST)&lt;br /&gt;
::::Actually, i just found [http://www.nexusmods.com/fallout4/mods/2455/?tab=1&amp;amp;navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2455%26preview%3D&amp;amp;pUp=1 this] on the Fallout 4 nexus. Apparently there was going to be a Chinese Assault Rifle in the game but they cut it. Kinda like that Harpoon gun. Too bad, since it looks much better than the &amp;quot;assault rifle&amp;quot; that we got. Maybe we'll see it return in some future DLC--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:12, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== .44 Pistol Third Person Cocking ==&lt;br /&gt;
&amp;quot;The player character will always cock the hammer after each shot, this animation is however only present in first-person.&amp;quot; You sure? Cause I fired this gun in-game in third person and it does look like he cocks the hammer. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 22 November 2015 (EST)&lt;br /&gt;
::I'm fairly sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:29, 22 November 2015 (EST)&lt;br /&gt;
:::I just checked again and he does cock the hammer when in third person.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 00:27, 23 November 2015 (EST)&lt;br /&gt;
::::Change it then--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:43, 23 November 2015 (EST)&lt;br /&gt;
I've changed it now. The player character does fire it in single action in third person too. It's more visible if you use VATS and power armor, but it does happen. Also, the minigun seems to spin clockwise in 1st person but counter-clockwise in 3rd person for some reason, so I added that too.--[[User:Xarex|Xarex]] ([[User talk:Xarex|talk]]) 05:25, 31 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== G3 ==&lt;br /&gt;
&lt;br /&gt;
I dont know if those count but there are two G3's on a weapon shop sign in Diamond city. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:29, 24 November 2015 (EST)&lt;br /&gt;
:Might as well ad them since someone added the weapons seen on that wall in that museum. Very specific i know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 24 November 2015 (EST)&lt;br /&gt;
::If they're there and we know what they are, we should identify them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:57, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Firearms Seen in Far Harbor DLC Trailer ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=B0wSCFBJcSs A New trailer has been released for the next DLC for the game, titled &amp;quot;Far Harbor&amp;quot;], and two new conventional firearms can be seen in the trailer, a lever-action rifle, and a new assault rifle that appears to resemble the Volkssturmgewehr from the end of World War 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4LeverActionRifle.jpeg|thumb|none|500px|The Lever-Action rifle held by the old man.]]&lt;br /&gt;
[[Image:Fallout4NewRifle.jpeg|thumb|none|500px|The Rifle resembling the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
--[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 18:10, 4 May 2016 (EDT)&lt;br /&gt;
:Like the look of that levergun, but as a guy i know said; &amp;quot;Fallout 4 is worse than blighttown&amp;quot;--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 22:42, 4 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So here's some pics of the &amp;quot;Lever Action Rifle&amp;quot; if anyone wants to use them for the page or identifying. It fires 45-70 (not that Fallout 4 cartridges are ever accurate), and has a five round magazine. I know next to nothing about lever actions rifles, but it seems to be most similar to a Marlin 336. I'd rather not make the entry until I can get some more informed opinions, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle.jpg|thumb|none|500px|The base rifle.]]&lt;br /&gt;
[[Image:Fallout4_Lever_Action_Rifle_with_ mods.jpg|thumb|none|500px|With stock and scope.]]&lt;br /&gt;
[[Image:Fallout4 Lever Action Rifle first person.jpg|thumb|none|500px|The player prepares to save Open Mic Night from McCready's awful jokes.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdPerson.jpg|thumb|none|500px|I miss New Vegas.]]&lt;br /&gt;
[[Image:F4_Lever_Action_Rifle_3rdpersonEx.jpg|thumb|none|500px|Much to the Brotherhood of Steel's chagrin, the player re-enacts a scene from Cowboys vs Aliens.]]&lt;br /&gt;
&lt;br /&gt;
Had to use my phone for these pics, so I apologize if they're lower quality or something.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:13, 21 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like Sasha was right about the Volkssturmgewehr; it appears in game as the &amp;quot;Radium Rifle&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
[[Image:F4Volkssturmgewehr.jpg|thumb|none|500px|With the extended mag and full stock mods.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr1stperson.jpg|thumb|none|500px|The Volkssturmgewehr user takes aim at his least favorite painting.]]&lt;br /&gt;
[[Image:F4VolkssturmgewehrADS.jpg|thumb|none|500px|Aiming down the sights.]]&lt;br /&gt;
[[Image:F4Volkssturmgewehr3rdperson.jpg|thumb|none|500px|Gute Nacht.]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 03:44, 21 May 2016 (EDT)&lt;br /&gt;
:Seriously, Bethesda's weapon design in horrible! Hate the weapons in this game. I really hope Obsidian makes the next Fallout (heard some rumors about that) since they seem to have slightly more knowledge about guns. Slightly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 21 May 2016 (EDT)&lt;br /&gt;
::These weapons seem a lot better than the ones in the base game; have to give them kudos on actually knowing about the VG.51. Perhaps people are really paying attention to Forgotten Weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:27, 21 May 2016 (EDT)&lt;br /&gt;
:::They are still committing the mortal sin of mirroring the weapon models.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:37, 21 May 2016 (EDT)&lt;br /&gt;
::::Yeah, I forgave them the first time, but they really need to knock that off. Still, it's a fun gun. Anyway, should I create a gun page for the Volkssturmgewehr when I make the entry for the &amp;quot;Radium Rifle&amp;quot;? There doesn't seem to be one existing. --[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:31, 21 May 2016 (EDT)&lt;br /&gt;
:: I have to agree with that statement. Going from AKs and G3's (Fallout 3) to M16s, M4s, and RO933s (Vegas) to these is pretty disappointing. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:39, 21 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_6&amp;diff=1016980</id>
		<title>Talk:The Walking Dead - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_6&amp;diff=1016980"/>
		<updated>2016-04-04T16:19:42Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please help ID (2015)==&lt;br /&gt;
&lt;br /&gt;
Morgan seems to carry a modern 1911-variant in the season premiere. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:34, 14 October 2015 (EDT)&lt;br /&gt;
[[Image:TWDS06Episode011911.jpg|thumb|none|600px|Morgan with his holstered 1911 in &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
Please help ID these pistols and other weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:13, 19 October 2015 (EDT)&lt;br /&gt;
[[File:TWDS6E02_23.jpg|thumb|none|600px|  in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[File:TWDS6E02_24.jpg|thumb|none|600px| in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[File:TWDS6E02_38.jpg|thumb|none|600px| in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[File:TWDS6E02_17.jpg|thumb|none|600px|in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
The top two caps in the set - Looks like a standard commercial blued 1911A1 (AKA [[Colt Government Model]]), though the hammer and beavertail look a bit off, might be an original [[M1911]] but I'm not sure. Third cap is some kind of full-length barreled AR and obviously some kind of revolver in the holster (looks like Hogue grips so it might be a S&amp;amp;W). The semiauto I know I've seen before but can't place right now (looks kind of like a [[Ruger P94]], but I don't think that's it).. Last cap looks to be an M4A1 carbine. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:12, 19 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could Olivia's pistol be a Star Model B? Hammer and trigger look reminiscent of one, although I could be wrong.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 21:21, 19 October 2015 (EDT)&lt;br /&gt;
[[Image:StarPistolB.jpg|thumb|none|350px|Star Model B Pistol, blued finish - 9x19mm.]]&lt;br /&gt;
: Ah, yes, the Star! Now that you mention it, I'd have to go with that one. Would be nice if we could get a shot of the right side to positively confirm, but I'd have to concur with that one for now. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:29, 19 October 2015 (EDT)&lt;br /&gt;
::You can sot of confirm that it is a Star from the caps if you look at the top of the grip. On a real 1911 the grip plate has a rounded top that is slightly sloped. The left grip panel also slightly covers a tube containing detents for the slide stop and safety. On the show gun this tube is absent and the grip plate appears to go all the way to the top of the frame with a level top. The way the slide stop works is also different, with the Star having the detent plunger inside the slide stop itself engaging in a notch in a circular pin protruding out of the side of the frame. You can just make out that pin (which has a cutout in the grip plate to accommodate it) in the first cap.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:35, 21 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Another discussion about Rick's AK==&lt;br /&gt;
&lt;br /&gt;
Came across on the one video that used the exact same rifle, which Rick carry in Season 5 and Season 6. I couldn't find any differences. In a footnote to the video author says: &amp;quot;***EVERYBODY SAYING THIS AK IS CHINESE YOU NEED TO HAVE YOUR EYES CHECKED*** My version of a torture test on the 7.62x39 Romanian AKM. Using 1994 Yugoslavian surplus ammunition.&amp;quot; What do you think about that? Can somebody say obvious differences of Romanian AKM from other rifles?&lt;br /&gt;
Here is the link to the video http://www.youtube.com/watch?v=mzwdCCNwn4M&lt;br /&gt;
[[File:Screenshot 101AK.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 13:22, 20 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking he's simply ''wrong'', because you can clearly see the hooded front sight indicative of a Type 56. All of the full-size AIMs we have pictured here have open-top front sights. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:48, 20 July 2015 (EDT)&lt;br /&gt;
:That doesn't have a hooded front sight, if you look right at the top you can just see the gap between the two wings. I think it is just the reflections and the background making it look like it might be hooded. Another point to bear in mind with the Norinco hooded sight, it is the same size as the large original AK-47 one, as opposed to this which is a narrow AKM size one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 26 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
Looking at the trigger guard, I'm pretty sure that Heath's Smith &amp;amp; Wesson 39 is actually a [[Benelli B76]].--[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]]) 10:42, 25 July 2015 (EDT)&lt;br /&gt;
:Agreed, I've gone ahead and changed it. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:13, 25 July 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
==New Promo Pic with Guns==&lt;br /&gt;
[[File:Walking_Dead_Promo_pic.jpg|thumb|none|600px|]]&lt;br /&gt;
Glenn still has his [[Series 70]]; but I'm also seeing a few ARs, pump action shotgun I can't identify offhand, possibly a [[Glock 26]], I think [[Smith &amp;amp; Wesson M&amp;amp;P]] at the end of the table &amp;amp; [[Beretta 92FS]]. --[[User:ZombieKiller|ZombieKiller]] ([[User talk:ZombieKiller|talk]]) 06:56, 7 October 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Jessie's Pistol ==&lt;br /&gt;
&lt;br /&gt;
I don't think Jessie's pistol is a makarov I think it might be a browning can anyone confirm?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 15:10, 12 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional ==&lt;br /&gt;
&lt;br /&gt;
[[File:TWDS6-Trailer-Python-1.jpg|thumb|600px|none|Rick ([[Andrew Lincoln]]) fires his Python into the head of a walker.]] &lt;br /&gt;
[[File:TWDS6-Trailer-Python-2.jpg|thumb|600px|none|Rick's Python lies by his side.]]&lt;br /&gt;
[[File:TWDS6-Trailer-AR15-2.jpg|thumb|none|601px|Sasha ([[Sonequa Martin-Green]]) stands ready with her AR-15.]]&lt;br /&gt;
[[File:TWDS6-Trailer-Glock-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TWDS6-Trailer-AR15-1.jpg|thumb|600px|none|Rosita also appears to carry a Glock 19.]]&lt;br /&gt;
[[File:TWDS6-Trailer-M4-2.jpg|thumb|none|600px|Carl takes aim with his M4A1 in &amp;quot;JSS&amp;quot; (S6E02)..]]&lt;br /&gt;
&lt;br /&gt;
== Firearm in Season 6's premier ==&lt;br /&gt;
&lt;br /&gt;
A lot of guns were missed and not noted on the page after first episode.&lt;br /&gt;
&lt;br /&gt;
Nickel pistol in the hands of an Alexandria resident during construction works. That appears to be the Beretta 92SB.&lt;br /&gt;
&lt;br /&gt;
Walter P22 at the beginning of episode.&lt;br /&gt;
&lt;br /&gt;
M16 in the hands of Abraham.&lt;br /&gt;
&lt;br /&gt;
FNH SCAR 17S in the hands of an Alexandria resident briefly seen during the flashback moment at the end of episode.&lt;br /&gt;
&lt;br /&gt;
The Carter's shotgun are the Remington 870 Wingmaster. Good view on the shotguns handguard can be seen  in the hands of Michonne at the end of episode.--[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 06:18, 13 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Olivia's Handgun ==&lt;br /&gt;
&lt;br /&gt;
Olivia's handgun looked like some kind of Colt 1911 pistol can anyone confirm?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 20:09, 19 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
&lt;br /&gt;
I believe that Beretta 92FS Inox is actually a Centurion model, as it is seen in much more detail in this promotional photo from The Walking Dead Story Sync, any thoughts?:&lt;br /&gt;
[[Image:TWDS6E03-Beretta92FSInox-Promotional.jpg|thumb|none|600px|.]]&lt;br /&gt;
--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 22:17, 2 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
: I concur, 92FS Centurion Inox. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:34, 3 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, definitely looks like a Centurion. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:52, 3 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Abraham's RPG? ==&lt;br /&gt;
&lt;br /&gt;
What kind of RPG did Abraham find I've never seen that type before can anyone ID?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 10:18, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It seems like a Airtronic RPG-7 to me, due the M4 stock and the black color --[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]]) 10:50, 17 November 2015 (EST)&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|450px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
::Sub topic here.  The stabilizing fins on the rpg rounds he finds in the separate case are already deployed, something that only happens after the round has been fired. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:03, 23 November 2015 (EST)&lt;br /&gt;
:::It isn't so much that the fins are deployed (they don't shoot out the back of the front section or anything), but rather that none of the warheads are fitted with the intact booster which would hide them. On real warheads the rear fin section is shrouded in a cardboard tube containing the powder charge that initially launches the warhead from the tube, which burns away leaving the fins free to fold out once the round is out of the tube. Another thing to bear in mind though, is that if rounds are being transported like this the booster/fin section shouldn't be attached anyway. These are transported separately in a protective sleeve with the warhead/rocket motor section having a transport cap over the rear end covering the percussion cap. In order to fire it you have to screw the two sections together, but doing it like this means that the percussion cap and the booster that it initiates are kept away from one another until you are ready to actually fire it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:38, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heath's Benelli B76 ==&lt;br /&gt;
:In &amp;quot;Thank You&amp;quot; (S6E03), Heath fires shot 17 or 18 rounds with his Benelli B76 without reloading, only holds 8 rounds. Like back in season 5's &amp;quot;The Distance&amp;quot; (S5E11), Rick fires 12 or 13 rounds with his Colt Python without reloading, only holds 6 rounds. Gotta love mistakes.--[[User:Thestormjamieson]] ([[User talk:Thestormjamieson]]) 8:47, 18 November 2015 (CT)&lt;br /&gt;
::That always annoys me, continuity! Get it right.&lt;br /&gt;
::Not as bad as when some says something like &amp;quot;we got 10 sec!!&amp;quot; and then 36 sec or something like that goes before the thing happens. Dumb.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:05, 23 November 2015 (EST)&lt;br /&gt;
:::Rah rah rah [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:15, 23 November 2015 (EST)&lt;br /&gt;
::Let's face it: reloading scenes end up on the cutting room floor. (The character reload when we aren't looking. :)) I don't think it's a continuity mistake as much as it is a decision based on action flow. It was gratifying to my sense of realism that Rick reloaded his AK in the last gun battle I watched him in, and the TV Guide publicity photo shows him carrying his AK with the end of a spare magazine sticking out of his side pocket. Realistically the survivors should all be carrying mag bags, canteens, first aid kits, ration pouches, etc. but I bet the wardrobe mistress would object. -- [[User:Carl N. Brown|Carl N. Brown]] ([[User talk:Carl N. Brown|talk]]) 20:06, 2 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Enid's M1911 ==&lt;br /&gt;
&lt;br /&gt;
I believe Enid's 1911 might be a Springfield Armory TRP. The Walking Dead Story Sync claims it to be so although you can't always trust it, but the slide serrations seem to match the TRP more than the Kimber so I changed it, if I'm wrong at all, feel free to change it.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 20:19, 25 November 2015 (EST)&lt;br /&gt;
:Looks right to me. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 03:09, 26 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firearm in the scene after the credits ==&lt;br /&gt;
I was able to determine only part of guns. Norinco Type 56-1 (in one moment can notice that the rifle without the stock), M4A1, Ithaca 37 with sawed-off stock and barrel, I also think that one of the bikers carry Ingram MAC-10. Can somebody to ID other guns?--[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 12:57, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== SpoilingTheDeadFans Facebook ==&lt;br /&gt;
&lt;br /&gt;
I was looking at photos from SpoilingTheDeadFans on Facebook and I saw some photos with Rosita &amp;amp; Daryl. Rosita holds, possibly an Smith &amp;amp; Wesson 327 Performance Center R8 and Morgan's custom rifle. I can tell from the colored parts of the rifle and the 11.5&amp;quot; barrel. Also in four pictures, Daryl holds what appears to be an Benelli M4 Super 90. That's all the guns I notice from SpoilingTheDeadFans photos on Facebook. I can't wait for Season 6B on February 14th.--[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 09:08, 3 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spencer's M1911 ==&lt;br /&gt;
&lt;br /&gt;
I was on Austin Nichols' Twitter and I saw one photo caught my eye. It was Austin Nichols and Christian Serrato in an photo, Nichols holding up his M1911A1 but I saw the sslide serrations and beavertail. Spencer's M1911A1 is actually a Springfield Armory TRP. Should it be changed or leave it M1911A1?-- -[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 09:19, 3 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that should be left as the M1911A1 in the screenshots his pistol look more like a  Colt than Springfild. Moreover, for quite often breaks the actors are seen with different weapons and sometime take something concreted for personal photos, for example, during the shooting of the episode 7 of season 2 there are shots where Glenn held Mossberg 500 Perduader with standart 5-shot tube.-- -&lt;br /&gt;
[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 10:35, 3 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Daryl's Revolver  ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this revolver.  It doesn't look like a Ruger LCR.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:48, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:TWDS6E10 101.jpg|thumb|none|600px|Daryl ([[Norman Reedus]]) draws his revolver in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E10 104.jpg|thumb|none|600px|Revolver seen on the right in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E10 106.jpg|thumb|none|600px|Paul &amp;quot;Jesus&amp;quot; Rovia ([[Tom Payne]]) also uses Daryl's revolver. in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
:I thought it was an Astra Terminator while I was watching the episode.&lt;br /&gt;
[[Image:Term-rs.jpg|thumb|none|350px|Astra Terminator, right side - .44 Magnum]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:22, 23 February 2016 (EST)&lt;br /&gt;
::It has a Ruger style cylinder release so isn't a Terminator. My guess would be that it is a Speed Six.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:25, 23 February 2016 (EST)&lt;br /&gt;
:::Ruger-style release, six shots, fixed sights, agreed, Speed Six, --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:58, 23 February 2016 (EST)&lt;br /&gt;
::::I didn't really think it was a LCR ether, I just didn't have any pics to go off of. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 11:55, 24 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Law Enforcement Carbine ==&lt;br /&gt;
Wouldn't having an 11.5&amp;quot; barrel make it an M933? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:39, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID (2016) ==&lt;br /&gt;
&lt;br /&gt;
Paul &amp;quot;Jesus&amp;quot; Rovia is seen with a pistol in episode 12, that I can't identify. -- &lt;br /&gt;
[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 18:22, 7 March 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:TWDS6E12 027.jpeg|thumb|none|600px|Jesus with a pistol in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).]]&lt;br /&gt;
[[File:TWDS6E12 Savior.jpg|thumb|none|600px|The Savior fires the rifle in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 07:21, 29 March 2016 (CST)&lt;br /&gt;
[[Image:TWDS6E14 06.jpeg|thumb|none|600px|The Savior fires his shotgun at Daryl &amp;amp; Rosita in &amp;quot;Twice as Far&amp;quot; (S6E14).]]&lt;br /&gt;
The shotgun is a short barreled Remington 870 with a some kind of stock and pistol grip. This isn't very clear, we really need HD screencaps. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:50, 31 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== HK416? ==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; in the picture below comes across (to me) as an HK416. Going off the handguard, you can see that it matches the 416's and I believe I can also spot the vent holes above the rail section. Can I get a second opinion? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:57, 31 March 2016 (EDT)&lt;br /&gt;
[[File:TWDS6E12 Savior.jpg|thumb|none|601px|What appears to be a M4A1 with a low profile gas block, a long squared quad-rail handgaurd, folded BUIS, and a vertical foregrip is used by a Savior in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).]]&lt;br /&gt;
:I can see what you're saying, but it still seems off from a HK416, like that it lacks the HK416 gas block and the barrel is smooth and not a M4-style barral like the 416. As I said it looks like Mitch's custom M4A1/AR-15 form Season 4. &lt;br /&gt;
:[[Image:TWDS04E08M4-4.jpg|thumb|none|600px|Mitch holds his rifle outside the prison in &amp;quot;Too Far Gone&amp;quot; (S4E08).]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:04, 31 March 2016 (EDT)&lt;br /&gt;
:Another close match seems to be the HK417, but the barrel length seems wrong and the muzzle flash is pretty small for a 7.62x51mm blank.&lt;br /&gt;
:[[Image:HK417 20MOD.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
:[[Image:HK417 16.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:13, 31 March 2016 (EDT)&lt;br /&gt;
It isn't an M4, that has the barrel centrally located in the handguard. Due to the piston design of the HK rifles they have an asymmetric handguard where the barrel is closer to the bottom rail, which appears to be the case in this screenshot. As for the barrel profile, I don't think that HK use the M4 profile any more due to the fact that it was actually completely pointless as the design spec was changed half way through meaning that it didn't mount an M203, but they just never changed the barrel for some reason. As for the gas block, you can get extended rail handguards for the HK416/MR556 which go over the gas block, such as the one on the M27. Incidentally, this handguard also lacks the cut-out for the grenade launcher mount which seems to be the case in the pictured gun as well.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:02, 31 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I totally marked out ==&lt;br /&gt;
Negan is scary enough as it is, but teaming him up with [[Steven Ogg|Trevor Phillips]]? I almost ''did'' wet my pants! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:20, 4 April 2016 (EDT)&lt;br /&gt;
:I loved how his character acted similar to Trevor, almost like they were nodding at the fact that he was Trevor. On the other hand, it was a horrible finale, especially after all the actors were so &amp;quot;devastated&amp;quot; by it. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 12:19, 4 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_6&amp;diff=1015794</id>
		<title>Talk:The Walking Dead - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_6&amp;diff=1015794"/>
		<updated>2016-03-31T13:57:52Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: possible 416&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Please help ID (2015)==&lt;br /&gt;
&lt;br /&gt;
Morgan seems to carry a modern 1911-variant in the season premiere. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:34, 14 October 2015 (EDT)&lt;br /&gt;
[[Image:TWDS06Episode011911.jpg|thumb|none|600px|Morgan with his holstered 1911 in &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
Please help ID these pistols and other weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:13, 19 October 2015 (EDT)&lt;br /&gt;
[[File:TWDS6E02_23.jpg|thumb|none|600px|  in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[File:TWDS6E02_24.jpg|thumb|none|600px| in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[File:TWDS6E02_38.jpg|thumb|none|600px| in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[File:TWDS6E02_17.jpg|thumb|none|600px|in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
The top two caps in the set - Looks like a standard commercial blued 1911A1 (AKA [[Colt Government Model]]), though the hammer and beavertail look a bit off, might be an original [[M1911]] but I'm not sure. Third cap is some kind of full-length barreled AR and obviously some kind of revolver in the holster (looks like Hogue grips so it might be a S&amp;amp;W). The semiauto I know I've seen before but can't place right now (looks kind of like a [[Ruger P94]], but I don't think that's it).. Last cap looks to be an M4A1 carbine. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:12, 19 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could Olivia's pistol be a Star Model B? Hammer and trigger look reminiscent of one, although I could be wrong.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 21:21, 19 October 2015 (EDT)&lt;br /&gt;
[[Image:StarPistolB.jpg|thumb|none|350px|Star Model B Pistol, blued finish - 9x19mm.]]&lt;br /&gt;
: Ah, yes, the Star! Now that you mention it, I'd have to go with that one. Would be nice if we could get a shot of the right side to positively confirm, but I'd have to concur with that one for now. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 21:29, 19 October 2015 (EDT)&lt;br /&gt;
::You can sot of confirm that it is a Star from the caps if you look at the top of the grip. On a real 1911 the grip plate has a rounded top that is slightly sloped. The left grip panel also slightly covers a tube containing detents for the slide stop and safety. On the show gun this tube is absent and the grip plate appears to go all the way to the top of the frame with a level top. The way the slide stop works is also different, with the Star having the detent plunger inside the slide stop itself engaging in a notch in a circular pin protruding out of the side of the frame. You can just make out that pin (which has a cutout in the grip plate to accommodate it) in the first cap.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:35, 21 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Another discussion about Rick's AK==&lt;br /&gt;
&lt;br /&gt;
Came across on the one video that used the exact same rifle, which Rick carry in Season 5 and Season 6. I couldn't find any differences. In a footnote to the video author says: &amp;quot;***EVERYBODY SAYING THIS AK IS CHINESE YOU NEED TO HAVE YOUR EYES CHECKED*** My version of a torture test on the 7.62x39 Romanian AKM. Using 1994 Yugoslavian surplus ammunition.&amp;quot; What do you think about that? Can somebody say obvious differences of Romanian AKM from other rifles?&lt;br /&gt;
Here is the link to the video http://www.youtube.com/watch?v=mzwdCCNwn4M&lt;br /&gt;
[[File:Screenshot 101AK.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 13:22, 20 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking he's simply ''wrong'', because you can clearly see the hooded front sight indicative of a Type 56. All of the full-size AIMs we have pictured here have open-top front sights. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:48, 20 July 2015 (EDT)&lt;br /&gt;
:That doesn't have a hooded front sight, if you look right at the top you can just see the gap between the two wings. I think it is just the reflections and the background making it look like it might be hooded. Another point to bear in mind with the Norinco hooded sight, it is the same size as the large original AK-47 one, as opposed to this which is a narrow AKM size one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:45, 26 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
Looking at the trigger guard, I'm pretty sure that Heath's Smith &amp;amp; Wesson 39 is actually a [[Benelli B76]].--[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]]) 10:42, 25 July 2015 (EDT)&lt;br /&gt;
:Agreed, I've gone ahead and changed it. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:13, 25 July 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
==New Promo Pic with Guns==&lt;br /&gt;
[[File:Walking_Dead_Promo_pic.jpg|thumb|none|600px|]]&lt;br /&gt;
Glenn still has his [[Series 70]]; but I'm also seeing a few ARs, pump action shotgun I can't identify offhand, possibly a [[Glock 26]], I think [[Smith &amp;amp; Wesson M&amp;amp;P]] at the end of the table &amp;amp; [[Beretta 92FS]]. --[[User:ZombieKiller|ZombieKiller]] ([[User talk:ZombieKiller|talk]]) 06:56, 7 October 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
== Jessie's Pistol ==&lt;br /&gt;
&lt;br /&gt;
I don't think Jessie's pistol is a makarov I think it might be a browning can anyone confirm?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 15:10, 12 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional ==&lt;br /&gt;
&lt;br /&gt;
[[File:TWDS6-Trailer-Python-1.jpg|thumb|600px|none|Rick ([[Andrew Lincoln]]) fires his Python into the head of a walker.]] &lt;br /&gt;
[[File:TWDS6-Trailer-Python-2.jpg|thumb|600px|none|Rick's Python lies by his side.]]&lt;br /&gt;
[[File:TWDS6-Trailer-AR15-2.jpg|thumb|none|601px|Sasha ([[Sonequa Martin-Green]]) stands ready with her AR-15.]]&lt;br /&gt;
[[File:TWDS6-Trailer-Glock-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:TWDS6-Trailer-AR15-1.jpg|thumb|600px|none|Rosita also appears to carry a Glock 19.]]&lt;br /&gt;
[[File:TWDS6-Trailer-M4-2.jpg|thumb|none|600px|Carl takes aim with his M4A1 in &amp;quot;JSS&amp;quot; (S6E02)..]]&lt;br /&gt;
&lt;br /&gt;
== Firearm in Season 6's premier ==&lt;br /&gt;
&lt;br /&gt;
A lot of guns were missed and not noted on the page after first episode.&lt;br /&gt;
&lt;br /&gt;
Nickel pistol in the hands of an Alexandria resident during construction works. That appears to be the Beretta 92SB.&lt;br /&gt;
&lt;br /&gt;
Walter P22 at the beginning of episode.&lt;br /&gt;
&lt;br /&gt;
M16 in the hands of Abraham.&lt;br /&gt;
&lt;br /&gt;
FNH SCAR 17S in the hands of an Alexandria resident briefly seen during the flashback moment at the end of episode.&lt;br /&gt;
&lt;br /&gt;
The Carter's shotgun are the Remington 870 Wingmaster. Good view on the shotguns handguard can be seen  in the hands of Michonne at the end of episode.--[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 06:18, 13 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Olivia's Handgun ==&lt;br /&gt;
&lt;br /&gt;
Olivia's handgun looked like some kind of Colt 1911 pistol can anyone confirm?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 20:09, 19 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
&lt;br /&gt;
I believe that Beretta 92FS Inox is actually a Centurion model, as it is seen in much more detail in this promotional photo from The Walking Dead Story Sync, any thoughts?:&lt;br /&gt;
[[Image:TWDS6E03-Beretta92FSInox-Promotional.jpg|thumb|none|600px|.]]&lt;br /&gt;
--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 22:17, 2 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
: I concur, 92FS Centurion Inox. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:34, 3 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, definitely looks like a Centurion. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 01:52, 3 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Abraham's RPG? ==&lt;br /&gt;
&lt;br /&gt;
What kind of RPG did Abraham find I've never seen that type before can anyone ID?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 10:18, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It seems like a Airtronic RPG-7 to me, due the M4 stock and the black color --[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]]) 10:50, 17 November 2015 (EST)&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|450px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
::Sub topic here.  The stabilizing fins on the rpg rounds he finds in the separate case are already deployed, something that only happens after the round has been fired. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:03, 23 November 2015 (EST)&lt;br /&gt;
:::It isn't so much that the fins are deployed (they don't shoot out the back of the front section or anything), but rather that none of the warheads are fitted with the intact booster which would hide them. On real warheads the rear fin section is shrouded in a cardboard tube containing the powder charge that initially launches the warhead from the tube, which burns away leaving the fins free to fold out once the round is out of the tube. Another thing to bear in mind though, is that if rounds are being transported like this the booster/fin section shouldn't be attached anyway. These are transported separately in a protective sleeve with the warhead/rocket motor section having a transport cap over the rear end covering the percussion cap. In order to fire it you have to screw the two sections together, but doing it like this means that the percussion cap and the booster that it initiates are kept away from one another until you are ready to actually fire it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:38, 24 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heath's Benelli B76 ==&lt;br /&gt;
:In &amp;quot;Thank You&amp;quot; (S6E03), Heath fires shot 17 or 18 rounds with his Benelli B76 without reloading, only holds 8 rounds. Like back in season 5's &amp;quot;The Distance&amp;quot; (S5E11), Rick fires 12 or 13 rounds with his Colt Python without reloading, only holds 6 rounds. Gotta love mistakes.--[[User:Thestormjamieson]] ([[User talk:Thestormjamieson]]) 8:47, 18 November 2015 (CT)&lt;br /&gt;
::That always annoys me, continuity! Get it right.&lt;br /&gt;
::Not as bad as when some says something like &amp;quot;we got 10 sec!!&amp;quot; and then 36 sec or something like that goes before the thing happens. Dumb.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:05, 23 November 2015 (EST)&lt;br /&gt;
:::Rah rah rah [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:15, 23 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Enid's M1911 ==&lt;br /&gt;
&lt;br /&gt;
I believe Enid's 1911 might be a Springfield Armory TRP. The Walking Dead Story Sync claims it to be so although you can't always trust it, but the slide serrations seem to match the TRP more than the Kimber so I changed it, if I'm wrong at all, feel free to change it.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 20:19, 25 November 2015 (EST)&lt;br /&gt;
:Looks right to me. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 03:09, 26 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firearm in the scene after the credits ==&lt;br /&gt;
I was able to determine only part of guns. Norinco Type 56-1 (in one moment can notice that the rifle without the stock), M4A1, Ithaca 37 with sawed-off stock and barrel, I also think that one of the bikers carry Ingram MAC-10. Can somebody to ID other guns?--[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 12:57, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== SpoilingTheDeadFans Facebook ==&lt;br /&gt;
&lt;br /&gt;
I was looking at photos from SpoilingTheDeadFans on Facebook and I saw some photos with Rosita &amp;amp; Daryl. Rosita holds, possibly an Smith &amp;amp; Wesson 327 Performance Center R8 and Morgan's custom rifle. I can tell from the colored parts of the rifle and the 11.5&amp;quot; barrel. Also in four pictures, Daryl holds what appears to be an Benelli M4 Super 90. That's all the guns I notice from SpoilingTheDeadFans photos on Facebook. I can't wait for Season 6B on February 14th.--[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 09:08, 3 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spencer's M1911 ==&lt;br /&gt;
&lt;br /&gt;
I was on Austin Nichols' Twitter and I saw one photo caught my eye. It was Austin Nichols and Christian Serrato in an photo, Nichols holding up his M1911A1 but I saw the sslide serrations and beavertail. Spencer's M1911A1 is actually a Springfield Armory TRP. Should it be changed or leave it M1911A1?-- -[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 09:19, 3 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that should be left as the M1911A1 in the screenshots his pistol look more like a  Colt than Springfild. Moreover, for quite often breaks the actors are seen with different weapons and sometime take something concreted for personal photos, for example, during the shooting of the episode 7 of season 2 there are shots where Glenn held Mossberg 500 Perduader with standart 5-shot tube.-- -&lt;br /&gt;
[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 10:35, 3 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
== Daryl's Revolver  ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this revolver.  It doesn't look like a Ruger LCR.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:48, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:TWDS6E10 101.jpg|thumb|none|600px|Daryl ([[Norman Reedus]]) draws his revolver in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E10 104.jpg|thumb|none|600px|Revolver seen on the right in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E10 106.jpg|thumb|none|600px|Paul &amp;quot;Jesus&amp;quot; Rovia ([[Tom Payne]]) also uses Daryl's revolver. in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
:I thought it was an Astra Terminator while I was watching the episode.&lt;br /&gt;
[[Image:Term-rs.jpg|thumb|none|350px|Astra Terminator, right side - .44 Magnum]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:22, 23 February 2016 (EST)&lt;br /&gt;
::It has a Ruger style cylinder release so isn't a Terminator. My guess would be that it is a Speed Six.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:25, 23 February 2016 (EST)&lt;br /&gt;
:::Ruger-style release, six shots, fixed sights, agreed, Speed Six, --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:58, 23 February 2016 (EST)&lt;br /&gt;
::::I didn't really think it was a LCR ether, I just didn't have any pics to go off of. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 11:55, 24 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Law Enforcement Carbine ==&lt;br /&gt;
Wouldn't having an 11.5&amp;quot; barrel make it an M933? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:39, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Please help ID (2016) ==&lt;br /&gt;
&lt;br /&gt;
Paul &amp;quot;Jesus&amp;quot; Rovia is seen with a pistol in episode 12, that I can't identify. -- &lt;br /&gt;
[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 18:22, 7 March 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:TWDS6E12 027.jpeg|thumb|none|600px|Jesus with a pistol in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).]]&lt;br /&gt;
[[File:TWDS6E12 Savior.jpg|thumb|none|600px|The Savior fires the rifle in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Thestormjamieson|Thestormjamieson]] ([[User talk:Thestormjamieson|talk]]) 07:21, 29 March 2016 (CST)&lt;br /&gt;
[[Image:TWDS6E14 06.jpeg|thumb|none|600px|The Savior fires his shotgun at Daryl &amp;amp; Rosita in &amp;quot;Twice as Far&amp;quot; (S6E14).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HK416? ==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; in the picture below comes across (to me) as an HK416. Going off the handguard, you can see that it matches the 416's and I believe I can also spot the vent holes above the rail section. Can I get a second opinion? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:57, 31 March 2016 (EDT)&lt;br /&gt;
[[File:TWDS6E12 Savior.jpg|thumb|none|601px|What appears to be a M4A1 with a low profile gas block, a long squared quad-rail handgaurd, folded BUIS, and a vertical foregrip is used by a Savior in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1014323</id>
		<title>Talk:The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1014323"/>
		<updated>2016-03-26T12:43:47Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaked gameplay ==&lt;br /&gt;
&lt;br /&gt;
Some footage from the alpha was leaked. Guy visited a weapons vendor. Saw Beretta M9, AK47, MP5A4, Police M4, and Military P416 listed. Lots of different versions of the same guns like most MMOs.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Yeah I was in the Alpha, but there was an NDA so we can't add any of it to the page, there was also a Beretta PX4 with a threaded barrel, an M1911A1, a Remington 870, and, what I think, was a Mosin Nagant bolt action rifle, only saw the icon, never actually bought the weapon. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:30, 20 December 2015 (GMT)&lt;br /&gt;
::Is this game any good or is it another Ubisoft collectathon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 20 December 2015 (EST)&lt;br /&gt;
:::I really enjoyed it, there weren't many actual missions available in the Alpha, so I dunno if it will be another Destiny and just be 2 hours of the same gameplay stretched over 25 hours, but the gameplay itself works well. It's an RPG so the weapons obviously aren't as realistic as they would be an a normal Tom Clancy game, (hit a high level guy who took two 5.56 Magazines to the face to kill), so if that's not your thing I'd avoid it. But the moving between cover in a firefight works smoothly and weapons can be customised on the fly, with Scopes, large/quick release Mags, Silencers/Compensators, and forward grips. You have a 3 weapon system similar to Vegas 1&amp;amp;2 (Two primary, one sidearm). Will be interesting to see what they add in before the March release date. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 20 December 2015 (GMT)&lt;br /&gt;
::::Since im not the biggest fan of these types of MP only games i'm not sure i'll pick this up whether is good or bad, doubt i'll have anyone to play it with :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 20 December 2015 (EST)&lt;br /&gt;
:::::Judging by the missions that I was able to play the 'Campaign' missions can be played Solo or with others, the main MP section is the PvP, or 'Dark Zone' which is pretty fun, none of my friends where in the Alpha, but you kinda just end up merging with other groups until either you, or one of them decides to betray everyone and take their stuff. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 22:01, 20 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== SSR ==&lt;br /&gt;
According to [http://www.fnherstal.com/primary-menu/products-capabilities/precision-rifles/general/product/875/878/875/36/_/fn-scarR-h-pr.html FN's website], an SSR-length SCAR with the standard stock would be the SCAR-H PR, or Precision Rifle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:30, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live Action Screencaps ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up there's a live-action mini-series that's been produced in collaboration with Ubisoft called Agent Origins. From what I've seen there's TDI Vectors, M&amp;amp;P Shields, an M9, some AKs and shotguns, a couple of AR-type rifles and an M249. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:08, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
There's a springfield M21, an M1911A1, a Mosin-Nagant with a modern scope mount (May have been the carbine version, I think I saw a folding bayonet, only ever saw one on a dead guy), some sort of revolver (Only saw the name), an Uzi, a TEC-9 variant, a Px4 compact, a SCAR-H, an RPK74, a double-barrel shotgun, and a bunch of other ones I can't remember. [https://imgur.com/a/XwXe8 Here's a link to some screenshots I took of the M&amp;amp;P45, the Px4, the nugget, and the M1911A1.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:16, 29 January 2016 (EST)&lt;br /&gt;
:On that subject, I took a closer look at the autoturrets, and realized they are chambered in 5.7x28mm, using FN P90 magazines on some futuristic FMG-9-like platform.--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 10:03, 23 February 2016 (GMT)&lt;br /&gt;
::Oh so that's what the P90 mags are for, I saw some sitting on a table in the command centre and was confused. It's a pretty reasonable caliber/capacity/size selection for a little turret like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:09, 22 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Reload ==&lt;br /&gt;
&lt;br /&gt;
While I was playing the beta, I noticed when you mid-reload (midload?) one of the pump action shotguns, the character will actually eject a live shell before insert new ones. Thought that was a cool little detail.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:36, 22 February 2016 (EST)&lt;br /&gt;
:I only used one briefly, but I'm pretty sure (the 870 at least) has you pull the pump back, load whatever amount, then pump back forward again, which isn't a technique I've seen before. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:11, 22 February 2016 (EST)&lt;br /&gt;
::Is it like in MGS where you reload shotguns via putting a shell in the chamber and then loading the rest in the tube? So far, MGS4 and 5 are the only third person games where i've seen that reload, pretty cool.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:03, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Data Leak/Weapon List ==&lt;br /&gt;
&lt;br /&gt;
http://www.gamespot.com/articles/the-division-leak-reveals-game-has-at-least-26-mis/1100-6435403/&lt;br /&gt;
&lt;br /&gt;
A redditor mined the games data files. Included in the leak are the number of SP missions available at launch (26) and list of weapons that are available to use.&lt;br /&gt;
&lt;br /&gt;
Weapon list (potential spoilers?): https://docs.google.com/spreadsheets/d/14DS1xkPP1R6iiEEW6VolXXQxHJ7S3xwh4gm9WvZRsh0/edit#gid=1113655528 --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 09:16, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nice attention to detail ==&lt;br /&gt;
I must say, I'm surprised at the attention to detail regarding the weapons, even with it being a Tom Clancy game. What really caught my eye was the trigger discipline. Another was that when an optic is equipped, the BUIS is folded down instead of being removed completely. The attachments are also pretty nice. I like having more than one option for a red dot unlike how most game are (I've found like 4 or 5 different styles not counting the coloring like FDE). The few things that kind of irked me was that the foregrip uses the same slot as lasers and that the Vector lacks a stock (at least on all the ones I've found). But overall, this quenches my gun thirst pretty well. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:14, 13 March 2016 (EDT)&lt;br /&gt;
:I'm really impressed myself as well, the only real odd ball weapon in the game so far (from what I've seen on the page) is the L86A2. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:12, 13 March 2016 (EDT)&lt;br /&gt;
::Same here with that. If this was anywhere near realistic, there shouldn't be any weapons like this or any full auto RPKs [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:49, 13 March 2016 (EDT)&lt;br /&gt;
:Just FYI, I have found three versions of the Vector. The first was the one you found, the second has the standard stock, and the third has a collapsible stock like you'd find on a M4. I've found most weapons have 2-3 versions.[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 23:01, 20 March 2016 (CST)&lt;br /&gt;
== Full release ==&lt;br /&gt;
&lt;br /&gt;
I've named some of the full release's weapons on the main page already, but I'll also rattle off a few now: M9A1(with 20 round mag), different versions of the SRS, a few M60 variants, the automated turret appears to be built with the guts of a P90, and others I can't recall.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:02, 20 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
So I went ahead and added the Bushmaster ACR. I know that the standard, fixed stock version has the removable pistol grip in-game which is a feature of the Remington ACR, but I think it's obvious that the makers were trying to make it into a Bushmaster and just used the same model as the Remington. I'm stuck between taking back the Bushmaster and just saying they're all Remingtons with Bushmaster furniture or leaving it how it is but making a small note about the pistol grip. Any other suggestions? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 12:30, 21 March 2016 (EDT)&lt;br /&gt;
:I changed it. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:08, 25 March 2016 (EDT)&lt;br /&gt;
::Most ACR parts are interchangeable from what I know. The 2012 ACR can come from the factory with a fixed stock and a black finish, though there's only the option for the 5-sided handguard, it's possible that you can swap it with the plastic MOE handguard. They also can not be Bushmasters cause they have a full-auto setting on the fire selector. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:22, 25 March 2016 (EDT)&lt;br /&gt;
::: Thanks, I really wasn't sure what to do. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 08:43, 26 March 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bushmaster_ACR&amp;diff=1013819</id>
		<title>Bushmaster ACR</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bushmaster_ACR&amp;diff=1013819"/>
		<updated>2016-03-24T13:52:06Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
(2006 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO, 7.62x39mm, 6.8 mm Remington SPC&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.54}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|32.625}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|10.5}} - {{convert|in|18}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
== Magpul Masada ==&lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|right|450px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
The original predecessor of the Bushmaster ACR. &lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminator Salvation]]||[[Common]]||Barnes||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Revenge of the Fallen]]||||NEST soldier||||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]] ||[[Richard Machowicz]]||[[Richard Machowicz]]||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Homefront]]||||w/ variety of accessories||Pre-release videos only, replaced by ACR in final game||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || Masada|| w/ various attachments  || || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster ACR ==&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|right|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|right|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T.: Firefight]]||[[Gabriel Macht]]||Sgt. Paul Cutler||With EOTech sight, flashlight and laser aiming module||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion]]||[[Tom Cruise]]||Jack Harper||Modified to look futuristic||2013&lt;br /&gt;
|-&lt;br /&gt;
|[[The Amazing Spider-Man 2]]||||Ravencroft Institute operatives||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha Protocol]]||FR99, Executioner, Assassin, and Retribution||w/ variety of accessories||w/ 10.5&amp;quot; barrel and Standard Carbine front grip w/ rails on it||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || As the &amp;quot;ACW-R&amp;quot; || With optional EOTech red dot sight or M145 MGO scope || With railed handguard, 14.5&amp;quot; barrel, fixed stock, and Magpul PMag magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Homefront]]||||w/ variety of accessories||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Warface]]||ACR||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Binary Domain]] || SOWSAR-17 || Muzzle striking piece, underbarrel energy weapon || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[The Division]] || ACR || w/ variety of accessories || Fixed stock || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|right|450px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|right|450px|Remington ACR-E with 10.5-inch barrel and folding stock - 5.56x45mm NATO]]&lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Dark of the Moon]]||[[Josh Duhamel]]||Lieutenant Colonel William Lennox, NEST soldiers||Customized with extended tri-rails, black finish,  upper receivers and barrel shrouds||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Age of Extinction]]||||Cemetary Wind operatives||10.5-inch barrels, black finish, various attachments||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn of the Planet of the Apes]]||[[Nick Thurston]]||Blue Eyes, apes and humans||14.5 and 10.5 inch barrels, various optics||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||ACR||w/ variety of accessories||w/ tri-rail handguard||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Breach (VG)|Breach]]||ACR||w/ variety of accessories||w/ 14.5&amp;quot; barrel, tri-rail handguard and PMag||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Modern Warfare 3]]||ACR 6.8||w/ variety of accessories, chambered in 6.8mm SPC||modeled with PMag, yet it holds 30 rounds||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM 4: US Navy SEALs]]||ACR||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[InFamous 2]]||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||ACR||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 3]]||ACW-R||w/ various attachments||With tri-rail handguard, 14.5 barrel, and fixed stock. Chambered in 6.5 Grendel, holds 26 rounds in P-Mag||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic Combat]] ||  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Phantoms]]||ACR||w/ various attachments||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Watch Dogs]]||ACR&amp;lt;br&amp;gt;Biometric AR||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract Wars]]||||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[The Division]] || Enhanced ACR-E || w/ variety of accessories || 2012 version  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bushmaster_ACR&amp;diff=1013097</id>
		<title>Bushmaster ACR</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bushmaster_ACR&amp;diff=1013097"/>
		<updated>2016-03-21T16:34:02Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
(2006 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO, 7.62x39mm, 6.8 mm Remington SPC&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.54}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|32.625}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|10.5}} - {{convert|in|18}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
== Magpul Masada ==&lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|right|450px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
The original predecessor of the Bushmaster ACR. &lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminator Salvation]]||[[Common]]||Barnes||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Revenge of the Fallen]]||||NEST soldier||||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]] ||[[Richard Machowicz]]||[[Richard Machowicz]]||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Homefront]]||||w/ variety of accessories||Pre-release videos only, replaced by ACR in final game||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || Masada|| w/ various attachments  || || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster ACR ==&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|right|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|right|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T.: Firefight]]||[[Gabriel Macht]]||Sgt. Paul Cutler||With EOTech sight, flashlight and laser aiming module||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion]]||[[Tom Cruise]]||Jack Harper||Modified to look futuristic||2013&lt;br /&gt;
|-&lt;br /&gt;
|[[The Amazing Spider-Man 2]]||||Ravencroft Institute operatives||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha Protocol]]||FR99, Executioner, Assassin, and Retribution||w/ variety of accessories||w/ 10.5&amp;quot; barrel and Standard Carbine front grip w/ rails on it||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || As the &amp;quot;ACW-R&amp;quot; || With optional EOTech red dot sight or M145 MGO scope || With railed handguard, 14.5&amp;quot; barrel, fixed stock, and Magpul PMag magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Homefront]]||||w/ variety of accessories||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Warface]]||ACR||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Binary Domain]] || SOWSAR-17 || Muzzle striking piece, underbarrel energy weapon || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[The Division]] || As the ACR || w/ variety of accessories || Fixed stock || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|right|450px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|right|450px|Remington ACR-E with 10.5-inch barrel and folding stock - 5.56x45mm NATO]]&lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Dark of the Moon]]||[[Josh Duhamel]]||Lieutenant Colonel William Lennox, NEST soldiers||Customized with extended tri-rails, black finish,  upper receivers and barrel shrouds||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Age of Extinction]]||||Cemetary Wind operatives||10.5-inch barrels, black finish, various attachments||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn of the Planet of the Apes]]||[[Nick Thurston]]||Blue Eyes, apes and humans||14.5 and 10.5 inch barrels, various optics||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||ACR||w/ variety of accessories||w/ tri-rail handguard||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Breach (VG)|Breach]]||ACR||w/ variety of accessories||w/ 14.5&amp;quot; barrel, tri-rail handguard and PMag||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Modern Warfare 3]]||ACR 6.8||w/ variety of accessories, chambered in 6.8mm SPC||modeled with PMag, yet it holds 30 rounds||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM 4: US Navy SEALs]]||ACR||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[InFamous 2]]||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||ACR||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 3]]||ACW-R||w/ various attachments||With tri-rail handguard, 14.5 barrel, and fixed stock. Chambered in 6.5 Grendel, holds 26 rounds in P-Mag||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic Combat]] ||  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Phantoms]]||ACR||w/ various attachments||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Watch Dogs]]||ACR&amp;lt;br&amp;gt;Biometric AR||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract Wars]]||||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[The Division]] || As the Enhanced ACR-E || w/ variety of accessories || 2012 version  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1013096</id>
		<title>Talk:The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1013096"/>
		<updated>2016-03-21T16:30:25Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: ACR Discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaked gameplay ==&lt;br /&gt;
&lt;br /&gt;
Some footage from the alpha was leaked. Guy visited a weapons vendor. Saw Beretta M9, AK47, MP5A4, Police M4, and Military P416 listed. Lots of different versions of the same guns like most MMOs.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Yeah I was in the Alpha, but there was an NDA so we can't add any of it to the page, there was also a Beretta PX4 with a threaded barrel, an M1911A1, a Remington 870, and, what I think, was a Mosin Nagant bolt action rifle, only saw the icon, never actually bought the weapon. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:30, 20 December 2015 (GMT)&lt;br /&gt;
::Is this game any good or is it another Ubisoft collectathon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 20 December 2015 (EST)&lt;br /&gt;
:::I really enjoyed it, there weren't many actual missions available in the Alpha, so I dunno if it will be another Destiny and just be 2 hours of the same gameplay stretched over 25 hours, but the gameplay itself works well. It's an RPG so the weapons obviously aren't as realistic as they would be an a normal Tom Clancy game, (hit a high level guy who took two 5.56 Magazines to the face to kill), so if that's not your thing I'd avoid it. But the moving between cover in a firefight works smoothly and weapons can be customised on the fly, with Scopes, large/quick release Mags, Silencers/Compensators, and forward grips. You have a 3 weapon system similar to Vegas 1&amp;amp;2 (Two primary, one sidearm). Will be interesting to see what they add in before the March release date. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 20 December 2015 (GMT)&lt;br /&gt;
::::Since im not the biggest fan of these types of MP only games i'm not sure i'll pick this up whether is good or bad, doubt i'll have anyone to play it with :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 20 December 2015 (EST)&lt;br /&gt;
:::::Judging by the missions that I was able to play the 'Campaign' missions can be played Solo or with others, the main MP section is the PvP, or 'Dark Zone' which is pretty fun, none of my friends where in the Alpha, but you kinda just end up merging with other groups until either you, or one of them decides to betray everyone and take their stuff. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 22:01, 20 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== SSR ==&lt;br /&gt;
According to [http://www.fnherstal.com/primary-menu/products-capabilities/precision-rifles/general/product/875/878/875/36/_/fn-scarR-h-pr.html FN's website], an SSR-length SCAR with the standard stock would be the SCAR-H PR, or Precision Rifle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:30, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live Action Screencaps ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up there's a live-action mini-series that's been produced in collaboration with Ubisoft called Agent Origins. From what I've seen there's TDI Vectors, M&amp;amp;P Shields, an M9, some AKs and shotguns, a couple of AR-type rifles and an M249. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:08, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
There's a springfield M21, an M1911A1, a Mosin-Nagant with a modern scope mount (May have been the carbine version, I think I saw a folding bayonet, only ever saw one on a dead guy), some sort of revolver (Only saw the name), an Uzi, a TEC-9 variant, a Px4 compact, a SCAR-H, an RPK74, a double-barrel shotgun, and a bunch of other ones I can't remember. [https://imgur.com/a/XwXe8 Here's a link to some screenshots I took of the M&amp;amp;P45, the Px4, the nugget, and the M1911A1.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:16, 29 January 2016 (EST)&lt;br /&gt;
:On that subject, I took a closer look at the autoturrets, and realized they are chambered in 5.7x28mm, using FN P90 magazines on some futuristic FMG-9-like platform.--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 10:03, 23 February 2016 (GMT)&lt;br /&gt;
::Oh so that's what the P90 mags are for, I saw some sitting on a table in the command centre and was confused. It's a pretty reasonable caliber/capacity/size selection for a little turret like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:09, 22 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Reload ==&lt;br /&gt;
&lt;br /&gt;
While I was playing the beta, I noticed when you mid-reload (midload?) one of the pump action shotguns, the character will actually eject a live shell before insert new ones. Thought that was a cool little detail.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:36, 22 February 2016 (EST)&lt;br /&gt;
:I only used one briefly, but I'm pretty sure (the 870 at least) has you pull the pump back, load whatever amount, then pump back forward again, which isn't a technique I've seen before. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:11, 22 February 2016 (EST)&lt;br /&gt;
::Is it like in MGS where you reload shotguns via putting a shell in the chamber and then loading the rest in the tube? So far, MGS4 and 5 are the only third person games where i've seen that reload, pretty cool.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:03, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Data Leak/Weapon List ==&lt;br /&gt;
&lt;br /&gt;
http://www.gamespot.com/articles/the-division-leak-reveals-game-has-at-least-26-mis/1100-6435403/&lt;br /&gt;
&lt;br /&gt;
A redditor mined the games data files. Included in the leak are the number of SP missions available at launch (26) and list of weapons that are available to use.&lt;br /&gt;
&lt;br /&gt;
Weapon list (potential spoilers?): https://docs.google.com/spreadsheets/d/14DS1xkPP1R6iiEEW6VolXXQxHJ7S3xwh4gm9WvZRsh0/edit#gid=1113655528 --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 09:16, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nice attention to detail ==&lt;br /&gt;
I must say, I'm surprised at the attention to detail regarding the weapons, even with it being a Tom Clancy game. What really caught my eye was the trigger discipline. Another was that when an optic is equipped, the BUIS is folded down instead of being removed completely. The attachments are also pretty nice. I like having more than one option for a red dot unlike how most game are (I've found like 4 or 5 different styles not counting the coloring like FDE). The few things that kind of irked me was that the foregrip uses the same slot as lasers and that the Vector lacks a stock (at least on all the ones I've found). But overall, this quenches my gun thirst pretty well. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:14, 13 March 2016 (EDT)&lt;br /&gt;
:I'm really impressed myself as well, the only real odd ball weapon in the game so far (from what I've seen on the page) is the L86A2. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:12, 13 March 2016 (EDT)&lt;br /&gt;
::Same here with that. If this was anywhere near realistic, there shouldn't be any weapons like this or any full auto RPKs [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:49, 13 March 2016 (EDT)&lt;br /&gt;
:Just FYI, I have found three versions of the Vector. The first was the one you found, the second has the standard stock, and the third has a collapsible stock like you'd find on a M4. I've found most weapons have 2-3 versions.[[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 23:01, 20 March 2016 (CST)&lt;br /&gt;
== Full release ==&lt;br /&gt;
&lt;br /&gt;
I've named some of the full release's weapons on the main page already, but I'll also rattle off a few now: M9A1(with 20 round mag), different versions of the SRS, a few M60 variants, the automated turret appears to be built with the guts of a P90, and others I can't recall.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:02, 20 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ACR ==&lt;br /&gt;
So I went ahead and added the Bushmaster ACR. I know that the standard, fixed stock version has the removable pistol grip in-game which is a feature of the Remington ACR, but I think it's obvious that the makers were trying to make it into a Bushmaster and just used the same model as the Remington. I'm stuck between taking back the Bushmaster and just saying they're all Remingtons with Bushmaster furniture or leaving it how it is but making a small note about the pistol grip. Any other suggestions? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 12:30, 21 March 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1013095</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1013095"/>
		<updated>2016-03-21T16:22:16Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: Vector variants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the Beta. Appears as &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the 'First Wave P45' ingame, Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as '586 Magnum'.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|400px|Colt M45A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, with half a KAC M4 handguard and a sight rail bolted to the gun, identical to the one in [[Sicario]] Appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is available in the game.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision UMP45_temp1.jpg|thumb|none|600px|A Division Agent holds a UMP45 ingame.]]&lt;br /&gt;
[[Image:TheDivision UMP45_temp2.jpg|thumb|none|600px|Icon UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with multiple variations. The Vector appears as the SDP stockless version, a normal folding stock version, and finally with an adapter equipped with an M4 style collapsible stock.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the variant that appears in game.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==AUG A3 Para==&lt;br /&gt;
Appears ingame as &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the Beta as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; is a better variant.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|AR-15 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. In the Beta, it is classified as an assault rifle and fires in 3-round bursts. &lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. In the Beta, it is classified as a marksman rifle and fires in semi auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
An [[AKM]] fitted with a rails sections on the stock wooden handguard and side mount top rail on the receiver appears in the most recent gameplay trailer, one is also seen with a flamethrower attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in as the &amp;quot;Military P416&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The ACR is available in the game with multiple versions. The 2012 version of the [[Remington ACR]] is available as the Enhanced ACR-E as is the [[Bushmaster ACR]] which is simply called the ACR.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel and tan finish - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an Enhanced ACR-E on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon.&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as &amp;quot;super 90.&amp;quot; A version with the normal pistol grip/sliding stock appears as &amp;quot;tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge ]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the hands of Division Agent Megan.&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MeganDTA338.JPG|thumb|none|600px|Megan holds her Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as &amp;quot;Mk17 SR&amp;quot; modeled with a 10-shot magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|A FN SCAR-H Precision Rifle in a weapon case.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
A [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears ingame with a turned down bolt handle and modern scope mounted on it.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads one bullet with a stripper clip instead of 5.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a large red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] is used by a female Division Agent, Megan.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 48 Mod 0 ==&lt;br /&gt;
A member of the Division team named Bronson is seen using a [[FN_Minimi#Mk_48_Mod_0|Mk 48 Mod 0]].&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
&lt;br /&gt;
== M249E2 SAW ==&lt;br /&gt;
The [[M249-E2]] appears ingame as &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|Thumb|none|400px|FN M249E2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1013094</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1013094"/>
		<updated>2016-03-21T16:15:48Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the Beta. Appears as &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the 'First Wave P45' ingame, Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as '586 Magnum'.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|400px|Colt M45A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, with half a KAC M4 handguard and a sight rail bolted to the gun, identical to the one in [[Sicario]] Appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is available in the game.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision UMP45_temp1.jpg|thumb|none|600px|A Division Agent holds a UMP45 ingame.]]&lt;br /&gt;
[[Image:TheDivision UMP45_temp2.jpg|thumb|none|600px|Icon UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
One of the Division Agents uses a suppressed [[TDI Vector]]. In the Beta, the Vector lacks a stock. In the full game, both the SDP stockless version and a normal version are available.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the variant that appears in game.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==AUG A3 Para==&lt;br /&gt;
Appears ingame as &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the Beta as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; is a better variant.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|AR-15 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. In the Beta, it is classified as an assault rifle and fires in 3-round bursts. &lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. In the Beta, it is classified as a marksman rifle and fires in semi auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
An [[AKM]] fitted with a rails sections on the stock wooden handguard and side mount top rail on the receiver appears in the most recent gameplay trailer, one is also seen with a flamethrower attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in as the &amp;quot;Military P416&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The ACR is available in the game with multiple versions. The 2012 version of the [[Remington ACR]] is available as the Enhanced ACR-E as is the [[Bushmaster ACR]] which is simply called the ACR.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel and tan finish - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an Enhanced ACR-E on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon.&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as &amp;quot;super 90.&amp;quot; A version with the normal pistol grip/sliding stock appears as &amp;quot;tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge ]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the hands of Division Agent Megan.&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MeganDTA338.JPG|thumb|none|600px|Megan holds her Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as &amp;quot;Mk17 SR&amp;quot; modeled with a 10-shot magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|A FN SCAR-H Precision Rifle in a weapon case.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
A [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears ingame with a turned down bolt handle and modern scope mounted on it.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads one bullet with a stripper clip instead of 5.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a large red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] is used by a female Division Agent, Megan.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 48 Mod 0 ==&lt;br /&gt;
A member of the Division team named Bronson is seen using a [[FN_Minimi#Mk_48_Mod_0|Mk 48 Mod 0]].&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
&lt;br /&gt;
== M249E2 SAW ==&lt;br /&gt;
The [[M249-E2]] appears ingame as &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|Thumb|none|400px|FN M249E2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bushmaster_ACR&amp;diff=1013093</id>
		<title>Bushmaster ACR</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bushmaster_ACR&amp;diff=1013093"/>
		<updated>2016-03-21T16:15:11Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: Add The Division&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
(2006 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO, 7.62x39mm, 6.8 mm Remington SPC&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.54}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|32.625}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|10.5}} - {{convert|in|18}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
== Magpul Masada ==&lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|right|450px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
The original predecessor of the Bushmaster ACR. &lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Terminator Salvation]]||[[Common]]||Barnes||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Revenge of the Fallen]]||||NEST soldier||||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]] ||[[Richard Machowicz]]||[[Richard Machowicz]]||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Homefront]]||||w/ variety of accessories||Pre-release videos only, replaced by ACR in final game||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || Masada|| w/ various attachments  || || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster ACR ==&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|right|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|right|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T.: Firefight]]||[[Gabriel Macht]]||Sgt. Paul Cutler||With EOTech sight, flashlight and laser aiming module||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Oblivion]]||[[Tom Cruise]]||Jack Harper||Modified to look futuristic||2013&lt;br /&gt;
|-&lt;br /&gt;
|[[The Amazing Spider-Man 2]]||||Ravencroft Institute operatives||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha Protocol]]||FR99, Executioner, Assassin, and Retribution||w/ variety of accessories||w/ 10.5&amp;quot; barrel and Standard Carbine front grip w/ rails on it||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || As the &amp;quot;ACW-R&amp;quot; || With optional EOTech red dot sight or M145 MGO scope || With railed handguard, 14.5&amp;quot; barrel, fixed stock, and Magpul PMag magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Homefront]]||||w/ variety of accessories||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Warface]]||ACR||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Binary Domain]] || SOWSAR-17 || Muzzle striking piece, underbarrel energy weapon || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[The Division]] || As the ACR || w/ variety of accessories || Fixed stock || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|right|450px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|right|450px|Remington ACR-E with 10.5-inch barrel and folding stock - 5.56x45mm NATO]]&lt;br /&gt;
===Film=== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Dark of the Moon]]||[[Josh Duhamel]]||Lieutenant Colonel William Lennox, NEST soldiers||Customized with extended tri-rails, black finish,  upper receivers and barrel shrouds||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Transformers: Age of Extinction]]||||Cemetary Wind operatives||10.5-inch barrels, black finish, various attachments||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn of the Planet of the Apes]]||[[Nick Thurston]]||Blue Eyes, apes and humans||14.5 and 10.5 inch barrels, various optics||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||ACR||w/ variety of accessories||w/ tri-rail handguard||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Breach (VG)|Breach]]||ACR||w/ variety of accessories||w/ 14.5&amp;quot; barrel, tri-rail handguard and PMag||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Modern Warfare 3]]||ACR 6.8||w/ variety of accessories, chambered in 6.8mm SPC||modeled with PMag, yet it holds 30 rounds||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM 4: US Navy SEALs]]||ACR||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[InFamous 2]]||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||ACR||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 3]]||ACW-R||w/ various attachments||With tri-rail handguard, 14.5 barrel, and fixed stock. Chambered in 6.5 Grendel, holds 26 rounds in P-Mag||2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic Combat]] ||  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Phantoms]]||ACR||w/ various attachments||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Watch Dogs]]||ACR&amp;lt;br&amp;gt;Biometric AR||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract Wars]]||||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|[[The Division]] || As the Enhanced ACR-E || w/ variety of accessories ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1013092</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1013092"/>
		<updated>2016-03-21T16:09:38Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: ACR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the Beta. Appears as &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm ingame.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the 'First Wave P45' ingame, Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Scavengers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as '586 Magnum'.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The Model 586 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|400px|Colt M45A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with a tri-railed handguard is one of the available SMGs in the Beta. An [[MP5A3]] with a navy trigger group, with half a KAC M4 handguard and a sight rail bolted to the gun, identical to the one in [[Sicario]] Appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The MP7A2 ingame.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|A Division Agent holds her MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is available in the game.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision UMP45_temp1.jpg|thumb|none|600px|A Division Agent holds a UMP45 ingame.]]&lt;br /&gt;
[[Image:TheDivision UMP45_temp2.jpg|thumb|none|600px|Icon UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as the &amp;quot;Black Market T821&amp;quot;. A version with a stock appears as the &amp;quot;Police T821&amp;quot;.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The SOCIMI Model 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her SOCIMI Model 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
One of the Division Agents uses a suppressed [[TDI Vector]]. In the Beta, the Vector lacks a stock. In the full game, both the SDP stockless version and a normal version are available.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]], although the TEC-9 Mini is the variant that appears in game.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
==AUG A3 Para==&lt;br /&gt;
Appears ingame as &amp;quot;AUG A3 Para XS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the Beta as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; is a better variant.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|AR-15 Variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. In the Beta, it is classified as an assault rifle and fires in 3-round bursts. &lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Military SCAR-H&amp;quot;. In the Beta, it is classified as a marksman rifle and fires in semi auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
An [[AKM]] fitted with a rails sections on the stock wooden handguard and side mount top rail on the receiver appears in the most recent gameplay trailer, one is also seen with a flamethrower attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM ingame.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in as the &amp;quot;Military P416&amp;quot;.&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The ACR is available in the game with multiple versions. The 2012 version of the [[Remington ACR]] is available as the ACR-E as is the [[Bushmaster ACR]] which is simply called the ACR.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel and tan finish - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a ACR on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[M16|War Sport LVOA-S]] is an available weapon.&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back. Appears ingame as &amp;quot;super 90.&amp;quot; A version with the normal pistol grip/sliding stock appears as &amp;quot;tactical Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot;&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge ]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the &amp;quot;Military M870&amp;quot; and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical and a Remington 870 Express Field Gun respectively. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game.&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|none|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
A standard model [[Saiga 12|Saiga-12]] shotgun is available in the game.&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|500px|Saiga-12 - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.|Overview of a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.|A Division Agent holds a Saiga-12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.|A Division Agent reloads the Saiga-12]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the hands of Division Agent Megan.&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MeganDTA338.JPG|thumb|none|600px|Megan holds her Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H Precision Rifle ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] appears as &amp;quot;Mk17 SR&amp;quot; modeled with a 10-shot magazine.&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|A FN SCAR-H Precision Rifle in a weapon case.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
A [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears ingame with a turned down bolt handle and modern scope mounted on it.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads one bullet with a stripper clip instead of 5.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]] is available in the game.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a large red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] is used by a female Division Agent, Megan.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover as she stalks a hostile.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 ingame.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 48 Mod 0 ==&lt;br /&gt;
A member of the Division team named Bronson is seen using a [[FN_Minimi#Mk_48_Mod_0|Mk 48 Mod 0]].&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
&lt;br /&gt;
== M249E2 SAW ==&lt;br /&gt;
The [[M249-E2]] appears ingame as &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|Thumb|none|400px|FN M249E2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1010573</id>
		<title>Talk:The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Division&amp;diff=1010573"/>
		<updated>2016-03-13T17:14:24Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaked gameplay ==&lt;br /&gt;
&lt;br /&gt;
Some footage from the alpha was leaked. Guy visited a weapons vendor. Saw Beretta M9, AK47, MP5A4, Police M4, and Military P416 listed. Lots of different versions of the same guns like most MMOs.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Yeah I was in the Alpha, but there was an NDA so we can't add any of it to the page, there was also a Beretta PX4 with a threaded barrel, an M1911A1, a Remington 870, and, what I think, was a Mosin Nagant bolt action rifle, only saw the icon, never actually bought the weapon. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:30, 20 December 2015 (GMT)&lt;br /&gt;
::Is this game any good or is it another Ubisoft collectathon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 20 December 2015 (EST)&lt;br /&gt;
:::I really enjoyed it, there weren't many actual missions available in the Alpha, so I dunno if it will be another Destiny and just be 2 hours of the same gameplay stretched over 25 hours, but the gameplay itself works well. It's an RPG so the weapons obviously aren't as realistic as they would be an a normal Tom Clancy game, (hit a high level guy who took two 5.56 Magazines to the face to kill), so if that's not your thing I'd avoid it. But the moving between cover in a firefight works smoothly and weapons can be customised on the fly, with Scopes, large/quick release Mags, Silencers/Compensators, and forward grips. You have a 3 weapon system similar to Vegas 1&amp;amp;2 (Two primary, one sidearm). Will be interesting to see what they add in before the March release date. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 20 December 2015 (GMT)&lt;br /&gt;
::::Since im not the biggest fan of these types of MP only games i'm not sure i'll pick this up whether is good or bad, doubt i'll have anyone to play it with :/--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 20 December 2015 (EST)&lt;br /&gt;
:::::Judging by the missions that I was able to play the 'Campaign' missions can be played Solo or with others, the main MP section is the PvP, or 'Dark Zone' which is pretty fun, none of my friends where in the Alpha, but you kinda just end up merging with other groups until either you, or one of them decides to betray everyone and take their stuff. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 22:01, 20 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== SSR ==&lt;br /&gt;
According to [http://www.fnherstal.com/primary-menu/products-capabilities/precision-rifles/general/product/875/878/875/36/_/fn-scarR-h-pr.html FN's website], an SSR-length SCAR with the standard stock would be the SCAR-H PR, or Precision Rifle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:30, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live Action Screencaps ==&lt;br /&gt;
&lt;br /&gt;
Just a heads up there's a live-action mini-series that's been produced in collaboration with Ubisoft called Agent Origins. From what I've seen there's TDI Vectors, M&amp;amp;P Shields, an M9, some AKs and shotguns, a couple of AR-type rifles and an M249. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:08, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
There's a springfield M21, an M1911A1, a Mosin-Nagant with a modern scope mount (May have been the carbine version, I think I saw a folding bayonet, only ever saw one on a dead guy), some sort of revolver (Only saw the name), an Uzi, a TEC-9 variant, a Px4 compact, a SCAR-H, an RPK74, a double-barrel shotgun, and a bunch of other ones I can't remember. [https://imgur.com/a/XwXe8 Here's a link to some screenshots I took of the M&amp;amp;P45, the Px4, the nugget, and the M1911A1.]--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 22:16, 29 January 2016 (EST)&lt;br /&gt;
:On that subject, I took a closer look at the autoturrets, and realized they are chambered in 5.7x28mm, using FN P90 magazines on some futuristic FMG-9-like platform.--[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 10:03, 23 February 2016 (GMT)&lt;br /&gt;
::Oh so that's what the P90 mags are for, I saw some sitting on a table in the command centre and was confused. It's a pretty reasonable caliber/capacity/size selection for a little turret like that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:09, 22 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Reload ==&lt;br /&gt;
&lt;br /&gt;
While I was playing the beta, I noticed when you mid-reload (midload?) one of the pump action shotguns, the character will actually eject a live shell before insert new ones. Thought that was a cool little detail.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:36, 22 February 2016 (EST)&lt;br /&gt;
:I only used one briefly, but I'm pretty sure (the 870 at least) has you pull the pump back, load whatever amount, then pump back forward again, which isn't a technique I've seen before. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:11, 22 February 2016 (EST)&lt;br /&gt;
::Is it like in MGS where you reload shotguns via putting a shell in the chamber and then loading the rest in the tube? So far, MGS4 and 5 are the only third person games where i've seen that reload, pretty cool.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:03, 23 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Data Leak/Weapon List ==&lt;br /&gt;
&lt;br /&gt;
http://www.gamespot.com/articles/the-division-leak-reveals-game-has-at-least-26-mis/1100-6435403/&lt;br /&gt;
&lt;br /&gt;
A redditor mined the games data files. Included in the leak are the number of SP missions available at launch (26) and list of weapons that are available to use.&lt;br /&gt;
&lt;br /&gt;
Weapon list (potential spoilers?): https://docs.google.com/spreadsheets/d/14DS1xkPP1R6iiEEW6VolXXQxHJ7S3xwh4gm9WvZRsh0/edit#gid=1113655528 --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 09:16, 7 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nice attention to detail ==&lt;br /&gt;
I must say, I'm surprised at the attention to detail regarding the weapons, even with it being a Tom Clancy game. What really caught my eye was the trigger discipline. Another was that when an optic is equipped, the BUIS is folded down instead of being removed completely. The attachments are also pretty nice. I like having more than one option for a red dot unlike how most game are (I've found like 4 or 5 different styles not counting the coloring like FDE). The few things that kind of irked me was that the foregrip uses the same slot as lasers and that the Vector lacks a stock (at least on all the ones I've found). But overall, this quenches my gun thirst pretty well. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:14, 13 March 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_III&amp;diff=1008071</id>
		<title>Talk:Call of Duty: Black Ops III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_III&amp;diff=1008071"/>
		<updated>2016-03-04T19:04:28Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: Fake Weapon Section Discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First screens from the website. Trailer in an hour. It remains to be seen if any reallife guns are used, but from the looks of it for a game set 50 years in the future many of them look unchanged from the present day.&lt;br /&gt;
&lt;br /&gt;
https://www.callofduty.com/blackops3/media/armoured-guard&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
This one looks sort of like a futurised rifle dynamics AK to me&lt;br /&gt;
&lt;br /&gt;
http://charlieintel.com/?attachment_id=29764&lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:01, 26 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a [[Vepr-12|Vepr-12]].--[[User:Sea lion|Sea lion]] ([[User talk:Sea lion|talk]]) 23:49, 26 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://www.parabellumarmament.com/AK14.html&lt;br /&gt;
[[User:Megatron267|Megatron267]]&lt;br /&gt;
The AK-12 on the page also looks a little like this I think&lt;br /&gt;
&lt;br /&gt;
:Um, not really, it looks like an AK-12. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:39, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering COD's preference to re-skinning guns from previous games, this was most likely built over the AK12 from AW. This is the AK from Rifle Dynamics that sprung to my mind http://s659.photobucket.com/user/horseplay/media/SHOT2012day2045.jpg.html. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:57, 27 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Aside from a love of the Rolling Stones, is there any connection between the previous WaW/BO games and this game? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:40, 30 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I bet they'll figure out a way to get Reznov in it. Maybe the new guy is Section's son or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:01, 30 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that's an AK-12 or if it is, we should note the front site is attached to the gas block. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 07:54, 3 June 2015 (EDT)&lt;br /&gt;
:This is actually the case for the [[:File:AK-12 Carbine.jpg|AK-12 Carbine]] variant, but the weapon in-game has a longer barrel than this carbine. It seems to be one of the Rifle Dynamics AKs like Forrest1985 previously said, more specifically the [http://rifledynamics.com/pages/rifle-dynamics-700-series-rifles-br-7-62x39 700 series] that are actually chambered in 7.62x39mm. However, the handguard's length matches more that of the AK-12 Carbine, and the in-game weapon has a deeper magwell that most AK rifles (including the RD700 series), though not as much as the AK-12/76 shotgun or the Vepr-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 17 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The `Locus' sniper seen in the newest trailer is a remodelled FN Ballista from Black Ops II, as it was said when several youtubers played it it felt similar to BOII's Ballista, and it looks identical --[[User:Megatron267]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay vid ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=y_-FW6dHb0g&lt;br /&gt;
&lt;br /&gt;
AR-K7 = Galil/AK type&lt;br /&gt;
&lt;br /&gt;
XM-53 = Carl Gustav type&lt;br /&gt;
&lt;br /&gt;
Locus = Ballista&lt;br /&gt;
&lt;br /&gt;
Spyder = VBR PDW&lt;br /&gt;
&lt;br /&gt;
VMP = IWI X95&lt;br /&gt;
&lt;br /&gt;
Tritan = burst Voigt Infinity&lt;br /&gt;
&lt;br /&gt;
BRM = Mk.46&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==Weapons from the Multiplayer Reveal Trailer==&lt;br /&gt;
I added some weapons from the trailer that was released and need some help IDing them. The one does look like a FN P90 but the other I had to hazard a guess on, saying it looked like the FP6 from Call Of Duty: Ghosts. Sorry for the bad quaility on the pics, I couldn't do HQ pics due to the video lagging on me. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:06, 27 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The VMP seems more like the Beretta MX4 Storm ([[User talk:Megatron267]])&lt;br /&gt;
:I have to agree, it does look more like the MX4 Storm --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:35, 28 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The Sheiva: Shotgun Or Assault Rifle?==&lt;br /&gt;
I was going to add this page, but there is one small problem: What the heck would I label it under? It looks to be based on the Bulldog shotgun but, and I'm not kidding, it's actually called a Semi-Automatic Rifle in game. I'm thinking I should put it under Assault Rifles, but what do you guys think? --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:23, 8 July 2015 (EDT)&lt;br /&gt;
[[File:Sheiva menu icon BOIII.jpg|500px|thumb|none|Shotgun or Assault Rifle?]]&lt;br /&gt;
&lt;br /&gt;
:If anything I think that looks more like the Desert Tech MDR rifle than the Metal Storm MAUL if that's what you mean by &amp;quot;Bulldog.&amp;quot; [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 8 July 2015 (EDT)&lt;br /&gt;
::Yeah I think did mean the MAUL. I'm not sure about it looking like the MDR though. To me, it does look like the Metal Storm MAUL, judging by the shape of the weapon, then the MDR (compare the Sheiva to the MDR and you'll notice that the Sheiva is slanted in the back, where the magazine goes, and the MDR isn't) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:42, 8 July 2015 (EDT)&lt;br /&gt;
:::Maybe I am missing something, but I see absolutely nothing here that looks like it came from a MAUL. The slanted back of the MAUL is unrelated to the actual firing part of the weapon and is purely the shape of the stock, as opposed to on this where it is the shape of the receiver. Also, this is a bullpup with the magazine clearly visible protruding out of the bottom of the receiver so in function it is totally different to a MAUL as well. I doubt that this is based particularly closely on anything real (particularly as there are a number of design features that make zero sense on a real gun), but pretty sure it is meant to be an assault rifle though rather than a shotgun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 8 July 2015 (EDT)&lt;br /&gt;
::::If you squint at it you can see what they're talking about, it looks like they basically used the old MAUL model as a shape reference when they were making this thing. It looks more like it'd be a battle rifle than an assault rifle given the size of the magazine, though. The handguard kind of reminds me of that bullpup SMG someone made out of a Sten, a FAL and an SL8.&lt;br /&gt;
::::Also I do like the gas tube that just dumps the gas back further down the barrel. It's a mobius gun! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:09, 8 July 2015 (EDT)&lt;br /&gt;
:::::Gotta be honest here, when I first saw gameplay of this weapon when we didn't have enough details of it, it really reminded me of the MAUL, but now that we have a full view of it it's noticeably different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 10 July 2015 (EDT)&lt;br /&gt;
::::::On a note somewhat related to commando552, I think that many of the guns in this game are gonna push into Halo-esque territory of fictional, but semi-believable designs. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:21, 10 July 2015 (EDT)&lt;br /&gt;
:::::::It has been confirmed that this gun is actually a DMR type rifle. Single shot only.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:06, 15 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Locus sniper: Inspiration for it? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So i've seen some people saying that the Locus kinda looks like the Ballista from Black Ops II (also that it handles similarly, albeit that's has more to do with &amp;quot;light snipers&amp;quot; and all that nonsense) but the weapon also seems to be vaguely inspired by the Cheytac M200. Whadday think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CoD Blops 3 locus cropped.jpg]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From some gameplay i've seen it also appears to use a straight pull bolt.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:45, 26 July 2015 (EDT)&lt;br /&gt;
:To me it looks more like a cross between a [[PGM Mini-Hecate]] and a [[Remington MSR]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:22, 26 July 2015 (EDT)&lt;br /&gt;
::I can see the connection of the former, but not so much of the latter.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:52, 26 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== BO3 weapons list ==&lt;br /&gt;
&lt;br /&gt;
http://theblackops3.com/bo3-weapons-list/&lt;br /&gt;
I found a website that contains some weapons for BO3.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ARK-7 = A futuristic 7.62 AK variant.&amp;lt;br /&amp;gt;&lt;br /&gt;
HVK-30 = Probably a 5.56 design based on some distant AR-15 derivatives. It looks similar to the Remington R5 from Ghosts.&amp;lt;br /&amp;gt;&lt;br /&gt;
M8A7 = Resembles an SL8. Given its 4-round burst-fire nature and name it may be a successor to the M8A1 from Black Ops 2.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sheiva = Reminds me of an M14 in a Rogue Juggernaut bullpup chassis, or the SMR from BO2.&amp;lt;br /&amp;gt;&lt;br /&gt;
Man-O-War = Looks like a buffed-up futuristic HK-417.&amp;lt;br /&amp;gt;&lt;br /&gt;
XR-2 = Tavor-like design.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kuda = UMP-like weapon. It's sleeker than Advanced Warfare's SN6.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weevil = Yet another P90-like weapon. The long barrel makes it like a PS90, but visually it looks like a mish-mash between AW's Bal-27 and BO2's PDW-57.&amp;lt;br /&amp;gt;&lt;br /&gt;
Razorback = Vaguely resembles a bullpup SCAR-thingy.&amp;lt;br /&amp;gt;&lt;br /&gt;
Vesper = Based on the JS 9mm/QCW-05 with a straight magazine. Probably a successor to BO2's Chicom CQB.&amp;lt;br /&amp;gt;&lt;br /&gt;
VMP = Looks much like a Hi-Point Carbine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shotguns: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haymaker 12 = AR-15/SCAR-like design firing shotgun shells like an AA-12. &amp;lt;br /&amp;gt;&lt;br /&gt;
KRM-262 = FP6/Bizon-like pump-action shotgun. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LMGs: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRM = Futuristic Mk. 46/48. Probably a successor to the BO2's Mk. 48 and MW3's Mk. 46. &amp;lt;br /&amp;gt;&lt;br /&gt;
Dingo = Too boxy to describe. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles : &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakon = Resembles a revolving rifle.&amp;lt;br /&amp;gt;&lt;br /&gt;
Locus = A Ballista-like sniper that is a successor to the Ballista from BO2. &amp;lt;br /&amp;gt;&lt;br /&gt;
PR-06 = Resembles the Kel-Tec RFB. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistols:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
L-CAR9 = Futuristic machine pistol based on a B&amp;amp;T MP9. &amp;lt;br /&amp;gt;&lt;br /&gt;
MR6 = A 'heavy' non-magnum pistol that kinda resembles the MK23. &amp;lt;br /&amp;gt;&lt;br /&gt;
RK5 = A 3-round burst pistol based on a Strayer Voight Infinity. Possible successor to BO2's B23R. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launchers:&amp;lt;br /&amp;gt;&lt;br /&gt;
XR-53 = SMAW-like launcher that breaks open to the side like the M320.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 06:35, 13 August 2015 (EDT)&lt;br /&gt;
: This pic from the eSports reveal livestream confirms those are all 22 guns in the game.&lt;br /&gt;
&lt;br /&gt;
http://s21.postimg.org/ina0n6ddj/ddd.png [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have a feeling the Razorback is based on [http://www.pascaleggert.de/ThorA1.html this]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:18, 16 August 2015 (EDT)&lt;br /&gt;
:::The backwards MBUS makes it more operator, I assume.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:07, 16 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
[[File:Bo3shot.jpg|500px|thumb|none|]]&lt;br /&gt;
Call me crazy, but that looks alot like the Remington 870 MCS. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:55, 30 August 2015 (EDT)&lt;br /&gt;
:: You're crazy, hahaha. On that note, these guns are horrible looking. Unless they're based off something long lost in the prototype stages, are most of these even based off anything and therefore qualify for the page? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 19:30, 30 August 2015 (EDT)&lt;br /&gt;
::: That gave me a laugh, thanks! As for the weapons, a few I can see the real-world gun they are based on but the rest are iffy at best. I mean the Dingo looks a lot like a weapon from the film District 9, for Pete's sakes. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:00, 30 August 2015 (EDT)&lt;br /&gt;
::::I don't mind them, they remind me of the comedy guns from Black with a billion RIS rails. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:10, 31 August 2015 (EDT)&lt;br /&gt;
:::::&amp;quot;Unless they're based off something long lost in the prototype stages, are most of these even based off anything and therefore qualify for the page?&amp;quot; - I was wondering that too but I guess the Crysis 3 page set a precedent.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::::::I mean, most of the weapons do have some aspects of real world guns...then there's the BlackCell. Dang thing looks like a video camera *laughs* --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:08, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding the ARK-7==&lt;br /&gt;
&lt;br /&gt;
I believe the closest appearance to it is the civilian [http://40.media.tumblr.com/c1578b29910a08c73d586614ea23e1d6/tumblr_metc1rhgi41ry0q3wo3_1280.jpg AK-12 .223], aside from the fact the ARK-7 clearly has a 7.62x39mm mag. What do you think? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:47, 4 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
FYI, the official COD Wiki now labels it as a &amp;quot;KN-44&amp;quot;. I don't know if that will stick when the game comes out.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 08:59, 4 November 2015 (EST)&lt;br /&gt;
:Right, I know, it's probably the final name. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:40, 5 November 2015 (EST)&lt;br /&gt;
::I don't trust that image of the .223 AK-12, the majority of those images seem to be conceptual photoshops.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:06, 5 November 2015 (EST)&lt;br /&gt;
:::Why is there an added mag well on these supposed civilian AK-12? looking closer, they are quite obviously photoshopped. Notice how of the light is on the mag vs the mag well.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:50, 5 November 2015 (EST)&lt;br /&gt;
::::I agree that they might be photoshopped. Anyway, I looked up for other images (for the civilian .223 and 12 gauge variants), and most of them are proposed concept arts (like [http://www.thefirearmblog.com/blog/2012/11/14/exclusive-civilian-ak-12-coming-2013-in-223-and-12-gauge/ here]) representing this model (front sight attached to gas block, and deeper magwell). We'll see if we later get images of the actual models. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:53, 8 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons from retail version ==&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/vqdwb&lt;br /&gt;
&lt;br /&gt;
Screens of all the weapons from the loadout screen. No word on zombie mode guns or period weapons from those flashbacks the trailer showed.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:No period guns in the flashbacks except MG42s and 34s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 8 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Video of all weapons ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6g7cYeuKgEw Here]&lt;br /&gt;
&lt;br /&gt;
The video is not my creation BTW.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:10, 8 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:We, um...we'd really rather you didn't do that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:44, 8 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Why? I thought it would be handy to have, so you can see all the weapons names and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:23, 9 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Well, I assume most users know how to operate Google, and we'd rather charge people for advertising their videos if we're going to do that. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:26, 9 November 2015 (EST)&lt;br /&gt;
::::I guess I'm a massive idiot cuz i don't even understand what you are trying to say :'(--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:07, 10 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why tho ==&lt;br /&gt;
&lt;br /&gt;
I'm kind of sad that the HK-416 model got morphed into the ICR-1. With the 416 gone, there are no guns in MP that are truly &amp;quot;real,&amp;quot; a first for a CoD game. &lt;br /&gt;
&lt;br /&gt;
Also, why did ARK-7 need to be renamed to KN-44? I like ARK-7 much more. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 23:10, 9 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
The model for the ICR-1 was probably replaced because the first model didn't look futuristic enough for the games' setting. As for the AK's name, IDK. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 23:29, 9 November 2015 (EST)&lt;br /&gt;
:One thing i find funny about the ICR-1 is that the fire selector is (if it were an AR-15) flipped to safe, but they stamped auto or something over it, how hard can it be to just flip the damn model?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:08, 10 November 2015 (EST)&lt;br /&gt;
::Not hard if the selector is a separate model, but if it's just part of the lower model, then you're out of luck. This is why if I could make a game I'd have animated fire selectors on guns. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:14, 10 November 2015 (EST)&lt;br /&gt;
:::Eh, it's not that hard even then, you could just select the control points and rotate them (though the selector would probably be a different part in the high-poly master model anyway), then go yell at the texture artist to lasso / flip a section of the various maps if the selector is part of the same texture as the reciever. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:04, 10 November 2015 (EST)&lt;br /&gt;
::::Actually yeah, that too. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:20, 10 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of these got to go ==&lt;br /&gt;
Okay, honestly , half of these guns are completely fictional. With that being said, I don't know every gun in the world so don't jump down my throat. But the Haymaker, 205 Brecci, Man-O-War, Sheiva, Dingo, Gorgon, BlackCell need to be removed in my opinion. They look more fake than the Halo weapons and most of those weapons I listed have no description at all. Just my 2 cents. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 14:53, 11 November 2015 (EST)&lt;br /&gt;
:Maybe moving to a fake weapons section? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:04, 11 November 2015 (EST)&lt;br /&gt;
::I think Crysis 3 set a precedent.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Some of them are at least reasonably convincing (remember that PHaSR or whatever it's called that's just a laser dazzler ''is'' a real weapon and looks a lot faker than the Man-o-war). I generally allow a few fictional guns for completion's sake or if there's something interesting about them and they're not too out there (like how the ''Crysis'' page has the gun-looking guns but not the MOAC). Only thing I can think of for the Dingo is it's based on that bullpup PKM with the ammo feed turned around and most of a set of shelves attached to it, Man-o-war looks like they buried a SCAR in it or it's supposed to be a futurey XM8 successor, the two shotguns aren't that appalling...could probably toss the Blackcell, but it's not going to kill us to include it to say it's not a real weapon. After all, I've seen people claim that &amp;quot;maybe Activision has guns modified to work like the MW3 guns so the errors aren't errors&amp;quot; (seriously) so telling people these aren't some advanced soopah-sekrit projects is probably for the best :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:34, 11 November 2015 (EST)&lt;br /&gt;
::::I don't object to them being here, just not mingling the outright fake ones with the &amp;quot;maybe a super modernized gun x&amp;quot; guns. If we had a non-CoD page that was filled with these guns, we would probably delete it. Hell, we have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:50, 11 November 2015 (EST)&lt;br /&gt;
:::::Yeah, I'm fine with splitting them to their own subsection, maybe also put the Razorback there since it's based on a gun which isn't real. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:00, 11 November 2015 (EST)&lt;br /&gt;
::::::My primary concern is the possibility that this page is used against us the next time someone tries to sneak in a sci-fi shooter. (And really, the Argus? Do the devs really believe someone would design a modern lever-action shotgun?) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:08, 11 November 2015 (EST)&lt;br /&gt;
:::::::Well, you know the real rule is &amp;quot;no rule will ever be interpreted in a way that means Halo gets a page.&amp;quot; :) And the Argus gets even sillier when you see the reload, which show it has a circular ''something'' that goes into the right side of the receiver. My best guess is that it's not just a modern lever-action shotgun, it's a modern ''[http://i.kinja-img.com/gawker-media/image/upload/s--k54dO5KQ--/18lqol4pilqstjpg.jpg turret gun]''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:13, 11 November 2015 (EST)&lt;br /&gt;
::And that's what I'm concerned about, the ''Halo'' angle (or ''Killzone'', ''Resistance'', or ''Gears of War'', take your pick.) When someone posted a image of the &amp;quot;unknown shotgun&amp;quot; above, I honestly thought it was the shotgun from ''Halo''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:24, 11 November 2015 (EST)&lt;br /&gt;
:::I still think Resistance (at least the first one) would be doable if someone who wasn't awful made a page that wasn't awful, but this game does at least pass the basic &amp;quot;at least one real gun&amp;quot; test (unaltered MG42s, and the Sten). I don't think Halo does since even the obvious NTW-20-thing has been futzed around with. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:33, 11 November 2015 (EST)&lt;br /&gt;
IDK, several pages on this wiki feature very futuristic guns such as Avatar and Elysium and maybe we can take a similar license for this page. I think the Brecci is probably a pistol-gripped LAW-12 or Benelli in a futuristic (I just realized that I'm overusing this term, which is probably not a good idea) shell, like the M4A1s in the second Transformers movie or even the pulse rifles from Aliens. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 00:50, 12 November 2015 (EST)&lt;br /&gt;
::::The difference is those were props which were actually built, unlike these, which are just digital renderings. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:32, 12 November 2015 (EST)&lt;br /&gt;
I think it would be better to move the very fictional ones to this talk page. [[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:05, 12 November 2015 (EST)&lt;br /&gt;
:I'm rather liberal when it comes to trivia sections. I don't mind them being moved to a trivia section. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:33, 12 November 2015 (EST)&lt;br /&gt;
::Yeah, trivia or fictional weapons section, putting them on the talk page is silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:45, 12 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==HVK-30 is an Colt M933?==&lt;br /&gt;
&lt;br /&gt;
This gun looks like the M4 with a shorter barrel, so I was thinking that a Colt M933. &lt;br /&gt;
&lt;br /&gt;
[[File:Colt m933 03.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bo3hvk.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
The M4 is my favorite gun, so if it's based on that gun, I am going to be happy.&lt;br /&gt;
:With that straight mag, it looks like it's chambered in something other than 5.56mm. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:54, 12 November 2015 (EST)&lt;br /&gt;
Agreed. The magazine is too wide to be 5.56. I'd put money on some caliber around 7.62 NATO as the mag is straighter than a FAL's magazine. --[[User:PaperCake|PaperCake]] 11:15, 12 November 2015 (EST)&lt;br /&gt;
:Actually, if you look at where it says &amp;quot;HVK&amp;quot; the receiver is sloped diagonally like a modern FAL receiver (DSA / SC-2010) so it's more like a FAL with a lot of AR frankenkibble thrown on it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:11, 12 November 2015 (EST)&lt;br /&gt;
::And that would explain the mag. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:28, 12 November 2015 (EST)&lt;br /&gt;
:::Have you seen the reload animation for this thing? For whatever reason, part of the handguard/heatshield opens up and i assume vent the heat, struck me as a but odd.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:57, 12 November 2015 (EST)&lt;br /&gt;
Thanks guys for telling me that. I just want the M4 Back.&lt;br /&gt;
&lt;br /&gt;
==Template Guns==&lt;br /&gt;
&lt;br /&gt;
Guys, it seems more than likely that the weapons discovered in the game files from Black Ops II are templates for some other guns. The HK416 (M27), Remington 870 (R870 MCS) and MP7A1 (MP7) seem to be bases for in game guns. The M27 from Black Ops II seems identical to the ICR-1, n build and reload animation.The R870 seems to be a base for the in-game KRM-262, and the Pharo SMG and MP7 have similar builds (compact PDW's with the magazine housing near in the trigger area) Just a thought [[User:Megatron267|Megatron267]]&lt;br /&gt;
&lt;br /&gt;
== Der Eisendrache ==&lt;br /&gt;
&lt;br /&gt;
Found some muskets while playing the new zombies map. Couldn't get a screenshot but I was just curious if I should? There's two lying on a chest and a gunpowder horn.--Mr.Chese97 (talk) 21:43, 3 February 2016 (EST)&lt;br /&gt;
:Might as well, what platform are you playing it on BTW?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:36, 4 February 2016 (EST)&lt;br /&gt;
::I'm on PS4.--[[User:Mr.Chese97|Mr.Chese97]] ([[User talk:Mr.Chese97|talk]]) 18:49, 4 February 2016 (EST)&lt;br /&gt;
:::Thought so--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:30, 4 February 2016 (EST)&lt;br /&gt;
::::Alrighty I got the screenshots but won't be able to upload them until tomorrow. Also on the loading screen there is some sort of antiaircraft gun and there's Model 24 grenades on a desk (unusable) so I got a screen shot of those as well. [[User:Mr.Chese97|Mr.Chese97]] ([[User talk:Mr.Chese97|talk]]) 21:53, 4 February 2016 (EST)&lt;br /&gt;
::::Ok I'm having trouble uploading the screenshots. I am gonna try again tomorrow, sorry.--[[User:Mr.Chese97|Mr.Chese97]] ([[User talk:Mr.Chese97|talk]]) 21:58, 5 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
https://www.callofduty.com/blackops3/black-market&lt;br /&gt;
Treyarch announced three new weapons for the game and, yeah, only ONE weapon looks real. Said gun being the MX Garand Assault Rifle.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:26, 11 February 2016 (EST)&lt;br /&gt;
:Is that supposed to look like a crossbow? Wut.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:47, 11 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fake Weapon Section ==&lt;br /&gt;
So does anyone mind if we move those Godawful looking monstrosities to a fake section? Seriously though, saying things like the Gorgon is based off/influenced by the R93 Blaser is like saying 2 rectangles equals a 1911. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 14:04, 4 March 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Majorcamo&amp;diff=1008053</id>
		<title>User:Majorcamo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Majorcamo&amp;diff=1008053"/>
		<updated>2016-03-04T18:24:23Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is majorcamo. I love guns. I came across this sight a couple months ago and I cannot stop coming back.  I love to read and learn about the differences between guns and what makes them unique. I hope I can help this site out.&lt;br /&gt;
&lt;br /&gt;
== My plans for helping out ==&lt;br /&gt;
I hope to help with several pages, namely the Fallout series. I also am a hardcore grammar &amp;quot;enthusiast&amp;quot; and plan on sweeping through many of foreign movie pages and fixing the grammar. As an avid gamer, I strongly feel the pages on video games should reflect the tones of the games themselves. &lt;br /&gt;
&lt;br /&gt;
== Favorite Pages ==&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]'' (that page is probably my favorite because of the captions and the weapons blowing up.)&lt;br /&gt;
&lt;br /&gt;
* ''[[Walking Dead, The (TV Series)]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pages I've assisted with ==&lt;br /&gt;
&lt;br /&gt;
* ''[[Act of Valor]] ''&lt;br /&gt;
* ''[[ArmA III]] ''&lt;br /&gt;
* ''[[Battle: Los Angeles]]''&lt;br /&gt;
* ''[[Battle of the Bulge]]''&lt;br /&gt;
* ''[[Conflict: Denied Ops]] ''&lt;br /&gt;
* ''[[Falling Skies - Season 5]]''&lt;br /&gt;
* ''[[Fallout 3]]''&lt;br /&gt;
* ''[[Fallout: New Vegas]]''&lt;br /&gt;
* ''[[Hunt to Kill]]''&lt;br /&gt;
* ''[[Metal Gear Solid V: The Phantom Pain]]''&lt;br /&gt;
* ''[[Return to Castle Wolfenstein]]''&lt;br /&gt;
* ''[[The Last Ship - Season 2]]''&lt;br /&gt;
* ''[[The Walking Dead - Season 5]]''&lt;br /&gt;
* ''[[The Walking Dead - Season 6]]''&lt;br /&gt;
* ''[[Wolfenstein]]''&lt;br /&gt;
* ''[[Wolfenstein: The New Order]]''&lt;br /&gt;
* ''[[Wolfenstein: The Old Blood]]''&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Majorcamo&amp;diff=1008051</id>
		<title>User:Majorcamo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Majorcamo&amp;diff=1008051"/>
		<updated>2016-03-04T18:23:37Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is majorcamo. I love guns. I came across this sight a couple months ago and I cannot stop coming back.  I love to read and learn about the differences between guns and what makes them unique. I hope I can help this site out.&lt;br /&gt;
&lt;br /&gt;
== My plans for helping out ==&lt;br /&gt;
I hope to help with several pages, namely the Fallout series. I also am a hardcore grammar &amp;quot;enthusiast&amp;quot; and plan on sweeping through many of foreign movie pages and fixing the grammar. As an avid gamer, I strongly feel the pages on video games should reflect the tones of the games themselves. &lt;br /&gt;
&lt;br /&gt;
== Favorite Pages ==&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]'' (that page is probably my favorite because of the captions and the weapons blowing up.)&lt;br /&gt;
&lt;br /&gt;
* ''[[Walking Dead, The (TV Series)]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pages I've assisted with ==&lt;br /&gt;
&lt;br /&gt;
* ''[[Act of Valor]] ''&lt;br /&gt;
* ''[[ArmA III]] ''&lt;br /&gt;
* ''[[Battle: Los Angeles]]''&lt;br /&gt;
* ''[[Battle of the Bulge]]''&lt;br /&gt;
* ''[[Conflict: Denied Ops]] ''&lt;br /&gt;
* ''[[Falling Skies - Season 5]]''&lt;br /&gt;
* ''[[Fallout 3]]''&lt;br /&gt;
* ''[[Fallout: New Vegas]]''&lt;br /&gt;
* ''[[Hunt to Kill]]''&lt;br /&gt;
* ''[[Return to Castle Wolfenstein]]''&lt;br /&gt;
* ''[[The Last Ship - Season 2]]''&lt;br /&gt;
* ''[[The Walking Dead - Season 5]]''&lt;br /&gt;
* ''[[The Walking Dead - Season 6]]''&lt;br /&gt;
* ''[[Wolfenstein]]''&lt;br /&gt;
* ''[[Wolfenstein: The New Order]]''&lt;br /&gt;
* ''[[Wolfenstein: The Old Blood]]''&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_5&amp;diff=1008049</id>
		<title>The Walking Dead - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_5&amp;diff=1008049"/>
		<updated>2016-03-04T18:21:48Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: Moved M16A4 to Assault Rifles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = The Walking Dead - Season 5&lt;br /&gt;
|picture=Walkingdeads5.jpg&lt;br /&gt;
|country=[[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel=AMC&lt;br /&gt;
|genre=Horror&amp;lt;br&amp;gt;Drama&lt;br /&gt;
|dates=2014-15&lt;br /&gt;
|episodes=16&lt;br /&gt;
|character1=Rick Grimes&lt;br /&gt;
|actor1=[[Andrew Lincoln]]&lt;br /&gt;
|character2=Daryl Dixon  &lt;br /&gt;
|actor2=[[Norman Reedus]]&lt;br /&gt;
|character3=Glenn Rhee&lt;br /&gt;
|actor3=[[Steven Yeun]]&lt;br /&gt;
|character4=Maggie Greene&lt;br /&gt;
|actor4=[[Lauren Cohan]]&lt;br /&gt;
|character5=Carl Grimes&lt;br /&gt;
|actor5=[[Chandler Riggs]]&lt;br /&gt;
|character6=Michonne&lt;br /&gt;
|actor6=[[Danai Gurira]]&lt;br /&gt;
|character7=Carol Peletier&lt;br /&gt;
|actor7=[[Melissa McBride]]&lt;br /&gt;
|character9=Tyreese&lt;br /&gt;
|actor9=[[Chad Coleman]]&lt;br /&gt;
|character10=Bob Stookey&lt;br /&gt;
|actor10=[[Lawrence Gilliard Jr.]]&lt;br /&gt;
|character10=Sgt. Abraham Ford&lt;br /&gt;
|actor10=[[Michael Cudlitz]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|5|Walking Dead, The (TV Series){{!}}The Walking Dead}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) continues to carry his nickel-plated six-inch barreled [[Colt Python]] revolver in Season 5. In Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01), Rick ([[Andrew Lincoln]]) takes his Colt Python from the buried bag.  He is seen firing the revolver in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03) and &amp;quot;Coda&amp;quot; (S5E08). Rick Grimes ([[Andrew Lincoln]]) again fires his Colt Python in &amp;quot;What Happened and What's Going On&amp;quot; (S5E09).&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|Colt Python with 6&amp;quot; barrel and nickel finish - .357 Magnum]]&lt;br /&gt;
[[File:TWDS5E01 208.jpg|thumb|600px|none| Rick ([[Andrew Lincoln]]) takes his [[Colt Python]] from the buried bag of weapons in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]] &lt;br /&gt;
[[File:TWDS5E03 31.jpg|thumb|600px|none|Rick Grimes ([[Andrew Lincoln]]) fires his [[Colt Python]] in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E08 02.jpg|thumb|600px|none|Rick holds his revolver on Lamson in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
[[File:TWDS5E08 14.jpg|thumb|600px|none|Rick draws his revolver during a confrontation in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
[[File:TWDS5E09_03.jpg|thumb|600px|none|Rick Grimes ([[Andrew Lincoln]]) again fires his [[Colt Python]] in &amp;quot;What Happened and What's Going On&amp;quot; (S5E09).]]&lt;br /&gt;
[[File:TWDS5E12_08.jpg|thumb|600px|none|A clean shaven Rick pulls his Colt Python in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
Carol ([[Melissa McBride]]) continues to carry a [[Colt Detective Special]] in Season 5. Carol uses her revolver to threaten Martin ([[Chris Coy]]), a Terminus member in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01). She then is seen with the revolver in &amp;quot;Strangers&amp;quot; (S5E02) and &amp;quot;Consumed&amp;quot; (S5E06). A similar revolver is the one Rick Grimes ([[Andrew Lincoln]]) takes from Carol for self defense in &amp;quot;Forget&amp;quot; (S5E13). After a fight, Rick is seen pulling out the revolver in &amp;quot;Try&amp;quot; (S5E15).&lt;br /&gt;
[[File:Colt Detective Special.jpg|thumb|none|300px|Colt Detective Special 1st Gen with round butt - .38 Special]]&lt;br /&gt;
[[File:TWDS5E01 207.jpg|thumb|none|600px|Carol ([[Melissa McBride]]) puts her [[Colt Detective Special]] to the head of Terminus member Martin ([[Chris Coy]]) in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWD_S05E13Colt.jpg|thumb|none|600px|Rick grips the Colt Detective Special in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[Image:TWDS5E15 06.jpg|thumb|none|600px|Rick pulls his revolver in &amp;quot;Try&amp;quot; (S5E15).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29 Snub==&lt;br /&gt;
In &amp;quot;Strangers&amp;quot; (S5E02), Michonne ([[Danai Gurira]]) appears to carry the [[Smith &amp;amp; Wesson Model 29]] snub nose with contoured wood grips that was previously carried by the Claimer Tony in Season 4.  Carl is seen laying the Smith &amp;amp; Wesson Model 29 revolver on the floor in &amp;quot;Crossed&amp;quot; (S5E07).&lt;br /&gt;
[[Image:sw m29.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 29 'Mountain Gun' with 3&amp;quot; barrel - .44 Magnum. Note the barrel taper.]]&lt;br /&gt;
[[File:TWDS5E02 08.jpg|thumb|601px|none|Michonne ([[Danai Gurira]]) hold the revolver in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:TWDS5E02 10.jpg|thumb|601px|none|Michonne aims her new [[Smith &amp;amp; Wesson Model 29]] in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:TWDS05E07 Weapons.jpg|thumb||602px|none|A [[Smith &amp;amp; Wesson Model 29]] is laid alongside the melee weapons and a Remington 870 in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
In &amp;quot;The Distance&amp;quot; (S5E11), a [[Smith &amp;amp; Wesson Model 36]] is found on Aaron ([[Ross Marquand]]).  He uses it later in the episode and is seen pulling it in &amp;quot;Try&amp;quot; (S5E15).&lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:TWDS5E11 11.jpg|thumb|none|600px|In &amp;quot;The Distance&amp;quot; (S5E11), a [[Smith &amp;amp; Wesson Model 36]] is seen in the hands of Aaron ([[Ross Marquand]]) on the left. ]]&lt;br /&gt;
[[Image:TWDS5E15 05.jpg|thumb|none|600px|Aaron pulls his revolver in &amp;quot;Try&amp;quot; (S5E15).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 Performance Center R8==&lt;br /&gt;
While on the way to Washington D.C. in &amp;quot;Self-Help&amp;quot; (S5E05), Maggie Greene ([[Lauren Cohan]]) carries a [[Smith &amp;amp; Wesson Model 327 Performance Center R8]] as her sidearm.  Maggie is seen drawing the revolver on Sgt. Abraham Ford ([[Michael Cudlitz]]) in &amp;quot;Crossed&amp;quot; (S5E07). Maggie Greene ([[Lauren Cohan]]) pulls her Smith &amp;amp; Wesson Model 327 R8 in &amp;quot;Them&amp;quot; (S5E10).&lt;br /&gt;
[[File:S&amp;amp;WModel327.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 327 Performance Center R8 - .357 Magnum]]&lt;br /&gt;
[[File:TWDS5E05 508.jpg |thumb|none|600px|Maggie's holstered revolver on the left in &amp;quot;Self-Help&amp;quot; (S5E05).]]&lt;br /&gt;
[[File:TWDS5E07 03.jpg|thumb|none|601px|Maggie Green ([[Lauren Cohan]]) holds the revolver in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS5E07 01.jpg|thumb|none|601px|Maggie Green ([[Lauren Cohan]]) holds her revolver on Abraham in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[Image:TWDS5E10_03.jpg|thumb|none|600px|Closeup as Maggie pulls the revolver in &amp;quot;Them&amp;quot; (S5E10).]]&lt;br /&gt;
[[Image:TWDS5E10_05.jpg|thumb|none|600px|On the left, Maggie pulls the revolver in &amp;quot;Them&amp;quot; (S5E10).]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
While at Terminus, Gareth ([[Andrew J. West]]) continues to carry a [[Beretta 92FS]]. Both Bob Stookey and Sasha ([[Sonequa Martin-Green]]) use the Beretta in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01). Carl ([[Chandler Riggs]]) is seen with a Beretta 92FS in &amp;quot;Strangers&amp;quot; (S5E02) and &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). In &amp;quot;Self-Help&amp;quot; (S5E05), Sgt. Abraham Ford ([[Michael Cudlitz]]) appears to carry a Beretta 92FS as a sidearm. Carl ([[Chandler Riggs]]) uses his Beretta 92FS in &amp;quot;Coda&amp;quot; (S5E08). Michonne ([[Danai Gurira]]) then uses a Beretta 92FS in &amp;quot;Try&amp;quot; (S5E15).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:TWDS5E01 703.jpg|thumb|601px|none|Rick is seen giving a Beretta 92FS to Bob Stookey to use in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E01 704.jpg|thumb|601px|none|Sasha ([[Sonequa Martin-Green]]) uses the Beretta 92FS on a walker in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E01 52.jpg|thumb|601px|none|Gareth ([[Andrew J. West]]) fires his [[Beretta 92FS]] in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E03_04.jpg|thumb|none|600px|Carl ([[Chandler Riggs]]) is seen with the [[Beretta 92FS]] in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E05 505.jpg|thumb|none|600px|Abraham's holstered Beretta 92FS in &amp;quot;Self-Help&amp;quot; (S5E05).]]&lt;br /&gt;
[[File:TWD_S05E11Beretta.jpg|thumb|none|600px|Abraham wields his Beretta 92FS in &amp;quot;The Distance&amp;quot; (S5E11).]]&lt;br /&gt;
[[Image:TWDS5E15 03.jpg|thumb|none|600px| Michonne ([[Danai Gurira]]) uses the Beretta 92FS in &amp;quot;Try&amp;quot; (S5E15).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm Sub-Compact==&lt;br /&gt;
Noah ([[Tyler James Williams]]) is seen carrying a [[Beretta Px4 Storm Sub-Compact]] in &amp;quot;Remember&amp;quot; (S5E12).&lt;br /&gt;
[[Image:Px4StormCompact.jpg|thumb|none|300px|Beretta Px4 Storm Sub-Compact - 9x19mm]]&lt;br /&gt;
[[File:O8jGTtAdAm0.jpg|thumb|none|300px|Noah carrying the Px4 in a behind the scenes image.]]&lt;br /&gt;
[[File:TWDS5E12 10.jpg|thumb|none|600px|Noah with the Px4 in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 8000 Cougar==&lt;br /&gt;
Noah ([[Tyler James Williams]]) appears to use a [[Beretta Cougar|Beretta 8000 Cougar Type F]] fitted with a suppressor in &amp;quot;Spend&amp;quot; (S5E14). &lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|300px|Beretta 8000 Cougar Type F - 9x19mm]]&lt;br /&gt;
[[File:TWDS5E14_05.jpg|thumb|none|600px|Noah ([[Tyler James Williams]]) attaches the suppressor to the Beretta Cougar in &amp;quot;Spend&amp;quot; (S5E14). ]]&lt;br /&gt;
[[File:TWDS5E14_07.jpg|thumb|none|600px|Noah fires the Beretta Cougar in &amp;quot;Spend&amp;quot; (S5E14). It appears to have jammed. ]]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
Beginning in &amp;quot;Self-Help&amp;quot; (S5E05), Glenn is seen carrying a nickel [[Colt MK IV Series 70]] in a shoulder holster. Glenn is also holding the pistol in &amp;quot;Crossed&amp;quot; (S5E07) and &amp;quot;Coda&amp;quot; (S5E08). Glenn can be seen drawing his Series 70 1911, notably in &amp;quot;The Distance&amp;quot; (S5E11) and &amp;quot;Spend&amp;quot; (S5E14).&lt;br /&gt;
[[Image:Colt-MKIV-Series70.jpg|thumb|none|300px|Colt MK IV Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:TWDS5E05 510.jpg|thumb|none|600px|In &amp;quot;Self-Help&amp;quot; (S5E05), Glenn has a Colt MK IV Series 70 holstered.]]&lt;br /&gt;
[[Image:TWSS5E07 17.jpg|thumb|none|600px|In &amp;quot;Crossed&amp;quot; (S5E07), Glenn holds the Colt MK IV Series 70.]] &lt;br /&gt;
[[File:TWDS5E08 52.jpg|thumb|none|600px|Glenn draws his pistol in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
[[Image:TWD_S05E11ColtMK.jpg|thumb|none|600px|Glenn fires his Colt in &amp;quot;The Distance&amp;quot; (S5E11).]]&lt;br /&gt;
[[File:TWDS5E14 11.jpg|thumb|none|600px|Glenn draws a [[Colt MK IV Series 70]] in &amp;quot;Spend&amp;quot; (S5E14).]]&lt;br /&gt;
[[File:TWDS5E14 16.jpg|thumb|none|600px|A view of the Series 70 1911's grip while in Glenn's holster in &amp;quot;Spend&amp;quot; (S5E14).]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Replacing the Uzi, Tara Chambler ([[Alanna Masterson]]) carries a [[FN Five-seveN]] in &amp;quot;Remember&amp;quot; (S5E12).&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:O8jGTtAdAm0.jpg|thumb|none|300px|Tara carrying the [[FN Five-seveN]] in a behind the scenes image.]]&lt;br /&gt;
[[File:TWDS5E12_05.jpg|thumb|none|600px|Tara Chambler ([[Alanna Masterson]]) checks out the magazine of her [[FN Five-seveN]] in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A [[Glock 19]] appears to be carried by Bob Stookey in &amp;quot;Strangers&amp;quot; (S5E02). A Glock 19 is also held by Noah in &amp;quot;Crossed&amp;quot; (S5E07). Rosita uses a Glock 19 in &amp;quot;The Distance&amp;quot; (S5E11). Rick ([[Andrew Lincoln]]) also hides a Glock 19 before entering Alexandria Safe-Zone in &amp;quot;The Distance&amp;quot; (S5E11). A Glock 19 hidden by Rick appears again in &amp;quot;Try&amp;quot; (S5E15) and is seen in the hands of Nicolas and Glenn in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16).&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:TWDS5E02 80.jpg‎‎|thumb|none|600px|A [[Glock 19]] appears to be carried by Bob Stookey in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[Image:TWDS5E07 21.jpg|thumb|none|600px|In &amp;quot;Crossed&amp;quot; (S5E07), Noah holds a Glock 19.]]&lt;br /&gt;
[[Image:TWD S05E11Glock.jpg|thumb|none|600px|Rosita holds her Glock 19 in &amp;quot;The Distance&amp;quot; (S5E11).]]&lt;br /&gt;
[[Image:TWDS5E11 13.jpg|thumb|none|600px|In &amp;quot;The Distance&amp;quot; (S5E11), Rick ([[Andrew Lincoln]]) hides a Glock 19. Note extended slide release.]]&lt;br /&gt;
[[Image:TWDS5E16 13.jpg|thumb|none|600px|Glenn puts the Glock 19 to the head of Nicolas in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16). The erroneous sound of a pistol hammer being lowered is heard.]]&lt;br /&gt;
[[Image:TWDS5E16 16.jpg|thumb|none|600px|Glenn holds the Glock 19 in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16). Note how the slide appears to be bending, indicating this is a rubber prop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) first uses the [[Heckler &amp;amp; Koch Mark 23]] fitted with an Silencerco Osprey suppressor in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). Rick ([[Andrew Lincoln]]) uses his Mk 23 in &amp;quot;Crossed&amp;quot; (S5E07).&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:Hkmk23walkingdead503.jpg|thumb|none|601px|Rick aims a H&amp;amp;K Mk 23 with the Osprey suppressor in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E03 23.jpg|thumb|none|601px|Rick aims the suppressed H&amp;amp;K Mk 23 at Gareth in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[Image:TWDMK23.jpg|thumb|none|300px|Behind the scenes image from &amp;quot;Crossed&amp;quot; (S5E07) of Rick ([[Andrew Lincoln]]) with the Mark 23.]]&lt;br /&gt;
[[File:TWDS5E07 06.jpg|thumb|none|601px|Rick draws the Mk 23 in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS5E07 14.jpg|thumb|none|601px|Rick holds the Mk 23 in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS5E07 31.jpg|thumb|none|601px|Rick holds the suppressed Mk 23 in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000==&lt;br /&gt;
Carol ([[Melissa McBride]]) is seen firing a suppressed [[Heckler &amp;amp; Koch P2000]] at an walker in &amp;quot;Forget&amp;quot; (S5E13). The same pistol is seen to be used by Eugene Porter ([[Josh McDermitt]]) in &amp;quot;Spend&amp;quot; (S5E14).&lt;br /&gt;
[[Image:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[File:TWDS5E13 07.jpg|thumb|none|600px|Carol ([[Melissa McBride]]) is seen using the suppressed P2000 in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:TWDS5E13 18.jpg|thumb|none|600px|The suppressed P2000 is seen in the lower right in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:TWDS5E14_18.jpg|thumb|none|600px|In &amp;quot;Spend&amp;quot; (S5E14), the suppressed P2000 is seen in the hands of Eugene Porter ([[Josh McDermitt]]).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Sasha appears to be armed with a [[SIG-Sauer P226]], which she took from Martin in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). Morgan ([[Lennie James]]) has a P226 in his holster, seen briefly in &amp;quot;Coda&amp;quot; (S5E08). An Alexandria resident wield the pistol in &amp;quot;Spend&amp;quot; (S5E14). Alpha Wolf ([[Benedict Samuel]]) is seen threatening Morgan with a P226 in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16).  Morgan also tries to use the P226 in the episode.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm.]] &lt;br /&gt;
[[File:TWDS5E03 54.jpg|thumb|none|600px|The P226 held by Martin ([[Chris Coy]]) in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E03 56.jpg|thumb|none|600px|The P226 is seen on the left held by Martin  ([[Chris Coy]]) in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E03 20.jpg|thumb|none|600px|Sasha is armed with the [[SIG-Sauer P226]] in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E14 15.jpg|thumb|none|600px|On the left, the Alexandria resident wields the P226 in &amp;quot;Spend&amp;quot; (S5E14).]]&lt;br /&gt;
[[File:TWDS5E16_01.jpg|thumb|none|600px|Alpha Wolf ([[Benedict Samuel]]) is seen threatening Morgan with a P226 in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16). ]]&lt;br /&gt;
[[File:TWDS5E16_12.jpg|thumb|none|600px|Morgan ([[Lennie James]]) with the P226 in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16). ]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 41==&lt;br /&gt;
In &amp;quot;Remember&amp;quot; (S5E12), Glenn is given a [[Smith &amp;amp; Wesson 41]] with standard grips.&lt;br /&gt;
[[File:S&amp;amp;W41Standard.jpg|thumb|none|300px|Smith &amp;amp; Wesson 41 with standard grips - .22 Long Rifle]]&lt;br /&gt;
[[File:TWDS5E12 07.jpg|thumb|none|600px|Glenn checks the Smith &amp;amp; Wesson 41 in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
Various characters - such as Mary ([[Denise Crosby]]), former Atlanta Police Department (APD) officers, Terminus inhabitant, Beth Greene ([[Emily Kinney]]), Daryl Dixon ([[Norman Reedus]]), and Sasha ([[Sonequa Martin-Green]]) - employs the [[Smith &amp;amp; Wesson M&amp;amp;P]] as their primary firearm in several episodes. Tara ([[Alanna Masterson]]) is seen briefly with a M&amp;amp;P in &amp;quot;The Distance&amp;quot; (S5E11), and &amp;quot;Spend&amp;quot; (S5E14), an Alexandrian is seen with one in the same episode.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
[[Image:TWDS5E01 204.jpg‎‎|thumb|none|600px|Close-up of Mary's tan framed M&amp;amp;P in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).  When she first pulls her pistol, the sound of a hammer being pulled back is heard, despite the fact that the M&amp;amp;P doesn't have an external hammer.]]&lt;br /&gt;
[[Image:TWDS5E03 25.jpg‎‎|thumb|none|600px|This M&amp;amp;P is also held by a former Terminus inhabitant in  &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[Image:TWDS5E04_41.jpg‎‎|thumb|none|600px|Beth uses a Smith &amp;amp; Wesson M&amp;amp;P in &amp;quot;Slabtown&amp;quot; (S5E04).  ]]&lt;br /&gt;
[[Image:TWDS5E04_43.jpg‎‎|thumb|none|600px|Beth fires a Smith &amp;amp; Wesson M&amp;amp;P in &amp;quot;Slabtown&amp;quot; (S5E04).  ]]&lt;br /&gt;
[[File:TWDS5E07 05.jpg|thumb|none|601px|Officer Shepherd ([[Teri Wyble]]) holds his M&amp;amp;P in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS5E07 07.jpg|thumb|none|601px|Bob Lamson ([[Maximiliano Hernández]]) and Shepherd draw their M&amp;amp;Ps in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS5E08 03.jpg|thumb|600px|none| Dawn Lerner ([[Christine Woods]]) holds her M&amp;amp;P in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
[[File:TWDS5E08 13.jpg|thumb|none|600px|Daryl Dixon ([[Norman Reedus]]) pulls a M&amp;amp;P in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
[[Image:TWDS5E10_05.jpg|thumb|none|600px|On the right, Sasha ([[Sonequa Martin-Green]]) pulls a M&amp;amp;P in &amp;quot;Them&amp;quot; (S5E10).]]&lt;br /&gt;
[[File:TWDS5E14 23.jpg|thumb|none|600px|A resident of the Alexandria Safe-Zone holds a M&amp;amp;P in &amp;quot;Spend&amp;quot; (S5E14).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory TRP==&lt;br /&gt;
In &amp;quot;Self-Help&amp;quot; (S5E05), a flashback shows Abraham pulling what appears to be a [[Springfield Armory Tactical Response Pistol (TRP)]].&lt;br /&gt;
[[Image:SpringerTRP.jpg|thumb|300px|none|Springfield Armory Tactical Response Pistol (TRP) - .45 ACP]]&lt;br /&gt;
[[Image:TWDS5E05 513.jpg|thumb|none|600px|In &amp;quot;Self-Help&amp;quot; (S5E05), a flashback shows Abraham pulling the TRP.]]&lt;br /&gt;
[[Image:TWDS5E05 512.jpg|thumb|none|600px|In &amp;quot;Self-Help&amp;quot; (S5E05), a sideview of the TRP.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Tyreese briefly carry a [[Walther P22]] in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). Carol hands a Walther P22 to Rick ([[Andrew Lincoln]]), later he fires it in Season 5's finale &amp;quot;Conquer&amp;quot;(S5E16).  &lt;br /&gt;
[[File:Walther P22 Corrected.jpg|none|thumb|300px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:TWDS5E03 52.jpg|thumb|none|600px|The Walther P22 is briefly seen at the end of episode in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E16 07.jpg|thumb|none|600px|Rick hands off the [[Walther P22]] to Michonne in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16). Note two gaps in the rail.]]&lt;br /&gt;
[[File:TWDS5E16 08.jpg|thumb|none|600px|Rick uses the Walther P22 in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Several members of Terminus are armed with the [[Norinco Type 56]] in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01). Rick Grimes ([[Andrew Lincoln]]) can be seen taking and firing a Type 56 with dark plum polymer furniture and slant muzzle brake. Abraham Ford ([[Michael Cudlitz]]) is also holds the same [[Norinco Type 56]] during the pass in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01). In &amp;quot;Strangers&amp;quot; (S5E02), Rick ([[Andrew Lincoln]]) continues to carry his Type 56 with dark plum polymer furniture. Several of the Terminus inhabitants including Gareth ([[Andrew J. West]]) and Martin ([[Chris Coy]]) carry Type 56 rifles with normal wood furniture in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). In &amp;quot;Crossed&amp;quot; (S5E07), Daryl ([[Norman Reedus]]) uses Rick's Type 56. Rick Grimes ([[Andrew Lincoln]]) continues to carry the [[Norinco Type 56]] with dark plum polymer furniture as his second personal weapon in &amp;quot;What Happened and What's Going On&amp;quot; (S5E09). Both Glenn ([[Steven Yeun]]) and Tobin ([[Jason Douglas]]) are seen firing normal [[Norinco Type 56]]s in &amp;quot;Spend&amp;quot; (S5E14).&lt;br /&gt;
[[Image:Norinco-Type56CustomTWDS5T.jpg|thumb||none|500px|'''Photoshopped''' Type 56 with dark plum fixed polymer stock, pistol grip, and handguard by [[User:PaulD21x|PaulD21x]] - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS5E01 203.jpg|thumb|none|600px|A Type 56 with dark plum polymer furniture and slant muzzle brake is taken and used by Rick Grimes ([[Andrew Lincoln]]) in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS05E01 Remington 870.jpg|thumb|none|600px|Abraham Ford ([[Michael Cudlitz]]) is also holds the [[Norinco Type 56]] with dark plum polymer furniture during the pass in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E01 216.jpg|thumb|none|600px|The Type 56 with dark plum polymer furniture is carried by Rick in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E02 80.jpg‎‎|thumb|none|600px|Rick carries the Type 56 in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:TWDS5E02 09.jpg‎‎|thumb|none|600px|Rick raises his Type 56 while entering the food bank in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:TWDS5E02 82.jpg‎‎|thumb|none|600px|Rick uses his Type 56 to clear the food bank in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[Image:TWDS5E07 10.jpg|thumb|none|600px|Daryl ([[Norman Reedus]]) fires Rick's Type 56 in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS05E07 Type 56.jpg|thumb|none|601px|Good view on the Rick's Type 56 with dark plum polymer furniture carried by Daryl ([[Norman Reedus]]) in &amp;quot;Crossed&amp;quot; (S5E07).]] &lt;br /&gt;
[[File:TWDS5E09_04.jpg|thumb|600px|none|Rick Grimes ([[Andrew Lincoln]]) holds his Type 56 in &amp;quot;What Happened and What's Going On&amp;quot; (S5E09).]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS5E03_16.jpg|thumb|none|600px|Gareth ([[Andrew J. West]]) is armed with a Norinco Type 56 in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E03_32.jpg|thumb|none|600px|Gareth ([[Andrew J. West]]) with the Norinco Type 56 in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). Note the hooded front sight.]]&lt;br /&gt;
[[File:TWDS5E03_11.jpg|thumb|none|600px|Both Gareth ([[Andrew J. West]]) and Martin ([[Chris Coy]]) are armed with Norinco Type 56s in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E14_06.jpg|thumb|none|601px|Glenn ([[Steven Yeun]]) holds a Type 56 in &amp;quot;Spend&amp;quot; (S5E14).]]&lt;br /&gt;
[[File:TWDS5E14_15.jpg|thumb|none|601px|Tobin ([[Jason Douglas]]) uses a Type 56 in &amp;quot;Spend&amp;quot; (S5E14).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
Several [[Norinco Type 56-1]]s can be seen in the hands of some of the Terminus inhabitants, notably in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01) and &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).&lt;br /&gt;
[[Image:297 (Type56-1).JPG|thumb|none|500px|Norinco Type 56-1 assault rifle (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS5E01_220.jpg|thumb|none|600px|A Terminus member armed with a Type 56-1 is seen through Carol's rifle-scope in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E03_08.jpg|thumb|none|600px|A former Terminus inhabitant with a Norinco Type 56-1 in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
&lt;br /&gt;
==Romanian WASR-10/63==&lt;br /&gt;
Rosita ([[Christian Serratos]]) can be seen with a [[AK-47|WASR-10/63]] rifle taken from the buried bag of guns in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01). Michonne ([[Danai Gurira]]) holds the same rifle in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). Rosita ([[Christian Serratos]]) again carries the WASR-10/63 while on the way to Washington D.C. in &amp;quot;Self-Help&amp;quot; (S5E05) and &amp;quot;Crossed&amp;quot; (S5E07). Rosita ([[Christian Serratos]]) gives up an WASR-10/63 in &amp;quot;Remember&amp;quot; (S5E12).&lt;br /&gt;
[[Image:WASR10.jpg|thumb|none|500px|A US imported Romanian WASR 10/63 - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS05E01 Types 56.jpg|thumb|none|601px|Rosita ([[Christian Serratos]]) carrying a [[AK-47|WASR-10/63]] in Season 5's premiere  &amp;quot;No Sanctuary&amp;quot; (S5E01). Note the black pistol grip, and the slightly curved, thinner, solid black magazine which distinguishes this rifle from the Type 56s used by other characters.]]&lt;br /&gt;
[[Image:TWDS5E03 116.jpg‎‎|thumb|none|600px|Michonne ([[Danai Gurira]]) holds the WASR-10/63 in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). ]]&lt;br /&gt;
[[Image:TWDS5E05 509.jpg|thumb|none|600px|In &amp;quot;Self-Help&amp;quot; (S5E05), Rosita ([[Christian Serratos]]) carries the WASR-10/63 on the right.]]&lt;br /&gt;
[[File:TWDS05E07 WASR.jpg|thumb|none|601px|Close-up view on the [[AK-47|WASR-10/63]] in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
Sgt. Abraham Ford ([[Michael Cudlitz]]) and Sasha ([[Sonequa Martin-Green]]) are seen armed with an [[M16A1]] loaded with a Magpul PMAG in Season 5. Officer Licari ([[Christopher Matthew Cook]]) uses an M16A1 in  &amp;quot;Crossed&amp;quot; (S5E07).&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS05 M16A1.jpg|thumb|none|500px|Sasha ([[Sonequa Martin-Green]]) holds an [[M16A1]] in a production image.]]&lt;br /&gt;
[[File:TWDS05E01 M16.jpg|thumb|601px|none|Sasha ([[Sonequa Martin-Green]]) with the [[M16A1]] in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E03_14.jpg|thumb|none|600px|Sgt. Abraham Ford ([[Michael Cudlitz]]) aims his [[M16A1]] in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E07 11.jpg|thumb|none|601px|Officer Licari ([[Christopher Matthew Cook]]) uses a M16A1 in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
Starting with &amp;quot;Coda&amp;quot; (S5E08), Abraham uses an original [[M16]] that was previously carried by the Claimer Tony in Season 4. Abraham opens fire with the M16 to wend off the walkers in &amp;quot;Spend&amp;quot; (S5E14). &lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS5E08 18.jpg|thumb|600px|none|Ford with the rifle in &amp;quot;Coda&amp;quot; (S5E08). Note that his M16 appears to be lacking the forward assist of the M16A1.]]&lt;br /&gt;
[[File:TWD S05E12M16.jpg|thumb|600px|none|Abraham holds his M16 in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
[[File:TWDS5E14 21.jpg|thumb|600px|none|Abraham takes out walkers with his M16 in &amp;quot;Spend&amp;quot; (S5E14).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Model 6920 Carbine==&lt;br /&gt;
A custom [[M16 rifle series#Colt Law Enforcement Carbine|Colt Law Enforcement Carbine]] fitted with a 11.5&amp;quot; barrel, a low profile gas-block, muzzle-brake, Magpul MOE furniture, MVG vertical foregrip, a Magpul PMAG, and a C-More reflex sight is seen carried by a masked Morgan Jones ([[Lennie James]]) at the end of Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01). The rifle is seen at his side in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16).&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|none|500px|Colt Law Enforcement Carbine 6920 with Magpul MOE stock, pistol grip, &amp;amp; handguard, MVG foregrip, PMAG, and MBUS Rear sight - 5.56x45mm. This is with the standard 16&amp;quot; barrel.]]&lt;br /&gt;
[[File:TWDS5E01 55.jpg|thumb|601px|none|A custom Law Enforcement Carbine is seen on the left in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS05E01 Colt Rifle.jpg|thumb|none|601px|A masked Morgan ([[Lennie James]]) carries the custom Law Enforcement Carbine in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:Morgan.jpg|thumb|550px|none|A production image of Morgan Jones at a campsite with the custom Law Enforcement Carbine sitting in the background against his backpack in &amp;quot;Conquer&amp;quot; (S5E16).]]&lt;br /&gt;
[[File:TWDS5E16 02.jpg|thumb|none|601px|Closeup of the custom Law Enforcement Carbine in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16).]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
An [[AR-18]] is carried by Nicolas ([[Michael Traynor]]) in &amp;quot;Remember&amp;quot; (S5E12) and &amp;quot;Spend&amp;quot; (S5E14).&lt;br /&gt;
[[Image:AR-18.jpg|thumb|none|500px|Armalite AR-18 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS5E12 16.jpg|thumb|none|600px|An [[AR-18]] is carried by Nicolas in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 (Seekins Precision)==&lt;br /&gt;
Beginning in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03), Sasha ([[Sonequa Martin-Green]]) is seen armed with a custom AR-15 fitted with a night vision scope or a normal scope as well as a suppressor. Sasha's rifle has a Seekins Precision Billet upper along with the matching Seekins Precision Gen2 lower, as well as a Magpul Two-Piece stock, MOE pistol grip, PMAG, and a quad-rail handguard. In &amp;quot;Forget&amp;quot; (S5E13), Sasha uses her rifle for target practice. In Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16), Sasha ([[Sonequa Martin-Green]]) is seen armed with her custom AR-15 at the end of episode. &lt;br /&gt;
[[File:Seekins AR.jpg|thumb|none|600px|AR-15 type rifle with Seekins Precision upper and lower - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS5E03 01.jpg|thumb|none|601px|Sasha ([[Sonequa Martin-Green]]) fires the suppressed custom AR-15 at a walker in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E03 28.jpg|thumb|none|601px|Sasha ([[Sonequa Martin-Green]]) puts down her custom AR-15 in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS5E07 13.jpg|thumb|none|601px|Sasha fires her custom AR-15 in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS5E07 52.jpg|thumb|none|601px|Sasha aims her custom AR-15 in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS5E08 54.jpg|thumb|none|600px|On the right, Sasha carries her custom AR-15 in &amp;quot;Coda&amp;quot; (S5E08).]] &lt;br /&gt;
[[File:TWDS5E13 02.jpg|thumb|none|600px|In &amp;quot;Forget&amp;quot; (S5E13), Sasha uses her custom AR-15 for target practice.]]&lt;br /&gt;
[[File:TWDS5E16 15.jpg|thumb|none|600px|In Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16), Sasha ([[Sonequa Martin-Green]]) holds her custom AR-15 on Father Gabriel.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 (PWS Diablo)==&lt;br /&gt;
A different customized AR-15 is carried by Glenn ([[Steven Yeun]]) in several episodes, notably in &amp;quot;Self-Help&amp;quot; (S5E05). Appears to be a fitted with a PWS Diablo upper, an EOTech XPS with a magnifier, a Magpul MVG vertical foregrip, a tube stock, and a PMAG. &lt;br /&gt;
[[File:PWS Diablo.jpg|thumb|none|500px|AR-15 with PWS Diablo upper - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS5E05 500.jpg |thumb|none|600px|Glenn ([[Steven Yeun]]) armed with a custom AR-15 in &amp;quot;Self-Help&amp;quot; (S5E05).]]&lt;br /&gt;
[[File:TWDS5E05 509.jpg |thumb|none|600px|Glenn ([[Steven Yeun]]) holds the custom AR-15 in &amp;quot;Self-Help&amp;quot; (S5E05).]]&lt;br /&gt;
[[File:TWDS5E08 55.jpg|thumb|none|600px|On the left, Glenn ([[Steven Yeun]]) carries his custom AR-15 in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
[[File:TWDS5E11 02.jpg|thumb|none|600px|Glenn holds his custom AR-15 in &amp;quot;The Distance&amp;quot; (S5E11).]]&lt;br /&gt;
&lt;br /&gt;
==FNH SCAR 17S==&lt;br /&gt;
In &amp;quot;Remember&amp;quot; (S5E12), Aidan Monroe ([[Daniel Bonjour]]) can be seen carrying an [[FN SCAR-H|FNH SCAR 17S]]. In &amp;quot;Forget&amp;quot; (S5E13), Aidan's rifle appears in the arsenal. In Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16), an Alexandria resident is seen with a SCAR 17S.&lt;br /&gt;
[[Image:Scar 17s.jpg|thumb|none|500px|FNH USA SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TWDS5E12_14.jpg|thumb|none|600px|Aidan Monroe carrying a SCAR 17S in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
[[File:TWDS5E12_15.jpg|thumb|none|600px|Aidan Monroe holds a SCAR 17S in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
[[File:Weapons Cache TWD.jpg|thumb|none|601px|In &amp;quot;Forget&amp;quot; (S5E13), Aidan's [[FN SCAR-H|FNH SCAR 17S]] can be seen on the left along with other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Tyreese ([[Chad Coleman]]) continues to carry an [[M1 Carbine]] at the beginning of Season 5. In Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01), Carol ([[Melissa McBride]]) takes the M1 Carbine and carries it during her assault on Terminus. Tyreese gets his M1 back in &amp;quot;Strangers&amp;quot; (S5E02) and later is seen with the M1 Carbine when in Atlanta in &amp;quot;Crossed&amp;quot; (S5E07) and &amp;quot;Coda&amp;quot; (S5E08). The M1 Carbine is notably seen in the hands of Noah in &amp;quot;Them&amp;quot; (S5E10) and briefly in &amp;quot;Remember&amp;quot; (S5E12). In &amp;quot;Spend&amp;quot; (S5E14), Noah ([[Tyler James Williams]]) carries the M1 Carbine while on a run.&lt;br /&gt;
[[Image:AutoOrdM1Carbine.jpg|thumb|none|500px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine (closely replicates original WWII general issue)]]&lt;br /&gt;
[[Image:Tyreesem1.jpg|thumb|none|601px| Tyreese ([[Chad Coleman]]) continues to tote his [[M1 Carbine]] in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E01 710.jpg|thumb|none|601px| Tyreese ([[Chad Coleman]]) has the [[M1 Carbine]] slung while hiding from walkers in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[Image:TWDS5E07 08.jpg|thumb|none|600px|In &amp;quot;Crossed&amp;quot; (S5E07), Tyreese fires his [[M1 Carbine]].]]&lt;br /&gt;
[[Image:TWDS5E10_06.jpg|thumb|none|600px|The M1 Carbine is seen in the hands of Noah ([[Tyler James Williams]]) in &amp;quot;Them&amp;quot; (S5E10).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M44 Carbine==&lt;br /&gt;
This was previously one of the carbines carried by the Claimers in Season 4. Glenn ([[Steven Yeun]]) carries a [[Mosin Nagant M44 Carbine]] in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01) and &amp;quot;Strangers&amp;quot; (S5E02). Maggie ([[Lauren Cohan]]) carries the rifle in &amp;quot;Self-Help&amp;quot; (S5E05) and &amp;quot;Coda&amp;quot; (S5E08).&lt;br /&gt;
[[Image:M44Carbine.jpg‎|thumb|none|500px|Mosin Nagant M44 Carbine, with attached side-folding bayonet - 7.62x54mm R. Note, slightly longer barrel ahead of the front sight to accommodate locking in the bayonet, brass reinforcements around the sling holes and an integral bayonet attached to the barrel.]]&lt;br /&gt;
[[File:TWDS5E01 211.jpg|thumb|none|600px| Glenn ([[Steven Yeun]]) is seen carrying a M44 Carbine in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS05E02 M44.jpg|thumb|none|601px|In &amp;quot;Strangers&amp;quot; (S5E02), Glenn ([[Steven Yeun]]) folds down the bayonet on a M44 Carbine.]]&lt;br /&gt;
[[Image:TWDS5E05 508.jpg|thumb|none|600px|In &amp;quot;Self-Help&amp;quot; (S5E05), Maggie ([[Lauren Cohan]]) carries the [[Mosin Nagant M44 Carbine]] on the left.]]&lt;br /&gt;
[[Image:TWDS5E05 510.jpg|thumb|none|600px|In &amp;quot;Self-Help&amp;quot; (S5E05), Maggie carries the Mosin Carbine in the center.]]&lt;br /&gt;
[[File:TWDS5E08 19.jpg|thumb|600px|none| Maggie with the M44 Carbine in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 (Customized)==&lt;br /&gt;
In Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01), Carol is seen armed with what appears to be an [[M16A4]] rifle fitted with a Magpul MOE collapsible stock, low profile gas block, PMAG, sniper scope, and a TangoDown ACB-4 bipod. She uses the rifle to detonate a propane tank at Terminus in the episode.   Both Carol ([[Melissa McBride]]) and Michonne ([[Danai Gurira]]) are seen carrying the rifle in &amp;quot;Strangers&amp;quot; (S5E02).  The rifle also is seen in the hands of Daryl ([[Norman Reedus]]) and Noah ([[Tyler James Williams]]) as well in &amp;quot;Consumed&amp;quot; (S5E06). In &amp;quot;Remember&amp;quot; (S5E12), Carol ([[Melissa McBride]]) gives up her rifle. In &amp;quot;Forget&amp;quot; (S5E13), the rifle is seen briefly.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:TWDS5E01 202.jpg|thumb|600px|none|Carol ([[Melissa McBride]]) raises the rifle in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E01 217.jpg|thumb|600px|none|Carol ([[Melissa McBride]]) takes aim with the rifle in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[Image:Caaroldmr.jpg|thumb|600px|none|Carol ([[Melissa McBride]]) toting the rifle in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:TWDS5E02 107.jpg|thumb|601px|none|A view of the rifle as Michonne ([[Danai Gurira]]) uses it to smash a walker's head  in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:TWDS05E02 M16A4.jpg|thumb|601px|none|On the left, Michonne ([[Danai Gurira]]) carries the scoped rifle as Gabriel is searched in &amp;quot;Strangers&amp;quot; (S5E02). Note: The scoped is on backwards.]]&lt;br /&gt;
[[File:TWDS5E06 04.jpg|thumb|601px|none| The rifle also is held by Daryl ([[Norman Reedus]]) in &amp;quot;Consumed&amp;quot; (S5E06).]]&lt;br /&gt;
[[File:TWDS5E06 05.jpg|thumb|601px|none| The rifle is seen in the hands of Noah ([[Tyler James Williams]])  in &amp;quot;Consumed&amp;quot; (S5E06).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle Safari==&lt;br /&gt;
In &amp;quot;Spend&amp;quot; (S5E14), an Alexandria guard is seen armed with what appears to be a scoped [[Browning Automatic Rifle Safari]] when walkers attack a construction area.&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|500px|Mk II Safari Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:TWDS5E14 14.jpg|thumb|none|600px|In &amp;quot;Spend&amp;quot; (S5E14), the Browning Automatic Rifle Safari is used when walkers attack a construction area.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
In &amp;quot;Them&amp;quot; (S5E10), when Maggie and Carol first enter the barn they find what appears to be a [[Remington 700PSS]].&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:TWDS5E10 51.jpg|thumb|none|600px|Maggie and Carol find what appears to be the [[Remington 700PSS]] in &amp;quot;Them&amp;quot; (S5E10).]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model Seven CDL (Integral Sound Suppressor)==&lt;br /&gt;
In &amp;quot;Forget&amp;quot; (S5E13), Aaron ([[Ross Marquand]]) is seen firing the [[Remington Model Seven]] with Integral Sound Suppressor and normal wood furniture.&lt;br /&gt;
[[Image:Remington Model Seven CDL.jpg|500px|thumb|none|Remington Model Seven CDL - (Various Calibers)]]&lt;br /&gt;
[[Image:RemingtonModelSevenSuppressed.jpg|thumb|none|500px|Remington Model Seven Compact Rifle with Integral Suppressor and customized thumb cut stock, for comparison - .223 Remington.)]]&lt;br /&gt;
[[File:TWD S5E13 Rifle.jpg|thumb|none|450px|Production image of Aaron ([[Ross Marquand]]) holding the rifle.]]&lt;br /&gt;
[[File:TWDS5E13 16.jpg|thumb|none|600px|Aaron ([[Ross Marquand]]) with the [[Remington Model Seven]] in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:TWDS5E13 17.jpg|thumb|none|600px|Aaron holds the [[Remington Model Seven]] in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
One of the Terminus inhabitants is armed with a [[Winchester Model 70]] bolt-action rifle in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). This rifle is among the ones that the group takes to Atlanta in &amp;quot;Crossed&amp;quot; (S5E07). Daryl Dixon ([[Norman Reedus]]) holds the rifle in &amp;quot;Coda&amp;quot; (S5E08). The Winchester Model 70 rifle with a scope continues to be one of the weapons carried by the Rick's group in &amp;quot;What Happened and What's Going On&amp;quot; (S5E09). &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Winchester Model 70 - .30-06 Springfield]]&lt;br /&gt;
[[File:TWDS05E03 Rifle.jpg|thumb|none|600px|Terminus inhabitant puts down his Winchester Model 70 in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:TWDS05E07 Winchester M70.jpg|thumb|none|601px|A [[Winchester Model 70]] is seen in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:TWDS05E08 WinchesterM70.jpg|thumb|none|600px|Daryl Dixon ([[Norman Reedus]]) aims his rifle on a rooftop in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
[[File:TWDSO5E08 Rifle.jpg|thumb|none|600px|Daryl Dixon ([[Norman Reedus]]) with a [[Winchester Model 70]] in &amp;quot;Coda&amp;quot; (S5E08).]]&lt;br /&gt;
[[File:TWDS5E09_04.jpg|thumb|600px|none|Rick Grimes ([[Andrew Lincoln]]) has the rifle in his backpack in &amp;quot;What Happened and What's Going On&amp;quot; (S5E09).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Uzi==&lt;br /&gt;
Tara Chambler ([[Alanna Masterson]]) can be seen carrying the [[Uzi]] in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01) and &amp;quot;Strangers&amp;quot; (S5E02). Tara Chambler ([[Alanna Masterson]]) continues to carry the [[Uzi]] from &amp;quot;Self-Help&amp;quot; (S5E05) to &amp;quot;Remember&amp;quot; (S5E12). This is presumably the same [[The Walking Dead - Season 4#Uzi|Uzi]] that was taken from the Claimers by Rick in Season 4.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[File:TWDS5E01 213.jpg|thumb|none|600px|Tara ([[Alanna Masterson]]) carries the [[Uzi]] in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E02 01.jpg|thumb|601px|none|Tara ([[Alanna Masterson]]) carries the [[Uzi]] in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:TWDS5E02 07.jpg|thumb|601px|none|Tara ([[Alanna Masterson]]) holds the [[Uzi]] in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In &amp;quot;Spend&amp;quot; (S5E14), Aidan Monroe ([[Daniel Bonjour]]) can be seen carrying a suppressed [[MAC-10]].  The suppressor appears to covered with Nomex fabric.&lt;br /&gt;
[[Image:McQMAC-10.jpg|thumb|none|400px|MAC-10 used by [[John Wayne]] in the film ''[[McQ]]''- chambered in 9x19mm Parabellum. Suppressor is not the original. Image supplied by Long Mountain Outfitters.]]‎&lt;br /&gt;
[[File:WalkingDeadS5E14-1.jpg|thumb|none|600px|In &amp;quot;Spend&amp;quot; (S5E14), Aidan Monroe ([[Daniel Bonjour]]) can be seen carrying a suppressed [[MAC-10]]. ]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] is seen briefly held by a Alexandria resident in &amp;quot;Forget&amp;quot; (S5E13).&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|500px|thumb|none|Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Weapons Cache TWD2.jpg|thumb|none|601px|The Franchi SPAS-12 seen on the left in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:TWDS5E13 14.jpg|thumb|none|600px|The Franchi SPAS-12 is taken by a Alexandria resident in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
A [[Benelli M4 Super 90]] is seen slung behind the back of an Alexandria guard in &amp;quot;Forget&amp;quot; (S5E13). Spencer Monroe ([[Austin Nichols]]) carries the shotgun in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16).&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|500px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:TWDS5E13 24.jpg|thumb|none|600px|A Benelli M4 Super 90 is seen slung behind the back of an Alexandria guard in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:TWDS5E16_05.jpg|thumb|none|600px|Spencer has the shotgun slung in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16). ]]&lt;br /&gt;
[[File:TWDS5E16_06.jpg|thumb|none|600px|Spencer Monroe ([[Austin Nichols]]) carries the shotgun in Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The shotgun with the stock covered with rigging tape that used to be carried by Joe ([[Jeff Kober]]) in Season 4 appears again in Season 5. A [[Remington 870|Remington 870 Wingmaster]] is held by Sgt. Abraham Ford ([[Michael Cudlitz]]) in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01). In &amp;quot;Strangers&amp;quot; (S5E02), Sgt. Abraham Ford ([[Michael Cudlitz]]) seen with a Remington 870 Wingmaster. Rosita Espinosa ([[Christian Serratos]]) carries a Remington 870 Wingmaster in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). The Remington 870 Wingmaster with the stock covered with rigging tape and another Remington appears in &amp;quot;Forget&amp;quot; (S5E13).&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|500px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[File:TWDS05E01 Shotgun.jpg|thumb|none|601px|Sgt. Abraham Ford ([[Michael Cudlitz]]) stay with the Joe's Remington in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[Image:TWDS5E03 03.jpg|thumb|none|600px|Rosita ([[Christian Serratos]]) sits beside her shotgun in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]] &lt;br /&gt;
[[Image:TWDS5E03 07.jpg|thumb|none|600px|Rosita ([[Christian Serratos]]) aims the Remington 870 Wingmaster in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:Weapons Cache TWD.jpg|thumb|none|601px|In &amp;quot;Forget&amp;quot; (S5E13), two options of the Remington 870 Wingmaster are visible. ]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Magnum==&lt;br /&gt;
A [[Remington 870|Remington 870 Police Magnum]] shotgun is held by Maggie ([[Lauren Cohan]]) in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01) and &amp;quot;Strangers&amp;quot; (S5E02). Maggie is also holds the Remington 870 Police Magnum in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03). The shotgun is seen on the floor in  &amp;quot;Crossed&amp;quot; (S5E07).&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum with 5-shot tube - 12 gauge]]&lt;br /&gt;
[[File:TWDS05E01 Remington 870.jpg|thumb|none|600px|Close-up Remington 870 Police Magnum in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS5E01 212.jpg|thumb|none|600px|The Remington 870 Police Magnum is held by Maggie ([[Lauren Cohan]]) in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:G-q 7CwrW9Q.jpg|thumb|none|500px|A production image from &amp;quot;Strangers&amp;quot; (S5E02) shows Maggie Greene holding the Remington 870.]]&lt;br /&gt;
[[File:TWDS5E02 07.jpg|thumb|601px|none|A Remington 870 Police Magnum is held by Maggie ([[Lauren Cohan]]) in &amp;quot;Strangers&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:TWDS05E07 Remington 870.jpg|thumb|602px|none|A [[Remington 870|Remington 870 Police Magnum]] lying on the floor in &amp;quot;Crossed&amp;quot; (S5E07).]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Stryker Strykezone 380==&lt;br /&gt;
Daryl Dixon ([[Norman Reedus]]) continues to carry and use the Stryker Strykezone 380 crossbow in Season 5. In Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01), Carol ([[Melissa McBride]]) enters a room in Terminus containing several weapons, including Daryl's crossbow. She then takes it and gives it back to Daryl ([[Norman Reedus]]).&lt;br /&gt;
[[Image:S7 419701 999 04.jpg|none|thumb|300px|Stryker Strykezone 380]]&lt;br /&gt;
[[File:TWDDarylPromoS5.jpg|none|thumb|500px|Promo image of Daryl with his crossbow.]]&lt;br /&gt;
[[Image:TWDS5E01 7002.jpg|none|thumb|600px|In Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01), Carol ([[Melissa McBride]]) enters a room in Terminus containing several weapons, including Daryl's crossbow.]]&lt;br /&gt;
[[Image:Strikerbow.jpg|none|thumb|600px| Daryl ([[Norman Reedus]]) with his Stryker Strykezone 380 in &amp;quot;Consumed&amp;quot; (S5E06).]]&lt;br /&gt;
[[Image:TWD_S05E12Crossbow.jpg|none|thumb|600px|Daryl tunes his Stryker crossbow in &amp;quot;Remember&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Rick finds an [[Orion Flare Gun]] among the items in the possession of Aaron in &amp;quot;The Distance&amp;quot; (S5E11).  Rick later uses the flare gun on a walker.  The flare gun is also used in &amp;quot;Spend&amp;quot; (S5E14).&lt;br /&gt;
[[Image:Orion flare gun.jpg|thumb|none|300px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[Image:TWDS5E11 15.jpg|thumb|none|600px|In &amp;quot;The Distance&amp;quot; (S5E11), Rick finds an [[Orion Flare Gun]] among the items in the possession of Aaron ([[Ross Marquand]]). ]]&lt;br /&gt;
[[Image:TWDS5E14_25.jpg|thumb|none|600px|In &amp;quot;Spend&amp;quot; (S5E14), an Orion Flare Gun is wielded by Nicolas ([[Michael Traynor]]).]]&lt;br /&gt;
&lt;br /&gt;
== M26 Hand Grenade ==&lt;br /&gt;
An [[M26 hand grenade]] appears on the vest of soldier turned walker in &amp;quot;Spend&amp;quot; (S5E14).&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:TWDS5E14 12.jpg|thumb|none|600px|In &amp;quot;Spend&amp;quot; (S5E14), an [[M26 hand grenade]] appears on the vest of soldier turned walker in &amp;quot;Spend&amp;quot; (S5E14).]]&lt;br /&gt;
&lt;br /&gt;
=Weapons Cache &amp;amp; Arsenals=&lt;br /&gt;
==Rick's Buried Bag of Guns==&lt;br /&gt;
In Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01), the bag of weapons buried by Rick is recovered at the end of the episode. Earlier in the episode, when questioned about the contents of the bag, Rick tells Gareth it had an &amp;quot;AK-47, .44 Magnum, automatic weapons, nightscope, compound bow, and a machete with a red handle.&amp;quot;  It appears that the majority of the weapons in the bag were carried by the Claimers in [[The Walking Dead - Season 4|Season 4]]. Among the weapons seen carried by the group are a Mosin Nagant M44 Carbine, Remington 870 Wingmaster, an Uzi, and an WASR-10/63 in addition to Rick's own Colt Python. In &amp;quot;Strangers&amp;quot; (S5E02), Michonne carries Tony's .44 Mag S&amp;amp;W 29 snub which presumably was in the bag. Various boxes of ammunition from the bag are visible on the table in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).&lt;br /&gt;
[[File:TWDS05E01 Buried Bag of Guns.jpg|none|thumb|601px|Part of guns seen in Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:TWDS05E03 Bullets.jpg|none|thumb|602px|Ammunition laid out on the table in &amp;quot;Four Walls and a Roof&amp;quot; (S5E03).]]&lt;br /&gt;
&lt;br /&gt;
==Terminus Storeroom==&lt;br /&gt;
In Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01), Carol ([[Melissa McBride]]) enters a room in Terminus containing several items taken from survivors.  These include several weapons, including Daryl's crossbow. &lt;br /&gt;
[[Image:TWDS5E01 700.jpg|none|thumb|600px|In Season 5's premiere &amp;quot;No Sanctuary&amp;quot; (S5E01), Carol ([[Melissa McBride]]) enters a room in Terminus containing several weapons, including Daryl's crossbow.]]&lt;br /&gt;
&lt;br /&gt;
==Alexandria Arsenal==&lt;br /&gt;
Beginning in &amp;quot;Forget&amp;quot; (S5E13), the Alexandria community is seen storing their firearms in a special room in one of the houses. The majority of the rifles and shotguns are stored on gun racks. Carol also notices that several boxes in the storage area are filled with handguns of various calibers, from which she takes a few pistols and revolvers at the end of the episode.&lt;br /&gt;
[[File:Weapons Cache TWD.jpg|thumb|none|601px|Two Remington 870 Wingmaster shotguns, Franchi SPAS-12, Benelli M4 Super 90, Sasha's AR-15 and two M1 Carbines can be seen in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:Weapons Cache TWD2.jpg|thumb|none|601px|Several AK-type rifles and various M16 rifles in the arsenal. Also can be seen what appears to be a Benelli M3 Super 90 Shorty above the rifles in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:TWDS5E13 14.jpg|thumb|none|600px|In &amp;quot;Forget&amp;quot; (S5E13), several shotguns and rifles are stored on gun racks. Also visible Carol's rifle above.]]&lt;br /&gt;
[[File:TWDS5E13 18.jpg|thumb|none|600px|Carol finds a crate full of pistols in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:TWDS5E13 19.jpg|thumb|none|600px|Another view of the arsenal and what appears to be a Blackwater AR-15 in &amp;quot;Forget&amp;quot; (S5E13).]]&lt;br /&gt;
&lt;br /&gt;
{{Walking Dead}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_6&amp;diff=1008043</id>
		<title>The Walking Dead - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_6&amp;diff=1008043"/>
		<updated>2016-03-04T18:11:28Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: Maggie's AR Red Dot backwards note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = The Walking Dead - Season 6&lt;br /&gt;
|picture=TWDS6-Poster.jpg&lt;br /&gt;
|country=[[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel=AMC&lt;br /&gt;
|genre=Horror&amp;lt;br&amp;gt;Drama&lt;br /&gt;
|dates=2015-16&lt;br /&gt;
|episodes=16&lt;br /&gt;
|character1=Rick Grimes&lt;br /&gt;
|actor1=[[Andrew Lincoln]]&lt;br /&gt;
|character2=Daryl Dixon  &lt;br /&gt;
|actor2=[[Norman Reedus]]&lt;br /&gt;
|character3=Glenn Rhee&lt;br /&gt;
|actor3=[[Steven Yeun]]&lt;br /&gt;
|character4=Maggie Greene&lt;br /&gt;
|actor4=[[Lauren Cohan]]&lt;br /&gt;
|character5=Carl Grimes&lt;br /&gt;
|actor5=[[Chandler Riggs]]&lt;br /&gt;
|character6=Michonne&lt;br /&gt;
|actor6=[[Danai Gurira]]&lt;br /&gt;
|character7=Carol Peletier&lt;br /&gt;
|actor7=[[Melissa McBride]]&lt;br /&gt;
|character9=Tara Chambler&lt;br /&gt;
|actor9=[[Alanna Masterson]]&lt;br /&gt;
|character10=Dr. Eugene Porter&lt;br /&gt;
|actor10=[[Josh McDermitt]]&lt;br /&gt;
|character10=Sgt. Abraham Ford&lt;br /&gt;
|actor10=[[Michael Cudlitz]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|6|Walking Dead, The (TV Series){{!}}The Walking Dead}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) continues to carry his nickeled six-inch barreled [[Colt Python]] .357 Magnum revolver in Season 6. Ron Anderson ([[Austin Abrams]]) also uses Rick's Python in &amp;quot;Now&amp;quot; (S6E05), as Rick teaches him to shoot.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|Colt Python with 6&amp;quot; barrel and in nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:TWDS6E01 04.jpg|thumb|600px|none|Rick ([[Andrew Lincoln]]) fires his Python into the head of a walker in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Many scenes are in black and white to reflect the time shifts in the episode.]]&lt;br /&gt;
[[Image:TWDS06E03Python.jpg|thumb|600px|none|Rick fires his Python in &amp;quot;Thank You&amp;quot; (S6E03).]]  &lt;br /&gt;
[[Image:TWDS06E05Python.jpg|thumb|600px|none|After unloading the revolver, Rick holds his Python in &amp;quot;Now&amp;quot; (S6E05).]]  &lt;br /&gt;
[[Image:TWDS06E05Python-2.jpg|thumb|600px|none|Ron Anderson ([[Austin Abrams]]) aims Rick's Python in &amp;quot;Now&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:TWDS6E10 102.jpg|thumb|none|600px|Rick ([[Andrew Lincoln]]) draws his Colt Python in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
Carol ([[Melissa McBride]]) continues to carry a [[Colt Detective Special]] in Season 6, notably in &amp;quot;JSS&amp;quot; (S6E02). &lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|300px|Colt Detective Special 1st Gen with round butt - .38 Special]]&lt;br /&gt;
[[Image:TWDS6E02 34.jpg|thumb|none|600px|While in disguise, Carol uses the Colt Detective Special in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
Deanna Monroe ([[Tovah Feldshuh]]) uses a [[Ruger SP101]] in &amp;quot;Start to Finish&amp;quot; (S6E08).&lt;br /&gt;
[[Image:Sp101 2inch 350.jpg|thumb|none|300px|Ruger SP101 with bobbed hammer - .357 Magnum]]&lt;br /&gt;
[[File:TWDS6E08 01.jpg|thumb|none|600px|Deanna Monroe ([[Tovah Feldshuh]]) uses a Ruger SP101 in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[File:TWDS6E08 08.jpg|thumb|none|600px|Deanna Monroe ([[Tovah Feldshuh]]) holds her Ruger SP101 in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Speed Six==&lt;br /&gt;
Daryl ([[Norman Reedus]]) uses a [[Ruger Speed Six]] revolver in &amp;quot;The Next World&amp;quot; (S6E10). In the same episode, Paul &amp;quot;Jesus&amp;quot; Rovia ([[Tom Payne]]) also uses Daryl's revolver.&lt;br /&gt;
[[Image:Ruger Speed 6.jpg|thumb|300px|none|Ruger Speed Six with blued finish and 2.75-inch barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TWDPROMOSHOT002.jpeg|thumb|none|500px|Production shot of Daryl wielding the Ruger Speed Six in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E10 101.jpg|thumb|none|600px|&amp;quot;Back up! Now!&amp;quot; Daryl ([[Norman Reedus]]) draws his Ruger Speed Six in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E10 104.jpg|thumb|none|600px|Daryl's Ruger Speed Six on the right in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E10 106.jpg|thumb|none|600px|Paul &amp;quot;Jesus&amp;quot; Rovia ([[Tom Payne]]) uses Daryl's Ruger Speed Six in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E11 Magnum.jpg|thumb|none|600px|Daryl's Ruger Speed Six revolver holstered in &amp;quot;Knots Untie&amp;quot; (S6E11).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Aaron ([[Ross Marquand]]) continues to carry a [[Smith &amp;amp; Wesson Model 36]] in Season 6.&lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:TWDS6E02 30.jpg|thumb|none|600px|Aaron ([[Ross Marquand]]) holds his Model 36 in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 Performance Center R8==&lt;br /&gt;
Maggie Greene ([[Lauren Cohan]]) continues to carry a [[Smith &amp;amp; Wesson Model 327 Performance Center R8]] as her sidearm in Season 6, notably in &amp;quot;JSS&amp;quot; (S6E02). The R8 is seen on the table in &amp;quot;Knots Untie&amp;quot; (S6E11). Rosita ([[Christian Serratos]]) holds what appears be to an R8 in Season 6B.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 327 Performance Center R8 - .357 Magnum]]&lt;br /&gt;
[[Image:TWDS6-Revolver-1.jpg|thumb|none|500px|Maggie with her S&amp;amp;W R8 in a promo image.]]&lt;br /&gt;
[[Image:TWDS6E02 38.jpg|thumb|none|600px|Maggie has the R8 revolver holstered in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS6E08R8.jpeg|thumb|none|500px|Maggie has her R8 holstered in promo image from &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E09 007.jpeg|thumb|none|601px|Maggie tries to fire her R8 after it runs empty in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Benelli B76==&lt;br /&gt;
Heath ([[Corey Hawkins]]) carries a [[Benelli B76]] as his sidearm in Season 6, notably seen in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).&lt;br /&gt;
[[Image:BenelliB76.jpg|thumb|none|300px|Benelli B76 - 9x19mm]]&lt;br /&gt;
[[Image:TWDS6E01 11.jpg|thumb|600px|none|Heath ([[Corey Hawkins]]) uses a Benelli B76 in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6-Trailer-M1911-3.jpg|thumb|none|601px|Heath opens fire with his Benelli B76 as walker emerge from a store window in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS06E03Benelli.jpg|thumb|none|601px|Heath fires his Benelli B76 in &amp;quot;Thank You&amp;quot; (S6E03). When he fires it, he shoots 17 rounds without reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is used throughout the season. Carol ([[Melissa McBride]]) is briefly seen with the pistol in &amp;quot;JSS&amp;quot; (S6E02). An Alexandrian resident also uses a [[Beretta 92FS]] in &amp;quot;Thank You&amp;quot; (S6E03). Abraham continues to carry his Beretta 92FS with wood grips in &amp;quot;Always Accountable&amp;quot; (S6E06). Rick Grimes ([[Andrew Lincoln]]) briefly handles a Beretta 92FS in &amp;quot;Heads Up&amp;quot; (S6E07). Carl Grimes ([[Chandler Riggs]]) continues to carry his Beretta 92FS in Season 6, notably in &amp;quot;Start to Finish&amp;quot; (S6E08). Daryl gives up his Beretta 92FS to Negan's Scout ([[Christopher Berry]]) in &amp;quot;No Way Out&amp;quot; (S6E09). In the same episode, the Scout also draws Abraham's 92FS with wood grips on Abraham &amp;amp; Sasha. Ron Anderson ([[Austin Abrams]]) holds a Beretta 92FS later on. Carl draws his Beretta 92FS on Jesus in &amp;quot;Knots Untie&amp;quot; (S6E11).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:TWDS6E02 25.jpg|thumb|none|600px|Carol is briefly seen with a Beretta 92FS in &amp;quot;JSS&amp;quot; (S6E02). She later hands off this pistol to Father Gabriel ([[Seth Gilliam]]).]]&lt;br /&gt;
[[Image:TWDS06-Episode02Beretta.jpg|thumb|none|601px|Father Gabriel holds the Beretta 92FS in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS06E03Beretta.jpg|thumb|none|601px|An Alexandrian fires his Beretta 92FS in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:TWD92FS01.jpeg|thumb|600px|none|Abraham aims his Beretta 92FS in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[File:TWDS6E06_22.jpg|thumb|none|600px|Abraham has his Beretta 92FS with wood grips holstered in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[Image:TWDS6E06Still.jpeg|thumb|500px|none|A production image shows the Beretta 92FS with wood grips holstered in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[Image:TWDS6E07 03.jpg|thumb|none|601px|Rick handles a Beretta 92FS in &amp;quot;Heads Up&amp;quot; (S6E07).]]&lt;br /&gt;
[[File:TWDS6E08 03.jpg|thumb|none|600px| Carl Grimes ([[Chandler Riggs]]) pulls his Beretta 92FS in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E09Promo01.jpeg|thumb|601px|none|Daryl gives up his Beretta 92FS in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E09Promo02.jpeg|thumb|602px|none|Negan's Scout ([[Christopher Berry]]) draws Abraham's 92FS with wood grips on Abraham &amp;amp; Sasha in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[File:TWDS6E09 10.jpg|thumb|none|600px|&amp;quot;You, You.&amp;quot; Ron Anderson ([[Austin Abrams]]) aims Carl's Beretta 92FS in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion Inox==&lt;br /&gt;
One of the Alexandrian residents uses a [[Beretta 92FS Centurion Inox]] in a flashback in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Rick Grimes also handles a Beretta 92FS Centurion Inox in &amp;quot;Thank You&amp;quot; (S6E03).&lt;br /&gt;
[[Image:Beretta Centurion Inox.jpg|thumb|none|300px|Beretta 92FS Centurion Inox - 9x19mm]]&lt;br /&gt;
[[Image:TWDS6E03-Beretta92FSInox-Promotional.jpg|thumb|none|500px|Rick ([[Andrew Lincoln]]) holds the Beretta Centurion Inox in a publicity still for the episode &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:TWDS06Episode01Beretta.jpg|thumb|none|600px|The Alexandrian aims a Beretta 92FS Centurion Inox in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS06E03BerettaInox.jpg|thumb|none|601px|Rick holds the Beretta Centurion in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Cougar Inox ==&lt;br /&gt;
Daryl ([[Norman Reedus]]) aims a [[Beretta Cougar Inox]] on a Savior in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|300px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
Glenn ([[Steven Yeun]]) continues to carry a nickel [[Colt MK IV Series 70]] as his sidearm in Season 6. Beginning in &amp;quot;Heads Up&amp;quot; (S6E07), Glenn finds his empty pistol. Glenn draws his Series 70 on Jesus in &amp;quot;Knots Untie&amp;quot; (S6E11).&lt;br /&gt;
[[Image:Colt-MKIV-Series70.jpg|thumb|none|300px|Colt MK IV Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:TWDS6-M1911-1.jpg|thumb|none|500px|Glenn opens fire with his Colt in a promo image.]]&lt;br /&gt;
[[Image:TWDS6-Trailer-M1911-1.jpg|thumb|none|601px|Glenn opens fire with his MK IV in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6-Trailer-M1911-3.jpg|thumb|none|601px|Glenn opens fire with his sidearm as walkers emerge from a store window in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Glenn fires 10 rounds instead of 7+1 before runs empty and it's on mid-trigger safety.]]&lt;br /&gt;
[[Image:TWDS6-Trailer-M1911-2.jpg|thumb|none|601px|Glenn reloads his Colt in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS06E03MK70.jpg|thumb|none|601px|Glenn fires his Colt at walkers in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Spencer Monroe ([[Austin Nichols]]) has a [[Colt M1911A1]] holstered in Season 6, notably in &amp;quot;Heads Up&amp;quot; (S6E07). Abraham ([[Michael Cudlitz]]) draws his Colt M1911A1 on Jesus in &amp;quot;Knots Untie&amp;quot; (S6E11).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:TWDS6E07PromoStill.jpeg|thumb|300px|none|A promo still of Colt M1911A1 in Spencer's cross-draw holster in &amp;quot;Heads Up&amp;quot; (S6E07).]]&lt;br /&gt;
[[Image:TWDS6E07 04.jpg|thumb|none|601px|Spencer Monroe ([[Austin Nichols]]) has a [[Colt M1911A1]] holstered in &amp;quot;Heads Up&amp;quot; (S6E07).]]&lt;br /&gt;
[[Image:TWDS6E09 010.jpeg|thumb|none|601px|Spencer with his holstered M1911A1 after the fight in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==CZ 82==&lt;br /&gt;
Jessie Anderson ([[Alexandra Breckenridge]]) shows Rick a [[CZ 82]] in Season 6's premiere First Time Again&amp;quot; (S6E01) that she carries for protection. She is later seen with it in &amp;quot;JSS&amp;quot; (S6E02). Jessie fires her CZ 82 in &amp;quot;Start to Finish&amp;quot; (S6E08).&lt;br /&gt;
[[Image:CZ 82.jpg|thumb|none|300px|CZ 82 - .380 ACP]]&lt;br /&gt;
[[Image:TWDS06Episode01CZ82.jpg|thumb|none|600px|Jessie holds her CZ 82 in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6-Trailer-Makarov-1.jpg|thumb|none|600px|Jessie holds her pistol ready while she hides from The Wolves in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS6E02 14.jpg|thumb|none|600px|Jessie Anderson holds the CZ 82 in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS6E08 006.jpeg|thumb|none|600px|Jessie fires her CZ 82 at walkers in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E08 007.jpeg|thumb|none|600px|Jessie checks the magazine on her CZ 82 in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is held by Carter ([[Ethan Embry]]) during a confrontation in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). The pistol also is seen held by Rick Grimes ([[Andrew Lincoln]]) in the same episode. Carol hands Morgan a Glock 17 in &amp;quot;JSS&amp;quot; (S6E02). Maggie Greene ([[Lauren Cohan]]) is also seen packing a Glock 17 into a backpack in &amp;quot;Now&amp;quot; (S6E05).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:TWDS6E01 18.jpg|thumb|none|600px|Carter ([[Ethan Embry]]) holds a Glock 17 in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6E01Glock17.jpeg|thumb|none|600px|Carter holds the Glock 17 before Rick takes it away Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6E01 20.jpg|thumb|none|600px|Closeup of the Glock 17 held by Carter ([[Ethan Embry]]) in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6E01 22.jpg|thumb|none|600px|&amp;quot;Do you have any idea who you're talking to?!&amp;quot;&amp;lt;br&amp;gt;Rick holds a Glock 17 during a confrontation in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6E02 26.jpg|thumb|none|600px|Carol hands off a Glock 17 to Morgan in &amp;quot;JSS&amp;quot; (S6E02). He then hands off the pistol to Gabriel.]]&lt;br /&gt;
[[Image:TWDS06E05Glock.jpg|thumb|none|601px|Maggie holds a Glock 17 in &amp;quot;Now&amp;quot; (S6E05).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] is another weapon frequently seen in Season 6. Rick ([[Andrew Lincoln]]) briefly holds a Glock 19 for Jessie to take before she shows him her pistol in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Michonne ([[Danai Gurira]]) carries a Glock 19 during the season. Rosita ([[Christian Serratos]]) uses her Glock 19 in &amp;quot;JSS&amp;quot; (S6E02). A Savior holds a Glock 19 in &amp;quot;Always Accountable&amp;quot; (S6E06). Ron Anderson ([[Austin Abrams]]) is trained and given a unloaded Glock 19 from Rick and later loads it in &amp;quot;Heads Up&amp;quot; (S6E07). Ron gives Carl his Glock 19 in &amp;quot;Start to Finish&amp;quot; (S6E08). Enid finds a hidden Glock 19 and later Glenn ([[Steven Yeun]]) fires it in &amp;quot;No Way Out&amp;quot; (S6E09). While Glenn fires the Glock 19, his pistol changes to a Glock [[Non Gun]] and back for the point blank shots. &lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:TWDS06Episode01Glock19.jpg|thumb|none|600px|Michonne has a holstered Glock 19 on her belt in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6E02 32.jpg|thumb|none|600px|Rosita ([[Christian Serratos]]) holds her Glock 19 in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS06E03Glock19.jpg|thumb|none|601px|Michonne with her holstered Glock 19 in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:TWDS6E07 02.jpg|thumb|none|601px|Rick demonstrates to Ron how to properly aim a Glock 19 in &amp;quot;Heads Up&amp;quot; (S6E07).]]&lt;br /&gt;
[[Image:TWDS6E08Glock19.jpeg|thumb|none|601px|Closeup of the Glock 19 before being pick up by Ron in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E08 008.jpeg|thumb|none|601px|Ron hands his Glock 19 to Carl in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E09 004.jpeg|thumb|none|601px|Enid finds the &amp;quot;Bible Glock&amp;quot; in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E09 008.jpeg|thumb|none|601px|The [[Glock Non Gun]] changes back to an actual Glock 19 in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[File:Glocknon-gun.jpg|thumb|none|300px|Glock Non Gun]]&lt;br /&gt;
[[Image:TWDS6E09Promo03.jpeg|thumb|none|601px|Glenn fires the Glock Non Gun at walkers in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 30==&lt;br /&gt;
An Alexandrian uses a [[Glock 30]] in &amp;quot;Thank You&amp;quot; (S6E03). Rosita ([[Christian Serratos]]) switches from a [[Glock 19]] to a Glock 30 in &amp;quot;Start to Finish&amp;quot; (S6E08). Carol ([[Melissa McBride]]) uses Rosita's Glock 30 in &amp;quot;No Way Out&amp;quot; (S6E09).&lt;br /&gt;
[[Image:Glock30.jpg|thumb|300px|none|Glock 30 - .45 ACP]]&lt;br /&gt;
[[Image:TWDS06E03Glock45.jpg|thumb|none|601px|The Alexandrian fires her Glock in &amp;quot;Thank You&amp;quot; (S6E03). Notice the bigger bore size.]]&lt;br /&gt;
[[Image:TWDS06E03Glock45-2.jpg|thumb|none|601px|The Alexandrian holds her Glock in &amp;quot;Thank You&amp;quot; (S6E03). Visible here is the slide profile, which is different from that seen on a Glock 19.]]&lt;br /&gt;
[[Image:TWDS6E08 04.jpg|thumb|none|600px|Rosita holds a Glock 30 in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E08 12.jpg|thumb|none|600px|Rosita with her Glock 30 in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E09 006.jpeg|thumb|none|600px|Carol ([[Melissa McBride]]) aims Rosita's Glock 30 in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Nicholas ([[Michael Traynor]]) uses a [[SIG-Sauer P226]] as his sidearm  for the season, most notably seen in &amp;quot;Thank You&amp;quot; (S6E03). In &amp;quot;Always Accountable&amp;quot; (S6E06), Dwight ([[Austin Amelio]]), a survivor who takes Daryl hostage, is seen armed with a SIG-Sauer P226, using it to threaten him.&lt;br /&gt;
Daryl briefly takes it from Dwight and gives it back to him. Sherry is seen holding the P226 in the same episode.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:TWDS06Episode01P226.jpg|thumb|none|600px|Nicholas holds his P226 in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6E03.jpg|thumb|600px|none|Nicholas fires his P226 at walkers in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:TWDS06E03SIG.jpg|thumb|600px|none|&amp;quot;Thank You.&amp;quot;  Nicholas holds the SIG-Sauer P226 to his head in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:TWDS6E06 02.jpg|thumb|none|601px|Daryl awakes to see that Dwight is pointing the SIG-Sauer P226 at him in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[Image:TWDS6E06 03.jpg|thumb|none|601px|&amp;quot;I ain't who you think.&amp;quot; Close up of the P226 behind in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[Image:TWDS6-Trailer-SIG-2.jpg|thumb|none|601px|Dwight cocks the hammer down at Daryl, telling him to get up in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[Image:TWDS6E06 20.jpg|thumb|600px|none|Dwight ([[Austin Amelio]]) aims his P226 at Daryl in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
Morgan ([[Lennie James]]) has a [[Smith &amp;amp; Wesson M&amp;amp;P]] holstered in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Scott uses a [[Smith &amp;amp; Wesson M&amp;amp;P]] in &amp;quot;Thank You&amp;quot; (S6E03). A member of the Wolves also uses one in the same episode. Tara Chambler ([[Alanna Masterson]]) continues to carry her [[Smith &amp;amp; Wesson M&amp;amp;P]] in Sesson 6, notably in &amp;quot;Heads Up&amp;quot; (S6E07). Alpha Wolf ([[Benedict Samuel]]) takes Tara's M&amp;amp;P in &amp;quot;Start to Finish&amp;quot; (S6E08). Sasha ([[Sonequa Martin-Green]]) gives up her M&amp;amp;P to Negan's Scout in &amp;quot;No Way Out&amp;quot; (S6E09).&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[Image:TWDS06E03MP.jpg|thumb|none|601px|On the left, Scott holds his M&amp;amp;P in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:TWDS06E03MP-2.jpg|thumb|none|601px|The Wolves member fires a stolen M&amp;amp;P at Rick in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:TWDS06E05M&amp;amp;P.jpg|thumb|none|601px|Tara's M&amp;amp;P is seen holstered on her hip in &amp;quot;Now&amp;quot; (S6E05).]]&lt;br /&gt;
[[Image:TWDS6E07 06.jpg|thumb|none|601px|Tara Chambler ([[Alanna Masterson]]) uses her Smith &amp;amp; Wesson M&amp;amp;P in &amp;quot;Heads Up&amp;quot; (S6E07). She fires 25 shots before the gun runs empty]]&lt;br /&gt;
[[File:TWDS6E08 07.jpg|thumb|none|600px|Alpha Wolf ([[Benedict Samuel]]) takes Tara's M&amp;amp;P in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E09 002.jpeg|thumb|none|600px|Negan's Scout holds Sasha's M&amp;amp;P with his left hand, Daryl's 92FS with his right hand and waiting for Abraham to give up his sidearm in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E09 003.jpeg|thumb|none|600px|Alpha Wolf holds Tara's M&amp;amp;P on Denise in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Sigma==&lt;br /&gt;
A stainless [[Smith &amp;amp; Wesson Sigma]] appears to be the pistol handed off by Carol to Maggie in &amp;quot;JSS&amp;quot; (S6E02). An Alexandrian also has one holstered in the same episode. A dead Alexandrian has a regular Sigma holstered in &amp;quot;Thank You&amp;quot; (S6E03), which is later taken by Rick.&lt;br /&gt;
[[Image:S&amp;amp;WSigmaStainless40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma Stainless SW40F - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:TWDS6E02 38.jpg|thumb|none|600px|Maggie holds the pistol in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS06-Episode02SIGMA.jpg|thumb|none|601px|The Alexandrian with his holstered S&amp;amp;W Sigma in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW40F - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:TWDS6E03M&amp;amp;P.jpeg|thumb|601px|none|A dead Alexandrian has a Sigma holstered, before it is taken by Rick in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory TRP==&lt;br /&gt;
Morgan ([[Lennie James]]) is seen briefly with a [[Springfield Armory Tactical Response Pistol (TRP)]] holstered in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Enid ([[Katelyn Nacon]]) pulls a Springfield Armory TRP during a confrontation in &amp;quot;Heads Up&amp;quot; (S6E07). Glenn ([[Steven Yeun]]) holds Enid's pistol in the same episode. Negan's Scout ([[Christopher Berry]]) draws a TRP with his right hand while wielding Abraham's Beretta 92FS with his left hand on Abraham &amp;amp; Sasha in &amp;quot;No Way Out&amp;quot; (S6E09). &lt;br /&gt;
[[Image:SpringerTRP.jpg|thumb|300px|none|Springfield Armory Tactical Response Pistol (TRP) - .45 ACP]]&lt;br /&gt;
[[Image:TWDS06Episode011911.jpg|thumb|none|600px|Morgan ([[Lennie James]]) with a holstered TRP in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[File:TWDS6E07 07.jpg|thumb|none|600px|Enid ([[Katelyn Nacon]]) pulls a Springfield Armory TRP during a confrontation in &amp;quot;Heads Up&amp;quot; (S6E07).]]&lt;br /&gt;
[[Image:TWDS6E08 001.jpeg|thumb|none|600px| Negan's Scout in the middle has a TRP in his cross-draw holster in &amp;quot;Start to Finish&amp;quot; (S6E08) after credits scene.]]&lt;br /&gt;
[[Image:TWDS6PROMOSHOT1.jpeg|thumb|none|601px|As Sasha tries to reason them. Negan's Scout ([[Christopher Berry]]) draws out his TRP on Abraham &amp;amp; Sasha in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6PROMOSHOT2.jpeg|thumb|none|601px|&amp;quot;No, you're not.&amp;quot; Negan's Scout ([[Christopher Berry]]) aims a TRP with his right hand while wielding Abraham's 92FS with his left hand on Abraham &amp;amp; Sasha in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDPROMOSHOT001.jpeg|thumb|none|400px|Production shot of Glenn holding Enid's TRP in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E09 011.jpeg|thumb|none|601px|Glenn holds Enid's TRP in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Star Model B==&lt;br /&gt;
Carol hands a [[Star Model B]] to Olivia ([[Ann Mahoney]]) in order to defend the arsenal in &amp;quot;JSS&amp;quot; (S6E02).&lt;br /&gt;
[[Image:StarPistolB.jpg|thumb|none|300px|Star Model B - 9x19mm]]&lt;br /&gt;
[[Image:TWDS6E02 23.jpg|thumb|none|600px|Carol hands the Star Model B to Olivia ([[Ann Mahoney]]) in order to defend the arsenal in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS6E02 24.jpg|thumb|none|600px|Olivia holds the Star Model B in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
At the beginning of Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01), Rick is seen using a [[Walther P22]] in the flashback to the events seen in Season 5's finale &amp;quot;Conquer&amp;quot;(S5E16).  &lt;br /&gt;
[[File:Walther P22 Corrected.jpg|none|thumb|300px|Walther P22 - .22 LR]] &lt;br /&gt;
[[File:TWDS5E16 08.jpg|thumb|none|600px|In Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01), Rick uses the pistol in a flashback to the events of Season 5's finale &amp;quot;Conquer&amp;quot; (S5E16).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M4A1==&lt;br /&gt;
Carl Grimes ([[Chandler Riggs]]) can be seen with an [[M4A1]] in &amp;quot;JSS&amp;quot; (S6E02). Carol is also fires an M4A1 carbine in same episode. A member of the Saviors wields a M4A1 with camo wrap in &amp;quot;Start to Finish&amp;quot; (S6E08) after credits scene. Michonne ([[Danai Gurira]]) holds a scoped M4A1 in &amp;quot;The Next World&amp;quot; (S6E10). An Alexandria resident is seen with what appears to be an M4A1 carbine at the beginning of &amp;quot;Knots Untie&amp;quot; (S6E11).&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:TWDS6-Trailer-M4-1.jpg|thumb|none|601px|Carl holds an M4A1 in &amp;quot;JSS&amp;quot; (S6E02).]] &lt;br /&gt;
[[Image:TWDS6E02_09.jpg|thumb|none|600px|Carl Grimes holds his M4A1 in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS6E08 003.jpeg|thumb|none|600px|A member of the Saviors holds an M4A1 in &amp;quot;Start to Finish&amp;quot; (S6E08) after credits scene.]]&lt;br /&gt;
[[Image:TWDS6E09 015.jpeg|thumb|none|600px|On the left, Savior holds the scoped M4A1 with camo wrap in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E10 Production Shot.jpeg|thumb|none|500px|Production shot of Michonne holding a scoped M4A1 on guard in &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with carry handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS6E02_17.jpg|thumb|none|600px|Carol holds an M4A1 with a rear BUIS as she defends the arsenal in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[File:TWDS6E11 01.jpg|thumb|none|601px|On the left, an Alexandria resident has a M4A1 with a rear BUIS and a vertical foregrip in &amp;quot;Knots Untie&amp;quot; (S6E11).]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
Sgt. Abraham Ford ([[Michael Cudlitz]]) continues to use an [[M16]] in Season 6, notably in &amp;quot;Always Accountable&amp;quot; (S6E06). Heath ([[Corey Hawkins]]) carries a M16 in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:TWDS06Episode01M16.jpg|thumb|none|600px|Abraham holds his rifle in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6E06 24.jpg|thumb|600px|none|Abraham fires his M16 on the left in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[File:TWDS6E06_22.jpg|thumb|none|600px|Abraham holds his M16 in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[Image:TWDS6E09 012.jpeg|thumb|none|601px|On the right, Abraham fires his M16 at walkers in &amp;quot;No Way Out&amp;quot; (S6E09). Note: the scene is flipped in the episode.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Model 6920 Carbine==&lt;br /&gt;
Morgan Jones ([[Lennie James]]) uses a custom [[M16 rifle series#Colt Law Enforcement Carbine|Colt Law Enforcement Carbine]] fitted with a 11.5&amp;quot; barrel, a low profile gas-block, muzzle-brake, Magpul MOE furniture, MVG vertical foregrip, a Magpul PMAG, and a C-More reflex sight in &amp;quot;Here's Not Here&amp;quot; (S6E04). This is the rifle he had been seen carried in several episodes of [[The Walking Dead - Season 5|Season 5]]. Rosita ([[Christian Serratos]]) carries the custom rifle in Season 6B.&lt;br /&gt;
[[Image:ColtLE6920MP.jpg|thumb|none|500px|Colt Law Enforcement Carbine 6920 with Magpul MOE stock, pistol grip, &amp;amp; handguard, MVG foregrip, PMAG, and MBUS Rear sight - 5.56x45mm. This is with the standard 16&amp;quot; barrel.]]&lt;br /&gt;
[[Image:TWDS6E04 04.jpg|thumb|none|600px|A Custom Law Enforcement Carbine fitted with Magpul MOE furniture is seen carried by Morgan Jones ([[Lennie James]]) in &amp;quot;Here's Not Here&amp;quot; (S6E04). ]]&lt;br /&gt;
[[Image:TWDS06E04LawCarbine.jpg|thumb|none|600px|Morgan Jones aims his Custom Law Enforcement Carbine in &amp;quot;Here's Not Here&amp;quot; (S6E04).]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 (Seekins Precision)==&lt;br /&gt;
Sasha ([[Sonequa Martin-Green]]) continues to carry her custom [[AR-15]] fitted with a scope as well as a suppressor in Season 6. Rosita also carries an AR-15 fitted with a Magpul magazine and a suppressor in &amp;quot;Now&amp;quot; (S6E05) as she is on guard duty. She later hands it to Spencer Monroe ([[Austin Nichols]]), who relieves her. Maggie ([[Lauren Cohan]]) carries her AR-15 in &amp;quot;Knots Untie&amp;quot; (S6E11).&lt;br /&gt;
[[Image:Seekins AR.jpg|thumb|none|600px|AR-15 type rifle with Seekins Precision upper and lower - 5.56x45mm]]&lt;br /&gt;
[[Image:TWDS6E01 01.jpg|thumb|none|601px|Sasha ([[Sonequa Martin-Green]]) stands ready with her AR-15 in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS06E05M4.jpg|thumb|none|600px|Spencer holds a custom AR-15 in &amp;quot;Now&amp;quot; (S6E05).]]&lt;br /&gt;
[[Image:TWDS6E06_24.jpg|thumb|600px|none|On the right, Sasha fires her AR-15 in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
[[Image:TWD6SE08AR15Image.jpeg|thumb|500px|none|A production still of Maggie firing her AR-15 at walkers in &amp;quot;Start to Finish&amp;quot; (S6E08).]]&lt;br /&gt;
[[Image:TWDS6E08 002.jpeg|thumb|none|600px|Maggie with her AR-15 in &amp;quot;Start to Finish&amp;quot; (S6E08). Note that the red dot, a Sightmark Ultra Shot, is mounted backwards.]]&lt;br /&gt;
[[Image:TWDS6E09 012.jpeg|thumb|none|601px|On the left, Sasha fires her custom AR-15 at walkers in &amp;quot;No Way Out&amp;quot; (S6E09). Note: the scene is flipped in the episode.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 (PWS Diablo)==&lt;br /&gt;
Glenn ([[Steven Yeun]]) continues to carry his custom AR-15 in &amp;quot;Knots Untie&amp;quot; (S6E11). In the same episode, Abraham ([[Michael Cudlitz]]) carries Glenn's AR-15. The rifle appears to be a fitted with a [[PWS Diablo|PWS MK110 Diablo]] upper, an EOTech XPS with a magnifier, a Magpul MVG vertical foregrip, a tube stock, and a PMAG. &lt;br /&gt;
[[File:PWS Diablo.jpg|thumb|none|500px|AR-15 with PWS Diablo upper - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS6E11 AR-15s.jpg|thumb|none|600px|Glenn ([[Steven Yeun]]) continues to carry his custom AR-15 in &amp;quot;Knots Untie&amp;quot; (S6E11).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) continues to carry his custom [[Norinco Type 56]] in Season 6. Tobin ([[Jason Douglas]]) also has a standard Type 56 slung on his back during a flashback in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). A Savior is seen briefly with a Type 56 in &amp;quot;Always Accountable&amp;quot; (S6E06). Spencer Monroe ([[Austin Nichols]]) uses his Type 56 to beat walkers with in &amp;quot;No Way Out&amp;quot; (S6E09).&lt;br /&gt;
[[Image:Norinco-Type56CustomTWDS5T.jpg|thumb||none|500px|'''Photoshopped''' Type 56 with dark plum fixed polymer stock, pistol grip, and handguard by [[User:PaulD21x|PaulD21x]] - 7.62x39mm]]&lt;br /&gt;
[[Image:TWDS6E01 03.jpg|thumb|none|600px|On the right, Rick has the rifle slung in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS06Episode01Norinco.jpg|thumb|none|600px|Rick with his [[Norinco Type 56]], slung on his back, as he deals with a walker in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6-Trailer-AK-1.jpg|thumb|none|601px|Rick empties his magazine at the Wolves in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:TWDS6E01 18.jpg|thumb|none|600px|Tobin has a Norinco Type 56 slung on his back in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6E07 05.jpg|thumb|none|601px|Spencer Monroe ([[Austin Nichols]]) carries a Type 56 in &amp;quot;Heads Up&amp;quot; (S6E07).]]&lt;br /&gt;
[[Image:TWDS6E09 005.jpeg|thumb|none|601px|Spencer with his Type 56 on his back in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E09 009.jpeg|thumb|none|601px|Spencer beats walkers with his Type 56 in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E09 010.jpeg|thumb|none|601px|Spencer holds his Type 56 after the fight in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
A member of the Saviors wields a [[Norinco Type 56-1]] in &amp;quot;Start to Finish&amp;quot; (S6E08) after credits scene and seen again in &amp;quot;No Way Out&amp;quot; (S6E09).&lt;br /&gt;
[[Image:56-1typeAKmilledreceiver.jpg|thumb|500px|none|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:TWDS6E08 004.jpeg|thumb|none|600px|A member of the Saviors wields a Norinco Type 56-1 on the far left in &amp;quot;Start to Finish&amp;quot; (S6E08) after credits scene.]]&lt;br /&gt;
[[Image:TWDS6E09Promo02.jpeg|thumb|602px|none|A member of the Saviors on the far right draws the Norinco Type 56-1 on Abraham &amp;amp; Sasha in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E09 001.jpeg|thumb|none|600px|A dead Savior lays on a Type 56-1 in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==FNH SCAR 17S==&lt;br /&gt;
One of the Alexandrians has a [[FN SCAR-H|FNH SCAR 17S]] in a flashback in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).&lt;br /&gt;
[[Image:Scar 17s.jpg|thumb|none|500px|FNH USA SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TWDS06Episode01SCAR.jpg|thumb|none|600px|The Alexandrian holds his FNH SCAR 17S in a flashback in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 760==&lt;br /&gt;
Two Alexandria residents carry a [[Remington Model 760/7600 Rifle|Remington 760]] rifle in &amp;quot;JSS&amp;quot; (S6E02).&lt;br /&gt;
[[Image:RemingtonModel760.jpg‎|thumb|none|500px|Remington 760 - first introduced in 1952 - Various calibers]]&lt;br /&gt;
[[Image:TWDS6E02 07.jpg|thumb|none|600px|An Alexandrian falls with her Remington 760 after being attacked by a member of The Wolves in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS6E02 039.jpg|thumb|none|600px|An Alexandrian carries the Remington 760 in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M16A4 (Customized)==&lt;br /&gt;
Spencer Monroe ([[Austin Nichols]]) uses Carol's [[M16A4]] in &amp;quot;JSS&amp;quot; (S6E02). The rifle appears to be fitted with a Magpul MOE collapsible stock, low profile gas block, sniper scope, and a TangoDown ACB-4 bipod. This is the same rifle Carol used in the previous season. Carol ([[Melissa McBride]]) continues to carry her [[M16A4]] in Season 6, notably in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:TWDS6E02_06.jpg|thumb|600px|none|Spencer Monroe ([[Austin Nichols]]) tries to take down Wolves with the rifle in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS6E02 36.jpg|thumb|600px|none|Spencer Monroe ([[Austin Nichols]]) holds the M16A4 in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model Seven CDL (Integral Sound Suppressor)==&lt;br /&gt;
Aaron ([[Ross Marquand]]) continues to carry the [[Remington Model Seven]] with Integral Sound Suppressor and normal wood furniture in Season 6, notably in &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12).&lt;br /&gt;
[[Image:Remington Model Seven CDL.jpg|500px|thumb|none|Remington Model Seven CDL - .243 Winchester]]&lt;br /&gt;
[[Image:RemingtonModelSevenSuppressed.jpg|thumb|none|500px|Remington Model Seven Compact Rifle with Integral Suppressor and customized thumb cut stock, for comparison - .223 Remington]]&lt;br /&gt;
[[Image:TWDS06E05M7.jpg|thumb|none|600px|Aaron with his rifle holstered in  &amp;quot;Now&amp;quot; (S6E05).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] briefly seen at the beginning leaning against a wall in &amp;quot;The Next World&amp;quot; (S6E10). Abraham ([[Michael Cudlitz]]) carries the Benelli M4 Super 90 along with Glenn's AR-15 in &amp;quot;Knots Untie&amp;quot; (S6E11). In the same episode, Daryl ([[Norman Reedus]]) carries the Benelli M4 Super 90.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|500px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:TWDS6 M4S90.jpg|thumb|none|600px|The Benelli M4 leaning against a wall at the beginning of &amp;quot;The Next World&amp;quot; (S6E10).]]&lt;br /&gt;
[[File:TWDS6E11 M4S90.jpg|thumb|none|600px|In &amp;quot;Knots Untie&amp;quot; (S6E11), Daryl aims the Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 (sawed-off)==&lt;br /&gt;
A member of the Saviors wields an [[Ithaca 37]] with a sawed-off stock and barrel in &amp;quot;Start to Finish&amp;quot; (S6E08) after credits scene.&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|500px|none|Ithaca 37 with sawed-off stock and barrel - 12 gauge]]&lt;br /&gt;
[[Image:TWDS6E08 005.jpeg|thumb|none|600px|A member of the Saviors wields a sawed-off Ithaca 37 in the far back middle in &amp;quot;Start to Finish&amp;quot; (S6E08) after credits scene.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870|Remington 870 Wingmaster]] with a plain 20&amp;quot; barrel makes a return appearance in Season 6. Carter ([[Ethan Embry]]) is notably seen with the shotgun in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Michonne ([[Danai Gurira]]) also carries the shotgun in the same episode. An Alexandrian uses the same one in &amp;quot;Thank You&amp;quot; (S6E03). In &amp;quot;Now&amp;quot; (S6E05), a Wingmaster with a 28&amp;quot; barrel is seen in the arsenal.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|500px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
 [[Image:TWDS6E01 23.jpg|thumb|600px|none|Carter holds the shotgun in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Here the shotgun appears to be a lightweight stunt replica.]]&lt;br /&gt;
[[Image:TWDS06Episode01Remington.jpg|thumb|none|600px|Michonne with the Wingmaster in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS06E03Remington.jpg|thumb|none|601px|An Alexandrian fires the Wingmaster in &amp;quot;Thank You&amp;quot; (S6E03).]]&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster.jpg‎|thumb|501px|none|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:TWDS06E05Glock.jpg|thumb|none|601px|A Remington 870 Wingmaster with a 28&amp;quot; barrel on the right in &amp;quot;Now&amp;quot; (S6E05).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch HK94==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK94]] is seen being used by an assailant chasing Sasha and Abraham in &amp;quot;Always Accountable&amp;quot; (S6E06).&lt;br /&gt;
[[Image:HK94.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK94A3 - 9x19mm]]&lt;br /&gt;
[[File:TWDS6E06 23.jpg|thumb|600px|none|A Savior aims his Heckler &amp;amp; Koch HK94A3 at Sasha and Abraham in &amp;quot;Always Accountable&amp;quot; (S6E06).]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
A member of the Saviors aims what appears to be a [[CZ Scorpion Evo 3 A1]] in &amp;quot;No Way Out&amp;quot; (S6E09).&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:TWDS6E09Promo02.jpeg|thumb|601px|none|A member of the Saviors in the middle aims a CZ Scorpion Evo 3 A1 on Abraham and Sasha in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Stryker Strykezone 380==&lt;br /&gt;
Daryl Dixon ([[Norman Reedus]]) continues to carry and use the Stryker Strykezone 380 crossbow in Season 6. In &amp;quot;Always Accountable&amp;quot; (S6E06), Daryl loses his Stryker to Dwight &amp;amp; Sherry.&lt;br /&gt;
[[Image:S7 419701 999 04.jpg|none|thumb|300px|Stryker Strykezone 380]]&lt;br /&gt;
[[Image:TWDS6-Trailer-Xbow-1.jpg|none|thumb|601px|Daryl takes aim with the Stryker in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Rick ([[Andrew Lincoln]]), Morgan ([[Lennie James]]), Michonne ([[Danai Gurira]]), and Heath ([[Corey Hawkins]]) use [[Orion Flare Gun]]s in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). Glenn also handles one in &amp;quot;Thank You&amp;quot; (S6E03). In &amp;quot;Heads Up&amp;quot; (S6E07), a smashed Orion Flare Gun also is shown.&lt;br /&gt;
[[Image:Orion flare gun.jpg|thumb|none|300px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[Image:TWDPromoShot.jpeg|thumb|500px|none|A production still of Rick, Morgan, and Michonne using an Orion Flare Gun in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS6Trailer.jpg|thumb|none|601px|Rick uses an Orion flare gun in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:TWDS06Episode01FlareGun.jpg|thumb|none|600px|Michonne fires a flare gun in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
==Airtronic RPG-7 ==&lt;br /&gt;
Abraham takes an [[Airtronic RPG-7]] from a walker soldier in &amp;quot;Always Accountable&amp;quot; (S6E06). He also finds a case with several RPG warheads.  Daryl uses the weapon in &amp;quot;No Way Out&amp;quot; (S6E09).&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|500px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:TWDS6E06 07.jpg|thumb|none|601px|In &amp;quot;Always Accountable&amp;quot; (S6E06), an undead soldier has the Airtronic RPG slung over a shoulder.]]&lt;br /&gt;
[[Image:TWDS6E06 06.jpg|thumb|none|601px|In &amp;quot;Always Accountable&amp;quot; (S6E06), Abraham finds a case filled with RPG's.]]&lt;br /&gt;
[[Image:TWDS6E06 10.jpg|thumb|none|601px|In &amp;quot;Always Accountable&amp;quot; (S6E06), the launcher by itself.]]&lt;br /&gt;
[[Image:TWDS6E09 07.jpg|thumb|none|601px|Daryl with the just fired launcher in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
[[Image:TWDS6E09 013.jpeg|thumb|none|601px|Daryl with the RPG-7 in &amp;quot;No Way Out&amp;quot; (S6E09).]]&lt;br /&gt;
&lt;br /&gt;
==Alexandria Arsenal==&lt;br /&gt;
The Alexandria arsenal is seen again in Season 6. In &amp;quot;JSS&amp;quot; (S6E02), Carol defends the arsenal from The Wolves. In &amp;quot;Now&amp;quot; (S6E05), Maggie loads a [[Glock 17]] while in the armory.&lt;br /&gt;
[[Image:TWDS6E01 18.jpg|thumb|none|600px|Several rifles are seen in the weapons room in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). An [[AR-18]], [[M16A2]], and what appears to be a [[M16#CQB-R / Mk. 18 Mod 0|Mk 18 Mod 0]] are visible top right.]]&lt;br /&gt;
[[Image:TWDS06Episode01Armory.jpg|thumb|none|600px|Rick and Jessie have the dialogue in the room with the weapons during a flashback in Season 6's premiere &amp;quot;First Time Again&amp;quot; (S6E01). On the right, two Berettas, three Glocks, M&amp;amp;P and various firearms is seen.]]&lt;br /&gt;
[[Image:TWDS6E02 19.jpg|thumb|none|600px|Carol grabs several handguns from the arsenal in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS6E02Arsenal.jpeg|thumb|550px|none|A production still of Carol holding an [[M4A1]], in the back of the arsenal is AK types, [[M16]], Morgan's carbine, [[M4A1]] with cameo wrap, [[M16A2]] and [[M16A1]] is seen in &amp;quot;JSS&amp;quot; (S6E02).]]&lt;br /&gt;
[[Image:TWDS06E05Glock.jpg|thumb|none|601px|View on the arsenal in &amp;quot;Now&amp;quot; (S6E05).]]&lt;br /&gt;
[[File:TWDS6 Arsenal.jpg|thumb|none|600px|In &amp;quot;Now&amp;quot; (S6E05), on the gun rack can be seen [[Franchi SPAS-12]], [[Mossberg 500]], [[Remington 870|Remington 870 Wingmaster]] and what appears to be an [[AR-18]] and a [[M16#CQB-R / Mk. 18 Mod 0|Mk 18 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==Morgan's Arsenal==&lt;br /&gt;
In &amp;quot;Here's Not Here&amp;quot; (S6E04), briefly can be visible leftover from Morgan's arsenal last seen in Season 3.&lt;br /&gt;
[[File:TWDS6E4Arsenal.jpg|thumb|none|550px|A production still from &amp;quot;Here's Not Here&amp;quot; (S6E04), on the background can be visible few M4-type carbines, Ruger 10/22 and what appears to be the Remington 700.]]&lt;br /&gt;
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&lt;br /&gt;
{{Walking Dead}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1001674</id>
		<title>Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1001674"/>
		<updated>2016-02-07T13:04:30Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Solid V: The Phantom Pain&lt;br /&gt;
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= 2015&lt;br /&gt;
|developer=Kojima Productions&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Playstation 4&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Action-adventure, stealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first &amp;quot;episode&amp;quot; of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.&lt;br /&gt;
&lt;br /&gt;
As well as the singleplayer campaign, the game features an online competitive &amp;quot;FOB mode&amp;quot; where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''&lt;br /&gt;
&lt;br /&gt;
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a &amp;quot;tool&amp;quot; category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.&lt;br /&gt;
&lt;br /&gt;
As before, the gameplay systems centre on a large offshore facility called &amp;quot;Mother Base,&amp;quot; this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, &amp;quot;Diamond Dogs,&amp;quot; by either accepting volunteers or using the rather comical &amp;quot;Fulton Recovery&amp;quot; mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game &amp;quot;Wormhole Fulton&amp;quot; device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.&lt;br /&gt;
&lt;br /&gt;
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&amp;amp;D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&amp;amp;D team. &lt;br /&gt;
&lt;br /&gt;
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional &amp;quot;frankengun&amp;quot; hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&amp;amp;D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 9), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.&lt;br /&gt;
&lt;br /&gt;
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.&lt;br /&gt;
&lt;br /&gt;
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons.  Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode (&amp;quot;Deployment&amp;quot;) is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.&lt;br /&gt;
&lt;br /&gt;
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several &amp;quot;buddy&amp;quot; characters to assist them, and switch between them using the support system.&lt;br /&gt;
&lt;br /&gt;
Weapon customisation is not initially available and requires recovering a &amp;quot;legendary gunsmith,&amp;quot; found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.&lt;br /&gt;
&lt;br /&gt;
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two &amp;quot;low&amp;quot; and &amp;quot;medium,&amp;quot; higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. &lt;br /&gt;
&lt;br /&gt;
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;WU Silent Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;WU Silent Pistol&amp;quot; [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and &amp;quot;ghost ring&amp;quot; sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith &amp;amp; Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, Portable Ops &amp;amp; Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. A lethal version is available, though the weapon retains its slide-lock mechanism and therefore does not fire in semi-auto. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]&lt;br /&gt;
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]&lt;br /&gt;
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]&lt;br /&gt;
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]&lt;br /&gt;
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]&lt;br /&gt;
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the &amp;quot;ghost ring&amp;quot; rear sight.]]&lt;br /&gt;
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]&lt;br /&gt;
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AM D114 Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AM D114 Pistol&amp;quot; [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured through-out the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith &amp;amp; Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. Normally chambered in .45 ACP, the armor-variants are chambered in 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1, which the AM D114 is a substitute for]]&lt;br /&gt;
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]&lt;br /&gt;
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun]]&lt;br /&gt;
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]&lt;br /&gt;
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]&lt;br /&gt;
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]&lt;br /&gt;
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]&lt;br /&gt;
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]&lt;br /&gt;
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]&lt;br /&gt;
[[File:Tpp1911lb.jpg|none|600px|thumb|The AM D114-9 long-barreled, armor-piercing conversion chambered in 9mm. Note the black finish, synthetic grips, and &amp;quot;ghost ring&amp;quot; rear sight.]]&lt;br /&gt;
[[File:Tpp1911lb2.jpg|none|600px|thumb|The AM D114-45 long-barreled variant. Note the added compensator.]]&lt;br /&gt;
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]&lt;br /&gt;
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]&lt;br /&gt;
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]&lt;br /&gt;
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm &amp;quot;Sean Connery] is about to shoot you!&amp;quot; jokes.]]&lt;br /&gt;
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|&amp;quot;Ishmael&amp;quot;, after he clears and checks it, hands &amp;quot;Ahab&amp;quot; an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]&lt;br /&gt;
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|&amp;quot;Ishmael&amp;quot; takes aim with his AM D114.]]&lt;br /&gt;
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|&amp;quot;Ishmael&amp;quot; firing his AM D114.]]&lt;br /&gt;
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Burkov&amp;quot; ==&lt;br /&gt;
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler &amp;amp; Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9x19mm. Very similiar to ingame gun]]&lt;br /&gt;
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]&lt;br /&gt;
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]&lt;br /&gt;
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]&lt;br /&gt;
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]&lt;br /&gt;
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Geist P3&amp;quot;==&lt;br /&gt;
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 &amp;amp; 4. The Geist P3 appears to be a hybrid of the [[Heckler &amp;amp; Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.&lt;br /&gt;
&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]&lt;br /&gt;
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]&lt;br /&gt;
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]&lt;br /&gt;
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]&lt;br /&gt;
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Uragan-5&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Uragan-5 Pistol&amp;quot; [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of the [[Mateba Autorevolver]], with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Chiappa_Rhino_4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version) .357 Magnum]]&lt;br /&gt;
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tornado-6&amp;quot;==&lt;br /&gt;
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian).&lt;br /&gt;
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]&lt;br /&gt;
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]&lt;br /&gt;
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Windurger S333/S324LB&amp;quot;==&lt;br /&gt;
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith &amp;amp; Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available.&lt;br /&gt;
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]&lt;br /&gt;
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]&lt;br /&gt;
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]&lt;br /&gt;
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Kampfpistole Z==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Zorn Kampf Pistole&amp;quot; is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Kampfpistole Z]] fitted with a Sturmpistole indirect fire sight as in that game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Sz.-336&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.&lt;br /&gt;
&lt;br /&gt;
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]&lt;br /&gt;
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]&lt;br /&gt;
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]&lt;br /&gt;
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]&lt;br /&gt;
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MACHT 37&amp;quot;==&lt;br /&gt;
The &amp;quot;MACHT 37&amp;quot; [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, it's design is influenced by the likes of [[Walther MPL]]/K and [[Heckler &amp;amp; Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&amp;amp;K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler &amp;amp; Koch SMG]] refinement and basis for  [[Heckler &amp;amp; Koch UMP]]).&lt;br /&gt;
&lt;br /&gt;
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&amp;amp;K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&amp;amp;K UMP -9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]&lt;br /&gt;
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]&lt;br /&gt;
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available  option.]]&lt;br /&gt;
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]&lt;br /&gt;
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K &amp;quot;WEISS&amp;quot; from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Ze'ev&amp;quot;==&lt;br /&gt;
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the &amp;quot;Riot SMG&amp;quot; and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]&lt;br /&gt;
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]&lt;br /&gt;
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]&lt;br /&gt;
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;G44-9&amp;quot;==&lt;br /&gt;
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called &amp;quot;9-mag&amp;quot;) has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the &amp;quot;G44-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;S1000 Shotgun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Naked Snake uses the fictional '''&amp;quot;S1000 Shotgun&amp;quot;''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler &amp;amp; Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round &amp;quot;shorty&amp;quot; version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]&lt;br /&gt;
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]&lt;br /&gt;
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]&lt;br /&gt;
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]&lt;br /&gt;
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]&lt;br /&gt;
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]&lt;br /&gt;
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]&lt;br /&gt;
&lt;br /&gt;
==Double-barrel shotgun==&lt;br /&gt;
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the &amp;quot;Twin Barrel&amp;quot; from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal &amp;quot;air shock&amp;quot; rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]&lt;br /&gt;
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]&lt;br /&gt;
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun==&lt;br /&gt;
A gold-plated version of the game's &amp;quot;Rasp SBS&amp;quot; is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't &amp;quot;cool&amp;quot; enough.]]&lt;br /&gt;
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]&lt;br /&gt;
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kabarga-83&amp;quot;==&lt;br /&gt;
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullhorn SG&amp;quot;==&lt;br /&gt;
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.&lt;br /&gt;
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]&lt;br /&gt;
[[Image:Tppkel.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;AM MRS-4&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [[FAL]]-style rifle known as the '''&amp;quot;MRS-4&amp;quot;''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[Beretta AR-70/223]], the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.&lt;br /&gt;
&lt;br /&gt;
When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle. A level 1 MRS-4 with no mods is one of the &amp;quot;designated&amp;quot; weapons for the player character during cutscenes, even if they are not actually carrying one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbel_MD_97.jpg‎|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]&lt;br /&gt;
[[Image:SCP7090.jpg|thumb|none|400px|Beretta SCP-70/90 with stock folded. SCP version ('''S'''pecial '''C'''arabine '''P'''aratroopers) is used by Paratroopers. - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]&lt;br /&gt;
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]&lt;br /&gt;
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]&lt;br /&gt;
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]&lt;br /&gt;
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]&lt;br /&gt;
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AM MRS-4R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The SAR-80 style '''&amp;quot;AM-69&amp;quot;''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the &amp;quot;AM MRS-4R&amp;quot; in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.&lt;br /&gt;
&lt;br /&gt;
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]&lt;br /&gt;
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]&lt;br /&gt;
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg lever-action rifle==&lt;br /&gt;
&lt;br /&gt;
Skull Face continues to carry his &amp;quot;Mare's Leg&amp;quot; lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel.  This has the tear drop shaped lever loop and case hardened receiver.  This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]&lt;br /&gt;
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be made from bone.]]&lt;br /&gt;
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]&lt;br /&gt;
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVG-76&amp;quot;==&lt;br /&gt;
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm. The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. It's handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The &amp;quot;76&amp;quot; designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974; the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964.&lt;br /&gt;
&lt;br /&gt;
The name appears to have been derived from that of the [[SVT-40]] (SVT = &amp;quot;Samozaryadnaya Vintovka Tokareva,&amp;quot; &amp;quot;self-loading rifle of Tokarev&amp;quot;), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the &amp;quot;avtomat&amp;quot; (&amp;quot;automatic device&amp;quot;) label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version  is fitted with a Tabuk-style flash hider and a solid stock.]]&lt;br /&gt;
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]&lt;br /&gt;
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]&lt;br /&gt;
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]&lt;br /&gt;
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]&lt;br /&gt;
[[File:Tppsvg67.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVG-76U&amp;quot;==&lt;br /&gt;
A shortened carbine version of the SVG-76 is available. Called the &amp;quot;SVG-76U&amp;quot;, it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVG-67U&amp;quot;==&lt;br /&gt;
A shortened carbine version of the SVG-67 is available as the &amp;quot;SVG-76U&amp;quot;. Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;UN-ARC&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|400px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - notice stock and grip]]&lt;br /&gt;
[[Image:Sig sg542.jpg‎|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]&lt;br /&gt;
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]&lt;br /&gt;
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version &amp;quot;ARC PT&amp;quot; or &amp;quot;Paratrooper&amp;quot; with SIG-style stocks, similar to what the XOF were wielding.]]&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]&lt;br /&gt;
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;G44&amp;quot;==&lt;br /&gt;
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler &amp;amp; Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.&lt;br /&gt;
 &lt;br /&gt;
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler &amp;amp; Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G11-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K1 - 4.73x33mm]]&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]&lt;br /&gt;
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]&lt;br /&gt;
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AM MRS-71/73&amp;quot;==&lt;br /&gt;
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler &amp;amp; Koch PSG-1]] from MGS1 &amp;amp; 2 and is modeled heavily on the [[MSG90|Heckler &amp;amp; Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the &amp;quot;MRS&amp;quot; series of rifles.]]&lt;br /&gt;
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]&lt;br /&gt;
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bambetov SV&amp;quot;==&lt;br /&gt;
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The &amp;quot;.308&amp;quot; caliber has a huge boost in penetration but much lower overall ammunition capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]&lt;br /&gt;
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Brennan LRS-46&amp;quot;==&lt;br /&gt;
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.&lt;br /&gt;
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Serval AMR-7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A branch off the &amp;quot;Brennan LRS-46&amp;quot; development line is a semi-automatic version called the &amp;quot;Serval AMR-7,&amp;quot; which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[Image:Tpphec.jpg|thumb|none|600px|&amp;quot;Serval AMR-7.&amp;quot; The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broughton M-2000D&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A bolt action rifle chambered in 7.62mm, that has elements from &amp;quot;early Cold-War Sniper Rifles&amp;quot; like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]&lt;br /&gt;
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]&lt;br /&gt;
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Renov-ICKX SR&amp;quot;==&lt;br /&gt;
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Mosin Nagant Rifle| Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin Nagant Rifle|Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].&lt;br /&gt;
&lt;br /&gt;
The silent sniper Quiet uses a unique &amp;quot;Renov-ICKX&amp;quot; as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as &amp;quot;Wicked Butterfly&amp;quot; and a non-lethal variant known as &amp;quot;Guilty Butterfly.&amp;quot; Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.&lt;br /&gt;
&lt;br /&gt;
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum.  The rifle is usually  outfitted with either a Parker &amp;amp; Hale or Harris Bipod.]]&lt;br /&gt;
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]&lt;br /&gt;
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the &amp;quot;Renov&amp;quot; slung over his back.]]&lt;br /&gt;
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature &amp;quot;Renov&amp;quot;.]]&lt;br /&gt;
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature &amp;quot;Renov&amp;quot;.]]&lt;br /&gt;
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier &amp;quot;Flaming Buffalo&amp;quot; supervises Quiet securing their landing zone. Quiet's &amp;quot;Renov&amp;quot; is in a more modern chassis and has parts not available to the player.]]&lt;br /&gt;
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]&lt;br /&gt;
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A Skull sniper summons her custom &amp;quot;Renov.&amp;quot; Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to be done using the same dimension-shifting &amp;quot;Vector Trap&amp;quot; technology seen in that game, though it is never really explained.]]&lt;br /&gt;
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|&amp;quot;Resistance is futile.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;UN AAM&amp;quot;==&lt;br /&gt;
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]&lt;br /&gt;
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler &amp;amp; Koch MG4]].]]&lt;br /&gt;
[[File:Tppmag2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tppmag3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]&lt;br /&gt;
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]&lt;br /&gt;
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The &amp;quot;UN AAM&amp;quot; carried on the back of a &amp;quot;player character&amp;quot;.]]&lt;br /&gt;
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ALM 48&amp;quot;==&lt;br /&gt;
[Aberdeen Lighter Machine Gun Type 48]. A possible reference to the Aberdeen Proving Ground facility. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.&lt;br /&gt;
&lt;br /&gt;
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a &amp;quot;heat sink,&amp;quot; which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]&lt;br /&gt;
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]&lt;br /&gt;
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LPG-61&amp;quot;==&lt;br /&gt;
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]&lt;br /&gt;
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]&lt;br /&gt;
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]&lt;br /&gt;
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PG-76&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;PG-76&amp;quot; is the SVG rifle series' equivalent of the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. The PG-76 has a drum magazine in its upgrade tree (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PG-67&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;PG-67&amp;quot; is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67. Also note the LPG stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AM MRS-4LS&amp;quot;==&lt;br /&gt;
The &amp;quot;MRS-4LS&amp;quot; is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;UN-ARC-HB&amp;quot;==&lt;br /&gt;
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.&lt;br /&gt;
[[File:FAL 50-41 &amp;amp; L2A1.jpg|thumb|none|400px|Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;G44MG&amp;quot;==&lt;br /&gt;
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.&lt;br /&gt;
[[Image:G11-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K1 - 4.73x33mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Tppfam4.jpg|thumb|none|600px|&amp;quot;G44MG&amp;quot; variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;DGL103&amp;quot;==&lt;br /&gt;
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]&lt;br /&gt;
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK79 mounted on Heckler &amp;amp; Koch HK33A2 - 40mm &amp;amp; 5.56x45mm]]&lt;br /&gt;
[[Image:Tppgla1.jpg|thumb|none|600px|Short &amp;quot;DGL103-SA&amp;quot; stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]&lt;br /&gt;
[[Image:Tppgla2.jpg|thumb|none|600px|Long &amp;quot;DGL103-SA&amp;quot; stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]&lt;br /&gt;
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short &amp;quot;DGL103-SA&amp;quot; mounted under a UN-ARC NL less-lethal battle rifle.]]&lt;br /&gt;
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Fakel-46&amp;quot; grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the &amp;quot;Fakel G-33&amp;quot; results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]&lt;br /&gt;
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The &amp;quot;Fakel&amp;quot; grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]&lt;br /&gt;
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]&lt;br /&gt;
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]&lt;br /&gt;
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Isando RGL-220&amp;quot;==&lt;br /&gt;
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. &lt;br /&gt;
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]&lt;br /&gt;
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Tpprgl1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tpprgl2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tpprgl3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hail MGR-4&amp;quot;==&lt;br /&gt;
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler &amp;amp; Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler &amp;amp; Koch CAWS]] seen in ''Peace Walker''.&lt;br /&gt;
&lt;br /&gt;
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm &amp;amp; 20mm (?)]]&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS - 12 gauge]]&lt;br /&gt;
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]&lt;br /&gt;
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Tpphail2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Tpphail3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CGM 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated &amp;quot;cluster&amp;quot; missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.&lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg‎ |thumb|400px|none|M47 Dragon ATGM - 140mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Tppjav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FB R-Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Returning from [[Metal Gear Solid: Ground Zeroes]], the &amp;quot;FB R-Launcher&amp;quot; (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3. At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]&lt;br /&gt;
[[File:Tppfgl1.jpg|thumb|600px|none]]&lt;br /&gt;
[[File:Tppfgl2.jpg|thumb|600px|none]]&lt;br /&gt;
[[File:Tppfgl.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grom-11&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 &amp;quot;Panzerschreck&amp;quot; rocket launcher with rocket - 88mm]]&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]&lt;br /&gt;
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tppgrom2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tppgrom3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Honey Bee&amp;quot; / &amp;quot;Killer Bee&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Where do the Bees Sleep?&amp;quot; the player character is tasked with retrieving a prototype MANPADS called &amp;quot;Honey Bee&amp;quot; which is a hybrid of the [[FIM-43 Redeye]] and [[FIM-92A Stinger|FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the &amp;quot;Killer Bee,&amp;quot; though this requires a member of staff with the Missile Guidance Specialist skill.&lt;br /&gt;
&lt;br /&gt;
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Tppsting.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Guns=&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as &amp;quot;HP-48 Krokodil&amp;quot;, seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed &amp;quot;Zhuk BR-3&amp;quot; for no obvious reason). &amp;quot;Krokodil&amp;quot; (Крокодил in Cyrillic, &amp;quot;Crocodile&amp;quot;) is one of the nicknames for the Mi-24 &amp;quot;Hind&amp;quot; gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on &amp;quot;Morpho&amp;quot;, an MSF HP-48 &amp;quot;Krokodil&amp;quot; helicopter in a ''Ground Zeroes'' flashback.]]&lt;br /&gt;
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]&lt;br /&gt;
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with Katyusha rockets.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK 20 Rh 202==&lt;br /&gt;
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as &amp;quot;Stout IFV.&amp;quot;&lt;br /&gt;
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]&lt;br /&gt;
[[File:Tpplav20.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign &amp;quot;Pequod&amp;quot; (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows &amp;quot;Pequod&amp;quot; to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the &amp;quot;D-Walker&amp;quot; mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP &amp;quot;Direct Action Penetrator&amp;quot; variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]&lt;br /&gt;
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|&amp;quot;Kaz, the minigun is talking to me again.&amp;quot;]]&lt;br /&gt;
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]&lt;br /&gt;
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]&lt;br /&gt;
[[File:D-Walker minigun TPP E3 2015.jpg|thumb|none|600px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]&lt;br /&gt;
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these &amp;quot;M276 AA Gatling Gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]&lt;br /&gt;
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VOL-GA K12&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 &amp;quot;Nosorog&amp;quot; (носорог in Cyrillic, &amp;quot;Rhino&amp;quot;) main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HMG-3 Wingate&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;HMG-3 Wingate&amp;quot; is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]&lt;br /&gt;
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23==&lt;br /&gt;
&lt;br /&gt;
The Afghanistan map features Soviet AA guns called &amp;quot;Zhizdra-45s&amp;quot; based on the [[ZU-23]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of &amp;quot;things to steal today.&amp;quot; Note that it is shown fitted with some kind of fire control radar much like the VADS installation.]]&lt;br /&gt;
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&amp;amp;D's new levitating riot shield technology.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. &lt;br /&gt;
&lt;br /&gt;
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.&lt;br /&gt;
&lt;br /&gt;
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This &amp;quot;wormhole generator&amp;quot; can be placed anywhere by the player and functions as a portable fast travel point when activated.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 Hand Grenade]]s can built at Motherbase.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]&lt;br /&gt;
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Metal Gear Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1001511</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1001511"/>
		<updated>2016-02-06T20:05:24Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
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The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
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==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
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The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
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CZ75&lt;br /&gt;
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UZI&lt;br /&gt;
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ASP9&lt;br /&gt;
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M14&lt;br /&gt;
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AK74&lt;br /&gt;
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FAL&lt;br /&gt;
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Valmet series&lt;br /&gt;
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Browning HP&lt;br /&gt;
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VP70&lt;br /&gt;
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Beretta 93R&lt;br /&gt;
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SIG SG 540 &lt;br /&gt;
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XL64E5 &lt;br /&gt;
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FAMAS&lt;br /&gt;
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More M16 variants&lt;br /&gt;
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Daewoo K1 / K2&lt;br /&gt;
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Mini-14&lt;br /&gt;
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SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
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Makarov PM &lt;br /&gt;
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Stetchkin APS&lt;br /&gt;
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M1911A1&lt;br /&gt;
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Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
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SPAS-12&lt;br /&gt;
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Lee-Enfield&lt;br /&gt;
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SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
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M203 (for the SAR-80)&lt;br /&gt;
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FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
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RPG-7&lt;br /&gt;
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M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
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==New Red band trailer==&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
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:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
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I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
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==Getting the feeling of anachronism ==&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
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== Single Action Army and other guns  ==&lt;br /&gt;
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Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
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:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
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::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
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Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
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== Punished Snakes Camo ==&lt;br /&gt;
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can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
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cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
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Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
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yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
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:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
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==Finished product==&lt;br /&gt;
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So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
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:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
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:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
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:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
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Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
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:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
&lt;br /&gt;
We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
&lt;br /&gt;
== Best item in MGS history ==&lt;br /&gt;
&lt;br /&gt;
Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
&lt;br /&gt;
:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullpup ==&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
&lt;br /&gt;
Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== MT5 smg ==&lt;br /&gt;
&lt;br /&gt;
That high bolt puts me in mind of the CZW 9&lt;br /&gt;
&lt;br /&gt;
http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
&lt;br /&gt;
though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
::I am entirely sure that the MACHT37 SMG is ''heavily'' based upon the [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=104:mp2000&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5 MP2000 prototypes]. The resemblance of the foregrip (check out the carbine variant of the in-game Frankengun) and especially the collapsible wire stock is uncanny. The charging handle is also in the pretty much same position. I think it might be the final piece of puzzle in this conglomerate of design. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:31, 4 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Ocelot Revolvers ==&lt;br /&gt;
&lt;br /&gt;
I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
&lt;br /&gt;
When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
&lt;br /&gt;
:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
&lt;br /&gt;
:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
&lt;br /&gt;
:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
&lt;br /&gt;
Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
&lt;br /&gt;
:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Sz.-336==&lt;br /&gt;
&lt;br /&gt;
Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gamescom 2015 screenshots==&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons/Items info-graphic==&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
&lt;br /&gt;
http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
&lt;br /&gt;
And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapon model viewer ==&lt;br /&gt;
&lt;br /&gt;
So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
:::https://www.youtube.com/watch?v=DTT7FvYqdtE Apparently to get the weapon customization/weapon viewer with zoom in/out modes, you have to complete a certain set of missions in Africa.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:35, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The lack of real guns ==&lt;br /&gt;
&lt;br /&gt;
So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
&lt;br /&gt;
Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
::Game developers don't have to pay for using real weapon models in games, only for the names and logos of real weapon companies.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:25, 2 September 2015 (EDT)&lt;br /&gt;
:::Speaking of lights mounted on guns, that does remind me of a documentary i saw about some hostage crisis in the UK back in 90s (or maybe it was the late 80s?) These SAS guys where using MP5's and on top of them they had mounted these ridiculously large torches.&lt;br /&gt;
:::Anyway, it's to bad that gun porning was dropped but at least the in game guns are well designed.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:54, 3 September 2015 (EDT)&lt;br /&gt;
::::I assume you are talking about the Iranian Embassy Siege, which was actually even earlier in 1980. The torches are big C or D cell Maglite style torches (Kel-Lites I believe but not sure), which were still relatively new at the time. The mounts seen during the siege were kind of a bodge job where they were fixed on to the standard MP5 clam mount, but later on they started using a bracket which replaced the handguard so the torch was more out of the way under the barrel. Even with the torch on the scope mount you could still aim with the irons as these looked through the bottom of the mount, however the SAS only really used point shooting with their MP5s for this sort of range (particularly as they were wearing respirators making it hard to actually look through the sights anyway).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 3 September 2015 (EDT)&lt;br /&gt;
::::At least I can mash together a frankenAK and a frankenSig/FAL like a not fugly version of Army of Two: 40th Day--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:58, 4 September 2015 (EDT)&lt;br /&gt;
:::::Either way, that torch on the MP5 looked ridicules.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 4 September 2015 (EDT)&lt;br /&gt;
::::::[[Image:Tacticol Shootgun.jpg|thumb|none|600px]]&lt;br /&gt;
::::::[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:20, 8 September 2015 (EDT)&lt;br /&gt;
I have a feeling the reason was for the R&amp;amp;D trees and part commonality; if they can design the guns so the parts are scaled to one another, it makes it easier to swap them between weapons without it looking weird or parts physically not fitting on guns (the worst in the actual game is putting some of the ARC stocks on the SVG blocks access to the upper receiver release button and would prevent it from being removed with the stock attached). That and if the guns are fictional you can come up with upgrade steps for them that look like upgrades rather than Peace Walker having to present things like helicopter-mounted M60s as upgrades to normal ones. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:08, 8 September 2015 (EDT)&lt;br /&gt;
:That might also be the reason why all the calibers are simplified so much from previous games. Like how 5.56mm is used for both Western and Soviet weapons, and how 7.62 is just 7.62, instead of being x51, x54r, x39, etc. Contrast that to 4, where 90% of Drebins shop was taken up by different ammo types.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:21, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== You guys realized this by now I hope? ==&lt;br /&gt;
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WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;br /&gt;
:I'm afraid I have to say that I can't really see it. http://www.vgblogger.com/wp-content/uploads/2015/03/MetalGearSolidV_ThePhantomPain_CollectorsEdition_GoldPistol.jpg [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::That's a custom variant with the front end of an AMT automag. if you look at the slide in first person, it is extremely obvious that the slide is built around a P7. also the target sights are spot on for the P7's target sights you could buy for it. Here's some first-person shots from in game.&lt;br /&gt;
[http://i.imgur.com/5X2ZWO5.jpg http://i.imgur.com/5X2ZWO5.jpg - Note the thin cuts in the blocky slide protrusion, only weapon I know of that has these and is striker fired is the P7]&lt;br /&gt;
[http://i.imgur.com/MC0RCab.jpg http://i.imgur.com/MC0RCab.jpg - Note the absense of a hammer, and the circular inlay, almost spot on to the p7's safety dot, which is red when gun is live, and white when safe.]&lt;br /&gt;
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I'm not saying it doesn't have influence of other guns as well, it's just I've 3D modeled enough frankenguns and also high detail P7's myself from references to spot the obvious influence. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:39, 4 September 2015 (EDT)&lt;br /&gt;
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:TBH I really don;t see the resemblance to a P7 either. Firstly, as for the sights, what brand of sights do you think it looks like? There were no factory target sights for the P7 series and the only aftermarket ones that i can find (e.g. LPA and MMC) look nothing like this. These sights look more like they are originally built into the slide rather than a drop in replacement, kind of like the sights of a Colt Gold Cup National Match. As for the general shape of it, there is absolutely no similarity in the frame so that is a write-off in terms of the P7 argument. On to the slide, to start with it bulges out at the bottom for the slide rails in a way that the P7 doesn't, and it also doesn't have the rounded top like the P7 slide does. If you compare pictures from the back, I really don't think you can argue that [[http://i.imgur.com/MC0RCab.jpg this]] and [[http://i29.photobucket.com/albums/c294/-GuNuT-/HK/DSCN0433.jpg this]] are obviously the same gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I get that it's hard to spot from a technical point of view, yes, they very closely resemble the LPA sights made for the P7 M series guns. from an artistic point of view, it's obvious they used a longslide competition modded P7M8 as a starting point and made cuts into the slide, used a beveled angle top instead of rounded, and made it's slide movement almost similar to the desert eagle's shape (front stays in place while the back edge and lower front lips slide over it) and also a pistol grip more at home on an AEK-971.  The key thing is that they were modeling for third person. I know that every MGS game since 2 has had an aiming functionality, but the first person models have always lacked detail compared to the capabilities of a PS2/3 (polycount on first person models in games with view and world models is typically 5-25x higher, mgs2 on the other hand had almost the same polycount, usp in first person is less than 100 extra vertices compared to in world/third person model, only change is really in detail of light under the barrel and the weapon's hammer) (MGS4 for example, uses a LOD system with 4-5 levels for each gun. level 0 is first person. level 1 is third person/very close npc. level 2 is npc somewhat close. level 3 is npc farther, etc. the difference from level 0 to level 1 is less than 500-800 triangles for almost all weapons, which for weapons that are around 3000-8000 triangles at LOD 0 is not that much, it's basically detailed sights and firing selectors/etc. even the p90 with it's impressive ammo spending ammunition happens in both third and first person, where any sane fps developer wouldn't even do that in first person)  All the guns were designed with third person visual flare in mind.  That's why the silhouette of many guns in first person feels somewhat natural, but in third person they seem like obvious amalgamations of many designs, or outright strange. I know it technically doesn't pass the muster, but the starting point for alot of the guns is obvious to me.  Tokyo Marui started the build based on the looks of one of their competitor's products, the MGC P7M13. [http://img01.militaryblog.jp/usr/toyguncatalog/P7M13_SC-6s.JPG This right here.] [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 13:17, 5 September 2015 (EDT)&lt;br /&gt;
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== Weapon stances ==&lt;br /&gt;
Okay, so far I've only done the hospital so far and I continually noticed how the PMC Assassin guys are handling their SMGs and firing them sideways. Is there some kind of benefit they are gaining by firing it like that or what? I've noticed several shows/games doing this now (Falling Skies Season 5) where the weapon is intentionally held sideways. Now I could understand if the shooter was in a rush to fire the weapon but here the soldiers intentionally use this method. Anyone else feel the same? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:19, 2 September 2015 (EDT)&lt;br /&gt;
* It's so the brass doesn't hit the guy next to you, or ricochets off the wall into your clothes. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:38, 2 September 2015 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=CPxb9PAVZzw Well, apparently this is the reason. Take the legitimacy of that as you will, but it makes sense.] [[User:Zigzag338|Zigzag338]] ([[User talk:Zigzag338|talk]]) 14:41, 29 October 2015 (EDT)&lt;br /&gt;
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== AK Template ==&lt;br /&gt;
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I felt the page had become too focused on the weapons' context in the game world instead of the real world. A lot of these guns are clearly inspired by very common real-world counterparts and the point of these pages are to help inform people either what games their favourite guns can be used in, or what real-life guns make up the content for their favourite game. And I think no fan of, say, the Glock 18 is going to care if the details got a bit mangled when the overall silhouette and action of the gun is fundamentally the same.&lt;br /&gt;
&lt;br /&gt;
To that end I've redone the SVG entries as AK entries as an example of what I think the gun entries should be like. There's also a lot of text talking about brief glimpses of guns in trailer and pixelly shots that need to be cleared out anyway. I think the weapon entry should be named after the gun it's most similar to, with follow-up pics of other guns if there are readily identifiable chunks of the gun model that clearly belong to another gun. General errors with the models that are down to the devs not having a clue as to the internal workings of a receiver shouldn't have time wasted on them trying to source tenuous real-life counterparts for every single nut and bolt of the gun.&lt;br /&gt;
&lt;br /&gt;
There's the issue of their being multiple versions for each gun. I think if there's one version of the gun that's closest to a real-life one, and the other versions are just the same gun with random parts swapped out (AKS-74 vs AK-74) the other entries should be folded into that one. Let me know what you think.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== More weapons  ==&lt;br /&gt;
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So recently I just reached Africa and the &amp;quot;American supplied emplaced weapon&amp;quot; looks like an M2. Also the Hind/Havoc mashup and BTR-80 based vehicles look like they are equipped with 2A42 based guns and the ZU-23-2 based AA with 2A14 based guns. I'll try to get some pictures of them up along with some of the weapon variants when I unlock them. Also the PKM based gun also looke like it has some elements of the RPD (sorta like the hybrid one in RE6). [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 07:27, 4 September 2015 (EDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
I thought it was a rule that the weapons on the page be named as their real counterparts? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:27, 7 September 2015 (EDT)&lt;br /&gt;
:Seeing as how each gun takes parts from a multitude of other guns, its easier to just label it the in game name, and talk about the real life counterparts in the description--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:59, 7 September 2015 (EDT)&lt;br /&gt;
::If a gun is a renamed version of a real gun or is a real gun with minor modelling tweaks, then yes, it should be listed under the name of the real firearm. However in the case of guns like the majority here where they are amalgams of different designs (or are not really based on any one design at all) the convention is to list them by the fictional name. However, in order to stop confusion the name should be in quotation marks, e.g. &amp;quot;WU Silent Pistol&amp;quot;, in order to make it clear which names are real firearms and which are fictional in-game names.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:55, 8 September 2015 (EDT)&lt;br /&gt;
:::Yes, this. Also, could we not crop the screenshots, please? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:23, 8 September 2015 (EDT)&lt;br /&gt;
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== Weapon customisation no-go ==&lt;br /&gt;
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Saw this in the Bambetov section:&lt;br /&gt;
&lt;br /&gt;
[[File:Mgsv_tpp_custom_Bambetov_sv.jpg|thumb|none|600px|It is possible to create a Mk. 14 EBR using a Bambetov SV receiver from the in-game customization menu.]]&lt;br /&gt;
&lt;br /&gt;
I really don't think we should be adding custom guns. If you haven't got that far, about half way through the game you can unlock the ability to customize guns, which involves being able to swap out parts for parts from any other gun in the game. That includes sticking ridiculous sniper front-ends on tiny guns. Just because you can smoosh some random parts together to form the silhouette of another gun doesn't mean it's actually represented in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:It's what's happening at the Payday 2 page so why not here?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:38, 9 September 2015 (EDT)&lt;br /&gt;
::As long as it's not actually listed as an Mk 14 EBR it's ok to use it as an illustration of the customisation things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:47, 9 September 2015 (EDT)&lt;br /&gt;
:::I think the difference with the Payday 2 customisation and the customisation here is that in Payday 2 the customisation items are unique to the weapons where as here all you are doing is taking items from one of the weapons and adding it to another. Aka, starting with the MRS-4, having it with a SVG-76 barrel and a Bambetov stock, so all weapons have the same customisation options rather than each having their own unique attachments as in Payday 2, so all I think is needed, is a line saying something along the lines of &amp;quot;Once you unlock the 'Legendary Gunsmith' you can customize your weapons by interchanging barrels, stocks, sights and attachments, between weapons&amp;quot;. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:00, 09 September 2015 (GMT)&lt;br /&gt;
::::I'm writing an overview section like the one for Peace Walker to explain things like that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:15, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Mgsvwtf.jpg|none|500px|thumb|URAGAN-5 in the game's customization menu, showing the most extreme options possible. It's a miracle that this thing can fire, let alone not fall apart. The barrel and the stock clip into the gun, and there's nothing to hold the cylinder in place. In fact, the barrel isn't even lined up with any of the chambers!!!]]&lt;br /&gt;
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Also this Uragan-5 is either hacked or glitched, the level 3 Uragan-5 doesn't have any custom options at all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:17, 9 September 2015 (EDT)&lt;br /&gt;
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It's glitched. If you look at this: http://boards.4chan.org/v/thread/309520781/what-did-he-mean-by-this you can see some of the results of this glitch. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:21, 11 September 2015 (EDT)&lt;br /&gt;
:404'd. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:32, 12 September 2015 (EDT)&lt;br /&gt;
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Speaking of weapon customization/upgrades, I'm saddened that they could fit in a multi barrel GP-25, but not an upgrade for the Rasp that turns it into a Chiappa Triple Threat style shotgun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:34, 17 September 2015 (EDT)&lt;br /&gt;
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== SVG-76 ==&lt;br /&gt;
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The receiver and the pistol grip of the SVG-76 and the SVG-76U resemble the ones from SA vz. 58P and the SA vz. 58V, respectively. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:13, 10 September 2015 (EDT)&lt;br /&gt;
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== Mateba ==&lt;br /&gt;
I think Revolver Ocelot's sidearm looks a lot more like the 2006M than the Unica 6.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:57, 12 September 2015 (EDT)&lt;br /&gt;
:They're actually just Uragan-5s with long barrels, as far as I can tell the GZ snub version doesn't even exist in TPP. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:53, 12 September 2015 (EDT)&lt;br /&gt;
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== Geist P3 ==&lt;br /&gt;
Is it just me, or is the frame of the P3 heavily reminiscent of a Springfield XD, minus grip safety?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:19, 13 September 2015 (EDT)&lt;br /&gt;
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:It's got parts from others also, the fps-view of the slide shows it's also very influenced by other polymer framed pistols, like the Steyr M9.[[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 09:12, 13 September 2015 (EDT)&lt;br /&gt;
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::Is it the Geist that gets used by the Cypriot doctor when Quiet garrotes him in the intro? It looked like a separate handbag-pistol the player never gets to use.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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:::I was thinking it was the Geist too, but the Geist has a normal guide-rod-on-bottom-barrel-on-top configuration, whereas the Doctors handgun is more of a S&amp;amp;W Escort style configuration as seen in Taxi Driver.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:44, 16 September 2015 (EDT)&lt;br /&gt;
[[File:Taxi-swes1.jpg|thumb|none|500px]]&lt;br /&gt;
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== Unusable bipods? ==&lt;br /&gt;
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JOOC, are the bipods on the automatic rifles and light machine guns usable or are they just aesthetic? Because it's slightly unusual to replace the bipod with a vertical foregrip since the former can be used to deploy the gun and provide suppressing fire from a fixed prone position like in Battlefield, which is a more realistic tactic used by squad support gunners in real-life. [[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 16:50, 13 September 2015 (EDT)&lt;br /&gt;
:Pretty sure they're just cosmetic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:27, 13 September 2015 (EDT)&lt;br /&gt;
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== AM D114 Pistol ==&lt;br /&gt;
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Am I the only that sees model wise it has more in common with a CZ 75 style pistol than a 1911? Especially the slide running along the inside of the frame design. At most I think it should have a mention and add the EAA Witness pic. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:00, 13 September 2015 (EDT)&lt;br /&gt;
[[File:MSG5-AM114-2.jpg|none|400px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness Steel Full Size (with early production slide) - 9x19mm]]&lt;br /&gt;
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== Ocelot's Revolvers ==&lt;br /&gt;
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I don't know why the article insists that they're URAGAN-5s, they're obviously not chambered in 12 gauge, but what looks like a regular revolver cartridge (Given that it's Ocelot, I'm guessing .45 Long Colt), and the only reason they look alike is because they both fire from the six o' clock position --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 11:38, 14 September 2015 (EDT)&lt;br /&gt;
:They're both break action, and they're both pretty much identical in terms of aesthetics. Maybe they're a variant of the URAGAN unique to Ocelot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 11:54, 14 September 2015 (EDT)&lt;br /&gt;
::Also, if they're not supposed to be Uragans, why is Ocelot carrying a bandolier of shotgun cartridges? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:49, 14 September 2015 (EDT)&lt;br /&gt;
:::Closer inspection on the images of Quiet and Ocelot show that their piece has a front sight with a much smaller profile, a barrel flush with the top of the frame, and the cylinder is identical in shape to the Chiappa Rhino. I think the revolver can stay under classification as a hybrid of the 2006M and Rhino, but it'd definitely not supposed to be the Urugan.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 14 September 2015 (EDT)&lt;br /&gt;
::::Eh, it's a variation on the same model, probably just fiddling so it fit in Ocelot's holsters properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:25, 15 September 2015 (EDT)&lt;br /&gt;
:::::Plus, if you take a look at the hammer and grip, they match up with the URAGAN's pretty much 1 to 1.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:24, 15 September 2015 (EDT)&lt;br /&gt;
::::::Well, in that case it would make more sense for Ocelot to be brandishing the Windurger S333 which fires actual revolver cartridges.-[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 14:34, 15 September 2015 (EDT)&lt;br /&gt;
:::::::Yeah, it's weird he'd be packing a pair of scaled-down wrist-breaking machines rather than normal revolvers, maybe they just came up with Ocelot's model before the S333 model, given it isn't in Ground Zeroes and all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:23, 15 September 2015 (EDT)&lt;br /&gt;
::::::::Maybe the URAGAN is in the vain of the [[Taurus Judge]] and was originally going to be able to load both Shotgun shells and standard pistol rounds, would explain why Ocelot is carrying both on his person, --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:46, 15 September 2015 (GMT)&lt;br /&gt;
:::::::::Yeah, whereas in the final game it's a 12 gauge, meaning it would be impossible to run out of ammunition for it since nobody who fired it would ever want to do so again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:48, 15 September 2015 (EDT)&lt;br /&gt;
::::::::::New MG:O video seems to think that Ocelot's sidearms are, at least, [https://youtu.be/20aMKCGVVMo?t=10m a model from the URAGAN family tree with the same frame], called TORNADO-6. It's most likely chambered in a different caliber then the URAGAN-5, due to a capacity that is more then enough to kill anything that moves, and the ability to use Ocelot's signature ricochet shots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:43, 18 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AM MRS-4LS ==&lt;br /&gt;
&lt;br /&gt;
I think the AM MRS-4LS isn't only inspired by the C7A1 LSW/Model 950 LMG but more of a hybrid of the Stoner 63 and Ultimax 100 too, making it a combination of three different firearms into one. The lack of the carrying handle and the fact that it has a foregrip when upgraded, the shape of the box magazine and especially the stock/butt makes it look more like the Ultimax and Stoner 63. What do you think?&lt;br /&gt;
:Um... &lt;br /&gt;
:[[File:M16A2 CAR.jpg|thumb|none|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
:For the foregrip (which is an AR15 grip), the magazine is a C-Mag as with the one above while the Ultimax uses a single-drum and the MG version of the Stoner 63 uses a belt box, and the stock is a synthetic version of an RPK stock.&lt;br /&gt;
:[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
:[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:39, 16 September 2015 (EDT)&lt;br /&gt;
::Seeing as how it is just a AM MRS-4R with the handgaurd and stock changed, then if any argument is to be made it is that it is based on the same thing that the AM MRS-4R is based on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:02, 16 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Tppcoltmg.jpg]]&lt;br /&gt;
&lt;br /&gt;
Still looks like the Ultimax in terms of configuration to me, without the carrying handle of Ultimax.&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimax-100-Mk2-SAW.jpg]]&lt;br /&gt;
&lt;br /&gt;
:But there are no meaningful differences between that configuration and the C7 LSW, which also has a foregrip, actually has the correct drum magazine, and also has a carry handle. The front sight is a filled in AR15 front sight with the top hole completely gone and a small depression where the bottom one should be, and the gas regulator sticking out is closer to the FN FAL than the Ultimax. Hell, if you're that vague you could argue it's a tommy gun, or that the ''Ultimax'' is a tommy gun for that matter. :s [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:05, 17 September 2015 (EDT)&lt;br /&gt;
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::Also, it may be worth mentioning that the upgraded handguard is extremely similar to the SPAS-12 heatshield, it even has the same holes on top of it. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:10, 18 September 2015 (EDT)&lt;br /&gt;
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:::It's more like the three-hole FN FAL handguard squared off with a really big rail on the side. &lt;br /&gt;
:::[[Image:Imbel_MD_97.jpg‎|thumb|none|600px|Imbel MD 97 - 5.56x45mm]]&lt;br /&gt;
:::[[Image:SC-2010.jpg|thumb|none|600px|SC-2010 HPMWS with RIS foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
:::Looks like they got a ref image like the second one and mistook the thickness of the rail covers for the thickness of the rails themselves. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:14, 18 September 2015 (EDT)&lt;br /&gt;
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== Skull Face's lever-action piece ==&lt;br /&gt;
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I think Skull Face's lever-action gun should be classified in the rifles or other category instead of the shotguns category since it's based more on a rifle than a shotgun. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 15:01, 16 September 2015 (EDT)&lt;br /&gt;
:Agreed, you see in the cutscene where Big Boss uses it that it is not a shotgun, it appears to be chambered in .45, if the game allows you to replay cutscenes I'll try to get a cap of it. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:22, 16 September 2015 (GMT)&lt;br /&gt;
::Um, it is under rifles. Was &amp;quot;assault rifles&amp;quot; but the UN-ARC is a battle rifle and his Mare's Leg isn't really either, so I've just changed the heading to &amp;quot;rifles.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:05, 16 September 2015 (EDT)&lt;br /&gt;
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== Bambetov design's influence ==&lt;br /&gt;
&lt;br /&gt;
Since it's based of the receiver of this game's equivalent of the AK and has the magazine directly in front of the trigger wouldn't it be based on the FPK, rather than the Dragunov? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:24, 21 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I was kinda thinking that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:24, 24 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Um... ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 1-5.]]&lt;br /&gt;
&lt;br /&gt;
Why does this one have the level 5 version at the top and bottom? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:46, 23 September 2015 (EDT)&lt;br /&gt;
:Wut [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:23, 24 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Geist P3, part deux ==&lt;br /&gt;
&lt;br /&gt;
The description of the gun is wrong, is not semi then fully automatic, it's originally full auto and then it's modified to fire in three-round bursts. In case you're wondering how a burst fire mode is an &amp;quot;upgrade&amp;quot; in comparasion to full auto, the thing has so much recoil in full auto is worthless at anything else than point blank, and at that range you as may well use CQC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:37, 25 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ze'ev ==&lt;br /&gt;
&lt;br /&gt;
I was browsing Wikipedia the other day, and I found a weapon that reminds me a lot of the overall shape of the front of the Ze'ev, specially the weirdly positioned cocking handle.&lt;br /&gt;
https://en.wikipedia.org/wiki/FB_Glauberyt&lt;br /&gt;
I don't know, what do you guys think? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:16, 3 October 2015 (EDT)&lt;br /&gt;
:The sights, and the overall shape of the lower receiver is pretty close to my eyes too.  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:21, 3 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SVG series= Shouldn't it realistically be AG-76 or AVG-76? ==&lt;br /&gt;
&lt;br /&gt;
Playing MGS V quite a bit, and developing the SVG/LPG weapon lines, I couldn't help but notice their naming makes no logical sense.&lt;br /&gt;
&lt;br /&gt;
Shouldn't the SVG-76 realistically be named the AG-76? The Russian in game is phonetically accurate, as is their behavior and mannerisms, so it stands to reason they're pretty much identical to the real life Soviet Army at that time, but their weapon naming doesn't follow traditional Soviet/Russian conventions. The AK-74, their standard rifle at the time and what the SVG-76 is named after, is named as such because it stands for &amp;quot;Kalashnikov Assault Rifle model 1974&amp;quot;, or in Russian &amp;quot;Avtomat Kalashnikov 1974&amp;quot;. Since Gryzov is the manufacturer here, it logically should be &amp;quot;Avtomat Gryzov 1976&amp;quot; or AG-76. What SVG stands for in game isn't revealed, but its very similar to SVD, which stands for Dragunov Sniper System, so is SVG meant to be Gryzov Sniper System? I added this to the SVG-76 article, but was curious what others thought before (assuming its ok) adding that tidbit in the SVG-76U and SVG-67. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 23:22, 3 October 2015 (EDT)&lt;br /&gt;
:If it's based on SKS rather than SVD it ''could'' be Samozaryadnyj Vintovka sistemy Gryzova, which unless I'm very much mistaken would be &amp;quot;self-loading rifle of (the) Gryzov system.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:59, 3 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Logically that makes sense, but since the SKS was developed at a time when self-loading rifles were fairly rare (around 1946) and assault rifles had yet to truly catch on in military service, it was given a &amp;quot;self-loading rifle&amp;quot; designation, since to my knowledge that concept was fairly novel to the Soviets at the time for the most part who used a bolt-action rifle as their service weapon during the war. Since the AK47 that succeeded it was automatic, it was designated an &amp;quot;avtomat&amp;quot;, hence the AK designation. Post WW2, it wouldn't make much sense to designate an automatic weapon &amp;quot;a self-loading rifle&amp;quot;, as most rifles after that became in some way self-loading (either semi-automatic or automatic) and usually the designation would apply to a semi-automatic weapon like an M1 or an SKS. That's just my two cents, but its entirely possible I may be wrong. The SVG designation would make sense if it were instead AVG (Avtomat Vintovka Gryzov or Automatic Rifle Gryzov) or AG like AK, but SVG seems to suggest it's the descendant of an SKS like rifle. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:07, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Actually thinking about it, they probably just took the SVT designation from the SVT-40 and substituted Gryzov for Tokarev. I suppose that could imply it uses a gas system designed for a semi-auto full-size rifle, or they didn't consider it being automatic worth changing their naming scheme for infantry rifles or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:19, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::That's as good an explanation as any, appreciate it. I can't help but wonder though about the SVG-67. If its meant to be an AK-47 clone, and indeed is supposed to imply the Soviets took until 1967 to issue a service rifle, how does it explain an AK-47 appearing in 1964 in Metal Gear Solid 3? Was that rifle meant to be a prototype to the SVG-67? Or is the SVG-67 just an offshoot of the SVG-76, like an AK-103 or 104? Doesn't seem to make much sense for the Soviets to issue a service rifle than phase it out a mere 9 years later (the AKM lasted for 15 years until it was replaced, going into service in 1959 and officially being phased out for the AK-74 in 1974). I'm overthinking this I know, but Metal Gear has always been known for its amazing attention to firearms and their realism (TPP's frankenguns notwithstanding), and this just bothers me a bit. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 04:18, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, the whole changeover to frankenguns doesn't really make a lot of sense, I think the only way to rationalise it would be that V takes place in some parallel dimension where none of the guns that appeared in the other games ever existed. Or as I've said elsewhere, that the whole thing is a GRIM and DARK fanfic about Big Boss that Huey wrote after drinking too much &amp;lt;s&amp;gt;Mountain Dew&amp;lt;/s&amp;gt; Lime Soda, which explains a surprisingly large number of things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:27, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Or its like Black Ops 1: Venom's horrific brain damage (guys got a shrapnel horn sticking out of his head, that can't be pretty internally) makes him perceive guns wrong, and gives them weird names and shapes, and they're supposed to actually be real guns (kind of how like Mason's brainwashing made him remember using guns like FAMASes and AK47s with flamethrowers in 1968). [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 04:57, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I think I like mine because it also explains some of the more bizarre plot points and retcons. Also I think &amp;quot;suicide metal gear&amp;quot; is an idea only Huey could either come up with or support :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:11, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who unloads a perfectly loaded gun and then loads it again?==&lt;br /&gt;
&lt;br /&gt;
So in the hospital scene where we get the pistol, Ishmael picks up the gun, locks the slide back and they even animated a live round flying out and gives it to you to chamber a new round...that just bothers me from a gun handling point of view. If I were to pick up a gun on the battlefield, I'd at least check to see if it was loaded, so yes a brass check is good and then checking the magazine, but I wouldn't unload it completely, wasting a round [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:46, 4 October 2015 (EDT)&lt;br /&gt;
:I remember once watching a video about the UMP-45 (this is IRL) and before he hands the gun to another dude, he enables the safety, removes the mag and then hands it to another guy. So i guess that it's some form of safety procedure, but im not sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 4 October 2015 (EDT)&lt;br /&gt;
::It's the fastest way to make sure the gun is both loaded and the chamber is clear (not jammed), and as Big Boss is missing a hand &amp;quot;Ishmael&amp;quot; just does it for him. I dunno about you but every time someone hands me a firearm, I eject the mag and clear the chamber to check it, just makes sense to me, especially if you don't know how well the person you are taking it from takes care of it, I'm with you about the wasting the round in the pipe tho, although I guess in the heat of combat your not gonna worry about that 1 extra round. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 19:14, 04 October 2015 (GMT)&lt;br /&gt;
:::In the military (British anyway), the first thing you do when you find a weapon is to apply the safety, drop the mag and clear and check the chamber. Similarly, if you want to hand a weapon to somebody the correct way to do it is to perform what is called an NSP (Normal Safety Procedure) whereby you apply the safety, fully unload the weapon, and lock the bolt/slide to the rear so you can display to the person you are handing it to that it is safe and unloaded.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:56, 4 October 2015 (EDT)&lt;br /&gt;
::::Yeah SOP for British Military and Police is to always clear your weapon fully and have someone else also check it's clear and verbally confirm, even if you are not handing the weapon over. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:02, 04 October 2015 (GMT)&lt;br /&gt;
I understand &amp;quot;range rules&amp;quot;. Yes, before you hand a gun to someone for them to use or handle, you clear it...if you're practicing in a controlled environment like the range, but this is the battlefield! You're in combat right now and you picked up an enemy weapon and passed it to your buddy so he can fight...why the hell would you eject a live round that can be useful instead of just brass checking the weapon. Hell, in The Last of Us, Ellie took a bolt action rifle from an enemy to hold him at gun point and they actually animate her brass checking the weapon to make sure it was loaded...not ejecting the currently chambered round out to load the next one. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:49, 5 October 2015 (EDT)&lt;br /&gt;
:If he's drilled enough, that will simply be the series of actions he performs as part of handing a gun to someone unless he's actively thinking about not doing them. Besides, not having your semi-functional friend who's moving around because of drugs shoot you with the chambered round if he fumbles and hits the trigger is probably a sensible strategy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:03, 5 October 2015 (EDT)&lt;br /&gt;
:And yet, in that scene, he hands you the unloaded gun, almost immediately you drop the slide forward, chambering it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 07:53, 6 October 2015 (EDT)&lt;br /&gt;
::Yeah, but I'm not sure giving him the gun a few seconds sooner is worth risking him accidentally shooting you while you're handing it to him. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:08, 6 October 2015 (EDT)&lt;br /&gt;
:::If you where straight in combat (Actually under fire) and you grabbed an enemy weapon, first thing you do is rack the slide to eject whatever round is in there, as far as you're concerned that's a dud round, that's weapon capture 101, but if you've got the few seconds spare, you better believe you're gonna want to fully check the weapon, and as to your Ellie reference she was trained mostly by someone who knew ammo was a scarce commodity. &amp;quot;Ishmael&amp;quot; is clearly military trained, so he's gonna use military methods when handling weapons. Think about it, how stupid would you feel if you brass checked the weapon, leaving the round in, only for it to malfunction, or mis fire, or even if it fires, what if when you empty the magazine and when you come to reload the mag release is faulty so you're left with nothing but a real nice paperweight in your hands?!? You never know how the person before you took care of the weapon, I once had a friend who had to manually rack the slide of his Glock for every shot because he never took it apart to clean it, so every time he fired it would stovepipe. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:43, 06 October 2015 (GMT)&lt;br /&gt;
::::Considering the general tacticoolness of the MGS games (something im a fan of, really liked how Snake checked every weapon he got in MGS4) im not surprised they included that little scene.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:35, 6 October 2015 (EDT)&lt;br /&gt;
::Yes, I remember a buddy of mine told me in the Marine corp, they sometimes teach you when you take a gun off the enemy, you rack the slide but that's during the disarming process because as said before, you don't know how your enemy carried the gun. But after more training, the same buddy also told me, if he had time and opportunity to do a battlefield pick up and not in combat, he'd just check the gun first to see if it was actually loaded and then decided whether or not he will unloaded it and make it safe. But remember the scene in the game where Ishmael picks up the gun, they guy he just killed was using it already, so the gun was clearly loaded. He had no practical reason to unload the gun, other for the flare of being cool to the audience and the player. It's the same kind of rack the slide before going into battle move that we see in a lot of fiction. I just saw an episode of Arrow where a character pulled his Glock out and checked the slide for a round (or he was chambering it)...weird considering it should have been ready to fight. Also this seems to be a thing in the later MGS series with Snake start in 4. In MGS4, every time you do a tac reload, you eject the live round...which kinda messes with the whole idea of topping off before resuming the fight. The only practical scene we see Snake do that is when he disarms Akiba and takes his rifle, racking the charging handle to ensure that the weapon was loaded. Then we see Big Boss Snake do that in Peacewalker...which he never does that in MGS3, which came before. Then he does that in MGS5. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:41, 7 October 2015 (EDT)&lt;br /&gt;
:::&amp;quot;Ishmael&amp;quot; never sees the guy he takes the weapon from fire it, so there is no guarantee that the weapon is in full working order, you could assume that it was, but you know what they say about assumptions. The only way to know, concrete, for certain the weapon is loaded and in full working order would be to field strip it and eyeball the firing pin, but bar that, ejecting the mag to check how full the magazine is while also checking the mag release, racking the slide to eject the round in the chamber (like i said always assume the round in the chamber is a dud), then reloading the weapon is the next best thing. You now know that magazine is full, the slide is not jammed, and once you empty the magazine you won't be left with a paperweight, all in the space of 3 seconds, and those 3 seconds could save your life. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:58, 08 October 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== MRS-4? ==&lt;br /&gt;
&lt;br /&gt;
So the MRS-4 is based off the M4/CAR15/XM177E2 and FNC. I find it weird with the default stock that resembles the FNC's. Are there any other stocks that resemble the M4's? The closest one I can find so far is that of the RGL-220.&lt;br /&gt;
: It shares nothing in common with the M4/M16 series, aside from being a self loading 5.56x45mm rifle of presumably American origin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 7 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MRS-4? ==&lt;br /&gt;
&lt;br /&gt;
So the MRS-4 is based off the M4/CAR15/XM177E2 and FNC. I find it weird with the default stock that resembles the FNC's. Are there any other stocks that resemble the M4's? The closest one I can find so far is that of the RGL-220.&lt;br /&gt;
&lt;br /&gt;
== Vortex type ammo? ==&lt;br /&gt;
&lt;br /&gt;
Since i haven't gotten around to play this yet, there is something i wonder. Can you use some type of vortex ammo (or similar less-lethal) for shotguns in this game, like in MGS4?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 21 October 2015 (EDT)&lt;br /&gt;
:Yes, you get non lethal Shotguns. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:00, 21 Month 2015 (GMT)&lt;br /&gt;
::Good to know, thanks!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:03, 21 October 2015 (EDT)&lt;br /&gt;
:::You don't have selectable ammo types, you have to develop a different weapon like in Peace Walker. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:45, 22 October 2015 (EDT)&lt;br /&gt;
::::But can every shotgun in the game be developed into a less-lethal variant?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:43, 22 October 2015 (EDT)&lt;br /&gt;
::::No, IIRC just the sawn-off, twin barrel and S1000. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:58, 22 October 2015 (EDT)&lt;br /&gt;
:::::Alright--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:39, 22 October 2015 (EDT)&lt;br /&gt;
::::::I remember seeing a stun version of the Bullhorn SG in MGO--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:46, 22 October 2015 (EDT)&lt;br /&gt;
:::::::Oh, it wasn't in single when I played, either it's MGO exclusive or they added some stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:50, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First-person Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I found a video with all the weapons and equipment in in HD on YouTube. The video shows each weapon at different levels and the iron sights in first-person view. Can someone help me sift through the video and take screenshots of all the weapons in first-person view? It's over an hour and a half long. Each weapon can be found on a time stamp listed on the video's description.&lt;br /&gt;
https://youtu.be/dhlG_lDdbe4&lt;br /&gt;
[[User:Swordimpulse07|Swordimpulse07]] ([[User talk:Swordimpulse07|talk]]) 16:46, 03 November 2015 (PST)&lt;br /&gt;
:Can you just screenshot a video and put them up here? Have you made the video?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:33, 4 November 2015 (EST)&lt;br /&gt;
::I would but I only have a smartphone and an android tablet. I don't have a windows desktop pc. It's a pain to screenshot the video on my device, crop each picture, and type up the wiki code for it. That's why I supplied the link. I don't have time and I need help.[[User:Swordimpulse07|Swordimpulse07]] ([[User talk:Swordimpulse07|talk]]) 19:53, 05 November 2015 (PST)&lt;br /&gt;
:::Aha, okay, don't see what that has do with what i said--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:23, 6 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon upgrade update ==&lt;br /&gt;
&lt;br /&gt;
http://www.konami.jp/mgs5/tpp/en/news/update201511.php5 &lt;br /&gt;
Is it worth making new screenshots? The biggest upgrade seems to be the WU tranq pistol getting the AM-D114's carbine kit. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:23, 9 November 2015 (EST)&lt;br /&gt;
:Maybe, but getting screencaps will be fun, the development requirements for the 7 and 8 weapons are bonkers stuff like R&amp;amp;D in the high 80s (which would require at least least two FOBs or your entire R&amp;amp;D team to be at least S), millions of GMP and I think one of them wanted 58,000 precious metal D: [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:29, 27 November 2015 (EST)&lt;br /&gt;
::http://www.konami.jp/mgs5/tpp/en/news/update201512.php5 Yet another weapons update, now with actual new weapons instead of hilariously expensive upgrades. I can't wait to see the materials costs and development time for these.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:32, 18 December 2015 (EST)&lt;br /&gt;
:::I don't see any of those weapons available for development, are they going to be added in the next patch or what? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:39, 22 January 2016 (EST)&lt;br /&gt;
::::I assume so, perhaps as an unlockable item for the next couple FOB challenges. Its what they did for the portable wormhole generator after all. [[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:46, 24 January 2016 (EST)&lt;br /&gt;
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&lt;br /&gt;
== AM MRS-4 inspiration ==&lt;br /&gt;
Was just looking through the random pages and came across this (see below). I find that heavily resembling the AM MRS-4. Same style carrying handle, similar stock, the lower receiver (magwell portion) is very close, and the handguard/barrel looks really similar to one of the options on the UN-ARC. Anyone else agree?&lt;br /&gt;
[[Image:SCP7090.jpg|thumb|none|400px|Beretta SCP-70/90 with stock folded. SCP version ('''S'''pecial '''C'''arabine '''P'''aratroopers) is used by Paratroopers. - 5.56x45mm NATO]]&lt;br /&gt;
[[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:01, 4 February 2016 (EST)&lt;br /&gt;
:Agree, except for the charging handle, the MRS has it like an FAL.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:45, 4 February 2016 (EST)&lt;br /&gt;
:So would anyone object to this being added to the page? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 15:05, 6 February 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1000719</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1000719"/>
		<updated>2016-02-04T18:01:57Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: MRS-4 discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
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&lt;br /&gt;
==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
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CZ75&lt;br /&gt;
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UZI&lt;br /&gt;
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ASP9&lt;br /&gt;
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M14&lt;br /&gt;
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AK74&lt;br /&gt;
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FAL&lt;br /&gt;
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Valmet series&lt;br /&gt;
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Browning HP&lt;br /&gt;
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VP70&lt;br /&gt;
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Beretta 93R&lt;br /&gt;
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SIG SG 540 &lt;br /&gt;
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XL64E5 &lt;br /&gt;
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FAMAS&lt;br /&gt;
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More M16 variants&lt;br /&gt;
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Daewoo K1 / K2&lt;br /&gt;
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Mini-14&lt;br /&gt;
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SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
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Makarov PM &lt;br /&gt;
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Stetchkin APS&lt;br /&gt;
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M1911A1&lt;br /&gt;
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Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
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SPAS-12&lt;br /&gt;
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Lee-Enfield&lt;br /&gt;
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SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
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M203 (for the SAR-80)&lt;br /&gt;
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FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
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RPG-7&lt;br /&gt;
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M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
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==New Red band trailer==&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
&lt;br /&gt;
:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
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I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Getting the feeling of anachronism ==&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
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== Single Action Army and other guns  ==&lt;br /&gt;
&lt;br /&gt;
Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
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:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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&lt;br /&gt;
Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Punished Snakes Camo ==&lt;br /&gt;
&lt;br /&gt;
can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
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cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Finished product==&lt;br /&gt;
&lt;br /&gt;
So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
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:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
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:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
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:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
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Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
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:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
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We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
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:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
&lt;br /&gt;
== Best item in MGS history ==&lt;br /&gt;
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Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
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[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
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I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
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:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
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:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
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::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
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:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
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::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
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:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
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::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
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:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bullpup ==&lt;br /&gt;
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https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
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Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== MT5 smg ==&lt;br /&gt;
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That high bolt puts me in mind of the CZW 9&lt;br /&gt;
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http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
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though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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::I am entirely sure that the MACHT37 SMG is ''heavily'' based upon the [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=104:mp2000&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5 MP2000 prototypes]. The resemblance of the foregrip (check out the carbine variant of the in-game Frankengun) and especially the collapsible wire stock is uncanny. The charging handle is also in the pretty much same position. I think it might be the final piece of puzzle in this conglomerate of design. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:31, 4 November 2015 (EST)&lt;br /&gt;
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== Ocelot Revolvers ==&lt;br /&gt;
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I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
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==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
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When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
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The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
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:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
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I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
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:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
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::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
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::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
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== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
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https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
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[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
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[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== New gameplay footage ==&lt;br /&gt;
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https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
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Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
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:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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&lt;br /&gt;
IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
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==Sz.-336==&lt;br /&gt;
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Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
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It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
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&lt;br /&gt;
==Gamescom 2015 screenshots==&lt;br /&gt;
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http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons/Items info-graphic==&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
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http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
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And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== Weapon model viewer ==&lt;br /&gt;
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So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
:::https://www.youtube.com/watch?v=DTT7FvYqdtE Apparently to get the weapon customization/weapon viewer with zoom in/out modes, you have to complete a certain set of missions in Africa.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:35, 2 September 2015 (EDT)&lt;br /&gt;
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== The lack of real guns ==&lt;br /&gt;
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So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
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Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
::Game developers don't have to pay for using real weapon models in games, only for the names and logos of real weapon companies.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:25, 2 September 2015 (EDT)&lt;br /&gt;
:::Speaking of lights mounted on guns, that does remind me of a documentary i saw about some hostage crisis in the UK back in 90s (or maybe it was the late 80s?) These SAS guys where using MP5's and on top of them they had mounted these ridiculously large torches.&lt;br /&gt;
:::Anyway, it's to bad that gun porning was dropped but at least the in game guns are well designed.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:54, 3 September 2015 (EDT)&lt;br /&gt;
::::I assume you are talking about the Iranian Embassy Siege, which was actually even earlier in 1980. The torches are big C or D cell Maglite style torches (Kel-Lites I believe but not sure), which were still relatively new at the time. The mounts seen during the siege were kind of a bodge job where they were fixed on to the standard MP5 clam mount, but later on they started using a bracket which replaced the handguard so the torch was more out of the way under the barrel. Even with the torch on the scope mount you could still aim with the irons as these looked through the bottom of the mount, however the SAS only really used point shooting with their MP5s for this sort of range (particularly as they were wearing respirators making it hard to actually look through the sights anyway).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 3 September 2015 (EDT)&lt;br /&gt;
::::At least I can mash together a frankenAK and a frankenSig/FAL like a not fugly version of Army of Two: 40th Day--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:58, 4 September 2015 (EDT)&lt;br /&gt;
:::::Either way, that torch on the MP5 looked ridicules.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 4 September 2015 (EDT)&lt;br /&gt;
::::::[[Image:Tacticol Shootgun.jpg|thumb|none|600px]]&lt;br /&gt;
::::::[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:20, 8 September 2015 (EDT)&lt;br /&gt;
I have a feeling the reason was for the R&amp;amp;D trees and part commonality; if they can design the guns so the parts are scaled to one another, it makes it easier to swap them between weapons without it looking weird or parts physically not fitting on guns (the worst in the actual game is putting some of the ARC stocks on the SVG blocks access to the upper receiver release button and would prevent it from being removed with the stock attached). That and if the guns are fictional you can come up with upgrade steps for them that look like upgrades rather than Peace Walker having to present things like helicopter-mounted M60s as upgrades to normal ones. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:08, 8 September 2015 (EDT)&lt;br /&gt;
:That might also be the reason why all the calibers are simplified so much from previous games. Like how 5.56mm is used for both Western and Soviet weapons, and how 7.62 is just 7.62, instead of being x51, x54r, x39, etc. Contrast that to 4, where 90% of Drebins shop was taken up by different ammo types.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:21, 9 September 2015 (EDT)&lt;br /&gt;
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== You guys realized this by now I hope? ==&lt;br /&gt;
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WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;br /&gt;
:I'm afraid I have to say that I can't really see it. http://www.vgblogger.com/wp-content/uploads/2015/03/MetalGearSolidV_ThePhantomPain_CollectorsEdition_GoldPistol.jpg [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::That's a custom variant with the front end of an AMT automag. if you look at the slide in first person, it is extremely obvious that the slide is built around a P7. also the target sights are spot on for the P7's target sights you could buy for it. Here's some first-person shots from in game.&lt;br /&gt;
[http://i.imgur.com/5X2ZWO5.jpg http://i.imgur.com/5X2ZWO5.jpg - Note the thin cuts in the blocky slide protrusion, only weapon I know of that has these and is striker fired is the P7]&lt;br /&gt;
[http://i.imgur.com/MC0RCab.jpg http://i.imgur.com/MC0RCab.jpg - Note the absense of a hammer, and the circular inlay, almost spot on to the p7's safety dot, which is red when gun is live, and white when safe.]&lt;br /&gt;
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I'm not saying it doesn't have influence of other guns as well, it's just I've 3D modeled enough frankenguns and also high detail P7's myself from references to spot the obvious influence. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:39, 4 September 2015 (EDT)&lt;br /&gt;
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:TBH I really don;t see the resemblance to a P7 either. Firstly, as for the sights, what brand of sights do you think it looks like? There were no factory target sights for the P7 series and the only aftermarket ones that i can find (e.g. LPA and MMC) look nothing like this. These sights look more like they are originally built into the slide rather than a drop in replacement, kind of like the sights of a Colt Gold Cup National Match. As for the general shape of it, there is absolutely no similarity in the frame so that is a write-off in terms of the P7 argument. On to the slide, to start with it bulges out at the bottom for the slide rails in a way that the P7 doesn't, and it also doesn't have the rounded top like the P7 slide does. If you compare pictures from the back, I really don't think you can argue that [[http://i.imgur.com/MC0RCab.jpg this]] and [[http://i29.photobucket.com/albums/c294/-GuNuT-/HK/DSCN0433.jpg this]] are obviously the same gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:30, 5 September 2015 (EDT)&lt;br /&gt;
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:I get that it's hard to spot from a technical point of view, yes, they very closely resemble the LPA sights made for the P7 M series guns. from an artistic point of view, it's obvious they used a longslide competition modded P7M8 as a starting point and made cuts into the slide, used a beveled angle top instead of rounded, and made it's slide movement almost similar to the desert eagle's shape (front stays in place while the back edge and lower front lips slide over it) and also a pistol grip more at home on an AEK-971.  The key thing is that they were modeling for third person. I know that every MGS game since 2 has had an aiming functionality, but the first person models have always lacked detail compared to the capabilities of a PS2/3 (polycount on first person models in games with view and world models is typically 5-25x higher, mgs2 on the other hand had almost the same polycount, usp in first person is less than 100 extra vertices compared to in world/third person model, only change is really in detail of light under the barrel and the weapon's hammer) (MGS4 for example, uses a LOD system with 4-5 levels for each gun. level 0 is first person. level 1 is third person/very close npc. level 2 is npc somewhat close. level 3 is npc farther, etc. the difference from level 0 to level 1 is less than 500-800 triangles for almost all weapons, which for weapons that are around 3000-8000 triangles at LOD 0 is not that much, it's basically detailed sights and firing selectors/etc. even the p90 with it's impressive ammo spending ammunition happens in both third and first person, where any sane fps developer wouldn't even do that in first person)  All the guns were designed with third person visual flare in mind.  That's why the silhouette of many guns in first person feels somewhat natural, but in third person they seem like obvious amalgamations of many designs, or outright strange. I know it technically doesn't pass the muster, but the starting point for alot of the guns is obvious to me.  Tokyo Marui started the build based on the looks of one of their competitor's products, the MGC P7M13. [http://img01.militaryblog.jp/usr/toyguncatalog/P7M13_SC-6s.JPG This right here.] [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 13:17, 5 September 2015 (EDT)&lt;br /&gt;
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== Weapon stances ==&lt;br /&gt;
Okay, so far I've only done the hospital so far and I continually noticed how the PMC Assassin guys are handling their SMGs and firing them sideways. Is there some kind of benefit they are gaining by firing it like that or what? I've noticed several shows/games doing this now (Falling Skies Season 5) where the weapon is intentionally held sideways. Now I could understand if the shooter was in a rush to fire the weapon but here the soldiers intentionally use this method. Anyone else feel the same? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:19, 2 September 2015 (EDT)&lt;br /&gt;
* It's so the brass doesn't hit the guy next to you, or ricochets off the wall into your clothes. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:38, 2 September 2015 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=CPxb9PAVZzw Well, apparently this is the reason. Take the legitimacy of that as you will, but it makes sense.] [[User:Zigzag338|Zigzag338]] ([[User talk:Zigzag338|talk]]) 14:41, 29 October 2015 (EDT)&lt;br /&gt;
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== AK Template ==&lt;br /&gt;
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I felt the page had become too focused on the weapons' context in the game world instead of the real world. A lot of these guns are clearly inspired by very common real-world counterparts and the point of these pages are to help inform people either what games their favourite guns can be used in, or what real-life guns make up the content for their favourite game. And I think no fan of, say, the Glock 18 is going to care if the details got a bit mangled when the overall silhouette and action of the gun is fundamentally the same.&lt;br /&gt;
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To that end I've redone the SVG entries as AK entries as an example of what I think the gun entries should be like. There's also a lot of text talking about brief glimpses of guns in trailer and pixelly shots that need to be cleared out anyway. I think the weapon entry should be named after the gun it's most similar to, with follow-up pics of other guns if there are readily identifiable chunks of the gun model that clearly belong to another gun. General errors with the models that are down to the devs not having a clue as to the internal workings of a receiver shouldn't have time wasted on them trying to source tenuous real-life counterparts for every single nut and bolt of the gun.&lt;br /&gt;
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There's the issue of their being multiple versions for each gun. I think if there's one version of the gun that's closest to a real-life one, and the other versions are just the same gun with random parts swapped out (AKS-74 vs AK-74) the other entries should be folded into that one. Let me know what you think.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== More weapons  ==&lt;br /&gt;
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So recently I just reached Africa and the &amp;quot;American supplied emplaced weapon&amp;quot; looks like an M2. Also the Hind/Havoc mashup and BTR-80 based vehicles look like they are equipped with 2A42 based guns and the ZU-23-2 based AA with 2A14 based guns. I'll try to get some pictures of them up along with some of the weapon variants when I unlock them. Also the PKM based gun also looke like it has some elements of the RPD (sorta like the hybrid one in RE6). [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 07:27, 4 September 2015 (EDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
I thought it was a rule that the weapons on the page be named as their real counterparts? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:27, 7 September 2015 (EDT)&lt;br /&gt;
:Seeing as how each gun takes parts from a multitude of other guns, its easier to just label it the in game name, and talk about the real life counterparts in the description--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:59, 7 September 2015 (EDT)&lt;br /&gt;
::If a gun is a renamed version of a real gun or is a real gun with minor modelling tweaks, then yes, it should be listed under the name of the real firearm. However in the case of guns like the majority here where they are amalgams of different designs (or are not really based on any one design at all) the convention is to list them by the fictional name. However, in order to stop confusion the name should be in quotation marks, e.g. &amp;quot;WU Silent Pistol&amp;quot;, in order to make it clear which names are real firearms and which are fictional in-game names.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:55, 8 September 2015 (EDT)&lt;br /&gt;
:::Yes, this. Also, could we not crop the screenshots, please? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:23, 8 September 2015 (EDT)&lt;br /&gt;
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== Weapon customisation no-go ==&lt;br /&gt;
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Saw this in the Bambetov section:&lt;br /&gt;
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[[File:Mgsv_tpp_custom_Bambetov_sv.jpg|thumb|none|600px|It is possible to create a Mk. 14 EBR using a Bambetov SV receiver from the in-game customization menu.]]&lt;br /&gt;
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I really don't think we should be adding custom guns. If you haven't got that far, about half way through the game you can unlock the ability to customize guns, which involves being able to swap out parts for parts from any other gun in the game. That includes sticking ridiculous sniper front-ends on tiny guns. Just because you can smoosh some random parts together to form the silhouette of another gun doesn't mean it's actually represented in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:It's what's happening at the Payday 2 page so why not here?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:38, 9 September 2015 (EDT)&lt;br /&gt;
::As long as it's not actually listed as an Mk 14 EBR it's ok to use it as an illustration of the customisation things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:47, 9 September 2015 (EDT)&lt;br /&gt;
:::I think the difference with the Payday 2 customisation and the customisation here is that in Payday 2 the customisation items are unique to the weapons where as here all you are doing is taking items from one of the weapons and adding it to another. Aka, starting with the MRS-4, having it with a SVG-76 barrel and a Bambetov stock, so all weapons have the same customisation options rather than each having their own unique attachments as in Payday 2, so all I think is needed, is a line saying something along the lines of &amp;quot;Once you unlock the 'Legendary Gunsmith' you can customize your weapons by interchanging barrels, stocks, sights and attachments, between weapons&amp;quot;. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:00, 09 September 2015 (GMT)&lt;br /&gt;
::::I'm writing an overview section like the one for Peace Walker to explain things like that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:15, 9 September 2015 (EDT)&lt;br /&gt;
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[[File:Mgsvwtf.jpg|none|500px|thumb|URAGAN-5 in the game's customization menu, showing the most extreme options possible. It's a miracle that this thing can fire, let alone not fall apart. The barrel and the stock clip into the gun, and there's nothing to hold the cylinder in place. In fact, the barrel isn't even lined up with any of the chambers!!!]]&lt;br /&gt;
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Also this Uragan-5 is either hacked or glitched, the level 3 Uragan-5 doesn't have any custom options at all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:17, 9 September 2015 (EDT)&lt;br /&gt;
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It's glitched. If you look at this: http://boards.4chan.org/v/thread/309520781/what-did-he-mean-by-this you can see some of the results of this glitch. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:21, 11 September 2015 (EDT)&lt;br /&gt;
:404'd. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:32, 12 September 2015 (EDT)&lt;br /&gt;
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Speaking of weapon customization/upgrades, I'm saddened that they could fit in a multi barrel GP-25, but not an upgrade for the Rasp that turns it into a Chiappa Triple Threat style shotgun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:34, 17 September 2015 (EDT)&lt;br /&gt;
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== SVG-76 ==&lt;br /&gt;
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The receiver and the pistol grip of the SVG-76 and the SVG-76U resemble the ones from SA vz. 58P and the SA vz. 58V, respectively. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:13, 10 September 2015 (EDT)&lt;br /&gt;
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== Mateba ==&lt;br /&gt;
I think Revolver Ocelot's sidearm looks a lot more like the 2006M than the Unica 6.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:57, 12 September 2015 (EDT)&lt;br /&gt;
:They're actually just Uragan-5s with long barrels, as far as I can tell the GZ snub version doesn't even exist in TPP. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:53, 12 September 2015 (EDT)&lt;br /&gt;
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== Geist P3 ==&lt;br /&gt;
Is it just me, or is the frame of the P3 heavily reminiscent of a Springfield XD, minus grip safety?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:19, 13 September 2015 (EDT)&lt;br /&gt;
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:It's got parts from others also, the fps-view of the slide shows it's also very influenced by other polymer framed pistols, like the Steyr M9.[[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 09:12, 13 September 2015 (EDT)&lt;br /&gt;
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::Is it the Geist that gets used by the Cypriot doctor when Quiet garrotes him in the intro? It looked like a separate handbag-pistol the player never gets to use.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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:::I was thinking it was the Geist too, but the Geist has a normal guide-rod-on-bottom-barrel-on-top configuration, whereas the Doctors handgun is more of a S&amp;amp;W Escort style configuration as seen in Taxi Driver.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:44, 16 September 2015 (EDT)&lt;br /&gt;
[[File:Taxi-swes1.jpg|thumb|none|500px]]&lt;br /&gt;
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== Unusable bipods? ==&lt;br /&gt;
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JOOC, are the bipods on the automatic rifles and light machine guns usable or are they just aesthetic? Because it's slightly unusual to replace the bipod with a vertical foregrip since the former can be used to deploy the gun and provide suppressing fire from a fixed prone position like in Battlefield, which is a more realistic tactic used by squad support gunners in real-life. [[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 16:50, 13 September 2015 (EDT)&lt;br /&gt;
:Pretty sure they're just cosmetic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:27, 13 September 2015 (EDT)&lt;br /&gt;
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== AM D114 Pistol ==&lt;br /&gt;
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Am I the only that sees model wise it has more in common with a CZ 75 style pistol than a 1911? Especially the slide running along the inside of the frame design. At most I think it should have a mention and add the EAA Witness pic. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:00, 13 September 2015 (EDT)&lt;br /&gt;
[[File:MSG5-AM114-2.jpg|none|400px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness Steel Full Size (with early production slide) - 9x19mm]]&lt;br /&gt;
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== Ocelot's Revolvers ==&lt;br /&gt;
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I don't know why the article insists that they're URAGAN-5s, they're obviously not chambered in 12 gauge, but what looks like a regular revolver cartridge (Given that it's Ocelot, I'm guessing .45 Long Colt), and the only reason they look alike is because they both fire from the six o' clock position --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 11:38, 14 September 2015 (EDT)&lt;br /&gt;
:They're both break action, and they're both pretty much identical in terms of aesthetics. Maybe they're a variant of the URAGAN unique to Ocelot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 11:54, 14 September 2015 (EDT)&lt;br /&gt;
::Also, if they're not supposed to be Uragans, why is Ocelot carrying a bandolier of shotgun cartridges? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:49, 14 September 2015 (EDT)&lt;br /&gt;
:::Closer inspection on the images of Quiet and Ocelot show that their piece has a front sight with a much smaller profile, a barrel flush with the top of the frame, and the cylinder is identical in shape to the Chiappa Rhino. I think the revolver can stay under classification as a hybrid of the 2006M and Rhino, but it'd definitely not supposed to be the Urugan.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 14 September 2015 (EDT)&lt;br /&gt;
::::Eh, it's a variation on the same model, probably just fiddling so it fit in Ocelot's holsters properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:25, 15 September 2015 (EDT)&lt;br /&gt;
:::::Plus, if you take a look at the hammer and grip, they match up with the URAGAN's pretty much 1 to 1.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:24, 15 September 2015 (EDT)&lt;br /&gt;
::::::Well, in that case it would make more sense for Ocelot to be brandishing the Windurger S333 which fires actual revolver cartridges.-[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 14:34, 15 September 2015 (EDT)&lt;br /&gt;
:::::::Yeah, it's weird he'd be packing a pair of scaled-down wrist-breaking machines rather than normal revolvers, maybe they just came up with Ocelot's model before the S333 model, given it isn't in Ground Zeroes and all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:23, 15 September 2015 (EDT)&lt;br /&gt;
::::::::Maybe the URAGAN is in the vain of the [[Taurus Judge]] and was originally going to be able to load both Shotgun shells and standard pistol rounds, would explain why Ocelot is carrying both on his person, --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:46, 15 September 2015 (GMT)&lt;br /&gt;
:::::::::Yeah, whereas in the final game it's a 12 gauge, meaning it would be impossible to run out of ammunition for it since nobody who fired it would ever want to do so again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:48, 15 September 2015 (EDT)&lt;br /&gt;
::::::::::New MG:O video seems to think that Ocelot's sidearms are, at least, [https://youtu.be/20aMKCGVVMo?t=10m a model from the URAGAN family tree with the same frame], called TORNADO-6. It's most likely chambered in a different caliber then the URAGAN-5, due to a capacity that is more then enough to kill anything that moves, and the ability to use Ocelot's signature ricochet shots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:43, 18 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AM MRS-4LS ==&lt;br /&gt;
&lt;br /&gt;
I think the AM MRS-4LS isn't only inspired by the C7A1 LSW/Model 950 LMG but more of a hybrid of the Stoner 63 and Ultimax 100 too, making it a combination of three different firearms into one. The lack of the carrying handle and the fact that it has a foregrip when upgraded, the shape of the box magazine and especially the stock/butt makes it look more like the Ultimax and Stoner 63. What do you think?&lt;br /&gt;
:Um... &lt;br /&gt;
:[[File:M16A2 CAR.jpg|thumb|none|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
:For the foregrip (which is an AR15 grip), the magazine is a C-Mag as with the one above while the Ultimax uses a single-drum and the MG version of the Stoner 63 uses a belt box, and the stock is a synthetic version of an RPK stock.&lt;br /&gt;
:[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
:[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:39, 16 September 2015 (EDT)&lt;br /&gt;
::Seeing as how it is just a AM MRS-4R with the handgaurd and stock changed, then if any argument is to be made it is that it is based on the same thing that the AM MRS-4R is based on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:02, 16 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Tppcoltmg.jpg]]&lt;br /&gt;
&lt;br /&gt;
Still looks like the Ultimax in terms of configuration to me, without the carrying handle of Ultimax.&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimax-100-Mk2-SAW.jpg]]&lt;br /&gt;
&lt;br /&gt;
:But there are no meaningful differences between that configuration and the C7 LSW, which also has a foregrip, actually has the correct drum magazine, and also has a carry handle. The front sight is a filled in AR15 front sight with the top hole completely gone and a small depression where the bottom one should be, and the gas regulator sticking out is closer to the FN FAL than the Ultimax. Hell, if you're that vague you could argue it's a tommy gun, or that the ''Ultimax'' is a tommy gun for that matter. :s [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:05, 17 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Also, it may be worth mentioning that the upgraded handguard is extremely similar to the SPAS-12 heatshield, it even has the same holes on top of it. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:10, 18 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It's more like the three-hole FN FAL handguard squared off with a really big rail on the side. &lt;br /&gt;
:::[[Image:Imbel_MD_97.jpg‎|thumb|none|600px|Imbel MD 97 - 5.56x45mm]]&lt;br /&gt;
:::[[Image:SC-2010.jpg|thumb|none|600px|SC-2010 HPMWS with RIS foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
:::Looks like they got a ref image like the second one and mistook the thickness of the rail covers for the thickness of the rails themselves. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:14, 18 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skull Face's lever-action piece ==&lt;br /&gt;
&lt;br /&gt;
I think Skull Face's lever-action gun should be classified in the rifles or other category instead of the shotguns category since it's based more on a rifle than a shotgun. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 15:01, 16 September 2015 (EDT)&lt;br /&gt;
:Agreed, you see in the cutscene where Big Boss uses it that it is not a shotgun, it appears to be chambered in .45, if the game allows you to replay cutscenes I'll try to get a cap of it. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:22, 16 September 2015 (GMT)&lt;br /&gt;
::Um, it is under rifles. Was &amp;quot;assault rifles&amp;quot; but the UN-ARC is a battle rifle and his Mare's Leg isn't really either, so I've just changed the heading to &amp;quot;rifles.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:05, 16 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bambetov design's influence ==&lt;br /&gt;
&lt;br /&gt;
Since it's based of the receiver of this game's equivalent of the AK and has the magazine directly in front of the trigger wouldn't it be based on the FPK, rather than the Dragunov? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:24, 21 September 2015 (EDT)&lt;br /&gt;
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:I was kinda thinking that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:24, 24 September 2015 (EDT)&lt;br /&gt;
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== Um... ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 1-5.]]&lt;br /&gt;
&lt;br /&gt;
Why does this one have the level 5 version at the top and bottom? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:46, 23 September 2015 (EDT)&lt;br /&gt;
:Wut [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:23, 24 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Geist P3, part deux ==&lt;br /&gt;
&lt;br /&gt;
The description of the gun is wrong, is not semi then fully automatic, it's originally full auto and then it's modified to fire in three-round bursts. In case you're wondering how a burst fire mode is an &amp;quot;upgrade&amp;quot; in comparasion to full auto, the thing has so much recoil in full auto is worthless at anything else than point blank, and at that range you as may well use CQC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:37, 25 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ze'ev ==&lt;br /&gt;
&lt;br /&gt;
I was browsing Wikipedia the other day, and I found a weapon that reminds me a lot of the overall shape of the front of the Ze'ev, specially the weirdly positioned cocking handle.&lt;br /&gt;
https://en.wikipedia.org/wiki/FB_Glauberyt&lt;br /&gt;
I don't know, what do you guys think? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:16, 3 October 2015 (EDT)&lt;br /&gt;
:The sights, and the overall shape of the lower receiver is pretty close to my eyes too.  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:21, 3 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SVG series= Shouldn't it realistically be AG-76 or AVG-76? ==&lt;br /&gt;
&lt;br /&gt;
Playing MGS V quite a bit, and developing the SVG/LPG weapon lines, I couldn't help but notice their naming makes no logical sense.&lt;br /&gt;
&lt;br /&gt;
Shouldn't the SVG-76 realistically be named the AG-76? The Russian in game is phonetically accurate, as is their behavior and mannerisms, so it stands to reason they're pretty much identical to the real life Soviet Army at that time, but their weapon naming doesn't follow traditional Soviet/Russian conventions. The AK-74, their standard rifle at the time and what the SVG-76 is named after, is named as such because it stands for &amp;quot;Kalashnikov Assault Rifle model 1974&amp;quot;, or in Russian &amp;quot;Avtomat Kalashnikov 1974&amp;quot;. Since Gryzov is the manufacturer here, it logically should be &amp;quot;Avtomat Gryzov 1976&amp;quot; or AG-76. What SVG stands for in game isn't revealed, but its very similar to SVD, which stands for Dragunov Sniper System, so is SVG meant to be Gryzov Sniper System? I added this to the SVG-76 article, but was curious what others thought before (assuming its ok) adding that tidbit in the SVG-76U and SVG-67. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 23:22, 3 October 2015 (EDT)&lt;br /&gt;
:If it's based on SKS rather than SVD it ''could'' be Samozaryadnyj Vintovka sistemy Gryzova, which unless I'm very much mistaken would be &amp;quot;self-loading rifle of (the) Gryzov system.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:59, 3 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Logically that makes sense, but since the SKS was developed at a time when self-loading rifles were fairly rare (around 1946) and assault rifles had yet to truly catch on in military service, it was given a &amp;quot;self-loading rifle&amp;quot; designation, since to my knowledge that concept was fairly novel to the Soviets at the time for the most part who used a bolt-action rifle as their service weapon during the war. Since the AK47 that succeeded it was automatic, it was designated an &amp;quot;avtomat&amp;quot;, hence the AK designation. Post WW2, it wouldn't make much sense to designate an automatic weapon &amp;quot;a self-loading rifle&amp;quot;, as most rifles after that became in some way self-loading (either semi-automatic or automatic) and usually the designation would apply to a semi-automatic weapon like an M1 or an SKS. That's just my two cents, but its entirely possible I may be wrong. The SVG designation would make sense if it were instead AVG (Avtomat Vintovka Gryzov or Automatic Rifle Gryzov) or AG like AK, but SVG seems to suggest it's the descendant of an SKS like rifle. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:07, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Actually thinking about it, they probably just took the SVT designation from the SVT-40 and substituted Gryzov for Tokarev. I suppose that could imply it uses a gas system designed for a semi-auto full-size rifle, or they didn't consider it being automatic worth changing their naming scheme for infantry rifles or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:19, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::That's as good an explanation as any, appreciate it. I can't help but wonder though about the SVG-67. If its meant to be an AK-47 clone, and indeed is supposed to imply the Soviets took until 1967 to issue a service rifle, how does it explain an AK-47 appearing in 1964 in Metal Gear Solid 3? Was that rifle meant to be a prototype to the SVG-67? Or is the SVG-67 just an offshoot of the SVG-76, like an AK-103 or 104? Doesn't seem to make much sense for the Soviets to issue a service rifle than phase it out a mere 9 years later (the AKM lasted for 15 years until it was replaced, going into service in 1959 and officially being phased out for the AK-74 in 1974). I'm overthinking this I know, but Metal Gear has always been known for its amazing attention to firearms and their realism (TPP's frankenguns notwithstanding), and this just bothers me a bit. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 04:18, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, the whole changeover to frankenguns doesn't really make a lot of sense, I think the only way to rationalise it would be that V takes place in some parallel dimension where none of the guns that appeared in the other games ever existed. Or as I've said elsewhere, that the whole thing is a GRIM and DARK fanfic about Big Boss that Huey wrote after drinking too much &amp;lt;s&amp;gt;Mountain Dew&amp;lt;/s&amp;gt; Lime Soda, which explains a surprisingly large number of things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:27, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Or its like Black Ops 1: Venom's horrific brain damage (guys got a shrapnel horn sticking out of his head, that can't be pretty internally) makes him perceive guns wrong, and gives them weird names and shapes, and they're supposed to actually be real guns (kind of how like Mason's brainwashing made him remember using guns like FAMASes and AK47s with flamethrowers in 1968). [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 04:57, 4 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I think I like mine because it also explains some of the more bizarre plot points and retcons. Also I think &amp;quot;suicide metal gear&amp;quot; is an idea only Huey could either come up with or support :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:11, 4 October 2015 (EDT)&lt;br /&gt;
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&lt;br /&gt;
==Who unloads a perfectly loaded gun and then loads it again?==&lt;br /&gt;
&lt;br /&gt;
So in the hospital scene where we get the pistol, Ishmael picks up the gun, locks the slide back and they even animated a live round flying out and gives it to you to chamber a new round...that just bothers me from a gun handling point of view. If I were to pick up a gun on the battlefield, I'd at least check to see if it was loaded, so yes a brass check is good and then checking the magazine, but I wouldn't unload it completely, wasting a round [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:46, 4 October 2015 (EDT)&lt;br /&gt;
:I remember once watching a video about the UMP-45 (this is IRL) and before he hands the gun to another dude, he enables the safety, removes the mag and then hands it to another guy. So i guess that it's some form of safety procedure, but im not sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 4 October 2015 (EDT)&lt;br /&gt;
::It's the fastest way to make sure the gun is both loaded and the chamber is clear (not jammed), and as Big Boss is missing a hand &amp;quot;Ishmael&amp;quot; just does it for him. I dunno about you but every time someone hands me a firearm, I eject the mag and clear the chamber to check it, just makes sense to me, especially if you don't know how well the person you are taking it from takes care of it, I'm with you about the wasting the round in the pipe tho, although I guess in the heat of combat your not gonna worry about that 1 extra round. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 19:14, 04 October 2015 (GMT)&lt;br /&gt;
:::In the military (British anyway), the first thing you do when you find a weapon is to apply the safety, drop the mag and clear and check the chamber. Similarly, if you want to hand a weapon to somebody the correct way to do it is to perform what is called an NSP (Normal Safety Procedure) whereby you apply the safety, fully unload the weapon, and lock the bolt/slide to the rear so you can display to the person you are handing it to that it is safe and unloaded.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:56, 4 October 2015 (EDT)&lt;br /&gt;
::::Yeah SOP for British Military and Police is to always clear your weapon fully and have someone else also check it's clear and verbally confirm, even if you are not handing the weapon over. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:02, 04 October 2015 (GMT)&lt;br /&gt;
I understand &amp;quot;range rules&amp;quot;. Yes, before you hand a gun to someone for them to use or handle, you clear it...if you're practicing in a controlled environment like the range, but this is the battlefield! You're in combat right now and you picked up an enemy weapon and passed it to your buddy so he can fight...why the hell would you eject a live round that can be useful instead of just brass checking the weapon. Hell, in The Last of Us, Ellie took a bolt action rifle from an enemy to hold him at gun point and they actually animate her brass checking the weapon to make sure it was loaded...not ejecting the currently chambered round out to load the next one. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:49, 5 October 2015 (EDT)&lt;br /&gt;
:If he's drilled enough, that will simply be the series of actions he performs as part of handing a gun to someone unless he's actively thinking about not doing them. Besides, not having your semi-functional friend who's moving around because of drugs shoot you with the chambered round if he fumbles and hits the trigger is probably a sensible strategy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:03, 5 October 2015 (EDT)&lt;br /&gt;
:And yet, in that scene, he hands you the unloaded gun, almost immediately you drop the slide forward, chambering it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 07:53, 6 October 2015 (EDT)&lt;br /&gt;
::Yeah, but I'm not sure giving him the gun a few seconds sooner is worth risking him accidentally shooting you while you're handing it to him. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:08, 6 October 2015 (EDT)&lt;br /&gt;
:::If you where straight in combat (Actually under fire) and you grabbed an enemy weapon, first thing you do is rack the slide to eject whatever round is in there, as far as you're concerned that's a dud round, that's weapon capture 101, but if you've got the few seconds spare, you better believe you're gonna want to fully check the weapon, and as to your Ellie reference she was trained mostly by someone who knew ammo was a scarce commodity. &amp;quot;Ishmael&amp;quot; is clearly military trained, so he's gonna use military methods when handling weapons. Think about it, how stupid would you feel if you brass checked the weapon, leaving the round in, only for it to malfunction, or mis fire, or even if it fires, what if when you empty the magazine and when you come to reload the mag release is faulty so you're left with nothing but a real nice paperweight in your hands?!? You never know how the person before you took care of the weapon, I once had a friend who had to manually rack the slide of his Glock for every shot because he never took it apart to clean it, so every time he fired it would stovepipe. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:43, 06 October 2015 (GMT)&lt;br /&gt;
::::Considering the general tacticoolness of the MGS games (something im a fan of, really liked how Snake checked every weapon he got in MGS4) im not surprised they included that little scene.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:35, 6 October 2015 (EDT)&lt;br /&gt;
::Yes, I remember a buddy of mine told me in the Marine corp, they sometimes teach you when you take a gun off the enemy, you rack the slide but that's during the disarming process because as said before, you don't know how your enemy carried the gun. But after more training, the same buddy also told me, if he had time and opportunity to do a battlefield pick up and not in combat, he'd just check the gun first to see if it was actually loaded and then decided whether or not he will unloaded it and make it safe. But remember the scene in the game where Ishmael picks up the gun, they guy he just killed was using it already, so the gun was clearly loaded. He had no practical reason to unload the gun, other for the flare of being cool to the audience and the player. It's the same kind of rack the slide before going into battle move that we see in a lot of fiction. I just saw an episode of Arrow where a character pulled his Glock out and checked the slide for a round (or he was chambering it)...weird considering it should have been ready to fight. Also this seems to be a thing in the later MGS series with Snake start in 4. In MGS4, every time you do a tac reload, you eject the live round...which kinda messes with the whole idea of topping off before resuming the fight. The only practical scene we see Snake do that is when he disarms Akiba and takes his rifle, racking the charging handle to ensure that the weapon was loaded. Then we see Big Boss Snake do that in Peacewalker...which he never does that in MGS3, which came before. Then he does that in MGS5. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:41, 7 October 2015 (EDT)&lt;br /&gt;
:::&amp;quot;Ishmael&amp;quot; never sees the guy he takes the weapon from fire it, so there is no guarantee that the weapon is in full working order, you could assume that it was, but you know what they say about assumptions. The only way to know, concrete, for certain the weapon is loaded and in full working order would be to field strip it and eyeball the firing pin, but bar that, ejecting the mag to check how full the magazine is while also checking the mag release, racking the slide to eject the round in the chamber (like i said always assume the round in the chamber is a dud), then reloading the weapon is the next best thing. You now know that magazine is full, the slide is not jammed, and once you empty the magazine you won't be left with a paperweight, all in the space of 3 seconds, and those 3 seconds could save your life. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:58, 08 October 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
== MRS-4? ==&lt;br /&gt;
&lt;br /&gt;
So the MRS-4 is based off the M4/CAR15/XM177E2 and FNC. I find it weird with the default stock that resembles the FNC's. Are there any other stocks that resemble the M4's? The closest one I can find so far is that of the RGL-220.&lt;br /&gt;
: It shares nothing in common with the M4/M16 series, aside from being a self loading 5.56x45mm rifle of presumably American origin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 7 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MRS-4? ==&lt;br /&gt;
&lt;br /&gt;
So the MRS-4 is based off the M4/CAR15/XM177E2 and FNC. I find it weird with the default stock that resembles the FNC's. Are there any other stocks that resemble the M4's? The closest one I can find so far is that of the RGL-220.&lt;br /&gt;
&lt;br /&gt;
== Vortex type ammo? ==&lt;br /&gt;
&lt;br /&gt;
Since i haven't gotten around to play this yet, there is something i wonder. Can you use some type of vortex ammo (or similar less-lethal) for shotguns in this game, like in MGS4?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 21 October 2015 (EDT)&lt;br /&gt;
:Yes, you get non lethal Shotguns. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:00, 21 Month 2015 (GMT)&lt;br /&gt;
::Good to know, thanks!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:03, 21 October 2015 (EDT)&lt;br /&gt;
:::You don't have selectable ammo types, you have to develop a different weapon like in Peace Walker. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:45, 22 October 2015 (EDT)&lt;br /&gt;
::::But can every shotgun in the game be developed into a less-lethal variant?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:43, 22 October 2015 (EDT)&lt;br /&gt;
::::No, IIRC just the sawn-off, twin barrel and S1000. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:58, 22 October 2015 (EDT)&lt;br /&gt;
:::::Alright--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:39, 22 October 2015 (EDT)&lt;br /&gt;
::::::I remember seeing a stun version of the Bullhorn SG in MGO--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:46, 22 October 2015 (EDT)&lt;br /&gt;
:::::::Oh, it wasn't in single when I played, either it's MGO exclusive or they added some stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:50, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First-person Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I found a video with all the weapons and equipment in in HD on YouTube. The video shows each weapon at different levels and the iron sights in first-person view. Can someone help me sift through the video and take screenshots of all the weapons in first-person view? It's over an hour and a half long. Each weapon can be found on a time stamp listed on the video's description.&lt;br /&gt;
https://youtu.be/dhlG_lDdbe4&lt;br /&gt;
[[User:Swordimpulse07|Swordimpulse07]] ([[User talk:Swordimpulse07|talk]]) 16:46, 03 November 2015 (PST)&lt;br /&gt;
:Can you just screenshot a video and put them up here? Have you made the video?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:33, 4 November 2015 (EST)&lt;br /&gt;
::I would but I only have a smartphone and an android tablet. I don't have a windows desktop pc. It's a pain to screenshot the video on my device, crop each picture, and type up the wiki code for it. That's why I supplied the link. I don't have time and I need help.[[User:Swordimpulse07|Swordimpulse07]] ([[User talk:Swordimpulse07|talk]]) 19:53, 05 November 2015 (PST)&lt;br /&gt;
:::Aha, okay, don't see what that has do with what i said--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:23, 6 November 2015 (EST)&lt;br /&gt;
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&lt;br /&gt;
== Weapon upgrade update ==&lt;br /&gt;
&lt;br /&gt;
http://www.konami.jp/mgs5/tpp/en/news/update201511.php5 &lt;br /&gt;
Is it worth making new screenshots? The biggest upgrade seems to be the WU tranq pistol getting the AM-D114's carbine kit. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:23, 9 November 2015 (EST)&lt;br /&gt;
:Maybe, but getting screencaps will be fun, the development requirements for the 7 and 8 weapons are bonkers stuff like R&amp;amp;D in the high 80s (which would require at least least two FOBs or your entire R&amp;amp;D team to be at least S), millions of GMP and I think one of them wanted 58,000 precious metal D: [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:29, 27 November 2015 (EST)&lt;br /&gt;
::http://www.konami.jp/mgs5/tpp/en/news/update201512.php5 Yet another weapons update, now with actual new weapons instead of hilariously expensive upgrades. I can't wait to see the materials costs and development time for these.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:32, 18 December 2015 (EST)&lt;br /&gt;
:::I don't see any of those weapons available for development, are they going to be added in the next patch or what? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:39, 22 January 2016 (EST)&lt;br /&gt;
::::I assume so, perhaps as an unlockable item for the next couple FOB challenges. Its what they did for the portable wormhole generator after all. [[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:46, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AM MRS-4 inspiration ==&lt;br /&gt;
Was just looking through the random pages and came across this (see below). I find that heavily resembling the AM MRS-4. Same style carrying handle, similar stock, the lower receiver (magwell portion) is very close, and the handguard/barrel looks really similar to one of the options on the UN-ARC. Anyone else agree?&lt;br /&gt;
[[Image:SCP7090.jpg|thumb|none|400px|Beretta SCP-70/90 with stock folded. SCP version ('''S'''pecial '''C'''arabine '''P'''aratroopers) is used by Paratroopers. - 5.56x45mm NATO]]&lt;br /&gt;
[[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:01, 4 February 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Operation_Flashpoint:_Red_River&amp;diff=997745</id>
		<title>Talk:Operation Flashpoint: Red River</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Operation_Flashpoint:_Red_River&amp;diff=997745"/>
		<updated>2016-01-25T17:27:30Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody have the game?[[User:Sith Venator|Sith Venator]] 21:06, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I had it.It was a really fun game.Started out slow in the start but got real intense afterwards.btw i dont see many people wanting to play this game.--[[User:Bravo6|Bravo6]] 05:42, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Weapons and attachments seem accurately designed. Descriptions suggest weapon customization. Can said customization be done in SP or is it limited to MP like so many FPS these days? Are there fire selectors on the weapons that should have them? If I like the answers, I might pick this up. I'm in the market for a good semi-realistic FPS. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 25 January 2016 (EST)&lt;br /&gt;
:Oh, and the EOTech in the game, from the screenshots I've found, is actually an [http://www.midwayusa.com/product/132012/eotech-eolad-552-holographic-weapon-sight-65-moa-circle-with-1-moa-dot-reticle-matte-aa-battery-with-5mw-laser-aiming-device-and-10-remote-switch EOLAD 552], not a 556. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:03, 25 January 2016 (EST)&lt;br /&gt;
: This is a great choice if you're looking for a realistic FPS. I strongly recommend it. And the customization is on SP and consists of ACOGs, EOTechs, Aimpoints, and M203s. All weapons (I think) are equipped with lasers and lights by default. You must, however, unlock the scopes and such. Regardless, it is a great game; wish they'd make another. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 12:27, 25 January 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=987771</id>
		<title>Wolfenstein: The New Order</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=987771"/>
		<updated>2015-12-17T03:28:56Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:WTNO.jpg|thumb|300px|right|''Wolfenstein: The New Order'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''''Wolfenstein: The New Order''''' is a first-person shooter developed by Machine Games and Bethesda Software, released in 2014 for PS3, PS4, Xbox 360, Xbox One and Windows 64-bit. It is a direct sequel to ''[[Wolfenstein]]'', and ties in to ''[[Return to Castle Wolfenstein]]'' as well. It uses Id software's id Tech 5 engine as used in ''[[Rage (VG)|Rage]]'', in particular making use of the trademark &amp;quot;megatextures&amp;quot; where an entire level is rendered as a single massive texture.&lt;br /&gt;
&lt;br /&gt;
The story begins in an alternate 1946; the genius Nazi scientist General Deathshead has managed to prolong the war, creating giant mechanical monstrosities and oddly lumpy pseudo-fictional weaponry. After the failure of a desperate final assault on Deathshead's fortress by the remains of the Allied forces, BJ Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any trace of resistance within the world to fight the Nazis, while also fighting his steadily weakening sanity...&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Wolfenstein: The New Order'' embraces many &amp;quot;old school&amp;quot; shooter concepts; it is singleplayer only, and the game features an unlimited inventory where the player character BJ Blazkowicz can carry every normal weapon in the game at once, and temporarily carry one mounted weapon. He can also carry a set number of grenades.&lt;br /&gt;
&lt;br /&gt;
Almost every weapon in the game has an upgrade hidden somewhere in the campaign, some of which, like the laser mod for the AR Marksman, cannot be avoided, while others like pistol suppressors are more hidden. The standout weapon, the &amp;quot;Laserkraftwerk,&amp;quot; a lumpy laser cannon, features seven different mods, though the last of these is strangely hidden, has no description and does almost nothing.&lt;br /&gt;
&lt;br /&gt;
The game features a skill system with three skill trees; these are progressive unlocks which can be earned by gaining any skill before them in the list and then fulfilling the displayed conditions. Among the unlockable abilities is dual-wielding almost every weapon in the game, up to assault rifles and giant belt-fed shotguns. Unusually, it is possible to have different fire modes or ammo types selected on the left and right guns.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]], called &amp;quot;Handgun 1946&amp;quot;, appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.&lt;br /&gt;
&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 1st Person.jpg|600px|thumb|none|BJ wields the Luger as he moves throughout Deathshead's castle.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 Silencer.jpg|600px|thumb|none|BJ attaches a suppressor to his Luger as he approaches an unsuspecting soldier.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 Reload.jpg|600px|thumb|none|After dispatching the soldier, BJ reloads his suppressed Luger.]]&lt;br /&gt;
[[Image:WolfNO-Luger-2.jpg|600px|thumb|none|BJ uses his Luger to take on the low-resolution forces of games past in the ''Wolfenstein 3D'' easter egg level &amp;quot;Nightmare.&amp;quot;]]&lt;br /&gt;
[[Image:Luger TNO.JPG|600px|thumb|none|During a test to see if he is a &amp;quot;true Aryan&amp;quot; administered by villain Frau Engel, BJ has to select between a series of photographs. He also can take Engel's gold-plated Luger, but this just results in him being unceremoniously obliterated by the guard robot which somehow got into the carriage.]]&lt;br /&gt;
&lt;br /&gt;
== Handgun 1960 ==&lt;br /&gt;
&lt;br /&gt;
A retro-futuristic Luger with a bulked-up barrel appears as the main sidearm of the Nazis during the 1960s; seemingly just so it looks suitably &amp;quot;Nazi&amp;quot; it retains the Luger's rather unreliable toggle-lock rather than switching to slide operation. It fires in a three-round burst like [[Beretta 93R]] and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds, increasing to 23 with extended magazines.&lt;br /&gt;
&lt;br /&gt;
Interestingly, prototypes of a fully-automatic Luger P08 variant were actually produced near the end of WWI in 1918; this did not agree with the toggle lock mechanism in the slightest and led to an excessively high rate of fire and frequent failures, and the project was scrapped. The [[Mauser M712 Schnellfeuer]] would prove a more successful attempt at the concept.&lt;br /&gt;
&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Wolfenstein_Luger.jpg|thumb|600px|none|The 1960 version of the pistol. Note the impractically tiny suppressor and not-nearly-extended-enough magazine.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 3rd Person.jpg|600px|none|thumb|As a cannibalistic BJ comes out of his coma, he acquires a new Luger.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 1st Person.jpg|600px|none|thumb|BJ makes his way through the asylum as he notices the Nazis' new interior decorating.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 Silencer.jpg|600px|none|thumb|Trying his best to maintain stealth, BJ attaches a suppressor to his Luger.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 Space.jpg|600px|none|thumb|BJ wields a white painted Luger while in the Lunar Base.]]&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
Oddly enough for a series that defined the FPS, ''The New Order'' is the first main ''Wolfenstein'' game to feature shotguns; the only previous entry to do so was one of the console versions of ''Return to Castle Wolfenstein''. This is in-keeping with the German dislike of shotguns following their experiences with the American soldiers using the [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] in WW1: they actually tried to have the shotgun banned as a weapon of war, and the only shotgun ever issued by Nazi Germany was the extremely rare [[M30 Luftwaffe Drilling]], which was designed for slugs rather than buckshot.&lt;br /&gt;
&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
William can use a [[Double Barreled Shotgun]] that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges, firing one barrel at a time, and can be dual-wielded. It is effectively rendered obsolete as soon as the automatic shotgun is found, and more or less stops appearing at that point in the game. It has no mods.&lt;br /&gt;
&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Double Barrel 1st Person.jpg|600px|none|thumb|In a stereotypical manner, BJ decides the best time to use a double barrel is in an asylum. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in its standard place on the weapon.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Double Barrel Reload.jpg|600px|none|thumb|BJ reloads his double barrel so he may continue the Nazis' interior decorating.]]&lt;br /&gt;
[[File:TNOdoublebarrel.jpg|thumb|none|600px|Curiously enough, Anya's grandparents use a more traditionally modeled shotgun rather effectively against German patrols when they smuggle Blazko and Anya into Germany.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional fully-automatic, belt-fed shotgun that appears to have the receiver cover of an [[MG42]] and the trigger group and pistol grip of the [[Sturmgewehr 44]]. First found in the Prison and can be dual-wielded, holding 20 shells apiece. Starting the the U-Boat level BJ receives &amp;quot;shrapnel rounds&amp;quot; in addition to the normal buckshot; these are a strange fictional round that coughs out glowing marble-sized projectiles which bounce off surfaces and do substantially more damage than one would reasonably expect them to. This upgrade also adds a selector and a second belt box to the weapon model.&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfenstein_shotgun.jpg|600px|thumb|none|A side view of the shotgun.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Shotgun 1st Person.jpg|600px|none|thumb|BJ wields his shotgun as he looks over his fallen combatants.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Shotgun Reload 2.jpg|600px|none|thumb|BJ reloads his shotgun. Note the extra magazine already on the shotgun, presumably containing the shrapnel shells.]]&lt;br /&gt;
[[File:Fun with shotguns.jpg|600px|thumb|none|Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42. And that armor is apparently useless before it. Not that anyone's complaining...]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
&lt;br /&gt;
Blazkowicz and his fellow troops use a variant of the [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thomson M1928A1]] simply called the &amp;quot;SMG&amp;quot; with a variety of extra bits and pieces stuck to it during the 1946 tutorial level. Some versions seen in the hands of Allied troops have custom vertical foregrips; Blazkowicz's version never has this. It actually appears to eject small rifle casings. It is weak to the point of being practically useless, and has no equivalent in the 1960s levels; it does not itself appear in those levels either, and it has no upgrades.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|400px|none|Thomson M1928A1 - .45 ACP]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_SMG 1st Person.jpg|600px|none|thumb|BJ wields his SMG as he regrets making Fergus the team's motivational speaker.]]&lt;br /&gt;
[[File:M1928 TNO.JPG|thumb|601px|none|BJ holds his vaguely updated Thompson as he ponders precisely what moving a unit back and forth between Scotland and Northern Ireland is going to achieve. The name in the lower right appears to be &amp;quot;Operation Algal Blooms,&amp;quot; which is at least an appropriately dismal codename for the invasion of Scotland.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_ SMG Reload.jpg|600px|none|thumb|BJ reloads his SMG after interrupting an officer's dinner.]] &lt;br /&gt;
[[Image:WolfNO-Thompson-2.jpg|thumb|600px|none|After a series of unlikely events puts BJ on a second transport plane, he meets a young private named Probst Wyatt III, who is later part of an important story decision. BJ seems more interested in the fact that another soldier has managed to get a foregrip for his Thompson, however.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
&lt;br /&gt;
A retro-futuristic (and more robust) [[Sturmgewehr 44|StG-44]] called &amp;quot;Assault Rifle 1946&amp;quot; (and thus presumably being the StG-46) is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the ''Wolfenstein 3D'' nightmare, replacing the original &amp;quot;Machine gun&amp;quot; from the ''Wolfenstein 3D'' (which was an [[MP40]]). There is only one magazine model in the game which has visible rounds in it, which is used for dropped mags even if they are actually empty.&lt;br /&gt;
&lt;br /&gt;
Both assault rifle variants feature a folding front grip mounted under the barrel, but this is only ever shown unfolded when enemies are using them.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|400px|none|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR46 NPC.jpg|600px|none|thumb|BJ wields his StG as he wonders if the batman styled cowl impairs the Nazis' vision.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR46 Reload.jpg|600px|none|thumb|BJ reloads his StG. Note the folded foregrip.]]&lt;br /&gt;
[[File:STG-44 TNO.JPG|thumb|none|600px|BJ holds his &amp;quot;StG-46&amp;quot; in the ''Wolfenstein 3D'' &amp;quot;nightmare&amp;quot; in 1960. This easter egg is the entire first level of ''Wolfenstein 3D'', though sadly there is no bonus for using the secret exit. Note that among all the junk added to it is what appears to be a second rear sight. The bulges on the sides are apparently supposed to be &amp;quot;bullet acceleration tanks,&amp;quot; whatever those are.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle 1960 ==&lt;br /&gt;
&lt;br /&gt;
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler &amp;amp; Koch G3]] and [[FN FAL]] is the main weapon of the Nazis during the 1960's. It holds 45 rounds and can be dual-wielded. Like the StG-46, the StG-60 has a folding foregrip mounted under the barrel which is sometimes seen unfolded when enemies use it but is never used by BJ; some enemies also appear to use a burst mode which BJ cannot, the StG-60 being fullauto-only for him. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded or adjusting the drum diopter rear sight.&lt;br /&gt;
&lt;br /&gt;
During the Gibraltar Bridge level, BJ comes across the upgrade, a bulky drum-fed semi-automatic micro rocket launcher which lacks any obvious trigger mechanism or means of advancing its drum; the drum is held in place by side clamps and the whole thing is swapped out to reload. For some reason, mounting it also adds a strange guard to the right-hand side of the handguard. BJ picks up one, which gives him two, since dual-wielding shows one on each gun. The rocket launcher is one of the few weapons effective against armoured enemies and robots, and is used by Nazi rocket troopers.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|400px|none|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|400px|none|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File: G3A3.jpg|thumb|400px|none|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Wolfenstein Assault Rifle 1960.jpg|thumb|600px|none|Put it all together and presto! The rocket launcher still makes no sense. Note the straight magazine; the magazine is curved like the StG-44 in-game.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR60.jpg|600px|none|thumb|BJ looks out at the Gibraltar Bridge with his rifle.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR60 Reload.jpg|600px|none|thumb|BJ reloads his Stg. Note that the rocket launcher shows two rounds have been fired.]]&lt;br /&gt;
&lt;br /&gt;
= Battle rifles =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR Marksman&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces; it features a different upper which is mostly styled after the [[FN SCAR]], but physically resembles the [[Walther WA 2000]]. It mounts a scope, and is the closest the game comes to a sniper rifle. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for BJ to use. It also can be dual-wielded, but due to its nature is rather unwieldy; the low ammunition cap also means it is a very wasteful use of the weapon.&lt;br /&gt;
&lt;br /&gt;
When the Lunar Base is reached it acquires an upgrade; flipping the scope aside retracts the barrel and somehow turns it from a marksman rifle into a fully-automatic laser, with the underside of the scope base acting as a charge indicator; like the Laserkraftwerk cannon and MG60, it gets ammunition from charging stations found around the game world, or by picking up batteries or the AR Marksman rifles found in the Lunar Base. Following this level, it can toggle between this mode and rifle mode at will. The science behind this is probably the same Nazi space magic that allows a brain to be preserved for 14 years using only a jamjar.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:AR Marksman TNO.JPG|thumb|600px|none|Concept art of the AR Marksman. Note that the stock rather impractically includes a spare magazine in the diagonal lower section.]]&lt;br /&gt;
[[Image:WolfNO-ARMarksman-1.jpg|thumb|600px|none|Midway through his subtle plan to infiltrate the London Nautica installation by murdering everyone in it, BJ holds an &amp;quot;AR Marksman.&amp;quot;]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Marksman Rifle Space Trooper.jpg|600px|none|thumb|BJ looks in disgust at a Space Trooper who refuses to use his foregrip.]]&lt;br /&gt;
[[Image:WolfNO-ARMarksman-2.jpg|thumb|600px|none|A Nazi space marine reacts in surprise as BJ uses the laser mode of the AR Marksman to enact his cunning wall-shooting plan. Note the scope flips up off a RIS rail, despite the base having no means of actually interfacing with it.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1946 ==&lt;br /&gt;
&lt;br /&gt;
A bizarre weapon called &amp;quot;Machine Gun 1946&amp;quot; resembling a bulkier [[MG42]] with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and can be picked up during a fight with several old-model Ubersoldats in a forgotten storage area found in 1960. Can be removed from its stand and carried around, but it has a small capacity and cannot be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[File:FrenchartbookMG46.jpg|thumb|600px|none|Concept art of the &amp;quot;MG46&amp;quot; from the French edition of the artbook.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG46 Mounted.jpg|600px|none|thumb|BJ comes across an MG46 mounted to a rail while storming Deathshead's compound.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG46 Mounted Use.jpg|600px|none|thumb|BJ uses a mounted MG46 to great effect.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG46 Dismounted.jpg|600px|none|thumb|Deciding that one MG42 is not enough, BJ wields the multi-barreled MG46.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1960 ==&lt;br /&gt;
&lt;br /&gt;
The MG46 minigun is then replaced for an equally [[MG42]]-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46; it can also destroy metal gratings and wire fences to open new areas or expose enemies in cover, and is highly effective against armour. Like the Lasekraftwerk and AR Marksman's laser mode, it is powered by a battery; this can be recharged by placing the MG60 back in its mounting or by using charging stations found in the game world.&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|600px|none|Side view of the &amp;quot;MG60,&amp;quot; which appears to have been designed by the Strogg.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG60 Mounted.jpg|600px|none|thumb|While in the London Nautica, BJ comes across an MG60 mounted on a not nearly big enough tripod.]] &lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG60 Mounted Use.jpg|600px|none|thumb|BJ mounts an MG60 while attacking the London Nautica.]] &lt;br /&gt;
[[File:Wolfenstein-machine-gun.jpg|thumb|601px|none|BJ brandishes an MG60 as he makes his way through the Nazi moonbase (really). In first person it looks like an MG42 with most of a jetski haphazardly attached to it; the battery is the drum to the right, which rotates when it is fired and opens to charge.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG60 Reload.jpg|600px|none|thumb|BJ recharges his MG60.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== Eihandgranate 39 ==&lt;br /&gt;
A [[Model 39 Eihandgranate]] is used by Wilhelm Strasse in a rather spoiler-tastic part at the end of the game.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|200px|none|Einhandgranate Model 39]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] is a weapon of Nazi's in 1946. An updated version appears in 1960 as the &amp;quot;Telsa Grenade&amp;quot; that has the ability to temporarily short-circuit various mechanical enemies. &lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|400px|none|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_1946 Grenade 1st Person.jpg|600px|none|thumb|BJ prepares for a very serious game of fetch with a Kampfhund.]]&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|400px|none|Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Tesla Grenade.jpg|600px|none|thumb|BJ finds it wise to throw a grenade while in a submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Aircraft ==&lt;br /&gt;
&lt;br /&gt;
During the introductory level, the transport plane squadron is escorted by a flight of Rolls-Royce Mustang Mk. X fighters, a British experimental variant of the P-51 Mustang of which only five prototypes were built. None ever carried any armament. In the game they are equipped with four guns on their wings; since they are in US service, the smaller ones are presumably the [[Browning M2 Aircraft]]. M2-like guns are also mounted in the ridiculous 12-gun turrets of the transport planes; each one has two such turrets on the nose and two on the tail.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:WolfNO-Mustang-1.jpg|thumb|none|600px|A Rolls-Royce Mustang escorts the startlingly hideous transport planes during the game's intro.]]&lt;br /&gt;
[[Image:WOlfNO-Sillyturret-1.jpg|thumb|none|600px|Under attack from Nazi Horton-IX flying wing fighters, BJ acts quickly and takes control of the giant heap of guns someone thoughtfully threw on the front of his plane. Oddly, even though the B-29 had remote-operated turrets, this nameless monstrosity has reverted back to manned ones.]]&lt;br /&gt;
[[Image:WolfNO-Sillyturret-2.jpg|thumb|none|600px|Later, under assault from some combination of flying wings and the laws of aerodynamics, another of the giant transports goes down, showing off its dual nose turrets. These appear to be based on the quad M2 Browning tail turret mounted on the B-52 until the G version, minus the bulged fire control radar on the front. Despite each plane carrying gun armament equivalent to almost four B-17Gs, they are not at all good at defending themselves.]]&lt;br /&gt;
&lt;br /&gt;
== Hispano-Suiza HS.404 ==&lt;br /&gt;
&lt;br /&gt;
The larger guns on the Rolls-Royce Mustang Mk. X fighters appear to be some variant of the [[Hispano-Suiza HS.404]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20mm]]&lt;br /&gt;
[[Image:WolfNO-Mustang-2.jpg|thumb|none|600px|One of the escorting planes decides to say hello to BJ, the Hispano-Suiza HS.404 visible on the right wing towards the bottom of the image.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 36==&lt;br /&gt;
&lt;br /&gt;
During the assault on Deathshead's fortress, a number of very shiny FlaK 36s can be seen; it is possible for BJ to take control of two of them, one of which can be used to destroy the giant &amp;quot;Stomper&amp;quot; vehicle attacking the trenches, though there is no actual point to doing this. Two more can be found during the first phase of the final confrontation on the roof of Deathshead's fortress. As in more or less every game that features WW2 heavy weapons, BJ can operate the FlaK 36, which would normally require a crew of at least eight, by himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlaK36.jpg|thumb|none|400px|German FlaK 36 (note two-piece barrel with locking collar) - 88x571mm R]]&lt;br /&gt;
[[Image:WolfNewOrder-FlaK-1.jpg|thumb|none|600px|BJ looks up at a FlaK 36, wondering when the Nazis had time to polish it. Note that the cruciform base incorrectly has four identical legs; two of them should not have pivots. Note also that the breech is much too high up; it is not even in line with the barrel.]]&lt;br /&gt;
[[Image:WolfNO-FlaK-2.jpg|thumb|none|600px|Looking over another FlaK as the Stomper continues its reign of ineffectual terror down on the beach, BJ is puzzled by the made-up antiaircraft iron sight mounted on the side. The real FlaK 38 used a ZF20 or 20E telescopic sight for direct fire and Rundblickfernrohr 32 panoramic telescopic sight for target finding. The Rbl. F. 32 is completely missing; it should be mounted on the recuperator cylinder on top of the gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wolfenstein}}&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=987770</id>
		<title>Wolfenstein: The New Order</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=987770"/>
		<updated>2015-12-17T03:25:54Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: added numerous pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:WTNO.jpg|thumb|300px|right|''Wolfenstein: The New Order'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''''Wolfenstein: The New Order''''' is a first-person shooter developed by Machine Games and Bethesda Software, released in 2014 for PS3, PS4, Xbox 360, Xbox One and Windows 64-bit. It is a direct sequel to ''[[Wolfenstein]]'', and ties in to ''[[Return to Castle Wolfenstein]]'' as well. It uses Id software's id Tech 5 engine as used in ''[[Rage (VG)|Rage]]'', in particular making use of the trademark &amp;quot;megatextures&amp;quot; where an entire level is rendered as a single massive texture.&lt;br /&gt;
&lt;br /&gt;
The story begins in an alternate 1946; the genius Nazi scientist General Deathshead has managed to prolong the war, creating giant mechanical monstrosities and oddly lumpy pseudo-fictional weaponry. After the failure of a desperate final assault on Deathshead's fortress by the remains of the Allied forces, BJ Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any trace of resistance within the world to fight the Nazis, while also fighting his steadily weakening sanity...&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Wolfenstein: The New Order'' embraces many &amp;quot;old school&amp;quot; shooter concepts; it is singleplayer only, and the game features an unlimited inventory where the player character BJ Blazkowicz can carry every normal weapon in the game at once, and temporarily carry one mounted weapon. He can also carry a set number of grenades.&lt;br /&gt;
&lt;br /&gt;
Almost every weapon in the game has an upgrade hidden somewhere in the campaign, some of which, like the laser mod for the AR Marksman, cannot be avoided, while others like pistol suppressors are more hidden. The standout weapon, the &amp;quot;Laserkraftwerk,&amp;quot; a lumpy laser cannon, features seven different mods, though the last of these is strangely hidden, has no description and does almost nothing.&lt;br /&gt;
&lt;br /&gt;
The game features a skill system with three skill trees; these are progressive unlocks which can be earned by gaining any skill before them in the list and then fulfilling the displayed conditions. Among the unlockable abilities is dual-wielding almost every weapon in the game, up to assault rifles and giant belt-fed shotguns. Unusually, it is possible to have different fire modes or ammo types selected on the left and right guns.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]], called &amp;quot;Handgun 1946&amp;quot;, appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.&lt;br /&gt;
&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 1st Person.jpg|600px|thumb|none|BJ wields the Luger as he moves throughout Deathshead's castle.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 Silencer.jpg|600px|thumb|none|BJ attaches a suppressor to his Luger as he approaches an unsuspecting soldier.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 Reload.jpg|600px|thumb|none|After dispatching the soldier, BJ reloads his suppressed Luger.]]&lt;br /&gt;
[[Image:WolfNO-Luger-2.jpg|600px|thumb|none|BJ uses his Luger to take on the low-resolution forces of games past in the ''Wolfenstein 3D'' easter egg level &amp;quot;Nightmare.&amp;quot;]]&lt;br /&gt;
[[Image:Luger TNO.JPG|600px|thumb|none|During a test to see if he is a &amp;quot;true Aryan&amp;quot; administered by villain Frau Engel, BJ has to select between a series of photographs. He also can take Engel's gold-plated Luger, but this just results in him being unceremoniously obliterated by the guard robot which somehow got into the carriage.]]&lt;br /&gt;
&lt;br /&gt;
== Handgun 1960 ==&lt;br /&gt;
&lt;br /&gt;
A retro-futuristic Luger with a bulked-up barrel appears as the main sidearm of the Nazis during the 1960s; seemingly just so it looks suitably &amp;quot;Nazi&amp;quot; it retains the Luger's rather unreliable toggle-lock rather than switching to slide operation. It fires in a three-round burst like [[Beretta 93R]] and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds, increasing to 23 with extended magazines.&lt;br /&gt;
&lt;br /&gt;
Interestingly, prototypes of a fully-automatic Luger P08 variant were actually produced near the end of WWI in 1918; this did not agree with the toggle lock mechanism in the slightest and led to an excessively high rate of fire and frequent failures, and the project was scrapped. The [[Mauser M712 Schnellfeuer]] would prove a more successful attempt at the concept.&lt;br /&gt;
&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Wolfenstein_Luger.jpg|thumb|600px|none|The 1960 version of the pistol. Note the impractically tiny suppressor and not-nearly-extended-enough magazine.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 3rd Person.jpg|600px|none|thumb|As a cannibalistic BJ comes out of his coma, he acquires a new Luger.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 1st Person.jpg|600px|none|thumb|BJ makes his way through the asylum as he notices the Nazis' new interior decorating.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 Silencer.jpg|600px|none|thumb|Trying his best to maintain stealth, BJ attaches a suppressor to his Luger.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 Space.jpg|600px|none|thumb|BJ wields a white painted Luger while in the Lunar Base.]]&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
Oddly enough for a series that defined the FPS, ''The New Order'' is the first main ''Wolfenstein'' game to feature shotguns; the only previous entry to do so was one of the console versions of ''Return to Castle Wolfenstein''. This is in-keeping with the German dislike of shotguns following their experiences with the American soldiers using the [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] in WW1: they actually tried to have the shotgun banned as a weapon of war, and the only shotgun ever issued by Nazi Germany was the extremely rare [[M30 Luftwaffe Drilling]], which was designed for slugs rather than buckshot.&lt;br /&gt;
&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
William can use a [[Double Barreled Shotgun]] that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges, firing one barrel at a time, and can be dual-wielded. It is effectively rendered obsolete as soon as the automatic shotgun is found, and more or less stops appearing at that point in the game. It has no mods.&lt;br /&gt;
&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Double Barrel 1st Person.jpg|600px|none|thumb|In a stereotypical manner, BJ decides the best time to use a double barrel is in an asylum. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in its standard place on the weapon.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Double Barrel Reload.jpg|600px|none|thumb|BJ reloads his double barrel so he may continue the Nazis' interior decorating.]]&lt;br /&gt;
[[File:TNOdoublebarrel.jpg|thumb|none|600px|Curiously enough, Anya's grandparents use a more traditionally modeled shotgun rather effectively against German patrols when they smuggle Blazko and Anya into Germany.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional fully-automatic, belt-fed shotgun that appears to have the receiver cover of an [[MG42]] and the trigger group and pistol grip of the [[Sturmgewehr 44]]. First found in the Prison and can be dual-wielded, holding 20 shells apiece. Starting the the U-Boat level BJ receives &amp;quot;shrapnel rounds&amp;quot; in addition to the normal buckshot; these are a strange fictional round that coughs out glowing marble-sized projectiles which bounce off surfaces and do substantially more damage than one would reasonably expect them to. This upgrade also adds a selector and a second belt box to the weapon model.&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfenstein_shotgun.jpg|600px|thumb|none|A side view of the shotgun.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Shotgun 1st Person.jpg|600px|none|thumb|BJ wields his shotgun as he looks over his fallen combatants.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Shotgun Reload 2.jpg|600px|none|thumb|BJ reloads his shotgun. Note the extra magazine already on the shotgun, presumably containing the shrapnel shells.]]&lt;br /&gt;
[[File:Fun with shotguns.jpg|600px|thumb|none|Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42. And that armor is apparently useless before it. Not that anyone's complaining...]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
&lt;br /&gt;
Blazkowicz and his fellow troops use a variant of the [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thomson M1928A1]] simply called the &amp;quot;SMG&amp;quot; with a variety of extra bits and pieces stuck to it during the 1946 tutorial level. Some versions seen in the hands of Allied troops have custom vertical foregrips; Blazkowicz's version never has this. It actually appears to eject small rifle casings. It is weak to the point of being practically useless, and has no equivalent in the 1960s levels; it does not itself appear in those levels either, and it has no upgrades.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|400px|none|Thomson M1928A1 - .45 ACP]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_SMG 1st Person.jpg|600px|none|thumb|BJ wields his SMG as he regrets making Fergus the team's motivational speaker.]]&lt;br /&gt;
[[File:M1928 TNO.JPG|thumb|601px|none|BJ holds his vaguely updated Thompson as he ponders precisely what moving a unit back and forth between Scotland and Northern Ireland is going to achieve. The name in the lower right appears to be &amp;quot;Operation Algal Blooms,&amp;quot; which is at least an appropriately dismal codename for the invasion of Scotland.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_ SMG Reload.jpg|600px|none|thumb|BJ reloads his SMG after interrupting an officer's dinner.]] &lt;br /&gt;
[[Image:WolfNO-Thompson-2.jpg|thumb|600px|none|After a series of unlikely events puts BJ on a second transport plane, he meets a young private named Probst Wyatt III, who is later part of an important story decision. BJ seems more interested in the fact that another soldier has managed to get a foregrip for his Thompson, however.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
&lt;br /&gt;
A retro-futuristic (and more robust) [[Sturmgewehr 44|StG-44]] called &amp;quot;Assault Rifle 1946&amp;quot; (and thus presumably being the StG-46) is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the ''Wolfenstein 3D'' nightmare, replacing the original &amp;quot;Machine gun&amp;quot; from the ''Wolfenstein 3D'' (which was an [[MP40]]). There is only one magazine model in the game which has visible rounds in it, which is used for dropped mags even if they are actually empty.&lt;br /&gt;
&lt;br /&gt;
Both assault rifle variants feature a folding front grip mounted under the barrel, but this is only ever shown unfolded when enemies are using them.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|400px|none|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR46 NPC.jpg|600px|none|thumb|BJ wields his StG as he wonders if the batman styled cowl impairs the Nazis' vision.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR46 Reload.jpg|600px|none|thumb|BJ reloads his StG. Note the folded foregrip.]]&lt;br /&gt;
[[File:STG-44 TNO.JPG|thumb|none|600px|BJ holds his &amp;quot;StG-46&amp;quot; in the ''Wolfenstein 3D'' &amp;quot;nightmare&amp;quot; in 1960. This easter egg is the entire first level of ''Wolfenstein 3D'', though sadly there is no bonus for using the secret exit. Note that among all the junk added to it is what appears to be a second rear sight. The bulges on the sides are apparently supposed to be &amp;quot;bullet acceleration tanks,&amp;quot; whatever those are.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle 1960 ==&lt;br /&gt;
&lt;br /&gt;
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler &amp;amp; Koch G3]] and [[FN FAL]] is the main weapon of the Nazis during the 1960's. It holds 45 rounds and can be dual-wielded. Like the StG-46, the StG-60 has a folding foregrip mounted under the barrel which is sometimes seen unfolded when enemies use it but is never used by BJ; some enemies also appear to use a burst mode which BJ cannot, the StG-60 being fullauto-only for him. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded or adjusting the drum diopter rear sight.&lt;br /&gt;
&lt;br /&gt;
During the Gibraltar Bridge level, BJ comes across the upgrade, a bulky drum-fed semi-automatic micro rocket launcher which lacks any obvious trigger mechanism or means of advancing its drum; the drum is held in place by side clamps and the whole thing is swapped out to reload. For some reason, mounting it also adds a strange guard to the right-hand side of the handguard. BJ picks up one, which gives him two, since dual-wielding shows one on each gun. The rocket launcher is one of the few weapons effective against armoured enemies and robots, and is used by Nazi rocket troopers.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|400px|none|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|400px|none|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File: G3A3.jpg|thumb|400px|none|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Wolfenstein Assault Rifle 1960.jpg|thumb|600px|none|Put it all together and presto! The rocket launcher still makes no sense. Note the straight magazine; the magazine is curved like the StG-44 in-game.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR60.jpg|600px|none|thumb|BJ looks out at the Gibraltar Bridge with his rifle.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR60 Reload.jpg|600px|none|thumb|BJ reloads his Stg. Note that the rocket launcher shows two rounds have been fired.]]&lt;br /&gt;
&lt;br /&gt;
= Battle rifles =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR Marksman&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces; it features a different upper which is mostly styled after the [[FN SCAR]], but physically resembles the [[Walther WA 2000]]. It mounts a scope, and is the closest the game comes to a sniper rifle. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for BJ to use. It also can be dual-wielded, but due to its nature is rather unwieldy; the low ammunition cap also means it is a very wasteful use of the weapon.&lt;br /&gt;
&lt;br /&gt;
When the Lunar Base is reached it acquires an upgrade; flipping the scope aside retracts the barrel and somehow turns it from a marksman rifle into a fully-automatic laser, with the underside of the scope base acting as a charge indicator; like the Laserkraftwerk cannon and MG60, it gets ammunition from charging stations found around the game world, or by picking up batteries or the AR Marksman rifles found in the Lunar Base. Following this level, it can toggle between this mode and rifle mode at will. The science behind this is probably the same Nazi space magic that allows a brain to be preserved for 14 years using only a jamjar.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:AR Marksman TNO.JPG|thumb|600px|none|Concept art of the AR Marksman. Note that the stock rather impractically includes a spare magazine in the diagonal lower section.]]&lt;br /&gt;
[[Image:WolfNO-ARMarksman-1.jpg|thumb|600px|none|Midway through his subtle plan to infiltrate the London Nautica installation by murdering everyone in it, BJ holds an &amp;quot;AR Marksman.&amp;quot;]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Marksman Rifle Space Trooper.jpg|600px|none|thumb|BJ looks in disgust at a Space Trooper who refuses to use his foregrip.]]&lt;br /&gt;
[[Image:WolfNO-ARMarksman-2.jpg|thumb|600px|none|A Nazi space marine reacts in surprise as BJ uses the laser mode of the AR Marksman to enact his cunning wall-shooting plan. Note the scope flips up off a RIS rail, despite the base having no means of actually interfacing with it.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1946 ==&lt;br /&gt;
&lt;br /&gt;
A bizarre weapon called &amp;quot;Machine Gun 1946&amp;quot; resembling a bulkier [[MG42]] with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and can be picked up during a fight with several old-model Ubersoldats in a forgotten storage area found in 1960. Can be removed from its stand and carried around, but it has a small capacity and cannot be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[File:FrenchartbookMG46.jpg|thumb|600px|none|Concept art of the &amp;quot;MG46&amp;quot; from the French edition of the artbook.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG46 Mounted.jpg|600px|none|thumb|BJ comes across an MG46 mounted to a rail while storming Deathshead's compound.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG46 Mounted Use.jpg|600px|none|thumb|BJ uses a mounted MG46 to great effect.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG46 Dismounted.jpg|600px|none|thumb|Deciding that one MG42 is not enough, BJ wields the multi-barreled MG46.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1960 ==&lt;br /&gt;
&lt;br /&gt;
The MG46 minigun is then replaced for an equally [[MG42]]-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46; it can also destroy metal gratings and wire fences to open new areas or expose enemies in cover, and is highly effective against armour. Like the Lasekraftwerk and AR Marksman's laser mode, it is powered by a battery; this can be recharged by placing the MG60 back in its mounting or by using charging stations found in the game world.&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|600px|none|Side view of the &amp;quot;MG60,&amp;quot; which appears to have been designed by the Strogg.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG60 Mounted.jpg|600px|none|thumb|While in the London Nautica, BJ comes across an MG60 mounted on a not nearly big enough tripod.]] &lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG60 Mounted Use.jpg|600px|none|thumb|BJ mounts an MG60 while attacking the London Nautica.]] &lt;br /&gt;
[[File:Wolfenstein-machine-gun.jpg|thumb|601px|none|BJ brandishes an MG60 as he makes his way through the Nazi moonbase (really). In first person it looks like an MG42 with most of a jetski haphazardly attached to it; the battery is the drum to the right, which rotates when it is fired and opens to charge.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_MG60 Reload.jpg|600px|none|thumb|BJ recharges his MG60.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== Eihandgranate 39 ==&lt;br /&gt;
A [[Model 39 Eihandgranate]] is used by Wilhelm Strasse in a rather spoiler-tastic part at the end of the game.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|200px|none|Einhandgranate Model 39]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_1946 Grenade.jpg|600px|none|thumb|BJ prepares for a serious game of a fetch with a Kampfhund.]]&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] is a weapon of Nazi's in 1946. An updated version appears in 1960 as the &amp;quot;Telsa Grenade&amp;quot; that has the ability to temporarily short-circuit various mechanical enemies. &lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|400px|none|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|400px|none|Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Tesla Grenade.jpg|600px|none|thumb|BJ finds it wise to throw a grenade while in a submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Aircraft ==&lt;br /&gt;
&lt;br /&gt;
During the introductory level, the transport plane squadron is escorted by a flight of Rolls-Royce Mustang Mk. X fighters, a British experimental variant of the P-51 Mustang of which only five prototypes were built. None ever carried any armament. In the game they are equipped with four guns on their wings; since they are in US service, the smaller ones are presumably the [[Browning M2 Aircraft]]. M2-like guns are also mounted in the ridiculous 12-gun turrets of the transport planes; each one has two such turrets on the nose and two on the tail.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:WolfNO-Mustang-1.jpg|thumb|none|600px|A Rolls-Royce Mustang escorts the startlingly hideous transport planes during the game's intro.]]&lt;br /&gt;
[[Image:WOlfNO-Sillyturret-1.jpg|thumb|none|600px|Under attack from Nazi Horton-IX flying wing fighters, BJ acts quickly and takes control of the giant heap of guns someone thoughtfully threw on the front of his plane. Oddly, even though the B-29 had remote-operated turrets, this nameless monstrosity has reverted back to manned ones.]]&lt;br /&gt;
[[Image:WolfNO-Sillyturret-2.jpg|thumb|none|600px|Later, under assault from some combination of flying wings and the laws of aerodynamics, another of the giant transports goes down, showing off its dual nose turrets. These appear to be based on the quad M2 Browning tail turret mounted on the B-52 until the G version, minus the bulged fire control radar on the front. Despite each plane carrying gun armament equivalent to almost four B-17Gs, they are not at all good at defending themselves.]]&lt;br /&gt;
&lt;br /&gt;
== Hispano-Suiza HS.404 ==&lt;br /&gt;
&lt;br /&gt;
The larger guns on the Rolls-Royce Mustang Mk. X fighters appear to be some variant of the [[Hispano-Suiza HS.404]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20mm]]&lt;br /&gt;
[[Image:WolfNO-Mustang-2.jpg|thumb|none|600px|One of the escorting planes decides to say hello to BJ, the Hispano-Suiza HS.404 visible on the right wing towards the bottom of the image.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 36==&lt;br /&gt;
&lt;br /&gt;
During the assault on Deathshead's fortress, a number of very shiny FlaK 36s can be seen; it is possible for BJ to take control of two of them, one of which can be used to destroy the giant &amp;quot;Stomper&amp;quot; vehicle attacking the trenches, though there is no actual point to doing this. Two more can be found during the first phase of the final confrontation on the roof of Deathshead's fortress. As in more or less every game that features WW2 heavy weapons, BJ can operate the FlaK 36, which would normally require a crew of at least eight, by himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlaK36.jpg|thumb|none|400px|German FlaK 36 (note two-piece barrel with locking collar) - 88x571mm R]]&lt;br /&gt;
[[Image:WolfNewOrder-FlaK-1.jpg|thumb|none|600px|BJ looks up at a FlaK 36, wondering when the Nazis had time to polish it. Note that the cruciform base incorrectly has four identical legs; two of them should not have pivots. Note also that the breech is much too high up; it is not even in line with the barrel.]]&lt;br /&gt;
[[Image:WolfNO-FlaK-2.jpg|thumb|none|600px|Looking over another FlaK as the Stomper continues its reign of ineffectual terror down on the beach, BJ is puzzled by the made-up antiaircraft iron sight mounted on the side. The real FlaK 38 used a ZF20 or 20E telescopic sight for direct fire and Rundblickfernrohr 32 panoramic telescopic sight for target finding. The Rbl. F. 32 is completely missing; it should be mounted on the recuperator cylinder on top of the gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wolfenstein}}&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG60_Mounted_Use.jpg&amp;diff=987769</id>
		<title>File:Wolfenstein The New Order MG60 Mounted Use.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG60_Mounted_Use.jpg&amp;diff=987769"/>
		<updated>2015-12-17T03:24:54Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=987767</id>
		<title>Wolfenstein: The New Order</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=987767"/>
		<updated>2015-12-17T03:06:00Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:WTNO.jpg|thumb|300px|right|''Wolfenstein: The New Order'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''''Wolfenstein: The New Order''''' is a first-person shooter developed by Machine Games and Bethesda Software, released in 2014 for PS3, PS4, Xbox 360, Xbox One and Windows 64-bit. It is a direct sequel to ''[[Wolfenstein]]'', and ties in to ''[[Return to Castle Wolfenstein]]'' as well. It uses Id software's id Tech 5 engine as used in ''[[Rage (VG)|Rage]]'', in particular making use of the trademark &amp;quot;megatextures&amp;quot; where an entire level is rendered as a single massive texture.&lt;br /&gt;
&lt;br /&gt;
The story begins in an alternate 1946; the genius Nazi scientist General Deathshead has managed to prolong the war, creating giant mechanical monstrosities and oddly lumpy pseudo-fictional weaponry. After the failure of a desperate final assault on Deathshead's fortress by the remains of the Allied forces, BJ Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any trace of resistance within the world to fight the Nazis, while also fighting his steadily weakening sanity...&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Wolfenstein: The New Order'' embraces many &amp;quot;old school&amp;quot; shooter concepts; it is singleplayer only, and the game features an unlimited inventory where the player character BJ Blazkowicz can carry every normal weapon in the game at once, and temporarily carry one mounted weapon. He can also carry a set number of grenades.&lt;br /&gt;
&lt;br /&gt;
Almost every weapon in the game has an upgrade hidden somewhere in the campaign, some of which, like the laser mod for the AR Marksman, cannot be avoided, while others like pistol suppressors are more hidden. The standout weapon, the &amp;quot;Laserkraftwerk,&amp;quot; a lumpy laser cannon, features seven different mods, though the last of these is strangely hidden, has no description and does almost nothing.&lt;br /&gt;
&lt;br /&gt;
The game features a skill system with three skill trees; these are progressive unlocks which can be earned by gaining any skill before them in the list and then fulfilling the displayed conditions. Among the unlockable abilities is dual-wielding almost every weapon in the game, up to assault rifles and giant belt-fed shotguns. Unusually, it is possible to have different fire modes or ammo types selected on the left and right guns.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
The [[Luger P08]], called &amp;quot;Handgun 1946&amp;quot;, appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.&lt;br /&gt;
&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 1st Person.jpg|600px|thumb|none|BJ wields the Luger as he moves throughout Deathshead's castle.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 Silencer.jpg|600px|thumb|none|BJ attaches a suppressor to his Luger as he approaches an unsuspecting soldier.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1946 Reload.jpg|600px|thumb|none|After dispatching the soldier, BJ reloads his suppressed Luger.]]&lt;br /&gt;
[[Image:WolfNO-Luger-2.jpg|600px|thumb|none|BJ uses his Luger to take on the low-resolution forces of games past in the ''Wolfenstein 3D'' easter egg level &amp;quot;Nightmare.&amp;quot;]]&lt;br /&gt;
[[Image:Luger TNO.JPG|600px|thumb|none|During a test to see if he is a &amp;quot;true Aryan&amp;quot; administered by villain Frau Engel, BJ has to select between a series of photographs. He also can take Engel's gold-plated Luger, but this just results in him being unceremoniously obliterated by the guard robot which somehow got into the carriage.]]&lt;br /&gt;
&lt;br /&gt;
== Handgun 1960 ==&lt;br /&gt;
&lt;br /&gt;
A retro-futuristic Luger with a bulked-up barrel appears as the main sidearm of the Nazis during the 1960s; seemingly just so it looks suitably &amp;quot;Nazi&amp;quot; it retains the Luger's rather unreliable toggle-lock rather than switching to slide operation. It fires in a three-round burst like [[Beretta 93R]] and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds, increasing to 23 with extended magazines.&lt;br /&gt;
&lt;br /&gt;
Interestingly, prototypes of a fully-automatic Luger P08 variant were actually produced near the end of WWI in 1918; this did not agree with the toggle lock mechanism in the slightest and led to an excessively high rate of fire and frequent failures, and the project was scrapped. The [[Mauser M712 Schnellfeuer]] would prove a more successful attempt at the concept.&lt;br /&gt;
&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Wolfenstein_Luger.jpg|thumb|600px|none|The 1960 version of the pistol. Note the impractically tiny suppressor and not-nearly-extended-enough magazine.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 3rd Person.jpg|600px|none|thumb|As a cannibalistic BJ comes out of his coma, he acquires a new Luger.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 1st Person.jpg|600px|none|thumb|BJ makes his way through the asylum as he notices the Nazis' new interior decorating.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 Silencer.jpg|600px|none|thumb|Trying his best to maintain stealth, BJ attaches a suppressor to his Luger.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Handgun 1960 Space.jpg|600px|none|thumb|BJ wields a white painted Luger while in the Lunar Base.]]&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
Oddly enough for a series that defined the FPS, ''The New Order'' is the first main ''Wolfenstein'' game to feature shotguns; the only previous entry to do so was one of the console versions of ''Return to Castle Wolfenstein''. This is in-keeping with the German dislike of shotguns following their experiences with the American soldiers using the [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] in WW1: they actually tried to have the shotgun banned as a weapon of war, and the only shotgun ever issued by Nazi Germany was the extremely rare [[M30 Luftwaffe Drilling]], which was designed for slugs rather than buckshot.&lt;br /&gt;
&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
William can use a [[Double Barreled Shotgun]] that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges, firing one barrel at a time, and can be dual-wielded. It is effectively rendered obsolete as soon as the automatic shotgun is found, and more or less stops appearing at that point in the game. It has no mods.&lt;br /&gt;
&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Double Barrel 1st Person.jpg|600px|none|thumb|In a stereotypical manner, BJ decides the best time to use a double barrel is in an asylum. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in its standard place on the weapon.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Double Barrel Reload.jpg|600px|none|thumb|BJ reloads his double barrel so he may continue the Nazis' interior decorating.]]&lt;br /&gt;
[[File:TNOdoublebarrel.jpg|thumb|none|600px|Curiously enough, Anya's grandparents use a more traditionally modeled shotgun rather effectively against German patrols when they smuggle Blazko and Anya into Germany.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Automatic Shotgun&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional fully-automatic, belt-fed shotgun that appears to have the receiver cover of an [[MG42]] and the trigger group and pistol grip of the [[Sturmgewehr 44]]. First found in the Prison and can be dual-wielded, holding 20 shells apiece. Starting the the U-Boat level BJ receives &amp;quot;shrapnel rounds&amp;quot; in addition to the normal buckshot; these are a strange fictional round that coughs out glowing marble-sized projectiles which bounce off surfaces and do substantially more damage than one would reasonably expect them to. This upgrade also adds a selector and a second belt box to the weapon model.&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfenstein_shotgun.jpg|600px|thumb|none|A side view of the shotgun.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Shotgun 1st Person.jpg|600px|none|thumb|BJ wields his shotgun as he looks over his fallen combatants.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_Shotgun Reload 2.jpg|600px|none|thumb|BJ reloads his shotgun. Note the extra magazine already on the shotgun, presumably containing the shrapnel shells.]]&lt;br /&gt;
[[File:Fun with shotguns.jpg|600px|thumb|none|Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42. And that armor is apparently useless before it. Not that anyone's complaining...]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
&lt;br /&gt;
Blazkowicz and his fellow troops use a variant of the [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thomson M1928A1]] simply called the &amp;quot;SMG&amp;quot; with a variety of extra bits and pieces stuck to it during the 1946 tutorial level. Some versions seen in the hands of Allied troops have custom vertical foregrips; Blazkowicz's version never has this. It actually appears to eject small rifle casings. It is weak to the point of being practically useless, and has no equivalent in the 1960s levels; it does not itself appear in those levels either, and it has no upgrades.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|400px|none|Thomson M1928A1 - .45 ACP]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_SMG 1st Person.jpg|600px|none|thumb|BJ wields his SMG as he regrets making Fergus the team's motivational speaker.]]&lt;br /&gt;
[[File:M1928 TNO.JPG|thumb|601px|none|BJ holds his vaguely updated Thompson as he ponders precisely what moving a unit back and forth between Scotland and Northern Ireland is going to achieve. The name in the lower right appears to be &amp;quot;Operation Algal Blooms,&amp;quot; which is at least an appropriately dismal codename for the invasion of Scotland.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_ SMG Reload.jpg|600px|none|thumb|BJ reloads his SMG after interrupting an officer's dinner.]] &lt;br /&gt;
[[Image:WolfNO-Thompson-2.jpg|thumb|600px|none|After a series of unlikely events puts BJ on a second transport plane, he meets a young private named Probst Wyatt III, who is later part of an important story decision. BJ seems more interested in the fact that another soldier has managed to get a foregrip for his Thompson, however.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
&lt;br /&gt;
A retro-futuristic (and more robust) [[Sturmgewehr 44|StG-44]] called &amp;quot;Assault Rifle 1946&amp;quot; (and thus presumably being the StG-46) is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the ''Wolfenstein 3D'' nightmare, replacing the original &amp;quot;Machine gun&amp;quot; from the ''Wolfenstein 3D'' (which was an [[MP40]]). There is only one magazine model in the game which has visible rounds in it, which is used for dropped mags even if they are actually empty.&lt;br /&gt;
&lt;br /&gt;
Both assault rifle variants feature a folding front grip mounted under the barrel, but this is only ever shown unfolded when enemies are using them.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|400px|none|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR46 NPC.jpg|600px|none|thumb|BJ wields his StG as he wonders if the batman styled cowl impairs the Nazis' vision.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR46 Reload.jpg|600px|none|thumb|BJ reloads his StG. Note the folded foregrip.]]&lt;br /&gt;
[[File:STG-44 TNO.JPG|thumb|none|600px|BJ holds his &amp;quot;StG-46&amp;quot; in the ''Wolfenstein 3D'' &amp;quot;nightmare&amp;quot; in 1960. This easter egg is the entire first level of ''Wolfenstein 3D'', though sadly there is no bonus for using the secret exit. Note that among all the junk added to it is what appears to be a second rear sight. The bulges on the sides are apparently supposed to be &amp;quot;bullet acceleration tanks,&amp;quot; whatever those are.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle 1960 ==&lt;br /&gt;
&lt;br /&gt;
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler &amp;amp; Koch G3]] and [[FN FAL]] is the main weapon of the Nazis during the 1960's. It holds 45 rounds and can be dual-wielded. Like the StG-46, the StG-60 has a folding foregrip mounted under the barrel which is sometimes seen unfolded when enemies use it but is never used by BJ; some enemies also appear to use a burst mode which BJ cannot, the StG-60 being fullauto-only for him. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded or adjusting the drum diopter rear sight.&lt;br /&gt;
&lt;br /&gt;
During the Gibraltar Bridge level, BJ comes across the upgrade, a bulky drum-fed semi-automatic micro rocket launcher which lacks any obvious trigger mechanism or means of advancing its drum; the drum is held in place by side clamps and the whole thing is swapped out to reload. For some reason, mounting it also adds a strange guard to the right-hand side of the handguard. BJ picks up one, which gives him two, since dual-wielding shows one on each gun. The rocket launcher is one of the few weapons effective against armoured enemies and robots, and is used by Nazi rocket troopers.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|400px|none|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|400px|none|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File: G3A3.jpg|thumb|400px|none|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Wolfenstein Assault Rifle 1960.jpg|thumb|600px|none|Put it all together and presto! The rocket launcher still makes no sense. Note the straight magazine; the magazine is curved like the StG-44 in-game.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR60.jpg|600px|none|thumb|BJ looks out at the Gibraltar Bridge with his rifle.]]&lt;br /&gt;
[[Image:Wolfenstein_ The New Order_AR60 Reload.jpg|600px|none|thumb|BJ reloads his Stg. Note that the rocket launcher shows two rounds have been fired.]]&lt;br /&gt;
[[File:Dakkadakka.jpg|thumb|600px|none|BJ holds the StG-60, marvelling at the id Tech 5 engine's ability to make everything look more or less like metallic-painted plastic.]]&lt;br /&gt;
&lt;br /&gt;
= Battle rifles =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR Marksman&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces; it features a different upper which is mostly styled after the [[FN SCAR]], but physically resembles the [[Walther WA 2000]]. It mounts a scope, and is the closest the game comes to a sniper rifle. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for BJ to use. It also can be dual-wielded, but due to its nature is rather unwieldy; the low ammunition cap also means it is a very wasteful use of the weapon.&lt;br /&gt;
&lt;br /&gt;
When the Lunar Base is reached it acquires an upgrade; flipping the scope aside retracts the barrel and somehow turns it from a marksman rifle into a fully-automatic laser, with the underside of the scope base acting as a charge indicator; like the Laserkraftwerk cannon and MG60, it gets ammunition from charging stations found around the game world, or by picking up batteries or the AR Marksman rifles found in the Lunar Base. Following this level, it can toggle between this mode and rifle mode at will. The science behind this is probably the same Nazi space magic that allows a brain to be preserved for 14 years using only a jamjar.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:AR Marksman TNO.JPG|thumb|600px|none|Concept art of the AR Marksman. Note that the stock rather impractically includes a spare magazine in the diagonal lower section.]]&lt;br /&gt;
[[Image:WolfNO-ARMarksman-1.jpg|thumb|600px|none|Midway through his subtle plan to infiltrate the London Nautica installation by murdering everyone in it, BJ holds an &amp;quot;AR Marksman.&amp;quot;]]&lt;br /&gt;
[[Image:WolfNO-ARMarksman-2.jpg|thumb|600px|none|A Nazi space marine reacts in surprise as BJ uses the laser mode of the AR Marksman to enact his cunning wall-shooting plan. Note the scope flips up off a RIS rail, despite the base having no means of actually interfacing with it.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1946 ==&lt;br /&gt;
&lt;br /&gt;
A bizarre weapon called &amp;quot;Machine Gun 1946&amp;quot; resembling a bulkier [[MG42]] with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and can be picked up during a fight with several old-model Ubersoldats in a forgotten storage area found in 1960. Can be removed from its stand and carried around, but it has a small capacity and cannot be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[File:FrenchartbookMG46.jpg|thumb|600px|none|Concept art of the &amp;quot;MG46&amp;quot; from the French edition of the artbook.]]&lt;br /&gt;
[[File:MG42 Minigun (MG46?).jpg|thumb|600px|none|BJ holds the MG46 as he assaults Deathshead's fortress. Note that the rotary barrel rig apparently does not prevent the gun generating enough heat from a short burst to turn the barrels orange-hot, presumably meaning it expends more of the energy from the propellant in heating the barrel group than firing the bullets.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1960 ==&lt;br /&gt;
&lt;br /&gt;
The MG46 minigun is then replaced for an equally [[MG42]]-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46; it can also destroy metal gratings and wire fences to open new areas or expose enemies in cover, and is highly effective against armour. Like the Lasekraftwerk and AR Marksman's laser mode, it is powered by a battery; this can be recharged by placing the MG60 back in its mounting or by using charging stations found in the game world.&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|600px|none|Side view of the &amp;quot;MG60,&amp;quot; which appears to have been designed by the Strogg.]]&lt;br /&gt;
[[File:Wolfenstein-machine-gun.jpg|thumb|601px|none|BJ brandishes an MG60 as he makes his way through the Nazi moonbase (really). In first person it looks like an MG42 with most of a jetski haphazardly attached to it; the battery is the drum to the right, which rotates when it is fired and opens to charge.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== Eihandgranate 39 ==&lt;br /&gt;
A [[Model 39 Eihandgranate]] is used by Wilhelm Strasse in a rather spoiler-tastic part at the end of the game.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|200px|none|Einhandgranate Model 39]]&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] is a weapon of Nazi's in 1946. An updated version appears in 1960 as the &amp;quot;Telsa Grenade&amp;quot; that has the ability to temporarily short-circuit various mechanical enemies. &lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|400px|none|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|400px|none|Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Aircraft ==&lt;br /&gt;
&lt;br /&gt;
During the introductory level, the transport plane squadron is escorted by a flight of Rolls-Royce Mustang Mk. X fighters, a British experimental variant of the P-51 Mustang of which only five prototypes were built. None ever carried any armament. In the game they are equipped with four guns on their wings; since they are in US service, the smaller ones are presumably the [[Browning M2 Aircraft]]. M2-like guns are also mounted in the ridiculous 12-gun turrets of the transport planes; each one has two such turrets on the nose and two on the tail.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:WolfNO-Mustang-1.jpg|thumb|none|600px|A Rolls-Royce Mustang escorts the startlingly hideous transport planes during the game's intro.]]&lt;br /&gt;
[[Image:WOlfNO-Sillyturret-1.jpg|thumb|none|600px|Under attack from Nazi Horton-IX flying wing fighters, BJ acts quickly and takes control of the giant heap of guns someone thoughtfully threw on the front of his plane. Oddly, even though the B-29 had remote-operated turrets, this nameless monstrosity has reverted back to manned ones.]]&lt;br /&gt;
[[Image:WolfNO-Sillyturret-2.jpg|thumb|none|600px|Later, under assault from some combination of flying wings and the laws of aerodynamics, another of the giant transports goes down, showing off its dual nose turrets. These appear to be based on the quad M2 Browning tail turret mounted on the B-52 until the G version, minus the bulged fire control radar on the front. Despite each plane carrying gun armament equivalent to almost four B-17Gs, they are not at all good at defending themselves.]]&lt;br /&gt;
&lt;br /&gt;
== Hispano-Suiza HS.404 ==&lt;br /&gt;
&lt;br /&gt;
The larger guns on the Rolls-Royce Mustang Mk. X fighters appear to be some variant of the [[Hispano-Suiza HS.404]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20mm]]&lt;br /&gt;
[[Image:WolfNO-Mustang-2.jpg|thumb|none|600px|One of the escorting planes decides to say hello to BJ, the Hispano-Suiza HS.404 visible on the right wing towards the bottom of the image.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 36==&lt;br /&gt;
&lt;br /&gt;
During the assault on Deathshead's fortress, a number of very shiny FlaK 36s can be seen; it is possible for BJ to take control of two of them, one of which can be used to destroy the giant &amp;quot;Stomper&amp;quot; vehicle attacking the trenches, though there is no actual point to doing this. Two more can be found during the first phase of the final confrontation on the roof of Deathshead's fortress. As in more or less every game that features WW2 heavy weapons, BJ can operate the FlaK 36, which would normally require a crew of at least eight, by himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlaK36.jpg|thumb|none|400px|German FlaK 36 (note two-piece barrel with locking collar) - 88x571mm R]]&lt;br /&gt;
[[Image:WolfNewOrder-FlaK-1.jpg|thumb|none|600px|BJ looks up at a FlaK 36, wondering when the Nazis had time to polish it. Note that the cruciform base incorrectly has four identical legs; two of them should not have pivots. Note also that the breech is much too high up; it is not even in line with the barrel.]]&lt;br /&gt;
[[Image:WolfNO-FlaK-2.jpg|thumb|none|600px|Looking over another FlaK as the Stomper continues its reign of ineffectual terror down on the beach, BJ is puzzled by the made-up antiaircraft iron sight mounted on the side. The real FlaK 38 used a ZF20 or 20E telescopic sight for direct fire and Rundblickfernrohr 32 panoramic telescopic sight for target finding. The Rbl. F. 32 is completely missing; it should be mounted on the recuperator cylinder on top of the gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wolfenstein}}&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Tesla_Grenade.jpg&amp;diff=987766</id>
		<title>File:Wolfenstein The New Order Tesla Grenade.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Tesla_Grenade.jpg&amp;diff=987766"/>
		<updated>2015-12-17T02:23:54Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_SMG_1st_Person.jpg&amp;diff=987765</id>
		<title>File:Wolfenstein The New Order SMG 1st Person.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_SMG_1st_Person.jpg&amp;diff=987765"/>
		<updated>2015-12-17T02:23:41Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Shotgun_Reload_2.jpg&amp;diff=987764</id>
		<title>File:Wolfenstein The New Order Shotgun Reload 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Shotgun_Reload_2.jpg&amp;diff=987764"/>
		<updated>2015-12-17T02:22:15Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Shotgun_1st_Person.jpg&amp;diff=987763</id>
		<title>File:Wolfenstein The New Order Shotgun 1st Person.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Shotgun_1st_Person.jpg&amp;diff=987763"/>
		<updated>2015-12-17T02:21:50Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG60_Reload.jpg&amp;diff=987762</id>
		<title>File:Wolfenstein The New Order MG60 Reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG60_Reload.jpg&amp;diff=987762"/>
		<updated>2015-12-17T02:21:30Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG60_Mounted.jpg&amp;diff=987761</id>
		<title>File:Wolfenstein The New Order MG60 Mounted.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG60_Mounted.jpg&amp;diff=987761"/>
		<updated>2015-12-17T02:21:12Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG46_Mounted.jpg&amp;diff=987760</id>
		<title>File:Wolfenstein The New Order MG46 Mounted.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG46_Mounted.jpg&amp;diff=987760"/>
		<updated>2015-12-17T02:20:19Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG46_Mounted_Use.jpg&amp;diff=987759</id>
		<title>File:Wolfenstein The New Order MG46 Mounted Use.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG46_Mounted_Use.jpg&amp;diff=987759"/>
		<updated>2015-12-17T02:19:54Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG46_Dismounted.jpg&amp;diff=987758</id>
		<title>File:Wolfenstein The New Order MG46 Dismounted.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_MG46_Dismounted.jpg&amp;diff=987758"/>
		<updated>2015-12-17T02:19:25Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Marksman_Rifle_Space_Trooper.jpg&amp;diff=987757</id>
		<title>File:Wolfenstein The New Order Marksman Rifle Space Trooper.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Marksman_Rifle_Space_Trooper.jpg&amp;diff=987757"/>
		<updated>2015-12-17T02:19:04Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Marksman_Rifle_ADS.jpg&amp;diff=987756</id>
		<title>File:Wolfenstein The New Order Marksman Rifle ADS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Marksman_Rifle_ADS.jpg&amp;diff=987756"/>
		<updated>2015-12-17T02:18:42Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Marksman_Rifle_1st_Person.jpg&amp;diff=987755</id>
		<title>File:Wolfenstein The New Order Marksman Rifle 1st Person.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Marksman_Rifle_1st_Person.jpg&amp;diff=987755"/>
		<updated>2015-12-17T02:18:21Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1960_Space.jpg&amp;diff=987754</id>
		<title>File:Wolfenstein The New Order Handgun 1960 Space.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1960_Space.jpg&amp;diff=987754"/>
		<updated>2015-12-17T02:16:51Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1960_Silencer.jpg&amp;diff=987753</id>
		<title>File:Wolfenstein The New Order Handgun 1960 Silencer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1960_Silencer.jpg&amp;diff=987753"/>
		<updated>2015-12-17T02:16:19Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1960_3rd_Person.jpg&amp;diff=987752</id>
		<title>File:Wolfenstein The New Order Handgun 1960 3rd Person.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1960_3rd_Person.jpg&amp;diff=987752"/>
		<updated>2015-12-17T02:15:44Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1960_1st_Person.jpg&amp;diff=987751</id>
		<title>File:Wolfenstein The New Order Handgun 1960 1st Person.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1960_1st_Person.jpg&amp;diff=987751"/>
		<updated>2015-12-17T02:15:26Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1946_Silencer.jpg&amp;diff=987750</id>
		<title>File:Wolfenstein The New Order Handgun 1946 Silencer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1946_Silencer.jpg&amp;diff=987750"/>
		<updated>2015-12-17T02:15:12Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1946_Reload.jpg&amp;diff=987749</id>
		<title>File:Wolfenstein The New Order Handgun 1946 Reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1946_Reload.jpg&amp;diff=987749"/>
		<updated>2015-12-17T02:14:57Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1946_1st_Person.jpg&amp;diff=987748</id>
		<title>File:Wolfenstein The New Order Handgun 1946 1st Person.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Handgun_1946_1st_Person.jpg&amp;diff=987748"/>
		<updated>2015-12-17T02:14:33Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Double_Barrel_Reload.jpg&amp;diff=987747</id>
		<title>File:Wolfenstein The New Order Double Barrel Reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Double_Barrel_Reload.jpg&amp;diff=987747"/>
		<updated>2015-12-17T02:14:17Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Double_Barrel_1st_Person.jpg&amp;diff=987746</id>
		<title>File:Wolfenstein The New Order Double Barrel 1st Person.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_Double_Barrel_1st_Person.jpg&amp;diff=987746"/>
		<updated>2015-12-17T02:13:56Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_AR60.jpg&amp;diff=987745</id>
		<title>File:Wolfenstein The New Order AR60.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_AR60.jpg&amp;diff=987745"/>
		<updated>2015-12-17T02:13:35Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_AR60_Reload.jpg&amp;diff=987744</id>
		<title>File:Wolfenstein The New Order AR60 Reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_AR60_Reload.jpg&amp;diff=987744"/>
		<updated>2015-12-17T02:13:18Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_AR60_GL_Switch.jpg&amp;diff=987743</id>
		<title>File:Wolfenstein The New Order AR60 GL Switch.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_The_New_Order_AR60_GL_Switch.jpg&amp;diff=987743"/>
		<updated>2015-12-17T02:13:04Z</updated>

		<summary type="html">&lt;p&gt;Majorcamo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Majorcamo</name></author>
	</entry>
</feed>