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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leemys2004</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-30T12:19:26Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=448328</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=448328"/>
		<updated>2011-08-17T07:29:44Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives.  The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
*Note:  Two major flaws occur in this game: The first being that the majority of the guns available have the ejection port on the left side of the gun, even when the player character is right handed.  While this would interfere with a shooter in real life, the developers decided to do this in the game. The second being that the player does not chamber a new round on most guns when both the magazine and gun are empty, and instead simply inserts a new magazine, likely for multiplayer balancing, even though it is physically impossible. The previous game chambered a new round even if the gun was not empty. While not practical, this is somewhat realistic operating procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer, just like double action. (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the second highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS Inox (mocked up as Beretta 93R)===&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS INOX - 9x19mm.]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Tracer Dart Gun===&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model. The gun uses the same model from [[Battlefield 1943]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|500px|M1928A1 Thompson with 50-round drum magazine - .45 ACP. The one in-game uses 30-round box magazines.]]&lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, the PP-2000's stock has been removed.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
=== Type 100 ===&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
==Battle Rifles==&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
[[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering at least one other Battlefield-series game). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen is the Type 5 rifle. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
[[Image:GarandBC2v2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Nelson Bay Conquest.  This one is not in the shadows, giving it more detail.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch G3| G3A3]]===&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
===MK 14 Mod 0 EBR===&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
=== Type 5 Garand Copy ===&lt;br /&gt;
Standard weapon for the Japanese.  Note that the Japanese only produced this weapon in 1945 and very few were made; none however, saw any service. Seen only in the single-player mode, it uses the same model as the Type 5 from Battlefield 1943, and functions in an identical fashion to the M1 Garand. Unusally, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch; this does not cost the player the remaining ammunition in the clip, either, despite that it is shown falling to the ground. As with the Garand in ''[[Turning Point: Fall of Liberty]]'' there is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifles==&lt;br /&gt;
Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
Starting carbine Engineers. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact===&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. &lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
Instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original [[Battlefield: Bad Company | Bad Company]]'s AKS-74U, in which it had the plastic furniture.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
An early prototype of the [[FN SCAR|SCAR-L]] assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AEK-971===&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen, and it's the Assault's starting Assault rifle.  Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
[[Heckler &amp;amp; Koch XM8]] is unlockable Assault Rifle. It is used with the M320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene). &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. Equipped with the M203 Underbarrel Grenade Launcher.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
Permanently in the two-round 600 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 Rifle===&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 rifle|M16A2]]&amp;quot; in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The M16 has been replaced in ''Battlefield: Bad Company 2'' by the &amp;quot;M16A2&amp;quot;. The &amp;quot;M16A2&amp;quot; differs from the original M16 that was used in the first ''Bad Company'' in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|&amp;quot;M16A2&amp;quot; with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000 Tactical===&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. It fires at the high 850 rounds per minute.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
Sniper rifles are exclusive to the recon class.&lt;br /&gt;
&lt;br /&gt;
===Norinco QBU-88===&lt;br /&gt;
Called &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
Called &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a green finish, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SV98BC2MP.JPG|thumb|none|700px| SV-98, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot; (rather redundant, as VSS stands for &amp;quot;Vintovka Snaiperskaya Spetsialnaya&amp;quot; or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M95===&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''a'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===GOL sniper rifle===&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===SVU Dragunov===&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SVUBC2.JPG|thumb|none|700px|SVU, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===NeoStead 2000===&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-20===&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
===USAS-12===&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player, although the slugs seem to ''explode'' on impact.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper===&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game.  This is the starting weapon for medics in multiplayer. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:PKM.JPG|thumb|700px|none|PKM, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.  It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization.  Using the 4x Scope spec. with this give the default optic some zoom.  Before a patch that was released a few months after the game's release this weapon was not basically un-usable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode.  Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine and same reloading animayion as the MG36. &lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8LMGBC2.JPG|thumb|none|700px| XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush]]&lt;br /&gt;
[[Image:XM8MGBC2.JPG|thumb|none|700px| XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Note that M60 is a medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
===MG3===&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the HK416, M16A2, and AUG.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 grenade launcher 40mm mounted on M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 in ''Battlefield: Bad Company 2''. Note that the M16A4's ejection port &amp;amp; brass deflector are modeled on the wrong side of the weapon]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
Mounted on XM8, difference with AG36 is an different trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M320.jpg|thumb|none|600px|Heckler &amp;amp; Koch M320, 40mm]]&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|A soldier aims an XM8 fitted with an M320. Note the lack of a folding front grip.]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|600px|M320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3===&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun.  It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.&lt;br /&gt;
&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===XM312===&lt;br /&gt;
The XM312 is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
===Kord heavy machine gun===&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
The [[Browning M2]] is mounted on top of the american M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===M240C===&lt;br /&gt;
The M240C is coaxial mounted on the M1A2 Abrams MBT&lt;br /&gt;
[[Image:M240CGun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The PKT is coaxial mounted on the T-90 MBT&lt;br /&gt;
[[Image:PKTMG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
Mounted on UH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
===XM307===&lt;br /&gt;
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QLZ-87===&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Kornet===&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
===M167 VADS===&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield: Bad Company 2: Vietnam (Expansion Pack)=&lt;br /&gt;
&lt;br /&gt;
''Battlefield: Bad Company 2: Vietnam'' is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===Colt M16A1===&lt;br /&gt;
The [[M16A1]] is issued to the Assault Kit. Has the highest rate of fire but the slowest reload among the assault rifles. Has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|600px|Colt M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377591photo_1292995457battlefield_bad_company_2.jpg|thumb|none|600px|M16A1]]&lt;br /&gt;
[[Image:BC2V-M16.jpg|thumb|none|600px|The player holding the M16A1 in BC2: Vietnam.]]&lt;br /&gt;
[[Image:M16_reloading.jpg|thumb|none|600px|Reloading the M16A1 in the game.]]&lt;br /&gt;
[[Image:M16_sighth.jpg|thumb|none|600px|Iron sights of the M16A1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy.&lt;br /&gt;
[[Image:TypeIII_AK47.jpg|thumb|none|600px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377601photo_1292995478battlefield_bad_company_2.jpg|thumb|none|600px|AK-47]]&lt;br /&gt;
[[Image:BC2V-AK.jpg|thumb|none|600px|AK-47 in idle.]]&lt;br /&gt;
[[Image:Reloadingvietnam.jpg|thumb|none|600px|Reloading the AK-47 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
The [[M14]] is fully automatic in the expansion. Has the highest damage but the slow rate of fire and its 20-round magazine can be a problem. It is very similar to the M1 Garand seen in the original game, but actually it is more similar with G3.  Referred to as &amp;quot;M14 Assault&amp;quot;.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|600px|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377611photo_1292995507battlefield_bad_company_2.jpg|thumb|none|600px|M14]]&lt;br /&gt;
[[Image:BC2V-M14.jpg|thumb|none|600px|The M14 in the player's hands.]]&lt;br /&gt;
[[Image:M14123.jpg|thumb|none|600px|M14 - Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is available to the Engineer class. Called &amp;quot;PPSh&amp;quot; in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon has a capacity of 25 rounds.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|600px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377631photo_1292995572battlefield_bad_company_2.jpg|thumb|none|600px|PPSh-41]]&lt;br /&gt;
[[Image:BC2V-PPSH.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
[[Image:Asdadsadsasdasdasda.jpg|thumb|none|600px|Iron sights of the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10]] appears as &amp;quot;M10&amp;quot; in the game and has a 40-round magazine.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377661photo_1292995623battlefield_bad_company_2.jpg|thumb|none|600px|MAC-10]]&lt;br /&gt;
[[Image:BC2V-MAC10.jpg|thumb|none|600px|MAC-10 in idle.]]&lt;br /&gt;
[[Image:Mac10123.jpg|thumb|none|600px|Aiming the MAC-10. The symbol of the peace is scratched into the back of the gun. Sights are incorrectly placed, and shot placement would be above your intended target in reality.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[Uzi]] makes a return in the expansion. This time it appears without a suppressor.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|500px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377651photo_1292995608battlefield_bad_company_2.jpg|thumb|none|600px|Uzi]]&lt;br /&gt;
[[Image:BC2V-UZI.jpg|thumb|none|600px|The player holding the Uzi.]]&lt;br /&gt;
[[Image:Uzi123.jpg|thumb|none|600px|Iron sights of the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Browning M2===&lt;br /&gt;
The Browning M2 appers to be the mounted HMG on the M48 Patton Tank.&lt;br /&gt;
[[Image:M2BrowningM48Patton.jpg|thumb|none|600px|Browning M2 .50 mounted on M48 Patton.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen mounted on American M15A jeeps &amp;amp; Patrol Boat River.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|600px|Browning M1919 .30-06 on M2 tripod.]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]] is mounted on NVA T54 tanks and GAZ69 trucks.&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|600px|MG34 7.92x57mm Mauser with front and rear sights folded down.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] is available to the medic class, and differs only cosmetically from the version found in the base game.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|600px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377701photo_1292995724battlefield_bad_company_2.jpg|thumb|none|600px|M60]]&lt;br /&gt;
[[Image:M60123.jpg|thumb|none|600px|Shooting the M60 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===M60D===&lt;br /&gt;
Two [[M60D]] machine guns are mounted on every UH-1 &amp;quot;Huey&amp;quot; helicopter.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|600px|M60D - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Stoner 63===&lt;br /&gt;
The [[Stoner 63]] is called the &amp;quot;XM22&amp;quot; in the game, and feeds from a 200-round belt box.  Note that the belt feeds into the left side of the weapon instead of the right, and that the reload animation is entirely incorrect (is the same as the M249 SAW's, while the XM22 has no charging handle on the right side).&lt;br /&gt;
[[Image:StonerM63.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377681photo_1292995682battlefield_bad_company_2.jpg|thumb|none|600px|Stoner 63]]&lt;br /&gt;
[[Image:Asdadsasdasdasdasdas.jpg|thumb|none|600px|The Stoner 63 in first person.]]&lt;br /&gt;
&lt;br /&gt;
===RPK===&lt;br /&gt;
The [[RPK]] appears with a 100-round drum mag in the expansion. Has the fastest reload time among the light machine guns.  Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port.&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|600px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:Draft_lens16760121module142377691photo_1292995705battlefield_bad_company_2.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
[[Image:Pkm123.jpg|thumb|none|600px|Shooting the RPK.]]&lt;br /&gt;
[[Image:Pkmreloading.jpg|thumb|none|600px|Reloading animation of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] makes a return in the expansion. Performs exactly as in the original game.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===TT-33===&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] is the second available sidearm in the expansion. Holds 12 rounds and has the same stats as the Beretta M9 in the base game.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Norinco NDM-86===&lt;br /&gt;
The [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|600px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[Remington Model 700#M40 Sniper Rifle|M40 Sniper Rifle]] is the most powerful weapon in the game capable of killing everyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|600px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BC2V-M40.jpg|700px|thumb|none|M40 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===M21===&lt;br /&gt;
The [[M21]] sniper rifle is modelled with a 20-round magazine but holds only 10 bullets. It is identical to the Dragunov in stats.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
The [[Remington 870 Shotgun]] appears as &amp;quot;870 Combat&amp;quot; an is the only usable shotgun in the expansion.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BC2V-870.jpg|thumb|none|600px|The R-870 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
The [[M79 grenade launcher]] is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade from the base game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BC2V-M79.jpg|thumb|none|700px|The M79 has a spiraling tiger stripe pattern on it, featured in the original Battlefield: Vietnam, and an obvious homage to Apocalypse Now]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
In Battlefield: Bad Company 2: Vietnam, the [[RPG-7]] is issued to the Engineer kit. It features its standard iron sights and is similar to the RPG-7 from the base game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BC2V-RPG.jpg|thumb|none|600px|Holding the RPG-7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===M2 Flamthrower===&lt;br /&gt;
The [[M2 Flamethrower]] is a powerful weapon issued to all kits. It has a limited amount of fuel (300 &amp;quot;rounds&amp;quot;), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed. &lt;br /&gt;
[[Image:M2_Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:BC2V-Flamethrower.jpg|thumb|none|600px|First person view of the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=414905</id>
		<title>Crysis 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=414905"/>
		<updated>2011-05-02T15:04:00Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: /* Mk.24 Grendel */  In my eyes, this gun is more like Massoud, not Masada&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the sci-fi FPS ''Crysis 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All weapons are fictional (except for a couple in some real life footage), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis2.jpg|thumb|right|300px|''Crysis 2'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==M12 Nova==&lt;br /&gt;
The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is very similar to Crysis' SOCOM pistol, which was based on a mixture of the [[Heckler &amp;amp; Koch UCP|H&amp;amp;K UCP prototype]] and [[Walther P99]] with some features from the [[Heckler &amp;amp; Koch Mark 23]] and [[Heckler &amp;amp; Koch HK45]].&lt;br /&gt;
[[Image:Hk ucp 3.jpg|thumb|none|450px|Heckler &amp;amp; Koch UCP prototype from 2004 - 4.6x30mm]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|450px|Walther P99 - 9mm]]&lt;br /&gt;
[[Image:pistolSOCOM-C2.jpg|thumb|none|600px|The player firing the M12 Nova while sliding on the ground.]]&lt;br /&gt;
[[Image:SOCOM-C2.jpg|thumb|none|600px|The M12 Nova being held in-game. Note UCP slide with HK45 milling cuts.]]&lt;br /&gt;
[[Image:M12Nova-Crysis2.jpg|thumb|none|600px|Customizing the M12 Nova. Note Walther P99 frame with HK45/UCP's under-barrel rail and Walther P99 trigger.]]&lt;br /&gt;
[[Image:TS-Crysis2.jpg|thumb|none|600px|C.E.L.L. Special Adviser Tara Strickland fires her M12 Nova near the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the [[Beretta 92FS]], the rear of the slide, the size, the magazine size, and the large caliber round are based on the [[Desert Eagle]], and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on [[1911]]-style pistols. It also features a compensator in front of the slide.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II with target sights - .45 ACP]]&lt;br /&gt;
[[Image:C2-pistol.jpg|thumb|none|600px|The C.E.L.L. soldier pulling the slide of the Hammer pistol.]]&lt;br /&gt;
[[Image:Pistol?-C2.jpg|thumb|none|600px|The Hammer pistol.]]&lt;br /&gt;
[[Image:3-C2.jpg|thumb|none|600px|Customizing the Hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Majestic==&lt;br /&gt;
The Majestic is a six-shot revolver resembling a heavily modified [[Mateba MTR-8]] firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders.  The Majestic also has an M16-style charging handle which is cocked to pull and lock the cylinder into postition.&lt;br /&gt;
[[File:Mateba MTR-8.jpg|thumb|450px|none|Mateba MTR-8]]&lt;br /&gt;
[[Image:Majestic-C2.jpg|thumb|none|600px|The Majestic Pistol aimed at an alien Ceph unit.]]&lt;br /&gt;
[[Image:2-C2.jpg|thumb|none|600px|Customizing the Majestic.]]&lt;br /&gt;
[[Image:2b-C2.jpg|thumb|none|600px|Chino offers Alcatraz the Majestic.]]&lt;br /&gt;
&lt;br /&gt;
==AY69==&lt;br /&gt;
The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the [[Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
[[Image:Crysis2 - MP7.jpg|thumb|600px|none|An AY69 in the hands of a C.E.L.L soldier.]]&lt;br /&gt;
[[Image:Crysis2-AK69.jpg|thumb|none|600px|A C.E.L.L. soldier gets shot as his AY69 flies from his hands. Note the C.E.L.L. soldier on the bottom right with a Jackal shotgun.]]&lt;br /&gt;
[[Image:1-C2.jpg|thumb|none|600px|Customizing the AY69.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A possible [[Beretta 92FS]] is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the &amp;quot;Manhattan&amp;quot; virus.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:92FS-C2.jpg|thumb|none|600px|An NYPD officer with a holstered pistol as he takes down a rioter in the intro news footage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Feline==&lt;br /&gt;
The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life [[FAMAS#FAMAS FELIN|FAMAS G1 FELIN]], with the same name in English, crossed with the [[L85|L22A1]], especially the front rail under the barrel.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 Felin - 5.56x45mm]]&lt;br /&gt;
[[Image:Feline-C2.jpg|thumb|none|600px|&amp;quot;Alcatraz&amp;quot; holding a Feline SMG during the &amp;quot;Central Station&amp;quot; attack.]]&lt;br /&gt;
[[Image:4-C2.jpg|thumb|none|600px|Customizing the Feline.]]&lt;br /&gt;
&lt;br /&gt;
==K-Volt==&lt;br /&gt;
The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and seems to function like an electric airsoft gun, as opposed to a firearm, not needing to be chambered, even on an empty reload. It also has ballistics closer to an airsoft gun than a true firearm. The pellets do minimal kinetic damage but fry the shields on stronger alien units, drain power from nanosuits, and stuns humans making it a situational weapon. It is very similar to a [[TDI Vector]], but with a different type of magazine and a bulkier, [[P90]]-like front.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KVolt-C2.jpg|thumb|none|600px|The K-Volt electric pellet submachine gun being fired at an alien Ceph unit.]]&lt;br /&gt;
[[Image:Crysis2 - Electric.jpg|thumb|none|600px|Reloading the K-Volt electric in multiplayer. The [[P90]]-style foregrip can be clearly seen.]]&lt;br /&gt;
[[Image:5-C2.jpg|thumb|none|600px|Customizing the K-Volt.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk.20 Superior Combat Assault Rifle==&lt;br /&gt;
The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the Crysis world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a [[Heckler &amp;amp; Koch XM8]] with some elements from the [[Remington ACR]]. &lt;br /&gt;
[[Image:XM8.JPG|thumb|500px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:C2-SCAR.jpg|thumb|none|600px|A U.S. Army soldier with a SCAR assault rifle in &amp;quot;The Wall&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR2.jpg|thumb|none|600px|The player with the SCAR. ]]&lt;br /&gt;
[[Image:Crysis2 - SCAR.jpg|thumb|none|600px|Reloading the SCAR on the multiplayer map &amp;quot;Highrise&amp;quot;.]]&lt;br /&gt;
[[Image:6-C2.jpg|thumb|none|600px|Customizing the SCAR. Note the grenade launcher mounted on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.21 Superior Combat Assault Carbine==&lt;br /&gt;
A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen several times being used by U.S. military soldiers and C.E.L.L. The most noticeable changes are the lack of a carrying handle and an MP5-style collapsable stock.&lt;br /&gt;
[[Image:SCARAB-C2.jpg|thumb|none|600px|The SCARAB.]]&lt;br /&gt;
[[Image:Crysis2 - Scarab.jpg|thumb|none|600px|The SCARAB in multiplayer.]]&lt;br /&gt;
[[Image:7-C2.jpg|thumb|none|600px|Customizing the SCARAB.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.24 Grendel==&lt;br /&gt;
The Grendel is a 6.8mm SPC assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. It heavily resembles the Magpul Massoud.&lt;br /&gt;
[[Image:Magpul_Massoud.jpg|thumb|none|450px|Magpul Massoud, 7.62x61mm]]&lt;br /&gt;
[[Image:Crysis2Weapon.jpg|thumb|600px|none|The Grendel assault rifle in Crysis 2.]]&lt;br /&gt;
[[Image:Crysis2-Grendel.jpg|thumb|600px|none|The Grendel assault rifle being customized.]]&lt;br /&gt;
&lt;br /&gt;
==SCARE==&lt;br /&gt;
The SCARE is the sniper variant in the SCAR family, maybe similar to an SR-25 in use. So far it has only been mentioned in the MyCrisis SCAR Weapon Focus.&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
On some of the magazine stands there are &amp;quot;Airsoft&amp;quot; magazines, and they have what seem to be an M4A1 with a few attachments on the cover.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSG-1==&lt;br /&gt;
The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the [[DSR-1]] but with the layout and semi-auto operating system much like that of the [[PSG-1]] or similar HK rifles. It returns from the first Crysis and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:C2-SCArPlay.jpg|thumb|none|600px|The DSG-1 on the ground.]]&lt;br /&gt;
[[Image:DSG-1-Crysis2.jpg|thumb|none|600px|Reloading the DSG-1.]]&lt;br /&gt;
[[Image:C2-DSG-1.jpg|thumb|none|600px|A USMC soldier using a DSG-1.]]&lt;br /&gt;
[[Image:8-C2.jpg|thumb|none|600px|Customizing the DSG-1.]]&lt;br /&gt;
&lt;br /&gt;
==M2014==&lt;br /&gt;
The M2014 is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. It's overall shape is very similar to a [[Walther WA 2000]].&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 .300 Win Mag]]&lt;br /&gt;
[[Image:Crysis2 - RG.jpg|thumb|none|600px|The M2014 Gauss being fired at a C.E.L.L. ASV.]]&lt;br /&gt;
[[Image:Crysis2-GaussGun.jpg|thumb|none|600px|The M2014 Gauss being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Gauss Rifle==&lt;br /&gt;
There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its discription is: A miniaturised electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim. Like the others, using this weapon replaces the semi-auto fire mode in the selection menu, since clearly mounting an object under the barrel obstructs the fire selector somehow. This is probably for game design purposes, as adding an extra selection to the radial menu would be a hassle when switching between fully automatic, semi, and underbarrel.&lt;br /&gt;
[[Image:C2-Gaussattach.jpg|thumb|none|600px|The Gauss attachment being added to the SCAR during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Jackal==&lt;br /&gt;
The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a [[Hawk shotgun series|Hawk Semi-Auto Tactical]] with an [[MP5]]/[[G3]]-like trigger-group. It also has an M4-like stock.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:Jackal-C2.jpg|thumb|none|600px|The Jackal shotgun in the &amp;quot;Central Station&amp;quot; level.]]&lt;br /&gt;
[[Image:Jackal-C2b.jpg|thumb|none|600px|A Jackal being customized. Note that the receiver resembles that of a Heckler &amp;amp; Koch G3/MP5.]]&lt;br /&gt;
[[Image:Crysis2 - ShotGAut.jpg|thumb|none|600px|The Jackal in the Crysis 2 multiplayer demo.]]&lt;br /&gt;
[[Image:C2-Chino.jpg|thumb|none|600px|Chino with his Jackal.]]&lt;br /&gt;
&lt;br /&gt;
==Marshall==&lt;br /&gt;
A 12 gauge, 10 shell capacity shotgun based on [[Crysis]]' XM2014 shotgun, which in turn was based on the [[Benelli M4 Super 90]] though only Crysis: Warhead's version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds it can even be suppressed for covert operations.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|550px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Marshall-C2.jpg|thumb|none|600px|A soldier with a Marshall shotgun.]]&lt;br /&gt;
[[Image:9-C2.jpg|thumb|none|600px|Customizing the Marshall. While the model retains the original game's slider for adjusting the choke, it can no longer actually be adjusted.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Shotgun==&lt;br /&gt;
There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the [[Knight's Armament Masterkey|Masterkey]] with the barrel and stand-off muzzle device of an [[M26 Modular Accessory Shotgun System]].&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey, 12 Gauge]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS with [[M16 rifle series|M16]]-style telescoping stock and pistol grip 12 Guage]]&lt;br /&gt;
[[Image:GMaster-C2.jpg|thumb|none|600px|An underbarrel shotgun added to a Grendel during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Mk.60 Mod 0==&lt;br /&gt;
The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the M60.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2-M60E3.jpg|thumb|none|600px|Player holding Mk.60 in &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - M60.jpg|thumb|none|600px|Alcatraz with a Mk.60 fired at a C.E.L.L. APC.]]&lt;br /&gt;
[[Image:Mk.60-Crysis2.jpg|thumb|none|600px|A player with a Mk. 60.]]&lt;br /&gt;
[[Image:Mk.602-Crysis2.jpg|thumb|none|600px|A Mk. 60 being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
The name of the weapon is actually &amp;quot;Heavy Machine Gun&amp;quot;, and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.&lt;br /&gt;
[[Image:C2-20mmmg.jpg|thumb|none|600px|The heavy machine gun in portable mode.]]&lt;br /&gt;
[[Image:C2-20mmm2g.jpg|thumb|none|600px|A heavy machine gun to the right of the player.]]&lt;br /&gt;
[[Image:10-C2.jpg|thumb|none|600px|Examining information about the HMG.]]&lt;br /&gt;
[[Image:Crysis2-Alcatraz.jpg|thumb|none|600px|Alcatraz firing his HMG at a C.E.L.L. helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A door-mounted [[GE M134 Minigun]] with a longer barrel is seen on Blackhawk helicopters in &amp;quot;The Wall&amp;quot; trailer.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:M134-C2.jpg|thumb|none|600px|A M134 minigun door-mounted on a U.S. military helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-8 Avenger==&lt;br /&gt;
Two A-10 Thunderbolts II-like airplanes are seen engaging a Ceph gunship with its GAU-8 autocannons in &amp;quot;Out of Ashes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
A few VTOLS in &amp;quot;Power Out&amp;quot; are seen with General Electric [[M61 Vulcan]]s mounted under their hull.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Launcher - Tactical Armed Grenades==&lt;br /&gt;
The L-TAG is a lever-action grenade launcher that can hold up to five (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the [[M79 grenade launcher]], and even has a similar distinctive noise when fired. The L-TAG, unlike the M79, is a bit smaller, features an enlarged trigger guard, and in a bullpup configuration like the Feline. &lt;br /&gt;
&lt;br /&gt;
In earlier press materials the launcher was referred to as Launcher - Tactical Airburst Grenades, but any such functionality seems to have been removed from the final game and the weapon renamed.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L-TAG-C2.jpg|thumb|none|600px|The L-TAG grenade launcher being examined.]]&lt;br /&gt;
&lt;br /&gt;
==Joint Anti-Tank Weapon==&lt;br /&gt;
The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the [[M136 AT4]].&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JAW-C2.jpg|thumb|none|600px|JAW rocket launcher.]]&lt;br /&gt;
[[Image:JAW-C2a.jpg|thumb|none|600px|A C.E.L.L. soldier firing a JAW rocket launcher at USMC marines outfitted in nanosuit-like armor.]]&lt;br /&gt;
[[Image:11-C2.jpg|thumb|none|600px|Examining the JAW.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Grenade Launcher==&lt;br /&gt;
The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the [[M203]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:C2-GLrifle.jpg|thumb|none|600px|While jumping, the player fires his under-barrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==The Swarmer== &lt;br /&gt;
The Swarmer is a rather bizarre multiple rocket launcher, seemingly very loosely based on the million-RPM Metal Storm demonstrator rig. Each Swarmer is a pre-loaded disposable 64-round launcher with multiple rounds stacked in each of four tubes, and fires rapid 8-round bursts of homing missiles.&lt;br /&gt;
[[Image:Swarmer-C2.jpg|thumb|none|600px|The Swarmer being examined.]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm launcher==&lt;br /&gt;
In the intro news footage, a C.E.L.L. operative is firing a [[DefTech 37mm launcher]] to suppress riots about the sealed-off New York.&lt;br /&gt;
[[Image:Deftech37(2).jpg|thumb|none|400px|Defense Technologies/Federal Laboratories launcher 37mm with fixed stock]]&lt;br /&gt;
[[Image:GL-C2.jpg|thumb|none|600px|A news footage showing a C.E.L.L. operative firing a DefTech 37mm launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==X-43 Mk.1 Klystron Emitter==&lt;br /&gt;
The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a &amp;quot;Flamethrower 2.0&amp;quot;.&lt;br /&gt;
[[Image:12-C2.jpg|thumb|none|600px|Examining the X-43.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M112 C4==&lt;br /&gt;
M112 C4s appear as demolition charges that can be remotely detonated. The C4 pack in-game is actually a bundle of M112 explosive packs taped together with duct tape.&lt;br /&gt;
[[Image:M112.jpg|thumb|500px|none|Real-life M112 C4 block]]&lt;br /&gt;
[[Image:C4-C2.jpg|thumb|none|600px|A C4 pack being examined.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M17==&lt;br /&gt;
The M17 fragmentation grenade, which is based on the [[Mk 2 hand grenade|Mk. 2 frag grenade]] (texture) and the [[M18 smoke grenade]] (model), are equipped to the player's inventory by default.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:FG-C2.jpg|thumb|none|600px|Examining the M17 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M34==&lt;br /&gt;
The M34 stun grenade, which resembles an [[M84 stun grenade]] with custom coloring, is seen in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84-C2.jpg|thumb|none|600px|An M34 stun grenade in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company&amp;diff=413119</id>
		<title>Battlefield: Bad Company</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company&amp;diff=413119"/>
		<updated>2011-04-27T12:59:30Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Battlefield: Bad Company'':'''&lt;br /&gt;
[[Image:Badcompany cover.jpg|thumb|right|300px|''Battlefield: Bad Company'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield Bad Company is the first of the Bad Company branch on EA's highly successful Battlefield franchise. The game itself revolves around a single squad during an unclear conflict between USA and Russian forces. The game itself was praised for it's unique destructive features, powered by the Frostbite engine, which allow a greater deal of realism to be introduced to the player. Buildings in particular suffer damage to a degree that only the frame will remain. However, it will not collapse entirely, due to balance and gameplay stability reasons. The sequel, however, allows buildings to be completely decimated.&lt;br /&gt;
&lt;br /&gt;
Battlefield Bad Company was also the first to feature pre-order in-game bonuses, in this case 5 weapons. The obvious purpose being marketing as well as to build a greater demand for the game, though the weapons themselves can be unlocked through the same &amp;quot;L33tspeak&amp;quot; codes (with exception of a select few), and do not feature any unique coding systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles are used by Assault Troops and all are fitted with Grenade Launchers and Iron Sights.&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch HK416|HK416 with M203 Grenade Launcher]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue weapon to US Assault troops with designated name of 'M416'. One would think that a version used by the US military would use AR style iron sights instead of the H&amp;amp;K style sights. Also, on close inspection, the 416 you use has the ejection on the left side. So it's a lefty 416 which hasn't been actually produced yet. It is odd that you start out with this rifle, but your character is right handed. It is used by Sgt. Redford and Pvt. Marlow (Player Character) as their main weapons of choice. The three basic Assault Rifles in the game all behave in exactly the same way for balance purposes; this includes the AEK971, the AUG, and the HK416.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-416 in BFBC.png|thumb|none|350px|HK416 and a M203 Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== [[FN F2000|FN F2000 with EGLM Grenade Launcher]] ===&lt;br /&gt;
The FN F2000 is the weapon unlocked by going on the EA website and registering your other battlefield games for &amp;quot;veteran&amp;quot; status. It is characterized by an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. The Bad Company model is only available in multiplayer and lacks the large scope which is often seen on the F2000.&lt;br /&gt;
[[Image:a417e702b9.jpg|thumb|none|350px|FN F2000.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8|Heckler &amp;amp; Koch XM8 w/ M320.]]===&lt;br /&gt;
The XM8 is a high rate of fire assault rifle with good accuracy, but is not generally used because of its low damage. Instead of the XM8's built-in scope, all variants of the XM8 use the rear sights from the G36C with custom forward sights.&lt;br /&gt;
Used by some of the Legionnaire's Assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM-8_with_M320.PNG|thumb|none|350px|H&amp;amp;K XM8 w/ M320.]]&lt;br /&gt;
&lt;br /&gt;
The grenade launcher used on this gun is the M320. A grenade launcher based on the German AG36. It will replace the M203 and was built for all current M-16s, M-4s, and XM-8s.&lt;br /&gt;
&lt;br /&gt;
=== [[Steyr_AUG#Steyr_AUG_A3|Steyr AUGA3 - w/ M203.]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC Assault troops. This has the same statistics as the other two starting assault rifles, namely the AEK971 and H&amp;amp;K 416.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|450px|Steyr AUG A3 and a 40mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== [[AK-47#AEK-971|AEK-971 with GP30]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian Assault troops. This has the same statistics as the other two starting assault rifles, namely the AUG and H&amp;amp;K 416. A Golden AEK-971 is seen hanging up on a wall in Zavimir Serdar's Office in the Palace.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aek97101 1-dnckdchl123.jpg|thumb|none|350px|AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:gp30.jpg|thumb|none|350px|GP30 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== [[AN-94|AN 94 with GP30]] ===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian assault troops. Comes with a GP-30 Grenade Launcher. The AN-94 has a clear sight picture, very high rate of fire and good accuracy balanced by low damage. It's considered one of the best rifles in the game, next to the M16.&lt;br /&gt;
&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|350px|Nikonov AN-94]]&lt;br /&gt;
&lt;br /&gt;
=== [[M16_rifle_series#M16A2_Rifle|M16A3 with M203]] ===&lt;br /&gt;
&lt;br /&gt;
The M16A3-like full-auto Assault Rifle appears as a name 'M16' with M203 Grenade Launcher. It is used by some of the Legionnaire's assault troops. The most accurate and powerful assault rifle in the game. Considered one of the two best rifles in the game, along with the AN-94.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|none|450px|M16A2 with M203 40mm grenade launcher, only difference with M16A3 is 3-round burst fire mode.]]&lt;br /&gt;
&lt;br /&gt;
== Sub-Machine Guns / Compact Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
The SMGs are all fitted with suppressors in game, and are used by Specialist Troops. Ironsights are not usable. Some of the guns in the &amp;quot;SMG&amp;quot; category are carbines; they still belong here due to how the game classifies them.&lt;br /&gt;
&lt;br /&gt;
===[[9A-91 Rifle]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC Specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the AKS-74U and the FN SCAR.Is equipped with a Silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===[[AKS-74U]]===&lt;br /&gt;
Standard issue carbine to Russian specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the 9A-91 and the FN SCAR.Has a Silencer attached.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AK-74U]]&lt;br /&gt;
&lt;br /&gt;
===[[PP-2000]] ===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian specialist troops. This weapon has the highest rate of fire of any gun in the game, but poor accuracy and damage.It also has a Silencer attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:pp2000_01.jpg|thumb|none|350px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
===[[FN SCAR]]===&lt;br /&gt;
Standard issue carbine to US Specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the AKS-74U and the 9A-91.Is equipped with a Silencer and Camo paint.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch UMP]]===&lt;br /&gt;
&lt;br /&gt;
Used by some of the Legionnaire's specialist troops. The UMP has the slowest rate of fire of the SMG class, but the best damage and accuracy.Is equipped with a Silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP]]&lt;br /&gt;
&lt;br /&gt;
===[[Uzi]]===&lt;br /&gt;
The Uzi has middling statistics with the exception of handling, It is only available to those who played the demo up to maximum level.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|350px|Uzi 9mm SMG with Suppressor]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8|XM8 Compact Carbine]]===&lt;br /&gt;
&lt;br /&gt;
More or less an XM8 shortened. The XM8 carbine is a middle of the road weapon, with no standout qualities, resulting in virtually no usage online. Is equipped with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|350px|H&amp;amp;K XM8 Compact Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifles are standard issue to recon troops in the game.&lt;br /&gt;
&lt;br /&gt;
===[[GOL sniper rifle|GOL]]===&lt;br /&gt;
&lt;br /&gt;
A German made sniper rifle used by MEC recon troops. This has the characteristics of the other two sniper rifles in the game, the M24 and the SV-98.&lt;br /&gt;
&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper Magnum - .338 Lapua.  Also chambered in .308 and .300 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700#M24 Sniper Rifle|M24 Sniper Weapon System]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US recon troops. This has the characteristics of the other two sniper rifles in the game, the GOL and the SV-98. The M24 is considered to have the best scope reticule.&lt;br /&gt;
&lt;br /&gt;
[[Image:m24.jpg|thumb|none|350px|US Army M24]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian recon troops. This has the characteristics of the other two sniper rifles in the game, the M24 and the GOL.&lt;br /&gt;
&lt;br /&gt;
=== [[Barrett M95]]===&lt;br /&gt;
&lt;br /&gt;
Used by some US and Legionnaire's recon troops. The M95 is depicted as having a 5 round magazine, likely for game balance purposes. It is by far the strongest gun in the game, being able to be used as an anti-aircraft gun.It's got a Camo paint job.&lt;br /&gt;
&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|350px|Barrett M90]]&lt;br /&gt;
&lt;br /&gt;
===[[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]===&lt;br /&gt;
A semi-automatic sniper rifle unlocked by pre-ordering the game. An interesting note is that the animations used for the weapon are exactly the same to the ones used on the same weapon in [[Battlefield 2]].&lt;br /&gt;
[[Image:qbu-88-0.jpg|thumb|none|350px|QBU-88]]&lt;br /&gt;
&lt;br /&gt;
===SVU===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian recon troops. The SVU is a semi-automatic sniper rifle equipped with a suppressor. It has enough power that players can take down helicopters in only a couple magazines. In singleplayer the SVU is rare, only appearing twice and only on one level.&lt;br /&gt;
&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|350px|SVU]]&lt;br /&gt;
&lt;br /&gt;
===[[VSS Vintorez]]===&lt;br /&gt;
The VSS is the highest capacity and highest rate of fire sniper rifle available, but also does little damage. It has enough accuracy that some players can actually use it unscoped at close and medium range.&lt;br /&gt;
[[Image:vss1.jpg|thumb|none|350px|VSS Vintorez]]&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
===[[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]===&lt;br /&gt;
The handgun that is paired with the [[Barrett M95]] and other American guns. Somehow this pistol is more effective than some assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===[[MP-412 REX]]===&lt;br /&gt;
The revolver that is paired with the [[GOL sniper rifle]] and other Middle Eastern guns. Deadlier than even the M9.&lt;br /&gt;
&lt;br /&gt;
===[[Yarygin PYa|MP-443 Grach]]===&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|400px|MP-433 Grach, 9x19mm]]&lt;br /&gt;
The pistol that is paired with the [[SV-98]] and other Russian guns. Similar stats to the M9.On the Mission Carsh and Grab A variant with the just the MP-443 and grenade is your starting weapon.&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Shotguns are the primary weapons of Demolition Troops in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Remington_870#Remington_870_Folding_Stock|Remington 870MCS]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US Demolition troops. Used by Pvt. Haggard as his main weapon in the game. This weapon has the same characteristics as the other starting pump-action shotgun in the game, the TI-94.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS]]&lt;br /&gt;
&lt;br /&gt;
===[[Neostead shotgun|NS2000]]===&lt;br /&gt;
&lt;br /&gt;
Used by some Legionnaire's demolition troops. The Neostead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread makes it harder to fight at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:neostead.jpg|thumb|none|450px|Neostead NS2000.]]&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash Saiga-12|Saiga 20K]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of Russian demolition troops. Called the S20K in game, it is the only semi-automatic starting shotgun available.Has some sort of carrying handle on the handguard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:saiga20k.jpg|thumb|none|450px|Saiga 20, 20 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12|SPAS12]]===&lt;br /&gt;
&lt;br /&gt;
Used by some of the Legionnaire's demolition troops. It is identical to the two starting pump-action shotguns in the game aside from the handling statistic, which is slightly higher due to its short length; the stock is never shown extended. It is incorrectly used as pump-action only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi Spas 12.]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-15|SPAS-15]] ===&lt;br /&gt;
The SPAS-15 is a semi-automatic shotgun, and is the only weapon that doesn't reappear in the sequel.&lt;br /&gt;
[[Image:franchi_spas15.jpg|thumb|none|350px|Franchi Spas 15]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC demolition troops. This weapon has the same characteristics as the other starting pump-action shotgun in the game, the Remington 870 MCS.&lt;br /&gt;
&lt;br /&gt;
[[Image:toz194.jpg|thumb|none|450px|T194]]&lt;br /&gt;
&lt;br /&gt;
===[[USAS-12 Shotgun|USAS12]]===&lt;br /&gt;
The USAS-12 is a fully-automatic shotgun with more damage and lower capacity than the SPAS-15 that is unlocked by checking your characters game statistics on EA's online service.&lt;br /&gt;
[[Image:usas-12.jpg|thumb|none|450px|Usas 12]]&lt;br /&gt;
&lt;br /&gt;
== Light Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
Light Machine Guns are the primary weapons of the Support Troops in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch MG36]] ===&lt;br /&gt;
&lt;br /&gt;
Used by of the Legionnaire's support troops. Why the creators could add the MG variant of the G-36 and not include the assault rifle version is beyond us. The MG36 is accurate, but not very powerful. It is widely used because the reflex optic makes it the easiest to aim accurately at long range, acting as a makeshift scope.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|H&amp;amp;K MG-36]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW Para]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of US support troops, and to Pvt. Sweetwater. This has the same characteristics as the other two starting LMGs in the game, the PKM and the QJY-88.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
&lt;br /&gt;
=== [[M60 machine gun|M60]] ===&lt;br /&gt;
The M60 is the most powerful LMG in the game, and is unlocked by registering for the online newsletter.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
=== [[PK Machine Gun|PKM]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of Russian support troops. This has the same characteristics as the other two starting LMGs in the game, the M249 Para SAW and the QJY-88.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|350px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
=== QJY88 ===&lt;br /&gt;
&lt;br /&gt;
Standard issue of MEC support troops. This has the same characteristics as the other two starting LMGs in the game, the PKM and the M249 Para SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|350px|QJY 88]]&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch XM8|XM8 LMG]] ===&lt;br /&gt;
The XM8 LMG is a middle of the road weapon, and not widely used.&lt;br /&gt;
Used by the Legionnaire's support troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|H&amp;amp;K XM8 LMG]]&lt;br /&gt;
&lt;br /&gt;
=== [[MG42#MG3|MG3]]  ===&lt;br /&gt;
The MG3 is the highest rate of fire LMG in the game, but is also a little weak and very inaccurate,Which is strange because 7.62x51mm NATO Packs a Punch.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Rocket Launchers ==&lt;br /&gt;
&lt;br /&gt;
These weapons are used by the Demolition Troops in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[AT4|AT-4]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US Demolitions troops and to Pvt. Haggard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|350px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian demolition troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
=== [[Carl Gustav recoilless rifle|Carl Gustav]] ===&lt;br /&gt;
&lt;br /&gt;
Used in the final battle against the Legionnaire. Standard issue to MEC demolition troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|400px|Carl Gustav recoilless rifle]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kord heavy machine gun|Kord HMG]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Browning M2|Browning M2HB HMG]]===&lt;br /&gt;
&lt;br /&gt;
=== AGS-17 ===&lt;br /&gt;
&lt;br /&gt;
=== [[XM307 &amp;amp; XM312|XM307/XM312]] ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company&amp;diff=413117</id>
		<title>Battlefield: Bad Company</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company&amp;diff=413117"/>
		<updated>2011-04-27T12:54:31Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Battlefield: Bad Company'':'''&lt;br /&gt;
[[Image:Badcompany cover.jpg|thumb|right|300px|''Battlefield: Bad Company'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield Bad Company is the first of the Bad Company branch on EA's highly successful Battlefield franchise. The game itself revolves around a single squad during an unclear conflict between USA and Russian forces. The game itself was praised for it's unique destructive features, powered by the Frostbite engine, which allow a greater deal of realism to be introduced to the player. Buildings in particular suffer damage to a degree that only the frame will remain. However, it will not collapse entirely, due to balance and gameplay stability reasons. The sequel, however, allows buildings to be completely decimated.&lt;br /&gt;
&lt;br /&gt;
Battlefield Bad Company was also the first to feature pre-order in-game bonuses, in this case 5 weapons. The obvious purpose being marketing as well as to build a greater demand for the game, though the weapons themselves can be unlocked through the same &amp;quot;L33tspeak&amp;quot; codes (with exception of a select few), and do not feature any unique coding systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles are used by Assault Troops and all are fitted with Grenade Launchers and Iron Sights.&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch HK416|HK416 with M203 Grenade Launcher]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue weapon to US Assault troops with designated name of 'M416'. One would think that a version used by the US military would use AR style iron sights instead of the H&amp;amp;K style sights. Also, on close inspection, the 416 you use has the ejection on the left side. So it's a lefty 416 which hasn't been actually produced yet. It is odd that you start out with this rifle, but your character is right handed. It is used by Sgt. Redford and Pvt. Marlow (Player Character) as their main weapons of choice. The three basic Assault Rifles in the game all behave in exactly the same way for balance purposes; this includes the AEK971, the AUG, and the HK416.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-416 in BFBC.png|thumb|none|350px|HK416 and a M203 Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== [[FN F2000|FN F2000 with EGLM Grenade Launcher]] ===&lt;br /&gt;
The FN F2000 is the weapon unlocked by going on the EA website and registering your other battlefield games for &amp;quot;veteran&amp;quot; status. It is characterized by an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. The Bad Company model is only available in multiplayer and lacks the large scope which is often seen on the F2000.&lt;br /&gt;
[[Image:a417e702b9.jpg|thumb|none|350px|FN F2000.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8|Heckler &amp;amp; Koch XM8 w/ M320.]]===&lt;br /&gt;
The XM8 is a high rate of fire assault rifle with good accuracy, but is not generally used because of its low damage. Instead of the XM8's built-in scope, all variants of the XM8 use the rear sights from the G36C with custom forward sights.&lt;br /&gt;
Used by some of the Legionnaire's Assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM-8_with_M320.PNG|thumb|none|350px|H&amp;amp;K XM8 w/ M320.]]&lt;br /&gt;
&lt;br /&gt;
The grenade launcher used on this gun is the M320. A grenade launcher based on the German AG36. It will replace the M203 and was built for all current M-16s, M-4s, and XM-8s.&lt;br /&gt;
&lt;br /&gt;
=== [[Steyr_AUG#Steyr_AUG_A3|Steyr AUGA3 - w/ M203.]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC Assault troops. This has the same statistics as the other two starting assault rifles, namely the AEK971 and H&amp;amp;K 416.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|450px|Steyr AUG A3 and a 40mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== [[AK-47#AEK-971|AEK-971 with GP30]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian Assault troops. This has the same statistics as the other two starting assault rifles, namely the AUG and H&amp;amp;K 416. A Golden AEK-971 is seen hanging up on a wall in Zavimir Serdar's Office in the Palace.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aek97101 1-dnckdchl123.jpg|thumb|none|350px|AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:gp30.jpg|thumb|none|350px|GP30 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== [[AN-94]] ===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian assault troops. Comes with a GP-30 Grenade Launcher. The AN-94 has a clear sight picture, very high rate of fire and good accuracy balanced by low damage. It's considered one of the best rifles in the game, next to the M16.&lt;br /&gt;
&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|350px|Nikonov AN-94]]&lt;br /&gt;
&lt;br /&gt;
=== [[M16_rifle_series#M16A2_Rifle|M16A3]] ===&lt;br /&gt;
&lt;br /&gt;
The M16A3-like full-auto Assault Rifle appears as a name 'M16' with M203 Grenade Launcher. It is used by some of the Legionnaire's assault troops. The most accurate and powerful assault rifle in the game. Considered one of the two best rifles in the game, along with the AN-94.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|none|450px|M16A2 with M203 40mm grenade launcher, only difference with M16A3 is 3-round burst fire mode.]]&lt;br /&gt;
&lt;br /&gt;
== Sub-Machine Guns / Compact Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
The SMGs are all fitted with suppressors in game, and are used by Specialist Troops. Ironsights are not usable. Some of the guns in the &amp;quot;SMG&amp;quot; category are carbines; they still belong here due to how the game classifies them.&lt;br /&gt;
&lt;br /&gt;
===[[9A-91 Rifle]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC Specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the AKS-74U and the FN SCAR.Is equipped with a Silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===[[AKS-74U]]===&lt;br /&gt;
Standard issue carbine to Russian specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the 9A-91 and the FN SCAR.Has a Silencer attached.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AK-74U]]&lt;br /&gt;
&lt;br /&gt;
===[[PP-2000]] ===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian specialist troops. This weapon has the highest rate of fire of any gun in the game, but poor accuracy and damage.It also has a Silencer attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:pp2000_01.jpg|thumb|none|350px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
===[[FN SCAR]]===&lt;br /&gt;
Standard issue assault rifle to US Specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the AKS-74U and the 9A-91.Is equipped with a Silencer and Camo paint.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch UMP]]===&lt;br /&gt;
&lt;br /&gt;
Used by some of the Legionnaire's specialist troops. The UMP has the slowest rate of fire of the SMG class, but the best damage and accuracy.Is equipped with a Silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP]]&lt;br /&gt;
&lt;br /&gt;
===[[Uzi]]===&lt;br /&gt;
The Uzi has middling statistics with the exception of handling, It is only available to those who played the demo up to maximum level.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|350px|Uzi 9mm SMG with Suppressor]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8|XM8 Compact Carbine]]===&lt;br /&gt;
&lt;br /&gt;
More or less an XM8 shortened. The XM8 carbine is a middle of the road weapon, with no standout qualities, resulting in virtually no usage online. Is equipped with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|350px|H&amp;amp;K XM8 Compact Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifles are standard issue to recon troops in the game.&lt;br /&gt;
&lt;br /&gt;
===[[GOL sniper rifle|GOL]]===&lt;br /&gt;
&lt;br /&gt;
A German made sniper rifle used by MEC recon troops. This has the characteristics of the other two sniper rifles in the game, the M24 and the SV-98.&lt;br /&gt;
&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper Magnum - .338 Lapua.  Also chambered in .308 and .300 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700#M24 Sniper Rifle|M24 Sniper Weapon System]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US recon troops. This has the characteristics of the other two sniper rifles in the game, the GOL and the SV-98. The M24 is considered to have the best scope reticule.&lt;br /&gt;
&lt;br /&gt;
[[Image:m24.jpg|thumb|none|350px|US Army M24]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian recon troops. This has the characteristics of the other two sniper rifles in the game, the M24 and the GOL.&lt;br /&gt;
&lt;br /&gt;
=== [[Barrett M95]]===&lt;br /&gt;
&lt;br /&gt;
Used by some US and Legionnaire's recon troops. The M95 is depicted as having a 5 round magazine, likely for game balance purposes. It is by far the strongest gun in the game, being able to be used as an anti-aircraft gun.It's got a Camo paint job.&lt;br /&gt;
&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|350px|Barrett M90]]&lt;br /&gt;
&lt;br /&gt;
===[[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]===&lt;br /&gt;
A semi-automatic sniper rifle unlocked by pre-ordering the game. An interesting note is that the animations used for the weapon are exactly the same to the ones used on the same weapon in [[Battlefield 2]].&lt;br /&gt;
[[Image:qbu-88-0.jpg|thumb|none|350px|QBU-88]]&lt;br /&gt;
&lt;br /&gt;
===SVU===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian recon troops. The SVU is a semi-automatic sniper rifle equipped with a suppressor. It has enough power that players can take down helicopters in only a couple magazines. In singleplayer the SVU is rare, only appearing twice and only on one level.&lt;br /&gt;
&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|350px|SVU]]&lt;br /&gt;
&lt;br /&gt;
===[[VSS Vintorez]]===&lt;br /&gt;
The VSS is the highest capacity and highest rate of fire sniper rifle available, but also does little damage. It has enough accuracy that some players can actually use it unscoped at close and medium range.&lt;br /&gt;
[[Image:vss1.jpg|thumb|none|350px|VSS Vintorez]]&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
===[[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]===&lt;br /&gt;
The handgun that is paired with the [[Barrett M95]] and other American guns. Somehow this pistol is more effective than some assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===[[MP-412 REX]]===&lt;br /&gt;
The revolver that is paired with the [[GOL sniper rifle]] and other Middle Eastern guns. Deadlier than even the M9.&lt;br /&gt;
&lt;br /&gt;
===[[Yarygin PYa|MP-443 Grach]]===&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|400px|MP-433 Grach, 9x19mm]]&lt;br /&gt;
The pistol that is paired with the [[SV-98]] and other Russian guns. Similar stats to the M9.On the Mission Carsh and Grab A variant with the just the MP-443 and grenade is your starting weapon.&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Shotguns are the primary weapons of Demolition Troops in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Remington_870#Remington_870_Folding_Stock|Remington 870MCS]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US Demolition troops. Used by Pvt. Haggard as his main weapon in the game. This weapon has the same characteristics as the other starting pump-action shotgun in the game, the TI-94.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS]]&lt;br /&gt;
&lt;br /&gt;
===[[Neostead shotgun|NS2000]]===&lt;br /&gt;
&lt;br /&gt;
Used by some Legionnaire's demolition troops. The Neostead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread makes it harder to fight at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:neostead.jpg|thumb|none|450px|Neostead NS2000.]]&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash Saiga-12|Saiga 20K]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of Russian demolition troops. Called the S20K in game, it is the only semi-automatic starting shotgun available.Has some sort of carrying handle on the handguard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:saiga20k.jpg|thumb|none|450px|Saiga 20, 20 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12|SPAS12]]===&lt;br /&gt;
&lt;br /&gt;
Used by some of the Legionnaire's demolition troops. It is identical to the two starting pump-action shotguns in the game aside from the handling statistic, which is slightly higher due to its short length; the stock is never shown extended. It is incorrectly used as pump-action only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi Spas 12.]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-15|SPAS-15]] ===&lt;br /&gt;
The SPAS-15 is a semi-automatic shotgun, and is the only weapon that doesn't reappear in the sequel.&lt;br /&gt;
[[Image:franchi_spas15.jpg|thumb|none|350px|Franchi Spas 15]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC demolition troops. This weapon has the same characteristics as the other starting pump-action shotgun in the game, the Remington 870 MCS.&lt;br /&gt;
&lt;br /&gt;
[[Image:toz194.jpg|thumb|none|450px|T194]]&lt;br /&gt;
&lt;br /&gt;
===[[USAS-12 Shotgun|USAS12]]===&lt;br /&gt;
The USAS-12 is a fully-automatic shotgun with more damage and lower capacity than the SPAS-15 that is unlocked by checking your characters game statistics on EA's online service.&lt;br /&gt;
[[Image:usas-12.jpg|thumb|none|450px|Usas 12]]&lt;br /&gt;
&lt;br /&gt;
== Light Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
Light Machine Guns are the primary weapons of the Support Troops in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch MG36]] ===&lt;br /&gt;
&lt;br /&gt;
Used by of the Legionnaire's support troops. Why the creators could add the MG variant of the G-36 and not include the assault rifle version is beyond us. The MG36 is accurate, but not very powerful. It is widely used because the reflex optic makes it the easiest to aim accurately at long range, acting as a makeshift scope.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|H&amp;amp;K MG-36]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW Para]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of US support troops, and to Pvt. Sweetwater. This has the same characteristics as the other two starting LMGs in the game, the PKM and the QJY-88.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
&lt;br /&gt;
=== [[M60 machine gun|M60]] ===&lt;br /&gt;
The M60 is the most powerful LMG in the game, and is unlocked by registering for the online newsletter.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
=== [[PK Machine Gun|PKM]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of Russian support troops. This has the same characteristics as the other two starting LMGs in the game, the M249 Para SAW and the QJY-88.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|350px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
=== QJY88 ===&lt;br /&gt;
&lt;br /&gt;
Standard issue of MEC support troops. This has the same characteristics as the other two starting LMGs in the game, the PKM and the M249 Para SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|350px|QJY 88]]&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch XM8|XM8 LMG]] ===&lt;br /&gt;
The XM8 LMG is a middle of the road weapon, and not widely used.&lt;br /&gt;
Used by the Legionnaire's support troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|H&amp;amp;K XM8 LMG]]&lt;br /&gt;
&lt;br /&gt;
=== [[MG42#MG3|MG3]]  ===&lt;br /&gt;
The MG3 is the highest rate of fire LMG in the game, but is also a little weak and very inaccurate,Which is strange because 7.62x51mm NATO Packs a Punch.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Rocket Launchers ==&lt;br /&gt;
&lt;br /&gt;
These weapons are used by the Demolition Troops in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[AT4|AT-4]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US Demolitions troops and to Pvt. Haggard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|350px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian demolition troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
=== [[Carl Gustav recoilless rifle|Carl Gustav]] ===&lt;br /&gt;
&lt;br /&gt;
Used in the final battle against the Legionnaire. Standard issue to MEC demolition troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|400px|Carl Gustav recoilless rifle]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kord heavy machine gun|Kord HMG]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Browning M2|Browning M2HB HMG]]===&lt;br /&gt;
&lt;br /&gt;
=== AGS-17 ===&lt;br /&gt;
&lt;br /&gt;
=== [[XM307 &amp;amp; XM312|XM307/XM312]] ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:A417e702b9.jpg&amp;diff=413116</id>
		<title>File:A417e702b9.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:A417e702b9.jpg&amp;diff=413116"/>
		<updated>2011-04-27T12:53:55Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: FN F2000 with ELGM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FN F2000 with ELGM&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company&amp;diff=410017</id>
		<title>Battlefield: Bad Company</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company&amp;diff=410017"/>
		<updated>2011-04-17T09:24:02Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Battlefield: Bad Company'':'''&lt;br /&gt;
[[Image:Badcompany cover.jpg|thumb|right|300px|''Battlefield: Bad Company'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield Bad Company is the first of the Bad Company branch on EA's highly successful Battlefield franchise. The game itself revolves around a single squad during an unclear conflict between USA and Russian forces. The game itself was praised for it's unique destructive features, powered by the Frostbite engine, which allow a greater deal of realism to be introduced to the player. Buildings in particular suffer damage to a degree that only the frame will remain. However, it will not collapse entirely, due to balance and gameplay stability reasons. The sequel, however, allows buildings to be completely decimated.&lt;br /&gt;
&lt;br /&gt;
Battlefield Bad Company was also the first to feature pre-order in-game bonuses, in this case 5 weapons. The obvious purpose being marketing as well as to build a greater demand for the game, though the weapons themselves can be unlocked through the same &amp;quot;L33tspeak&amp;quot; codes (with exception of a select few), and do not feature any unique coding systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles are used by Assault Troops and all are fitted with Grenade Launchers and Iron Sights.&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch HK416|HK416 with M203 Grenade Launcher]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue weapon to US Assault troops with designated name of 'M416'. One would think that a version used by the US military would use AR style iron sights instead of the H&amp;amp;K style sights. Also, on close inspection, the 416 you use has the ejection on the left side. So it's a lefty 416 which hasn't been actually produced yet. It is odd that you start out with this rifle, but your character is right handed. It is used by Sgt. Redford and Pvt. Marlow (Player Character) as their main weapons of choice. The three basic Assault Rifles in the game all behave in exactly the same way for balance purposes; this includes the AEK971, the AUG, and the HK416.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-416 in BFBC.png|thumb|none|350px|HK416 and a M203 Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== [[FN F2000|FN F2000 with EGLM Grenade Launcher]] ===&lt;br /&gt;
The FN F2000 is the weapon unlocked by going on the EA website and registering your other battlefield games for &amp;quot;veteran&amp;quot; status. It is characterized by an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. The Bad Company model is only available in multiplayer and lacks the large scope which is often seen on the F2000.&lt;br /&gt;
[[Image:fn_f2000_1.jpg|thumb|none|350px|FN F2000.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8|Heckler &amp;amp; Koch XM8 w/ M320.]]===&lt;br /&gt;
The XM8 is a high rate of fire assault rifle with good accuracy, but is not generally used because of its low damage. Instead of the XM8's built-in scope, all variants of the XM8 use the rear sights from the G36C with custom forward sights.&lt;br /&gt;
Used by some of the Legionnaire's Assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM-8_with_M320.PNG|thumb|none|350px|H&amp;amp;K XM8 w/ M320.]]&lt;br /&gt;
&lt;br /&gt;
The grenade launcher used on this gun is the M320. A grenade launcher based on the German AG36. It will replace the M203 and was built for all current M-16s, M-4s, and XM-8s.&lt;br /&gt;
&lt;br /&gt;
=== [[Steyr_AUG#Steyr_AUG_A3|Steyr AUGA3 - w/ M203.]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC Assault troops. This has the same statistics as the other two starting assault rifles, namely the AEK971 and H&amp;amp;K 416.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|450px|Steyr AUG A3 and a 40mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== [[AK-47#AEK-971|AEK-971 with GP30]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian Assault troops. This has the same statistics as the other two starting assault rifles, namely the AUG and H&amp;amp;K 416. A Golden AEK-971 is seen hanging up on a wall in Zavimir Serdar's Office in the Palace.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aek97101 1-dnckdchl123.jpg|thumb|none|350px|AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:gp30.jpg|thumb|none|350px|GP30 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== [[AN-94]] ===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian assault troops. Comes with a GP-30 Grenade Launcher. The AN-94 has a clear sight picture, very high rate of fire and good accuracy balanced by low damage. It's considered one of the best rifles in the game, next to the M16.&lt;br /&gt;
&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|350px|Nikonov AN-94]]&lt;br /&gt;
&lt;br /&gt;
=== [[M16_rifle_series#M16A2_Rifle|M16A3]] ===&lt;br /&gt;
&lt;br /&gt;
The M16A3-like full-auto Assault Rifle appears as a name 'M16' with M203 Grenade Launcher. It is used by some of the Legionnaire's assault troops. The most accurate and powerful assault rifle in the game. Considered one of the two best rifles in the game, along with the AN-94.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|none|450px|M16A2 with M203 40mm grenade launcher, only difference with M16A3 is 3-round burst fire mode.]]&lt;br /&gt;
&lt;br /&gt;
== Sub-Machine Guns / Compact Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
The SMGs are all fitted with suppressors in game, and are used by Specialist Troops. Ironsights are not usable. Some of the guns in the &amp;quot;SMG&amp;quot; category are carbines; they still belong here due to how the game classifies them.&lt;br /&gt;
&lt;br /&gt;
===[[9A-91 Rifle]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC Specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the AKS-74U and the FN SCAR.Is equipped with a Silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===[[AKS-74U]]===&lt;br /&gt;
Standard issue carbine to Russian specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the 9A-91 and the FN SCAR.Has a Silencer attached.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AK-74U]]&lt;br /&gt;
&lt;br /&gt;
===[[PP-2000]] ===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian specialist troops. This weapon has the highest rate of fire of any gun in the game, but poor accuracy and damage.It also has a Silencer attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:pp2000_01.jpg|thumb|none|350px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
===[[FN SCAR]]===&lt;br /&gt;
Standard issue assault rifle to US Specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the AKS-74U and the 9A-91.Is equipped with a Silencer and Camo paint.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch UMP]]===&lt;br /&gt;
&lt;br /&gt;
Used by some of the Legionnaire's specialist troops. The UMP has the slowest rate of fire of the SMG class, but the best damage and accuracy.Is equipped with a Silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP]]&lt;br /&gt;
&lt;br /&gt;
===[[Uzi]]===&lt;br /&gt;
The Uzi has middling statistics with the exception of handling, It is only available to those who played the demo up to maximum level.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|350px|Uzi 9mm SMG with Suppressor]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8|XM8 Compact Carbine]]===&lt;br /&gt;
&lt;br /&gt;
More or less an XM8 shortened. The XM8 carbine is a middle of the road weapon, with no standout qualities, resulting in virtually no usage online. Is equipped with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|350px|H&amp;amp;K XM8 Compact Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifles are standard issue to recon troops in the game.&lt;br /&gt;
&lt;br /&gt;
===[[GOL sniper rifle|GOL]]===&lt;br /&gt;
&lt;br /&gt;
A German made sniper rifle used by MEC recon troops. This has the characteristics of the other two sniper rifles in the game, the M24 and the SV-98.&lt;br /&gt;
&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper Magnum - .338 Lapua.  Also chambered in .308 and .300 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700#M24 Sniper Rifle|M24 Sniper Weapon System]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US recon troops. This has the characteristics of the other two sniper rifles in the game, the GOL and the SV-98. The M24 is considered to have the best scope reticule.&lt;br /&gt;
&lt;br /&gt;
[[Image:m24.jpg|thumb|none|350px|US Army M24]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian recon troops. This has the characteristics of the other two sniper rifles in the game, the M24 and the GOL.&lt;br /&gt;
&lt;br /&gt;
=== [[Barrett M95]]===&lt;br /&gt;
&lt;br /&gt;
Used by some US and Legionnaire's recon troops. The M95 is depicted as having a 5 round magazine, likely for game balance purposes. It is by far the strongest gun in the game, being able to be used as an anti-aircraft gun.It's got a Camo paint job.&lt;br /&gt;
&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|350px|Barrett M90]]&lt;br /&gt;
&lt;br /&gt;
===[[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]===&lt;br /&gt;
A semi-automatic sniper rifle unlocked by pre-ordering the game. An interesting note is that the animations used for the weapon are exactly the same to the ones used on the same weapon in [[Battlefield 2]].&lt;br /&gt;
[[Image:qbu-88-0.jpg|thumb|none|350px|QBU-88]]&lt;br /&gt;
&lt;br /&gt;
===SVU===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian recon troops. The SVU is a semi-automatic sniper rifle equipped with a suppressor. It has enough power that players can take down helicopters in only a couple magazines. In singleplayer the SVU is rare, only appearing twice and only on one level.&lt;br /&gt;
&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|350px|SVU]]&lt;br /&gt;
&lt;br /&gt;
===[[VSS Vintorez]]===&lt;br /&gt;
The VSS is the highest capacity and highest rate of fire sniper rifle available, but also does little damage. It has enough accuracy that some players can actually use it unscoped at close and medium range.&lt;br /&gt;
[[Image:vss1.jpg|thumb|none|350px|VSS Vintorez]]&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
===[[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]===&lt;br /&gt;
The handgun that is paired with the [[Barrett M95]] and other American guns. Somehow this pistol is more effective than some assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===[[MP-412 REX]]===&lt;br /&gt;
The revolver that is paired with the [[GOL sniper rifle]] and other Middle Eastern guns. Deadlier than even the M9.&lt;br /&gt;
&lt;br /&gt;
===[[Yarygin PYa|MP-443 Grach]]===&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|400px|MP-433 Grach, 9x19mm]]&lt;br /&gt;
The pistol that is paired with the [[SV-98]] and other Russian guns. Similar stats to the M9.On the Mission Carsh and Grab A variant with the just the MP-443 and grenade is your starting weapon.&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Shotguns are the primary weapons of Demolition Troops in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Remington_870#Remington_870_Folding_Stock|Remington 870MCS]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US Demolition troops. Used by Pvt. Haggard as his main weapon in the game. This weapon has the same characteristics as the other starting pump-action shotgun in the game, the TI-94.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS]]&lt;br /&gt;
&lt;br /&gt;
===[[Neostead shotgun|NS2000]]===&lt;br /&gt;
&lt;br /&gt;
Used by some Legionnaire's demolition troops. The Neostead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread makes it harder to fight at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:neostead.jpg|thumb|none|450px|Neostead NS2000.]]&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash Saiga-12|Saiga 20K]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of Russian demolition troops. Called the S20K in game, it is the only semi-automatic starting shotgun available.Has some sort of carrying handle on the handguard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:saiga20k.jpg|thumb|none|450px|Saiga 20, 20 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12|SPAS12]]===&lt;br /&gt;
&lt;br /&gt;
Used by some of the Legionnaire's demolition troops. It is identical to the two starting pump-action shotguns in the game aside from the handling statistic, which is slightly higher due to its short length; the stock is never shown extended. It is incorrectly used as pump-action only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi Spas 12.]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-15|SPAS-15]] ===&lt;br /&gt;
The SPAS-15 is a semi-automatic shotgun, and is the only weapon that doesn't reappear in the sequel.&lt;br /&gt;
[[Image:franchi_spas15.jpg|thumb|none|350px|Franchi Spas 15]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC demolition troops. This weapon has the same characteristics as the other starting pump-action shotgun in the game, the Remington 870 MCS.&lt;br /&gt;
&lt;br /&gt;
[[Image:toz194.jpg|thumb|none|450px|T194]]&lt;br /&gt;
&lt;br /&gt;
===[[USAS-12 Shotgun|USAS12]]===&lt;br /&gt;
The USAS-12 is a fully-automatic shotgun with more damage and lower capacity than the SPAS-15 that is unlocked by checking your characters game statistics on EA's online service.&lt;br /&gt;
[[Image:usas-12.jpg|thumb|none|450px|Usas 12]]&lt;br /&gt;
&lt;br /&gt;
== Light Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
Light Machine Guns are the primary weapons of the Support Troops in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch MG36]] ===&lt;br /&gt;
&lt;br /&gt;
Used by of the Legionnaire's support troops. Why the creators could add the MG variant of the G-36 and not include the assault rifle version is beyond us. The MG36 is accurate, but not very powerful. It is widely used because the reflex optic makes it the easiest to aim accurately at long range, acting as a makeshift scope.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|H&amp;amp;K MG-36]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW Para]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of US support troops, and to Pvt. Sweetwater. This has the same characteristics as the other two starting LMGs in the game, the PKM and the QJY-88.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
&lt;br /&gt;
=== [[M60 machine gun|M60]] ===&lt;br /&gt;
The M60 is the most powerful LMG in the game, and is unlocked by registering for the online newsletter.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
=== [[PK Machine Gun|PKM]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of Russian support troops. This has the same characteristics as the other two starting LMGs in the game, the M249 Para SAW and the QJY-88.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|350px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
=== QJY88 ===&lt;br /&gt;
&lt;br /&gt;
Standard issue of MEC support troops. This has the same characteristics as the other two starting LMGs in the game, the PKM and the M249 Para SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|350px|QJY 88]]&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch XM8|XM8 LMG]] ===&lt;br /&gt;
The XM8 LMG is a middle of the road weapon, and not widely used.&lt;br /&gt;
Used by the Legionnaire's support troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|H&amp;amp;K XM8 LMG]]&lt;br /&gt;
&lt;br /&gt;
=== [[MG42#MG3|MG3]]  ===&lt;br /&gt;
The MG3 is the highest rate of fire LMG in the game, but is also a little weak and very inaccurate,Which is strange because 7.62x51mm NATO Packs a Punch.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Rocket Launchers ==&lt;br /&gt;
&lt;br /&gt;
These weapons are used by the Demolition Troops in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[AT4|AT-4]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US Demolitions troops and to Pvt. Haggard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|350px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian demolition troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
=== [[Carl Gustav recoilless rifle|Carl Gustav]] ===&lt;br /&gt;
&lt;br /&gt;
Used in the final battle against the Legionnaire. Standard issue to MEC demolition troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|400px|Carl Gustav recoilless rifle]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kord heavy machine gun|Kord HMG]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Browning M2|Browning M2HB HMG]]===&lt;br /&gt;
&lt;br /&gt;
=== AGS-17 ===&lt;br /&gt;
&lt;br /&gt;
=== [[XM307 &amp;amp; XM312|XM307/XM312]] ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company&amp;diff=409997</id>
		<title>Battlefield: Bad Company</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company&amp;diff=409997"/>
		<updated>2011-04-17T08:07:11Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: /* AEK-971 with GP30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Battlefield: Bad Company'':'''&lt;br /&gt;
[[Image:Badcompany cover.jpg|thumb|right|300px|''Battlefield: Bad Company'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
Battlefield Bad Company is the first of the Bad Company branch on EA's highly successful Battlefield franchise. The game itself revolves around a single squad during an unclear conflict between USA and Russian forces. The game itself was praised for it's unique destructive features, powered by the Frostbite engine, which allow a greater deal of realism to be introduced to the player. Buildings in particular suffer damage to a degree that only the frame will remain. However, it will not collapse entirely, due to balance and gameplay stability reasons. The sequel, however, allows buildings to be completely decimated.&lt;br /&gt;
&lt;br /&gt;
Battlefield Bad Company was also the first to feature pre-order in-game bonuses, in this case 5 weapons. The obvious purpose being marketing as well as to build a greater demand for the game, though the weapons themselves can be unlocked through the same &amp;quot;L33tspeak&amp;quot; codes (with exception of a select few), and do not feature any unique coding systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles are used by Assault Troops and all are fitted with Grenade Launchers and Iron Sights.&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch HK416|HK416 with M203 Grenade Launcher]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue weapon to US Assault troops. One would think that a version used by the US military would use AR style iron sights instead of the H&amp;amp;K style sights. Also, on close inspection, the 416 you use has the ejection on the left side. So it's a lefty 416 which hasn't been actually produced yet. It is odd that you start out with this rifle, but your character is right handed. It is used by Sgt. Redford and Pvt. Marlow (Player Character) as their main weapons of choice. The three basic Assault Rifles in the game all behave in exactly the same way for balance purposes; this includes the AEK971, the AUG, and the HK416.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-416 in BFBC.png|thumb|none|350px|HK416 and a M203 Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== [[FN F2000|FN F2000 with EGLM Grenade Launcher]] ===&lt;br /&gt;
The FN 2000 is the weapon unlocked by going on the EA website and registering your other battlefield games for &amp;quot;veteran&amp;quot; status. It is characterized by an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. The Bad Company model is only available in multiplayer and lacks the large scope which is often seen on the F2000.&lt;br /&gt;
[[Image:fn_f2000_1.jpg|thumb|none|350px|FN F2000.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8|Heckler &amp;amp; Koch XM8 w/ M320.]]===&lt;br /&gt;
The XM8 is a high rate of fire assault rifle with good accuracy, but is not generally used because of its low damage. Instead of the XM8's built-in scope, all variants of the XM8 use the rear sights from the G36C with custom forward sights.&lt;br /&gt;
Used by some of the Legionnaire's Assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM-8_with_M320.PNG|thumb|none|350px|H&amp;amp;K XM8 w/ M320.]]&lt;br /&gt;
&lt;br /&gt;
The grenade launcher used on this gun is the M320. A grenade launcher based on the German AG36. It will replace the M203 and was built for all current M-16s, M-4s, and XM-8s.&lt;br /&gt;
&lt;br /&gt;
=== [[Steyr_AUG#Steyr_AUG_A3|Steyr AUGA3 - w/ M203.]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC Assault troops. This has the same statistics as the other two starting assault rifles, namely the AEK971 and H&amp;amp;K 416. It appears to use M16 forward sights and cut-down M16 rear sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|450px|Steyr AUG A3 and a 40mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== [[AK-47#AEK-971|AEK-971 with GP30]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian Assault troops. This has the same statistics as the other two starting assault rifles, namely the AUG and H&amp;amp;K 416. A Golden AEK-971 is seen hanging up on a wall in Zavimir Serdar's Office in the Palace.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aek97101 1-dnckdchl123.jpg|thumb|none|350px|AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:gp30.jpg|thumb|none|350px|GP30 Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== [[AN-94]] ===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian assault troops. Comes with a GP-30 Grenade Launcher. The AN-94 has a clear sight picture, very high rate of fire and good accuracy balanced by low damage. It's considered one of the best rifles in the game, next to the M16.&lt;br /&gt;
&lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|350px|Nikonov AN-94]]&lt;br /&gt;
&lt;br /&gt;
=== [[M16_rifle_series#M16A2_Rifle|M16A2]] ===&lt;br /&gt;
&lt;br /&gt;
The M16A2. It is used by some of the Legionnaire's assault troops. The most accurate and powerful assault rifle in the game. Considered one of the two best rifles in the game, along with the AN-94.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|none|450px|M16A2 5.56x45mm with M203 40mm grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== Sub-Machine Guns / Compact Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
The SMGs are all fitted with suppressors in game, and are used by Specialist Troops. Ironsights are not usable. Some of the guns in the &amp;quot;SMG&amp;quot; category are carbines; they still belong here due to how the game classifies them.&lt;br /&gt;
&lt;br /&gt;
===[[9A-91 Rifle]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC Specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the AKS-74U and the FN SCAR.Is equipped with a Silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===[[AKS-74U]]===&lt;br /&gt;
Standard issue carbine to Russian specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the 9A-91 and the FN SCAR.Has a Silencer attached.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AK-74U]]&lt;br /&gt;
&lt;br /&gt;
===[[PP-2000]] ===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian specialist troops. This weapon has the highest rate of fire of any gun in the game, but poor accuracy and damage.It also has a Silencer attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:pp2000_01.jpg|thumb|none|350px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
===[[FN SCAR]]===&lt;br /&gt;
Standard issue assault rifle to US Specialist troops. This has the same characteristics as the other two starting carbines in the game, namely the AKS-74U and the 9A-91.Is equipped with a Silencer and Camo paint.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch UMP]]===&lt;br /&gt;
&lt;br /&gt;
Used by some of the Legionnaire's specialist troops. The UMP has the slowest rate of fire of the SMG class, but the best damage and accuracy.Is equipped with a Silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP]]&lt;br /&gt;
&lt;br /&gt;
===[[Uzi]]===&lt;br /&gt;
The Uzi has middling statistics with the exception of handling, It is only available to those who played the demo up to maximum level.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|350px|Uzi 9mm SMG with Suppressor]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch XM8|XM8 Compact Carbine]]===&lt;br /&gt;
&lt;br /&gt;
More or less an XM8 shortened. The XM8 carbine is a middle of the road weapon, with no standout qualities, resulting in virtually no usage online. Is equipped with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|350px|H&amp;amp;K XM8 Compact Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifles are standard issue to recon troops in the game.&lt;br /&gt;
&lt;br /&gt;
===[[GOL sniper rifle|GOL]]===&lt;br /&gt;
&lt;br /&gt;
A German made sniper rifle used by MEC recon troops. This has the characteristics of the other two sniper rifles in the game, the M24 and the SV-98.&lt;br /&gt;
&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper Magnum - .338 Lapua.  Also chambered in .308 and .300 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700#M24 Sniper Rifle|M24 Sniper Weapon System]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US recon troops. This has the characteristics of the other two sniper rifles in the game, the GOL and the SV-98. The M24 is considered to have the best scope reticule.&lt;br /&gt;
&lt;br /&gt;
[[Image:m24.jpg|thumb|none|350px|US Army M24]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian recon troops. This has the characteristics of the other two sniper rifles in the game, the M24 and the GOL.&lt;br /&gt;
&lt;br /&gt;
=== [[Barrett M95]]===&lt;br /&gt;
&lt;br /&gt;
Used by some US and Legionnaire's recon troops. The M95 is depicted as having a 5 round magazine, likely for game balance purposes. It is by far the strongest gun in the game, being able to be used as an anti-aircraft gun.It's got a Camo paint job.&lt;br /&gt;
&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|350px|Barrett M90]]&lt;br /&gt;
&lt;br /&gt;
===[[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]===&lt;br /&gt;
A semi-automatic sniper rifle unlocked by pre-ordering the game. An interesting note is that the animations used for the weapon are exactly the same to the ones used on the same weapon in [[Battlefield 2]].&lt;br /&gt;
[[Image:qbu-88-0.jpg|thumb|none|350px|QBU-88]]&lt;br /&gt;
&lt;br /&gt;
===SVU===&lt;br /&gt;
&lt;br /&gt;
Used by some Russian recon troops. The SVU is a semi-automatic sniper rifle equipped with a suppressor. It has enough power that players can take down helicopters in only a couple magazines. In singleplayer the SVU is rare, only appearing twice and only on one level.&lt;br /&gt;
&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|350px|SVU]]&lt;br /&gt;
&lt;br /&gt;
===[[VSS Vintorez]]===&lt;br /&gt;
The VSS is the highest capacity and highest rate of fire sniper rifle available, but also does little damage. It has enough accuracy that some players can actually use it unscoped at close and medium range.&lt;br /&gt;
[[Image:vss1.jpg|thumb|none|350px|VSS Vintorez]]&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
===[[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]===&lt;br /&gt;
The handgun that is paired with the [[Barrett M95]] and other American guns. Somehow this pistol is more effective than some assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===[[MP-412 REX]]===&lt;br /&gt;
The revolver that is paired with the [[GOL sniper rifle]] and other Middle Eastern guns. Deadlier than even the M9.&lt;br /&gt;
&lt;br /&gt;
===[[Yarygin PYa|MP-443 Grach]]===&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|400px|MP-433 Grach, 9x19mm]]&lt;br /&gt;
The pistol that is paired with the [[SV-98]] and other Russian guns. Similar stats to the M9.On the Mission Carsh and Grab A variant with the just the MP-443 and grenade is your starting weapon.&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
Shotguns are the primary weapons of Demolition Troops in the game.&lt;br /&gt;
&lt;br /&gt;
===[[Remington_870#Remington_870_Folding_Stock|Remington 870MCS]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US Demolition troops. Used by Pvt. Haggard as his main weapon in the game. This weapon has the same characteristics as the other starting pump-action shotgun in the game, the TI-94.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS]]&lt;br /&gt;
&lt;br /&gt;
===[[Neostead shotgun|NS2000]]===&lt;br /&gt;
&lt;br /&gt;
Used by some Legionnaire's demolition troops. The Neostead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread makes it harder to fight at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:neostead.jpg|thumb|none|450px|Neostead NS2000.]]&lt;br /&gt;
&lt;br /&gt;
===[[Izhmash Saiga-12|Saiga 20K]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of Russian demolition troops. Called the S20K in game, it is the only semi-automatic starting shotgun available.Has some sort of carrying handle on the handguard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:saiga20k.jpg|thumb|none|450px|Saiga 20, 20 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12|SPAS12]]===&lt;br /&gt;
&lt;br /&gt;
Used by some of the Legionnaire's demolition troops. It is identical to the two starting pump-action shotguns in the game aside from the handling statistic, which is slightly higher due to its short length; the stock is never shown extended. It is incorrectly used as pump-action only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi Spas 12.]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-15|SPAS-15]] ===&lt;br /&gt;
The SPAS-15 is a semi-automatic shotgun, and is the only weapon that doesn't reappear in the sequel.&lt;br /&gt;
[[Image:franchi_spas15.jpg|thumb|none|350px|Franchi Spas 15]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
&lt;br /&gt;
Standard issue to MEC demolition troops. This weapon has the same characteristics as the other starting pump-action shotgun in the game, the Remington 870 MCS.&lt;br /&gt;
&lt;br /&gt;
[[Image:toz194.jpg|thumb|none|450px|T194]]&lt;br /&gt;
&lt;br /&gt;
===[[USAS-12 Shotgun|USAS12]]===&lt;br /&gt;
The USAS-12 is a fully-automatic shotgun with more damage and lower capacity than the SPAS-15 that is unlocked by checking your characters game statistics on EA's online service.&lt;br /&gt;
[[Image:usas-12.jpg|thumb|none|450px|Usas 12]]&lt;br /&gt;
&lt;br /&gt;
== Light Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
Light Machine Guns are the primary weapons of the Support Troops in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch MG36]] ===&lt;br /&gt;
&lt;br /&gt;
Used by of the Legionnaire's support troops. Why the creators could add the MG variant of the G-36 and not include the assault rifle version is beyond us. The MG36 is accurate, but not very powerful. It is widely used because the reflex optic makes it the easiest to aim accurately at long range, acting as a makeshift scope.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|H&amp;amp;K MG-36]]&lt;br /&gt;
&lt;br /&gt;
===[[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW Para]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of US support troops, and to Pvt. Sweetwater. This has the same characteristics as the other two starting LMGs in the game, the PKM and the QJY-88.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
&lt;br /&gt;
=== [[M60 machine gun|M60]] ===&lt;br /&gt;
The M60 is the most powerful LMG in the game, and is unlocked by registering for the online newsletter.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|350px|M60E3 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
=== [[PK Machine Gun|PKM]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue of Russian support troops. This has the same characteristics as the other two starting LMGs in the game, the M249 Para SAW and the QJY-88.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|350px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
=== QJY88 ===&lt;br /&gt;
&lt;br /&gt;
Standard issue of MEC support troops. This has the same characteristics as the other two starting LMGs in the game, the PKM and the M249 Para SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|350px|QJY 88]]&lt;br /&gt;
&lt;br /&gt;
=== [[Heckler &amp;amp; Koch XM8|XM8 LMG]] ===&lt;br /&gt;
The XM8 LMG is a middle of the road weapon, and not widely used.&lt;br /&gt;
Used by the Legionnaire's support troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|H&amp;amp;K XM8 LMG]]&lt;br /&gt;
&lt;br /&gt;
=== [[MG42#MG3|MG3]]  ===&lt;br /&gt;
The MG3 is the highest rate of fire LMG in the game, but is also a little weak and very inaccurate,Which is strange because 7.62x51mm NATO Packs a Punch.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Rocket Launchers ==&lt;br /&gt;
&lt;br /&gt;
These weapons are used by the Demolition Troops in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[AT4|AT-4]] ===&lt;br /&gt;
&lt;br /&gt;
Standard issue to US Demolitions troops and to Pvt. Haggard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|350px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7]]===&lt;br /&gt;
&lt;br /&gt;
Standard issue to Russian demolition troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
=== [[Carl Gustav recoilless rifle|Carl Gustav]] ===&lt;br /&gt;
&lt;br /&gt;
Used in the final battle against the Legionnaire. Standard issue to MEC demolition troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|400px|Carl Gustav recoilless rifle]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Kord heavy machine gun|Kord HMG]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Browning M2|Browning M2HB HMG]]===&lt;br /&gt;
&lt;br /&gt;
=== AGS-17 ===&lt;br /&gt;
&lt;br /&gt;
=== [[XM307 &amp;amp; XM312|XM307/XM312]] ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=404125</id>
		<title>Crysis 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=404125"/>
		<updated>2011-03-31T11:04:03Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: /* Mk.24 Grendel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons can be seen in the sci-fi FPS ''Crysis 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''WORK IN PROGRESS'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: All weapons are fictional (except for a couple in some real life footage), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crysis2.jpg|thumb|right|300px|''Crysis 2'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==M12 Nova==&lt;br /&gt;
The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is similar to Crysis' SOCOM pistol, and is based on a mixture of the [[Heckler &amp;amp; Koch UCP|H&amp;amp;K UCP prototype]], the [[Heckler &amp;amp; Koch Mark 23]], the [[Heckler &amp;amp; Koch HK45]], and the [[Walther P99]].&lt;br /&gt;
[[Image:Hk_ucp_3.jpg|thumb|400px|none|Heckler &amp;amp; Koch UCP prototype from 2004]]&lt;br /&gt;
[[Image:H%26KMk23ModwKnightsSuppressor.jpg|thumb|600px|none|Heckler &amp;amp; Koch Mark 23 with the Knights Armament suppressor.]]&lt;br /&gt;
[[Image:HH45.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK45]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|400px|none|Walther P99]]&lt;br /&gt;
[[Image:pistolSOCOM-C2.jpg|thumb|none|600px|The player firing the M12 Nova while sliding on the ground.]]&lt;br /&gt;
[[Image:SOCOM-C2.jpg|thumb|none|600px|The M12 Nova being held in-game. Note MK 23 slide with HK45 milling cuts.]]&lt;br /&gt;
[[Image:M12Nova-Crysis2.jpg|thumb|none|600px|Customizing the M12 Nova. Note Walther P99 frame with HK45/UCP's under-barrel rail and Walther P99 trigger.]]&lt;br /&gt;
[[Image:TS-Crysis2.jpg|thumb|none|600px|C.E.L.L. Special Adviser Tara Strickland fires her M12 Nova near the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Hammer==&lt;br /&gt;
The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the [[Beretta 92FS]], the rear of the slide, the size, the magazine size, and the large caliber round are based on the [[Desert Eagle]], and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on [[1911]]-style pistols. It also features a compensator in front of the slide.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II with target sights - .45 ACP]]&lt;br /&gt;
[[Image:C2-pistol.jpg|thumb|none|600px|The C.E.L.L. soldier pulling the slide of the Hammer pistol.]]&lt;br /&gt;
[[Image:Pistol?-C2.jpg|thumb|none|600px|The Hammer pistol.]]&lt;br /&gt;
[[Image:3-C2.jpg|thumb|none|600px|Customizing the Hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Majestic==&lt;br /&gt;
The Majestic is a six-shot revolver resembling a heavily modified [[Mateba MTR-8]] firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders.  The Majestic also has an M16-style charging handle which is cocked by the player on every reload. As the weapon has an internal hammer it could simply cock the hammer, and therefore function just like any normal double-action/single-action revolver. &lt;br /&gt;
[[File:Mateba MTR-8.jpg|thumb|450px|none|Mateba MTR-8]]&lt;br /&gt;
[[Image:Majestic-C2.jpg|thumb|none|600px|The Majestic Pistol aimed at an alien Ceph unit.]]&lt;br /&gt;
[[Image:2-C2.jpg|thumb|none|600px|Customizing the Majestic.]]&lt;br /&gt;
[[Image:2b-C2.jpg|thumb|none|600px|Chino offers Alcatraz the Majestic.]]&lt;br /&gt;
&lt;br /&gt;
==AY69==&lt;br /&gt;
The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the [[Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
[[Image:Crysis2 - MP7.jpg|thumb|600px|none|An AY69 in the hands of a C.E.L.L soldier.]]&lt;br /&gt;
[[Image:Crysis2-AK69.jpg|thumb|none|600px|A C.E.L.L. soldier gets shot as his AY69 flies from his hands. Note the C.E.L.L. soldier on the bottom right with a Jackal shotgun.]]&lt;br /&gt;
[[Image:1-C2.jpg|thumb|none|600px|Customizing the AY69.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A possible [[Beretta 92FS]] is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the &amp;quot;Manhattan&amp;quot; virus.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:92FS-C2.jpg|thumb|none|600px|An NYPD officer with a holstered pistol as he takes down a rioter in the intro news footage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Feline==&lt;br /&gt;
The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life [[FAMAS#FAMAS FELIN|FAMAS G1 FELIN]] but with the overall size and shape similar to the [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950 pistol]].&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 Felin - 5.56x45mm]]&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|400px|Calico M950 pistol with 100 round helical magazine - 9x19mm]]&lt;br /&gt;
[[Image:Feline-C2.jpg|thumb|none|600px|&amp;quot;Alcatraz&amp;quot; holding a Feline SMG during the &amp;quot;Central Station&amp;quot; attack.]]&lt;br /&gt;
[[Image:4-C2.jpg|thumb|none|600px|Customizing the Feline.]]&lt;br /&gt;
&lt;br /&gt;
==K-Volt==&lt;br /&gt;
The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and has ballistics closer to a paintball gun or airsoft gun than a true firearm.  The pellets do minimal kinetic damage but fry the shields on stronger alien units, drain power from nanosuits, and stunning humans making it a situational weapon. It is very similar to a [[TDI Vector]], but with a different type of magazine and a bulkier, [[P90]]-like front.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KVolt-C2.jpg|thumb|none|600px|The K-Volt electric pellet submachine gun being fired at an alien Ceph unit.]]&lt;br /&gt;
[[Image:Crysis2 - Electric.jpg|thumb|none|600px|Reloading the K-Volt electric in multiplayer. The [[P90]]-style foregrip can be clearly seen.]]&lt;br /&gt;
[[Image:5-C2.jpg|thumb|none|600px|Customizing the K-Volt.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk.20 Superior Combat Assault Rifle==&lt;br /&gt;
The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the Crysis world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a [[Heckler &amp;amp; Koch XM8]] with some elements from the [[Remington ACR]]. &lt;br /&gt;
[[Image:XM8.JPG|thumb|500px|none|XM8 assault rifle]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:C2-SCAR.jpg|thumb|none|600px|A U.S. Army soldier with a SCAR assault rifle in &amp;quot;The Wall&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR2.jpg|thumb|none|600px|The player with the SCAR.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR.jpg|thumb|none|600px|Reloading the SCAR on the multiplayer map &amp;quot;Highrise&amp;quot;.]]&lt;br /&gt;
[[Image:6-C2.jpg|thumb|none|600px|Customizing the SCAR. Note the grenade launcher mounted on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.21 Superior Combat Assault Carbine==&lt;br /&gt;
A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen several times being used by U.S. military soldiers and C.E.L.L. The most noticeable changes are the lack of a carrying handle and an MP5-style collapsable stock.&lt;br /&gt;
[[Image:SCARAB-C2.jpg|thumb|none|600px|The SCARAB.]]&lt;br /&gt;
[[Image:Crysis2 - Scarab.jpg|thumb|none|600px|The SCARAB in multiplayer.]]&lt;br /&gt;
[[Image:7-C2.jpg|thumb|none|600px|Customizing the SCARAB.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.24 Grendel==&lt;br /&gt;
The Grendel is a 6.8mm assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. The assault rifle highly resembles the [[Bushmaster ACR]], Magpul Massoud with elements of the (real-life) SCAR-H and FAL.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:Magpul_Massoud.jpg|thumb|none|500px|Magpul Massoud Battle Rifle, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Crysis2Weapon.jpg|thumb|600px|none|The Grendel assault rifle in Crysis 2.]]&lt;br /&gt;
[[Image:Crysis2-Grendel.jpg|thumb|600px|none|The Grendel assault rifle being customized.]]&lt;br /&gt;
&lt;br /&gt;
==SCARE==&lt;br /&gt;
The SCARE is the sniper variant in the SCAR family, maybe similar to an SR-25 in use. So far it has only been mentioned in the MyCrisis SCAR Weapon Focus.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSG-1==&lt;br /&gt;
The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the [[DSR-1]] but with the layout and semi-auto operating system much like that of the [[PSG-1]] or similar HK rifles. It returns from the first Crysis and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:C2-SCArPlay.jpg|thumb|none|600px|The DSG-1 on the ground.]]&lt;br /&gt;
[[Image:DSG-1-Crysis2.jpg|thumb|none|600px|Reloading the DSG-1.]]&lt;br /&gt;
[[Image:C2-DSG-1.jpg|thumb|none|600px|A USMC soldier using a DSG-1.]]&lt;br /&gt;
[[Image:8-C2.jpg|thumb|none|600px|Customizing the DSG-1.]]&lt;br /&gt;
&lt;br /&gt;
==M2014==&lt;br /&gt;
The M2014 is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. It's overall shape is very similar to a [[Walther WA 2000]].&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 .300 Win Mag]]&lt;br /&gt;
[[Image:Crysis2 - RG.jpg|thumb|none|600px|The M2014 Gauss being fired at a C.E.L.L. ASV.]]&lt;br /&gt;
[[Image:Crysis2-GaussGun.jpg|thumb|none|600px|The M2014 Gauss being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Gauss Rifle==&lt;br /&gt;
There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its discription is: A miniaturised electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim.&lt;br /&gt;
[[Image:C2-Gaussattach.jpg|thumb|none|600px|The Gauss attachment being added to the SCAR during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Jackal==&lt;br /&gt;
The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a [[Hawk shotgun series|Hawk Semi-Auto Tactical]] with an [[MP5]]/[[G3]]-like trigger-group. It also has an M4-like stock.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical, 12 Gauge]]&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:Jackal-C2.jpg|thumb|none|600px|The Jackal shotgun in the &amp;quot;Central Station&amp;quot; level.]]&lt;br /&gt;
[[Image:Jackal-C2b.jpg|thumb|none|600px|A Jackal being customized. Note that the receiver resembles that of a Heckler &amp;amp; Koch G3/MP5.]]&lt;br /&gt;
[[Image:Crysis2 - ShotGAut.jpg|thumb|none|600px|The Jackal in the Crysis 2 multiplayer demo.]]&lt;br /&gt;
[[Image:C2-Chino.jpg|thumb|none|600px|Chino with his Jackal.]]&lt;br /&gt;
&lt;br /&gt;
==Marshall==&lt;br /&gt;
A 12 gauge, 10 shell capacity shotgun based on [[Crysis]]' XM2014 shotgun, which in turn was based on the [[Benelli M4 Super 90]] though only Crysis: Warhead's version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds it can even be suppressed for covert operations.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|550px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Marshall-C2.jpg|thumb|none|600px|A soldier with a Marshall shotgun.]]&lt;br /&gt;
[[Image:9-C2.jpg|thumb|none|600px|Customizing the Marshall. While the model retains the original game's slider for adjusting the choke, it can no longer actually be adjusted.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Shotgun==&lt;br /&gt;
There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the [[Knight's Armament Masterkey|Masterkey]] with the barrel and stand-off muzzle device of an [[M26 Modular Accessory Shotgun System]].&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey, 12 Gauge]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS with [[M16 rifle series|M16]]-style telescoping stock and pistol grip 12 Guage]]&lt;br /&gt;
[[Image:GMaster-C2.jpg|thumb|none|600px|An underbarrel shotgun added to a Grendel during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Mk.60 Mod 0==&lt;br /&gt;
The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the M60.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2-M60E3.jpg|thumb|none|600px|Player holding Mk.60 in &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - M60.jpg|thumb|none|600px|Alcatraz with a Mk.60 fired at a C.E.L.L. APC.]]&lt;br /&gt;
[[Image:Mk.60-Crysis2.jpg|thumb|none|600px|A player with a Mk. 60.]]&lt;br /&gt;
[[Image:Mk.602-Crysis2.jpg|thumb|none|600px|A Mk. 60 being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
The name of the weapon is actually &amp;quot;Heavy Machine Gun&amp;quot;, and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.&lt;br /&gt;
[[Image:C2-20mmmg.jpg|thumb|none|600px|The heavy machine gun in portable mode.]]&lt;br /&gt;
[[Image:C2-20mmm2g.jpg|thumb|none|600px|A heavy machine gun to the right of the player.]]&lt;br /&gt;
[[Image:10-C2.jpg|thumb|none|600px|Examining information about the HMG.]]&lt;br /&gt;
[[Image:Crysis2-Alcatraz.jpg|thumb|none|600px|Alcatraz firing his HMG at a C.E.L.L. helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A door-mounted [[GE M134 Minigun]] with a longer barrel is seen on Blackhawk helicopters in &amp;quot;The Wall&amp;quot; trailer.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:M134-C2.jpg|thumb|none|600px|A M134 minigun door-mounted on a U.S. military helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-8 Avenger==&lt;br /&gt;
Two A-10 Thunderbolts II are seen engaging a Ceph gunship with it's GAU-8 autocannons in &amp;quot;Out of Ashes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Launcher - Tactical Armed Grenades==&lt;br /&gt;
The L-TAG is a lever-action grenade launcher that can hold up to five (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the [[M79 grenade launcher]], and even has a similar distinctive noise when fired.&lt;br /&gt;
&lt;br /&gt;
In earlier press materials the launcher was referred to as Launcher - Tactical Airburst Grenades, but any such functionality seems to have been removed from the final game and the weapon renamed.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L-TAG-C2.jpg|thumb|none|600px|The L-TAG grenade launcher being examined.]]&lt;br /&gt;
&lt;br /&gt;
==Joint Anti-Tank Weapon==&lt;br /&gt;
The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the [[M136 AT4]].&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JAW-C2.jpg|thumb|none|600px|JAW rocket launcher.]]&lt;br /&gt;
[[Image:JAW-C2a.jpg|thumb|none|600px|A C.E.L.L. soldier firing a JAW rocket launcher at USMC marines outfitted in nanosuit-like armor.]]&lt;br /&gt;
[[Image:11-C2.jpg|thumb|none|600px|Examining the JAW.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Grenade Launcher==&lt;br /&gt;
The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the [[M203]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:C2-GLrifle.jpg|thumb|none|600px|While jumping, the player fires his under-barrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==The Swarmer== &lt;br /&gt;
The Swarmer is a four-barreled rocket launcher system. Each shot sends out about eight mini-rockets what certainly do swarm the target[http://www.gamesradar.com/xbox360/crysis-2/preview/crysis-2-gets-a-deeper-hands-on/a-20100721103630404058/g-20090601103043632061]. The Swarmer holds 64 rockets with homing capabilities.&lt;br /&gt;
[[Image:Swarmer-C2.jpg|thumb|none|600px|The Swarmer being examined.]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm launcher==&lt;br /&gt;
In the intro news footage, a C.E.L.L. operative is firing a [[DefTech 37mm launcher]] to suppress riots about the sealed-off New York.&lt;br /&gt;
[[Image:Deftech37(2).jpg|thumb|none|400px|Defense Technologies/Federal Laboratories launcher 37mm with fixed stock]]&lt;br /&gt;
[[Image:GL-C2.jpg|thumb|none|600px|A news footage showing a C.E.L.L. operative firing a DefTech 37mm launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==X-43 Mk.1 Klystron Emitter==&lt;br /&gt;
The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a &amp;quot;Flamethrower 2.0&amp;quot;.&lt;br /&gt;
[[Image:12-C2.jpg|thumb|none|600px|Examining the X-43.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M112 C4==&lt;br /&gt;
M112 C4s appear as demolition charges that can be remotely detonated. The C4 pack in-game is actually a bundle of M112 explosive packs taped together with duct tape.&lt;br /&gt;
[[Image:C4-C2.jpg|thumb|none|600px|A C4 pack being examined.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M17==&lt;br /&gt;
The M17 fragmentation grenade, which is based on the [[Mk 2 hand grenade|Mk. 2 frag grenade]](texture) and the [[M18 smoke grenade]] (model), are equipped to the player's inventory by default.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:FG-C2.jpg|thumb|none|600px|Examining the M17 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M34==&lt;br /&gt;
The M34 stun grenade, which resembles an [[M84 stun grenade]] with custom coloring, is seen in the game.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84-C2.jpg|thumb|none|600px|An M34 stun grenade in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Magpul_Massoud.jpg&amp;diff=404119</id>
		<title>File:Magpul Massoud.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Magpul_Massoud.jpg&amp;diff=404119"/>
		<updated>2011-03-31T11:01:28Z</updated>

		<summary type="html">&lt;p&gt;Leemys2004: 7.62mm Battle rifle, modified version of Magpul Masada&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;7.62mm Battle rifle, modified version of Magpul Masada&lt;/div&gt;</summary>
		<author><name>Leemys2004</name></author>
	</entry>
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