<?xml version="1.0"?>
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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lone+Soldier</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lone+Soldier"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Lone_Soldier"/>
	<updated>2026-05-29T21:09:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DIO_KH2002&amp;diff=732480</id>
		<title>DIO KH2002</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DIO_KH2002&amp;diff=732480"/>
		<updated>2013-08-30T18:10:03Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KH2002 Prototype.jpg|thumb|400px|right|DIO KH2002 final prototype and early production rifle - 5.56x45mm]]&lt;br /&gt;
[[File:KH2002 Khaybar.jpg|thumb|400px|right|DIO KH2002 Khaybar - 5.56x45mm]]&lt;br /&gt;
[[File:KH2002 Sama.jpg|thumb|400px|right|DIO KH2002 Sama - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2003 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|680}}, {{convert|mm|730}}, {{convert|mm|780}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Burst-3/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]] || KH2002 ||  || Improved Sama model || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA III]] || Katiba 6.5 rifle series ||  || Improved Sama model with modified carrying handle || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M3_Submachine_Gun&amp;diff=731937</id>
		<title>M3 Submachine Gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M3_Submachine_Gun&amp;diff=731937"/>
		<updated>2013-08-28T17:40:31Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M3_Grease.jpg|thumb|right|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:Grease3 2.jpg|thumb|right|500px|M3A1 &amp;quot;Grease Gun&amp;quot; .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
'''M3/M3A1''': Although there have been quantum leaps in submachine gun construction and design since the early 1940's(when the M3/M3A1 was designed), the M3/M3A1 is still one of the most effective weapons of its type.  Due to the large .45 ACP caliber round the M3/M3A1 fires and its simple construction with stamped/pressed steel it is very reliable, extremely simple to operate, compact, has .45 caliber knockdown power, relatively high controllability on full auto due to decreased cyclic rate of fire, simple to fix and maintain, cheap to manufacture and very easily suppressed and/or converted to 9X19mm. (all of this appealed to many in the early special forces and paratrooper communities). The compact size, reliability, and stopping power of this weapon kept it in service with the U.S. for decades after WW2 (particularly among armored vehicle crews up until the introduction of the [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]]), and it is still used in some countries into the 21st century.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1942)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .45 ACP (11.43x23mm ACP), 9x19mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 30-round detachable box magazine &lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Full-Auto fire only (350–450 rounds/min cyclic)&lt;br /&gt;
&lt;br /&gt;
'''Country of Origin:''' U.S.A.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M3 M3A1 &amp;quot;Grease Gun&amp;quot; Submachine Gun is used in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[China Gate]]'' || Gene Barry || Sergeant Brock||  || rowspan=&amp;quot;2&amp;quot; | 1957&lt;br /&gt;
|-&lt;br /&gt;
| Nat &amp;quot;King&amp;quot; Cole || Goldie||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Is for Heroes]]'' || [[Steve McQueen]]  || Reese ||  || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of the Bulge]]'' || [[George Montgomery]] || Sgt. Duquesne ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Lee Marvin]] || Major Reisman || With and without &amp;quot;jungle-taped&amp;quot; magazines || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Stuart Cooper]] || Roscoe Lever ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Al Mancini]] || Tassos Bravos ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Richard Jaeckel]] || Sgt. Clyde Bowren ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Telly Savalas]] || Archer Maggot ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Donald Sutherland]] || Pinkley ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Ben Carruthers]] || Glenn Gilpin ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Charles Bronson]] || Joseph Wladislaw ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[Jim Brown]] || Jefferson ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' || [[John Cassavetes]] || Victor Franko ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' ||  || German soldier ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' ||  || U.S. Army MP's ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Dozen, The|The Dirty Dozen]]'' ||[[Robert Phillips]]|| Cpl. Morgan ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Kid Brother]]'' || Neil Connery || Dr. Neil Connery ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Kid Brother]]'' ||  || THANATOS guards ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Kid Brother]]'' ||  || Allied Intelligence agents ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark of the Sun]]'' || [[Kenneth More]] || Doc Wreid ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark of the Sun]]'' || [[Peter Carsten]] || Lt. Henlein ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark of the Sun]]'' || [[Olivier Despax]] || Lt. Surrier ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun McCain]]''||  || Gangsters || ||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five for Hell]]'' || [[Aldo Canti]] || Nick Amadori || M3 || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five for Hell]]'' || [[Salvatore Borghese]] || Al Siracusa || M3; With &amp;quot;jungle-taped&amp;quot; magazines || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five for Hell]]'' || [[Samson Burke]] || Sgt. McCarthy || M3 || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five for Hell]]'' || [[Luciano Rossi]] || Johnny White || M3 || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mechanic]]'' || Various || Bodyguards ||  || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rabid Dogs]]'' || [[Don Backy]] || &amp;quot;Blade&amp;quot; || M3 || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eagle Has Landed]]'' |||| Army Ranger ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Tell the Spartans]]'' || [[Burt Lancaster]] || MAJ Asa Barker ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force Z]]'' || [[Mel Gibson]] || Cpt. P.G. Kelly || With suppressor || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force Z]]'' || [[Sam Neill]] || Sgt. D.J. Costello || With suppressor || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force Z]]'' || [[John Phillip Law]] || Lt. J.A. Veitch || With suppressor || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force Z]]'' || [[Chris Haywood]] || Able Seaman A.D. Bird || With suppressor || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force Z]]'' || [[John Waters]] || Ted King || With silencer || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Never Again]]'' ||  || U.S. Navy SEALs ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Def-Con 4]]'' ||  || Survivalist ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando Leopard]]'' || || Rebels || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sicilian]]'' || [[Christopher Lambert]] || Salvatore Giuliano || M3 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sicilian]]'' || [[John Turturro]] || Aspanu Pisciotta || M3 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sicilian]]'' || || Carabiniers, soldiers, outlaws || M3 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dirty Dozen: The Fatal Mission]]''||[[Alex Cord]]||Dravko Demchuk||.||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Action Hero]]'' ||  || Thug ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Presidents]]'' || [[Bokeem Woodbine]] || Cleon ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payback]]'' ||  || Chinese Mobsters ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ticker]]'' ||  || Terrorists ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' ||  ||  || Seen on wall || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smokin' Aces]]'' || [[Kevin Durand]] || Jeeves Tremor ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smokin' Aces]]'' || [[Chris Pine]] || Darwin Tremor ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assembly (Ji jie hao)]]'' ||  || Communist soldier ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings]]'' || [[Common]] || Coates ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inglorious Basterds (2009)|Inglorious Basterds]]'' || || American soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red and White (Merah Putih)]]'' ||  || Dutch soldier ||M3  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother's War]]'' ||  || U.S. Army Soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marine 2, The]]'' |||| Arms Dealers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Dynamite]]'' || [[Tommy Davison]] || Cream Corn ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  ||  || M3A1, said to be used by [[Charles Bronson]] in [[Dirty Dozen, The|The Dirty Dozen]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Be Dragons]]'' ||  || Spanish Nationalist soldiers||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The First Avenger]]'' ||[[Kenneth Choi]]||Jim Morita ||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Squad]]'' ||[[Holt McCallany]]||Lennox ||.||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]] || [[Craig Heaney]] || Pvt. Roy Cobb ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Band of Brothers]] || [[Donnie Wahlberg]] || Sgt. C. Carwood Lipton ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] || [[Stan Foster]] || Sgt. Marvin Johnson ||  || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Commandos: Behind Enemy Lines]] ||&amp;quot;Submachine Gun&amp;quot;  ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout 2]] ||  ||  || 1998&lt;br /&gt;
|- &lt;br /&gt;
| [[Day of Defeat]] ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier of Fortune II: Double Helix]] ||  || with muzzle brake || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Hope]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Storm]] ||  || with and without silencer || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] ||  ||  || 2003&lt;br /&gt;
|- &lt;br /&gt;
| [[Call of Duty: Finest Hour]] ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Vietnam]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Shellshock Nam '67]] || |&amp;quot;The Greaser&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 2]] ||  || multiplayer mode only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Condemned: Criminal Origins]] ||&amp;quot;Submachine Gun&amp;quot; ||with the barrel and sights of a [[Carl Gustav M/45]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Hope 2]] ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkest Hour: Europe '44-'45]] ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[The Suffering: Ties That Bind]] ||  || w/ custom flash suppressor|| 2006&lt;br /&gt;
|- &lt;br /&gt;
| [[Brothers in Arms: Hell's Highway]] ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[7.62 High Calibre]]||||w/ various attachments||2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mafia II]] ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] ||&amp;quot;9mm SMG&amp;quot;  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality: Falklands]] || &amp;quot;PAM1&amp;quot; || Used by Argentinian faction || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality: Vietnam]] ||  || Incorrectly ejects rifle casings || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality: Normandy]] || As the &amp;quot;Greasegun&amp;quot; ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Yakuza gang || [[Black Lagoon]] ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Haruna Rin || ''[[Stella Women's Academy, High School Division Class C³]]'' || Airsoft ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film/TV Show'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[The Incredibles]] || || Syndrome's Guards &amp;amp; Bank Robber || || 2004&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted:_Golden_Abyss&amp;diff=731756</id>
		<title>Uncharted: Golden Abyss</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted:_Golden_Abyss&amp;diff=731756"/>
		<updated>2013-08-28T08:57:08Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* M79 Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UGA Cover.jpg|thumb|300px|right|''Uncharted: Golden Abyss'' (2011 / 2012)]]&lt;br /&gt;
'''''Uncharted: Golden Abyss''''' is a PS Vita exclusive video game, the fourth entry in the acclaimed ''Uncharted'' series. The game takes place before the events of ''[[Uncharted: Drake's Fortune]]''.&lt;br /&gt;
&lt;br /&gt;
Notice: The PS Vita system puts the game's title in the lower right corner of the screenshots taken using its built-in screengrab feature.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Uncharted: Golden Abyss'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS Brigadier Inox ==&lt;br /&gt;
The [[Beretta 92FS Brigadier Inox]] appears as the &amp;quot;92FS-9mm&amp;quot; and has a standard 15-round magazine and black controls. It is used by General Guerro, Jason Dante, and many goons throughout the game.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox - 9x19mm]]&lt;br /&gt;
[[Image:UGA Brigadier 1.jpg|thumb|600px|none|Nate greets Chase with a 92FS Brigadier Inox pistol during Chapter 2.]]&lt;br /&gt;
[[Image:UGA Brigadier 2.jpg|thumb|600px|none|General Guerro makes his entrance with a Beretta, exercising great trigger discipline.]]&lt;br /&gt;
[[Image:UGA Brigadier 3.jpg|thumb|600px|none|Jason Dante with a Beretta 92FS Brigadier Inox pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The [[Colt Defender]] is Nate's starting pistol in the game. Even though it is called &amp;quot;.45 Defender&amp;quot;, it holds 9 rounds in the magazine, which is the capacity of the 9mm Colt Defender in real life.&lt;br /&gt;
[[Image:ColtDefenderM1911.jpg|thumb|none|300px|Colt Defender - .45 Auto]]&lt;br /&gt;
[[Image:UGA .45 1.jpg|thumb|600px|none|A Colt Defender in Nate's shoulder holster.]]&lt;br /&gt;
[[Image:UGA .45 2.jpg|thumb|600px|none|Nate reloads the Colt Defender pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov Pistol ==  &lt;br /&gt;
The [[Makarov PM|Makarov]] appears as the &amp;quot;PM 9mm&amp;quot; and holds 8 rounds. Offers moderate accuracy and poor stopping power.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov Pistol - 9x18mm]]&lt;br /&gt;
[[Image:UGA PM 1.jpg|thumb|600px|none|Pick-up icon of a Makarov pistol.]]&lt;br /&gt;
[[Image:UGA PM 2.jpg|thumb|600px|none|A Makarov pistol visible in Nate's holster.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is known as the &amp;quot;Desert-5&amp;quot; and has a 7-round magazine. It is a one-shot kill weapon, like the Smith (not counting armored targets). Jason Dante carries a Desert Eagle in the first part of the game.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:UGA DE 1.jpg|thumb|600px|none|Nate holds a nickel-plated Desert Eagle. The tall cocking serrations indicate that this is the Mark XIX version, even though the scope rails cannot be seen clearly.]]&lt;br /&gt;
[[Image:UGA DE 2.jpg|thumb|600px|none|A good close-up of Chase's Desert Eagle pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 629 Classic ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629 Classic]] appears as the &amp;quot;Wes-44&amp;quot; and can kill normal enemies with one shot. As in other ''Uncharted'' games, this is Victor Sully's weapon of choice.&lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[Image:UGA Smith 1.jpg|thumb|600px|none|A close-up shot of Nate holding a Smith &amp;amp; Wesson 629 Classic revolver.]]&lt;br /&gt;
[[Image:UGA Smith 2.jpg|thumb|600px|none|Nate reloads his Smith &amp;amp; Wesson revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine  Gun=&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] is a full-auto secondary weapon with a 20-round capacity even though it is modeled with a 15-rounder mag.&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|350px|Micro Uzi with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:UGA Uzi 1.jpg‎|thumb|none|600px|A Micro Uzi in Nate's shoulder holster.]]&lt;br /&gt;
[[Image:UGA Uzi 2.jpg‎|thumb|none|600px|Nate wields a Micro Uzi submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The Type III [[AK-47]] is probably the most common automatic weapon in the game.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|450px|none|AK-47  - 7.62x39mm]]&lt;br /&gt;
[[Image:UGA AK47 1.jpg|thumb|600px|none|Nate with an AK-47 assault rifle.]]&lt;br /&gt;
[[Image:UGA AK47 2.jpg|thumb|600px|none|Blindfiring the AK from safe cover.]]&lt;br /&gt;
[[Image:UGA AK47 3.jpg|thumb|600px|none|Nate reloads his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== GUU-5/P ==&lt;br /&gt;
The GUU-5/P is a powerful and accurate assault rifle unlocked in the final chapters of the game. Listed as the &amp;quot;[[M4A1|M4]]&amp;quot;.&lt;br /&gt;
[[Image:GUU-5P.jpg‎ |thumb|none|450px|GUU-5/P with Gen3 stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:UGA GUU5P 1.jpg|thumb|600px|none|Nate holds an &amp;quot;M4&amp;quot;. Note the stepped barrel, the full fence lower, and slickside upper. Also note the flashlight taped to the handguard and the LE stock.]]&lt;br /&gt;
[[Image:UGA GUU5P 2.jpg|thumb|600px|none|Nate fires the GUU-5/P. This particular chapter appears twice in the game; interestingly, first time the enemy troopers are carrying AK's, the second time GUU-5/P's.]]&lt;br /&gt;
[[Image:UGA GUU5P 3.jpg|thumb|600px|none|Nate reloads the GUU-5/P.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.00==&lt;br /&gt;
The [[FN FAL|FAL 50.00]] holds 30 rounds, and features a red dot sight and a 3-round burst fire mode.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UGA FAL 1.jpg|thumb|600px|none|Nate takes cover while armed with an FN FAL.]]&lt;br /&gt;
[[Image:UGA FAL 2.jpg|thumb|600px|none|Nate takes aim with the FAL.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Mossberg Maverick 88 ==&lt;br /&gt;
The [[Maverick Model 88|Mossberg Maverick 88]] with a pistol grip appears as the &amp;quot;Moss-12&amp;quot; and holds 6 shells.&lt;br /&gt;
[[Image:play_110.jpg|thumb|401px|none|Mossberg Maverick 88 with pistol grip - 12 Gauge]]&lt;br /&gt;
[[Image:UGA Moss 1.jpg|thumb|600px|none|A good shot of a Maverick 88 on Nate's back. The safety on the trigger guard is clearly visible on this screencap.]]&lt;br /&gt;
[[Image:UGA Moss 2.jpg|thumb|600px|none|Nate holds a Mossberg Maverick shotgun. Notice how there is no safety on the top of the receiver, further confirming that it is a Maverick 88, and not a very similar [[Mossberg 500 Cruiser|M500]].]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[SPAS-12]] appears in-game as the &amp;quot;SAS-12&amp;quot;. In reality, the SAS-12 was a version of the SPAS-12 that was limited to pump-action fire. Another variant was the [[Franchi LAW-12|LAW-12]], which was semi-auto only.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SAS-12.jpg|thumb|none|400px|Franchi SAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:UGA SPAS 1.jpg|thumb|600px|none|Nate about to gun down (yeah, in his dreams maybe - for some reason the enemies require like 3 shots from shotguns at point-blank range to go down) one of Dante's mercenaries with a SPAS-12 shotgun. Note how the HUD icon shows the stock folded but the actual weapon does not have it.]]&lt;br /&gt;
[[Image:UGA SPAS 2.jpg|thumb|600px|none|Nate holds a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifle=&lt;br /&gt;
== SVD  ==&lt;br /&gt;
The [[SVD]] appears as the &amp;quot;Dragon Sniper Rifle&amp;quot; and is modeled with the magazine immediately in front of the trigger guard. It holds only 5 rounds instead of the correct 10.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:UGA Dragon 1.jpg|thumb|600px|none|A &amp;quot;Dragon&amp;quot; sniper rifle on Nate's back.]]&lt;br /&gt;
[[Image:UGA Dragon 2.jpg|thumb|600px|none|View through the scope of the SVD. As per video game tradition, enemy snipers use SVD's with laser sights. On the right, the zooming level can be adjusted using the touchscreen of the Vita.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears in two different forms in the game: The &amp;quot;M79&amp;quot; is a standard M79 grenade launcher with a pistol grip and no stock, and the &amp;quot;GP32-BND&amp;quot;, which has a shorter barrel and looks like an over-sized revolver shooting frag grenades.&lt;br /&gt;
[[Image:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[Image:UGA M79 1.jpg|thumb|none|600px|Nate uses a pistol-gripped M79 grenade launcher.]]&lt;br /&gt;
[[Image:UGA M79 2.jpg|thumb|none|600px|Sully takes aim with the &amp;quot;GP32-BND&amp;quot; launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] makes an appearance in the last missions of the game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:UGA RPG7 1.jpg|thumb|none|600px|A mercenary tries to kill Nate in the game's prologue level.]]&lt;br /&gt;
[[Image:UGA RPG7 2.jpg|thumb|none|600px|Nate uses an RPG-7 to take out an annoyingly strong heavy trooper.]]&lt;br /&gt;
[[Image:UGA RPG7 3.jpg|thumb|none|600px|General Guerro with an RPG-7 during the game's final boss battle.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Portable Minigun==&lt;br /&gt;
A portable [[Minigun]] with 5 barrels instead of 6, referred to as the &amp;quot;[[General Dynamics GAU-19/A|GAU-19]]&amp;quot;. It is used by some heavy troopers. When picked up, it acts as a tertiary weapon and will not replace Drake's long gun. &lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UGA Minigun 1.jpg|thumb|600px|none|A minigun on the ground, next to a ''really'' shiny AK.]]&lt;br /&gt;
[[Image:UGA Minigun 3.jpg|thumb|600px|none|Nate wields a portable minigun.]]&lt;br /&gt;
[[Image:UGA Minigun 2.jpg|thumb|600px|none|Pick-up icon of the gun, showing the wrong name and icon.]]&lt;br /&gt;
&lt;br /&gt;
== M1919A4 ==&lt;br /&gt;
The [[Browning M1919A4]] is seen mounted throughout the game. It is depicted with spade grips. Has unlimited ammunition. In one scene, Sully refers to it as a .50 caliber machine gun that will chew the hide off a rhino.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919A4 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:UGA M1919 1.jpg|thumb|none|600px|Nate uses a Browning M1919A4 with a gun shield to cover Dante's retreat.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the resident fragmentation grenade used in the game. Referred to as &amp;quot;Mk-NDI&amp;quot;. The maximum carrying capacity for the M67 is four grenades. The grenades must be thrown using the Vita's touch screen, as there is no button reserved for this action.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:UGA RPG7 2.jpg|thumb|none|600px|The icon for the M67 in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Lone_Soldier&amp;diff=724161</id>
		<title>User:Lone Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Lone_Soldier&amp;diff=724161"/>
		<updated>2013-08-05T11:10:00Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Born                   : 30 September 1987&lt;br /&gt;
*Country               : Italy&lt;br /&gt;
*Preferred weapon: [[OT-14 Groza|OTs-14-4A &amp;quot;Groza&amp;quot; weapon system]]&lt;br /&gt;
*Preferred film      : [[Heartbreak Ridge]] (know in Italy as &amp;quot;Gunny&amp;quot;)&lt;br /&gt;
*Preferred game    : [[S.T.A.L.K.E.R.: Shadow of Chernobyl]]&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=724160</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=724160"/>
		<updated>2013-08-05T11:08:37Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* QBZ-95(-1?) and RPG-7 confirmed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=724159</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=724159"/>
		<updated>2013-08-05T10:13:04Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* QBZ-95(-1?) and RPG-7 confirmed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User talk:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=724152</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=724152"/>
		<updated>2013-08-05T07:58:11Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
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Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
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== Kel Tec RFB ==&lt;br /&gt;
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http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
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Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
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YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
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:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
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== 40mm vs. Havoc in Baku ==&lt;br /&gt;
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&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
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Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
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I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
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== Battlelog inventory screen ==&lt;br /&gt;
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http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
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The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
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:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
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:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
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I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
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::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
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== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
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== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
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It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
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::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
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:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
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I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
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== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (RPG-7)&lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
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Video from the Levelcap's channel:&lt;br /&gt;
www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
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These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User talk:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=575470</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=575470"/>
		<updated>2012-06-12T15:30:48Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* The Newest Joke? */&lt;/p&gt;
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&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
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'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
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== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money&lt;br /&gt;
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Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
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Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
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:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
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Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
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== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
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Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
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Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
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To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
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:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
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There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=575469</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=575469"/>
		<updated>2012-06-12T15:29:57Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* The Newest Joke? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
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== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
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Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
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:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
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Sorry [User:1morey|1morey], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign  [User:Lone Soldier|Lone Soldier]&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:SOCOM:_US_Navy_SEALs_Confrontation&amp;diff=261124</id>
		<title>Talk:SOCOM: US Navy SEALs Confrontation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:SOCOM:_US_Navy_SEALs_Confrontation&amp;diff=261124"/>
		<updated>2010-04-19T09:48:46Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, to anyone out there who has played this game, is it any good?&lt;br /&gt;
&lt;br /&gt;
==Commando's heavy sniper==&lt;br /&gt;
The anti-material sniper rifle used by commando is not a SSG-3000, but a McMillan M87R. It was used by SEAL's since the 1987 and appear in every SOCOM's edition as a counterpart of the Barrett M82.&lt;br /&gt;
http://members.shaw.ca/tmcveigh/Projects/GunRights/images/m87.jpg&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2&amp;diff=233999</id>
		<title>Talk:Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2&amp;diff=233999"/>
		<updated>2010-02-10T09:15:29Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Weapon listings from popular mods for BF2? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battlefield 2: Special Forces ==&lt;br /&gt;
&lt;br /&gt;
Seeing as Battlefield 2: Special Forces works seperately from Battlefield 2 with its own factions and kits, should it have separate article too? Or mix together (smoke grenades from BF2, 	tear gas from SF, etc.)?&lt;br /&gt;
:Yeah, I think the weapons from the Special Forces expansion pack should be included in this entry. The weapons are definitely unique enough, though probably not the gameplay modes.--[[User:Mazryonh|Mazryonh]] 04:18, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon listings from popular mods for BF2? ==&lt;br /&gt;
&lt;br /&gt;
I think this game's popular mods have been unfairly ignored in this wiki. While certainly this game doesn't have quite the fan following like Counter-Strike does, I think some of BF2's more popular mods deserve an entry. One of these is &amp;quot;Project Reality,&amp;quot; a mod that tries its damnedest to incorporate more realistic gameplay elements and armaments for the various factions, and has already added quite a few nation-specific armies as factions to their mod, such as the Canadian Forces, the Russian Army, the Israeli Defence Force, etc. Version 0.9 of the mod was recently released and can be gotten [http://www.realitymod.com/ here].--[[User:Mazryonh|Mazryonh]] 05:10, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll download this mod when it comes out and will work on adding the weapons for it, as it looks like it has some unique weapons not mentioned in the main ''BF2'' article, including the [[Galil]], [[Tavor TAR-21 rifle series|Tavor-series bullpups]], [[M16 rifle series#Diemaco C7/Colt Model 715|Colt Canada C7A2]], and a few others. [[User:Orca1 9904|Orca1 9904]] 05:18, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'd certainly appreciate your efforts, but I was also wondering whether or not Project Reality deserves its own page much like [[Insurgency]], a mod for Counter-Strike, already has one of its own. The gameplay is certainly quite different, and you can get an idea of just how different it is by reading the new manual for the 0.9 version. --[[User:Mazryonh|Mazryonh]] 16:33, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe that a enormous mod like Project Reality deserve its own page in IMFDB, maybe with a link to the original game's page. [[User:Lone Soldier|Lone Soldier]] 10:14 10/02/2010&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232629</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232629"/>
		<updated>2010-02-04T16:38:13Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Machine pistols/Submachine-gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers, the M1A1 is also the signature weapon of the engeenier Dutch. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
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===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
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===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
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===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
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===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
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==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
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===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
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===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
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===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
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==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock, it can be considered the most incorrectly represented weapon of the game. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]]. Use the same AK-47 fire sounds, despite into the game's achives are preset its own sounds. A further error: after patching the game to version 1.1, the Vz.58 is renamed '''Type 56/1''', whithout any change of the 3D models.&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
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===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
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==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x54mm R]]&lt;br /&gt;
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===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
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===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
===Flintlock blunderbuss===&lt;br /&gt;
A old hand-made [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet with each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite  it is a muzzle-loading weapon is enough fast to relad.&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]&lt;br /&gt;
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===Baikal IZH-43===&lt;br /&gt;
Soviet/Russin side by side hammerless hunting shotgun, used by vietcong in some close combat situation. Quiet common in multiplayer, ca be used by several Viet Cong classes. Fire 7 pettets for each shot.&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|none|400px| Baikal Izh43 - 12 Gauge.]]&lt;br /&gt;
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==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
Soviet infantry bolt action carbine, reloaded with the use of stripes. Powerful and accurate, may be found only in the cathedral's cemetery, while a group of vietcongs is trying to hide several small firearms in the tombs. In multiplayer can be used only by Viet Cong snipers.&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|400px|Mosin-Nagant mod.38 - 7.62x54R]]&lt;br /&gt;
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===Dragunov SVD-63===&lt;br /&gt;
Soviet semiautomatic marksman rifle, issued whit a PSO-1 scope. The [[SVD Dragunov|SVD-63]] is the most effective sniper rifle in the game, due its high stopping power and rapid fire capability, but is the only weapon that do not have any crossair. However still one of the most appreciate weapon of the game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
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[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
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===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232620</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232620"/>
		<updated>2010-02-04T16:04:29Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Sniper/bolt-action rifles */&lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
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[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
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=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
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==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
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===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
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===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
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===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
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===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
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===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
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===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
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===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
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===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
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===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
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==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
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===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
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===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
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===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
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===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
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===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
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===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
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==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
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===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
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===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock, it can be considered the most incorrectly represented weapon of the game. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]]. Use the same AK-47 fire sounds, despite into the game's achives are preset its own sounds. A further error: after patching the game to version 1.1, the Vz.58 is renamed '''Type 56/1''', whithout any change of the 3D models.&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
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===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
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==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
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===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x54mm R]]&lt;br /&gt;
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===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
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===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock blunderbuss===&lt;br /&gt;
A old hand-made [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet with each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite  it is a muzzle-loading weapon is enough fast to relad.&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
Soviet/Russin side by side hammerless hunting shotgun, used by vietcong in some close combat situation. Quiet common in multiplayer, ca be used by several Viet Cong classes. Fire 7 pettets for each shot.&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|none|400px| Baikal Izh43 - 12 Gauge.]]&lt;br /&gt;
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==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
Soviet infantry bolt action carbine, reloaded with the use of stripes. Powerful and accurate, may be found only in the cathedral's cemetery, while a group of vietcongs is trying to hide several small firearms in the tombs. In multiplayer can be used only by Viet Cong snipers.&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|400px|Mosin-Nagant mod.38 - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD-63===&lt;br /&gt;
Soviet semiautomatic marksman rifle, issued whit a PSO-1 scope. The [[SVD Dragunov|SVD-63]] is the most effective sniper rifle in the game, due its high stopping power and rapid fire capability, but is the only weapon that do not have any crossair. However still one of the most appreciate weapon of the game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232619</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232619"/>
		<updated>2010-02-04T15:41:20Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* SA vz. 58V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
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&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
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==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
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===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
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===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
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===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
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===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
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===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
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==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
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===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
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===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock, it can be considered the most incorrectly represented weapon of the game. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]]. Use the same AK-47 fire sounds, despite into the game's achives are preset its own sounds. A further error: after patching the game to version 1.1, the Vz.58 is renamed '''Type 56/1''', whithout any change of the 3D models.&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock blunderbuss===&lt;br /&gt;
A old hand-made [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet with each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite  it is a muzzle-loading weapon is enough fast to relad.&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
Soviet/Russin side by side hammerless hunting shotgun, used by vietcong in some close combat situation. Quiet common in multiplayer, ca be used by several Viet Cong classes. Fire 7 pettets for each shot.&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|none|400px| Baikal Izh43 - 12 Gauge.]]&lt;br /&gt;
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&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232617</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232617"/>
		<updated>2010-02-04T15:20:28Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* UK Vz.59 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
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===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock blunderbuss===&lt;br /&gt;
A old hand-made [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet with each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite  it is a muzzle-loading weapon is enough fast to relad.&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
Soviet/Russin side by side hammerless hunting shotgun, used by vietcong in some close combat situation. Quiet common in multiplayer, ca be used by several Viet Cong classes. Fire 7 pettets for each shot.&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|none|400px| Baikal Izh43 - 12 Gauge.]]&lt;br /&gt;
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&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232616</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232616"/>
		<updated>2010-02-04T15:19:29Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Flintlock blunderbuss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
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&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock blunderbuss===&lt;br /&gt;
A old hand-made [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet with each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite  it is a muzzle-loading weapon is enough fast to relad.&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
Soviet/Russin side by side hammerless hunting shotgun, used by vietcong in some close combat situation. Quiet common in multiplayer, ca be used by several Viet Cong classes. Fire 7 pettets for each shot.&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|none|400px| Baikal Izh43 - 12 Gauge.]]&lt;br /&gt;
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&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232615</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232615"/>
		<updated>2010-02-04T14:47:11Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
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===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
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===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
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===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
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===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
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===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
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==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
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===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
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===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
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===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
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&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
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===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
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===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x51mm]]&lt;br /&gt;
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===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
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===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
===Flintlock blunderbuss===&lt;br /&gt;
A old hand-made [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet with each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite  it is a muzzle-loading weapon is somewhat fast to relad.&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]&lt;br /&gt;
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===Baikal IZH-43===&lt;br /&gt;
Soviet/Russin side by side hammerless hunting shotgun, used by vietcong in some close combat situation. Quiet common in multiplayer, ca be used by several Viet Cong classes. Fire 7 pettets for each shot.&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|none|400px| Baikal Izh43 - 12 Gauge.]]&lt;br /&gt;
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==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
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[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
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===Dragunov SVD===&lt;br /&gt;
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[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
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[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
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===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=12_Gauge_Double_Barreled_Shotgun&amp;diff=232613</id>
		<title>12 Gauge Double Barreled Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=12_Gauge_Double_Barreled_Shotgun&amp;diff=232613"/>
		<updated>2010-02-04T14:36:14Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
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&lt;div&gt;[[Image:Stevens12GaugeShotgun.jpg‎|thumb|right|500px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 Gauge]]&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|right|500px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.  The Parker Gun Company was absorbed into Remington in 1934.]]&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|right|500px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|right|500px|L.C. Smith Cased hardened hammerless side by side Field shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|right|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge.  Baikal is a Russian manufacturer and a version of this budget shotgun is known as the Remington Spartan.]]&lt;br /&gt;
[[Image:Baikal izh43.jpg|thumb|right|500px| Baikal Izh43 hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|right|500px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Stoeger20InchCoach.jpg|thumb|right|500px|The Stoeger IGA 20&amp;quot; Coach side by side Shotgun - 12 gauge.  The Likely contender for this shotgun or a similar model.  The gun used in the movie is NOT a Remington side by side.]]&lt;br /&gt;
[[Image:StoegerCoachGunWestern.jpg‎|thumb|right|500px|Stoeger imported Coach Western side by side shotgun with exposed hammers  - 12 Gauge]]&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|right|500px|Colt Model 1878 reproduction - 12 Gauge]] &lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|right|500px|Savage/Stevens 311A Shotgun - 12 Gauge]]‎&lt;br /&gt;
[[Image:RemingtonSPR210.jpg‎ |thumb|right|500px|Remington SPR210 Shotgun - 12 Gauge]]‎&lt;br /&gt;
[[Image:RemingtonSPR210Cowboy.jpg‎|thumb|right|500px|Remington SPR210 Shotgun Hammerless Coach Gun - 12 Gauge]]‎&lt;br /&gt;
[[Image:RemingtonSPR220.jpg‎|thumb|right|500px|Remington SPR220 Shotgun - 12 Gauge]]‎&lt;br /&gt;
[[Image:RemingtonSPR220Cowboy.jpg‎ |thumb|right|500px|Remington SPR220 Shotgun Exposed hammer Cowboy Action Gun - 12 Gauge]]‎&lt;br /&gt;
The vast majority of shotguns seen in films and television are 12 gauge shotguns.  Despite the existence of other gauges like 410, 16, 20, and 28 as well as the older 10 gauge and 8 gauge punt guns (and others), the shotguns most likely to be seen in a film would be the ubiquitous 12 gauge.  &lt;br /&gt;
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There are many instances of '''12 Gauge Double Barreled shotguns''' in films, television, and video games. However it is difficult to determine the exact make and model of gun since the distinctive features are hard to make out, even in close up. '' However, it is possible to ID the guns eventually if enough of their details are clearly visible in a film.  Several things make this possible a)The Wooden foregrips are distinctive as is the factory checkering, b)The lever that removes the foregrip is distinctive, c)The buttstock is distinctive as well as the shape as seen from the side profile.  More and more of these 'mystery' shotguns will be IDd as time goes on. :)''&lt;br /&gt;
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==Side by Side Shotgun==&lt;br /&gt;
The 12 gauge side by side shotgun is the iconic hunting or 'country' shotgun.  From Jed Clampett of &amp;quot;The Beverly Hillbillies&amp;quot; to Jack Ryan in ''[[Patriot Games]]'', the side by side shotgun has been the staple of the hunter or sportsman.  The Black powder versions are iconic weapons of the Old West and percussion cap or muzzle loader shotguns are symbols of the Pioneer expansion westward throughout the 1800s.  As of the late 1890s, double barreled shotguns were built to withstand the higher pressures of the modern smokeless powder shells.  &lt;br /&gt;
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'''''This section is for all Side by Side shotguns of legal length (i.e. 18&amp;quot; to 28&amp;quot; (or longer)'''''&lt;br /&gt;
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=== Film ===&lt;br /&gt;
* [[Al Lettieri]] as Santiago in ''[[McQ]]'' (1974)&lt;br /&gt;
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* [[Bruce Campbell]] as Ash Williams in the second and third installments of the ''[[Evil Dead]]'' trilogy&lt;br /&gt;
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* [[Richard S. Castellano]] as Peter Clemenza, [[Angelo Ifanti]] as Fabrizio, and [[Franco Citti]] as Calo in ''[[The Godfather]]''&lt;br /&gt;
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* ''[[Papillon]]''&lt;br /&gt;
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* [[John Wayne]] as Jake McCandles in ''[[Big Jake]]'' (1971)&lt;br /&gt;
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* [[Richard Boone]] as John Fain in ''[[Big Jake]]'' (1971)&lt;br /&gt;
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* [[Bruce Cabot]] as Sam in ''[[Big Jake]]'' (1971)&lt;br /&gt;
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* [[Christopher Mitchum]] as Michael McCandles in ''[[Big Jake]]'' (1971)&lt;br /&gt;
&lt;br /&gt;
* Shooter and Moreno in ''[[Training Day]]''&lt;br /&gt;
&lt;br /&gt;
*[[Dustin Hoffman]] as David Summer in ''[[Straw Dogs]]''&lt;br /&gt;
&lt;br /&gt;
* One of the shark hunters in ''[[Jaws]]''&lt;br /&gt;
&lt;br /&gt;
* [[Robert Mitchum]] as Harry Kilmer in ''[[The Yakuza]]'' (1975)&lt;br /&gt;
&lt;br /&gt;
* [[Gloria Irizarry]] as Donna Maria Tapia in ''[[Bad  Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Kani]] as Samuel in ''[[Ghost and the Darkness, The|The Ghost and the Darkness]]''&lt;br /&gt;
&lt;br /&gt;
* [[Thomas Jane]] as Frank Castle used two in ''[[The Punisher (2004)|The Punisher]]''  (the first one is a long barreled hunting version and is most likely as Savage/Stevens 311H Model Shotgun.  The second one is a sawed off shotgun of undetermined make and model).&lt;br /&gt;
&lt;br /&gt;
* [[Roger Moore]] as James Bond and [[Michael Lonsdale]] as Hugo Drax in ''[[Moonraker]]''&lt;br /&gt;
&lt;br /&gt;
* [[Matt Damon]] as Jason Bourne in ''[[The Bourne Identity (2002)]]'' (in the farm's scene)&lt;br /&gt;
&lt;br /&gt;
* [[Brendan Fraser]] as Rick O'Connel in ''[[The Mummy Returns]]''&lt;br /&gt;
&lt;br /&gt;
* Used as a booby trap in ''[[The Way of the Gun]]'' (IGA Coach Gun - 12ga)&lt;br /&gt;
&lt;br /&gt;
* [[Judd Hirsch]] as Julius Levinson in ''[[Independence Day]]''&lt;br /&gt;
&lt;br /&gt;
* [[Magda Szubanski]] as Brozzie Drewitt in ''[[The Crocodile Hunter: Collision Course]]''&lt;br /&gt;
&lt;br /&gt;
* Town Sheriff at bar fight in ''[[Shanghai Noon]]''&lt;br /&gt;
&lt;br /&gt;
* [[Daniel Day-Lewis]] as Daniel Plainview in ''[[There Will Be Blood]]''&lt;br /&gt;
&lt;br /&gt;
* [[Richard Griffiths]] as Vernon Dursley in ''[[Harry Potter and the Sorcerer's Stone]]''&lt;br /&gt;
&lt;br /&gt;
* [[Billy Burke]] as Charlie Swan in ''[[Twilight]]''&lt;br /&gt;
&lt;br /&gt;
* [[Steve Lemme]] as Jimmy in ''[[Dukes of Hazzard, The (2005)|The Dukes of Hazzard (2005)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Lady Gangster]]'' (1942)&lt;br /&gt;
&lt;br /&gt;
* Prison Guard in ''[[Each Dawn I Die]]'' (1939)&lt;br /&gt;
&lt;br /&gt;
* [[Eileen Brennan]] as The Cat Lady in ''[[Jeepers Creepers]]''&lt;br /&gt;
&lt;br /&gt;
* Danila's drunkard-neighbour in ''[[Brother_(Brat)|Brother]]''&lt;br /&gt;
&lt;br /&gt;
* [[Carrie Snodgress]] as Ina and [[Kerr Smith]] as Sean in [[The Forsaken]].&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Survivors]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jorge Cervera Jr.]] as Bandito in ''[[Star Trek: The Next Generation]]'' (episode: &amp;quot;A Fistful of Datas&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Reilly: Ace of Spies]]'' (1984)&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
&lt;br /&gt;
* ''[[Atlantis, The Lost Empire]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Rescuers]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Family Guy]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Simpsons]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[King of the Hill]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
* ''[[Timesplitters]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Timesplitters: Future Perfect]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Evil Dead: a Fistful of Boomstick]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Evil Dead: Regeneration]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Cthulhu: Dark Corners of the Earth]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Juarez: Bound in Blood]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Mafia: The City of Lost Heaven]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Godfather, The (VG)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Serious Sam]]'' and ''Serious Sam: The Second Encounter'' (As &amp;quot;double-barrel coach gun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Short barreled Side by Side Shotgun (Sawed Off)==&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|right|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|right|400px|This is the screen used Zabala short barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]'', very similar to Tony's lupara on ''The Sopranos''.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|right|400px|Baikal - 12 gauge.]]&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|right|400px|This is the actual screen used Spanish Zabala Shotgun held and used by The Skull ([[Geno Silva]]) in ''[[Scarface]]'' - 12 gauge.]]&lt;br /&gt;
[[Image:SII-shotgun2e.jpg‎ |thumb|right|400px|Sawed off Double Barreled Shotgun. The image is built from [[User: MoviePropMaster2008|MoviePropMaster2008]]'s images.]]&lt;br /&gt;
Though grammatically it is more correct to say &amp;quot;Sawn off&amp;quot;, the standard vernacular is &amp;quot;Sawed Off shotgun&amp;quot;.  This section if for any short barreled shotgun that has been modified by sawing off the barrels to a short length (either by user or factory) and has a factory pistol grip or a sawed off buttstock.  &lt;br /&gt;
&lt;br /&gt;
'''''This section is for all sawed off Side by Side shotguns'''''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* Set up as a booby trap in ''[[Brannigan]]'' (1975)&lt;br /&gt;
&lt;br /&gt;
* [[Mel Gibson]] in the ''[[Mad Max]]'' series of movies (Usually Sawn Off)&lt;br /&gt;
&lt;br /&gt;
* [[Sergei Bodrov]] as Danila Bagrov in [[Brother (Brat)#12 Gauge Double Barreled Shotgun (fullsize, later sawed-off.)|Brother (Brat)]] (Sawn Off)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Bell]] as Jack &amp;quot;The Hat&amp;quot; McVitie in ''[[The Krays]]'' (Sawn Off)&lt;br /&gt;
&lt;br /&gt;
* [[Geno Silva]] as The Skull in ''[[Scarface]]'' (Zabala Hermanos S.A. Shotgun)&lt;br /&gt;
&lt;br /&gt;
* [[Bruce Willis]] as Jack Mosley in ''[[16 Blocks]]''&lt;br /&gt;
&lt;br /&gt;
* [[Dennis Dun]] as Wang Chi in ''[[Big Trouble in Little China]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[Brian Thompson]] as the Night Slasher in ''[[Cobra]]'' (1986)&lt;br /&gt;
&lt;br /&gt;
* [[Denzel Washington]] as Creasy in ''[[Man on Fire]]'' (2004) (Sawn off)&lt;br /&gt;
&lt;br /&gt;
* Hang on wall in hidden panel in ''[[Wild Wild West]]'' (1999) (See [[Rossi Overland#Film|Rossi Overland shotgun]])&lt;br /&gt;
&lt;br /&gt;
* [[Antonio Banderas]] as El Mariachi in ''[[Desperado]]'' (1995)  (See [[Rossi Overland#Film|Rossi Overland shotgun]])&lt;br /&gt;
&lt;br /&gt;
* [[Richard Grieco]] as Benjamin &amp;quot;Bugsy&amp;quot; Siegel in ''[[Mobsters]]'' (1991) (See [[Rossi Overland#Film|Rossi Overland shotgun]])&lt;br /&gt;
&lt;br /&gt;
* [[Sean Connery]] as Malone in ''[[The Untouchables]]'' (1987) (See [[Rossi Overland#Film|Rossi Overland shotgun]])&lt;br /&gt;
&lt;br /&gt;
* El Huron thug in ''[[Crank: High Voltage]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
* ''[[CSI: NY]]'' (with and without sawed-off barrels and stock)&lt;br /&gt;
&lt;br /&gt;
* Many characters on ''[[Deadwood]]'' (See [[Rossi Overland#Film|Rossi Overland shotgun]])&lt;br /&gt;
&lt;br /&gt;
* [[James Gandolfini]] as Tony Soprano in ''[[The Sopranos]]'' (Zapala)&lt;br /&gt;
&lt;br /&gt;
* [[Jensen Ackles]] as Dean Winchester in ''[[Supernatural]]'' (Baikal)&lt;br /&gt;
&lt;br /&gt;
* [[Jared Padalecki]] as Sam Winchester in ''[[Supernatural]]'' (Baikal)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Timesplitters 2]]'' (with sawed-off barrels and stock)&lt;br /&gt;
&lt;br /&gt;
* ''[[Americas 10 Most Wanted]]'' (with sawed-off barrels and stock)&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Juarez: Bound in Blood]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' (with sawed-off barrels and stock)&lt;br /&gt;
&lt;br /&gt;
* ''[[Doom series]]'' (Sawn-off, as &amp;quot;double barrel shotgun&amp;quot; or &amp;quot;super shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: San Andreas]]'' (Sawed-Off)&lt;br /&gt;
&lt;br /&gt;
* ''[[Combat Arms]]'' (with sawed-off barrels and stock)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 4: Guns of the Patriots]]'' (sawed-off)&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]'' (sawed-off rabbit-ear)&lt;br /&gt;
&lt;br /&gt;
* ''[[Dark Sector]]'' (Sawed-off rabbit-ear, as &amp;quot;Spectre&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun (O/U)==&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|right|500px|Browning O/U - 12 gauge.]]&lt;br /&gt;
[[Image:Remington premier.jpg|thumb|right|500px|Remington Premier 12 or 20 gauge, or a combination.]]&lt;br /&gt;
With two barrels stacked on top of one another the O/U proved to be more accurate and effective at shooting airborne clay targets and bird hunting than a side-by-side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* [[Dolph Lundgren]] as Nick Cherenko in ''[[The Mechanik]]'' (Full-Size Hunting Baikal)&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as John Kruger in ''[[Eraser]]'' (Sawed-off)&lt;br /&gt;
&lt;br /&gt;
* [[Chuck Norris]] as Cliff Garret/Danny Grogan in &amp;quot;[[The Hitman]]&amp;quot; (Sawed off)&lt;br /&gt;
&lt;br /&gt;
* Gyro Captain's Son in ''[[Mad Max Beyond Thunderdome]]''&lt;br /&gt;
&lt;br /&gt;
* [[Anne Archer]] as Cathy Ryan in ''[[Patriot Games]]''&lt;br /&gt;
&lt;br /&gt;
* Club Fever Bodyguard in ''[[Collateral]]'' (Sawn-off)&lt;br /&gt;
&lt;br /&gt;
* Used by a slaver in the film ''[[Doomsday]]'' (Sawn-off).&lt;br /&gt;
&lt;br /&gt;
* [[Samuel L. Jackson]] as Octcopuss in ''[[The Spirit]]'' (Sawed-off).&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* [[Dennis Haysbert]] as Sgt. Major Jonas Blane in ''[[The Unit]]'' (Stevens 512 Gold Wing O/U Shotgun)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
&lt;br /&gt;
* A sawed-off overs and under shotgun is often featured in episodes of the Adult Swim show ''[[Aqua Teen Hunger Force]]''&lt;br /&gt;
&lt;br /&gt;
===Videogame===&lt;br /&gt;
&lt;br /&gt;
* ''[[Condemned: Criminal Origins]]'' (Sawed off version with shorter barrels and an unusually short buttstock)&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: World at War]]''  (Sawed off and grip options available as upgrades)&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]'' (Referred to in-game as the 'Kozlice', is actually a CZ-584)&lt;br /&gt;
&lt;br /&gt;
* ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' and ''S.T.A.L.K.E.R.: Clear Sky'' (TOZ-34, the weapon is in the original game's files but inaccessible, but available in the stand-alone expansion)&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil 0]]'' as the Hunting Gun&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Baikal_izh43.jpg&amp;diff=232610</id>
		<title>File:Baikal izh43.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Baikal_izh43.jpg&amp;diff=232610"/>
		<updated>2010-02-04T14:30:39Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: Baikal IZH-43&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Baikal IZH-43&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232579</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232579"/>
		<updated>2010-02-04T11:54:37Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Flintlock blunderbuss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock blunderbuss===&lt;br /&gt;
A old hand-made [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet with each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite  it is a muzzle-loading weapon is somewhat fast to relad.&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232578</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232578"/>
		<updated>2010-02-04T11:53:42Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
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&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding.&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
===Flintlock blunderbuss===&lt;br /&gt;
A old hand-made [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Viet Cong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunterbuss is found nearby a group of drunken vietcongs, in the basament of a cathedral. This weapon well represet the situation of som vietcongs cell, who some times oppose the well armed U.S. soldiers with obsolete weapons. This weapon release 15 pellet whit each shot is reloaded (really oddly) using the same buckshot of the regular shotguns. Despite  it is a muzzle-loading weapon is somewhat fast to relad&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
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===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blunderbuss&amp;diff=232560</id>
		<title>Blunderbuss</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blunderbuss&amp;diff=232560"/>
		<updated>2010-02-04T11:06:37Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blunderbuss was the first and early shotgun, and it is a muzzle-loading firearm with a short, large caliber barrel, which is flared at the muzzle, and used with shot.&lt;br /&gt;
&lt;br /&gt;
'''The Blunderbass appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|right|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[image:Blunderbuss.jpeg|thumb|right|400px|English Flintlock Blunderbuss]]&lt;br /&gt;
[[Image:Blunderbuss.jpg|thumb|right|500px|Blunderbuss Rifle]]&lt;br /&gt;
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&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
*''[[Hot Fuzz]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Van Helsing]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Phir Hera Pheri]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Malibu's Most Wanted]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Master and Commander: The Far Side of the World]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Plunkett and Macleane]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
*''[[Deadliest Warrior]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Miami Vice - Season 1]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Tremors: The Series]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
*''[[Timesplitters]]''&lt;br /&gt;
*''[[Vietcong 2]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Case Closed:Jolly Rogers in the Deep Azure]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232159</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232159"/>
		<updated>2010-02-03T10:35:13Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Machine guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
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[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
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&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
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==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
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===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
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===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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==Machine guns==&lt;br /&gt;
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the &amp;quot;Machinegunner&amp;quot; class of both team.&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. In single player may be seen only mounted on a M50 &amp;quot;Ontos&amp;quot; anti-tank armored vehicle. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon. It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
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===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
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===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
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===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
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===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
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===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
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==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
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===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
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===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
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===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
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===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
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==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
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===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
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===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
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===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
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===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding. &lt;br /&gt;
&lt;br /&gt;
===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
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===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
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==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
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===Dragunov SVD===&lt;br /&gt;
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[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
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[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
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===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232153</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=232153"/>
		<updated>2010-02-03T10:20:24Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Machine guns */&lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
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[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
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&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
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&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
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==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
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===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
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===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
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===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
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===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
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===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
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===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
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===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
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===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
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==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
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===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
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===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
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===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
As the U.S. machine guns, these weapon are normally unuseble in multiplayer.&lt;br /&gt;
===DP-28===&lt;br /&gt;
Old Soviet drum-feeded sqwad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mouted weapon, seen mounted over fixed positions or armed van, used by 'congs.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz.59===&lt;br /&gt;
Chezk geneneral purpose machine gun, use 50 round boxes as feeding. &lt;br /&gt;
&lt;br /&gt;
===RPD-44===&lt;br /&gt;
Soviet light machine gun. Commonly seen in the hand on the NVA soldier. For some unknows reason uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real counterpart.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37/ZB-53 ===&lt;br /&gt;
Chezk medium machine gun. Never seen during the single player campaign, but can be choosed by Viet Cong machinegunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4&lt;br /&gt;
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&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
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&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231597</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231597"/>
		<updated>2010-02-02T11:28:39Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
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[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
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==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
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==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
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===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
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===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
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===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
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==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
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==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231596</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231596"/>
		<updated>2010-02-02T11:27:39Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Viet Cong/NVA weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231595</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231595"/>
		<updated>2010-02-02T11:26:35Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* US Army/ARVN weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/Australian Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231594</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231594"/>
		<updated>2010-02-02T11:14:59Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Grenades/Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engeenier Dutch to cover the team's action during scripted scenes. In multiplyer can be selected bi the most part of the classes (in certain class are the unique grenade type avaible) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permict to select the color of the smoke released by grenade between four color: red, yellow, green or purple.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completeli painted black and did not show any type of marking over it. At the first pression of the &amp;quot;fire button&amp;quot;, the spoon safe ove the grenade will be dropped an the fuse will be activeted. The granade throw will be &amp;quot;charged&amp;quot; only with a second pression of the &amp;quot;fire button&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
Individual U.S. single shot, top-breach loading grenade launcher. It may be faund on a few levels and is very effective. Is rare to see it in multiplayer becouse is considered to powerful, and the use of this weapon is often punished by server administrator.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. hedquarter's defence level, the engeenier Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
U.S. disposable anti tank rocket launcher, the game claim erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differentli form the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
U.S. mine. Can be se only one time in single player during the last mission of the Viet Cong campaign, and in this occasion work oddly as a proximity mine and moreover can be tribbered only by the player. In multiplayer the Claymore work as a remote triggered mine, and can be selected by U.S. &amp;quot;Engeenier&amp;quot; and Viet Cong &amp;quot;Sapper&amp;quot; classes as alternative to the booby-traps.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231578</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231578"/>
		<updated>2010-02-02T10:14:28Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Colt XM148 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
Experimental U.S. under-barrel grenadelauncher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. &lt;br /&gt;
In single player, during the U.S. hedquarter's defence level, the engeenier Duch give one model of this combined weapon to the player. In multiplayer can be used only by U.S.&amp;quot;Special forces&amp;quot; class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it.&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW 66mm.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===Dragunov SVD===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=XM148_grenade_launcher&amp;diff=231546</id>
		<title>XM148 grenade launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=XM148_grenade_launcher&amp;diff=231546"/>
		<updated>2010-02-02T09:29:44Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The XM148 grenade launcher can be seen in the following video games used by the following actors:'''&lt;br /&gt;
[[Image:Xm148lg.jpg|thumb|right|400px|XM148, 40mm]]&lt;br /&gt;
[[Image:Xm148a.jpg|thumb|right|400px|XM148, 40mm]]&lt;br /&gt;
[[Image:M148.jpg|thumb|right|400px|XM148 40mm mounted on [[M16 rifle series#Colt XM177/CAR-15/Commando Series|XM177-E2]] 5.56x45mm]]&lt;br /&gt;
The [[XM148 grenade launcher|XM148 Grenade Launcher]] was a prototype 40mm underslung grenade launcher designed to be mounted to the [[M16 rifle series|M16 series of rifles]], by Colt Firearms.  The XM148 did a series of field trials, but it was never formally adopted nor fielded in great numbers, since the U.S. Army decided upon AAI Corps' 40mm Grenade Launcher, which ended up being the [[M203]], which is the current 40mm Grenade Launcher used by U.S. Military forces and their allies (though is being phased out in U.S service by the [[Heckler &amp;amp; Koch M320]]).  It is extremely unlikely that any XM148 will appear in any movie or television show, since most existing examples are in museums, however it can be depicted via artist in Anime or Video Games.  However mocked up 'copies' of the launcher, made out of aluminum and plastic by propmakers have been seen (but not verified) in B-movies.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||||mounted on [[M16 rifle series#Colt XM177/CAR-15/Commando Series|XM177-E2]]||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Vietcong 2]]||||mounted on [[M16 rifle series# XM16E1 Rifle|XM16E1]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;br /&gt;
[[Category:UBGL]]&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231541</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231541"/>
		<updated>2010-02-02T09:17:41Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Springfield Armory XM21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerful) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot;, &amp;quot;Medic&amp;quot; and &amp;quot;Radioman&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. In game is called &amp;quot;Sterling L34A1&amp;quot;, but it is wrong, because the L34A1 model feature an integral sound suppressor. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 HE Frag hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm148a.jpg|thumb|none|400px|XM148, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW 66mm.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
&lt;br /&gt;
[[Image:M38Carbine.jpg‎ |thumb|none|460px|Mosin Nagant M38 Carbine, chambered in 7.62x54R.  This is the version issued during most of World War 2]]&lt;br /&gt;
&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|Dragunov SVD-63 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vietcong_2&amp;diff=231343</id>
		<title>Talk:Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vietcong_2&amp;diff=231343"/>
		<updated>2010-02-01T17:59:23Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry for the short text. I will restart to post information as soon as possible. [[User:Lone Soldier|Lone Soldier]] 23.48 28/01/2010&lt;br /&gt;
&lt;br /&gt;
Great Job man. Tanarmy 01/02/2010&lt;br /&gt;
&lt;br /&gt;
==Don't modify the names==&lt;br /&gt;
It's possible avoid to continuously modifing the names of the weapon that i've posted. Or at lest explain me why someone is re-editing them. Tank you... [[User:Lone Soldier|Lone Soldier]]18.57 01/02/2010&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vietcong_2&amp;diff=231340</id>
		<title>Talk:Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vietcong_2&amp;diff=231340"/>
		<updated>2010-02-01T17:57:49Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry for the short text. I will restart to post information as soon as possible. [[User:Lone Soldier|Lone Soldier]] 23.48 28/01/2010&lt;br /&gt;
&lt;br /&gt;
Great Job man. Tanarmy 01/02/2010&lt;br /&gt;
&lt;br /&gt;
It's possible aovoid to continuously modifing the names of the weapon that i've posted. Or at lest explain me why someone is re-editing them. Tank you... [[User:Lone Soldier|Lone Soldier]]18.57 01/02/2010&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Vietcong_2&amp;diff=231338</id>
		<title>Talk:Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Vietcong_2&amp;diff=231338"/>
		<updated>2010-02-01T17:56:49Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry for the short text. I will restart to post information as soon as possible. [[User:Lone Soldier|Lone Soldier]] 23.48 28/01/2010&lt;br /&gt;
&lt;br /&gt;
Great Job man. Tanarmy 01/02/2010&lt;br /&gt;
&lt;br /&gt;
It's possible edvitate to continuously modifing the names of the weapon that i've posted. Or at lest explain me why someone is re-editing them. Tank you... [[User:Lone Soldier|Lone Soldier]]18.57 01/02/2010&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231330</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231330"/>
		<updated>2010-02-01T17:51:27Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* PM Makarov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231329</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231329"/>
		<updated>2010-02-01T17:50:57Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Stechkin APS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM Makarov===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.In multiplayer can be used only by the Viet Cong class &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231324</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231324"/>
		<updated>2010-02-01T17:45:32Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* SA vz. 58V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
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&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
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&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM Makarov===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231314</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231314"/>
		<updated>2010-02-01T17:39:41Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Carbines/Assault rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM Makarov===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
Soviet semiautomatic carbine with folded blade bayonet. Quiet accurate, its bigger drawback is the low capacity of the magazine. However, the [[SKS rifle|SKS]] is enought common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231269</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231269"/>
		<updated>2010-02-01T17:07:23Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Carbines/Assault rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===Samopal vzor 61===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
===Manufacture nationale d'Armes de Tulle modele 49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
===SKS-45===&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]&lt;br /&gt;
===Samopal vzor 58V===&lt;br /&gt;
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58|Vz. 58V]] is exactly equal to the [[AK-47]].&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]&lt;br /&gt;
===AK-47===&lt;br /&gt;
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231241</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231241"/>
		<updated>2010-02-01T16:02:29Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Machine pistols/Submachine-gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
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&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===Samopal vzor 61===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
===Manufacture nationale d'Armes de Tulle modele 49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231240</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231240"/>
		<updated>2010-02-01T16:00:13Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* MAT-49 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
===Manufacture nationale d'Armes de Tulle modele 49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231239</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231239"/>
		<updated>2010-02-01T15:58:27Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Stechkin APS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231238</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231238"/>
		<updated>2010-02-01T15:57:25Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* PM Makarov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 Suppressed===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===Stechkin APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
&lt;br /&gt;
===SA vz. 61 Skorpion===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
===MAT-49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231166</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231166"/>
		<updated>2010-02-01T12:39:39Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
&lt;br /&gt;
===Nagant Model 1895 silenced===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Samopal vzor 61===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
===Manufacture nationale d'Armes de Tulle modèle 49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231147</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231147"/>
		<updated>2010-02-01T12:12:57Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the &amp;quot;Single Mission&amp;quot; mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The fist model of Makarov's pistol, here appear as a 9x19 Parabellum pistol (a Cold War era soviet-made weapon that uses NATO ammunition is a critical error).&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
===Nagant Model 1895 silenced===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Samopal vzor 61===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]&lt;br /&gt;
===Manufacture nationale d'Armes de Tulle modèle 49===&lt;br /&gt;
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231132</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231132"/>
		<updated>2010-02-01T11:44:33Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Ingram MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as vietcong in a short secondary campaign. Both US and vietcong campaign wil take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).With few exception, the non-playing character haven't a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same &amp;quot;shoot&amp;quot; sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The fist model of Makarov's pistol, here appear as a 9x19 Parabellum pistol (a Cold War era soviet-made weapon that uses NATO ammunition is a critical error).&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
===Nagant Model 1895 silenced===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Samopal vzor 61===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
===Manufacture nationale d'Armes de Tulle modèle 49===&lt;br /&gt;
French submachine gun MAT-49, a remain from the Indochina conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major pèart of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25 Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231130</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231130"/>
		<updated>2010-02-01T11:43:50Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Machine pistols/Submachine-gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as vietcong in a short secondary campaign. Both US and vietcong campaign wil take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).With few exception, the non-playing character haven't a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same shoot sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The fist model of Makarov's pistol, here appear as a 9x19 Parabellum pistol (a Cold War era soviet-made weapon that uses NATO ammunition is a critical error).&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
===Nagant Model 1895 silenced===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Samopal vzor 61===&lt;br /&gt;
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the &amp;quot;VC Officer&amp;quot; who lead Minh in the Viet Cong campaign.&lt;br /&gt;
===Manufacture nationale d'Armes de Tulle modèle 49===&lt;br /&gt;
French submachine gun MAT-49, a remain from the Indochina conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major pèart of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25 Tokarev chambered in the locally converted models. Despite it have its proper &amp;quot;shoot sound&amp;quot; in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231104</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231104"/>
		<updated>2010-02-01T11:06:41Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as vietcong in a short secondary campaign. Both US and vietcong campaign wil take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).With few exception, the non-playing character haven't a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same shoot sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The fist model of Makarov's pistol, here appear as a 9x19 Parabellum pistol (a Cold War era soviet-made weapon that uses NATO ammunition is a critical error).&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
===Nagant Model 1895 silenced===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be &amp;quot;9x18 Makarov&amp;quot;, despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class &amp;quot;NVA soldier&amp;quot; (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Samopal Vzor 61===&lt;br /&gt;
===MAT-49===&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231092</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231092"/>
		<updated>2010-02-01T10:01:23Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as vietcong in a short secondary campaign. Both US and vietcong campaign wil take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).With few exception, the non-playing character haven't a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same shoot sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!&lt;br /&gt;
===PM===&lt;br /&gt;
The fist model of Makarov's pistol, here appear as a 9x19 Parabellum pistol (a Cold War era soviet-made weapon that uses NATO ammunition is a critical error).&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
===Nagant Model 1895 silenced===&lt;br /&gt;
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation &amp;quot;behind the enemy lines&amp;quot;. Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R. &lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Samopal Vzor 61===&lt;br /&gt;
===MAT-49===&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231052</id>
		<title>Vietcong 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vietcong_2&amp;diff=231052"/>
		<updated>2010-02-01T09:03:19Z</updated>

		<summary type="html">&lt;p&gt;Lone Soldier: /* Sniper/bolt-action rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vietcong 2.jpg|thumb|right|300px|]]&lt;br /&gt;
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].&lt;br /&gt;
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as vietcong in a short secondary campaign. Both US and vietcong campaign wil take place during the &amp;quot;Tet offensive&amp;quot; in the Januar '68, around the city of Hue.&lt;br /&gt;
&lt;br /&gt;
Arsenal mangement: &lt;br /&gt;
&amp;lt;br&amp;gt;During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).With few exception, the non-playing character haven't a &amp;quot;fixed&amp;quot; weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some &amp;quot;weapon groups&amp;quot; for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.&lt;br /&gt;
&amp;lt;br&amp;gt;Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following list contains all the weapons that can be used or see in '''Vietcong 2''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=US Army/ARVN weapons=&lt;br /&gt;
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 27===&lt;br /&gt;
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. &amp;quot;Infantryman&amp;quot; and &amp;quot;Medic&amp;quot; classes and Viet Cong &amp;quot;Fighter&amp;quot; and &amp;quot;Medic&amp;quot; classes.&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Mark 22 Model 0===&lt;br /&gt;
Appear as &amp;quot;S&amp;amp;W Mod.39(sil.)&amp;quot; and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson  mod. 39, civilian model - 9x19mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player. &lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
===Carl Gustaf M/45===&lt;br /&gt;
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
===Sterling L2A3===&lt;br /&gt;
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]&lt;br /&gt;
===Sten Mark IIS===&lt;br /&gt;
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.&lt;br /&gt;
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the &amp;quot;Single Mission&amp;quot; mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same shoot sound.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle/Assault rifles==&lt;br /&gt;
===Colt XM177E2===&lt;br /&gt;
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
===Colt XM16E1===&lt;br /&gt;
Main U.S. assault rifle, appear as &amp;quot;M16&amp;quot;. Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]&lt;br /&gt;
===L1A1===&lt;br /&gt;
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. &amp;quot;Infanterist&amp;quot; class. Share ammunition reserve with M14 and the XM21.&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]&lt;br /&gt;
===Springfield Armory M14===&lt;br /&gt;
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a &amp;quot;empowered&amp;quot; M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
===Saco Defense M60===&lt;br /&gt;
Main U.S. general purpose machine gun also nicknamed &amp;quot;the Pig&amp;quot; or &amp;quot;the Hog&amp;quot;. It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
Medium machine gun. Can be used in multiplayer by &amp;quot;Machine gunner&amp;quot; class of both teams as a diplaceble tripod-mounted  support weapon.&lt;br /&gt;
It feature unlimited ammunition, but is affected by barrel overheating.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
===Remington M870===&lt;br /&gt;
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bolt-action/Sniper rifles==&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.&lt;br /&gt;
campaign, in multiplayer is not so popular, probably due its long reload time.&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]&lt;br /&gt;
===Remington M40===&lt;br /&gt;
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then &amp;quot;skinned&amp;quot; with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
===Springfield Armory XM21===&lt;br /&gt;
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.&lt;br /&gt;
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grenades/Explosives==&lt;br /&gt;
===M18 smoke grenade===&lt;br /&gt;
===M26 fragmentation grenade===&lt;br /&gt;
===Springfield Armory M79===&lt;br /&gt;
===Colt XM148===&lt;br /&gt;
===M72A2 LAW===&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Viet Cong/NVA weapons==&lt;br /&gt;
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&amp;amp;W mod.27). '''No one of these pistol uses the right ammunition type!'''&lt;br /&gt;
===PM===&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]&lt;br /&gt;
===Model 1905===&lt;br /&gt;
===Mauser C96 Model 1912===&lt;br /&gt;
===APS===&lt;br /&gt;
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine pistols/Submachine-gun==&lt;br /&gt;
===Samopal Vzor 61===&lt;br /&gt;
===MAT-49===&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carbines/Assault rifles==&lt;br /&gt;
===SKS-45===&lt;br /&gt;
===SA vz. 58V===&lt;br /&gt;
===AK-47===&lt;br /&gt;
===StG-44===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Machine guns==&lt;br /&gt;
===DP-28===&lt;br /&gt;
===UK Vz. 59===&lt;br /&gt;
===RPD-44===&lt;br /&gt;
===Vzor 37===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Flintlock Blunderbuss===&lt;br /&gt;
===Baikal IZH-43===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sniper/bolt-action rifles==&lt;br /&gt;
===Mosin-Nagant model 1938===&lt;br /&gt;
===SVD-63===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Explosives==&lt;br /&gt;
===Chicom type 67 stick grenade===&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
===Explosive booby-traps===&lt;/div&gt;</summary>
		<author><name>Lone Soldier</name></author>
	</entry>
</feed>