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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leon+Okazaki</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leon+Okazaki"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Leon_Okazaki"/>
	<updated>2026-04-04T00:06:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_1875&amp;diff=1614855</id>
		<title>Remington 1875</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_1875&amp;diff=1614855"/>
		<updated>2023-09-29T00:51:32Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rem1875.jpg|thumb|right|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Ub75Army.jpg|thumb|right|400px|Ubertl replica of a Remington 1875 - .45 Long Colt]]&lt;br /&gt;
[[File:Nickel Remington 1875 Pearl Grips.jpg|thumb|400px|right|Nickel Remington 1875 with ivory grips - .45 Long Colt]]&lt;br /&gt;
[[File:Ub90Police.jpg|thumb|400px|right|Remington 1890 - .45 Long Colt.]]&lt;br /&gt;
&lt;br /&gt;
The '''Remington 1875''' revolver is an improved version of the percussion '''[[Remington 1858 New Army]]''', and was manufactured by Remington &amp;amp; Sons from 1875 to 1889. The Remington 1875 features a bored through cylinder to facilitate the usage of metallic cartridges, and like the 1858 can detach its cylinder at will. It was made as a competitor to the '''[[Colt Single Action Army]]''' and saw some success in that regard due to its sturdy quality.&lt;br /&gt;
&lt;br /&gt;
The '''Remington 1890''' is a variant of the 1875 made to resemble the Colt SAA by cutting off its triangular ejector rod support piece. It was manufactured from 1890 to 1896 and was considered a commercial failure. It was preceded by the '''Remington 1888''', a transitional phase model.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1875 - 1889)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 Colt, 44 Remington, .44-40 WCF&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.8lb ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 13.5in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 7.5 in (19.05 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6-round Cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Single Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;| '''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Red River]]'' || [[Hank Worden]] || Simms Reeves || rowspan=2|Frontier Model || rowspan=2|1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Joanne Dru]] || Tess Millay&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Major Dundee]]'' || [[Mario Adorf]] || Sergeant Gomez || rowspan=3| || rowspan=3|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Sergeant Chillum&lt;br /&gt;
|-&lt;br /&gt;
| [[Albert Carrier]] || Captain Jacques Tremaine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Bruce Dern]] || Rafe Quint || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ride the High Country]]'' || [[Randolph Scott]] || Gil Westrum || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Let Them Rest]]'' || [[Mark Damon]] || George Bellow Ferguson || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' || || U.S. Army || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Lobo]]'' || [[Christopher Mitchum]] || Sgt. Tuscarora Phillips || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' || [[Ernest Borgnine]] || Emmett Clemens || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || || Capt. Caster's officers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' || || Boer Commando || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[David Carradine]] || 	Cole Younger || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heaven's Gate]]'' || || Different characters || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiders of the Lost Ark]]'' || || Barranca || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || || || Seen in the gunshop || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unforgiven (1992)|Unforgiven]]'' || [[Ron White]] || Deputy Clyde Ledbetter || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Geronimo: An American Legend]]'' || [[Jason Patric]] || Lt. Gatewood || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tombstone]]'' || [[Buck Taylor]] || &amp;quot;Turkey Creek&amp;quot; Jack Johnson || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maverick]]'' || [[James Garner]] || Marshall Zane Cooper || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wyatt Earp]]'' || [[Kevin Costner]] || Wyatt Earp || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Bill]]'' || [[James Remar]] || Donnie Lonigan || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Purgatory]]'' || [[Peter Stormare]] || Cavin Guthrie || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Michael Madsen]] || Frank Miller || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Brad Johnson]] || Beau Dorn || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monte Walsh (2002)|Monte Walsh]]'' || [[Tom Glass]] || A Marshall || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Robert Duvall]] || Boss Spearman || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Down in the Valley]]'' || || || Seen in Gun Cabinet || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bandidas]]'' || [[Dwight Yoakam]] || Tyler Jackson || with a pearl girps || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Joseph D. Reitman ]] || Regulator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination of Jesse James by the Coward Robert Ford, The|The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Sam Shepard]] || Frank James || Nickel plated || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Lone Rider]]'' || [[Vincent Spano]] || Stu Croker || rowspan=2|Nickel plated || rowspan=3|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Dale Gibson]] || Cleet Utley&lt;br /&gt;
|-&lt;br /&gt;
| || Croker's henchman || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Grit (2010)|True Grit]]'' || [[Barry Pepper]] || &amp;quot;Lucky&amp;quot; Ned Pepper || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Bandits: Frank and Jesse James]]'' || [[Jeffrey Combs]] || Ed Bass || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[6 Guns]]'' || [[Barry Van Dyke]] || Frank Allison || Nickel plated with ivory grips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Salvation]]'' || [[Mads Mikkelsen]] || Jon Jensen || rowspan=2| || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Raymond-James]] || Paul Delarue&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bone Tomahawk]]'' || [[Sid Haig]] || Buddy || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[David Arquette]] || Purvis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ballad of Buster Scruggs]]'' || || A Sioux warrior || Cimarron &amp;quot;1875 Outlaw&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || [[Keanu Reeves]] || John Wick || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood: The Movie]]'' || [[Timothy Olyphant]] || Seth Bullock || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Henry]]'' || [[Stephen Dorff]] || Ketchum || 5.5&amp;quot; barrel, supposedly Cimarron &amp;quot;1875 Outlaw&amp;quot; || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lonesome Dove]]''||[[Robert Urich]]||Jake||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Return To Lonesome Dove]]''||[[William Sanderson]]||Lippy Jones|| nickel||1993&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Magnificent Seven, The (TV series)|The Magnificent Seven]]''||[[Rick Worthy]] || Nathan Jackson|| || 1998-1999 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadwood]]''||[[Timothy Olyphant]]||Seth Bullock|| ||2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riches (Bogatstvo)]]'' || || || Footage from ''[[The Great Train Robbery]]'' (1903) || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Office]]''||[[Rainn Wilson]]||Dwight Schrute|| misidentified as a Beaumont-Adams; &amp;quot;Dwight K. Schrute, (Acting) Manager&amp;quot; (S7E24) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes (2013 TV Series)|Sherlock Holmes]]'' || || || On a vignette for Ep.13-14 and on a poster || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Westworld]]''||Various||US Soldiers|| &amp;quot;The Adversary&amp;quot; (S1E06) ||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Godless (2017)|Godless]]'' || [[Jeff Daniels]] || Frank Griffin || || rowspan=7|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Brodie-Sangster]] || Deputy Witney Winn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Oglesby]] || Asa Leopold || Nickel plated&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Pingue]] || Alonzo Bunker ||&lt;br /&gt;
|-&lt;br /&gt;
| Samuel Marty || Truckee ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik LaRay Harvey]] || Elias Hobbs || 5.5&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| Jack McGrew || 10 Year Old Roy || 5.5&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outlaws]]''|| || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''TimeSplitters 2''||Garret Revolver|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Juarez: Gunslinger]]''||Six-Shooter|| Remington 1890 ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay 2]]''|| || ||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_1875&amp;diff=1614854</id>
		<title>Remington 1875</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_1875&amp;diff=1614854"/>
		<updated>2023-09-29T00:47:06Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rem1875.jpg|thumb|right|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Ub75Army.jpg|thumb|right|400px|Ubertl replica of a Remington 1875 - .45 Long Colt]]&lt;br /&gt;
[[File:Nickel Remington 1875 Pearl Grips.jpg|thumb|400px|right|Nickel Remington 1875 with ivory grips - .45 Long Colt]]&lt;br /&gt;
[[File:Ub90Police.jpg|thumb|400px|right|Remington 1890 - .45 Long Colt.]]&lt;br /&gt;
&lt;br /&gt;
The '''Remington 1875''' revolver is an improved version of the percussion '''[[Remington 1858 New Army]]''', and was manufactured by Remington &amp;amp; Sons from 1875 to 1889. The Remington 1875 features a bored through cylinder to facilitate the usage of metallic cartridges, and like the 1858 can detach its cylinder at will. It was made as a competitor to the '''[[Colt Single Action Army]]''' and saw some success in that regard due to its sturdy quality.&lt;br /&gt;
&lt;br /&gt;
The '''Remington 1890''' is a variant of the 1875 made to resemble the Colt SAA by cutting off its triangular ejector rod support piece. It was manufactured from 1888 to 1889 only and was considered a commercial failure. It was preceded by the '''Remington 1888''', a transitional phase model.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1875 - 1889)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 Colt, 44 Remington, .44-40 WCF&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.8lb ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 13.5in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 7.5 in (19.05 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6-round Cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Single Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;| '''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Red River]]'' || [[Hank Worden]] || Simms Reeves || rowspan=2|Frontier Model || rowspan=2|1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Joanne Dru]] || Tess Millay&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Major Dundee]]'' || [[Mario Adorf]] || Sergeant Gomez || rowspan=3| || rowspan=3|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Sergeant Chillum&lt;br /&gt;
|-&lt;br /&gt;
| [[Albert Carrier]] || Captain Jacques Tremaine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Bruce Dern]] || Rafe Quint || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ride the High Country]]'' || [[Randolph Scott]] || Gil Westrum || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Let Them Rest]]'' || [[Mark Damon]] || George Bellow Ferguson || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' || || U.S. Army || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Lobo]]'' || [[Christopher Mitchum]] || Sgt. Tuscarora Phillips || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' || [[Ernest Borgnine]] || Emmett Clemens || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || || Capt. Caster's officers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' || || Boer Commando || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[David Carradine]] || 	Cole Younger || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heaven's Gate]]'' || || Different characters || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiders of the Lost Ark]]'' || || Barranca || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || || || Seen in the gunshop || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unforgiven (1992)|Unforgiven]]'' || [[Ron White]] || Deputy Clyde Ledbetter || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Geronimo: An American Legend]]'' || [[Jason Patric]] || Lt. Gatewood || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tombstone]]'' || [[Buck Taylor]] || &amp;quot;Turkey Creek&amp;quot; Jack Johnson || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maverick]]'' || [[James Garner]] || Marshall Zane Cooper || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wyatt Earp]]'' || [[Kevin Costner]] || Wyatt Earp || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Bill]]'' || [[James Remar]] || Donnie Lonigan || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Purgatory]]'' || [[Peter Stormare]] || Cavin Guthrie || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Michael Madsen]] || Frank Miller || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Brad Johnson]] || Beau Dorn || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monte Walsh (2002)|Monte Walsh]]'' || [[Tom Glass]] || A Marshall || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Robert Duvall]] || Boss Spearman || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Down in the Valley]]'' || || || Seen in Gun Cabinet || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bandidas]]'' || [[Dwight Yoakam]] || Tyler Jackson || with a pearl girps || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Joseph D. Reitman ]] || Regulator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination of Jesse James by the Coward Robert Ford, The|The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Sam Shepard]] || Frank James || Nickel plated || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Lone Rider]]'' || [[Vincent Spano]] || Stu Croker || rowspan=2|Nickel plated || rowspan=3|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Dale Gibson]] || Cleet Utley&lt;br /&gt;
|-&lt;br /&gt;
| || Croker's henchman || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Grit (2010)|True Grit]]'' || [[Barry Pepper]] || &amp;quot;Lucky&amp;quot; Ned Pepper || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Bandits: Frank and Jesse James]]'' || [[Jeffrey Combs]] || Ed Bass || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[6 Guns]]'' || [[Barry Van Dyke]] || Frank Allison || Nickel plated with ivory grips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Salvation]]'' || [[Mads Mikkelsen]] || Jon Jensen || rowspan=2| || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Raymond-James]] || Paul Delarue&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bone Tomahawk]]'' || [[Sid Haig]] || Buddy || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[David Arquette]] || Purvis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ballad of Buster Scruggs]]'' || || A Sioux warrior || Cimarron &amp;quot;1875 Outlaw&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || [[Keanu Reeves]] || John Wick || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood: The Movie]]'' || [[Timothy Olyphant]] || Seth Bullock || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Henry]]'' || [[Stephen Dorff]] || Ketchum || 5.5&amp;quot; barrel, supposedly Cimarron &amp;quot;1875 Outlaw&amp;quot; || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lonesome Dove]]''||[[Robert Urich]]||Jake||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Return To Lonesome Dove]]''||[[William Sanderson]]||Lippy Jones|| nickel||1993&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Magnificent Seven, The (TV series)|The Magnificent Seven]]''||[[Rick Worthy]] || Nathan Jackson|| || 1998-1999 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadwood]]''||[[Timothy Olyphant]]||Seth Bullock|| ||2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riches (Bogatstvo)]]'' || || || Footage from ''[[The Great Train Robbery]]'' (1903) || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Office]]''||[[Rainn Wilson]]||Dwight Schrute|| misidentified as a Beaumont-Adams; &amp;quot;Dwight K. Schrute, (Acting) Manager&amp;quot; (S7E24) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes (2013 TV Series)|Sherlock Holmes]]'' || || || On a vignette for Ep.13-14 and on a poster || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Westworld]]''||Various||US Soldiers|| &amp;quot;The Adversary&amp;quot; (S1E06) ||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Godless (2017)|Godless]]'' || [[Jeff Daniels]] || Frank Griffin || || rowspan=7|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Brodie-Sangster]] || Deputy Witney Winn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Oglesby]] || Asa Leopold || Nickel plated&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Pingue]] || Alonzo Bunker ||&lt;br /&gt;
|-&lt;br /&gt;
| Samuel Marty || Truckee ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik LaRay Harvey]] || Elias Hobbs || 5.5&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| Jack McGrew || 10 Year Old Roy || 5.5&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outlaws]]''|| || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''TimeSplitters 2''||Garret Revolver|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Juarez: Gunslinger]]''||Six-Shooter|| Remington 1890 ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay 2]]''|| || ||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_1875&amp;diff=1614853</id>
		<title>Remington 1875</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_1875&amp;diff=1614853"/>
		<updated>2023-09-29T00:32:24Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rem1875.jpg|thumb|right|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Ub75Army.jpg|thumb|right|400px|Ubertl replica of a Remington 1875 - .45 Long Colt]]&lt;br /&gt;
[[File:Nickel Remington 1875 Pearl Grips.jpg|thumb|400px|right|Nickel Remington 1875 with ivory grips - .45 Long Colt]]&lt;br /&gt;
[[File:Ub90Police.jpg|thumb|400px|right|Remington 1890 - .45 Long Colt.]]&lt;br /&gt;
&lt;br /&gt;
The '''Remington 1875''' revolver is an improved version of the percussion '''[[Remington 1858 New Army]]''', and was manufactured by Remington &amp;amp; Sons from 1875 to 1889. The Remington 1875 features a bored through cylinder to facilitate the usage of metallic cartridges, and like the 1858 can detach its cylinder at will. It was made as a competitor to the '''[[Colt Single Action Army]]''' and saw some success in that regard due to its sturdy quality.&lt;br /&gt;
&lt;br /&gt;
The '''Remington 1890''' is a variant of the 1875 made to resemble the Colt SAA by cutting off its triangular ejector rod support piece. It was manufactured from 1888 to 1889 only and was considered a commercial failure. It was preceded by the '''Remington 1888''', a transitional phase model.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1875 - 1889)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 Colt, 44 Remington, .44-40 WCF&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.8lb ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 13.5in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 7.5 in (19.05 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6-round Cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Single Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;| '''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;| '''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Red River]]'' || [[Hank Worden]] || Simms Reeves || rowspan=2|Frontier Model || rowspan=2|1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Joanne Dru]] || Tess Millay&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Major Dundee]]'' || [[Mario Adorf]] || Sergeant Gomez || rowspan=3| || rowspan=3|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Johnson]] || Sergeant Chillum&lt;br /&gt;
|-&lt;br /&gt;
| [[Albert Carrier]] || Captain Jacques Tremaine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Bruce Dern]] || Rafe Quint || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ride the High Country]]'' || [[Randolph Scott]] || Gil Westrum || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Let Them Rest]]'' || [[Mark Damon]] || George Bellow Ferguson || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' || || U.S. Army || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Lobo]]'' || [[Christopher Mitchum]] || Sgt. Tuscarora Phillips || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' || [[Ernest Borgnine]] || Emmett Clemens || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || || Capt. Caster's officers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' || || Boer Commando || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[David Carradine]] || 	Cole Younger || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heaven's Gate]]'' || || Different characters || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiders of the Lost Ark]]'' || || Barranca || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silverado]]'' || || || Seen in the gunshop || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unforgiven (1992)|Unforgiven]]'' || [[Ron White]] || Deputy Clyde Ledbetter || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Geronimo: An American Legend]]'' || [[Jason Patric]] || Lt. Gatewood || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tombstone]]'' || [[Buck Taylor]] || &amp;quot;Turkey Creek&amp;quot; Jack Johnson || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maverick]]'' || [[James Garner]] || Marshall Zane Cooper || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wyatt Earp]]'' || [[Kevin Costner]] || Wyatt Earp || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Bill]]'' || [[James Remar]] || Donnie Lonigan || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Purgatory]]'' || [[Peter Stormare]] || Cavin Guthrie || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Michael Madsen]] || Frank Miller || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Brad Johnson]] || Beau Dorn || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monte Walsh (2002)|Monte Walsh]]'' || [[Tom Glass]] || A Marshall || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Robert Duvall]] || Boss Spearman || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Down in the Valley]]'' || || || Seen in Gun Cabinet || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bandidas]]'' || [[Dwight Yoakam]] || Tyler Jackson || with a pearl girps || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Joseph D. Reitman ]] || Regulator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination of Jesse James by the Coward Robert Ford, The|The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Sam Shepard]] || Frank James || Nickel plated || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Lone Rider]]'' || [[Vincent Spano]] || Stu Croker || rowspan=2|Nickel plated || rowspan=3|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Dale Gibson]] || Cleet Utley&lt;br /&gt;
|-&lt;br /&gt;
| || Croker's henchman || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Grit (2010)|True Grit]]'' || [[Barry Pepper]] || &amp;quot;Lucky&amp;quot; Ned Pepper || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Bandits: Frank and Jesse James]]'' || [[Jeffrey Combs]] || Ed Bass || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[6 Guns]]'' || [[Barry Van Dyke]] || Frank Allison || Nickel plated with ivory grips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Salvation]]'' || [[Mads Mikkelsen]] || Jon Jensen || rowspan=2| || rowspan=2|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Raymond-James]] || Paul Delarue&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bone Tomahawk]]'' || [[Sid Haig]] || Buddy || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[David Arquette]] || Purvis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ballad of Buster Scruggs]]'' || || A Sioux warrior || Cimarron &amp;quot;1875 Outlaw&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || [[Keanu Reeves]] || John Wick || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood: The Movie]]'' || [[Timothy Olyphant]] || Seth Bullock || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Henry]]'' || [[Stephen Dorff]] || Ketchum || 5.5&amp;quot; barrel, supposedly Cimarron &amp;quot;1875 Outlaw&amp;quot; || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lonesome Dove]]''||[[Robert Urich]]||Jake||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Return To Lonesome Dove]]''||[[William Sanderson]]||Lippy Jones|| nickel||1993&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Magnificent Seven, The (TV series)|The Magnificent Seven]]''||[[Rick Worthy]] || Nathan Jackson|| || 1998-1999 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadwood]]''||[[Timothy Olyphant]]||Seth Bullock|| ||2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riches (Bogatstvo)]]'' || || || Footage from ''[[The Great Train Robbery]]'' (1903) || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Office]]''||[[Rainn Wilson]]||Dwight Schrute|| misidentified as a Beaumont-Adams; &amp;quot;Dwight K. Schrute, (Acting) Manager&amp;quot; (S7E24) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes (2013 TV Series)|Sherlock Holmes]]'' || || || On a vignette for Ep.13-14 and on a poster || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Westworld]]''||Various||US Soldiers|| &amp;quot;The Adversary&amp;quot; (S1E06) ||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Godless (2017)|Godless]]'' || [[Jeff Daniels]] || Frank Griffin || || rowspan=7|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Brodie-Sangster]] || Deputy Witney Winn ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Oglesby]] || Asa Leopold || Nickel plated&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Pingue]] || Alonzo Bunker ||&lt;br /&gt;
|-&lt;br /&gt;
| Samuel Marty || Truckee ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik LaRay Harvey]] || Elias Hobbs || 5.5&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
| Jack McGrew || 10 Year Old Roy || 5.5&amp;quot; barrel&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outlaws]]''|| || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''TimeSplitters 2''||Garret Revolver|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay 2]]''|| || ||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Juarez:_Gunslinger&amp;diff=1614852</id>
		<title>Call of Juarez: Gunslinger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Juarez:_Gunslinger&amp;diff=1614852"/>
		<updated>2023-09-28T23:59:27Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Juarez: Gunslinger&lt;br /&gt;
|picture = Call of Juarez Gunslinger pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Call of Juarez&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Techland&lt;br /&gt;
|platforms=Xbox 360, PlayStation 3, PC&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Juarez: Gunslinger''''' is a first-person shooter video game developed by Techland and published by Ubisoft, released for PC, Xbox Live Arcade, and PSN on May 22, 2013. The game is not a follow-on from any previous ''[[Call of Juarez]]'' game's plot. However, in-game secrets reveal that the main antagonists were in the employ of Juan &amp;quot;Juarez&amp;quot; Mendoza between the events of the first two ''Call of Juarez'' games. ''Gunslinger'' focuses on aging bounty hunter Silas Greaves as he recounts his exploits in a saloon, telling the tale of how he sought revenge against those who committed a great wrong against him in the past, meeting many figures from the Old West along the way. The game is narrated by Silas and actually takes place in the imagination of one of the bar patrons listening to him, allowing for many amusing and surreal sequences. &lt;br /&gt;
&lt;br /&gt;
The game's graphics have a slightly cel-shaded style to them, along with a screen border designed to make the game look like a cheap colour illustration in a dime novel.&lt;br /&gt;
&lt;br /&gt;
'''The following guns are seen in the video game ''Call of Juarez: Gunslinger'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Call of Juarez: Gunslinger'' features a variant of the standard two-weapon system, with the player character able to carry one pistol and one long gun at a time, along with a limited supply of dynamite. The game features an experience system which allows additional skills to be unlocked with points gained by shooting enemies and chaining combos, with an unlock granted for each level attained. The game has three skill trees with 12 skills each; Gunslinger grants pistol skills (including dual-weilding) and extra combo abilities, Trapper mostly focuses on shotgun skills and dynamite, and Ranger on long ranged combat and the rifle. Each tree includes two &amp;quot;legendary&amp;quot; weapon upgrades, which will retexture all weapons of that type used by Silas, and grant them improved stats.&lt;br /&gt;
&lt;br /&gt;
Several of the Wild West figures the game includes are fought in duels, which use a different system to the rest of the game. Here, the player controls a 'focus circle' they must keep on their opponent for accuracy, and Silas' hand which must be kept close to his weapon for a faster draw.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 1890==&lt;br /&gt;
The [[Remington 1875|Remington 1890]], referred to as the &amp;quot;Six-Shooter,&amp;quot; is the most common handgun in the game, and is used by Silas Greaves and various outlaws during duels. It is the most balanced of the three revolvers, having moderate range, speed, power and accuracy, and is a starting weapon in most levels. The upgraded version is referred to as the &amp;quot;Inlaid Six-Shooter&amp;quot;. It is anachronistic for about half the game and a strange pick considering that the Remington 1890 was made as a look-alike of the famous [[Colt Single Action Army]], and the developers could have just used the SAA to begin with.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ub90Police.jpg|thumb|none|400px|Uberti replica of a Remington 1890 - .45 Long Colt]]&lt;br /&gt;
[[Image:CoJ4_sixshooter.jpg|thumb|none|600px|Silas duel-wielding Remington 1890s.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter1.jpg|thumb|none|600px|Silas aims down the sight of the Remington 1890.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter2.jpg|thumb|none|600px|Reloading the Remington 1890.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter7.jpg|thumb|none|600px|Silas inspects his Remington 1890s. Note the shorter grips and the slightly taller topstraps compared to the Colt SAA.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter8.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter3.jpg|thumb|none|600px|Close up of the Remington 1890.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter4.jpg|thumb|none|600px|World model of the Remington 1890.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter5.jpg|thumb|none|600px|Silas duel-wielding the upgraded Remington 1890.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter10.jpg|thumb|none|600px|Silas inspects his upgraded Remington 1890.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter11.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter6.jpg|thumb|none|600px|Close up of the upgraded Remington 1890.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter9.jpg|thumb|none|600px|Silas spins the cylinder of the Remington 1890.]]&lt;br /&gt;
[[Image:CoJ4_sixshooter12.jpg|thumb|none|600px|World model of the upgraded Remington 1890.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy (Cartridge Conversion)==&lt;br /&gt;
The [[Colt_1851_Navy#Colt_1851_.28Cartridge_Conversion.29|Colt 1851 Navy]], called the &amp;quot;Ranger,&amp;quot; is the game's most powerful and long-ranged handgun, but also the slowest-firing. It is largely based on the revolver used in the film ''[[The_Good,_The_Bad,_and_The_Ugly#Colt_1851_Navy_.28Cartridge_Conversion.29|The Good, The Bad, and The Ugly]]'' as ammunition is inserted via a loading gate, and has similar rear sights. The reload animation is more or less the same from the Remington 1890 and it has a squareback trigger guard of the very early production Colt Navy revolvers. The upgraded version is known as the &amp;quot;Engraved Ranger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction imported by Cimmaron Arms.]]&lt;br /&gt;
[[Image:CoJ4_ranger1.jpg|thumb|none|600px|Silas duel-wielding the Colt 1851 Navy.]]&lt;br /&gt;
[[Image:CoJ4_ranger3.jpg|thumb|none|600px|Silas aims down the sight of the Colt 1851 Navy.]]&lt;br /&gt;
[[Image:CoJ4_ranger2.jpg|thumb|none|600px|Reloading the Colt 1851 Navy. What seems to be an ejector rod is attached but never used.]]&lt;br /&gt;
[[Image:CoJ4_ranger4.jpg|thumb|none|600px|Close up of the Colt 1851 Navy. Note how it has a percussion cap style cylinder despite using cartridges.]]&lt;br /&gt;
[[Image:CoJ4_ranger.jpg|thumb|none|600px|World model of the Colt 1851 Navy.]]&lt;br /&gt;
[[Image:CoJ4_ranger6.jpg|thumb|none|600px|Silas duel-wielding the upgraded Colt 1851 Navy.]]&lt;br /&gt;
[[Image:CoJ4_ranger7.jpg|thumb|none|600px|Close up of the upgraded Colt 1851 Navy.]]&lt;br /&gt;
[[Image:CoJ4_ranger5.jpg|thumb|none|600px|World model of the upgraded Colt 1851 Navy.]]&lt;br /&gt;
[[Image:CoJ-Revolvers-1.jpg|thumb|none|600px|The Model 1851 Navy can be seen in the middle of the three real-life versions of the in-game weapons in this &amp;quot;Nugget of Truth.&amp;quot; These intels are present throughout the game, and typically describe the real-life events it refers to.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield]], called the &amp;quot;Quickshooter,&amp;quot; is the rarest of the game's handguns; it is extremely fast-firing and the break-open mechanism means it is quick to reload, but accuracy and power are both mediocre. John Wesley Hardin uses two Schofields in chest holsters during Silas' duel with him. The upgraded version is known as the &amp;quot;Ivory-Handled Quickshooter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:WellsFargoSchofield.jpg|thumb|none|401px|Smith &amp;amp; Wesson Schofield Model 3 - .45 Schofield]]&lt;br /&gt;
[[Image:CoJ4_quickshooter.jpg|thumb|none|600px|Silas duel-wielding the Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:CoJ4_quickshooter1.jpg|thumb|none|600px|Silas aims down the sight of the Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:CoJ4_quickshooter2.jpg|thumb|none|600px|Reloading the Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:CoJ4_quickshooter9.jpg|thumb|none|600px|Silas inspects his Smith &amp;amp; Wesson Schofields.]]&lt;br /&gt;
[[Image:CoJ4_quickshooter10.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[Image:CoJ4_quickshooter4.jpg|thumb|none|600px|Close up of the Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:CoJ4_quickshooter3.jpg|thumb|none|600px|World model of the Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:CoJ4_quickshooter12.jpg|thumb|none|600px|Silas duel-wielding the upgraded Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:Coj4_quickshooter7.jpg|thumb|none|600px|Silas inspects his upgraded Smith &amp;amp; Wesson Schofields.]]&lt;br /&gt;
[[Image:Coj4_quickshooter8.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[Image:Coj4_quickshooter6.jpg|thumb|none|600px|Close up of the upgraded Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:CoJ4_quickshooter11.jpg|thumb|none|600px|Silas spins the cylinder of the Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:Coj4_quickshooter5.jpg|thumb|none|600px|World model of the upgraded Smith &amp;amp; Wesson Schofield.]]&lt;br /&gt;
[[Image:CoJG-Schofield-1.jpg|thumb|none|600px|John Wesley Hardin draws his dual Schofields. This is actually accurate: Hardin was known for carrying pistols in pair of holsters sewn inside his vest, he claimed this was the fastest way to draw.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
A [[Colt Single Action Army]] appears on the ammo boxes for the revolvers.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:CoJ4_coltsaa.jpg|thumb|none|600px|The Colt Single Action Army on the ammo box. Note the claim of &amp;quot;.30 Caliber Cartridges&amp;quot;; this isn't correct for any of the game's 3 revolvers.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1889 ==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|double-barrel shotgun]] is available; while the game calls it a 10 gauge Whitney, it appears to actually be a [[Remington Model 1889]]. It is shown with dual side-by-side triggers, and is always fired one barrel at a time, the game correctly showing it with one hammer down if it has been shot once. The shotgun is first encountered in the second level when Silas Greaves makes his getaway from prison; the first one found is said to belong to Bob Ollinger. In the real-life version of the escape, Billy the Kid was said to have fatally shot deputy Ollinger with his own weapon; in the game, Silas instead defeats him in a duel. It is anachronistic for the first part of the game. The upgraded version is known as the &amp;quot;Silver Shotgun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A sawed-off version is also available (known as the &amp;quot;Sawed-Off Shotgun&amp;quot;), which can be equipped to the pistol slot; one of the Trapper skills allows this to be dual-wielded like any other pistol weapon. The final Trapper skill grants a &amp;quot;loaded shotgun&amp;quot; in focus mode, which effectively makes both shotgun variants belt-fed as long as focus is active.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1889.jpg‎|thumb|none|400px|Remington Model 1889 - 12 gauge]]&lt;br /&gt;
[[Image:CoJG-Shotgun-1.jpg|thumb|none|600px|Amusingly, when the shotgun is introduced for the first time, it gets a character introduction.]]&lt;br /&gt;
[[Image:CoJ4_shotgun2.jpg|thumb|none|600px|Silas wields the Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun3.jpg|thumb|none|600px|Silas aims the Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun4.jpg|thumb|none|600px|Reloading the Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun10.jpg|thumb|none|600px|Silas inspects the barrels of the Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun11.jpg|thumb|none|600px|Silas inspects the receiver of the Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun5.jpg|thumb|none|600px|Close up of the Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun.jpg|thumb|none|600px|World model of the Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun6.jpg|thumb|none|600px|Silas wields the upgraded Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun8.jpg|thumb|none|600px|Silas inspects the barrels of the upgraded Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun9.jpg|thumb|none|600px|Silas inspects the receiver of the upgraded Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun7.jpg|thumb|none|600px|Close up of the upgraded Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_shotgun1.jpg|thumb|none|600px|World model of the upgraded Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_sawnshotgun1.jpg|thumb|none|600px|Silas duel-wielding the sawed-off Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_sawnshotgun7.jpg|thumb|none|600px|Silas aims the sawed-off Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_sawnshotgun2.jpg|thumb|none|600px|Reloading the sawed-off Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_sawnshotgun4.jpg|thumb|none|600px|Silas inspects the sawed-off Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_sawnshotgun5.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[Image:CoJ4_sawnshotgun3.jpg|thumb|none|600px|Close up of the sawed-off Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_sawnshotgun6.jpg|thumb|none|600px|Silas blows on the barrels of the sawed-off Remington Model 1889.]]&lt;br /&gt;
[[Image:CoJ4_sawnshotgun.jpg|thumb|none|600px|World model of the sawed-off Remington Model 1889.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1878 Shotgun==&lt;br /&gt;
The [[Colt Model 1878 Coach Gun|Colt Model 1878 Shotgun]] appears on the ammo box for shotguns.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|400px|Colt Model 1878 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:CoJ4_colt1878.jpg|thumb|none|600px|The Colt Model 1878 shotgun on the ammo box. These are supposedly 12 gauge; while this is correct for the Remington in reality, it doesn't match up with the game's claims about the shotgun's bore size being 10 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892==&lt;br /&gt;
The [[Winchester Model 1892]] is the first long gun available, called the &amp;quot;Rifle;&amp;quot; the first one is thrown to Silas by Billy the Kid during the defense of Billy's farmhouse. It is incorrectly shown being loaded by inserting cartridges into the bottom of the receiver instead of the loading port. It is anachronistic for about half of the game. The upgraded version is known as the &amp;quot;Golden Rifle&amp;quot;. &lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 -.32WCF/.38-40/.44-40/.25-20]]&lt;br /&gt;
[[Image:CoJ4_rifle.jpg|thumb|none|600px|Silas wields the Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_rifle1.jpg|thumb|none|600px|Aiming through the sights; the sight picture is surprisingly clear for a rifle with two rear sights. Note the &amp;quot;U.S.&amp;quot; property mark on the edge of the receiver.]]&lt;br /&gt;
[[Image:CoJ4_rifle2.jpg|thumb|none|600px|Observing another such property marking while shoving some rounds into a random solid piece of the receiver, and having them somehow wind up inside the magazine tube. As you do.]]&lt;br /&gt;
[[Image:CoJ4_rifle8.jpg|thumb|none|600px|Silas inspects the Winchester's barrel...]]&lt;br /&gt;
[[Image:CoJ4_rifle9.jpg|thumb|none|600px|...and its receiver. There's a fair bit to unpack here; apart from the rather oddly-placed and oddly-shaped sling hook, there appears to be roughly half of a loading gate on this side of the receiver; there's also an extra rear sight attached to the ''bolt'' of all things, which is made somewhat more sensible by the fact that neither it nor its locking lugs ever move. Topping it all off is the hammer (which is cocked spontaneously upon each cycling of the rifle's action); this features an exposed firing pin that isn't nearly long enough to get all the way through the rifle's bolt, nevermind that Winchesters have flat-faced hammers with firing pins in their bolts to begin with.]]&lt;br /&gt;
[[Image:CoJ4_rifle10.jpg|thumb|none|600px|Sniffing a wall, and taking a closer look at the rear sight that's actually supposed to be there.]]&lt;br /&gt;
[[Image:CoJ4_rifle11.jpg|thumb|none|600px|The Winchester's world model; note the symbol on the side of the stock. Not really sure what it means, but it's there nonetheless.]]&lt;br /&gt;
[[Image:CoJ4_rifle4.jpg|thumb|none|600px|Silas wields the upgraded Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_rifle6.jpg|thumb|none|600px|Silas inspects the barrel of the upgraded Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_rifle7.jpg|thumb|none|600px|Silas inspects the receiver of the upgraded Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_rifle5.jpg|thumb|none|600px|Close up of the Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_rifle3.jpg|thumb|none|600px|World model of the upgraded Winchester Model 1892.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot;==&lt;br /&gt;
A sawed-off version of the [[Winchester Model 1892]] (referred as the &amp;quot;Sawed-off Rifle&amp;quot;) similar to the classic &amp;quot;Mare's Leg&amp;quot; but with a full stock is also available. Supposedly, this version was done in real-life to allow it to be accessed quicker in the event one stumbled onto a bear or mountain lion, and was mainly used by farmers, cowboys, and ranchhands. It is not particularly clear what it is for in the game: it is the only weapon that has no &amp;quot;legendary&amp;quot; upgrade, and still takes up the long gun weapon slot. It shares the same incorrect loading animation as the full-length version.&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40]]&lt;br /&gt;
[[Image:CoJ4_sawnrifle2.jpg|thumb|none|600px|Silas wields the sawed-off Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_sawnrifle3.jpg|thumb|none|600px|Silas aims the sawed-off Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_sawnrifle1.jpg|thumb|none|600px|Reloading the sawed-off Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_sawnrifle4.jpg|thumb|none|600px|Silas inspects the barrel of the sawed-off Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_sawnrifle5.jpg|thumb|none|600px|Silas inspects the receiver of the sawed-off Winchester Model 1892.]]&lt;br /&gt;
[[Image:CoJ4_sawnrifle.jpg|thumb|none|600px|World model of the sawed-off Winchester Model 1892.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] appears on the ammo box for rifles.&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|400px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[Image:CoJ4_winchester1866.jpg|thumb|none|600px|The Winchester Model 1866 on the ammo box.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Model 1874 Gatling Gun==&lt;br /&gt;
Hand cranked Model 1874 [[Gatling Gun]]s are encountered several times throughout the story, often used by Silas' enemies. While used by enemies they are fired in bursts with reloading pauses, but when controlled by the player they instead feature a somewhat unlikely overheating mechanic and infinite ammunition. At one point in the story it is commented on that Silas seems to encounter an awfully large number of them, to which Silas protests that he is simply telling it how it was.&lt;br /&gt;
&lt;br /&gt;
It is a reused model from ''[[Call of Juarez: Bound in Blood]]'' but slightly modified and this time around it fits historically.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|British M1865 Gatling gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:CoJ4_gatling1.jpg|thumb|none|600px|Silas mans a Gatling Gun on a derelict steamboat.]]&lt;br /&gt;
[[Image:CoJ4_gatling.jpg|thumb|none|600px|World model of the Gatling Gun.]]&lt;br /&gt;
[[Image:CoJG-Gatling-1.jpg|thumb|none|600px|The Gatling gun as first seen in Old Man Clanton's character introduction.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Silas can make use of sticks of dynamite. One of the many &amp;quot;special&amp;quot; enemies can be seen with a belt of dynamite strapped around his gut.&lt;br /&gt;
[[Image:Dynamite bundle.jpg|thumb|none|300px|A bundle of German WWII-Era dynamite with fuse.]]&lt;br /&gt;
[[Image:CoJ4_dynamite.jpg|thumb|none|600px|Silas wields a bundle of dynamite.]]&lt;br /&gt;
[[Image:CoJ4_dynamite1.jpg|thumb|none|600px|World model of the dynamite.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Juarez}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Western Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alien_Nation_(1988)&amp;diff=1578833</id>
		<title>Alien Nation (1988)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alien_Nation_(1988)&amp;diff=1578833"/>
		<updated>2023-05-14T10:15:53Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AlienNationPoster.jpg‎|thumb|right|300px|Alien Nation (1988) ]]&lt;br /&gt;
&lt;br /&gt;
'''''Alien Nation''''' is a 1988 science fiction film set in a future where a race of worker aliens (derisively termed &amp;quot;Slags&amp;quot;) have accidentally landed on Earth and have faced constant prejudice in the ensuing years from the human population. [[James Caan]] stars as Matthew Sykes, an LAPD detective with some prejudice against the aliens, who unexpectedly partners with &amp;quot;George&amp;quot; Francisco ([[Mandy Patinkin]]), a &amp;quot;Slag&amp;quot; officer recently promoted to detective. The film was subsequently adapted into a [[Alien Nation - The Series|FOX television series]] and several television films.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Freedom Arms Model 83 Revolver==&lt;br /&gt;
Upset over the lower power his [[Beretta 92F]] offered in stopping a newcomer, Det. Sgt. Matthew Sykes ([[James Caan]]) trades out his Beretta and picks up a [[Freedom Arms Model 83/97 Revolver|Freedom Arms Model 83]] Revolver chambered in .454 Casull. This is much more powerful, as they demonstrate on the range. His Model 83 appears to be the 'Premiere' grade; Freedom arms offers two grades of the Model 83 (and the shorter barreled Model 97). The Field grade has a matte stainless finish, the Premiere grade has a high polish stainless finish.&lt;br /&gt;
[[Image:FreedomArmsMod83small.jpg|thumb|none|350px|Freedom Arms Model 83 - .454 Casull Magnum]]&lt;br /&gt;
[[Image:AN-454CasullA.jpg|thumb|none|600px|Checking out the Freedom Arms Model 83 Revolver with the range master.]]&lt;br /&gt;
[[Image:AN-454Casull 02A.jpg|thumb|none|600px|Sykes aims the Freedom Arms Model 83 Revolver at the range.]]&lt;br /&gt;
[[Image:AN-454Casull 03A.jpg|thumb|none|600px|The business end Freedom Arms Model 83.]]&lt;br /&gt;
[[Image:AN-Vesta.jpg|thumb|none|600px|The effect of the .454 Casull round is seen on the vest. In real life .454 standard jacketed rounds would absolutely not penetrate soft body armor. Later &amp;quot;Penetrator&amp;quot; rounds made by companies like Underwood Ammo could probably penetrate, but did not exist yet during the 1980s. And even if a Casull round did penetrate, it would not blow a huge hole in the vest like an overstuffed down pillow either.]]&lt;br /&gt;
[[Image:AN-454Casull 08A.jpg|thumb|none|600px|Francisco is understandably unhappy when Sykes tries to fire his Freedom Arms Model 83 out the passenger window, right in front of his face....]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
Detective Matthew Sykes ([[James Caan]]) at the beginning of the film uses a [[Beretta 92F]]. He fires this in 2 volleys at an advancing newcomer who is hyped up on an alien drug. The first volley is about 10 rounds and has little effect. It offers nearly zero stopping power. The second volley is 8 to 9 rounds, and manages to stop the new comer just before he reaches Sykes.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|300px|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[Image:AN-SykesBerettaA.jpg|thumb|none|600px|Sykes aims his Beretta 92F.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
Det. Bill Tuggle ([[Roger Aaron Brown]]) carries a [[Smith &amp;amp; Wesson 659]] pistol at the beginning of the film. &lt;br /&gt;
[[File:S&amp;amp;W659.jpg|thumb|none|300px|Smith &amp;amp; Wesson 659 - 9x19mm]]&lt;br /&gt;
[[Image:AN-5906 01A.jpg|thumb|none|600px|Det. Bill Tuggle fires his 659 at the robbers and their human henchman.]]&lt;br /&gt;
[[Image:AN-5906 02A.jpg|thumb|none|600px|Det. Bill Tuggle with his 659 looks on at the hole punched in the light pole, by the robber's sabot slugs.]]&lt;br /&gt;
[[Image:AN-5906 04A.jpg|thumb|none|600px|Det. Bill Tuggle with his 659 hides behind a car from the shooters.]]&lt;br /&gt;
&lt;br /&gt;
==Commercial M1911A1==&lt;br /&gt;
An [[M1911A1]] is carried by Rudyard Kipling ([[Kevyn Major Howard]]).&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg|thumb|none|300px|Colt MKIV Series 70 - a likely contender for this gun - .45 ACP]]&lt;br /&gt;
[[Image:AN-M1911 01a.jpg|thumb|none|600px|Rudyard Kipling ([[Kevyn Major Howard]]) pulls a high gloss blued commercial M1911A1.]]&lt;br /&gt;
[[Image:AN-M1911 02a.jpg|thumb|none|600px|Rudyard Kipling ([[Kevyn Major Howard]]) aims his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
One of the human henchmen carries a 4&amp;quot; barreled [[Smith &amp;amp; Wesson Model 586]].&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:AN-Revolver1A.jpg|thumb|none|600px|William Harcourt's human henchman pulls a Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[Image:AN-Revolver2A.jpg|thumb|none|600px|Another angle of the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[Image:AN-Revolver4A.jpg|thumb|none|600px|Closeup of the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A female police officer at the Police Target range is seen using a standard [[Smith &amp;amp; Wesson Model 10]]. It is not unrealistic for a woman officer (in the 1980s) to choose a smaller caliber round than her male counterparts.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 - the Standard Military &amp;amp; Police model revolver for many decades - .38 Special]]&lt;br /&gt;
[[Image:AN-S&amp;amp;WMod10a.jpg|thumb|none|600px|The Female LAPD officer is stopped during the middle of her reload of her Model 10.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27==&lt;br /&gt;
A plainclothes LAPD detective appears to have a [[Smith &amp;amp; Wesson Model 27]] Snub.&lt;br /&gt;
[[Image:S&amp;amp;WRev.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 27 Snub - .357 Magnum]]&lt;br /&gt;
[[Image:AN-S&amp;amp;WMod27A.jpg|thumb|none|600px|Seen in the background a plainclothes LAPD detective appears to have a Model 27 Snub revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 28==&lt;br /&gt;
The LAPD Officers in uniform all carry what seems to be [[Smith &amp;amp; Wesson Model 27|Smith &amp;amp; Wesson Model 28]] revolvers .&lt;br /&gt;
[[Image:S&amp;amp;WModel28.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 28 Revolver, called the Highway Patrolman - .357 Magnum. This model can be seen with several different styles of wooden grips.]]&lt;br /&gt;
[[Image:AN-S&amp;amp;WMod28a.jpg|thumb|none|600px|The LAPD Officers in uniform all carry what seems to be Smith &amp;amp; Wesson Model 28 revolvers. The Model 27 was usually used by Feds or Detectives due to its higher cost. The Model 28 was the economy version of the Model 27 and was widely used by rank and file law enforcement.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special (3rd Generation)==&lt;br /&gt;
Detective Francisco ([[Mandy Patinkin]]) pulls out his backup revolver, which appears to be a 3rd Generation [[Colt Detective Special]].&lt;br /&gt;
[[File:ColtDS.jpg|thumb|none|300px|Colt Detective Special, 3rd Generation - .38 Special]]&lt;br /&gt;
[[Image:AN-snubA.jpg|thumb|none|600px|Detective Francisco pulls his backup revolver, which appears to be a 3rd Generation [[Colt Detective Special]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Super 90==&lt;br /&gt;
&lt;br /&gt;
A modified [[Benelli M1 Super 90]] Shotgun is used by Rudyard Kipling ([[Kevyn Major Howard]]) at the beginning of the film. The shotgun is fitted with a pistol grip stock, extended magazine tube, rifle sights and both box or drum magazines. The drum and box magazines used on the Benelli appear to be non-functioning props, as it would be impossible in real life to enable a detachable magazine to function from a tube-fed shotgun which operates from a closed breach. This movie is the first-known cinema appearance of the Benelli M1 Super 90, which had just been introduced two years prior to this movie's release.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg|thumb|none|500px|Benelli M1 Super 90 with with pistol grip stock and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:AN-1100 01A.jpg|thumb|none|600px|&amp;quot;Slag&amp;quot; robber aims a modified Benelli M1 Super 90 Shotgun at the store owner.]]&lt;br /&gt;
[[Image:AN-1100 03a.jpg|thumb|none|600px|Rudyard Kipling ([[Kevyn Major Howard]]) fires his Benelli M1 Super 90 Shotgun, seen already with a box magazine before he loads the Drum Magazine. The Box magazine has 00 shot, the Drum Magazine holds BRI Sabot slugs.]]&lt;br /&gt;
[[Image:AN-1100 05A.jpg|thumb|none|600px|Rudyard Kipling holds the Benelli M1 Super 90 Shotgun, loaded with the drum magazine.]]&lt;br /&gt;
[[Image:AN-1100 06A.jpg|thumb|none|600px|Closeup of the loading port of the Benelli M1 Super 90 Shotgun. This image illustrates why the box and drum magazines used on the Benelli in the movie are likely non-functioning props: The Benelli M1 operates from a closed receiver when not cycling, and the chamber loading lever which blocks the bottom of the breach is visible here. It would be impossible in real life for any magazine attached to the breach to cycle rounds into the chamber of the weapon, given its design. Also note the rail on the left side of the receiver, which is how the prop magazine actually attaches to the gun.]]&lt;br /&gt;
[[Image:AN-1100 07a.jpg|thumb|none|600px|Rudyard Kipling holds the modified Benelli M1 Super 90 Shotgun.]]&lt;br /&gt;
[[Image:AN-1100DrumA.jpg|thumb|none|600px|A closeup of the drum that &amp;quot;robber&amp;quot; Rudyard Kipling uses in the execution/fake heist.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A full sized [[Remington 870]] police shotgun is used by Det. George Francisco ([[Mandy Patinkin]]) when he is pursuing the mutated slag monster. Also a short barreled Remington 870 with a synthetic black pistol grip (with no stock) is used by the 2nd Newcomer robber at the beginning of the film.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]‎ &lt;br /&gt;
[[Image:AN-870 02A.jpg|thumb|none|600px|Detective Francisco ducks in the shadows with his Remington 870 Police Shotgun.]]&lt;br /&gt;
[[Image:AN-870A.jpg|thumb|none|600px|Detective Francisco retrieves a Remington 870 Police Shotgun out of the police car.]]&lt;br /&gt;
[[Image:AN-870ShortA.jpg|thumb|none|600px|A &amp;quot;Slag&amp;quot; robber on the left holds a short barreled Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Ruger AC556K==&lt;br /&gt;
The 2nd Slag gunman at the beginning of the film discards his Remington 870 short shotgun and uses a [[Ruger AC556|Ruger AC556K]] with an aftermarket synthetic pistol grip stock. Later he throws down the AC556 from his perch on an L.A. billboard. It is replaced with a rubber casting of the weapon at this point.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|450px|none|Ruger AC556K with stock folded - 5.56x45mm]]&lt;br /&gt;
[[Image:AN-RugerAC556A.jpg|thumb|none|600px|The Robber in the back fires his Ruger AC556K.]]&lt;br /&gt;
[[Image:AN-RugerAC556 rubberA.jpg|thumb|none|600px|The Ruger AC556K hits the ground after the gunman drops it from his perch on an L.A. billboard. Judging by the way that the weapon bounces on the pavement, this is a rubber prop casting of the live-fire weapon used for stunt work.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
A [[Micro Uzi]] is carried by the human henchman during the first robbery heist.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:AN-MicroUzi00A.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:AN-MicroUzi01A.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien Nation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1574868</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1574868"/>
		<updated>2023-04-28T16:57:39Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called Ganados, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados who infect people with parasites named &amp;quot;Las Plagas&amp;quot;. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
[[Resident Evil 4 (2023 VG)|A remake of this game]] in the same vein as other recent installments was released on March 24, 2023.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd increases in ammo capacities. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which, according to unsourced reports citing the statements of a &amp;quot;designer Ryoumura Jyoshin&amp;quot;, was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Silver Ghost&amp;quot; is not used at any point inside ''Resident Evil 4''; it appears to be an unofficial nickname that originated from the [https://web.archive.org/web/0/https://www.projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful 9mm handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios, Leon.''&amp;quot; &amp;lt;br&amp;gt; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload 1.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload sequence in front of Salazar. First he pivots the barrel, causing the extractor star to partially eject the casings.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload 2.jpg|thumb|none|600px|He tips the revolver over his shoulder, letting gravity remove the empty cartridges from the cylinder. Note their case length, which is far longer than the stubby .45 ACP which the gun is supposed to be chambered in.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload 3.jpg|thumb|none|600px|He energetically throws three fresh rounds inside the chambers. Note the cartridge in Leon's left hand sporting a spitzer-type bullet that the .45 ACP isn't typically known for.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload 4.jpg|thumb|none|600px|Then finally he flicks the cylinder shut, styling on the enemy in front of him.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded S&amp;amp;W Model 500 &amp;quot;Handcannon&amp;quot;. The bulky thing under the barrel is its laser sight. It also seems to lack a cylinder release.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't crack his skull. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speedloader loaded with what looks to be spitzer-pointed rifle rounds. Note the 6-round cylinder, while the real Model 500 is only available with a 5-round cylinder. When reloading the upgraded Handcannon, Leon uses a 6-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|''&amp;quot;Stranger! Haha! What d'you need that for? Goin' huntin' an elephant?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded its range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun menu.jpg|thumb|none|600px|Remington 870. Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Ada's 870. Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving the (visually absent) wind-up key a crank. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which implies that the Springfield has been converted from .30-06 Springfield to .223 Remington. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 rifle, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its hand crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry similar to those found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Quadruple torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle. The picture itself is based on 'King Charles I At The Hunt' by Anthony Van Dyck, which makes it out of time.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr SPP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser faces Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort walls, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that the ammo box explicitly refers to itself as 9mm Parabellum, though it may be similar to the Israeli &amp;quot;black tip&amp;quot; 9mm rounds that are designated for usage in sub-machine guns. Hence the the incompatibility of TMP rounds for handguns and vice-versa.]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1574867</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1574867"/>
		<updated>2023-04-28T16:35:30Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called Ganados, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados who infect people with parasites named &amp;quot;Las Plagas&amp;quot;. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
[[Resident Evil 4 (2023 VG)|A remake of this game]] in the same vein as other recent installments was released on March 24, 2023.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd increases in ammo capacities. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which, according to unsourced reports citing the statements of a &amp;quot;designer Ryoumura Jyoshin&amp;quot;, was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Silver Ghost&amp;quot; is not used at any point inside ''Resident Evil 4''; it appears to be an unofficial nickname that originated from the [https://web.archive.org/web/0/https://www.projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful 9mm handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios, Leon.''&amp;quot; &amp;lt;br&amp;gt; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload 1.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload sequence in front of Salazar. First he pivots the barrel, causing the extractor star to partially eject the rounds.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload 2.jpg|thumb|none|600px|He tips the revolver over his shoulder, letting gravity remove the empty cartridges. Note their case length, which is far longer than the stubby .45 ACP which the gun is supposed to be chambered in.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload 3.jpg|thumb|none|600px|He throws three rounds inside the chambers. Note the cartridge in Leon's left hand sporting a spitzer-type bullet that the .45 ACP isn't typically known for.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload 4.jpg|thumb|none|600px|Then finally he flicks the cylinder shut, styling on the enemy in front of him.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded S&amp;amp;W Model 500 &amp;quot;Handcannon&amp;quot;. The bulky thing under the barrel is its laser sight. It also seems to lack a cylinder release.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't crack his skull. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speedloader loaded with what looks to be spitzer-pointed rifle rounds. Note the 6-round cylinder, while the real Model 500 is only available with a 5-round cylinder. When reloading the upgraded Handcannon, Leon uses a 6-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|''&amp;quot;Stranger! Haha! What d'you need that for? Goin' huntin' an elephant?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded its range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun menu.jpg|thumb|none|600px|Remington 870. Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Ada's 870. Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving the (visually absent) wind-up key a crank. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which implies that the Springfield has been converted from .30-06 Springfield to .223 Remington. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 rifle, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its hand crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry similar to those found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Quadruple torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle. The picture itself is based on 'King Charles I At The Hunt' by Anthony Van Dyck, which makes it out of time.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr SPP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser faces Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort walls, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
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		<updated>2023-04-28T16:30:59Z</updated>

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		<updated>2023-04-28T16:21:26Z</updated>

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		<author><name>Leon Okazaki</name></author>
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		<updated>2023-04-28T16:21:09Z</updated>

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		<updated>2023-04-28T16:20:45Z</updated>

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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1542802</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
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		<updated>2022-12-24T14:04:25Z</updated>

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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
A continuation of ''Modern Warfare'''s storyline, the plot follows the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game. &lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments.&lt;br /&gt;
&lt;br /&gt;
Because of this, a number of weapons can make identical clones, allowing you to run two of the same weapons in one loadout, with only very marginally different stats (a difference of a few percent). The AK-103 and RPK can both become an [[AKM|AKMN]], and the AUG A3's LMG and assault rifle variants can be changed around to be the [[Steyr AUG A3-CQC]]. Additionally, the SR9 and HK91, as well as the M4 and 16 can be turned into each other, and the SCAR-H can be turned into the Mk20 SSR, though these all have different fire modes or calibers in game, justifying different damage, range, and accuracy stats. Why something like an AKMN built from an RPK has slightly higher accuracy than one built from an AK-103 but slightly lower damage is entirely unexplained.&lt;br /&gt;
&lt;br /&gt;
The current known Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Tactical Pistol Raise&amp;quot; benefit introduced in MWII is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively.&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (1).jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two ported Desert Eagles while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]] with front slide serrations. It is based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that holds 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note what appears to be an ambidextrous slide stop lever that is fictionally enlarged.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the cut-outs are not actually functional as bullets will show up through them even with an empty gun).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from Modern Warfare...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the [[Glock 19X]]. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and MW19's &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
A carbine conversion kit with an AR-15 style T-handle, resembling the [[FAB Defense KPOS Scout]], is available for the X13.&lt;br /&gt;
&lt;br /&gt;
A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Glock 19X.jpg|thumb|none|300px|Glock 19X - 9x19mm]]&lt;br /&gt;
[[File:Mw 22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|Reloading the empty G18 after a quick 17-round burst.]]&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
The [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Capture or Kill&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|600px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|600px|The player character holds his P220 at the ready.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|600px|Aiming down the three-dot night sights.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|600px|Holding the P220 up for a good look at the fictional Bruen markings.]]&lt;br /&gt;
[[File:P220 MWII inspect2.jpg|thumb|none|600px|Checking the magazine. Note the calibre stamped on the magazine being &amp;quot;.45 APC&amp;quot;.]]&lt;br /&gt;
[[File:P220 MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|600px|Reloading from empty. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:P220 MWII reload3.jpg|thumb|none|600px|Racking the slide on a fresh magazine.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to [[Battlefield 2042]]'s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:Mw22 basilisk.jpg|thumb|none|600px|The Model 500 in the gunsmith screen. Note the &amp;quot;Bryson .500 Magnum&amp;quot; markings on the barrel, as well as the slanted compensator cuts.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as its almost the same size as the [[Call_of_Duty:_Modern_Warfare_2#Colt_Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality the S&amp;amp;W Model 500 is a X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with traditional AR-15 style charging handle at the rear, whereas the real AR-57 has a right-side charging handle. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system. It's fitted with a Troy M7A1 PDW stock and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
[[File:AR-57.jpg|thumb|none|450px|AR-57 - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|A SPECGRU soldier wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Inspecting the AR-57.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Flipping the gun over and checking out the fancy QR code sticker.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Reloading the AR-57 midway through a magazine.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A brief look at the bolt before inserting a fresh P90 magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'') appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike MW19 this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the &amp;quot;9.5&amp;quot; Duke-30&amp;quot; barrel attachment.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann Sub&amp;quot; has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, still missing the piece that connects the pistol grip and the receiver, which is once again too small to accommodate the Super-V recoil dampening system the real Vector is known for. The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former similar in length to the 8&amp;quot; export model available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45 round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A KORTAC operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|Checking the magazine]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with a Midwest Industries-style M-LOK handguard), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel and the &amp;quot;BR Stockless Mod&amp;quot; turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel and a collapsible stock. Interestingly, it is shown having the option to use Dragon's Breath shells, firing and cycling them easily; Dragon's Breath shells have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds which require manual cycling.&lt;br /&gt;
&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014.jpg|thumb|none|600px|The Benelli in the loadout screen.]]&lt;br /&gt;
[[File:M4super90 MWII gunsmith.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 LOCKWOOD.jpg|thumb|none|600px|The 725 in the loadout screen.]]&lt;br /&gt;
[[File:725 MWII gunsmith.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;.&lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; makes the &amp;quot;Bryson 800&amp;quot; be converted into a [[Serbu Super Shorty]] via the gunsmith.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Topping off the tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload2.jpg|thumb|none|600px|Ejecting the last shell on a dry magazine tube.]]&lt;br /&gt;
[[File:SuperShorty MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files, and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (8, 10 and 12). It was probably going to be part of the AK platform being unlocked from the RPK as the Vepr-12 is based on it.&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the reciever of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK103 (1).jpg|thumb|none|600px|The AK-103's left side in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (2).jpg|thumb|none|600px|The rifle's right side.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from MW19's AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (2).jpg|thumb|none|600px|An AKMS-style build in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, even when the stock is removed, which would make this technique impossible to pull off.&lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK105.jpg|thumb|none|600px|An AK-105 in the loadout screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, even including the impossible reloading technique without the stock.&lt;br /&gt;
&lt;br /&gt;
The progression screen in the beta shows it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. &lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmith.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 m16 (1).jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The &amp;quot;11.5 Carbine Shroud&amp;quot; attachment gives it an AR carbine handguard/10.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Mk 18 Mod 0]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the &amp;quot;11.5 Carbine Shroud&amp;quot; and telescopic stock and you got yourself a Mk18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the &amp;quot;11.5 T-H4 Barrel&amp;quot; and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50 round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the loadout screen. The model has undergone a stylistic redesign from ''MW19'''s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a 20&amp;quot; barrel, a rail extension and an [[FN SSR]]/SCAR 20S style fixed stock. It is chambered in 6.5mm Creedmoor like the SCAR 20S. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story.&lt;br /&gt;
[[File:Scar 17s.jpg|thumb|none|450px|FN SCAR 17S - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 20.jpg|thumb|none|600px|The SSR lookalike in the loadout screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver.&lt;br /&gt;
&lt;br /&gt;
It feeds from black STANAG style 30 round magazines, but 40 round PMAGs and 60 round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from MW19's animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;14.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (2).jpg|none|thumb|600px|The gunsmith menu text is really confused on the length of the barrel, which makes you realize that this barrel looks more like a 17 inch than a 14.5, which comes standard with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (1).jpg|thumb|none|600px|The HK91A2's left side in the loadout screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (2).jpg|thumb|none|600px|Its right side.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 g3 (3).jpg|thumb|none|600px|Left side of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30 round magazines by default, but it can also use 20 round magazines (that hold 15 rounds), 40 round extended magazines or a 60 round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Honey Badger / SIG-Sauer MCX hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is briefly available in singleplayer during the opening mission (with the “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard (likely intended to make the gun resemble a Geissele URG-I-fitted M4A1 as used by USASOC), a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40 round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud Barrel” attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Tempus High Tower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in MW19; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the &amp;quot;7.5' Tempus Firebrand&amp;quot;, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16 inch barrel paired with an URX 3.1 inspired rail and the &amp;quot;11.5' T-H4 Barrel&amp;quot;, which gives it a Daniel Defense Mk 18 rail and a 10.5 inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a Block III M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-Lok handguard are there to accomodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare'''s Model 933 animations, and are shared with the M16A3 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captian Price with his Mk 18 Mod 1 style carbine in Al-Mazrah.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII'''s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle, even though the real .458 SOCOM cartridge isn't a full-powered one.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10 round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classed as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an M39 EMR-length gas block. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[Mk 14 Mod 0 EBR]] appears as the &amp;quot;EBR-14&amp;quot;, classed as a marksman rifle.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The Mk 14 Mod 0 in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped Mk 14 EBR in the foreground in the Dark Water pre-release gameplay video, left. In the final game, Soap is holding a Vector, likely for consistency as the Mk 14 transforms to the Vector after the cinematic during the pre-release gameplay.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22 MK2.jpg|thumb|none|600px|The Marlin 336 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] appears as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel, between 9 and 11.5 inches. While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs. It was added to multiplayer as part of Season 1 content.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, 300 magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from MW19.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
Three [[M24 SWS]] variants appear in the game as separate weapons. The first one is the &amp;quot;SP-R 208&amp;quot;, chambered in 7.62x51mm NATO, returning from ''Modern Warfare'', classified as a marksman rifle.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in FDE chassis)===&lt;br /&gt;
A variant chambered in .300 Winchester Magnum in an FDE chassis appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the M24.&lt;br /&gt;
[[File:MW22 SPR 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M24 SWS (in custom chassis)===&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is another variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .300 Winchester Magnum.&lt;br /&gt;
[[File:MW22 SPR 2.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding a Negev in a museum situated within an Ottoman era fortress.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Inspecting the Israeli LMG.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Opening the dust cover.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|Inspecting the other side of the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;. It feeds by default from the same 60 round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however this seem to be non-STANAG as the NATO variant of the AUG doesn't have a bolt release (which the gun in the game incorrectly features).&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;Strela-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR variants, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith, though it's called &amp;quot;M203&amp;quot; when picking up a SCAR from the ground.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK/Kastov rifles, although like the FN40GL it is mislabeled as an M203 on dropped weapons featuring this attachment.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option, under the name &amp;quot;SPW 40mm&amp;quot;, despite being identified as an M203 when picking up a dropped weapon equipped with it.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign and Special Operations as the &amp;quot;REV G-80&amp;quot;, firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a fictional grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a Milkor MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
A tooltip showing a [[Model 7290 flashbang grenade]] is seen in the gameplay trailer. It appears to be incorrectly dubbed the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MAT-V inspired MRAP's M2 turret.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed [[M197 Vulcan]] turret.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently with both airframes' M230 autocannons - though only the one in the actual correct mounting position is actually used.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava style tank.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the wheelsons in ''Modern Warfare''.&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Mil Mi-24 &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber / Colt M1911 hybrid==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic [[M1911 pistol series|Colt M1911]]-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011==&lt;br /&gt;
An unusable STI 2011 resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot;. It appears to be the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Apocalypse&amp;diff=1535500</id>
		<title>Resident Evil: Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Apocalypse&amp;diff=1535500"/>
		<updated>2022-11-21T16:20:03Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''Resident Evil: Apocalypse''&lt;br /&gt;
|picture=RE2 Poster.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:CAN.jpg|25px]] Canada&amp;lt;br&amp;gt;[[Image:FRA.jpg|25px]] France&amp;lt;br&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;br&amp;gt;[[Image:UKD.jpg|25px]] United Kingdom&amp;lt;br&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director= [[Paul W.S. Anderson]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|studio=Constantin Film&amp;lt;br&amp;gt;Impact Pictures&amp;lt;br&amp;gt;Screen Gems&lt;br /&gt;
|distributor=Sony Pictures Releasing &lt;br /&gt;
|character1=Alice&lt;br /&gt;
|actor1=[[Milla Jovovich]]&lt;br /&gt;
|character2=Carlos Olivera&lt;br /&gt;
|actor2=[[Oded Fehr]]&lt;br /&gt;
|character3=Jill Valentine&lt;br /&gt;
|actor3=[[Sienna Guillory]]&lt;br /&gt;
|character4=Major Timothy Cain&lt;br /&gt;
|actor4=[[Thomas_Kretschmann]]&lt;br /&gt;
|character5=Sgt. Peyton Wells&lt;br /&gt;
|actor5=[[Razaaq Adoti]] &lt;br /&gt;
|character6=Nicholai Ginovaef&lt;br /&gt;
|actor6=[[Zack Ward]]&lt;br /&gt;
|character7=Terri Morales&lt;br /&gt;
|actor7=[[Sandrine Holt]]&lt;br /&gt;
|character8=L.J.&lt;br /&gt;
|actor8=[[Mike Epps]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil: Apocalypse''''' is the second installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' film series. The 2004 survival horror sequel once again stars [[Milla Jovovich]] as Alice, who struggles to find out what the Umbrella corporation has done to her as she leads survivors in an escape from a Raccoon City infested with the dead. Directed by [[Alexander Witt]], the film is directly inspired by ''[[Resident Evil 3: Nemesis]]'' with several characters from the video game appearing including Jill Valentine ([[Sienna Guillory]]), Nicholai Ginovaeff ([[Zack Ward]]), and Carlos Olivera ([[Oded Fehr]]).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is seen used several times during the film, by numerous characters, including S.T.A.R.S. and Umbrella personnel (in the original ''[[Resident Evil]]'' game, S.T.A.R.S. members all carried Beretta 92s). Peyton Wells ([[Razaaq Adoti]]), Nicholai Ginovaeff ([[Zack Ward]]) and Jill Valentine ([[Sienna Guillory]]) all use a 92FS. Alice ([[Milla Jovovich]]) also uses one near the end of the film. Cain ([[Thomas Kretschmann]]) also uses one at the end of the movie.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RE_a_Beretta.jpg|thumb|none|601px|Peyton Wells ([[Razaaq Adoti]]) draws his Beretta with flashlight in hand.]]&lt;br /&gt;
[[File:RE2 M9.jpg|thumb|none|601px|Nicholai Ginovaeff ([[Zack Ward]]) armed with a Beretta 92FS.]]&lt;br /&gt;
[[Image:REA_Beretta_2.jpg|thumb|none|601px|Alice ([[Milla Jovovich]]) holds a Beretta and prepares to drop it.]]&lt;br /&gt;
[[File:REA 3053.jpg|thumb|none|600px| Jill Valentine ([[Sienna Guillory]]) holds a Beretta.]]&lt;br /&gt;
[[Image:RE-A-1.JPG‎|thumb|none|601px|Cain holding his Beretta at Angie.]]&lt;br /&gt;
[[File:REA 3101.jpg|thumb|none|600px|Alice ([[Milla Jovovich]]) armed with the Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
Jill Valentine ([[Sienna Guillory]]) uses the [[Smith &amp;amp; Wesson 5946]] as her sidearm throughout the film, instead of her [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from the ''Resident Evil'' video games. She appears to carry two 5946s - One in a thigh holster and one in a shoulder holster. She later hands one to Terri Morales ([[Sandrine Holt]]) when they enter the school. &lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5946 - 9x19mm]]&lt;br /&gt;
[[Image:REA 3001.jpg|thumb|none|600px|Jill grabs her S&amp;amp;W and extra mags. Odd choice of weapon, considering that she carried a Beretta 92FS in the games, and some S.T.A.R.S. members in the movie already carry Berettas.]]&lt;br /&gt;
[[Image:RE2 32001.jpg|thumb|none|601px|Closeup of Jill's S&amp;amp;W in the police station.]]&lt;br /&gt;
[[Image:REA_S&amp;amp;W.jpg|thumb|none|601px|Jill roams the church's halls with her S&amp;amp;W 5946 drawn.]]&lt;br /&gt;
[[Image:REA 3069.jpg|thumb|none|600px|Jill Valentine ([[Sienna Guillory]]) with her S&amp;amp;W 5946 drawn while in a standoff with Alice.]]&lt;br /&gt;
[[Image:RE2 008.jpg|thumb|none|601px|Jill roams the church's halls with her S&amp;amp;W 5946. Her backup S&amp;amp;W is seen in her shoulder holster.]]&lt;br /&gt;
[[Image:REA_S&amp;amp;W_2.jpg|thumb|none|601px|Jill hands her second 5946 to Terri Morales.]]&lt;br /&gt;
[[Image:REA 3075.jpg|thumb|none|600px|Terri Morales ([[Sandrine Holt]]) with the S&amp;amp;W 5946 when they enter the school.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson 629 Classic==&lt;br /&gt;
When the survivors enter a church to take refuge from the zombies, they find Mackenzie ([[Geoffrey Pounsett]]) armed with a [[Smith &amp;amp; Wesson Model 629 Classic]] hiding there. Jill ([[Sienna Guillory]]) uses his gun to shoot at the same licker until it's empty, and then discards it. In a continuity error, this gun becomes a [[Smith &amp;amp; Wesson Model 13]] in several instances. The 629 Classic in the movie is a nod to ''[[Resident Evil 3: Nemesis]]'' where it functions as Jill's magnum revolver.&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|325px|Smith &amp;amp; Wesson Model 629 'Classic' - .44 Magnum]]&lt;br /&gt;
[[Image:REA_Anaconda.jpg|thumb|601px|none|Mackenzie ([[Geoffrey Pounsett]]) armed with a S&amp;amp;W 629 classic.]]&lt;br /&gt;
[[Image:RE2_5008.jpg|thumb|601px|none|Jill Valentine holding both the 629 and her 5906.]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P14 Limited==&lt;br /&gt;
Alice ([[Milla Jovovich]]) carries twin [[Para-Ordnance P14]] pistols as her sidearms. After she crashes through a church window, Alice uses her P-14s to blow up the motorcycle with a licker on it. According to the armorer, they shaved the beaver-tails and cleared up the back edges of her handguns. Later in the movie Cain confiscates her P-14s, then uses one against an approaching zombie horde. After some pointless kills he tries to commit suicide, but the gun clicks on an empty chamber. Like in true Hollywood fashion the slide stays in battery instead of locking back when he runs out of ammo. &lt;br /&gt;
&lt;br /&gt;
[[Image:Para Ordinance P-14 45.jpg|thumb|none|300px|Para-Ordnance P-14 - .45 ACP]]&lt;br /&gt;
[[Image:RE2 003.jpg|thumb|none|601px|Alice fires her dual P-14s.]]&lt;br /&gt;
[[Image:REA_1911a.jpg|thumb|none|601px|A Closeup of Alice's P-14s.]]&lt;br /&gt;
[[Image:REA_1911b.jpg|thumb|none|601px|Alice's dual P-14 holsters.]]&lt;br /&gt;
[[Image:ResMil45.jpg|thumb|none|601px|Cain ([[Thomas Kretschmann]]) tries to commit suicide with one of Alice's P-14s as the zombies surround him, only to discover he is out of bullets. Karma then comes back to bite him, quite literally.]]&lt;br /&gt;
[[Image:CTRes1.jpg|thumb|none|451px|Movie Armorer Charles Taylor shows Alice's Para-Ord. Note the TAR-21 in the background.]]&lt;br /&gt;
[[Image:CTRes11.jpg|thumb|none|451px|Actress [[Milla Jovovich]] fires the two Para-Ords during filming.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is briefly seen on the ground in the aftermath of the R.P.D. and S.T.A.R.S. last stand against the zombie horde. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:REA 3067.jpg|thumb|none|601px|The Glock is seen on the left.  This particular shot was directly inspired by the opening cutscene in ''[[Resident Evil 3: Nemesis]]'', where the R.P.D. also gets massacred.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Carlos Olivera ([[Oded Fehr]]) carries two black oxide finished [[Desert Eagle Mark XIX]]s in .44 Magnum caliber.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|350px|Desert Eagle MK XIX - .44 Magnum. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel and the taller cocking serrations on the slide. The .44 Magnum version also has a fluted barrel.]]&lt;br /&gt;
[[Image:RE2_5004.jpg|thumb|none|601px|Carlos ([[Oded Fehr]]) rappels from the helicopter firing his Desert Eagles.]]&lt;br /&gt;
[[Image:RE2_5007.jpg|thumb|none|601px|A closeup of Carlos' Desert Eagles, clearly showing the lengthened cocking serrations, fluted barrel and scope rail.]]&lt;br /&gt;
[[Image:REA_DE.jpg|thumb|none|601px|Carlos fires his Desert Eagles.]]&lt;br /&gt;
[[Image:CTRes3.jpg|thumb|none|451px|Charles Taylor shows one of Carlos' Desert Eagles. The Desert Eagles used in the movie are Mark XIX .44 Magnum versions, distinguishable by the fluted barrel clearly visible in this image.]]&lt;br /&gt;
[[Image:CTRes10.jpg|thumb|none|451px|Actor [[Oded Fehr]] prepares to swing through the air while firing his Desert Eagles in this BTS image.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX (Gold Finish)==&lt;br /&gt;
L.J. ([[Mike Epps]]) carries twin .44 Magnum Gold-plated [[Desert Eagle Mark XIX]] handguns customized with orange-colored Millett front sights. The Nemesis digital vision specifies that his Desert Eagles are older [[Desert Eagle Mark VII|Mark VII]] models, however the fluted barrel, scope rails, and taller cocking serrations on the slide are all clearly visible in numerous shots. The .44 Magnum chambering is correct, however, given the fluted barrel (.50AE Mark XIXs do not have fluted barrels). This unusual caliber (in American movies) was probably chosen because the film was filmed in Canada.&lt;br /&gt;
[[Image:DesertGold44.jpg|thumb|none|350px|Gold-plated Desert Eagle Mark XIX - .44 Magnum]]&lt;br /&gt;
[[Image:REA 509.jpg|thumb|none|601px|L.J. shows off his custom Desert Eagles. The lengthened cocking serrations are clearly visible in this image.]]&lt;br /&gt;
[[Image:REA_DE_2.jpg|thumb|none|601px|L.J. ([[Mike Epps]]) holds his custom Desert Eagles in the air as he is confronted by the Nemesis. Note the fluted barrel and scope rails, both also indicative of the newer Mark XIX Desert Eagle.]]&lt;br /&gt;
[[Image:REA 530.jpg|thumb|none|601px|The Nemesis digital vision specifies that his Desert Eagles are (incorrectly) Mark VII models, but correctly chambered in .44 Magnum. This is still an improvement, since the previous film mistook an SMG for an assault rifle.]]&lt;br /&gt;
[[Image:CTRes4.jpg|thumb|none|451px|Charles Taylor shows off one of the two L.J. Desert Eagle. Again, note the fluted barrel and scope rail.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==High Standard K-1200 Riot Shotgun==&lt;br /&gt;
Alice ([[Milla Jovovich]]) grabs a [[High Standard Flite King Shotgun Series‎|High Standard K-1200 Riot Deluxe]] Shotgun with rifle sights, out of a police car in the abandoned streets in a flashback to the [[Resident Evil (2002 Film)|first film]].  She is later seen with the shotgun as she walks to a surplus store.&lt;br /&gt;
[[Image:Hi-Standard-8113-Flite-King.jpg|thumb|none|450px|'''High Standard Model K-1200 Riot Deluxe Model''' (Catalog # 8113) FLITE KING Shotgun - 12 gauge. The Riot Deluxe Model came with an 18 1/8th inch barrel and rifle sights.]]&lt;br /&gt;
[[Image:REA 3013.jpg|thumb|none|600px|In a flashback to the [[Resident Evil (2002 Film)|first film]], Alice grabs the shotgun.]]&lt;br /&gt;
[[Image:RE 2202.jpg|thumb|none|600px|As seen in the [[Resident Evil (2002 Film)|first film]], Alice is ready to take the streets armed with the High Standard K-1200 Shotgun.]]&lt;br /&gt;
[[Image:REA 3014.jpg|thumb|none|600px|Alice is later seen with the shotgun as she walks to a surplus store.]]&lt;br /&gt;
&lt;br /&gt;
==Armscor M30SAS==&lt;br /&gt;
A S.T.A.R.S. officer offers L.J. ([[Mike Epps]]) an [[Armscor M30 Series Shotguns|Armscor M30SAS]] shotgun when he encounters them in the theater. He declines, showing off his golden Desert Eagles instead.&lt;br /&gt;
[[Image:M30 SASShotgun.jpg|thumb|none|450px|Armscor M30SAS Shotgun with black synthetic furniture - 12 gauge]]&lt;br /&gt;
[[Image:RE2 5024.jpg|thumb|none|601px|A S.T.A.R.S. officer offers L.J. ([[Mike Epps]]) an [[Armscor M30 Series Shotguns|Armscor M30SAS]] shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;==&lt;br /&gt;
Alice ([[Milla Jovovich]]) carries and uses a [[Mossberg 590|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]] throughout the film. She is seen wielding the shotgun one-handed and most notably uses this weapon to blow away two lickers in the church.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|450px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:REA 3041.jpg|thumb|none|601px|Alice ([[Milla Jovovich]]) uses a [[Mossberg 590#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; |Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]] to blow away two lickers in the church.]]&lt;br /&gt;
[[Image:REA_Mossberg.jpg|thumb|none|601px|Alice aims her Mossberg 590 &amp;quot;Compact Cruiser.&amp;quot;]]&lt;br /&gt;
[[Image:REA 3083.jpg|thumb|none|601px|Alice ([[Milla Jovovich]]) one-hands the [[Mossberg 590#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; |Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]].]]&lt;br /&gt;
[[File:REApBTS_15.jpg|thumb|none|450px|Charles Taylor shows off how Milla had to handle the shotgun one-handed.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
An RCPD officer is seen firing what appears to be a [[Mossberg 500]] with a heat shield.&lt;br /&gt;
[[File:Mossberg500withHeatShield.jpg|thumb|450px|none|Mossberg 500 with heat shield - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 2(Film) Shotgun 1.jpg|thumb|none|600px|An RCPD officer fires his Mossberg 500 shotgun in an effort to hold back a wave of zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is seen in hands of several S.T.A.R.S. members. In the games the MP5A3 was used by the R.P.D. SWAT, so its appearance in the movie is game-accurate.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3wSurefire628.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with surefire weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:REA 3109.jpg|thumb|none|601px|The S.T.A.R.S. member on the right is armed with the [[Heckler &amp;amp; Koch MP5A3]].]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|601px|The S.T.A.R.S. member on the near left is armed with the [[Heckler &amp;amp; Koch MP5A3]]. Note that they are all dressed like Chris Redfield from the original ''Resident Evil''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
In addition to carrying two [[Para-Ordnance P14|P14.45]]s, Alice also carries two [[Heckler &amp;amp; Koch MP5K]]s which had the upper receivers finished in silver by the armorer and fitted with modified [[Heckler &amp;amp; Koch SP89]] grips (likely due to the lack of two handed firing).  These are carried by Alice in a dual shoulder rig.  She most notably uses these weapons to shoot at a licker in the church, and trap it under a crucifix.  &lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:REA_MP5a.jpg|thumb|none|600px|Alice raises her dual two-tone [[Heckler &amp;amp; Koch MP5K]]s.]]&lt;br /&gt;
[[Image:REA_MP5.jpg|thumb|none|601px|Alice fires her two-tone H&amp;amp;K MP5Ks in the church.]]&lt;br /&gt;
[[Image:REA_3038.jpg|thumb|none|600px|Closeup of her dual two-tone [[Heckler &amp;amp; Koch MP5K]]s.]]&lt;br /&gt;
[[Image:REA_3040.jpg|thumb|none|600px|Alice with her dual two-tone [[Heckler &amp;amp; Koch MP5K]]s.]]&lt;br /&gt;
[[Image:CTRes9.jpg|thumb|none|451px|Armorer Charles Taylor shows Alice customized MP5K. The customization is similar to Dennis Hopper's mocked up SP89 in ''[[Speed]]'', however this is not the same weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-9==&lt;br /&gt;
Peyton Wells ([[Razaaq Adoti]]) carries a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]] with SureFire light in the gate scene. For some reason he abandons the weapon while being medicated by Jill. A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]] is briefly seen carried by an Umbrella soldier that Alice takes out.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|H&amp;amp;K UMP9 - 9x19mm (note curved magazine)]]&lt;br /&gt;
[[Image:REPyUMP.jpg|thumb|none|601px|Peyton is bitten.]]&lt;br /&gt;
[[Image:RE2_32036.jpg|thumb|none|601px|A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]] is briefly seen carried by an Umbrella soldier that Alice takes out.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A commonly used rifle in the movie is the [[SIG SG 552]], most of the Umbrella &amp;quot;closed helmets&amp;quot; use them, as well as most of the S.T.A.R.S. officers seen in the film.&lt;br /&gt;
[[Image:SIG SG552.jpg‎|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:REA 3087.jpg‎|thumb|600px|none|When Raccoon City citizens attempt to storm a gate, Umbrella soldiers open fire with their SIG SG 552 rifles.]]&lt;br /&gt;
[[Image:RE2 5043.jpg|thumb|none|601px|When Alice runs down the side of the town hall tower, she knocks down a Umbrella guard who appears to be armed with a [[SIG SG 552]] fitted with a weaponlight.]]&lt;br /&gt;
[[Image:RE2 012.jpg‎|thumb|602px|none|Alice takes out an Umbrella soldier, who is armed with a SIG SG 552.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Another commonly used rifle is the [[Colt M4A1]], used primarily by the S.T.A.R.S. There were several officers using this weapon during the shootout with the approaching zombies early on in the film. When L.J. meets the S.T.A.R.S., he is greeted with a few M4A1s to the face.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg‎|thumb|none|450px|Colt M4 Carbine with standard (not the LE) stock - 5.56x45mm]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|The S.T.A.R.S. member in the middle holds the M4.]]&lt;br /&gt;
[[Image:REA 503.jpg|thumb|none|600px|When L.J. meets the S.T.A.R.S., he is greeted with a few M4A1s to the face (seen on the right).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Nicholai Ginovaeff ([[Zack Ward]]) is armed with an [[CTAR-21|IMI Tavor CTAR-21]] which is the compact version of the TAR-21 which Nicholai wields with an ITL MARS red dot sight, a flashlight and a laser sight. Yuri Loginova ([[Stefan Hayes]]) (and later Carlos Olivera) also uses a [[Tavor TAR-21]] with an ELCAN scope, normally mounted on Canadian Military C7s but since filming for this movie was done in Canada, they would be available.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|450px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:REA_CTAR.jpg|thumb|none|601px|Nicholai ([[Zack Ward]]) is armed with an IMI Tavor CTAR-21.]]&lt;br /&gt;
[[File:RE2 CTAR-21.jpg|thumb|none|601px|Nicholai aiming the IMI Tavor CTAR-21.]]&lt;br /&gt;
[[File:RE2 TAR21.jpg|thumb|none|601px|Nicholai fires his IMI Tavor CTAR-21.]]&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:REA_TAR.jpg|thumb|none|601px|Yuri Loginov ([[Stefan Hayes]]) fires his IMI Tavor TAR-21. While his name reads &amp;quot;Loginov&amp;quot; on the back of his vest, his name in the end credits is Loginova, the feminine version of the family name.]]&lt;br /&gt;
[[Image:Tavortav2.jpg|thumb|none|601px|Olivera ([[Oded Fehr]]) inspects the weapons cases with Yuri's rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Galil==&lt;br /&gt;
Carlos Olivera ([[Oded Fehr]]) carries a [[Micro Galil]] as his primary weapon in the movie, instead of his [[Colt M4A1|M4A1]] from ''Resident Evil 3''. Olivera uses his Galil with C-More red dot sight, a lasersight, a flashlight and a vertical foregrip. The handguard is an Israeli made polymer version with Picatinny rail on the bottom. The gas tube was replaced with a modular gas tube with rail built into the top. Apparently, some S.T.A.R.S. officers and several Umbrella soldiers with the helmets on had this weapon as well.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Micro Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Galilfront.jpg|thumb|none|400px|Custom handguard mounted on Olivera's Galil MAR.]]&lt;br /&gt;
[[Image:REA_FN.jpg|thumb|none|500px|Carlos ([[Oded Fehr]]) fires his Micro Galil. This still is taken from the fullscreen version of the film, which shows the rifle in better detail.]]&lt;br /&gt;
[[Image:REA 3043.jpg|thumb|none|600px|The Micro Galil as seen in widescreen.]]&lt;br /&gt;
[[File:RE2 Micro Galil .jpg|thumb|none|601px|Carlos fires his Micro Galil.]]&lt;br /&gt;
[[Image:REAGalil.jpg|thumb|none|601px|The Umbrella soldier on the right carries the Galil.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
A pair of [[M16A2]] rifles are seen strapped to boxes inside (and three others attached vertically on the side) an Umbrella helicopter.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:REAM16.jpg|thumb|none|600px|On the left, a pair of [[M16A2]] rifles are seen strapped to boxes inside an Umbrella helicopter.]]&lt;br /&gt;
[[Image:REAM16a.jpg|thumb|none|600px|Closeup of the rifles]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is seen in the hands of Umbrella biohazard men re-opening the Hive at the beginning of the film as well as various S.T.A.R.S members and Umbrella guards.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:REA 3000.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch G36C]] in the hands of Umbrella biohazard men re-opening the Hive at the beginning of the film.]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|The S.T.A.R.S. officer on the far left fires the G36C.]]&lt;br /&gt;
[[File:REAp 14.jpg|thumb|none|600px|The Umbrella officer on the right carries the G36C.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
A S.T.A.R.S. sniper (Frank Chiesurin) uses an [[Accuracy International Arctic Warfare]] while behind a sign on the roof of a theater. He uses it to snipe zombies across the street, as well as save L.J. from attack.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:REA_PSG90.jpg|thumb|none|601px|The redneck S.T.A.R.S sniper killing zombies with his AW, while listening to rock music and drinking beer. Living the life.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
An Umbrella sniper (cameo role of director [[Alexander Witt]]) on top of Raccoon City's city hall (Actually Toronto City Hall)  uses a [[Barrett M82A1]]. He was about to use it to shoot Carlos when Alice popped up and surprised the man. Apparently the scope of the gun, in the movie, had some sort of advanced computer targeting system that compensates for wind direction, wind speed, and target distance.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:REAbarret.jpg|thumb|none|601px|An Umbrella sniper (director [[Alexander Witt]] in a cameo) readies his Barrett.]]&lt;br /&gt;
[[Image:REAbarret2.jpg|thumb|none|601px|A closeup of the Barrett.]]&lt;br /&gt;
[[Image:REAbarret3.jpg|thumb|none|601px|Apparently the scope of the gun, in the movie, had some sort of advanced computer targeting system that compensates for wind direction, wind speed, and target distance.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60==&lt;br /&gt;
During the shootout with the overrunning zombies, a S.T.A.R.S. officer ([[Al Vrkljan]]) can be seen (maybe for a second) with an [[M60]] with the bipods folded. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|During the shootout with the overrunning zombies, a S.T.A.R.S. officer ([[Al Vrkljan]]) can be seen (in the foreground) with an [[M60]].]]&lt;br /&gt;
[[Image:REApBTS_17.jpg|thumb|none|451px|Charles Taylor has the M60 on his lap during the interview.]]&lt;br /&gt;
&lt;br /&gt;
==Nemesis' Minigun==&lt;br /&gt;
A customized [[Minigun]] is one of the two weapons The Nemesis ([[Matthew G. Taylor]]) uses.  This weapon is fitted with shortened barrels, individual flash hiders for each of the barrels, a green laser sight, custom aluminum barrel shroud and furniture featuring a fictitious ammo counter on the side. This is the first movie Minigun designed to be fired one handed. Unlike previous films featuring these weapons, the ammunition is fed from the weapon offscreen rather than carried on the actor's back. In wide shots where Nemesis doesn't fire the weapon, the ammo chute leads into the back of his trench coat. In the film's context, the weapon supposedly has 5000 rounds loaded, though the two ammo cans left in the shipping container imply that he has no more than 400 rounds minus the three or four linked rounds he left behind. In reality the gun had about 200 rounds loaded in the ammo chute, and the armorers attached a larger ammo can to the chute for scenes where they needed more sustained fire. In wide shots where Nemesis doesn't fire the weapon, the end of the chute is secured inside the actor's trench coat. In a continuity error, when he sets down his weapons for the final hand-to-hand fight with Alice, the Minigun doesn't have a chute installed at all, however, it does moments later when he uses it to destroy the Umbrella security detail. In addition to the weapon's fake ammo counter, the Nemesis also has a HUD that shows his health and weapon status for both the Minigun and the rocket launcher much like in a first person shooter. Surprisingly, the ammo displayed on the weapon's ammo counter is not only consistent with what is displayed in Nemesis' POV HUD shots, but the numbers also imply a consistent on screen fire rate of about 4200 RPM. In reality, the weapon was firing at a much slower rate, probably no more than the 1250 RPM of the Predator/T2 gun. The film's armorer, ([[Al Vrkljan]]), has commented the following on our forum -&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The M134 mini was really simple, we just made our own barrels at 12 inches and also made a shorter barrel clamp.''&lt;br /&gt;
''Then the rest was furniture machined from aluminum to make it lighter, 60-80 pounds total, then we attached a feed chute that held 200 rounds in the chute and there you have it. It was fired by one arm, so take that Arnie.''&lt;br /&gt;
&lt;br /&gt;
''For extended firing, the ammo can was below camera frame, the longest burst was when he was taking out the STARS unit, did about 15 seconds straight and that was a very long 15 seconds, funny watching the brass and link build up around his ankles.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:REA_Gatlinggun.jpg|thumb|none|601px|The Nemesis stands ready to fire his Gatling Gun.]]&lt;br /&gt;
[[Image:REA 523.jpg|thumb|none|601px|The Nemesis ([[Matthew G. Taylor]]) firing the Gatling gun. This was the first movie Minigun designed to be fired one-handed.]]&lt;br /&gt;
[[Image:RE2 015.jpg|thumb|none|601px|Closeup of the barrels of the Nemesis' Gatling Gun.]]&lt;br /&gt;
[[Image:REAGat.jpg|thumb|none|601px|The Nemesis fires his Gatling Gun.]]&lt;br /&gt;
[[Image:CTRes6.jpg|thumb|none|451px|Charles Taylor shows the modified Minigun.]]&lt;br /&gt;
[[Image:CTRes7.jpg|thumb|none|451px|Nemesis Minigun during the realizations.]]&lt;br /&gt;
[[Image:CTRes8.jpg|thumb|none|451px|First time with the modified Minigun for Actor ([[Matthew G. Taylor]]). He did not expect a very powerful recoil, and had a difficult time remaining upright.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Nemesis' &amp;quot;U-RL-012&amp;quot; Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
Alongside his Minigun, Nemesis is armed with his signature Rocket Launcher from ''Resident Evil 3: Nemesis''. The shipping crate for this weapon is labeled U-RL-012, no doubt a model number standing for &amp;quot;Umbrella Rocket Launcher.&amp;quot; According to Nemesis' HUD the weapon is loaded with six rockets, which is precisely how many he fires in the film before being killed (it is also the number of rockets Nemesis has in the games whenever he appears). Like in RE3, the movie launcher bears resemblance to the [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
The launcher (like many movie rocket or missile launchers in movies) is a custom prop, designed and built from scratch. Since no rocket launcher in Hollywood actually fires real deadly rockets, the launcher has to only hold the 'flash' launch mechanism that the special effects people/pyrotechnicians require for the shot.&lt;br /&gt;
[[Image:RE2 020.jpg|thumb|none|601px|The Nemesis raises his rocket launcher, where the magazine can be seen.]]&lt;br /&gt;
[[Image:REA_Rocketlauncher.jpg|thumb|none|601px|The Nemesis fires his Rocket Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
What looks like an [[M203 grenade launcher]] is seen on one of the M16A2s in the Umbrella helicopter.&lt;br /&gt;
[[File:M16A2 M203.jpg|thumb|none|400px|M16A2 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[Image:REAM16a.jpg|thumb|none|600px|The M16A2 on the left seems to have an M203 mounted to it.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Surplus Store Guns==&lt;br /&gt;
When Alice breaks into a surplus store, she is seen grabbing her pistol from underneath a glass counter, which also displays several other pistols and revolvers.&lt;br /&gt;
[[Image:REA 3015.jpg|thumb|none|600px|Several revolvers and pistols are seen underneath the glass counter.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter Machine Guns==&lt;br /&gt;
Umbrella helicopters are seen opening fire on Alice with their machine guns.  These are most likely non-firing props with the muzzle flashes added in post-production.   This particular sequence was inspired by the opening cutscene from ''[[Resident Evil: Code Veronica]]'', where Claire Redfield runs away from an Umbrella attack helicopter.&lt;br /&gt;
[[Image:REA 3098.jpg|thumb|none|600px|Umbrella helicopters are seen opening fire on Alice with their machine guns.  ]]&lt;br /&gt;
[[Image:REA 3096.jpg|thumb|none|600px|Alice avoids the helicopter's machine gun fire, like Claire from ''Code Veronica''.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
When Nemesis fires the &amp;quot;U-RL-012&amp;quot; Rocket Launcher to blow-up the roof, the flamethrowers were used by cinematographers to imitate the large flame of &amp;quot;explosion&amp;quot;.&lt;br /&gt;
[[Image:Resident Evil Apocalypse flamethrower.jpg|thumb|none|600px|Numerous flamethrowers are seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Paul W.S. Anderson]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Apocalypse&amp;diff=1535492</id>
		<title>Resident Evil: Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Apocalypse&amp;diff=1535492"/>
		<updated>2022-11-21T16:04:03Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''Resident Evil: Apocalypse''&lt;br /&gt;
|picture=RE2 Poster.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:CAN.jpg|25px]] Canada&amp;lt;br&amp;gt;[[Image:FRA.jpg|25px]] France&amp;lt;br&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;br&amp;gt;[[Image:UKD.jpg|25px]] United Kingdom&amp;lt;br&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director= [[Paul W.S. Anderson]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|studio=Constantin Film&amp;lt;br&amp;gt;Impact Pictures&amp;lt;br&amp;gt;Screen Gems&lt;br /&gt;
|distributor=Sony Pictures Releasing &lt;br /&gt;
|character1=Alice&lt;br /&gt;
|actor1=[[Milla Jovovich]]&lt;br /&gt;
|character2=Carlos Olivera&lt;br /&gt;
|actor2=[[Oded Fehr]]&lt;br /&gt;
|character3=Jill Valentine&lt;br /&gt;
|actor3=[[Sienna Guillory]]&lt;br /&gt;
|character4=Major Timothy Cain&lt;br /&gt;
|actor4=[[Thomas_Kretschmann]]&lt;br /&gt;
|character5=Sgt. Peyton Wells&lt;br /&gt;
|actor5=[[Razaaq Adoti]] &lt;br /&gt;
|character6=Nicholai Ginovaef&lt;br /&gt;
|actor6=[[Zack Ward]]&lt;br /&gt;
|character7=Terri Morales&lt;br /&gt;
|actor7=[[Sandrine Holt]]&lt;br /&gt;
|character8=L.J.&lt;br /&gt;
|actor8=[[Mike Epps]]&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil: Apocalypse''''' is the second installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' film series. The 2004 survival horror sequel once again stars [[Milla Jovovich]] as Alice, who struggles to find out what the Umbrella corporation has done to her as she leads survivors in an escape from a Raccoon City infested with the dead. Directed by [[Alexander Witt]], the film is directly inspired by ''[[Resident Evil 3: Nemesis]]'' with several characters from the video game appearing including Jill Valentine ([[Sienna Guillory]]), Nicholai Ginovaeff ([[Zack Ward]]), and Carlos Olivera ([[Oded Fehr]]).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is seen used several times during the film, by numerous characters, including S.T.A.R.S. and Umbrella personnel (in the original ''[[Resident Evil]]'' game, S.T.A.R.S. members all carried Beretta 92s). Peyton Wells ([[Razaaq Adoti]]), Nicholai Ginovaeff ([[Zack Ward]]) and Jill Valentine ([[Sienna Guillory]]) all use a 92FS. Alice ([[Milla Jovovich]]) also uses one near the end of the film. Cain ([[Thomas Kretschmann]]) also uses one at the end of the movie.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RE_a_Beretta.jpg|thumb|none|601px|Peyton Wells ([[Razaaq Adoti]]) draws his Beretta with flashlight in hand.]]&lt;br /&gt;
[[File:RE2 M9.jpg|thumb|none|601px|Nicholai Ginovaeff ([[Zack Ward]]) armed with a Beretta 92FS.]]&lt;br /&gt;
[[Image:REA_Beretta_2.jpg|thumb|none|601px|Alice ([[Milla Jovovich]]) holds a Beretta and prepares to drop it.]]&lt;br /&gt;
[[File:REA 3053.jpg|thumb|none|600px| Jill Valentine ([[Sienna Guillory]]) holds a Beretta.]]&lt;br /&gt;
[[Image:RE-A-1.JPG‎|thumb|none|601px|Cain holding his Beretta at Angie.]]&lt;br /&gt;
[[File:REA 3101.jpg|thumb|none|600px|Alice ([[Milla Jovovich]]) armed with the Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
Jill Valentine ([[Sienna Guillory]]) uses the [[Smith &amp;amp; Wesson 5946]] as her sidearm throughout the film, instead of her [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from the ''Resident Evil'' video games. She appears to carry two 5946s - One in a thigh holster and one in a shoulder holster. She later hands one to Terri Morales ([[Sandrine Holt]]) when they enter the school. &lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5946 - 9x19mm]]&lt;br /&gt;
[[Image:REA 3001.jpg|thumb|none|600px|Jill grabs her S&amp;amp;W and extra mags. Odd choice of weapon, considering that she carried a Beretta 92FS in the games, and some S.T.A.R.S. members in the movie already carry Berettas.]]&lt;br /&gt;
[[Image:RE2 32001.jpg|thumb|none|601px|Closeup of Jill's S&amp;amp;W in the police station.]]&lt;br /&gt;
[[Image:REA_S&amp;amp;W.jpg|thumb|none|601px|Jill roams the church's halls with her S&amp;amp;W 5946 drawn.]]&lt;br /&gt;
[[Image:REA 3069.jpg|thumb|none|600px|Jill Valentine ([[Sienna Guillory]]) with her S&amp;amp;W 5946 drawn while in a standoff with Alice.]]&lt;br /&gt;
[[Image:RE2 008.jpg|thumb|none|601px|Jill roams the church's halls with her S&amp;amp;W 5946. Her backup S&amp;amp;W is seen in her shoulder holster.]]&lt;br /&gt;
[[Image:REA_S&amp;amp;W_2.jpg|thumb|none|601px|Jill hands her second 5946 to Terri Morales.]]&lt;br /&gt;
[[Image:REA 3075.jpg|thumb|none|600px|Terri Morales ([[Sandrine Holt]]) with the S&amp;amp;W 5946 when they enter the school.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson 629 Classic==&lt;br /&gt;
When the survivors enter a church to take refuge from the zombies, they find Mackenzie ([[Geoffrey Pounsett]]) armed with a [[Smith &amp;amp; Wesson Model 629 Classic]] hiding there. Jill ([[Sienna Guillory]]) uses his gun to shoot at the same licker until it's empty, and then discards it. In a continuity error, this gun becomes a [[Smith &amp;amp; Wesson Model 13]] in several instances. The 629 Classic in the movie is a nod to ''[[Resident Evil 3: Nemesis]]'' where it functions as Jill's magnum revolver.&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|325px|Smith &amp;amp; Wesson Model 629 'Classic' - .44 Magnum]]&lt;br /&gt;
[[Image:REA_Anaconda.jpg|thumb|601px|none|Mackenzie ([[Geoffrey Pounsett]]) armed with a S&amp;amp;W 629 classic.]]&lt;br /&gt;
[[Image:RE2_5008.jpg|thumb|601px|none|Jill Valentine holding both the 629 and her 5906.]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P14 Limited==&lt;br /&gt;
Alice ([[Milla Jovovich]]) carries twin [[Para-Ordnance P14]] pistols as her sidearms. After she crashes through a church window, Alice uses her P-14s to blow up the motorcycle with a licker on it. According to the armorer, they shaved the beaver-tails and cleared up the back edges of her handguns. Later in the movie Cain confiscates her P-14s, then uses one against an approaching zombie horde. After some pointless kills he tries to commit suicide, but the gun clicks on an empty chamber. Like in true Hollywood fashion the slide stays in battery instead of locking back when he runs out of ammo. &lt;br /&gt;
&lt;br /&gt;
[[Image:Para Ordinance P-14 45.jpg|thumb|none|300px|Para-Ordnance P-14 - .45 ACP]]&lt;br /&gt;
[[Image:RE2 003.jpg|thumb|none|601px|Alice fires her dual P-14s.]]&lt;br /&gt;
[[Image:REA_1911a.jpg|thumb|none|601px|A Closeup of Alice's P-14s.]]&lt;br /&gt;
[[Image:REA_1911b.jpg|thumb|none|601px|Alice's dual P-14 holsters.]]&lt;br /&gt;
[[Image:ResMil45.jpg|thumb|none|601px|Cain ([[Thomas Kretschmann]]) tries to commit suicide with one of Alice's P-14s as the zombies surround him, only to discover he is out of bullets. Karma then comes back to bite him, quite literally.]]&lt;br /&gt;
[[Image:CTRes1.jpg|thumb|none|451px|Movie Armorer Charles Taylor shows Alice's Para-Ord. Note the TAR-21 in the background.]]&lt;br /&gt;
[[Image:CTRes11.jpg|thumb|none|451px|Actress [[Milla Jovovich]] fires the two Para-Ords during filming.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is briefly seen on the ground in the aftermath of the R.P.D. and S.T.A.R.S. last stand against the zombie horde. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:REA 3067.jpg|thumb|none|601px|The Glock is seen on the left.  This particular shot was directly inspired by the opening cutscene in ''[[Resident Evil 3: Nemesis]]'', where the R.P.D. also gets massacred.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Carlos Olivera ([[Oded Fehr]]) carries two black oxide finished [[Desert Eagle Mark XIX]]s in .44 Magnum caliber.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|350px|Desert Eagle MK XIX - .44 Magnum. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel and the taller cocking serrations on the slide. The .44 Magnum version also has a fluted barrel.]]&lt;br /&gt;
[[Image:RE2_5004.jpg|thumb|none|601px|Carlos ([[Oded Fehr]]) rappels from the helicopter firing his Desert Eagles.]]&lt;br /&gt;
[[Image:RE2_5007.jpg|thumb|none|601px|A closeup of Carlos' Desert Eagles, clearly showing the lengthened cocking serrations, fluted barrel and scope rail.]]&lt;br /&gt;
[[Image:REA_DE.jpg|thumb|none|601px|Carlos fires his Desert Eagles.]]&lt;br /&gt;
[[Image:CTRes3.jpg|thumb|none|451px|Charles Taylor shows one of Carlos' Desert Eagles. The Desert Eagles used in the movie are Mark XIX .44 Magnum versions, distinguishable by the fluted barrel clearly visible in this image.]]&lt;br /&gt;
[[Image:CTRes10.jpg|thumb|none|451px|Actor [[Oded Fehr]] prepares to swing through the air while firing his Desert Eagles in this BTS image.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX (Gold Finish)==&lt;br /&gt;
L.J. ([[Mike Epps]]) carries twin .44 Magnum Gold-plated [[Desert Eagle Mark XIX]] handguns customized with orange-colored Millett front sights. The Nemesis digital vision specifies that his Desert Eagles are older [[Desert Eagle Mark VII|Mark VII]] models, however the fluted barrel, scope rails, and taller cocking serrations on the slide are all clearly visible in numerous shots. The .44 Magnum chambering is correct, however, given the fluted barrel (.50AE Mark XIXs do not have fluted barrels). This unusual caliber (in American movies) was probably chosen because the film was filmed in Canada.&lt;br /&gt;
[[Image:DesertGold44.jpg|thumb|none|350px|Gold-plated Desert Eagle Mark XIX - .44 Magnum]]&lt;br /&gt;
[[Image:REA 509.jpg|thumb|none|601px|L.J. shows off his custom Desert Eagles. The lengthened cocking serrations are clearly visible in this image.]]&lt;br /&gt;
[[Image:REA_DE_2.jpg|thumb|none|601px|L.J. ([[Mike Epps]]) holds his custom Desert Eagles in the air as he is confronted by the Nemesis. Note the fluted barrel and scope rails, both also indicative of the newer Mark XIX Desert Eagle.]]&lt;br /&gt;
[[Image:REA 530.jpg|thumb|none|601px|The Nemesis digital vision specifies that his Desert Eagles are (incorrectly) Mark VII models, but correctly chambered in .44 Magnum. This is still an improvement, since the previous film mistook an SMG for an assault rifle.]]&lt;br /&gt;
[[Image:CTRes4.jpg|thumb|none|451px|Charles Taylor shows off one of the two L.J. Desert Eagle. Again, note the fluted barrel and scope rail.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is seen in hands of several S.T.A.R.S. members. In the games the MP5A3 was used by the R.P.D. SWAT, so its appearance in the movie is game-accurate.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3wSurefire628.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with surefire weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:REA 3109.jpg|thumb|none|601px|The S.T.A.R.S. member on the right is armed with the [[Heckler &amp;amp; Koch MP5A3]].]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|601px|The S.T.A.R.S. member on the near left is armed with the [[Heckler &amp;amp; Koch MP5A3]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
In addition to carrying two [[Para-Ordnance P14|P14.45]]s, Alice also carries two [[Heckler &amp;amp; Koch MP5K]]s which had the upper receivers finished in silver by the armorer and fitted with modified [[Heckler &amp;amp; Koch SP89]] grips (likely due to the lack of two handed firing).  These are carried by Alice in a dual shoulder rig.  She most notably uses these weapons to shoot at a licker in the church, and trap it under a crucifix.  &lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:REA_MP5a.jpg|thumb|none|600px|Alice raises her dual two-tone [[Heckler &amp;amp; Koch MP5K]]s.]]&lt;br /&gt;
[[Image:REA_MP5.jpg|thumb|none|601px|Alice fires her two-tone H&amp;amp;K MP5Ks in the church.]]&lt;br /&gt;
[[Image:REA_3038.jpg|thumb|none|600px|Closeup of her dual two-tone [[Heckler &amp;amp; Koch MP5K]]s.]]&lt;br /&gt;
[[Image:REA_3040.jpg|thumb|none|600px|Alice with her dual two-tone [[Heckler &amp;amp; Koch MP5K]]s.]]&lt;br /&gt;
[[Image:CTRes9.jpg|thumb|none|451px|Armorer Charles Taylor shows Alice customized MP5K. The customization is similar to Dennis Hopper's mocked up SP89 in ''[[Speed]]'', however this is not the same weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-9==&lt;br /&gt;
Peyton Wells ([[Razaaq Adoti]]) carries a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]] with SureFire light in the gate scene. For some reason he abandons the weapon while being medicated by Jill. A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]] is briefly seen carried by an Umbrella soldier that Alice takes out.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|H&amp;amp;K UMP9 - 9x19mm (note curved magazine)]]&lt;br /&gt;
[[Image:REPyUMP.jpg|thumb|none|601px|Peyton is bitten.]]&lt;br /&gt;
[[Image:RE2_32036.jpg|thumb|none|601px|A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]] is briefly seen carried by an Umbrella soldier that Alice takes out.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A commonly used rifle in the movie is the [[SIG SG 552]], most of the Umbrella &amp;quot;closed helmets&amp;quot; use them, as well as most of the S.T.A.R.S. officers seen in the film.&lt;br /&gt;
[[Image:SIG SG552.jpg‎|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:REA 3087.jpg‎|thumb|600px|none|When Raccoon City citizens attempt to storm a gate, Umbrella soldiers open fire with their SIG SG 552 rifles.]]&lt;br /&gt;
[[Image:RE2 5043.jpg|thumb|none|601px|When Alice runs down the side of the town hall tower, she knocks down a Umbrella guard who appears to be armed with a [[SIG SG 552]] fitted with a weaponlight.]]&lt;br /&gt;
[[Image:RE2 012.jpg‎|thumb|602px|none|Alice takes out an Umbrella soldier, who is armed with a SIG SG 552.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Another commonly used rifle is the [[Colt M4A1]], used primarily by the S.T.A.R.S. There were several officers using this weapon during the shootout with the approaching zombies early on in the film. When L.J. meets the S.T.A.R.S., he is greeted with a few M4A1s to the face.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg‎|thumb|none|450px|Colt M4 Carbine with standard (not the LE) stock - 5.56x45mm]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|The S.T.A.R.S. member in the middle holds the M4.]]&lt;br /&gt;
[[Image:REA 503.jpg|thumb|none|600px|When L.J. meets the S.T.A.R.S., he is greeted with a few M4A1s to the face (seen on the right).]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
A S.T.A.R.S. sniper (Frank Chiesurin) uses an [[Accuracy International Arctic Warfare]] while behind a sign on the roof of a theater. He uses it to save L.J. from a zombie.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International Arctic Warfare - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:REA_PSG90.jpg|thumb|none|601px|A S.T.A.R.S sniper uses an AW.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Nicholai Ginovaeff ([[Zack Ward]]) is armed with an [[CTAR-21|IMI Tavor CTAR-21]] which is the compact version of the TAR-21 which Nicholai wields with an ITL MARS red dot sight, a flashlight and a laser sight. Yuri Loginova ([[Stefan Hayes]]) (and later Carlos Olivera) also uses a [[Tavor TAR-21]] with an ELCAN scope, normally mounted on Canadian Military C7s but since filming for this movie was done in Canada, they would be available.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|450px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:REA_CTAR.jpg|thumb|none|601px|Nicholai ([[Zack Ward]]) is armed with an IMI Tavor CTAR-21.]]&lt;br /&gt;
[[File:RE2 CTAR-21.jpg|thumb|none|601px|Nicholai aiming the IMI Tavor CTAR-21.]]&lt;br /&gt;
[[File:RE2 TAR21.jpg|thumb|none|601px|Nicholai fires his IMI Tavor CTAR-21.]]&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:REA_TAR.jpg|thumb|none|601px|Yuri Loginov ([[Stefan Hayes]]) fires his IMI Tavor TAR-21. While his name reads &amp;quot;Loginov&amp;quot; on the back of his vest, his name in the end credits is Loginova, the feminine version of the family name.]]&lt;br /&gt;
[[Image:Tavortav2.jpg|thumb|none|601px|Olivera ([[Oded Fehr]]) inspects the weapons cases with Yuri's rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Galil==&lt;br /&gt;
Carlos Olivera ([[Oded Fehr]]) carries a [[Micro Galil]] as his primary weapon in the movie, instead of the [[Colt M4A1 Carbine|M4A1]] from ''Resident Evil 3''. Olivera uses his Galil with C-More red dot sight, a lasersight, a flashlight and a vertical foregrip. The handguard is an Israeli made polymer version with Picatinny rail on the bottom. The gas tube was replaced with a modular gas tube with rail built into the top. Apparently, some S.T.A.R.S. officers and several Umbrella soldiers with the helmets on had this weapon as well.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|IMI Micro Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Galilfront.jpg|thumb|none|400px|Custom handguard mounted on Olivera's Galil MAR.]]&lt;br /&gt;
[[Image:REA_FN.jpg|thumb|none|500px|Carlos ([[Oded Fehr]]) fires his Micro Galil. This still is taken from the fullscreen version of the film, which shows the rifle in better detail.]]&lt;br /&gt;
[[Image:REA 3043.jpg|thumb|none|600px|The Micro Galil as seen in widescreen.]]&lt;br /&gt;
[[File:RE2 Micro Galil .jpg|thumb|none|601px|Carlos fires his Micro Galil.]]&lt;br /&gt;
[[Image:REAGalil.jpg|thumb|none|601px|The Umbrella soldier on the right carries the Galil.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
A pair of [[M16A2]] rifles are seen strapped to boxes inside (and three others attached vertically on the side) an Umbrella helicopter.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:REAM16.jpg|thumb|none|600px|On the left, a pair of [[M16A2]] rifles are seen strapped to boxes inside an Umbrella helicopter.]]&lt;br /&gt;
[[Image:REAM16a.jpg|thumb|none|600px|Closeup of the rifles]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is seen in the hands of Umbrella biohazard men re-opening the Hive at the beginning of the film as well as various S.T.A.R.S members and Umbrella guards.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:REA 3000.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch G36C]] in the hands of Umbrella biohazard men re-opening the Hive at the beginning of the film.]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|The S.T.A.R.S. officer on the far left fires the G36C.]]&lt;br /&gt;
[[File:REAp 14.jpg|thumb|none|600px|The Umbrella officer on the right carries the G36C.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==High Standard K-1200 Riot Shotgun==&lt;br /&gt;
Alice ([[Milla Jovovich]]) grabs a [[High Standard Flite King Shotgun Series‎|High Standard K-1200 Riot Deluxe]] Shotgun with rifle sights, out of a police car in the abandoned streets in a flashback to the [[Resident Evil (2002 Film)|first film]].  She is later seen with the shotgun as she walks to a surplus store.&lt;br /&gt;
[[Image:Hi-Standard-8113-Flite-King.jpg|thumb|none|450px|'''High Standard Model K-1200 Riot Deluxe Model''' (Catalog # 8113) FLITE KING Shotgun - 12 gauge. The Riot Deluxe Model came with an 18 1/8th inch barrel and rifle sights.]]&lt;br /&gt;
[[Image:REA 3013.jpg|thumb|none|600px|In a flashback to the [[Resident Evil (2002 Film)|first film]], Alice grabs the shotgun.]]&lt;br /&gt;
[[Image:RE 2202.jpg|thumb|none|600px|As seen in the [[Resident Evil (2002 Film)|first film]], Alice is ready to take the streets armed with the High Standard K-1200 Shotgun.]]&lt;br /&gt;
[[Image:REA 3014.jpg|thumb|none|600px|Alice is later seen with the shotgun as she walks to a surplus store.]]&lt;br /&gt;
&lt;br /&gt;
==Armscor M30SAS==&lt;br /&gt;
A S.T.A.R.S. officer offers L.J. ([[Mike Epps]]) an [[Armscor M30 Series Shotguns|Armscor M30SAS]] shotgun when he encounters them in the theater. He declines, showing off his golden Desert Eagles instead.&lt;br /&gt;
[[Image:M30 SASShotgun.jpg|thumb|none|450px|Armscor M30SAS Shotgun with black synthetic furniture - 12 gauge]]&lt;br /&gt;
[[Image:RE2 5024.jpg|thumb|none|601px|A S.T.A.R.S. officer offers L.J. ([[Mike Epps]]) an [[Armscor M30 Series Shotguns|Armscor M30SAS]] shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;==&lt;br /&gt;
Alice ([[Milla Jovovich]]) carries and uses a [[Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]] throughout the film. She is seen wielding the shotgun one-handed and most notably uses this weapon to blow away two lickers in the church.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|450px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:REA 3041.jpg|thumb|none|601px|Alice ([[Milla Jovovich]]) uses a [[Mossberg 590#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; |Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]] to blow away two lickers in the church.]]&lt;br /&gt;
[[Image:REA_Mossberg.jpg|thumb|none|601px|Alice aims her Mossberg 590 &amp;quot;Compact Cruiser.&amp;quot;]]&lt;br /&gt;
[[Image:REA 3083.jpg|thumb|none|601px|Alice ([[Milla Jovovich]]) one-hands the [[Mossberg 590#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; |Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]].]]&lt;br /&gt;
[[File:REApBTS_15.jpg|thumb|none|450px|Charles Taylor shows off how Milla had to handle the shotgun one-handed.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
An RCPD officer is seen firing what appears to be a [[Mossberg 500]] with a heat shield.&lt;br /&gt;
[[File:Mossberg500withHeatShield.jpg|thumb|450px|none|Mossberg 500 with heat shield - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 2(Film) Shotgun 1.jpg|thumb|none|600px|An RCPD officer fires his Mossberg 500 shotgun in an effort to hold back a wave of zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
What looks like an [[M203 grenade launcher]] is seen on one of the M16A2s in the Umbrella helicopter.&lt;br /&gt;
[[File:M16A2 M203.jpg|thumb|none|400px|M16A2 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[Image:REAM16a.jpg|thumb|none|600px|The M16A2 on the left seems to have an M203 mounted to it.]]&lt;br /&gt;
 &lt;br /&gt;
==M60==&lt;br /&gt;
During the shootout with the overrunning zombies, a S.T.A.R.S. officer ([[Al Vrkljan]]) can be seen (maybe for a second) with an [[M60]] with the bipods folded. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE2 32005.jpg|thumb|none|600px|During the shootout with the overrunning zombies, a S.T.A.R.S. officer ([[Al Vrkljan]]) can be seen (in the foreground) with an [[M60]].]]&lt;br /&gt;
[[Image:REApBTS_17.jpg|thumb|none|451px|Charles Taylor has the M60 on his lap during the interview.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
An Umbrella sniper (cameo role of director [[Alexander Witt]]) on top of Raccoon City's city hall (Actually Toronto City Hall)  uses a [[Barrett M82A1]]. He was about to use it to shoot Carlos when Alice popped up and surprised the man. Apparently the scope of the gun, in the movie, had some sort of advanced computer targeting system that compensates for wind direction, wind speed, and target distance.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:REAbarret.jpg|thumb|none|601px|An Umbrella sniper (director [[Alexander Witt]] in a cameo) readies his Barrett.]]&lt;br /&gt;
[[Image:REAbarret2.jpg|thumb|none|601px|A closeup of the Barrett.]]&lt;br /&gt;
[[Image:REAbarret3.jpg|thumb|none|601px|Apparently the scope of the gun, in the movie, had some sort of advanced computer targeting system that compensates for wind direction, wind speed, and target distance.]]&lt;br /&gt;
&lt;br /&gt;
==Nemesis' Minigun==&lt;br /&gt;
A customized [[Minigun]] is one of the two weapons The Nemesis ([[Matthew G. Taylor]]) uses.  This weapon is fitted with shortened barrels, individual flash hiders for each of the barrels, a green laser sight, custom aluminum barrel shroud and furniture featuring a fictitious ammo counter on the side. This is the first movie Minigun designed to be fired one handed. Unlike previous films featuring these weapons, the ammunition is fed from the weapon offscreen rather than carried on the actor's back. In wide shots where Nemesis doesn't fire the weapon, the ammo chute leads into the back of his trench coat. In the film's context, the weapon supposedly has 5000 rounds loaded, though the two ammo cans left in the shipping container imply that he has no more than 400 rounds minus the three or four linked rounds he left behind. In reality the gun had about 200 rounds loaded in the ammo chute, and the armorers attached a larger ammo can to the chute for scenes where they needed more sustained fire. In wide shots where Nemesis doesn't fire the weapon, the end of the chute is secured inside the actor's trench coat. In a continuity error, when he sets down his weapons for the final hand-to-hand fight with Alice, the Minigun doesn't have a chute installed at all, however, it does moments later when he uses it to destroy the Umbrella security detail. In addition to the weapon's fake ammo counter, the Nemesis also has a HUD that shows his health and weapon status for both the Minigun and the rocket launcher much like in a first person shooter. Surprisingly, the ammo displayed on the weapon's ammo counter is not only consistent with what is displayed in Nemesis' POV HUD shots, but the numbers also imply a consistent on screen fire rate of about 4200 RPM. In reality, the weapon was firing at a much slower rate, probably no more than the 1250 RPM of the Predator/T2 gun. The film's armorer, ([[Al Vrkljan]]), has commented the following on our forum -&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The M134 mini was really simple, we just made our own barrels at 12 inches and also made a shorter barrel clamp.''&lt;br /&gt;
''Then the rest was furniture machined from aluminum to make it lighter, 60-80 pounds total, then we attached a feed chute that held 200 rounds in the chute and there you have it. It was fired by one arm, so take that Arnie.''&lt;br /&gt;
&lt;br /&gt;
''For extended firing, the ammo can was below camera frame, the longest burst was when he was taking out the STARS unit, did about 15 seconds straight and that was a very long 15 seconds, funny watching the brass and link build up around his ankles.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:REA_Gatlinggun.jpg|thumb|none|601px|The Nemesis stands ready to fire his Gatling Gun.]]&lt;br /&gt;
[[Image:REA 523.jpg|thumb|none|601px|The Nemesis ([[Matthew G. Taylor]]) firing the Gatling gun. This was the first movie Minigun designed to be fired one-handed.]]&lt;br /&gt;
[[Image:RE2 015.jpg|thumb|none|601px|Closeup of the barrels of the Nemesis' Gatling Gun.]]&lt;br /&gt;
[[Image:REAGat.jpg|thumb|none|601px|The Nemesis fires his Gatling Gun.]]&lt;br /&gt;
[[Image:CTRes6.jpg|thumb|none|451px|Charles Taylor shows the modified Minigun.]]&lt;br /&gt;
[[Image:CTRes7.jpg|thumb|none|451px|Nemesis Minigun during the realizations.]]&lt;br /&gt;
[[Image:CTRes8.jpg|thumb|none|451px|First time with the modified Minigun for Actor ([[Matthew G. Taylor]]). He did not expect a very powerful recoil, and had a difficult time remaining upright.]]&lt;br /&gt;
&lt;br /&gt;
==Nemesis' &amp;quot;U-RL-012&amp;quot; Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
Alongside his Minigun, Nemesis is armed with his signature Rocket Launcher from ''Resident Evil 3: Nemesis''. The shipping crate for this weapon is labeled U-RL-012, no doubt a model number standing for &amp;quot;Umbrella Rocket Launcher.&amp;quot; According to Nemesis' HUD the weapon is loaded with six rockets, which is precisely how many he fires in the film before being killed (it is also the number of rockets Nemesis has in the games whenever he appears). Like in RE3, the movie launcher bears resemblance to the [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
The launcher (like many movie rocket or missile launchers in movies) is a custom prop, designed and built from scratch. Since no rocket launcher in Hollywood actually fires real deadly rockets, the launcher has to only hold the 'flash' launch mechanism that the special effects people/pyrotechnicians require for the shot.&lt;br /&gt;
[[Image:RE2 020.jpg|thumb|none|601px|The Nemesis raises his rocket launcher, where the magazine can be seen.]]&lt;br /&gt;
[[Image:REA_Rocketlauncher.jpg|thumb|none|601px|The Nemesis fires his Rocket Launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Surplus Store Guns==&lt;br /&gt;
When Alice breaks into a surplus store, she is seen grabbing her pistol from underneath a glass counter, which also displays several other pistols and revolvers.&lt;br /&gt;
[[Image:REA 3015.jpg|thumb|none|600px|Several revolvers and pistols are seen underneath the glass counter.]]&lt;br /&gt;
&lt;br /&gt;
==Helicopter Machine Guns==&lt;br /&gt;
Umbrella helicopters are seen opening fire on Alice with their machine guns.  These are most likely non-firing props with the muzzle flashes added in post-production.   This particular sequence was inspired by the opening cutscene from ''[[Resident Evil: Code Veronica]]'', where Claire Redfield runs away from an Umbrella attack helicopter.&lt;br /&gt;
[[Image:REA 3098.jpg|thumb|none|600px|Umbrella helicopters are seen opening fire on Alice with their machine guns.  ]]&lt;br /&gt;
[[Image:REA 3096.jpg|thumb|none|600px|Alice avoids in the helicopter's machine gun fire, like Claire from ''Code veronica''.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
When Nemesis fires the &amp;quot;U-RL-012&amp;quot; Rocket Launcher to blow-up the roof, the flamethrowers were used by cinematographers to imitate the large flame of &amp;quot;explosion&amp;quot;.&lt;br /&gt;
[[Image:Resident Evil Apocalypse flamethrower.jpg|thumb|none|600px|Numerous flamethrowers are seen at the left.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Paul W.S. Anderson]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trigun&amp;diff=1533650</id>
		<title>Trigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trigun&amp;diff=1533650"/>
		<updated>2022-11-15T02:27:53Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Trigun&lt;br /&gt;
|picture = Trigun-poster.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:JAP.jpg|25px]] Japan&lt;br /&gt;
|channel = &lt;br /&gt;
|genre = Science-Fiction &amp;lt;br&amp;gt; Western&lt;br /&gt;
|creator = Yasuhiro Nightow &amp;lt;br&amp;gt;&lt;br /&gt;
|dates = 1998&lt;br /&gt;
|language = &lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 26&lt;br /&gt;
|character1=Vash the Stampede&lt;br /&gt;
|actor1=Johnny Yong Bosch (English)&amp;lt;br&amp;gt;Masaya Onosaka (Japanese)&lt;br /&gt;
|character2=Meryl Stryfe&lt;br /&gt;
|actor2=Dorothy Elias-Fahn (English)&amp;lt;br&amp;gt;Hiromi Tsuru (Japanese)&lt;br /&gt;
|character3=Milly Thompson&lt;br /&gt;
|actor3=Lia Sargent (English)&amp;lt;br&amp;gt;Satsuki Yukino (Japanese)&lt;br /&gt;
|character4=Nicholas D. Wolfwood&lt;br /&gt;
|actor4=Jeff Nimoy (English)&amp;lt;br&amp;gt;Shō Hayami (Japanese)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Trigun'' (Japanese: トライガン, Hepburn: Toraigan) is a Japanese anime based on the manga series written and illustrated by Yasuhiro Nightow. ''Trigun'' was first serialized in Tokuma Shoten's shōnen manga magazine Monthly Shōnen Captain from April 1995 to January 1997. The series continued its publication in Shōnen Gahosha's seinen manga magazine Young King OURs, under the title ''Trigun Maximum'', from October 1997 to March 2007. ''Trigun'' was adapted into a twenty-six episode anime television series by Madhouse; it aired on TV Tokyo from April to September 1998.&lt;br /&gt;
&lt;br /&gt;
Set on a desert planet called &amp;quot;Gunsmoke&amp;quot;, populated by small towns of human settlers, ''Trigun'' follows Vash the Stampede, an outlaw known as the &amp;quot;Humanoid Typhoon&amp;quot; with a 60,000,000,000$$ (&amp;quot;double dollar&amp;quot;) bounty on his head. The show draws heavily from the Hollywood portrayal of the American frontier (especially Spaghetti Westerns) and relies heavily on guns and gunplay, boasting a wide array of firearms ranging from real-world models to carefully designed fictional firearms. The series is notable for being one of the major anime titles in the U.S. in the late '90s and early 2000s, where it gained (and still maintains) far more popularity than in its native Japan.&lt;br /&gt;
&lt;br /&gt;
A movie spinoff called ''[[Trigun: Badlands Rumble]]'' was released in 2010, which was based on the manga, but has several elements taken from the anime.&lt;br /&gt;
&lt;br /&gt;
'''Note:''''' Many of the weapons in the series are based on real-world designs but have been modified to appear more futuristic. Most modifications are largely cosmetic and will simply be noted as &amp;quot;Futuristic&amp;quot; in the section header.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the anime ''Trigun'':'''&lt;br /&gt;
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{{spoilers}}&lt;br /&gt;
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__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Handguns==&lt;br /&gt;
===AGL Arms Factory .45 Long Colt (EF Auto Ejecting, Double Action) (Vash's Revolver)===&lt;br /&gt;
''Trigun'''s most iconic weapon is a fictional double-action, full-sized revolver chambered for .45 Long Colt. It possesses a 6 o' clock position barrel similar to a [[Mateba Autorevolver]], and a break-top mechanism similar to a [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]].&lt;br /&gt;
&lt;br /&gt;
The revolver's internal operation is somewhat unclear. The barrel mates up with the lowest chamber of the cylinder, but when fired, the hammer does not appear to be striking the round in that chamber. There may be an internal mechanism that redirects the force of the hammer down to the correct round. It appears to be styled in this way to keep the gun looking more conventional, instead of having the more unusual-looking hammers of the Mateba handguns. It sports an auto-ejector and thumb-activated cylinder releases on both sides of the frame, making the weapon very quick and easy to reload and allowing it to be used with either hand. The gun houses a Plant module on the upper part of the gun (hence the 6 o' clock barrel), which when activated transforms it into a super destructive weapon that fires beams capable of destroying entire cities.&lt;br /&gt;
&lt;br /&gt;
At least two of these weapons exist in the series, the first belonging to Vash the Stampede, the other to his brother, Knives. While Knives claims to have &amp;quot;made&amp;quot; them, it is unclear if this means that he designed and built the two revolvers from scratch (suggesting that the &amp;quot;AGL Arms Factory&amp;quot; markings on the barrel weight are simply a coy reference to the &amp;quot;Angel Arms&amp;quot; system), or if they were manufactured by a regular weapons producer and that when Knives claims to have made them he is simply referring to the addition of the Plant modules over the barrels. Whichever is the case, they are most certainly rare specimens, as no other examples outside of these two are seen in the show.&lt;br /&gt;
&lt;br /&gt;
[[Image:Trigun2601.jpg|thumb|none|500px|A shot of both AGL Arms .45 Long Colt revolvers during the opening credit sequence.]]&lt;br /&gt;
[[Image:Trigun1702.jpg|thumb|none|500px|Vash with both his and Knives's revolvers. (Ep.17)]]&lt;br /&gt;
&lt;br /&gt;
====Vash's AGL Arms .45 Long Colt====&lt;br /&gt;
Vash the Stampede's primary weapon throughout the series is his AGL Arms .45 Long Colt with a silver (likely nickel-plated) finish. At the beginning of the series, the weapon has fallen into disrepair (Vash states that it is &amp;quot;three inches off from only ten yards&amp;quot;) until episode 3 when the gunsmith Frank Marlon &amp;quot;changes the cylinder and hammer parts&amp;quot; and gives it a general tuneup.&lt;br /&gt;
[[File:Trigunartbook01.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Vash's revolver.]]&lt;br /&gt;
[[Image:Vash revolver composite.jpg|thumb|none|500px|A composite image showing the right side of Vash's revolver after its tune-up. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0106.jpg|thumb|none|500px|Vash draws his AGL Arms revolver. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0111.jpg|thumb|none|500px|Vash opens his revolver's action and sees why it wouldn't fire at the mob of enemies charging at him. Note the auto-ejector. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0301.jpg|thumb|none|500px|Vash empties his revolver, giving the audience a good demonstration of its auto-ejector. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0314.jpg|thumb|none|500px|Marlon returns Vash's weapon. It has a new fluteless (smooth) cylinder. Also note a second cylinder release on the right side of the frame. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0411.jpg|thumb|none|500px|Vash aims his revolver, giving the audience a clear view of the barrel and rifling. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1801.jpg|thumb|none|500px|The outside of the barrel weight on Vash's revolver breaks away in a flashback, revealing the dangerous Plant module inside. (Ep.18)]]&lt;br /&gt;
[[File:Trigun2402.jpg|thumb|none|500px|A closeup of the Plant module inside Vash's revolver. (Ep.24)]]&lt;br /&gt;
&lt;br /&gt;
====Knives' AGL Arms .45 Long Colt====&lt;br /&gt;
Knives' AGL Arms revolver is almost identical to Vash's weapon, but sports a black (possibly blued) finish, features a slightly different set of grips (which include a lanyard loop in the front), and lacks the fluteless cylinder upgrade of Vash's revolver.&lt;br /&gt;
[[File:Trigunartbook25.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Knives's revolver.]]&lt;br /&gt;
[[File:Trigun2606.jpg|thumb|none|500px|A good side profile shot of Knives' AGL Arms .45 LC revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2607.jpg|thumb|none|500px|Knives with his AGL Arms revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2605.jpg|thumb|none|500px|Knives reloads his revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2608.jpg|thumb|none|500px|Knives presses his revolver against Vash's temple, giving the audience a good view of the weapon's controls. (Ep.26)]]&lt;br /&gt;
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===High Standard Derringer===&lt;br /&gt;
Insurance agent Meryl Stryfe carries fifty [[High Standard Derringer]]s in a series of holsters lining the inside of her coat.&lt;br /&gt;
[[File:High Standard Derringer.jpg|thumb|none|400px|High Standard Derringer, nickel plated with black plastic grips - .22 Magnum]]&lt;br /&gt;
[[File:Trigunartbook02.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Meryl's Derringers.]]&lt;br /&gt;
[[File:Trigunartbook23.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook explaining Meryl's holster system.]]&lt;br /&gt;
[[File:Trigun0121.jpg|thumb|none|500px|Descartes catches a glimpse of one of Meryl's H.S. Derringers. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h34m45s233.JPG|thumb|none|500px|Meryl opens her coat to reveal her Derringers. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0416.jpg|thumb|none|500px|A closeup of Meryl's Derringer holsters. (Ep.04)]]&lt;br /&gt;
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===Crossbow Pistol===&lt;br /&gt;
Marshal Marianne's weapon of choice is a crossbow-style handgun.&lt;br /&gt;
[[File:Trigun0202.jpg|thumb|none|500px|Marianne stashes her pistol in her desk drawer. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0203.jpg|thumb|none|500px|Marianne primes her crossbow pistol. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0204.jpg|thumb|none|500px|Marianne confronts Cliff. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Mr. Cliff's pistol===&lt;br /&gt;
At the end of episode 2, Mr. Cliff uses a fictional semi-auto pistol with a ring trigger. While it doesn't appear to be based off of any particular weapon, the design is fairly believable and features a cut-away slide similar to many [[Beretta#Pistols|Beretta handguns]].&lt;br /&gt;
[[File:Trigun0205.jpg|thumb|none|500px|Mr. Cliff aims his pistol. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Grader Single Hand 2043===&lt;br /&gt;
Nicholas Wolfwood carries several fictional [[1911|1911-style]] handguns called the &amp;quot;Grader Single Hand 2043&amp;quot;. According to markings on the weapon, it is a .45 ACP handgun, manufactured by a &amp;quot;Grader Arms Co.&amp;quot;, based out of July City. The most distinguishing feature about these weapons is the cocking lever; the front of the trigger guard is separate from the rest of the guard and acts as a non-reciprocating cocking lever, similar to the [[Type 77#Type 77B|Norinco Type 77B]]. This allows the shooter to rack the slide with their trigger finger, allowing the pistol to be used completely one-handed. It also sports a ported barrel and skeletal trigger.&lt;br /&gt;
[[Image:Grader Single Hand 2043.jpg|thumb|none|400px|Non-firing model replica of the Grader Single Hand 2043 seen in manga ''Trigun''.]]&lt;br /&gt;
[[File:Trigunartbook04.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the Single Hand 2043.]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-14h29m06s251.JPG|thumb|none|500px|The gun rack built into the Punisher loaded with four Grader Single Hand pistols. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1003.jpg|thumb|none|500px|Wolfwood opens fire with a pair of Single Hand 2043 pistols. (Ep.10)]]&lt;br /&gt;
[[File:Trigun2301.jpg|thumb|none|500px|Wolfwood racks the slide on his first Grader Single Hand in a flashback. Note how the trigger guard/cocking lever does not reciprocate when the slide is operated directly. (Ep.23)]]&lt;br /&gt;
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===Belief Lightning===&lt;br /&gt;
A frequently-seen weapon is a futuristic version of the [[Colt Lightning]] revolver, called the &amp;quot;Belief Lightning&amp;quot;, chambered in .45 LC with two ejector rods. It is shown in three different barrel lengths across the series.&lt;br /&gt;
[[Image:ColtLightning.jpg|thumb|none|400px|Colt Lightning 1877 Cavalry - .38 Long Colt]]&lt;br /&gt;
[[File:Trigunartbook11.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the Belief Lightning variants.]]&lt;br /&gt;
[[File:Vlcsnap-2010-07-04-01h32m31s207.jpg|thumb|none|500px|Two thugs draw their revolvers. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0308.jpg|thumb|none|500px|Vash grab's a thug's pistol. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0309.jpg|thumb|none|500px|A thug with a Lightning. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0311.jpg|thumb|none|500px|A good profile view of one of the Lightning. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0403.jpg|thumb|none|500px|A closeup of a Lightning. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1006.jpg|thumb|none|500px|'''Wolfwood''':''&amp;quot;Keep knocking them dead out there!&amp;quot;''&amp;lt;br&amp;gt; '''Vash''':''&amp;quot;That goes for you too.&amp;quot;''&amp;lt;br&amp;gt;Vash passes Wolfwood a revolver, informing him that he too is now signed up for the shooting contest. (Ep.10)]]&lt;br /&gt;
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===&amp;quot;Frank Marlon Special&amp;quot;===&lt;br /&gt;
A large portion of episode 3 centers around the history of a small town where gunsmith Frank Marlon had previously armed the population with custom-built revolvers referred to as &amp;quot;Frank Marlon Specials&amp;quot;. The Special lacks a top strap like most cap-and-ball revolvers, features a semi-auto pistol style ring hammer, and its general shape resembles that of the [[Mars Automatic Pistol]]. All of these weapons are identical save for their finishes and some ornately engraved models.&lt;br /&gt;
[[File:Trigunartbook26.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing the &amp;quot;Frank Marlon Special&amp;quot;.]]&lt;br /&gt;
[[File:Trigunartbook10.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing the more ornate version of the &amp;quot;Frank Marlon Special&amp;quot;.]]&lt;br /&gt;
[[File:Trigun0302.jpg|thumb|none|500px|An ornately engraved &amp;quot;Frank Marlon Special&amp;quot; hanging on the wall of the town saloon. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0306.jpg|thumb|none|500px|A closeup of the barrel of a &amp;quot;Frank Marlon Special&amp;quot;. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0315.jpg|thumb|none|500px|Another engraved &amp;quot;Frank Marlon Special&amp;quot; with a silver finish and gold engravings, as well as a gold plated hammer and trigger. (Ep.03)]]&lt;br /&gt;
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===Lighter Pistols===&lt;br /&gt;
The gang leader in episode 3 uses a pair of lighter pistols modeled after the basic design of several [[Colt's Manufacturing Company#Revolvers|early Colt revolvers]] during his introduction. It is never shown if these are actual pistols with a lighter mechanism built in or just a pair of ostentatious cigarette lighters, as he never uses them again.&lt;br /&gt;
[[File:Trigun0303.jpg|thumb|none|500px|A closeup of one of the lighter pistols. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0304.jpg|thumb|none|500px|A closeup of the lighter mechanism. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0305.jpg|thumb|none|500px|The gang leader with both of his lighter pistols. (Ep.03)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Remington 1875===&lt;br /&gt;
Several futuristic versions of the [[Remington 1875]] revolver are seen throughout the show.&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt]]&lt;br /&gt;
[[File:Trigun0401.jpg|thumb|none|500px|The sheriff in episode 4 draws his futuristic 1875. (Ep.04)]]&lt;br /&gt;
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===Fictional Square Revolver===&lt;br /&gt;
One of the mercenaries in episode 4 uses a pair of fictional revolvers with twin angular barrels and square cylinders.&lt;br /&gt;
[[File:Trigun0413.jpg|thumb|none|500px|The mercenary draws his weapons.  (Ep.04)]]&lt;br /&gt;
[[File:Trigun0414.jpg|thumb|none|500px|The mercenary with his revolvers. (Ep.04)]]&lt;br /&gt;
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===Fictional C96-Pattern Pistol===&lt;br /&gt;
One reoccurring weapon is a fictional semiautomatic pistol that uses design concepts from an assortment of real-world pistols. It features a forward-mounted magazine and cocking handle similar to the [[TEC-9]], while the action operates like the [[Mauser C96]].&lt;br /&gt;
[[File:Trigun0407.jpg|thumb|none|500px|A mercenary shows his excessive enthusiasm. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|A gang of mercenaries open fire at Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0503.jpg|thumb|none|500px|A bounty hunter draws his pistol. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0504.jpg|thumb|none|500px|The bounty hunter cocks his pistol. Note how the bolt cocks the hammer. (Ep.05)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h44m19s185.JPG|thumb|none|500px|One of the sand steamer's crewmen with a futuristic pistol. (Ep.07)]]&lt;br /&gt;
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===Remington 1866 Derringer===&lt;br /&gt;
Elizabeth uses a [[Remington 1866 Derringer]].&lt;br /&gt;
[[Image:Remington1866Type4.jpg‎|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:Trigun0502.jpg|thumb|none|500px|Elizabeth threatens Vash with her 1866 Derringer. (Ep.06)]]&lt;br /&gt;
&lt;br /&gt;
===Custom Remington 1866 Derringer===&lt;br /&gt;
Gofsef Nebraska's father uses a custom [[Remington 1866 Derringer]] with an extended barrel.&lt;br /&gt;
[[Image:Remington1866Derringer4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. 4th model - Blued with black grips.]]&lt;br /&gt;
[[File:Trigunartbook08.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing Nebraska's 1866 Derringer.]]&lt;br /&gt;
[[File:Trigun0505.jpg|thumb|none|500px|Nebraska aims his extremely long-barreled 1866 Derringer. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Pocket Pistol===&lt;br /&gt;
A waitress at the diner in episode 5 threatens Vash with a fictional pocket pistol that appears to be a shorter-barreled version of the pistol Mr. Cliff used in episode 2.&lt;br /&gt;
[[File:Trigun0507.jpg|thumb|none|500px|The waitress aims her pistol at Vash. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
===B.D. Neon's Magnum===&lt;br /&gt;
Brilliant Dynamites Neon carries a fictional .45 caliber (likely meaning that it's chambered for the .45 Winchester Magnum) magnum pistol that is a combination of the barrel and recoil spring setup from the [[AMC Auto Mag Pistol]], the grip design of a [[.475 Wildey Magnum|Wildey Magnum]], and a series of neon lights wrapped around the chamber.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|Auto Mag Pistol - .44 AMP]]&lt;br /&gt;
[[Image:475Wildey.jpg|thumb|400px|none|.475 Wildey Magnum]]&lt;br /&gt;
[[File:Trigunartbook12.jpg|thumb|none|400px|An excerpt from the Trigun Artbook showing B.D.N.'s magnum.]]&lt;br /&gt;
[[File:Trigun0704.jpg|thumb|none|500px|B.D. Neon with his magnum pistol. (Ep.07)]]&lt;br /&gt;
[[Image:Trigunbanditcomp.jpeg|thumb|none|500px|B.D.N. fires his magnum. Note how the ejection port is wider than either of its real-world counterparts, the ring hammer (cocked by the bolt as it cycles), and the ends of the recoil spring guides visible below the barrel. (Ep.07)]]&lt;br /&gt;
[[Image:Banditgun.jpeg|thumb|none|500px|A closeup of B.D.N.'s pistol. Note the Romanized spelling of 'magnum' above the trigger. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Break-Action Pistol===&lt;br /&gt;
Several members of the Rodrick gang are armed with double-barreled break-action pistols similar to the [[Howdah Pistol|Lancaster Howdah]] pistol.&lt;br /&gt;
[[Image:Lancasterone.jpg|none|400px|thumb|Lancaster Over and Under Howdah pistol - .476 CF]]&lt;br /&gt;
[[Image:Trigun1501.jpg|none|500px|thumb|A member of the Rodrick gang aims his double-barreled pistol at Legato. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===Heat Waves 187M===&lt;br /&gt;
Dominique the Cyclops uses a Heat Waves 187M, a fictional semiautomatic handgun that is based very closely on the [[Luger P08]] pistol.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Trigunartbook17.jpg|none|400px|thumb|An excerpt from the ''Trigun'' Artbook detailing the Heat Waves 187M.]]&lt;br /&gt;
[[Image:Trigun1506.jpg|none|500px|thumb|Dominique draws her Heat Waves 187M. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1507.jpg|none|500px|thumb|A closeup of Dominique's 187M. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1508.jpg|none|500px|thumb|Dominique catches Vash off guard. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===USF Force Pistol===&lt;br /&gt;
The astronauts aboard Project SEED were armed with semiautomatic pistols (marked &amp;quot;USF Force&amp;quot;) with built-in LAMs. These same weapons are used by the settlers living inside one of the derelect SEED ships.&lt;br /&gt;
[[Image:Trigunartbook20.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing the design for the USF Force pistol.]]&lt;br /&gt;
[[Image:Trigun1701.jpg|thumb|none|500px|A shot of one of the USF Force pistols. (Ep.17)]]&lt;br /&gt;
[[Image:Trigun2001.jpg|thumb|none|500px|Brad with one of the USF Force pistols. (Ep.20)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Colt SAA===&lt;br /&gt;
Zazie the Beast, one of the Gung-Ho Guns, dual-weilds a pair of futurized [[Colt SAA]] revolvers. Both are fairly close to their base weapons, but have shorter ejector rods and are seen firing in double-action.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:Trigun2203.jpg|thumb|none|500px|Zazie draws his revolvers after being discovered. (Ep.22)]]&lt;br /&gt;
[[Image:Trigun2204.jpg|thumb|none|500px|Zazie threatens Vash with his revolvers. (Ep.22)]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Revolver===&lt;br /&gt;
Knives is seen with a revolver other than his AGL Arms .45 Long Colt during a flashback to the destruction of July city. Due to the lighting and the fact that it is only visible for a split second, the weapon cannot be positively identified.&lt;br /&gt;
[[Image:Trigun2604.jpg|thumb|none|500px|Knives aims his weapon at Vash. (Ep.26)]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Futuristic IMI Micro Uzi===&lt;br /&gt;
Several of the assorted criminals and thugs in the show use futuristic [[Uzi#Micro Uzi|Micro Uzi]] submachine guns. The cocking handle on these submachine guns wraps around the top of the receiver (as opposed to the real Micro Uzi's cocking handle, which is just a hook-shaped protrusion), and the trigger guard has been altered.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descarte's men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descarte's men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0113.jpg|thumb|none|500px|Descarte (right) gloats over the captured Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0119.jpg|thumb|none|500px|The henchman fires his Micro Uzis at Vash. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-03h32m06s178.jpg|thumb|none|500px|Vash commandeers a pair of Micro Uzis. (Ep.07)]]&lt;br /&gt;
[[File:Trigun0707.jpg|thumb|none|500px|One of B.D.N.'s henchmen takes a boot to the face and drops his Micro Uzi. (Ep.07)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic PPSh-41===&lt;br /&gt;
One of Descartes' goons uses a futuristic [[PPSh-41]] submachine gun with a squared-off muzzle.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descarte's men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descarte's men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0112.jpg|thumb|none|500px|Vash redirects the henchman's line of fire. (Ep.01)]]&lt;br /&gt;
&lt;br /&gt;
===Mr. Cliff's coat guns===&lt;br /&gt;
Mr. Cliff carries six small submachine guns hidden in his coat. Each one is rigged up to a metal arm that raises them into position and fires them when he opens his jacket far enough. Despite their effectiveness as a surprise weapon, they are shown to have a very limited ammunition supply.&lt;br /&gt;
[[File:Trigun0206.jpg|thumb|none|500px|Mr. Cliff opens his jacket, revealing the submachine guns hidden beneath it. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-15===&lt;br /&gt;
Several mercenaries, thugs, and lowlifes are seen using a fictional submachine gun variant marked as an &amp;quot;Ingram MAC-15&amp;quot;. As the name suggests, the weapon is a compact, closed-bolt design that draws heavily from the [[MAC-10]], but also incorporates elements from the [[Uzi#Uzi|IMI Uzi]]. The MAC-15 appears to come standard with a (removable) vertical foregrip and can be fitted with a skeleton stock.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:Trigun0409.jpg|thumb|none|500px|A merc aims his weapons at a hostage. (Ep.04)]]&lt;br /&gt;
[[Image:Trigun0410.jpg|thumb|none|500px|The mercenary fires his MAC-15s. (Ep.04)]]&lt;br /&gt;
[[Image:Trigun0506.jpg|thumb|none|500px|The bounty hunters open fire at Vash. Note the absence of a vertical foregrip on the MAC-15. (Ep.05)]]&lt;br /&gt;
[[Image:Trigun1502.jpg|thumb|none|500px|A member of the Rodrick gang opens fire with his MAC-15. Note the marking stamped on the side of the upper reciever. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1503.jpg|thumb|none|500px|Two of the Rodricks open fire on Legato. Note the stock attached to the MAC-15. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Hybrid Submachine Gun===&lt;br /&gt;
One reoccurring weapon design is a fictional submachine gun that uses components from various designs, most notably the magazine of an [[MG34]] machine gun. Despite the size of its magazine, it is shown ejecting pistol-cartridge-sized casings.&lt;br /&gt;
[[File:Trigun0412.jpg|thumb|none|500px|A group of mercenaries confront Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|The mercenaries open fire at Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1007.jpg|thumb|none|500px|A contestant at the shooting competition opens fire with his submachine gun. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1904.jpg|thumb|none|500px|Vash suprises two of the Polo family, one of them armed with the hybrid submachine gun. (Ep.19)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Futuristic AKMS===&lt;br /&gt;
Many of the larger gangs in the series make use of a futuristic [[AK-47#AKMS|AKMS]] assault rifle. The weapon is modeled after the custom-built short-barreled AKMS rifles seen in American films, but has been heavily altered around the muzzle and receiver.&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|none|400px|Custom AKMS with shortened barrel, as seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'', and ''[[Taken]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descartes' men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descartes' men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0105.jpg|thumb|none|500px|Descartes' men fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0415.jpg|thumb|none|500px|A futuristic AK seen during a flashback. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0509.jpg|thumb|none|500px|A Voldoor citizen with a futuristic AK. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0705.jpg|thumb|none|500px|One of B.D.N.'s henchmen with a futuristic AKMS. (Ep.07)]]&lt;br /&gt;
[[File:Trigun0801.jpg|thumb|none|500px|Thre members of the Bad Lad Gang with AK rifles. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0802.jpg|thumb|none|500px|''&amp;quot;What a haul! Now we've got some guns to play with!&amp;quot;'' Vash with a pair of AKs taken off of two downed Bad Lad thugs. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Ruth's Rifle===&lt;br /&gt;
Bounty hunter Ruth Loose (aka &amp;quot;The Constance Rifle&amp;quot;) uses a fictional double--barreled lever-action rifle. The weapon feeds from two separate stick magazines, each one connected to a separate barrel. Operating the lever causes the barrels and magazines to rotate counter-clockwise, ejecting the spent round from the previously-fired barrel and chambering a round in the top-aligned barrel.&lt;br /&gt;
[[File:Trigunartbook07.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Ruth's rifle.]]&lt;br /&gt;
[[File:Trigun0107.jpg|thumb|none|500px|Hearing that Vash is nearby, Ruth retrieves his rifle before heading after Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0108.jpg|thumb|none|500px|Ruth with his rifle. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0115.jpg|thumb|none|500px|A closeup of the barrels on Ruth's rifle.]]&lt;br /&gt;
[[File:Trigun0114.jpg|thumb|none|500px|Ruth aims his rifle at Descartes. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0116.jpg|thumb|none|500px|Ruth aims his rifle. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0117.jpg|thumb|none|500px|Ruth aims his rifle at Descartes. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0118.jpg|thumb|none|500px|Ruth cycles the action on his rifle. (Ep.01)]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Single-Shot Rifle===&lt;br /&gt;
One of the deputies in episode 4 uses a generic single-shot rifle.&lt;br /&gt;
[[File:Trigun0402.jpg|thumb|none|500px|The deputy with his rifle. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0417.jpg|thumb|none|500px|The deputy drops his rifle during the shootout. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic M1 Garand===&lt;br /&gt;
Several minor characters are seen with a fictionalized rendition of the [[M1 Garand]] rifle. The primary changes to the design are a detachable magazine (which now extends slightly below the stock) and the addition of small heat shields in the gaps between the stock and barrel shroud.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Trigun0511.jpg|thumb|none|500px|The citizens of Voldoor confront Vash, the one in the center holding a Garand. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1001.jpg|thumb|none|500px|The shooting match contestants open fire on Vash and Wolfwood. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1004.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1008.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1901.jpg|thumb|none|500px|A member of the Polo family armed with a M1. (Ep.19)]]&lt;br /&gt;
[[File:Trigun1903.jpg|thumb|none|500px|The leader of the Polo family grips his M1. Note the slightly extended magazine. (Ep.19)]]&lt;br /&gt;
[[File:Trigun2201.jpg|thumb|none|500px|A citizen with a furutistic M1. (Ep.22)]]&lt;br /&gt;
&lt;br /&gt;
===Caine's Sniper Rifle===&lt;br /&gt;
One of the Gung-Ho Guns, Caine the Longshot, uses a specially built bolt-action sniper rifle with a barrel several meters long.&lt;br /&gt;
[[Image:Trigunartbook19.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Caine the Longshot's sniper rifle.]]&lt;br /&gt;
[[Image:Trigun1505.jpg|thumb|none|500px|The audience's first glimpse of Caine the Longshot. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1504.jpg|thumb|none|500px|A view through the scope on Caine's rifle. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun2302.jpg|thumb|none|500px|Caine the Longshot carries his rifle into position. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2303.jpg|thumb|none|500px|A closeup of the flash supressor on Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2305.jpg|thumb|none|500px|Caine loads a fresh magazine into his rifle. Note the massive size of the rounds, which are easily 20mm if not bigger. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2307.jpg|thumb|none|500px|Caine activates his active camouflage as the camera pans along the length of Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2308.jpg|thumb|none|500px|The camera continues to pan along the length of Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2309.jpg|thumb|none|500px|The camera pans along the rest of the length of Caine's rifle, emphasizing the absurd length of its barrel. (Ep.23)]]&lt;br /&gt;
&lt;br /&gt;
===Rai-Dei's Rifle===&lt;br /&gt;
While Rai-Dei the Blade, a member of the Gung-Ho Guns, mostly uses a katana (to go along with his overall samurai theme), the sheath for his katana doubles as a revolver rifle. With a curved barrel, no less.&lt;br /&gt;
[[Image:Trigunartbook21.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing the sheath for Rai-Dei's katana and its cylinder.]]&lt;br /&gt;
[[Image:Trigun1603.jpg|thumb|none|500px|Rai-Dei aims his sheath rifle. (Ep.16)]]&lt;br /&gt;
[[Image:Trigun1602.jpg|thumb|none|500px|Rai-Dei takes aim. (Ep.16)]]&lt;br /&gt;
[[Image:Trigun1601.jpg|thumb|none|500px|Rai-Dei fires his rifle. (Ep.16)]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Futuristic Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;===&lt;br /&gt;
Several futuristic [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] shotguns are seen throughout the show. The forward sling/bayonet mount has been altered from its real-world counterpart, and the receiver has some sort of vent-like structure over its front half. Several short-barreled versions, sans bayonet mount, are also seen throughout the show.&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px| Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Trigun0104.jpg|thumb|none|500px|Descarte's henchman fires his shotgun at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0201.jpg|thumb|none|500px|Mr. Cliff confronts an intruder with his shotgun. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0406.jpg|thumb|none|500px|A deputy with a shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|One of the mercenaries fires a sawed-off shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0501.jpg|thumb|none|500px|An impromptu bounty hunter with a shotgun. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1001.jpg|thumb|none|500px|Some of the shooting contestants turned vigilantes are armed with sawed-off shotguns. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1008.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. Note the shotguns' bayonet mount visible in the background. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Break-Action O/U Shotgun===&lt;br /&gt;
In addition to the 1897, several minor characters use a futuristic [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|double-barreled over/under pattern shotgun]].&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning 5.25 O/U - 12 gauge]]&lt;br /&gt;
[[File:Trigun0404.jpg|thumb|none|500px|A thug threatens Vash with an O/U shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0405.jpg|thumb|none|500px|A closeup of the O/U shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0510.jpg|thumb|none|500px|The citizens of Voldoor confront Vash, the one to the left using an O/U shotgun. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0511.jpg|thumb|none|500px|Alternate shot of the above confrontation. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Machine Gun Multi-Weapon===&lt;br /&gt;
The gang leader in episode 3 uses a fictional machine gun as his primary weapon. Racking the shotgun-style pump causes the barrel shroud to open up, revealing a large variety of alternate functions (none of which are actually used onscreen).&lt;br /&gt;
[[File:Trigunartbook06.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the gang leader's machine gun.]]&lt;br /&gt;
[[File:Trigun0312.jpg|thumb|none|500px|The gang leader reveals his weapon. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0310.jpg|thumb|none|500px|The gang leader threatens to shoot the approaching Vash. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0307.jpg|thumb|none|500px|The gang leader opens fire at Vash. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0313.jpg|thumb|none|500px|The gang leader drops his weapon after deploying its alternate functions. (Ep.03)]]&lt;br /&gt;
&lt;br /&gt;
===Unidentified Machine Gun===&lt;br /&gt;
B.D.N.'s henchmen use an assortment of improvised armored vehicles in episode 7, most of which are armed with machine gun turrets. The only clear shot of these weapons is of the muzzle, making it difficult to positively identify them.&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h41m26s231.JPG|thumb|none|500px|A shot of one of the Bad Lad Gang's machine guns mid-firing. (Ep.07)]]&lt;br /&gt;
&lt;br /&gt;
===B.D.N.'s Dynamos===&lt;br /&gt;
The massive pauldrons on Brilliants Dynamite Neon's outfit house a pair of hidden machine guns (referred to as his &amp;quot;Dynamos&amp;quot; by one of his henchmen).&lt;br /&gt;
[[File:Trigun0803.jpg|thumb|none|500px|The neon cap on B.D.N.'s pauldron slides upwards as the pauldron tips forward, revealing the machine gun hidden inside. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0804.jpg|thumb|none|500px|One of B.D.N.'s Dynamos. Note the compensator cuts in the barrel and spring-wound drum magazine. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0805.jpg|thumb|none|500px|B.D.N. aims his pauldron gun at Vash. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Monev the Gale's Machine Guns===&lt;br /&gt;
Monev the Gale, an assassin hired to kill Vash, uses a massive and complex setup of two rotary machine guns, one mounted to each wrist with the barrels rotating around his forearm. These machine guns are connected to an ammo feed system attached to his back, containing six ammuntition canisters (three per gun) arranged in a circle with the two canisters on each side feeding the machine guns. After the active canisters run dry, the backpack system automatically disengages the active canisters, rotates the assembly until a pair of fresh canisters are lined up, then engages the fresh canisters so that Monev can resume firing.&lt;br /&gt;
[[File:Trigunartbook16.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Monev with his machine guns.]]&lt;br /&gt;
[[File:Trigunartbook15.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing the feed canister system attached to Monev's machine guns and the guns themselves.]]&lt;br /&gt;
[[Image:Trigun1203.jpg|thumb|none|500px|Monev the Gale makes his entrance. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1206.jpg|thumb|none|500px|Monev aims his right-arm mounted machine gun at Vash. Note both the wheel-like assembly designed to rotate all eight barrels around Monev's arm, and the yellow feed belt running from the gun to his backpack. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1204.jpg|thumb|none|500px|A shot of Monev's backpack. Each of the six canisters houses an unspecified amount of ammo, and can be replaced automatically by the device they are mounted to. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1205.jpg|thumb|none|500px|As Monev's guns run dry, his backpack disengages the spent ammo drums, then rotates and replaces them with a fresh pair. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
===Shoulder-Mounted Mult-Weapon System===&lt;br /&gt;
After his primary weapon runs dry, Monev the Gale switches to his backup plan: a massive shoulder-mounted rotary machine gun (complete with two sets of barrels that spin in opposite directions and a built-in bullet shield) and rocket launcher combo. Both its size and the the level of devastation it causes suggests that it fires a round on par with most aircraft-mounted cannons.&lt;br /&gt;
[[File:Trigunartbook14.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Monev's shounder mounted weapon system.]]&lt;br /&gt;
[[Image:Trigun1215.jpg|thumb|none|500px|Monev makes a dramatic (re)entrance, now armed with his shoulder mounted rotary cannon. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1211.jpg|thumb|none|500px|Monev aims his weapon at Vash. Note both the weapon's massive size as well as the two bullet shields protecting him from incoming fire. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1208.jpg|thumb|none|500px|A shot of the back half of Monev's weapon. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1209.jpg|thumb|none|500px|A shot of the front half of Monev's shoulder-mounted weapon as he begins to fire the machine gun component. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1210.jpg|thumb|none|500px|Monev opens fire with his machine gun, chewing into a multi-ton bank vault door. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1212.jpg|thumb|none|500px|After a well-placed shot from Vash's revolver disables the rotary gun component, Monev jettisons the machine gun's outer barrel assembly and bullet shields, leaving just the rocket launcher. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Model 24 &amp;quot;Geballte Ladung&amp;quot;===&lt;br /&gt;
Ruth uses a [[Model 24 Stielhandgranate|Model 24 &amp;quot;Geballte Ladung&amp;quot;]] when making his escape.&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|400px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge.]]&lt;br /&gt;
[[Image:Trigun0120.jpg|thumb|none|500px|Ruth throws a Geballte Ladung at his pursuers. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prosthetic Weapons==&lt;br /&gt;
Numerous characters in the series either have limbs that have been replaced with firearms or have firearms hidden inside fake limbs.&lt;br /&gt;
===Cybernetic Arm Gun===&lt;br /&gt;
During his battle with Monev the Gale, Vash reveals that his left arm is actually a cybernetic prosthesis that houses a semiautomatic 9mm firearm.&lt;br /&gt;
[[File:Trigunartbook13.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing Vash's fake arm and its concealed weapon.]]&lt;br /&gt;
[[Image:Trigun1214.jpg|thumb|none|500px|Vash reveals his secret weapon. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
====Gale M101====&lt;br /&gt;
In episode 20, a scientist aboard one of the derelect SEED ships upgrade's Vash's arm gun into the &amp;quot;Gale M101&amp;quot;, a fully automatic weapon chambered for 10mm Auto.&lt;br /&gt;
[[File:Trigunartbook24.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing Vash's Gale M101.]]&lt;br /&gt;
[[Image:Trigun2101.jpg|thumb|none|500px|Vash activates his newly upgraded arm. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
===Prosthetic Arm Machine Gun===&lt;br /&gt;
The gang leader in July City has a primitive looking machine gun in place of his right arm.&lt;br /&gt;
[[Image:Trigun1803.jpg|thumb|none|500px|The gang leader threatens a hostage with his machine gun arm. (Ep.18)]]&lt;br /&gt;
[[Image:Trigun1802.jpg|thumb|none|500px|A closeup of the gang leader's machine gun mid-firing. (Ep.18)]]&lt;br /&gt;
&lt;br /&gt;
===Machine Gun Fingers===&lt;br /&gt;
One of the Gung-Ho Guns, Gray the Ninelives, has a machine gun hidden in each of his fingers.&lt;br /&gt;
[[ File:Trigun2102.jpg|thumb|none|500px|Gray fires his machine guns at Wolfwood. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
===Milly's Stun-Gun===&lt;br /&gt;
Insurance agent Milly Thompson carries with her a large Gatling-style concussion gun, usually concealed under her coat. It fires long projectiles which unfold into 4-armed crosses which have enough force to incapacitate people, or flip over trucks. Despite its design and resemblance to a typical Gatling gun, Milly's Stun-Gun is semi-automatic.&lt;br /&gt;
[[File:Trigunartbook03.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Milly's Stun-Gun.]]&lt;br /&gt;
[[File:Trigun0109.jpg|thumb|none|500px|Milly accidentally drops her Stun Gun, giving the audience a good view of the trigger mechanism. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h31m00s130.JPG|thumb|none|500px|Milly picks up her Stun-Gun. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0110.jpg|thumb|none|500px|Milly bashfully shoulders her Stun-Gun while the other bar patrons realize that harassing the insurance agents is not in their best interest. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h31m07s216.JPG|thumb|none|500px|Milly aims her Stun-Gun. (Ep.01)]]&lt;br /&gt;
[[Image:Stun illustration.jpg|thumb|none|500px|A composite image showing the operation of the Stun-Gun's ammunition.]]&lt;br /&gt;
&lt;br /&gt;
===Punisher===&lt;br /&gt;
Nicholas D. Wolfwood and Chapel the Evergreen, two priests who routinely find themselves embroiled in the violence on Gunsmoke, both carry weapon systems called &amp;quot;Punishers&amp;quot; that are disguised as massive crucifixes befitting of their professions.&lt;br /&gt;
&lt;br /&gt;
====Wolfwood's Punisher====&lt;br /&gt;
Nicholas D. Wolfwood usually keeps his Punisher concealed with a cloak and several leather straps to hide its nature as a weapon. Its primary weapon is a large machine gun that occupies the long end of the crucifix, while the opposite end houses a rocket launcher. One arm of the cross also contain a storage rack capable of holding five handguns for quick access, while the other houses the ammunition for the machine gun component.&lt;br /&gt;
[[File:Trigunartbook05.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Wolfwood's Punisher.]]&lt;br /&gt;
[[File:Trigunartbook22.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the Punisher's built-in pistol rack system.]]&lt;br /&gt;
[[File:Trigun0901.jpg|thumb|none|500px|Vash catches his first glimpse of Wolfwood, complete with his disguised Punisher. (Ep.09)]]&lt;br /&gt;
[[File:Trigun1804.jpg|thumb|none|500px|Wolfwood sweeps away the cloth covering the Punisher, revealing its true nature. (Ep.18)]]&lt;br /&gt;
[[File:Trigun1805.jpg|thumb|none|500px|A closeup of the Punisher's unique trigger system. (Ep.18)]]&lt;br /&gt;
[[File:Trigun2002.jpg|thumb|none|500px|Wolfwood fires his Punisher at oncoming enemies. (Ep.20)]]&lt;br /&gt;
[[File:Trigun2103.jpg|thumb|none|500px|Wolfwood flips the Punisher over to ready its rocket launcher. (Ep.21)]]&lt;br /&gt;
[[File:Trigun2104.jpg|thumb|none|500px|Wolfwood takes aim with the Punisher's rocket launcher. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
====Chapel's Punisher====&lt;br /&gt;
Chapel the Evergreen, Wolfwood's mentor, uses a Punisher that is actually two separate weapons. When deployed, the Punisher separates down the middle, with each half becoming a separate machine gun similar to the one in Wolfwood's Punisher.&lt;br /&gt;
[[File:Trigunartbook18.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Chapel's Punisher.]]&lt;br /&gt;
[[File:Trigun2310.jpg|thumb|none|500px|Chapel with his Punisher. (Ep.23)]]&lt;br /&gt;
[[File:Trigun2312.jpg|thumb|none|500px|Chapel deploys his Punisher's twin machine guns. (Ep.23)]]&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher===&lt;br /&gt;
A few minor characters are seen using the same fictional rocket launcher throughout the series.&lt;br /&gt;
[[File:Trigun0508.jpg|thumb|none|500px|An RPG-toting citizen takes aim at Vash's hiding spot. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1906.jpg|thumb|none|500px|A member of the Polo family fires his launcher at Vash. (Ep.19)]]&lt;br /&gt;
&lt;br /&gt;
===Midvalley the Hornfreak's Saxaphone===&lt;br /&gt;
Midvalley the Hornfreak's saxaphone contains eight hidden guns mounted inside the bell bow.&lt;br /&gt;
[[File:Trigun2401.jpg|thumb|none|500px|Midvalley activates the guns hidden in his saxaphone. Note the damage preventing one of the barrels from deploying properly. (Ep.24)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Western]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trigun:_Badlands_Rumble&amp;diff=1533028</id>
		<title>Trigun: Badlands Rumble</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trigun:_Badlands_Rumble&amp;diff=1533028"/>
		<updated>2022-11-12T19:47:59Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trigun Badlands Rumble poster.jpg|thumb|right|300px|''Trigun: Badlands Rumble'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Trigun: Badlands Rumble'' is a 2010 Japanese animated action comedy film by Madhouse. It is based on the ''[[Trigun]]'' manga and anime, written by Yasuhiro Nightow. 20 years after meddling into the bank heist of a notorious robber named Gasback, Vash the Stampede is heading towards Macca City. Rumors say that the legendary thief might appear there causing an enormous influx of bounty hunters in the area who want to collect the $$300,000,000 prize for his head. A fiery young woman named Amelia is also searching for Gasback, for reasons unknown.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Many futuristic versions of real firearms and fictional guns from the original ''Trigun'' anime return in this movie. A couple of new radically designed weapons appear in this sequel of sorts, and a few authentic firearm designs also can be seen. Most modifications on real world firearms are largely cosmetic and will simply be noted as &amp;quot;Futuristic&amp;quot; in the section header.''&lt;br /&gt;
&lt;br /&gt;
{{Anime Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
=== AGL Arms Factory .45 Long Colt (EF Auto Ejecting, Double Action) ===&lt;br /&gt;
Vash the Stampede's primary weapon is a top-break double action .45 Colt revolver with a 6'o clock barrel (called &amp;quot;45 Long Colt&amp;quot; by anime fans). ''Badlands Rumble'' uses the manga version of the 45 Long Colt, so the movie gun's barrel looks different from the the tv anime's. Vash is seen reloading his revolver with push type JetLoader speed loaders in the movie. Being the Humanoid Typhoon, Vash is extremely proficient with the gun; being able to shoot fast with perfect accuracy and reload very quickly.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Badlands rumble 45 long colt sketches.jpg|thumb|none|400px|45 Long Colt design from the ''Badlands Rumble'' artbook. Note that in Japanese the weapon is simply called &amp;quot;Vash's Gun&amp;quot;, not &amp;quot;AGL Arms Factory .45 Long Colt&amp;quot;.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 1.jpg|thumb|none|600px|High detail image of the 45 Long Colt revolver. Like in the anime the frame retains the misspelled &amp;quot;Duble Action&amp;quot; engraving.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 12.jpg|thumb|none|600px|Vash with his 45 Long Colt, hammer cocked but finger off the trigger.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 3.jpg|thumb|none|600px|Vash confronting Gasback with a smile.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 13.jpg|thumb|none|600px|Vash attempts to dissuade Gasback with his 45 Long Colt.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 4.jpg|thumb|none|600px|A good frontal shot of the 45 Long Colt and Vash's serious face.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 5.jpg|thumb|none|600px|Wearing his glasses, Vash is ready to rock.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 6.jpg|thumb|none|600px|Vash aims his 45 Long Colt at Gasback.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 7.jpg|thumb|none|600px|Vash fires his 45 Long Colt at Gasback.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 8.jpg|thumb|none|600px|The 45 Long Colt's muzzle flash.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 9.jpg|thumb|none|600px|Vash quickly recharges his revolver with a speed loader.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 10.jpg|thumb|none|600px|The 45 Long Colt's auto ejector at work.]]&lt;br /&gt;
[[Image:Badlands rumble 45 long colt 11.jpg|thumb|none|600px|JetLoader speed loader with six .45 Colt rounds.]]&lt;br /&gt;
&lt;br /&gt;
=== Leaf Arms Lever Action Pistol ===&lt;br /&gt;
Female gunslinger Amelia wields a lever action rifle modified into a &amp;quot;Mare's Leg&amp;quot; configuration with the [[Luger Carbine]]'s toggle lock mechanism and fore-end, detachable double stack magazines, and a hexagonal barrel. The pistol is chambered in .22 Hornet, and is fired in semi-automatic mode. According to the movie's artbook sketches, the lever is for securing the magazine while the toggle lock is for chambering a round.&lt;br /&gt;
&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol sketches.jpg|thumb|none|400px|Leaf Arms Pistol design from the ''Badlands Rumble'' artbook.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 1.jpg|thumb|none|600px|A side view of the Leaf Arms Pistol.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 2.jpg|thumb|none|600px|Amelia aiming her Leaf Arms Pistol at Gasback.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 3.jpg|thumb|none|600px|The bore of the Leaf Arms Pistol.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 4.jpg|thumb|none|600px|Amelia trying to stop Gasback from escaping.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 5.jpg|thumb|none|600px|Firing her pistol from the window.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 6.jpg|thumb|none|600px|Amelia fires at incoming projectiles.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 7.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 8.jpg|thumb|none|600px|Amelia fires at Gasback.]]&lt;br /&gt;
[[Image:Badlands rumble 22 hornet pistol 9.jpg|thumb|none|600px|The Leaf Arms Pistol in it's holster.]]&lt;br /&gt;
&lt;br /&gt;
=== Grader Single Hand 2043 ===&lt;br /&gt;
Nicholas D. Wolfwood uses a fictional .45 ACP pistol as his sidearm. The front of the triggerguard is separate from the rest and acts as a non-reciprocating cocking lever, allowing the shooter to rack the slide with their trigger finger for completely one-handed usage. A similar mechanism was used on the real Spanish JoLoAr pistol, though the gun otherwise bares little resemblance to the JoLoAr.&lt;br /&gt;
[[Image:Grader Single Hand 2043.jpg|thumb|none|400px|Non-firing model replica of the Grader Single Hand 2043 seen in manga ''Trigun''.]]&lt;br /&gt;
[[Image:Badlands rumble grader single hand 2043 1.jpg|thumb|none|600px|Wolfwood aims his Grader pistol.]]&lt;br /&gt;
[[Image:Badlands rumble grader single hand 2043 2.jpg|thumb|none|600px|As they find themselves on opposing sides, Wolfwood points his Grader pistol at Vash while pinning down his revolver using the Punisher.]]&lt;br /&gt;
[[Image:Badlands rumble grader single hand 2043 3.jpg|thumb|none|600px|The muzzle aimed at Vash's forehead.]]&lt;br /&gt;
[[Image:Badlands rumble grader single hand 2043 4.jpg|thumb|none|600px|Wolfwood prepares to draw his Grader pistol.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Lightning (Futuristic) ===&lt;br /&gt;
Several [[Colt Lightning]] revolvers (called &amp;quot;Belief Lightning&amp;quot; in the Trigun World) are used by Gasback's underling Cain, as well as bounty hunters.&lt;br /&gt;
[[Image:ColtLightning.jpg|thumb|none|400px|Colt Lightning 1877 Cavalry - .38 Long Colt.]]&lt;br /&gt;
[[Image:Badlands rumble gun 1.jpg|thumb|none|600px|Cain aiming his Belief Lightning revolver.]]&lt;br /&gt;
[[Image:Badlands rumble gun 2.jpg|thumb|none|600px|Frontal shot of the same scene.]]&lt;br /&gt;
[[Image:Badlands rumble gun 3.jpg|thumb|none|600px|Cain's aim is put off balance by a thrown coin.]]&lt;br /&gt;
[[Image:Badlands rumble gun 4.jpg|thumb|none|600px|A drunk thug draws his long barrel Belief Lightning.]]&lt;br /&gt;
[[Image:Badlands rumble gun 18.jpg|thumb|none|600px|The only accurate depiction of the Colt Lightning in the movie.]]&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 (Futuristic) ===&lt;br /&gt;
Several bounty hunters carry [[Mauser C96]] semi-automatic pistols that use detachable magazines like the Mauser M712 Schnellfeuer, and cocking handles like a [[TEC-9]]'s.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 &amp;quot;Pre-War Commercial&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Badlands rumble gun 7.jpg|thumb|none|600px|During a bar brawl, a pissed off thug draws his Mauser C96...]]&lt;br /&gt;
[[Image:Badlands rumble gun 8.jpg|thumb|none|600px|...and cocks the hammer, alerting the whole brawling bar who proceed to draw their own guns.]]&lt;br /&gt;
[[Image:Badlands rumble gun 5.jpg|thumb|none|600px|The thug then aims at Amelia, but the gun clicks empty.]]&lt;br /&gt;
[[Image:Badlands rumble gun 9.jpg|thumb|none|600px|The bewildered thug sees that the magazine is missing.]]&lt;br /&gt;
[[Image:Badlands rumble gun 38.jpg|thumb|none|600px|A thug dual wielding two C96 pistols. The magazines are also missing.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1875 (Futuristic) ===&lt;br /&gt;
A couple of futuristic [[Remington 1875]] revolvers are seen in the movie.&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[Image:Badlands rumble gun 19.jpg|thumb|none|600px|A would-be rapist draws his Remington 1875 at Amelia.]]&lt;br /&gt;
[[Image:Badlands rumble gun 20.jpg|thumb|none|600px|Different shot of the same scene.]]&lt;br /&gt;
[[Image:Badlands rumble gun 21.jpg|thumb|none|600px|A corrupt Marshall aims his Remington 1875, giving a good view of the bullets in the cylinder.]]&lt;br /&gt;
[[Image:Badlands rumble gun 22.jpg|thumb|none|600px|The Marshall holding Amelia at gunpoint with his Remington 1875.]]&lt;br /&gt;
[[Image:Badlands rumble gun 23.jpg|thumb|none|600px|Smug face.]]&lt;br /&gt;
[[Image:Badlands rumble gun 50.jpg|thumb|none|600px|A bounty hunter in purple fires a suppressed Remington 1875. Normally a suppressor wouldn't work on a revolver without a cylinder that presses forward like the [[Nagant 1895]], but this is ''Trigun'' so anything goes.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 36 (Futuristic) ===&lt;br /&gt;
Cain keeps a [[Smith &amp;amp; Wesson Model 36]] as his personal weapon.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 36 - .38 Special - 5 shot. First pattern with flat latch cylinder release.]]&lt;br /&gt;
[[Image:Badlands rumble gun 39.jpg|thumb|none|600px|Cain after firing his snub nose.]]&lt;br /&gt;
[[Image:Badlands rumble gun 75.jpg|thumb|none|600px|Cain nervously points his snub nose.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Futuristic) ===&lt;br /&gt;
A masked caped crusader possesses a [[Smith &amp;amp; Wesson Model 29]] revolver with an enlarged frame, cylinder, and barrel.&lt;br /&gt;
[[Image:M29S&amp;amp;W4.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 New Production with 4&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Badlands rumble gun 57.jpg|thumb|none|600px|The bounty hunter with his S&amp;amp;W Model 29. Unfortunately, Gasback is &amp;quot;feeling lucky&amp;quot;.]]&lt;br /&gt;
[[Image:Badlands rumble gun 80.jpg|thumb|none|600px|Top view of the S&amp;amp;W Model 29.]]&lt;br /&gt;
&lt;br /&gt;
=== Fictional Pistol ===&lt;br /&gt;
Mr Cliff's pistols from the anime return in the movie.&lt;br /&gt;
[[Image:Badlands rumble gun 55.jpg|thumb|none|600px|A thug drawing his Mr Cliff pistol.]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
A bounty hunter dual wields two [[M1911A1]]s with extended magazines.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|400px|Pre-War Colt M1911A1 - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Badlands rumble gun 36.jpg|thumb|none|600px|Two M1911A1s on the lower right.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
A thug holds two [[Tokarev TT-33 Pistol]]s.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:Badlands rumble gun 36.jpg|thumb|none|600px|Two Tokarev pistols on the upper left.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta PX4 Storm (Futuristic) ===&lt;br /&gt;
What looks to be [[Beretta Px4 Storm]] pistols are held by hunters and bodyguards.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:Badlands rumble gun 36.jpg|thumb|none|600px|The Px4 Storm in the center.]]&lt;br /&gt;
[[Image:Badlands rumble gun 45.jpg|thumb|none|600px|The Beretta in the lower right.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1866 Derringer ===&lt;br /&gt;
Gofsef Nebraska's long barrel [[Remington 1866 Derringer]] from the anime makes a cameo in the movie. This time it has pearl grips.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[Image:Badlands rumble gun 46.jpg|thumb|none|600px|The long barrel derringer can be seen on the right.]]&lt;br /&gt;
&lt;br /&gt;
=== Toy Revolver ===&lt;br /&gt;
Several kids prank Vash with toy revolvers. They use generic double-action designs.&lt;br /&gt;
[[Image:Badlands rumble toy gun.jpg|thumb|none|600px|The kids running away with their toy guns.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
=== Gasback's 4x4 Auto Shotgun ===&lt;br /&gt;
Veteran robber Gasback wields an four barreled sawed off semi-automatic shotgun. The weapon feeds from two magazines, one at the top, and one at the bottom. The upper barrels use the upper mag, and the lower barrels the lower mag.&lt;br /&gt;
[[Image:Badlands rumble 4x4 shotgun 1.jpg|thumb|none|600px|Gasback with his shotgun.]]&lt;br /&gt;
[[Image:Badlands rumble 4x4 shotgun 2.jpg|thumb|none|600px|&amp;quot;4x4 Auto Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:Badlands rumble 4x4 shotgun 3.jpg|thumb|none|600px|Reloading the upper barrels. Note the blue shells.]]&lt;br /&gt;
[[Image:Badlands rumble 4x4 shotgun 4.jpg|thumb|none|600px|Gasback fires his shotgun.]]&lt;br /&gt;
[[Image:Badlands rumble 4x4 shotgun 5.jpg|thumb|none|600px|The front end of the 4x4.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Futuristic) ===&lt;br /&gt;
[[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] shotguns are wielded by several people.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:Badlands rumble gun 24.jpg|thumb|none|600px|An American GI lookalike hunter naps with his M1897 shotgun on his shoulder.]]&lt;br /&gt;
[[Image:Badlands rumble gun 25.jpg|thumb|none|600px|Bounty hunters on overwatch, one with a 1897 Trench Gun.]]&lt;br /&gt;
[[Image:Badlands rumble gun 26.jpg|thumb|none|600px|A worried father with his family during Gasback's attack.]]&lt;br /&gt;
[[Image:Badlands rumble gun 41.jpg|thumb|none|600px|Two 1897s, one on the left and one in the center.]]&lt;br /&gt;
[[Image:Badlands rumble gun 46.jpg|thumb|none|600px|The 1897 shotgun on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 ===&lt;br /&gt;
A [[Remington 1100]] shotgun is featured in one scene.&lt;br /&gt;
[[Image:Remington1100TacticalSlugGun.jpg|thumb|none|400px|Remington Model 1100 Tactical - 12 gauge. This version has a slug barrel, rifle sights, and oversized charging handle]]&lt;br /&gt;
[[Image:Badlands rumble gun 36.jpg|thumb|none|600px|The Remington on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== Fictional Over/Under Shotgun ===&lt;br /&gt;
A over/under double barrel shotgun from the anime makes an appearance.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning 5.25 O/U - 12 gauge]]&lt;br /&gt;
[[Image:Badlands rumble gun 53.jpg|thumb|none|600px|The double barrel shotgun on the thief's back.]]&lt;br /&gt;
[[Image:Badlands rumble gun 79.jpg|thumb|none|600px|The double barrel shotgun falling down a collapsing tower.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 870 ===&lt;br /&gt;
Hanging on Cain's wall are a pair of crossed [[Remington 870]] shotguns with ornately engraved ivory stocks.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Badlands rumble gun 77.jpg|thumb|none|600px|A pair of ornate shotguns on the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
=== PPSh-41 (Futuristic) ===&lt;br /&gt;
Cain and several other people wield [[PPSh-41]] submachine guns. The muzzles are squared instead of circular, and use double drum magazines.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Badlands rumble gun 16.jpg|thumb|none|600px|Cain steals some stuff from bank employees, PPSh-41 by his side.]]&lt;br /&gt;
[[Image:Badlands rumble gun 17.jpg|thumb|none|600px|A good shot of the drum magazine.]]&lt;br /&gt;
[[Image:Badlands rumble gun 37.jpg|thumb|none|600px|PPSh-41 and MAC-15 fire.]]&lt;br /&gt;
[[Image:Badlands rumble gun 10.jpg|thumb|none|600px|Functioning as one, Gasback and crew destroy bank booby traps.]]&lt;br /&gt;
&lt;br /&gt;
=== Fictional Sub machine Gun ===&lt;br /&gt;
The same [[MG34]] inspired Sub machine gun from the anime is shown again.&lt;br /&gt;
[[Image:Badlands rumble gun 70.jpg|thumb|none|600px|Cain's bodyguards with their sub machine guns.]]&lt;br /&gt;
[[Image:Badlands rumble gun 50.jpg|thumb|none|600px|A bounty hunter fires his sub machine gun.]]&lt;br /&gt;
[[Image:Badlands rumble gun 53.jpg|thumb|none|600px|The sub machine gun on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 (Futuristic) ===&lt;br /&gt;
Dual MAC-10's (called MAC-15 in Trigun lore) are used by Gasback's underling Michio and several other people.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[Image:Badlands rumble gun 14.jpg|thumb|none|600px|Michio fires his MAC-15s.]]&lt;br /&gt;
[[Image:Badlands rumble gun 15.jpg|thumb|none|600px|A nervous Michio with his MAC-15s.]]&lt;br /&gt;
[[Image:Badlands rumble gun 37.jpg|thumb|none|600px|PPSh-41 and MAC-15 fire.]]&lt;br /&gt;
[[Image:Badlands rumble gun 74.jpg|thumb|none|600px|Gasback's underlings armed with MAC-15s and M60s take cover from Wolfwood's fire.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-11 (Futuristic) ===&lt;br /&gt;
A [[MAC-11]] is used by one thug.&lt;br /&gt;
[[Image:Mac_m11_9k.jpg|thumb|none|400px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:Badlands rumble gun 36.jpg|thumb|none|600px|MAC-11 on the upper right.]]&lt;br /&gt;
&lt;br /&gt;
=== Unknown Submachine gun ===&lt;br /&gt;
A SMG of unknown design is used in one scene.&lt;br /&gt;
[[Image:Badlands rumble gun 36.jpg|thumb|none|600px|The SMG on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
=== AKM (Futuristic) ===&lt;br /&gt;
Gasback's tiny underling Dorino and several other people wield [[AKM]] assault rifles taken from the anime.&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|none|400px|Custom AKMS with shortened barrel, similar to the one seen in Terminator 3: Rise of the Machines, Pineapple Express, Rambo and Taken - 7.62x39mm. The configuration shown here has parts from the AKMS and the Norinco Type 56-1.]]&lt;br /&gt;
[[Image:Badlands rumble gun 27.jpg|thumb|none|600px|Dorino with his AKM.]]&lt;br /&gt;
[[Image:Badlands rumble gun 10.jpg|thumb|none|600px|Functioning as one, Gasback and crew open fire at bank booby traps.]]&lt;br /&gt;
[[Image:Badlands rumble gun 11.jpg|thumb|none|600px|Cain's bodyguard with a AKM.]]&lt;br /&gt;
[[Image:Badlands rumble gun 12.jpg|thumb|none|600px|Cain's bodyguards holding Meryl and Milly at gunpoint with their AKMs.]]&lt;br /&gt;
[[Image:Badlands rumble gun 13.jpg|thumb|none|600px|A police officer runs with a AKM.]]&lt;br /&gt;
[[Image:Badlands rumble gun 50.jpg|thumb|none|600px|Bounty hunter firing his AKM at Gasback.]]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
A [[M16A1]] with a wooden buttstock like the original Armalite AR-15 is seen on a sand steamer.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Badlands rumble gun 54.jpg|thumb|none|600px|M16A1 on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== Fictional Assault Rifle ===&lt;br /&gt;
One hunter carries an unknown assault rifle.&lt;br /&gt;
[[Image:Badlands rumble gun 36.jpg|thumb|none|600px|The assault rifle on the lower left.]]&lt;br /&gt;
&lt;br /&gt;
=== CAR-15 ===&lt;br /&gt;
A low detail [[CAR-15]] with a telescopic stock is seen falling during a tower collapse.&lt;br /&gt;
[[Image:Colt 639 birdcage.jpg|thumb|none|400px|Colt Model 639 (commercial/export variant of the XM177E2) - 5.56x45mm]]&lt;br /&gt;
[[Image:Badlands rumble gun 78.jpg|thumb|none|600px|The CAR-15 in the center.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
=== Gewehr 43 (Futuristic) ===&lt;br /&gt;
Low detail [[Gewehr 43]] rifles with no sights is carried by a thug.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|400px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Badlands rumble gun 60.jpg|thumb|none|600px|Thug running with a Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K G3 ===&lt;br /&gt;
One bounty hunter in a crowd carries a [[Heckler &amp;amp; Koch G3]], just as a hostile Gasback appears behind them.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Badlands rumble gun 47.jpg|thumb|none|600px|Not a good timing for the bounty hunters.]]&lt;br /&gt;
&lt;br /&gt;
=== M14 (Futuristic) ===&lt;br /&gt;
A futuristic [[M14 Rifle]] is used by a bounty hunter.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Badlands rumble gun 51.jpg|thumb|none|600px|Two bounty hunters open fire with M14s and rocket launchers.]]&lt;br /&gt;
&lt;br /&gt;
=== M1 Garand (Futuristic) ===&lt;br /&gt;
A mercenary is seen carrying a [[M1 Garand]].&lt;br /&gt;
[[Image:M1_Garand.jpg|thumb|none|400px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Badlands rumble gun 58.jpg|thumb|none|600px|The Garand on the man's back.]]&lt;br /&gt;
&lt;br /&gt;
=== G3 SAS High Cycle ===&lt;br /&gt;
A G3 SAS High Cycle (an airsoft version of the [[Heckler &amp;amp; Koch HK91]]) is carried by a drunk bounty hunter.&lt;br /&gt;
[[Image:G3SAS HC Airsoft.jpg|thumb|none|400px|Tokyo Marui G3 SAS (High Cycle) Airsoft AEG Rifle]]&lt;br /&gt;
[[Image:Badlands rumble gun 71.jpg|thumb|none|600px|The guy in the center with his G3 SAS High Cycle.]]&lt;br /&gt;
&lt;br /&gt;
=== Fictional Rifle ===&lt;br /&gt;
An unidentified rifle is used by a thug.&lt;br /&gt;
[[Image:Badlands rumble gun 61.jpg|thumb|none|600px|A bounty hunter with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
One sniper tries to shoot Gasback with a [[Remington 700]], but instead flees from his foe's massive firepower.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
[[Image:Badlands rumble gun 63.jpg|thumb|none|600px|The sniper aiming at Gasback.]]&lt;br /&gt;
&lt;br /&gt;
=== M1903 Springfield (Futuristic) ===&lt;br /&gt;
A [[M1903 Springfield]] is carried by a thug.&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|400px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Badlands rumble gun 24.jpg|thumb|none|600px|The sleepy thug with his M1903 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
=== M60 ===&lt;br /&gt;
One of Gasback's underlings fires a [[M60 machine gun]] at Wolfwood and Amelia.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Badlands rumble gun 34.jpg|thumb|none|600px|The underling going full Rambo with his M60.]]&lt;br /&gt;
[[Image:Badlands rumble gun 33.jpg|thumb|none|600px|The underling tries to match the massive firepower of Wolfwood's Punisher, but proves hopeless.]]&lt;br /&gt;
&lt;br /&gt;
=== Gatling Gun Arm ===&lt;br /&gt;
A muscular thug has a [[Gatling Gun]]-like weapon attached to his arm.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum with hopper feed - .58 Rimfire/.50-70 Government]]&lt;br /&gt;
[[Image:Badlands rumble gun 42.jpg|thumb|none|600px|The Gatling Gun Arm.]]&lt;br /&gt;
&lt;br /&gt;
=== Lewis Machine Gun ===&lt;br /&gt;
A [[Lewis Gun]] is seen on a barricade.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Lewis_Gun_Foregrip.jpg|thumb|none|400px|Lewis Gun with cooling jacket removed, Thompson handguard, and 97-round magazine - .303 British]]&lt;br /&gt;
[[Image:Badlands rumble gun 43.jpg|thumb|none|600px|The Lewis Gun on the wall.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
A trigger happy bounty hunter mans a [[Browning M2]] .50 cal machine gun. The gun also appears in other places.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:Badlands rumble gun 31.jpg|thumb|none|600px|Happy camper with Browning M2.]]&lt;br /&gt;
[[Image:Badlands rumble gun 32.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[Image:Badlands rumble gun 24.jpg|thumb|none|600px|A Browning M2 is sandwiched in the back.]]&lt;br /&gt;
&lt;br /&gt;
=== Unknown Machine Gun ===&lt;br /&gt;
A bounty hunter mans a machine gun mounted on a truck.&lt;br /&gt;
[[Image:Badlands rumble gun 76.jpg|thumb|none|600px|The bounty hunter firing the machine gun at Gasback.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
Vash and Gasback's underlings use [[RPG-7]] launchers in the movie.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Badlands rumble gun 28.jpg|thumb|none|600px|Vash commandeers a RPG-7 rocket launcher.]]&lt;br /&gt;
[[Image:Badlands rumble gun 29.jpg|thumb|none|600px|Gasback's underlings with two RPG-7 launchers.]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-2 ===&lt;br /&gt;
A couple of [[RPG-2]] launchers are scattered throughout the movie.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|none|400px|RPG-2 with PG-2 rocket - 40mm]]&lt;br /&gt;
[[Image:Badlands rumble gun 41.jpg|thumb|none|600px|The RPG-2 in the center.]]&lt;br /&gt;
[[Image:Badlands rumble gun 66.jpg|thumb|none|600px|The launcher on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== Bazooka (Futuristic) ===&lt;br /&gt;
A few [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;]]s are seen in different places.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:Badlands rumble gun 51.jpg|thumb|none|600px|A bad guy firing a Bazooka at Gasback.]]&lt;br /&gt;
[[Image:Badlands rumble gun 54.jpg|thumb|none|600px|A Bazooka on the upper left.]]&lt;br /&gt;
&lt;br /&gt;
=== Fictional Rocket Launcher ===&lt;br /&gt;
A big bounty hunter fires a bell mouthed rocket launcher at Gasback's vehicle.&lt;br /&gt;
[[Image:Badlands rumble gun 68.jpg|thumb|none|600px|Firing the rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== Fictional Triple Barreled Rocket Launcher ===&lt;br /&gt;
A clown bounty hunter aims a triple barrel rocket launcher at Gasback.&lt;br /&gt;
[[Image:Badlands rumble gun 65.jpg|thumb|none|600px|The fat clown with his absurd rocket launcher.]]&lt;br /&gt;
[[Image:Badlands rumble gun 36.jpg|thumb|none|600px|A triple barrel rocket launcher is seen on the upper left. Same clown carrying it.]]&lt;br /&gt;
&lt;br /&gt;
=== M202 Flash (Futuristic) ===&lt;br /&gt;
A running bounty hunter is seen carrying a [[M202 Flash]] .&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[Image:Badlands rumble gun 69.jpg|thumb|none|600px|The hunter with his launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
A [[M72 LAW]] can be seen behind a happy camper and his Browning M2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:Badlands rumble gun 31.jpg|thumb|none|600px|The M72 LAW and several other weapons resting on the wall.]]&lt;br /&gt;
&lt;br /&gt;
=== AT4 Rocket Launcher (Futuristic) ===&lt;br /&gt;
Low detail [[M136 AT4]] rocket launchers are seen on two occasions.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:Badlands rumble gun 41.jpg|thumb|none|600px|The launcher on the truck.]]&lt;br /&gt;
[[Image:Badlands rumble gun 47.jpg|thumb|none|600px|The AT4 on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust ===&lt;br /&gt;
[[Panzerfaust]] launchers can be seen in some scenes.&lt;br /&gt;
[[Image:Panzerfaust30.jpg|thumb|none|600px|Panzerfaust 30 - 44mm with 140mm warhead]]&lt;br /&gt;
[[Image:Badlands rumble gun 24.jpg|thumb|none|600px|The Panzerfaust warhead visible in the back of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
=== Punisher Cross ===&lt;br /&gt;
Wandering priest Nicholas D. Wolfwood uses a massive cross shaped weapon for both offense and defense. The long arm contains a machine gun, while the short arm houses a rocket launcher. The side arms hold the machine gun's ammunition. The weapon's big size and very tough construction means he can shield himself and another person from gunfire, provided they stand horizontally. The Badlands Rumble's Punisher is based on the manga, so it differs a bit in design from the Trigun anime.&lt;br /&gt;
[[Image:Badlands rumble punisher cross sketches.jpg|thumb|none|400px|Punisher Cross design from the ''Badlands Rumble'' artbook.]]&lt;br /&gt;
[[Image:Badlands rumble punisher cross 1.jpg|thumb|none|600px|Wolfwood unfolds his Punisher.]]&lt;br /&gt;
[[Image:Badlands rumble punisher cross 2.jpg|thumb|none|600px|A good long shot of the gun.]]&lt;br /&gt;
[[Image:Badlands rumble punisher cross 3.jpg|thumb|none|600px|Amidst falling rocks, Wolfwood aims his machine gun...]]&lt;br /&gt;
[[Image:Badlands rumble punisher cross 4.jpg|thumb|none|600px|...and fires.]]&lt;br /&gt;
[[Image:Badlands rumble punisher cross 5.jpg|thumb|none|600px|Wolfwood advances with his Punisher.]]&lt;br /&gt;
[[Image:Badlands rumble punisher cross 6.jpg|thumb|none|600px|Wolfood uses the rocket launcher portion of the Punisher.]]&lt;br /&gt;
[[Image:Badlands rumble punisher cross 7.jpg|thumb|none|600px|Using his Cross, Nicholas shields both himself and Amelia from enemy fire.]]&lt;br /&gt;
&lt;br /&gt;
=== Gasback's Gauntlet Gun ===&lt;br /&gt;
Gasback's primary weapon is a mechanical gauntlet that he wears on his right arm which contains a rotating, triple-barreled machine gun and rocket launcher. The heavy gauntlet is flight-assisted to relieve some of the weight using small jet engines. It also conceals an energy weapon that emits arcing bolts of electricity and can act as an EMP.&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 1.jpg|thumb|none|600px|Gasback with his gauntlet gun.]]&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 2.jpg|thumb|none|600px|Open firing with the three barrels.]]&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 3.jpg|thumb|none|600px|Different angle of the same scene.]]&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 4.jpg|thumb|none|600px|Aiming the gauntlet gun.]]&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 5.jpg|thumb|none|600px|Gasback activates the rocket launcher part of the gauntlet.]]&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 6.jpg|thumb|none|600px|Aiming the launcher straight ahead.]]&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 7.jpg|thumb|none|600px|Side view of the launcher.]]&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 8.jpg|thumb|none|600px|The gauntlet gun's energy weapon about to activate.]]&lt;br /&gt;
[[Image:Badlands rumble gauntlet gun 9.jpg|thumb|none|600px|Gasback unleashes his energy weapon.]]&lt;br /&gt;
&lt;br /&gt;
=== Milly's Stun Gun ===&lt;br /&gt;
Milly Thompson carries a [[Gatling Gun]] styled stun gun.&lt;br /&gt;
[[Image:Badlands rumble stun gun 1.jpg|thumb|none|600px|Accidentally dropping her heavy gun on a guy's foot because the sling broke (a visual gag from the anime), Milly picks it up...]]&lt;br /&gt;
[[Image:Badlands rumble stun gun 2.jpg|thumb|none|600px|...and swings it back on her shoulder, unintentionally intimidating nearby thugs.]]&lt;br /&gt;
[[Image:Badlands rumble stun gun 3.jpg|thumb|none|600px|Milly with her stun gun during Gasback's attack.]]&lt;br /&gt;
&lt;br /&gt;
=== Double Barreled Ball &amp;amp; Chain Launcher ===&lt;br /&gt;
A miner tries to trap Gasback with a launcher that fires a ball and chain projectile.&lt;br /&gt;
[[Image:Badlands rumble gun 67.jpg|thumb|none|600px|The miner fires his launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== Shovel Rifle ===&lt;br /&gt;
Same miner has a shovel with a gun barrel beside him.&lt;br /&gt;
[[Image:Badlands rumble gun 67.jpg|thumb|none|600px|Even shovels have built-in guns in the world of ''Trigun''.]]&lt;br /&gt;
&lt;br /&gt;
=== Futuristic Cannon ===&lt;br /&gt;
A man is seen carrying a futuristic looking cannon similar to Mega Man's Arm Cannon, except this is standalone and feeds from a top magazine.&lt;br /&gt;
[[Image:Badlands rumble gun 47.jpg|thumb|none|600px|The futuristic cannon in the center.]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
&lt;br /&gt;
=== Unknown Launcher ===&lt;br /&gt;
The bounty hunters possess a six barreled artillery piece.&lt;br /&gt;
[[Image:Badlands rumble gun 47.jpg|thumb|none|600px|The launcher on the left.]]&lt;br /&gt;
&lt;br /&gt;
=== Remote Controlled Sentry Gun ===&lt;br /&gt;
Gasback's underlings use two remote controlled multi-barreled sentry guns against Wolfwood and Amelia.&lt;br /&gt;
[[Image:Remote controlled machine gun 1.jpg|thumb|none|600px|The left sentry gun firing.]]&lt;br /&gt;
[[Image:Remote controlled machine gun 2.jpg|thumb|none|600px|The right sentry gun firing.]]&lt;br /&gt;
&lt;br /&gt;
=== Fictional Mortar ===&lt;br /&gt;
Gasback's underlings deploy several remote controlled Mortars against Wolfwood and Amelia.&lt;br /&gt;
[[Image:Badlands rumble mortar.jpg|thumb|none|600px|The mortars firing in sequence.]]&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
=== Model 24 Stielhandgranate (Futuristic) ===&lt;br /&gt;
Gasback retrieves a [[Model 24 Stielhandgranate]] looking grenade with a short handle from Dorino's hat during a bank robbery.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[Image:Badlands rumble gun 14.jpg|thumb|none|600px|Reaching for the grenade.]]&lt;br /&gt;
[[Image:Badlands rumble gun 46.jpg|thumb|none|600px|A normal length Stielhandgranate on the right.]]&lt;br /&gt;
&lt;br /&gt;
=== Model 24 &amp;quot;Geballte Ladung&amp;quot; ===&lt;br /&gt;
A [[Model 24 Stielhandgranate|Model 24 &amp;quot;Geballte Ladung&amp;quot;]] can be seen in a pile of guns and grenades.&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|400px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
[[Image:Badlands rumble gun 46.jpg|thumb|none|600px|The Geballte Ladung on the right.]]&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
Inside a bar a collection of various ammunition are sent flying, leading to a mad dash as the patrons scramble to scoop them up.&lt;br /&gt;
[[Image:Badlands rumble ammunition.jpg|thumb|none|600px|Flying In the air are what appear to be 9mm and .308 rounds. There are also loaded pistol magazines, helical magazines, and revolver cylinders.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Western]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1532460</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1532460"/>
		<updated>2022-11-10T19:49:11Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called Ganados, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados who infect people with parasites named &amp;quot;Las Plagas&amp;quot;. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful 9mm handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload sequence in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded S&amp;amp;W Model 500 &amp;quot;Handcannon&amp;quot;. The bulky thing under the barrel is its laser sight. It also seems to lack a cylinder release.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't crack his skull. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|''&amp;quot;Stranger! Haha! What d'you need that for? Goin' huntin' an elephant?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun menu.jpg|thumb|none|600px|Remington 870. Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Ada's 870. Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which implies that the Springfield has been converted from .30-06 Springfield to .223 Remington. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 rifle, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its hand crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry similar to those found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Quadruple torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr SPP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser faces Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort walls, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1532459</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1532459"/>
		<updated>2022-11-10T19:26:15Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called Ganados, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados who infect people with parasites named &amp;quot;Las Plagas&amp;quot;. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful 9mm handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload sequence in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is its laser sight. It also seems to lack a cylinder release.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't crack his skull. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|''&amp;quot;Stranger! Haha! What d'you need that for? Goin' huntin' an elephant?&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun menu.jpg|thumb|none|600px|Remington 870. Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Ada's 870. Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which implies that the Springfield has been converted from .30-06 Springfield to .223 Remington. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 rifle, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires of a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry that can be found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Four torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr SPP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser faces Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort walls, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Cat&amp;diff=1532251</id>
		<title>Black Cat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Cat&amp;diff=1532251"/>
		<updated>2022-11-09T18:43:57Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BC CC DVD R1 cover.jpeg|thumb|right|300px|''Black Cat'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
''Black Cat'' (Japanese: ブラックキャット Hepburn: Burakku Kyatto?) is a Japanese manga series written and illustrated by Kentaro Yabuki. It was originally serialized in Weekly Shōnen Jump magazine from July 2000 to June 2004, with the chapters collected into twenty tankōbon volumes by Shueisha. The story centers on an elite assassin named Train Heartnet who withdrew from an international group of peacekeepers called the Chronos Numbers to become a bounty hunter.&lt;br /&gt;
&lt;br /&gt;
The series was adapted into a twenty-four episode anime series by Gonzo studio, which originally aired on Tokyo Broadcasting System (TBS) channel from October 2005 to March 2006.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in the anime television series ''Black Cat'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Hades&amp;quot; ==&lt;br /&gt;
Train Heartnet A.K.A. Chronos Number XIII &amp;quot;Black Cat&amp;quot; wields the gun Hades, an ornate .45 caliber top-break revolver made of fictional Orichalcum metal. The gun's design mixes double action revolver and semi-automatic pistol designs, as evidenced by the barrel. Black Cat uses this revolver with extreme accuracy; and because of the gun's super tough construction, he also uses it as an active melee weapon to pistol whip enemies with, as well as block sword blades and even bullets.&lt;br /&gt;
&lt;br /&gt;
[[File:Custom BC Hades revolver.jpg|thumb|none|350px|Custom Hades Revolver Prop]]&lt;br /&gt;
[[Image:Black Cat Hades 5.jpg|thumb|none|600px|Hades and its holster lying on a table. The flared grip and triangular frame look weird, but are well suited for pistol whipping. Note the oversized hammer as well as the grip strings (which serve as an extension cord).]]&lt;br /&gt;
[[Image:Black Cat Hades 1.jpg|thumb|none|600px|Black Cat staring at the sky with Hades at hand.]]&lt;br /&gt;
[[Image:Black Cat Hades 2.jpg|thumb|none|600px|Black Cat about to assassinate a fake priest with his Hades.]]&lt;br /&gt;
[[Image:Black Cat Hades 3.jpg|thumb|none|600px|Hades ejecting spent casings in the opening &amp;quot;Daia no Hana&amp;quot; (Diamond Flower).]]&lt;br /&gt;
[[Image:Black Cat Hades 4.jpg|thumb|none|600px|A glossy Hades featuring the reflection of Black Cat's female friend Saya.]]&lt;br /&gt;
[[Image:Black Cat Hades 6.jpg|thumb|none|600px|Softly grasping Hades, Saya tells Train to never let go of his weapon again.]]&lt;br /&gt;
[[Image:Black Cat Hades 7.jpg|thumb|none|600px|Black Cat confronting his partner and rival Creed Diskenth in battle. Note the blue light, this is actually the blade of Creed's invisible sword &amp;quot;Kotetsu&amp;quot;, powered by chi energy.]]&lt;br /&gt;
[[Image:Black Cat Hades 8.jpg|thumb|none|600px|Train aims Hades at his enemy, eyes burning with hatred.]]&lt;br /&gt;
[[Image:Black Cat Hades 9.jpg|thumb|none|600px|Train aims Hades sideways, gangster style. This is probably the most famous image of the Black Cat anime.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
A pacifistic sweeper (bounty hunter) named Saya Minatsuki uses a [[Beretta 93R]] as her weapon. She is shown to be able to ricochet bullets with it.&lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:Black Cat Beretta 93R 1.jpg|thumb|none|600px|Saya shows off her Beretta 93R to her newfound friend Black Cat.]]&lt;br /&gt;
[[Image:Black Cat Beretta 93R 2.jpg|thumb|none|600px|An injured Saya reaches for her Beretta 93R.]]&lt;br /&gt;
[[Image:Black Cat Beretta 93R 3.jpg|thumb|none|600px|Saya ricochets a bullet into the leg of her would-be killer, saving some innocent children in the process.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
Gunslinger Durham Glaster wields an Artillery [[Colt Single Action Army]] which is charged by his chi power, enabling him to fire infinite bullets that are capable of not only destroying armored APCs, but even curve around ''[[Wanted]]'' style.&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:Black Cat Colt SAA 1.jpg|thumb|none|600px|Durham aims his Colt SAA. The ejector rod shroud is seemingly small here.]]&lt;br /&gt;
[[Image:Black Cat Colt SAA 2.jpg|thumb|none|600px|Wide shot of Durham with his SAA.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
Sweeper Kevin McDougall brandishes a [[Smith &amp;amp; Wesson Model 29]] revolver as his weapon, which he uses to put down a resurrected Tyrannosaurus Rex with a tranquilizer bullet.&lt;br /&gt;
[[File:S&amp;amp;W M29 8 inch.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Black Cat S&amp;amp;W Model 29 1.jpg|thumb|none|600px|Kevin readies his S&amp;amp;W Model 29 against the T-Rex.]]&lt;br /&gt;
[[Image:Black Cat S&amp;amp;W Model 29 2.jpg|thumb|none|600px|Kevin with his S&amp;amp;W Model 29 after putting the Rex to sleep.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
Black Cat's master, the man who taught him how to shoot and kill, wields a [[SIG-Sauer P226]] as his weapon.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Black Cat SIG P226 1.jpg|thumb|none|600px|The P226 lying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M1917 ==&lt;br /&gt;
A Black Cat imitator, who's real name is Woodney, wields a custom stainless [[M1917 Revolver]] as his &amp;quot;Chronos&amp;quot; weapon. The gun seems to be a mixture of both S&amp;amp;W and Colt M1917 designs.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP]]&lt;br /&gt;
[[Image:Black Cat S&amp;amp;W M1917.jpg|thumb|none|600px|&amp;quot;Black Cat&amp;quot; draws his custom M1917. The frame is that of a Colt M1917, the ejector rod is that of a [[Smith &amp;amp; Wesson Model 19|S&amp;amp;W Model 19]], the ejector rod housing is that of a S&amp;amp;W M1917, and the recoil shield is from the [[Ruger Security Six]]. Note the crude &amp;quot;Haades&amp;quot; written on the barrel using a red marker pen.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
Torneo Rudman's bodyguards wield [[Heckler &amp;amp; Koch USP Compact]] pistols with weird exposed hammers resembling that of a 1911's.&lt;br /&gt;
[[File:USPCompact9.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:Black Cat H&amp;amp;K USP Compact.jpg|thumb|none|600px|Torneo's bodyguards aim their USP Compact pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Handgun ==&lt;br /&gt;
Echidna Parass, follower and lover of Creed, carries an unknown handgun as her weapon. (needs identification)&lt;br /&gt;
[[Image:Black Cat Echidna Gun 1.jpg|thumb|none|600px|Echidna pulls out her gun...]]&lt;br /&gt;
[[Image:Black Cat Echidna Gun 2.jpg|thumb|none|600px|...then uses her Tao power called &amp;quot;Gate&amp;quot; to open a portal and point her gun at Chronos Number I Sephiria Arks.]]&lt;br /&gt;
[[Image:Black Cat Echidna Gun 3.jpg|thumb|none|600px|Echidna opens multiple Gate portals to surround Sephiria with guns.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
A young Train Heartnet is shown holding a [[M1911|1911]] variant as he is being trained to become a killer.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Black Cat 1911.jpg|thumb|none|600px|A traumatized Train about to fire a 1911 pistol into a target.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94 ==&lt;br /&gt;
Torneo's bodyguards are armed with converted [[Heckler &amp;amp; Koch HK94]] guns, standing in for full-auto MP5A3 submachine guns.&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|350px|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[Image:Black Cat H&amp;amp;K HK94 1.jpg|thumb|none|600px|The bodyguards aim their &amp;quot;MP5&amp;quot; submachine guns at Black Cat, Sven, Rinslet, and Eve.]]&lt;br /&gt;
[[Image:Black Cat H&amp;amp;K HK94 2.jpg|thumb|none|600px|Sven unleashes a flashbang via his Suitcase Gun, and Black Cat shoots the bodyguards &amp;quot;MP5s&amp;quot; out of their hands. Note the lack of a paddle release, confirming them as HK94s. The charging handle of the foremost HK94 is missing, must have been shot off by Black Cat.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
Female mercenaries disguised as nuns carry [[Steyr AUG]] rifles.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[Image:Black Cat Steyr AUG 1.jpg|thumb|none|600px|A &amp;quot;nun&amp;quot; throws away her habit, exposing her military uniform and loaded Steyr AUG.]]&lt;br /&gt;
[[Image:Black Cat Steyr AUG 2.jpg|thumb|none|600px|The female mercenaries aim their Steyr AUG rifles.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==  &amp;quot;Verethraghna&amp;quot; ==&lt;br /&gt;
Chronos Number XI Beluga J. Heard wields an enormous [[Bazooka]]-shaped rocket launcher named &amp;quot;Verethraghna&amp;quot; as his weapon. The launcher fires a massive artillery shell-like projectile, and can be used as a pummeling weapon with its hammer shaped counterbalance weight.&lt;br /&gt;
[[Image:Black Cat Rocket Launcher 1.jpg|thumb|none|600px|Beluga with his Verethraghna Rocket Launcher, having blasted a huge hole in a castle. Standing alongside him is Chronos Number VII Jenos Hazard and Chronos Number V Nizer Bruckheimer.]]&lt;br /&gt;
[[Image:Black Cat Rocket Launcher 2.jpg|thumb|none|600px|Beluga aims his Verethraghna. With such an enormous bore, the weapon is more akin to a heavy cannon than a rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Suitcase Gun ==&lt;br /&gt;
Sven Vollfied, a sweeper who becomes Train's new partner carries a special multi-purpose suitcase that conceals a machine gun, a flashbang emitter, and a net gun for trapping bounties.&lt;br /&gt;
[[Image:Black Cat Suitcase Gun 1.jpg|thumb|none|600px|Sven fires his Suitcase Gun.]]&lt;br /&gt;
[[Image:Black Cat Suitcase Gun 2.jpg|thumb|none|600px|Sven dodges the lunges of Preta Ghoul, a fiend who can melt almost anything with his hands. Note the front end of the suitcase's machine gun, which resembles that of a MP5.]]&lt;br /&gt;
&lt;br /&gt;
== Durham's Mouth Gun ==&lt;br /&gt;
Having been bested by Train in a duel, a desperate Durham uses a hidden gun concealed in his mouth piece, which also uses chi energy.&lt;br /&gt;
[[Image:Black Cat Mouth Gun 1.jpg|thumb|none|600px|Durham opens his mouth piece, exposing a hidden gun.]]&lt;br /&gt;
[[Image:Black Cat Mouth Gun 2.jpg|thumb|none|600px|Unfortunately Train is too quick and pistol whips Durham before he can shoot. Note the exposed barrel, which looks like a 1911.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Black_Cat_Echidna_Gun_3.jpg&amp;diff=1532244</id>
		<title>File:Black Cat Echidna Gun 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Black_Cat_Echidna_Gun_3.jpg&amp;diff=1532244"/>
		<updated>2022-11-09T18:29:00Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Black_Cat_Echidna_Gun_2.jpg&amp;diff=1532243</id>
		<title>File:Black Cat Echidna Gun 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Black_Cat_Echidna_Gun_2.jpg&amp;diff=1532243"/>
		<updated>2022-11-09T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Black_Cat_Echidna_Gun_1.jpg&amp;diff=1532242</id>
		<title>File:Black Cat Echidna Gun 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Black_Cat_Echidna_Gun_1.jpg&amp;diff=1532242"/>
		<updated>2022-11-09T18:23:47Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Black_Cat_Suitcase_Gun_2.jpg&amp;diff=1532241</id>
		<title>File:Black Cat Suitcase Gun 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Black_Cat_Suitcase_Gun_2.jpg&amp;diff=1532241"/>
		<updated>2022-11-09T18:13:43Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Black_Cat_Suitcase_Gun_1.jpg&amp;diff=1532240</id>
		<title>File:Black Cat Suitcase Gun 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Black_Cat_Suitcase_Gun_1.jpg&amp;diff=1532240"/>
		<updated>2022-11-09T18:10:11Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529866</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529866"/>
		<updated>2022-11-01T16:03:02Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called Ganados, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados who infect people with parasites named &amp;quot;Las Plagas&amp;quot;. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful 9mm handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is its laser sight. It also seems to lack a cylinder release.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|''&amp;quot;Stranger! Haha what d'you need that for? Goin' huntin' an elephant?&amp;quot;'']]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't hit his head. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|The Merchant gives free Handcannons only to those who deserve them. Upgrades sold separately.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun menu.jpg|thumb|none|600px|Remington 870. Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Ada's 870. Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which implies that the Springfield has been converted from .30-06 Springfield to .223 Remington. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 rifle, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires of a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry that can be found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Four torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr SPP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser faces Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort walls, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Flak_Cannon.jpg&amp;diff=1529860</id>
		<title>File:Resident Evil 4 Flak Cannon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Flak_Cannon.jpg&amp;diff=1529860"/>
		<updated>2022-11-01T15:46:54Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: Leon Okazaki uploaded a new version of File:Resident Evil 4 Flak Cannon.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529811</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529811"/>
		<updated>2022-11-01T10:01:52Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called &amp;quot;Ganados&amp;quot;, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful regular handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is its laser sight. It also seems to lack a cylinder latch.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't hit his head. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|The Merchant gives free Handcannons only to those who deserve them. Upgrades sold separately.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun menu.jpg|thumb|none|600px|Remington 870. Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which are .223 caliber rounds, suggesting that the Springfield has been converted from .30-06 to .223. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 &amp;quot;Rifle&amp;quot;, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires of a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry that can be found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Four torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr TMP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser confronts Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529810</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529810"/>
		<updated>2022-11-01T09:58:38Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called &amp;quot;Ganados&amp;quot;, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful regular handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is its laser sight. It also seems to lack a cylinder latch.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't hit his head. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|The Merchant gives free Handcannons only to those who deserve them. Upgrades sold separately.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun menu|thumb|none|600px|Remington 870. Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which are .223 caliber rounds, suggesting that the Springfield has been converted from .30-06 to .223. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 &amp;quot;Rifle&amp;quot;, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires of a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry that can be found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Four torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr TMP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser confronts Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Shotgun_menu.jpg&amp;diff=1529809</id>
		<title>File:Resident Evil 4 Shotgun menu.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Shotgun_menu.jpg&amp;diff=1529809"/>
		<updated>2022-11-01T09:52:21Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529808</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529808"/>
		<updated>2022-11-01T09:48:59Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called &amp;quot;Ganados&amp;quot;, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful regular handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is its laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't hit his head. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|The Merchant gives free Handcannons only to those who worked hard for it. Upgrades sold separately.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which are .223 caliber rounds, suggesting that the Springfield has been converted from .30-06 to .223. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 &amp;quot;Rifle&amp;quot;, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires of a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry that can be found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Four torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr TMP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser confronts Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529807</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529807"/>
		<updated>2022-11-01T09:46:59Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
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'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
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The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called &amp;quot;Ganados&amp;quot;, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
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From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
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{{VG Title}}&lt;br /&gt;
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=Overview=&lt;br /&gt;
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''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
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The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
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Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
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A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
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=Handguns=&lt;br /&gt;
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==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
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The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
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As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
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In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
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&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
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The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
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Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
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[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
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===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
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==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
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This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
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[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
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===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
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==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful regular handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
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Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
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[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
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===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
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==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
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[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
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Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
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[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
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==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
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The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
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It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
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It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
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[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
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==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
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[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
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==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
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This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
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When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
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[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is its laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't hit his head. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|The Merchant gives free Handcannons only to those who worked hard for it. Upgrades sold separately.]]&lt;br /&gt;
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=Shotguns=&lt;br /&gt;
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==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
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Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which are .223 caliber rounds, suggesting that the Springfield has been converted from .30-06 to .223. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 &amp;quot;Rifle&amp;quot;, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires of a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry that can be found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Four torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr TMP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser confronts Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529806</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529806"/>
		<updated>2022-11-01T09:44:17Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called &amp;quot;Ganados&amp;quot;, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful regular handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 ready.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is its laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't hit his head. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|The Merchant gives free Handcannons only to those who worked hard for it. Upgrades sold separately.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which are .223 caliber rounds, suggesting that the Springfield has been converted from .30-06 to .223. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 &amp;quot;Rifle&amp;quot;, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires of a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry that can be found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Four torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr TMP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser confronts Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529805</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=1529805"/>
		<updated>2022-11-01T09:42:17Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the &amp;quot;Ultimate HD Edition&amp;quot; for PC in early 2014. In 2021 Capcom announced a new version of Resident Evil 4 that incorporates a first-person perspective along with virtual reality headset and motion controller support via the Oculus Quest 2. The new version of the game will also include redesigned textures with increased resolution.&lt;br /&gt;
&lt;br /&gt;
The main character is Leon Scott Kennedy, previously a rookie cop in ''[[Resident Evil 2]]''. Six years after Leon's escape from Raccoon City, he is now a special agent working for the US Government and investigating the disappearance of the President's daughter Ashley Graham in a remote area of Spain. He soon finds out that the local villagers have become mindless monsters called &amp;quot;Ganados&amp;quot;, who attack any outsiders with vicious intent, and seem to be ruled by a mysterious religious cult called the Los Iluminados. Leon battles his way across this rural part of Spain as he rescues Ashley and foils the cult leader's schemes.&lt;br /&gt;
&lt;br /&gt;
From the PS2 version onwards, an additional campaign called &amp;quot;Separate Ways&amp;quot; was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story. Another non-canon mini-campaign starring Ada, called Assignment: Ada, is available for all versions. Also introduced is The Mercenaries mode, an arcade mode where the player plays as characters from the game and the ''Resident Evil'' universe, each with their own abilities and equipment, and kill enemies in a timed arena to get the highest score possible. The mode, a fleshed out version of the &amp;quot;The Mercenaries - Operation: Mad Jackal&amp;quot; mode from ''[[Resident Evil 3: Nemesis]]'', would prove to be extremely popular, returning for ''[[Resident Evil 5]]'', ''[[Resident Evil 6]]'', even spawning its own spin-off game ''[[Resident Evil: The Mercenaries 3D]]''. All three side-games are unlocked upon beating the main game once.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil 4'' uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every non-scoped weapon in the game, and will enamate a full solid laser beam when aiming; the only version where this is not the case is the Wii version, which has a large circular crosshair in place of the laser beam to compensate for the less precise motion control.&lt;br /&gt;
&lt;br /&gt;
The game has a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world or bought from the Merchant, a strange hooded man with a ridiculously hammy voice that will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced &amp;quot;exclusive&amp;quot; upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.&lt;br /&gt;
&lt;br /&gt;
A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Silver Ghost&amp;quot;==&lt;br /&gt;
Leon Kennedy's starting weapon is the &amp;quot;Handgun&amp;quot;, commonly nicknamed &amp;quot;Silver Ghost&amp;quot;, and uses Handgun Ammo (9mm). The pistol is of fictional design, which designer Ryoumura Jyoshin stated was inspired by [[H&amp;amp;K USP]], [[Smith &amp;amp; Wesson Sigma|S&amp;amp;W Sigma]], and [[Ruger P-series pistol|Ruger P85]]; the latter makes the most sense, as the Silver Ghost replaced Leon's prior starting handgun, the [[Ruger KP94]], late in the game's development.&lt;br /&gt;
&lt;br /&gt;
The Silver Ghost takes heavy design cues from all three handguns: From the USP it takes the Tactical version's threaded barrel for a sound suppressor, frame, trigger, and slide stop. From the Sigma it borrows its slide, magazine, and magazine well. From the P85 it claims its external hammer, iron sights, and grips with horizontal serrations.&lt;br /&gt;
&lt;br /&gt;
As for its original features: Its slide is stainless steel with vertical slide serrations. Its polymer grip has checkered front and back straps, while the panels are wood framed with polymer inserts (featuring the P85's serrations) and a central medallion on each side. The grips in general strongly resemble the ones featured on [[Resident_Evil_3:_Nemesis#Beretta_92FS_.22Samurai_Edge.22|Jill's Beretta 92FS &amp;quot;Samurai Edge&amp;quot;]] from ''Resident Evil 3: Nemesis''. It lacks an external safety like a [[Glock]]. A red laser sight has been fixed to the frame, with its pressure switch attached to the grip.&lt;br /&gt;
&lt;br /&gt;
In gameplay the Silver Ghost features average power, decent magazine capacity, good firing speed, and rather shaky aim compared to other handguns. When fully upgraded it receives a x5 critical headshot rate, making it much more likely to kill normal Ganados (and also Las Plagas parasites) in one hit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver Ghost&amp;quot; is an unofficial name as it originated from the [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 January 2006 issue of the ''ARMS'' magazine] (Japanese: アームズ), a Japanese monthly airsoft enthusiast magazine. The issue was a ''Resident Evil 4'' PS2 release special, and contained an article on a custom airsoft reproduction of Leon's Handgun, alongside a staff-written story about how Leon conceived the pistol with Joseph Kendo, a gun maker from Raccoon City who previously designed the custom &amp;quot;Samurai Edge&amp;quot; handguns for the Raccoon City S.T.A.R.S. This story gave the weapon the name of &amp;quot;Silver Ghost&amp;quot; (which was given by Leon in reference of his current condition of being &amp;quot;a spirit pulled out from [his] body&amp;quot;), which became the common name for the gun.&lt;br /&gt;
&lt;br /&gt;
The story was entirely unofficial, and was more or less a short fanfiction, but some elements were apparently official; the in-game weapon's slide is marked with the words &amp;quot;Kendo Custom Shop&amp;quot;, meaning that the idea that of the pistol being custom work by Kendo gifted to Leon is likely true. The article was also apparently written based on interviews with ''Resident Evil'' weapon designer Ryoumura Jyoshin&amp;lt;!--According to the RE wiki; I can't find the actual source for this.--&amp;gt; (who also designed weapons for Capcom's ''Devil May Cry'' and ''Dino Crisis'' series), meaning that some elements of the story, maybe even the name itself, possibly came straight out of the weapon designer.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses a separate Silver Ghost in The Mercenaries, where it is equipped with a suppressor. The suppressor was initially available for Leon's Silver Ghost which can be found in a room with treasures, but was cut in the final game for unknown reasons. Interestingly, Wesker also uses a silenced Silver Ghost in ''Resident Evil: The Umbrella Chronicles''.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:13283.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma - 9x19mm]]&lt;br /&gt;
[[Image:Ruger-P85.jpg|thumb|none|400px|Ruger P85 - 9x19mm]]&lt;br /&gt;
[[Image:RE4HDGhost.jpg|thumb|none|600px|Leon's custom handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun ready.jpg|thumb|none|600px|Entering a small house, Leon readies his Handgun as he approaches a villager tending a fire.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|''&amp;quot;Freeze!&amp;quot;'' Leon barely dodges the axe of the now hostile villager then holds him at gunpoint with his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun aim.jpg|thumb|none|600px|Leon aims his Handgun at the villager.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun reload.jpg|thumb|none|600px|The threat dealt with, Leon reloads his Handgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun view.jpg|thumb|none|600px|Leon with his Handgun while escorting Ashley.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:Hasta Luego.jpg|thumb|none|600px|&amp;quot;''Hasta Luego''&amp;quot; Leon ignites the spilled gasoline around Bitores Mendez the village chief.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handgun Silencer.jpg|thumb|none|600px|Albert Wesker's Handgun equipped with a Knight's Armament suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Handgun in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Punisher is based off of the [[FN Five-seveN]] handgun. Though chambered in 5.7x28mm in reality, the in-game version uses regular Handgun Ammo (9mm) although in the VR version it correctly uses 5.7x28mm rounds as can be seen in the magazine model. In game, the weapon has the ability to pierce shields and multiple enemies, an exaggerated gameplay depiction of the real 5.7x28mm's armor penetrating capabilities. Its in-game model features an altered trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun. When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies. The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px|FN Five-seveN &amp;quot;Punisher&amp;quot; handgun with exclusive upgrade.]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher aim.jpg|thumb|none|600px|Leon aims the Punisher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Punisher reload.jpg|thumb|none|600px|Leon reloads the Punisher.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 02.jpg|thumb|none|600px|The Punisher in Resident Evil 4 VR. Rather notably if the magazine is ejected or a new magazine is pulled from the pouch, inspecting it shows accurately modeled 5.7x28mm rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Red 9&amp;quot;==&lt;br /&gt;
The [[Mauser C96 &amp;quot;Red 9&amp;quot;]] appears under its famous nickname. It can be purchased from the Merchant after Chapter 2-2, who also sells an attachable stock that improves its accuracy significantly. It is the most powerful regular handgun in-game, and when coupled with its stock, also the most accurate, but it is also the slowest-firing. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|&amp;quot;''Ah, the choice of an avid gun collector. It's a nice gun stranger.''&amp;quot; The Mauser C96 &amp;quot;Red 9&amp;quot; equipped with its shoulder stock. It has the iconic &amp;quot;9&amp;quot; carved on its grips and a laser sight fitted onto the barrel.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px|Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 aim.jpg|thumb|none|600px|Leon aims the Red 9 at Ganados.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 reload.jpg|thumb|none|600px|Leon reloads the Red 9 using a stripper clip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Stock aim.jpg|thumb|none|600px|Leon aims the Red 9 with the shoulder stock attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Red9 Luis ready.jpg|thumb|none|600px|Armed with his trusty Red 9, Luis helps Leon fend off a large army of Ganados inside a cabin.]]&lt;br /&gt;
[[Image:Adios Leon.jpg|thumb|none|600px|&amp;quot;''Adios Leon''&amp;quot; Damage Luis too many times during the cabin fight and this happens.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Red 9 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The Blacktail is based on the [[Springfield XD]] with grips inspired by the [[FN FNP-9]]. Though using regular Handgun Ammo (9mm), it appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. It can be purchased from the Merchant after Leon reaches the castle. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. It has a better handling than the standard handgun. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Spingfield Armory XD &amp;quot;Blacktail&amp;quot; handgun. The grip is heavily inspired the FN FNP-9's grips, though is not identical to it.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail aim.jpg|thumb|none|600px|Ada aiming the Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail reload.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Blacktail Ada.jpg|thumb|none|600px|Ada playfully points her Blacktail at Leon's back, who then proceeds to school her about the effectiveness of knives in close encounters.]]&lt;br /&gt;
[[Image:Separate Ways chapter clear.jpg|thumb|none|600px|Ada poses with her Blacktail in chapter clear screens.]]&lt;br /&gt;
[[Image:Ada Blacktail and Breasts.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The Matilda is an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]], the same handgun Leon uses as a rookie cop in ''[[Resident Evil 2]]''. It is unlocked for purchase from the Merchant after successfully completing the game once on Normal difficulty. It is fitted with its stock, which cannot be removed unlike the Red-9 or the TMP. It fires rapid three-round bursts, much faster than in RE2 and probably the closest a video game VP70 gets to the 2200 RPM burst fire of the real VP70M. Like in RE2 the slide incorrectly locks back upon expending all ammo.&lt;br /&gt;
&lt;br /&gt;
Its exclusive upgrade grants a 100-round magazine: heavily exaggerated from its real life capacity, but with its high ROF even 100 rounds run out quickly. The name Matilda is inspired by the character Mathilda from the movie ''[[Leon The Professional|Léon: The Professional]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px|Leon's service handgun, six years in the future.]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The H&amp;amp;K VP70M &amp;quot;Matilda&amp;quot;. The burst fire selector is on the stock behind the slide. Note early style grip.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda ready.jpg|thumb|none|600px|Leon in his R.P.D. uniform, wielding his VP70M &amp;quot;Matilda&amp;quot; once again.]]&lt;br /&gt;
[[Image:Resident Evil 4 Matilda aim.jpg|thumb|none|600px|Leon aiming his Matilda.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broken Butterfly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Broken Butterfly is a top-break revolver chambered in Magnum Ammo (.45 ACP, misidentified by the developers as a high pressure magnum cartridge). It is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]; the barrel and hinge resemble the Model 3 Schofield, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism, which is convenient for rapid firing at big monsters without that thumb-cocking drivel. The Merchant tells the player about the &amp;quot;joy of reloading&amp;quot;: because the ejector rod does not completely push out casings, Leon will dump empties behind his back then energetically ''throw'' cartridges into the chambers rather than simply sliding them into position.&lt;br /&gt;
&lt;br /&gt;
It has a loading gate like the SAA which is not necessary given its top-break mechanism, however the gate lid is missing, meaning the cartridge in the chamber aligned with the loading gate is visible. This can mean two things: Either the aligned cartridge can fall entirely out of its chamber while pointing the gun upwards, wasting a good round. Or an expanded fired cartridge can partially fall out and get stuck, which would block the cylinder from turning and jam the gun (both scenarios not happening in the game for obvious reasons).&lt;br /&gt;
&lt;br /&gt;
It can be purchased from the Merchant after Chapter 3–1, but a free one can found in a section of the castle after freeing Ashley in Chapter 4-1. Its capacity can be upgraded up to 12, despite being a six shooter. It has a firepower of 50.0 after purchasing its exclusive upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly acquired.jpg|thumb|none|600px|The Broken Butterfly newly acquired. It always has a different finish than the one in the attache case.]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|The Broken Butterfly as it appears in the attache case. The description is a clear reference to [[Sudden Impact|Dirty Harry]] and his [[Smith &amp;amp; Wesson Model 29|.44 Magnum]].]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly aim.jpg|thumb|none|600px|Leon engages in a standoff with the minigun-wielding J.J. Ganado. Note the exposed cartridge face in the loading gate.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly reload.jpg|thumb|none|600px|Leon performs a daring (and stylish) reload in front of Salazar. Leon will always put in only 3 rounds no matter the capacity.]]&lt;br /&gt;
[[Image:Resident Evil 4 Broken Butterfly view.jpg|thumb|none|600px|Leon wielding the Broken Butterfly. Note the wood grips, which doesn't appear on either the acquisition or attache case images of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Killer7 is a modified Colt [[M1911]] that may be purchased from the Merchant after Leon reaches the Island in Chapter 5-1, and uses Magnum Ammo (.45 ACP). Its model is a reference to the AMT Hardballer in ''[[The Terminator]]'', with a similar large custom laser mounted on top of the slide. It is the only weapon that has no exclusive ability when fully upgraded. The name of the weapon is a reference to another Capcom game ''Killer7'', in which the character Kaede Smith uses a similarly modified 1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|400px|The AMT Hardballer from ''The Terminator (1984)'' which inspired RE4's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The logo of Capcom's ''Killer7'' game is engraved on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px|Note the Killer7's primitive laser sight, straight from the 1980s.]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer7's sight in action.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 reload.jpg|thumb|none|600px|Reloading the Killer7.]]&lt;br /&gt;
[[Image:Resident Evil 4 Killer7 view.jpg|thumb|none|600px|Leon holding his Killer7.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Handcannon&amp;quot;; equipped with a fictional laser sight, a six chambered cylinder (the real thing has only five chambers), and checkered grips taken from [[Resident_Evil_(2002_VG)#Silver_Serpent_.28.44_Magnum_and_.357_Magnum_versions.29|Barry Burton's Silver Serpent]]. It is one of the earliest depictions of the S&amp;amp;W Model 500 in visual media.&lt;br /&gt;
&lt;br /&gt;
This extremely powerful weapon can be unlocked free of charge when the player gets a five-star rank with all characters on all stages in Mercenary Mode. It uses its own unique ammunition (.50 caliber), which are dropped at random by enemies while the gun is in the inventory, and can also be sold at a high price. The first reload animation has Leon loading four rounds manually, which changes to a speed loader reload when the player upgrades its reload speed to max level.&lt;br /&gt;
&lt;br /&gt;
When fully upgraded, the Handcannon acquires infinite ammunition and the second highest damage of any weapon in the game at 99.9, far exceeding the Broken Butterfly and Killer7.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE4HDhandcannonleft.jpg|thumb|none|600px|Inventory preview of a fully-upgraded Handcannon. The bulky thing under the barrel is its laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonright.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[Image:RE4HDhandcannonPose.jpg|thumb|none|600px|Equipping the Handcannon in the inventory has Leon resting the revolver on his shoulder, which is a reference to Dan Smith from Capcom's ''Killer7'' game who also strikes the same pose with his magnum revolver. It should be noted that the gun points to the left edge of the screen by default orientation in the attache case, rather than right like other firearms.]]&lt;br /&gt;
[[Image:RE4HDhandcannonHold.jpg|thumb|none|600px|While trekking through one of the Spanish cult's absurdly huge and complex castles, Leon brandishes a Handcannon. Y'know, to be safe.]]&lt;br /&gt;
[[Image:RE4HDhandcannonAim.jpg|thumb|none|600px|Leon aiming the Handcannon, showing off the laser sight.]]&lt;br /&gt;
[[Image:RE4HDhandcannonFire.jpg|thumb|none|600px|Leon expertly handling the gun's massive recoil so the barrel doesn't hit his head. Fun fact: The Handcannon actually behaves like a miniature shotgun than an actual magnum. Shooting at water reveals four tightly-clumped points of impact instead of just one.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload.jpg|thumb|none|600px|With nothing better to do, Leon reloads his unlimited-ammo Handcannon, first by dramatically swinging out the cylinder and dumping everything onto the ground, ejector rod be damned.]]&lt;br /&gt;
[[Image:RE4HDhandcannonReload2.jpg|thumb|none|600px|Then whipping out a speed loader loaded with what looks to be spitzer-pointed rifle rounds. When reloading the upgraded Handcannon, Leon uses a six-round speed loader. Otherwise he would toss loose rounds into the cylinder like he does with the Broken Butterfly.]]&lt;br /&gt;
[[Image:Resident Evil 4 Handcannon acquired.jpg|thumb|none|600px|The Merchant gives free Handcannons only to those who worked hard for it. Upgrades sold separately.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The first shotgun that Leon gets is a [[Remington 870]], more specifically the Express Combo model with its smoothbore barrel installed. May be obtained in one of three ways: on Easy difficulty, the weapon comes in Leon's inventory when the game starts; on Normal or higher difficulties, Leon can find it for free on the second floor of a house in the Ganado Village; alternatively, the player can purchase this weapon from the Merchant from the very beginning. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.&lt;br /&gt;
&lt;br /&gt;
Ada uses her own unique version in Separate Ways; it has a stainless steel barrel, a pistol grip, and a foregrip attached to its fore-end. Its damage is average for a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|400px|Remington 870 Express Combo - 12 gauge]]&lt;br /&gt;
[[File:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun wall.jpg|thumb|none|600px|The loaded Shotgun which the previous owner foolishly left hanging on his wall for intruders to use. Come across this shotgun as Ada in Separate Ways and she will comment that she should leave this for Leon.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun aim.jpg|thumb|none|600px|Leon aiming the Shotgun at Dr. Salvador. This mini-boss is easily the first death of many new RE4 players as he will instantly decapitate Leon once his chainsaw connects.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun reload.jpg|thumb|none|600px|Having staved off decapitation, Leon reloads the Shotgun. All shotguns in RE4 are always loaded with two shells then pumped during the reload animations, no matter their magazine capacity or if only a single shot was fired. Note the shell clipping with his index finger.]]&lt;br /&gt;
[[File:870 shorty.jpg|thumb|none|450px|Remington 870 with TacStar front and rear pistol grips - 12 gauge. Similar to Ada's shotgun.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada menu.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada aim.jpg|thumb|none|600px|Ada aims her 870; lacking a stock, it is held at the hip like the TMP.]]&lt;br /&gt;
[[File:Resident Evil 4 Shotgun Ada reload.jpg|thumb|none|600px|Ada reloads her shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 01.jpg|thumb|none|600px|The Remington 870 Express Combo in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Benelli M3 Super 90== &lt;br /&gt;
This stainless-steel shotgun is a custom [[Benelli M3]] with elements from the [[Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. Called the Riot Gun, it is identical to  [[Resident_Evil_(2002_VG)#Benelli_M3_Super_90|Richard Aiken's Assault Shotgun]] from the ''Resident Evil 2002 Remake'' except for the lack of the S.T.A.R.S emblem on the receiver.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1 onwards. It is also used by Leon in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|400px|Benelli M4 with stainless steel finish - 12 gauge]]&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px|The Benelli M3/M4 Hybrid &amp;quot;Riot Gun&amp;quot;.]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun aim.jpg|thumb|none|600px|Leon aims his Riot Gun at unchristian Los Iluminados monks. Despite the presence of a pistol grip, Leon insists on holding it like the standard 870 shotgun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Riot Gun reload.jpg|thumb|none|600px|Leon reloads his Riot Gun.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
In Resident Evil 4 VR, the Riot Gun model has been changed. This version was based on the Remington 870 with an M4S90 stock and an M3S90 handguard.&lt;br /&gt;
[[File:Cyma CM353LM.JPG|thumb|none|500px|Cyma CM353LM]]&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The Riot Gun in Resident Evil 4 VR. Note trigger group and receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
A hybrid of a [[SWD/Cobray Street Sweeper]] and [[Armsel Protecta]] may be purchased from the Merchant, and is called the Striker, which was the original variant of the weapon series. The weapon model lacks the rear lever and the wind-up key of the Street Sweeper, but it also lacks the Armsel Protecta's shell deflector. Functionally, the weapon has the semi-automatic firing of the Street Sweeper and the automatic shell ejection of the Armsel Protecta (which is animated in a bizarre way; the spent shell ejects itself after a short delay instead of immediately when the weapon is fired as it should be).&lt;br /&gt;
&lt;br /&gt;
Being semi-automatic, the Striker fires much faster than the other pump-action shotguns, though Leon has an exaggerated recoil animation after every shot, meaning that there is still a delay between shots. The reload animation has Leon always putting two shells into the gun then giving &amp;quot;something&amp;quot; a crank; realistically, it would've been the wind-up key, but the wind-up key is absent on the in-game model. When upgraded to max level, the Striker's capacity expands to a whopping ''100 rounds''. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|Note the lack of a shell deflector.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker aim.jpg|thumb|none|600px|Leon aims the Striker.]]&lt;br /&gt;
[[File:Resident Evil 4 Striker reload.jpg|thumb|none|600px|Leon reloads the Striker. The sound of a key being winded is audible here.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The Striker model with a G36V export optical sight by default in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP in-game, may be purchased from the Merchant after the player's first encounter with him. A stock may also be purchased to improve accuracy and reduce recoil. Ada also uses the TMP in her cutscenes and campaign, as well as in The Mercenaries mode. The TMP uses its own custom 9mm Ammo, not shared with the handguns.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMP.jpg|thumb|none|600px|Inventory preview of the Steyr TMP, showing off an alarmingly-poor use of an apostrophe.]]&lt;br /&gt;
[[Image:RE4HDTMPHold.jpg|thumb|none|600px|Leon bringing his newfangled TMP to church for a good baptizing.]]&lt;br /&gt;
[[Image:RE4HDTMPAim.jpg|thumb|none|600px|Aiming with the unmodified TMP shows just why its accuracy is so horrid: Leon and Ada will fire the TMP from the hip if used without the stock, thereby sending shots all over the place and the poor posture makes aiming it very wobbly and awkward.]]&lt;br /&gt;
[[Image:RE4HDTMPReload.jpg|thumb|none|600px|Having destroyed one of the Merchant's 15 blue medallions as part of a dare, Leon inserts a new mag into his TMP.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada firing.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada casings.jpg|thumb|none|600px|The TMP firing and ejecting casings. Apparently the &amp;quot;custom&amp;quot; aspect of the TMP's 9mm ammo consists of a non-standard protruding rim at the base of the case; normal 9x19mm ammunition is rimless, as rimmed ammunition is notoriously tricky to make feed reliably from magazines.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Ada pose.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|450px|Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:RE4HDTMPStock.jpg|thumb|none|600px|The TMP with its optional stock; this stock is based on Steyr's factory option for the TMP, though the profile is somewhat altered.]]&lt;br /&gt;
[[Image:RE4HDTMPStockHold.jpg|thumb|none|600px|Leon posing with the modified TMP.]]&lt;br /&gt;
[[Image:RE4HDTMPStockAim.jpg|thumb|none|600px|Only with its proprietary stock fitted, will the player characters actually shoulder the thing when firing, making shot grouping a wee bit more consistent at long ranges as well as reducing shaking and sway when trying to line up a shot. Bringing the gun higher up can also make a difference, as railings or tables can sometimes foil a shot from the hip, especially in a game where one can't move their character while aiming.]]&lt;br /&gt;
[[Image:RE4HDTMPStockReload.jpg|thumb|none|600px|Reloading the modded TMP.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 03.jpg|thumb|none|600px|The TMP model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Chapter 5-3 boss Jack Krauser wields a customized TMP based on the [[Brügger &amp;amp; Thomet MP9]]. It is modified with a B&amp;amp;T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip, and a PEQ laser sight. In The Mercenaries minigame, HUNK carries this modified TMP as his weapon. HUNK also uses it in ''Resident Evil: The Umbrella Chronicles'' instead of his MP5A3 from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special ready.jpg|thumb|none|600px|Krauser's customized TMP, it has MP9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special laser.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special firing.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
[[Image:Resident Evil 4 TMP Special menu.jpg|thumb|none|600px|HUNK with the custom TMP.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson|Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. In the main campaign this weapon is unlocked for Leon by completing the Separate Ways side-story. In Separate Ways the Thompson is unlocked for Ada by finishing the non-canon Assignment Ada (On the GameCube Assignment Ada unlocks the gun for Leon). It may purchased from the Merchant for either 1 million (Leon) or 3 million pesetas (Ada). It comes with unlimited ammo and high damage.&lt;br /&gt;
&lt;br /&gt;
The Chicago Typewriter appears as the M1A1 Thompson from WWII when using Leon's Normal and R.P.D. costumes, and can be redundantly reloaded with 30 round stick magazines. When donning Leon's Mafia costume or playing as Ada in Separate Ways, a second model of the M1A1 Thompson appears: it uses 50 round drum magazines and its handguard is replaced with the slanted foregrip found on the 1921/1928 Thompson variants (the M1A1 receiver is incapable of accepting drum mags in real life without modifications). Both Typewriters incorrectly fire from a closed bolt instead of an open bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|The Chicago Typewriter &amp;quot;Mafia Edition&amp;quot;. Note M1A1 receiver, however its been modified to look like the Tommy Guns from the Roaring 20s, albeit without the Cutts compensator.]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter firing.jpg|thumb|none|600px|Mafia Leon firing away with his Chicago Typewriter with the 1921 style foregrip and drum magazine.]]&lt;br /&gt;
[[Image:Resident Evil 4 Chicago Typewriter reload.jpg|thumb|none|600px|Instead of replacing the drum when &amp;quot;reloading&amp;quot;, Mafia Leon will readjust his hat. &amp;quot;Reload&amp;quot; four times and the Raccoon City Gangster will toss his hat in the air then catch it while striking a stylish pose, just like in them old time Hollywood movies.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
A [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle can be purchased from the Merchant. It uses Rifle Ammo (.223), which are .223 caliber rounds, suggesting that the Springfield has been converted from .30-06 to .223. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range, and it could also be fitted with the Infrared Scope found on the island to help with defeating Regenerators and Iron Maidens. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft.jpg|thumb|none|600px|Inventory preview of the Springfield M1903A4 &amp;quot;Rifle&amp;quot;, here with its default M84 scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldLeft2.jpg|thumb|none|600px|Again, now with its aftermarket scope.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold.jpg|thumb|none|600px|Leon posing with the Springfield inside the Merchant's cliffside cache.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldAim.jpg|thumb|none|600px|Aiming with the unmodified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope.jpg|thumb|none|600px|Scope view. Good luck seeing anything at all with this in the dark.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldReload.jpg|thumb|none|600px|Leon loads his 7-shot Springfield with what looks to be a ''9''-round stripper clip. He's also forcibly jamming in the clip diagonally (since the scope is obstructing the port), which isn't going to work since stripper clip guides for the Springfield are aligned directly vertical with the chamber.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldHold2.jpg|thumb|none|600px|Leon holds his now-modified Springfield.]]&lt;br /&gt;
[[Image:RE4HDSpringfieldScope2.jpg|thumb|none|600px|View of the more powerful scope. The illuminated dot works wonders for aiming at night or in low-light areas, which are to say about 80% of the visitable locations.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A Semi-Auto [[Heckler &amp;amp; Koch SL8]] may be purchased by Leon from the Merchant, and also uses Rifle Ammo. The weapon uses a G36V export optical sight by default. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a separate custom scope can bought and attached, as well as the Infrared scope found on the Island. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-SL8.jpg|thumb|none|400px|Heckler and Koch SL8 - .223/5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px|The H&amp;amp;K SL8]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle view.jpg|thumb|none|600px|Leon carries the SL8 Semi-Auto Rifle.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the original G36V carry handle with scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Scope view.jpg|thumb|none|600px|Leon carries the Semi-Auto Rifle with the custom scope and mounting base attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope menu.jpg|thumb|none|600px|The SL8 Semi Auto Rifle with the infrared scope attached.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope view.jpg|thumb|none|600px|The Semi-Auto Rifle with the infrared scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Semi Auto Rifle Infrared Scope aim.jpg|thumb|none|600px|Infrared scope view, exposing the parasites on the Iron Maiden. Shooting them all will kill the monster for good.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 04.jpg|thumb|none|600px|The SL8 model in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] serves as the rocket launcher of the game. The standard single-shot Rocket Launcher may be purchased any time from the Merchant, and a free one can be found in the Castle. The Special Rocket Launcher with red rocket is provided by Ada Wong during the final boss fight to finish off the boss (though they can be killed without using the Special Rocket Launcher, in which case the player can keep the launcher and sell it for extra money on New Game +). The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously, the rocket launchers are capable of dealing heavy damage to any creature, often killing bosses with one shot when aimed at their weak spots.&lt;br /&gt;
&lt;br /&gt;
Some Ganados such as Saddler's Army Men are also armed with RPG-7 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket. Note the scope.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special acquired.jpg|thumb|none|600px|Special Rocket Launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Special warhead.jpg|thumb|none|600px|Leon fires the Special Rocket Launcher, with the warhead deploying its stabilizing fins mid-flight.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unleashes his Infinite Launcher.]]&lt;br /&gt;
[[Image:Resident Evil 4 Rocket Launcher Ganado.jpg|thumb|none|600px|A Ganado soldier aims his RPG-7 rocket launcher. Note the lack of a scope.]]&lt;br /&gt;
&lt;br /&gt;
===VR version===&lt;br /&gt;
[[File:RE4VR 05.jpg|thumb|none|600px|The RPG-7 in Resident Evil 4 VR.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
In the Castle, Leon fires a giant cannon to destroy a gate so he can proceed.&lt;br /&gt;
[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|The cannon was left loaded, so Leon doesn't have to ram in ammunition, wads, and place a gunpowder charge inside the breech. He then fires the cannon without igniting the touch hole.]]&lt;br /&gt;
[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|Full view of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Gatling Gun==&lt;br /&gt;
At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] with its crank and vertical magazine removed, and instead rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his modified Gatling gun at the Castle.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun.jpg|thumb|none|600px|A Ganado checks if his Gatling gun is in working order.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|Note that this gun seems to have been visually based on a deactivated museum weapon that has plugs screwed into the ends of the barrels.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close up of a Ganado firing his Gatling Gun.]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Gun view.jpg|thumb|none|600px|Good view of the Gatling Guns's shape.]]&lt;br /&gt;
[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|The Gatling gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun ==&lt;br /&gt;
The Big Afro-Spaniard Ganado J.J. enemy wields a [[Hand Held M134 Minigun]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|J.J. makes his entrance with his Minigun.]]&lt;br /&gt;
[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|The huge dark-skinned Ganado with anger management issues fires of a long burst.]]&lt;br /&gt;
[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|The muzzle flash effect seemingly implies that the Minigun is simultaneously firing two barrels, which is impossible in reality.]]&lt;br /&gt;
[[Image:Resident Evil 4 JJ Minigun view.jpg.jpg|thumb|none|600px|After giving J.J. a hard earned rest, Leon inspects his Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Mike, the helicopter pilot who provides close air support to Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter.jpg|thumb|none|600px|&amp;quot;''Now that's what I call backup.''&amp;quot; Mike's Bell UH-1 Iroquois &amp;quot;Huey&amp;quot; bristling with GE M134 Miniguns and AGM-114 Hellfire missiles. During gameplay, he hoses down enemies with the miniguns, then uses the missiles to destroy machine gun nests.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun resting.jpg|thumb|none|600px|The left Minigun of Mike's helicopter at rest.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Left Minigun firing.jpg|thumb|none|600px|The left Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Right Minigun firing.jpg|thumb|none|600px|The right Minigun firing.]]&lt;br /&gt;
[[Image:Resident Evil 4 Helicopter Minigun.jpg|thumb|none|600px|Mike swipes the Ganado scumbags clean with his Miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
In Separate Ways Ada Wong finds a [[M61 Vulcan]] Rotary Cannon which can be used against the gun batteries of a small warship manned by Los Iluminados soldiers.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Gatling Cannon.jpg|thumb|none|600px|Ada finds a M61 Vulcan mounted on an artillery base, which requires a computer chip to operate.]]&lt;br /&gt;
&lt;br /&gt;
==Flak Artillery==&lt;br /&gt;
Aside from the Rotary Cannon, Ada can also use an artillery piece to destroy the warship's guns (needs identification).&lt;br /&gt;
[[Image:Resident Evil 4 Flak Cannon.jpg|thumb|none|600px|Ada and the artillery piece. It also requires a chip to use.]]&lt;br /&gt;
&lt;br /&gt;
==Warship Artillery==&lt;br /&gt;
The Los Iluminados have a warship at their disposal, which seems to have been converted from a commercial vessel. It is armed with weaponry that can be found on a US Navy destroyer, though the gun positions are nonsensical for a fighting ship. Ada needs to destroy these armaments to proceed as they deal extreme damage to her.&lt;br /&gt;
===Anti-Aircraft Gun===&lt;br /&gt;
[[Image:Phalanx Block 1A.jpg|thumb|none|400px|Phalanx Block 1A CIWS - 20x102mm]]&lt;br /&gt;
[[Image:Resident Evil 4 Anti Aircraft Gun.jpg|thumb|none|600px|Four barreled Anti-aircraft gun based on the [[M61 Vulcan|Phalanx CIWS]].]]&lt;br /&gt;
===Naval Gun===&lt;br /&gt;
[[Image:Resident Evil 4 Destroyer Gun.jpg|thumb|none|600px|Destroyer gun based on the 5-inch/54 caliber Mark 45 gun. ]]&lt;br /&gt;
===Torpedo Launcher===&lt;br /&gt;
[[Image:Resident Evil 4 Torpedo Tubes.jpg|thumb|none|600px|Four torpedo tubes for launching anti-ship torpedoes. They are not used in the game (obviously they can't hit Ada).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Guns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
An image of a [[Smith &amp;amp; Wesson Model 2]] revolver can be seen on the door of the Merchant's shooting range, found throughout the game.&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 2 .32 Short]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Smith &amp;amp; Wesson image is marked with #1.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
An image of a [[Flintlock Pistol]] can also be seen on the door of the Merchant's shooting range.&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|400px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|The Flintlock Pistol image is marked with #2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
What appears to be a [[Colt 1851 Navy]] revolver can be seen on a painting in the castle.&lt;br /&gt;
[[Image:1851_colt_navy_london.jpg|thumb|none|400px|Colt 1851 Navy London Model - .36 caliber.]]&lt;br /&gt;
[[Image:Resident Evil 4 colt.jpg|thumb|none|600px|The man in the painting with his 1851 Navy.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
&lt;br /&gt;
In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]&lt;br /&gt;
&lt;br /&gt;
==Merchant Displays==&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch SL8]], and a few [[Ruger KP94]] handguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RugerP94Black.jpg|thumb|none|400px|Ruger P94 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Low resolution handguns of some sort at the Merchant's shop. These are seemingly a low-poly version of the cut Ruger KP94 model, albeit with a new texture featuring wooden grips and a peculiar ventilated slide; this model also appears on the wall of the Merchant's shooting range.]]&lt;br /&gt;
[[Image:Resident Evil 4 New Weapon Acquired.jpg|thumb|none|600px|Ruger KP94 handguns can be seen in all special weapon unlock screens. Note the M1A1 Thompson and Steyr TMP submachine guns.]]&lt;br /&gt;
[[Image:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8-4 with a pistol grip and standard iron sights in place of the rail.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Mine Thrower==&lt;br /&gt;
Leon can purchase a Mine Thrower from the Merchant. It fires explosive mine darts that stick to any surface, be it the ground or an enemy. The darts detonate after a few seconds, dealing heavy damage to anything near them. The Mine Thrower feeds from a detachable box magazine, but despite this it has to be &amp;quot;broken open&amp;quot; like a derringer to reload. Once fully upgraded, the Mine Thrower darts have a larger radius and become heat-seeking, just like the Mine Thrower from ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower menu.jpg|thumb|none|600px|&amp;quot;''Not only will you need cash, but you'll need guts to buy that weapon.''&amp;quot; The Mine Thrower in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower aim.jpg|thumb|none|600px|Leon aims the Mine Thrower.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower reload.jpg|thumb|none|600px|Leon reloads the Mine Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Bowgun==&lt;br /&gt;
In Separate Ways, Ada Wong can buy a Bowgun from the Merchant that shoots crossbow bolts tipped with explosive broadheads. It deals roughly the same damage as a hand grenade.&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun menu.jpg|thumb|none|600px|The Bowgun in the attache case.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun reload.jpg|thumb|none|600px|Ada loads up another quarrel after blasting J.J. in the face.]]&lt;br /&gt;
&lt;br /&gt;
==Krauser's Drones==&lt;br /&gt;
During the buildup to Krauser's boss fight, several robotic drones will approach Leon and either shoot with machine guns or self destruct.&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Robot.jpg.jpg|thumb|none|600px|Note the little machine gun on the drone, it even has a tiny ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Custom Grenades==&lt;br /&gt;
There are three types of custom hand grenades found in RE4: Fragmentation grenades deal wide area explosive damage, Flashbangs stun all enemies in range and also have an added effect of instantly killing exposed Las Plagas parasites, and finally Incendiary grenades burn all targets in a small area. Weirdly, the pins are not pulled when throwing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 4 Hand Grenade.jpg|thumb|none|600px|Hand Grenade painted olive drab.]]&lt;br /&gt;
[[Image:Resident Evil 4 Flash Grenade.jpg|thumb|none|600px|Flashbang in blue. It doesn't have cutout holes in its body, which in real life are required for the flash and sound of the grenade to escape.]]&lt;br /&gt;
[[Image:Resident Evil 4 Incendiary Grenade.jpg|thumb|none|600px|Incendiary Grenade in red.]]&lt;br /&gt;
[[Image:Resident Evil 4 Krauser Grenades.jpg|thumb|none|600px|Krauser confronts Leon in a deadly knife fight with several grenades strapped to his belt. They seem to resemble the M67 grenade due to their rounded shape. During the buildup to his boss fight, he will toss a flashbang whenever Leon deals enough damage, then disappear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[M67 Hand Grenade|M67 Hand Grenades]] can be found in one of the Merchant's shops. They can't be bought and used.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 fragmentation grenade with &amp;quot;jungle clip&amp;quot;.]]&lt;br /&gt;
[[Image:Resident Evil 4 Grenades and Artillery Shells.jpg|thumb|none|600px|A stockpile of seriously low resolution M67 Grenades (missing their pins and levers, and painted silver for some reason), machine gun belts, and artillery shells. Upon inspection Leon ponders just where did the Merchant get all these munitions.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
Certain Ganados carry and throw sticks of dynamite at their enemies. Because of their reckless usage of explosives, they often get themselves or their own comrades killed, which the player can exploit. Their dynamite can also be shot in their hand or in mid-air, which provides even more options. In the mines, Leon must use dynamite to blow up a huge rock blocking the way.&lt;br /&gt;
[[Image:Resident Evil 4 Dynamite Ganado.jpg|thumb|none|600px|A suicidal Ganado approaches Leon with a lit stick of dynamite. If Leon gets grabbed by a dynamite-wielding enemy he must shake him off, or else it will result in instant death as the explosive blows both of them up.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
There are several traps scattered across the game consisting of bundles of TNT lashed together connected to two detonators with a tripwire running across two walls. During Krauser's final boss fight, several charges of TNT are rigged to blow inside the fort Leon and Krauser are fighting in.&lt;br /&gt;
[[Image:Resident Evil 4 TNT Trap.jpg|thumb|none|600px|Leon encounters a TNT tripwire trap. Its chest high so its rather easy to spot.]]&lt;br /&gt;
[[Image:Resident Evil 4 TNT Krauser.jpg|thumb|none|600px|TNT charges on the fort, giving the player a limited amount of time to defeat Krauser before they go boom.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
During the first village encounter, Leon can climb a tall tower and be safe from enemy melee attacks. However the villagers will toss Molotov Cocktails at his position instead to flush him out.&lt;br /&gt;
[[Image:Molotovin cocktail.jpg|thumb|none|200px|Original Finnish Molotov cocktail.]]&lt;br /&gt;
[[Image:Resident Evil 4 Molotov Cocktail thrown.jpg|thumb|none|600px|Hiding in the village tower isn't exactly safe, as this thrown Molotov implies.]]&lt;br /&gt;
&lt;br /&gt;
=Ammunition images=&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Handgun Ammo representing 9x19mm Parabellum. Though the box is marked with &amp;quot;30 pistol cartridges&amp;quot;, the player will be hard pressed to find one with more than 20 in the game. The lettering on the side also states the rounds are &amp;quot;Hi-Shok JHP&amp;quot; or Jacketed Hollow Points, which may explain their ability to occasionally explode enemies heads.]]&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|Magnum Ammo. Though the description may lead one to believe that the in-game magnum ammo is .45 Winchester Magnum, the side of the ammo box indicates that it's actually ''.45 ACP'', a non-magnum cartridge in reality. This is probably a modeling mistake of the devs since in the ''[[Resident Evil Outbreak]]'' games (which released before RE4) .45 ACP is correctly classified as a standard handgun caliber, albeit more powerful than 9mm.]]&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|Handcannon Ammo likely representing .500 S&amp;amp;W Magnum rounds. The devs clearly forgot to add the 0 to &amp;quot;.50 Caliber&amp;quot;, so its mistakenly shown as &amp;quot;.5 Caliber&amp;quot;.]]&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|TMP Ammo. Note that, since the TMP's ammo box explicitly refers to itself as 9mm Parabellum, this presumably means that the handguns are chambered in a more esoteric 9mm cartridge (e.g. 9x21mm IMI).]]&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|Shotgun Shells. The ammo box calls the ammo 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. &amp;quot;Hybred&amp;quot; appears to be a misspelling of Hybrid.]]&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Rifle Ammo representing .223 Remington.]]&lt;br /&gt;
[[Image:Resident Evil 4 Mine Thrower ammo.jpg|thumb|none|600px|Mine Thrower ammo consisting of explosive mine darts.]]&lt;br /&gt;
[[Image:Resident Evil 4 Bowgun bolts.jpg|thumb|none|600px|Ammo pickup icon for the Bowgun's explosive bolts. Note the arrowheads which resemble modern hunting broadheads for compound bows and crossbows.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Japanese_Produced/Filmed]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Krauser_Robot.jpg&amp;diff=1529804</id>
		<title>File:Resident Evil 4 Krauser Robot.jpg</title>
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		<updated>2022-11-01T09:38:14Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_TNT_Krauser.jpg&amp;diff=1529802</id>
		<title>File:Resident Evil 4 TNT Krauser.jpg</title>
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		<updated>2022-11-01T09:30:04Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_TNT_Trap.jpg&amp;diff=1529801</id>
		<title>File:Resident Evil 4 TNT Trap.jpg</title>
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		<updated>2022-11-01T09:29:14Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<updated>2022-11-01T09:26:12Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:Separate_Ways_chapter_clear.jpg&amp;diff=1529799</id>
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		<updated>2022-11-01T09:23:35Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_New_Weapon_Acquired.jpg&amp;diff=1529798</id>
		<title>File:Resident Evil 4 New Weapon Acquired.jpg</title>
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		<updated>2022-11-01T09:19:45Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<title>File:Resident Evil 4 Helicopter Left Minigun resting.jpg</title>
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		<updated>2022-11-01T09:18:21Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<title>File:Resident Evil 4 JJ Minigun view.jpg</title>
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		<updated>2022-11-01T09:13:14Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Handgun_view.jpg&amp;diff=1529795</id>
		<title>File:Resident Evil 4 Handgun view.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Handgun_view.jpg&amp;diff=1529795"/>
		<updated>2022-11-01T09:10:01Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<title>File:Resident Evil 4 Handcannon acquired.jpg</title>
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		<updated>2022-11-01T09:07:19Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
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		<author><name>Leon Okazaki</name></author>
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		<title>File:Resident Evil 4 Gatling Gun view.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Gatling_Gun_view.jpg&amp;diff=1529793"/>
		<updated>2022-11-01T09:05:28Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Adios_Leon.jpg&amp;diff=1529792</id>
		<title>File:Adios Leon.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Adios_Leon.jpg&amp;diff=1529792"/>
		<updated>2022-11-01T09:04:36Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ada_Blacktail_and_Breasts.jpg&amp;diff=1529791</id>
		<title>File:Ada Blacktail and Breasts.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ada_Blacktail_and_Breasts.jpg&amp;diff=1529791"/>
		<updated>2022-11-01T09:03:44Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Torpedo_Tubes.jpg&amp;diff=1529790</id>
		<title>File:Resident Evil 4 Torpedo Tubes.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_Torpedo_Tubes.jpg&amp;diff=1529790"/>
		<updated>2022-11-01T09:03:19Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: Leon Okazaki uploaded a new version of File:Resident Evil 4 Torpedo Tubes.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_TMP_Special_ready.jpg&amp;diff=1529789</id>
		<title>File:Resident Evil 4 TMP Special ready.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_TMP_Special_ready.jpg&amp;diff=1529789"/>
		<updated>2022-11-01T09:03:01Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: Leon Okazaki uploaded a new version of File:Resident Evil 4 TMP Special ready.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_TMP_Special_menu.jpg&amp;diff=1529788</id>
		<title>File:Resident Evil 4 TMP Special menu.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_TMP_Special_menu.jpg&amp;diff=1529788"/>
		<updated>2022-11-01T09:02:42Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: Leon Okazaki uploaded a new version of File:Resident Evil 4 TMP Special menu.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_TMP_Special_laser.jpg&amp;diff=1529787</id>
		<title>File:Resident Evil 4 TMP Special laser.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4_TMP_Special_laser.jpg&amp;diff=1529787"/>
		<updated>2022-11-01T09:02:23Z</updated>

		<summary type="html">&lt;p&gt;Leon Okazaki: Leon Okazaki uploaded a new version of File:Resident Evil 4 TMP Special laser.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leon Okazaki</name></author>
	</entry>
</feed>