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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-14T16:34:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Young_Indiana_Jones_Chronicles&amp;diff=476016</id>
		<title>The Young Indiana Jones Chronicles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Young_Indiana_Jones_Chronicles&amp;diff=476016"/>
		<updated>2011-10-26T00:08:56Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Lewis Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Young indiana jones poster.jpg|thumb|right|300px|''The Young Indiana Jones Chronicles'' (1992-1994)]]&lt;br /&gt;
&lt;br /&gt;
''The Young Indiana Jones Chronicles'' was a television adventure series that aired on ABC for 2 seasons from 1992-1993 and later as 2 hour television movies in 1994. From executive producer George Lucas, the series followed the early life of his famed archeologist [[Indiana Jones]] during the first half of the 20th century. For a major part of the series, Indiana Jones (here played by primarily by [[Sean Patrick Flanery]]) is seen fighting for the Belgian Army under an assumed name during World War I.   [[Harrison Ford]] would later reprise his role as Indy in the episode &amp;quot;Mystery of the Blues&amp;quot;.  The series' episodes would be compiled into 2 hour movies and released on DVD in 2007.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the series ''The Young Indiana Jones Chronicles'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Rast-Gasser 1898==&lt;br /&gt;
An Austrian [[Gasser Revolvers|Rast-Gasser 1898]] revolver is seen in the hands of French officers. This is presumably intended to be a captured weapon - interestingly the Rast-Gasser 1898 chambered a round quite close to the French M1892 revolver and could use French ammunition.&lt;br /&gt;
[[Image:Rast-Gasser.jpg|thumb|none|400px|Austrian Rast Gasser 1898 - 8 x 27mm Gasser.]]&lt;br /&gt;
[[Image:YID 02.jpg|thumb|none|500px|The French officer prepares to lead the charge carrying the Gasser revolver in &amp;quot;Trenches of Hell.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1878==&lt;br /&gt;
As he leads troops in East Africa, Indiana Jones ([[Sean Patrick Flanery]]) is seen using a Belgian army [[Nagant M1895 Revolver|Nagant M1878]] revolver. This is somewhat surprising as these weapons are extremely rare.&lt;br /&gt;
[[Image:Nagant1878.jpg|thumb|none|400px|Nagant M1878 revolver - 9.4mm Nagant]]&lt;br /&gt;
[[Image:YID 105.jpg|thumb|none|500px|Indiana Jones ([[Sean Patrick Flanery]]) carries a Belgian army [[Nagant M1895 Revolver|Nagant M1878]] revolver as he prepares to lead a charge in East Africa. ]]&lt;br /&gt;
&lt;br /&gt;
==Colt Trooper==&lt;br /&gt;
In the episode &amp;quot;Mystery of the Blues&amp;quot;, Indiana Jones ([[Harrison Ford]]) is able to wrest away the [[Colt Trooper]] from the man who wants the ancient tribal pipe.  Unfortunately, Indy finds out that it's unloaded.&lt;br /&gt;
[[Image:Colt Trooper.jpg|thumb|none|400px|Colt Trooper - .357 Magnum.]]&lt;br /&gt;
[[Image:YIDM 04.jpg|thumb|none|500px|Indiana Jones ([[Harrison Ford]]) holds the [[Colt Trooper]] in &amp;quot;Mystery of the Blues&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is seen used by Germans most notably in the episodes set in East Africa and Europe.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C/96]]&lt;br /&gt;
[[Image:YID 111.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Lebel 1886 ==&lt;br /&gt;
When Indiana Jones fights with the Belgian army during World War I, French soldiers and Belgian troops are seen carrying [[Lebel 1886]] rifles. The Belgian army in WW1 actually used Mauser M1889 rifles, however these are extremely rare and it is unlikely any could be obtained.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|none|400px|French Lebel M1886 Rifle - 8 x 50mm Lebel]]&lt;br /&gt;
[[Image:YID 01.jpg|thumb|none|500px|Indiana Jones ([[Sean Patrick Flanery]]) and his friend Remy are seen with the Lebel 1886 rifle slung as they fight for the Belgian Army.]]&lt;br /&gt;
[[Image:YID 09.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Kar 98K==&lt;br /&gt;
The primary weapon used by the German infantrymen is the WW2-era [[Karabiner 98k|Mauser Kar 98K]], likely as sufficient WW1 Gewehr 98s could not be obtained. &lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:YID 06.jpg|thumb|none|500px|German forces ready their Mauser rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M1916 Guardia Civil==&lt;br /&gt;
Indiana Jones ([[Sean Patrick Flanery]]) is seen with a Spanish [[Mauser Rifle Series|Mauser M1916 Guardia Civil]] short rifle.&lt;br /&gt;
[[Image:1916-Spanish Mauser-.jpg|400px|thumb|none|M1916 Spanish Mauser - 7 x 57mm Mauser]]&lt;br /&gt;
[[Image:YID 114.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.1 Mk.III* ==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is seen in the hands of British and British Commonwealth soldiers during World War I, especially in the hands of the Australian Light Horsemen in the British campaign against the Ottoman forces in the Middle East. They are also seen carried by Irish rebels and British troops in the Easter Rising.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III* - .303 British.  This was the main battle rifle of British and Commonwealth forces during the First World War, introduced in 1907 it has seen action throughout the 20th century.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1921 Thompson==&lt;br /&gt;
In &amp;quot;Mystery of the Blues&amp;quot;, a mobster opens fire with a [[M1928 Thompson]] on Indiana and a young Eliot Ness when they're discovered in the warehouse.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 Thompson with Cutts compensator - .45 ACP.]]&lt;br /&gt;
[[Image:YIDM 12.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Schwarzlose M1907==&lt;br /&gt;
The Austrian [[Schwarzlose M1907 Machine Gun]] is used by German forces in &amp;quot;Trenches of Hell&amp;quot;. It looks more of a Czech ZB53 modded with a water jacket to imitate one as the muzzle would be slightly lower.&lt;br /&gt;
[[Image:07-12.jpg|thumb|none|500px|Schwarzlose &amp;quot;Oh-seven twelve&amp;quot;.]]&lt;br /&gt;
[[Image:YID 03.jpg|thumb|none|500px|A German machine gun team opens fire with the Schwarzlose M1907 in &amp;quot;Trenches of Hell&amp;quot;.]]&lt;br /&gt;
[[Image:YID 07.jpg|thumb|none|500px|In &amp;quot;Trenches of Hell&amp;quot;, Indy ([[Sean Patrick Flanery]]) provides cover with the Schwarzlose M1907.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
Both the French and German forces are seen firing the [[Maxim#Maxim MG08|Maxim MG08]] machine gun.&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 7.92x57mm Mauser on sled mount]]&lt;br /&gt;
[[Image:YID 112.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is seen prominently in the episode &amp;quot;The Phantom Train of Doom&amp;quot;.  It's mounted on an enemy biplane as well as being used by Indiana Jones from a hot air balloon. To all conniseurs, it must be noted the the Lewis Gun was captured and used by the Germans. The pan magazine doesnt appear to be from the same gun, possibly from a DP-28 instead &lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun]]&lt;br /&gt;
[[Image:YID 116.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Russian Maxim==&lt;br /&gt;
A Russian Maxim is seen on the German train in &amp;quot;The Phantom Train of Doom&amp;quot;, innaccurately used by the Germans.&lt;br /&gt;
[[Image:YID 115.jpg|thumb|none|500px|Note the cap which enables snow to fill up the water jacket. This is found on Finnish and Russian Maxim guns for obvious reasons.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine Gun==&lt;br /&gt;
An unknown machine gun is seen mounted and fired on the sidewalk of the German train in &amp;quot;The Phantom Train of Doom&amp;quot;. Not sure what it was but it looked weird.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barreled Sawed off Shotgun==&lt;br /&gt;
In &amp;quot;Mystery of the Blues&amp;quot;, one of the men chasing Indiana Jones opens fire with a [[12 Gauge Double Barreled Shotgun#12 Gauge Side by Side Shotgun|12 Gauge Sawed off]] double barreled shotgun.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|500px|Colt Model 1878 reproduction - 12 Gauge]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Model 1912 Grenade==&lt;br /&gt;
Indiana Jones ([[Sean Patrick Flanery]]) is seen gathering Model 1912 stick grenades during a battle.&lt;br /&gt;
[[Image:YID 05.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenatenwerfer 16 &amp;quot;Spigot Mortar&amp;quot;==&lt;br /&gt;
East African forces fighting for the Germans are seen using a Grenatenwerfer 16 &amp;quot;Spigot Mortar&amp;quot; .&lt;br /&gt;
[[Image:YID 108.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Indiana Jones]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=473435</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=473435"/>
		<updated>2011-10-20T04:34:49Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Colt Model 1903 Pocket Hammerless */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
[[File:Jimmy M1903.jpg|thumb|none|600px|Jimmy with his 1903. Even in the low quality, it's possible to see the distinct hammerless frame of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914. Also used by Chalky White to shoot a KKK Klan Member.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
[[File:Chalky white Enfield.jpg|thumb|none|450px|Chalky picking up the rifle...]]&lt;br /&gt;
[[File:Chalky Aiming enfield.jpg|thumb|none|450px|aiming down the sights...]]&lt;br /&gt;
[[File:Capped the white bastard.jpg|thumb|none|450px|...and then totally capping the dude in the white robe.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
&lt;br /&gt;
a [[Browning M1917]] is Used by KKK members to assault a liqour factory run by Chalky White before it jams.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning_1917_boardwalk.jpg|thumb|none|450px|The Klan Members prepping the 1917]]&lt;br /&gt;
[[File:Boardwalk empire machine gun.jpg|thumb|none|450px|They fire the machine gun at the distillery.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=473434</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=473434"/>
		<updated>2011-10-20T04:34:30Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Colt Model 1903 Pocket Hammerless */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
[[File:Jimmy M1903.jpg|thumb|none|400px|Jimmy with his 1903. Even in the low quality, it's possible to see the distinct hammerless frame of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914. Also used by Chalky White to shoot a KKK Klan Member.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
[[File:Chalky white Enfield.jpg|thumb|none|450px|Chalky picking up the rifle...]]&lt;br /&gt;
[[File:Chalky Aiming enfield.jpg|thumb|none|450px|aiming down the sights...]]&lt;br /&gt;
[[File:Capped the white bastard.jpg|thumb|none|450px|...and then totally capping the dude in the white robe.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
&lt;br /&gt;
a [[Browning M1917]] is Used by KKK members to assault a liqour factory run by Chalky White before it jams.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning_1917_boardwalk.jpg|thumb|none|450px|The Klan Members prepping the 1917]]&lt;br /&gt;
[[File:Boardwalk empire machine gun.jpg|thumb|none|450px|They fire the machine gun at the distillery.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=473433</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=473433"/>
		<updated>2011-10-20T04:34:09Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Colt Model 1903 Pocket Hammerless */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
[[File:Jimmy M1903.jpg|thumb|none|350px|Jimmy with his 1903. Even in the low quality, it's possible to see the distinct hammerless frame of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914. Also used by Chalky White to shoot a KKK Klan Member.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
[[File:Chalky white Enfield.jpg|thumb|none|450px|Chalky picking up the rifle...]]&lt;br /&gt;
[[File:Chalky Aiming enfield.jpg|thumb|none|450px|aiming down the sights...]]&lt;br /&gt;
[[File:Capped the white bastard.jpg|thumb|none|450px|...and then totally capping the dude in the white robe.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
&lt;br /&gt;
a [[Browning M1917]] is Used by KKK members to assault a liqour factory run by Chalky White before it jams.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning_1917_boardwalk.jpg|thumb|none|450px|The Klan Members prepping the 1917]]&lt;br /&gt;
[[File:Boardwalk empire machine gun.jpg|thumb|none|450px|They fire the machine gun at the distillery.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_World_at_War&amp;diff=471661</id>
		<title>Talk:Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_World_at_War&amp;diff=471661"/>
		<updated>2011-10-15T22:38:01Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
= Knives =&lt;br /&gt;
&lt;br /&gt;
== KA-BAR Knife ==&lt;br /&gt;
&lt;br /&gt;
The knife in Call of Duty: World at War is rather inconsistent in its ability to connect and kill enemies. It also makes a very loud and distinguishable swinging noise, often causing the user to be exposed, as it is highly unreliable. This knife is only consistent at a one to two foot range, where it usually guarantees a kill. &lt;br /&gt;
&lt;br /&gt;
[[Image:A17%20KB1217.jpg|thumb|none|500px|KA-BAR Knife in real life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDWAWknife.png|thumb|none|400px|KA-BAR Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Bayonet ==&lt;br /&gt;
&lt;br /&gt;
The Bayonet is an alternative to the knife, and can be attached on all bolt-action rifles - the Kar98k, Springfield, Mosin Nagant and Arisaka - the M1897 Trenchgun, the M1 Garand, the M1A1 Carbine and the Type 99. The Bayonet increases the lunge distance and thereby increases the odds of a successful attack. &lt;br /&gt;
&lt;br /&gt;
[[Image:dwu22-M1-bayonet-s.jpg|thumb|none|500px|The M1 Bayonet, used by the USMC in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:9130bay.jpg|thumb|none|500px|The Mosin Nagant Bayonet, used by the Red Army in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Japan_bayonet_Type_30.jpg|thumb|none|500px|The Type 30, used by the Japanese Imperial Army in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1916b4.jpg|thumb|none|500px|The S84/98 III Bayonet, used by the Nazi's in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bayonet_US.png|thumb|none|400px|The M1 Bayonet in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bayonet_Russian.png|thumb|none|400px|The Mosin Nagant Bayonet in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bayonet_Japanese.png|thumb|none|400px|The Type 30 Bayonet in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1_unfortunate_soldier.jpg|thumb|none|400px|A US Marine stabs a Japanese soldier with an Arisaka rifle's bayonet.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Bayonet.jpg|thumb|none|400px|A scoped Mosin Nagant with a bayonet, available through the use of mods.]]&lt;br /&gt;
&lt;br /&gt;
== Bowie Knife ==&lt;br /&gt;
&lt;br /&gt;
In the Nazi Zombies map Der Riese the players can replace their usual knife with the Bowie knife for 3000 points that multiplies damage many-fold, allowing one-hit kills up to round 15 and double or triple strikes for as long as any game could hope to last. The Bowie knife upgrade remains after death and respawn, adding value.&lt;br /&gt;
&lt;br /&gt;
[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bowie.jpg|thumb|none|400px|The Bowi Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
The picture for the M7 Grenade Launcher seems to be incorrect. It's showing the M9A1 bazooka&lt;br /&gt;
&lt;br /&gt;
I think a double barrel shotgun varient can be used in the nazi zombies bonus level, but I can be mistaken&lt;br /&gt;
: You can get the double barrel shotgun in the Nazi Zombie game, but you can only get the sawed off double barrel from the magic box as I call it, among other guns. [[User:Excalibur01|Excalibur01]] 06:14, 16 January 2009 (UTC)&lt;br /&gt;
::No, you get the full length one. If you can fend them off with the .45 and the knife long enough to open the door and grab the boomstick, zombie mode gets a lot easier. I think the zombie mode could have had more potential, maybe more levels and some open spaces. - [[User:Gunmaster45|Gunmaster45]] &lt;br /&gt;
&lt;br /&gt;
==PV-1?==&lt;br /&gt;
&lt;br /&gt;
Are  you guys sure the MGs on the russian tanks aren't PV-1s? the game has realistic weapons for each side of the war, it would make sense that the MG would be the PV-1 Goryunov. and seeing as how its sights, barrel and overall look are similar to the PV-1, it could be a mis-ID. ive taken a close look at it and i think it is the PV-1 Shown here &lt;br /&gt;
http://en.wikipedia.org/wiki/File:Bepo_022.jpg&lt;br /&gt;
-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Guns that aren't here but should have been ==&lt;br /&gt;
&lt;br /&gt;
I wonder why the M3 (Grease gun) wasn't in this game. Or why the Tommy are using the 20 round mags and not the 30 round mags? What about the PPS-43? We also don't see the paratrooper verison of the M1 Carbine with the folding stock and pistol grip. I can understand in single player Marines in the Pacific might not be armed with the paratrooper verison of the carbine, but the Russian single player shoulda gotten the PPS-43, or even in multi player, it would have just been an extra gun to use. [[User:Excalibur01|Excalibur01]] 06:14, 16 January 2009 (UTC)&lt;br /&gt;
:What do you expect, Activision doesn't know shit about guns. Did you notice how a lot of the gun reloading animations were stolen straight from COD2? And for some reason, they did choose to issue 20 round mags with the Thompsons far more often then the 30s. During the Normandy invasion, 30s made their shine. Keep in mind, the gun in the game is the M1928A1 Thompson. Those were issed 20 round sticks. Then again, it would have been cool if you could use a Thompson with a drum. Personally, I was disapointed by this game. Two campaigns? No U.K.? I was expecting Pacific, Europe, Russia and UK. I guess they were so excited that they got Keifer Sutherland, they didn't think they needed another campaign. I think this game was way too short. I beat it in a day. At least it was better than COD3. Activision is getting a ''little'' better. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
activison didn't make this game treyarch did&lt;br /&gt;
&lt;br /&gt;
The Thompson SMG can be upgraded to a drum mag in multiplayer so that isn't as bad and also the PS2 version has a UK campaign where you are a UK soldier trying to cross the Rhine River and get into the heart of Germany.[[User:TheDon152|TheDon152]] 21:45, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be fair, COD4 Modern Warfare was a great breath of fresh air to the franchise and rather accurate when it came to weapons.  But it was also handled by a different, much more capable developer (Infinity Ward, instead of COD3 and WaW's Treyarch).  Frankly, if they haven't fired off every single round possible when it comes to WW2, then they're down to their last few bullets, so to speak.  The COD franchise needs to replant itself back in modern times (or at the very least, sometime other than 1941-1945) and possibly, focus on maybe law enforcement areas and not just military aspects.  Just my opinion.  --[[User:Clutch|Clutch]] 07:38, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I say Vietnam, or Korea next, maybe even the First and second Gulf War. [[User:Excalibur01|Excalibur01]] 09:41, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Korea, yes.  Vietnam will be touchy at best and possibly disastrous at worst to handle.  The First Gulf War, I can see.  The second...well, I think that COD4 touched on that basis already with the Marine levels... ----[[User:Clutch|Clutch]] 00:45, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What's so touchy about Vietnam that hasn't already been said about, parodied about, satired, joked, or debated? It's been almost 40 years, that's long enough for most things to be put to rest. [[User:Excalibur01|Excalibur01]] 02:58, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well, the COD series has never been about parodies...and IIRC, the last serious depiction of Vietnam to show true-blue heroism was Forrest Gump and some episodes of the History Channel's Dogfights (a show about aerial dogfights - not another COD specialty).  Point is, unless Activision and whomever develops it strays away from focusing on the general Army and focuses on specialized units - and if they do that, a long conversation and a military advisor credit had better be heading Dick Marcinko's way - any attempt may bring a lot of controversy with it. ----[[User:Clutch|Clutch]] 04:00, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
I can't disagree with these arguments. While not a bad game by any means, about the only pros about W.A.W. were that you could take control of a tank or two, because it added a new game play dynamic by forcing players to use explosives for more then just pissing people off while they giggle like little boys in the first grade who have just heard the word p3n15 and think its just fr1661n6 hilarious (anyone can make a kill with a gigantic grenade that can fly you pint of annoyance!), the voice acting was well done (I'm sorry, but Keifer Sutherland as a marine that shoots copious numbers of people, well, he's played both parts of that combination very well, i.e. A Few Good Men and 24 and does a fine job of combining the two), the Nazi zombie level, the Co-op action, and the extra upgrade slots that you unlock when you use Prestige mode. personally, I'm pretty sure the L-E angle is well covered by Rainbow Six and SWAT, if you have a good enough PC. one idea that i haven't seen would be to have combined arms campaigns, probably Infantry, Vehicular, Aviation, and maybe Naval or Artillery to round out the spectrum. kinda like battlefield, but you would have to remain in that area until the campaign was over, instead of respawning as a different class, and of course you would have to customize your character for each mission, e.g. upgrades, weapons, perks, etc., and that would be single player. You could then take (one of) your Player Character(s) over to multiplayer. If Electronic Arts can do it several times over without making the series as bland as their sports games like madden, then Infinity Ward and Activision could probably do it, but make it better. &lt;br /&gt;
&lt;br /&gt;
Another idea, which is a bit more in line with the topic of this discussion (sorry about that, I'm very tangent-prone), would be several small campaigns over the past century leading up to some fictional conflict in the year 2015, keeping the same character, with all of the progression of equipment, uniforms, weaponry, etc. with upgrades, and you can keep your say, FG-42 and bring it into Korea or The Middle East, either unmodified or with some modernizations, ex reflex sight. i have no idea how you could rationalize that, (I'm thinking Captain Price, before we were told that they were two different characters :) or maybe Wolverine, even though he's making his own movie/game at the moment), and i have no idea why you would bring a 60-ish year old battle rifle when there are better weapons, but you would probably have your reasons.&lt;br /&gt;
&lt;br /&gt;
:Some of these ideas sound good.  Others, like the last paragraph...well, I just have to ask...How the hell did Wolverine get into this conversation? :) ----[[User:Clutch|Clutch]] 00:45, 22 January 2009 (UTC)&lt;br /&gt;
Okay, i forgot to mention the Wolverine part. Sorry about that. Just look at the page for the new X-Men movie and you'll understand. Is it X-men Origins, or Legends? i forget&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Does anyone else see the side by side shotgun ejecting a shell casing there while firing?[[Special:Contributions/67.149.192.84|67.149.192.84]] 07:12, 1 July 2009 (UTC)&lt;br /&gt;
i thought i saw something like that in one of the pics&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Would this page like some shots of every weapon? I could probably do some shots of them, as some are missing.&lt;br /&gt;
&lt;br /&gt;
== Ammo belt on M1919 ==&lt;br /&gt;
&lt;br /&gt;
Correct me if I am wrong. Far as I know, US only use metal disintegrating ammo belts on aircraft in WW2 and ground troops only issued with fabric belt. Did the guys nick those off from the flyboys?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant 91/30==&lt;br /&gt;
&lt;br /&gt;
At a glance the ingame rifle's world model seems to be closer in length to an M38 than a 91/30, including the sniper version... can someone who isn't half asleep confirm this?&lt;br /&gt;
&lt;br /&gt;
If I recall correctly, I can confirm this. Another strange things about the Nagants: The standard models have bent bolt handles as they were used for the sniper versions, but only in the first person perspective. When you see rifles laying on the ground the bolt handle is straight as it should be. The weirdest thing: Also the sniper versions have straight bolt handles which would make them useless because the scope would block the bolt, but only when the rifle is not seen from the first person perspective. Conclusion: Treyarch made two bolt handle versions for the Nagant, but they mixed them up in a weird way. Sry for my bad and confusing English. ;)&lt;br /&gt;
Greetings from Franconia. Paul_Baeumer 26.04.2010&lt;br /&gt;
&lt;br /&gt;
==Reload on the PTRS-41==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm, the last time I played this I was sure the completely botched the reload animation. I know the real thing takes 5 round en bloc clips, and they go that right IIRC, but they loaded it by opening the magazine release and shoving the up into it rather than opening the bolt and seating them down as I believe you're supposed to load the gun.&lt;br /&gt;
&lt;br /&gt;
Although it looks strange it seems to be right. The PTRS was loaded that way. Source: &amp;quot;II. Weltkrieg - Handfeuerwaffen&amp;quot; (German title) by John Weeks, Orbis Publishing Limited, London 1979.  30.04.2010; Paul_Baeumer&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
&lt;br /&gt;
Does someone have any ideas who inspired Treyarch to make a hand-held 14.5x114 mm rifle? Only Halo comes to mind...--[[Special:Contributions/109.252.15.58|109.252.15.58]] 14:12, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What do you mean, make it? It's a perfectly real gun. Granted it weighs 20kg and is over 2m long, so picking it up and firing form the shoulder would be kind of hard. But you do more unrealistic things in this game.  [[User:Pravda616|Pravda616]] 17:27 17/2/11&lt;br /&gt;
&lt;br /&gt;
== ppsh-41 ==&lt;br /&gt;
&lt;br /&gt;
there is a way that reznov could use the ppsh-41 without his index finger because he could use his middle finger and I know how hard it is to fire a mosin nagant sniper rifle using your middle finger is but it is fairly easy to fire any ww2 submachine gun using your middle finger if you are strong enough.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/Call_of_Duty:_World_at_War&lt;br /&gt;
&lt;br /&gt;
It says in the article that the PTRS 41 was never issued with a scope. This bit of error originated from Wikipedia. The Wikipedia article says that PTRS 41 rifles with scopes were the first .50 caliber rifles to be fitted with a scope before Barrett Sniper rifle.&lt;br /&gt;
&lt;br /&gt;
Then again judgining Wiki, it's not very accurate and Wikipedia tends to write unsourced statements like that and its reputation for innaccuracy, I don't believe it either.&lt;br /&gt;
&lt;br /&gt;
The writers of Call of Duty World at War decided to use Wikipedia on this one.&lt;br /&gt;
&lt;br /&gt;
The Type 100 Submachine was not used very often by Japanese forces because there were only 10,000 of them made during the war. So, every Japanese soldier having one is historically inaccurate.&lt;br /&gt;
&lt;br /&gt;
The Japanese leadership didn't have much faith in submachine guns because they felt that rifles were good enough for them. The US made over 2,000,000 Thompson guns.&lt;br /&gt;
&lt;br /&gt;
to add to a user's statement about unused guns. How about the M3 Grease Gun? That was used in the Pacific in Okinawa for example, but few were used there.&lt;br /&gt;
&lt;br /&gt;
That error with the PTRS originated from Wikipedia.&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
How come every mother####ing call of duty page is full of PNGs stolen from the COD wikia??? That's pathetic if you as me.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:00, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bayonet ==&lt;br /&gt;
&lt;br /&gt;
Are the Russian and German bayonets useable in the Single Player Campaign (Xbox 360 version)? Just wanted to know because I don't remember using them in the game. - [[User:1morey]] September 3, 2011 1:04 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
Is it just me or is the M1 Carbine extremely over powered in game? There are some anarchorisms with the Carbine in multiplayer, those being a boyonet and a 30 round mag. --[[User:Gunner5|Gunner5]]&lt;br /&gt;
:I noticed all that too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 18:34, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== This Page... ==&lt;br /&gt;
&lt;br /&gt;
What does (broken) mean? --[[User:Masterius|Masterius]] 11:32, 28 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Enemy at the Gates ==&lt;br /&gt;
&lt;br /&gt;
Who else caught the reference?&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Crysis&amp;diff=468926</id>
		<title>Talk:Crysis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Crysis&amp;diff=468926"/>
		<updated>2011-10-11T12:50:00Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I thought the SCAR was more like the G36c but i guess not.&lt;br /&gt;
&lt;br /&gt;
The grip of the Bauer SOCOM is the grip of a Walther P99, isn't it?&lt;br /&gt;
&lt;br /&gt;
Shouldn't we add the images of the weapons from the Crysis Wiki? They give a better view of the weapons than just the screen-shots alone on the page.&lt;br /&gt;
&lt;br /&gt;
*The Crysis Wiki's images look awful; they're poorly cropped with horrendous jagged edges. They also have a tendency to be too dark, which makes the actual shape of the weapon extremely indistinct. I'd rather we get some decent in-world images than boring cropped weapon-and-nothing-else ones anyway. [[User:Vangelis|Vangelis]] 21:11, 10 February 2011 (UTC)&lt;br /&gt;
:Sounds good, unfortunately I don't have the game, sorry.&lt;br /&gt;
::I notified one of the admins about this. Hopefully, we should see a change. - [[User:Kenny99|Kenny99]] 05:56, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Crysis 2==&lt;br /&gt;
I looked at the CryEngine 3 trailer and I saw some kind of assault rifle that looks like a Heckler &amp;amp; Koch G3 so Crysis 2 will probably take place in Europe. - [[User:Kenny99|Kenny99]] 16:00, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
- The G3 actually has a pretty big following in Africa, especially old CETMEs.&lt;br /&gt;
&lt;br /&gt;
-The assault rifle in Crysis 2 looks far more like a Bushmaster ACR than a G3.&lt;br /&gt;
*I got the image of this unknown assault rifle and it looks a lot like a Bushmaster ACR. I think that the game made this assault rifle more futeristic. - [[User:Kenny99|Kenny99]] 00:44, 8 January 2010 (UTC)&lt;br /&gt;
[[Image:Crysis2Weapon.jpg|thumb|400px|none|The new assault rifle in Crysis 2.]]&lt;br /&gt;
&lt;br /&gt;
Someone needs to start a W.I.P. Crysis 2 page.&lt;br /&gt;
&lt;br /&gt;
Does anyone know What the caliber of the SCAR in this game is, in the first one I remember it being 6.8x45mm. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
==SCAR==&lt;br /&gt;
&lt;br /&gt;
It actually looks a lot like an XM8 with the front end of [http://www.securityarms.com/20010315/galleryfiles/3400/3420.htm this thing].&lt;br /&gt;
&lt;br /&gt;
Also, regarding the DSG-1: picture it as a Pimp My Gun kind of thing, it's as if someone tried to make a PSG-1 out of the parts of a DSR-1. It's got the long, solid handguard with the barrel projecting forward of it (though it has a strange almost shotgun-esque grip below the main part of the handguard, which seems based on the lower part of the DSR-1's grip), the same magazine placement, a very similar stock, and, of course, the name is a dead giveaway of what they were going for with it. I know Frankenguns can be a little hard to place, but as with the SL-8 / GK-8, they tend to announce what they're trying for in Crysis.  [[User:Vangelis|Vangelis]] 05:08, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==AAA==&lt;br /&gt;
The Anti-Aircraft Tank bears a certain resemblance to the Russian 9K22 Tunguska, don't you think?&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468715</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468715"/>
		<updated>2011-10-10T23:05:57Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914. Also used by Chalky White to shoot a KKK Klan Member.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
[[File:Chalky white Enfield.jpg|thumb|none|450px|Chalky picking up the rifle...]]&lt;br /&gt;
[[File:Chalky Aiming enfield.jpg|thumb|none|450px|aiming down the sights...]]&lt;br /&gt;
[[File:Capped the white bastard.jpg|thumb|none|450px|...and then totally capping the dude in the white robe.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
&lt;br /&gt;
a [[Browning M1917]] is Used by KKK members to assault a liqour factory run by Chalky White before it jams.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning_1917_boardwalk.jpg|thumb|none|450px|The Klan Members prepping the 1917]]&lt;br /&gt;
[[File:Boardwalk empire machine gun.jpg|thumb|none|450px|They fire the machine gun at the distillery.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468662</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468662"/>
		<updated>2011-10-10T20:45:00Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Browning M1917 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914. Also used by Chalky White to shoot a KKK Klan Member.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
[[File:Chalky white Enfield.jpg|thumb|none|450px|Chalky picking up the rifle...]]&lt;br /&gt;
[[File:Chalky Aiming enfield.jpg|thumb|none|450px|aiming down the sights...]]&lt;br /&gt;
[[File:Capped the white bastard.jpg|thumb|none|450px|...and then totally capping the dude in the white robe.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
&lt;br /&gt;
a [[Browning M1917]] is Used by KKK members to assault a liqour factory run by Chalky White before it jams.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning_1917_boardwalk.jpg|thumb|none|450px|The Klan Members prepping the 1917]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468553</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468553"/>
		<updated>2011-10-10T15:46:59Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* M1917 Enfield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914. Also used by Chalky White to shoot a KKK Klan Member.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
[[File:Chalky white Enfield.jpg|thumb|none|450px|Chalky picking up the rifle...]]&lt;br /&gt;
[[File:Chalky Aiming enfield.jpg|thumb|none|450px|aiming down the sights...]]&lt;br /&gt;
[[File:Capped the white bastard.jpg|thumb|none|450px|...and then totally capping the dude in the white robe.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
&lt;br /&gt;
a [[Browning M1917]] is Used by KKK members to assault a liqour factory run by Chalky White.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning_1917_boardwalk.jpg|thumb|none|450px|The Klan Members prepping the 1917]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468545</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468545"/>
		<updated>2011-10-10T15:37:40Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
&lt;br /&gt;
a [[Browning M1917]] is Used by KKK members to assault a liqour factory run by Chalky White.&lt;br /&gt;
&lt;br /&gt;
[[File:Browning_1917_boardwalk.jpg|thumb|none|450px|The Klan Members prepping the 1917]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468540</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=468540"/>
		<updated>2011-10-10T15:30:36Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning 1917==&lt;br /&gt;
Used by KKK members to assault a liqour factory run by Chalky White.&lt;br /&gt;
[[File:Browning_1917_boardwalk.jpg|thumb|none|450px|The Klan Members prepping the 1917]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Boardwalk_Empire&amp;diff=467956</id>
		<title>Talk:Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Boardwalk_Empire&amp;diff=467956"/>
		<updated>2011-10-09T08:31:32Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* episode 12 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You already have details of these weapons.&lt;br /&gt;
&lt;br /&gt;
:What &amp;quot;No Effort&amp;quot; means is that you simply threw down a list weapons in a show and put ''no effort'' forth to making a decent article. What we mean by &amp;quot;details&amp;quot; is which character uses it, who plays that character, and in what context it is used. And when you don't even bother to link the weapon pages properly, add stock images, or add categories to a page, you shouldn't be surprised if it gets deleted.--[[User:PistolJunkie|PistolJunkie]] 19:20, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's gone. --[[User:Jcordell|Jcordell]] 19:53, 29 October 2010 (UTC)&lt;br /&gt;
:Gone again, damn propmaster beat me to it.--[[User:Predator20|Predator20]] 18:24, 6 December 2010 (UTC)&lt;br /&gt;
::Created twice with no effort. This guys tenacity is equaled only by his ineptitude.--[[User:PistolJunkie|PistolJunkie]] 18:27, 6 December 2010 (UTC)&lt;br /&gt;
::::How dare you? I'm sure the guy who keeps trying to create &amp;quot;Everybody Hates Chris&amp;quot; is greatly insulted by that. (Unless it's the same guy, of course.) --[[User:Funkychinaman|funkychinaman]] 20:50, 6 December 2010 (UTC)&lt;br /&gt;
:::::I think it is the same guy; the last time they made this page, the text (what little was there) was for ''Boardwalk Empire'', but the article itself was originally titled ''Everybody hates chris'' before it got moved.--[[User:PistolJunkie|PistolJunkie]] 21:45, 6 December 2010 (UTC)&lt;br /&gt;
:::Though I am sure I will regret it...I can try to cap this series as I have the whole thing with one small caveat.  I am swamped with the silly season and all and I also have to cap Sons of Anarchy Season 3.  --[[User:Charon68|Charon68]] 20:06, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== episode 12 ==&lt;br /&gt;
&lt;br /&gt;
I think episode 12 had a bit where the KKK used a Browning M1917 on a black-run distillery. Also in the same episode and several minutes afterwards, there was a bit where &amp;quot;Chalky White&amp;quot; went badass on them with what appeared to be an Enfield M1917 or Springfield M1903&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=467861</id>
		<title>Boardwalk Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Boardwalk_Empire&amp;diff=467861"/>
		<updated>2011-10-09T05:09:52Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Lupara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following firearms are used in the HBO series ''Boardwalk Empire'':'''&lt;br /&gt;
[[Image:Be-poster.jpg|thumb|right|300px|''Boardwalk Empire&amp;quot; (2010-)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; ==&lt;br /&gt;
Several characters throughout the series use the [[Smith &amp;amp; Wesson Model 10]], known during the show's era (the 1920s) as the &amp;quot;Military &amp;amp; Police&amp;quot; Model.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10a.jpg|thumb|none|600px|One of Rothstein's drivers holds a Model 10 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10b.jpg|thumb|none|600px|&amp;quot;Nucky&amp;quot; Thompson ([[Steve Buscemi]]) holds a Model 10 he took from Mickey Doyle ([[Paul Sparks]]) in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-sw10d.jpg|thumb|none|600px|An assassin shoots &amp;quot;Big Jim&amp;quot; Colosimo with a Model 10 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson .44 Double Action ==&lt;br /&gt;
Davey Murdoch ([[Billy Smith]]) is told to drop his [[Smith &amp;amp; Wesson .44 Double Action]] by Jimmy and Capone in the pilot episode.&lt;br /&gt;
[[Image:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[Image:Be1-sw4a.jpg|thumb|none|600px|Murdoch holds his Smith &amp;amp; Wesson in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 HB ==&lt;br /&gt;
Agent Nelson Van Alden ([[Michael Shannon]]) fires a [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Model 10 HB]] (anachronistic for the 1920s era) at the firing range with the other Prohibition agents in training.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[Image:Be1-sw10c.jpg|thumb|none|600px|Van Alden fires his Smith &amp;amp; Wesson.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammerless ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a [[Colt Model 1903/1908|Colt Model 1903 Pocket Hammerless]] in a shoulder holster. It is differentiated from the .380 ACP Model 1908 in &amp;quot;Home&amp;quot;, when Richard Harrow ([[Jack Huston]]) asks Jimmy what type of pistol he is carrying and Jimmy responds: &amp;quot;A Colt 1903&amp;quot;.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
[[M1911 pistol series#M1911|M1911]] pistols are used throughout the series by several characters. &amp;quot;Chalky&amp;quot; White ([[Michael K. Williams]]) uses a matched set of nickel 1911s to capture Meyer Lansky.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Many characters use full length side-by-side [[Double Barreled Shotgun]]s throughout the series. Jimmy Darmody ([[Michael Pitt]]) uses one when ambushing Rothstein's truck drivers in the pilot episode.&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Be1-shotgun1.jpg|thumb|none|600px|A Prohibition agent sits up front with a double-barreled shotgun as Van Alden enters the back seat in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun2.jpg|thumb|none|600px|Jimmy holds his shotgun while restraining Capone in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun3.jpg|thumb|none|600px|The side of Jimmy's shotgun as Capone looks at him in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-shotgun4.jpg|thumb|none|600px|Jimmy fires his shotgun in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Auto-5 ==&lt;br /&gt;
[[Browning Auto-5]] shotguns are used by several characters throughout the series. In the pilot episode, Al Capone ([[Stephen Graham]]) carries a Browning Auto-5, as do several of Rothstein's drivers and several Prohibition agents.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre-WWII) - 12 gauge]]&lt;br /&gt;
[[Image:Be1-brn5a.jpg|thumb|none|600px|Davey Murdoch ([[Billy Smith]]) holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5b.jpg|thumb|none|600px|Jimmy holds his shotgun as Capone holds his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
[[Image:Be1-brn5c.jpg|thumb|none|600px|Murdoch with his Browning Auto-5 in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1912 ==&lt;br /&gt;
Several Prohibition agents carry [[Winchester Model 1912]] shotguns.&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester M1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Be1-win12a.jpg|thumb|none|600px|A Prohibtion agent with his Winchester Model 12 in the foreground as Van Alden's men pray in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Lupara]]s are used in several episodes.  Al Capone ([[Stephen Graham]]) uses one in &amp;quot;Family Limitation&amp;quot; to ambush members of the Irish mob. Richard Harrow also uses one against the D'Alessio brothers in the episode &amp;quot;Return to Normalcy&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== M1917 Enfield ==&lt;br /&gt;
&lt;br /&gt;
Richard Harrow uses a scoped [[M1917 Enfield]] to kill a man in a restaurant.  Harrow names it in a list of firearms he owns along with a Colt 1903, Roth-Steyr, Smith &amp;amp; Wesson triple lock, and a Mauser 1914.&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|450px|M1917 Enfield .30-06]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Mark I Trench Knife ==&lt;br /&gt;
Jimmy Darmody ([[Michael Pitt]]) carries a 1918 Mark I Trench Knife in his left boot.  The writers are doing a little bit of homework on this series as when Jimmy is asked what the point on the top of the handle is he says it's a skull crusher and is used for &amp;quot;cracking walnuts&amp;quot;, which is what it is arguably more useful for -- Why would you want to try and crush a man's skull when you can stab him with 6 inches of steel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Martin Scorsese]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=466076</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=466076"/>
		<updated>2011-10-04T12:40:32Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Accuracy of Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== SOG Knife ==&lt;br /&gt;
The SOG Knife is a special knife used by the player (as Alex Mason) in the mission &amp;quot;Victor Charlie&amp;quot;. This is the only time the SOG Knife is in use.&lt;br /&gt;
Gunner 313&lt;br /&gt;
[[Image:Shot0159.jpg|thumb|none|600px|SOG Knife in idle. Note the tally marks.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0167.jpg|thumb|none|600px|SOG Knife been drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Tomahawk ==&lt;br /&gt;
The Tomahawk axe is a melee weapon that replaces the throwing knife (or tactical knife) from ''[[Modern Warfare 2]]'' in mutliplayer. In single-player, it's only available on the mission &amp;quot;Rebirth&amp;quot; after obtaining it from a Russian harbor worker and killing him with it.&lt;br /&gt;
[[Image:Tomahawk-BO.jpg|thumb|none|600px|Tomahawk in Create-a-Class.]]&lt;br /&gt;
[[Image:Tomahawk-BOthrow.jpg|thumb|none|400px|A Tomahawk being thrown.]]&lt;br /&gt;
&lt;br /&gt;
== Ballistic Knife ==&lt;br /&gt;
The ballistic knife is a powerful melee weapon that available only in multiplayer and zombie modes. The knife is firing blades with a spring inside the body. In real life, this knife is used by Russian special forces units like Spetsnaz.&lt;br /&gt;
[[Image:BK-BO.jpg|thumb|none|600px|The ballistic knife being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
&lt;br /&gt;
The knife returns in Call of Duty: Black Ops. It is still a one-hit kill, but unlike the previous versions, seems to cause a very large fountain of blood to appear after knifing an enemy. &lt;br /&gt;
&lt;br /&gt;
[[Image:659px-KnifeBlackOpsMultiplayer.png|thumb|none|500px|The Main Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
Looks a bit like Rambo's knife from First Blood Part 2. [[User:Spartan198|Spartan198]] 05:12, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Prison Knife ==&lt;br /&gt;
&lt;br /&gt;
The Prison Knife is a melee weapon used in the mission &amp;quot;Vorkuta&amp;quot; in Call of Duty: Black Ops. It appears to be a jagged piece of scrap metal, similar to a 'shank' or 'shiv'. After Mason acquires another weapon, the prison knife is no longer equipped, and is only used by pressing the melee button. You can see blood on the blade, probably from stabbing the prison guard. Upon closer inspection though, I found out it is just a piece of glass with black tape around the handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Prisonknife.jpg|thumb|none|500px|The Prison Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Karambit Knife ==&lt;br /&gt;
&lt;br /&gt;
The Karambit Knife is a combat knife used in the Call of Duty: Black Ops mission Executive Order. It is used to kill a Russian soldier by sticking it into the soldier's spinal cord, killing him, allowing the player and Frank Woods to take their uniform and infiltrate the launch site. Though this blade is used only by US Federal Air Marshals currently, Mason and Woods could have used it instead of a normal blade to aid in the purpose of the mission. Unlike a normal blade, it is shaped like a jungle cat's claw. &lt;br /&gt;
&lt;br /&gt;
[[Image:561px-Karambit_Knife.jpg|thumb|none|500px|Karambit Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Bowie Knife ==&lt;br /&gt;
&lt;br /&gt;
The Bowie Knife is a special melee weapon which can be bought for 3000 points in Der Riese, Kino der Toten and Five. It is larger and wider than the standard combat knife in Call of Duty: Black Ops (or any Call of Duty game for that matter). It increases Knife damage from 150 to 1150, making it a one-hit-kill for zombies from Round 1 to Round 11. It is a one-hit-kill to Hellhounds all the way up until the third hellround. &lt;br /&gt;
&lt;br /&gt;
[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bowie.jpg|thumb|none|400px|The Bowie Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign missions &amp;quot;Executive Order&amp;quot; and &amp;quot;WMD&amp;quot;, which are set in Baikonur and the Ural Mountains, respectively. In multiplayer, crossbows only fire explosive bolts; in singleplayer, they can also fire normal bolts. Crossbows in singleplayer also often have scopes attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0205.jpg|thumb|none|550px|Crossbow in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0206.jpg|thumb|none|550px|Crossbow in reloading.]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
This game has a cold war look to it&lt;br /&gt;
:it's supposed to, but it's also an idiotic &amp;quot;alternate timeline&amp;quot; thing where Kennedy is still alive in 1968 and there are all these weapons completely wrong to the timeline.&lt;br /&gt;
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==AK74u==&lt;br /&gt;
&lt;br /&gt;
In game, it is a ak74u, not an aks74u. U=carbine S=folding stock. &lt;br /&gt;
The in game models are all mssing stocks, so are only an ak74u, as they are called in game. It should be noted as such, im sick of having to re change the main page and want to get this cleared up/&lt;br /&gt;
&lt;br /&gt;
I don't care if there's no stock, there's no such designation as &amp;quot;AK-74u&amp;quot;.  Also, try unlocking the &amp;quot;grip&amp;quot; attachment for it.  That adds the stock back on. --[[User:HashiriyaR32|HashiriyaR32]] 20:00, 13 November 2010 (UTC)&lt;br /&gt;
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AK74 is base model, u means shortened, s means folding stock, etc. So chopping stock off makes it a 74u&lt;br /&gt;
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I am fully aware of what the designations mean.  Find me an actual AK-74 carbine produced from the factory without the side-folder and actually labelled &amp;quot;AK-74u&amp;quot; (cannot be simply an AKS-74U with the stock detached), and I'll gladly change it back. --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 13 November 2010 (UTC)&lt;br /&gt;
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It doesnt matter how it left the factory, it matters how you modify it. If you put a 4.25 inch barrel and slide on a full sized 1911 do you call it a government model or a commander? I mean its a commander model but left the factory a government.....&lt;br /&gt;
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This isn't the Call of Duty Wiki, kid. We don't promote misinformation as fact like they do there. We refer to and classify firearms as they are in the ''real'' world, not the ''game'' world. That means referring to it by its ''actual'' name (AKS-74U, not AK-74U) and classification (carbine, not SMG). It doesn't matter what it's called in the game. [[User:Spartan198|Spartan198]] 14:09, 14 November 2010 (UTC)&lt;br /&gt;
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Im trying to put the corerect designation, maybe even note there is a ak74 u and a aks74u, remember that we cant say a gun has a folding stock if it has NO stock. a 7.5 inch barreled ar with a stock is a carbine, taking the stock of its an ar pistol, not a ar stockless rifle.&lt;br /&gt;
&lt;br /&gt;
But &amp;quot;AK-74U&amp;quot; is ''not'' the correct designation. Look at the [[I Am Legend]] page and you'll note that even though Will Smith's AR is modified to appear as an M4A1 in the movie, we still classify it based on what it ''came out of the factory as'', a Colt Law Enforcement Carbine. Also not that the most recent AK iterations as well as the AN-94 all have side-folding stocks, yet no &amp;quot;S&amp;quot; in their designations. Your AR &amp;quot;pistol&amp;quot; comparison also has no validity in that those so-called &amp;quot;pistols&amp;quot; all fire the same full-sized .223 cal./5.56mm ammunition and as such are pistols ''in name only''. So like HashiriyaR32 said, unless you can provide proof of an actual real life AK-74 carbine ''factory-produced'' without a folding stock and bearing the in-game designation, it stays AKS-74U. You're in the domain of the &amp;quot;gun nerds&amp;quot; and real life fact takes priority over in-game fiction. [[User:Spartan198|Spartan198]] 03:38, 15 November 2010 (UTC)&lt;br /&gt;
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I've got to say I totally back Spartan. There isnt such a designation as the AK-74U, and while the 'S' does signify the side folding stock, if you took an AKS-74 and removed the stock, would you call it a regular AK-74? [[User:Chablar|Chablar]]&lt;br /&gt;
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:No, I'd refer to it as an AKS-74 because that's what it is, regardless of the removal of the stock. [[User:Spartan198|Spartan198]] 19:53, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And another thing regarding this &amp;quot;AK-74U&amp;quot; argument I was just now dwelling upon: The AK-74 has a fixed wooden stock, right? So by that specification alone, a theoretical &amp;quot;AK-74U&amp;quot; variant would have the ''exact same fixed wooden stock as the full-size rifle''. [[User:Spartan198|Spartan198]] 23:31, 13 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Accuracy of Game==&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s ( ''In fact, FELIN´s'' --[[User:Werc|Werc]]) and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
: Yeah, you are right. If this game would be atleast fun. But its boring, MP is even worse than in MW2 ( ''And MW2 had worst MP of all'' ''times'' ), SP is boring like hell. There is nothin such as AI. Storyline is boring an unoriginal. Weapons are both anachronistic and unrealistic. Nothing like kickback even on Mosin Nagant ? '''THIS GAME SUCKS, just like MW2 did''' --[[User:Werc|Werc]] 06:09, 13 November 2010 (UTC)&lt;br /&gt;
::Do you get a nickel from EA every time you rag on the game? And there are many things I can say about the story, but &amp;quot;unoriginal&amp;quot; is not one of them. I have yet to play another FPS where the player is mentally ill and one of the main characters is merely a hallucination. (Unless there's an &amp;quot;A Beautiful Mind&amp;quot; FPS I don't know about.) --[[User:Funkychinaman|funkychinaman]] 18:50, 13 November 2010 (UTC)&lt;br /&gt;
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well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
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I think the idea of the anachronism is the fact that the game needs diverse weapons, something Vietnam didn't really have. Plus the game is about top secret operations. The reason the weapons look like that is because they are displayed as prototypes, so they could easily put whatever weapon they want, as long as they make it look &amp;quot;different&amp;quot; and make sure that the actual version was released a short while in later-Phillycheesepuff&lt;br /&gt;
:Who says that Vietnam didn't have Diverse weapons. Heck Russia and China used Vietnam as a dumping ground for WWII weapons they didn't need at first. MACV-SOG teams used a wide variety of weapons including in one case a .444 Marlin lever Action Rifle. Basically the people who did Black Ops read Piaster's books on SOG and then forgot the book as they just stuffed the game with whateve they though looked cool.[[User:Rockwolf66|Rockwolf66]] 14:32, 8 August 2011 (CDT) &lt;br /&gt;
:::Yeah! There are a crapload of unique weapons in world war 2 alone! Examples: [http://fc07.deviantart.net/fs70/i/2010/014/2/1/UNUSUAL_Weapons_of_WWII_Part_3_by_IndonesianAWL.jpg 1] [http://fc05.deviantart.net/fs70/i/2010/014/4/4/UNUSUAL_Weapons_of_WWII_Part_2_by_IndonesianAWL.jpg 2][http://fc08.deviantart.net/fs71/i/2010/014/3/0/UNUSUAL_Weapons_of_WWII_Part_1_by_IndonesianAWL.jpg 3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
:If you guys are wondering, the Masterkey was invented around the 1980s and 1990s so it's anachronistic for it to be there. - [[User:Kenny99|Kenny99]] 01:27, 26 January 2011 (UTC)&lt;br /&gt;
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Hey, who gives a crap if the weapons were anachronistic or not? yeah, alot of the guns were made in the 80's, but the game was awesome., and so was cod mod 2. so WRECK, im not saying they shouldn't take a closer look at the details, but my point is, you don't have to be a bitch about it, just play a different game. and it is only a game, it isn't gonna be absolutely perfect yet. im sure in a few years they'll have the perfect fps, but this was pretty damn close, if you ask me.&lt;br /&gt;
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*We care, that's who. You're on a site about weapons in movies, anime and videogames. You might as well ask a site about movie mistakes why they care about &amp;quot;every little mistake&amp;quot; or a site about movie analysis why they keep &amp;quot;over-analysing.&amp;quot; If you don't like what this site's about, find a CoD fansite and post there. [[User:Vangelis2|Vangelis2]] 12:53, 6 April 2011 (CDT)&lt;br /&gt;
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yeah, i agree, it's really good to know all the facts an it was interesting to see everything they missed, but don't bitch about the GAME, just bitch about the DETAILS. Sorry if i came off one-sided. Semper Fi&lt;br /&gt;
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The story was pretty good. But that was Black Ops only good point in my book. I'm thoroughly a Battlefield man now. [[User:BeardedHoplite|BeardedHoplite]] 15:08, 8 August 2011 (CDT)&lt;br /&gt;
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:I agree, The story was the only thing I liked about Black Ops too, I tried to like the Zombie mode and MP but they are ''way'' too frustrating and annoying to even enjoy. Like I've said before, I still think MW1 is the best game in the series. - [[User:Mr. Wolf|Mr. Wolf]] 21:06, 8 August 2011 (CDT)&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
&lt;br /&gt;
It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
::::: &amp;quot;Sklopnyj&amp;quot; - from what language is this word? In Russian is no such word. At least I have in 41 years that have not heard:) In Russian &amp;quot;foldable&amp;quot; sounds - &amp;quot;Skladnoy&amp;quot;. But also begins with the letter S.[[User:Slow Rider|Slow Rider]] 21:41, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
&lt;br /&gt;
At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
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But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Robert McNamara&lt;br /&gt;
These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
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-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
&lt;br /&gt;
==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
&lt;br /&gt;
-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, the SKS, Norinco Type 54, M1 Carbine, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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::The AR-10 &amp;amp; AR-18 rifles instead of the G11,the Beretta PM12 instead of the Spectre, and the Steyr Mpi69 and the Sterling SMG (silenced /standard).Also a Starlight scope.--Kz77 9:24, 1 February 2011 (UTC)  &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
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In black ops there appears also a weapon that an elicoptero is in use for throwing .. it appears in the game in the level 2 as harpoon&lt;br /&gt;
[[Image:Harpoon.jgp]]&lt;br /&gt;
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Unidentified gun No.4 looks like a Galil.---Matchgradeweapon&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
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Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
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i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
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and lucky for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
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one thing i noticed is that some times the player racks the slide and it stays back like its empty . i dont get it. simmons 8492&lt;br /&gt;
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Its a useless flair that can be done with a real gun by pushing up on the Slide release as you pull it back and then release it after its locked. I did it on my Hi Power after seeing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:30, 3 December 2010 (UTC)&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
&lt;br /&gt;
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
&lt;br /&gt;
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
&lt;br /&gt;
== AUG sans grip ==&lt;br /&gt;
&lt;br /&gt;
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
&lt;br /&gt;
::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
&lt;br /&gt;
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They just couldnt be bothered to put the effort into making a third person model for the AUG so they just put a normal one on. possibly the same model holding a normal rifle, same with the FAMAS. PLUS: has anyone noticed while going in and out of Zoom for the AUG that the sights actually move up the gun even though they are supposed to be fixed--[[User:Gunfeldbach|Gunfeldbach]] 15:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
&lt;br /&gt;
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
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== .357 ==&lt;br /&gt;
&lt;br /&gt;
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
&lt;br /&gt;
So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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Yes. Confermed on callofduty.com&lt;br /&gt;
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as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
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Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
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:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
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== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
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This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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does anyone notice that most parts of the gun look like they have come from MW2's FN Scar?--[[User:Gunfeldbach|Gunfeldbach]] 17:36, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
&lt;br /&gt;
== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
&lt;br /&gt;
agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
&lt;br /&gt;
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
&lt;br /&gt;
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
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:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
&lt;br /&gt;
I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
&lt;br /&gt;
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
&lt;br /&gt;
So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
&lt;br /&gt;
==Anyone Take Notice?==&lt;br /&gt;
&lt;br /&gt;
During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
&lt;br /&gt;
: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
&lt;br /&gt;
Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
::What's also stupid is that well-known wikis like Halo Wiki and COD Wiki are too strict and shit on &amp;quot;off-topic&amp;quot; comments, meaning that almost every blog post on the website are supposed to be fixed and related to the game. I mean, seriously, why can't they have some little real-world information rather than in-game information? - [[User:Kenny99|Kenny99]] 15:30, 16 February 2011 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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Because it's most likely run by a bunch of 12 year olds and CoD fanboys that think their precious series can do no wrong. [[User:Kornflakes89|Kornflakes89]] 00:56, 17 April 2011 (CDT)&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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Looks like it's made by Heckler and Koch judging by the stock.But that's just me.It could be and AUG prototype but who knows?---Matchgradeweapon&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
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Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
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== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
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A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
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==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
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I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
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I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
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== AI Arctic Warfare ==&lt;br /&gt;
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Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
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You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
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:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
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::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
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You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
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Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
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Just pitching in here but isnt the Galil what the israelis made as an improved AK-47 ? I think i heard that on the millitary channel or something (btw the price for the WA2000 these days is minimum 40 000 $ THE 2ND VERSION IS MIN 75 000 $ there was only 176 built (thank you wikipedia)--[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 04:29, 20 November 2010 (UTC)&lt;br /&gt;
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== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
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Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
&lt;br /&gt;
It really looks like they just took a lot of stuff from mw2 (like those god damned iron sights) and whats the deal putting Troy industries sight on an AUG? How stupid does that even look, couldnt hit shit in real life cuz there is no spacing between the front and rear post! Come on Treyarch i tough u could do better --[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 02:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Regardless of SA80 or EM2, is anyone else irritated by the way he seems to reload with the wrong hand? Correct reload is with right hand still on pistol grip, change mag with left hand (as with most rifles), but in campaign at least the animation clearly shows the pistol grip bare.  And don't try left-handed as an excuse, as you can't fire it left-handed or the cocking handle would hit your face and the empty cases go down your neck.  Also I reckon, given the teething troubles of the SA80 first version, he should have to do a 'forward assist' and shove the cocking handle forwards every time. That would slow the reload and make the game harder, but the first version of the SA80 was a bit rubbish like that.--[[User:HLDR|HLDR]] 08:17, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
&lt;br /&gt;
A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
&lt;br /&gt;
You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
&lt;br /&gt;
K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
&lt;br /&gt;
::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
&lt;br /&gt;
I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
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::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
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English version of Wikipedia erroneously indicates that the KS-23 was created in 1970. This weapon was created in mid-1980's. The 23 mm rifled barrel has been borrowed from anti-aircraft weapons systems. At present it is not used Russian police, because it is too heavy and uncomfortable [[User:Slow Rider|Slow Rider]] 11:12, 24 January 2011 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
&lt;br /&gt;
Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
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[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
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Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
&lt;br /&gt;
I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
&lt;br /&gt;
JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
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::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
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Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
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It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
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Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
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I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
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Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
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I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
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==asp==&lt;br /&gt;
&lt;br /&gt;
was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
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It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
apparantly the grips are lexan plastic, which is clear and you can see through it, but when the gun is reloading the gun still appears to have bullets inside even though there's none there...&lt;br /&gt;
&lt;br /&gt;
== The Over-Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
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==Snubnose more accurate?==&lt;br /&gt;
&lt;br /&gt;
What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
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I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
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A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
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I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
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::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
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:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
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== Black Ops Zombies weapons ==&lt;br /&gt;
&lt;br /&gt;
For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
&lt;br /&gt;
So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
&lt;br /&gt;
Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
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== Makarov with target sights. ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
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Military sights suck, im sure special forces would replace them.&lt;br /&gt;
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Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
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Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
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==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
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tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
&lt;br /&gt;
== Clues from leaked Achievements list ==&lt;br /&gt;
&lt;br /&gt;
Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
&lt;br /&gt;
:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Found a PSG1 ==&lt;br /&gt;
&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
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: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
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:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Galil ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
&lt;br /&gt;
It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
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Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
&lt;br /&gt;
I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
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Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
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* Maybe Mason just has a really bad memory or was hit over the head with a copy of Tacticool Gun Monthly before the interrogation. [[User:Vangelis|Vangelis]] 07:06, 11 February 2011 (UTC)&lt;br /&gt;
Or maybe this is all a dream.  Mason was probably heavily unconscious by the C.I.A. after his capture and this probably caused him to be in a world where he can't tell what's real or not. The C.I.A. is probably holding Rebirth Island and still keeping Mason at Rebirth Island in reality.&lt;br /&gt;
- [[User:Kenny99|Kenny99]] 03:40, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
&lt;br /&gt;
Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
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It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
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Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
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:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
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Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
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What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
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And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
&lt;br /&gt;
:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
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:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
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Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
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know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
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== Walther MPL confirmed ==&lt;br /&gt;
&lt;br /&gt;
Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
&lt;br /&gt;
:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
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==Is it just me...==&lt;br /&gt;
&lt;br /&gt;
or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
&lt;br /&gt;
And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
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I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
&lt;br /&gt;
Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
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Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
&lt;br /&gt;
Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
&lt;br /&gt;
Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
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: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
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Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
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Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
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:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
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==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
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Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
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If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
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:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
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Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
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I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
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==New Videos confirm various unknowns==&lt;br /&gt;
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[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
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Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
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== Golden Guns are Fugly ==&lt;br /&gt;
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I mean take a look at this!&lt;br /&gt;
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[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
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[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
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[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
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[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
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Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
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:Ugh...my eyes bleed just looking at those. D: [[User:DZ1994|DZ1994]] 22:57 27 August 2011 (UTC)&lt;br /&gt;
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:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
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:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
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The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
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:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
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:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
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Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
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:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
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:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
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Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
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The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
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:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
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::That's fine, the game is already an abomination to historical accuracy, might as well include all of its other abominations. &amp;quot;Golden Guns are Fugly&amp;quot;. Yes. Yes they are. Even COD4's gold-plated guns looked better, it really does look like they just spray-painted gold paint on them. By the way, I detest gold-plating, in real life and in games, though for some reason the gold-plated AK-47 in COD4 is the only gold gun that looks cool to me, I don't know why, just something about it I guess. But chrome and nickel to me are the snazzy. ;) P.S. I don't run around with the gold-plated AK-47 in COD4 (or any of the camo'ed guns for that matter), I just pick it up and use it occasionally. ;) - [[User:Mr. Wolf|Mr. Wolf]] 14:38, 28 August 2011 (CDT)&lt;br /&gt;
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==just watched zomie gameplay==&lt;br /&gt;
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pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
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Why cant they have communist zombies, seriously?&lt;br /&gt;
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[[user:k9870|k9870]&lt;br /&gt;
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:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
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I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
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Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
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From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
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The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
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I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
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==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
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:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
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==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
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I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
:This page also need screencaps from the Zombies mode. I was unable to get the Thundergun (a two-shot sound wave gun that resembles a modern rocket launcher) and the Ray gun due to the constant waves of zombies that may sneak up on you and kill you easily, large number of barriers (too many to defend), and the poor weapons you receive in the early rounds. - [[User:Kenny99|Kenny99]] 20:29, 13 November 2010 (UTC)&lt;br /&gt;
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I just finished single-player, and I've got tons of caps available.  I'll try to upload that are relevant and in need later --[[User:HashiriyaR32|HashiriyaR32]] 04:18, 16 November 2010 (UTC)&lt;br /&gt;
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== Impressions So Far? ==&lt;br /&gt;
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What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
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:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
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The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
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The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
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The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
:Pretty much, I'll give this game a 9.2/10. The multiplayer and content is better and improved from Modern Warfare 2, but the campaign is a bit too short (only 15 missions :() and there's some minor complicated glitches in frame rate. Overall, the game is much better than Modern Warfare 2 and a good recommendation. - [[User:Kenny99|Kenny99]] 20:24, 13 November 2010 (UTC)&lt;br /&gt;
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To be honest guys I just ignore the ancronistic weaponry as it really doesnt matter in the long run. Lets face it, saying a game will suck because theres some AUGs in the 'nam era is just plain ludacris. If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops. Now that thats out of my system I can say with all honesty that this game is very addicting and its finnally a challenge to kill people(5-6 shots for a kill rather than 3-4 shots a kill in MW2). This game is a way more fun experince than MW2 and finally shows the potential of Teyarch development team. ---P226 21:24, 14 November 2010 (UTC)&lt;br /&gt;
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: I agree, you people take the weapons accuracy way too seriously. What the hell did you expect from a mainstream video game? The only games that are ever  100% accurate with the guns, lets face, are awful. At least this games fun. Hate it for any other reason, that's fine I'll respect that. Hate it for  innaccuracies when you really should be used to by know, and that's just ridiculous. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:38, 15 November 2010 (UTC)&lt;br /&gt;
:: You and P226 have both just contradicted yourselves. On the one hand you state it's ridiculous to say a game sucks because of the guns, but then go on to say games that have accurate depictions of guns suck. If the game is fun, it's going to be fun whether the guns are accurate or not. I can't believe that if Black Ops had the correct weapons in it that it suddenly wouldn't be fun anymore. Perhaps you can give an explanation of how this would be so?&lt;br /&gt;
::''If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops.'' &lt;br /&gt;
::I have to totally disagree with this statement. If Treyarch had used firearms of the period, we would have ended up with weapons that, to my knowledge, have never before been used in a video game. I have mentioned in other posts how the Remington 7188, an automatic shotgun that was really used by the NAVY seals in Vietnam could have been used in Black Ops. Instead we get the SPAS-12, which didn't exist at the time, and has been used in a million other video games. Which is the &amp;quot;bland, unoriginal&amp;quot; gun here? I'm gonna have to say the SPAS-12. Of course, if Treyarch had used the period correct shotgun the game would all of a sudden not be fun anymore and would suck, right? &lt;br /&gt;
::''The only games that are ever  100% accurate with the guns, lets face, are awful.'' I find this statement hard to believe. Would you care to back this up with some examples?--[[User:Phillb36|Phillb36]] 04:39, 15 November 2010 (UTC)&lt;br /&gt;
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I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game. Also, all the guns above have been done to death in every video game none to man (though they are nice to have to fill in weapon slots), in my opinion I find the Galil as sweet( and different) Assualt Rifle, Ancronistic or not. If your the kind of guy who can't get over the fact that your using guns lke the AK'''74'''u and the CZ'''75''' in 1968, then this isn't the game for you.  ---P226 18:47, 15 November 2010 (UTC)&lt;br /&gt;
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:I don't know if you guys remember &amp;quot;Men of Valor,&amp;quot; but it was a Vietnam FPS that came out a few years ago. It was developed by the same studio that did MoH: AA, so it felt a lot like MoH: Vietnam.) All the weapons were historically accurate, nothing was out of place, but if you've never heard of it, I'm not surprised. The game isn't bad, but it's not great, and it's flawed. The weapons were correct, but there weren't that many, and many of the weapons were just variations on the same weapon. (M16 and CAR-15, M14 and M21, and AK-47 and Type 56, and you couldn't share ammo for some reason.) Thus, you can make a game like BO that has ludicrously anachronistic weapons and have the biggest media launch of all time, or a game like Men of Valor that has historically accurate (and yes, boring) weapons and have it be unknown to the general gaming public. (You should try out Men of Valor though. If you have an original Xbox, you can get it new for a penny. It's not backwards compatible though.) --[[User:Funkychinaman|funkychinaman]] 21:36, 15 November 2010 (UTC)&lt;br /&gt;
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: I just might have to pick that up. And when I said the games with 100% accurate weapons suck, I didn't mean they sucked because of the guns, I meant that every game I could think of that was ultra-realistic just simply wasn't fun. No contradiction. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:54, 16 November 2010 (UTC)&lt;br /&gt;
:You all seem to say the guns don't matter, but then show your disdain for having the correct weapons in the game, as if this would somehow make it boring. ''I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game.'' So if Black Ops had the exact same story, but the correct guns it would just be a normal Vietnam game? Why? The story makes the game, not the guns. And there's plenty of weapons that would be correct to the period that haven't been &amp;quot;done to death&amp;quot; (HK-33 w/ 40 rd mag, used by Navy SEALS, Carl Gustav m/45, Remington 7188, the list goes on) What exactly qualifies as bland,unoriginal guns, that if they were included would make the game boring? I just get the impression from you that the only interesting guns in this game are the ones that dont' belong there. My point is that they could have had period correct weapons and it wouldn't have affected the fun factor of the game at all--[[User:Phillb36|Phillb36]] 04:00, 16 November 2010 (UTC) &lt;br /&gt;
::I am more bothered by the guns that didn't make the cut. Why not an M76, a Carl Gustav, a Madsen M50, or an M3 Grease Gun? Sure, they could've, but they didn't, probably on purpose. That brings leads me to what can be an interesting exercise: what would've been better weapons on each level? For the first level (the Cuban one) I would've put in an M2 Carbine and a PPK instead of the M16 and ASP. Other levels? --[[User:Funkychinaman|funkychinaman]] 04:20, 16 November 2010 (UTC)&lt;br /&gt;
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:::You pose an interesting question, but there are actually a lot of different choices so it's one not easily answered. I agree with you on the M-2 carbine, it would be very appropriate for the Cuban level. I feel another good choice would have been one of the Czech SA series of submachine guns. If you've ever seen photos from the Bay of Pigs Invasion, you would have noticed that SA 25 quite a common weapon in the hands of Castro's forces. The FAL is actually historically correct for that level, but it's more likely that was an accident than by design.&lt;br /&gt;
:::I haven't played the game yet, so I'm not familiar with all the levels, but I have some general ideas of what they should have included. For pistols a Browning Hi-Power, and if Treyarch absolutely had to have a machine pistol, they could have used the Stechkin. For SMG's, the Carl Gustav M/45 standard model or suppressed version, and if not that then the Madsen M50. The SA 23,24,25,or 26, a Beretta model 12 w/ 40 round mag instead of the Spectre, maybe the MAT-49 for the NVA/Vietcong, if not the standard version then the suppressed model that was supposedly employed by NVA counter-SOG teams. If the MP-5 is going to be included then the standard MP5A3 should have been used instead of that ugly ass prototype MP5K. &lt;br /&gt;
:::Of course replace the damn SPAS-12 with the Remington 7188. HK33 instead of the AUG. The correct model CAR-15 instead of the flat top Commando. How about the AMD-65 instead of an AKS-74U? I think they should have axed the RPK altogether and perhaps used 2 different Russian machine guns, maybe an older model like the RP-46, and then the PK for the Spetsnaz.--[[User:Phillb36|Phillb36]] 02:53, 17 November 2010 (UTC)&lt;br /&gt;
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::: RPK instead of &amp;quot;''RPK''&amp;quot; in first level. Also AK-47 instead of &amp;quot;''AK-47''&amp;quot; in second one. Vladimirov KPV instead of Minigun would be awesome. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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Also, this game doesnt suck just because of guns. It sucks because its boring, it doesnt have AI and MP is shitty just like in MW2. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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How is the MP shitty, its definitly not, It developed to be much more balanced than MW2 in every way. Although it isnt perfect,(commando lunges...)it certainly makes modern warfare 2 look like crap as a SUBMACHINE GUN....*cough*UMP45*cough* had more power and range than most assualt rifles. As for the people listing the guns that should have been in the game, all I can say is 'sure I wish they added more time appropriate guns like the Carl Gusav and the Greese Gun, but its too late now and its going to be somthing we have to live as there is no point complaining about it on the internet(not trying to say that in harsh or disrespectful way). I feel if we can all sit down , forget all those anchronisms, and just enjoy this game for what it is, a FICTIONAL cold war/ Vietnam Game. Also on a side note, I think if Treyarh were to have focused this game on Vietnam mainly, then we would have all the correct weaponry, but since there going for a 'top secret CIA' type game,they add all these ludacris guns to accomidate the feel and presence of the cold war.---P226 20:03, 16 November 2010 (UTC)&lt;br /&gt;
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Speaking of inaccuracies, I'm suprised nobody's mentioned Sam Worthingtons oh-so-authentic American accent. :P --[[User:Kangabox|Kangabox]] 21 February 2011&lt;br /&gt;
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== Pistol grips ==&lt;br /&gt;
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Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
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Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
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: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
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No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;br /&gt;
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I was taking a closer look at when they hold it (Mosin) and guess what, the world models are normal, but when they hold them they DO have pistol grips.... but i do agree, they probably didn't want to make new models. They probably put grips on them while their holding the weapon just so they didn't look even more awkward (floating hands). --[[User:FirearmsNewbie|FirearmsNewbie]] 22:13, 19 November 2010 (UTC)&lt;br /&gt;
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Not all the weapons have pistol grips. If you watch them carefully there are no pistol grips EXCEPT on Steiner's Mosin that is given to him my a Soviet soldier. It is actually modeled as having a pistol grip that is quite visable. Otherwise they do not have pistol grips on anything, it just looks like it. --[[User:Subiefan98|Subiefan98]] 16:00, 11 December 2010 (UTC)&lt;br /&gt;
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Steiners Mosin does not have a pistol grip, its a modeling error because its really a P38 in his hands along with the Rifle--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:11, 14 January 2011 (UTC)&lt;br /&gt;
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== Gold weapon images ==&lt;br /&gt;
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Do we really need all those pictures of the gold camo? [[User:The Wierd It|The Wierd It]] 15:32, 14 November 2010 (UTC)&lt;br /&gt;
: Yeah. It shows how silly and disguisting tis game is.&lt;br /&gt;
Disgusting? It's not THAT bad, man. [[User:BeardedHoplite|BeardedHoplite]] 01:42, 18 November 2010 (UTC)&lt;br /&gt;
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Sign your posts. But, I agree that the gold weapon pictures are rather unnecssary. If someone has the PC version of the game, taking pictures of the standard weapons in multiplayer would be greatly appreciated.--[[User:Mattatack92|Mattatack92]] 20:31, 14 November 2010 (UTC)&lt;br /&gt;
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== Semi Auto FAL ==&lt;br /&gt;
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Since it is semi auto only, shouldn't it be renamed to the SLR? [[User:Excalibur01|Excalibur01]] 19:56, 17 November 2010 (UTC)&lt;br /&gt;
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It has a metric reciever and handguards but a SLR-style flash hider... Its a Franken-gun but nowhere near as bad as MW2's FN-FAL was...--[[User:Mattatack92|Mattatack92]] 00:59, 18 November 2010 (UTC)&lt;br /&gt;
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== Snub-nose ==&lt;br /&gt;
Could the effect of this actually reduce the visual recoil of the Python, allowing you to fire off your next shot faster, and thus make it &amp;quot;more accurate&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 16:56, 18 November 2010 (UTC)&lt;br /&gt;
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But wouldn't it instead exacerbate recoil, without the weight of the barrel to mitigate it? If anything, a snub-nose would make the recoil more pronounced, and thus less accurate for quick follow-up shots.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:13, 18 November 2010 (UTC)&lt;br /&gt;
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Huh.....looks like I really suck at gun physics when it comes to recovery time and barrel lengths &amp;gt;_&amp;gt; --[[User:HashiriyaR32|HashiriyaR32]] 02:32, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Though it may be incorrect for real life, I'd say Hashiriya's idea is most probably how it works in game. Since all weapons in COD are perfectly accurate when aiming, the accuracy stat is there to show how easy it is for the player to accuratly shoot the weapon, not the actual weapon's accuracy as we would think of it. [[User:Alex T Snow|Alex T Snow]] 06:35, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tunnel Rat Revolver ==&lt;br /&gt;
When in the tunnels, the report of the Python is fairly muted.  Is the implication therefore that is it loaded with &amp;quot;closed circuit&amp;quot; shotgun ammunition as used by the experimental [http://world.guns.ru/handguns/hg213-e.htm Quiet Special Purpose Revolver] as tested by Tunnel Rats in Vietnam?&lt;br /&gt;
&lt;br /&gt;
When ever its fired inside a building its strangely quieter yet louder when you step outside.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:31, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it's your eardrums preemptively ('prolly didn't spell that right) exploding? [[User:BeardedHoplite|BeardedHoplite]] 00:18, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, wasn't that ammunition meant for a .44 magnum? Also its just the way it sounds when its indoors.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:46, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stop Complaining==&lt;br /&gt;
&lt;br /&gt;
Please just stop. Who cares if the guns aren't accurate? Just sit back and enjoy the Game! If you don't like the game, don't play it! [[User:SAMBAMA|SAMBAMA]]&lt;br /&gt;
&lt;br /&gt;
: 1, I dont play game, because its boring and its just ripoff of MW2. Which was crap too.&lt;br /&gt;
: 2, This is firearms site. Not some gaming one. So it doesnt make sense to stop complaining.&lt;br /&gt;
: 3, I wont be complaining if those guns would be 3 or 4 years from future. But ''30-40'' ?&lt;br /&gt;
     --[[User:Werc|Werc]] 07:38, 4 December 2010 (UTC)&lt;br /&gt;
Your late to the party, we for the most part don't care anymore.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:45, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
^ Hahahahaha! [[User:Drjuki|Drjuki]] 19:08, 27 December 2010 (UTC)&lt;br /&gt;
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==Crossbow==&lt;br /&gt;
I was playing zombies the other day and got the crossbow out of the box. I do't know if anyone else has seen this but, at least I think, it bears a major resemblance to the PSE Tac 15 crossbow. Again this is just me but if that's true I'm pretty sure that would make it the most anachronistic weapon in the game seeing as it was made maybe 2 or 3 years ago? --[[User:Subiefan98|Subiefan98]] 16:05, 11 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The PSE TAC 15 uses either an AR15 lower, or is included with basically a reciever shaped the same. Looking at it, it does not appear to have an AR15 type lower reciever on it, judging from the lack of the empty magazine well in front of the trigger. Maybe the upper does a little, I would agree, but in it's entirety in my opinion I don't think it does.--[[User:Fnlover|Fnlover]] 20:44, 05 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1911 in Zombies==&lt;br /&gt;
The 1911 in zombies is just the regular nickeled finish like in multiplayer it looks black because of the low light in the starting room. If you go outside by the 'double tap' vending machine you can see it in daylight.&lt;br /&gt;
&lt;br /&gt;
In FIVE where the lighting is fine, its still a Blued finish.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:08, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Really? It looks just like the Multiplayer's nickle plated M1911, I checked just a few minutes ago. Not an expert on this, but if it was a blued finish then wouldn't that make it a lot less shiny? For all the poorly lit rooms in Nazi Zombies, it seems to reflect like a spotlight at times.&lt;br /&gt;
&lt;br /&gt;
In Kino, its the Nickle plated one but in FIVE it looks blued or actually poorly done lighting. Blued is shiny by the way, I have actual guns to prove that.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:52, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was Five that I checked, it looks nickle plated to me, so iunno. And thanks for clearing the shine thing up, I thought blueing made the metal duller and not very reflective, I must have mixed that up with something else.&lt;br /&gt;
&lt;br /&gt;
You could be thinking of Parkerizing, which results in a dull finish. --[[User:Graybass 20x6|Graybass 20x6]] 02:59, 21 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ohyah, parkerizing. I knew it was something with -izing in it, thanks.&lt;br /&gt;
&lt;br /&gt;
In FIVE it is a deeply blued, almost black M1911. In Kino Der Toten, it is nickel plated.&lt;br /&gt;
&lt;br /&gt;
== Did alittle overhauling ==&lt;br /&gt;
&lt;br /&gt;
Removed the misimformation (Shiny black finish is called a Blued finish) and another things.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:11, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Front Cover 1911==&lt;br /&gt;
&lt;br /&gt;
Is it just me or is the 1911 in the soldier's hand on the title picture (the right hand when you're looking at it) missing its hammer? I've been looking as closely as I can, but I just can't seem to find it. An error on the artists part perhaps? Strange though, the pistol marked &amp;quot;Sally&amp;quot; has its proper hammer.--[[User:august.allocco|august.allocco]] 17:32, 30 December 2010&lt;br /&gt;
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Looks like a combination of the light and the angle making it hard to spot. [[User:The Wierd It|The Wierd It]] 22:30, 30 December 2010 (UTC)&lt;br /&gt;
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== Silencer or Suppressor ==&lt;br /&gt;
&lt;br /&gt;
I was looking at some of the images on this page and noticed that some said they were &amp;quot;silenced&amp;quot; or &amp;quot;with silencer&amp;quot;, yet others used suppressor. I always thought suppressor was correct, and silencer only described the effect (although Call of Duty games are notorious for spreading this word around). I have not played black ops, so I was wondering if we would call the attachments silencers or suppresors? --Fnlover 05:42, 6 January 2011 (UTC)&lt;br /&gt;
:From what I've heard, both are technically correct, and when the original device was created by Maxim, he patented it as a 'silencer'. Yes, it technically doesn't make the gun silent, but that's it's official name. [[User:Acora|Acora]] 02:36, 15 January 2011 (UTC)&lt;br /&gt;
::They both are correct, even the BATF calls them silencers on the paperwork.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 05:23, 15 January 2011 (UTC)&lt;br /&gt;
:::But &amp;quot;suppressor&amp;quot; is the preferred term on this site. [[User:Spartan198|Spartan198]] 05:09, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible Identity of Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone, long-time fan of the site, first-time contributor here. I believe I have come across the true identity of the over/under shotgun. I've tried to do as much homework as I could before submitting.&lt;br /&gt;
&lt;br /&gt;
The shotgun appears to be a Beretta: the S-686. Here is the picture for your perusal: [http://armpou.com/images/BERETTA%20686%20SILVER%20PIGEON%20S.jpg Beretta S-686]. Note the identical engraving and design of the barrel pivot assembly.&lt;br /&gt;
&lt;br /&gt;
I don't believe that it could be a Rottweil Olympia. The only picture I could come up with (it's pretty elusive) looked nothing like the in-game model: [http://www.guncity.co.nz/images/162403.jpg Rottweil Olympia]. It's rather plain in comparison, with a much different pivot assembly design and geometry.&lt;br /&gt;
&lt;br /&gt;
What do you guys think? --[[User:Graybass_20x6|Graybass_20x6]] 1:45, 20 January 2011 (UTC)&lt;br /&gt;
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== You know... ==&lt;br /&gt;
&lt;br /&gt;
The more and more I read the discussion page, the more and more I realize you guys should develop a game. Maybe not go that far, maybe just have the developers of a game contact you guys for some info, rather than watch Predators, or Commando, or some other action movie and call it good.&lt;br /&gt;
&lt;br /&gt;
:Together we would create the most weapons realistic game ever! But we don't have the funds or the people to program at least that I know of.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:43, 21 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, since CoD4:MW, CoD series is known by its many small detail mistakes the developers did to vehicles, factions, weapons, character's clothing, etc.&lt;br /&gt;
::This mistakes cannot stop you from playing, but if it's really bothers you, you can use the mod tool to create a mod that accurate every aspect of the game/s, of course if you have the desire for it... I would do that to many games I could, if I had the desire too. --[[User:RaNgeR|RaNgeR]] 23:01, 22 January 2011 (UTC)&lt;br /&gt;
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:::Sounds like the Project Reality Mod for Battlefield 2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:19, 23 January 2011 (UTC)&lt;br /&gt;
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Actually, my uncle does that stuff for IW maybe I should give him a few notes...&lt;br /&gt;
&lt;br /&gt;
:More than a few I would say, ask him to check this site and ask for opinions. We would be happy to help!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:34, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've been on board for a couple of game projects involving other people over the net, mainly as a story writer and overall ideas man. The main problem with developing games through the internet is the lack of interest over time. At the beginning of the projects I've seen, it seems there is never a lack of volunteers and collaboration. However, the projects I've undertaken (over the internet) have always seemed to lose steam after a whirlwind of work and progress, and within a month or two it's left to a bare-bones cast of a few people who eventually drop it due to lack of manpower. I'd absolutely love to have another project to do (I've had ideas for an FPS milling about in my head for ages), but I also fear that it will be all for naught within a few weeks. --[[User:Graybass 20x6|Graybass 20x6]] 02:59, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I completely agree. I myself, writing an idea for a game which in the meantime it's called &amp;quot;Lead Storm&amp;quot; - an FPS game based on other existing games/series like CoD, MoH, Crysis, BF, Tom Clancy's, etc. This game is also involves the accuracy of small details, from weapons to equipment to cloths and many other things. I really want this game to be exists, but it's hard to do it alone. I need people who can program, animate and generally design stuff using various programs. --[[User:RaNgeR|RaNgeR]] 14:44, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm so down for that, but it does seem like something that people would lose their dedication to pretty quickly.&lt;br /&gt;
::::what IW/tryarch need are proper researcher's ones that actually research, not ones that get a retired marine from the 60's to do all thier work (look at that supposed retired marine, he knew nearly nothing about firearms) or watch black hawk down and just copy everything [[User:Scarecrow|scarecrow]] 11:18, 3 February 2011 (UTC)&lt;br /&gt;
:::::People that were in the Military don't usually know much about guns other than the ones they trained on and were issued and thats it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:31, 5 February 2011 (UTC)&lt;br /&gt;
::::::i don't see why other people dont realise that. [[User:Scarecrow|scarecrow]] 09:44, 5 February 2011 (UTC)&lt;br /&gt;
::That is the problem with the developers: They don't really care if the in-game weapons will have bullet ejection ports or something like that, they don't really care about the small details of the game (depends on what details). Many people also say the same thing, because the main task is too create a game that satisfy the buyers, without looking at the small details. I think that every war game supposed to be much realistic as it can get. I'm not talking about realism as Operation Flashpoint, or ARMA, or Tom Clancy's games where the gameplay and so could be a little bit frustrating. You can keep the normal gameplay of Call of Duty, but just work a little bit on the details so you will see no differences between the game's realism to ours. --[[User:RaNgeR|RaNgeR]] 13:56, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bigger Images ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have issues with the images being 600px? - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternate History ==&lt;br /&gt;
I apologize for adding yet another hypothesis to this game's story line but...this may be an alternate time line sort of thing.  I replayed the game and, at the end SPOILER ALERT when Mason surfaces amid the US flotilla after sinking the control ship he sees a battleship with the hull number 68.  I got bored and looked up the hull designation to see which ship it belonged to when I saw that it belonged to the USS Ohio, part of the canceled Montana class battleship class. Just my two cents! --[[User:Charon68|Charon68]] 19:13, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:So this game takes place in a universe where the Montana class wasn't cancelled? Oh. My. God. It all makes total sense now. When the Montanas were cancelled, it caused a chain reaction that drastically slowed the development of small arms down so that things like Picatinny rails were actually developed long after they were originally supposed to be! :O Damn you, DoD, why?! We could have had laser guns, hover cars, and a colony on Mars by now!! &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
:All joking aside now, I recall MPM saying something about movies frequently using patches of deactivated military units on costumes, so this use of a cancelled hull number can probably be similarly dismissed. Then again, maybe Treyarch just ''guessed'' and put a random number on the ship that just happened to belong to the Ohio (I doubt the average CoD player even knows what a hull number is). Stranger things have happened, after all. Was there any indication that this was ''actually'' the USS Ohio, such as a name or other tell-tale sign? If Black Ops was an alternate history scenario, I think Treyarch would have made it a little more obvious with a sign other than something as small as a hull number. [[User:Spartan198|Spartan198]] 02:47, 17 April 2011 (CDT)&lt;br /&gt;
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== Anachronistic Weapons ==&lt;br /&gt;
&lt;br /&gt;
God, it cracks me up that most of the weapons in this game are anachronistic. I mean I read the page and I see anachronistic, anachronistic, anachronistic, and... anachronistic. XD By the way, great job on the page guys. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:10, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I don't think nobody expect that the in-game weapons will be like that. CoD:BO is a controversial game, in my opinion, because since the first stages of the developing, Treyarch said that the game will take place during the first stages of the Cold War, which the game is set from 1963 but jumps to 1967 and 1968 (if I'm not mistaken). They all said that because the game is based around the Cold War, it will include many weapons, and prototypes that were under production in that time. Many people with military knowledge thinks that CoD:BO is a complete bullshit because of what its showing to us. I think that the guys in Treyarch didn't really care about what weapons will be in the game or how they will act, they just wanted to make a different Call of Duty installment, with or without accuracy in the details. --[[User:RaNgeR|RaNgeR]] 08:48, 28 April 2011 (CDT)&lt;br /&gt;
:That's, umm, not very bright.  - [[User:Mr. Wolf|Mr. Wolf]] 13:56, 28 April 2011 (CDT)&lt;br /&gt;
::Not very bright, you say? Well, I didn't made the game, and if I would, I'd do it more realistically and not like in CoD where weapons #1 is anachronistic, weapons #2 don't have ejection port, weapon #3 has 20 rounds instead of 30 and so on and so on. I'm telling you here something that many people know about the series of CoD, I wasn't made that up.&lt;br /&gt;
:::I was talking about IW &amp;amp; Treyarch. &amp;gt;_&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 06:55, 29 April 2011 (CDT)&lt;br /&gt;
::::Sorry then, I don't understand you. What do you mean by &amp;quot;not very bright&amp;quot;?&lt;br /&gt;
:::::This -&amp;gt; &amp;quot;I think that the guys in Treyarch didn't really care about what weapons will be in the game or how they will act, they just wanted to make a different Call of Duty installment, with or without accuracy in the details.&amp;quot; - [[User:Mr. Wolf|Mr. Wolf]] 11:58, 29 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hopefully they get it right with Modern Warfare 3, though i won't be holding my breath, there are also rumors that after that there's going to be one with Ghost as the main character, that hopefully will be decent.[[User:Kornflakes89|Kornflakes89]] 18:32, 29 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I still want to see an FPS where you have a tank level that's actually in first person. As in you can see the gunner and loader working when you're not looking through the periscope / CIS rather than being a magical man who can man 4+ positions at once with the power of his mind. [[User:Evil Tim|Evil Tim]] 02:31, 30 April 2011 (CDT)&lt;br /&gt;
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::We, as the gamers, can suggest many and many ideas for a fun, beautiful, realistic and better FPS war game. The question is: Does the developers are interested in community's suggestions, or they want to make their own? From what I saw until now, they don't give a s*** about us.&lt;br /&gt;
&lt;br /&gt;
The game was just a money maker so that they could rack up enough money so they could make Modern Warfare 3.--[[user:Gunner5|Gunner5]] 12:15, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons in Hardened/Prestige Original Zombie Maps==&lt;br /&gt;
Should we also cover the WWII weapons only sen in the original zombie maps made available for only the Hardened and Prestige Editions? - [[User:Kenny99|Kenny99]] 23:48, 12 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Call of Duty + Left 4 Dead? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that on the mission, &amp;quot;''The Defector''&amp;quot; (I believe it is this mission) in Hue City , that Mason yells, &amp;quot;Safehouse below!&amp;quot; and Woods will yell &amp;quot;Molotov!&amp;quot; I took this as a possible Left 4 Dead (2) reference. Anyone else catch it?&lt;br /&gt;
 I also noticed that Left 4 Dead 2 has the SPAS 12 as well as this mission.&lt;br /&gt;
&lt;br /&gt;
I don't have the ame (I really want to get it though), but to me it sounds more like a coincidence. Probably the last thing Treyarch was thinking of was Left 4 Dead, but it could possibly be a reference, but I think you're thinking way too much about it. Also for the guy who mentioned the SPAS-12. That is a coincidence, as a bazillion games have the SPAS 12. I blame Jurassic Park, but come on the SPAS 12 looks awesome looking. But yeah, nothing more than coincidence[[User:1morey]] June 26, 2011 8:21 AM.&lt;br /&gt;
&lt;br /&gt;
== RPK sight ==&lt;br /&gt;
&lt;br /&gt;
I think I found it.&lt;br /&gt;
&lt;br /&gt;
The Tech Sights AK sighting system, essentially an AR-15 sight attached to an AK.&lt;br /&gt;
&lt;br /&gt;
Here's a picture:&lt;br /&gt;
&lt;br /&gt;
http://www.tech-sights.com/AK%2018.jpg&lt;br /&gt;
&lt;br /&gt;
--[[User:Mammok|Mammok]] 08:08, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
A friend of mine and I were chatting about video games and weapons and we had a big discussion out of it. He claims that the most probable cause of the ANachronisims in this game along with &amp;quot;errors&amp;quot; in other video games is that they are custom made. I really don't see how that could hold water as like someone said before &amp;quot;then why do the &amp;quot;prototypes&amp;quot; look exactly like the final product&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
He also said that it explains certain other things like &amp;quot;frankenguns&amp;quot; and &amp;quot;weapon hybrids&amp;quot;. For example, he was talking about MW2's FN FAl. He said what if it was a custom made SA58 OSW Carbine that had a FN FAL stock on it. And he said the FN F2000 with the M203, what if it is a custom made gun that could support the M203 Grenade Launcher. I of course couldn't make a reply, so I wanted to see what you guys think. I am on the fence about this. I mean CoJ's Le' Mat revolver fires a rifle round instead of a shotgun round so I guess that is plausible for that firearm to be &amp;quot;custom-made&amp;quot;. I just anted to see what you guys thought. - [[User:1morey]] August 4, 2011 12:14 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:There's a deference between a &amp;quot;custom gun&amp;quot; and the game developers A( not really knowing anything about weapons and not doing enough research, or B( not giving a crap about weapon realism at all. Most game developers are usually one or the other, Infinity Ward and TreyArch on the other hand seem to do both. :\ - [[User:Mr. Wolf|Mr. Wolf]] 23:56, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The other obvious issue is that the weapons are not ''presented'' as custom guns, they're supposed to simply be issue weapons and are all shown as if they're manufactured in quantity. What your friend is doing is referred to in some quarters as &amp;quot;plot spackle;&amp;quot; trying to make things up to fill in the gaps in the game's logic. The fact that you can invent excuses doesn't really excuse the gaps in logic being there and totally unexplained in the first place. [[User:Evil Tim|Evil Tim]] 04:57, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Just want to point out, that in MW2 there is nothing about the FN FAL that comes from an SA58 OSW. Don't know why the article says that it is a hybrid, but the only thing the gun has in common with the OSW is the curved 30 round magazine, which also fits a FAL. The barrel is too long, it has a solid stock, a non railed handguard, and the scope mount is bolted onto the side (looks the same as the one on the Indian Trichy assault rifle) rather than being part of the dust cover like on the OSW.  --[[User:Commando552|commando552]] 14:03, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 page ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me why the m16 page isnt working. The network doesnt respond each time i go on there.--Gunner5&lt;br /&gt;
:I'm having the same issue even with this page too. - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bolts/Actions ==&lt;br /&gt;
&lt;br /&gt;
I noticed that almost every weapon thta appears in the game, when completely out of ammo, instead of the bolt permanetly locking back, it simply closes, when more ammo is gained, the bolt will suddenly slide back when the mag is dropped.[[User:Gunner5|Gunner5]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=466072</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=466072"/>
		<updated>2011-10-04T12:33:23Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== SOG Knife ==&lt;br /&gt;
The SOG Knife is a special knife used by the player (as Alex Mason) in the mission &amp;quot;Victor Charlie&amp;quot;. This is the only time the SOG Knife is in use.&lt;br /&gt;
Gunner 313&lt;br /&gt;
[[Image:Shot0159.jpg|thumb|none|600px|SOG Knife in idle. Note the tally marks.]]&lt;br /&gt;
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[[Image:Shot0167.jpg|thumb|none|600px|SOG Knife been drawn.]]&lt;br /&gt;
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== Tomahawk ==&lt;br /&gt;
The Tomahawk axe is a melee weapon that replaces the throwing knife (or tactical knife) from ''[[Modern Warfare 2]]'' in mutliplayer. In single-player, it's only available on the mission &amp;quot;Rebirth&amp;quot; after obtaining it from a Russian harbor worker and killing him with it.&lt;br /&gt;
[[Image:Tomahawk-BO.jpg|thumb|none|600px|Tomahawk in Create-a-Class.]]&lt;br /&gt;
[[Image:Tomahawk-BOthrow.jpg|thumb|none|400px|A Tomahawk being thrown.]]&lt;br /&gt;
&lt;br /&gt;
== Ballistic Knife ==&lt;br /&gt;
The ballistic knife is a powerful melee weapon that available only in multiplayer and zombie modes. The knife is firing blades with a spring inside the body. In real life, this knife is used by Russian special forces units like Spetsnaz.&lt;br /&gt;
[[Image:BK-BO.jpg|thumb|none|600px|The ballistic knife being reloaded.]]&lt;br /&gt;
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== Main Knife ==&lt;br /&gt;
&lt;br /&gt;
The knife returns in Call of Duty: Black Ops. It is still a one-hit kill, but unlike the previous versions, seems to cause a very large fountain of blood to appear after knifing an enemy. &lt;br /&gt;
&lt;br /&gt;
[[Image:659px-KnifeBlackOpsMultiplayer.png|thumb|none|500px|The Main Knife in-game.]]&lt;br /&gt;
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Looks a bit like Rambo's knife from First Blood Part 2. [[User:Spartan198|Spartan198]] 05:12, 3 February 2011 (UTC)&lt;br /&gt;
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== Prison Knife ==&lt;br /&gt;
&lt;br /&gt;
The Prison Knife is a melee weapon used in the mission &amp;quot;Vorkuta&amp;quot; in Call of Duty: Black Ops. It appears to be a jagged piece of scrap metal, similar to a 'shank' or 'shiv'. After Mason acquires another weapon, the prison knife is no longer equipped, and is only used by pressing the melee button. You can see blood on the blade, probably from stabbing the prison guard. Upon closer inspection though, I found out it is just a piece of glass with black tape around the handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Prisonknife.jpg|thumb|none|500px|The Prison Knife in-game.]]&lt;br /&gt;
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== Karambit Knife ==&lt;br /&gt;
&lt;br /&gt;
The Karambit Knife is a combat knife used in the Call of Duty: Black Ops mission Executive Order. It is used to kill a Russian soldier by sticking it into the soldier's spinal cord, killing him, allowing the player and Frank Woods to take their uniform and infiltrate the launch site. Though this blade is used only by US Federal Air Marshals currently, Mason and Woods could have used it instead of a normal blade to aid in the purpose of the mission. Unlike a normal blade, it is shaped like a jungle cat's claw. &lt;br /&gt;
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[[Image:561px-Karambit_Knife.jpg|thumb|none|500px|Karambit Knife in-game.]]&lt;br /&gt;
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== Bowie Knife ==&lt;br /&gt;
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The Bowie Knife is a special melee weapon which can be bought for 3000 points in Der Riese, Kino der Toten and Five. It is larger and wider than the standard combat knife in Call of Duty: Black Ops (or any Call of Duty game for that matter). It increases Knife damage from 150 to 1150, making it a one-hit-kill for zombies from Round 1 to Round 11. It is a one-hit-kill to Hellhounds all the way up until the third hellround. &lt;br /&gt;
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[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
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[[Image:Bowie.jpg|thumb|none|400px|The Bowie Knife in-game.]]&lt;br /&gt;
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== Crossbow ==&lt;br /&gt;
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The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign missions &amp;quot;Executive Order&amp;quot; and &amp;quot;WMD&amp;quot;, which are set in Baikonur and the Ural Mountains, respectively. In multiplayer, crossbows only fire explosive bolts; in singleplayer, they can also fire normal bolts. Crossbows in singleplayer also often have scopes attached. &lt;br /&gt;
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[[Image:Shot0205.jpg|thumb|none|550px|Crossbow in idle.]]&lt;br /&gt;
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[[Image:Shot0206.jpg|thumb|none|550px|Crossbow in reloading.]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
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Another model appears as an underbarrel attachment. &lt;br /&gt;
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The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
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[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
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=Discussion=&lt;br /&gt;
This game has a cold war look to it&lt;br /&gt;
:it's supposed to, but it's also an idiotic &amp;quot;alternate timeline&amp;quot; thing where Kennedy is still alive in 1968 and there are all these weapons completely wrong to the timeline.&lt;br /&gt;
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==AK74u==&lt;br /&gt;
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In game, it is a ak74u, not an aks74u. U=carbine S=folding stock. &lt;br /&gt;
The in game models are all mssing stocks, so are only an ak74u, as they are called in game. It should be noted as such, im sick of having to re change the main page and want to get this cleared up/&lt;br /&gt;
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I don't care if there's no stock, there's no such designation as &amp;quot;AK-74u&amp;quot;.  Also, try unlocking the &amp;quot;grip&amp;quot; attachment for it.  That adds the stock back on. --[[User:HashiriyaR32|HashiriyaR32]] 20:00, 13 November 2010 (UTC)&lt;br /&gt;
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AK74 is base model, u means shortened, s means folding stock, etc. So chopping stock off makes it a 74u&lt;br /&gt;
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I am fully aware of what the designations mean.  Find me an actual AK-74 carbine produced from the factory without the side-folder and actually labelled &amp;quot;AK-74u&amp;quot; (cannot be simply an AKS-74U with the stock detached), and I'll gladly change it back. --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 13 November 2010 (UTC)&lt;br /&gt;
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It doesnt matter how it left the factory, it matters how you modify it. If you put a 4.25 inch barrel and slide on a full sized 1911 do you call it a government model or a commander? I mean its a commander model but left the factory a government.....&lt;br /&gt;
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This isn't the Call of Duty Wiki, kid. We don't promote misinformation as fact like they do there. We refer to and classify firearms as they are in the ''real'' world, not the ''game'' world. That means referring to it by its ''actual'' name (AKS-74U, not AK-74U) and classification (carbine, not SMG). It doesn't matter what it's called in the game. [[User:Spartan198|Spartan198]] 14:09, 14 November 2010 (UTC)&lt;br /&gt;
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Im trying to put the corerect designation, maybe even note there is a ak74 u and a aks74u, remember that we cant say a gun has a folding stock if it has NO stock. a 7.5 inch barreled ar with a stock is a carbine, taking the stock of its an ar pistol, not a ar stockless rifle.&lt;br /&gt;
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But &amp;quot;AK-74U&amp;quot; is ''not'' the correct designation. Look at the [[I Am Legend]] page and you'll note that even though Will Smith's AR is modified to appear as an M4A1 in the movie, we still classify it based on what it ''came out of the factory as'', a Colt Law Enforcement Carbine. Also not that the most recent AK iterations as well as the AN-94 all have side-folding stocks, yet no &amp;quot;S&amp;quot; in their designations. Your AR &amp;quot;pistol&amp;quot; comparison also has no validity in that those so-called &amp;quot;pistols&amp;quot; all fire the same full-sized .223 cal./5.56mm ammunition and as such are pistols ''in name only''. So like HashiriyaR32 said, unless you can provide proof of an actual real life AK-74 carbine ''factory-produced'' without a folding stock and bearing the in-game designation, it stays AKS-74U. You're in the domain of the &amp;quot;gun nerds&amp;quot; and real life fact takes priority over in-game fiction. [[User:Spartan198|Spartan198]] 03:38, 15 November 2010 (UTC)&lt;br /&gt;
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I've got to say I totally back Spartan. There isnt such a designation as the AK-74U, and while the 'S' does signify the side folding stock, if you took an AKS-74 and removed the stock, would you call it a regular AK-74? [[User:Chablar|Chablar]]&lt;br /&gt;
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:No, I'd refer to it as an AKS-74 because that's what it is, regardless of the removal of the stock. [[User:Spartan198|Spartan198]] 19:53, 16 February 2011 (UTC)&lt;br /&gt;
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:And another thing regarding this &amp;quot;AK-74U&amp;quot; argument I was just now dwelling upon: The AK-74 has a fixed wooden stock, right? So by that specification alone, a theoretical &amp;quot;AK-74U&amp;quot; variant would have the ''exact same fixed wooden stock as the full-size rifle''. [[User:Spartan198|Spartan198]] 23:31, 13 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Accuracy of Game==&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s ( ''In fact, FELIN´s'' --[[User:Werc|Werc]]) and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
: Yeah, you are right. If this game would be atleast fun. But its boring, MP is even worse than in MW2 ( ''And MW2 had worst MP of all'' ''times'' ), SP is boring like hell. There is nothin such as AI. Storyline is boring an unoriginal. Weapons are both anachronistic and unrealistic. Nothing like kickback even on Mosin Nagant ? '''THIS GAME SUCKS, just like MW2 did''' --[[User:Werc|Werc]] 06:09, 13 November 2010 (UTC)&lt;br /&gt;
::Do you get a nickel from EA every time you rag on the game? And there are many things I can say about the story, but &amp;quot;unoriginal&amp;quot; is not one of them. I have yet to play another FPS where the player is mentally ill and one of the main characters is merely a hallucination. (Unless there's an &amp;quot;A Beautiful Mind&amp;quot; FPS I don't know about.) --[[User:Funkychinaman|funkychinaman]] 18:50, 13 November 2010 (UTC)&lt;br /&gt;
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well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
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I think the idea of the anachronism is the fact that the game needs diverse weapons, something Vietnam didn't really have. Plus the game is about top secret operations. The reason the weapons look like that is because they are displayed as prototypes, so they could easily put whatever weapon they want, as long as they make it look &amp;quot;different&amp;quot; and make sure that the actual version was released a short while in later-Phillycheesepuff&lt;br /&gt;
:Who says that Vietnam didn't have Diverse weapons. Heck Russia and China used Vietnam as a dumping ground for WWII weapons they didn't need at first. MACV-SOG teams used a wide variety of weapons including in one case a .444 Marlin lever Action Rifle. Basically the people who did Black Ops read Piaster's books on SOG and then forgot the book as they just stuffed the game with whateve they though looked cool.[[User:Rockwolf66|Rockwolf66]] 14:32, 8 August 2011 (CDT) &lt;br /&gt;
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I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
:If you guys are wondering, the Masterkey was invented around the 1980s and 1990s so it's anachronistic for it to be there. - [[User:Kenny99|Kenny99]] 01:27, 26 January 2011 (UTC)&lt;br /&gt;
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Hey, who gives a crap if the weapons were anachronistic or not? yeah, alot of the guns were made in the 80's, but the game was awesome., and so was cod mod 2. so WRECK, im not saying they shouldn't take a closer look at the details, but my point is, you don't have to be a bitch about it, just play a different game. and it is only a game, it isn't gonna be absolutely perfect yet. im sure in a few years they'll have the perfect fps, but this was pretty damn close, if you ask me.&lt;br /&gt;
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*We care, that's who. You're on a site about weapons in movies, anime and videogames. You might as well ask a site about movie mistakes why they care about &amp;quot;every little mistake&amp;quot; or a site about movie analysis why they keep &amp;quot;over-analysing.&amp;quot; If you don't like what this site's about, find a CoD fansite and post there. [[User:Vangelis2|Vangelis2]] 12:53, 6 April 2011 (CDT)&lt;br /&gt;
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yeah, i agree, it's really good to know all the facts an it was interesting to see everything they missed, but don't bitch about the GAME, just bitch about the DETAILS. Sorry if i came off one-sided. Semper Fi&lt;br /&gt;
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The story was pretty good. But that was Black Ops only good point in my book. I'm thoroughly a Battlefield man now. [[User:BeardedHoplite|BeardedHoplite]] 15:08, 8 August 2011 (CDT)&lt;br /&gt;
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:I agree, The story was the only thing I liked about Black Ops too, I tried to like the Zombie mode and MP but they are ''way'' too frustrating and annoying to even enjoy. Like I've said before, I still think MW1 is the best game in the series. - [[User:Mr. Wolf|Mr. Wolf]] 21:06, 8 August 2011 (CDT)&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
::::: &amp;quot;Sklopnyj&amp;quot; - from what language is this word? In Russian is no such word. At least I have in 41 years that have not heard:) In Russian &amp;quot;foldable&amp;quot; sounds - &amp;quot;Skladnoy&amp;quot;. But also begins with the letter S.[[User:Slow Rider|Slow Rider]] 21:41, 24 January 2011 (UTC)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
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But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
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-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Robert McNamara&lt;br /&gt;
These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
&lt;br /&gt;
-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
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-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, the SKS, Norinco Type 54, M1 Carbine, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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::The AR-10 &amp;amp; AR-18 rifles instead of the G11,the Beretta PM12 instead of the Spectre, and the Steyr Mpi69 and the Sterling SMG (silenced /standard).Also a Starlight scope.--Kz77 9:24, 1 February 2011 (UTC)  &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
&lt;br /&gt;
Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
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In black ops there appears also a weapon that an elicoptero is in use for throwing .. it appears in the game in the level 2 as harpoon&lt;br /&gt;
[[Image:Harpoon.jgp]]&lt;br /&gt;
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Unidentified gun No.4 looks like a Galil.---Matchgradeweapon&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
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Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
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i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
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and lucky for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
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one thing i noticed is that some times the player racks the slide and it stays back like its empty . i dont get it. simmons 8492&lt;br /&gt;
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Its a useless flair that can be done with a real gun by pushing up on the Slide release as you pull it back and then release it after its locked. I did it on my Hi Power after seeing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:30, 3 December 2010 (UTC)&lt;br /&gt;
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== good decision ==&lt;br /&gt;
&lt;br /&gt;
As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
&lt;br /&gt;
Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
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::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
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The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
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They just couldnt be bothered to put the effort into making a third person model for the AUG so they just put a normal one on. possibly the same model holding a normal rifle, same with the FAMAS. PLUS: has anyone noticed while going in and out of Zoom for the AUG that the sights actually move up the gun even though they are supposed to be fixed--[[User:Gunfeldbach|Gunfeldbach]] 15:38, 17 June 2011 (CDT)&lt;br /&gt;
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I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
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: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
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ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
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- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
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:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
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: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
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You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
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== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
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Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
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All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
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Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
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At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
&lt;br /&gt;
So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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Yes. Confermed on callofduty.com&lt;br /&gt;
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as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
&lt;br /&gt;
:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
does anyone notice that most parts of the gun look like they have come from MW2's FN Scar?--[[User:Gunfeldbach|Gunfeldbach]] 17:36, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== XM214 Microgun ==&lt;br /&gt;
&lt;br /&gt;
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
&lt;br /&gt;
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
&lt;br /&gt;
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
&lt;br /&gt;
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
&lt;br /&gt;
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
&lt;br /&gt;
:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
&lt;br /&gt;
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
&lt;br /&gt;
Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
&lt;br /&gt;
So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
::What's also stupid is that well-known wikis like Halo Wiki and COD Wiki are too strict and shit on &amp;quot;off-topic&amp;quot; comments, meaning that almost every blog post on the website are supposed to be fixed and related to the game. I mean, seriously, why can't they have some little real-world information rather than in-game information? - [[User:Kenny99|Kenny99]] 15:30, 16 February 2011 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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Because it's most likely run by a bunch of 12 year olds and CoD fanboys that think their precious series can do no wrong. [[User:Kornflakes89|Kornflakes89]] 00:56, 17 April 2011 (CDT)&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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Looks like it's made by Heckler and Koch judging by the stock.But that's just me.It could be and AUG prototype but who knows?---Matchgradeweapon&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
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.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
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Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
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== New pics ==&lt;br /&gt;
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IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
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A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
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==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
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I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
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I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
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== AI Arctic Warfare ==&lt;br /&gt;
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Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
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You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
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:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
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::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
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You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
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Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
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Just pitching in here but isnt the Galil what the israelis made as an improved AK-47 ? I think i heard that on the millitary channel or something (btw the price for the WA2000 these days is minimum 40 000 $ THE 2ND VERSION IS MIN 75 000 $ there was only 176 built (thank you wikipedia)--[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 04:29, 20 November 2010 (UTC)&lt;br /&gt;
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== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
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Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
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:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
&lt;br /&gt;
It really looks like they just took a lot of stuff from mw2 (like those god damned iron sights) and whats the deal putting Troy industries sight on an AUG? How stupid does that even look, couldnt hit shit in real life cuz there is no spacing between the front and rear post! Come on Treyarch i tough u could do better --[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 02:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Regardless of SA80 or EM2, is anyone else irritated by the way he seems to reload with the wrong hand? Correct reload is with right hand still on pistol grip, change mag with left hand (as with most rifles), but in campaign at least the animation clearly shows the pistol grip bare.  And don't try left-handed as an excuse, as you can't fire it left-handed or the cocking handle would hit your face and the empty cases go down your neck.  Also I reckon, given the teething troubles of the SA80 first version, he should have to do a 'forward assist' and shove the cocking handle forwards every time. That would slow the reload and make the game harder, but the first version of the SA80 was a bit rubbish like that.--[[User:HLDR|HLDR]] 08:17, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
&lt;br /&gt;
A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
&lt;br /&gt;
You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
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K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
&lt;br /&gt;
::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
&lt;br /&gt;
I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
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::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
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English version of Wikipedia erroneously indicates that the KS-23 was created in 1970. This weapon was created in mid-1980's. The 23 mm rifled barrel has been borrowed from anti-aircraft weapons systems. At present it is not used Russian police, because it is too heavy and uncomfortable [[User:Slow Rider|Slow Rider]] 11:12, 24 January 2011 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
&lt;br /&gt;
Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
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Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
&lt;br /&gt;
I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
&lt;br /&gt;
JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
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::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
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Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
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I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
&lt;br /&gt;
==asp==&lt;br /&gt;
&lt;br /&gt;
was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
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It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
apparantly the grips are lexan plastic, which is clear and you can see through it, but when the gun is reloading the gun still appears to have bullets inside even though there's none there...&lt;br /&gt;
&lt;br /&gt;
== The Over-Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
&lt;br /&gt;
==Snubnose more accurate?==&lt;br /&gt;
&lt;br /&gt;
What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
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I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
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A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
&lt;br /&gt;
I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Ops Zombies weapons ==&lt;br /&gt;
&lt;br /&gt;
For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
&lt;br /&gt;
So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
&lt;br /&gt;
Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Makarov with target sights. ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Military sights suck, im sure special forces would replace them.&lt;br /&gt;
&lt;br /&gt;
Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
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==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
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tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
&lt;br /&gt;
== Clues from leaked Achievements list ==&lt;br /&gt;
&lt;br /&gt;
Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
&lt;br /&gt;
:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Found a PSG1 ==&lt;br /&gt;
&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
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: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
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:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Galil ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
&lt;br /&gt;
It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
&lt;br /&gt;
I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Maybe Mason just has a really bad memory or was hit over the head with a copy of Tacticool Gun Monthly before the interrogation. [[User:Vangelis|Vangelis]] 07:06, 11 February 2011 (UTC)&lt;br /&gt;
Or maybe this is all a dream.  Mason was probably heavily unconscious by the C.I.A. after his capture and this probably caused him to be in a world where he can't tell what's real or not. The C.I.A. is probably holding Rebirth Island and still keeping Mason at Rebirth Island in reality.&lt;br /&gt;
- [[User:Kenny99|Kenny99]] 03:40, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
&lt;br /&gt;
Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
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Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
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:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
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And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
&lt;br /&gt;
:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
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know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
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== Walther MPL confirmed ==&lt;br /&gt;
&lt;br /&gt;
Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
&lt;br /&gt;
:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is it just me...==&lt;br /&gt;
&lt;br /&gt;
or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
&lt;br /&gt;
And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
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I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
&lt;br /&gt;
Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
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Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
&lt;br /&gt;
Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
&lt;br /&gt;
Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
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: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
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Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
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Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
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:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
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==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
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Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
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Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
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If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
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:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
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Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
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I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
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==New Videos confirm various unknowns==&lt;br /&gt;
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[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
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Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
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== Golden Guns are Fugly ==&lt;br /&gt;
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I mean take a look at this!&lt;br /&gt;
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[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
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[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
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[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
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[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
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Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
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:Ugh...my eyes bleed just looking at those. D: [[User:DZ1994|DZ1994]] 22:57 27 August 2011 (UTC)&lt;br /&gt;
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:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
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:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
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The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
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:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
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:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
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Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
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:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
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:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
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Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
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The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
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:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
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::That's fine, the game is already an abomination to historical accuracy, might as well include all of its other abominations. &amp;quot;Golden Guns are Fugly&amp;quot;. Yes. Yes they are. Even COD4's gold-plated guns looked better, it really does look like they just spray-painted gold paint on them. By the way, I detest gold-plating, in real life and in games, though for some reason the gold-plated AK-47 in COD4 is the only gold gun that looks cool to me, I don't know why, just something about it I guess. But chrome and nickel to me are the snazzy. ;) P.S. I don't run around with the gold-plated AK-47 in COD4 (or any of the camo'ed guns for that matter), I just pick it up and use it occasionally. ;) - [[User:Mr. Wolf|Mr. Wolf]] 14:38, 28 August 2011 (CDT)&lt;br /&gt;
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==just watched zomie gameplay==&lt;br /&gt;
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pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
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Why cant they have communist zombies, seriously?&lt;br /&gt;
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[[user:k9870|k9870]&lt;br /&gt;
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:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
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I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
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Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
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From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
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The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
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I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
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==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
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:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
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==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
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I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
:This page also need screencaps from the Zombies mode. I was unable to get the Thundergun (a two-shot sound wave gun that resembles a modern rocket launcher) and the Ray gun due to the constant waves of zombies that may sneak up on you and kill you easily, large number of barriers (too many to defend), and the poor weapons you receive in the early rounds. - [[User:Kenny99|Kenny99]] 20:29, 13 November 2010 (UTC)&lt;br /&gt;
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I just finished single-player, and I've got tons of caps available.  I'll try to upload that are relevant and in need later --[[User:HashiriyaR32|HashiriyaR32]] 04:18, 16 November 2010 (UTC)&lt;br /&gt;
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== Impressions So Far? ==&lt;br /&gt;
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What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
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:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
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The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
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The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
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The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
:Pretty much, I'll give this game a 9.2/10. The multiplayer and content is better and improved from Modern Warfare 2, but the campaign is a bit too short (only 15 missions :() and there's some minor complicated glitches in frame rate. Overall, the game is much better than Modern Warfare 2 and a good recommendation. - [[User:Kenny99|Kenny99]] 20:24, 13 November 2010 (UTC)&lt;br /&gt;
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To be honest guys I just ignore the ancronistic weaponry as it really doesnt matter in the long run. Lets face it, saying a game will suck because theres some AUGs in the 'nam era is just plain ludacris. If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops. Now that thats out of my system I can say with all honesty that this game is very addicting and its finnally a challenge to kill people(5-6 shots for a kill rather than 3-4 shots a kill in MW2). This game is a way more fun experince than MW2 and finally shows the potential of Teyarch development team. ---P226 21:24, 14 November 2010 (UTC)&lt;br /&gt;
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: I agree, you people take the weapons accuracy way too seriously. What the hell did you expect from a mainstream video game? The only games that are ever  100% accurate with the guns, lets face, are awful. At least this games fun. Hate it for any other reason, that's fine I'll respect that. Hate it for  innaccuracies when you really should be used to by know, and that's just ridiculous. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:38, 15 November 2010 (UTC)&lt;br /&gt;
:: You and P226 have both just contradicted yourselves. On the one hand you state it's ridiculous to say a game sucks because of the guns, but then go on to say games that have accurate depictions of guns suck. If the game is fun, it's going to be fun whether the guns are accurate or not. I can't believe that if Black Ops had the correct weapons in it that it suddenly wouldn't be fun anymore. Perhaps you can give an explanation of how this would be so?&lt;br /&gt;
::''If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops.'' &lt;br /&gt;
::I have to totally disagree with this statement. If Treyarch had used firearms of the period, we would have ended up with weapons that, to my knowledge, have never before been used in a video game. I have mentioned in other posts how the Remington 7188, an automatic shotgun that was really used by the NAVY seals in Vietnam could have been used in Black Ops. Instead we get the SPAS-12, which didn't exist at the time, and has been used in a million other video games. Which is the &amp;quot;bland, unoriginal&amp;quot; gun here? I'm gonna have to say the SPAS-12. Of course, if Treyarch had used the period correct shotgun the game would all of a sudden not be fun anymore and would suck, right? &lt;br /&gt;
::''The only games that are ever  100% accurate with the guns, lets face, are awful.'' I find this statement hard to believe. Would you care to back this up with some examples?--[[User:Phillb36|Phillb36]] 04:39, 15 November 2010 (UTC)&lt;br /&gt;
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I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game. Also, all the guns above have been done to death in every video game none to man (though they are nice to have to fill in weapon slots), in my opinion I find the Galil as sweet( and different) Assualt Rifle, Ancronistic or not. If your the kind of guy who can't get over the fact that your using guns lke the AK'''74'''u and the CZ'''75''' in 1968, then this isn't the game for you.  ---P226 18:47, 15 November 2010 (UTC)&lt;br /&gt;
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:I don't know if you guys remember &amp;quot;Men of Valor,&amp;quot; but it was a Vietnam FPS that came out a few years ago. It was developed by the same studio that did MoH: AA, so it felt a lot like MoH: Vietnam.) All the weapons were historically accurate, nothing was out of place, but if you've never heard of it, I'm not surprised. The game isn't bad, but it's not great, and it's flawed. The weapons were correct, but there weren't that many, and many of the weapons were just variations on the same weapon. (M16 and CAR-15, M14 and M21, and AK-47 and Type 56, and you couldn't share ammo for some reason.) Thus, you can make a game like BO that has ludicrously anachronistic weapons and have the biggest media launch of all time, or a game like Men of Valor that has historically accurate (and yes, boring) weapons and have it be unknown to the general gaming public. (You should try out Men of Valor though. If you have an original Xbox, you can get it new for a penny. It's not backwards compatible though.) --[[User:Funkychinaman|funkychinaman]] 21:36, 15 November 2010 (UTC)&lt;br /&gt;
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: I just might have to pick that up. And when I said the games with 100% accurate weapons suck, I didn't mean they sucked because of the guns, I meant that every game I could think of that was ultra-realistic just simply wasn't fun. No contradiction. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:54, 16 November 2010 (UTC)&lt;br /&gt;
:You all seem to say the guns don't matter, but then show your disdain for having the correct weapons in the game, as if this would somehow make it boring. ''I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game.'' So if Black Ops had the exact same story, but the correct guns it would just be a normal Vietnam game? Why? The story makes the game, not the guns. And there's plenty of weapons that would be correct to the period that haven't been &amp;quot;done to death&amp;quot; (HK-33 w/ 40 rd mag, used by Navy SEALS, Carl Gustav m/45, Remington 7188, the list goes on) What exactly qualifies as bland,unoriginal guns, that if they were included would make the game boring? I just get the impression from you that the only interesting guns in this game are the ones that dont' belong there. My point is that they could have had period correct weapons and it wouldn't have affected the fun factor of the game at all--[[User:Phillb36|Phillb36]] 04:00, 16 November 2010 (UTC) &lt;br /&gt;
::I am more bothered by the guns that didn't make the cut. Why not an M76, a Carl Gustav, a Madsen M50, or an M3 Grease Gun? Sure, they could've, but they didn't, probably on purpose. That brings leads me to what can be an interesting exercise: what would've been better weapons on each level? For the first level (the Cuban one) I would've put in an M2 Carbine and a PPK instead of the M16 and ASP. Other levels? --[[User:Funkychinaman|funkychinaman]] 04:20, 16 November 2010 (UTC)&lt;br /&gt;
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:::You pose an interesting question, but there are actually a lot of different choices so it's one not easily answered. I agree with you on the M-2 carbine, it would be very appropriate for the Cuban level. I feel another good choice would have been one of the Czech SA series of submachine guns. If you've ever seen photos from the Bay of Pigs Invasion, you would have noticed that SA 25 quite a common weapon in the hands of Castro's forces. The FAL is actually historically correct for that level, but it's more likely that was an accident than by design.&lt;br /&gt;
:::I haven't played the game yet, so I'm not familiar with all the levels, but I have some general ideas of what they should have included. For pistols a Browning Hi-Power, and if Treyarch absolutely had to have a machine pistol, they could have used the Stechkin. For SMG's, the Carl Gustav M/45 standard model or suppressed version, and if not that then the Madsen M50. The SA 23,24,25,or 26, a Beretta model 12 w/ 40 round mag instead of the Spectre, maybe the MAT-49 for the NVA/Vietcong, if not the standard version then the suppressed model that was supposedly employed by NVA counter-SOG teams. If the MP-5 is going to be included then the standard MP5A3 should have been used instead of that ugly ass prototype MP5K. &lt;br /&gt;
:::Of course replace the damn SPAS-12 with the Remington 7188. HK33 instead of the AUG. The correct model CAR-15 instead of the flat top Commando. How about the AMD-65 instead of an AKS-74U? I think they should have axed the RPK altogether and perhaps used 2 different Russian machine guns, maybe an older model like the RP-46, and then the PK for the Spetsnaz.--[[User:Phillb36|Phillb36]] 02:53, 17 November 2010 (UTC)&lt;br /&gt;
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::: RPK instead of &amp;quot;''RPK''&amp;quot; in first level. Also AK-47 instead of &amp;quot;''AK-47''&amp;quot; in second one. Vladimirov KPV instead of Minigun would be awesome. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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Also, this game doesnt suck just because of guns. It sucks because its boring, it doesnt have AI and MP is shitty just like in MW2. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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How is the MP shitty, its definitly not, It developed to be much more balanced than MW2 in every way. Although it isnt perfect,(commando lunges...)it certainly makes modern warfare 2 look like crap as a SUBMACHINE GUN....*cough*UMP45*cough* had more power and range than most assualt rifles. As for the people listing the guns that should have been in the game, all I can say is 'sure I wish they added more time appropriate guns like the Carl Gusav and the Greese Gun, but its too late now and its going to be somthing we have to live as there is no point complaining about it on the internet(not trying to say that in harsh or disrespectful way). I feel if we can all sit down , forget all those anchronisms, and just enjoy this game for what it is, a FICTIONAL cold war/ Vietnam Game. Also on a side note, I think if Treyarh were to have focused this game on Vietnam mainly, then we would have all the correct weaponry, but since there going for a 'top secret CIA' type game,they add all these ludacris guns to accomidate the feel and presence of the cold war.---P226 20:03, 16 November 2010 (UTC)&lt;br /&gt;
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Speaking of inaccuracies, I'm suprised nobody's mentioned Sam Worthingtons oh-so-authentic American accent. :P --[[User:Kangabox|Kangabox]] 21 February 2011&lt;br /&gt;
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== Pistol grips ==&lt;br /&gt;
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Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
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Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
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: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
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No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;br /&gt;
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I was taking a closer look at when they hold it (Mosin) and guess what, the world models are normal, but when they hold them they DO have pistol grips.... but i do agree, they probably didn't want to make new models. They probably put grips on them while their holding the weapon just so they didn't look even more awkward (floating hands). --[[User:FirearmsNewbie|FirearmsNewbie]] 22:13, 19 November 2010 (UTC)&lt;br /&gt;
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Not all the weapons have pistol grips. If you watch them carefully there are no pistol grips EXCEPT on Steiner's Mosin that is given to him my a Soviet soldier. It is actually modeled as having a pistol grip that is quite visable. Otherwise they do not have pistol grips on anything, it just looks like it. --[[User:Subiefan98|Subiefan98]] 16:00, 11 December 2010 (UTC)&lt;br /&gt;
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Steiners Mosin does not have a pistol grip, its a modeling error because its really a P38 in his hands along with the Rifle--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:11, 14 January 2011 (UTC)&lt;br /&gt;
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== Gold weapon images ==&lt;br /&gt;
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Do we really need all those pictures of the gold camo? [[User:The Wierd It|The Wierd It]] 15:32, 14 November 2010 (UTC)&lt;br /&gt;
: Yeah. It shows how silly and disguisting tis game is.&lt;br /&gt;
Disgusting? It's not THAT bad, man. [[User:BeardedHoplite|BeardedHoplite]] 01:42, 18 November 2010 (UTC)&lt;br /&gt;
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Sign your posts. But, I agree that the gold weapon pictures are rather unnecssary. If someone has the PC version of the game, taking pictures of the standard weapons in multiplayer would be greatly appreciated.--[[User:Mattatack92|Mattatack92]] 20:31, 14 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Semi Auto FAL ==&lt;br /&gt;
&lt;br /&gt;
Since it is semi auto only, shouldn't it be renamed to the SLR? [[User:Excalibur01|Excalibur01]] 19:56, 17 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has a metric reciever and handguards but a SLR-style flash hider... Its a Franken-gun but nowhere near as bad as MW2's FN-FAL was...--[[User:Mattatack92|Mattatack92]] 00:59, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snub-nose ==&lt;br /&gt;
Could the effect of this actually reduce the visual recoil of the Python, allowing you to fire off your next shot faster, and thus make it &amp;quot;more accurate&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 16:56, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But wouldn't it instead exacerbate recoil, without the weight of the barrel to mitigate it? If anything, a snub-nose would make the recoil more pronounced, and thus less accurate for quick follow-up shots.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:13, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Huh.....looks like I really suck at gun physics when it comes to recovery time and barrel lengths &amp;gt;_&amp;gt; --[[User:HashiriyaR32|HashiriyaR32]] 02:32, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Though it may be incorrect for real life, I'd say Hashiriya's idea is most probably how it works in game. Since all weapons in COD are perfectly accurate when aiming, the accuracy stat is there to show how easy it is for the player to accuratly shoot the weapon, not the actual weapon's accuracy as we would think of it. [[User:Alex T Snow|Alex T Snow]] 06:35, 19 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tunnel Rat Revolver ==&lt;br /&gt;
When in the tunnels, the report of the Python is fairly muted.  Is the implication therefore that is it loaded with &amp;quot;closed circuit&amp;quot; shotgun ammunition as used by the experimental [http://world.guns.ru/handguns/hg213-e.htm Quiet Special Purpose Revolver] as tested by Tunnel Rats in Vietnam?&lt;br /&gt;
&lt;br /&gt;
When ever its fired inside a building its strangely quieter yet louder when you step outside.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:31, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it's your eardrums preemptively ('prolly didn't spell that right) exploding? [[User:BeardedHoplite|BeardedHoplite]] 00:18, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, wasn't that ammunition meant for a .44 magnum? Also its just the way it sounds when its indoors.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:46, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stop Complaining==&lt;br /&gt;
&lt;br /&gt;
Please just stop. Who cares if the guns aren't accurate? Just sit back and enjoy the Game! If you don't like the game, don't play it! [[User:SAMBAMA|SAMBAMA]]&lt;br /&gt;
&lt;br /&gt;
: 1, I dont play game, because its boring and its just ripoff of MW2. Which was crap too.&lt;br /&gt;
: 2, This is firearms site. Not some gaming one. So it doesnt make sense to stop complaining.&lt;br /&gt;
: 3, I wont be complaining if those guns would be 3 or 4 years from future. But ''30-40'' ?&lt;br /&gt;
     --[[User:Werc|Werc]] 07:38, 4 December 2010 (UTC)&lt;br /&gt;
Your late to the party, we for the most part don't care anymore.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:45, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
^ Hahahahaha! [[User:Drjuki|Drjuki]] 19:08, 27 December 2010 (UTC)&lt;br /&gt;
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==Crossbow==&lt;br /&gt;
I was playing zombies the other day and got the crossbow out of the box. I do't know if anyone else has seen this but, at least I think, it bears a major resemblance to the PSE Tac 15 crossbow. Again this is just me but if that's true I'm pretty sure that would make it the most anachronistic weapon in the game seeing as it was made maybe 2 or 3 years ago? --[[User:Subiefan98|Subiefan98]] 16:05, 11 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The PSE TAC 15 uses either an AR15 lower, or is included with basically a reciever shaped the same. Looking at it, it does not appear to have an AR15 type lower reciever on it, judging from the lack of the empty magazine well in front of the trigger. Maybe the upper does a little, I would agree, but in it's entirety in my opinion I don't think it does.--[[User:Fnlover|Fnlover]] 20:44, 05 January 2010 (UTC)&lt;br /&gt;
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==1911 in Zombies==&lt;br /&gt;
The 1911 in zombies is just the regular nickeled finish like in multiplayer it looks black because of the low light in the starting room. If you go outside by the 'double tap' vending machine you can see it in daylight.&lt;br /&gt;
&lt;br /&gt;
In FIVE where the lighting is fine, its still a Blued finish.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:08, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Really? It looks just like the Multiplayer's nickle plated M1911, I checked just a few minutes ago. Not an expert on this, but if it was a blued finish then wouldn't that make it a lot less shiny? For all the poorly lit rooms in Nazi Zombies, it seems to reflect like a spotlight at times.&lt;br /&gt;
&lt;br /&gt;
In Kino, its the Nickle plated one but in FIVE it looks blued or actually poorly done lighting. Blued is shiny by the way, I have actual guns to prove that.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:52, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It was Five that I checked, it looks nickle plated to me, so iunno. And thanks for clearing the shine thing up, I thought blueing made the metal duller and not very reflective, I must have mixed that up with something else.&lt;br /&gt;
&lt;br /&gt;
You could be thinking of Parkerizing, which results in a dull finish. --[[User:Graybass 20x6|Graybass 20x6]] 02:59, 21 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ohyah, parkerizing. I knew it was something with -izing in it, thanks.&lt;br /&gt;
&lt;br /&gt;
In FIVE it is a deeply blued, almost black M1911. In Kino Der Toten, it is nickel plated.&lt;br /&gt;
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== Did alittle overhauling ==&lt;br /&gt;
&lt;br /&gt;
Removed the misimformation (Shiny black finish is called a Blued finish) and another things.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:11, 16 December 2010 (UTC)&lt;br /&gt;
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==Front Cover 1911==&lt;br /&gt;
&lt;br /&gt;
Is it just me or is the 1911 in the soldier's hand on the title picture (the right hand when you're looking at it) missing its hammer? I've been looking as closely as I can, but I just can't seem to find it. An error on the artists part perhaps? Strange though, the pistol marked &amp;quot;Sally&amp;quot; has its proper hammer.--[[User:august.allocco|august.allocco]] 17:32, 30 December 2010&lt;br /&gt;
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Looks like a combination of the light and the angle making it hard to spot. [[User:The Wierd It|The Wierd It]] 22:30, 30 December 2010 (UTC)&lt;br /&gt;
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== Silencer or Suppressor ==&lt;br /&gt;
&lt;br /&gt;
I was looking at some of the images on this page and noticed that some said they were &amp;quot;silenced&amp;quot; or &amp;quot;with silencer&amp;quot;, yet others used suppressor. I always thought suppressor was correct, and silencer only described the effect (although Call of Duty games are notorious for spreading this word around). I have not played black ops, so I was wondering if we would call the attachments silencers or suppresors? --Fnlover 05:42, 6 January 2011 (UTC)&lt;br /&gt;
:From what I've heard, both are technically correct, and when the original device was created by Maxim, he patented it as a 'silencer'. Yes, it technically doesn't make the gun silent, but that's it's official name. [[User:Acora|Acora]] 02:36, 15 January 2011 (UTC)&lt;br /&gt;
::They both are correct, even the BATF calls them silencers on the paperwork.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 05:23, 15 January 2011 (UTC)&lt;br /&gt;
:::But &amp;quot;suppressor&amp;quot; is the preferred term on this site. [[User:Spartan198|Spartan198]] 05:09, 3 February 2011 (UTC)&lt;br /&gt;
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== Possible Identity of Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone, long-time fan of the site, first-time contributor here. I believe I have come across the true identity of the over/under shotgun. I've tried to do as much homework as I could before submitting.&lt;br /&gt;
&lt;br /&gt;
The shotgun appears to be a Beretta: the S-686. Here is the picture for your perusal: [http://armpou.com/images/BERETTA%20686%20SILVER%20PIGEON%20S.jpg Beretta S-686]. Note the identical engraving and design of the barrel pivot assembly.&lt;br /&gt;
&lt;br /&gt;
I don't believe that it could be a Rottweil Olympia. The only picture I could come up with (it's pretty elusive) looked nothing like the in-game model: [http://www.guncity.co.nz/images/162403.jpg Rottweil Olympia]. It's rather plain in comparison, with a much different pivot assembly design and geometry.&lt;br /&gt;
&lt;br /&gt;
What do you guys think? --[[User:Graybass_20x6|Graybass_20x6]] 1:45, 20 January 2011 (UTC)&lt;br /&gt;
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== You know... ==&lt;br /&gt;
&lt;br /&gt;
The more and more I read the discussion page, the more and more I realize you guys should develop a game. Maybe not go that far, maybe just have the developers of a game contact you guys for some info, rather than watch Predators, or Commando, or some other action movie and call it good.&lt;br /&gt;
&lt;br /&gt;
:Together we would create the most weapons realistic game ever! But we don't have the funds or the people to program at least that I know of.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:43, 21 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, since CoD4:MW, CoD series is known by its many small detail mistakes the developers did to vehicles, factions, weapons, character's clothing, etc.&lt;br /&gt;
::This mistakes cannot stop you from playing, but if it's really bothers you, you can use the mod tool to create a mod that accurate every aspect of the game/s, of course if you have the desire for it... I would do that to many games I could, if I had the desire too. --[[User:RaNgeR|RaNgeR]] 23:01, 22 January 2011 (UTC)&lt;br /&gt;
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:::Sounds like the Project Reality Mod for Battlefield 2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:19, 23 January 2011 (UTC)&lt;br /&gt;
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Actually, my uncle does that stuff for IW maybe I should give him a few notes...&lt;br /&gt;
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:More than a few I would say, ask him to check this site and ask for opinions. We would be happy to help!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:34, 24 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've been on board for a couple of game projects involving other people over the net, mainly as a story writer and overall ideas man. The main problem with developing games through the internet is the lack of interest over time. At the beginning of the projects I've seen, it seems there is never a lack of volunteers and collaboration. However, the projects I've undertaken (over the internet) have always seemed to lose steam after a whirlwind of work and progress, and within a month or two it's left to a bare-bones cast of a few people who eventually drop it due to lack of manpower. I'd absolutely love to have another project to do (I've had ideas for an FPS milling about in my head for ages), but I also fear that it will be all for naught within a few weeks. --[[User:Graybass 20x6|Graybass 20x6]] 02:59, 24 January 2011 (UTC)&lt;br /&gt;
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:I completely agree. I myself, writing an idea for a game which in the meantime it's called &amp;quot;Lead Storm&amp;quot; - an FPS game based on other existing games/series like CoD, MoH, Crysis, BF, Tom Clancy's, etc. This game is also involves the accuracy of small details, from weapons to equipment to cloths and many other things. I really want this game to be exists, but it's hard to do it alone. I need people who can program, animate and generally design stuff using various programs. --[[User:RaNgeR|RaNgeR]] 14:44, 24 January 2011 (UTC)&lt;br /&gt;
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I'm so down for that, but it does seem like something that people would lose their dedication to pretty quickly.&lt;br /&gt;
::::what IW/tryarch need are proper researcher's ones that actually research, not ones that get a retired marine from the 60's to do all thier work (look at that supposed retired marine, he knew nearly nothing about firearms) or watch black hawk down and just copy everything [[User:Scarecrow|scarecrow]] 11:18, 3 February 2011 (UTC)&lt;br /&gt;
:::::People that were in the Military don't usually know much about guns other than the ones they trained on and were issued and thats it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:31, 5 February 2011 (UTC)&lt;br /&gt;
::::::i don't see why other people dont realise that. [[User:Scarecrow|scarecrow]] 09:44, 5 February 2011 (UTC)&lt;br /&gt;
::That is the problem with the developers: They don't really care if the in-game weapons will have bullet ejection ports or something like that, they don't really care about the small details of the game (depends on what details). Many people also say the same thing, because the main task is too create a game that satisfy the buyers, without looking at the small details. I think that every war game supposed to be much realistic as it can get. I'm not talking about realism as Operation Flashpoint, or ARMA, or Tom Clancy's games where the gameplay and so could be a little bit frustrating. You can keep the normal gameplay of Call of Duty, but just work a little bit on the details so you will see no differences between the game's realism to ours. --[[User:RaNgeR|RaNgeR]] 13:56, 3 February 2011 (UTC)&lt;br /&gt;
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== Bigger Images ==&lt;br /&gt;
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Does anyone have issues with the images being 600px? - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternate History ==&lt;br /&gt;
I apologize for adding yet another hypothesis to this game's story line but...this may be an alternate time line sort of thing.  I replayed the game and, at the end SPOILER ALERT when Mason surfaces amid the US flotilla after sinking the control ship he sees a battleship with the hull number 68.  I got bored and looked up the hull designation to see which ship it belonged to when I saw that it belonged to the USS Ohio, part of the canceled Montana class battleship class. Just my two cents! --[[User:Charon68|Charon68]] 19:13, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:So this game takes place in a universe where the Montana class wasn't cancelled? Oh. My. God. It all makes total sense now. When the Montanas were cancelled, it caused a chain reaction that drastically slowed the development of small arms down so that things like Picatinny rails were actually developed long after they were originally supposed to be! :O Damn you, DoD, why?! We could have had laser guns, hover cars, and a colony on Mars by now!! &amp;gt;:(&lt;br /&gt;
&lt;br /&gt;
:All joking aside now, I recall MPM saying something about movies frequently using patches of deactivated military units on costumes, so this use of a cancelled hull number can probably be similarly dismissed. Then again, maybe Treyarch just ''guessed'' and put a random number on the ship that just happened to belong to the Ohio (I doubt the average CoD player even knows what a hull number is). Stranger things have happened, after all. Was there any indication that this was ''actually'' the USS Ohio, such as a name or other tell-tale sign? If Black Ops was an alternate history scenario, I think Treyarch would have made it a little more obvious with a sign other than something as small as a hull number. [[User:Spartan198|Spartan198]] 02:47, 17 April 2011 (CDT)&lt;br /&gt;
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== Anachronistic Weapons ==&lt;br /&gt;
&lt;br /&gt;
God, it cracks me up that most of the weapons in this game are anachronistic. I mean I read the page and I see anachronistic, anachronistic, anachronistic, and... anachronistic. XD By the way, great job on the page guys. :) - [[User:Mr. Wolf|Mr. Wolf]] 15:10, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I don't think nobody expect that the in-game weapons will be like that. CoD:BO is a controversial game, in my opinion, because since the first stages of the developing, Treyarch said that the game will take place during the first stages of the Cold War, which the game is set from 1963 but jumps to 1967 and 1968 (if I'm not mistaken). They all said that because the game is based around the Cold War, it will include many weapons, and prototypes that were under production in that time. Many people with military knowledge thinks that CoD:BO is a complete bullshit because of what its showing to us. I think that the guys in Treyarch didn't really care about what weapons will be in the game or how they will act, they just wanted to make a different Call of Duty installment, with or without accuracy in the details. --[[User:RaNgeR|RaNgeR]] 08:48, 28 April 2011 (CDT)&lt;br /&gt;
:That's, umm, not very bright.  - [[User:Mr. Wolf|Mr. Wolf]] 13:56, 28 April 2011 (CDT)&lt;br /&gt;
::Not very bright, you say? Well, I didn't made the game, and if I would, I'd do it more realistically and not like in CoD where weapons #1 is anachronistic, weapons #2 don't have ejection port, weapon #3 has 20 rounds instead of 30 and so on and so on. I'm telling you here something that many people know about the series of CoD, I wasn't made that up.&lt;br /&gt;
:::I was talking about IW &amp;amp; Treyarch. &amp;gt;_&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 06:55, 29 April 2011 (CDT)&lt;br /&gt;
::::Sorry then, I don't understand you. What do you mean by &amp;quot;not very bright&amp;quot;?&lt;br /&gt;
:::::This -&amp;gt; &amp;quot;I think that the guys in Treyarch didn't really care about what weapons will be in the game or how they will act, they just wanted to make a different Call of Duty installment, with or without accuracy in the details.&amp;quot; - [[User:Mr. Wolf|Mr. Wolf]] 11:58, 29 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hopefully they get it right with Modern Warfare 3, though i won't be holding my breath, there are also rumors that after that there's going to be one with Ghost as the main character, that hopefully will be decent.[[User:Kornflakes89|Kornflakes89]] 18:32, 29 April 2011 (CDT)&lt;br /&gt;
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:I still want to see an FPS where you have a tank level that's actually in first person. As in you can see the gunner and loader working when you're not looking through the periscope / CIS rather than being a magical man who can man 4+ positions at once with the power of his mind. [[User:Evil Tim|Evil Tim]] 02:31, 30 April 2011 (CDT)&lt;br /&gt;
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::We, as the gamers, can suggest many and many ideas for a fun, beautiful, realistic and better FPS war game. The question is: Does the developers are interested in community's suggestions, or they want to make their own? From what I saw until now, they don't give a s*** about us.&lt;br /&gt;
&lt;br /&gt;
The game was just a money maker so that they could rack up enough money so they could make Modern Warfare 3.--[[user:Gunner5|Gunner5]] 12:15, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons in Hardened/Prestige Original Zombie Maps==&lt;br /&gt;
Should we also cover the WWII weapons only sen in the original zombie maps made available for only the Hardened and Prestige Editions? - [[User:Kenny99|Kenny99]] 23:48, 12 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Call of Duty + Left 4 Dead? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that on the mission, &amp;quot;''The Defector''&amp;quot; (I believe it is this mission) in Hue City , that Mason yells, &amp;quot;Safehouse below!&amp;quot; and Woods will yell &amp;quot;Molotov!&amp;quot; I took this as a possible Left 4 Dead (2) reference. Anyone else catch it?&lt;br /&gt;
 I also noticed that Left 4 Dead 2 has the SPAS 12 as well as this mission.&lt;br /&gt;
&lt;br /&gt;
I don't have the ame (I really want to get it though), but to me it sounds more like a coincidence. Probably the last thing Treyarch was thinking of was Left 4 Dead, but it could possibly be a reference, but I think you're thinking way too much about it. Also for the guy who mentioned the SPAS-12. That is a coincidence, as a bazillion games have the SPAS 12. I blame Jurassic Park, but come on the SPAS 12 looks awesome looking. But yeah, nothing more than coincidence[[User:1morey]] June 26, 2011 8:21 AM.&lt;br /&gt;
&lt;br /&gt;
== RPK sight ==&lt;br /&gt;
&lt;br /&gt;
I think I found it.&lt;br /&gt;
&lt;br /&gt;
The Tech Sights AK sighting system, essentially an AR-15 sight attached to an AK.&lt;br /&gt;
&lt;br /&gt;
Here's a picture:&lt;br /&gt;
&lt;br /&gt;
http://www.tech-sights.com/AK%2018.jpg&lt;br /&gt;
&lt;br /&gt;
--[[User:Mammok|Mammok]] 08:08, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
A friend of mine and I were chatting about video games and weapons and we had a big discussion out of it. He claims that the most probable cause of the ANachronisims in this game along with &amp;quot;errors&amp;quot; in other video games is that they are custom made. I really don't see how that could hold water as like someone said before &amp;quot;then why do the &amp;quot;prototypes&amp;quot; look exactly like the final product&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
He also said that it explains certain other things like &amp;quot;frankenguns&amp;quot; and &amp;quot;weapon hybrids&amp;quot;. For example, he was talking about MW2's FN FAl. He said what if it was a custom made SA58 OSW Carbine that had a FN FAL stock on it. And he said the FN F2000 with the M203, what if it is a custom made gun that could support the M203 Grenade Launcher. I of course couldn't make a reply, so I wanted to see what you guys think. I am on the fence about this. I mean CoJ's Le' Mat revolver fires a rifle round instead of a shotgun round so I guess that is plausible for that firearm to be &amp;quot;custom-made&amp;quot;. I just anted to see what you guys thought. - [[User:1morey]] August 4, 2011 12:14 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:There's a deference between a &amp;quot;custom gun&amp;quot; and the game developers A( not really knowing anything about weapons and not doing enough research, or B( not giving a crap about weapon realism at all. Most game developers are usually one or the other, Infinity Ward and TreyArch on the other hand seem to do both. :\ - [[User:Mr. Wolf|Mr. Wolf]] 23:56, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The other obvious issue is that the weapons are not ''presented'' as custom guns, they're supposed to simply be issue weapons and are all shown as if they're manufactured in quantity. What your friend is doing is referred to in some quarters as &amp;quot;plot spackle;&amp;quot; trying to make things up to fill in the gaps in the game's logic. The fact that you can invent excuses doesn't really excuse the gaps in logic being there and totally unexplained in the first place. [[User:Evil Tim|Evil Tim]] 04:57, 4 August 2011 (CDT)&lt;br /&gt;
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:Just want to point out, that in MW2 there is nothing about the FN FAL that comes from an SA58 OSW. Don't know why the article says that it is a hybrid, but the only thing the gun has in common with the OSW is the curved 30 round magazine, which also fits a FAL. The barrel is too long, it has a solid stock, a non railed handguard, and the scope mount is bolted onto the side (looks the same as the one on the Indian Trichy assault rifle) rather than being part of the dust cover like on the OSW.  --[[User:Commando552|commando552]] 14:03, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 page ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me why the m16 page isnt working. The network doesnt respond each time i go on there.--Gunner5&lt;br /&gt;
:I'm having the same issue even with this page too. - [[User:Mr. Wolf|Mr. Wolf]] 17:15, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bolts/Actions ==&lt;br /&gt;
&lt;br /&gt;
I noticed that almost every weapon thta appears in the game, when completely out of ammo, instead of the bolt permanetly locking back, it simply closes, when more ammo is gained, the bolt will suddenly slide back when the mag is dropped.[[User:Gunner5|Gunner5]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=463589</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=463589"/>
		<updated>2011-09-29T01:58:22Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* KS-23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
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'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
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''Call of Duty: Black Ops'' (also known as ''CoD:BO'' or ''BO'') is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel of ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion dollars after six weeks of its release. The storyline takes place during the Cold War of the 1960s, where the player assumes control of two characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who was recruited to the CIA and SOG and Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are to find and eliminate a former World War II Soviet Army officer, Major General Nikita Dragovic (voiced by [[Eamon Hunt]]), alongside his assistant, Colonel Lev Kravchenko (voiced by [[Andrew Divoff]]). With the teams of Mason and Hudson, few more non-playable characters are included in the storyline: Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain who was under the command of both Dragovic and Kravchenko, though he was betrayed by them.&lt;br /&gt;
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'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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= Pistols =  &lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
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[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
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[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
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[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]&lt;br /&gt;
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[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish M1911A1 as used in zombie mode.]]&lt;br /&gt;
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== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; The player uses one to clean Vietcong tunnels in the campaign mission &amp;quot;Victor Charlie.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in &amp;quot;Executive Order,&amp;quot; &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot;&lt;br /&gt;
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[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
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[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
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[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
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[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
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[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
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[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
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[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
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[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading.]]&lt;br /&gt;
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== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
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[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
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[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
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[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
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== ASP ==&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
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[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
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[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
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[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
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[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
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==Tokarev TT-33==&lt;br /&gt;
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
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[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
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[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
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[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
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[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
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[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
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==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
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[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
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= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
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[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
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[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden foregrip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
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[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
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[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the foregrip missing for unknown reasons, giving it an appearance similar to the H&amp;amp;K [[UMP]].]]&lt;br /&gt;
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[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
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== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
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[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
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[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
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[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
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[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
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[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
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== SITES Spectre M4 ==&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
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[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticle.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
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[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
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== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
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[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
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[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
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[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
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== Walther MPL ==&lt;br /&gt;
The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
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[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
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[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
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[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
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[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
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== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
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[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
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==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; Unlike the previous COD games, the PPSh-41 in Black Ops uses 35-round box-magazines.&lt;br /&gt;
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[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
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[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
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[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
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[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
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[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
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==MP40==&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten.&amp;quot; It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
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[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
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[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
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[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
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[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
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==Sten==&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
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[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
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[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
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[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
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[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
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[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
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= Assault Rifles = &lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
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If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
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[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
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[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
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[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
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[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
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[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
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[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
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[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
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[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
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== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black foregrip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).&lt;br /&gt;
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[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
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[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
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[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
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[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
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== IMI Galil ARM ==&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. Appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1973.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
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[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
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[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
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[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
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== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|AUG A2]] is used in multiplayer (since it incorporates a rail top with sights instead of the default optical scope), the A2 variant depicted in multiplayer was not developed until 1997. &lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
&lt;br /&gt;
The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
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[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
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[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
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[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
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[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
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[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticle.]]&lt;br /&gt;
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[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
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[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
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== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the XM177 carbine, which was developed during the Vietnam War. &lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
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Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
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Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the Schwarzenegger movie Predator. Commando is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
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Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]]. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
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[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
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[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
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[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticle.]]&lt;br /&gt;
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[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
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[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
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[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
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[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
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[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game, easily ID'ed by its slab-side receiver and lack of brass deflector and forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but uses the three-round burst fire mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). The burst fire mode can be considered anachronistic to Zombies mode, which happens during the 1960s. Treyarch developer Josh Olin said that it was &amp;quot;an early prototype.&amp;quot;&lt;br /&gt;
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If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the [[M16]] and the [[M203]] keep their normal ammunition count.&lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|500px|The original Colt M16, the first version, fitted with a twenty-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam - 5.56x45mm. This has the original '''3-prong flash hider'''.]]&lt;br /&gt;
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[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle.]]&lt;br /&gt;
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[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Here, you can easily see the slab-side receiver. Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12in(305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] &lt;br /&gt;
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[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
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[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
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[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for M16 is smaller than its real life counterpart.]]&lt;br /&gt;
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[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]&lt;br /&gt;
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[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon only with a different model and reloading animation. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
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The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
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[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
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[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]&lt;br /&gt;
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[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights.]]&lt;br /&gt;
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[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
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[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G11K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]]K2 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at a very high rate of fire with incredible accuracy and close to zero recoil. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. However the G11 variant in game is based on the pre-production version, the G11K2 which was developed in 1989 and incorporates attachment points for spare magazines on either side of the handguard. The weapon is also erroneously depicted with iron sights; G11s were never designed with iron sights, and instead incorporated a scope instead (which is an available attachment in gameplay).&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.&lt;br /&gt;
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[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
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[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
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[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
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== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the &amp;quot;G Series&amp;quot; FAL, the civilian version of the FAL which was imported into the US in the 1960s.&lt;br /&gt;
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[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
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[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
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[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
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[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
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[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
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== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
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[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
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[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
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[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
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[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
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[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
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[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
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[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. This is done so the shotgun can be aimed down the iron sights, as they are normally unusable whilst the stock is folded.&lt;br /&gt;
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[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
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[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
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[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
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[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Since production of these didn't start until the 70's, it makes this...that's right, yet another anachronistic weapon.(I give up)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. This is ''not'' the same shotgun used in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic. A more appropriate choice for the time period would be the Kalashnikov RPK, which was introduced in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine. While the HK-21 itself is not anachronistic to Black Ops (being developed in 1961), the HK-21E variant was not developed until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel. This suggests it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. NPCs hold the in-world model of the weapon as if it has a pistol grip; this is due to recyling poses used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example). In addition all of the models have a downturned bolt handle, actually only a feature of sniper versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the Strela-2, which was developed in 1968.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four). The weapon also cannot be fired without using the iron sight; if a &amp;quot;no-scope&amp;quot; shot is attempted, the player character will bring the launcher into aim-down-sight mode automatically before firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a &amp;quot;Black Ops&amp;quot; edition of it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube; TOW 2B started production in 1991.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
==== F-1 hand grenade ====&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
==== RGD-5 hand grenade ====&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F-1 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
==== Mk 2 hand grenade ====&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
==== M7 Gas Grenade ====&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=463307</id>
		<title>Talk:Mafia II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mafia_II&amp;diff=463307"/>
		<updated>2011-09-27T22:10:15Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==.38 Special==&lt;br /&gt;
It's a Colt Detective Special Nickel 3rd Gen model - [[User:SmithandWesson36|SmthandWesson36]]&lt;br /&gt;
&lt;br /&gt;
I doubt that its a Taurus. I don't even think they were around back then? The picture in the Demo isn't very detailed but it looks like a Colt/S&amp;amp;W and maybe even a Ruger blend... Since its a 5 shot I would have to say it would be a Smith J-frame. Perhaps a S&amp;amp;W Chiefs Special (I'm not sure the year this game takes place) ---Furious Oyster&lt;br /&gt;
&lt;br /&gt;
The revolver is a six shot gun in-game. [[User:BeardedHoplite|BeardedHoplite]] 19:47, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's not exactly the most accurate game out there. Look at how everyone uses a weaver stance when shooting. That wasn't common till the late 70s/early 80s.&lt;br /&gt;
&lt;br /&gt;
Well, maybe that's the stance they all felt comfortable shooting with. Just because it wasn't common hardly means it DIDN'T EXIST! Remember, Vito has a military background, he could have started shooting that way and the rest of the guys picked up on it. Use your head! [[Special:Contributions/173.62.58.210|173.62.58.210]] 19:19, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Mafia wiki site, they said it is a S&amp;amp;W Model 12.&lt;br /&gt;
&lt;br /&gt;
Judging by the cylinder release it is definitely NOT Colt.&lt;br /&gt;
&lt;br /&gt;
Where do you see the cylinder release on the revolver?&lt;br /&gt;
&lt;br /&gt;
In the demo, here's a screenshot I made: http://img810.imageshack.us/f/mafia22010082116541241.jpg/&lt;br /&gt;
&lt;br /&gt;
== Smith And Wesson Model 19 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dirty Harry2.jpg‎|thumb|350px|none|]]&lt;br /&gt;
This does not look like a Model 19 to me. --[[User:Milkovich|Milkovich]] 23:49, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's possibly a Model 27/28.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
in-game it's called a Magnum and takes .357 rounds, so it probably is a model 27 from the previous game [[User:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== C96 Broomhandle ==&lt;br /&gt;
using a weapon unlock cheat on the demo you can get the Broomhandle Mauser as a handgun as well so im 100% sure its in the full game.[[User:Dutch Oven|Dutch Oven]] 04:26, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can buy it at Harry's gun shop in Riverside [[User:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
The main page is possibly incorrect in saying it is wrong to show the C96 with a removable box magazine - In 1931-32 Mauser engineers developed two latest versions of the C-96 - models 711 and 712. The main difference of these models was the adoption of the removable box magazines for 10 or 20 rounds (source http://world.guns.ru/handguns/hg/de/mauser-c-96-e.html) AnthonyB 26/9/11&lt;br /&gt;
&lt;br /&gt;
== 32 round 1911 magazine? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the gameplay I saw, it shows Joe giving himself and Vito a Colt M1911A1 but with a 32 round magazine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I have never heard of a 32 round magazine for the M1911 series... and those mags in the pics don't look nearly that large, the look like a 8-10 round mag. What gives with that description on the page? For that matter, why is the Thompson's mag listed as a &amp;quot;30-round drum&amp;quot;? Correct me if I'm wrong but I believe 30-round magazines for the Thompson is a stick.&lt;br /&gt;
&lt;br /&gt;
In the DEMO the 1911 has a standard 7 round magazine.. I'm assuming there are 2 in-game versions of the 1911. The first with a 7 round mag and the second with an extended mag. There seems to be 2 versions of the Thompson so i don't see how there cant be 2 different 1911's.&lt;br /&gt;
&lt;br /&gt;
It may be a machine pistol based off Dillengers 1911 machine pistol in .38 Super.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:23, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okey just played a bit of the game. So major SPOILER ALERT!! During the hotel job, Joe hands Vito the custom made 1911. According to Joe there's only two in the world and they have them. It has a 23 round magazine. It's a shame i can't screenprint on this computer, just goes all black. It's a ordinary stainless silver 1911 with a little longer magazine. &lt;br /&gt;
A little update, if you visit Guiseppies he has 3 of these custom 1911 on his shelf for a mere 270$. Weird since there should only be two in the world according to Joe. :)&lt;br /&gt;
:: Well then someone who made the game didn't do much research, as the magazines shown in the screencaps are nowhere near big enough to hold 23 rounds. Even if it was a custom 1911 chambered in .38 they'd have to be double-stacked, even then I doubt the mag is big enough. I don't recall there being any 1911 variants designed to accommodate a double stack mag that far back. Even Dillinger's custom .38 machine pistol had a much longer mag than that.&lt;br /&gt;
:::Dillengers Machine Pistol looked like it had two 9 round rounds made into one. $270 back then was really expensive, well over a few thousand in todays dollars. There is this pesky thing called inflation you know.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:18, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the PS3 version, the special 1911 has a 23 round clip.--[[User:Gunner5|Gunner5]] 3:42, 7 september 2011 (UTC)&lt;br /&gt;
:MAGAZINE. - [[User:Mr. Wolf|Mr. Wolf]] 18:22, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==1911a1==&lt;br /&gt;
&lt;br /&gt;
i think the 1911 in the gun shop looks more like a 1911a1 than just a 1911, it has the 1911a1 checkerd grips and also the cut outs in the frame right behind the trigger which the 1911 doesnt have, also the colour is more grey, like the 1911a1&lt;br /&gt;
&lt;br /&gt;
thanks for the great page&lt;br /&gt;
&lt;br /&gt;
==anachronisms and questions==&lt;br /&gt;
SPOILER ALERT!&lt;br /&gt;
One thing that's been bugging me is that the game begins in 1945 and the Remington 870 shotgun appears during that time period, Isn't that an anachronism? Though the model could be mistaken for a Winchester 1912. Another thing that bugs me is that during that 1945 segment, they use an MG42 that they get from the guy with the eye patch. I wanna know how they managed to acquire a German weapon during the war.&lt;br /&gt;
&lt;br /&gt;
Hughjefender&lt;br /&gt;
&lt;br /&gt;
The first bit is an anachronism. However, the MG-42 is easier to explain, as they probably just brought it back with them. Vito was a war veteran, so there can assumed to be other veterans like him in the mob who may have smuggled the gun back using their criminal connections. Lugers were often brought back by US soldiers as trophies of war, so the MG-42 isn't as big of a stretch. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 21:23, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Couldn't the same thing be said about the Garands? And I'd imagine getting ammo for MG42 and the Kar98 (Didn't they share ammo?) would be a bit more difficult [[User:BeardedHoplite|BeardedHoplite]] 17:16, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not really, 8mm Mauser ammo was a common hunting cartridge back then. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just went into Harry's and bought the Mauser C96 and I noticed that it takes .45 ACP ammo. Wouldn't that make it a Shansi Type 17?&lt;br /&gt;
[[User:ShootingLiberal|ShootingLiberal]] 22:29, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could be, but Shansi has the integral magazine slightly longer, protruding from the bottom. --[[User:AlPachinko|AlPachinko]] 22:45, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Only if it looks like a Shansi Type 17.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:12, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is it really that special ? ==&lt;br /&gt;
&lt;br /&gt;
Regarding the custom 1911 that Joe gives you at the beggining of Rooms Service. Is the increased magazine capacity such a big improvement ? I do realise 23 rounds are a lot compared to the standard 7+1 configuration but he treats the whole thing like the handguns have been converted to fire full auto or smth. Don't get me wrong I'm not trying to trash anyone's work, but I had the impression that features such as maga capacity increase could be implemented rather fast, provided you had the right tech and knowledge.&lt;br /&gt;
&lt;br /&gt;
From what I remember, it only shoots semi-auto. So it's more of just a high capacity pistol. I wished it was full auto [[User:Excalibur01|Excalibur01]] 07:20, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Dissapointed there was no double-barreled shotgun. ==&lt;br /&gt;
&lt;br /&gt;
I'm sort of bewildered the developers didn't include some sort of Lupara or general side by side shotgun. That's usually a trademark in Sicilian mobster stories. It would've made a good option to the pump action shotgun. A missed opportunity if you ask me. - EastClintwood89&lt;br /&gt;
:I agree. :/ - [[User:Mr. Wolf|Mr. Wolf]] 19:49, 5 May 2011 (CDT)&lt;br /&gt;
:Me too :'( --[[User:Taurus96|Taurus96]] 12:33, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anachronisms? Maybe not. ==&lt;br /&gt;
&lt;br /&gt;
I don't think the fact that there's a Remington 870 is an anachronism. This game's probably not set in the forties. I listen to the news in the game, and they're talking about things like UNIVAC 1, the Hydrogen bomb, Microwaves, NBC broadcasting in color, etc. The first test of the hydrogen bomb was 1951, UNIVAC 1 was made in 1951 or '52, and NBC began to broadcast in color around 1954 or so. So I'm guessing this game is probably set in the 50's.&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Abduction_(2011)&amp;diff=462023</id>
		<title>Talk:Abduction (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Abduction_(2011)&amp;diff=462023"/>
		<updated>2011-09-23T22:39:09Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Dear god, Lautner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abduction (2011)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
I watched the trailer on the big screen this afternoon and found the pictures online... I believe the rifle used by the assassin named Kozlov (Michael Nyqvist) to shoot at Nathan is actually a suppressed M14 in a vintage, pre-2005 1/2,  full length SAGE M14ALCS.&lt;br /&gt;
&lt;br /&gt;
Source: [http://m14hdw.proboards.com/index.cgi]&lt;br /&gt;
&lt;br /&gt;
Picture of a vintage full length EBR stock: [[File:http://www.athenswater.com/images/img13.jpg]]&lt;br /&gt;
Note the long side rail and how the front of the stock reaches the spindle valve on the gas cylinder.&lt;br /&gt;
All SAGE EBR stocks produced after mid 2005 are 1.60&amp;quot; shorter than the original/vintage stock used in Abduction. &lt;br /&gt;
&lt;br /&gt;
One thing is certain, it's not the M39... the SAGE stock used in this movie was replaced by the 'chop mod' years before the first M39 was built by the US Marines.&lt;br /&gt;
&lt;br /&gt;
I hope that helps,&lt;br /&gt;
&lt;br /&gt;
H2OMAN&lt;br /&gt;
Than's H'man. We just need to upload a proper image of the rifle now. Unfortunatly we do not have a good selection of the M14 varients to compare. I know I have seen way too many M1A rifles called M21s.[[User:Rockwolf66|Rockwolf66]] 20:29, 5 September 2011 (CDT)&lt;br /&gt;
:The lattest trailer has a great full lenght side shot if someone has a machine that can cap it.[[User:Rockwolf66|Rockwolf66]] 21:39, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Dear god, Lautner==&lt;br /&gt;
Looks like someone's trying to be Matt Damon. Why does Lautner think he can act now? I don't want this...Bourne knock-off, and I'm pretty sure that neither do most of us.&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Abduction_(2011)&amp;diff=462021</id>
		<title>Talk:Abduction (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Abduction_(2011)&amp;diff=462021"/>
		<updated>2011-09-23T22:38:42Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abduction (2011)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
I watched the trailer on the big screen this afternoon and found the pictures online... I believe the rifle used by the assassin named Kozlov (Michael Nyqvist) to shoot at Nathan is actually a suppressed M14 in a vintage, pre-2005 1/2,  full length SAGE M14ALCS.&lt;br /&gt;
&lt;br /&gt;
Source: [http://m14hdw.proboards.com/index.cgi]&lt;br /&gt;
&lt;br /&gt;
Picture of a vintage full length EBR stock: [[File:http://www.athenswater.com/images/img13.jpg]]&lt;br /&gt;
Note the long side rail and how the front of the stock reaches the spindle valve on the gas cylinder.&lt;br /&gt;
All SAGE EBR stocks produced after mid 2005 are 1.60&amp;quot; shorter than the original/vintage stock used in Abduction. &lt;br /&gt;
&lt;br /&gt;
One thing is certain, it's not the M39... the SAGE stock used in this movie was replaced by the 'chop mod' years before the first M39 was built by the US Marines.&lt;br /&gt;
&lt;br /&gt;
I hope that helps,&lt;br /&gt;
&lt;br /&gt;
H2OMAN&lt;br /&gt;
Than's H'man. We just need to upload a proper image of the rifle now. Unfortunatly we do not have a good selection of the M14 varients to compare. I know I have seen way too many M1A rifles called M21s.[[User:Rockwolf66|Rockwolf66]] 20:29, 5 September 2011 (CDT)&lt;br /&gt;
:The lattest trailer has a great full lenght side shot if someone has a machine that can cap it.[[User:Rockwolf66|Rockwolf66]] 21:39, 13 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Dear god, Lautner==&lt;br /&gt;
Looks like someone's trying to be Matt Damon. Why does Lautner think he can act now? I don't want this...Bourne knock-off!&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=462017</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=462017"/>
		<updated>2011-09-23T21:58:20Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Mk 153 Mod 0 SMAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hit Girl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her suppressed USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Right next to Damon's Shoulder.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Third row down.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[Enfield L85 rifle series#L85A1|L85A1 rifles]] with SUSAT scopes are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|Seen Right next to Damon's Head.]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|A thug firing at Hit-Girl with a SIG-SG552.]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|Another shot of that same Thug.]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Second one down.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu &amp;quot;Large&amp;quot; Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon ([[Stu &amp;quot;Large&amp;quot; Riley]]) with the MK 153. &amp;quot;Fuck this shit, I'm getting the Bazooka&amp;quot;]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36Cs with Aimpoint sights,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
an H&amp;amp;K PSG-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16s, one of them equipped with a M203 grenade launcher,&lt;br /&gt;
a couple of Mini-Uzis,&lt;br /&gt;
an HK91A2 with a scope,&lt;br /&gt;
a HK SL8,&lt;br /&gt;
a Blaser 93,&lt;br /&gt;
a SIG SG 552 Commando with an ACOG and suppressor, &lt;br /&gt;
and a AR-15 with a Hunting Scope and suppressor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=459941</id>
		<title>Talk:Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=459941"/>
		<updated>2011-09-17T19:46:39Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Is it possible to convert the SPAS-12's tube magazine into another barrel? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Alyx Vance's pistol===&lt;br /&gt;
The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R and does not appear to not be based on any known firearm, although it does appear to have a 1911-styled pistol-grip. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx.&lt;br /&gt;
&lt;br /&gt;
Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.&lt;br /&gt;
&lt;br /&gt;
While not intended to be used by the player, PC players can use the code &amp;quot;give weapon_alyxgun&amp;quot; to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the &amp;quot;viewmodel_fov&amp;quot; with a higher increment than the default), but a viewmodel can be found [http://www.fpsbanana.com/skins/78671 here]. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).&lt;br /&gt;
[[image:Alyx_Gun_model.jpg|thumb|none|250px]]&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2) ===&lt;br /&gt;
This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round &amp;quot;magazine&amp;quot; (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things. &lt;br /&gt;
&lt;br /&gt;
The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.&lt;br /&gt;
&lt;br /&gt;
The AR2 has insane recoil when firing, and should be fired in short bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSIPR.jpg‎|thumb|none|400px|The OSIPR]]&lt;br /&gt;
[[Image:AR2.jpg|thumb|none|600px|The AR2 at the beginning of the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Zero Point Energy Field Manipulator (AKA The Gravity Gun) ===&lt;br /&gt;
The Gravity Gun is a device that allows the player to manipulate medium-sized objects within the game's world, pulling them towards the player with the secondary fire mode and throwing them with the primary fire mode. Gordon first gets it during the 'Black Mesa East' level. In the Citadel, during the last levels of ''HL2'' and the first levels of ''HL2 Episode 1'' it is infused with &amp;quot;Combine energy,&amp;quot; causing it to become the &amp;quot;Super Gravity Gun&amp;quot; which can manipulate much larger objects and pick up enemies. In HL2 Episode 2 it is able to fire special &amp;quot;Strider Buster&amp;quot; bombs which can destroy the Combine walkers easily.&lt;br /&gt;
&lt;br /&gt;
The Gravity Gun is actually a developer tool, and such a &amp;quot;weapon&amp;quot; is usually present in a game with a physics engine to allow testers to easily manipulate objects in the game world to check they interact with each other correctly. The final game simply adds a model to the existing device and fixes its mechanics to be more &amp;quot;fair&amp;quot; as a weapon rather than a testing device.&lt;br /&gt;
&lt;br /&gt;
[[image:grabgun3.jpg|none|thumb|250px]]&lt;br /&gt;
[[image:grabgun4.jpg|none|thumb|600px|Alyx hands Gordon the Gravity Gun in &amp;quot;Black Mesa East&amp;quot;.]]&lt;br /&gt;
[[image:grabgun2.jpg|none|thumb|600px| The normal gravity gun in the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
[[image:grabgun1.jpg|none|thumb|600px|The Super Gravity Gun, with the added ability of manipulating bodies and very large objects. ]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Matty, i hope you don't mind my edit to make this article live up to the sites standards. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. [[Special:Contributions/85.108.93.236|85.108.93.236]] 21:49, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--[[Special:Contributions/69.122.209.65|69.122.209.65]] 10:36, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P [[Special:Contributions/78.176.98.75|78.176.98.75]] 00:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations.&lt;br /&gt;
has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips&lt;br /&gt;
&lt;br /&gt;
its a glock17 modified to be fully automatic&lt;br /&gt;
 i have a bunch of pics and its not a glock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-suggestion-&lt;br /&gt;
alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.&lt;br /&gt;
&lt;br /&gt;
itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun  [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
Alyx's gun probably isn't based on anything. [[user:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== How-to get father grigorys shotgun ==&lt;br /&gt;
&lt;br /&gt;
i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway.&lt;br /&gt;
ok first of all start the chapter @''we dont go to ravenholm''&lt;br /&gt;
make sure you keep spare magnum rounds. at least 3.&lt;br /&gt;
play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN'&lt;br /&gt;
thanks for reading i hope this is useful [[user:smish34|smish34]] 22.50 gmt-0 05/01/2010&lt;br /&gt;
&lt;br /&gt;
EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
well, you CAN get it for PC, you just need console commands.&lt;br /&gt;
&lt;br /&gt;
Well then,it works for me!--[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 02:42, 26 January 2010 (UTC)&lt;br /&gt;
what console/platform are you on? [[user:smish34|smish34]]&lt;br /&gt;
 I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 23:21, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or you could just turn down the gravity (I've only played it on PC). - [[User:Aml1989|Aml1989]] 14:29, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Python issue ==&lt;br /&gt;
I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM29 ==&lt;br /&gt;
&lt;br /&gt;
Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much.  On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in ''[[Half-Life 2]]''.  Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -[[User:MT2008|MT2008]] 16:09, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --[[User:GamerfreakB7|GamerfreakB7]]--&lt;br /&gt;
&lt;br /&gt;
== Is it possible to convert the SPAS-12's tube magazine into another barrel? ==&lt;br /&gt;
&lt;br /&gt;
I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:11, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. [[User:Dannysaysnoo|Dannysaysnoo]] 18:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So it is possible? Alright thanks [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:34, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. [[User:Vangelis2|Vangelis2]] 06:20, 30 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The secondary fire probably just fires two shells in direct succession, as you seem to hear two retorts(one after the other) that happen so fast they barely overlap, rather than two retorts at the same time. I have no idea ''how'' they could do that, but It seems more likely than the tube being a second barrel.&lt;br /&gt;
&lt;br /&gt;
== Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
It looks like a [[Beretta 93R]] with a barrel cover, just like the gun in [[Robocop]]. -- Teslashark&lt;br /&gt;
&lt;br /&gt;
Looks more like some MP7/Glock hybrid to me... -[[User:GamerfreakB7|GamerfreakB7]]-&lt;br /&gt;
&lt;br /&gt;
Its not based on anything, its most likely just fictional [[User:Jackbel]]&lt;br /&gt;
&lt;br /&gt;
Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.&lt;br /&gt;
&lt;br /&gt;
It looks like it has 1911 grips. --[[User:Redram355|redram355]] 16:36, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP7 ==&lt;br /&gt;
&lt;br /&gt;
The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=88:mp7&amp;amp;catid=9:the-submachine-guns&amp;amp;Itemid=5/ link]  Do we have any pictures of the HK PDW/MP7 prototype on this site? [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
we do, from &amp;quot;stealth&amp;quot; but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC)&lt;br /&gt;
:Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:44, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...&lt;br /&gt;
:In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. [[User:Mr. Wolf|Mr. Wolf]]  &lt;br /&gt;
&lt;br /&gt;
sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) [[User:Scarecrow|scarecrow]] 23:57, 3 February 2011 (UTC)&lt;br /&gt;
:It's all right dude. :) Sorry, I forgot about the &amp;quot;grenade barrel&amp;quot; in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
::Actually, explosive bullets have been made and used rather famously; John Hinckley Jr's .22LR bullets were explosive. The reason they're not used in war is exploding smallarm rounds (anything weighing less than 400g) have been banned in warfare since 1868 and are dinged by the Geneva Convention / Rome Statute for causing unnecessary suffering. Before that the Russians had an explosive 7.62×54R machine gun round and there were handgun cartridges with charges made of something called Pyrodex, it says here. [[User:Evil Tim|Evil Tim]] 02:29, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That's really cool, I didn't know that. ;) And yes, .50 cal guided missiles really are in the works. - [[User:Mr. Wolf|Mr. Wolf]] 02:36, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's not to say this dignifies launching a 40mm grenade sideways out of a 4.6mm barrel, mind you. :P [[User:Evil Tim|Evil Tim]] 03:11, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::lol, yep. And like I said above the grenade actually comes out of your face not the gun! XD - [[User:Mr. Wolf|Mr. Wolf]] 13:29, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
&lt;br /&gt;
I recall a weapon resembling a [[LAR Grizzly Big-Bore]] being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?&lt;br /&gt;
&lt;br /&gt;
:It was the same sniper rifle the Combine use to shoot at you in the game, but they cut it as a usable weapon for the player. ): Alyx uses it at one point in Episode 2. - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::No no no, look. This right here is the Overwatch Sniper rifle, as sen in Episode 2: [http://http://half-life.wikia.com/wiki/Overwatch_Sniper_Rifle link]. Here is the Cut Weapon: [http://half-life.wikia.com/wiki/Sniper_Rifle_(cut_weapon) link]. The Cut Weapon resembles a Grizzly with a thumb-hole stock.&lt;br /&gt;
&lt;br /&gt;
:::The Cut Weapon is the Overwatch Sniper rifle, Valve just redesigned it in Episode 2. If we can get some more people to agree that this &amp;quot;Beta Overwatch Sniper rifle&amp;quot; is based on a real gun then we can add it to the page. - [[User:Mr. Wolf|Mr. Wolf]] 13:39, 25 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Warrior%27s_Way&amp;diff=455623</id>
		<title>Talk:The Warrior's Way</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Warrior%27s_Way&amp;diff=455623"/>
		<updated>2011-09-07T03:37:51Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, was this as giant a piece of **** as it looked?  --[[User:Blokhed|Blokhed]] 19:20, 26 December 2010 (UTC)&lt;br /&gt;
:pretty much. terrible effects with the blood especially.&lt;br /&gt;
&lt;br /&gt;
== comin' out... ==&lt;br /&gt;
&lt;br /&gt;
Damn, when is this coming out, I thought this looked cool. Anybody?... --[[User:Warejaws|Warejaws]] 19:35, 9 February 2011 (UTC)&lt;br /&gt;
::It came out to theaters December 10th, 2010 [[User:SeanWolf]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes_(2009)&amp;diff=455622</id>
		<title>Talk:Sherlock Holmes (2009)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sherlock_Holmes_(2009)&amp;diff=455622"/>
		<updated>2011-09-07T03:36:37Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I saw the movie and Holmes' attempt to a silenced pistol looked a little bit like either a Nagant revolver or a Chamelot model 1878. The Chamelot makes more sense time wise but the Nagant could still be a possiblity. [[Special:Contributions/98.175.58.228|98.175.58.228]] 21:07, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree with the gentleman, or lady.&lt;br /&gt;
&lt;br /&gt;
But since the film sets before 'The Adventure of Final Problem', i.e. before 1891 - which means it would be anachronistic for the time for a Nagant Revolver (1895). &lt;br /&gt;
&lt;br /&gt;
That might also explans why Holmes' effort of inventing a 'silencer' for it was fruitless because the escaping propellant gas from the gap of the cylinder and barrel. If there was a Nagant, Holmes would had successed.&lt;br /&gt;
&lt;br /&gt;
And a point to add, 'VR' that Holmes shot onto the wall was the royal cypher of Queen Victoria stands for 'Victoria Regina'. What he did in 'His Las Bow'.&lt;br /&gt;
&lt;br /&gt;
the part the silencer may be a references to Robert Downey, Jr. part in A Scanner Darkly. Rex095&lt;br /&gt;
&lt;br /&gt;
I haven't seen the movie and I'm not likely to for awhile, but the most common Nagant (Russian 1895 in 7.62mm) is by no means the only one (though the only with the gas seal). The first Nagant was the Belgian 1878 and 1884 in 9.4mm, there was the Swedish 1887, Norwegian 1893 and Sewbian models in 7.5mm, the Brazilian and Argentine .44s, the model 1910 (never adopted) even had a swing-out cylinder. - Nyles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== confusing ==&lt;br /&gt;
&lt;br /&gt;
this doesnt have much to do about guns but when they are under big ben and house's of parliment rachael mcadams runs through pipes and gets to tower bridge and downey Jr and lord blackwood follow. surly that would take someone about an hour to get there. they are miles apart. very confusing  [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
That is correct. Thanks to Sir Joseph Bazalgette - they had to chase through the sewage in Victoria embankment (1870). That was more than two miles of running in London Sewer, from the Parliament to Tower Bridge. But I suppose they can't create the climax if the final battle took place on The Westminster Bridge. &lt;br /&gt;
&lt;br /&gt;
Another non-gun related point to make. Being a pipe smoker myself, I am rather upseted by the down-toning of Holmes' pipe smoking habbit because of the changing of social habit of modern days. But at least the choice of pipe used in the film fits with the describition in the novel, a straight-stem 'Old Black Pipe' which could be the same one he smoked in 'The adventure of the creeping man'. Instead of the curved-stem calabash pipe made famous by previous Holmes films, which was introduced by William Gillette - since he found it was difficult to deliver his lines with a straight-stem pipe in his mouth. In all of the Sir Conan Doyle stories, Holmes smoked either a briar, clay or cherrywood pipe.&lt;br /&gt;
&lt;br /&gt;
Also, as you might notice the username of mine is my favourite model of pipe.  &lt;br /&gt;
&lt;br /&gt;
K&amp;amp;P 317&lt;br /&gt;
&lt;br /&gt;
:Yeah, but don't forget that in the novels he also injects cocain and heroin frequently.  I'm sure Robert Downey Jr. is glad that got taken out, as it probably would've given him some bad flashbacks.--[[User:Gunkatas|Gunkatas]] 04:17, 19 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Holmes never injected heroin.&lt;br /&gt;
&lt;br /&gt;
The liquid he was drinking above the fight club was cocaine, it was a nod to Holmes' drug use. I'm assuming that the producers thought the general public wouldn't approve of a Holmes that did drugs but they wanted to be as accurate as possible, so they had him imbibe cocaine in liquid form for us fans(which was used as an anesthetic at the time)and the general public wouldn't &lt;br /&gt;
think twice about it. I also really doubt Downey would give much of a fuss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gentleman/lady above is correct. &lt;br /&gt;
Although the movie did not depict what type of drug Holmes was drinking, Heroin did not exist until 1895, as a registered brand name of the German drug company Bayer. Holmes used cocaine and morphine.&lt;br /&gt;
&lt;br /&gt;
It was legal, even fashionable in upper class to use these kind of recreational drugs in the late Vactorian era, i.e. the Great Binge. All of them could be easily obtained over the counter. Technicly, even the pope were on drugs in those days. Both Pius X and Leo XIII were very fond of vin Mariani, which contains cocaine. Besides, they smoked cigars. (Wish the current pope can be just as cool)&lt;br /&gt;
&lt;br /&gt;
The great binge lasted until early stage of the 14-18 war, Harrods used to sell gift sets contained cocaine and heroine for front line soldiers. K&amp;amp;P 317&lt;br /&gt;
&lt;br /&gt;
Gentleman, thank you. I am proposing it as cocaine based on his general demeanor at the time of Watson discovering him. He was manic, and talked of being awake for some time, focused on tediously accomplishing a task that took hours. Hallmarks of a stimulant.&lt;br /&gt;
&lt;br /&gt;
Thank you sir/madam, that explains. The only medical knowledge I have is a full English breakfast is the best cure for a hangover. A related point to add, heroin as a registered brand name like aspirin of Bayer was taken off as part of the &lt;br /&gt;
Treaty of Versailles. K&amp;amp;P 317&lt;br /&gt;
&lt;br /&gt;
I am a gentleman, I would sign off more often but I have been having trouble accessing my account. An aside you may appreciate, my father passed a few years back and i recently uncovered his box full of pipe smoking kit. My entire life i had no idea he was a pipe smoker, the rest of my family looked at me like i just discovered the sky was blue.&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
I could have sworn in the beginning of the movie when we see London police prepare themselves in the carriage, one of them was chambering a shell into a shotgun like the 1887. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
I thought it was a double-barreled shotgun. Rex095&lt;br /&gt;
&lt;br /&gt;
That was definately an 1887 Winchester.&lt;br /&gt;
&lt;br /&gt;
Which would be a damned unlikely weapons for the LMP, a 14-gauge Greener-Martini Police Gun or generic 12 gauge side-by-side doubles perhaps.&lt;br /&gt;
:It is a Winchester 1887. Will cap it when I can [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Based on only the loading shot of the gun I would agree on the Win. 1887, however when the Metro. Police storm the ceremony hall the profile of the gun appears much too narrow to be that of the '87. So I would somewhat lean towards it being the  Greener Police Gun.[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
::I can't get a good screencap, but whatever it is, it has two Baddeley type bands around a single barrel. I'd agree with some variant of Martini-Greener shotgun.--[[User:Big les|Big les]] 18:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed revolver? ==&lt;br /&gt;
&lt;br /&gt;
For Sherlock Holmes being a smart man, he thought he could invent a suppressor but forgot that suppressors can't won't on revolvers because of the open revolving chamber [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:he was also in drugs and extremely bored at the time.&lt;br /&gt;
:You do realize that even a drunk Holmes can make pointless discoveries that no one cares about [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Not with an NKVD-issued Nagant. The NKVD had specialized Nagant Revolvers made that could be silenced, specifically for assassinations.--[[User:L.J. Gibbs|L.J. Gibbs]] 20:05, 22 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the time this movie takes place, there was only one or two semis, so, I doubt he'd be using one.  Just my two cents.  Also: why use an antique you're just gonna butcher up with a mock suppressor when you can use a $50 surplus arm that has saturated the market and no one will miss and only the keenest of keen people will be able to pick out that it was made in the 1940's and post dates the movie by 6 years, but looks the part any way?&lt;br /&gt;
&lt;br /&gt;
==Police sidearms==&lt;br /&gt;
This film accurately portrays the London Police as carrying firearms in the late Nineteenth Century. Does anyone know when the British decided to disarm their police force?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
London Bobbies on night partols had the option of carrying a Webley &amp;amp; Scott revolver in late 19th Century. And of course firearms were issued when needed, e.g. Siege of Sidney St. &lt;br /&gt;
&lt;br /&gt;
But up to this day the normal bobbies are not armed, they got to call Authorised Firearms Officer (AFO) when extra firepower is needed.&lt;br /&gt;
&lt;br /&gt;
K&amp;amp;P 317&lt;br /&gt;
&lt;br /&gt;
== Counterclockwise? that does not sound really British ==&lt;br /&gt;
&lt;br /&gt;
When Holmes was high as a kite and experimenting with the flies, he mentioned they flew in &amp;quot;counterclockwise&amp;quot; formation. I am not a linguistic expert, but a British would say &amp;quot;Anticlockwise&amp;quot; instead. So - here I ask, Was it some different speech habit of 19th centry or just because Robert Downey Jr. came from the States? K&amp;amp;P 317&lt;br /&gt;
::What's interesting is that British 'English' from the 19th century was different than the English (From UK) that we know now.  I was laughing when someone pointed out that the BRITISH were the ones who created and used the term &amp;quot;Soccer&amp;quot; for football, not the Americans.  In fact it was used almost 50/50 each time the sport was described.  Now I'll never criticize &amp;quot;Bedknobs and Broomsticks&amp;quot; again. ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:53, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Date==&lt;br /&gt;
Lord Blackwood makes a comment that the American Civil War has recently ended, yet many of the weapons featured are from the late 1870's. If I knew more about architecture I could probably pinpoint a year based on the bridge being constructed, but as it stands I am forced to ask if anyone knows what year this film takes place in? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
::He may be referring to it as 'recent history' but you're right in that 10-15 years doesn't seem like recent history to most people.  I still think of when I was in Gulf War One and then I go OMG! That was 20 !!! years ago! [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:55, 19 July 2010 (UTC)&lt;br /&gt;
:::It seems like he meant it was recent because he says &amp;quot;The Civil War has left them weak,&amp;quot; which by the 1870's and the so-called &amp;quot;Guilded Age&amp;quot; was not true, and by the late 1870's when some of the film's weapons were made, reconstruction had ended. In order for his statement to be justified it seems it would have to be in the late 1860's to the first few years of the 1870's after we had demobilized our war-time army yet were still recovering from the war. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
It would have to be 1892 or so, since part of it takes place on an Unfinished Tower Bridge. I've seen pictures of it in different stages of construction and Tower Bridge in 1892 looks the closest to how it looks in this film.&lt;br /&gt;
&lt;br /&gt;
Or Lord Blackwood thought that the American goverment was inept and Americans were a pushover.--[[User:Jcordell|Jcordell]] 12:12, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Police weapons==&lt;br /&gt;
As this film clearly shows, British police were not always unarmed.  Does anyone know why the hell the British ever thought it was a good idea to disarm their cops. (FYI, parts of Britian still have huge crime problems including alot of violent crime.)&lt;br /&gt;
&lt;br /&gt;
Aside from the fact the Metropolitan police was not originally armed when it was formed to counter fears about armed enforcers. Also, never assume a film is factually accurate. [[User:The Wierd It|The Wierd It]] 17:17, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This film speaks the truth, up to the point that in 1891 when this film is set London police could be issued firearms (as the main article states). However, this was up to personal preference and the use of firearms declined due to lack of an actual need to carry them until the 1930s when they were officially retired. There was a rise in police firearms carry in the 50s and 60s after a number of unarmed officers were shot and killed, when about 17% of London officers were armed. However, after this there were a number of cases of civilian deaths from police firearms, and since then police firearms regulations have been severely tightened and in this day, about 7% of The Met are armed. In short, to answer your question of when British police were disarmed, they never were as they were never really armed.--[[User:Commando552|Commando552]] 22:45, 22 October 2010 (UTC)&lt;br /&gt;
:Thank you for the specific informaiton.&lt;br /&gt;
&lt;br /&gt;
It's always surprised me that the first official modern police force in the world went from having guns to none, to getting them back, to utter giving them crap while the police forces in other parts of the world like the US had seen an escalation of firearms to counter the growing crime rates. [[User:Excalibur01|Excalibur01]] 14:50, 23 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Especially because certian areas of Britain have very high violent crime rates too.&lt;br /&gt;
&lt;br /&gt;
==New Sherlock==&lt;br /&gt;
&lt;br /&gt;
Has anyone seen that new Sherlock Holmes on the BBC? I saw a few guns in the last episode, looks like a SIG P226 though I might be wrong. If anyone has the DVD I would appreciate them checking and replying. Cheers; --[[User:Taurus96|Taurus96]] 18:57, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've seen it. Set in 2010. It's a good show, but it appears all the handguns are &amp;quot;non-guns&amp;quot;. Non firing replicas though they have working parts. --[[User:Jcordell|Jcordell]] 19:58, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, OK. The guns were in shadows so it was hard to tell. Thanks anyway;--[[User:Taurus96|Taurus96]] 21:09, 9 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Holmes' pistol was referred as a L9A1 by Prof. M., i.e. standard Royal Army issue of Browning HP. &lt;br /&gt;
(Jolly crossed by Holmes ditched the pipe and wearing nicotine patches.)&lt;br /&gt;
K&amp;amp;P317&lt;br /&gt;
&lt;br /&gt;
I think Watson also carried a SIG.&lt;br /&gt;
&lt;br /&gt;
I made an article on it. Go [[Sherlock|here]].--[[User:PistolJunkie|PistolJunkie]] 04:05, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adlers revolver==&lt;br /&gt;
&lt;br /&gt;
Now, i admit i'm not an expert on guns.... However, i have to say there is no way that the revolver Irene Adler uses is a Colt New Line 38 caliber revolver. just compare it to the resin/rubber  stunt gun. they're nothing alike at all. Adlers gun is double action, whereas the colt new line clearly is a single action, not to mention Adlers gun has a foldable trigger, and the Colt new line doesn't.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can identify it feel free and make the changes. That's what imfdb is all about. --[[User:Jcordell|Jcordell]] 17:22, 20 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Lie_To_Me&amp;diff=445631</id>
		<title>Talk:Lie To Me</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Lie_To_Me&amp;diff=445631"/>
		<updated>2011-08-08T03:41:46Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The best way to handle a TV series is to attack while it is still new, so the whole organization stays together later. That's why I shot this right after I saw the first gun. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==M4 in show==&lt;br /&gt;
I just love to laugh at the &amp;quot;actors&amp;quot; who hold M4s ackwardly because the stock isnt extended. Ha...ha...ha -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Argghh==&lt;br /&gt;
More anti Republican, trash talking about Bush / Cheney in a network show.  They sure would never talk trash about a Democrat administration. :(   The script writers can write pretty good, compelling scripts and then they just can't resist the temptation to throw a subtle insult in there.  As if all of the viewers were only one political party.&lt;br /&gt;
:You're kidding me, right? They CONSTANTLY bash Bill Clinton in this show. Seriously, have you even watched the show?&lt;br /&gt;
&lt;br /&gt;
==S1E4==&lt;br /&gt;
&lt;br /&gt;
There is a shot at 01:40-01:45 showing some pistols getting loaded, they seem to be 1911's?--[[Special:Contributions/86.106.16.9|86.106.16.9]] 00:14, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==browning==&lt;br /&gt;
&lt;br /&gt;
Lightman has what I think is a browning pistol in the latest episode, since he was involved with the British military or something it could be plausible that he chose a British service pistol in his time&lt;br /&gt;
&lt;br /&gt;
== Baretta 92F ==&lt;br /&gt;
&lt;br /&gt;
in the episode with the Korean ambassador, the assassin is shown dismantling a baretta 92F early in the episode.&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Top_Gear&amp;diff=444209</id>
		<title>Talk:Top Gear</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Top_Gear&amp;diff=444209"/>
		<updated>2011-08-02T14:27:32Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article should be deleted being that it is a documentary. --[[User:AdAstra2009|AdAstra2009]] 22:49, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wouldn't say that. It's a British variety show that focuses on equal aspects entertainment and humor, but also factual information concerning the cars. If you've seen the show you'll know what I'm talking about, it really is the farthest thing from a documentary. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 22:54, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:even then so it is a nonfictional item, so it falls out of the scope of IMFDB. --[[User:AdAstra2009|AdAstra2009]] 17:01, 3 September 2010 (UTC)&lt;br /&gt;
:: If that's the case, then all [http://www.imfdb.org/index.php/Category:Documentary these] pages need to be deleted as well. [[User:The Wierd It|The Wierd It]] 17:19, 3 September 2010 (UTC)&lt;br /&gt;
That is correct --[[User:AdAstra2009|AdAstra2009]] 17:31, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Top gear Ground Force ==&lt;br /&gt;
&lt;br /&gt;
in Top gear Ground Force Jeremy uses an Over/Under shotgun for some light gardening&lt;br /&gt;
&lt;br /&gt;
== TV Tropes ==&lt;br /&gt;
&lt;br /&gt;
I was looking through the '''Imperial Storm Trooper Marksmanship Academy''' section and found this mentioned. ''&amp;quot;A Series 13 episode of Top Gear saw the British Armed Forces firing at a stationary Mitsubishi Evo 7 from only a few hundred yards away with machine guns, missing the majority of the time. The tracer rounds that went astray were enough to light parts of the surrounding area on fire.&amp;quot; '' Is this a valid criticism? Or is that about all the accuracy you could expect form L7's and Browning M2's? [[User:Pravda616|Pravda616]] 16:59 22/2/11&lt;br /&gt;
: Here is the video of it http://www.youtube.com/watch?v=YAPRTAksr2w . When they are actually shooting at the stationary Evo, they seem to have pretty good accuracy, but the whole thing is staged, and I imagine that the majority of the tracers are added in post, particularly when it is being driven around the firing zone.  --[[User:Commando552|commando552]] 11:13, 22 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Newly added AK ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tg_s17ep1_ak47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Based on the general look of it and that mold line along the top of the nearest gun's handguard: airsoft guns? [[User:Evil Tim|Evil Tim]] 05:20, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interceptors ==&lt;br /&gt;
What about the firearms that appear in their mock 70's-detective show opening sequence titled &amp;quot;The Interceptors&amp;quot;. They use, as far as I can tell, a Walther, a Luger, a Sten and a Colt Detective Special.&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fringe&amp;diff=444111</id>
		<title>Fringe</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fringe&amp;diff=444111"/>
		<updated>2011-08-01T23:38:53Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Shockwave Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]] &lt;br /&gt;
'''The following firearms were used in Fringe.'''&lt;br /&gt;
[[Image:FRINGE.jpg|thumb|right|Fringe - 2009]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
Second generation [[Glock 17]] pistols are used by the members of the FBI, most notably Charlie Francis ([[Kirk Acevedo]]). At the beginning of Season 1, Agent Dunham ([[Anna Torv]])'s standard weapon is a Glock 17, with a Glock 26 as a BUG (as seen in episode 2). Midway through the season, she switches to the Glock 26 full-time.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:FGglock17gen2.jpg|thumb|none|600px|Agent Francis ([[Kirk Acevedo]]) with his Glock 17 Gen 2.]]&lt;br /&gt;
[[Image:FGglockThumbCrush.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[Image:FGglock17francis.jpg|thumb|none|600px|Agent Francis advancing on a suspect.]]&lt;br /&gt;
[[Image:Fringe28.jpg|thumb|none|600px|Dunham holds her Glock on Grant, unaware he's been shot.]]&lt;br /&gt;
[[Image:Fringe29.jpg|thumb|none|600px|Dunham and Francis hold an assassin at gunpoint.]]&lt;br /&gt;
[[Image:Fringe33.jpg|thumb|none|600px|Dunham holds a doctor at gunpoint, note good trigger discipline.]]&lt;br /&gt;
[[Image:Fringe34.jpg|thumb|none|600px|Dunham holds her Glock 17 on the doctor and hands her Glock 26 that she took out of an ankle holster to Peter. Though strangely she says the safety's on the right, Glock doesn't have a safety.]]&lt;br /&gt;
[[Image:Fringe44.jpg|thumb|none|600px|Lobe with a Glock, it looks like a Glock 17, but it's never seen clearly.]]&lt;br /&gt;
[[Image:Fringe48.jpg|thumb|none|600px|A criminal with a Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
A  [[Glock 19]] is Phillip Broyles ([[Lance Reddick]]) sidearm, although he rarely uses it. It is also seen very briefly in the hands of NYPD in one episode, and by Mitchell Lobe ([[Chance Kelly]]) before he is disarmed and taken into custody.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 - 9mm.]]&lt;br /&gt;
[[Image:FGglock19.jpg|thumb|none|600px|Broyles ([[Lance Reddick]]) with his Glock 19, looking very confident.]]&lt;br /&gt;
[[Image:Fringe.jpg|thumb|none|600px|Agent Dunham with her Glock 26 and Broyles with his Glock 19]]&lt;br /&gt;
[[Image:Fringe37.jpg|thumb|none|600px|Agent Francis appears to have a Glock 19 in S1E5.]]&lt;br /&gt;
[[Image:Fringe39.jpg|thumb|none|600px|This shot clearly shows Francis with a Glock 19.]]&lt;br /&gt;
[[Image:Fringe40.jpg|thumb|none|600px|Another shot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 26 ==&lt;br /&gt;
Olivia Dunham's ([[Anna Torv]]) sidearm is a sub-compact [[Glock 26]], 9mm. The same sidearm is also used by Nick Lane, who was part of the same program as Dunham, likely prompting use of the same firearm. Agent Dunham's Glock 26 is borrowed once by Peter Bishop, who doesn't carry a gun himself.&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26 Sub-Compact - 9mm.]]&lt;br /&gt;
[[Image:FGglock26.jpg|thumb|none|600px|Agent Dunham clears an apartment with her Glock 26.]]&lt;br /&gt;
[[Image:FGglockLane2.jpg|thumb|none|600px|Nick Lane retrieves his Glock 26 from his desk drawer.]]&lt;br /&gt;
[[Image:FGglockLane.jpg|thumb|none|600px|Then loads it. Note the white dot sights, something Dunham's Glock is never shown clearly to have.]]&lt;br /&gt;
[[Image:FGglockLane3.jpg|thumb|none|600px|Lane aims his firearm at Dunham on the rooftop, then gives it to her to shoot him with.]]&lt;br /&gt;
[[Image:FGglock26roof.jpg|thumb|none|600px|Agent Dunham holds Nick Lane's Glock 26 on the rooftop.]]&lt;br /&gt;
[[Image:Fringe1.jpg|thumb|none|600px|Agent Dunham kills Shapeshifter Charlie with her Glock 26.]]&lt;br /&gt;
[[Image:FGglock26FireNew.jpg|thumb|none|600px|Dunham Shoots at a van carrying brain-theives as it attempts a getaway. S2Ep10.]]&lt;br /&gt;
[[Image:FGglock26FireNew2.jpg|thumb|none|600px|The shot hits the driver in the temple. Not bad at all. S2Ep10.]]&lt;br /&gt;
[[Image:FGglock26New1.jpg|thumb|none|600px|Dunham approaches the van after it makes it's abortive attempt at getaway. S2Ep10.]]&lt;br /&gt;
[[Image:FGOliviaGlock.jpg|thumb|none|600px|Dunham aims her Glock at the van.]]&lt;br /&gt;
[[Image:FRpeterG26fire.jpg|thumb|none|600px|Peter fires Dunham's Glock 26 after being run off the road.]]&lt;br /&gt;
[[Image:FGdunhamVSfreaks.jpg|thumb|none|600px|Dunham fires her Glock 26 at the Sheriff of Edina and his deputy.]]&lt;br /&gt;
[[Image:FGpeterWithGlock.jpg|thumb|none|600px|An unconscious Peter holds Dunham's Glock.]]&lt;br /&gt;
[[Image:Fringe35.jpg|thumb|none|600px|Peter with Dunham's Glock 26 moments before firing it.]]&lt;br /&gt;
[[Image:FringeGlock19.jpg|thumb|none|600px|From Season 3, episode 2. Dunham uses her Glock to shoot past Peter and to make him &amp;quot;temporarily&amp;quot; go deaf. At this distance one wonders if his hearing loss would be permanent]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P229R ==&lt;br /&gt;
A two tone [[SIG-Sauer_P220_pistol_series#SIG_P229|SIG P229]] with accessory rails and a suppressor is used in the attempted assassination of Nina.&lt;br /&gt;
[[Image:SIG-SauerP229R.jpg|thumb|none|300px|SIG P229R - 9mm.]]&lt;br /&gt;
[[Image:FGsigP226R.jpg|thumb|none|600px|Assassin with suppressed SIG P229R.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer P220 pistol series|SIG-Sauer P228]] is seen used by both Olivia Dunham and John Scott in the Pilot. Peter Bishop buys and uses a SIG-Sauer P228 in S2E21.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[Image:Fringe10.jpg|thumb|none|600px|Scott with his SIG just before the bombs go off.]]&lt;br /&gt;
[[Image:Fringe17.jpg|thumb|none|600px|Dunham's SIG is seen clearly to have a rounded trigger guard.]]&lt;br /&gt;
[[Image:Fringe18.jpg|thumb|none|600px|Dunham jams her SIG into Stieg's face.]]&lt;br /&gt;
[[Image:Fringe19.jpg|thumb|none|600px|Different angle.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Smith &amp;amp; Wesson Auto (1076?)==&lt;br /&gt;
&lt;br /&gt;
An unknown silver, DAO S&amp;amp;W Auto is seen in S1E9 &amp;quot;The Dreamscape&amp;quot; held by a man that Peter beats up. It looks like a S&amp;amp;W 1076, however the bore looks too small to be 10mm.  (After doing some research it looks more like S&amp;amp;W .45 Auto)&lt;br /&gt;
&lt;br /&gt;
[[Image:Fringe49.jpg|thumb|none|600px|Peter sticks the gun into the man's face, showing a destinct S&amp;amp;W forend.]]&lt;br /&gt;
[[Image:Fringe50.jpg|thumb|none|600px|Peter holding the gun.]]&lt;br /&gt;
[[Image:Fringe51.jpg|thumb|none|600px|Peter drops out the magazine...]]&lt;br /&gt;
[[Image:Fringe52.jpg|thumb|none|600px|...gets rid of the chambered round...]]&lt;br /&gt;
[[Image:Fringe53.jpg|thumb|none|600px|..and then proceeds to walk away looking pretty badass.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
A pair of .50AE [[Desert Eagle|Desert Eagles]] in chrome are requisitioned by Agent Dunham to kill the monster. Walter ([[John Noble]]) requests .50 caliber incendiary rounds in order to kill the creature, probably meaning a .50 caliber machine gun. Walter is surprisingly the one to kill the monster with two shots from his Desert Eagle. In the next shot, we can see that the gun has jammed after those two shots. A black Desert Eagle with a suppressor was also used by the assassin sent by the Observers in the episode &amp;quot;August&amp;quot; (S2Ep8).&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|300px|Desert Eagle Mark XIX - .50 Action Express.]]&lt;br /&gt;
[[Image:FGeagleCase.jpg|thumb|none|600px|Agent Dunham's weapon case with two Desert Eagle XIX's, and two spare magazines.]]&lt;br /&gt;
[[Image:FGeagle.jpg|thumb|none|600px|Peter ([[Joshua Jackson]]) releases the safety and cocks back the hammer on his Desert Eagle.]]&lt;br /&gt;
[[Image:FGeagleChamber.jpg|thumb|none|600px|Walter ([[John Noble]]) chambers his Desert Eagle in the sewer.]]&lt;br /&gt;
[[Image:FGeagleJam.jpg|thumb|none|600px|Walter's Desert Eagle jams after only two shots; it's a good thing those two were enough.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
&lt;br /&gt;
A M16 rifle is seen carried by a guard at St. Claires mental instutution.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fringe13.jpg|thumb|none|600px|The guard with his M16.]]&lt;br /&gt;
&lt;br /&gt;
== Kahr K9 ==&lt;br /&gt;
Mitchell Lobe ([[Chance Kelly]]) uses a black, suppressed [[Kahr K9]] 9mm to execute the member of his bank robbery team who gets stuck in the vault; the Kahr is never seen with the slide forward, even when &amp;quot;fired.&amp;quot; Mitchell's wife Samantha ([[Trini Alvarado]]) retrieves his Kahr K9 in stainless from a closet in order to try to kill Agent Dunham. Mitchell seems to have a thing for the K9.&lt;br /&gt;
[[Image:K9blk.jpg|thumb|none|300px|Kahr K9 Black - 9mm.]]&lt;br /&gt;
[[Image:Kahr.jpg|thumb|none|300px|Kahr K9 Stainless - 9mm.]]&lt;br /&gt;
[[Image:FGkahrSD.jpg|thumb|none|600px|Mitchell ([[Chance Kelly]])'s Kahr K9 w/ suppressor. Note locked back slide, a mere instant before the silenced pistol SFX plays.]]&lt;br /&gt;
[[Image:FGkahrK9samantha.jpg|thumb|none|600px|Samantha Lobe retrieves her husbands off-duty gun, a Kahr K9 from the shelf in a closet.]]&lt;br /&gt;
[[Image:FGkahrAim.jpg|thumb|none|600px|Samantha Lobe ([[Trini Alvarado]]) aims the K9 at Dunham before firing.]]&lt;br /&gt;
[[Image:FGkahrFire.jpg|thumb|none|600px|Samantha misses by about ten inches. Poor shot at that range, even for one with minimal firearms training.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
The scientist who responds to the silent alarm at the genetics facility is armed with a [[Smith &amp;amp; Wesson Model 10]]. A S&amp;amp;W Model 10 HB is used by a store owner in S2Ep7.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 10 HB]]&lt;br /&gt;
[[Image:S%26W-Model-10.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 - .38 Special.]]&lt;br /&gt;
[[Image:FGdetSpec.jpg|thumb|none|600px|Scientist with his Model 10.]]&lt;br /&gt;
[[Image:FGmodel10.jpg|thumb|none|600px|The scientist with his Model 10.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta 92FS]] was used by a guard at a cryogenics facility in S2Ep4 where it is used to kill a shape shifter. In S2Ep7 a teenage mind controller makes Peter steal a Beretta 92FS from a policeman, then makes him shoot Agent Broyles with it.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta Cougar - 9x19mm.]]&lt;br /&gt;
[[Image:FGberettaGuard.jpg|thumb|none|600px|A wounded cryonics security guard draws his Beretta on the escaping shapeshifters.]]&lt;br /&gt;
[[Image:FGberettaGuard4.jpg|thumb|none|600px|Good clean view of the security guards Beretta 92FS. You can see light reflecting off the slide mounted safety, so there is no question about this being a genuine Beretta.]]&lt;br /&gt;
[[Image:FGberettaGuard3.jpg|thumb|none|600px|The security guard shoots the shapeshifter.]]&lt;br /&gt;
[[Image:FGberettaGuard2.jpg|thumb|none|600px|Keeps firing until the shapeshifter goes down with a lucky shot to the head.]]&lt;br /&gt;
[[Image:FRcopBeretta.jpg|thumb|none|600px|An injured police officer reaches for his Beretta. Also: HULU! It's in the way of more shots than you think!]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Cougar ==&lt;br /&gt;
&lt;br /&gt;
Two of these are used by a shape shifter in S2Ep4 to kill the guards at a cryogenics facility. They appear to be [[Beretta Cougar|Beretta Cougars]]. These are apparently standard equipment of guards for the mysterious antagonists in the show.&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|300px|Beretta Cougar - 9x19mm.]]&lt;br /&gt;
[[Image:FGcougarGuard.jpg|thumb|none|600px|A guard fires his Beretta Cougars at the cryonics facility security. The standard team for &amp;quot;bad guy&amp;quot; operations seems to be a black guy with two pistols as security, a scientist type, and a generic white guy who gets shot first.]]&lt;br /&gt;
[[Image:FGunknownDuals.jpg|thumb|none|600px|What looks like a pair of Beretta Cougars are dropped by the guard in the black van. S2Ep10.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An old-looking [[Colt M1911A1]] is used by a young woman under psychic possession by a Navy Officer. She retrieves it from his house.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:FR1911case2.jpg|thumb|none|600px|The young woman retrieves the 1911 from a keycode locked case...]]&lt;br /&gt;
[[Image:FR1911opposite.jpg|thumb|none|600px|...and aims it at the Navy Officer's wife.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
A [[Mossberg 500]] is seen in the car of the police officer who picks up Teddy in S2Ep12.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|300px|Mossberg 500 - 12 Gauge.]]&lt;br /&gt;
[[Image:FRcuiserShotgun.jpg|thumb|none|600px|The business end of the officer's Mossberg 500.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912==&lt;br /&gt;
The Sheriff of Edina ([[Michael O'Neill]]) and his deputy carry [[Winchester Model 1912]]s in S2Ep12. They can be most easily identified by the large ejection port on the right side of the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|300px|Winchester Model 1912 Riot - 12 Gauge.]]&lt;br /&gt;
[[Image:FGshotgunLoad.jpg|thumb|none|600px|The Sheriff of Edina and his deputy load their Winchesters. Look at some of the shells in the box, and you will notice that a few of them have been used already.]]&lt;br /&gt;
[[Image:FGshotgunDriveBy.jpg|thumb|none|600px|The Sheriff fires his Winchester from a police cruiser while the deputy drives.]]&lt;br /&gt;
[[Image:FGsherrifShotgunFire.jpg|thumb|none|600px|The Sheriff fires his Winchester at Dunham and Peter.]]&lt;br /&gt;
&lt;br /&gt;
== M4 Carbine ==&lt;br /&gt;
SWAT team members are seen with [[M4#M4.2FM4A1_Carbine|M4 Carbine]] rifles as they debark their van before storming a suspected biological laboratory. Soldiers equipped with NBC equipment also have M4 Carbines when they quarantine a building in &amp;quot;What Lies Beneath.&amp;quot;&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg|thumb|none|300px|Colt M4 Carbine - 5.56 x 45mm.]]&lt;br /&gt;
[[Image:FGswat.jpg|thumb|none|600px|SWAT team equipped with M4 Carbine rifles.]]&lt;br /&gt;
[[Image:Fringe2.jpg|thumb|none|600px|SWAT with M4 Carbine rifles.]]&lt;br /&gt;
[[Image:FGnbcSoldierM4.jpg|thumb|none|600px|NBC soldiers storm the quarantined building.]]&lt;br /&gt;
[[Image:FGnbcSoldierM4front.jpg|thumb|none|600px|The NBC soldiers with their M4s.]]&lt;br /&gt;
[[Image:Fringe41.jpg|thumb|none|600px|2 SWAT members with an M4 and an MP5.]]&lt;br /&gt;
[[Image:Fringe42.jpg|thumb|none|600px|Note good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[Blaser_R93_Sniper_Rifle|Blaser R93]] rifle is seen in a publicity photo of John Scott ([[Mark Valley]]).&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|300px|Blaser R93 sniper rifle - .308.]]&lt;br /&gt;
[[Image:Fringe3.jpg|thumb|none|Scott with the Blaser.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
A [[Remington 700]] is seen in S2Ep7 and the pilot used by a SWAT snipers.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|300px|Remington PSS 700 - .300 Winchester Magnum.]]&lt;br /&gt;
[[Image:Fringe8.jpg|thumb|none|600px|SWAT sniper positioned to take out the mind controller.]]&lt;br /&gt;
[[Image:Fringe14.jpg|thumb|none|600px|In the pilot, a sniper stands on a roof during the arrest of Richard Stieg.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
FBI SWAT officers can be seen armed with [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]'s with Navy trigger groups, some of them also having Surefire dedicated forend weaponlights in the pilot and S2Ep7.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:Fringe9.jpg|thumb|none|600px|A SWAT member with an MP5A3 and Agent Dunham with her Glock 26]]&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group and Surefire dedicated forend weaponlight]]&lt;br /&gt;
[[Image:Fringe15.jpg|thumb|none|600px|A SWAT member with an MP5A3, Dunham's SIG is also seen.]]&lt;br /&gt;
[[Image:Fringe16.jpg|thumb|none|600px|Another angle.]]&lt;br /&gt;
[[Image:Fringe17.jpg|thumb|none|600px|Yet another angle.]]&lt;br /&gt;
[[Image:Fringe41.jpg|thumb|none|600px|2 SWAT members with an M4 and an MP5.]]&lt;br /&gt;
[[Image:Fringe42.jpg|thumb|none|600px|Note good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
&lt;br /&gt;
An American soldier in Bagdad is seen with what appears to be an M249.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi 5.56x45mm with 200-round ammo drum.]]&lt;br /&gt;
[[Image:Fringe11.jpg|thumb|none|600px|The soldier with the SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M-14==&lt;br /&gt;
&lt;br /&gt;
A soldier in Iraq is seen with what looks like a M-14 rifle &lt;br /&gt;
[[Image:Fringe12.jpg|thumb|none|600px|The Soldier's rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P239==&lt;br /&gt;
&lt;br /&gt;
In S1E3 &amp;quot;The Ghost Network&amp;quot; the assassin uses a [[SIG-Sauer P220 pistol series|SIG-Sauer P239]] with a an Advanced Armament Corp. Black Box suppressor to kill Grant ([[Peter Hermann]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Fringe20.jpg|thumb|none|600px|The assassin kills Grant.]]&lt;br /&gt;
[[Image:Fringe21.jpg|thumb|none|600px|The assassin runs.]]&lt;br /&gt;
[[Image:Fringe24.jpg|thumb|none|600px|The Assassin is cornered.]]&lt;br /&gt;
[[Image:Fringe25.jpg|thumb|none|600px|He puts down his gun.]]&lt;br /&gt;
[[Image:Fringe38.jpg|thumb|none|600px|The Assassin places his pistol in the ground, it's pretty clear that it's a SIG-Sauer P239.]]&lt;br /&gt;
&lt;br /&gt;
==The Observer's Pistol==&lt;br /&gt;
&lt;br /&gt;
The Observer uses a pistol in S1E4 &amp;quot;The Arrival&amp;quot; to tranq Peter ([[Joshua Jackson]]). It looks a bit like a [[Walther PP Pistol Series#Walther PPK|Walther PPK]] or a [[Detonics pocket 9]] in S2E8 &amp;quot;August&amp;quot; the Observer pistol is shown to also fire sonic shock wave like the minority report Sonic Gun. it implied that is a advance weapons because Phillip Broyles said that the tech's can't get it to work. &lt;br /&gt;
&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|350px|Walther PPK stainless.]]&lt;br /&gt;
[[Image:Detonics-pocket-9.jpg|thumb|none|350px|Detonics Pocket 9 - 9mm]]&lt;br /&gt;
[[Image:Fringe30.jpg|thumb|none|600px|The Observer's pistol.]]&lt;br /&gt;
[[Image:Fringe31.jpg|thumb|none|600px|The Observer fires.]]&lt;br /&gt;
&lt;br /&gt;
==Shockwave Gun==&lt;br /&gt;
&lt;br /&gt;
In S1E4, a man looking for the cylinder uses a &amp;quot;Shockwave Gun&amp;quot; on multiple different people. It appears to be based on a real gun. Like an Mp5 or something similar.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fringe32.jpg|thumb|none|600px|The man's gun, kind of looks like a [[Heckler &amp;amp; Koch UMP]].]]&lt;br /&gt;
&lt;br /&gt;
Seems to be a Tippman A5 Paintball Marker w/ Eotech -Schiebi86&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
&lt;br /&gt;
Used by Olivia in season 1 in the episode where she gets captured.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP==&lt;br /&gt;
&lt;br /&gt;
Used by an F.B.I. Agent in season 1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fringe46.jpg|thumb|none|600px|The agent with his USP.]]&lt;br /&gt;
[[Image:Fringe47.jpg|thumb|none|600px|A look at the rear end exposes distinct USP features.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
&lt;br /&gt;
All F.B.I. Agents who don't have actual roles appear to use SIG handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fringe43.jpg|thumb|none|600px|Circled in red, I know it's not clear, but if you watch the episodem you can clearly see it's a SIG.]]&lt;br /&gt;
[[Image:Fringe45.jpg|thumb|none|600px|It's not all that clear in this shot, but if you look at the rear part of the gun, it's definitely a SIG.]]&lt;br /&gt;
&lt;br /&gt;
==Tranquilizer Gun==&lt;br /&gt;
&lt;br /&gt;
Not seen clearly in an episode but seen in the special features for the episode where somebody teleports out of prison.&lt;br /&gt;
&lt;br /&gt;
==Unknown revolver==&lt;br /&gt;
in the S2E20 &amp;quot;Brown Betty&amp;quot; private eye Dunham carries a revolver going with the 1940 Noir look of Walters story in the episode. It looked a bit like a Ruger GP100, although you only see it once, in a bad angle.&lt;br /&gt;
&lt;br /&gt;
==Battlestar Galactica sidearm==&lt;br /&gt;
In the Season 2 Ep. 20 Brown Betty the Watcher hitmen (the Observers) carry what looks like the dressed up revolver used as the Colonial sidearm in the Battlestar Galactica mini-series.&lt;br /&gt;
&lt;br /&gt;
==Unknown pump-action shotguns==&lt;br /&gt;
In Season 2 Ep. 21 Northwest Passage Peter buys a shotgun when he believes the shapeshifters are after him.&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
a Black Vektor CP1 with a suppressor was used by a shape shifter In S3EP4&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The FN Five-seveN stands in as the futuristic sidearm of Fringe Division on the other side. It is referred to as the Model 76 handgun and was designed by William Bell. William Bell wields the 'Model 77' at one point which looks like it is merely another 5-7 with some different dressup components added to make it look different.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fringe_1.JPG‎|thumb|none|600px|Captain Lincoln Lee engaging the two &amp;quot;terrorists&amp;quot; on the Central Park bridge]]&lt;br /&gt;
[[Image:Fringe_2.JPG|thumb|none|600px|Alt Agent Olivia Dunham firing at &amp;quot;our&amp;quot; Walter with her Five-seveN‎]]&lt;br /&gt;
[[Image:Fringe.S02E23.720p.FN57.jpg|thumb|none|600px|Dunham from 'our' universe firing at alternate univ. Fringe agents.]]&lt;br /&gt;
[[Image:Model77-1.jpg|thumb|none|600px|William Bell showing Dunham the 'Model 77' after blowing up a car (which looks suspiciously similar to the Model 76 prop). ]]&lt;br /&gt;
[[Image:Model77-2.jpg|thumb|none|600px|Bell taking cover with the 77.]]&lt;br /&gt;
[[Image:Model77-3.jpg|thumb|none|600px|Bell firing at the alternate univ. Fringe agents showing off the strange attachment differentiating the 77 prop from the 76.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
a Beretta Px4 Storm is carried by agent Peter Bishop in year 2026, noticeably during his talk with &amp;quot;Walternate&amp;quot;. we could assume that Beretta Px4 Storm is Fringe Division main side arm.&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-97B==&lt;br /&gt;
Norinco QBZ-97B are carried by prime universe Fringe Division tactical teams in the year 2026&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=443374</id>
		<title>Talk:Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=443374"/>
		<updated>2011-07-30T01:24:16Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Cut Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Alyx Vance's pistol===&lt;br /&gt;
The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R and does not appear to not be based on any known firearm, although it does appear to have a 1911-styled pistol-grip. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx.&lt;br /&gt;
&lt;br /&gt;
Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.&lt;br /&gt;
&lt;br /&gt;
While not intended to be used by the player, PC players can use the code &amp;quot;give weapon_alyxgun&amp;quot; to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the &amp;quot;viewmodel_fov&amp;quot; with a higher increment than the default), but a viewmodel can be found [http://www.fpsbanana.com/skins/78671 here]. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).&lt;br /&gt;
[[image:Alyx_Gun_model.jpg|thumb|none|250px]]&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2) ===&lt;br /&gt;
This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round &amp;quot;magazine&amp;quot; (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things. &lt;br /&gt;
&lt;br /&gt;
The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.&lt;br /&gt;
&lt;br /&gt;
The AR2 has insane recoil when firing, and should be fired in short bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSIPR.jpg‎|thumb|none|400px|The OSIPR]]&lt;br /&gt;
[[Image:AR2.jpg|thumb|none|600px|The AR2 at the beginning of the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Zero Point Energy Field Manipulator (AKA The Gravity Gun) ===&lt;br /&gt;
The Gravity Gun is a device that allows the player to manipulate medium-sized objects within the game's world, pulling them towards the player with the secondary fire mode and throwing them with the primary fire mode. Gordon first gets it during the 'Black Mesa East' level. In the Citadel, during the last levels of ''HL2'' and the first levels of ''HL2 Episode 1'' it is infused with &amp;quot;Combine energy,&amp;quot; causing it to become the &amp;quot;Super Gravity Gun&amp;quot; which can manipulate much larger objects and pick up enemies. In HL2 Episode 2 it is able to fire special &amp;quot;Strider Buster&amp;quot; bombs which can destroy the Combine walkers easily.&lt;br /&gt;
&lt;br /&gt;
The Gravity Gun is actually a developer tool, and such a &amp;quot;weapon&amp;quot; is usually present in a game with a physics engine to allow testers to easily manipulate objects in the game world to check they interact with each other correctly. The final game simply adds a model to the existing device and fixes its mechanics to be more &amp;quot;fair&amp;quot; as a weapon rather than a testing device.&lt;br /&gt;
&lt;br /&gt;
[[image:grabgun3.jpg|none|thumb|250px]]&lt;br /&gt;
[[image:grabgun4.jpg|none|thumb|600px|Alyx hands Gordon the Gravity Gun in &amp;quot;Black Mesa East&amp;quot;.]]&lt;br /&gt;
[[image:grabgun2.jpg|none|thumb|600px| The normal gravity gun in the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
[[image:grabgun1.jpg|none|thumb|600px|The Super Gravity Gun, with the added ability of manipulating bodies and very large objects. ]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Matty, i hope you don't mind my edit to make this article live up to the sites standards. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. [[Special:Contributions/85.108.93.236|85.108.93.236]] 21:49, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--[[Special:Contributions/69.122.209.65|69.122.209.65]] 10:36, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P [[Special:Contributions/78.176.98.75|78.176.98.75]] 00:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations.&lt;br /&gt;
has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips&lt;br /&gt;
&lt;br /&gt;
its a glock17 modified to be fully automatic&lt;br /&gt;
 i have a bunch of pics and its not a glock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-suggestion-&lt;br /&gt;
alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.&lt;br /&gt;
&lt;br /&gt;
itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun  [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
Alyx's gun probably isn't based on anything. [[user:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== How-to get father grigorys shotgun ==&lt;br /&gt;
&lt;br /&gt;
i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway.&lt;br /&gt;
ok first of all start the chapter @''we dont go to ravenholm''&lt;br /&gt;
make sure you keep spare magnum rounds. at least 3.&lt;br /&gt;
play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN'&lt;br /&gt;
thanks for reading i hope this is useful [[user:smish34|smish34]] 22.50 gmt-0 05/01/2010&lt;br /&gt;
&lt;br /&gt;
EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
well, you CAN get it for PC, you just need console commands.&lt;br /&gt;
&lt;br /&gt;
Well then,it works for me!--[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 02:42, 26 January 2010 (UTC)&lt;br /&gt;
what console/platform are you on? [[user:smish34|smish34]]&lt;br /&gt;
 I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 23:21, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or you could just turn down the gravity (I've only played it on PC). - [[User:Aml1989|Aml1989]] 14:29, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Python issue ==&lt;br /&gt;
I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM29 ==&lt;br /&gt;
&lt;br /&gt;
Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much.  On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in ''[[Half-Life 2]]''.  Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -[[User:MT2008|MT2008]] 16:09, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --[[User:GamerfreakB7|GamerfreakB7]]--&lt;br /&gt;
&lt;br /&gt;
== Is it possible to convert the SPAS-12's tube magazine into another barrel? ==&lt;br /&gt;
&lt;br /&gt;
I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:11, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. [[User:Dannysaysnoo|Dannysaysnoo]] 18:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So it is possible? Alright thanks [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:34, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. [[User:Vangelis2|Vangelis2]] 06:20, 30 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
It looks like a [[Beretta 93R]] with a barrel cover, just like the gun in [[Robocop]]. -- Teslashark&lt;br /&gt;
&lt;br /&gt;
Looks more like some MP7/Glock hybrid to me... -[[User:GamerfreakB7|GamerfreakB7]]-&lt;br /&gt;
&lt;br /&gt;
Its not based on anything, its most likely just fictional [[User:Jackbel]]&lt;br /&gt;
&lt;br /&gt;
Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.&lt;br /&gt;
&lt;br /&gt;
It looks like it has 1911 grips. --[[User:Redram355|redram355]] 16:36, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP7 ==&lt;br /&gt;
&lt;br /&gt;
The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=88:mp7&amp;amp;catid=9:the-submachine-guns&amp;amp;Itemid=5/ link]  Do we have any pictures of the HK PDW/MP7 prototype on this site? [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
we do, from &amp;quot;stealth&amp;quot; but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC)&lt;br /&gt;
:Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:44, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...&lt;br /&gt;
:In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. [[User:Mr. Wolf|Mr. Wolf]]  &lt;br /&gt;
&lt;br /&gt;
sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) [[User:Scarecrow|scarecrow]] 23:57, 3 February 2011 (UTC)&lt;br /&gt;
:It's all right dude. :) Sorry, I forgot about the &amp;quot;grenade barrel&amp;quot; in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
::Actually, explosive bullets have been made and used rather famously; John Hinckley Jr's .22LR bullets were explosive. The reason they're not used in war is exploding smallarm rounds (anything weighing less than 400g) have been banned in warfare since 1868 and are dinged by the Geneva Convention / Rome Statute for causing unnecessary suffering. Before that the Russians had an explosive 7.62×54R machine gun round and there were handgun cartridges with charges made of something called Pyrodex, it says here. [[User:Evil Tim|Evil Tim]] 02:29, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That's really cool, I didn't know that. ;) And yes, .50 cal guided missiles really are in the works. - [[User:Mr. Wolf|Mr. Wolf]] 02:36, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's not to say this dignifies launching a 40mm grenade sideways out of a 4.6mm barrel, mind you. :P [[User:Evil Tim|Evil Tim]] 03:11, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::lol, yep. And like I said above the grenade actually comes out of your face not the gun! XD - [[User:Mr. Wolf|Mr. Wolf]] 13:29, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
&lt;br /&gt;
I recall a weapon resembling a [[LAR Grizzly Big-Bore]] being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?&lt;br /&gt;
&lt;br /&gt;
:It was the same sniper rifle the Combine use to shoot at you in the game, but they cut it as a usable weapon for the player. ): Alyx uses it at one point in Episode 2. - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::No no no, look. This right here is the Overwatch Sniper rifle, as sen in Episode 2: [http://http://half-life.wikia.com/wiki/Overwatch_Sniper_Rifle link]. Here is the Cut Weapon: [http://half-life.wikia.com/wiki/Sniper_Rifle_(cut_weapon) link]. The Cut Weapon resembles a Grizzly with a thumb-hole stock.&lt;br /&gt;
&lt;br /&gt;
:::The Cut Weapon is the Overwatch Sniper rifle, Valve just redesigned it in Episode 2. If we can get some more people to agree that this &amp;quot;Beta Overwatch Sniper rifle&amp;quot; is based on a real gun then we can add it to the page. - [[User:Mr. Wolf|Mr. Wolf]] 13:39, 25 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=443373</id>
		<title>Talk:Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=443373"/>
		<updated>2011-07-30T01:23:26Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Cut Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Alyx Vance's pistol===&lt;br /&gt;
The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R and does not appear to not be based on any known firearm, although it does appear to have a 1911-styled pistol-grip. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx.&lt;br /&gt;
&lt;br /&gt;
Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.&lt;br /&gt;
&lt;br /&gt;
While not intended to be used by the player, PC players can use the code &amp;quot;give weapon_alyxgun&amp;quot; to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the &amp;quot;viewmodel_fov&amp;quot; with a higher increment than the default), but a viewmodel can be found [http://www.fpsbanana.com/skins/78671 here]. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).&lt;br /&gt;
[[image:Alyx_Gun_model.jpg|thumb|none|250px]]&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2) ===&lt;br /&gt;
This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round &amp;quot;magazine&amp;quot; (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things. &lt;br /&gt;
&lt;br /&gt;
The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.&lt;br /&gt;
&lt;br /&gt;
The AR2 has insane recoil when firing, and should be fired in short bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSIPR.jpg‎|thumb|none|400px|The OSIPR]]&lt;br /&gt;
[[Image:AR2.jpg|thumb|none|600px|The AR2 at the beginning of the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Zero Point Energy Field Manipulator (AKA The Gravity Gun) ===&lt;br /&gt;
The Gravity Gun is a device that allows the player to manipulate medium-sized objects within the game's world, pulling them towards the player with the secondary fire mode and throwing them with the primary fire mode. Gordon first gets it during the 'Black Mesa East' level. In the Citadel, during the last levels of ''HL2'' and the first levels of ''HL2 Episode 1'' it is infused with &amp;quot;Combine energy,&amp;quot; causing it to become the &amp;quot;Super Gravity Gun&amp;quot; which can manipulate much larger objects and pick up enemies. In HL2 Episode 2 it is able to fire special &amp;quot;Strider Buster&amp;quot; bombs which can destroy the Combine walkers easily.&lt;br /&gt;
&lt;br /&gt;
The Gravity Gun is actually a developer tool, and such a &amp;quot;weapon&amp;quot; is usually present in a game with a physics engine to allow testers to easily manipulate objects in the game world to check they interact with each other correctly. The final game simply adds a model to the existing device and fixes its mechanics to be more &amp;quot;fair&amp;quot; as a weapon rather than a testing device.&lt;br /&gt;
&lt;br /&gt;
[[image:grabgun3.jpg|none|thumb|250px]]&lt;br /&gt;
[[image:grabgun4.jpg|none|thumb|600px|Alyx hands Gordon the Gravity Gun in &amp;quot;Black Mesa East&amp;quot;.]]&lt;br /&gt;
[[image:grabgun2.jpg|none|thumb|600px| The normal gravity gun in the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
[[image:grabgun1.jpg|none|thumb|600px|The Super Gravity Gun, with the added ability of manipulating bodies and very large objects. ]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Matty, i hope you don't mind my edit to make this article live up to the sites standards. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. [[Special:Contributions/85.108.93.236|85.108.93.236]] 21:49, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--[[Special:Contributions/69.122.209.65|69.122.209.65]] 10:36, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P [[Special:Contributions/78.176.98.75|78.176.98.75]] 00:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations.&lt;br /&gt;
has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips&lt;br /&gt;
&lt;br /&gt;
its a glock17 modified to be fully automatic&lt;br /&gt;
 i have a bunch of pics and its not a glock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-suggestion-&lt;br /&gt;
alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.&lt;br /&gt;
&lt;br /&gt;
itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun  [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
Alyx's gun probably isn't based on anything. [[user:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== How-to get father grigorys shotgun ==&lt;br /&gt;
&lt;br /&gt;
i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway.&lt;br /&gt;
ok first of all start the chapter @''we dont go to ravenholm''&lt;br /&gt;
make sure you keep spare magnum rounds. at least 3.&lt;br /&gt;
play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN'&lt;br /&gt;
thanks for reading i hope this is useful [[user:smish34|smish34]] 22.50 gmt-0 05/01/2010&lt;br /&gt;
&lt;br /&gt;
EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
well, you CAN get it for PC, you just need console commands.&lt;br /&gt;
&lt;br /&gt;
Well then,it works for me!--[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 02:42, 26 January 2010 (UTC)&lt;br /&gt;
what console/platform are you on? [[user:smish34|smish34]]&lt;br /&gt;
 I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 23:21, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or you could just turn down the gravity (I've only played it on PC). - [[User:Aml1989|Aml1989]] 14:29, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Python issue ==&lt;br /&gt;
I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM29 ==&lt;br /&gt;
&lt;br /&gt;
Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much.  On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in ''[[Half-Life 2]]''.  Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -[[User:MT2008|MT2008]] 16:09, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --[[User:GamerfreakB7|GamerfreakB7]]--&lt;br /&gt;
&lt;br /&gt;
== Is it possible to convert the SPAS-12's tube magazine into another barrel? ==&lt;br /&gt;
&lt;br /&gt;
I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:11, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. [[User:Dannysaysnoo|Dannysaysnoo]] 18:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So it is possible? Alright thanks [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:34, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. [[User:Vangelis2|Vangelis2]] 06:20, 30 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
It looks like a [[Beretta 93R]] with a barrel cover, just like the gun in [[Robocop]]. -- Teslashark&lt;br /&gt;
&lt;br /&gt;
Looks more like some MP7/Glock hybrid to me... -[[User:GamerfreakB7|GamerfreakB7]]-&lt;br /&gt;
&lt;br /&gt;
Its not based on anything, its most likely just fictional [[User:Jackbel]]&lt;br /&gt;
&lt;br /&gt;
Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.&lt;br /&gt;
&lt;br /&gt;
It looks like it has 1911 grips. --[[User:Redram355|redram355]] 16:36, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP7 ==&lt;br /&gt;
&lt;br /&gt;
The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=88:mp7&amp;amp;catid=9:the-submachine-guns&amp;amp;Itemid=5/ link]  Do we have any pictures of the HK PDW/MP7 prototype on this site? [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
we do, from &amp;quot;stealth&amp;quot; but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC)&lt;br /&gt;
:Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:44, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...&lt;br /&gt;
:In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. [[User:Mr. Wolf|Mr. Wolf]]  &lt;br /&gt;
&lt;br /&gt;
sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) [[User:Scarecrow|scarecrow]] 23:57, 3 February 2011 (UTC)&lt;br /&gt;
:It's all right dude. :) Sorry, I forgot about the &amp;quot;grenade barrel&amp;quot; in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
::Actually, explosive bullets have been made and used rather famously; John Hinckley Jr's .22LR bullets were explosive. The reason they're not used in war is exploding smallarm rounds (anything weighing less than 400g) have been banned in warfare since 1868 and are dinged by the Geneva Convention / Rome Statute for causing unnecessary suffering. Before that the Russians had an explosive 7.62×54R machine gun round and there were handgun cartridges with charges made of something called Pyrodex, it says here. [[User:Evil Tim|Evil Tim]] 02:29, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That's really cool, I didn't know that. ;) And yes, .50 cal guided missiles really are in the works. - [[User:Mr. Wolf|Mr. Wolf]] 02:36, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's not to say this dignifies launching a 40mm grenade sideways out of a 4.6mm barrel, mind you. :P [[User:Evil Tim|Evil Tim]] 03:11, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::lol, yep. And like I said above the grenade actually comes out of your face not the gun! XD - [[User:Mr. Wolf|Mr. Wolf]] 13:29, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
&lt;br /&gt;
I recall a weapon resembling a [[LAR Grizzly Big-Bore]] being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?&lt;br /&gt;
&lt;br /&gt;
:It was the same sniper rifle the Combine use to shoot at you in the game, but they cut it as a usable weapon for the player. ): Alyx uses it at one point in Episode 2. - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::No no no, look. This right here is the Overwatch Sniper rifle, as sen in Episode 2: [http://http://half-life.wikia.com/wiki/Overwatch_Sniper_Rifle link]. Here is the Cut Weapon: [http://half-life.wikia.com/wiki/Sniper_Rifle_(cut_weapon) link]. The Cut Weapon resembles a Grizzly with a thumb-hole stock.&lt;br /&gt;
&lt;br /&gt;
:::The Cut Weapon is the Overwatch Sniper rifle, Valve just redesigned it in Episode 2. If we can get some more people to agree that this &amp;quot;Beta Overwatch Sniper rifle&amp;quot; is based on a real gun then we can add it to the page. - [[User:Mr. Wolf|Mr. Wolf]] 13:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I have actually used this weapon in the Half Life 2 Beta, and it functions much like a Grizzly, mainly because it is a single shot bolt action rifle. The receiver, muzzle break and stock are all identical to the grizzly, save for a thumb hole stock.&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=441962</id>
		<title>Talk:Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=441962"/>
		<updated>2011-07-25T15:13:21Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Cut Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Alyx Vance's pistol===&lt;br /&gt;
The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R and does not appear to not be based on any known firearm, although it does appear to have a 1911-styled pistol-grip. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx.&lt;br /&gt;
&lt;br /&gt;
Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.&lt;br /&gt;
&lt;br /&gt;
While not intended to be used by the player, PC players can use the code &amp;quot;give weapon_alyxgun&amp;quot; to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the &amp;quot;viewmodel_fov&amp;quot; with a higher increment than the default), but a viewmodel can be found [http://www.fpsbanana.com/skins/78671 here]. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).&lt;br /&gt;
[[image:Alyx_Gun_model.jpg|thumb|none|250px]]&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2) ===&lt;br /&gt;
This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round &amp;quot;magazine&amp;quot; (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things. &lt;br /&gt;
&lt;br /&gt;
The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.&lt;br /&gt;
&lt;br /&gt;
The AR2 has insane recoil when firing, and should be fired in short bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSIPR.jpg‎|thumb|none|400px|The OSIPR]]&lt;br /&gt;
[[Image:AR2.jpg|thumb|none|600px|The AR2 at the beginning of the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Zero Point Energy Field Manipulator (AKA The Gravity Gun) ===&lt;br /&gt;
The Gravity Gun is a device that allows the player to manipulate medium-sized objects within the game's world, pulling them towards the player with the secondary fire mode and throwing them with the primary fire mode. Gordon first gets it during the 'Black Mesa East' level. In the Citadel, during the last levels of ''HL2'' and the first levels of ''HL2 Episode 1'' it is infused with &amp;quot;Combine energy,&amp;quot; causing it to become the &amp;quot;Super Gravity Gun&amp;quot; which can manipulate much larger objects and pick up enemies. In HL2 Episode 2 it is able to fire special &amp;quot;Strider Buster&amp;quot; bombs which can destroy the Combine walkers easily.&lt;br /&gt;
&lt;br /&gt;
The Gravity Gun is actually a developer tool, and such a &amp;quot;weapon&amp;quot; is usually present in a game with a physics engine to allow testers to easily manipulate objects in the game world to check they interact with each other correctly. The final game simply adds a model to the existing device and fixes its mechanics to be more &amp;quot;fair&amp;quot; as a weapon rather than a testing device.&lt;br /&gt;
&lt;br /&gt;
[[image:grabgun3.jpg|none|thumb|250px]]&lt;br /&gt;
[[image:grabgun4.jpg|none|thumb|600px|Alyx hands Gordon the Gravity Gun in &amp;quot;Black Mesa East&amp;quot;.]]&lt;br /&gt;
[[image:grabgun2.jpg|none|thumb|600px| The normal gravity gun in the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
[[image:grabgun1.jpg|none|thumb|600px|The Super Gravity Gun, with the added ability of manipulating bodies and very large objects. ]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Matty, i hope you don't mind my edit to make this article live up to the sites standards. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. [[Special:Contributions/85.108.93.236|85.108.93.236]] 21:49, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--[[Special:Contributions/69.122.209.65|69.122.209.65]] 10:36, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P [[Special:Contributions/78.176.98.75|78.176.98.75]] 00:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations.&lt;br /&gt;
has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips&lt;br /&gt;
&lt;br /&gt;
its a glock17 modified to be fully automatic&lt;br /&gt;
 i have a bunch of pics and its not a glock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-suggestion-&lt;br /&gt;
alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.&lt;br /&gt;
&lt;br /&gt;
itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun  [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
Alyx's gun probably isn't based on anything. [[user:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== How-to get father grigorys shotgun ==&lt;br /&gt;
&lt;br /&gt;
i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway.&lt;br /&gt;
ok first of all start the chapter @''we dont go to ravenholm''&lt;br /&gt;
make sure you keep spare magnum rounds. at least 3.&lt;br /&gt;
play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN'&lt;br /&gt;
thanks for reading i hope this is useful [[user:smish34|smish34]] 22.50 gmt-0 05/01/2010&lt;br /&gt;
&lt;br /&gt;
EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
well, you CAN get it for PC, you just need console commands.&lt;br /&gt;
&lt;br /&gt;
Well then,it works for me!--[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 02:42, 26 January 2010 (UTC)&lt;br /&gt;
what console/platform are you on? [[user:smish34|smish34]]&lt;br /&gt;
 I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 23:21, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or you could just turn down the gravity (I've only played it on PC). - [[User:Aml1989|Aml1989]] 14:29, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Python issue ==&lt;br /&gt;
I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM29 ==&lt;br /&gt;
&lt;br /&gt;
Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much.  On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in ''[[Half-Life 2]]''.  Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -[[User:MT2008|MT2008]] 16:09, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --[[User:GamerfreakB7|GamerfreakB7]]--&lt;br /&gt;
&lt;br /&gt;
== Is it possible to convert the SPAS-12's tube magazine into another barrel? ==&lt;br /&gt;
&lt;br /&gt;
I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:11, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. [[User:Dannysaysnoo|Dannysaysnoo]] 18:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So it is possible? Alright thanks [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:34, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. [[User:Vangelis2|Vangelis2]] 06:20, 30 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
It looks like a [[Beretta 93R]] with a barrel cover, just like the gun in [[Robocop]]. -- Teslashark&lt;br /&gt;
&lt;br /&gt;
Looks more like some MP7/Glock hybrid to me... -[[User:GamerfreakB7|GamerfreakB7]]-&lt;br /&gt;
&lt;br /&gt;
Its not based on anything, its most likely just fictional [[User:Jackbel]]&lt;br /&gt;
&lt;br /&gt;
Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.&lt;br /&gt;
&lt;br /&gt;
It looks like it has 1911 grips. --[[User:Redram355|redram355]] 16:36, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP7 ==&lt;br /&gt;
&lt;br /&gt;
The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=88:mp7&amp;amp;catid=9:the-submachine-guns&amp;amp;Itemid=5/ link]  Do we have any pictures of the HK PDW/MP7 prototype on this site? [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
we do, from &amp;quot;stealth&amp;quot; but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC)&lt;br /&gt;
:Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:44, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...&lt;br /&gt;
:In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. [[User:Mr. Wolf|Mr. Wolf]]  &lt;br /&gt;
&lt;br /&gt;
sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) [[User:Scarecrow|scarecrow]] 23:57, 3 February 2011 (UTC)&lt;br /&gt;
:It's all right dude. :) Sorry, I forgot about the &amp;quot;grenade barrel&amp;quot; in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
::Actually, explosive bullets have been made and used rather famously; John Hinckley Jr's .22LR bullets were explosive. The reason they're not used in war is exploding smallarm rounds (anything weighing less than 400g) have been banned in warfare since 1868 and are dinged by the Geneva Convention / Rome Statute for causing unnecessary suffering. Before that the Russians had an explosive 7.62×54R machine gun round and there were handgun cartridges with charges made of something called Pyrodex, it says here. [[User:Evil Tim|Evil Tim]] 02:29, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That's really cool, I didn't know that. ;) And yes, .50 cal guided missiles really are in the works. - [[User:Mr. Wolf|Mr. Wolf]] 02:36, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's not to say this dignifies launching a 40mm grenade sideways out of a 4.6mm barrel, mind you. :P [[User:Evil Tim|Evil Tim]] 03:11, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
&lt;br /&gt;
I recall a weapon resembling a [[LAR Grizzly Big-Bore]] being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?&lt;br /&gt;
&lt;br /&gt;
:It was the same sniper rifle the Combine use to shoot at you in the game, but they cut it as a usable weapon for the player. ): Alyx uses it at one point in Episode 2. - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::No no no, look. This right here is the Overwatch Sniper rifle, as sen in Episode 2: [http://http://half-life.wikia.com/wiki/Overwatch_Sniper_Rifle link]. Here is the Cut Weapon: [http://half-life.wikia.com/wiki/Sniper_Rifle_(cut_weapon) link]. The Cut Weapon resembles a Grizzly with a thumb-hole stock.&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=441961</id>
		<title>Talk:Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=441961"/>
		<updated>2011-07-25T15:11:31Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Cut Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Alyx Vance's pistol===&lt;br /&gt;
The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R and does not appear to not be based on any known firearm, although it does appear to have a 1911-styled pistol-grip. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx.&lt;br /&gt;
&lt;br /&gt;
Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.&lt;br /&gt;
&lt;br /&gt;
While not intended to be used by the player, PC players can use the code &amp;quot;give weapon_alyxgun&amp;quot; to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the &amp;quot;viewmodel_fov&amp;quot; with a higher increment than the default), but a viewmodel can be found [http://www.fpsbanana.com/skins/78671 here]. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).&lt;br /&gt;
[[image:Alyx_Gun_model.jpg|thumb|none|250px]]&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2) ===&lt;br /&gt;
This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round &amp;quot;magazine&amp;quot; (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things. &lt;br /&gt;
&lt;br /&gt;
The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.&lt;br /&gt;
&lt;br /&gt;
The AR2 has insane recoil when firing, and should be fired in short bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSIPR.jpg‎|thumb|none|400px|The OSIPR]]&lt;br /&gt;
[[Image:AR2.jpg|thumb|none|600px|The AR2 at the beginning of the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Zero Point Energy Field Manipulator (AKA The Gravity Gun) ===&lt;br /&gt;
The Gravity Gun is a device that allows the player to manipulate medium-sized objects within the game's world, pulling them towards the player with the secondary fire mode and throwing them with the primary fire mode. Gordon first gets it during the 'Black Mesa East' level. In the Citadel, during the last levels of ''HL2'' and the first levels of ''HL2 Episode 1'' it is infused with &amp;quot;Combine energy,&amp;quot; causing it to become the &amp;quot;Super Gravity Gun&amp;quot; which can manipulate much larger objects and pick up enemies. In HL2 Episode 2 it is able to fire special &amp;quot;Strider Buster&amp;quot; bombs which can destroy the Combine walkers easily.&lt;br /&gt;
&lt;br /&gt;
The Gravity Gun is actually a developer tool, and such a &amp;quot;weapon&amp;quot; is usually present in a game with a physics engine to allow testers to easily manipulate objects in the game world to check they interact with each other correctly. The final game simply adds a model to the existing device and fixes its mechanics to be more &amp;quot;fair&amp;quot; as a weapon rather than a testing device.&lt;br /&gt;
&lt;br /&gt;
[[image:grabgun3.jpg|none|thumb|250px]]&lt;br /&gt;
[[image:grabgun4.jpg|none|thumb|600px|Alyx hands Gordon the Gravity Gun in &amp;quot;Black Mesa East&amp;quot;.]]&lt;br /&gt;
[[image:grabgun2.jpg|none|thumb|600px| The normal gravity gun in the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
[[image:grabgun1.jpg|none|thumb|600px|The Super Gravity Gun, with the added ability of manipulating bodies and very large objects. ]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Matty, i hope you don't mind my edit to make this article live up to the sites standards. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. [[Special:Contributions/85.108.93.236|85.108.93.236]] 21:49, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--[[Special:Contributions/69.122.209.65|69.122.209.65]] 10:36, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P [[Special:Contributions/78.176.98.75|78.176.98.75]] 00:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations.&lt;br /&gt;
has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips&lt;br /&gt;
&lt;br /&gt;
its a glock17 modified to be fully automatic&lt;br /&gt;
 i have a bunch of pics and its not a glock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-suggestion-&lt;br /&gt;
alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.&lt;br /&gt;
&lt;br /&gt;
itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun  [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
Alyx's gun probably isn't based on anything. [[user:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== How-to get father grigorys shotgun ==&lt;br /&gt;
&lt;br /&gt;
i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway.&lt;br /&gt;
ok first of all start the chapter @''we dont go to ravenholm''&lt;br /&gt;
make sure you keep spare magnum rounds. at least 3.&lt;br /&gt;
play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN'&lt;br /&gt;
thanks for reading i hope this is useful [[user:smish34|smish34]] 22.50 gmt-0 05/01/2010&lt;br /&gt;
&lt;br /&gt;
EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
well, you CAN get it for PC, you just need console commands.&lt;br /&gt;
&lt;br /&gt;
Well then,it works for me!--[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 02:42, 26 January 2010 (UTC)&lt;br /&gt;
what console/platform are you on? [[user:smish34|smish34]]&lt;br /&gt;
 I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 23:21, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or you could just turn down the gravity (I've only played it on PC). - [[User:Aml1989|Aml1989]] 14:29, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Python issue ==&lt;br /&gt;
I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM29 ==&lt;br /&gt;
&lt;br /&gt;
Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much.  On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in ''[[Half-Life 2]]''.  Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -[[User:MT2008|MT2008]] 16:09, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --[[User:GamerfreakB7|GamerfreakB7]]--&lt;br /&gt;
&lt;br /&gt;
== Is it possible to convert the SPAS-12's tube magazine into another barrel? ==&lt;br /&gt;
&lt;br /&gt;
I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:11, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. [[User:Dannysaysnoo|Dannysaysnoo]] 18:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So it is possible? Alright thanks [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:34, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. [[User:Vangelis2|Vangelis2]] 06:20, 30 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
It looks like a [[Beretta 93R]] with a barrel cover, just like the gun in [[Robocop]]. -- Teslashark&lt;br /&gt;
&lt;br /&gt;
Looks more like some MP7/Glock hybrid to me... -[[User:GamerfreakB7|GamerfreakB7]]-&lt;br /&gt;
&lt;br /&gt;
Its not based on anything, its most likely just fictional [[User:Jackbel]]&lt;br /&gt;
&lt;br /&gt;
Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.&lt;br /&gt;
&lt;br /&gt;
It looks like it has 1911 grips. --[[User:Redram355|redram355]] 16:36, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP7 ==&lt;br /&gt;
&lt;br /&gt;
The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=88:mp7&amp;amp;catid=9:the-submachine-guns&amp;amp;Itemid=5/ link]  Do we have any pictures of the HK PDW/MP7 prototype on this site? [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
we do, from &amp;quot;stealth&amp;quot; but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC)&lt;br /&gt;
:Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:44, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...&lt;br /&gt;
:In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. [[User:Mr. Wolf|Mr. Wolf]]  &lt;br /&gt;
&lt;br /&gt;
sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) [[User:Scarecrow|scarecrow]] 23:57, 3 February 2011 (UTC)&lt;br /&gt;
:It's all right dude. :) Sorry, I forgot about the &amp;quot;grenade barrel&amp;quot; in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
::Actually, explosive bullets have been made and used rather famously; John Hinckley Jr's .22LR bullets were explosive. The reason they're not used in war is exploding smallarm rounds (anything weighing less than 400g) have been banned in warfare since 1868 and are dinged by the Geneva Convention / Rome Statute for causing unnecessary suffering. Before that the Russians had an explosive 7.62×54R machine gun round and there were handgun cartridges with charges made of something called Pyrodex, it says here. [[User:Evil Tim|Evil Tim]] 02:29, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That's really cool, I didn't know that. ;) And yes, .50 cal guided missiles really are in the works. - [[User:Mr. Wolf|Mr. Wolf]] 02:36, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's not to say this dignifies launching a 40mm grenade sideways out of a 4.6mm barrel, mind you. :P [[User:Evil Tim|Evil Tim]] 03:11, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
&lt;br /&gt;
I recall a weapon resembling a [[LAR Grizzly Big-Bore]] being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?&lt;br /&gt;
&lt;br /&gt;
:It was the same sniper rifle the Combine use to shoot at you in the game, but they cut it as a usable weapon for the player. ): Alyx uses it at one point in Episode 2. - [[User:Mr. Wolf|Mr. Wolf]] 18:11, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::No no no, look. This right here is the Overwatch Sniper rifle, as sen in Episode 2: [http://http://half-life.wikia.com/wiki/Overwatch_Sniper_Rifle link]. Here is the Cut Weapon: [http://half-life.wikia.com/wiki/Sniper_Rifle_(cut_weapon) link]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=441831</id>
		<title>Talk:Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Half-Life_2&amp;diff=441831"/>
		<updated>2011-07-24T22:47:08Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Alyx Vance's pistol===&lt;br /&gt;
The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R and does not appear to not be based on any known firearm, although it does appear to have a 1911-styled pistol-grip. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx.&lt;br /&gt;
&lt;br /&gt;
Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangely features no gun sights whatsoever on it which would make accurately shooting with it at a distance greater than 10 feet away nearly impossible in either configuration. While this feature was cut, the animations can still be found in the game's files.&lt;br /&gt;
&lt;br /&gt;
While not intended to be used by the player, PC players can use the code &amp;quot;give weapon_alyxgun&amp;quot; to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the &amp;quot;viewmodel_fov&amp;quot; with a higher increment than the default), but a viewmodel can be found [http://www.fpsbanana.com/skins/78671 here]. The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes (the semi auto animation looks like a 3-round-burst, but still only fires 1 shot).&lt;br /&gt;
[[image:Alyx_Gun_model.jpg|thumb|none|250px]]&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2) ===&lt;br /&gt;
This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round &amp;quot;magazine&amp;quot; (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things. &lt;br /&gt;
&lt;br /&gt;
The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, three can be carried at a time as well, and it is not shown how it is loaded into the rifle.&lt;br /&gt;
&lt;br /&gt;
The AR2 has insane recoil when firing, and should be fired in short bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSIPR.jpg‎|thumb|none|400px|The OSIPR]]&lt;br /&gt;
[[Image:AR2.jpg|thumb|none|600px|The AR2 at the beginning of the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Zero Point Energy Field Manipulator (AKA The Gravity Gun) ===&lt;br /&gt;
Although not a gun, nor is it real, but it is important and an iconic piece of equipment. Gordon first gets it during the 'Black Mesa East' level. it was designed by Eli Vance and used for heavy lifting and can push and pull objects. In the Citadel, during the last levels of HL2 and the first levels of HL2 Episode 1 it is infused with Combine energy and can be used to push and pull combine soldiers. In HL2 Episode 2 Dr. Magnusson designs ammo for it and can take down Striders with ease.&lt;br /&gt;
&lt;br /&gt;
[[image:grabgun3.jpg|none|thumb|250px]]&lt;br /&gt;
[[image:grabgun4.jpg|none|thumb|600px|Alyx hands Gordon the Gravity Gun in &amp;quot;Black Mesa East&amp;quot;.]]&lt;br /&gt;
[[image:grabgun2.jpg|none|thumb|600px| The normal gravity gun in the chapter &amp;quot;Highway 17&amp;quot;.]]&lt;br /&gt;
[[image:grabgun1.jpg|none|thumb|600px|The Super Gravity Gun, with the added ability of manipulating bodies. ]]&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
Matty, i hope you don't mind my edit to make this article live up to the sites standards. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. [[Special:Contributions/85.108.93.236|85.108.93.236]] 21:49, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--[[Special:Contributions/69.122.209.65|69.122.209.65]] 10:36, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P [[Special:Contributions/78.176.98.75|78.176.98.75]] 00:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations.&lt;br /&gt;
has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips&lt;br /&gt;
&lt;br /&gt;
its a glock17 modified to be fully automatic&lt;br /&gt;
 i have a bunch of pics and its not a glock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-suggestion-&lt;br /&gt;
alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.&lt;br /&gt;
&lt;br /&gt;
itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun  [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
Alyx's gun probably isn't based on anything. [[user:jackbel|jackbel]]&lt;br /&gt;
&lt;br /&gt;
== How-to get father grigorys shotgun ==&lt;br /&gt;
&lt;br /&gt;
i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway.&lt;br /&gt;
ok first of all start the chapter @''we dont go to ravenholm''&lt;br /&gt;
make sure you keep spare magnum rounds. at least 3.&lt;br /&gt;
play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN'&lt;br /&gt;
thanks for reading i hope this is useful [[user:smish34|smish34]] 22.50 gmt-0 05/01/2010&lt;br /&gt;
&lt;br /&gt;
EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC [[user:smish34|smish34]]&lt;br /&gt;
&lt;br /&gt;
well, you CAN get it for PC, you just need console commands.&lt;br /&gt;
&lt;br /&gt;
Well then,it works for me!--[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 02:42, 26 January 2010 (UTC)&lt;br /&gt;
what console/platform are you on? [[user:smish34|smish34]]&lt;br /&gt;
 I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--[[Special:Contributions/66.30.50.180|66.30.50.180]] 23:21, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or you could just turn down the gravity (I've only played it on PC). - [[User:Aml1989|Aml1989]] 14:29, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Python issue ==&lt;br /&gt;
I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XM29 ==&lt;br /&gt;
&lt;br /&gt;
Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much.  On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in ''[[Half-Life 2]]''.  Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -[[User:MT2008|MT2008]] 16:09, 16 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --[[User:GamerfreakB7|GamerfreakB7]]--&lt;br /&gt;
&lt;br /&gt;
== Is it possible to convert the SPAS-12's tube magazine into another barrel? ==&lt;br /&gt;
&lt;br /&gt;
I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:11, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. [[User:Dannysaysnoo|Dannysaysnoo]] 18:18, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So it is possible? Alright thanks [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:34, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. [[User:Vangelis2|Vangelis2]] 06:20, 30 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
[[image:alyx_gun.jpg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
It looks like a [[Beretta 93R]] with a barrel cover, just like the gun in [[Robocop]]. -- Teslashark&lt;br /&gt;
&lt;br /&gt;
Looks more like some MP7/Glock hybrid to me... -[[User:GamerfreakB7|GamerfreakB7]]-&lt;br /&gt;
&lt;br /&gt;
Its not based on anything, its most likely just fictional [[User:Jackbel]]&lt;br /&gt;
&lt;br /&gt;
Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.&lt;br /&gt;
&lt;br /&gt;
It looks like it has 1911 grips. --[[User:Redram355|redram355]] 16:36, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MP7 ==&lt;br /&gt;
&lt;br /&gt;
The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=88:mp7&amp;amp;catid=9:the-submachine-guns&amp;amp;Itemid=5/ link]  Do we have any pictures of the HK PDW/MP7 prototype on this site? [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
we do, from &amp;quot;stealth&amp;quot; but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel [[User:Scarecrow|scarecrow]] 11:22, 3 February 2011 (UTC)&lt;br /&gt;
:Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 21:44, 3 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...&lt;br /&gt;
:In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. [[User:Mr. Wolf|Mr. Wolf]]  &lt;br /&gt;
&lt;br /&gt;
sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) [[User:Scarecrow|scarecrow]] 23:57, 3 February 2011 (UTC)&lt;br /&gt;
:It's all right dude. :) Sorry, I forgot about the &amp;quot;grenade barrel&amp;quot; in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cut Weapons ==&lt;br /&gt;
&lt;br /&gt;
I recall a weapon resembling a [[LAR Grizzly Big-Bore]] being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Copycat&amp;diff=437418</id>
		<title>Copycat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Copycat&amp;diff=437418"/>
		<updated>2011-07-12T21:02:13Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* Unknown Semi-Automatic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following firearms are seen in ''Copycat'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Copycat_ver1.jpg|right|300px|thumb|''[[Copycat]]'' (1995)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P230 ==&lt;br /&gt;
&lt;br /&gt;
Det. M.J. Monahan ([[Holly Hunter]]) uses a [[SIG-Sauer P230]]. Foley ([[William McNamara]]) steals this gun in the final sequence.&lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|300px|SIG-Sauer P230.]]&lt;br /&gt;
[[Image:P230Copycat1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:P230Copycat2.jpg|thumb|none|500px|Foley shoots at Monahan.]]&lt;br /&gt;
[[Image:P230Copycat5.jpg|thumb|none|500px|Monahan enters in the house of Helen Hudson ([[Sigourney Weaver]]).]]&lt;br /&gt;
[[Image:P230Copycat6.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:P230Copycat7.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:P230Copycat8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:P230Copycat9.jpg|thumb|none|500px|Monahan checks the bathrooms.]]&lt;br /&gt;
[[Image:P230Copycat10.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 28 Highway Patrolman ==&lt;br /&gt;
&lt;br /&gt;
Daryll Lee Cullum ([[Harry Connick Jr.]]) steals a [[Smith &amp;amp; Wesson Model 27 / 28|Smith &amp;amp; Wesson Model 28 Highway Patrolman]] off the policeman who comes to the bathrooms.&lt;br /&gt;
[[Image:Model28HP2.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 28 Highway Patrolman.]]&lt;br /&gt;
[[Image:CopySmith1.jpg|thumb|none|500px|Cullum takes the cop hostage.]]&lt;br /&gt;
[[Image:CopySmith3.jpg|thumb|none|500px|Close up of the M28.]]&lt;br /&gt;
[[Image:CopySmith4.jpg|thumb|none|500px|Cullum shoots at the cop.]]&lt;br /&gt;
[[Image:CopySmith5.jpg|thumb|none|500px|Peter Foley ([[William McNamara]]) never uses his M28.]]&lt;br /&gt;
&lt;br /&gt;
== Para Ordnance P13.45 ==&lt;br /&gt;
&lt;br /&gt;
Det M.J. Monahan ([[Holly Hunter]]) uses a early model dark gray stainless [[M1911 pistol series#Para Ordnance P-13|Para Ordnance P13.45]] as her support weapon.&lt;br /&gt;
[[Image:Para Ordinance P-13 45.jpg|thumb|none|350px|Para-Ordnance P-13 - .45 ACP]]&lt;br /&gt;
[[Image:ParaCopycat1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:ParaCopycat2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:ParaCopycat3.jpg|thumb|none|500px|This weapon looks like a [[M1911 pistol series#Colt Commander|Colt Commander]], but if you look at the end of the magazine in this screenshot we understand that it is a Para Ordnance.]]&lt;br /&gt;
[[Image:ParaCopycat4.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:ParaCopycat5.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Mustang ==&lt;br /&gt;
Later in the film, in Det M.J. Monahan ([[Holly Hunter]]) carries a back up weapon in addition to her SIG. It is obviously not her p13, due to the size it is in her hand. It's probably a Colt Mustang.&lt;br /&gt;
  &lt;br /&gt;
[[Image:CM1.jpg‎ |thumb|none|500px|Colt Mustang - .380 ACP.]]&lt;br /&gt;
[[Image:ParaCopycat6.jpg|thumb|none|500px|Monahan controls her second weapon.]]&lt;br /&gt;
[[Image:ParaCopycat7.jpg|thumb|none|500px|Monahan lowers the hammer of her Mustang.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P220 ==&lt;br /&gt;
&lt;br /&gt;
The Chinese boy steals a [[SIG-Sauer P220]] (Judging from the lack of a double stack ridge) off Nicoletti ([[Will Patton]]) from his drawer and then takes Det. Reuben Goetz ([[Dermot Mulroney]]) hostage.&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220.]]&lt;br /&gt;
[[Image:P226Copycat1.jpg|thumb|none|500px|Reuben is eating a donut.]]&lt;br /&gt;
[[Image:P226Copycat2.jpg|thumb|none|500px|Nicoletti puts his gun in the drawer.]]&lt;br /&gt;
[[Image:P226Copycat3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:P226Copycat4.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:P226Copycat5.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:P226Copycat6.jpg|thumb|none|500px|Seems to be a Sig Flash Paper gun.]]&lt;br /&gt;
[[Image:P226Copycat7.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:P226Copycat8.jpg|thumb|none|500px|A SFPD SWAT member outside Foley's burning house uses a P226.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
Det. Reuben Goetz ([[Dermot Mulroney]]) uses a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS.]]&lt;br /&gt;
[[Image:CopycatM91.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:CopycatM92.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:CopycatM93.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:CopycatM94.jpg|thumb|none|500px|A SFPD SWAT member inside Foley's burning house uses a 92FS.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt MKIV Series 70 ==&lt;br /&gt;
&lt;br /&gt;
Lt. Thomas Quinn ([[J.E. Freeman]]) uses a [[M1911 pistol series#Colt MK IV Series 70|Colt MKIV Series 70]].&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg|thumb|none|300px|Colt MKIV Series 70.]]&lt;br /&gt;
[[Image:CopycatSeries1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:CopycatSeries2.jpg|thumb|none|500px|Freeman tries to stop the Chinese man. In the second shot the bushing looks to be open.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The San Francisco PD SWAT enter the Foley's house armed with [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]s.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[Image:CopycatMP51.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:CopycatMP52.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:CopycatMP53.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
A cop outside Foley's house takes a [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]].&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg|thumb|none|300px|Remington 870 Folding Stock.]]&lt;br /&gt;
[[Image:Copycat870.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15 Variant ==&lt;br /&gt;
&lt;br /&gt;
A SWAT member aims a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177/CAR-15]] variant.&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|none|300px|CAR-15.]]&lt;br /&gt;
[[Image:ColtCopycat.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Semi-Automatic ==&lt;br /&gt;
possibly a Glock?&lt;br /&gt;
&lt;br /&gt;
[[Image:UnknowCopycat.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Big_Lebowski&amp;diff=436424</id>
		<title>The Big Lebowski</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Big_Lebowski&amp;diff=436424"/>
		<updated>2011-07-09T23:08:41Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following firearms were used in the film ''The Big Lebowski'':'''&lt;br /&gt;
[[Image:BigL-dvd.jpg|thumb|right|300px|''The Big Lebowski'' (1998).]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Walter Sobchak ([[John Goodman]]) pulls a [[M1911A1]] from his bowling bag and tells a fellow bowler he will be in a &amp;quot;world of pain&amp;quot; if he doesn't mark his score correctly. The gun is probably something he carried over from his service in Vietnam.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:BigL-1911a.jpg|thumb|none|500px|Walter pulls the 1911 from his bag.]]&lt;br /&gt;
[[Image:BigL-1911b.jpg|thumb|none|500px|Walter calmly gives Smokey his &amp;quot;world of pain&amp;quot; speech.]]&lt;br /&gt;
[[Image:BigL-1911c.jpg|thumb|none|500px|Walter aims his 1911 at Smokey.]]&lt;br /&gt;
[[Image:BigL-1911d.jpg|thumb|none|500px|Walter waits for Smokey to mark his score. It should also be noted that pulling a firearm during league-play is generally not acceptable.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
Walter carries an [[Uzi]] wrapped in brown paper when going to meet the kidnappers. The weapon fires upon being dropped on the ground when he exits the vehicle. It is concealed in the paper bag during the entirety of its screen time, only being identified as an Uzi by Walter.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
One of the German Nihilists (Flea of the Red Hot Chili Peppers) whom the Dude, Walter, and Donny encounter towards the end of the film has a [[Heckler &amp;amp; Koch MP5K]]. Walter disarms him with a well-aimed bowling ball.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9mm]]&lt;br /&gt;
[[Image:BigL-smg1.jpg|thumb|none|500px|The German Nihilists approach the Dude, Walter, and Donny.]]&lt;br /&gt;
[[Image:BigL-smg2.jpg|thumb|none|500px|Anticipating the bowling ball, one of the Nihilists drops his gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Coen Brothers]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Twilight_Zone_(1959)&amp;diff=434968</id>
		<title>Talk:The Twilight Zone (1959)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Twilight_Zone_(1959)&amp;diff=434968"/>
		<updated>2011-07-04T17:32:43Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have seen as I recall a Sten in one where they think thought they landed on a alien world but ended up back on earth.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:23, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ithaca ==&lt;br /&gt;
It was actually a Double barreled shotgun used in &amp;quot;Monsters on Maple Street&amp;quot; --[[User:Lord Xeras|Lord Xeras]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Twilight_Zone_(1959)&amp;diff=434707</id>
		<title>Talk:The Twilight Zone (1959)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Twilight_Zone_(1959)&amp;diff=434707"/>
		<updated>2011-07-04T01:31:18Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have seen as I recall a Sten in one where they think thought they landed on a alien world but ended up back on earth.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:23, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ithaca ==&lt;br /&gt;
It was actually a Double barreled shotgun used in that episode.&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Twilight_(2008)&amp;diff=434706</id>
		<title>Talk:Twilight (2008)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Twilight_(2008)&amp;diff=434706"/>
		<updated>2011-07-04T01:30:02Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please note that even though it goes against my typical standards, I uploaded this film for gun documentation purposes ''only''. I’m proud to admit I never watched the film, I had my sister screencap it for me and send me the images. She also told me how to describe the scenes. I personally hate Twilight and will make it a goal to never watch this film as long as a live. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Thank you. personally, I think this site is too good for that terrible excuse for a movie.--[[User:Lord Xeras|Lord Xeras]]&lt;br /&gt;
:Yeah, I'll go to hell before I see this POS-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 03:31, 9 July 2009 (UTC)&lt;br /&gt;
Very admirable of you.&lt;br /&gt;
&lt;br /&gt;
Alcatrazz&lt;br /&gt;
&lt;br /&gt;
Looks like a stoger. The other an H&amp;amp;R. Can't tell though. Seen both guns at work. Why do people love this movie so much?&lt;br /&gt;
:I don't think the double has the proper wood to be a Stoeger. And the single doesn't have a barrel release like an H&amp;amp;R (which is on the right as a button, not in the center as a lever). And I have no idea why this movie is popular. In fact, I think the fans hate it too because it was a disapointment from the crappy book :P - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:Wasn't the author accused of plaigarism?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 19:06, 21 August 2009 (UTC)&lt;br /&gt;
::Does New Moon also deserve a page? There are 2 guns in that movie. - [[User:Kenny99|Kenny99]] 23:29, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While don't YOU go make a page for New Moon. I hate all of Twilight. It ruined the vampire mythos forever and possibly ruined werewolves too. [[User:Excalibur01|Excalibur01]] 01:34, 13 June 2010 (UTC)&lt;br /&gt;
::Note that I'm just doing this for documenting guns and such. It may ruin the vampire stories about exposure to sunlight and make the werewolves more like shapeshifters than transforming people, but it's sort of interesting to read and watch. - [[User:Kenny99|Kenny99]] 01:12, 26 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=434701</id>
		<title>Inglourious Basterds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=434701"/>
		<updated>2011-07-04T01:13:01Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Inglouriousbasterdsposter.jpg|thumb|right|300px|''Inglorious Basterds'' (2009)]]&lt;br /&gt;
'''WARNING!''' This article contains spoilers.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Inglourious Basterds'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Many German soldiers and guards throughout the film are seen with [[MP40]]s. Many of the &amp;quot;Basterds&amp;quot; use MP40s as well, including S/Sgt. Donny Donowitz ([[Eli Roth]]), PFC Smithson Utivich ([[B.J. Novak]]), PFC Omar Ulmer ([[Omar Doom]]), PFC Gerold Hirschberg ([[Samm Levine]]), and Oberfeldwebel Hugo Stiglitz ([[Til Schweiger]]). Wilhelm ([[Alexander Fehling]]), another Oberfeldwebel, gets ahold of an MP40 during the Nadine tavern gunfight.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 9mm]]&lt;br /&gt;
[[Image:Ib-mp40a.jpg|thumb|none|650px|German soldiers with Landa fire their MP40s into the floor of Perrier LaPadite's home.]]&lt;br /&gt;
[[Image:Ib-mp40b.jpg|thumb|none|650px|Cpl. Wicki slashes the throat of a German soldier holding an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40c.jpg|thumb|none|650px|Wilhelm fires a blast from the MP40 in the Nadine tavern.]]&lt;br /&gt;
[[Image:Ib-mp40d.jpg|thumb|none|650px|Wilhelm aims an MP40 at the stairs. His empty MP40, which he had used in the previous screencap, is seen next to him.]]&lt;br /&gt;
[[Image:Ib-mp40e.jpg|thumb|none|650px|Wilhelm aims his MP40 at Bridget.]]&lt;br /&gt;
[[Image:Ib-mp40f.jpg|thumb|none|650px|Hirschberg, Stiglitz, and Donny fire MP40s at a group of German soldiers. Stiglitz is holding his sideways so that the recoil fans the MP40 out, creating a spread effect. This technique is often used with the Thompson.]]&lt;br /&gt;
[[Image:Ib-mp40g.jpg|thumb|none|650px|Omar and Donny fire their MP40s into Hitler's box at Shoshanna's theater.]]&lt;br /&gt;
[[Image:Ib-mp40h.jpg|thumb|none|650px|Omar guns down Francesca Mondino ([[Julie Dreyfus]]).]]&lt;br /&gt;
[[Image:Ib-mp40i.jpg|thumb|none|650px|Omar fires an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40j.jpg|thumb|none|650px|Donny fires an MP40.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
SD Standartenfuhrer Hans Landa ([[Christoph Waltz]]), Gestapo Maj. Hellstrom ([[August Diehl]]) and several other German officers carry [[Walther P38]] pistols. At the end, Landa hands his to Aldo Raine ([[Brad Pitt]]), who fires it himself. During the Nadine tavern gunfight, Hellstrom fires a P38 as do other German soldiers in the bar and Cpl. Wilhelm Wicki ([[Gedeon Burkhard]]), one of the &amp;quot;basterds&amp;quot;.&lt;br /&gt;
* '''Major Dieter Hellstrom ([[August Diehl]]):''' Did you hear that? That was the sound of my Walther. Pointed right at your at your testicles. &lt;br /&gt;
* '''Lt. Archie Hicox ([[Michael Fassbender]]):''' Why do you have your Walther pointed at my testicles? &lt;br /&gt;
* '''Major Dieter Hellstrom:''' Because you've just given yourself away, Captain. ''[...]'' &lt;br /&gt;
* '''Lt. Archie Hicox:''' I was saying that makes two of us. I've had a gun pointed at your balls since you sat down. &lt;br /&gt;
* '''Sgt. Hugo Stiglitz ([[Til Schweiger]]):''' That makes three of us. And at this range, I'm a real Fredrick Zoller.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|450px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:Ib-wp38a.jpg|thumb|none|650px|Landa aims his P38 at Shosanna as she runs away from the LaPadite home.]]&lt;br /&gt;
[[Image:Ib-wp38b.jpg|thumb|none|650px|Hellstrom draws his P38 on Hicox inside the tavern.]]&lt;br /&gt;
[[Image:Ib-wp38c.jpg|thumb|none|650px|Hellstrom keeps his P38 on Hicox even as Hicox and Stiglitz pull PPKs on him.]]&lt;br /&gt;
[[Image:Ib-wp38d.jpg|thumb|none|650px|The German female in the tavern fires her Walther P38 at Hugo Stiglitz.]]&lt;br /&gt;
[[Image:Ib-wp38e.jpg|thumb|none|650px|Wicki with his P38 during the tavern shootout.]]&lt;br /&gt;
[[Image:Ib-wp38f.jpg|thumb|none|650px|Another German soldier in the tavern fires his Walther P38 at Wilhelm Wicki.]]&lt;br /&gt;
[[Image:Ib-wp38g.jpg|thumb|none|650px|Landa hands his Walther P38 to Lt. Aldo Raine.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
As the &amp;quot;Basterds&amp;quot; are first assembled, [[M1 Garand]] rifles are seen slung over the shoulders of Wilhelm Wicki ([[Gedeon Burkhard]]), Smithson Utivich ([[B.J. Novak]]), PFC Andy Kagan ([[Paul Rust]]), PFC Michael Zimmerman ([[Michael Bacall]]), PFC Simon Sakowitz ([[Carlos Fidel]]), PFC Omar Ulmer ([[Omar Doom]]), and PFC Gerold Hirschberg ([[Samm Levine]]). They are also seen wielded by some of the American soldiers in the film-within-a-film &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:IGgarand.jpg|thumb|none|550px|As Lt. Raine addresses the &amp;quot;basterds&amp;quot;, an M1 Garand is slung over Utivich's shoulder]]&lt;br /&gt;
[[Image:Ib-garand1.jpg|thumb|none|650px|Lt. Raine addresses the &amp;quot;basterds&amp;quot; with M1s over their shoulders.]]&lt;br /&gt;
[[Image:Ib-garand2.jpg|thumb|none|650px|Wicki, Utivich, two &amp;quot;basterds&amp;quot;, Ulmer, another basterd, and Hirschberg.]]&lt;br /&gt;
[[Image:Ib-garand3.jpg|thumb|none|650px|A soldier in &amp;quot;Nation's Pride&amp;quot; is shot while holding an M1 Garand.]]&lt;br /&gt;
[[Image:Ib-garand4.jpg|thumb|none|650px|A soldier fires an M1 Garand at Zoller in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Some of the &amp;quot;basterds&amp;quot;, including Lt. Aldo Raine ([[Brad Pitt]]), Wilhelm Wicki ([[Gedeon Burkhard]]), and PFC Gerold Hirschberg ([[Samm Levine]]) carry German [[Karabiner 98k]] rifles, most likely taken from German troops they captured and killed. Raine's Karabiner has &amp;quot;Inglourious Basterds&amp;quot; carved into the butt. In the propaganda film-within-a-film &amp;quot;Nation's Pride&amp;quot;, Fredrick Zoller ([[Daniel Brühl]]) fires a Karabiner 98k. With trick editing in &amp;quot;Nation's Pride&amp;quot; (presumably to make the single German soldier appear like a &amp;quot;superhero&amp;quot; to the German audiances), Zoller's bolt-action Karabiner is made to appear to fire semi-automatic shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ib-k98a.jpg|thumb|none|650px|&amp;quot;Inglourious Basterds&amp;quot;, as seen on Raine's Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98b.jpg|thumb|none|650px|Hirschberg holds a Karabiner 98k on the captured German soldiers.]]&lt;br /&gt;
[[Image:Ib-k98c.jpg|thumb|none|650px|Wicki aims his Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98d.jpg|thumb|none|650px|Wicki holds the Karabiner 98k as he translates for Raine.]]&lt;br /&gt;
[[Image:Ib-k98e.jpg|thumb|none|650px|In &amp;quot;Nation's Pride&amp;quot;, Zoller (playing himself) fires the Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98f.jpg|thumb|none|650px|Zoller pulls the bolt on his K98 in &amp;quot;Nation's Pride&amp;quot; (one of the rare times the film-within-a-film doesn't show the rifle firing semi-automatic rather than bolt-action).]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
Hugo Stiglitz ([[Til Schweiger]]) carries an [[MG42]] during his first scene at the ambush on the Nazis. In the first trailer, Hirschberg runs down a hallway firing an MG42, but this was never seen in the final cut.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Light Machine Gun 7.92x57mm]]&lt;br /&gt;
[[Image:IB2.JPG|thumb|none|500px|Hugo Stiglitz with his MG42 during an attack on the Nazis.]]&lt;br /&gt;
[[Image:Ib-mg42a.jpg|thumb|none|650px|Hugo Stiglitz with his MG42.]]&lt;br /&gt;
[[Image:IGMG42a.jpg|thumb|none|650px|Hirschberg runs with the MG42 (seen in the trailer).]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-Off O/U shotgun ==&lt;br /&gt;
When the &amp;quot;basterds&amp;quot; break Stiglitz out of custody from a Berlin jail, Donny Donowitz ([[Eli Roth]]) carries a sawed-off over/under shotgun, using it to shoot a German soldier guarding Stiglitz. It is best seen on a promotional image (seen in the Discussion section of this article).&lt;br /&gt;
[[Image:Ib-oushot1.jpg|thumb|none|650px|Donny shoots a German guarding Stiglitz.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
When disguised as an SS Hauptshturmfuhrer, British Lt. Archie Hicox ([[Michael Fassbender]]) carries a [[Walther PPK]]. During the same part of Operation Kino, Hugo Stiglitz ([[Til Schweiger]]) disguises himself as a Obersturmfuhrer (Lieutenant First Class) and packs his own PPK. Both men end up aiming their pistols at Gestapo Maj. Hellstrom. After the gunfight in the Nadine tavern, Bridget Von Hammersmark ([[Diane Kruger]]) picks up Hicox's PPK and fires it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|500px|none|Walther PPK in 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Ib-wppk1.jpg|thumb|none|650px|Lt. Hicox aims his PPK at Hellstrom.]]&lt;br /&gt;
[[Image:Ib-wppk2.jpg|thumb|none|650px|'Say auf wiedersehen to your Nazi balls'. Stiglitz sticks his PPK into Hellstrom's lap.]]&lt;br /&gt;
[[Image:Ib-wppk3.jpg|thumb|none|650px|Hicox and Stiglitz fire their PPKs.]]&lt;br /&gt;
[[Image:Ib-wppk4.jpg|thumb|none|650px|Stiglitz and the female German shoot each other in the tavern. This shot is rather curious, since the female German shoots Stiglitz only once, and here he is shown with multiple bullet wounds.]]&lt;br /&gt;
[[Image:Ib-wppk5.jpg|thumb|none|650px|Bridget fires the Walther PPK.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Eric ([[Christian Berkel]]), the owner of the tavern in Nadine, keeps a hammerless [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] behind the bar, firing it when the gunfight begins.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Baikal Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Ib-shotgun1.jpg|thumb|none|650px|Eric slowly reaches for his shotgun behind the bar.]]&lt;br /&gt;
[[Image:Ib-shotgun2.jpg|thumb|none|650px|Eric fires his shotgun as Wicki shoots at him. Note Stiglitz's knife in Major Hellstrom's neck.]]&lt;br /&gt;
[[Image:IGdb.jpg|thumb|none|650px|Unless those were rounds from other firearms (which is doubtful, since the rounds aimed at him are from an angle and not perpendicular to the table), there is no way the shotgun was able to spread the pellets that much at that close of range.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
As Lt. Raine &amp;quot;debriefs&amp;quot; Bridget by pressing his index finger into her leg wound, Donny Donowitz ([[Eli Roth]]) holds his [[Luger P08]] on her. Fredrick Zoller ([[Daniel Brühl]]), as a German private, carries a Luger as his issued sidearm and arms himself with it while attending the premiere of &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|500px|Luger P08 9x19mm]]&lt;br /&gt;
[[Image:Ib-luger1.jpg|thumb|none|650px|Donny holds his Luger on Bridget.]]&lt;br /&gt;
[[Image:Ib-luger2.jpg|thumb|none|650px|Donny keeps his Luger on Bridget as she talks to Lt. Raine.]]&lt;br /&gt;
[[Image:Ib-luger3.jpg|thumb|none|650px|Zoller draws his Luger on Shosanna.]]&lt;br /&gt;
[[Image:Ib-luger4.jpg|thumb|none|650px|Zoller's Luger.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
Shosanna Dreyfus ([[Mélanie Laurent]]) prepares for trouble at the premiere of &amp;quot;Nation's Pride&amp;quot; by loading a [[Colt Model 1908 Vest Pocket]] and keeping it in her purse, eventually drawing and firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|500px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[Image:Ib-c08a.jpg|thumb|none|650px|Shosanna loads her pistol's magazine.]]&lt;br /&gt;
[[Image:Ib-c08b.jpg|thumb|none|650px|Shosanna loads the magazine into the pistol.]]&lt;br /&gt;
[[Image:Ib-c08c.jpg|thumb|none|650px|Shosanna draws the pistol.]]&lt;br /&gt;
[[Image:IB3.JPG|500px|thumb|none|Shosanna aims her Colt Model 1908 Vest Pocket.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M1 Carbine]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|500px|World War II Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[Image:Ib-carb1.jpg|thumb|none|650px|An American soldier with his M1 Carbine in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[Thompson#M1921 Thompson|M1921 Thompson]]s. M1928A1s, M1s, or M1A1s would have been more time-appropriate, but its possible that since &amp;quot;Nation's Pride&amp;quot; is a German-made film, it would be easier for the supposed armorers of it to acquire older M1921 Thompsons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|500px|Colt M1921AC Thompson with 20-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:Ib-thom1.jpg|thumb|none|650px|An American fires his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
[[Image:Ib-thom2.jpg|thumb|none|650px|An American aims his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M3 Grease Gun ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M3 Grease Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:Ib-grease1.jpg|thumb|none|650px|An American fires his M3 Grease Gun in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== OSS pistol glove ==&lt;br /&gt;
Donny Donowitz ([[Eli Roth]]) and Omar Ulmer ([[Omar Doom]]) each use a .38-caliber short-range [[OSS Pistol Glove]] when assassinating the two guards outside the German high command. As in real life, these weapons are loaded with a .38 round and punched into the target to fire it.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSS pistol Glove.jpg|500px|thumb|none|OSS Pistol Glove.]]&lt;br /&gt;
[[Image:Ib-oss1.jpg|thumb|none|650px|Donny shows Omar one of the OSS pistol gloves.]]&lt;br /&gt;
[[Image:Ib-oss2.jpg|thumb|none|650px|Donny loads a .38-caliber round into the OSS pistol glove.]]&lt;br /&gt;
[[Image:Ib-oss3.jpg|thumb|none|650px|Omar with the OSS pistol glove on his hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Quentin Tarantino]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=434699</id>
		<title>Inglourious Basterds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=434699"/>
		<updated>2011-07-04T01:11:04Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Inglouriousbasterdsposter.jpg|thumb|right|300px|''Inglorious Basterds'' (2009)]]&lt;br /&gt;
'''WARNING!''' This article contains spoilers.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Inglourious Basterds'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Many German soldiers and guards throughout the film are seen with [[MP40]]s. Many of the &amp;quot;Basterds&amp;quot; use MP40s as well, including S/Sgt. Donny Donowitz ([[Eli Roth]]), PFC Smithson Utivich ([[B.J. Novak]]), PFC Omar Ulmer ([[Omar Doom]]), PFC Gerold Hirschberg ([[Samm Levine]]), and Oberfeldwebel Hugo Stiglitz ([[Til Schweiger]]). Wilhelm ([[Alexander Fehling]]), another Oberfeldwebel, gets ahold of an MP40 during the Nadine tavern gunfight.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 9mm]]&lt;br /&gt;
[[Image:Ib-mp40a.jpg|thumb|none|650px|German soldiers with Landa fire their MP40s into the floor of Perrier LaPadite's home.]]&lt;br /&gt;
[[Image:Ib-mp40b.jpg|thumb|none|650px|Cpl. Wicki slashes the throat of a German soldier holding an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40c.jpg|thumb|none|650px|Wilhelm fires a blast from the MP40 in the Nadine tavern.]]&lt;br /&gt;
[[Image:Ib-mp40d.jpg|thumb|none|650px|Wilhelm aims an MP40 at the stairs. His empty MP40, which he had used in the previous screencap, is seen next to him.]]&lt;br /&gt;
[[Image:Ib-mp40e.jpg|thumb|none|650px|Wilhelm aims his MP40 at Bridget.]]&lt;br /&gt;
[[Image:Ib-mp40f.jpg|thumb|none|650px|Hirschberg, Stiglitz, and Donny fire MP40s at a group of German soldiers. Stiglitz is holding his sideways so that the recoil fans the MP40 out, creating a spread effect. This technique is often used with the Thompson Sub Machine Gun.]]&lt;br /&gt;
[[Image:Ib-mp40g.jpg|thumb|none|650px|Omar and Donny fire their MP40s into Hitler's box at Shoshanna's theater.]]&lt;br /&gt;
[[Image:Ib-mp40h.jpg|thumb|none|650px|Omar guns down Francesca Mondino ([[Julie Dreyfus]]).]]&lt;br /&gt;
[[Image:Ib-mp40i.jpg|thumb|none|650px|Omar fires an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40j.jpg|thumb|none|650px|Donny fires an MP40.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
SD Standartenfuhrer Hans Landa ([[Christoph Waltz]]), Gestapo Maj. Hellstrom ([[August Diehl]]) and several other German officers carry [[Walther P38]] pistols. At the end, Landa hands his to Aldo Raine ([[Brad Pitt]]), who fires it himself. During the Nadine tavern gunfight, Hellstrom fires a P38 as do other German soldiers in the bar and Cpl. Wilhelm Wicki ([[Gedeon Burkhard]]), one of the &amp;quot;basterds&amp;quot;.&lt;br /&gt;
* '''Major Dieter Hellstrom ([[August Diehl]]):''' Did you hear that? That was the sound of my Walther. Pointed right at your at your testicles. &lt;br /&gt;
* '''Lt. Archie Hicox ([[Michael Fassbender]]):''' Why do you have your Walther pointed at my testicles? &lt;br /&gt;
* '''Major Dieter Hellstrom:''' Because you've just given yourself away, Captain. ''[...]'' &lt;br /&gt;
* '''Lt. Archie Hicox:''' I was saying that makes two of us. I've had a gun pointed at your balls since you sat down. &lt;br /&gt;
* '''Sgt. Hugo Stiglitz ([[Til Schweiger]]):''' That makes three of us. And at this range, I'm a real Fredrick Zoller.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|450px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:Ib-wp38a.jpg|thumb|none|650px|Landa aims his P38 at Shosanna as she runs away from the LaPadite home.]]&lt;br /&gt;
[[Image:Ib-wp38b.jpg|thumb|none|650px|Hellstrom draws his P38 on Hicox inside the tavern.]]&lt;br /&gt;
[[Image:Ib-wp38c.jpg|thumb|none|650px|Hellstrom keeps his P38 on Hicox even as Hicox and Stiglitz pull PPKs on him.]]&lt;br /&gt;
[[Image:Ib-wp38d.jpg|thumb|none|650px|The German female in the tavern fires her Walther P38 at Hugo Stiglitz.]]&lt;br /&gt;
[[Image:Ib-wp38e.jpg|thumb|none|650px|Wicki with his P38 during the tavern shootout.]]&lt;br /&gt;
[[Image:Ib-wp38f.jpg|thumb|none|650px|Another German soldier in the tavern fires his Walther P38 at Wilhelm Wicki.]]&lt;br /&gt;
[[Image:Ib-wp38g.jpg|thumb|none|650px|Landa hands his Walther P38 to Lt. Aldo Raine.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
As the &amp;quot;Basterds&amp;quot; are first assembled, [[M1 Garand]] rifles are seen slung over the shoulders of Wilhelm Wicki ([[Gedeon Burkhard]]), Smithson Utivich ([[B.J. Novak]]), PFC Andy Kagan ([[Paul Rust]]), PFC Michael Zimmerman ([[Michael Bacall]]), PFC Simon Sakowitz ([[Carlos Fidel]]), PFC Omar Ulmer ([[Omar Doom]]), and PFC Gerold Hirschberg ([[Samm Levine]]). They are also seen wielded by some of the American soldiers in the film-within-a-film &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:IGgarand.jpg|thumb|none|550px|As Lt. Raine addresses the &amp;quot;basterds&amp;quot;, an M1 Garand is slung over Utivich's shoulder]]&lt;br /&gt;
[[Image:Ib-garand1.jpg|thumb|none|650px|Lt. Raine addresses the &amp;quot;basterds&amp;quot; with M1s over their shoulders.]]&lt;br /&gt;
[[Image:Ib-garand2.jpg|thumb|none|650px|Wicki, Utivich, two &amp;quot;basterds&amp;quot;, Ulmer, another basterd, and Hirschberg.]]&lt;br /&gt;
[[Image:Ib-garand3.jpg|thumb|none|650px|A soldier in &amp;quot;Nation's Pride&amp;quot; is shot while holding an M1 Garand.]]&lt;br /&gt;
[[Image:Ib-garand4.jpg|thumb|none|650px|A soldier fires an M1 Garand at Zoller in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Some of the &amp;quot;basterds&amp;quot;, including Lt. Aldo Raine ([[Brad Pitt]]), Wilhelm Wicki ([[Gedeon Burkhard]]), and PFC Gerold Hirschberg ([[Samm Levine]]) carry German [[Karabiner 98k]] rifles, most likely taken from German troops they captured and killed. Raine's Karabiner has &amp;quot;Inglourious Basterds&amp;quot; carved into the butt. In the propaganda film-within-a-film &amp;quot;Nation's Pride&amp;quot;, Fredrick Zoller ([[Daniel Brühl]]) fires a Karabiner 98k. With trick editing in &amp;quot;Nation's Pride&amp;quot; (presumably to make the single German soldier appear like a &amp;quot;superhero&amp;quot; to the German audiances), Zoller's bolt-action Karabiner is made to appear to fire semi-automatic shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ib-k98a.jpg|thumb|none|650px|&amp;quot;Inglourious Basterds&amp;quot;, as seen on Raine's Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98b.jpg|thumb|none|650px|Hirschberg holds a Karabiner 98k on the captured German soldiers.]]&lt;br /&gt;
[[Image:Ib-k98c.jpg|thumb|none|650px|Wicki aims his Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98d.jpg|thumb|none|650px|Wicki holds the Karabiner 98k as he translates for Raine.]]&lt;br /&gt;
[[Image:Ib-k98e.jpg|thumb|none|650px|In &amp;quot;Nation's Pride&amp;quot;, Zoller (playing himself) fires the Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98f.jpg|thumb|none|650px|Zoller pulls the bolt on his K98 in &amp;quot;Nation's Pride&amp;quot; (one of the rare times the film-within-a-film doesn't show the rifle firing semi-automatic rather than bolt-action).]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
Hugo Stiglitz ([[Til Schweiger]]) carries an [[MG42]] during his first scene at the ambush on the Nazis. In the first trailer, Hirschberg runs down a hallway firing an MG42, but this was never seen in the final cut.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Light Machine Gun 7.92x57mm]]&lt;br /&gt;
[[Image:IB2.JPG|thumb|none|500px|Hugo Stiglitz with his MG42 during an attack on the Nazis.]]&lt;br /&gt;
[[Image:Ib-mg42a.jpg|thumb|none|650px|Hugo Stiglitz with his MG42.]]&lt;br /&gt;
[[Image:IGMG42a.jpg|thumb|none|650px|Hirschberg runs with the MG42 (seen in the trailer).]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-Off O/U shotgun ==&lt;br /&gt;
When the &amp;quot;basterds&amp;quot; break Stiglitz out of custody from a Berlin jail, Donny Donowitz ([[Eli Roth]]) carries a sawed-off over/under shotgun, using it to shoot a German soldier guarding Stiglitz. It is best seen on a promotional image (seen in the Discussion section of this article).&lt;br /&gt;
[[Image:Ib-oushot1.jpg|thumb|none|650px|Donny shoots a German guarding Stiglitz.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
When disguised as an SS Hauptshturmfuhrer, British Lt. Archie Hicox ([[Michael Fassbender]]) carries a [[Walther PPK]]. During the same part of Operation Kino, Hugo Stiglitz ([[Til Schweiger]]) disguises himself as a Obersturmfuhrer (Lieutenant First Class) and packs his own PPK. Both men end up aiming their pistols at Gestapo Maj. Hellstrom. After the gunfight in the Nadine tavern, Bridget Von Hammersmark ([[Diane Kruger]]) picks up Hicox's PPK and fires it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|500px|none|Walther PPK in 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Ib-wppk1.jpg|thumb|none|650px|Lt. Hicox aims his PPK at Hellstrom.]]&lt;br /&gt;
[[Image:Ib-wppk2.jpg|thumb|none|650px|'Say auf wiedersehen to your Nazi balls'. Stiglitz sticks his PPK into Hellstrom's lap.]]&lt;br /&gt;
[[Image:Ib-wppk3.jpg|thumb|none|650px|Hicox and Stiglitz fire their PPKs.]]&lt;br /&gt;
[[Image:Ib-wppk4.jpg|thumb|none|650px|Stiglitz and the female German shoot each other in the tavern. This shot is rather curious, since the female German shoots Stiglitz only once, and here he is shown with multiple bullet wounds.]]&lt;br /&gt;
[[Image:Ib-wppk5.jpg|thumb|none|650px|Bridget fires the Walther PPK.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Eric ([[Christian Berkel]]), the owner of the tavern in Nadine, keeps a hammerless [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] behind the bar, firing it when the gunfight begins.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Baikal Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Ib-shotgun1.jpg|thumb|none|650px|Eric slowly reaches for his shotgun behind the bar.]]&lt;br /&gt;
[[Image:Ib-shotgun2.jpg|thumb|none|650px|Eric fires his shotgun as Wicki shoots at him. Note Stiglitz's knife in Major Hellstrom's neck.]]&lt;br /&gt;
[[Image:IGdb.jpg|thumb|none|650px|Unless those were rounds from other firearms (which is doubtful, since the rounds aimed at him are from an angle and not perpendicular to the table), there is no way the shotgun was able to spread the pellets that much at that close of range.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
As Lt. Raine &amp;quot;debriefs&amp;quot; Bridget by pressing his index finger into her leg wound, Donny Donowitz ([[Eli Roth]]) holds his [[Luger P08]] on her. Fredrick Zoller ([[Daniel Brühl]]), as a German private, carries a Luger as his issued sidearm and arms himself with it while attending the premiere of &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|500px|Luger P08 9x19mm]]&lt;br /&gt;
[[Image:Ib-luger1.jpg|thumb|none|650px|Donny holds his Luger on Bridget.]]&lt;br /&gt;
[[Image:Ib-luger2.jpg|thumb|none|650px|Donny keeps his Luger on Bridget as she talks to Lt. Raine.]]&lt;br /&gt;
[[Image:Ib-luger3.jpg|thumb|none|650px|Zoller draws his Luger on Shosanna.]]&lt;br /&gt;
[[Image:Ib-luger4.jpg|thumb|none|650px|Zoller's Luger.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
Shosanna Dreyfus ([[Mélanie Laurent]]) prepares for trouble at the premiere of &amp;quot;Nation's Pride&amp;quot; by loading a [[Colt Model 1908 Vest Pocket]] and keeping it in her purse, eventually drawing and firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|500px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[Image:Ib-c08a.jpg|thumb|none|650px|Shosanna loads her pistol's magazine.]]&lt;br /&gt;
[[Image:Ib-c08b.jpg|thumb|none|650px|Shosanna loads the magazine into the pistol.]]&lt;br /&gt;
[[Image:Ib-c08c.jpg|thumb|none|650px|Shosanna draws the pistol.]]&lt;br /&gt;
[[Image:IB3.JPG|500px|thumb|none|Shosanna aims her Colt Model 1908 Vest Pocket.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M1 Carbine]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|500px|World War II Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[Image:Ib-carb1.jpg|thumb|none|650px|An American soldier with his M1 Carbine in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[Thompson#M1921 Thompson|M1921 Thompson]]s. M1928A1s, M1s, or M1A1s would have been more time-appropriate, but its possible that since &amp;quot;Nation's Pride&amp;quot; is a German-made film, it would be easier for the supposed armorers of it to acquire older M1921 Thompsons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|500px|Colt M1921AC Thompson with 20-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:Ib-thom1.jpg|thumb|none|650px|An American fires his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
[[Image:Ib-thom2.jpg|thumb|none|650px|An American aims his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M3 Grease Gun ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M3 Grease Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:Ib-grease1.jpg|thumb|none|650px|An American fires his M3 Grease Gun in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== OSS pistol glove ==&lt;br /&gt;
Donny Donowitz ([[Eli Roth]]) and Omar Ulmer ([[Omar Doom]]) each use a .38-caliber short-range [[OSS Pistol Glove]] when assassinating the two guards outside the German high command. As in real life, these weapons are loaded with a .38 round and punched into the target to fire it.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSS pistol Glove.jpg|500px|thumb|none|OSS Pistol Glove.]]&lt;br /&gt;
[[Image:Ib-oss1.jpg|thumb|none|650px|Donny shows Omar one of the OSS pistol gloves.]]&lt;br /&gt;
[[Image:Ib-oss2.jpg|thumb|none|650px|Donny loads a .38-caliber round into the OSS pistol glove.]]&lt;br /&gt;
[[Image:Ib-oss3.jpg|thumb|none|650px|Omar with the OSS pistol glove on his hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Quentin Tarantino]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=434698</id>
		<title>Inglourious Basterds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Inglourious_Basterds&amp;diff=434698"/>
		<updated>2011-07-04T01:10:36Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Inglouriousbasterdsposter.jpg|thumb|right|300px|''Inglorious Basterds'' (2009)]]&lt;br /&gt;
'''WARNING!''' This article contains spoilers.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Inglourious Basterds'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Many German soldiers and guards throughout the film are seen with [[MP40]]s. Many of the &amp;quot;Basterds&amp;quot; use MP40s as well, including S/Sgt. Donny Donowitz ([[Eli Roth]]), PFC Smithson Utivich ([[B.J. Novak]]), PFC Omar Ulmer ([[Omar Doom]]), PFC Gerold Hirschberg ([[Samm Levine]]), and Oberfeldwebel Hugo Stiglitz ([[Til Schweiger]]). Wilhelm ([[Alexander Fehling]]), another Oberfeldwebel, gets ahold of an MP40 during the Nadine tavern gunfight.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 9mm]]&lt;br /&gt;
[[Image:Ib-mp40a.jpg|thumb|none|650px|German soldiers with Landa fire their MP40s into the floor of Perrier LaPadite's home.]]&lt;br /&gt;
[[Image:Ib-mp40b.jpg|thumb|none|650px|Cpl. Wicki slashes the throat of a German soldier holding an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40c.jpg|thumb|none|650px|Wilhelm fires a blast from the MP40 in the Nadine tavern.]]&lt;br /&gt;
[[Image:Ib-mp40d.jpg|thumb|none|650px|Wilhelm aims an MP40 at the stairs. His empty MP40, which he had used in the previous screencap, is seen next to him.]]&lt;br /&gt;
[[Image:Ib-mp40e.jpg|thumb|none|650px|Wilhelm aims his MP40 at Bridget.]]&lt;br /&gt;
[[Image:Ib-mp40f.jpg|thumb|none|650px|Hirschberg, Stiglitz, and Donny fire MP40s at a group of German soldiers. Stiglitz is holding his sideways so that the recoil fans the MP40 out, creating a spread effect. This technique is often used with the ([[Thompson Sub Machine Gun]]).]]&lt;br /&gt;
[[Image:Ib-mp40g.jpg|thumb|none|650px|Omar and Donny fire their MP40s into Hitler's box at Shoshanna's theater.]]&lt;br /&gt;
[[Image:Ib-mp40h.jpg|thumb|none|650px|Omar guns down Francesca Mondino ([[Julie Dreyfus]]).]]&lt;br /&gt;
[[Image:Ib-mp40i.jpg|thumb|none|650px|Omar fires an MP40.]]&lt;br /&gt;
[[Image:Ib-mp40j.jpg|thumb|none|650px|Donny fires an MP40.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
SD Standartenfuhrer Hans Landa ([[Christoph Waltz]]), Gestapo Maj. Hellstrom ([[August Diehl]]) and several other German officers carry [[Walther P38]] pistols. At the end, Landa hands his to Aldo Raine ([[Brad Pitt]]), who fires it himself. During the Nadine tavern gunfight, Hellstrom fires a P38 as do other German soldiers in the bar and Cpl. Wilhelm Wicki ([[Gedeon Burkhard]]), one of the &amp;quot;basterds&amp;quot;.&lt;br /&gt;
* '''Major Dieter Hellstrom ([[August Diehl]]):''' Did you hear that? That was the sound of my Walther. Pointed right at your at your testicles. &lt;br /&gt;
* '''Lt. Archie Hicox ([[Michael Fassbender]]):''' Why do you have your Walther pointed at my testicles? &lt;br /&gt;
* '''Major Dieter Hellstrom:''' Because you've just given yourself away, Captain. ''[...]'' &lt;br /&gt;
* '''Lt. Archie Hicox:''' I was saying that makes two of us. I've had a gun pointed at your balls since you sat down. &lt;br /&gt;
* '''Sgt. Hugo Stiglitz ([[Til Schweiger]]):''' That makes three of us. And at this range, I'm a real Fredrick Zoller.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|450px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:Ib-wp38a.jpg|thumb|none|650px|Landa aims his P38 at Shosanna as she runs away from the LaPadite home.]]&lt;br /&gt;
[[Image:Ib-wp38b.jpg|thumb|none|650px|Hellstrom draws his P38 on Hicox inside the tavern.]]&lt;br /&gt;
[[Image:Ib-wp38c.jpg|thumb|none|650px|Hellstrom keeps his P38 on Hicox even as Hicox and Stiglitz pull PPKs on him.]]&lt;br /&gt;
[[Image:Ib-wp38d.jpg|thumb|none|650px|The German female in the tavern fires her Walther P38 at Hugo Stiglitz.]]&lt;br /&gt;
[[Image:Ib-wp38e.jpg|thumb|none|650px|Wicki with his P38 during the tavern shootout.]]&lt;br /&gt;
[[Image:Ib-wp38f.jpg|thumb|none|650px|Another German soldier in the tavern fires his Walther P38 at Wilhelm Wicki.]]&lt;br /&gt;
[[Image:Ib-wp38g.jpg|thumb|none|650px|Landa hands his Walther P38 to Lt. Aldo Raine.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
As the &amp;quot;Basterds&amp;quot; are first assembled, [[M1 Garand]] rifles are seen slung over the shoulders of Wilhelm Wicki ([[Gedeon Burkhard]]), Smithson Utivich ([[B.J. Novak]]), PFC Andy Kagan ([[Paul Rust]]), PFC Michael Zimmerman ([[Michael Bacall]]), PFC Simon Sakowitz ([[Carlos Fidel]]), PFC Omar Ulmer ([[Omar Doom]]), and PFC Gerold Hirschberg ([[Samm Levine]]). They are also seen wielded by some of the American soldiers in the film-within-a-film &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:IGgarand.jpg|thumb|none|550px|As Lt. Raine addresses the &amp;quot;basterds&amp;quot;, an M1 Garand is slung over Utivich's shoulder]]&lt;br /&gt;
[[Image:Ib-garand1.jpg|thumb|none|650px|Lt. Raine addresses the &amp;quot;basterds&amp;quot; with M1s over their shoulders.]]&lt;br /&gt;
[[Image:Ib-garand2.jpg|thumb|none|650px|Wicki, Utivich, two &amp;quot;basterds&amp;quot;, Ulmer, another basterd, and Hirschberg.]]&lt;br /&gt;
[[Image:Ib-garand3.jpg|thumb|none|650px|A soldier in &amp;quot;Nation's Pride&amp;quot; is shot while holding an M1 Garand.]]&lt;br /&gt;
[[Image:Ib-garand4.jpg|thumb|none|650px|A soldier fires an M1 Garand at Zoller in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
Some of the &amp;quot;basterds&amp;quot;, including Lt. Aldo Raine ([[Brad Pitt]]), Wilhelm Wicki ([[Gedeon Burkhard]]), and PFC Gerold Hirschberg ([[Samm Levine]]) carry German [[Karabiner 98k]] rifles, most likely taken from German troops they captured and killed. Raine's Karabiner has &amp;quot;Inglourious Basterds&amp;quot; carved into the butt. In the propaganda film-within-a-film &amp;quot;Nation's Pride&amp;quot;, Fredrick Zoller ([[Daniel Brühl]]) fires a Karabiner 98k. With trick editing in &amp;quot;Nation's Pride&amp;quot; (presumably to make the single German soldier appear like a &amp;quot;superhero&amp;quot; to the German audiances), Zoller's bolt-action Karabiner is made to appear to fire semi-automatic shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ib-k98a.jpg|thumb|none|650px|&amp;quot;Inglourious Basterds&amp;quot;, as seen on Raine's Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98b.jpg|thumb|none|650px|Hirschberg holds a Karabiner 98k on the captured German soldiers.]]&lt;br /&gt;
[[Image:Ib-k98c.jpg|thumb|none|650px|Wicki aims his Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98d.jpg|thumb|none|650px|Wicki holds the Karabiner 98k as he translates for Raine.]]&lt;br /&gt;
[[Image:Ib-k98e.jpg|thumb|none|650px|In &amp;quot;Nation's Pride&amp;quot;, Zoller (playing himself) fires the Karabiner 98k.]]&lt;br /&gt;
[[Image:Ib-k98f.jpg|thumb|none|650px|Zoller pulls the bolt on his K98 in &amp;quot;Nation's Pride&amp;quot; (one of the rare times the film-within-a-film doesn't show the rifle firing semi-automatic rather than bolt-action).]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
Hugo Stiglitz ([[Til Schweiger]]) carries an [[MG42]] during his first scene at the ambush on the Nazis. In the first trailer, Hirschberg runs down a hallway firing an MG42, but this was never seen in the final cut.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Light Machine Gun 7.92x57mm]]&lt;br /&gt;
[[Image:IB2.JPG|thumb|none|500px|Hugo Stiglitz with his MG42 during an attack on the Nazis.]]&lt;br /&gt;
[[Image:Ib-mg42a.jpg|thumb|none|650px|Hugo Stiglitz with his MG42.]]&lt;br /&gt;
[[Image:IGMG42a.jpg|thumb|none|650px|Hirschberg runs with the MG42 (seen in the trailer).]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-Off O/U shotgun ==&lt;br /&gt;
When the &amp;quot;basterds&amp;quot; break Stiglitz out of custody from a Berlin jail, Donny Donowitz ([[Eli Roth]]) carries a sawed-off over/under shotgun, using it to shoot a German soldier guarding Stiglitz. It is best seen on a promotional image (seen in the Discussion section of this article).&lt;br /&gt;
[[Image:Ib-oushot1.jpg|thumb|none|650px|Donny shoots a German guarding Stiglitz.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
When disguised as an SS Hauptshturmfuhrer, British Lt. Archie Hicox ([[Michael Fassbender]]) carries a [[Walther PPK]]. During the same part of Operation Kino, Hugo Stiglitz ([[Til Schweiger]]) disguises himself as a Obersturmfuhrer (Lieutenant First Class) and packs his own PPK. Both men end up aiming their pistols at Gestapo Maj. Hellstrom. After the gunfight in the Nadine tavern, Bridget Von Hammersmark ([[Diane Kruger]]) picks up Hicox's PPK and fires it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|500px|none|Walther PPK in 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:Ib-wppk1.jpg|thumb|none|650px|Lt. Hicox aims his PPK at Hellstrom.]]&lt;br /&gt;
[[Image:Ib-wppk2.jpg|thumb|none|650px|'Say auf wiedersehen to your Nazi balls'. Stiglitz sticks his PPK into Hellstrom's lap.]]&lt;br /&gt;
[[Image:Ib-wppk3.jpg|thumb|none|650px|Hicox and Stiglitz fire their PPKs.]]&lt;br /&gt;
[[Image:Ib-wppk4.jpg|thumb|none|650px|Stiglitz and the female German shoot each other in the tavern. This shot is rather curious, since the female German shoots Stiglitz only once, and here he is shown with multiple bullet wounds.]]&lt;br /&gt;
[[Image:Ib-wppk5.jpg|thumb|none|650px|Bridget fires the Walther PPK.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
Eric ([[Christian Berkel]]), the owner of the tavern in Nadine, keeps a hammerless [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]] behind the bar, firing it when the gunfight begins.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Baikal Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Ib-shotgun1.jpg|thumb|none|650px|Eric slowly reaches for his shotgun behind the bar.]]&lt;br /&gt;
[[Image:Ib-shotgun2.jpg|thumb|none|650px|Eric fires his shotgun as Wicki shoots at him. Note Stiglitz's knife in Major Hellstrom's neck.]]&lt;br /&gt;
[[Image:IGdb.jpg|thumb|none|650px|Unless those were rounds from other firearms (which is doubtful, since the rounds aimed at him are from an angle and not perpendicular to the table), there is no way the shotgun was able to spread the pellets that much at that close of range.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
As Lt. Raine &amp;quot;debriefs&amp;quot; Bridget by pressing his index finger into her leg wound, Donny Donowitz ([[Eli Roth]]) holds his [[Luger P08]] on her. Fredrick Zoller ([[Daniel Brühl]]), as a German private, carries a Luger as his issued sidearm and arms himself with it while attending the premiere of &amp;quot;Nation's Pride&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|500px|Luger P08 9x19mm]]&lt;br /&gt;
[[Image:Ib-luger1.jpg|thumb|none|650px|Donny holds his Luger on Bridget.]]&lt;br /&gt;
[[Image:Ib-luger2.jpg|thumb|none|650px|Donny keeps his Luger on Bridget as she talks to Lt. Raine.]]&lt;br /&gt;
[[Image:Ib-luger3.jpg|thumb|none|650px|Zoller draws his Luger on Shosanna.]]&lt;br /&gt;
[[Image:Ib-luger4.jpg|thumb|none|650px|Zoller's Luger.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
Shosanna Dreyfus ([[Mélanie Laurent]]) prepares for trouble at the premiere of &amp;quot;Nation's Pride&amp;quot; by loading a [[Colt Model 1908 Vest Pocket]] and keeping it in her purse, eventually drawing and firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|500px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[Image:Ib-c08a.jpg|thumb|none|650px|Shosanna loads her pistol's magazine.]]&lt;br /&gt;
[[Image:Ib-c08b.jpg|thumb|none|650px|Shosanna loads the magazine into the pistol.]]&lt;br /&gt;
[[Image:Ib-c08c.jpg|thumb|none|650px|Shosanna draws the pistol.]]&lt;br /&gt;
[[Image:IB3.JPG|500px|thumb|none|Shosanna aims her Colt Model 1908 Vest Pocket.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M1 Carbine]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|500px|World War II Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[Image:Ib-carb1.jpg|thumb|none|650px|An American soldier with his M1 Carbine in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M1921 Thompson ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[Thompson#M1921 Thompson|M1921 Thompson]]s. M1928A1s, M1s, or M1A1s would have been more time-appropriate, but its possible that since &amp;quot;Nation's Pride&amp;quot; is a German-made film, it would be easier for the supposed armorers of it to acquire older M1921 Thompsons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|500px|Colt M1921AC Thompson with 20-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:Ib-thom1.jpg|thumb|none|650px|An American fires his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
[[Image:Ib-thom2.jpg|thumb|none|650px|An American aims his Thompson in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M3 Grease Gun ==&lt;br /&gt;
Some of the American soldiers in &amp;quot;Nation's Pride&amp;quot; carry [[M3 Grease Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:Ib-grease1.jpg|thumb|none|650px|An American fires his M3 Grease Gun in &amp;quot;Nation's Pride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== OSS pistol glove ==&lt;br /&gt;
Donny Donowitz ([[Eli Roth]]) and Omar Ulmer ([[Omar Doom]]) each use a .38-caliber short-range [[OSS Pistol Glove]] when assassinating the two guards outside the German high command. As in real life, these weapons are loaded with a .38 round and punched into the target to fire it.&lt;br /&gt;
&lt;br /&gt;
[[Image:OSS pistol Glove.jpg|500px|thumb|none|OSS Pistol Glove.]]&lt;br /&gt;
[[Image:Ib-oss1.jpg|thumb|none|650px|Donny shows Omar one of the OSS pistol gloves.]]&lt;br /&gt;
[[Image:Ib-oss2.jpg|thumb|none|650px|Donny loads a .38-caliber round into the OSS pistol glove.]]&lt;br /&gt;
[[Image:Ib-oss3.jpg|thumb|none|650px|Omar with the OSS pistol glove on his hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Quentin Tarantino]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Twilight_Zone_(1959)&amp;diff=434665</id>
		<title>The Twilight Zone (1959)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Twilight_Zone_(1959)&amp;diff=434665"/>
		<updated>2011-07-03T23:57:36Z</updated>

		<summary type="html">&lt;p&gt;Lord Xeras: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title|The Twilight Zone}}&lt;br /&gt;
&lt;br /&gt;
[[Image:The-twilight-zone.jpg|thumb|right|300px|''The Twilight Zone'' 1959-1964]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
In Season 5's &amp;quot;The Jeopardy Room&amp;quot;, Major Ivan Kuchenko ([[Martin Landau]]) is seen drawing a [[Colt Model 1908 Vest Pocket]] from his pants and training it on Commissar Vassil ([[John van Dreelen]]).&lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|400px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
Also in Season 5's &amp;quot;The Jeopardy Room&amp;quot;, Boris ([[Robert Kelljan]]) uses a [[Mauser C96]] to fire at Major Kuchenko.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser. Note the rear tangent sight; in something of a display of wishful thinking, the C96's sight is adjustable for ranges up to 1000 meters.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
In the season 1 episode &amp;quot;People are Alike all Over&amp;quot;, Sam Conrad ([[Roddy McDowall]]) takes a [[M1911]] from his spaceship to explore Mars. Some [[M1911]] pistols are used by the soldiers in &amp;quot;The 7th is Made Up of Phantoms&amp;quot;&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt Official Police ==&lt;br /&gt;
In the episode &amp;quot;Execution&amp;quot;, a cowboy brought to the 20th century, Joe Caswell ([[Albert Salmi]]), takes a [[Colt Official Police]] from Professor Manion ([[Russel Johnson]]) when venturing out into modern day New York.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|none|400px|Colt Official Police w/ 4&amp;quot; barrel .38 Special]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
In &amp;quot;The Monsters Are Due on Maple Street&amp;quot;, Charlie Farnsworth ([[Jack Weston]]) uses an [[Ithaca 37]] to shoot who he thinks is an alien invader.&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|400px|Ithaca 37 long barrel hunting version - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt Police Positive ==&lt;br /&gt;
Rocky Valentine ([[Larry Blyden]]) uses a [[Colt Police Positive]] in the episode &amp;quot;A Nice Place To Visit&amp;quot; to shoot at police after a robbery, before being shot himself. He also uses one to try to shoot his guardian angel, with no effect. Also taken by Robert Wilson ([[William Shatner]]) from a policeman's holster to shoot a Gremlin in &amp;quot;Nightmare at 20,000 Feet&amp;quot;&lt;br /&gt;
[[Image:PolicePositive.jpg|thumb|none|400px|Colt Police Positive .38 Special]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
Rance Mcgrew ([[Larry Blyden]]), Jesse James([[Arch Johnson]]), and other actors playing cowboys use Single Action Army revolvers with 4 3/4 barrels in &amp;quot;Showdown with Rance McGrew&amp;quot;.  Rance shows his ineptitude by accidentally throwing it into the window when trying to draw. &lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|400px|Single Action Army .45 Colt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Lord Xeras</name></author>
	</entry>
</feed>