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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Larwa556</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-11T15:13:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=469749</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=469749"/>
		<updated>2011-10-12T19:11:50Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* M24 Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;M249 SAW&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|350px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Saw1holoLarwa556.jpg|thumb|none|400px|A Mk 46 Mod 0 with EOTech sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60larwa556.jpg|thumb|none|400px|An M60E4 machine gun in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:larwa556m24.jpg|thumb|none|400px|M24 Sniper Rifle in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] is the starting weapon for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Sv1larwa556.jpg|thumb|none|400px|An SV-98 sniper rifle in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|400px|An NDM-86 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Larwa556m24.jpg&amp;diff=469747</id>
		<title>File:Larwa556m24.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Larwa556m24.jpg&amp;diff=469747"/>
		<updated>2011-10-12T19:09:05Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467438</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467438"/>
		<updated>2011-10-08T10:57:05Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* Mk 46 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:Saw1holoLarwa556.jpg|thumb|none|400px|  ''A Mk 46 Mod 0 with EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Saw2holoLarwa556.jpg|thumb|none|400px|  ''An EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60larwa556.jpg|thumb|none|400px|A standard version of M60E4 machine gun in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] is the starting weapon for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Sv1larwa556.jpg|thumb|none|400px|A SV-98 sniper rifle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Sv 2larwa556.jpg|thumb|none|400px|A SV-98's scope in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|350px|An ELITE variant of SVD in Battlefield Play4Free.]]&lt;br /&gt;
[[Image:Svd 2larwa556.jpg|thumb|none|350px|A SVD's scope in Battlefield Play4Free.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467437</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467437"/>
		<updated>2011-10-08T10:54:10Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* M60E4 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Saw1holoLarwa556.jpg|thumb|none|400px|  ''A Mk 48 Mod 0 with EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Saw2holoLarwa556.jpg|thumb|none|400px|  ''An EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60larwa556.jpg|thumb|none|400px|A standard version of M60E4 machine gun in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] is the starting weapon for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Sv1larwa556.jpg|thumb|none|400px|A SV-98 sniper rifle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Sv 2larwa556.jpg|thumb|none|400px|A SV-98's scope in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|350px|An ELITE variant of SVD in Battlefield Play4Free.]]&lt;br /&gt;
[[Image:Svd 2larwa556.jpg|thumb|none|350px|A SVD's scope in Battlefield Play4Free.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M60larwa556.jpg&amp;diff=467436</id>
		<title>File:M60larwa556.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M60larwa556.jpg&amp;diff=467436"/>
		<updated>2011-10-08T10:53:21Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467434</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467434"/>
		<updated>2011-10-08T10:50:05Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* SV-98 Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Saw1holoLarwa556.jpg|thumb|none|400px|  ''A Mk 48 Mod 0 with EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Saw2holoLarwa556.jpg|thumb|none|400px|  ''An EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] is the starting weapon for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Sv1larwa556.jpg|thumb|none|400px|A SV-98 sniper rifle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Sv 2larwa556.jpg|thumb|none|400px|A SV-98's scope in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|350px|An ELITE variant of SVD in Battlefield Play4Free.]]&lt;br /&gt;
[[Image:Svd 2larwa556.jpg|thumb|none|350px|A SVD's scope in Battlefield Play4Free.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467431</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467431"/>
		<updated>2011-10-08T10:47:34Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* M24 Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Saw1holoLarwa556.jpg|thumb|none|400px|  ''A Mk 48 Mod 0 with EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Saw2holoLarwa556.jpg|thumb|none|400px|  ''An EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] is the starting weapon for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|350px|An ELITE variant of SVD in Battlefield Play4Free.]]&lt;br /&gt;
[[Image:Svd 2larwa556.jpg|thumb|none|350px|A SVD's scope in Battlefield Play4Free.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467430</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467430"/>
		<updated>2011-10-08T10:47:30Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* SV-98 Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Saw1holoLarwa556.jpg|thumb|none|400px|  ''A Mk 48 Mod 0 with EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Saw2holoLarwa556.jpg|thumb|none|400px|  ''An EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the starting weapon for the Recon class, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] is the starting weapon for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|350px|An ELITE variant of SVD in Battlefield Play4Free.]]&lt;br /&gt;
[[Image:Svd 2larwa556.jpg|thumb|none|350px|A SVD's scope in Battlefield Play4Free.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467429</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467429"/>
		<updated>2011-10-08T10:45:37Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* Mk 46 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Saw1holoLarwa556.jpg|thumb|none|400px|  ''A Mk 48 Mod 0 with EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Saw2holoLarwa556.jpg|thumb|none|400px|  ''An EOTech sight in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the starting weapon for the Recon class, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] appears as a buyable weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|350px|An ELITE variant of SVD in Battlefield Play4Free.]]&lt;br /&gt;
[[Image:Svd 2larwa556.jpg|thumb|none|350px|A SVD's scope in Battlefield Play4Free.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467425</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467425"/>
		<updated>2011-10-08T10:41:07Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* Norinco NDM-86 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the starting weapon for the Recon class, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] appears as a buyable weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|350px|An ELITE variant of SVD in Battlefield Play4Free.]]&lt;br /&gt;
[[Image:Svd 2larwa556.jpg|thumb|none|350px|A SVD's scope in Battlefield Play4Free.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467424</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467424"/>
		<updated>2011-10-08T10:40:33Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* Norinco NDM-86 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the starting weapon for the Recon class, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] appears as a buyable weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
[[Image:Svdlarwa556.jpg|thumb|none|350px|An ELITE variant of SVD in Battlefield Play4Free.]]&lt;br /&gt;
[[Image:Svd 2larwa556.jpg|thumb|none|350px|A SVD's PSO-1 scope in Battlefield Play4Free.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467421</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467421"/>
		<updated>2011-10-08T10:34:39Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* MG3 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mg3larwa556.jpg|thumb|none|400px|A MG3 in Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the starting weapon for the Recon class, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] appears as a buyable weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467419</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467419"/>
		<updated>2011-10-08T10:31:50Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* MP-443 Grach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the starting weapon for the Recon class, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] appears as a buyable weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mg3larwa556.jpg&amp;diff=467418</id>
		<title>File:Mg3larwa556.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mg3larwa556.jpg&amp;diff=467418"/>
		<updated>2011-10-08T10:31:26Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: xxx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;xxx&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467417</id>
		<title>Battlefield Play4Free</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Play4Free&amp;diff=467417"/>
		<updated>2011-10-08T10:31:10Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* MP-443 Grach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield Play4Free'':'''&lt;br /&gt;
[[Image:Battlefield_Play4Free_Logo.jpg|thumb|right|300px|''Battlefield Play4Free'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield Play4Free'' is a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2''.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the secondary weapon of both U.S. and Russian factions. Available right from the start.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:M9-P4F.jpg|thumb|none|400px|A Beretta M9 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] appears in the game as the &amp;quot;[[M1911 pistol series#M1911|M1911]]&amp;quot;, and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn texture to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FM1911.JPG|thumb|none|400px|An M1911A1 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols currently available in the game at 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|300px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP443.JPG|thumb|none|400px|An MP-443 Grach in ''Battlefield Play4Free'']]&lt;br /&gt;
[[File:Mg3larwa556.jpg]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the &amp;quot;P226&amp;quot;. With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FSIGP226R.JPG|thumb|none|400px|A SIG-Sauer P226R in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] is one of several pistols the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|300px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BFP4FMP412.JPG|thumb|none|400px|An MP-412 REX in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Orion Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 Gauge flares attached to the butt.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Engineer class.&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare magazine in the back end of the weapon, acting as a makeshift stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|300px|none|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FPP2000.JPG|thumb|none|400px|A PP-2000 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears in the game as the &amp;quot;[[FN P90]]&amp;quot; as a buyable weapon with iron sights mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BFP4FP90TR.JPG|thumb|none|400px|An FN P90TR in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]]&lt;br /&gt;
[[Image:BFP4FMP7.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] appears in the game as the &amp;quot;MP5&amp;quot;, with a flash hider, tan receiver, and RIS handguard as well as RIS rails atop the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FMP5.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A4 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears as another submachine gun the player can purchase, listed as the &amp;quot;UMP 45&amp;quot;. It comes equipped with an optional EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:BFP4FUMP.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FUMPEOTECH.JPG|thumb|none|400px|A Heckler &amp;amp; Koch UMP with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BFP4FUzi.JPG|thumb|none|400px|An Uzi in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Assault class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is the starting assault rifle, unlocked by default. It does not have a grenade launcher, and is erroneously referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3A4|G3A4]]&amp;quot;, which features a retractable stock rather than the fixed stock on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|350px|none|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FG3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK rifle series|AEK-971]] appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock, pistol grip, and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-971 left side.jpg|thumb|none|350px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAEK971.JPG|thumb|none|400px|An AEK-971 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as a buyable weapon in the game. The in-game model is shown with two holes in the side of the handguard (like those in the handguard of the [[AK-47]]), despite the real weapon not having these. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== 9A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F9A91.JPG|thumb|none|400px|A 9A-91 in ''Battlefdield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== AN-94 Abakan ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] appears as a buyable weapon in the game, known as the &amp;quot;AN-94 Abakan&amp;quot; in-game. It's shown firing in 2-shot bursts, as opposed to full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFP4FAN94.JPG|thumb|none|400px|An AN-94 Abakan in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L CQC ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the &amp;quot;SCAR-L&amp;quot; with an overall tan finish with the exception of the magazine, sights, and barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FSCARL.JPG|thumb|none|400px|An FN SCAR-L CQC in ''Battlefield Play4Free'' (note the markings just under the top rail, which read &amp;quot;Easy Studios Stockholm&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] appears in the game as a buyable weapon. It features a tan stock, 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the &amp;quot;STG77AUG&amp;quot; (StG-77 being the Austrian Army designation for the AUG).&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FAUG.JPG|thumb|none|400px|The Steyr AUG A3 in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FAUGEOTECH.JPG|thumb|none|400px|A Steyr AUG A3 with EOTech red dot sight in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] appears as a buyable weapon, fitted with a tan 6-position stock, tan Hogue pistol grip, tan magazine, and RIS handguard with tan rail covers. It holds 40 rounds, despite being modeled with a standard 30-round magazine. Some promotional material for the game shows a US Army soldier holding an M4A1 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite these features not being available on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FM4A1.JPG|thumb|none|400px|An M4A1 carbine in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the &amp;quot;416-Carbine&amp;quot; and fitted with a 10-inch barrel. Despite being modeled with a 30-round magazine, it holds 35 round in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 10-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BFP4FHK416.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK416 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== M16A4 w/M203 Grenade Launcher  ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as a buyable weapon, fitted with an [[M203 grenade launcher]] under the name &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. It should be noted that the game uses the weapon model of the M16A4/M203 from ''[[Battlefield: Bad Company 2]]'', complete with the ejection port, brass deflector, and carry handle fastening nuts being on the wrong sides of the weapon. Also, the grenade launcher is only an asthetic addition and is not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M16A4 5.56x45mm rifle with M203 40mm grenade launcher ]]&lt;br /&gt;
[[Image:M16A2-P4F.jpg|thumb|none|400px|An M16A4 w/M203 grenade launcher in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, you can now look down the iron sights with shotguns.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' version can also be purchased, the 'elite' version having a tan handguard &amp;amp; pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS12.JPG|thumb|none|400px|A Franchi SPAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard &amp;amp; pistol grip. It fires in semi-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FSPAS15.JPG|thumb|none|400px|A Franchi SPAS-15 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the &amp;quot;Saiga-12&amp;quot;, with a side-folding stock and tan handguard, pistol grip, &amp;amp; magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the &amp;quot;870 Combat&amp;quot;, having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FRem870.JPG|thumb|none|400px|A Remington 870 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. It is also the only full-auto shotgun in the game, making it terrifyingly lethal in close quarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BFP4FUSAS12.JPG|thumb|none|400px|An USAS-12 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
Primary weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
== MG3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3 machine gun]] is the starting primary weapon for Medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG_3.jpg|thumb|350px|none|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], appearing as the &amp;quot;[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]&amp;quot;, is a buyable weapon. The veteran variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46Mod0-P4F.jpg|thumb|none|600px|A U.S. Army soldier aiming a Mk 46 Mod 0 at Russian troops.]]&lt;br /&gt;
[[Image:Mk46Mod0b-P4F.jpg|thumb|none|600px|A player about to aim down the sight of the Mk 46 Mod 0.]]&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Para==&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the game as the &amp;quot;[[FN Minimi|FN Minimi Para]]&amp;quot;, though is identifiable as the SAW by the angled carry handle and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60A4 Machine Gun|M60E4 machine gun]] appears as a buyable weapon, listed in-game as the &amp;quot;[[M60 machine gun|M60]]&amp;quot;. It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] appears in the game fitted with [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|G36C]]-style iron sights/carry handle, proprietary bipod, Beta-C drum magazine, and tan handguard &amp;amp; stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B machine gun]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is currently available.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game as a buyable weapon, available in basic, 'veretan', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|350px|PKM machine gun - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[norinco QJY-88]] machine gun appears in the game as a buyable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Class-exclusive primary for the Recon class.&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the starting weapon for the Recon class, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|350px|none|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98|SV-98 sniper rifle]] appears as a buyable weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|SV-98 sniper rifle - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] appears in the game as a buyable weapon, and is the largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the &amp;quot;SVD&amp;quot;, identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDRender_P4F.jpg|thumb|none|350px|Real render from the game.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov#SVU Dragunov|SVU-AS Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the &amp;quot;SVU-A&amp;quot;, furnished with a tan handguard and magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFP4F SVUA STATS.jpg|thumb|none|370px|The Stats and Description of the SVU-A in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-AS mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:BFP4F VSS Stats.jpg|thumb|none|400px|The Stats and Description of the VSS Vintorez in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M39 Enhanced Marksman Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 Enhanced Marksman Rifle]] appears in the game as a buy-able weapon, referred to somewhat inaccurately as the &amp;quot;[[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR]]&amp;quot;, fitted with an EOTech red dot sight. It is the only sniper rifle in the game that does not have a scope fitted to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14EBRRenderP4F.jpg|thumb|none|400px|&amp;quot;Holosight M14&amp;quot;]]&lt;br /&gt;
[[Image:BFP4F M14EBR STATS.jpg|thumb|none|370px|The Stats and Description of the ''Holosight M14''&amp;lt;br&amp;gt; in [[Battlefield Play4Free]]]]&lt;br /&gt;
&lt;br /&gt;
== M110 SASS ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]] appears in the game as a buyable weapon. The in-game M110 features an overall tan paint scheme (including the Leupold Mark 4 scope) and everything from the handguard forward appears to be modeled off the [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Leupold Mark 4 scope &amp;amp; Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
One of two class-exclusive &amp;quot;gadgets&amp;quot; for the Engineer.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the &amp;quot;anti-vehicle RPG&amp;quot;. The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
[[Image:BFP4FRPG7.JPG|thumb|none|400px|An RPG-7 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
= Emplaced/Vehicle-mounted weapons =&lt;br /&gt;
&lt;br /&gt;
==Kord Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 &amp;quot;Vodnik&amp;quot;, T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BFP4FKordDPV.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a Fast Attack Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FKordGAZ.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:Kord-P4F.jpg|thumb|none|400px|A Kord machine gun monted on a T90 tank in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine guns]], the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFP4FM2HBRIB.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Rigid Inflatable Boat in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBDPV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a Desert Patrol Vehicle in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on a humvee in ''Battlefield Play4Free'']]&lt;br /&gt;
[[Image:BFP4FM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M240C Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFP4FMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on a UH-60 Blackhawk in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:tank-P4f.jpg|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64 Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|300px|M230 chain gun 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BFP4FBTR90Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted in a BTR-90 in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BFP4FTOW.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BFP4FHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] apppears in the game in a twin turret mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFP4FStinger.JPG|thumb|none|400px|A FIM-92A Stinger in a twin turret mount in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in ''BF2'', it is listed in-game as the &amp;quot;SA-18 Igla&amp;quot;, combining its NATO and Russian designations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|300px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BFP4FIgla.JPG|thumb|none|400px|An SA-18 Grouse in a twin turret mounting in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the &amp;quot;dead man's trigger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an available upgrade unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwres. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== TMRP-6 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[TMRP-6 anti-tank mine]] appears as the basis for the &amp;quot;anti-vehicle mine&amp;quot;, an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmrp6.jpg|thumb|none|300px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:BFP4FTM62.JPG|thumb|none|400px|An &amp;quot;anti-vehicle mine&amp;quot; in ''Battlefield Play4Free'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Snow&amp;diff=313974</id>
		<title>Dead Snow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Snow&amp;diff=313974"/>
		<updated>2010-08-15T04:49:16Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* Mossberg 500 Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dead Snow''' ( ''Død snø in Norwegian'' ) is 2009 Norwegian horror movie about a couple of friends who decide to spend holidays in mountains and find themselves encountering a Nazi Zombie army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dead-snow-poster.jpg‎|thumb|right|200px|Dead Snow (2009)]]&lt;br /&gt;
&lt;br /&gt;
Cant take screencaps ATM - So page is still WIP.&lt;br /&gt;
{{Film Title|Dead Snow}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=MG34= &lt;br /&gt;
The [[MG34]] is equipped on snowmobile by Vegard, after he discovers German army underground warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|350px|MG34 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Dead_snow_movie_image__5_.jpg|thumb|none|500px|Snowmobile mounted MG34 in Promotional Still]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombiemg34.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Z7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= MP40 =&lt;br /&gt;
Several [[MP40]]s can be seen in an underground Nazi warehouse. Despite being in a cold and wet cave for 60 years, they are found to be in extremely good condition.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|350px|MP40 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Z4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Karabiner 98k =&lt;br /&gt;
Another weapon that can be seen in Nazi underground warehouse is the [[Karabiner 98k]], also seen to be in incredibly good condition after 60 years in cold and wet cave.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98k 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Z5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Mossberg 500 Shotgun= &lt;br /&gt;
A [[Mossberg 500]] with wood furniture is seen hanging above doors in shack and later used against the Nazi zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|left|450px|Mossberg 500AT Shotgun - 12 gauge ]]&lt;br /&gt;
[[Image:Z1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Z2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Z3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Z3.jpg&amp;diff=313973</id>
		<title>File:Z3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Z3.jpg&amp;diff=313973"/>
		<updated>2010-08-15T04:49:09Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Z2.jpg&amp;diff=313972</id>
		<title>File:Z2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Z2.jpg&amp;diff=313972"/>
		<updated>2010-08-15T04:48:34Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Z1.jpg&amp;diff=313971</id>
		<title>File:Z1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Z1.jpg&amp;diff=313971"/>
		<updated>2010-08-15T04:47:36Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: uploaded a new version of &amp;quot;Image:Z1.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Snow&amp;diff=313969</id>
		<title>Dead Snow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Snow&amp;diff=313969"/>
		<updated>2010-08-15T04:46:50Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* Karabiner 98k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dead Snow''' ( ''Død snø in Norwegian'' ) is 2009 Norwegian horror movie about a couple of friends who decide to spend holidays in mountains and find themselves encountering a Nazi Zombie army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dead-snow-poster.jpg‎|thumb|right|200px|Dead Snow (2009)]]&lt;br /&gt;
&lt;br /&gt;
Cant take screencaps ATM - So page is still WIP.&lt;br /&gt;
{{Film Title|Dead Snow}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=MG34= &lt;br /&gt;
The [[MG34]] is equipped on snowmobile by Vegard, after he discovers German army underground warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|350px|MG34 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Dead_snow_movie_image__5_.jpg|thumb|none|500px|Snowmobile mounted MG34 in Promotional Still]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombiemg34.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Z7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= MP40 =&lt;br /&gt;
Several [[MP40]]s can be seen in an underground Nazi warehouse. Despite being in a cold and wet cave for 60 years, they are found to be in extremely good condition.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|350px|MP40 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Z4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Karabiner 98k =&lt;br /&gt;
Another weapon that can be seen in Nazi underground warehouse is the [[Karabiner 98k]], also seen to be in incredibly good condition after 60 years in cold and wet cave.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98k 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Z5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Mossberg 500 Shotgun= &lt;br /&gt;
A [[Mossberg 500]] with wood furniture is seen hanging above doors in shack and later used against the Nazi zombies.&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|left|450px|Mossberg 500AT Shotgun - 12 gauge ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Z5.jpg&amp;diff=313968</id>
		<title>File:Z5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Z5.jpg&amp;diff=313968"/>
		<updated>2010-08-15T04:46:31Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Snow&amp;diff=313967</id>
		<title>Dead Snow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Snow&amp;diff=313967"/>
		<updated>2010-08-15T04:46:10Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dead Snow''' ( ''Død snø in Norwegian'' ) is 2009 Norwegian horror movie about a couple of friends who decide to spend holidays in mountains and find themselves encountering a Nazi Zombie army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dead-snow-poster.jpg‎|thumb|right|200px|Dead Snow (2009)]]&lt;br /&gt;
&lt;br /&gt;
Cant take screencaps ATM - So page is still WIP.&lt;br /&gt;
{{Film Title|Dead Snow}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=MG34= &lt;br /&gt;
The [[MG34]] is equipped on snowmobile by Vegard, after he discovers German army underground warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|350px|MG34 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Dead_snow_movie_image__5_.jpg|thumb|none|500px|Snowmobile mounted MG34 in Promotional Still]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombiemg34.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Z7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= MP40 =&lt;br /&gt;
Several [[MP40]]s can be seen in an underground Nazi warehouse. Despite being in a cold and wet cave for 60 years, they are found to be in extremely good condition.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|350px|MP40 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Z4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Karabiner 98k =&lt;br /&gt;
Another weapon that can be seen in Nazi underground warehouse is the [[Karabiner 98k]], also seen to be in incredibly good condition after 60 years in cold and wet cave.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98k 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mossberg 500 Shotgun= &lt;br /&gt;
A [[Mossberg 500]] with wood furniture is seen hanging above doors in shack and later used against the Nazi zombies.&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|left|450px|Mossberg 500AT Shotgun - 12 gauge ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Z4.jpg&amp;diff=313966</id>
		<title>File:Z4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Z4.jpg&amp;diff=313966"/>
		<updated>2010-08-15T04:45:46Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dead_Snow&amp;diff=313965</id>
		<title>Dead Snow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dead_Snow&amp;diff=313965"/>
		<updated>2010-08-15T04:45:18Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* MG34 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dead Snow''' ( ''Død snø in Norwegian'' ) is 2009 Norwegian horror movie about a couple of friends who decide to spend holidays in mountains and find themselves encountering a Nazi Zombie army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dead-snow-poster.jpg‎|thumb|right|200px|Dead Snow (2009)]]&lt;br /&gt;
&lt;br /&gt;
Cant take screencaps ATM - So page is still WIP.&lt;br /&gt;
{{Film Title|Dead Snow}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=MG34= &lt;br /&gt;
The [[MG34]] is equipped on snowmobile by Vegard, after he discovers German army underground warehouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|none|350px|MG34 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Dead_snow_movie_image__5_.jpg|thumb|none|500px|Snowmobile mounted MG34 in Promotional Still]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Zombiemg34.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Z7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= MP40 =&lt;br /&gt;
Several [[MP40]]s can be seen in an underground Nazi warehouse. Despite being in a cold and wet cave for 60 years, they are found to be in extremely good condition.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|350px|MP40 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Karabiner 98k =&lt;br /&gt;
Another weapon that can be seen in Nazi underground warehouse is the [[Karabiner 98k]], also seen to be in incredibly good condition after 60 years in cold and wet cave.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|350px|Karabiner 98k 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mossberg 500 Shotgun= &lt;br /&gt;
A [[Mossberg 500]] with wood furniture is seen hanging above doors in shack and later used against the Nazi zombies.&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|left|450px|Mossberg 500AT Shotgun - 12 gauge ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Z7.jpg&amp;diff=313964</id>
		<title>File:Z7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Z7.jpg&amp;diff=313964"/>
		<updated>2010-08-15T04:44:51Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Zombiemg34.jpg&amp;diff=313963</id>
		<title>File:Zombiemg34.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Zombiemg34.jpg&amp;diff=313963"/>
		<updated>2010-08-15T04:44:15Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278921</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278921"/>
		<updated>2010-05-29T19:07:12Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* Oversize Derringer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's business card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2t8.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2m60.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac220mm.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2mac.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out and kills his comrades after Section 9 hacks into his brain.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak1.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak2.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278918</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278918"/>
		<updated>2010-05-29T19:04:59Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2t8.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2m60.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac220mm.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2mac.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out and kills his comrades after Section 9 hacks into his brain.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak1.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak2.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278916</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278916"/>
		<updated>2010-05-29T19:01:54Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; Type 89/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2t8.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2m60.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac220mm.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2mac.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak1.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak2.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278915</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278915"/>
		<updated>2010-05-29T19:01:34Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; Type 89/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[Image:Sac2t8.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2m60.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac220mm.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2mac.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak1.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak2.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac2t8.jpg&amp;diff=278914</id>
		<title>File:Sac2t8.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac2t8.jpg&amp;diff=278914"/>
		<updated>2010-05-29T19:01:12Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278913</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278913"/>
		<updated>2010-05-29T19:00:01Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* AK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2m60.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac220mm.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2mac.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak1.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2ak2.jpg|thumb|none|700px|]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac2ak2.jpg&amp;diff=278912</id>
		<title>File:Sac2ak2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac2ak2.jpg&amp;diff=278912"/>
		<updated>2010-05-29T18:59:52Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac2ak1.jpg&amp;diff=278911</id>
		<title>File:Sac2ak1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac2ak1.jpg&amp;diff=278911"/>
		<updated>2010-05-29T18:58:33Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278270</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278270"/>
		<updated>2010-05-28T14:09:42Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* MAC-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2m60.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac220mm.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2mac.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac2mac.jpg&amp;diff=278269</id>
		<title>File:Sac2mac.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac2mac.jpg&amp;diff=278269"/>
		<updated>2010-05-28T14:09:29Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278268</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278268"/>
		<updated>2010-05-28T14:07:29Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* Mechem NTW-20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2m60.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac220mm.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac220mm.jpg&amp;diff=278267</id>
		<title>File:Sac220mm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac220mm.jpg&amp;diff=278267"/>
		<updated>2010-05-28T14:07:03Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278266</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278266"/>
		<updated>2010-05-28T14:06:36Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; M60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2m60.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac2m60.jpg&amp;diff=278265</id>
		<title>File:Sac2m60.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac2m60.jpg&amp;diff=278265"/>
		<updated>2010-05-28T14:06:16Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278262</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278262"/>
		<updated>2010-05-28T14:03:43Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; Type 89/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278261</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278261"/>
		<updated>2010-05-28T14:02:42Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; Type 89/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image::Sac2type89.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac2type89.jpg&amp;diff=278260</id>
		<title>File:Sac2type89.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac2type89.jpg&amp;diff=278260"/>
		<updated>2010-05-28T14:02:23Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278259</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278259"/>
		<updated>2010-05-28T13:58:48Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; M4/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|M4A1 carbine with M203 and scope. Note L85A2 in the background]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278257</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278257"/>
		<updated>2010-05-28T13:57:39Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; M4/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278251</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278251"/>
		<updated>2010-05-28T13:56:20Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; M4/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|M4 with M203 Grenade launcher and scope. Note L85A2 in the background.|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278246</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278246"/>
		<updated>2010-05-28T13:55:11Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; L85A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2Enf.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac2Enf.jpg&amp;diff=278244</id>
		<title>File:Sac2Enf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac2Enf.jpg&amp;diff=278244"/>
		<updated>2010-05-28T13:54:51Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278241</id>
		<title>Ghost in the Shell Stand Alone Complex 2nd Gig</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex_2nd_Gig&amp;diff=278241"/>
		<updated>2010-05-28T13:53:40Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: /* &amp;quot;Futurised&amp;quot; M4/M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE: Although the title is commonly given a colon and Gig represented in uppercase (&amp;quot;2nd GIG&amp;quot;), the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex 2nd Gig&amp;quot;, ''without a colon and with only initial capitals''.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex 2nd Gig'':'''&lt;br /&gt;
[[Image:GITSSAC2-Logo.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
==Seburo weaponry==&lt;br /&gt;
&lt;br /&gt;
Numerous fictional [[Seburo firearms]] are used as primary and secondary weapons by many of the protagonists throughout the series.&lt;br /&gt;
&lt;br /&gt;
== CZ Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
Several of the false &amp;quot;Individual Eleven&amp;quot; who infiltrate the Chinese embassy in the first episode are armed with [[SA Vz.61 Skorpion|Skorpion]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|CZ Vz.61 Skorpion]]&lt;br /&gt;
[[Image:556skor.jpg|thumb|none|600px|Skorpion packen thug after he gets shot in the head from Section 9 member hidden in elevator.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
Others among the Chinese embassy invaders are armed with [[Heckler &amp;amp; Koch MP7A1|MP7]]s of some sort.  The Japanese Coast Guardsmen were also seen using MP7s while making a sting aboard a refugee vessel.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:l556Mp7.jpg|thumb|none|600px|Thug patrolling the corridor, armed with HK MP7A1. Note 20 rounds magazine and Red Dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Seen in hands of refugee in episode 4.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:556mp5.jpg|thumb|none|600px|Refugee carrying [[MP5K]]. Note impact and white blood, right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Gino, the immigrant Helicopter pilot who is the focus of episode 2, periodically carries and dreams about his nickel-plated .50AE chambered &lt;br /&gt;
[[Desert Eagle]] Mk VII, which has been customised with a ported muzzle and enlarged hammer spur.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver.  Gino's gun lacks the lateral slots in the top rail, showing it is a Mk VII model.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:556g2.jpg|thumb|700px|none]]&lt;br /&gt;
&lt;br /&gt;
== Gino's gun collection ==&lt;br /&gt;
&lt;br /&gt;
In addition to his Desert Eagle, gun collection contains a holstered subcompact gun that appears to be striker-fired, a third generation full-size Glock of some kind (by its proximity to the box of 9mm ammuntion it seems sensible to identify it as a [[Glock#Glock_17|Glock 17]], and a [[Tokarev TT-33]].&lt;br /&gt;
&lt;br /&gt;
[[Image:556g1.jpg|thumb|700px|none|Glock on the right, TT-33 on the left. Unknown gun in the middle (hidden in the holster)]]&lt;br /&gt;
&lt;br /&gt;
== Oversize Derringer ==&lt;br /&gt;
&lt;br /&gt;
Machine-fetishist executive Kazunoto carries a weapon like an oversized [[American Derringer DA 38]] in episode 3.  It has two barrels and no apparent magazine, and apparently loads by hinging downwards like the DA 38, but features a full-size grip and barrels at least 5&amp;quot; long, unlike most derringers.  The caliber is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Image:556der.jpg|thumb|700px|none|Gun and Cash-Eye's card.]]&lt;br /&gt;
&lt;br /&gt;
== Mk23-like Section 1 silenced pistol ==&lt;br /&gt;
&lt;br /&gt;
In episode 8 a crucial witness is assassinated by Section 1 agents who use a silenced pistol that closely resembles a [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mk 23]].  However, the ejection port is much smaller, and has a small brass catcher mounted.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 with silencer]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Weapon dealers operating from a yacht in episode 7 arm themselves with [[IMI Uzi]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sac2uzi1.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Anti-tank Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
These weapon dealers also have anti-tank rocket launchers, which resemble [[Mk 153 Mod 0 SMAW#M141_SMAW-D|SMAW-D]]s, although they seem larger in bore diameter, so may be original designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|M141 SMAW-D]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wyrzutniarakiet.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 LRS2 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback story in episode 14, Saito's rifle during the 2020 Mexico engagement is a [[Blaser 93 sniper rifle|Blaser R93 LRS2]].  It is noteable that he alone in this episode uses an &amp;quot;old-fashioned&amp;quot; purely optical sighting system on his rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2sn.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
During the flashback to the 2020 engagement in Mexico, Kusanagi carries a [[Walther WA 2000]] with black polymer furniture and a short barrel.  Kusanagi, in contrast to Saito, has had the optical sight replaced by a purely cybernetic sight that interfaces directly with her cyberbrain via the QRS port on her neck.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gitssac2W2000.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; Type 89/M203 ==&lt;br /&gt;
&lt;br /&gt;
Ishikawa carries a rifle that appears to be a somewhat &amp;quot;futurised&amp;quot; [[Howa Type 89]], with a hybrid optical-cybernetic sight that interfaces with his cyberbrain, during the 2020 flashback.  A similar rifle is carried by Kuze in scenes showing his past in episode 16, although this weapon, which he ultimately exchanges for a camera, has an [[M203]] or similar underbarrel grenade launcher attached.  Regular troops of the various JSDF branches throughout the series also carry these weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|400px|none|Japanese Type 89-F assault rifle with folding stock for Paratroopers - 5.45x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M4/M203 ==&lt;br /&gt;
&lt;br /&gt;
US troops in Kusanagi's multinational UN peacekeeper squad in episode 14's flashback to Mexico in 2020 carry similarly &amp;quot;futurised&amp;quot; carbines that are clearly [[M16 rifle series#M4/M4A1_with_M203_Grenade Launcher|M16/AR15]] family-derived.  They are also mounted with hybrid optical/cybernetic sights and [[M203]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sac2M4.jpg|thumb|700px|none|]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; M60 ==&lt;br /&gt;
&lt;br /&gt;
A young Batou is shown during the Mexico 2020 flashback using a machinegun that resembles an [[M60]] of some sort that has been &amp;quot;futurised&amp;quot; in a similar way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Futurised&amp;quot; L85A2 ==&lt;br /&gt;
British troops in Kusanagi's squad in episode 14's flashback to Mexico carry bullpup assault rifles that resemble the [[SA80| L85A2]] fitted with [[Heckler &amp;amp; Koch AG36 Grenade Launcher| AG36]]-like grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 with AG36 launcher]]&lt;br /&gt;
&lt;br /&gt;
== Mechem NTW-20 ==&lt;br /&gt;
&lt;br /&gt;
Saito uses a remote trigger mechanism on a [[Mechem NTW-20]] anti-materiel rifle loaded with a single round to blow up a car and cause a diversion so that he can attack from another angle.&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|350px|Mechem NTW-20, 20mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
In episode 17, Kusanagi is threatened by a Triad member with a [[MAC-10#MAC-11|MAC-11]].  She quickly disarms him and takes the weapon herself, dual-wielding it alongside her [[Seburo firearms#Seburo_M5|Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
Dejima Refugees use several [[FIM-92A Stinger|Stinger]] missiles simultaneously to shoot down the JSDF AWACS plane above the island that is jamming communications.  The use of several missiles at once overwhelmes the anti-missile countermeasures, and the depiction of the explosion is accurate in that the warhead explodes short of the target, destroying it with projected shrapnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U  ==&lt;br /&gt;
[[AKS-74U]] is quite popular weapon among terrorists in first episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:556su1.jpg|thumb|none|600px|&amp;quot;Hey, what are you...&amp;quot; - rather poor last words, don't you think?]]&lt;br /&gt;
[[Image:556su2.jpg|thumb|none|600px|Another thug freaks out after Section 9 hacks into his brain, and kills his comrades.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
Several of the Dejima refugees use [[AK-74]] rifles, as recognised by the less curved magazines and muzzle brakes.  The opening shot of the conflict between the refugees and the military is fired with an accurised AK (or possibly [[RPK]]) variant mounted with an optical sight and a longer barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
A handful of the Dejima refugees are carrying anti-tank RPG launchers that strongly resemble the [[Panzerfaust 3|PzF 3]].&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 37 Airweight ==&lt;br /&gt;
In episode 25 and 26, it is revealed that Aramaki carries a [[Smith &amp;amp; Wesson Model 37 Airweight|S&amp;amp;W 37]] in an ankle holster.  This weapon is identical to the one used by the Laughing man in [[Ghost in the Shell Stand Alone Complex]], and may be intended to imply a continuing connection with that character.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWM37.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 37]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sac2M4.jpg&amp;diff=278240</id>
		<title>File:Sac2M4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sac2M4.jpg&amp;diff=278240"/>
		<updated>2010-05-28T13:53:07Z</updated>

		<summary type="html">&lt;p&gt;Larwa556: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Larwa556</name></author>
	</entry>
</feed>