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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LaFarge</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-03T22:00:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Watchmen_(2009)&amp;diff=582919</id>
		<title>Talk:Watchmen (2009)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Watchmen_(2009)&amp;diff=582919"/>
		<updated>2012-06-25T08:43:28Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Movie and Novel gun differences. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Opening Credits Massacre==&lt;br /&gt;
The scene at the beginning of the film in which protestors placing flowers in the muzzles of the MP's rifles before being killed is a mix between two famous (or infamous) events during the time of the Vietnam war. The placing the flowers in the muzzles of rifles was done by peace protesters in [[M14 Rifle]]s carried by the MP's, as seen in this famous photograph:&lt;br /&gt;
&lt;br /&gt;
[[Image:PoliceNamM14s.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
The use of the [[M1 Garand]] and opening fire on the rioters was based on the Kent State Shooting in 1970, when National Guardsmen (not MPs) opened fire on protesting students. There's a little history lesson for you.&lt;br /&gt;
&lt;br /&gt;
== Thompson Prop ==&lt;br /&gt;
&lt;br /&gt;
Good job on that. I was gonna do it, but you did it much better than I could have. So, whoever you are, I salute you! -protoAuthor&lt;br /&gt;
:Oh, it was GM45, of course. Also, who took down the comparison comic book panel for the comedian's armory?-protoAuthor&lt;br /&gt;
::I did. It's didn't really fit on the page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== The Unknown Rifles ==&lt;br /&gt;
&lt;br /&gt;
If anyone out there has the Blu Ray version of the movie, perhaps a high def screen shot could shed light on that mysterious rifle.&lt;br /&gt;
&lt;br /&gt;
I have blu-ray, but no blu-ray capturing device. Also it's more a matter of not really seeing the full thing, ain't it?-protoAuthor&lt;br /&gt;
:It's an HK of some sort, though. I can tell that from the shot we have.-protoAuthor&lt;br /&gt;
::I was thinking it was an FN FNC, but it really is too difficult to tell. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Police with Glocks ==&lt;br /&gt;
&lt;br /&gt;
Not really important, but they're not police, they're Veidt security guards. They even have a V on their hats.&lt;br /&gt;
&lt;br /&gt;
:I have to agree with that one.  Especially since, in the film, Veldt mentions just how rich he is it almost makes sense his guards would have the most up to date equipment on the market.  [[User:Charon68|Charon68]]&lt;br /&gt;
&lt;br /&gt;
== Sternum ==&lt;br /&gt;
&lt;br /&gt;
The article says that Rorschach hit the officer's collarbone with the grappling gun in the novel.  The police report at the end of Chapter 6 says that it was the officr's sternum, which, if Wikipedia is right, looks to be much lower than the collar bone. &lt;br /&gt;
&lt;br /&gt;
The Twin Towers can also be seen when Dan takes Archie up.  Not sure when this happens in the film, but it's in the trailers. [[Special:Contributions/71.189.210.11|71.189.210.11]] 21:18, 21 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zastava M70AB2 ==&lt;br /&gt;
&lt;br /&gt;
Note:I don't know.During the vietnam war.Yugoslavia sent weapons to NVA/VC.The Zastava M70 service in yugoslav army in 1970.:Tanarmy&lt;br /&gt;
::Remember, it's probably standing in for another weapon.-protoAuthor&lt;br /&gt;
&lt;br /&gt;
== Officers 1911 in The Comedian's closet ==&lt;br /&gt;
&lt;br /&gt;
The pistol in question seems to be a Detonics, it has the forward mounted rear sights.&lt;br /&gt;
&lt;br /&gt;
== Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
I noticed quite a few comments about 'anachronistic' weapons appearing in the film. Are these comments justified considering Watchmen isn't set in our historical timeline? The movie is set in an alternate timeline to ours correct? Perhaps in this alternate timeline, certain weapons might have been developed earlier than in ours?&lt;br /&gt;
&lt;br /&gt;
--I have to agree with you on that. The Watchmen universe does takes place in an alternate 1985 setting and it is fairly possible that the &amp;quot;anachronistic&amp;quot; firearms (such as the 2nd Generation Glock 17) that appear in the film were probably developed earlier in the Watchmen universe rather than later on if the timeline had not been altered. If anything, maybe the commentary on the appearance of &amp;quot;anachronistic&amp;quot; firearms should be fixed a little bit so it doesn't appear as an insult to anyone who worked on the film that might view the page.&lt;br /&gt;
&lt;br /&gt;
Unless someone objects before then, I will remove the anachronistic labels from the weapons tomorrow--[[User:Westernman1987|Westernman1987]] 20:52, 10 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Weird 1911 ==&lt;br /&gt;
&lt;br /&gt;
I think the odd looking 1911 in the fifth screen shot [http://www.imfdb.org/index.php/File:Watchmen-M1911A1-4.jpg] is a 1911 Non Gun. What do you guys think? - [[User:Mr. Wolf|Mr. Wolf]] 09:15, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Movie and Novel gun differences. ==&lt;br /&gt;
&lt;br /&gt;
I missed most of this little gun party, but I noticed differences in weapons from the novel and the movie:&lt;br /&gt;
&lt;br /&gt;
Roy Chess: Beretta Model 70:NOVEL MOVIE: Smith and Wesson 586. IDENTIFICATION: The slant infront of the trigger guard denoted it from a Beretta Cheetah to a Model 70. &lt;br /&gt;
&lt;br /&gt;
Moloch: NOVEL: Smith and Wesson 10 HB. MOVIE: Walther PPK. IDENTIFICATION: One panel in the novel had light shine on the revolver, showing the S&amp;amp;W cylinder latch.&lt;br /&gt;
&lt;br /&gt;
And the most wierdest gun swap goes to...&lt;br /&gt;
&lt;br /&gt;
Veidt Security Guards: MOVIE: Glock 17 NOVEL: Smith and Wesson 10 Snub nose.IDENTIFICATION:When Veidt is putting cyanide in Chess's mouth,two guards pull out their revolvers, again one shot at the left side showed the S&amp;amp;W cylinder latch.&lt;br /&gt;
&lt;br /&gt;
These are minor differences,yes, just wanted to point them out.&lt;br /&gt;
&lt;br /&gt;
Others.&lt;br /&gt;
&lt;br /&gt;
NYPD: NOVEL:Model 10's and M1928 Thompson with 20 round box magazine and straight foregrip.&lt;br /&gt;
MOVIE: Model 10,Model 15,and Remington 870.&lt;br /&gt;
&lt;br /&gt;
US MP: MOVIE: M1 Garand. NOVEL: M14. IDENTIFICATION: A M14 is easily denoted as the magazine was too thick to be a M1 Carbine, so it must have been the M14.&lt;br /&gt;
&lt;br /&gt;
FACTOID: The famous Riot flashback from the Comedian actually ended differently in the novel, instead of him firing rubber bullets and smoke rounds, he throws in riot gas and finishes the stragglers off with the rubber bullets.          -[[User:LaFarge]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Desperados:_Wanted_Dead_Or_Alive&amp;diff=582299</id>
		<title>Talk:Desperados: Wanted Dead Or Alive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Desperados:_Wanted_Dead_Or_Alive&amp;diff=582299"/>
		<updated>2012-06-24T07:28:10Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: Created page with &amp;quot;Hey, I've just received a free Minecraft Giftcode! You can get one too!  &amp;gt;&amp;gt; minecraftcodes.me &amp;lt;&amp;lt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I've just received a free Minecraft Giftcode!&lt;br /&gt;
You can get one too!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; minecraftcodes.me &amp;lt;&amp;lt;&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Point_of_No_Return&amp;diff=577965</id>
		<title>Point of No Return</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Point_of_No_Return&amp;diff=577965"/>
		<updated>2012-06-16T02:18:21Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Mossberg 500 Bullpup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Point of no return.jpg|thumb|right|300px|''Point of No Return'' (1993)]]&lt;br /&gt;
&lt;br /&gt;
''Point of No Return'' is the 1993 remake of Luc Besson's ''[[La Femme Nikita (1990)|La Femme Nikita]]'' and stars [[Bridget Fonda]] as a young drug-addicted woman who's given a new life as an assassin. The film was directed by [[John Badham]] (''[[Blue Thunder]]''). This film is also known as 'The Assassin'.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Point of No Return'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
The drugstore owner ([[Geoffrey Lewis]]) aims a [[12 Gauge Double Barreled Shotgun]] at the thieves in his store at the beginning.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ponr-shotgun1.jpg|thumb|none|600px|The drugstore owner aims at the thieves.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 ==&lt;br /&gt;
One of the thugs robbing the drugstore shoots the owner with a [[Smith &amp;amp; Wesson Model 19]].&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 Magnum]]&lt;br /&gt;
[[Image:Ponr-sw19a.jpg|thumb|none|600px|The thug fires his S&amp;amp;W Model 19 at the owner.]]&lt;br /&gt;
[[Image:Ponr-sw19b.jpg|thumb|none|600px|The thug shoots out the light.]]&lt;br /&gt;
[[Image:Ponr-sw19c.jpg|thumb|none|600px|The thug fires at police with an empty semi-automatic and his S&amp;amp;W Model 19.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
One of the thugs robbing the drugstore in the beginning has an [[Armsel Striker]].&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|450px|Armsel Striker Shotgun - 12-gauge. Strikers are identified not only by the unique 'knob' that serves as the winding key in front of the drum, but also the drum advance lever on the back of the receiver. The Cobray guns don't have this lever.]]&lt;br /&gt;
[[Image:Ponr-striker1.jpg|thumb|none|600px|The thug prepares to fire at the police outside.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92F ==&lt;br /&gt;
The Washington, DC police officers during the opening drugstore robbery use [[Beretta 92F]] pistols. Maggie Hayward ([[Bridget Fonda]]) uses one during her training to take out several targets.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[Image:PONR 004.jpg|thumb|none|600px|Police officers exchange fire with some thieves at the beginning of the film.]]&lt;br /&gt;
[[Image:Ponr-ber92a.jpg|thumb|none|600px|Maggie fires the Beretta during her training.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr-Mannlicher SSG-PII Rifle ==&lt;br /&gt;
&lt;br /&gt;
A DC police officer ([[Mic Rodgers]]) fires a [[Steyr SSG]] sniper rifle fitted with a night vision scope at the thugs robbing the drugstore.&lt;br /&gt;
[[Image:SterySSG.gif|thumb|none|500px|Steyr SSG 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ponr-rifle1.jpg|thumb|none|600px|A DC police officer ([[Mic Rodgers]]) fires a [[Steyr SSG]] sniper rifle at the thugs robbing the drugstore.]]&lt;br /&gt;
[[Image:PONR 1113.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:PONR 1109.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Several thugs throughout the film use [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] pistols. Maggie Hayward ([[Bridget Fonda]]) takes a Beretta from one of the men she was with during the opening drugstore robbery. Several court officers during Maggie's sentencing also have Beretta Inoxes. These are also carried by some of the government operatives that train Maggie/Claudia and the bodyguard of Claudia's New Orleans target, as well as some of Fahd Bahktiar's bodyguards.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Ponr-inox1.jpg|thumb|none|600px|The same thug with the Armsel Striker drops a Beretta Inox when he is shot.]]&lt;br /&gt;
[[Image:Ponr-inox2.jpg|thumb|none|600px|Maggie holds her Beretta Inox on the DC officer ([[Mic Rodgers]]).]]&lt;br /&gt;
[[Image:PONR 011.jpg‎|thumb|none|600px|Th Fahd bodyguard on the right fires an Inox.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 659 ==&lt;br /&gt;
Maggie ([[Bridget Fonda]]) takes a [[Smith &amp;amp; Wesson 659]] from Bob ([[Gabriel Byrne]]) to try and commit suicide after being caught. After she tries to shoot herself and the gun doesn't go off, Bob takes it back and tells her &amp;quot;Rule number one: Never chamber the first round.&amp;quot; He then chambers the pistol and fires a shot into Maggie's leg.&lt;br /&gt;
[[Image:S&amp;amp;W659 RD-MrPink.jpg|thumb|none|350px|Smith &amp;amp; Wesson 659 - 9x19mm. This is the Screen used Hero Gun held and fired by &amp;quot;Mister Pink&amp;quot; Steve Buscemi in the film [[Reservoir Dogs]].]]&lt;br /&gt;
[[Image:Ponr-sw1.jpg|thumb|none|600px|Maggie takes Bob's S&amp;amp;W 659 and holds it on him.]]&lt;br /&gt;
[[Image:Ponr-sw2.jpg|thumb|none|600px|Maggie points the S&amp;amp;W 659 as she's being targeted with a laser sight.]]&lt;br /&gt;
[[Image:Ponr-sw3.jpg|thumb|none|600px|Bob stands with his S&amp;amp;W 659 and shooting Maggie in the leg.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
One of the guards at the government building is armed with a [[Heckler &amp;amp; Koch MP5A3]] equipped with a target sight that he holds on Maggie takes Bob hostage.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:PONR 1104.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ponr-rifle2.jpg|thumb|none|600px|The guard trains the laser sight of his MP5A3 on Maggie.]]&lt;br /&gt;
&lt;br /&gt;
== Calico M100 ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M100|Calico M100]] is also seen held by a guard when Maggie takes Bob hostage. &lt;br /&gt;
[[Image:CalicoM100.jpg‎|thumb|none|450px|Calico M100 Rifle = .22LR]]&lt;br /&gt;
[[Image:PONR 1106.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Hammerli 280 ==&lt;br /&gt;
Bob gives Maggie ([[Bridget Fonda]]) a [[Hammerli 280]] and an extra magazine to assassinate the &amp;quot;V.I.P.&amp;quot; ([[Robert Apisa]]) target in the restaurant.&lt;br /&gt;
[[Image:Hammerli 280.jpg|350px|thumb|none|Hammerli 280 - .22 LR. This is the screen gun used in ''[[Point of No Return]]''.]]&lt;br /&gt;
[[Image:Ponr-ham1.jpg|thumb|none|600px|The Hammerli in its case. Bob mentions that it's loaded, but it appears that there is no magazine in the weapon in this shot. A subsequent scene shows the magazine loaded in the Hammerli.]]&lt;br /&gt;
[[Image:Ponr-ham2.jpg|thumb|none|600px|Maggie shoots the V.I.P.]]&lt;br /&gt;
[[Image:Ponr-ham3.jpg|thumb|none|600px|Maggie bangs the Hammerli against the brick wall outside the restaurant bathroom's window.]]&lt;br /&gt;
[[Image:Ponr-ham4.jpg|thumb|none|600px|Maggie fires at the V.I.P.'s guards in the restaurant kitchen.]]&lt;br /&gt;
[[Image:Ponr-ham5.jpg|thumb|none|600px|Maggie reloads the Hammerli 280.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
Some of the V.I.P.'s henchmen in the restaurant carry [[Glock 17]] pistols, firing them at Maggie. Angela's bodyguards ([[Kenny Endoso]] and [[Gary Kasper]]) each carry a Glock 17 in a shoulder holster, drawing them before being shot by Beth.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|350px|Glock 17 - 9x19 mm]]&lt;br /&gt;
[[Image:Ponr-g17a.jpg|thumb|none|600px|A henchman searches for Maggie.]]&lt;br /&gt;
[[Image:Ponr-g17b.jpg|thumb|none|600px|A henchman is shot while firing his Glock.]]&lt;br /&gt;
[[Image:PONR 011.jpg‎|thumb|none|600px|One of Fahd's bodyguards fires a Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
One of the V.I.P.'s henchmen searching for Maggie in the restaurant has a [[Uzi#Micro Uzi|Micro Uzi.]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|350px|Micro Uzi with 15 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Ponr-uzi1.jpg|thumb|none|600px|The Micro Uzi-carrying thug backs away as Maggie fires at him.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M12 ==&lt;br /&gt;
One of the thugs shot by Maggie in the restaurant uses a [[Beretta M12]].&lt;br /&gt;
[[Image:Beretta_M12.jpg|thumb|none|400px|Beretta M12 9x19mm]]&lt;br /&gt;
[[Image:Ponr-b12a.jpg|thumb|none|600px|A henchman with his M12 looks for Maggie.]]&lt;br /&gt;
[[Image:Ponr-b12b.jpg|thumb|none|600px|A henchman is shot holding his M12.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Bullpup ==&lt;br /&gt;
One of the thugs ([[Henry Kingi]]) uses a [[Mossberg 500#Mossberg 500/590 Bullpup|Mossberg 500 Bullpup]] shotgun to try and kill Maggie in the restaurant. He later attaches some sort of grenade to it.&lt;br /&gt;
[[Image:Mossberg Bullpup.JPG|thumb|none|400px|Mossberg 500 Bullpup with 18.5&amp;quot; Barrel - 12 gauge]]&lt;br /&gt;
[[Image:PONR 006.jpg|thumb|none|600px|Thug ([[Henry Kingi]]) fires a Mossberg 500 bullpup shotgun without the grenade attachment]]&lt;br /&gt;
[[Image:PONR 002.jpg|thumb|none|600px|The Bullpup with what appears to be the rifle grenade for No.4 Enfield rifles and L1A1 rifles, it is also unpainted.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
One of the operatives gives Claudia ([[Bridget Fonda]]) a black [[Walther PPK]] with brown grips after she completes her mission at the Marriott, telling her to &amp;quot;go home&amp;quot;. Victor the Cleaner ([[Harvey Keitel]]) uses a suppressed PPK to eliminate one of the other operatives.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|350px|Walther PPK .380 ACP with sound suppressor and brown factory grips]]&lt;br /&gt;
[[Image:Ponr-ppk1.jpg|thumb|none|600px|Claudia is given a PPK.]]&lt;br /&gt;
[[Image:Ponr-ppk2.jpg|thumb|none|600px|Victor shoots a security guard in Angela's building.]]&lt;br /&gt;
[[Image:Ponr-ppk3.jpg|thumb|none|600px|Victor fires his suppressed PPK at another operative.]]&lt;br /&gt;
[[Image:Ponr-ppk4.jpg|thumb|none|600px|Victor reaches for his PPK while in the Mustang.]]&lt;br /&gt;
&lt;br /&gt;
== Anschutz .22 LR sniper rifle ==&lt;br /&gt;
While in New Orleans, Claudia ([[Bridget Fonda]]) is told to look for an Anschutz .22 LR sniper rifle under the sink, which she uses to assassinate a female target. Despite being a bolt-action rifle, the rifle is shown to fire semi-automatic shots.&lt;br /&gt;
[[Image:Ponr-anschutz1.jpg|thumb|none|600px|Claudia assembles the suppressed Anschutz rifle.]]&lt;br /&gt;
[[Image:Ponr-anschutz2.jpg|thumb|none|600px|Claudia aims out the window of her hotel bathroom.]]&lt;br /&gt;
[[Image:Ponr-anschutz3.jpg|thumb|none|600px|Claudia's finger on the trigger.]]&lt;br /&gt;
[[Image:Ponr-anschutz4.jpg|thumb|none|600px|Claudia pulls her rifle out from the bathtub, where she had concealed it from J.P. ([[Dermot Mulroney]]). The hole she broke in the window to shoot the target is still visible.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P7M8 ==&lt;br /&gt;
Beth ([[Lorraine Toussaint]]) uses a suppressed [[Heckler &amp;amp; Koch P7M8]] to shoot Angela's bodyguards.&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|none|350px|H&amp;amp;K P7M8 9x19mm]]&lt;br /&gt;
[[Image:Ponr-hkp7a.jpg|thumb|none|600px|Beth fires at Angela's bodyguards.]]&lt;br /&gt;
[[Image:Ponr-hkp7b.jpg|thumb|none|600px|Beth's P7M8 sits on the table as Claudia helps her.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P5 ==&lt;br /&gt;
Claudia ([[Bridget Fonda]]) uses a suppressed [[Walther P5]] when she is sent to assassinate Fahd Bahktiar ([[Richard Romanus]]).&lt;br /&gt;
[[Image:Walther-P5.jpg‎|thumb|none|350px|Walther P5 9mm]]&lt;br /&gt;
[[Image:Ponr-wp5a.jpg|thumb|none|600px|Claudia holds her P5 on Fahd Bahktiar.]]&lt;br /&gt;
[[Image:Ponr-wp5b.jpg|thumb|none|600px|Claudia orders Bahktiar to move.]]&lt;br /&gt;
[[Image:PONR 010.jpg|thumb|none|600px|The suppressed Walther P5.]]&lt;br /&gt;
[[Image:Ponr-wp5c.jpg|thumb|none|600px|Claudia and Fahd Bahktiar fight over the suppressed P5.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
&lt;br /&gt;
[[Category:John Badham]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Jin-Roh:_The_Wolf_Brigade&amp;diff=577964</id>
		<title>Talk:Jin-Roh: The Wolf Brigade</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Jin-Roh:_The_Wolf_Brigade&amp;diff=577964"/>
		<updated>2012-06-16T02:15:00Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* MP38 or MP40? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== time period ==&lt;br /&gt;
&lt;br /&gt;
I know this movie takes place in an alternate Japan, but what year did it take place? [[User:Excalibur01|Excalibur01]] 09:20, 22 March 2009 (UTC)&lt;br /&gt;
:About 10 years after the end of war. Assuming that in alternative world war ended in mid-40's, this brings action to mid-50's. I have added a small section describing movie before list of weapons.[[User:Tiksom|Tiksom]] 12:42, 22 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ending==&lt;br /&gt;
It ended alot differently than I expected-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:40, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MP38 or MP40?==&lt;br /&gt;
User Runo87 changed all &amp;quot;MP40&amp;quot; mentions to &amp;quot;MP38/MP40&amp;quot;. However the weapon seen on screenshot is clearly MP40, distinguished by stamped magwell and other details. I will revert this change, unless someone can provide a screenshot showing MP38 variant. --[[User:Tiksom|Tiksom]] 10:38, 25 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
(TO ANYONE WHO READS THIS,THIS IS A MISTAKE I NOW NOTICE,DON'T SAY I'M LATE FOR THIS PARTY)The second MP41 photo does'nt have a MP41 in it,rather than two MP40's as one has a folding stock while the other isn't even using his stock, rather firing it from the hip,and i can see that his hand is wrapped around the pistol grip, not a stock.[[User:LaFarge|LaFarge]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hanasaku_Iroha&amp;diff=577507</id>
		<title>Hanasaku Iroha</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hanasaku_Iroha&amp;diff=577507"/>
		<updated>2012-06-15T18:17:20Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Springfield M1903A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hanasakuiroha.jpg|thumb|right|300px|''Hanasaku Iroha'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the anime '' Hanasaku Iroha'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== CornerShot ==&lt;br /&gt;
A Survival Gamer is seen using a [[CornerShot]].&lt;br /&gt;
[[Image:CornerShot.gif|500px|thumb|none|The CornerShot, shown here with a [[Glock#Glock 17|Glock 17]] 9x19mm]]&lt;br /&gt;
[[File:Hl07csm4.JPG|none|thumb|right|500px|A Survival Gamer aiming the CornerShot. ]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine==&lt;br /&gt;
Another Survival Gamer is seen with a [[M4A1 Carbine]].&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:Hl07csm4.JPG|none|thumb|right|500px|A Survival Gamer with his M4A1 Carbine]]&lt;br /&gt;
[[File:Hl07m4sop1.JPG|none|thumb|right|500px|A Survival Gamer carrying a M4A1 Carbine]]&lt;br /&gt;
[[File:Hl07m4sop2.JPG|none|thumb|right|500px|A Survival Gamer with a scoped M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
Another Survival Gamer is seen using a [[Knight's Armament SR-25]] rifle.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod (''Note magazine design and lack of forward assist, an important difference between the SR-25 and the 5.56x45mm [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 SPR]]'')]]&lt;br /&gt;
[[File:Hl07sr251.JPG|none|thumb|right|500px|A Survival Gamer takes aim with his SR25.]]&lt;br /&gt;
[[File:Hl07sr252.JPG|none|thumb|right|500px|The Survival Gamer carrying his SR25.]]&lt;br /&gt;
[[File:Hl07sr253.JPG|none|thumb|right|500px|The Survival Gamer with his SR25.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Springfield M1903A4 ==&lt;br /&gt;
A US soldier is seen using a [[M1903 Springfield|Springfield M1903A4]] rifle.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|500px|M1903A4 Springfield sniper variant .30-06 with M84 scope.]]&lt;br /&gt;
[[File:Hl071903.JPG|none|thumb|right|500px|A US soldier with his Springfield 1903A4.A odd little note is that the soldier is firing the 1903A4 left handed.]]&lt;br /&gt;
&lt;br /&gt;
== Browning 1919A4 ==&lt;br /&gt;
Another US soldier is seen firing a [[Browning M1919]] machine gun.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 .30-06 on M2 tripod]]&lt;br /&gt;
[[File:Hl071919.JPG|none|thumb|right|500px|A US soldier opens fire with a 1919A4.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watchmen_(2009)&amp;diff=577114</id>
		<title>Watchmen (2009)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watchmen_(2009)&amp;diff=577114"/>
		<updated>2012-06-15T03:03:23Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Browning M2 Aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Watchmen]]'':'''&lt;br /&gt;
[[Image:WatchmenCover.jpg|thumb|right|300px|''Watchmen (2009)'']]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses an [[M79 grenade launcher]] to fire smoke rounds at people trying to vandalize the buildings with the phrase &amp;quot;Who watches the Watchmen?&amp;quot; in the rioting crowds. He even hits one rioter dead on with a smoke round during the &amp;quot;American Dream&amp;quot; scene. It is also seen in his closet when Rorschach ([[Jackie Earle Haley]]) is checking out his apartment.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:ComedianFull.jpg|thumb|none|260px|The Comedian fires his M79 grenade launcher on the rioting crowds in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-1.jpg|thumb|none|600px|An M79 grenade launcher is seen in The Comedian's hidden closet armory when Rorschach investigates.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-2.jpg|thumb|none|600px|The Comedian fires smoke rounds from his M79 grenade launcher at rioters.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-3.jpg|thumb|none|600px|The Comedian talks with Night Owl II ([[Patrick Wilson]]) before shooting a rioter directly with a smoke round.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Flamethrower==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses an [[M1 Flamethrower|M1A1 Flamethrower]] to light his cigar with the pilot and then burn a VC soldier while in Vietnam. He can also be seen posing with it in promotional movie posters. &lt;br /&gt;
[[Image:M1A1 Flamethrower.JPG|thumb|none|400px|Schematic drawing of M1A1 Flamethrower]]&lt;br /&gt;
[[Image:ComedianFlamethrower.jpg|thumb|none|250px|The Comedian lights his cigar with his M1A1 Flamethrower. Note how he isn't squeezing the trigger yet flame is still coming out.]]&lt;br /&gt;
[[Image:ComedianFlamethrower-2.jpg|thumb|none|285px|A Vietnam-era picture of The Comedian with his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-1.jpg|thumb|none|600px|The Comedian lights his cigar with the burning pilot of his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-2.jpg|thumb|none|600px|The Comedian burns a wounded Vietcong soldier with his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-3.jpg|thumb|none|600px|The Comedian sadistically burns the soldier to death, all while grinning.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses his issued [[M1911A1]] sidearm in the film to kill a pregnant Vietnamese woman ([[Nhi Do]]) when she slashes him with a broken bottle for leaving her and the baby behind. During the film's opening credits, a criminal armed with an M1911A1 is shown being foiled by a young Night Owl I ([[Clint Carleton]]). We also see a criminal try to draw a nickel plated 1911 fitted with ivory grips when attempting to kill Dr. Manhattan ([[Billy Crudup]]), but is blown up horrifically before he can fire off a shot.  &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-1.jpg|thumb|none|600px|Nite Owl I beats a criminal armed with an M1911A1.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-2.jpg|thumb|none|600px|The Comedian fires his M1911A1 from a UH-1 Huey helicopter in the Director's Cut version of the film.]]&lt;br /&gt;
[[Image:Comedian1911-1.jpg|thumb|none|600px|The Comedian aims his M1911A1 in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-3.jpg|thumb|none|600px|The Comedian aims his M1911A1 at the Vietnamese woman after she slashes his face with a broken bottle.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-4.jpg|thumb|none|600px|A side shot of the M1911A1 as The Comedian guns down the Vietnamese women. The only non-standard implication on the handgun is the obvious square trigger guard, which may be a custom improvement. For some reason the rear-sights are not visible in this shot, possibly due to depth of field.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-5.jpg|thumb|none|600px|A criminal draws a nickel plated M1911A1 with ivory grips before being blown up by Dr. Manhattan.]]&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;L Sports Professional Model Longslides==&lt;br /&gt;
The Comedian's ([[Jeffrey Dean Morgan]]) sidearms right up to his murder are custom [[M1911 pistol series|1911]]-series D&amp;amp;L Sports Professional Model Longslides with ornate smiley-face grips to match the Comedian logo. They have &amp;quot;Nixon 1970&amp;quot; written on the grips, indicating they were a gift from Nixon for serving in the Vietnam war. At the beginning of the film, Comedian tries to bring up one of his 1911s (fitted with a sound suppressor) to combat the attacking assailant in his home but fires off one stray shot to no avail and is disarmed. For the most part, these guns are only seen in his holsters or in a presentation case any other time.&lt;br /&gt;
[[Image:Comedian1911s.jpg|thumb|left|200px|The Comedian's pistols prop replica display.]]&lt;br /&gt;
[[Image:P1010522ig5.jpg|thumb|none|350px|Actual movie props used by the Comedian.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Image:FC Comedian10B-1.jpg|thumb|none|450px|The Comedian poses in a promotional still while armed with one of his D&amp;amp;L Sports Professional Model Longslide pistols.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-1.jpg|thumb|none|600px|One of The Comedian's D&amp;amp;L Sports Professional Model Longslides fitted with a suppressor and resting on a Hustler magazine.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-2.jpg|thumb|none|600px|The Comedian fires off a stray round when the assailant gains control of the weapon. Note the large muzzle flash, which a real suppressor would dampen significantly.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-3.jpg|thumb|none|600px|The shell casing ejects in slow motion, and surprisingly looks like a real shell (as opposed to a crimp-nosed blank shell).]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-4.jpg|thumb|none|600px|One of The Comedian's D&amp;amp;L Sports Professional Model Longslides on display in his hidden closet armory.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
Vietnamese soldiers destroyed by Dr. Manhattan ([[Billy Crudup]]) wield folding stock [[Zastava M70|Zastava M70AB2]] rifles (possibly meant as stand-ins for Norinco Type 56-1's) noted by their folding grenade launcher sights.&lt;br /&gt;
[[Image:Zastava M70AB2.jpg‎|thumb|none|400px|Zastava M70AB2 folding stock rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-1.jpg|thumb|none|600px|A Vietnamese soldier fires his Zastava M70AB2 at Dr. Manhattan.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-2.jpg|thumb|none|600px|The soldiers look on in awe at the unstoppable blue giant.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-3.jpg|thumb|none|600px|As the soldiers flee, the folding stocks are visible.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A Vietnamese soldier whose leg is blown off (seen in better detail in the Director's Cut) is seen with a milled receiver [[AK-47]] before being burned to death by The Comedian ([[Jeffrey Dean Morgan]]). &lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 Type III Pattern - 7.62x39mm.]]&lt;br /&gt;
[[Image:Watchmen-AK47-1.jpg|thumb|none|600px|A Vietnamese soldier with a severed leg has an AK-47 at his side.]]&lt;br /&gt;
&lt;br /&gt;
==CAR-15==&lt;br /&gt;
Seen in the hands of NYPD ESU and US soldiers in Vietnam are [[M16 rifle series#Colt XM177/CAR-15/Commando Series|CAR-15]] carbines with slab-side receivers and full stocks (as opposed to the more traditional collapsing stock). Based on the fact the weapons actually have safe-semi-full selector switches, they could very well be GAU-5/A models, or at least very close copies.&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|none|400px|XM177E1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-1.jpg|thumb|none|600px|In The Comedian's hidden closet armory a CAR-15 with a collapsing stock is visible.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-2.jpg|thumb|none|600px|US Soldiers are seen armed in Vietnam with CAR-15 carbines.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-3.jpg|thumb|none|600px|An NYPD ESU officer aims his CAR-15.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-4.jpg|thumb|none|600px|Note slab-side upper receiver.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-5.jpg|thumb|none|600px|Note lack of magazine fencing.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-6.jpg|thumb|none|600px|Rorschach uses a can of Veidt Hairspray and a lit match to burn NYPD ESU officers armed with CAR-15s.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-7.jpg|thumb|none|600px|Rorschach smacks away a CAR-15 before it can be used on him.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-8.jpg|thumb|none|600px|An ESU officer flicks the selector switch on his CAR-15 to full-auto. This indicates the lower on this rifle is not from a civilian copy like most film-used CAR-15, and it may possibly indicate the lower is from a GAU-5/A or similar unit. The writing is inlaid with white paint, which isn't correct but likely done so it can be read in low-lighting conditions.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-9.jpg|thumb|none|600px|An ESU officer unloads his CAR-15 on full-auto, and misses Rorschach.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
ESU officers trying to apprehend Rorschach ([[Jackie Earle Haley]]) in Moloch's ([[Matt Frewer]]) house are seen armed with [[Ruger Mini-14|Ruger AC556]] rifles with folding stocks.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|none|400px|Ruger AC556 - 5.56x45mm. Versions in the film have folding stocks.]]&lt;br /&gt;
[[Image:Watchmen-RugerAC556-1.jpg|thumb|none|600px|A ESU officer leads the charge armed with a Ruger AC556.]]&lt;br /&gt;
[[Image:Watchmen-RugerAC556-2.jpg|thumb|none|600px|The ESU officer is blinded by the burning flame emitted from Rorschach's improvised flamethrower while trying to aim his Ruger AC556.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
An MP is seen armed with an [[M16A1]] outside the Rockefeller Military Base. Rikers prison guards are also seen firing M16A1s at the owl-ship &amp;quot;Archie&amp;quot; in the Director's Cut.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Watchmen-M16A1-1.jpg|thumb|none|600px|An MP guard the perimeter of the Rockefeller Base while armed with an M16A1.]]&lt;br /&gt;
[[Image:Watchmen-M16A1-2.jpg|thumb|none|600px|A Rikers prison guard fires his M16A1 at &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) is seen holding a scoped [[Carcano Rifle Series#Carcano M91/38 Short Rifle|Carcano M91/38]] while watching John F. Kennedy's car drive by. This implies that he assassinated JFK rather than, or in partnership with, Lee Harvey Oswald. The rifle seen in the movie is the same model type used by Oswald himself, but not the actual rifle Oswald used.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:Watchmen-Carcano-1.jpg|thumb|none|600px|The Comedian prepares to leave the grassy knoll wielding Oswald's infamous rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the Director's Cut of the film, prison guards fire [[Remington 870]] shotguns at Night Owl II's ([[Patrick Wilson]]) owl ship &amp;quot;Archie&amp;quot; as they spring Rorschach ([[Jackie Earle Haley]]) from the prison.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge.]]‎ &lt;br /&gt;
[[Image:Watchmen promo 01.jpg|thumb|none|500px|The Comedian ([[Jeffrey Dean Morgan]]) poses with a [[Remington 870]] and his [[M79 grenade launcher]] in a promotional image.]]&lt;br /&gt;
[[Image:Watchmen-Rem870-1.jpg|thumb|none|600px|Prison guards fire their Remington 870s at &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) fires on rampaging crowd members with an [[Ithaca 37]] shotgun. He has loaded it with less-lethal rubber bullets, as he claims in the scene.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-1.jpg|thumb|none|600px|The Comedian hangs from the side of &amp;quot;Archie&amp;quot; the owl-ship while holding his Ithaca 37 shotgun.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-2.jpg|thumb|none|600px|The Comedian fires his Ithaca 37 at rioters.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-3.jpg|thumb|none|600px|The Comedian ejects a shell from the chamber with a small amount of powder still burning in it.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA3/215==&lt;br /&gt;
A [[Franchi PA3|Franchi PA3/215]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory when Rorschach ([[Jackie Earle Haley]]) investigates his home. In the original graphic novel, the only thing seen in the closet was his costume, a [[MAC-10]], two 1911s in his holsters, and a few knives. &lt;br /&gt;
[[Image:Franchimodpa3.jpg|thumb|none|400px|Franchi PA3/215 - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-1.jpg|thumb|none|600px|A Franchi PA3/215 in The Comedian's closet, circled in red.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-2.jpg|thumb|none|600px|A shot of the Franchi PA3/215 pistol grips.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-3.jpg|thumb|none|600px|Another shot of the Franchi PA3/215.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203 Flare Launcher==&lt;br /&gt;
A [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory, standing in for the HE-grenade launching [[M203 grenade launcher]]. &lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Cobray CM203 Flare Launcher - 37mm Flare.]]&lt;br /&gt;
[[Image:Watchmen-Cobray37mm-1.jpg|thumb|none|600px|A Cobray CM203 Flare Launcher (and two sound suppressors, one for a MAC-10, the other for his D&amp;amp;L Sports custom) next to his costume.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 machine gun]] is seen used by one of the US soldiers in Vietnam (Director's Cut only), and one is also seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory. I don't think this is an M60, rather an FG42 - SAS.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-M60-1.jpg|thumb|none|600px|An M60 machine gun is seen circled in red.]]&lt;br /&gt;
[[Image:Watchmen-M60-2.jpg|thumb|none|600px|A soldier fires an M60 machine gun from the door of a UH-1 Huey helicopter in Vietnam.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD3]] is seen on a rack in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-MP5SD3-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP5SD3 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Detonics Combat Master 1911==&lt;br /&gt;
A stainless steel Detonics Combat Master is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory. Not the flat top cutaway section after the rear sight, and the dip in the ejection port.&lt;br /&gt;
[[Image:Detonicscombat-master.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Watchmen-Compact1911-1.jpg|thumb|none|600px|An Officer's-sized 1911 pistol circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:HK Model 91.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-HK91-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK91 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
An unknown rifle is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:Watchmen-Unknown-1.jpg|thumb|none|600px|The rifle farthest on the right circled in red.]]&lt;br /&gt;
[[Image:Watchmen-Unknown-2.jpg|thumb|none|600px|A farther shot of the rifle circled in red.]]&lt;br /&gt;
&lt;br /&gt;
Is that a G3 variant? Look at where the buttstock joins the receiver (the two bolts), and the pistol-grip. They are distinctly G3-ish. Also, in comparison to the other arms on the gun-rack, it would be of the appropriate length.[[User:SAWGunner89|SAWGunner89]] 21:38, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Remington 700 (Marksman's Rifle MR-700 Conversion)==&lt;br /&gt;
A [[Remington 700|Remington 700 (Marksman's Rifle MR-700 Conversion)]] rifle is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:MR-700 3 large.jpg|thumb|none|400px|Remington 700 Marksman's Rifle MR-700 Conversion - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-Rem700-1.jpg|thumb|none|600px|A close up on a Remington 700 MR-700 Conversion rifle, with a spare six-shot cartridge holder.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 686]] revolver is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 - .357 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W686-1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 686 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
[[Smith &amp;amp; Wesson Model 10]] revolvers are used by the guards in Riker's prison, one of which is taken by Silk Spectre II ([[Malin Akerman]]) and later used to shoot Adrian Veidt ([[Matthew Goode]]), who impressively catches the bullet. They are also carried by some of the NYPD police.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 10 - .38 Special.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-1.jpg|thumb|none|600px|An NYPD officer aims his Smith &amp;amp; Wesson Model 10 as ESU enters Moloch's house.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-2.jpg|thumb|none|600px|An NYPD officer aims his Smith &amp;amp; Wesson Model 10 at Rorschach as police try to restrain him.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-3.jpg|thumb|none|600px|A guard at Riker's prison aims his Smith &amp;amp; Wesson Model 10 at Silk Spectre II ([[Malin Akerman]]) and Night Owl II ([[Patrick Wilson]]).]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-4.jpg|thumb|none|600px|''&amp;quot;You're such an asshole...&amp;quot;'']]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-5.jpg|thumb|none|600px|Silk Spectre II tries to kill Veidt with the Smith &amp;amp; Wesson Model 10 she took from a prison guard.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
Some of the NYPD police in the film carry [[Smith &amp;amp; Wesson Model 15]] revolvers, notably an officer in Edward Blake's ([[Jeffrey Dean Morgan]]) apartment who fires his at Rorschach ([[Jackie Earle Haley]]) to no avail.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 - .38spl.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W15-1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 15 is seen in an officer's holster as he finds two criminals tied to a fire hydrant by Rorschach.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W15-2.jpg|thumb|none|600px|An officer fires his Smith &amp;amp; Wesson Model 15 at Rorschach.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 586]] with a four inch barrel is used by Roy Chess ([[Douglas Chapman]]) to fire at Adrian Veidt ([[Matthew Goode]]) and shoot two employees (killing one) before Veidt hits him with a pole. In the novel the gun was based on a Beretta Model 70.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 - .357 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-1.jpg|thumb|none|600px|Roy Chess levels his Smith &amp;amp; Wesson Model 586 on Veidt and his associates.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-2.jpg|thumb|none|600px|Another close up on the Smith &amp;amp; Wesson Model 586, revealing it is loaded with hollow points.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-3.jpg|thumb|none|600px|Chess firing his Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-4.jpg|thumb|none|600px|Close up on the hammer of the Smith &amp;amp; Wesson Model 586 as Chess tries to use his last round to kill Veidt, which he fails to do.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is left at Moloch's ([[Matt Frewer]]) side after he is murdered in which we see the person planting it unscrews the suppressor and places it next to him. Rorschach ([[Jackie Earle Haley]]) later finds it when he comes to ask Moloch questions, finding himself trapped by the police and framed for the murder.&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK with suppressor - .380 ACP.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-1.jpg|thumb|none|600px|Rorschach finds the Walther PPK at Moloch's side.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-2.jpg|thumb|none|600px|Moloch's murderer unscrews the suppressor on the Walther PPK.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-3.jpg|thumb|none|600px|The assassin places the Walther PPK at Moloch's side.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
When Daniel Dreiberg ([[Patrick Wilson]]) and Laurie Juspeczyk ([[Malin Akerman]]) fight off &amp;quot;Knot-Tops&amp;quot; in the alleyway, one of them draws a [[Colt Detective Special]] and fires several shots at Laurie but only succeeds in shooting one of his comrades in the back and is dispatched by Dan.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38spl.]]&lt;br /&gt;
[[Image:Watchmen-ColtDS-1.jpg|thumb|none|600px|A Knot-Top aims his Colt Detective Special.]]&lt;br /&gt;
[[Image:Watchmen-ColtDS-2.jpg|thumb|none|600px|The Knot-Top fires his Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Police Positive Target==&lt;br /&gt;
A [[Colt Police Positive|Colt Police Positive Target]] is seen drawn by Gerald Grice, the man  who murdered the little girl Blair Roche, when he enters his house, but he is quickly disarmed by Rorschach ([[Jackie Earle Haley]]).&lt;br /&gt;
[[Image:PolicePositiveTarget.22.jpg|thumb|none|400px|Colt Police Positive Target - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-1.jpg|thumb|none|600px|Gerald Grice draws his Colt Police Positive Target.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-2.jpg|thumb|none|600px|Grice enters his home with his Colt Police Positive Target at the ready.]] &lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-3.jpg|thumb|none|600px|Grice searches his house with his Colt Police Positive Target at the ready.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-4.jpg|thumb|none|600px|When Grice is knocked down, we see the Colt-styled cylinder latch on the Police Positive Target.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-5.jpg|thumb|none|600px|Grice searches his house after having one of his butchered German Shepards thrown at him through the window.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-6.jpg|thumb|none|600px|Rorschach knocks away Grice's Colt Police Positive Target.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Veidt security guards standing behind Adrian Veidt ([[Matthew Goode]]) as he attempts to stop Roy Chess ([[Douglas Chapman]]) from swallowing a poison capsule are armed with [[Glock 17]] pistols. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-G17-1.jpg|thumb|none|600px|Veidt guards stands behind Veidt armed with a Glock 17.]]&lt;br /&gt;
[[Image:Watchmen-G17-2.jpg|thumb|none|600px|A better shot showing the anachronistic 2nd Generation features.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
During the opening sequence summing up the past, Hippies stick flowers into US Army Military Policemen's [[M1 Garand]] rifles before the MPs fire them on the hippies, flowers still in the muzzles. This is an homage to the famous photograph where a protestor places a flower in the barrel of an MP's [[M14 Rifle]]. In reality, MPs in the U.S. did use [[M14 Rifle]]s during this time period. National Guardsmen (as in the Kent State shooting in 1970) were armed with M1 Garands. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-1.jpg|thumb|none|600px|MPs train their M1 Garands (with fixed bayonets) on rioting protestors.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-2.jpg|thumb|none|600px|A flower is stuck in the muzzle of one of the MP's M1 Garands by a protestor.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-3.jpg|thumb|none|600px|The MPs open fire on the protestors with no prior instigation.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-4.jpg|thumb|none|600px|MPs guarding the military research facility witness a glimpse at the return of Jon Osterman ([[Billy Crudup]]) while armed with M1 Garands.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1921AC Thompson==&lt;br /&gt;
A thug is seen foiled by The Comedian ([[Jeffrey Dean Morgan]]) in the opening credits while firing an [[Thompson Submachine Gun#M1921 Thompson|Colt M1921AC Thompson]] into the air. In the special features the gun is revealed to be a specially built prop (likely a battery operated airsoft gun) that cycles the bolt slowly so the shot could be achieved. A rod was attached to the barrel to keep it level, as the weight would surely make holding it at such an angle one-handed difficult.&lt;br /&gt;
[[Image:M1921Thompson.jpg|thumb|none|400px|Colt M1921AC Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:Watchmen-M1921Thompson-1.jpg|thumb|none|600px|A bank robber is held in a head-lock by The Comedian whilst firing his M1921AC Thompson into the air. Note how the post-production added muzzle flash doesn't show flame emitting from the Cutts compensator's top ports.]]&lt;br /&gt;
&lt;br /&gt;
:Another thing wrong with this scene, I believe if you watch closely you can see a casing eject from the Tommy gun several times even though the bolt hasn't even made one complete cycle (and subsequently only one casing should come out, not two or three).&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Sawed Off Double Barreled Shotgun]] with exposed hammers is drawn by a criminal before he is blown up by Dr. Manhattan ([[Billy Crudup]]).&lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|none|400px|Sawed Off Rossi Overland Double Barreled Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-DoubleShotgun-1.jpg|thumb|none|600px|A criminal attempts to draw a sawed-off double barreled shotgun when facing Dr. Manhattan.]]&lt;br /&gt;
[[Image:Watchmen-DoubleShotgun-2.jpg|thumb|none|600px|On one of the TVs Adrian Veidt ([[Matthew Goode]]) is watching, we see Mad Max ([[Mel Gibson]]) wield his iconic sawed-off double barreled shotgun in ''[[Mad Max 2|The Road Warrior]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In the Director's Cut of the film, Laurie Juspeczyk ([[Malin Akerman]]) disarms a government agent of his [[Beretta 92FS]] and unloads it. While in 1985, the 92F would have been the only squared trigger guard Beretta model available, it is more likely the newer 92FS was used.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-1.jpg|thumb|none|600px|Laurie grabs the agent's Beretta 92FS.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-2.jpg|thumb|none|600px|Laurie locks the slide back and lets the round in the chamber drop through the magazine well.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-3.jpg|thumb|none|600px|Laurie drops the empty Beretta 92FS on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Nite Owl II's ([[Patrick Wilson]]) owl-ship &amp;quot;Archie&amp;quot; is outfitted with a single [[GE M134 Minigun]] unit, which he uses to chop down a water tower and partially douse the flames on a burning building.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-1.jpg|thumb|none|600px|Close up on the barrels of the GE M134 Minigun firing from inside &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-2.jpg|thumb|none|600px|Outside view of the GE M134 Minigun firing from &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-3.jpg|thumb|none|600px|The empty brass (which is live brass, not crimp-nosed blanks) is dumped out of the ship through a small port in the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
On one of the TVs Adrian Veidt ([[Matthew Goode]]) is watching, we see Lord Humungous ([[Kjell Nisson]]) aiming a scoped [[Smith &amp;amp; Wesson Model 29]] from a scene in ''[[Mad Max 2|The Road Warrior]]''.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W29-1.jpg|thumb|none|600px|Lord Humungous aims a scoped Smith &amp;amp; Wesson Model 29 in ''[[Mad Max 2|The Road Warrior]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Percussion Rifles==&lt;br /&gt;
On a wall rack in The Comedian's ([[Jeffrey Dean Morgan]]) apartment, three percussion rifles/muskets of unknown make and model are seen.&lt;br /&gt;
[[Image:ThompsonHawkinsrifle.jpg|thumb|none|400px|Thompson Center Arms Hawkins Plains rifle - .50 caliber.]]&lt;br /&gt;
[[Image:Watchmen-PercusionRifles-1.jpg|thumb|none|600px|Percussion fire rifles are seen hanging on the wall in Edward Blake's apartment.]]&lt;br /&gt;
[[Image:Watchmen-PercusionRifles-2.jpg|thumb|none|600px|The Percussion rifles hanging on the wall as Blake battles the assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistols==&lt;br /&gt;
In a display case several [[Flintlock Pistol]]s are seen hanging, along with several decorative swords in The Comedian's ([[Jeffrey Dean Morgan]]) apartment.&lt;br /&gt;
[[Image:Watchmen-FlintlockPistols-1.jpg|thumb|none|600px|Flintlock pistols are seen in a display case in Blake's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Seen mounted on the bottom turret of a US B-29 &amp;quot;Superfortress&amp;quot; bomber plane flying over Japan after dropping one of the nuclear bombs, is armed with a pair of [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] air-cooled units. This is a goof, as only the forward upper turret of the B-29 was fitted with four M2s, the other three were only fitted with two. &lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft - .50 BMG.]]&lt;br /&gt;
[[Image:Watchmen-M2Aircraft-1.jpg|thumb|none|600px|A US B-29 &amp;quot;Superfortress&amp;quot; outfitted with a bottom turret of Browning M2 Aircraft machine guns.Note that it dropped the atomic bomb, but instead of the Enola Gay, It's Miss Jupiter, who is Laurie Juspeczyk's mother.]]&lt;br /&gt;
&lt;br /&gt;
==Rorschach's Grapple Gun==&lt;br /&gt;
Specifically designed by Nite Owl II/Daniel Dreiberg ([[Patrick Wilson]]) for him, Rorschach ([[Jackie Earle Haley]]) uses this grapple gun to enter Edward Blake's ([[Jeffrey Dean Morgan]]) apartment and later uses it as a weapon to shoot an ESU officer as they break into Moloch's apartment. In the graphic novel, the police report says that Rorschach broke the officer's sternum with it, but it appears to hit the ESU officer in the stomach in the film.&lt;br /&gt;
[[Image:Rorschachgrapplinggun.jpg|thumb|left|300px|Replica prop of Rorschach's grappling gun on display with his mask.]]&lt;br /&gt;
[[Image:RorschachGrapple.jpg|thumb|none|200px|Film poster featuring Rorschach posing with his grapple gun.]] &lt;br /&gt;
[[Image:Rorschachgrapplegun.jpg|thumb|none|600px|Rorschach fires the grapple gun to get into Blake's apartment in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-1.jpg|thumb|none|600px|Rorschach draws his grapple gun from his coat.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-2.jpg|thumb|none|600px|The prongs extend on the grapple gun.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-3.jpg|thumb|none|600px|We see the prongs extend again when Rorschach draws the weapon on NYPD ESU.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-4.jpg|thumb|none|600px|Rorschach shoots an ESU officer with the grapple gun.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia: Pre-9/11==&lt;br /&gt;
In one scene, we see a view from Adrian Veidt's ([[Matthew Goode]]) building revealing the World Trade Center (Twin Towers) still standing. Since the film takes place in 1985 (well before September 11, 2001), it is historically accurate for the towers to still be standing in the New York City skyline.&lt;br /&gt;
[[Image:Watchmen-Pre911-1.jpg|thumb|none|600px|The World Trade Center still stands in the film, taking place in 1985.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Watchmen_(2009)&amp;diff=577111</id>
		<title>Watchmen (2009)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Watchmen_(2009)&amp;diff=577111"/>
		<updated>2012-06-15T02:58:01Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Smith &amp;amp; Wesson Model 586 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Watchmen]]'':'''&lt;br /&gt;
[[Image:WatchmenCover.jpg|thumb|right|300px|''Watchmen (2009)'']]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses an [[M79 grenade launcher]] to fire smoke rounds at people trying to vandalize the buildings with the phrase &amp;quot;Who watches the Watchmen?&amp;quot; in the rioting crowds. He even hits one rioter dead on with a smoke round during the &amp;quot;American Dream&amp;quot; scene. It is also seen in his closet when Rorschach ([[Jackie Earle Haley]]) is checking out his apartment.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:ComedianFull.jpg|thumb|none|260px|The Comedian fires his M79 grenade launcher on the rioting crowds in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-1.jpg|thumb|none|600px|An M79 grenade launcher is seen in The Comedian's hidden closet armory when Rorschach investigates.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-2.jpg|thumb|none|600px|The Comedian fires smoke rounds from his M79 grenade launcher at rioters.]]&lt;br /&gt;
[[Image:Watchmen-M79GL-3.jpg|thumb|none|600px|The Comedian talks with Night Owl II ([[Patrick Wilson]]) before shooting a rioter directly with a smoke round.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Flamethrower==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses an [[M1 Flamethrower|M1A1 Flamethrower]] to light his cigar with the pilot and then burn a VC soldier while in Vietnam. He can also be seen posing with it in promotional movie posters. &lt;br /&gt;
[[Image:M1A1 Flamethrower.JPG|thumb|none|400px|Schematic drawing of M1A1 Flamethrower]]&lt;br /&gt;
[[Image:ComedianFlamethrower.jpg|thumb|none|250px|The Comedian lights his cigar with his M1A1 Flamethrower. Note how he isn't squeezing the trigger yet flame is still coming out.]]&lt;br /&gt;
[[Image:ComedianFlamethrower-2.jpg|thumb|none|285px|A Vietnam-era picture of The Comedian with his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-1.jpg|thumb|none|600px|The Comedian lights his cigar with the burning pilot of his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-2.jpg|thumb|none|600px|The Comedian burns a wounded Vietcong soldier with his M1A1 Flamethrower.]]&lt;br /&gt;
[[Image:Watchmen-Flamethrower-3.jpg|thumb|none|600px|The Comedian sadistically burns the soldier to death, all while grinning.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) uses his issued [[M1911A1]] sidearm in the film to kill a pregnant Vietnamese woman ([[Nhi Do]]) when she slashes him with a broken bottle for leaving her and the baby behind. During the film's opening credits, a criminal armed with an M1911A1 is shown being foiled by a young Night Owl I ([[Clint Carleton]]). We also see a criminal try to draw a nickel plated 1911 fitted with ivory grips when attempting to kill Dr. Manhattan ([[Billy Crudup]]), but is blown up horrifically before he can fire off a shot.  &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-1.jpg|thumb|none|600px|Nite Owl I beats a criminal armed with an M1911A1.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-2.jpg|thumb|none|600px|The Comedian fires his M1911A1 from a UH-1 Huey helicopter in the Director's Cut version of the film.]]&lt;br /&gt;
[[Image:Comedian1911-1.jpg|thumb|none|600px|The Comedian aims his M1911A1 in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-3.jpg|thumb|none|600px|The Comedian aims his M1911A1 at the Vietnamese woman after she slashes his face with a broken bottle.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-4.jpg|thumb|none|600px|A side shot of the M1911A1 as The Comedian guns down the Vietnamese women. The only non-standard implication on the handgun is the obvious square trigger guard, which may be a custom improvement. For some reason the rear-sights are not visible in this shot, possibly due to depth of field.]]&lt;br /&gt;
[[Image:Watchmen-M1911A1-5.jpg|thumb|none|600px|A criminal draws a nickel plated M1911A1 with ivory grips before being blown up by Dr. Manhattan.]]&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;L Sports Professional Model Longslides==&lt;br /&gt;
The Comedian's ([[Jeffrey Dean Morgan]]) sidearms right up to his murder are custom [[M1911 pistol series|1911]]-series D&amp;amp;L Sports Professional Model Longslides with ornate smiley-face grips to match the Comedian logo. They have &amp;quot;Nixon 1970&amp;quot; written on the grips, indicating they were a gift from Nixon for serving in the Vietnam war. At the beginning of the film, Comedian tries to bring up one of his 1911s (fitted with a sound suppressor) to combat the attacking assailant in his home but fires off one stray shot to no avail and is disarmed. For the most part, these guns are only seen in his holsters or in a presentation case any other time.&lt;br /&gt;
[[Image:Comedian1911s.jpg|thumb|left|200px|The Comedian's pistols prop replica display.]]&lt;br /&gt;
[[Image:P1010522ig5.jpg|thumb|none|350px|Actual movie props used by the Comedian.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Image:FC Comedian10B-1.jpg|thumb|none|450px|The Comedian poses in a promotional still while armed with one of his D&amp;amp;L Sports Professional Model Longslide pistols.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-1.jpg|thumb|none|600px|One of The Comedian's D&amp;amp;L Sports Professional Model Longslides fitted with a suppressor and resting on a Hustler magazine.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-2.jpg|thumb|none|600px|The Comedian fires off a stray round when the assailant gains control of the weapon. Note the large muzzle flash, which a real suppressor would dampen significantly.]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-3.jpg|thumb|none|600px|The shell casing ejects in slow motion, and surprisingly looks like a real shell (as opposed to a crimp-nosed blank shell).]]&lt;br /&gt;
[[Image:Watchmen-D&amp;amp;LSport1911-4.jpg|thumb|none|600px|One of The Comedian's D&amp;amp;L Sports Professional Model Longslides on display in his hidden closet armory.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
Vietnamese soldiers destroyed by Dr. Manhattan ([[Billy Crudup]]) wield folding stock [[Zastava M70|Zastava M70AB2]] rifles (possibly meant as stand-ins for Norinco Type 56-1's) noted by their folding grenade launcher sights.&lt;br /&gt;
[[Image:Zastava M70AB2.jpg‎|thumb|none|400px|Zastava M70AB2 folding stock rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-1.jpg|thumb|none|600px|A Vietnamese soldier fires his Zastava M70AB2 at Dr. Manhattan.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-2.jpg|thumb|none|600px|The soldiers look on in awe at the unstoppable blue giant.]]&lt;br /&gt;
[[Image:Watchmen-ZastavaM70B-3.jpg|thumb|none|600px|As the soldiers flee, the folding stocks are visible.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A Vietnamese soldier whose leg is blown off (seen in better detail in the Director's Cut) is seen with a milled receiver [[AK-47]] before being burned to death by The Comedian ([[Jeffrey Dean Morgan]]). &lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 Type III Pattern - 7.62x39mm.]]&lt;br /&gt;
[[Image:Watchmen-AK47-1.jpg|thumb|none|600px|A Vietnamese soldier with a severed leg has an AK-47 at his side.]]&lt;br /&gt;
&lt;br /&gt;
==CAR-15==&lt;br /&gt;
Seen in the hands of NYPD ESU and US soldiers in Vietnam are [[M16 rifle series#Colt XM177/CAR-15/Commando Series|CAR-15]] carbines with slab-side receivers and full stocks (as opposed to the more traditional collapsing stock). Based on the fact the weapons actually have safe-semi-full selector switches, they could very well be GAU-5/A models, or at least very close copies.&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|none|400px|XM177E1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-1.jpg|thumb|none|600px|In The Comedian's hidden closet armory a CAR-15 with a collapsing stock is visible.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-2.jpg|thumb|none|600px|US Soldiers are seen armed in Vietnam with CAR-15 carbines.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-3.jpg|thumb|none|600px|An NYPD ESU officer aims his CAR-15.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-4.jpg|thumb|none|600px|Note slab-side upper receiver.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-5.jpg|thumb|none|600px|Note lack of magazine fencing.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-6.jpg|thumb|none|600px|Rorschach uses a can of Veidt Hairspray and a lit match to burn NYPD ESU officers armed with CAR-15s.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-7.jpg|thumb|none|600px|Rorschach smacks away a CAR-15 before it can be used on him.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-8.jpg|thumb|none|600px|An ESU officer flicks the selector switch on his CAR-15 to full-auto. This indicates the lower on this rifle is not from a civilian copy like most film-used CAR-15, and it may possibly indicate the lower is from a GAU-5/A or similar unit. The writing is inlaid with white paint, which isn't correct but likely done so it can be read in low-lighting conditions.]]&lt;br /&gt;
[[Image:Watchmen-CAR-15-9.jpg|thumb|none|600px|An ESU officer unloads his CAR-15 on full-auto, and misses Rorschach.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
ESU officers trying to apprehend Rorschach ([[Jackie Earle Haley]]) in Moloch's ([[Matt Frewer]]) house are seen armed with [[Ruger Mini-14|Ruger AC556]] rifles with folding stocks.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|none|400px|Ruger AC556 - 5.56x45mm. Versions in the film have folding stocks.]]&lt;br /&gt;
[[Image:Watchmen-RugerAC556-1.jpg|thumb|none|600px|A ESU officer leads the charge armed with a Ruger AC556.]]&lt;br /&gt;
[[Image:Watchmen-RugerAC556-2.jpg|thumb|none|600px|The ESU officer is blinded by the burning flame emitted from Rorschach's improvised flamethrower while trying to aim his Ruger AC556.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
An MP is seen armed with an [[M16A1]] outside the Rockefeller Military Base. Rikers prison guards are also seen firing M16A1s at the owl-ship &amp;quot;Archie&amp;quot; in the Director's Cut.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|400px|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Watchmen-M16A1-1.jpg|thumb|none|600px|An MP guard the perimeter of the Rockefeller Base while armed with an M16A1.]]&lt;br /&gt;
[[Image:Watchmen-M16A1-2.jpg|thumb|none|600px|A Rikers prison guard fires his M16A1 at &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) is seen holding a scoped [[Carcano Rifle Series#Carcano M91/38 Short Rifle|Carcano M91/38]] while watching John F. Kennedy's car drive by. This implies that he assassinated JFK rather than, or in partnership with, Lee Harvey Oswald. The rifle seen in the movie is the same model type used by Oswald himself, but not the actual rifle Oswald used.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:Watchmen-Carcano-1.jpg|thumb|none|600px|The Comedian prepares to leave the grassy knoll wielding Oswald's infamous rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
In the Director's Cut of the film, prison guards fire [[Remington 870]] shotguns at Night Owl II's ([[Patrick Wilson]]) owl ship &amp;quot;Archie&amp;quot; as they spring Rorschach ([[Jackie Earle Haley]]) from the prison.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge.]]‎ &lt;br /&gt;
[[Image:Watchmen promo 01.jpg|thumb|none|500px|The Comedian ([[Jeffrey Dean Morgan]]) poses with a [[Remington 870]] and his [[M79 grenade launcher]] in a promotional image.]]&lt;br /&gt;
[[Image:Watchmen-Rem870-1.jpg|thumb|none|600px|Prison guards fire their Remington 870s at &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The Comedian ([[Jeffrey Dean Morgan]]) fires on rampaging crowd members with an [[Ithaca 37]] shotgun. He has loaded it with less-lethal rubber bullets, as he claims in the scene.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-1.jpg|thumb|none|600px|The Comedian hangs from the side of &amp;quot;Archie&amp;quot; the owl-ship while holding his Ithaca 37 shotgun.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-2.jpg|thumb|none|600px|The Comedian fires his Ithaca 37 at rioters.]]&lt;br /&gt;
[[Image:Watchmen-Ithaca37-3.jpg|thumb|none|600px|The Comedian ejects a shell from the chamber with a small amount of powder still burning in it.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA3/215==&lt;br /&gt;
A [[Franchi PA3|Franchi PA3/215]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory when Rorschach ([[Jackie Earle Haley]]) investigates his home. In the original graphic novel, the only thing seen in the closet was his costume, a [[MAC-10]], two 1911s in his holsters, and a few knives. &lt;br /&gt;
[[Image:Franchimodpa3.jpg|thumb|none|400px|Franchi PA3/215 - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-1.jpg|thumb|none|600px|A Franchi PA3/215 in The Comedian's closet, circled in red.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-2.jpg|thumb|none|600px|A shot of the Franchi PA3/215 pistol grips.]]&lt;br /&gt;
[[Image:Watchmen-FranchiPA3-3.jpg|thumb|none|600px|Another shot of the Franchi PA3/215.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203 Flare Launcher==&lt;br /&gt;
A [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory, standing in for the HE-grenade launching [[M203 grenade launcher]]. &lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Cobray CM203 Flare Launcher - 37mm Flare.]]&lt;br /&gt;
[[Image:Watchmen-Cobray37mm-1.jpg|thumb|none|600px|A Cobray CM203 Flare Launcher (and two sound suppressors, one for a MAC-10, the other for his D&amp;amp;L Sports custom) next to his costume.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An [[M60 machine gun]] is seen used by one of the US soldiers in Vietnam (Director's Cut only), and one is also seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory. I don't think this is an M60, rather an FG42 - SAS.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-M60-1.jpg|thumb|none|600px|An M60 machine gun is seen circled in red.]]&lt;br /&gt;
[[Image:Watchmen-M60-2.jpg|thumb|none|600px|A soldier fires an M60 machine gun from the door of a UH-1 Huey helicopter in Vietnam.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD3]] is seen on a rack in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-MP5SD3-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP5SD3 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Detonics Combat Master 1911==&lt;br /&gt;
A stainless steel Detonics Combat Master is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory. Not the flat top cutaway section after the rear sight, and the dip in the ejection port.&lt;br /&gt;
[[Image:Detonicscombat-master.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Watchmen-Compact1911-1.jpg|thumb|none|600px|An Officer's-sized 1911 pistol circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:HK Model 91.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-HK91-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK91 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
An unknown rifle is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:Watchmen-Unknown-1.jpg|thumb|none|600px|The rifle farthest on the right circled in red.]]&lt;br /&gt;
[[Image:Watchmen-Unknown-2.jpg|thumb|none|600px|A farther shot of the rifle circled in red.]]&lt;br /&gt;
&lt;br /&gt;
Is that a G3 variant? Look at where the buttstock joins the receiver (the two bolts), and the pistol-grip. They are distinctly G3-ish. Also, in comparison to the other arms on the gun-rack, it would be of the appropriate length.[[User:SAWGunner89|SAWGunner89]] 21:38, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Remington 700 (Marksman's Rifle MR-700 Conversion)==&lt;br /&gt;
A [[Remington 700|Remington 700 (Marksman's Rifle MR-700 Conversion)]] rifle is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:MR-700 3 large.jpg|thumb|none|400px|Remington 700 Marksman's Rifle MR-700 Conversion - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-Rem700-1.jpg|thumb|none|600px|A close up on a Remington 700 MR-700 Conversion rifle, with a spare six-shot cartridge holder.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 686]] revolver is seen in The Comedian's ([[Jeffrey Dean Morgan]]) hidden closet armory.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 - .357 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W686-1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 686 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
[[Smith &amp;amp; Wesson Model 10]] revolvers are used by the guards in Riker's prison, one of which is taken by Silk Spectre II ([[Malin Akerman]]) and later used to shoot Adrian Veidt ([[Matthew Goode]]), who impressively catches the bullet. They are also carried by some of the NYPD police.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 10 - .38 Special.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-1.jpg|thumb|none|600px|An NYPD officer aims his Smith &amp;amp; Wesson Model 10 as ESU enters Moloch's house.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-2.jpg|thumb|none|600px|An NYPD officer aims his Smith &amp;amp; Wesson Model 10 at Rorschach as police try to restrain him.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-3.jpg|thumb|none|600px|A guard at Riker's prison aims his Smith &amp;amp; Wesson Model 10 at Silk Spectre II ([[Malin Akerman]]) and Night Owl II ([[Patrick Wilson]]).]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-4.jpg|thumb|none|600px|''&amp;quot;You're such an asshole...&amp;quot;'']]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W10-5.jpg|thumb|none|600px|Silk Spectre II tries to kill Veidt with the Smith &amp;amp; Wesson Model 10 she took from a prison guard.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
Some of the NYPD police in the film carry [[Smith &amp;amp; Wesson Model 15]] revolvers, notably an officer in Edward Blake's ([[Jeffrey Dean Morgan]]) apartment who fires his at Rorschach ([[Jackie Earle Haley]]) to no avail.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 - .38spl.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W15-1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 15 is seen in an officer's holster as he finds two criminals tied to a fire hydrant by Rorschach.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W15-2.jpg|thumb|none|600px|An officer fires his Smith &amp;amp; Wesson Model 15 at Rorschach.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 586]] with a four inch barrel is used by Roy Chess ([[Douglas Chapman]]) to fire at Adrian Veidt ([[Matthew Goode]]) and shoot two employees (killing one) before Veidt hits him with a pole. In the novel the gun was based on a Beretta Model 70.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 - .357 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-1.jpg|thumb|none|600px|Roy Chess levels his Smith &amp;amp; Wesson Model 586 on Veidt and his associates.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-2.jpg|thumb|none|600px|Another close up on the Smith &amp;amp; Wesson Model 586, revealing it is loaded with hollow points.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-3.jpg|thumb|none|600px|Chess firing his Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W586-4.jpg|thumb|none|600px|Close up on the hammer of the Smith &amp;amp; Wesson Model 586 as Chess tries to use his last round to kill Veidt, which he fails to do.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is left at Moloch's ([[Matt Frewer]]) side after he is murdered in which we see the person planting it unscrews the suppressor and places it next to him. Rorschach ([[Jackie Earle Haley]]) later finds it when he comes to ask Moloch questions, finding himself trapped by the police and framed for the murder.&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK with suppressor - .380 ACP.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-1.jpg|thumb|none|600px|Rorschach finds the Walther PPK at Moloch's side.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-2.jpg|thumb|none|600px|Moloch's murderer unscrews the suppressor on the Walther PPK.]]&lt;br /&gt;
[[Image:Watchmen-WaltherPPK-3.jpg|thumb|none|600px|The assassin places the Walther PPK at Moloch's side.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
When Daniel Dreiberg ([[Patrick Wilson]]) and Laurie Juspeczyk ([[Malin Akerman]]) fight off &amp;quot;Knot-Tops&amp;quot; in the alleyway, one of them draws a [[Colt Detective Special]] and fires several shots at Laurie but only succeeds in shooting one of his comrades in the back and is dispatched by Dan.&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|400px|Colt Detective Special - .38spl.]]&lt;br /&gt;
[[Image:Watchmen-ColtDS-1.jpg|thumb|none|600px|A Knot-Top aims his Colt Detective Special.]]&lt;br /&gt;
[[Image:Watchmen-ColtDS-2.jpg|thumb|none|600px|The Knot-Top fires his Colt Detective Special.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Police Positive Target==&lt;br /&gt;
A [[Colt Police Positive|Colt Police Positive Target]] is seen drawn by Gerald Grice, the man  who murdered the little girl Blair Roche, when he enters his house, but he is quickly disarmed by Rorschach ([[Jackie Earle Haley]]).&lt;br /&gt;
[[Image:PolicePositiveTarget.22.jpg|thumb|none|400px|Colt Police Positive Target - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-1.jpg|thumb|none|600px|Gerald Grice draws his Colt Police Positive Target.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-2.jpg|thumb|none|600px|Grice enters his home with his Colt Police Positive Target at the ready.]] &lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-3.jpg|thumb|none|600px|Grice searches his house with his Colt Police Positive Target at the ready.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-4.jpg|thumb|none|600px|When Grice is knocked down, we see the Colt-styled cylinder latch on the Police Positive Target.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-5.jpg|thumb|none|600px|Grice searches his house after having one of his butchered German Shepards thrown at him through the window.]]&lt;br /&gt;
[[Image:Watchmen-PolicePostiveTarget.22-6.jpg|thumb|none|600px|Rorschach knocks away Grice's Colt Police Positive Target.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Veidt security guards standing behind Adrian Veidt ([[Matthew Goode]]) as he attempts to stop Roy Chess ([[Douglas Chapman]]) from swallowing a poison capsule are armed with [[Glock 17]] pistols. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-G17-1.jpg|thumb|none|600px|Veidt guards stands behind Veidt armed with a Glock 17.]]&lt;br /&gt;
[[Image:Watchmen-G17-2.jpg|thumb|none|600px|A better shot showing the anachronistic 2nd Generation features.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
During the opening sequence summing up the past, Hippies stick flowers into US Army Military Policemen's [[M1 Garand]] rifles before the MPs fire them on the hippies, flowers still in the muzzles. This is an homage to the famous photograph where a protestor places a flower in the barrel of an MP's [[M14 Rifle]]. In reality, MPs in the U.S. did use [[M14 Rifle]]s during this time period. National Guardsmen (as in the Kent State shooting in 1970) were armed with M1 Garands. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-1.jpg|thumb|none|600px|MPs train their M1 Garands (with fixed bayonets) on rioting protestors.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-2.jpg|thumb|none|600px|A flower is stuck in the muzzle of one of the MP's M1 Garands by a protestor.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-3.jpg|thumb|none|600px|The MPs open fire on the protestors with no prior instigation.]]&lt;br /&gt;
[[Image:Watchmen-M1Garand-4.jpg|thumb|none|600px|MPs guarding the military research facility witness a glimpse at the return of Jon Osterman ([[Billy Crudup]]) while armed with M1 Garands.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1921AC Thompson==&lt;br /&gt;
A thug is seen foiled by The Comedian ([[Jeffrey Dean Morgan]]) in the opening credits while firing an [[Thompson Submachine Gun#M1921 Thompson|Colt M1921AC Thompson]] into the air. In the special features the gun is revealed to be a specially built prop (likely a battery operated airsoft gun) that cycles the bolt slowly so the shot could be achieved. A rod was attached to the barrel to keep it level, as the weight would surely make holding it at such an angle one-handed difficult.&lt;br /&gt;
[[Image:M1921Thompson.jpg|thumb|none|400px|Colt M1921AC Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:Watchmen-M1921Thompson-1.jpg|thumb|none|600px|A bank robber is held in a head-lock by The Comedian whilst firing his M1921AC Thompson into the air. Note how the post-production added muzzle flash doesn't show flame emitting from the Cutts compensator's top ports.]]&lt;br /&gt;
&lt;br /&gt;
:Another thing wrong with this scene, I believe if you watch closely you can see a casing eject from the Tommy gun several times even though the bolt hasn't even made one complete cycle (and subsequently only one casing should come out, not two or three).&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Double Barrel Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Sawed Off Double Barreled Shotgun]] with exposed hammers is drawn by a criminal before he is blown up by Dr. Manhattan ([[Billy Crudup]]).&lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|none|400px|Sawed Off Rossi Overland Double Barreled Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Watchmen-DoubleShotgun-1.jpg|thumb|none|600px|A criminal attempts to draw a sawed-off double barreled shotgun when facing Dr. Manhattan.]]&lt;br /&gt;
[[Image:Watchmen-DoubleShotgun-2.jpg|thumb|none|600px|On one of the TVs Adrian Veidt ([[Matthew Goode]]) is watching, we see Mad Max ([[Mel Gibson]]) wield his iconic sawed-off double barreled shotgun in ''[[Mad Max 2|The Road Warrior]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In the Director's Cut of the film, Laurie Juspeczyk ([[Malin Akerman]]) disarms a government agent of his [[Beretta 92FS]] and unloads it. While in 1985, the 92F would have been the only squared trigger guard Beretta model available, it is more likely the newer 92FS was used.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-1.jpg|thumb|none|600px|Laurie grabs the agent's Beretta 92FS.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-2.jpg|thumb|none|600px|Laurie locks the slide back and lets the round in the chamber drop through the magazine well.]]&lt;br /&gt;
[[Image:Watchmen-Beretta92FS-3.jpg|thumb|none|600px|Laurie drops the empty Beretta 92FS on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Nite Owl II's ([[Patrick Wilson]]) owl-ship &amp;quot;Archie&amp;quot; is outfitted with a single [[GE M134 Minigun]] unit, which he uses to chop down a water tower and partially douse the flames on a burning building.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-1.jpg|thumb|none|600px|Close up on the barrels of the GE M134 Minigun firing from inside &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-2.jpg|thumb|none|600px|Outside view of the GE M134 Minigun firing from &amp;quot;Archie&amp;quot;.]]&lt;br /&gt;
[[Image:Watchmen-GEM134Minigun-3.jpg|thumb|none|600px|The empty brass (which is live brass, not crimp-nosed blanks) is dumped out of the ship through a small port in the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
On one of the TVs Adrian Veidt ([[Matthew Goode]]) is watching, we see Lord Humungous ([[Kjell Nisson]]) aiming a scoped [[Smith &amp;amp; Wesson Model 29]] from a scene in ''[[Mad Max 2|The Road Warrior]]''.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.]]&lt;br /&gt;
[[Image:Watchmen-S&amp;amp;W29-1.jpg|thumb|none|600px|Lord Humungous aims a scoped Smith &amp;amp; Wesson Model 29 in ''[[Mad Max 2|The Road Warrior]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Percussion Rifles==&lt;br /&gt;
On a wall rack in The Comedian's ([[Jeffrey Dean Morgan]]) apartment, three percussion rifles/muskets of unknown make and model are seen.&lt;br /&gt;
[[Image:ThompsonHawkinsrifle.jpg|thumb|none|400px|Thompson Center Arms Hawkins Plains rifle - .50 caliber.]]&lt;br /&gt;
[[Image:Watchmen-PercusionRifles-1.jpg|thumb|none|600px|Percussion fire rifles are seen hanging on the wall in Edward Blake's apartment.]]&lt;br /&gt;
[[Image:Watchmen-PercusionRifles-2.jpg|thumb|none|600px|The Percussion rifles hanging on the wall as Blake battles the assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistols==&lt;br /&gt;
In a display case several [[Flintlock Pistol]]s are seen hanging, along with several decorative swords in The Comedian's ([[Jeffrey Dean Morgan]]) apartment.&lt;br /&gt;
[[Image:Watchmen-FlintlockPistols-1.jpg|thumb|none|600px|Flintlock pistols are seen in a display case in Blake's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Seen mounted on the bottom turret of a US B-29 &amp;quot;Superfortress&amp;quot; bomber plane flying over Japan are a pair of [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] air-cooled units. This is a goof, as only the forward upper turret of the B-29 was fitted with four M2s, the other three were only fitted with two. &lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft - .50 BMG.]]&lt;br /&gt;
[[Image:Watchmen-M2Aircraft-1.jpg|thumb|none|600px|A US B-29 &amp;quot;Superfortress&amp;quot; outfitted with a bottom turret of Browning M2 Aircraft machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Rorschach's Grapple Gun==&lt;br /&gt;
Specifically designed by Nite Owl II/Daniel Dreiberg ([[Patrick Wilson]]) for him, Rorschach ([[Jackie Earle Haley]]) uses this grapple gun to enter Edward Blake's ([[Jeffrey Dean Morgan]]) apartment and later uses it as a weapon to shoot an ESU officer as they break into Moloch's apartment. In the graphic novel, the police report says that Rorschach broke the officer's sternum with it, but it appears to hit the ESU officer in the stomach in the film.&lt;br /&gt;
[[Image:Rorschachgrapplinggun.jpg|thumb|left|300px|Replica prop of Rorschach's grappling gun on display with his mask.]]&lt;br /&gt;
[[Image:RorschachGrapple.jpg|thumb|none|200px|Film poster featuring Rorschach posing with his grapple gun.]] &lt;br /&gt;
[[Image:Rorschachgrapplegun.jpg|thumb|none|600px|Rorschach fires the grapple gun to get into Blake's apartment in a promotional still.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-1.jpg|thumb|none|600px|Rorschach draws his grapple gun from his coat.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-2.jpg|thumb|none|600px|The prongs extend on the grapple gun.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-3.jpg|thumb|none|600px|We see the prongs extend again when Rorschach draws the weapon on NYPD ESU.]]&lt;br /&gt;
[[Image:Watchmen-GrappleGun-4.jpg|thumb|none|600px|Rorschach shoots an ESU officer with the grapple gun.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia: Pre-9/11==&lt;br /&gt;
In one scene, we see a view from Adrian Veidt's ([[Matthew Goode]]) building revealing the World Trade Center (Twin Towers) still standing. Since the film takes place in 1985 (well before September 11, 2001), it is historically accurate for the towers to still be standing in the New York City skyline.&lt;br /&gt;
[[Image:Watchmen-Pre911-1.jpg|thumb|none|600px|The World Trade Center still stands in the film, taking place in 1985.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:True_Grit_(2010)&amp;diff=573606</id>
		<title>Talk:True Grit (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:True_Grit_(2010)&amp;diff=573606"/>
		<updated>2012-06-09T03:43:05Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* The rope around the Henry Rifle. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A remake? ==&lt;br /&gt;
&lt;br /&gt;
I know that the original ''[[True Grit]]'' was made 42 years ago and for many movie-goers it might as well have been made 100 years ago, but still that's pretty gutsy. Rooster Cogburn was the role that got [[John Wayne]] his Oscar and the original movie is a classic. However I will probably go and see this one whne it comes out at Christmas. I like [[Jeff Bridges]] and the Coen Brothers. Change of pace for them as well. Well somewhat. --[[User:Jcordell|Jcordell]] 00:24, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They're both based on a novel by Charles Portis. The Coen's version is apparently closer to the book than the 1969 film is.--[[User:John Ryder|John Ryder]]&lt;br /&gt;
&lt;br /&gt;
The Coen Brothers version looks like it's going to be a lot darker and grittier than the other one. It looks badass. -[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Those that have read the book know that it also has a good deal of humor, thanks to the first person narration of Mattie Ross.  I hope and trust the Coens to include that aspect as well, though not in a voice-over.&lt;br /&gt;
-[[User:Blokhed|Blokhed]] 29 September 2010&lt;br /&gt;
&lt;br /&gt;
I'm glad that Josh Brolin is in this. It'll make up for his piece-of-crap ''Jonah Hex'' movie. --[[User:Swordfish941|Swordfish941]] 15:41, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I watched it last night. It's pretty good. --[[User:Jcordell|Jcordell]] 15:24, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown Winchester==&lt;br /&gt;
	 &lt;br /&gt;
			&lt;br /&gt;
	&lt;br /&gt;
Rooster is also seen firing a Winchester at one point in the trailer, though I can't discern which model.&lt;br /&gt;
	 &lt;br /&gt;
	&lt;br /&gt;
:It looks like a Model 1873, or possibly an 1876. I say it could be an 1876 because of the rather large bore diameter. - &lt;br /&gt;
[[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
	 &lt;br /&gt;
To me, it looks like an 1866 Winchester &amp;quot;Yellow Boy&amp;quot; as the brass reciever is a giveaway- [[User: LaFarge]]	&lt;br /&gt;
[[Image:tg-winchester-rooster.jpg|thumb|none|600px|Rooster takes aim with his Winchester.]]&lt;br /&gt;
[[Image:TG 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TG 02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rooster&amp;quot; Cogburn charge==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rooster&amp;quot; Cogburn could be using his Single Action Army and Mattie Ross Colt Dragoon because it looks like only the gun in his left has a loading lever&lt;br /&gt;
&lt;br /&gt;
nevermind in one of the TV spot trailers is shows there there both Colt navy or Colt Dragoon, it hard to tell&lt;br /&gt;
&lt;br /&gt;
-- I just saw the movie, and can confirm that he uses his two 1851 Navys, contrary to my earlier identification of one Navy and one Dragoon.  In fact he never handles Mattie's Dragoon apart from the beginning. -- Blokhed 12/26/10&lt;br /&gt;
&lt;br /&gt;
The revolvers Rooster uses in making the charge are both 2nd model Colt Dragoons. He carries them in pommel holsters on the forks of his saddle. They are from the description in the Portis novel. They are the same model as Mattie's pistol. the reference to &amp;quot;Navy sixes&amp;quot; was an error in dialogue. Rooster carries a 7 1/2&amp;quot; Colt &amp;quot;Peacemaker&amp;quot; in a belt holster as described in the novel.&lt;br /&gt;
&lt;br /&gt;
Actually the book is ambiguous, I just checked - Mattie describes the revolvers in his saddle holsters as 'Big guns like mine' but Rooster refers to them as 'Navy Sixes'. The movie stills of Rooster's charge could show either Navies or Dragoons, it's hard to tell. The interview with the prop guy in True West magazine (I've added the link at the bottom of this page) says they were 2nd model Dragoons, repros by Uberti like Mattie's [[User:Paulvilliams|Paulvilliams]] 05:41, 8 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
During the Corn Bread Shoot, when the Dragoon is seen in his hand, i believe it was meant to stand in for one of his 1851 Navies. He empties his SAA, when retrieving more corn bread, the holsters on his saddle is only holding one of his Navies. http://i23.photobucket.com/albums/b387/Hitokiri_Gensai/vlcsnap-2011-11-19-04h01m39s156.png Note here, the near side holster is clearly holding a pistol while here, http://i23.photobucket.com/albums/b387/Hitokiri_Gensai/vlcsnap-2011-11-19-03h58m43s23.png the holster is now clearly empty. The scene between these two is the clear shot of the Dragoon in his hands. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
== How does he fire right handed? ==&lt;br /&gt;
&lt;br /&gt;
Hes blind in his right eye yet he fires long guns right handed, how could he be accurate without seeing the sights?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:43, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which hand you use does not matter, eye dominance does. For example, my father shoots right handed while is left eye dominant. - Jeff&lt;br /&gt;
&lt;br /&gt;
You don't get it, he can't SEE out of his right eye, how can he aim if he can not SEE the sights?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:54, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
you just tilt you head so you left eye is lined up with the sights.&lt;br /&gt;
&lt;br /&gt;
Yeah, note the first picture above, his head is tilted far enough to use his left eye.  (Im also right handed and left eye dominant.)&lt;br /&gt;
&lt;br /&gt;
== The rope around the Henry Rifle. ==&lt;br /&gt;
&lt;br /&gt;
I think the rope Brolin's character uses as a carrying strap should be mentioned because i just saw the film in theaters and the 3 other people that were with me were confused with what that was. Don't ask.&lt;br /&gt;
&lt;br /&gt;
A rope sling was the civilian way of making a sling cheaply. At the ending fighting of World War II, The Arisaka rifles used rope slings with the rope drilled and knotted into the stock and wrapped around the fore end, instead of a leather sling with expensive sling loops. Along with multiple procedures removed for cheap production. - [[User: LaFarge]]&lt;br /&gt;
&lt;br /&gt;
== Sharps1874 or 1868? (moved from main movie page) ==&lt;br /&gt;
&lt;br /&gt;
I have seen this carbine mis-identified ever since this movie came out. Apparently others are just repeating what someone else assumed. It was not an 1874 Sharps carbine, of which only 496 were made. He (like the real Texas rangers, see Durham’s “Taming the Nueces Strip”) is using an 1868 Sharps carbine conversion. .50-70….of which 31,000 were converted. from Percussion to Cartridge and distributed to troops and millitia’s and yes, texas rangers…was in use into the 80s.&lt;br /&gt;
&lt;br /&gt;
If you want a replica of that gun, somebody makes an exact one of McNelly’s which is exactly like the one Matt Damon’s character is using.&lt;br /&gt;
&lt;br /&gt;
bc&lt;br /&gt;
&lt;br /&gt;
:: I can find absolutely NO proof of this statement in the slightest. The 1874 was a popular sporting rifle, and it was produced on a large scale from its induction. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
== Chaney's Henry and sling ==&lt;br /&gt;
&lt;br /&gt;
I just corrected some of the description.  In the book, the Henry was NOT stolen from Mattie's father; it is described as Chaney's rifle from the beginning.  Also, the book makes special mention of the fact that he uses &amp;quot;a piece of cotton plow line&amp;quot; for a sling.  &amp;quot;He could have taken an old piece of harness and made a nice leather strap for it.  That would have been too much trouble.&amp;quot; - Blokhed, 2/9/11&lt;br /&gt;
&lt;br /&gt;
Is it just me or does the rope obstruck the sights?--[[User:Mattatack92|Mattatack92]] 23:32, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does obstruck the sights, but we never actually see him fire from the shoulder in the movie.--[[User:Insight11|Insight11]] 20:43, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(moved from main page)&lt;br /&gt;
[[Image:Tg-henry-2.jpg|thumb|none|300px|The poster shows [[Josh Brolin]] as Chaney with the Henry.]]&lt;br /&gt;
&lt;br /&gt;
==Possible identification error==&lt;br /&gt;
In this image, it appears Cogburn is holding Mattie's Colt Dragoon. The barrel and frame appear thicker than on a Navy Colt, and the loading lever latch is smaller like a Dragoon, instead of covering the whole front of the loading lever like on a Navy. Also, the all around size of the revolver appears larger than a Navy. In the other shots it does appear he uses Navy Colts, but I think in this scene he may have used Mattie's gun to shoot the corn dodgers with.&lt;br /&gt;
[[File:TG10 002.jpg|thumb|none|600px|]]&lt;br /&gt;
- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==True West interview with Prop-man==&lt;br /&gt;
Several of the questions we're all wondering about are answered in this article:&lt;br /&gt;
http://www.truewestmagazine.com/jcontent/living-the-dream/living-the-dream/firearms/4010-guns-with-true-grit&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:True_Grit_(2010)&amp;diff=573603</id>
		<title>Talk:True Grit (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:True_Grit_(2010)&amp;diff=573603"/>
		<updated>2012-06-09T03:40:56Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* The rope around the Henry Rifle. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A remake? ==&lt;br /&gt;
&lt;br /&gt;
I know that the original ''[[True Grit]]'' was made 42 years ago and for many movie-goers it might as well have been made 100 years ago, but still that's pretty gutsy. Rooster Cogburn was the role that got [[John Wayne]] his Oscar and the original movie is a classic. However I will probably go and see this one whne it comes out at Christmas. I like [[Jeff Bridges]] and the Coen Brothers. Change of pace for them as well. Well somewhat. --[[User:Jcordell|Jcordell]] 00:24, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They're both based on a novel by Charles Portis. The Coen's version is apparently closer to the book than the 1969 film is.--[[User:John Ryder|John Ryder]]&lt;br /&gt;
&lt;br /&gt;
The Coen Brothers version looks like it's going to be a lot darker and grittier than the other one. It looks badass. -[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Those that have read the book know that it also has a good deal of humor, thanks to the first person narration of Mattie Ross.  I hope and trust the Coens to include that aspect as well, though not in a voice-over.&lt;br /&gt;
-[[User:Blokhed|Blokhed]] 29 September 2010&lt;br /&gt;
&lt;br /&gt;
I'm glad that Josh Brolin is in this. It'll make up for his piece-of-crap ''Jonah Hex'' movie. --[[User:Swordfish941|Swordfish941]] 15:41, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I watched it last night. It's pretty good. --[[User:Jcordell|Jcordell]] 15:24, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown Winchester==&lt;br /&gt;
	 &lt;br /&gt;
			&lt;br /&gt;
	&lt;br /&gt;
Rooster is also seen firing a Winchester at one point in the trailer, though I can't discern which model.&lt;br /&gt;
	 &lt;br /&gt;
	&lt;br /&gt;
:It looks like a Model 1873, or possibly an 1876. I say it could be an 1876 because of the rather large bore diameter. - &lt;br /&gt;
[[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
	 &lt;br /&gt;
To me, it looks like an 1866 Winchester &amp;quot;Yellow Boy&amp;quot; as the brass reciever is a giveaway- [[User: LaFarge]]	&lt;br /&gt;
[[Image:tg-winchester-rooster.jpg|thumb|none|600px|Rooster takes aim with his Winchester.]]&lt;br /&gt;
[[Image:TG 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TG 02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rooster&amp;quot; Cogburn charge==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rooster&amp;quot; Cogburn could be using his Single Action Army and Mattie Ross Colt Dragoon because it looks like only the gun in his left has a loading lever&lt;br /&gt;
&lt;br /&gt;
nevermind in one of the TV spot trailers is shows there there both Colt navy or Colt Dragoon, it hard to tell&lt;br /&gt;
&lt;br /&gt;
-- I just saw the movie, and can confirm that he uses his two 1851 Navys, contrary to my earlier identification of one Navy and one Dragoon.  In fact he never handles Mattie's Dragoon apart from the beginning. -- Blokhed 12/26/10&lt;br /&gt;
&lt;br /&gt;
The revolvers Rooster uses in making the charge are both 2nd model Colt Dragoons. He carries them in pommel holsters on the forks of his saddle. They are from the description in the Portis novel. They are the same model as Mattie's pistol. the reference to &amp;quot;Navy sixes&amp;quot; was an error in dialogue. Rooster carries a 7 1/2&amp;quot; Colt &amp;quot;Peacemaker&amp;quot; in a belt holster as described in the novel.&lt;br /&gt;
&lt;br /&gt;
Actually the book is ambiguous, I just checked - Mattie describes the revolvers in his saddle holsters as 'Big guns like mine' but Rooster refers to them as 'Navy Sixes'. The movie stills of Rooster's charge could show either Navies or Dragoons, it's hard to tell. The interview with the prop guy in True West magazine (I've added the link at the bottom of this page) says they were 2nd model Dragoons, repros by Uberti like Mattie's [[User:Paulvilliams|Paulvilliams]] 05:41, 8 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
During the Corn Bread Shoot, when the Dragoon is seen in his hand, i believe it was meant to stand in for one of his 1851 Navies. He empties his SAA, when retrieving more corn bread, the holsters on his saddle is only holding one of his Navies. http://i23.photobucket.com/albums/b387/Hitokiri_Gensai/vlcsnap-2011-11-19-04h01m39s156.png Note here, the near side holster is clearly holding a pistol while here, http://i23.photobucket.com/albums/b387/Hitokiri_Gensai/vlcsnap-2011-11-19-03h58m43s23.png the holster is now clearly empty. The scene between these two is the clear shot of the Dragoon in his hands. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
== How does he fire right handed? ==&lt;br /&gt;
&lt;br /&gt;
Hes blind in his right eye yet he fires long guns right handed, how could he be accurate without seeing the sights?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:43, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which hand you use does not matter, eye dominance does. For example, my father shoots right handed while is left eye dominant. - Jeff&lt;br /&gt;
&lt;br /&gt;
You don't get it, he can't SEE out of his right eye, how can he aim if he can not SEE the sights?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:54, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
you just tilt you head so you left eye is lined up with the sights.&lt;br /&gt;
&lt;br /&gt;
Yeah, note the first picture above, his head is tilted far enough to use his left eye.  (Im also right handed and left eye dominant.)&lt;br /&gt;
&lt;br /&gt;
== The rope around the Henry Rifle. ==&lt;br /&gt;
&lt;br /&gt;
I think the rope Brolin's character uses as a carrying strap should be mentioned because i just saw the film in theaters and the 3 other people that were with me were confused with what that was. Don't ask.&lt;br /&gt;
&lt;br /&gt;
A rope sling was the civilian way of making a sling as it was costy to get a sling out of leather. At the ending fighting of World War II, The Arisaka rifles used rope slings instead of leather. Along with multiple procedures removed for cheap production. - [[User: LaFarge]]&lt;br /&gt;
&lt;br /&gt;
== Sharps1874 or 1868? (moved from main movie page) ==&lt;br /&gt;
&lt;br /&gt;
I have seen this carbine mis-identified ever since this movie came out. Apparently others are just repeating what someone else assumed. It was not an 1874 Sharps carbine, of which only 496 were made. He (like the real Texas rangers, see Durham’s “Taming the Nueces Strip”) is using an 1868 Sharps carbine conversion. .50-70….of which 31,000 were converted. from Percussion to Cartridge and distributed to troops and millitia’s and yes, texas rangers…was in use into the 80s.&lt;br /&gt;
&lt;br /&gt;
If you want a replica of that gun, somebody makes an exact one of McNelly’s which is exactly like the one Matt Damon’s character is using.&lt;br /&gt;
&lt;br /&gt;
bc&lt;br /&gt;
&lt;br /&gt;
:: I can find absolutely NO proof of this statement in the slightest. The 1874 was a popular sporting rifle, and it was produced on a large scale from its induction. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
== Chaney's Henry and sling ==&lt;br /&gt;
&lt;br /&gt;
I just corrected some of the description.  In the book, the Henry was NOT stolen from Mattie's father; it is described as Chaney's rifle from the beginning.  Also, the book makes special mention of the fact that he uses &amp;quot;a piece of cotton plow line&amp;quot; for a sling.  &amp;quot;He could have taken an old piece of harness and made a nice leather strap for it.  That would have been too much trouble.&amp;quot; - Blokhed, 2/9/11&lt;br /&gt;
&lt;br /&gt;
Is it just me or does the rope obstruck the sights?--[[User:Mattatack92|Mattatack92]] 23:32, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does obstruck the sights, but we never actually see him fire from the shoulder in the movie.--[[User:Insight11|Insight11]] 20:43, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(moved from main page)&lt;br /&gt;
[[Image:Tg-henry-2.jpg|thumb|none|300px|The poster shows [[Josh Brolin]] as Chaney with the Henry.]]&lt;br /&gt;
&lt;br /&gt;
==Possible identification error==&lt;br /&gt;
In this image, it appears Cogburn is holding Mattie's Colt Dragoon. The barrel and frame appear thicker than on a Navy Colt, and the loading lever latch is smaller like a Dragoon, instead of covering the whole front of the loading lever like on a Navy. Also, the all around size of the revolver appears larger than a Navy. In the other shots it does appear he uses Navy Colts, but I think in this scene he may have used Mattie's gun to shoot the corn dodgers with.&lt;br /&gt;
[[File:TG10 002.jpg|thumb|none|600px|]]&lt;br /&gt;
- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==True West interview with Prop-man==&lt;br /&gt;
Several of the questions we're all wondering about are answered in this article:&lt;br /&gt;
http://www.truewestmagazine.com/jcontent/living-the-dream/living-the-dream/firearms/4010-guns-with-true-grit&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:True_Grit_(2010)&amp;diff=573601</id>
		<title>Talk:True Grit (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:True_Grit_(2010)&amp;diff=573601"/>
		<updated>2012-06-09T03:37:01Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Unknown Winchester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A remake? ==&lt;br /&gt;
&lt;br /&gt;
I know that the original ''[[True Grit]]'' was made 42 years ago and for many movie-goers it might as well have been made 100 years ago, but still that's pretty gutsy. Rooster Cogburn was the role that got [[John Wayne]] his Oscar and the original movie is a classic. However I will probably go and see this one whne it comes out at Christmas. I like [[Jeff Bridges]] and the Coen Brothers. Change of pace for them as well. Well somewhat. --[[User:Jcordell|Jcordell]] 00:24, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They're both based on a novel by Charles Portis. The Coen's version is apparently closer to the book than the 1969 film is.--[[User:John Ryder|John Ryder]]&lt;br /&gt;
&lt;br /&gt;
The Coen Brothers version looks like it's going to be a lot darker and grittier than the other one. It looks badass. -[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Those that have read the book know that it also has a good deal of humor, thanks to the first person narration of Mattie Ross.  I hope and trust the Coens to include that aspect as well, though not in a voice-over.&lt;br /&gt;
-[[User:Blokhed|Blokhed]] 29 September 2010&lt;br /&gt;
&lt;br /&gt;
I'm glad that Josh Brolin is in this. It'll make up for his piece-of-crap ''Jonah Hex'' movie. --[[User:Swordfish941|Swordfish941]] 15:41, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I watched it last night. It's pretty good. --[[User:Jcordell|Jcordell]] 15:24, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown Winchester==&lt;br /&gt;
	 &lt;br /&gt;
			&lt;br /&gt;
	&lt;br /&gt;
Rooster is also seen firing a Winchester at one point in the trailer, though I can't discern which model.&lt;br /&gt;
	 &lt;br /&gt;
	&lt;br /&gt;
:It looks like a Model 1873, or possibly an 1876. I say it could be an 1876 because of the rather large bore diameter. - &lt;br /&gt;
[[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
	 &lt;br /&gt;
To me, it looks like an 1866 Winchester &amp;quot;Yellow Boy&amp;quot; as the brass reciever is a giveaway- [[User: LaFarge]]	&lt;br /&gt;
[[Image:tg-winchester-rooster.jpg|thumb|none|600px|Rooster takes aim with his Winchester.]]&lt;br /&gt;
[[Image:TG 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TG 02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rooster&amp;quot; Cogburn charge==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rooster&amp;quot; Cogburn could be using his Single Action Army and Mattie Ross Colt Dragoon because it looks like only the gun in his left has a loading lever&lt;br /&gt;
&lt;br /&gt;
nevermind in one of the TV spot trailers is shows there there both Colt navy or Colt Dragoon, it hard to tell&lt;br /&gt;
&lt;br /&gt;
-- I just saw the movie, and can confirm that he uses his two 1851 Navys, contrary to my earlier identification of one Navy and one Dragoon.  In fact he never handles Mattie's Dragoon apart from the beginning. -- Blokhed 12/26/10&lt;br /&gt;
&lt;br /&gt;
The revolvers Rooster uses in making the charge are both 2nd model Colt Dragoons. He carries them in pommel holsters on the forks of his saddle. They are from the description in the Portis novel. They are the same model as Mattie's pistol. the reference to &amp;quot;Navy sixes&amp;quot; was an error in dialogue. Rooster carries a 7 1/2&amp;quot; Colt &amp;quot;Peacemaker&amp;quot; in a belt holster as described in the novel.&lt;br /&gt;
&lt;br /&gt;
Actually the book is ambiguous, I just checked - Mattie describes the revolvers in his saddle holsters as 'Big guns like mine' but Rooster refers to them as 'Navy Sixes'. The movie stills of Rooster's charge could show either Navies or Dragoons, it's hard to tell. The interview with the prop guy in True West magazine (I've added the link at the bottom of this page) says they were 2nd model Dragoons, repros by Uberti like Mattie's [[User:Paulvilliams|Paulvilliams]] 05:41, 8 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
During the Corn Bread Shoot, when the Dragoon is seen in his hand, i believe it was meant to stand in for one of his 1851 Navies. He empties his SAA, when retrieving more corn bread, the holsters on his saddle is only holding one of his Navies. http://i23.photobucket.com/albums/b387/Hitokiri_Gensai/vlcsnap-2011-11-19-04h01m39s156.png Note here, the near side holster is clearly holding a pistol while here, http://i23.photobucket.com/albums/b387/Hitokiri_Gensai/vlcsnap-2011-11-19-03h58m43s23.png the holster is now clearly empty. The scene between these two is the clear shot of the Dragoon in his hands. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
== How does he fire right handed? ==&lt;br /&gt;
&lt;br /&gt;
Hes blind in his right eye yet he fires long guns right handed, how could he be accurate without seeing the sights?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:43, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which hand you use does not matter, eye dominance does. For example, my father shoots right handed while is left eye dominant. - Jeff&lt;br /&gt;
&lt;br /&gt;
You don't get it, he can't SEE out of his right eye, how can he aim if he can not SEE the sights?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:54, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
you just tilt you head so you left eye is lined up with the sights.&lt;br /&gt;
&lt;br /&gt;
Yeah, note the first picture above, his head is tilted far enough to use his left eye.  (Im also right handed and left eye dominant.)&lt;br /&gt;
&lt;br /&gt;
== The rope around the Henry Rifle. ==&lt;br /&gt;
&lt;br /&gt;
I think the rope Brolin's character uses as a carrying strap should be mentioned because i just saw the film in theaters and the 3 other people that were with me were confused with what that was. Don't ask.&lt;br /&gt;
&lt;br /&gt;
== Sharps1874 or 1868? (moved from main movie page) ==&lt;br /&gt;
&lt;br /&gt;
I have seen this carbine mis-identified ever since this movie came out. Apparently others are just repeating what someone else assumed. It was not an 1874 Sharps carbine, of which only 496 were made. He (like the real Texas rangers, see Durham’s “Taming the Nueces Strip”) is using an 1868 Sharps carbine conversion. .50-70….of which 31,000 were converted. from Percussion to Cartridge and distributed to troops and millitia’s and yes, texas rangers…was in use into the 80s.&lt;br /&gt;
&lt;br /&gt;
If you want a replica of that gun, somebody makes an exact one of McNelly’s which is exactly like the one Matt Damon’s character is using.&lt;br /&gt;
&lt;br /&gt;
bc&lt;br /&gt;
&lt;br /&gt;
:: I can find absolutely NO proof of this statement in the slightest. The 1874 was a popular sporting rifle, and it was produced on a large scale from its induction. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
== Chaney's Henry and sling ==&lt;br /&gt;
&lt;br /&gt;
I just corrected some of the description.  In the book, the Henry was NOT stolen from Mattie's father; it is described as Chaney's rifle from the beginning.  Also, the book makes special mention of the fact that he uses &amp;quot;a piece of cotton plow line&amp;quot; for a sling.  &amp;quot;He could have taken an old piece of harness and made a nice leather strap for it.  That would have been too much trouble.&amp;quot; - Blokhed, 2/9/11&lt;br /&gt;
&lt;br /&gt;
Is it just me or does the rope obstruck the sights?--[[User:Mattatack92|Mattatack92]] 23:32, 9 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does obstruck the sights, but we never actually see him fire from the shoulder in the movie.--[[User:Insight11|Insight11]] 20:43, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(moved from main page)&lt;br /&gt;
[[Image:Tg-henry-2.jpg|thumb|none|300px|The poster shows [[Josh Brolin]] as Chaney with the Henry.]]&lt;br /&gt;
&lt;br /&gt;
==Possible identification error==&lt;br /&gt;
In this image, it appears Cogburn is holding Mattie's Colt Dragoon. The barrel and frame appear thicker than on a Navy Colt, and the loading lever latch is smaller like a Dragoon, instead of covering the whole front of the loading lever like on a Navy. Also, the all around size of the revolver appears larger than a Navy. In the other shots it does appear he uses Navy Colts, but I think in this scene he may have used Mattie's gun to shoot the corn dodgers with.&lt;br /&gt;
[[File:TG10 002.jpg|thumb|none|600px|]]&lt;br /&gt;
- [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==True West interview with Prop-man==&lt;br /&gt;
Several of the questions we're all wondering about are answered in this article:&lt;br /&gt;
http://www.truewestmagazine.com/jcontent/living-the-dream/living-the-dream/firearms/4010-guns-with-true-grit&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=573600</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=573600"/>
		<updated>2012-06-09T03:32:52Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* H&amp;amp;K UMP9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
Leon will regain his VP-70 from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. It seems to have a laser sight tacked onto it.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown pistol==&lt;br /&gt;
Helena's primary sidearm. [Thought it was a Glock but the rear of the slide looks too sloped] Because of the resemblance to a Glock with the slopped rear of the slide. It maybe a S&amp;amp;W Sigma or S&amp;amp;W M&amp;amp;P. (The Resident Evil series has a habit of changing/removing beta weapons before the final release. This will likely be something more realistic later in the games development)&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909==&lt;br /&gt;
Jake Muller's sidearm. Also has a laser sight.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sig P220 SL Sport ==&lt;br /&gt;
&lt;br /&gt;
Sherry have one peculiar pistol, this gun have red dot sight&lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
aim/shooting, note that you can clearly see the red dot on top of the bolt&lt;br /&gt;
&lt;br /&gt;
[[File:RESherryAim.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
Another gun in demo E3 is a named elephant Killer, due to the size of the pipe is very similar to m500&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
screen´s&lt;br /&gt;
&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9==&lt;br /&gt;
Piers Nivans,  a BSAA member of the North American Branch, carries a Heckler and Koch UMP9 with extended side rails and an upper rail during the BSAA assault on Lanshiang.&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
Some enemies are armed with MP9s. Given the tacked-on laser sight, it's not too hard to imagine that all enemy guns can be used by the player at some point.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Unknown AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. Has a SCAR-style stock, but has the overall shape of a USAS-12 shotgun.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|]]&lt;br /&gt;
reinforcing the thesis of an acr rifle be here is a more detailed image, everything is very similar apart from the odd iron sight&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
Piers Nivans's picture has him photoed one sniper, similar a SSG3000 and Scout, only stock is unknown or out standard.&lt;br /&gt;
&lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
In another time, Piers aims with other sniper, something much larger than previous, maybe a Ntw20&lt;br /&gt;
&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Note the similarity between the two sniper's (picture from the movie District 9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:D920mm.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Aiming with the NTW20.&lt;br /&gt;
&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine gun==&lt;br /&gt;
A fictional hybrid machine gun from Resident Evil 5 carried by some enemy.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPK]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ADA's Crossbow==&lt;br /&gt;
[[File:RE6-ADA.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ADA's Sniper Rifle==&lt;br /&gt;
[[File:RE6-sniper.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
Sherry uses a Unknown Revolver on E3 Trailer.&lt;br /&gt;
[[File:RE6-Revolver.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
Leon Uses a Unknown Shotgun  on E3 Trailer.&lt;br /&gt;
[[File:RE6-Shotgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=573598</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=573598"/>
		<updated>2012-06-09T03:27:57Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Unknown Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
Leon will regain his VP-70 from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. It seems to have a laser sight tacked onto it.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown pistol==&lt;br /&gt;
Helena's primary sidearm. [Thought it was a Glock but the rear of the slide looks too sloped] Because of the resemblance to a Glock with the slopped rear of the slide. It maybe a S&amp;amp;W Sigma or S&amp;amp;W M&amp;amp;P. (The Resident Evil series has a habit of changing/removing beta weapons before the final release. This will likely be something more realistic later in the games development)&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909==&lt;br /&gt;
Jake Muller's sidearm. Also has a laser sight.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sig P220 SL Sport ==&lt;br /&gt;
&lt;br /&gt;
Sherry have one peculiar pistol, this gun have red dot sight&lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
aim/shooting, note that you can clearly see the red dot on top of the bolt&lt;br /&gt;
&lt;br /&gt;
[[File:RESherryAim.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
Another gun in demo E3 is a named elephant Killer, due to the size of the pipe is very similar to m500&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
screen´s&lt;br /&gt;
&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9==&lt;br /&gt;
One of the BSAA members carries a Heckler and Koch UMP9 with extended side rails and an upper rail.&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
Some enemies are armed with MP9s. Given the tacked-on laser sight, it's not too hard to imagine that all enemy guns can be used by the player at some point.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Unknown AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. Has a SCAR-style stock, but has the overall shape of a USAS-12 shotgun.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|]]&lt;br /&gt;
reinforcing the thesis of an acr rifle be here is a more detailed image, everything is very similar apart from the odd iron sight&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
Piers Nivans's picture has him photoed one sniper, similar a SSG3000 and Scout, only stock is unknown or out standard.&lt;br /&gt;
&lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
In another time, Piers aims with other sniper, something much larger than previous, maybe a Ntw20&lt;br /&gt;
&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Note the similarity between the two sniper's (picture from the movie District 9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:D920mm.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Aiming with the NTW20.&lt;br /&gt;
&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine gun==&lt;br /&gt;
A fictional hybrid machine gun from Resident Evil 5 carried by some enemy.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPK]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ADA's Crossbow==&lt;br /&gt;
[[File:RE6-ADA.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ADA's Sniper Rifle==&lt;br /&gt;
[[File:RE6-sniper.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
Sherry uses a Unknown Revolver on E3 Trailer.&lt;br /&gt;
[[File:RE6-Revolver.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
Leon Uses a Unknown Shotgun  on E3 Trailer.&lt;br /&gt;
[[File:RE6-Shotgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:LaFarge&amp;diff=573597</id>
		<title>User:LaFarge</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:LaFarge&amp;diff=573597"/>
		<updated>2012-06-09T03:22:44Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: Created page with &amp;quot;Name: [CLASSIFIED]  Age: Pre teenish.  Country: America (FUCK YEAH)  Your average nerd, but with friends. I am a gamer as well and a very nice guy. I own the entire set of Blacka...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: [CLASSIFIED]&lt;br /&gt;
&lt;br /&gt;
Age: Pre teenish.&lt;br /&gt;
&lt;br /&gt;
Country: America (FUCK YEAH)&lt;br /&gt;
&lt;br /&gt;
Your average nerd, but with friends. I am a gamer as well and a very nice guy. I own the entire set of Blackadder, Monty Pythons Flying Circus, The Longest Day, Letters from Iwo Jima, the First season of Mythbusters, Days of Glory, The Train,Patton 360,The Boys from Brazil, and The Producers (the one with Will Ferrel). &lt;br /&gt;
&lt;br /&gt;
And,yes the name refrences Lafarge from the &amp;quot;British Dental Association&amp;quot; sketch of Monty Python's Flying Circus.&lt;br /&gt;
&lt;br /&gt;
The only gun we have is a Smith And Wesson 15-4 Snub Nosed in stainless steel. Made in 1980.&lt;br /&gt;
&lt;br /&gt;
''Nobody expects the Spanish Inquisition!''&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Revelations&amp;diff=571348</id>
		<title>Resident Evil: Revelations</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Revelations&amp;diff=571348"/>
		<updated>2012-06-04T23:51:13Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Residentevilrevelations logo.jpg|thumb|right|300px|''Resident Evil: Revelations'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil: Revelations''''' is the first &amp;quot;core&amp;quot; game of the ''[[Resident Evil (disambiguation)|Resident Evil]]'' videogame series to appear on a handheld. This game has an episodic structure that flits between many characters but mainly focuses on Jill Valentine and Chris Redfield. It acts as a prequel to Resident Evil 5. Like always, many of the guns have appeared in previous Resident Evil games.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Primary sidearm for BSAA agents in all Resident Evil games. Used by Jill Valentine, Jessica Sherawat, and Chris Redfield.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Rev92.jpg|thumb|400px|none|The Beretta in inventory view]]&lt;br /&gt;
[[Image:Rev922.jpg|thumb|400px|none|Chris and Jessica draw their Berettas while investigating a mountain airbase.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Government Model==&lt;br /&gt;
Used by Jill's partner, Parker. Uses 9mm rounds.&lt;br /&gt;
[[Image:Colt Goverment Model Stainless.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Rev1911.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Rev19112.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
4&amp;quot; stainless steel version, like the one in Code Veronica.&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revpyth.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revg18.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
Identical to the ones in Resident Evil 2 and 5.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:Revdeag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3566==&lt;br /&gt;
Another 9mm handgun for players to choose as their fallback weapon. Only 200 of these were ever made. The Model 3566 Performance Centre chambers .356 Team S&amp;amp;W rounds in real life.&lt;br /&gt;
[[Image:PC3566.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revtm.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pale Rider&amp;quot;==&lt;br /&gt;
Probably fictional revolver.&lt;br /&gt;
[[Image:Revsa.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revpr.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The primary firearm of the Federal Bioterrorism Commission.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revp902.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revp903.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Identical in configuration to the one in Resident Evil 5.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revmp5.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revmp52.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revm3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revm32.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Resident-evil-revelations.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:307213.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drake&amp;quot; Sawn-Off==&lt;br /&gt;
Unlockable fictional shotgun.&lt;br /&gt;
[[Image:Revfic.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revdra.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hydra&amp;quot; Sawn-Off==&lt;br /&gt;
Fictional triple-barrelled shotgun that first appeared in Resident Evil 5.&lt;br /&gt;
[[Image:Revhyd.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
This shotgun appears to be a Mossberg 500 judging by the magazine tube cap and pump design.&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 Gauge.  Note the wood furniture.]]&lt;br /&gt;
[[Image:Revwind.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revwind2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revwind3.jpg|thumb|none|400px]] Jill readies to grab a Mossberg 500, it makes any Resident Evil fan think back to Resident Evil Remake as shotgun activated the trap,which Barry saves you from, where he said his most well knowed quote,''You were nearly a Jill Sandwich!'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
Gold-plated and only unlockable in Raid Mode.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revak.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The primary firearm of the Bioterrorism Security Assessment Alliance.&lt;br /&gt;
[[Image:G36.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revg36.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revg362.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revaug.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
Used by Chris's partner, Jessica.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:5 BHR Capture 21 043 bmp jpgcopy1.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Muramasa&amp;quot;==&lt;br /&gt;
Unlockable and almost certainly fictional sniper rifle.&lt;br /&gt;
[[Image:remura.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A1==&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Revm40.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Resident-evil-revelations-jessica.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
First seen mounted on a hovercraft, and then on a chopper.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==GAU-8/A Avenger==&lt;br /&gt;
A-10s douse Terragrigia with the T-virus.&lt;br /&gt;
[[Image:Hires GAU8.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
Handed to Jill by Kyle in order to deliver the death blow to a very large B.O.W.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=570943</id>
		<title>Ghost in the Shell Stand Alone Complex</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=570943"/>
		<updated>2012-06-04T02:40:48Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Smith &amp;amp; Wesson Model 36 &amp;quot;Chief's Special&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GiTS SACbox.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex'' (2002 - 2003)]]&lt;br /&gt;
[[Image:GITSSAClaughingmancover.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex - The Laughing Man'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
''Ghost in the Shell Stand Alone Complex'' is a 26 episode anime series based on the manga of the same name by Masamune Shirow (''[[Appleseed]]'', ''[[New Dominion Tank Police]]'') and is the second adaption of ''Ghost in the Shell'' after the [[Ghost in the Shell|1995 film]]. The series consists of two groups of episodes; &amp;quot;Stand Alone&amp;quot; episodes that have independent storylines, and &amp;quot;Complex&amp;quot; episode, which cover the series' main story. In 2005, the &amp;quot;Complex&amp;quot; episodes were recut into a single film called ''Ghost in the Shell Stand Alone Complex - The Laughing Man''. The series was followed by a 26-episode sequel series, ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: Although the title is commonly given a colon, the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex&amp;quot;, '''without''' a colon.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Seburo M5==&lt;br /&gt;
One of the trademark weapons for the series is the fictitious Seburo M5, a compact semiautomatic SA/DA concealed-carry handgun (with a total barrel length of 3.5 inches) that uses a locked-breech operating via a rotating barrel (a system similar to the [[Beretta Cougar]]). It is chambered for 5.45x18mm round, and feeds from a double-stack magazine with a total capacity of 19+1 rounds. The M5 is the standard sidearm for Section 9 operatives, and is also seen in the hands of various other law enforcement agencies.&lt;br /&gt;
[[Image:Seburom5l.jpg|thumb|none|400px|Seburo M5 - 5.45x18mm]]&lt;br /&gt;
[[Image:GITSSACM52.jpg|thumb|none|500px|Kusanagi nails a fleeing suspect in the ankle with her M5. Apparently these kinds of shots are easier to make if you're 99% machine.]]&lt;br /&gt;
[[Image:GITSSACM54.jpg|thumb|none|500px|Kusanagi nails a suspect with her Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM55.jpg|thumb|none|500px|A prefectural detective with his Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM53.jpg|thumb|none|500px|Borma fires his Seburo M5 at a suspect]]&lt;br /&gt;
[[Image:GITSSACM51.jpg|thumb|none|500px|A closeup view of Kusanagi's Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The terrorist that Kusanagi confronts at the beginning of the pilot episode attempts to use a stainless steel [[Desert Eagle|IMI Desert Eagle]].&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:GITSSACDE1.jpg|thumb|none|500px|The terrorist draws his Desert Eagle...]]&lt;br /&gt;
[[Image:GITSSACDE2.jpg|thumb|none|500px|...and gets a face-full of Kusanagi's foot for his trouble.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2008M==&lt;br /&gt;
Togusa carries a Mateba 2008M throughout the series, which is a fictional entry into the [[Mateba Autorevolver]] series. The 2008M quite closely resembles the Mateba Model 6 Unica, but features a barrel assembly similar to the Mateba 2006M. Like one of its real-life inspirations, the 2008M is a semiautomatic revolver with uses the recoil of firing to revolve the cylinder and cock the hammer. Togusa's weapon is chambered in .357 Magnum (Kusanagi refers to it as a 9mm, which is technically correct as the bullet diameter on a .357 is 9 millimeters). He also will occasionally only load 5 rounds so it is easier for him to load and shoot a tracking round at get away cars.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica - .357 Magnum]]&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2008M1.jpg|thumb|none|500px|Togusa with his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M2.jpg|thumb|none|500px|A closeup of the 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M3.jpg|thumb|none|500px|Togusa checks the cylinder of his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M4.jpg|thumb|none|500px|Togusa fires a single shot at Marcelo. Note how the cylinder has already cycled as a result of the Mateba's semi-automatic design, though the real Mateba 6 Unica rotates the cylinder in the opposite direction.]]&lt;br /&gt;
&lt;br /&gt;
==FN Browning BDA M-7==&lt;br /&gt;
Batou carries and uses a fictional [[Browning BDA|FN Browning BDA]] variant in .45ACP throughout the series, referred to in the ''S.A.C. 2nd GIG'' Visual Book as an &amp;quot;M-7&amp;quot;. It is intended to be a hypothetical future BDA variant (similar to [[Ghost in the Shell#Jericho 941|Batou's Jericho 942]] in the original ''Ghost in the Shell'' film). The most notable differences between the M-7 and the BDA is the M-7's shortened slide and barrel and the horned hammer.&lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|400px|Browning BDA - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACM7.jpg|thumb|none|400px|An excerpt from the S.A.C. 2nd GIG Visual Book detailing Batou's M-7]]&lt;br /&gt;
[[Image:GITSSACHP1.jpg|thumb|none|500px|A shot of Batou's HP as he rounds a corner. Note the distinctive Browning slidelock.]]&lt;br /&gt;
[[Image:GITSSACHP2.jpg|thumb|none|500px|Batou readies his Browning M-7 as he prepares to storm a suspect's apartment]]&lt;br /&gt;
[[Image:GITSSACHP3.jpg|thumb|none|500px|Batou holds his Browning M-7 at (what he believes to be) the Laughing Man]]&lt;br /&gt;
[[Image:GITSSACHP4.jpg|thumb|none|500px|Batou uses his Browning M-7 to terrify a med student-turned-organ thief.]]&lt;br /&gt;
&lt;br /&gt;
==.22 Pocket Pistol==&lt;br /&gt;
In episode 3, Marshall MacLachlan produces a stainless steel, .22 caliber pocket pistol. The design is fictitious, but draws heavily from the [[Beretta 3032 Tomcat]].&lt;br /&gt;
[[Image:GITSSAC22PP.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook where Sinobu Tsuneki (the Mechanical Designer for S.A.C.) details MacLachlan's pistol]]&lt;br /&gt;
[[Image:GITSSACTomcat1.jpg|thumb|none|500px|MacLachlan draws his pistol on the Section 9 operatives]]&lt;br /&gt;
[[Image:GITSSACTomcat2.jpg|thumb|none|500px|&amp;quot;Jeri&amp;quot; forces MacLachlan to drop his pistol]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36 &amp;quot;Chief's Special&amp;quot;==&lt;br /&gt;
The Laughing Man uses a nickel-plated [[Smith &amp;amp; Wesson Model 36 / 38|S&amp;amp;W 36]] in his abduction of Ernest Serano on live TV. He later refers to it specifically as a &amp;quot;S&amp;amp;W Chief Special&amp;quot;.&lt;br /&gt;
[[Image:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Nickel-plated Smith &amp;amp; Wesson Model 36 - .38 Special.]]&lt;br /&gt;
[[Image:Image-Gits-sac08.jpg|thumb|none|500px|The Laughing Man holds Ernest Serano at gunpoint with his Smith &amp;amp; Wesson Model 36 Airweight]]&lt;br /&gt;
[[Image:GITSSACSaWC.jpg|thumb|none|500px|A closeup of the Model 36]]&lt;br /&gt;
[[Image:GITSSACAirweight2.jpg|thumb|none|500px|''&amp;quot;What I thought I'd do was take a hostage on live television&amp;quot;'' Here the characteristic Cylinder Latch is seen, however the S&amp;amp;W logo is replaced by a screw.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A silenced [[Walther PPK]] of unknown caliber is used by parties unknown to assassinate the hacker known as Nanao=A in episode 5.&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK .380 ACP with silencer]]&lt;br /&gt;
[[Image:GITSSACPPK1.jpg|thumb|none|500px|The assassin racks the slide on his PPK.]]&lt;br /&gt;
[[Image:GITSSACPPK2.jpg|thumb|none|500px|Nanao=A finds himself staring down the barrel of a PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
The [[Vektor CP1]] makes occasional appearances throughout the series, first in the hands of a &amp;quot;Laughing Man&amp;quot; in episode 6, and more prominently in the hands of Eka Tokura, leader of the Human Evolutionist faction. In the official artbook for S.A.C, the series' mechanical designer mentions how he had wanted to include this weapon ever since he found the material on it, and opted to use the &amp;quot;Laughing Man&amp;quot; assassin for the CP1's first appearance.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACCP13.jpg|thumb|none|500px|The &amp;quot;Laughing Man&amp;quot; bursts into the press conference.]]&lt;br /&gt;
[[Image:GITSSACCP11.jpg|thumb|none|500px|Eka reaches for her CP1. Note the stainless steel slide.]]&lt;br /&gt;
[[Image:GITSSACCP12.jpg|thumb|none|500px|Kusanagi grabs Eka's CP1 and deactivates her thermoptic camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
When Batou raids Kusanagi's weapons cache at her safehouse, a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is visible in the rack on the bottom of her underwear drawer, along with its stock/burst fire unit, several magazines and a box of ammunition.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|450px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACVP70.jpg|thumb|none|500px|''&amp;quot;Score!&amp;quot;'' Batou finds the Major's hidden weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
Togusa retrieves a standard [[Mateba Autorevolver|Mateba 2006M]] from a box in his house in episode 26 after his 2008M is confiscated.&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2006M1.jpg|thumb|none|500px|Togusa retrieves his 2006M, which is missing the wrench holes in the front of the barrel.]]&lt;br /&gt;
[[Image:GITSSAC2006M2.jpg|thumb|none|500px|Togusa grabs his 2006M as he leaves his home.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Several [[Tokarev TT-33|Tokarev]] pistols are seen throughout the series. The first TT-33 appears in the hands of a Russian organ smuggler in episode 19. Several more TT-33s appear in episode 21 as planted weapons left behind by the Narcotics Suppression Squad (NSS) after an illegal raid.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSTT333.jpg|thumb|none|500px|The organ smuggler aims his TT-33 at Togusa and Batou.]]&lt;br /&gt;
[[Image:GITSSACTT334.jpg|thumb|none|500px|A NSS operator plants a TT-33 at a crime scene.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistol==&lt;br /&gt;
In episode 10, Marco hides this unidentified pistol behind a sewer pipe.&lt;br /&gt;
[[Image:GITSSACTT331.jpg|thumb|none|500px|Togusa finds Marco's pistol behind a pipeline in the sewer tunnel. Marco seems to have placed it in a plastic bag to protect it from the moisture in the sewer.]]&lt;br /&gt;
[[Image:GITSSACTT332.jpg|thumb|none|500px|Togusa and Batou examines Marco's pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
An assassin working for the DEA uses a [[Beretta 93R]] to assassinate Dr. Imakurusu in episode 21.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC93R1.jpg|thumb|none|500px|The assassin aims her Beretta 93R at Dr. Imakurusu. She uses the 93R's foregrip to steady her shot, and only fires the pistol on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several [[Glock 17|Glock 17s]] are seen in episode 6 in the hands of would-be assassins trying to kill the Superintendent General. Special Security Team operators in episode 13 were armed with the Glock 17 as their main sidearm.&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|400px|Glock 17 (Generation 1) - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACG171.jpg|thumb|none|500px|A police officer aims his sidearm at the Superintendent General after being hacked by the Laughing Man.]]&lt;br /&gt;
[[Image:GITSSACG173.jpg|thumb|none|500px|The motorcycle-riding assassin aims his Glock 17.]]&lt;br /&gt;
[[Image:GITSSACG172.jpg|thumb|none|500px|A Maritime Safety SST operative places his Glock 17 to his head.]]&lt;br /&gt;
[[Image:GITSSACG174.jpg|thumb|none|500px|A closeup of the SST operative's Glock. Note the 1st Generation dustcover. One would think that the Maritime Safety Agency would have updated to Gen 2 or 3 Glocks by 2030.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 33AV (AdVance)==&lt;br /&gt;
A firing range scene in episode 15 depicts Batou evaluating the [[Glock#Glock_33|G33 AV]] (a fictional variant) which features a slightly lengthened barrel housed inside a compensator/barrel weight with an accessory rail, and an extended magazine well in order to comfortably accept full size G31 magazines.  This is in fact a product placement tie-in with airsoft manufacturer Tokyo Marui, promoting their then-new G26AV model, which externally appears identical.  Promotional material depicting this scene was produced by Tokyo Marui.&lt;br /&gt;
[[Image:GITSSACG33AVartbook.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook, complete with a description of the Glock 33AV from the series' Mechanical Designer, Sinobu Tsuneki]]&lt;br /&gt;
[[Image:G26RE-D.jpg|500px|thumb|none|The Tokyo Marui 'G26 AdVance' airsoft gun.]]&lt;br /&gt;
[[Image:GITSSACG33AV3.jpg|thumb|none|500px|Batou with the Glock 33AV]]&lt;br /&gt;
[[Image:GITSSACG33AV2.jpg|thumb|none|500px|Batou aims the G33AV downrange ... right at the recruits in training.]]&lt;br /&gt;
[[Image:GITSSACG33AV1.jpg|thumb|none|500px|Batou examines the Glock 33AV while calling it &amp;quot;Comfortable and accurate&amp;quot;. Product placement, anyone?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
The elder of the two robbers raiding the London Wine Fund in episode 17 carries a [[Beretta Cougar]] of unknown caliber.&lt;br /&gt;
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta Cougar 8045 - .45 ACP]]&lt;br /&gt;
[[Image:GITSSAC80451.jpg|thumb|none|500px|The robber draws his Cougar on the Wine Fund's security guard.]]&lt;br /&gt;
[[Image:GITSSAC80452.jpg|thumb|none|500px|The robber holds his Beretta Cougar on Aramaki.]]&lt;br /&gt;
[[Image:GITSSAC80453.jpg|thumb|none|500px|Judging from the look on Aramaki's face, the robber's intimidation technique is not working the way he wants it to.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
The government agents who arrest the various members if Section 9 in episodes 24 and 25 use what appear to be [[Beretta 92 pistol series#Beretta 92FS Compact|Beretta 92FS Compact]] pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_compact.jpg|thumb|none|400px|Beretta 92FS Compact - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC92C1.jpg|thumb|none|500px|Togusa under the barrel of the 92FS Compact.]]&lt;br /&gt;
[[Image:GITSSAC92C2.jpg|thumb|none|500px|Using the pistol in a pistol whip attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The Maritime Safety Agency SST operators mentioned in episode 13 carry [[Heckler &amp;amp; Koch MP7A1|MP7]] submachine guns. By the time Section 9 arrives, all but one of the operatives are dead, and he is never seen using his MP7.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:GITSSACMP71.jpg|thumb|none|500px|The SST operator's MP7 can be seen leaning against the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
Marcelo Jarti uses a [[Sa. Vz.61 Skorpion]] against Togusa in episode 7. Another Vz.61 appears in episode 17 in the hands of a robber. A third Vz.61 is seen being planted by NSS agents in episode 21. All the Skorpions seen in the series have been shown using 20-round magazines.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion .32 ACP with 20-round magazine]]&lt;br /&gt;
[[Image:GITSSACVZ611.jpg|thumb|none|500px|Jarti fires his Vz.61 at Togusa, much to Gondo's displeasure.]]&lt;br /&gt;
[[Image:GITSSACVZ612.jpg|thumb|none|500px|The robber pistol-whips the security guard with his Vz.61.]]&lt;br /&gt;
[[Image:GITSSACVZ613.jpg|thumb|none|500px|A NSS agent plants the Vz.61 on a previously unarmed suspect.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Narcotics Suppression Squad (NSS) members raiding the Sunflower Society cyberbrain sclerosis support group in episode 20 carry [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K |H&amp;amp;K MP5K]]s outfitted with SEF trigger groups and rather unusual flashlight-dedicated fore ends.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K w/ SEF Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP5K1.jpg|thumb|none|500px|Gayle, the head NSS agent aims his MP5K at Togusa]]&lt;br /&gt;
[[Image:GITSSACMP5K2.jpg|thumb|none|500px|Togusa fires his newly-procured MP5K at the NSS agents.]]&lt;br /&gt;
[[Image:GITSSACMP5K3.jpg|thumb|none|500px|Gayle admires his MP5K.]]&lt;br /&gt;
[[Image:GITSSACMP5K4.jpg|thumb|none|500px|Gayle executes an android while subsequently disregarding any training he ever had in regards to using a gun.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Model 821==&lt;br /&gt;
Gondo's thugs in episode 7 all carry SOCIMI Model 821 submachine guns.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC8211.jpg|thumb|none|500px|Gondo's biggest bodyguard draws his Model 821 on the detectives.]]&lt;br /&gt;
[[Image:GITSSAC8212.jpg|thumb|none|500px|Gondo's thug unloads his Model 821.]]&lt;br /&gt;
[[Image:GITSSAC8213.jpg|thumb|none|500px|Another thug tries to kill Kusanagi with a Model 821]]&lt;br /&gt;
[[Image:GITSSAC8214.jpg|thumb|none|500px|As Kusanagi's bullet stops the trigger-happy thug, the audience is given a nice profile view of the SOCIMI Model 821]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
In episode 10, Marco fires at Borma with a [[Steyr TMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACTMP1.jpg|thumb|none|500px|Marco fires the TMP in the Niihama sewers.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Submachine Gun==&lt;br /&gt;
This unknown submachine gun is seen twice in episode 10, first in a video in Marco's personnel file, and again in Marco's hideout. The weapon appears to be something of a combination between a [[QCW-05]] and a [[Chang Feng CF-05]].&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSSACUSMG1.jpg|thumb|none|500px|Marco's American Empire special forces picture.]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|The said SMG in his sewer hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
In episode 25, Batou uses a [[Ruger MP9]] against the Umibozu soldiers who attack Kusanagi's safehouse.&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP9.jpg|thumb|none|500px|Batou opens up on the Umibozu with his MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Police Bullpup Submachine Gun==&lt;br /&gt;
Japanese SWAT officers used this fictional 9mm bullpup submachine gun as their primary entry weapon. It bears a striking aesthetic resemblance to the [[Enfield L85 rifle series]], but differs in almost every detail upon closer examination (such as the H&amp;amp;K style weapon sight, for example).&lt;br /&gt;
[[Image:GITSSACL85thingy2.jpg|thumb|none|500px|Several SWAT officers assist Kusanagi with their L85-esque submachine guns.]]&lt;br /&gt;
[[Image:GITSSACL85thingy1.jpg|thumb|none|500px|A squad of SWAT officers armed with the submachine gun.]]&lt;br /&gt;
[[Image:GITSSACL85thingy3.jpg|thumb|none|500px|A closeup of the front of the submachine gun. Note the MP5-esque sights.]]&lt;br /&gt;
&lt;br /&gt;
==Umibozu Submachine Gun==&lt;br /&gt;
Members of the Umibozu JMSDF Black Ops unit are seen carrying this fictitious bullpup submachine gun, all of which appear to be outfitted with electronic reflex sights.&lt;br /&gt;
[[Image:GITSSACUmibozuSMG1.jpg|thumb|none|500px|The Umibozu storm the Section 9 HQ.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG2.jpg|thumb|none|500px|The officer in charge of the Umibozu watches on as his forces assault the Section 9 command room.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG3.jpg|thumb|none|500px|A closeup of a Umibozu soldier with his submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be seen in Marco's hideout.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA8==&lt;br /&gt;
In episode 14, a cyborg tries to fire at Section 9 with a [[Franchi PA8]] with the stock removed.&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg‎ |thumb|none|400px|Franchi PA8 - 12 Gauge]]&lt;br /&gt;
[[Image:GITSSACPA81.jpg|thumb|none|500px|The cyborg aims his PA8 at Kusanagi.]]&lt;br /&gt;
[[Image:GITSSACPA82.jpg|thumb|none|500px|Togusa shoots the cyborg in the hand, causing him to drop his PA8. Note the distinctive Franchi triggerguard.]]&lt;br /&gt;
[[Image:GITSSACPA83.jpg|thumb|none|500px|Batou shows off the recovered PA8.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Seburo C26A==&lt;br /&gt;
The primary weapon for Section 9 operatives is the fictional Seburo C26A assault rifle. The C26A uses a crooked 50 round box magazine that feeds in a bullpup pattern, entering the gun at 45 degrees from the bore and slanting to lie parallel to the barrel, locking into the front grip.  Fired cartridge cases eject into a permanently mounted brass catcher mounted on top of the gun. Its ergonomics are similar to the [[FN F2000]], with the trigger protected by a large loop that serves as a grip for the off hand. It is occasionally seen with a two-stage silencer attachment.&lt;br /&gt;
[[Image:Seburoc26a.jpg|thumb|none|400px|Seburo C26A - 5.45x45mm]]&lt;br /&gt;
[[Image:GITSSACC26A1.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
[[Image:GITSSACC26A2.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
&lt;br /&gt;
===Seburo C30===&lt;br /&gt;
The Seburo C30 is a variant of the C26A designed for overtly offensive missions. It is built around a C26A receiver and features an added optical sight, underbarrel grenade launcher and extended barrel with jacketing. It is seen covered with a jacket with a brass catcher. It is first seen in episode 13 during Section 9's raid on a ex-offshore radiation scrubber plant turned New World Brigade base. &lt;br /&gt;
[[Image:SeburoC30.jpg|thumb|none|400px|Concept Art of the Seburo C30 from the S.A.C. Second Gig Artbook]]&lt;br /&gt;
[[Image:GITSSACC301.jpg|thumb|none|500px|Borma and Paz check their C30s before an operation.]]&lt;br /&gt;
[[Image:GITSSACC302.jpg|thumb|none|500px|Kusanagi and Togusa with their C30 rifles.]]&lt;br /&gt;
[[Image:GITSSACC303.jpg|thumb|none|500px|Saito and Batou with their C30s. Note the pocket mounted over the ejection port (beneath the front of the scope)]]&lt;br /&gt;
[[Image:GITSSACC304.jpg|thumb|none|500px|Saito aims his C30. Note the charging handle exposed on the side of the rifle.]]&lt;br /&gt;
[[Image:GITSSACC305.jpg|thumb|none|500px|Batou rounds a corner armed with a Seburo C30, protecting Dr. Imakurusu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
During episode 10, several American Empire soldiers armed with [[M16 rifle series#M16A2 Rifle|M16A2s]] can be seen during a flashback to Batou's days as a Ranger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACM161.jpg|thumb|none|500px|An American Empire soldier behind Batou during his South American op days.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR21==&lt;br /&gt;
Saito briefly examines a [[Galil#Vektor CR-21|Vektor CR-21]] assault rifle loaded with HV (high-velocity) ammunition, used by the New World Brigade in episode 13.&lt;br /&gt;
[[Image:Vektor-cr21-1.jpg|thumb|400px|none|Vektor CR-21 bullpup rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACVektor1.jpg|thumb|none|500px|''&amp;quot;HV ammo. They're bringing some real nasty toys to the party.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==British Bullpup Rifle==&lt;br /&gt;
The British police armed response officers at the scene of the wine fund incident are armed with this bullpup rifle. It bears a resemblance to the [[FN F2000]] series of rifles, yet as with the preceding bullpop SMG example, the devil is in the details.&lt;br /&gt;
[[Image:GITSSACUKRifle2.jpg|thumb|none|500px|Several British police officers armed with the unidentified bullpup rifle await orders from their commanding officer.]]&lt;br /&gt;
[[Image:GITSSACUKRifle1.jpg|thumb|none|500px|A disguised Kusanagi with the British police rifle.]]&lt;br /&gt;
[[Image:GITSSACUKRifle3.jpg|thumb|none|500px|An officer drops his rifle, giving the audience a very good view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==New World Brigade's Bullpup Rifle==&lt;br /&gt;
The New World Brigadists in episode 13 are seen using an assortment of bullpup assault rifles.&lt;br /&gt;
[[Image:GITSSACHEBullpup1.jpg|thumb|none|500px|A NWB terrorist on a rappelling line uses one of his dead comrades as a shield while firing his bullpup rifle.]]&lt;br /&gt;
[[Image:GITSSACHEBullpup2.jpg|thumb|none|500px|Several NWB terrorists and their rifles are sent flying by the Tachikoma's fire.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Seburo Anti-Tank Rifle==&lt;br /&gt;
Saito uses this large-calibre anti-materiel rifle while attempting to stop the runaway HAW-303 tank in episode 2. The rifle itself is fictitious, but draws upon several real-world designs, primarily the [[Mechem NTW-20]] and the [[Lahti L-39]] and its size forces the shooter to rivet down the weapon's bipod. Saito makes use of a computer-assisted targeting system that uses both GPS targeting systems and an interface with Saito's own cybernetics to ensure long-range accuracy.&lt;br /&gt;
[[Image:GITSSACATR1.jpg|thumb|none|500px|Saito readies the Anti-Tank rifle while Borma rivets the bipod into place]]&lt;br /&gt;
[[Image:GITSSACATR2.jpg|thumb|none|500px|Saito aims the Anti-Tank rifle at the approaching HAW-303]]&lt;br /&gt;
[[Image:GITSSACATR3.jpg|thumb|none|500px|Saito fires the Anti-Tank rifle]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M (outfitted as a sniper rifle)==&lt;br /&gt;
In episode 6, one of the people attempting to assassinate the Superintendent General includes a sniper armed with an [[AK-74|AK-74M]] with a 20-round magazine and a scope attachment. The sniper is subdued by Saito before he can use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:GITSSACAKSniper.jpg|thumb|none|500px|Saito after knocking out an assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Sniper Rifle==&lt;br /&gt;
This bolt-action .50 BMG rifle first appears during the opening sequence in the pilot episode where Saito is briefly seen covering Kusanagi with it. The rifle is most prominently featured in episode 21 when a battle damaged Kusanagi snags it from Saito and proceeds to pummel round after round into a MSDF Type 303 mech at point blank range. While missing one arm, no less. &lt;br /&gt;
[[Image:GITSSACSniperEP1.jpg|thumb|none|500px|Saito covers Kusanagi with a .50 rifle]]&lt;br /&gt;
[[Image:GITSSACSDSniper1.jpg|thumb|none|500px|British police officers in episode 17 with suppressed sniper rifles. These appear to be smaller variants of the rifle used by Section 9, and likely use a smaller round.]]&lt;br /&gt;
[[Image:GITSSACSniperEP211.jpg|thumb|none|500px|Saito assembles the .50 rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP212.jpg|thumb|none|500px|A side-profile view of the rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP213.jpg|thumb|none|500px|Kusanagi racks the bolt on the .50 rifle with her remaining arm.]]&lt;br /&gt;
[[Image:GITSSACSniperEP214.jpg|thumb|none|500px|This is why it's a bad idea to piss off a cyborg-hacker-ninja-cop.]]&lt;br /&gt;
&lt;br /&gt;
==Civilian Sniper Rifle==&lt;br /&gt;
This fictional 12mm rifle is seen briefly in episode 18 in the hands of Yu, a young man attempting to assassinate a Chinese politician. The weapon is only seen in disassembled a duffel bag, and Yu never gets an opportunity to use it. In the series' artbook, Tsuneki describes how he created a detailed set of information on this weapon, including assembly and disassembly steps, but that the weapon's appearance was removed from the final script. Yu is mentioned as having had the rifle sent to him piece by piece and to separate P.O. boxes, as such weapons are still illegal for civilians in Japan. The weapon's aesthetics draw heavily from both the [[Walther WA 2000]] and the [[Accuracy International Arctic Warfare series]].&lt;br /&gt;
[[Image:SeburoOA18.jpg|thumb|none|400px|An excerpt from the S.A.C. artbook describing the civilian sniper rifle]]&lt;br /&gt;
[[Image:GITSSACCivRifle1.jpg|thumb|none|500px|Yu closes the duffel bag containing the illegal rifle.]]&lt;br /&gt;
[[Image:GITSSACCivRifle2.jpg|thumb|none|500px|Togusa inspects the recovered rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
In the episode &amp;quot;Jungle Cruise&amp;quot; (episode 10), Batou is seen using an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] in a flashback to his time as a Ranger in South America during World War III.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACSAW2.jpg|thumb|none|500px|Batou burns through an ammo belt with his M249.]]&lt;br /&gt;
[[Image:GITSSACSAW1.jpg|thumb|none|500px|Do not make Batou angry, or this might happen.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
===Man-portable M134 Minigun===&lt;br /&gt;
Batou fields a futuristic man-portable [[GE M134 Minigun]] to slow down the incursion of Umibozu troops into Section 9's headquarters in episode 24. The gun is fed by two massive ammunition drums attached underneath and features a chainsaw grip, no doubt inspired by the one featured in [[Terminator 2]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Gits-sac20.jpg|thumb|none|500px|Batou opens up with this futuristic hand-held GE M134 Minigun]]&lt;br /&gt;
[[Image:GITSSACBatouM134.jpg|thumb|none|500px|A sideview of Batou and the M134. Note the two massive drums underneath the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===Short-Barreled M134 Minigun===&lt;br /&gt;
The Tachikoma sentient multiped think-tanks are occasionally outfitted with an extremely compact [[GE M134 Minigun|M134 Minigun]] in place of their standard 50mm grenade launcher.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GITSSACTchkma2.jpg|thumb|none|500px|A side-profile view of the Tachikoma's miniature M134 during a ''[[Jin-Roh: The Wolf Brigade|Jin-Roh]]'' parody. Note the &amp;quot;fanblades&amp;quot; on the muzzles.]]&lt;br /&gt;
[[Image:GITSSACTchkma1.jpg|thumb|none|500px|An underside shot of a Tachikoma firing its minigun.]]&lt;br /&gt;
[[Image:GITSSACTchkma3.jpg|thumb|none|500px|A front-view of a Tachikoma equipped with a minigun. Ain't this just the cutest machine-gun-toting tank you've ever seen?]]&lt;br /&gt;
&lt;br /&gt;
==Power-Suit Machine Gun==&lt;br /&gt;
The various MSDF Type 303 power suits (essentially a canon-immigrant version of the LandMate suits from ''[[Appleseed]]'') seen throughout the series use a large machine gun. The weapon is fed from a detachable box-magazine and features an under-barrel, pump-action grenade launcher.&lt;br /&gt;
[[Image:GITSSACPAMG1.jpg|thumb|none|500px|The '''heavily''' armored Gayle fires his machine gun at Batou and Kusanagi. The size of the shell casings suggests that the weapon is at least a .50 caliber.]]&lt;br /&gt;
[[Image:GITSSACPAMG2.jpg|thumb|none|500px|A good closeup of the Type 303's machine gun.]]&lt;br /&gt;
[[Image:GITSSACPAMG3.jpg|thumb|none|500px|The Type 303 racks the pump on the under-barrel grenade launcher.]]&lt;br /&gt;
[[Image:GITSSACPAMG4.jpg|thumb|none|500px|An Umibozu soldier storms Kusanagi's safehouse with a JMSDF Type 303.]]&lt;br /&gt;
[[Image:GITSSACPAMG5.jpg|thumb|none|500px|A closeup of the Type 303 rifle's triggers.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The Oniyama assault helicopters used by the JMSDF are equipped with [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] rotary cannons.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan 20mm]]&lt;br /&gt;
[[Image:GITSSACGAU1.jpg|thumb|none|500px|Close up of the M197 Vulcan's barrels.]]&lt;br /&gt;
[[Image:GITSSACGAU2.jpg|thumb|none|500px|M197 Vulcans on the Oniyama choppers.]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
In the episode &amp;quot;Ag2O&amp;quot;, [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] installations can be briefly seen on a docked aircraft carrier, though are never fired.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|300px|Phalanx CIWS 20mm]]&lt;br /&gt;
[[FIle:GITSSACPhalanx.jpg|thumb|none|500px|Two Phalanx CIWS installations can be seen on the carrier, the second one being behind the island]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
New World Brigade terrorists attempt to destroy Section 9's Tachikomas and tilt-wing aircraft with [[RPG-7]]s, but fail to score any hits.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:GITSSACRPG71.jpg|thumb|none|500px|The RPG-wielding terrorists aims his weapon even as his comrade is gunned down.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
A single SWAT officer in episode 2 can be seen holding a [[Milkor MGL]] fitted with an electronic sight. For some reason, the weapon is colored white.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|400px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:GITSSACMGL1.jpg|thumb|none|500px|The SWAT operator with the Milkor MGL, painted with a white finish.]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Multipled Launcher==&lt;br /&gt;
While trying to stop the runaway HAW-303 tank in episode 2, Ishikawa uses a 40mm launcher that fires specialized grenade shells loaded with a fast-hardening adhesive to immobilize the rogue Multipled tank. &lt;br /&gt;
[[Image:SeburoOA02.jpg|thumb|none|400px|Seburo Grenade Launcher - 40x51mm]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher1.jpg|thumb|none|500px|Ishikawa handling the Anti-Multipled launcher.]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher2.jpg|thumb|none|500px|Taking aim through its scope.]]&lt;br /&gt;
&lt;br /&gt;
==Unnamed Fictional Rocket Launchers==&lt;br /&gt;
Two separate fictional rocket launchers are used by Section 9.&lt;br /&gt;
*The first appears in episode 2, where Saito is briefly seen using this laser-guided rocket launcher during Section 9's mission to stop the runaway HAW-303 tank. It is only seen once, and Saito never even fires it, as the multipede tank detects the launcher's laser-targeting system and projects a series of decoy lasers before Saito can fire.&lt;br /&gt;
[[Image:GITSSACLGRocket1.jpg|thumb|none|500px|Saito aims the Laser-guided rocket launcher.]]&lt;br /&gt;
[[Image:GITSSACLGRocket2.jpg|thumb|none|500px|Saito and Borma look on in dismay as the HAW-303 negates any chance of a shot hitting its mark]]&lt;br /&gt;
&lt;br /&gt;
*The second is seen in episode 24 when the Umibozu storm Section 9's headquarters. Borma uses this launcher to repel the attackers, and is seen firing it semi-automatic.&lt;br /&gt;
[[Image:GITSSACRocket3.jpg|thumb|none|500px|Borma fires the rocket launcher at Umibozu commandos.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Batou uses [[M67 hand grenade]] in episode 13 against New World Brigade terrorists trying to stop the extraction of the Section 9 team. He also pulls the grenade pin with his teeth, which is possible by the time of the show since cyberization allows people to do it without being strained.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GITSSACHG1.jpg|thumb|none|500px|Batou pulls the pin on a grenade with his teeth...]]&lt;br /&gt;
[[Image:GITSSACHG2.jpg|thumb|none|500px|...and lobs it at the NWBs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prosthetic Weapons=&lt;br /&gt;
As per the ''Ghost in the Shell'' franchise, almost all of the characters have received cybernetic upgrades to their bodies. Naturally, many have decided to take advantage of their now modular physique and have weaponized their own bodies.&lt;br /&gt;
&lt;br /&gt;
==Fem's Shotgun==&lt;br /&gt;
Fem, a Chinese assassin, has a shotgun built into her left arm. Despite its appearance, it is shown to operate on a simple pump-action shotgun mechanism. It seems that anything that can fit properly in the weapon's magazine tube can be fired, and the propellant used for each shot is never identified.&lt;br /&gt;
[[Image:GITSSACArm1.jpg|thumb|none|500px|Fem reveals the shotgun built into her arm. This is likely a callback to [[Ghost in the Shell 2: Innocence#Integral Cyborg ARMGUN|a similar prosthetic weapon]] used by Batou in ''Ghost in the Shell 2''.]]&lt;br /&gt;
[[Image:GITSSACArm2.jpg|thumb|none|500px|Fem loads her shotgun with... ''rolls of coins''. Seeing as her target had been selected specifically because of his wealth, Fem decided that this bit of showmanship would be perfect for the job.]]&lt;br /&gt;
[[Image:GITSSACArm3.jpg|thumb|none|500px|Fem racks the bolt/thumb on her shotgun.]]&lt;br /&gt;
[[Image:GITSSACArm4.jpg|thumb|none|500px|Fem aims her shotgun at her ''very'' unsuspecting target. Note the magazine tube above the barrel.]]&lt;br /&gt;
[[Image:GITSSACArm5.jpg|thumb|none|500px|The coins fired from Fem's shotgun. This currency is refereed to as ¥€$, a North America/Europe/Japan standard currency. Also, greed can kill you.]]&lt;br /&gt;
&lt;br /&gt;
==Security Maid==&lt;br /&gt;
Yokose's maids prove to be more than either Fem or Section 9 bargained for.&lt;br /&gt;
[[Image:GITSSACMaid.jpg|thumb|none|500px|What could be better that a robotic housekeeper. Oh, right...]]&lt;br /&gt;
&lt;br /&gt;
==Bosyelinov's Tri-Barreled Gun==&lt;br /&gt;
Cruzkowa Bosyelinov, a Russian organ-smuggler and ex-SVR agent seen in episode 19, has a tri-barreled gun hidden in her elbow alongside a rather large blade in her forearm. She never has the opportunity to fire it, so there are no more details available on how exactly it works.&lt;br /&gt;
[[Image:GITSSAC3barrel2.jpg|thumb|none|500px|Bosylinov activates the hidden weapon in her arm.]]&lt;br /&gt;
[[Image:GITSSAC3barrel1.jpg|thumb|none|500px|In Soviet Russia, suspect's limbs shoot you?]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Ghost in the Shell]]''&lt;br /&gt;
*''[[Ghost in the Shell 2: Innocence]]''&lt;br /&gt;
*''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=570942</id>
		<title>Ghost in the Shell Stand Alone Complex</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=570942"/>
		<updated>2012-06-04T02:39:10Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Smith &amp;amp; Wesson Model 36 &amp;quot;Chief's Special&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GiTS SACbox.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex'' (2002 - 2003)]]&lt;br /&gt;
[[Image:GITSSAClaughingmancover.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex - The Laughing Man'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
''Ghost in the Shell Stand Alone Complex'' is a 26 episode anime series based on the manga of the same name by Masamune Shirow (''[[Appleseed]]'', ''[[New Dominion Tank Police]]'') and is the second adaption of ''Ghost in the Shell'' after the [[Ghost in the Shell|1995 film]]. The series consists of two groups of episodes; &amp;quot;Stand Alone&amp;quot; episodes that have independent storylines, and &amp;quot;Complex&amp;quot; episode, which cover the series' main story. In 2005, the &amp;quot;Complex&amp;quot; episodes were recut into a single film called ''Ghost in the Shell Stand Alone Complex - The Laughing Man''. The series was followed by a 26-episode sequel series, ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: Although the title is commonly given a colon, the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex&amp;quot;, '''without''' a colon.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Seburo M5==&lt;br /&gt;
One of the trademark weapons for the series is the fictitious Seburo M5, a compact semiautomatic SA/DA concealed-carry handgun (with a total barrel length of 3.5 inches) that uses a locked-breech operating via a rotating barrel (a system similar to the [[Beretta Cougar]]). It is chambered for 5.45x18mm round, and feeds from a double-stack magazine with a total capacity of 19+1 rounds. The M5 is the standard sidearm for Section 9 operatives, and is also seen in the hands of various other law enforcement agencies.&lt;br /&gt;
[[Image:Seburom5l.jpg|thumb|none|400px|Seburo M5 - 5.45x18mm]]&lt;br /&gt;
[[Image:GITSSACM52.jpg|thumb|none|500px|Kusanagi nails a fleeing suspect in the ankle with her M5. Apparently these kinds of shots are easier to make if you're 99% machine.]]&lt;br /&gt;
[[Image:GITSSACM54.jpg|thumb|none|500px|Kusanagi nails a suspect with her Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM55.jpg|thumb|none|500px|A prefectural detective with his Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM53.jpg|thumb|none|500px|Borma fires his Seburo M5 at a suspect]]&lt;br /&gt;
[[Image:GITSSACM51.jpg|thumb|none|500px|A closeup view of Kusanagi's Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The terrorist that Kusanagi confronts at the beginning of the pilot episode attempts to use a stainless steel [[Desert Eagle|IMI Desert Eagle]].&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:GITSSACDE1.jpg|thumb|none|500px|The terrorist draws his Desert Eagle...]]&lt;br /&gt;
[[Image:GITSSACDE2.jpg|thumb|none|500px|...and gets a face-full of Kusanagi's foot for his trouble.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2008M==&lt;br /&gt;
Togusa carries a Mateba 2008M throughout the series, which is a fictional entry into the [[Mateba Autorevolver]] series. The 2008M quite closely resembles the Mateba Model 6 Unica, but features a barrel assembly similar to the Mateba 2006M. Like one of its real-life inspirations, the 2008M is a semiautomatic revolver with uses the recoil of firing to revolve the cylinder and cock the hammer. Togusa's weapon is chambered in .357 Magnum (Kusanagi refers to it as a 9mm, which is technically correct as the bullet diameter on a .357 is 9 millimeters). He also will occasionally only load 5 rounds so it is easier for him to load and shoot a tracking round at get away cars.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica - .357 Magnum]]&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2008M1.jpg|thumb|none|500px|Togusa with his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M2.jpg|thumb|none|500px|A closeup of the 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M3.jpg|thumb|none|500px|Togusa checks the cylinder of his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M4.jpg|thumb|none|500px|Togusa fires a single shot at Marcelo. Note how the cylinder has already cycled as a result of the Mateba's semi-automatic design, though the real Mateba 6 Unica rotates the cylinder in the opposite direction.]]&lt;br /&gt;
&lt;br /&gt;
==FN Browning BDA M-7==&lt;br /&gt;
Batou carries and uses a fictional [[Browning BDA|FN Browning BDA]] variant in .45ACP throughout the series, referred to in the ''S.A.C. 2nd GIG'' Visual Book as an &amp;quot;M-7&amp;quot;. It is intended to be a hypothetical future BDA variant (similar to [[Ghost in the Shell#Jericho 941|Batou's Jericho 942]] in the original ''Ghost in the Shell'' film). The most notable differences between the M-7 and the BDA is the M-7's shortened slide and barrel and the horned hammer.&lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|400px|Browning BDA - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACM7.jpg|thumb|none|400px|An excerpt from the S.A.C. 2nd GIG Visual Book detailing Batou's M-7]]&lt;br /&gt;
[[Image:GITSSACHP1.jpg|thumb|none|500px|A shot of Batou's HP as he rounds a corner. Note the distinctive Browning slidelock.]]&lt;br /&gt;
[[Image:GITSSACHP2.jpg|thumb|none|500px|Batou readies his Browning M-7 as he prepares to storm a suspect's apartment]]&lt;br /&gt;
[[Image:GITSSACHP3.jpg|thumb|none|500px|Batou holds his Browning M-7 at (what he believes to be) the Laughing Man]]&lt;br /&gt;
[[Image:GITSSACHP4.jpg|thumb|none|500px|Batou uses his Browning M-7 to terrify a med student-turned-organ thief.]]&lt;br /&gt;
&lt;br /&gt;
==.22 Pocket Pistol==&lt;br /&gt;
In episode 3, Marshall MacLachlan produces a stainless steel, .22 caliber pocket pistol. The design is fictitious, but draws heavily from the [[Beretta 3032 Tomcat]].&lt;br /&gt;
[[Image:GITSSAC22PP.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook where Sinobu Tsuneki (the Mechanical Designer for S.A.C.) details MacLachlan's pistol]]&lt;br /&gt;
[[Image:GITSSACTomcat1.jpg|thumb|none|500px|MacLachlan draws his pistol on the Section 9 operatives]]&lt;br /&gt;
[[Image:GITSSACTomcat2.jpg|thumb|none|500px|&amp;quot;Jeri&amp;quot; forces MacLachlan to drop his pistol]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36 &amp;quot;Chief's Special&amp;quot;==&lt;br /&gt;
The Laughing Man uses a nickel-plated [[Smith &amp;amp; Wesson Model 36 / 38|S&amp;amp;W 36]] in his abduction of Ernest Serano on live TV. He later refers to it specifically as a &amp;quot;S&amp;amp;W Chief Special&amp;quot;.&lt;br /&gt;
[[Image:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Nickel-plated Smith &amp;amp; Wesson Model 36 - .38 Special.]]&lt;br /&gt;
[[Image:Image-Gits-sac08.jpg|thumb|none|500px|The Laughing Man holds Ernest Serano at gunpoint with his Smith &amp;amp; Wesson Model 36 Airweight]]&lt;br /&gt;
[[Image:GITSSACSaWC.jpg|thumb|none|500px|A closeup of the Model 36]]&lt;br /&gt;
[[Image:GITSSACAirweight2.jpg|thumb|none|500px|''&amp;quot;What I thought I'd do was take a hostage on live television&amp;quot;'' Here the characteristic Cylinder Latch is see, however the S&amp;amp;W logo is replaced by a screw.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A silenced [[Walther PPK]] of unknown caliber is used by parties unknown to assassinate the hacker known as Nanao=A in episode 5.&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK .380 ACP with silencer]]&lt;br /&gt;
[[Image:GITSSACPPK1.jpg|thumb|none|500px|The assassin racks the slide on his PPK.]]&lt;br /&gt;
[[Image:GITSSACPPK2.jpg|thumb|none|500px|Nanao=A finds himself staring down the barrel of a PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
The [[Vektor CP1]] makes occasional appearances throughout the series, first in the hands of a &amp;quot;Laughing Man&amp;quot; in episode 6, and more prominently in the hands of Eka Tokura, leader of the Human Evolutionist faction. In the official artbook for S.A.C, the series' mechanical designer mentions how he had wanted to include this weapon ever since he found the material on it, and opted to use the &amp;quot;Laughing Man&amp;quot; assassin for the CP1's first appearance.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACCP13.jpg|thumb|none|500px|The &amp;quot;Laughing Man&amp;quot; bursts into the press conference.]]&lt;br /&gt;
[[Image:GITSSACCP11.jpg|thumb|none|500px|Eka reaches for her CP1. Note the stainless steel slide.]]&lt;br /&gt;
[[Image:GITSSACCP12.jpg|thumb|none|500px|Kusanagi grabs Eka's CP1 and deactivates her thermoptic camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
When Batou raids Kusanagi's weapons cache at her safehouse, a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is visible in the rack on the bottom of her underwear drawer, along with its stock/burst fire unit, several magazines and a box of ammunition.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|450px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACVP70.jpg|thumb|none|500px|''&amp;quot;Score!&amp;quot;'' Batou finds the Major's hidden weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
Togusa retrieves a standard [[Mateba Autorevolver|Mateba 2006M]] from a box in his house in episode 26 after his 2008M is confiscated.&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2006M1.jpg|thumb|none|500px|Togusa retrieves his 2006M, which is missing the wrench holes in the front of the barrel.]]&lt;br /&gt;
[[Image:GITSSAC2006M2.jpg|thumb|none|500px|Togusa grabs his 2006M as he leaves his home.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Several [[Tokarev TT-33|Tokarev]] pistols are seen throughout the series. The first TT-33 appears in the hands of a Russian organ smuggler in episode 19. Several more TT-33s appear in episode 21 as planted weapons left behind by the Narcotics Suppression Squad (NSS) after an illegal raid.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSTT333.jpg|thumb|none|500px|The organ smuggler aims his TT-33 at Togusa and Batou.]]&lt;br /&gt;
[[Image:GITSSACTT334.jpg|thumb|none|500px|A NSS operator plants a TT-33 at a crime scene.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistol==&lt;br /&gt;
In episode 10, Marco hides this unidentified pistol behind a sewer pipe.&lt;br /&gt;
[[Image:GITSSACTT331.jpg|thumb|none|500px|Togusa finds Marco's pistol behind a pipeline in the sewer tunnel. Marco seems to have placed it in a plastic bag to protect it from the moisture in the sewer.]]&lt;br /&gt;
[[Image:GITSSACTT332.jpg|thumb|none|500px|Togusa and Batou examines Marco's pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
An assassin working for the DEA uses a [[Beretta 93R]] to assassinate Dr. Imakurusu in episode 21.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC93R1.jpg|thumb|none|500px|The assassin aims her Beretta 93R at Dr. Imakurusu. She uses the 93R's foregrip to steady her shot, and only fires the pistol on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several [[Glock 17|Glock 17s]] are seen in episode 6 in the hands of would-be assassins trying to kill the Superintendent General. Special Security Team operators in episode 13 were armed with the Glock 17 as their main sidearm.&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|400px|Glock 17 (Generation 1) - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACG171.jpg|thumb|none|500px|A police officer aims his sidearm at the Superintendent General after being hacked by the Laughing Man.]]&lt;br /&gt;
[[Image:GITSSACG173.jpg|thumb|none|500px|The motorcycle-riding assassin aims his Glock 17.]]&lt;br /&gt;
[[Image:GITSSACG172.jpg|thumb|none|500px|A Maritime Safety SST operative places his Glock 17 to his head.]]&lt;br /&gt;
[[Image:GITSSACG174.jpg|thumb|none|500px|A closeup of the SST operative's Glock. Note the 1st Generation dustcover. One would think that the Maritime Safety Agency would have updated to Gen 2 or 3 Glocks by 2030.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 33AV (AdVance)==&lt;br /&gt;
A firing range scene in episode 15 depicts Batou evaluating the [[Glock#Glock_33|G33 AV]] (a fictional variant) which features a slightly lengthened barrel housed inside a compensator/barrel weight with an accessory rail, and an extended magazine well in order to comfortably accept full size G31 magazines.  This is in fact a product placement tie-in with airsoft manufacturer Tokyo Marui, promoting their then-new G26AV model, which externally appears identical.  Promotional material depicting this scene was produced by Tokyo Marui.&lt;br /&gt;
[[Image:GITSSACG33AVartbook.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook, complete with a description of the Glock 33AV from the series' Mechanical Designer, Sinobu Tsuneki]]&lt;br /&gt;
[[Image:G26RE-D.jpg|500px|thumb|none|The Tokyo Marui 'G26 AdVance' airsoft gun.]]&lt;br /&gt;
[[Image:GITSSACG33AV3.jpg|thumb|none|500px|Batou with the Glock 33AV]]&lt;br /&gt;
[[Image:GITSSACG33AV2.jpg|thumb|none|500px|Batou aims the G33AV downrange ... right at the recruits in training.]]&lt;br /&gt;
[[Image:GITSSACG33AV1.jpg|thumb|none|500px|Batou examines the Glock 33AV while calling it &amp;quot;Comfortable and accurate&amp;quot;. Product placement, anyone?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
The elder of the two robbers raiding the London Wine Fund in episode 17 carries a [[Beretta Cougar]] of unknown caliber.&lt;br /&gt;
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta Cougar 8045 - .45 ACP]]&lt;br /&gt;
[[Image:GITSSAC80451.jpg|thumb|none|500px|The robber draws his Cougar on the Wine Fund's security guard.]]&lt;br /&gt;
[[Image:GITSSAC80452.jpg|thumb|none|500px|The robber holds his Beretta Cougar on Aramaki.]]&lt;br /&gt;
[[Image:GITSSAC80453.jpg|thumb|none|500px|Judging from the look on Aramaki's face, the robber's intimidation technique is not working the way he wants it to.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
The government agents who arrest the various members if Section 9 in episodes 24 and 25 use what appear to be [[Beretta 92 pistol series#Beretta 92FS Compact|Beretta 92FS Compact]] pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_compact.jpg|thumb|none|400px|Beretta 92FS Compact - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC92C1.jpg|thumb|none|500px|Togusa under the barrel of the 92FS Compact.]]&lt;br /&gt;
[[Image:GITSSAC92C2.jpg|thumb|none|500px|Using the pistol in a pistol whip attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The Maritime Safety Agency SST operators mentioned in episode 13 carry [[Heckler &amp;amp; Koch MP7A1|MP7]] submachine guns. By the time Section 9 arrives, all but one of the operatives are dead, and he is never seen using his MP7.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:GITSSACMP71.jpg|thumb|none|500px|The SST operator's MP7 can be seen leaning against the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
Marcelo Jarti uses a [[Sa. Vz.61 Skorpion]] against Togusa in episode 7. Another Vz.61 appears in episode 17 in the hands of a robber. A third Vz.61 is seen being planted by NSS agents in episode 21. All the Skorpions seen in the series have been shown using 20-round magazines.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion .32 ACP with 20-round magazine]]&lt;br /&gt;
[[Image:GITSSACVZ611.jpg|thumb|none|500px|Jarti fires his Vz.61 at Togusa, much to Gondo's displeasure.]]&lt;br /&gt;
[[Image:GITSSACVZ612.jpg|thumb|none|500px|The robber pistol-whips the security guard with his Vz.61.]]&lt;br /&gt;
[[Image:GITSSACVZ613.jpg|thumb|none|500px|A NSS agent plants the Vz.61 on a previously unarmed suspect.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Narcotics Suppression Squad (NSS) members raiding the Sunflower Society cyberbrain sclerosis support group in episode 20 carry [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K |H&amp;amp;K MP5K]]s outfitted with SEF trigger groups and rather unusual flashlight-dedicated fore ends.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K w/ SEF Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP5K1.jpg|thumb|none|500px|Gayle, the head NSS agent aims his MP5K at Togusa]]&lt;br /&gt;
[[Image:GITSSACMP5K2.jpg|thumb|none|500px|Togusa fires his newly-procured MP5K at the NSS agents.]]&lt;br /&gt;
[[Image:GITSSACMP5K3.jpg|thumb|none|500px|Gayle admires his MP5K.]]&lt;br /&gt;
[[Image:GITSSACMP5K4.jpg|thumb|none|500px|Gayle executes an android while subsequently disregarding any training he ever had in regards to using a gun.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Model 821==&lt;br /&gt;
Gondo's thugs in episode 7 all carry SOCIMI Model 821 submachine guns.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC8211.jpg|thumb|none|500px|Gondo's biggest bodyguard draws his Model 821 on the detectives.]]&lt;br /&gt;
[[Image:GITSSAC8212.jpg|thumb|none|500px|Gondo's thug unloads his Model 821.]]&lt;br /&gt;
[[Image:GITSSAC8213.jpg|thumb|none|500px|Another thug tries to kill Kusanagi with a Model 821]]&lt;br /&gt;
[[Image:GITSSAC8214.jpg|thumb|none|500px|As Kusanagi's bullet stops the trigger-happy thug, the audience is given a nice profile view of the SOCIMI Model 821]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
In episode 10, Marco fires at Borma with a [[Steyr TMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACTMP1.jpg|thumb|none|500px|Marco fires the TMP in the Niihama sewers.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Submachine Gun==&lt;br /&gt;
This unknown submachine gun is seen twice in episode 10, first in a video in Marco's personnel file, and again in Marco's hideout. The weapon appears to be something of a combination between a [[QCW-05]] and a [[Chang Feng CF-05]].&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSSACUSMG1.jpg|thumb|none|500px|Marco's American Empire special forces picture.]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|The said SMG in his sewer hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
In episode 25, Batou uses a [[Ruger MP9]] against the Umibozu soldiers who attack Kusanagi's safehouse.&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP9.jpg|thumb|none|500px|Batou opens up on the Umibozu with his MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Police Bullpup Submachine Gun==&lt;br /&gt;
Japanese SWAT officers used this fictional 9mm bullpup submachine gun as their primary entry weapon. It bears a striking aesthetic resemblance to the [[Enfield L85 rifle series]], but differs in almost every detail upon closer examination (such as the H&amp;amp;K style weapon sight, for example).&lt;br /&gt;
[[Image:GITSSACL85thingy2.jpg|thumb|none|500px|Several SWAT officers assist Kusanagi with their L85-esque submachine guns.]]&lt;br /&gt;
[[Image:GITSSACL85thingy1.jpg|thumb|none|500px|A squad of SWAT officers armed with the submachine gun.]]&lt;br /&gt;
[[Image:GITSSACL85thingy3.jpg|thumb|none|500px|A closeup of the front of the submachine gun. Note the MP5-esque sights.]]&lt;br /&gt;
&lt;br /&gt;
==Umibozu Submachine Gun==&lt;br /&gt;
Members of the Umibozu JMSDF Black Ops unit are seen carrying this fictitious bullpup submachine gun, all of which appear to be outfitted with electronic reflex sights.&lt;br /&gt;
[[Image:GITSSACUmibozuSMG1.jpg|thumb|none|500px|The Umibozu storm the Section 9 HQ.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG2.jpg|thumb|none|500px|The officer in charge of the Umibozu watches on as his forces assault the Section 9 command room.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG3.jpg|thumb|none|500px|A closeup of a Umibozu soldier with his submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be seen in Marco's hideout.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA8==&lt;br /&gt;
In episode 14, a cyborg tries to fire at Section 9 with a [[Franchi PA8]] with the stock removed.&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg‎ |thumb|none|400px|Franchi PA8 - 12 Gauge]]&lt;br /&gt;
[[Image:GITSSACPA81.jpg|thumb|none|500px|The cyborg aims his PA8 at Kusanagi.]]&lt;br /&gt;
[[Image:GITSSACPA82.jpg|thumb|none|500px|Togusa shoots the cyborg in the hand, causing him to drop his PA8. Note the distinctive Franchi triggerguard.]]&lt;br /&gt;
[[Image:GITSSACPA83.jpg|thumb|none|500px|Batou shows off the recovered PA8.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Seburo C26A==&lt;br /&gt;
The primary weapon for Section 9 operatives is the fictional Seburo C26A assault rifle. The C26A uses a crooked 50 round box magazine that feeds in a bullpup pattern, entering the gun at 45 degrees from the bore and slanting to lie parallel to the barrel, locking into the front grip.  Fired cartridge cases eject into a permanently mounted brass catcher mounted on top of the gun. Its ergonomics are similar to the [[FN F2000]], with the trigger protected by a large loop that serves as a grip for the off hand. It is occasionally seen with a two-stage silencer attachment.&lt;br /&gt;
[[Image:Seburoc26a.jpg|thumb|none|400px|Seburo C26A - 5.45x45mm]]&lt;br /&gt;
[[Image:GITSSACC26A1.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
[[Image:GITSSACC26A2.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
&lt;br /&gt;
===Seburo C30===&lt;br /&gt;
The Seburo C30 is a variant of the C26A designed for overtly offensive missions. It is built around a C26A receiver and features an added optical sight, underbarrel grenade launcher and extended barrel with jacketing. It is seen covered with a jacket with a brass catcher. It is first seen in episode 13 during Section 9's raid on a ex-offshore radiation scrubber plant turned New World Brigade base. &lt;br /&gt;
[[Image:SeburoC30.jpg|thumb|none|400px|Concept Art of the Seburo C30 from the S.A.C. Second Gig Artbook]]&lt;br /&gt;
[[Image:GITSSACC301.jpg|thumb|none|500px|Borma and Paz check their C30s before an operation.]]&lt;br /&gt;
[[Image:GITSSACC302.jpg|thumb|none|500px|Kusanagi and Togusa with their C30 rifles.]]&lt;br /&gt;
[[Image:GITSSACC303.jpg|thumb|none|500px|Saito and Batou with their C30s. Note the pocket mounted over the ejection port (beneath the front of the scope)]]&lt;br /&gt;
[[Image:GITSSACC304.jpg|thumb|none|500px|Saito aims his C30. Note the charging handle exposed on the side of the rifle.]]&lt;br /&gt;
[[Image:GITSSACC305.jpg|thumb|none|500px|Batou rounds a corner armed with a Seburo C30, protecting Dr. Imakurusu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
During episode 10, several American Empire soldiers armed with [[M16 rifle series#M16A2 Rifle|M16A2s]] can be seen during a flashback to Batou's days as a Ranger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACM161.jpg|thumb|none|500px|An American Empire soldier behind Batou during his South American op days.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR21==&lt;br /&gt;
Saito briefly examines a [[Galil#Vektor CR-21|Vektor CR-21]] assault rifle loaded with HV (high-velocity) ammunition, used by the New World Brigade in episode 13.&lt;br /&gt;
[[Image:Vektor-cr21-1.jpg|thumb|400px|none|Vektor CR-21 bullpup rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACVektor1.jpg|thumb|none|500px|''&amp;quot;HV ammo. They're bringing some real nasty toys to the party.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==British Bullpup Rifle==&lt;br /&gt;
The British police armed response officers at the scene of the wine fund incident are armed with this bullpup rifle. It bears a resemblance to the [[FN F2000]] series of rifles, yet as with the preceding bullpop SMG example, the devil is in the details.&lt;br /&gt;
[[Image:GITSSACUKRifle2.jpg|thumb|none|500px|Several British police officers armed with the unidentified bullpup rifle await orders from their commanding officer.]]&lt;br /&gt;
[[Image:GITSSACUKRifle1.jpg|thumb|none|500px|A disguised Kusanagi with the British police rifle.]]&lt;br /&gt;
[[Image:GITSSACUKRifle3.jpg|thumb|none|500px|An officer drops his rifle, giving the audience a very good view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==New World Brigade's Bullpup Rifle==&lt;br /&gt;
The New World Brigadists in episode 13 are seen using an assortment of bullpup assault rifles.&lt;br /&gt;
[[Image:GITSSACHEBullpup1.jpg|thumb|none|500px|A NWB terrorist on a rappelling line uses one of his dead comrades as a shield while firing his bullpup rifle.]]&lt;br /&gt;
[[Image:GITSSACHEBullpup2.jpg|thumb|none|500px|Several NWB terrorists and their rifles are sent flying by the Tachikoma's fire.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Seburo Anti-Tank Rifle==&lt;br /&gt;
Saito uses this large-calibre anti-materiel rifle while attempting to stop the runaway HAW-303 tank in episode 2. The rifle itself is fictitious, but draws upon several real-world designs, primarily the [[Mechem NTW-20]] and the [[Lahti L-39]] and its size forces the shooter to rivet down the weapon's bipod. Saito makes use of a computer-assisted targeting system that uses both GPS targeting systems and an interface with Saito's own cybernetics to ensure long-range accuracy.&lt;br /&gt;
[[Image:GITSSACATR1.jpg|thumb|none|500px|Saito readies the Anti-Tank rifle while Borma rivets the bipod into place]]&lt;br /&gt;
[[Image:GITSSACATR2.jpg|thumb|none|500px|Saito aims the Anti-Tank rifle at the approaching HAW-303]]&lt;br /&gt;
[[Image:GITSSACATR3.jpg|thumb|none|500px|Saito fires the Anti-Tank rifle]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M (outfitted as a sniper rifle)==&lt;br /&gt;
In episode 6, one of the people attempting to assassinate the Superintendent General includes a sniper armed with an [[AK-74|AK-74M]] with a 20-round magazine and a scope attachment. The sniper is subdued by Saito before he can use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:GITSSACAKSniper.jpg|thumb|none|500px|Saito after knocking out an assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Sniper Rifle==&lt;br /&gt;
This bolt-action .50 BMG rifle first appears during the opening sequence in the pilot episode where Saito is briefly seen covering Kusanagi with it. The rifle is most prominently featured in episode 21 when a battle damaged Kusanagi snags it from Saito and proceeds to pummel round after round into a MSDF Type 303 mech at point blank range. While missing one arm, no less. &lt;br /&gt;
[[Image:GITSSACSniperEP1.jpg|thumb|none|500px|Saito covers Kusanagi with a .50 rifle]]&lt;br /&gt;
[[Image:GITSSACSDSniper1.jpg|thumb|none|500px|British police officers in episode 17 with suppressed sniper rifles. These appear to be smaller variants of the rifle used by Section 9, and likely use a smaller round.]]&lt;br /&gt;
[[Image:GITSSACSniperEP211.jpg|thumb|none|500px|Saito assembles the .50 rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP212.jpg|thumb|none|500px|A side-profile view of the rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP213.jpg|thumb|none|500px|Kusanagi racks the bolt on the .50 rifle with her remaining arm.]]&lt;br /&gt;
[[Image:GITSSACSniperEP214.jpg|thumb|none|500px|This is why it's a bad idea to piss off a cyborg-hacker-ninja-cop.]]&lt;br /&gt;
&lt;br /&gt;
==Civilian Sniper Rifle==&lt;br /&gt;
This fictional 12mm rifle is seen briefly in episode 18 in the hands of Yu, a young man attempting to assassinate a Chinese politician. The weapon is only seen in disassembled a duffel bag, and Yu never gets an opportunity to use it. In the series' artbook, Tsuneki describes how he created a detailed set of information on this weapon, including assembly and disassembly steps, but that the weapon's appearance was removed from the final script. Yu is mentioned as having had the rifle sent to him piece by piece and to separate P.O. boxes, as such weapons are still illegal for civilians in Japan. The weapon's aesthetics draw heavily from both the [[Walther WA 2000]] and the [[Accuracy International Arctic Warfare series]].&lt;br /&gt;
[[Image:SeburoOA18.jpg|thumb|none|400px|An excerpt from the S.A.C. artbook describing the civilian sniper rifle]]&lt;br /&gt;
[[Image:GITSSACCivRifle1.jpg|thumb|none|500px|Yu closes the duffel bag containing the illegal rifle.]]&lt;br /&gt;
[[Image:GITSSACCivRifle2.jpg|thumb|none|500px|Togusa inspects the recovered rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
In the episode &amp;quot;Jungle Cruise&amp;quot; (episode 10), Batou is seen using an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] in a flashback to his time as a Ranger in South America during World War III.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACSAW2.jpg|thumb|none|500px|Batou burns through an ammo belt with his M249.]]&lt;br /&gt;
[[Image:GITSSACSAW1.jpg|thumb|none|500px|Do not make Batou angry, or this might happen.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
===Man-portable M134 Minigun===&lt;br /&gt;
Batou fields a futuristic man-portable [[GE M134 Minigun]] to slow down the incursion of Umibozu troops into Section 9's headquarters in episode 24. The gun is fed by two massive ammunition drums attached underneath and features a chainsaw grip, no doubt inspired by the one featured in [[Terminator 2]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Gits-sac20.jpg|thumb|none|500px|Batou opens up with this futuristic hand-held GE M134 Minigun]]&lt;br /&gt;
[[Image:GITSSACBatouM134.jpg|thumb|none|500px|A sideview of Batou and the M134. Note the two massive drums underneath the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===Short-Barreled M134 Minigun===&lt;br /&gt;
The Tachikoma sentient multiped think-tanks are occasionally outfitted with an extremely compact [[GE M134 Minigun|M134 Minigun]] in place of their standard 50mm grenade launcher.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GITSSACTchkma2.jpg|thumb|none|500px|A side-profile view of the Tachikoma's miniature M134 during a ''[[Jin-Roh: The Wolf Brigade|Jin-Roh]]'' parody. Note the &amp;quot;fanblades&amp;quot; on the muzzles.]]&lt;br /&gt;
[[Image:GITSSACTchkma1.jpg|thumb|none|500px|An underside shot of a Tachikoma firing its minigun.]]&lt;br /&gt;
[[Image:GITSSACTchkma3.jpg|thumb|none|500px|A front-view of a Tachikoma equipped with a minigun. Ain't this just the cutest machine-gun-toting tank you've ever seen?]]&lt;br /&gt;
&lt;br /&gt;
==Power-Suit Machine Gun==&lt;br /&gt;
The various MSDF Type 303 power suits (essentially a canon-immigrant version of the LandMate suits from ''[[Appleseed]]'') seen throughout the series use a large machine gun. The weapon is fed from a detachable box-magazine and features an under-barrel, pump-action grenade launcher.&lt;br /&gt;
[[Image:GITSSACPAMG1.jpg|thumb|none|500px|The '''heavily''' armored Gayle fires his machine gun at Batou and Kusanagi. The size of the shell casings suggests that the weapon is at least a .50 caliber.]]&lt;br /&gt;
[[Image:GITSSACPAMG2.jpg|thumb|none|500px|A good closeup of the Type 303's machine gun.]]&lt;br /&gt;
[[Image:GITSSACPAMG3.jpg|thumb|none|500px|The Type 303 racks the pump on the under-barrel grenade launcher.]]&lt;br /&gt;
[[Image:GITSSACPAMG4.jpg|thumb|none|500px|An Umibozu soldier storms Kusanagi's safehouse with a JMSDF Type 303.]]&lt;br /&gt;
[[Image:GITSSACPAMG5.jpg|thumb|none|500px|A closeup of the Type 303 rifle's triggers.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The Oniyama assault helicopters used by the JMSDF are equipped with [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] rotary cannons.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan 20mm]]&lt;br /&gt;
[[Image:GITSSACGAU1.jpg|thumb|none|500px|Close up of the M197 Vulcan's barrels.]]&lt;br /&gt;
[[Image:GITSSACGAU2.jpg|thumb|none|500px|M197 Vulcans on the Oniyama choppers.]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
In the episode &amp;quot;Ag2O&amp;quot;, [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] installations can be briefly seen on a docked aircraft carrier, though are never fired.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|300px|Phalanx CIWS 20mm]]&lt;br /&gt;
[[FIle:GITSSACPhalanx.jpg|thumb|none|500px|Two Phalanx CIWS installations can be seen on the carrier, the second one being behind the island]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
New World Brigade terrorists attempt to destroy Section 9's Tachikomas and tilt-wing aircraft with [[RPG-7]]s, but fail to score any hits.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:GITSSACRPG71.jpg|thumb|none|500px|The RPG-wielding terrorists aims his weapon even as his comrade is gunned down.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
A single SWAT officer in episode 2 can be seen holding a [[Milkor MGL]] fitted with an electronic sight. For some reason, the weapon is colored white.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|400px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:GITSSACMGL1.jpg|thumb|none|500px|The SWAT operator with the Milkor MGL, painted with a white finish.]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Multipled Launcher==&lt;br /&gt;
While trying to stop the runaway HAW-303 tank in episode 2, Ishikawa uses a 40mm launcher that fires specialized grenade shells loaded with a fast-hardening adhesive to immobilize the rogue Multipled tank. &lt;br /&gt;
[[Image:SeburoOA02.jpg|thumb|none|400px|Seburo Grenade Launcher - 40x51mm]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher1.jpg|thumb|none|500px|Ishikawa handling the Anti-Multipled launcher.]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher2.jpg|thumb|none|500px|Taking aim through its scope.]]&lt;br /&gt;
&lt;br /&gt;
==Unnamed Fictional Rocket Launchers==&lt;br /&gt;
Two separate fictional rocket launchers are used by Section 9.&lt;br /&gt;
*The first appears in episode 2, where Saito is briefly seen using this laser-guided rocket launcher during Section 9's mission to stop the runaway HAW-303 tank. It is only seen once, and Saito never even fires it, as the multipede tank detects the launcher's laser-targeting system and projects a series of decoy lasers before Saito can fire.&lt;br /&gt;
[[Image:GITSSACLGRocket1.jpg|thumb|none|500px|Saito aims the Laser-guided rocket launcher.]]&lt;br /&gt;
[[Image:GITSSACLGRocket2.jpg|thumb|none|500px|Saito and Borma look on in dismay as the HAW-303 negates any chance of a shot hitting its mark]]&lt;br /&gt;
&lt;br /&gt;
*The second is seen in episode 24 when the Umibozu storm Section 9's headquarters. Borma uses this launcher to repel the attackers, and is seen firing it semi-automatic.&lt;br /&gt;
[[Image:GITSSACRocket3.jpg|thumb|none|500px|Borma fires the rocket launcher at Umibozu commandos.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Batou uses [[M67 hand grenade]] in episode 13 against New World Brigade terrorists trying to stop the extraction of the Section 9 team. He also pulls the grenade pin with his teeth, which is possible by the time of the show since cyberization allows people to do it without being strained.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GITSSACHG1.jpg|thumb|none|500px|Batou pulls the pin on a grenade with his teeth...]]&lt;br /&gt;
[[Image:GITSSACHG2.jpg|thumb|none|500px|...and lobs it at the NWBs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prosthetic Weapons=&lt;br /&gt;
As per the ''Ghost in the Shell'' franchise, almost all of the characters have received cybernetic upgrades to their bodies. Naturally, many have decided to take advantage of their now modular physique and have weaponized their own bodies.&lt;br /&gt;
&lt;br /&gt;
==Fem's Shotgun==&lt;br /&gt;
Fem, a Chinese assassin, has a shotgun built into her left arm. Despite its appearance, it is shown to operate on a simple pump-action shotgun mechanism. It seems that anything that can fit properly in the weapon's magazine tube can be fired, and the propellant used for each shot is never identified.&lt;br /&gt;
[[Image:GITSSACArm1.jpg|thumb|none|500px|Fem reveals the shotgun built into her arm. This is likely a callback to [[Ghost in the Shell 2: Innocence#Integral Cyborg ARMGUN|a similar prosthetic weapon]] used by Batou in ''Ghost in the Shell 2''.]]&lt;br /&gt;
[[Image:GITSSACArm2.jpg|thumb|none|500px|Fem loads her shotgun with... ''rolls of coins''. Seeing as her target had been selected specifically because of his wealth, Fem decided that this bit of showmanship would be perfect for the job.]]&lt;br /&gt;
[[Image:GITSSACArm3.jpg|thumb|none|500px|Fem racks the bolt/thumb on her shotgun.]]&lt;br /&gt;
[[Image:GITSSACArm4.jpg|thumb|none|500px|Fem aims her shotgun at her ''very'' unsuspecting target. Note the magazine tube above the barrel.]]&lt;br /&gt;
[[Image:GITSSACArm5.jpg|thumb|none|500px|The coins fired from Fem's shotgun. This currency is refereed to as ¥€$, a North America/Europe/Japan standard currency. Also, greed can kill you.]]&lt;br /&gt;
&lt;br /&gt;
==Security Maid==&lt;br /&gt;
Yokose's maids prove to be more than either Fem or Section 9 bargained for.&lt;br /&gt;
[[Image:GITSSACMaid.jpg|thumb|none|500px|What could be better that a robotic housekeeper. Oh, right...]]&lt;br /&gt;
&lt;br /&gt;
==Bosyelinov's Tri-Barreled Gun==&lt;br /&gt;
Cruzkowa Bosyelinov, a Russian organ-smuggler and ex-SVR agent seen in episode 19, has a tri-barreled gun hidden in her elbow alongside a rather large blade in her forearm. She never has the opportunity to fire it, so there are no more details available on how exactly it works.&lt;br /&gt;
[[Image:GITSSAC3barrel2.jpg|thumb|none|500px|Bosylinov activates the hidden weapon in her arm.]]&lt;br /&gt;
[[Image:GITSSAC3barrel1.jpg|thumb|none|500px|In Soviet Russia, suspect's limbs shoot you?]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Ghost in the Shell]]''&lt;br /&gt;
*''[[Ghost in the Shell 2: Innocence]]''&lt;br /&gt;
*''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=570941</id>
		<title>Ghost in the Shell Stand Alone Complex</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=570941"/>
		<updated>2012-06-04T02:38:35Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Smith &amp;amp; Wesson Model 36 &amp;quot;Chief's Special&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GiTS SACbox.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex'' (2002 - 2003)]]&lt;br /&gt;
[[Image:GITSSAClaughingmancover.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex - The Laughing Man'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
''Ghost in the Shell Stand Alone Complex'' is a 26 episode anime series based on the manga of the same name by Masamune Shirow (''[[Appleseed]]'', ''[[New Dominion Tank Police]]'') and is the second adaption of ''Ghost in the Shell'' after the [[Ghost in the Shell|1995 film]]. The series consists of two groups of episodes; &amp;quot;Stand Alone&amp;quot; episodes that have independent storylines, and &amp;quot;Complex&amp;quot; episode, which cover the series' main story. In 2005, the &amp;quot;Complex&amp;quot; episodes were recut into a single film called ''Ghost in the Shell Stand Alone Complex - The Laughing Man''. The series was followed by a 26-episode sequel series, ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: Although the title is commonly given a colon, the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex&amp;quot;, '''without''' a colon.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Seburo M5==&lt;br /&gt;
One of the trademark weapons for the series is the fictitious Seburo M5, a compact semiautomatic SA/DA concealed-carry handgun (with a total barrel length of 3.5 inches) that uses a locked-breech operating via a rotating barrel (a system similar to the [[Beretta Cougar]]). It is chambered for 5.45x18mm round, and feeds from a double-stack magazine with a total capacity of 19+1 rounds. The M5 is the standard sidearm for Section 9 operatives, and is also seen in the hands of various other law enforcement agencies.&lt;br /&gt;
[[Image:Seburom5l.jpg|thumb|none|400px|Seburo M5 - 5.45x18mm]]&lt;br /&gt;
[[Image:GITSSACM52.jpg|thumb|none|500px|Kusanagi nails a fleeing suspect in the ankle with her M5. Apparently these kinds of shots are easier to make if you're 99% machine.]]&lt;br /&gt;
[[Image:GITSSACM54.jpg|thumb|none|500px|Kusanagi nails a suspect with her Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM55.jpg|thumb|none|500px|A prefectural detective with his Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM53.jpg|thumb|none|500px|Borma fires his Seburo M5 at a suspect]]&lt;br /&gt;
[[Image:GITSSACM51.jpg|thumb|none|500px|A closeup view of Kusanagi's Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The terrorist that Kusanagi confronts at the beginning of the pilot episode attempts to use a stainless steel [[Desert Eagle|IMI Desert Eagle]].&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:GITSSACDE1.jpg|thumb|none|500px|The terrorist draws his Desert Eagle...]]&lt;br /&gt;
[[Image:GITSSACDE2.jpg|thumb|none|500px|...and gets a face-full of Kusanagi's foot for his trouble.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2008M==&lt;br /&gt;
Togusa carries a Mateba 2008M throughout the series, which is a fictional entry into the [[Mateba Autorevolver]] series. The 2008M quite closely resembles the Mateba Model 6 Unica, but features a barrel assembly similar to the Mateba 2006M. Like one of its real-life inspirations, the 2008M is a semiautomatic revolver with uses the recoil of firing to revolve the cylinder and cock the hammer. Togusa's weapon is chambered in .357 Magnum (Kusanagi refers to it as a 9mm, which is technically correct as the bullet diameter on a .357 is 9 millimeters). He also will occasionally only load 5 rounds so it is easier for him to load and shoot a tracking round at get away cars.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica - .357 Magnum]]&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2008M1.jpg|thumb|none|500px|Togusa with his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M2.jpg|thumb|none|500px|A closeup of the 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M3.jpg|thumb|none|500px|Togusa checks the cylinder of his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M4.jpg|thumb|none|500px|Togusa fires a single shot at Marcelo. Note how the cylinder has already cycled as a result of the Mateba's semi-automatic design, though the real Mateba 6 Unica rotates the cylinder in the opposite direction.]]&lt;br /&gt;
&lt;br /&gt;
==FN Browning BDA M-7==&lt;br /&gt;
Batou carries and uses a fictional [[Browning BDA|FN Browning BDA]] variant in .45ACP throughout the series, referred to in the ''S.A.C. 2nd GIG'' Visual Book as an &amp;quot;M-7&amp;quot;. It is intended to be a hypothetical future BDA variant (similar to [[Ghost in the Shell#Jericho 941|Batou's Jericho 942]] in the original ''Ghost in the Shell'' film). The most notable differences between the M-7 and the BDA is the M-7's shortened slide and barrel and the horned hammer.&lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|400px|Browning BDA - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACM7.jpg|thumb|none|400px|An excerpt from the S.A.C. 2nd GIG Visual Book detailing Batou's M-7]]&lt;br /&gt;
[[Image:GITSSACHP1.jpg|thumb|none|500px|A shot of Batou's HP as he rounds a corner. Note the distinctive Browning slidelock.]]&lt;br /&gt;
[[Image:GITSSACHP2.jpg|thumb|none|500px|Batou readies his Browning M-7 as he prepares to storm a suspect's apartment]]&lt;br /&gt;
[[Image:GITSSACHP3.jpg|thumb|none|500px|Batou holds his Browning M-7 at (what he believes to be) the Laughing Man]]&lt;br /&gt;
[[Image:GITSSACHP4.jpg|thumb|none|500px|Batou uses his Browning M-7 to terrify a med student-turned-organ thief.]]&lt;br /&gt;
&lt;br /&gt;
==.22 Pocket Pistol==&lt;br /&gt;
In episode 3, Marshall MacLachlan produces a stainless steel, .22 caliber pocket pistol. The design is fictitious, but draws heavily from the [[Beretta 3032 Tomcat]].&lt;br /&gt;
[[Image:GITSSAC22PP.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook where Sinobu Tsuneki (the Mechanical Designer for S.A.C.) details MacLachlan's pistol]]&lt;br /&gt;
[[Image:GITSSACTomcat1.jpg|thumb|none|500px|MacLachlan draws his pistol on the Section 9 operatives]]&lt;br /&gt;
[[Image:GITSSACTomcat2.jpg|thumb|none|500px|&amp;quot;Jeri&amp;quot; forces MacLachlan to drop his pistol]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36 &amp;quot;Chief's Special&amp;quot;==&lt;br /&gt;
The Laughing Man uses a nickel-plated [[Smith &amp;amp; Wesson Model 36 / 38|S&amp;amp;W 36]] in his abduction of Ernest Serano on live TV. He later refers to it specifically as a &amp;quot;S&amp;amp;W Chief Special&amp;quot;.&lt;br /&gt;
[[Image:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Nickel-plated Smith &amp;amp; Wesson Model 36 - .38 Special.]]&lt;br /&gt;
[[Image:Image-Gits-sac08.jpg|thumb|none|500px|The Laughing Man holds Ernest Serano at gunpoint with his Smith &amp;amp; Wesson Model 36 Airweight]]&lt;br /&gt;
[[Image:GITSSACSaWC.jpg|thumb|none|500px|A closeup of the Model 36]]&lt;br /&gt;
[[Image:GITSSACAirweight2.jpg|thumb|none|500px|''&amp;quot;What I thought I'd do was take a hostage on live television&amp;quot;'' Here the characteristic Cylinder Latch is see, however the S&amp;amp;W logo is replaced by a screw.]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A silenced [[Walther PPK]] of unknown caliber is used by parties unknown to assassinate the hacker known as Nanao=A in episode 5.&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK .380 ACP with silencer]]&lt;br /&gt;
[[Image:GITSSACPPK1.jpg|thumb|none|500px|The assassin racks the slide on his PPK.]]&lt;br /&gt;
[[Image:GITSSACPPK2.jpg|thumb|none|500px|Nanao=A finds himself staring down the barrel of a PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
The [[Vektor CP1]] makes occasional appearances throughout the series, first in the hands of a &amp;quot;Laughing Man&amp;quot; in episode 6, and more prominently in the hands of Eka Tokura, leader of the Human Evolutionist faction. In the official artbook for S.A.C, the series' mechanical designer mentions how he had wanted to include this weapon ever since he found the material on it, and opted to use the &amp;quot;Laughing Man&amp;quot; assassin for the CP1's first appearance.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACCP13.jpg|thumb|none|500px|The &amp;quot;Laughing Man&amp;quot; bursts into the press conference.]]&lt;br /&gt;
[[Image:GITSSACCP11.jpg|thumb|none|500px|Eka reaches for her CP1. Note the stainless steel slide.]]&lt;br /&gt;
[[Image:GITSSACCP12.jpg|thumb|none|500px|Kusanagi grabs Eka's CP1 and deactivates her thermoptic camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
When Batou raids Kusanagi's weapons cache at her safehouse, a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is visible in the rack on the bottom of her underwear drawer, along with its stock/burst fire unit, several magazines and a box of ammunition.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|450px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACVP70.jpg|thumb|none|500px|''&amp;quot;Score!&amp;quot;'' Batou finds the Major's hidden weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
Togusa retrieves a standard [[Mateba Autorevolver|Mateba 2006M]] from a box in his house in episode 26 after his 2008M is confiscated.&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2006M1.jpg|thumb|none|500px|Togusa retrieves his 2006M, which is missing the wrench holes in the front of the barrel.]]&lt;br /&gt;
[[Image:GITSSAC2006M2.jpg|thumb|none|500px|Togusa grabs his 2006M as he leaves his home.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Several [[Tokarev TT-33|Tokarev]] pistols are seen throughout the series. The first TT-33 appears in the hands of a Russian organ smuggler in episode 19. Several more TT-33s appear in episode 21 as planted weapons left behind by the Narcotics Suppression Squad (NSS) after an illegal raid.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSTT333.jpg|thumb|none|500px|The organ smuggler aims his TT-33 at Togusa and Batou.]]&lt;br /&gt;
[[Image:GITSSACTT334.jpg|thumb|none|500px|A NSS operator plants a TT-33 at a crime scene.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistol==&lt;br /&gt;
In episode 10, Marco hides this unidentified pistol behind a sewer pipe.&lt;br /&gt;
[[Image:GITSSACTT331.jpg|thumb|none|500px|Togusa finds Marco's pistol behind a pipeline in the sewer tunnel. Marco seems to have placed it in a plastic bag to protect it from the moisture in the sewer.]]&lt;br /&gt;
[[Image:GITSSACTT332.jpg|thumb|none|500px|Togusa and Batou examines Marco's pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
An assassin working for the DEA uses a [[Beretta 93R]] to assassinate Dr. Imakurusu in episode 21.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC93R1.jpg|thumb|none|500px|The assassin aims her Beretta 93R at Dr. Imakurusu. She uses the 93R's foregrip to steady her shot, and only fires the pistol on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several [[Glock 17|Glock 17s]] are seen in episode 6 in the hands of would-be assassins trying to kill the Superintendent General. Special Security Team operators in episode 13 were armed with the Glock 17 as their main sidearm.&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|400px|Glock 17 (Generation 1) - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACG171.jpg|thumb|none|500px|A police officer aims his sidearm at the Superintendent General after being hacked by the Laughing Man.]]&lt;br /&gt;
[[Image:GITSSACG173.jpg|thumb|none|500px|The motorcycle-riding assassin aims his Glock 17.]]&lt;br /&gt;
[[Image:GITSSACG172.jpg|thumb|none|500px|A Maritime Safety SST operative places his Glock 17 to his head.]]&lt;br /&gt;
[[Image:GITSSACG174.jpg|thumb|none|500px|A closeup of the SST operative's Glock. Note the 1st Generation dustcover. One would think that the Maritime Safety Agency would have updated to Gen 2 or 3 Glocks by 2030.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 33AV (AdVance)==&lt;br /&gt;
A firing range scene in episode 15 depicts Batou evaluating the [[Glock#Glock_33|G33 AV]] (a fictional variant) which features a slightly lengthened barrel housed inside a compensator/barrel weight with an accessory rail, and an extended magazine well in order to comfortably accept full size G31 magazines.  This is in fact a product placement tie-in with airsoft manufacturer Tokyo Marui, promoting their then-new G26AV model, which externally appears identical.  Promotional material depicting this scene was produced by Tokyo Marui.&lt;br /&gt;
[[Image:GITSSACG33AVartbook.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook, complete with a description of the Glock 33AV from the series' Mechanical Designer, Sinobu Tsuneki]]&lt;br /&gt;
[[Image:G26RE-D.jpg|500px|thumb|none|The Tokyo Marui 'G26 AdVance' airsoft gun.]]&lt;br /&gt;
[[Image:GITSSACG33AV3.jpg|thumb|none|500px|Batou with the Glock 33AV]]&lt;br /&gt;
[[Image:GITSSACG33AV2.jpg|thumb|none|500px|Batou aims the G33AV downrange ... right at the recruits in training.]]&lt;br /&gt;
[[Image:GITSSACG33AV1.jpg|thumb|none|500px|Batou examines the Glock 33AV while calling it &amp;quot;Comfortable and accurate&amp;quot;. Product placement, anyone?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
The elder of the two robbers raiding the London Wine Fund in episode 17 carries a [[Beretta Cougar]] of unknown caliber.&lt;br /&gt;
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta Cougar 8045 - .45 ACP]]&lt;br /&gt;
[[Image:GITSSAC80451.jpg|thumb|none|500px|The robber draws his Cougar on the Wine Fund's security guard.]]&lt;br /&gt;
[[Image:GITSSAC80452.jpg|thumb|none|500px|The robber holds his Beretta Cougar on Aramaki.]]&lt;br /&gt;
[[Image:GITSSAC80453.jpg|thumb|none|500px|Judging from the look on Aramaki's face, the robber's intimidation technique is not working the way he wants it to.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
The government agents who arrest the various members if Section 9 in episodes 24 and 25 use what appear to be [[Beretta 92 pistol series#Beretta 92FS Compact|Beretta 92FS Compact]] pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_compact.jpg|thumb|none|400px|Beretta 92FS Compact - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC92C1.jpg|thumb|none|500px|Togusa under the barrel of the 92FS Compact.]]&lt;br /&gt;
[[Image:GITSSAC92C2.jpg|thumb|none|500px|Using the pistol in a pistol whip attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The Maritime Safety Agency SST operators mentioned in episode 13 carry [[Heckler &amp;amp; Koch MP7A1|MP7]] submachine guns. By the time Section 9 arrives, all but one of the operatives are dead, and he is never seen using his MP7.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:GITSSACMP71.jpg|thumb|none|500px|The SST operator's MP7 can be seen leaning against the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
Marcelo Jarti uses a [[Sa. Vz.61 Skorpion]] against Togusa in episode 7. Another Vz.61 appears in episode 17 in the hands of a robber. A third Vz.61 is seen being planted by NSS agents in episode 21. All the Skorpions seen in the series have been shown using 20-round magazines.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion .32 ACP with 20-round magazine]]&lt;br /&gt;
[[Image:GITSSACVZ611.jpg|thumb|none|500px|Jarti fires his Vz.61 at Togusa, much to Gondo's displeasure.]]&lt;br /&gt;
[[Image:GITSSACVZ612.jpg|thumb|none|500px|The robber pistol-whips the security guard with his Vz.61.]]&lt;br /&gt;
[[Image:GITSSACVZ613.jpg|thumb|none|500px|A NSS agent plants the Vz.61 on a previously unarmed suspect.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Narcotics Suppression Squad (NSS) members raiding the Sunflower Society cyberbrain sclerosis support group in episode 20 carry [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K |H&amp;amp;K MP5K]]s outfitted with SEF trigger groups and rather unusual flashlight-dedicated fore ends.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K w/ SEF Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP5K1.jpg|thumb|none|500px|Gayle, the head NSS agent aims his MP5K at Togusa]]&lt;br /&gt;
[[Image:GITSSACMP5K2.jpg|thumb|none|500px|Togusa fires his newly-procured MP5K at the NSS agents.]]&lt;br /&gt;
[[Image:GITSSACMP5K3.jpg|thumb|none|500px|Gayle admires his MP5K.]]&lt;br /&gt;
[[Image:GITSSACMP5K4.jpg|thumb|none|500px|Gayle executes an android while subsequently disregarding any training he ever had in regards to using a gun.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Model 821==&lt;br /&gt;
Gondo's thugs in episode 7 all carry SOCIMI Model 821 submachine guns.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC8211.jpg|thumb|none|500px|Gondo's biggest bodyguard draws his Model 821 on the detectives.]]&lt;br /&gt;
[[Image:GITSSAC8212.jpg|thumb|none|500px|Gondo's thug unloads his Model 821.]]&lt;br /&gt;
[[Image:GITSSAC8213.jpg|thumb|none|500px|Another thug tries to kill Kusanagi with a Model 821]]&lt;br /&gt;
[[Image:GITSSAC8214.jpg|thumb|none|500px|As Kusanagi's bullet stops the trigger-happy thug, the audience is given a nice profile view of the SOCIMI Model 821]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
In episode 10, Marco fires at Borma with a [[Steyr TMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACTMP1.jpg|thumb|none|500px|Marco fires the TMP in the Niihama sewers.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Submachine Gun==&lt;br /&gt;
This unknown submachine gun is seen twice in episode 10, first in a video in Marco's personnel file, and again in Marco's hideout. The weapon appears to be something of a combination between a [[QCW-05]] and a [[Chang Feng CF-05]].&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSSACUSMG1.jpg|thumb|none|500px|Marco's American Empire special forces picture.]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|The said SMG in his sewer hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
In episode 25, Batou uses a [[Ruger MP9]] against the Umibozu soldiers who attack Kusanagi's safehouse.&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP9.jpg|thumb|none|500px|Batou opens up on the Umibozu with his MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Police Bullpup Submachine Gun==&lt;br /&gt;
Japanese SWAT officers used this fictional 9mm bullpup submachine gun as their primary entry weapon. It bears a striking aesthetic resemblance to the [[Enfield L85 rifle series]], but differs in almost every detail upon closer examination (such as the H&amp;amp;K style weapon sight, for example).&lt;br /&gt;
[[Image:GITSSACL85thingy2.jpg|thumb|none|500px|Several SWAT officers assist Kusanagi with their L85-esque submachine guns.]]&lt;br /&gt;
[[Image:GITSSACL85thingy1.jpg|thumb|none|500px|A squad of SWAT officers armed with the submachine gun.]]&lt;br /&gt;
[[Image:GITSSACL85thingy3.jpg|thumb|none|500px|A closeup of the front of the submachine gun. Note the MP5-esque sights.]]&lt;br /&gt;
&lt;br /&gt;
==Umibozu Submachine Gun==&lt;br /&gt;
Members of the Umibozu JMSDF Black Ops unit are seen carrying this fictitious bullpup submachine gun, all of which appear to be outfitted with electronic reflex sights.&lt;br /&gt;
[[Image:GITSSACUmibozuSMG1.jpg|thumb|none|500px|The Umibozu storm the Section 9 HQ.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG2.jpg|thumb|none|500px|The officer in charge of the Umibozu watches on as his forces assault the Section 9 command room.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG3.jpg|thumb|none|500px|A closeup of a Umibozu soldier with his submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be seen in Marco's hideout.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA8==&lt;br /&gt;
In episode 14, a cyborg tries to fire at Section 9 with a [[Franchi PA8]] with the stock removed.&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg‎ |thumb|none|400px|Franchi PA8 - 12 Gauge]]&lt;br /&gt;
[[Image:GITSSACPA81.jpg|thumb|none|500px|The cyborg aims his PA8 at Kusanagi.]]&lt;br /&gt;
[[Image:GITSSACPA82.jpg|thumb|none|500px|Togusa shoots the cyborg in the hand, causing him to drop his PA8. Note the distinctive Franchi triggerguard.]]&lt;br /&gt;
[[Image:GITSSACPA83.jpg|thumb|none|500px|Batou shows off the recovered PA8.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Seburo C26A==&lt;br /&gt;
The primary weapon for Section 9 operatives is the fictional Seburo C26A assault rifle. The C26A uses a crooked 50 round box magazine that feeds in a bullpup pattern, entering the gun at 45 degrees from the bore and slanting to lie parallel to the barrel, locking into the front grip.  Fired cartridge cases eject into a permanently mounted brass catcher mounted on top of the gun. Its ergonomics are similar to the [[FN F2000]], with the trigger protected by a large loop that serves as a grip for the off hand. It is occasionally seen with a two-stage silencer attachment.&lt;br /&gt;
[[Image:Seburoc26a.jpg|thumb|none|400px|Seburo C26A - 5.45x45mm]]&lt;br /&gt;
[[Image:GITSSACC26A1.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
[[Image:GITSSACC26A2.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
&lt;br /&gt;
===Seburo C30===&lt;br /&gt;
The Seburo C30 is a variant of the C26A designed for overtly offensive missions. It is built around a C26A receiver and features an added optical sight, underbarrel grenade launcher and extended barrel with jacketing. It is seen covered with a jacket with a brass catcher. It is first seen in episode 13 during Section 9's raid on a ex-offshore radiation scrubber plant turned New World Brigade base. &lt;br /&gt;
[[Image:SeburoC30.jpg|thumb|none|400px|Concept Art of the Seburo C30 from the S.A.C. Second Gig Artbook]]&lt;br /&gt;
[[Image:GITSSACC301.jpg|thumb|none|500px|Borma and Paz check their C30s before an operation.]]&lt;br /&gt;
[[Image:GITSSACC302.jpg|thumb|none|500px|Kusanagi and Togusa with their C30 rifles.]]&lt;br /&gt;
[[Image:GITSSACC303.jpg|thumb|none|500px|Saito and Batou with their C30s. Note the pocket mounted over the ejection port (beneath the front of the scope)]]&lt;br /&gt;
[[Image:GITSSACC304.jpg|thumb|none|500px|Saito aims his C30. Note the charging handle exposed on the side of the rifle.]]&lt;br /&gt;
[[Image:GITSSACC305.jpg|thumb|none|500px|Batou rounds a corner armed with a Seburo C30, protecting Dr. Imakurusu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
During episode 10, several American Empire soldiers armed with [[M16 rifle series#M16A2 Rifle|M16A2s]] can be seen during a flashback to Batou's days as a Ranger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACM161.jpg|thumb|none|500px|An American Empire soldier behind Batou during his South American op days.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR21==&lt;br /&gt;
Saito briefly examines a [[Galil#Vektor CR-21|Vektor CR-21]] assault rifle loaded with HV (high-velocity) ammunition, used by the New World Brigade in episode 13.&lt;br /&gt;
[[Image:Vektor-cr21-1.jpg|thumb|400px|none|Vektor CR-21 bullpup rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACVektor1.jpg|thumb|none|500px|''&amp;quot;HV ammo. They're bringing some real nasty toys to the party.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==British Bullpup Rifle==&lt;br /&gt;
The British police armed response officers at the scene of the wine fund incident are armed with this bullpup rifle. It bears a resemblance to the [[FN F2000]] series of rifles, yet as with the preceding bullpop SMG example, the devil is in the details.&lt;br /&gt;
[[Image:GITSSACUKRifle2.jpg|thumb|none|500px|Several British police officers armed with the unidentified bullpup rifle await orders from their commanding officer.]]&lt;br /&gt;
[[Image:GITSSACUKRifle1.jpg|thumb|none|500px|A disguised Kusanagi with the British police rifle.]]&lt;br /&gt;
[[Image:GITSSACUKRifle3.jpg|thumb|none|500px|An officer drops his rifle, giving the audience a very good view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==New World Brigade's Bullpup Rifle==&lt;br /&gt;
The New World Brigadists in episode 13 are seen using an assortment of bullpup assault rifles.&lt;br /&gt;
[[Image:GITSSACHEBullpup1.jpg|thumb|none|500px|A NWB terrorist on a rappelling line uses one of his dead comrades as a shield while firing his bullpup rifle.]]&lt;br /&gt;
[[Image:GITSSACHEBullpup2.jpg|thumb|none|500px|Several NWB terrorists and their rifles are sent flying by the Tachikoma's fire.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Seburo Anti-Tank Rifle==&lt;br /&gt;
Saito uses this large-calibre anti-materiel rifle while attempting to stop the runaway HAW-303 tank in episode 2. The rifle itself is fictitious, but draws upon several real-world designs, primarily the [[Mechem NTW-20]] and the [[Lahti L-39]] and its size forces the shooter to rivet down the weapon's bipod. Saito makes use of a computer-assisted targeting system that uses both GPS targeting systems and an interface with Saito's own cybernetics to ensure long-range accuracy.&lt;br /&gt;
[[Image:GITSSACATR1.jpg|thumb|none|500px|Saito readies the Anti-Tank rifle while Borma rivets the bipod into place]]&lt;br /&gt;
[[Image:GITSSACATR2.jpg|thumb|none|500px|Saito aims the Anti-Tank rifle at the approaching HAW-303]]&lt;br /&gt;
[[Image:GITSSACATR3.jpg|thumb|none|500px|Saito fires the Anti-Tank rifle]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M (outfitted as a sniper rifle)==&lt;br /&gt;
In episode 6, one of the people attempting to assassinate the Superintendent General includes a sniper armed with an [[AK-74|AK-74M]] with a 20-round magazine and a scope attachment. The sniper is subdued by Saito before he can use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:GITSSACAKSniper.jpg|thumb|none|500px|Saito after knocking out an assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Sniper Rifle==&lt;br /&gt;
This bolt-action .50 BMG rifle first appears during the opening sequence in the pilot episode where Saito is briefly seen covering Kusanagi with it. The rifle is most prominently featured in episode 21 when a battle damaged Kusanagi snags it from Saito and proceeds to pummel round after round into a MSDF Type 303 mech at point blank range. While missing one arm, no less. &lt;br /&gt;
[[Image:GITSSACSniperEP1.jpg|thumb|none|500px|Saito covers Kusanagi with a .50 rifle]]&lt;br /&gt;
[[Image:GITSSACSDSniper1.jpg|thumb|none|500px|British police officers in episode 17 with suppressed sniper rifles. These appear to be smaller variants of the rifle used by Section 9, and likely use a smaller round.]]&lt;br /&gt;
[[Image:GITSSACSniperEP211.jpg|thumb|none|500px|Saito assembles the .50 rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP212.jpg|thumb|none|500px|A side-profile view of the rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP213.jpg|thumb|none|500px|Kusanagi racks the bolt on the .50 rifle with her remaining arm.]]&lt;br /&gt;
[[Image:GITSSACSniperEP214.jpg|thumb|none|500px|This is why it's a bad idea to piss off a cyborg-hacker-ninja-cop.]]&lt;br /&gt;
&lt;br /&gt;
==Civilian Sniper Rifle==&lt;br /&gt;
This fictional 12mm rifle is seen briefly in episode 18 in the hands of Yu, a young man attempting to assassinate a Chinese politician. The weapon is only seen in disassembled a duffel bag, and Yu never gets an opportunity to use it. In the series' artbook, Tsuneki describes how he created a detailed set of information on this weapon, including assembly and disassembly steps, but that the weapon's appearance was removed from the final script. Yu is mentioned as having had the rifle sent to him piece by piece and to separate P.O. boxes, as such weapons are still illegal for civilians in Japan. The weapon's aesthetics draw heavily from both the [[Walther WA 2000]] and the [[Accuracy International Arctic Warfare series]].&lt;br /&gt;
[[Image:SeburoOA18.jpg|thumb|none|400px|An excerpt from the S.A.C. artbook describing the civilian sniper rifle]]&lt;br /&gt;
[[Image:GITSSACCivRifle1.jpg|thumb|none|500px|Yu closes the duffel bag containing the illegal rifle.]]&lt;br /&gt;
[[Image:GITSSACCivRifle2.jpg|thumb|none|500px|Togusa inspects the recovered rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
In the episode &amp;quot;Jungle Cruise&amp;quot; (episode 10), Batou is seen using an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] in a flashback to his time as a Ranger in South America during World War III.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACSAW2.jpg|thumb|none|500px|Batou burns through an ammo belt with his M249.]]&lt;br /&gt;
[[Image:GITSSACSAW1.jpg|thumb|none|500px|Do not make Batou angry, or this might happen.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
===Man-portable M134 Minigun===&lt;br /&gt;
Batou fields a futuristic man-portable [[GE M134 Minigun]] to slow down the incursion of Umibozu troops into Section 9's headquarters in episode 24. The gun is fed by two massive ammunition drums attached underneath and features a chainsaw grip, no doubt inspired by the one featured in [[Terminator 2]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Gits-sac20.jpg|thumb|none|500px|Batou opens up with this futuristic hand-held GE M134 Minigun]]&lt;br /&gt;
[[Image:GITSSACBatouM134.jpg|thumb|none|500px|A sideview of Batou and the M134. Note the two massive drums underneath the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===Short-Barreled M134 Minigun===&lt;br /&gt;
The Tachikoma sentient multiped think-tanks are occasionally outfitted with an extremely compact [[GE M134 Minigun|M134 Minigun]] in place of their standard 50mm grenade launcher.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GITSSACTchkma2.jpg|thumb|none|500px|A side-profile view of the Tachikoma's miniature M134 during a ''[[Jin-Roh: The Wolf Brigade|Jin-Roh]]'' parody. Note the &amp;quot;fanblades&amp;quot; on the muzzles.]]&lt;br /&gt;
[[Image:GITSSACTchkma1.jpg|thumb|none|500px|An underside shot of a Tachikoma firing its minigun.]]&lt;br /&gt;
[[Image:GITSSACTchkma3.jpg|thumb|none|500px|A front-view of a Tachikoma equipped with a minigun. Ain't this just the cutest machine-gun-toting tank you've ever seen?]]&lt;br /&gt;
&lt;br /&gt;
==Power-Suit Machine Gun==&lt;br /&gt;
The various MSDF Type 303 power suits (essentially a canon-immigrant version of the LandMate suits from ''[[Appleseed]]'') seen throughout the series use a large machine gun. The weapon is fed from a detachable box-magazine and features an under-barrel, pump-action grenade launcher.&lt;br /&gt;
[[Image:GITSSACPAMG1.jpg|thumb|none|500px|The '''heavily''' armored Gayle fires his machine gun at Batou and Kusanagi. The size of the shell casings suggests that the weapon is at least a .50 caliber.]]&lt;br /&gt;
[[Image:GITSSACPAMG2.jpg|thumb|none|500px|A good closeup of the Type 303's machine gun.]]&lt;br /&gt;
[[Image:GITSSACPAMG3.jpg|thumb|none|500px|The Type 303 racks the pump on the under-barrel grenade launcher.]]&lt;br /&gt;
[[Image:GITSSACPAMG4.jpg|thumb|none|500px|An Umibozu soldier storms Kusanagi's safehouse with a JMSDF Type 303.]]&lt;br /&gt;
[[Image:GITSSACPAMG5.jpg|thumb|none|500px|A closeup of the Type 303 rifle's triggers.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The Oniyama assault helicopters used by the JMSDF are equipped with [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] rotary cannons.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan 20mm]]&lt;br /&gt;
[[Image:GITSSACGAU1.jpg|thumb|none|500px|Close up of the M197 Vulcan's barrels.]]&lt;br /&gt;
[[Image:GITSSACGAU2.jpg|thumb|none|500px|M197 Vulcans on the Oniyama choppers.]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
In the episode &amp;quot;Ag2O&amp;quot;, [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] installations can be briefly seen on a docked aircraft carrier, though are never fired.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|300px|Phalanx CIWS 20mm]]&lt;br /&gt;
[[FIle:GITSSACPhalanx.jpg|thumb|none|500px|Two Phalanx CIWS installations can be seen on the carrier, the second one being behind the island]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
New World Brigade terrorists attempt to destroy Section 9's Tachikomas and tilt-wing aircraft with [[RPG-7]]s, but fail to score any hits.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:GITSSACRPG71.jpg|thumb|none|500px|The RPG-wielding terrorists aims his weapon even as his comrade is gunned down.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
A single SWAT officer in episode 2 can be seen holding a [[Milkor MGL]] fitted with an electronic sight. For some reason, the weapon is colored white.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|400px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:GITSSACMGL1.jpg|thumb|none|500px|The SWAT operator with the Milkor MGL, painted with a white finish.]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Multipled Launcher==&lt;br /&gt;
While trying to stop the runaway HAW-303 tank in episode 2, Ishikawa uses a 40mm launcher that fires specialized grenade shells loaded with a fast-hardening adhesive to immobilize the rogue Multipled tank. &lt;br /&gt;
[[Image:SeburoOA02.jpg|thumb|none|400px|Seburo Grenade Launcher - 40x51mm]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher1.jpg|thumb|none|500px|Ishikawa handling the Anti-Multipled launcher.]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher2.jpg|thumb|none|500px|Taking aim through its scope.]]&lt;br /&gt;
&lt;br /&gt;
==Unnamed Fictional Rocket Launchers==&lt;br /&gt;
Two separate fictional rocket launchers are used by Section 9.&lt;br /&gt;
*The first appears in episode 2, where Saito is briefly seen using this laser-guided rocket launcher during Section 9's mission to stop the runaway HAW-303 tank. It is only seen once, and Saito never even fires it, as the multipede tank detects the launcher's laser-targeting system and projects a series of decoy lasers before Saito can fire.&lt;br /&gt;
[[Image:GITSSACLGRocket1.jpg|thumb|none|500px|Saito aims the Laser-guided rocket launcher.]]&lt;br /&gt;
[[Image:GITSSACLGRocket2.jpg|thumb|none|500px|Saito and Borma look on in dismay as the HAW-303 negates any chance of a shot hitting its mark]]&lt;br /&gt;
&lt;br /&gt;
*The second is seen in episode 24 when the Umibozu storm Section 9's headquarters. Borma uses this launcher to repel the attackers, and is seen firing it semi-automatic.&lt;br /&gt;
[[Image:GITSSACRocket3.jpg|thumb|none|500px|Borma fires the rocket launcher at Umibozu commandos.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Batou uses [[M67 hand grenade]] in episode 13 against New World Brigade terrorists trying to stop the extraction of the Section 9 team. He also pulls the grenade pin with his teeth, which is possible by the time of the show since cyberization allows people to do it without being strained.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GITSSACHG1.jpg|thumb|none|500px|Batou pulls the pin on a grenade with his teeth...]]&lt;br /&gt;
[[Image:GITSSACHG2.jpg|thumb|none|500px|...and lobs it at the NWBs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prosthetic Weapons=&lt;br /&gt;
As per the ''Ghost in the Shell'' franchise, almost all of the characters have received cybernetic upgrades to their bodies. Naturally, many have decided to take advantage of their now modular physique and have weaponized their own bodies.&lt;br /&gt;
&lt;br /&gt;
==Fem's Shotgun==&lt;br /&gt;
Fem, a Chinese assassin, has a shotgun built into her left arm. Despite its appearance, it is shown to operate on a simple pump-action shotgun mechanism. It seems that anything that can fit properly in the weapon's magazine tube can be fired, and the propellant used for each shot is never identified.&lt;br /&gt;
[[Image:GITSSACArm1.jpg|thumb|none|500px|Fem reveals the shotgun built into her arm. This is likely a callback to [[Ghost in the Shell 2: Innocence#Integral Cyborg ARMGUN|a similar prosthetic weapon]] used by Batou in ''Ghost in the Shell 2''.]]&lt;br /&gt;
[[Image:GITSSACArm2.jpg|thumb|none|500px|Fem loads her shotgun with... ''rolls of coins''. Seeing as her target had been selected specifically because of his wealth, Fem decided that this bit of showmanship would be perfect for the job.]]&lt;br /&gt;
[[Image:GITSSACArm3.jpg|thumb|none|500px|Fem racks the bolt/thumb on her shotgun.]]&lt;br /&gt;
[[Image:GITSSACArm4.jpg|thumb|none|500px|Fem aims her shotgun at her ''very'' unsuspecting target. Note the magazine tube above the barrel.]]&lt;br /&gt;
[[Image:GITSSACArm5.jpg|thumb|none|500px|The coins fired from Fem's shotgun. This currency is refereed to as ¥€$, a North America/Europe/Japan standard currency. Also, greed can kill you.]]&lt;br /&gt;
&lt;br /&gt;
==Security Maid==&lt;br /&gt;
Yokose's maids prove to be more than either Fem or Section 9 bargained for.&lt;br /&gt;
[[Image:GITSSACMaid.jpg|thumb|none|500px|What could be better that a robotic housekeeper. Oh, right...]]&lt;br /&gt;
&lt;br /&gt;
==Bosyelinov's Tri-Barreled Gun==&lt;br /&gt;
Cruzkowa Bosyelinov, a Russian organ-smuggler and ex-SVR agent seen in episode 19, has a tri-barreled gun hidden in her elbow alongside a rather large blade in her forearm. She never has the opportunity to fire it, so there are no more details available on how exactly it works.&lt;br /&gt;
[[Image:GITSSAC3barrel2.jpg|thumb|none|500px|Bosylinov activates the hidden weapon in her arm.]]&lt;br /&gt;
[[Image:GITSSAC3barrel1.jpg|thumb|none|500px|In Soviet Russia, suspect's limbs shoot you?]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Ghost in the Shell]]''&lt;br /&gt;
*''[[Ghost in the Shell 2: Innocence]]''&lt;br /&gt;
*''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:7554&amp;diff=570572</id>
		<title>Talk:7554</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:7554&amp;diff=570572"/>
		<updated>2012-06-03T03:28:30Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* The Game Backstory */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's rather easy to tell you're copy-pasting these from wikipedia when you leave a [1] in the text. Please re-write the section descriptions, we don't allow plagarised content. [[User:Evil Tim|Evil Tim]] 12:20, 29 February 2012 (CST)&lt;br /&gt;
:Not to mention, since when did we include a history of each gun on the page?? --[[User:Zackmann08|Zackmann08]] 13:13, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mortar ?? ==&lt;br /&gt;
&lt;br /&gt;
Can anyone help identify this mortar? I have no idea what kind of model. Waiting for help. The rest of the supplements to gather information.&lt;br /&gt;
&lt;br /&gt;
== Unknown Explosives ==&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Grenades &amp;amp; Explosives&amp;quot; put screenshots of weapons. Please cumulative classifications of the load.&lt;br /&gt;
&lt;br /&gt;
I've bookmark &amp;quot;Handguns&amp;quot; in the event of any errors, please improvement.&lt;br /&gt;
&lt;br /&gt;
== I will help improving this page when i get the game. ==&lt;br /&gt;
&lt;br /&gt;
Can't believe it's really spelled &amp;quot;Srpingfield&amp;quot; in the game :P&lt;br /&gt;
&lt;br /&gt;
Anyway, until i can do play for myself, here is another gun: http://www.youtube.com/watch?v=enGUBf7o5CA&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
At 13:52 he picks up a ZB vz. 26, at 13:53 it's name appears.&lt;br /&gt;
&lt;br /&gt;
Anyone can get a good sreencap?--[[User:Z008MJ|Z008MJ]] 07:11, 3 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Gun with this mission is called &amp;quot;Mac 50&amp;quot; and I have already placed it on the page.&lt;br /&gt;
&amp;quot;ZB vz. 26&amp;quot; was added to the Party. Unfortunately, I checked it two times. &amp;quot;Srpingfield&amp;quot; is the correct model name of the game. :)&lt;br /&gt;
&lt;br /&gt;
I never said anything about the Mac, the video was to show ZB. Can't wait to play this though, i hope Europe release is soon. And i know the Srpingfield name is in the game, i saw it on the images. But i'm a hardcore modder and this is only for PC, so i hope to alter the names to be more correct anyway.--[[User:Z008MJ|Z008MJ]] 07:48, 3 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Bazooka ==&lt;br /&gt;
&lt;br /&gt;
I added unknown bazooka.&lt;br /&gt;
&lt;br /&gt;
==Knives?==&lt;br /&gt;
Do we bother with knives in articles or  machetes? I mean this is a firearms database, not knives or whatnot. Just asking.&lt;br /&gt;
:Normally no, but there are some exceptions where some leeway is granted, like Rambo. I've taken it out. --[[User:Funkychinaman|Funkychinaman]] 02:13, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Melee Weapons =&lt;br /&gt;
&lt;br /&gt;
== Dagger ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dagger.jpg‎|thumb|none|450px|The player holding a Dagger.]]&lt;br /&gt;
[[Image:Dagger atak.jpg‎|thumb|none|450px|The player attacks a Dagger.]]&lt;br /&gt;
&lt;br /&gt;
== Machete ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Machete 1.jpg‎|thumb|none|450px|The player holding a Machete.]]&lt;br /&gt;
[[Image:Machete 2.jpg‎|thumb|none|450px|The player attacks a Machete.]]&lt;br /&gt;
&lt;br /&gt;
== Military Knife ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Military knife.jpg‎|thumb|none|450px|The player holding a Military Knife.]]&lt;br /&gt;
[[Image:Military knife 2.jpg‎|thumb|none|450px|The player attacks a Military Knife.]]&lt;br /&gt;
&lt;br /&gt;
= Mortar ?? Again. =&lt;br /&gt;
&lt;br /&gt;
I added two models of mortar. Please recognize their names.&lt;br /&gt;
&lt;br /&gt;
= Finish Article =&lt;br /&gt;
&lt;br /&gt;
Article I consider to be finite. Please amendment language and spelling errors.&lt;br /&gt;
&lt;br /&gt;
== The Game Backstory ==&lt;br /&gt;
&lt;br /&gt;
7554 is the major video game that was made by a Vietnamese game producer, it is based on the French Indochina war, and you play as men in the Vietnam's People's Army as the characters Nguyễn Thế Vinh,Hoàng Đăng Bình,Lưu Trọng Hà, or Hoàng Đăng An. The name 7554 is when the French surrendered at Dien Bien Phu, March 7,1954. - LaFarge&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Left_4_Dead_2&amp;diff=570510</id>
		<title>Left 4 Dead 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Left_4_Dead_2&amp;diff=570510"/>
		<updated>2012-06-02T20:35:14Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Hybrid Glock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Left 4 Dead 2'':'''&lt;br /&gt;
[[Image:Left_4_Dead_2.jpg|thumb|right|300px|''Left 4 Dead 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
A custom [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is now one of standard handguns for the Survivors. Although it says &amp;quot;Triton P220&amp;quot; on the slide, it actually modeled after a P226 with a shorter than standard slide and barrel. The gun also features a custom reverse two-tone finish, custom sights, and an underbarrel tactical flashlight/laser sight unit (the later of which is, unfortunately, unusable). &lt;br /&gt;
&lt;br /&gt;
‎[[Image:SigP226TwoTone01.jpg‎|360px|thumb|none|SIG-Sauer P226 with custom reverse two-tone finish - 9x19mm]]&lt;br /&gt;
[[Image:L4D2sig.JPG|360px|thumb|none|The pistol used in the game, which is modeled after the P226, note the bulges on the side of the frame. Also note the frame-mounted thumb safety, only found on the P220 SAO.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 00.16 -2010.12.26 17.30.55-.jpg|thumb|none|600px|Nick opens a cash register with his &amp;quot;Triton P220&amp;quot;]]&lt;br /&gt;
[[Image:L4D2-Ellis with P226.jpg|600px|thumb|none|Ellis holding a custom SIG-Sauer P226.]]&lt;br /&gt;
[[Image:Th left4dead2 2009-11-09 00-00-26-43.jpg|600px|thumb|none|Rochelle duel-wielding a custom SIG-Sauer P226 and a Glock.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid Glock ==&lt;br /&gt;
A [[Glock]] pistol is seen used as the second handgun for dual wielding, The Glock is actually not a 17 directly, being instead a hybrid of several Glocks. The shape of the forend of the slide is the shape of some of the subcompact models like the 26, the dimensions of the Glock itself have the slide length of a standard frame like a Glock 17 but the grip seems stunted and off a slightly smaller compact model like the 15-round Glock 19. It does not have a mounted flashlight on it. It goes for $999.99,and a buy one get one free sale,in the gun store.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|320px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock 26.jpg|thumb|none|300px|Glock 26 Subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[Image:L4D2glock.JPG|350px|thumb|none|The in-game Glock pistol model.]]&lt;br /&gt;
[[Image:Th left4dead2 2009-11-09 00-00-52-57.jpg|600px|thumb|none|Rochelle with a custom SIG-Sauer P226 and Glock akimbo, being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has more recoil and a slower rate of fire than the standard sidearms, but has much more stopping power and greater accuracy. The pistol holds 8 rounds like the .44 Magnum version, even though it is modeled after the .50 caliber version. This weapon usually kills common infected with a single shot. When found in Whitaker's Gun Shop, a sign names the pistol &amp;quot;Desert Cobra,&amp;quot; and the game claims that only 2000 were ever made and prices them at 2000 dollars apiece.&lt;br /&gt;
&lt;br /&gt;
Interestingly, its flashlight is attached via a rifle scope ring mount and an aftermarket underbarrel rail. integrated &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish- .50 AE.]] &lt;br /&gt;
[[Image:L4D2de.JPG|thumb|400px|none|The Desert Eagle model. Note the lack of a bore on the muzzle end.]]&lt;br /&gt;
[[Image:left4dead2-deagle.jpg|thumb|600px|none|Ellis reloading a [[Desert Eagle]] in Left 4 Dead 2. Note the cocking serrations visible ''inside'' the wafer-thin rear part of the slide.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Police Magnum Riot ==&lt;br /&gt;
A similar shotgun like the &amp;quot;Renegade Rangemaster&amp;quot; from [[Left 4 Dead|the first game]] appears in this game, but has a new model. It now resembles the [[Remington Model 870 Shotgun|Remington 870 Police Magnum Riot Shotgun]], but it still has a [[Ithaca 37]]-like magazine tube.&lt;br /&gt;
Whitaker prices it a $399.99 in his store.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|500px|thumb|none|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:L4D2 Pump-Shotgun.jpg|500px|thumb|none|The Pump Shotgun model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.32 -2010.12.26 16.24.21-.jpg|thumb|none|600px|&amp;quot;'''Weren't they supposed to be saving our asses?'''&amp;quot; Coach holds a &amp;quot;Renegade Rangemaster&amp;quot; a play-on of Remington Wingmaster.]]&lt;br /&gt;
[[Image:L4D2-Ellis with 870.jpg|thumb|none|600px|Ellis with a Remington 870 Police Magnum Riot.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Marine Magnum==&lt;br /&gt;
[[Remington Model 870 Shotgun|Remington 870]] Marine Magnum is seen with a Mariner NP3 finish. It has a ventilated rib and ghost ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns. Goes for $399.99 it the gun shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|500px|thumb|none|Remington 870 Marine Magnum - 12 gauge]]&lt;br /&gt;
[[Image:L4D2csg.JPG|500px|thumb|none|The chrome shotgun that is used in the game. Note the vented rib with a tactical sight sitting on the top, not a feature of the real weapon.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.04 -2010.12.26 16.23.19-.jpg|thumb|600px|none|Coach fires his Remington 870 Marine Magnum]]&lt;br /&gt;
[[Image:Newshotgunl4d2.jpg|600px|thumb|none|Ellis as seen in-game using the 'Chrome Shotgun'.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The shotgun from the first game which is another Second Tier weapon, the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] in game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.&lt;br /&gt;
Whitaker priced it at $1999.99 and calls it a fully automatic 12 gauge. &lt;br /&gt;
[[Image:Benelli_m4_2.jpg|520px|thumb|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:L4Dauto.JPG|520px|thumb|none|The Benelli M4 Super 90 model.]]&lt;br /&gt;
[[Image:L4D2-Coach with M1014.jpg|600px|thumb|none|Coach using a Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] is the second auto-shotgun available to the players, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet than its counterpart, but to compensate, it shoots less pellets per shell. Cost $1999.99 and claimed to be banned in 25 states.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|450px|thumb|none|Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:L4D2spas.JPG|450px|thumb|none|The SPAS-12 shotgun model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 00.34 -2010.12.26 16.17.20-.jpg|thumb|none|600px|&amp;quot;'''Kill all sons of bitches!'''&amp;quot; Ellis pumps a round into his newfound SPAS-12.]]&lt;br /&gt;
[[Image:left4dead2-spas.jpg|600px|thumb|none|Ellis using the SPAS-12 against several zombies. The SPAS-12 seems happy that Ellis ins't confusing it's magazine tube as another barrel, unlike [[Half-Life 2]], also made by Vavle.]]&lt;br /&gt;
&lt;br /&gt;
= SMGs =&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
The MAC-10 ingame is fitted with the legendary Mitchell Werbell suppressor, along with a flashlight attached to it with zip ties, and is chambered in .45 ACP, evidenced by the fact that it does more damage and has more recoil than the Uzi. The MAC-10 has a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game is modeled after a 30-round magazine. &lt;br /&gt;
&lt;br /&gt;
Like its [[Counter-Strike]] incarnation, the MAC-10 in this game has a strap attached to the barrel to serve as a makeshift foregrip, but for some reason no characters actually use it ingame, preferring instead to put their offhand just in front of the trigger on the underside of the weapon (as they do with the ingame Uzi). A graphical error with this weapon still makes it emit light from the muzzle blast (thought not the actual muzzle flash) when fired in First Person perspective, and the muzzle flash is still unrealistically unsuppressed when looking at characters firing the weapon from the third person perspective. Goes for $399.99 in the gun shop and referred to as a machine pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|450px|thumb|none|Ingram MAC-10 with a suppressor.]]&lt;br /&gt;
[[Image:L4D2mac.JPG|450px|thumb|none|The MAC-10 model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.42 -2010.12.26 17.34.02-.jpg|thumb|none|600px|Nick unloads a MAC-10 on a Tank Infected. As mentioned earlier, the muzzle flash for some reason is unaffected by the sound suppressor when looking at characters aside from your own.]]&lt;br /&gt;
[[Image:L4D2-Nick with MAC-10.jpg|600px|thumb|none|Nick reloading a suppressed MAC-10. Note that unlike most games the magazine actually has bullets in it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi]] from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight taped to its handguard. Cost $399.99 in the gun store.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:L4DUzi.JPG|thumb|none|450px|The Uzi model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.02 -2010.12.26 16.19.42-.jpg|thumb|none|600px|Rochelle and Nick open up on the zombie horde. Nick has an Uzi.]]&lt;br /&gt;
[[Image:L4D2-Rochelle with Uzi.jpg|thumb|none|600px|Rochelle reloads her Uzi after a zombie horde attack.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] hunting rifle has been carried over from the previous game.  &lt;br /&gt;
&lt;br /&gt;
Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle. It has a capacity of 15 rounds even though it is modeled with a 10 round magazine. Went for $399.99 in the gun shop. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|none|500px|Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine attached - 5.56x45mm]]&lt;br /&gt;
[[Image:L4DMini14.JPG|thumb|none|500px|The Mini-14 model.]]&lt;br /&gt;
[[Image:left4dead2-mini14.jpg|thumb|none|600px|Ellis firing the Ruger Mini-14 from the hip, without using the scope.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
The [[M16 rifle series|M-16]] from the first game appears in Left 4 Dead 2. It says &amp;quot;M16 A2&amp;quot; on the lower receiver but It fires in full auto like the M16A1 and M16A3. It appears to have the highest rate of fire out of all the assault rifles and it still has a unrealistic magazine capacity of 50 rounds. Went for 1999.99 in the store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|550px|none|Colt M16A2 select-fire rifle (Safe, Semi, 3-round burst) - 5.56x45mm]]&lt;br /&gt;
[[Image:L4DM16.JPG|thumb|none|550px|The M16A2 model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 01.02 -2010.12.26 16.19.42-.jpg|thumb|none|600px|Nick and Rochelle unload on the zombie horde. Rochelle has an M16.]]&lt;br /&gt;
[[Image:Groupshot.jpg|thumb|none|600px|The group readies to kill some zombies. Rochelle carries an M16.]]&lt;br /&gt;
[[Image:L4D2-Ellis with M16A2.jpg|thumb|none|600px|Ellis holds a M16A2 in Whitaker's gunstore.]]&lt;br /&gt;
&lt;br /&gt;
== AKM == &lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected.&lt;br /&gt;
&lt;br /&gt;
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using [[RPK light machine gun|RPK]] magazines, although it makes the weapon rather bulky. Like the MAC-10, it has a flashlight secured via zip ties to the handguard of the weapon.Went for 1999.99 in the store.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|470px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:L4D2akm.JPG|thumb|470px|none|The in-game AKM model.]]&lt;br /&gt;
[[Image:L4D2-Nick with AKM.jpg|thumb|600px|none|Nick holding a AKM.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is called the &amp;quot;Combat Rifle&amp;quot; in-game and holds an unrealistic 60 rounds of ammunition despite the fact that it's modeled with a 30 round STANAG magazine (same as the M16's, though it appears much longer in the world model), and fires in a three-shot burst (which real SCAR-Ls do not have). Although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. In addition, The SCAR-L in the game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16&amp;quot; barrel and a M16A2 flash-hider, but oddly, it has &amp;quot;Mk.17&amp;quot; markings on the side of the weapon (denoting the SCAR-H). Went for 1999.99 in the store.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|500px|thumb|none|Third-generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:L4D2fn.JPG|450px|thumb|none|The FN SCAR-L model.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.36 -2010.12.26 16.30.53-.jpg|thumb|none|600px|Ellis readies his SCAR-L. Note 16&amp;quot; barrel.]]&lt;br /&gt;
[[Image:L4D2-Ellis with SCAR-L.jpg|thumb|none|600px|Ellis with a SCAR-L in-game. Note markings on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MSG90A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|Heckler &amp;amp; Koch MSG90A1]] serves as a long range weapon like the [[Ruger Mini-14]] from the first game. It is modeled after the H&amp;amp;K MSG90A1 sniper rifle, with some features from the H&amp;amp;K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle. Cost 1999.099 in the shop&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|550px|thumb|none|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|500px|thumb|none|Heckler &amp;amp; Koch G3/SG1 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:L4D2hk.JPG|500px|thumb|none|The HK MSG90A1 model. Note the AK-74 muzzle brake.]]&lt;br /&gt;
[[Image:L4d2 cinematic intro.mp4 snapshot 02.00 -2010.12.26 16.26.15-.jpg|thumb|none|600px|Ellis gets his Sniper Rifle knocked away.]]&lt;br /&gt;
[[Image:L4D2-Ellis with MSG90A1.jpg|thumb|none|600px|Ellis holds a MSG90A1, Rochelle has a M16A2.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] heavy machine gun replaces the [[GE M134 Minigun]] from the first game.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|A Browning M2HB on a vehicle mount - .50BMG]]&lt;br /&gt;
[[Image:L4D2 M2 .50 MG.jpg|thumb|none|500px|The Browning M2 model.]]&lt;br /&gt;
[[Image:Rochelle50cal.jpg|thumb|none|600px|Rochelle fires a Browning M2]]&lt;br /&gt;
[[Image:L4D2 M2 .50 cal in-game.jpg|thumb|none|600px|The ''Left 4 Dead 2'' Browning M2.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The  [[GE M134 Minigun]] from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.&lt;br /&gt;
&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|500px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L4Dminigun.JPG|thumb|none|450px|The GE M134 Minigun model as seen from the first game.]]&lt;br /&gt;
&lt;br /&gt;
== M60 machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is only available in The Passing and No Mercy DLC (it may be in the Sacrifice). It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called &amp;quot;Till it Goes Click&amp;quot; ([[The Big Lebowski]] reference), which requires the player to mow down 25 infected without letting go of the trigger.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|550px|M60 GPMG - 7.62x51mm NATO]]&lt;br /&gt;
[[image:L4D2 M60.jpg|thumb|none|550px|The M60 model.]]&lt;br /&gt;
[[image:L4D2M60.jpg|thumb|none|600px|Ellis using the M60 machine gun against a horde of zombies attacking him.]]&lt;br /&gt;
[[image:L4D2-Ellis with M60.jpg|thumb|none|600px|Ellis holding the M60.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher]] acts as a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.&lt;br /&gt;
&lt;br /&gt;
It comes with 30 grenades plus one already in the weapon, it can kill a Tank in only 2-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It can also use incendiary and fragmentation rounds if incendiary or fragmentation ammo boxes are used, and for some bizarre reason, you can also put a laser sight on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L4D2 M79.jpg|thumb|none|450px|The M79 grenade launcher model. Note that the trigger is missing in this image for some reason.]]&lt;br /&gt;
[[Image:Black Dynamite2010-12-26-17h06m48s59.jpg|thumb|none|600px|Ellis fires a 40mm round at a Tank.]]&lt;br /&gt;
[[Image:Groupshot.jpg|thumb|none|600px|none|The group readies to kill some zombies. Ellis has an M79.]]&lt;br /&gt;
[[Image:L4D2-Nick with M79.jpg|thumb|none|600px|none|Nick holding a M79.]]&lt;br /&gt;
&lt;br /&gt;
== Pipe Bomb ==&lt;br /&gt;
As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running. &lt;br /&gt;
&lt;br /&gt;
[[Image:L4Dpipe.JPG|thumb|none|350px|The pipe bomb model.]]&lt;br /&gt;
[[Image:L4D2 Pipe Bomb.jpg|thumb|none|600px|Ellis holding a pipe bomb. Note that fuse never gets smaller for some reason.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
The Molotov Cocktails from the first game are available to the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_cocktail.png|thumb|none|400px|The Molotov Cocktail.]]&lt;br /&gt;
[[Image:L4D2 Molotov.jpg|thumb|none|600px|Coach holding a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
= German/International Version =&lt;br /&gt;
Because of the strict censorship in Germany (and also in Australia and elsewhere in the world), Valve decided to add 4 [[Counter-Strike: Source]] weapons. Players are able to use them even in non-German versions of the game if they play with someone with the German version or in custom campaigns set to spawn them. Players can also use these weapons via cheat in the console but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5N]] has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|H&amp;amp;K MP5N - 9x19mm]]&lt;br /&gt;
[[image:mp5german.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout ==&lt;br /&gt;
The [[Steyr Scout]] has lower rate of fire than other sniper rifles in game, but good accuracy.&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout - 7.62x51mm NATO.]]&lt;br /&gt;
[[image:snipergerman.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AWSM ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series|Accuracy International AWSM]] has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[image:snipergerman2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552 ==&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] has a 2x scope and two rates of fire, determined by whether the scope is in use. Without looking down the scope, it has the highest automatic rate of fire out of all assault rifles.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm.]]&lt;br /&gt;
[[image:siggerman.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Land_of_the_Dead&amp;diff=569996</id>
		<title>Land of the Dead</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Land_of_the_Dead&amp;diff=569996"/>
		<updated>2012-06-01T00:43:35Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Single Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Landofthedead.jpg|300px|thumb|right|Land of the Dead(2005)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Riley ([[Simon Baker]]) wields two [[Beretta 92FS Inox]] and utilizes them for the entire film.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|450px|Beretta 92FS Inox 9mm]]&lt;br /&gt;
[[Image:LOTDinox3.jpg|thumb|none|600px|92FS inox]]&lt;br /&gt;
[[Image:LOTDinox.jpg|thumb|none|600px|Beretta 92FS Inox 9mm on Riley's thigh holster]]&lt;br /&gt;
[[Image:LOTDinoxbridge.jpg|thumb|none|600px|Riley places his 92 down. This one is clearly a Kimar blank-firing gun (the safety lever is black, there are no markings on the slide, and the grip is different). Note how the magazine is wrongly inserted in the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
It seems for the firing scenes a Stainless [[Taurus PT92]] is used (noted by lack of slide mounted safeties).&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|450px|Taurus PT92AFS]]&lt;br /&gt;
[[Image:LOTDdualinox.jpg|thumb|none|600px|Riley with dual pt 92's]]&lt;br /&gt;
[[Image:LOTDinox2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Mike the newcomer([[Shawn Roberts]]) carries an [[Uzi]] in the supply raid in the beginning of the film.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
[[Image:LOTDUzi.jpg|thumb|none|600px|Uzi with light attachment]]&lt;br /&gt;
[[Image:LOTDuzi2.jpg|thumb|none|600px|Uzi with light attachment]]&lt;br /&gt;
[[Image:LOTDuzim16.jpg|thumb|none|600px|Officer with an Uzi]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
Several of the supply raiders are armed with [[Mini Uzi]]s.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|450px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:LOTDminiuzi.jpg|thumb|none|600px|A raider recklessly fires off his [[Mini Uzi]]]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300==&lt;br /&gt;
Several characters in the film are armed with [[Winchester 1300]]s.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester M1300 with extended tube &amp;amp; rubber Butt pad]]&lt;br /&gt;
[[Image:LOTD870.jpg|thumb|none|600px|1300 with extended tube and entrylight]]&lt;br /&gt;
[[Image:LOTDfoxys870.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Foxy prepares to kill Cholo&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;]]&lt;br /&gt;
[[Image:LOTDwinchester.jpg|thumb|none|600px|Mulligan with an M16-A1, his son with a Winchester 1300]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
The [[Steyr AUG]] is first seen as the raiders are preparing for the supply run, however its major role is when it's snatched off a speeding motorcycle raider as he speeds past by Big Daddy([[Eugene Clark]]) who uses it for the rest of the film.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - Austrian Army Version 5.56mm]]&lt;br /&gt;
[[Image:LOTDAUGside.jpg|thumb|none|600px|Big Daddy stares at his newly acquired Steyr AUG.]]&lt;br /&gt;
[[Image:LOTDaugground.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:LOTDAUGbigdaddy.jpg|thumb|none|600px|Big Daddy shoots a flaming zombie.]]&lt;br /&gt;
[[Image:LOTDauggas.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The M16A1 is the standard issue rifle for soldiers in the green and blue soldiers.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|450px|M16A1 with 20 round magazine]]&lt;br /&gt;
[[Image:LOTDm16m60.jpg|thumb|none|600px|M16A1 on left, M60 on right. Note: The girl shown here is actually George A. Romero's daughter.]]&lt;br /&gt;
[[Image:LOTDm16soldier.jpg|thumb|none|600px|Soldiers ineffectually combating zombies; shooting them in (or otherwise destroying) the head is the only way to kill them, and these boys seem to be disregarding that very important detail by keeping the guns to their hips.]]&lt;br /&gt;
&lt;br /&gt;
==M16 SP1 with A1 flash-hider==&lt;br /&gt;
Several of the Soldiers at the green are armed with [[M16#M16_Rifle|M16 SP1 with A1 flash-hider]] instead of the usual M16A1.&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|none|450px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider]]&lt;br /&gt;
[[Image:LOTDreceiver.jpg|thumb|none|600px|Soldier with M16 SP1, with his finger not only resting, but pressing down on the trigger while it's over his shoulder!]]&lt;br /&gt;
[[Image:LOTDguardtower.jpg|thumb|none|600px|Soldier on left with an M16 SP1. That's one impressive muzzle flash!]]&lt;br /&gt;
[[Image:LOTDm162.jpg|thumb|none|600px|Brubaker([[Alan Van Sprang]]) with an M16 SP1]]&lt;br /&gt;
[[Image:LOTDM16zombie2.jpg|thumb|none|600px|Note the lack of a forward assist]]&lt;br /&gt;
&lt;br /&gt;
==M16A2 (mocked up as M16A1)==&lt;br /&gt;
Several of the Soldiers are actually armed with [[M16A2]]s with A1 handguard in order to mock them up as M16A1s. However the A2 rear sight and brass deflector betray its true identity.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|M16A2 5.56mm NATO]]&lt;br /&gt;
[[Image:LOTDa2.jpg|thumb|none|600px|Note the brass deflector and A2 rear sight.]]&lt;br /&gt;
[[Image:LOTDa22.jpg|thumb|none|600px|Another view of the same scene above.]]&lt;br /&gt;
[[Image:LOTDdoorag.jpg|thumb|none|600px|A soldier with an M16A2 at the supply tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==MGC M16==&lt;br /&gt;
The [[MGC M16]] can be seen in place of the [[M16A1]] in several scenes of the film.&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|450px|MGC M16 Replica]]&lt;br /&gt;
[[Image:LOTDM16zombie.jpg|thumb|none|600px|Note the &amp;quot;forward assist&amp;quot; of this M16 shows that it is a MGC]]&lt;br /&gt;
[[Image:LOTDm16.jpg|thumb|none|600px|Blue guard with an MGC M16 replica]]&lt;br /&gt;
&lt;br /&gt;
==M60D==&lt;br /&gt;
[[M60D]]s are mounted on dead reckoning.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|450px|M60D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:LOTDM60D.jpg|thumb|none|600px|Dead Reckoning crewmember fires the M60D.]]&lt;br /&gt;
[[Image:LOTDm60d2.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:LOTDm60close.jpg|thumb|none|600px|Side of M60D]]&lt;br /&gt;
[[Image:LOTDm60aim.jpg|thumb|none|600px|First Person view of the M60D being fired.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
An [[M60]] is mounted on the Woody, and on the guard tower at the supply tunnel entrance.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:LOTDm60tower2.jpg|thumb|none|600px|M60 in tower.]]&lt;br /&gt;
[[Image:LOTDM60mo2.jpg|thumb|none|600px|Motown takes the M60.]]&lt;br /&gt;
[[Image:LOTDm60woody.jpg|thumb|none|600px|M60 mounted on the Woody.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Charlie's primary weapon throughout the film is an [[M1 Carbine]]. He fires the gun left handed due to his damaged right eye.&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|450px|Korean war era M1 Carbine.]]&lt;br /&gt;
[[Image:LOTDM1side.jpg|thumb|none|600px|Charlie with his M1 Carbine. -note bayonet lug.]]&lt;br /&gt;
[[Image:LOTDm13.jpg|thumb|none|600px|Charlie's M1 Carbine slung over his back.]]&lt;br /&gt;
[[Image:LOTDm1lick2.jpg|thumb|none|600px|Charlie has a habit of licking the front site of his M1 Carbine in order to &amp;quot;catch the light&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Charlie keeps a [[Single Action Army]] as his sidearm. A goof spotted here is that with the SAA he fires right handed,while with the M1 Carbine he fires left handed.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|450px|[[Colt Single Action Army]] w/ 4.75&amp;quot; barrel]]&lt;br /&gt;
[[Image:LOTDSAA.jpg|thumb|none|600px|Charlie ([[Robert Joy]]) with the SAA]]&lt;br /&gt;
[[Image:LOTDSAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LOTDearSAA.jpg|thumb|none|600px|Charlie cradles his ear after being injured by Slack.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Foxy's ([[Tony Nappo]]) primary firearm is a [[Colt MK IV Series 70 ]]''.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg|thumb|none|450px|Colt MK IV Series 70]]&lt;br /&gt;
[[Image:LOTDFoxy.jpg|thumb|none|600px|Foxy]]&lt;br /&gt;
[[Image:LOTDseries70.jpg|thumb|none|600px|-Note the medallion in the grip.]]&lt;br /&gt;
[[Image:LOTDseries702.jpg|thumb|none|600px|Foxy holds his Series 70 on Charlie.]]&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|450px|Nickel M1911A1]]&lt;br /&gt;
[[Image:LOTDguard1911.jpg|thumb|none|600px|Cholo disarms a guard from his 1911]]&lt;br /&gt;
[[Image:LOTD19113.jpg|thumb|none|600px|Cholo takes the guard's 1911.]]&lt;br /&gt;
[[Image:M1911A1TwoTone.jpg|thumb|none|450px|Two Tone Colt Government.]]&lt;br /&gt;
[[Image:LOTD1911flash.jpg|thumb|none|600px|Slack ([[Asia Argento]]) shoots Manolete]]&lt;br /&gt;
[[Image:LOTD19115.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cholo's Speargun==&lt;br /&gt;
Cholo DeMora's ([[John Leguizamo]])primary weapon is a speargun.&lt;br /&gt;
[[Image:LOTDspeargun2.jpg|thumb|none|600px|Cholo spears a zombie.]]&lt;br /&gt;
[[Image:LOTDharpoon.jpg|thumb|none|600px|Cholo reloads his spear gun]]&lt;br /&gt;
[[Image:LOTDharpoon3.jpg|thumb|none|600px|Cholo removing his Speargun when he goes to Fiddler's Green]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Mike kills himself with a zombie police officer's [[Colt Python]] after he is bitten by him.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|450px|none|[[Colt Python]] with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:LOTDrevolverholster.jpg|thumb|none|600px|Mike pulls the dead zombie cop's Python from it's holster]]&lt;br /&gt;
[[Image:LOTDrevolver.jpg|thumb|none|600px|Interesting Post Production FX]]&lt;br /&gt;
[[Image:LOTDrevolverangle.jpg|thumb|none|600px|The angle shows that it's a python]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
Chihuahua([[Phil Fondacaro]]) asks the bartender for his gun and tries to kill Riley with it.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|450px|[[Ruger SP101]]]]&lt;br /&gt;
[[Image:LOTDSP1012.jpg|thumb|none|600px|Chihuahua shoots at Riley.]]&lt;br /&gt;
[[Image:LOTDsnubnose2.jpg|thumb|none|600px|Chihuahua after being wounded by Riley]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Mouse's([[Maxwell McCabe-Lokos]]) sidearm is a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|450px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:LOTDberettaguard.jpg|thumb|none|600px|Guard rushes in after Cholo kills the suicide zombie]]&lt;br /&gt;
[[Image:LOTD922.jpg|thumb|none|600px|Mouse checks the padlock]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
An Armorer at the green offers a [[Heckler &amp;amp; Koch G36C]] to Charlie but he declines. Slack then takes it and uses it for the duration of the film.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C 5.56x45mm]]&lt;br /&gt;
[[Image:LOTDg36c.jpg|thumb|600px|none|'''Armorer:'''&amp;quot;This piece fires 14 rounds a second&amp;quot;.]]&lt;br /&gt;
[[Image:LOTDMP5G36.jpg|thumb|none|600px|Slack([[Asia Argento]]) with a G36c]]&lt;br /&gt;
[[Image:LOTDg36c4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The &amp;quot;backup&amp;quot; sent by Mr.Kaufman ([[Dennis Hopper]]) are all armed with the [[Heckler &amp;amp; Koch MP5A3]].&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:LOTDmp5.jpg|thumb|none|600px|Manolete([[Sasha Roiz]]) on the left with the MP5]]&lt;br /&gt;
[[Image:LOTDmp5mano.jpg|thumb|none|600px|-Note the Navy trigger group.]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 9x19mm with slimline handguard]]&lt;br /&gt;
[[Image:LOTDoverkill.jpg|thumb|none|600px|Mouse empties an entire magazine into a single zombie.]]&lt;br /&gt;
[[Image:LOTDHK.jpg|thumb|none|600px|Pillsbury([[Pedro Miguel Arce]]) with his MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson N-frame==&lt;br /&gt;
Pretty Boy(Joanne Boland) keeps a [[Smith &amp;amp; Wesson Model 27/28|Smith &amp;amp; Wesson N-frame]] as her sidearm.&lt;br /&gt;
[[Image:S&amp;amp;WModel28.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 28]]&lt;br /&gt;
[[Image:LOTDSWnframe.jpg|thumb|none|600px|Holstered in Pretty boy's Holster]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Cholo turns in his [[SIG-Sauer P228]] over to security when he enters Fiddler's Green. It is later seen being used by Anchor([[Tony Munch]]) to hold Riley.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|450px|SIG-Sauer P228]]&lt;br /&gt;
[[Image:LOTDpistol.jpg|thumb|none|600px|Cholo's pistol]]&lt;br /&gt;
[[Image:LOTDP228.jpg|thumb|none|600px|Anchor holding his P228 on Riley]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|[[Mk 2 hand grenade]]]]&lt;br /&gt;
[[Image:LOTDgrenade.jpg|thumb|none|600px|An Mk2 Hand Grenade still being clutched by a soldier's severed arm.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is mounted on the Woody.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|[[Browning M2HB]]]]&lt;br /&gt;
[[Image:LOTDm2hb3.jpg|thumb|none|600px|M2HB mounted on the woody.]]&lt;br /&gt;
[[Image:LOTDm2hb4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 carbine==&lt;br /&gt;
[[Image:ColtM654.jpg‎|thumb|450px|none|Colt Model 654, not the one in the film]]&lt;br /&gt;
[[Image:LOTDCAR.jpg|thumb|none|600px|unknown AR-15 variant slung on Charlie's back]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Mr. Kaufmann's ([[Dennis Hopper]]) personal firearm is a nickel plated [[Walther PPK]].&lt;br /&gt;
[[Image:WaltherPPKS.jpg|thumb|none|450px|Walther PPK/S stainless - .380 ACP.]]&lt;br /&gt;
[[Image:LOTDkaufmann2.jpg|thumb|none|600px|Mr. Kaufmann with an empty pistol]]&lt;br /&gt;
[[Image:LOTDppkgas.jpg|thumb|none|600px|Mr. Kaufmann shoots Cholo]]&lt;br /&gt;
&lt;br /&gt;
== Nongun ==&lt;br /&gt;
When Mr. Kaufmann shoots at Big Daddy he is using a nongun in the place of his [[Walther PPK]].&lt;br /&gt;
[[Image:Ng pistol PPK SN.jpg|thumb|none|450px|Walther PPK nongun]]&lt;br /&gt;
[[Image:LOTDkaufmann.jpg|thumb|none|600px|Mr. Kaufmann shooting Big Daddy]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Dead Reckoning&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
===Minigun===&lt;br /&gt;
[[Image:LOTDminigun.jpg|thumb|none|600px|Dead Reckoning has a pair of mounted miniguns]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;6 Pack&amp;quot;===&lt;br /&gt;
[[Image:LOTDrockets.jpg|thumb|none|600px|Dead Reckoning also has a pair of &amp;quot;6 pack&amp;quot; rocket launchers.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''George A. Romero's &amp;quot;Dead&amp;quot; Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Night of the Living Dead (1968)]]''&lt;br /&gt;
* ''[[Dawn of the Dead (1978)]]''&lt;br /&gt;
* ''[[Day of the Dead (1985)]]''&lt;br /&gt;
* ''[[Land of the Dead]] (2005)''&lt;br /&gt;
* ''[[Diary of the Dead]] (2007)''&lt;br /&gt;
* ''[[Survival of the Dead]] (2010)''&lt;br /&gt;
'''Remakes'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Night of the Living Dead (1990)]]''&lt;br /&gt;
* ''[[Dawn of the Dead (2004)]]''&lt;br /&gt;
* ''[[Day of the Dead (2008)]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Land_of_the_Dead&amp;diff=569994</id>
		<title>Land of the Dead</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Land_of_the_Dead&amp;diff=569994"/>
		<updated>2012-06-01T00:41:17Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* M1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Landofthedead.jpg|300px|thumb|right|Land of the Dead(2005)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Riley ([[Simon Baker]]) wields two [[Beretta 92FS Inox]] and utilizes them for the entire film.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|450px|Beretta 92FS Inox 9mm]]&lt;br /&gt;
[[Image:LOTDinox3.jpg|thumb|none|600px|92FS inox]]&lt;br /&gt;
[[Image:LOTDinox.jpg|thumb|none|600px|Beretta 92FS Inox 9mm on Riley's thigh holster]]&lt;br /&gt;
[[Image:LOTDinoxbridge.jpg|thumb|none|600px|Riley places his 92 down. This one is clearly a Kimar blank-firing gun (the safety lever is black, there are no markings on the slide, and the grip is different). Note how the magazine is wrongly inserted in the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
It seems for the firing scenes a Stainless [[Taurus PT92]] is used (noted by lack of slide mounted safeties).&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|450px|Taurus PT92AFS]]&lt;br /&gt;
[[Image:LOTDdualinox.jpg|thumb|none|600px|Riley with dual pt 92's]]&lt;br /&gt;
[[Image:LOTDinox2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Mike the newcomer([[Shawn Roberts]]) carries an [[Uzi]] in the supply raid in the beginning of the film.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi 9mm]]&lt;br /&gt;
[[Image:LOTDUzi.jpg|thumb|none|600px|Uzi with light attachment]]&lt;br /&gt;
[[Image:LOTDuzi2.jpg|thumb|none|600px|Uzi with light attachment]]&lt;br /&gt;
[[Image:LOTDuzim16.jpg|thumb|none|600px|Officer with an Uzi]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
Several of the supply raiders are armed with [[Mini Uzi]]s.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|450px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:LOTDminiuzi.jpg|thumb|none|600px|A raider recklessly fires off his [[Mini Uzi]]]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300==&lt;br /&gt;
Several characters in the film are armed with [[Winchester 1300]]s.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester M1300 with extended tube &amp;amp; rubber Butt pad]]&lt;br /&gt;
[[Image:LOTD870.jpg|thumb|none|600px|1300 with extended tube and entrylight]]&lt;br /&gt;
[[Image:LOTDfoxys870.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Foxy prepares to kill Cholo&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;]]&lt;br /&gt;
[[Image:LOTDwinchester.jpg|thumb|none|600px|Mulligan with an M16-A1, his son with a Winchester 1300]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
The [[Steyr AUG]] is first seen as the raiders are preparing for the supply run, however its major role is when it's snatched off a speeding motorcycle raider as he speeds past by Big Daddy([[Eugene Clark]]) who uses it for the rest of the film.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - Austrian Army Version 5.56mm]]&lt;br /&gt;
[[Image:LOTDAUGside.jpg|thumb|none|600px|Big Daddy stares at his newly acquired Steyr AUG.]]&lt;br /&gt;
[[Image:LOTDaugground.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:LOTDAUGbigdaddy.jpg|thumb|none|600px|Big Daddy shoots a flaming zombie.]]&lt;br /&gt;
[[Image:LOTDauggas.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The M16A1 is the standard issue rifle for soldiers in the green and blue soldiers.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|450px|M16A1 with 20 round magazine]]&lt;br /&gt;
[[Image:LOTDm16m60.jpg|thumb|none|600px|M16A1 on left, M60 on right. Note: The girl shown here is actually George A. Romero's daughter.]]&lt;br /&gt;
[[Image:LOTDm16soldier.jpg|thumb|none|600px|Soldiers ineffectually combating zombies; shooting them in (or otherwise destroying) the head is the only way to kill them, and these boys seem to be disregarding that very important detail by keeping the guns to their hips.]]&lt;br /&gt;
&lt;br /&gt;
==M16 SP1 with A1 flash-hider==&lt;br /&gt;
Several of the Soldiers at the green are armed with [[M16#M16_Rifle|M16 SP1 with A1 flash-hider]] instead of the usual M16A1.&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|none|450px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider]]&lt;br /&gt;
[[Image:LOTDreceiver.jpg|thumb|none|600px|Soldier with M16 SP1, with his finger not only resting, but pressing down on the trigger while it's over his shoulder!]]&lt;br /&gt;
[[Image:LOTDguardtower.jpg|thumb|none|600px|Soldier on left with an M16 SP1. That's one impressive muzzle flash!]]&lt;br /&gt;
[[Image:LOTDm162.jpg|thumb|none|600px|Brubaker([[Alan Van Sprang]]) with an M16 SP1]]&lt;br /&gt;
[[Image:LOTDM16zombie2.jpg|thumb|none|600px|Note the lack of a forward assist]]&lt;br /&gt;
&lt;br /&gt;
==M16A2 (mocked up as M16A1)==&lt;br /&gt;
Several of the Soldiers are actually armed with [[M16A2]]s with A1 handguard in order to mock them up as M16A1s. However the A2 rear sight and brass deflector betray its true identity.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|M16A2 5.56mm NATO]]&lt;br /&gt;
[[Image:LOTDa2.jpg|thumb|none|600px|Note the brass deflector and A2 rear sight.]]&lt;br /&gt;
[[Image:LOTDa22.jpg|thumb|none|600px|Another view of the same scene above.]]&lt;br /&gt;
[[Image:LOTDdoorag.jpg|thumb|none|600px|A soldier with an M16A2 at the supply tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==MGC M16==&lt;br /&gt;
The [[MGC M16]] can be seen in place of the [[M16A1]] in several scenes of the film.&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|450px|MGC M16 Replica]]&lt;br /&gt;
[[Image:LOTDM16zombie.jpg|thumb|none|600px|Note the &amp;quot;forward assist&amp;quot; of this M16 shows that it is a MGC]]&lt;br /&gt;
[[Image:LOTDm16.jpg|thumb|none|600px|Blue guard with an MGC M16 replica]]&lt;br /&gt;
&lt;br /&gt;
==M60D==&lt;br /&gt;
[[M60D]]s are mounted on dead reckoning.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|450px|M60D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:LOTDM60D.jpg|thumb|none|600px|Dead Reckoning crewmember fires the M60D.]]&lt;br /&gt;
[[Image:LOTDm60d2.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:LOTDm60close.jpg|thumb|none|600px|Side of M60D]]&lt;br /&gt;
[[Image:LOTDm60aim.jpg|thumb|none|600px|First Person view of the M60D being fired.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
An [[M60]] is mounted on the Woody, and on the guard tower at the supply tunnel entrance.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:LOTDm60tower2.jpg|thumb|none|600px|M60 in tower.]]&lt;br /&gt;
[[Image:LOTDM60mo2.jpg|thumb|none|600px|Motown takes the M60.]]&lt;br /&gt;
[[Image:LOTDm60woody.jpg|thumb|none|600px|M60 mounted on the Woody.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Charlie's primary weapon throughout the film is an [[M1 Carbine]]. He fires the gun left handed due to his damaged right eye.&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|450px|Korean war era M1 Carbine.]]&lt;br /&gt;
[[Image:LOTDM1side.jpg|thumb|none|600px|Charlie with his M1 Carbine. -note bayonet lug.]]&lt;br /&gt;
[[Image:LOTDm13.jpg|thumb|none|600px|Charlie's M1 Carbine slung over his back.]]&lt;br /&gt;
[[Image:LOTDm1lick2.jpg|thumb|none|600px|Charlie has a habit of licking the front site of his M1 Carbine in order to &amp;quot;catch the light&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
Charlie keeps a [[Single Action Army]] as his sidearm.&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|450px|[[Colt Single Action Army]] w/ 4.75&amp;quot; barrel]]&lt;br /&gt;
[[Image:LOTDSAA.jpg|thumb|none|600px|Charlie ([[Robert Joy]]) with the SAA]]&lt;br /&gt;
[[Image:LOTDSAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LOTDearSAA.jpg|thumb|none|600px|Charlie cradles his ear after being injured by Slack.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Foxy's ([[Tony Nappo]]) primary firearm is a [[Colt MK IV Series 70 ]]''.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg|thumb|none|450px|Colt MK IV Series 70]]&lt;br /&gt;
[[Image:LOTDFoxy.jpg|thumb|none|600px|Foxy]]&lt;br /&gt;
[[Image:LOTDseries70.jpg|thumb|none|600px|-Note the medallion in the grip.]]&lt;br /&gt;
[[Image:LOTDseries702.jpg|thumb|none|600px|Foxy holds his Series 70 on Charlie.]]&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|450px|Nickel M1911A1]]&lt;br /&gt;
[[Image:LOTDguard1911.jpg|thumb|none|600px|Cholo disarms a guard from his 1911]]&lt;br /&gt;
[[Image:LOTD19113.jpg|thumb|none|600px|Cholo takes the guard's 1911.]]&lt;br /&gt;
[[Image:M1911A1TwoTone.jpg|thumb|none|450px|Two Tone Colt Government.]]&lt;br /&gt;
[[Image:LOTD1911flash.jpg|thumb|none|600px|Slack ([[Asia Argento]]) shoots Manolete]]&lt;br /&gt;
[[Image:LOTD19115.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cholo's Speargun==&lt;br /&gt;
Cholo DeMora's ([[John Leguizamo]])primary weapon is a speargun.&lt;br /&gt;
[[Image:LOTDspeargun2.jpg|thumb|none|600px|Cholo spears a zombie.]]&lt;br /&gt;
[[Image:LOTDharpoon.jpg|thumb|none|600px|Cholo reloads his spear gun]]&lt;br /&gt;
[[Image:LOTDharpoon3.jpg|thumb|none|600px|Cholo removing his Speargun when he goes to Fiddler's Green]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Mike kills himself with a zombie police officer's [[Colt Python]] after he is bitten by him.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|450px|none|[[Colt Python]] with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:LOTDrevolverholster.jpg|thumb|none|600px|Mike pulls the dead zombie cop's Python from it's holster]]&lt;br /&gt;
[[Image:LOTDrevolver.jpg|thumb|none|600px|Interesting Post Production FX]]&lt;br /&gt;
[[Image:LOTDrevolverangle.jpg|thumb|none|600px|The angle shows that it's a python]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
Chihuahua([[Phil Fondacaro]]) asks the bartender for his gun and tries to kill Riley with it.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|450px|[[Ruger SP101]]]]&lt;br /&gt;
[[Image:LOTDSP1012.jpg|thumb|none|600px|Chihuahua shoots at Riley.]]&lt;br /&gt;
[[Image:LOTDsnubnose2.jpg|thumb|none|600px|Chihuahua after being wounded by Riley]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Mouse's([[Maxwell McCabe-Lokos]]) sidearm is a [[Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|450px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:LOTDberettaguard.jpg|thumb|none|600px|Guard rushes in after Cholo kills the suicide zombie]]&lt;br /&gt;
[[Image:LOTD922.jpg|thumb|none|600px|Mouse checks the padlock]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
An Armorer at the green offers a [[Heckler &amp;amp; Koch G36C]] to Charlie but he declines. Slack then takes it and uses it for the duration of the film.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C 5.56x45mm]]&lt;br /&gt;
[[Image:LOTDg36c.jpg|thumb|600px|none|'''Armorer:'''&amp;quot;This piece fires 14 rounds a second&amp;quot;.]]&lt;br /&gt;
[[Image:LOTDMP5G36.jpg|thumb|none|600px|Slack([[Asia Argento]]) with a G36c]]&lt;br /&gt;
[[Image:LOTDg36c4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The &amp;quot;backup&amp;quot; sent by Mr.Kaufman ([[Dennis Hopper]]) are all armed with the [[Heckler &amp;amp; Koch MP5A3]].&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:LOTDmp5.jpg|thumb|none|600px|Manolete([[Sasha Roiz]]) on the left with the MP5]]&lt;br /&gt;
[[Image:LOTDmp5mano.jpg|thumb|none|600px|-Note the Navy trigger group.]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 9x19mm with slimline handguard]]&lt;br /&gt;
[[Image:LOTDoverkill.jpg|thumb|none|600px|Mouse empties an entire magazine into a single zombie.]]&lt;br /&gt;
[[Image:LOTDHK.jpg|thumb|none|600px|Pillsbury([[Pedro Miguel Arce]]) with his MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson N-frame==&lt;br /&gt;
Pretty Boy(Joanne Boland) keeps a [[Smith &amp;amp; Wesson Model 27/28|Smith &amp;amp; Wesson N-frame]] as her sidearm.&lt;br /&gt;
[[Image:S&amp;amp;WModel28.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 28]]&lt;br /&gt;
[[Image:LOTDSWnframe.jpg|thumb|none|600px|Holstered in Pretty boy's Holster]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Cholo turns in his [[SIG-Sauer P228]] over to security when he enters Fiddler's Green. It is later seen being used by Anchor([[Tony Munch]]) to hold Riley.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|450px|SIG-Sauer P228]]&lt;br /&gt;
[[Image:LOTDpistol.jpg|thumb|none|600px|Cholo's pistol]]&lt;br /&gt;
[[Image:LOTDP228.jpg|thumb|none|600px|Anchor holding his P228 on Riley]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|[[Mk 2 hand grenade]]]]&lt;br /&gt;
[[Image:LOTDgrenade.jpg|thumb|none|600px|An Mk2 Hand Grenade still being clutched by a soldier's severed arm.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is mounted on the Woody.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|[[Browning M2HB]]]]&lt;br /&gt;
[[Image:LOTDm2hb3.jpg|thumb|none|600px|M2HB mounted on the woody.]]&lt;br /&gt;
[[Image:LOTDm2hb4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 carbine==&lt;br /&gt;
[[Image:ColtM654.jpg‎|thumb|450px|none|Colt Model 654, not the one in the film]]&lt;br /&gt;
[[Image:LOTDCAR.jpg|thumb|none|600px|unknown AR-15 variant slung on Charlie's back]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Mr. Kaufmann's ([[Dennis Hopper]]) personal firearm is a nickel plated [[Walther PPK]].&lt;br /&gt;
[[Image:WaltherPPKS.jpg|thumb|none|450px|Walther PPK/S stainless - .380 ACP.]]&lt;br /&gt;
[[Image:LOTDkaufmann2.jpg|thumb|none|600px|Mr. Kaufmann with an empty pistol]]&lt;br /&gt;
[[Image:LOTDppkgas.jpg|thumb|none|600px|Mr. Kaufmann shoots Cholo]]&lt;br /&gt;
&lt;br /&gt;
== Nongun ==&lt;br /&gt;
When Mr. Kaufmann shoots at Big Daddy he is using a nongun in the place of his [[Walther PPK]].&lt;br /&gt;
[[Image:Ng pistol PPK SN.jpg|thumb|none|450px|Walther PPK nongun]]&lt;br /&gt;
[[Image:LOTDkaufmann.jpg|thumb|none|600px|Mr. Kaufmann shooting Big Daddy]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Dead Reckoning&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
===Minigun===&lt;br /&gt;
[[Image:LOTDminigun.jpg|thumb|none|600px|Dead Reckoning has a pair of mounted miniguns]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;6 Pack&amp;quot;===&lt;br /&gt;
[[Image:LOTDrockets.jpg|thumb|none|600px|Dead Reckoning also has a pair of &amp;quot;6 pack&amp;quot; rocket launchers.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
'''George A. Romero's &amp;quot;Dead&amp;quot; Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Night of the Living Dead (1968)]]''&lt;br /&gt;
* ''[[Dawn of the Dead (1978)]]''&lt;br /&gt;
* ''[[Day of the Dead (1985)]]''&lt;br /&gt;
* ''[[Land of the Dead]] (2005)''&lt;br /&gt;
* ''[[Diary of the Dead]] (2007)''&lt;br /&gt;
* ''[[Survival of the Dead]] (2010)''&lt;br /&gt;
'''Remakes'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Night of the Living Dead (1990)]]''&lt;br /&gt;
* ''[[Dawn of the Dead (2004)]]''&lt;br /&gt;
* ''[[Day of the Dead (2008)]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Criminal_Minds&amp;diff=567602</id>
		<title>Criminal Minds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Criminal_Minds&amp;diff=567602"/>
		<updated>2012-05-25T02:49:31Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Smith &amp;amp; Wesson Model 29 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
'''The following weapons can be seen in the television series ''Criminal Minds'':'''&lt;br /&gt;
[[Image:CMS3.jpg|thumb|300px|right|''Criminal Minds'' (2005-present)]]&lt;br /&gt;
[[Image:CriminalMindsSeasonOne.jpg|thumb|300px|right|''Criminal Minds'' (Season 1)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
FBI Supervisory Special Agent Derek Morgan ([[Shemar Moore]]) carried as his sidearm a [[Glock 17]] with a TLR-2 Streamlight attachment. Agents Spencer Reid ([[Matthew Gray Gubler]]) and Aaron Hotchner ([[Thomas Gibson]]) are frequently seen with standard Glock 17's. Jason Gideon ([[Mandy Patinkin]]) used a [[Glock 17]] in the pilot episode. Afterward, Gideon uses a [[SIG-Sauer P226]], while Reid later exchanged his own Glock for a .357 [[Smith &amp;amp; Wesson Model 65]] revolver. Sometime at the beginning of Season 6, Morgan started to carry a SIG-Sauer P226R (fitted with a TLR-1 Streamlight attachment) as his sidearm. At the end of the Season 2 Episode &amp;quot;The Big Game&amp;quot;, 'Tobias' ([[James Van Der Beek]]) knocks down Reid and briefly threatens him with his Glock 17.&lt;br /&gt;
[[Image:Glock17wTLR-2.jpg|thumb|none|350px|Glock 17 with TLR-2 Streamlight attachment - 9x19mm]]&lt;br /&gt;
[[File:CM 02.jpg|thumb|none|500px|FBI SSA Derek Moore ([[Shemar Moore]]) draws his Glock 17 in Season 4's &amp;quot;Mayhem&amp;quot;.]][[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm.]][[Image:CM gibson.jpg|thumb|none|500px|Special Agent Aaron Hotchner ([[Thomas Gibson]]) holds the Glock 17.]] &lt;br /&gt;
[[Image:CM 22.jpg|thumb|none|500px|In the pilot episode, SSA Jason Gideon ([[Mandy Patinkin]]) puts up his Glock while appearing to goad a suspect into shooting him.]]&lt;br /&gt;
[[Image:Hotchner.jpg|thumb|none|500px|Hotchner opens fire on a suspect with his Glock 17 in &amp;quot;Tribe&amp;quot;.]]&lt;br /&gt;
[[Image:CM-Reid-G17.jpg|thumb|none|500px|Spencer Reid wields a Glock 17 while protecting Lila Archer ([[Amber Heard]]) in Season 1's  &amp;quot;Somebody's Watching&amp;quot;.]]&lt;br /&gt;
[[File:CM 03.jpg|thumb|none|500px|Agent Spencer Reid ([[Matthew Gray Gubler]]) draws his Glock in Season 4's &amp;quot;Mayhem&amp;quot;.]]&lt;br /&gt;
[[File:HotchGlock17123.jpeg|thumb|none|500px|Hotch pointing gun at wounded victim]]&lt;br /&gt;
[[File:MickRawsonGlock17Surefire.jpeg|thumb|none|500px|Mick Rawson ([[Matt Ryan]]) a Member of Sam Coopers team holding a Glock 17 with a weapon light attachment on a suspect]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
SSA Emily Prentiss ([[Paget Brewster]]) uses a [[Glock 19]] as her sidearm. Her predecessor, SSA Elle Greenaway ([[Lola Glaudini]]) also used the [[Glock 19]] throughout Season 1 and her episodes in Season 2. Another Glock 19 is used by a police detective to fire a few shots at a fleeing criminal, although he misses and the criminal commits suicide by driving off a cliff. Also carried by NYPD officers. &lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|Glock 19 3rd Generation - 9x19mm.]]&lt;br /&gt;
[[Image:EmilyPrentiss3.jpg|thumb|none|300px|SSA Prentiss ([[Paget Brewster]]) covers Reid in Season 3's &amp;quot;Elephants Memory&amp;quot;.]]&lt;br /&gt;
[[File:CM 20.jpg|thumb|none|500px|SSA Elle Greenaway ([[Lola Glaudini]]) takes aim with the [[Glock 19]] in the pilot episode.]][[Image:Nypd_glock.jpg|thumb|none|500px|In Season 3's &amp;quot;Lo-Fi&amp;quot;, NYPD Detective Cooper ([[Erik Palladino]]) holds his Glock 19 as he gets wounded by a terrorist .]]&lt;br /&gt;
[[Image:Police_detective.jpg|thumb|none|501px|In Season 4's &amp;quot;Roadkill&amp;quot; (S4E23), Det. Quinn ([[Timothy Carhart]]) of the Bend Police Department in Oregon about to fire his Glock 19 at a fleeing vehicle suspected in several murders.  In several scenes, the Glock appears to be a [[Non Gun]] when fired.]]&lt;br /&gt;
[[File:EPG19.jpg|thumb|none|500px|Emily behind cover]]&lt;br /&gt;
[[File:EmilyGlock19456.jpeg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] pistol is the backup weapon carried in an ankle holster by Hotchner ([[Thomas Gibson]]). Hotchner tricks the 'Long Distance Serial Killer' into letting him beat Reid ([[Matthew Gray Gubler]]), but the kicks are a ruse to allow Reid to take the gun from Hotchner's ankle holster. Reid then kills the LDSK with a shot to the forehead, though later claims he was aiming for the LDSK's leg. SSA Jennifer 'J.J.' Jareau ([[A.J. Cook]]) also carries a Glock 26 as her duty weapon. Derek Morgan ([[Shemar Moore]]) also appears to have the Glock 26 as a back-up, carried, like Hotchner, in an ankle holster. It is shown in two instances in Season 3 - First in the episode &amp;quot;In Name and Blood&amp;quot;, where he gives it to Prentiss ([[Paget Brewster]]) to use when she enters an unsub's house (She did not have her standard [[Glock 19]] at the time) and again in the episode &amp;quot;Penelope&amp;quot;, giving it to Penelope Garcia ([[Kirsten Vangsness]]) to defend herself when an unsub (later identified as Jason Clark Battle ([[Bailey Chase]]) comes to her apartment trying to kill her after failing the first time. She thankfully does not need to use the weapon however, Battle fleeing after a short firefight with Morgan.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26 - 9x19mm.]]&lt;br /&gt;
[[Image:G26.jpg|thumb|none|500px|Reid uses Hotchner's Glock 26 to kill the 'L.D.S.K.' with a shot to the forehead. He later says he was aiming for the guy's legs.]]&lt;br /&gt;
[[Image:Criminal.Minds-JJ-Glock.26-1.jpg|thumb|none|500px|J.J. just after she shoots Jason Clark Battle ([[Bailey Chase]]) in &amp;quot;Penelope&amp;quot;.]]&lt;br /&gt;
[[File:CM 55.jpg|thumb|none|500px|In &amp;quot;Penelope&amp;quot;, Penelope Garcia ([[Kirsten Vangsness]]) is given a Glock 26 to defend herself.]]&lt;br /&gt;
[[File:20111213140805!PrentissG26 copy.jpg|thumb|none|500px|Emily Prentiss is Given a Glock 26 to enter a unsubs house.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory TRP==&lt;br /&gt;
SSA David Rossi ([[Joe Mantegna]]) carries a [[Springfield Armory TRP]], a model of which is used by the FBI's elite HRT, throughout the series, this suggests he may have been HRT/SWAT trained to use this weapon. It is mentioned that Rossi also served in the U.S. Marine Corps, which also possibly helps explain his use of a 1911-type pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpringerTRP.jpg|thumb|none|350px|Springfield Armory TRP - .45 ACP.]]&lt;br /&gt;
[[Image:Rossi_with_trp.jpg|thumb|none|500px|Rossi aims his TRP.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
FBI Senior SSA Jason Gideon ([[Mandy Patinkin]]) carries a [[SIG-Sauer P226]] as his sidearm during his time in the BAU. This is a realistic weapon since the FBI did issue the P226. Hotchner has been seen with one a few times, but almost always carries a Glock 17 pistol.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm.]]&lt;br /&gt;
[[Image:Gideon.jpg|thumb|none|500px|FBI Senior SSA Jason Gideon ([[Mandy Patinkin]]) draws his SIG-Sauer P226 in Season 2's &amp;quot;No Way Out, Part II: The Evilution of Frank&amp;quot;.]]&lt;br /&gt;
[[Image:CM-GIdeon-SIG1.jpg|thumb|none|500px|Gideon checks a room with his P226 in the Season 2 Episode &amp;quot;Revelations&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Special Agent Derek Morgan ([[Shemar Moore]]) switches to a new [[SIG-Sauer P226]]R fitted with a weaponlight, which he is seen carrying starting in Season 6. His SIG is the [[SIG-Sauer P226R]] evident by the tactical rail, redesigned grips and trigger.  &lt;br /&gt;
[[Image:P226 tactical.jpg|thumb|none|300px|The newer SIG-Sauer P226R Tactical - 9x19mm.]]&lt;br /&gt;
[[File:CMS7 305.jpg|thumb|none|500px|Special Agent Derek Morgan ([[Shemar Moore]]) with his new sidearm, a SIG-Sauer P226R fitted with a weaponlight as seen in Season 7's &amp;quot;Dorado Falls&amp;quot;.]]&lt;br /&gt;
[[Image:DerekMorgan.jpg|thumb|none|500px|Morgan enters a cave with his P226R drawn.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Sport==&lt;br /&gt;
In Season 7's &amp;quot;Dorado Falls&amp;quot;, Luke Dolan ([[Max Martini]]) is seen holding a [[SIG-Sauer P220 Sport]] during a flashback.&lt;br /&gt;
[[image:SigP220Sport.jpg|thumb|none|300px|SIG-Sauer P220 Sport- .45 ACP]]&lt;br /&gt;
[[File:CMS7 304.jpg|thumb|none|500px|In Season 7's &amp;quot;Dorado Falls&amp;quot;, Luke Dolan ([[Max Martini]]) is seen holding a [[SIG-Sauer P220 Sport]] during a flashback.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Military &amp;amp; Police==&lt;br /&gt;
Reid's captor 'Tobias' ([[James Van Der Beek]]) uses a early-version [[Smith &amp;amp; Wesson Model 10|Smith &amp;amp; Wesson Military &amp;amp; Police]] revolver to taunt Reid with a Russian-roulette like game several times in the Season 2 episode &amp;quot;Revelations&amp;quot;. Reid gets a hold of the gun when 'Tobias' leaves it unattended and is forced to kill him when his evil personality attacks Reid. It can be noted as a M&amp;amp;P revolver due to the Smith &amp;amp; Wesson style cylinder latch (The earliest M&amp;amp;P revolvers lack the typical Smith ejector-rod socket, akin to most older Colt revolvers).&lt;br /&gt;
[[Image:HA-537.jpg|thumb|none|350px|Early Smith &amp;amp; Wesson Military &amp;amp; Police - .38 Special]]&lt;br /&gt;
[[Image:10smith.jpg|thumb|none|500px|'Tobias' loads a single round into his revolver.]]&lt;br /&gt;
[[Image:Anotjhermod10.jpg|thumb|none|500px|'Tobias' threatens Reid.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Patrick Meyers ([[Michael Adler]]) uses a .38 [[Smith &amp;amp; Wesson Model 10]] revolver as his weapon of choice in &amp;quot;Faceless, Nameless&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver - .38 Special.]]&lt;br /&gt;
[[Image:CM-SWModel10.jpg|thumb|none|500px|Patrick Meyers ([[Michael Adler]]) uses a .38 [[Smith &amp;amp; Wesson Model 10]] revolver as his weapon of choice in Season 5's &amp;quot;Faceless, Nameless&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 13==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 13]] is used by former militia member Henry Frost (Kaj-Erik Eriksen) in Season 3's &amp;quot;Identity&amp;quot; (S3E07). &lt;br /&gt;
[[File:Smith&amp;amp;WessonModel13.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:CM 310.jpg|thumb|none|500px|Former militia member Henry Frost (Kaj-Erik Eriksen) holds the revolver in Season 3's &amp;quot;Identity&amp;quot; (S3E07).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27 / 28==&lt;br /&gt;
A serial killer called 'Animal' in the Season 4 episode &amp;quot;Brothers in Arms&amp;quot; uses what appears to be an N-frame [[Smith &amp;amp; Wesson Model 27 / 28]] .357 Magnum revolver (Most likely a Model 28) to kill at least six people (four of whom were cops).&lt;br /&gt;
[[Image:S%26WModel28RubberCombatGrips.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 28 with 4&amp;quot; barrel and Hogue Grips - .357 Magnum]]&lt;br /&gt;
[[Image:CriminalMinds-SW28-1.jpg|thumb|none|500px|Closeup on the barrel of the unsub's S&amp;amp;W N-frame .357. Note the distinctive barrel taper.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
A serial killer known as the Hollow Man is tracked down in St. Louis, where he uses a standard [[Smith &amp;amp; Wesson Model 29]] revolver,loaded with hollow point rounds (hence the name), to kill prostitutes in the Season 2's &amp;quot;The Last Word&amp;quot;.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:CM 303.jpg|thumb|none|500px|The Hollow Man ([[Scott Michael Morgan]]) pulls his S&amp;amp;W in Season 2's &amp;quot;The Last Word&amp;quot;.]]&lt;br /&gt;
[[File:CM 304.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
In the Season 3 episode &amp;quot;Lucky&amp;quot;, Jason Clark Battle ([[Bailey Chase]]) uses a .38 [[Smith &amp;amp; Wesson Model 36]] to shoot Garcia on her doorstep. Flashbacks of this scene appear in the next episode &amp;quot;Penelope&amp;quot; as well. In the Season 4 episode &amp;quot;The Angel Maker&amp;quot;, a female unsub also has a Model 36 revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:CriminalMinds-S%26W36-1.jpg|thumb|none|500px|The unsub with a [[Smith &amp;amp; Wesson Model 36]] in-hand.]]&lt;br /&gt;
[[Image:CriminalMinds-S%26W36-2.jpg|thumb|none|500px|Closeup of the S&amp;amp;W Model 36.]] &lt;br /&gt;
[[File:CM 106.jpg|thumb|none|500px|Deputy Ronald Boyd (Mike Doyle) pulls a [[Smith &amp;amp; Wesson Model 36]] in Season 5's &amp;quot;Rite of Passage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 442 Airweight==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 442]] revolver is seen in an Unsub's confiscated backpack.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel442Airweight.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 442 Airweight.]]&lt;br /&gt;
[[Image:Aoufnhajsnoasifecnif.jpg|thumb|none|500px|The S&amp;amp;W Model 442 Airweight is shown to Agent Morgan by a Miami cop.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Stealth Hunter==&lt;br /&gt;
Identified as a .44 Magnum, a [[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson Model 629 Stealth Hunter]] is used as the weapon of choice for&lt;br /&gt;
George Foyet aka 'The Boston Reaper' ([[C. Thomas Howell]]), an infamous serial killer and the nemesis of Agent Hotchner ([[Thomas Gibson]]) nemesis.&lt;br /&gt;
[[Image:170323_large.jpg|thumb|none|375px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Remington Magnum‎.]]&lt;br /&gt;
[[Image:...ragnbu.jpg|thumb|none|500px|George Foyet ([[C. Thomas Howell]]) threatens a reporter with the 629.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 65==&lt;br /&gt;
Special Agent Spencer Reid ([[Matthew Gray Gubler]]) switches to a 3&amp;quot; barrel [[Smith &amp;amp; Wesson Model 65]] with wood-colored grips in Season 4. He still carries his sidearm in a manner where a militia leader once said ''&amp;quot;The way you wear that gun - you're just asking someone to take it off of you boy.&amp;quot;'' In addition, he carries the double action revolver in a holster that does not cover the trigger guard, something that is not generally advisable. Reid notably uses it in Season 5 opening episode &amp;quot;Nameless, Faceless&amp;quot; to shoot Patrick Meyers ([[Michael Adler]]) when he raises his gun back up (after having previously lowered it).&lt;br /&gt;
[[Image:01model65-3b.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 65 with three-inch barrel and wood-colored grips - .357 Magnum.]]&lt;br /&gt;
[[Image:CM-Reid-SW65.jpg|thumb|none|500px|Reid wields his S&amp;amp;W Model 65 at the opening of the Season 4 Episode &amp;quot;The Instincts&amp;quot;.]]&lt;br /&gt;
[[File:CM 12.jpg|thumb|none|500px|Reid draws his S&amp;amp;W in Season 5's premiere &amp;quot;Nameless, Faceless&amp;quot; when confronting Patrick Meyers ([[Michael Adler]]) as he raises his gun.]]&lt;br /&gt;
[[Image:Tumblr_lo52nmRSVu1qevq7to1_500.jpg|thumb|none|300px|Reid in the episode &amp;quot;Corazon&amp;quot; with his strangely holstered [[Smith &amp;amp; Wesson Model 65]]. Note the very visible grips of his S&amp;amp;W Model 65 - you can sort of see that the wood coloring is starting to come off and the black plastic is showing through underneath.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4506==&lt;br /&gt;
An older model [[Smith &amp;amp; Wesson 4500 pistol series#Smith &amp;amp; Wesson 4506|Smith &amp;amp; Wesson 4506]] with the square trigger guard and frame bulge is used in the Season 4 episode &amp;quot;Minimal Loss&amp;quot; by Benjamin Cyrus ([[Luke Perry]]). A serial arsonist also uses one in the Season 2 Episode &amp;quot;Ashes &amp;amp; Dust&amp;quot;, but refuses to fire it noticing the benzene-filled building would explode from the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W4506 PF BruceW.jpg|thumb|none|350px|Smith &amp;amp; Wesson 4506 - .45 ACP.]]&lt;br /&gt;
[[Image:Cz_75.jpg|thumb|none|500px|Benjamin Cyrus threatens Agent Prentiss with a Smith &amp;amp; Wesson 4506.]]&lt;br /&gt;
[[Image:Arson4506.jpg|thumb|none|500px|In Season 2's &amp;quot;Ashes &amp;amp; Dust&amp;quot;, serial arsonist Vincent Stiles (Sean O'Bryan) pulls  his 4506.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Beretta 92FS]] pistols are used by many characters, including criminals and police officers, notably by the terrorist Ben Abner to kill three Secret Service agents exiting a hospital elevator in Season 4's &amp;quot;Mayhem&amp;quot;. Jason Clark Battle ([[Bailey Chase]]) is seen with a 92FS at BAU headquarters.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:CM 58.jpg|thumb|none|500px|Jason Clark Battle ([[Bailey Chase]]) pulls his Beretta 92FS at BAU headquarters .]]&lt;br /&gt;
[[File:CM 08.jpg|thumb|none|500px|A sheriff's deputy draws his Beretta in Season 4's &amp;quot;Normal&amp;quot;.]]&lt;br /&gt;
[[Image:Treber.jpg|thumb|none|500px|In Season 4's &amp;quot;Mayhem&amp;quot;, Ben Abner ([[Adoni Maropis]]) fires his Beretta at Secret Service agents in an elevator.]]&lt;br /&gt;
[[Image:Terber2.jpg|thumb|none|500px|Abner finishes off a Secret Service agent with a Beretta 92FS.]]&lt;br /&gt;
[[Image:Crim_minds_beretta.jpg|thumb|none|500px|In Season 4's &amp;quot;Shades of Gray&amp;quot;, Morgan stops Capt. Lancaster ([[Spencer Garrett]]) from firing his Beretta at a fleeing suspect. (His Beretta appears to be a flashpaper [[Non Gun]]).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
A [[Beretta 92FS Inox]] is used by an 'Unsub' (Unknown-Subject) in the pilot episode to hold a hostage.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm.]]&lt;br /&gt;
[[Image:Berettainox.jpg|thumb|none|500px|The Unsub wields a Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta 950 Jetfire==&lt;br /&gt;
A terror cell kills several civilians and and one member wounds a detective, using  [[Beretta 950 Jetfire]] pistols. Police ballistic analysts state it is chambered in .22 long rifle, and explains the caliber was most likely used since NYC background noise was often louder than the report of a .22lr. &lt;br /&gt;
[[Image:PicB 950 jetfire.jpg|thumb|none|300px|Beretta 950 Jetfire - .25 ACP (also .22 LR).]]&lt;br /&gt;
[[Image:.22.jpg|thumb|none|500px|A terrorist fires at police with his Beretta 950 Jetfire.]]&lt;br /&gt;
[[Image:Unknown_.22_auto.jpg|thumb|none|500px|A better view.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
In the Season 1 Episode &amp;quot;Somebody's Watching&amp;quot;, Maggie ([[Katheryn Winnick]]) wields what appears to be a [[Colt Official Police]] against Lila Archer ([[Amber Heard]]), who is being protected by Reid. Reid gets ahold of this weapon in a struggle and holds it on Maggie.&lt;br /&gt;
[[Image:ColtOP5.jpg|thumb|none|350px|Colt Official police - .38 Special.]]&lt;br /&gt;
[[Image:CM-ColtOP-2.jpg|thumb|none|500px|The female unsub Maggie ([[Katheryn Winnick]]) with her Colt Official Police on Lila.]]&lt;br /&gt;
[[Image:CM-ColtOP-1.jpg|thumb|none|500px|Reid holds Maggie's Colt on her as she pleads for Reid to kill her.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P232==&lt;br /&gt;
A female serial killer is seen pulling what appears to be a [[SIG-Sauer P232]] on one of her victims in a Dallas parking garage in Season 4's &amp;quot;Pleasure Is My Business&amp;quot; (S4E16).&lt;br /&gt;
[[Image:SIGP232.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:2-...and_aims_her_victim.JPG|thumb|none|500px|A female serial killer is seen pulling what appears to be a [[SIG-Sauer P232]] on one of her victims in a Dallas parking garage in Season 4's &amp;quot;Pleasure Is My Business&amp;quot; (S4E16).]]&lt;br /&gt;
[[Image:3-closer_view_of_the_gun.JPG|thumb|none|500px|Closeup of the handgun.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Various [[M1911 pistol series#M1911A1|M1911A1]] pistols are seen several times throughout the series. In the Season 1 episode &amp;quot;Derailed&amp;quot;, a man named Anderson who ends up as a hostage onboard a train can be seen with a stainless steel M1911A1 in his briefcase, a flashback at the start of the episode showing him having packed it when heading to Dallas to meet his wife to resolve a dispute. He ultimately uses it to end the hostage crisis by shooting the hostage-taker as he's struggling with Reid ([[Matthew Gray Gubler]]). Also used by an unsub known as the &amp;quot;Fisher King&amp;quot; to shoot Agent Elle Greenaway ([[Lola Glaudini]]) in the Season 1 finale episode. In the Season 5 episode &amp;quot;100&amp;quot;, George Foyet/'The Reaper' ([[C. Thomas Howell]]) uses an M1911A1 to shoot U.S. Marshal Sam Kassmeyer ([[D.B. Sweeney]]) several times when interrogating him on the location of Hotchner's wife &amp;amp; child, as well as fatally shooting Hotchner's wife when he finally finds them. He also fires it several times at Hotchner while fighting with him, but misses him.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Fk1911.jpg|thumb|none|500px|'The Fisher King' prepares to shoot Elle Greenaway with his M1911A1.]]&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|350px|M1911A1 .45 ACP with stainless steel finish]]&lt;br /&gt;
[[File:CM 240.jpg|thumb|none|500px|In Season 5's &amp;quot;The Fight&amp;quot;, an unsub threatens a hostage with a stainless M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
In the episode &amp;quot;Lauren&amp;quot;, Prentiss leaves her issue Glock behind when going it alone to find Ian Doyle ([[Timothy V. Murphy]]). She then interrogates an Irish mob informant at gunpoint with a [[Heckler &amp;amp; Koch USP]], shooting his ear off when she finishes questioning him.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AR-15/M4 Carbine Variants==&lt;br /&gt;
Throughout the series, FBI SWAT and several local police tactical units carry [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]], both standard models and variants with various accessories. A militia member is seen with one holding a hostage on a hilltop in the Season 3 episode &amp;quot;Identity&amp;quot;. A teenage unsub also uses a standard M4A1 throughout the Season 3 episode &amp;quot;Elephant's Memory&amp;quot;. In another episode, a killer guns down 3 of his enemies with a fully automatic AR-15, possibly class 3 or illegally converted since it is described as privately owned. In the Season 1 episode &amp;quot;L.D.S.K.&amp;quot;, a shooter uses a modified scoped AR-15 from the trunk of a car (reminiscent of the D.C. sniper incident), aiming to wound people so he can attend to the wounds as part of a hero complex.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Standard Colt M4A1 Carbine with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:CM 14.jpg|thumb|none|500px|FBI SWAT enter a home armed with M4A1's.]]&lt;br /&gt;
[[Image:CM 41.jpg|thumb|none|500px|The 'Long Distance Serial Killer' ([[Timothy Omundson]]) with his tricked-out AR-15.]]&lt;br /&gt;
[[Image:CM 37.jpg|thumb|none|500px|The 'L.D.S.K.' holds the M4A1.  Note that the Surefire light appears to be a rubber prop.]]&lt;br /&gt;
[[Image:Ldskscope.jpg|thumb|none|500px|The Killer's scope picture, from which he would get no accuracy at all.]]&lt;br /&gt;
[[Image:Militia.jpg|thumb|none|500px|A former militia member holds a hostage with an AR-15.]]&lt;br /&gt;
[[Image:M4.jpg|thumb|none|500px|Police SWAT member with an M4A1 carbine.]]&lt;br /&gt;
[[File:StatePoliceSWAT.jpg|thumb|none|500px|State Police SWAT officer armed with an M4A1 Carbine with M68 red dot sight, vertical forward grip and tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
In the Season 2 episode &amp;quot;Distress&amp;quot;, Roy Woodridge ([[Holt McCallany]]), a U.S. Army Ranger and veteran of Somalia suffering from a PTSD-related psychotic break, sees militia with various AKMs, but it's an illusion as they are actually SWAT officers with M4A1 Carbines. In a retelling of his past, he can be seen killing a child soldier armed with a [[Norinco Type 56]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Somalian.jpg|thumb|none|500px|In Season 2's &amp;quot;Distress&amp;quot;, a former US Army Ranger visualizes the armed SWAT officers as Somali militia members armed with Norinco Type 56 rifles in his mind.]]&lt;br /&gt;
[[Image:CriminalMinds-Type56.jpg|thumb|none|500px|The barrel of a Type 56 shown in the veteran's flashback.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In the episode &amp;quot;Minimal Loss&amp;quot;, members of a polygamist cult use [[AKM]] assault rifles in a shootout with the Colorado SWAT team.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Polygak.jpg|thumb|none|500px|Polygamist cult member aiming AKM outfitted with aftermarket synthetic forearm with what appears to be rails on the side and top. ]]&lt;br /&gt;
[[Image:Cult_47.jpg|thumb|none|500px|AKMs stashed by polygamists.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
Another weapon used by the cult in the episode &amp;quot;Minimal Loss&amp;quot; is the [[AK-47#AKMSU|AKMSU]] carbine, notably the leader Benjamin Cyrus ([[Luke Perry]]). Like many AKMSUs in the film industry, these guns are outfitted with Krinkov parts kits to resemble [[AK-74#AKS-74U|AKS-74U]] carbines, but have a notably more curved 7.62x39mm magazine, as opposed to the AKS-74U's relatively straighter magazine. In the episodes &amp;quot;Valhalla&amp;quot; and &amp;quot;Lauren&amp;quot;, a group of ex-IRA members can be seen armed with AKMSU's fitted with railed handguards and RIS foregrips &amp;amp; EOTech red dot sights, engaging in a shootout with Prentiss and Morgan when the two catch them leaving the home of a victim.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm. This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:Ak.jpg|thumb|none|500px|Benjamin Cyrus aims at retreating police with his AKMSU.]]&lt;br /&gt;
[[Image:Ak74u.jpg|thumb|none|500px|Benjamin Cyrus with his AKMSU.]]&lt;br /&gt;
[[Image:Cult_74u.jpg|thumb|none|500px|Another AKMSU seen in the hands of a cult member.]]&lt;br /&gt;
[[Image:AKPDW01.jpg|thumb|none|400px|AKMSU with RIS handguard 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892==&lt;br /&gt;
A gunman enters a tribal school armed with what appears to be a [[Winchester Model 1892]] rifle in Season 1's &amp;quot;The Tribe&amp;quot;.&lt;br /&gt;
[[File:Winchester1892Carbine.jpg|thumb|none|400px]]&lt;br /&gt;
[[File:CM 82.jpg|thumb|none|500px|A gunman enters a tribal school armed with what appears to be a [[Winchester Model 1892]] rifle in Season 1's &amp;quot;The Tribe&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In Season 2's &amp;quot;Psychodrama&amp;quot; (S2E04), the bank robber Sheppard ([[Jason Wiles]]) uses a [[MAC-10]] fitted with a barrel shroud throughout the episode. In a brief standoff, he convinces a guard to surrender based on the fact he'd go down spraying at civilians.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|250px|MAC-10 - .45 ACP.]]&lt;br /&gt;
[[Image:Bank_robber.jpg|thumb|none|500px|&amp;quot;This is a MAC-10, you better kill me with one shot.&amp;quot; The unsub Sheppard ([[Jason Wiles]]) holds the MAC-10 on the guard.]]&lt;br /&gt;
[[Image:Bank10.jpg|thumb|none|500px|Sheppard aims his MAC-10 at non-compliant hostage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A2]]s are used by various SWAT teams, notably by FBI SWAT in Season 4's &amp;quot;Minimal Loss&amp;quot; (S4E03) during the rescue at the polygamist compound. In the episode, the gunfire of the MP5A2's appear to sound like suppressed fire, but no suppressors are seen on the weapons.&lt;br /&gt;
[[Image:2MP5A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Surefire dedicated forend weaponlight - 9x19mm.]]&lt;br /&gt;
[[Image:Mp5.jpg|thumb|none|500px|In Season 4's &amp;quot;Minimal Loss&amp;quot; (S4E03), an FBI SWAT agent is armed with the MP5A2 while entering the polygamist compound.]]&lt;br /&gt;
[[Image:Ldsk2.jpg|thumb|none|500px|SWAT officers surrounds a car where an imitation sniper is hiding in the trunk.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Derek Morgan ([[Shemar Moore]]) and David Rossi ([[Joe Mantegna]]) use [[Heckler &amp;amp; Koch MP5A3]]'s in Season 5's &amp;quot;Rite of Passage&amp;quot; (S5E19).&lt;br /&gt;
[[Image:Mp5a3.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch MP5A3]] with SureFire light.]]&lt;br /&gt;
[[Image:CriminalMindsMP5A3.jpg|thumb|none|501px|Because the cartel targets feds as well, Morgan decides to bring out the &amp;quot;toys&amp;quot;, aka  the [[Heckler &amp;amp; Koch MP5A3]] in Season 5's &amp;quot;Rite of Passage&amp;quot; (S5E19). He is seen here attaching the SureFire light.]]&lt;br /&gt;
[[File:CM 110.jpg|thumb|none|500px|David Rossi ([[Joe Mantegna]]) is seen on the right armed with the [[Heckler &amp;amp; Koch MP5A3]] in Season 5's &amp;quot;Rite of Passage&amp;quot; (S5E19).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
In Season 6's &amp;quot;Lauren&amp;quot; (S6E18), Prentiss wields a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] when ambushing Doyle's entourage as they're leaving a pub, shooting several of Doyle's men, though loses the weapon when Doyle stuns her by shooting her in her bulletproof vest. In Season 7's &amp;quot;Dorado Falls&amp;quot; (S7E03), Luke Dolan ([[Max Martini]]) is seen armed with the MP5K throughout the episode.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]]&lt;br /&gt;
[[File:CMS7 301.jpg|thumb|none|500px|In Season 7's &amp;quot;Dorado Falls&amp;quot; (S7E03), Luke Dolan ([[Max Martini]]) holds the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
In a flashback during the episode &amp;quot;Distress&amp;quot;, Somali militiamen are seen riding in a pickup truck converted into a 'technical', the vehicle armed with a [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] mounted in the bed.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB .50 BMG in vehicle mounting.]]&lt;br /&gt;
[[Image:CriminalMinds-M2HB.jpg|thumb|none|500px|The flashback shows a technical armed with a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
In Season 4's two-part finale &amp;quot;To Hell&amp;quot; (Part 1) - &amp;quot;...And Back&amp;quot; (Part 2), former U.S. Army Sergeant William Hightower ([[Sharif Atkins]]), whose sister was abducted and later murdered by an unsub team, takes an unguarded [[Remington Model 870 Shotgun|Remington 870]] fitted with a Surefire dedicated forend weaponlight and speedfeed stock, using it to kill one of the unsubs after hearing his callous justification for his actions, dropping the weapon and surrendering to the agents after firing the fatal shot. In Season 3's &amp;quot;3rd Life&amp;quot; (S3E12), former hitman Jack Vaughan ([[Fredric Lane]]) holds the 870 on his daughter's captor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870w618Surefire.jpg|thumb|none|450px|Remington 870 with Surefire dedicated forend weaponlight - 12 Gauge]]&lt;br /&gt;
[[File:CM 16.jpg|thumb|none|500px|A Remington 870 is left unattended.]]&lt;br /&gt;
[[File:CM 17.jpg|thumb|none|500px|Hightower enters the house with the Remington. Note the speedfeed stock.]]&lt;br /&gt;
[[File:CM 18.jpg|thumb|none|500px|William Hightower ([[Sharif Atkins]]) takes aim with the [[Remington Model 870 Shotgun|Remington 870]] fitted with a Surefire dedicated forend weaponlight and speedfeed stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Hitman870.jpg|thumb|none|501px|In Season 3's &amp;quot;3rd Life&amp;quot; (S3E12), former hitman Jack Vaughan ([[Fredric Lane]]) holds the 870 on a man who kidnapped his daughter.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
A sawed off [[Remington_870#Remington_870_Field_Gun|Remington 870 Field Gun]] shotgun with raised barrel ribbing is used by the 'Road Warrior' killer ([[Mitch Pileggi]]). The shotgun has been fitted a custom brace on the pump that attaches to his windowsill and allows him to rack the slide and fire from inside his car at motorists while driving. Another such shotgun is also used by several militant activists who try to massacre a tribal school in Season 1's &amp;quot;The Tribe&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 12 Gauge with sawed-off stock and barrel]]&lt;br /&gt;
[[Image:Road_warrior.jpg|thumb|none|500px|The Road Warrior Killer fires his 870 at two motorists. Note custom brace connected to pump.]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Express - 12 Gauge]]&lt;br /&gt;
[[Image:Rac87.jpg|thumb|none|500px|In Season 1's &amp;quot;The Tribe,&amp;quot; a militant activist with an 870 seconds before Hotchner lays a beatdown.]]&lt;br /&gt;
&lt;br /&gt;
==Over Under Double Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
Rossi ([[Joe Mantegna]]) is seen hunting with a [[12_Gauge_Double_Barreled_Shotgun|Over-and-Under Double Barrel Shotgun]] at the beginning of &amp;quot;About Face&amp;quot;, his first episode on the series. It should be noted that actor Joe Mantegna is a big skeet shooter in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|450px|O/U Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Dbsg.jpg|thumb|none|500px|Rossi with his O/U Shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
&lt;br /&gt;
Aaron Hotchner ([[Thomas Gibson]]) wields what appears to be a [[Mossberg_500_series_shotgun#Mossberg_500|Mossberg 500]] 'Persuader' shotgun in the Season 4 episode &amp;quot;Brothers in Arms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge. This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700PSS]] model is seen in use by various SWAT teams, notably in the episode &amp;quot;Distress&amp;quot; to shoot a Somalia veteran suffering from PTSD who tried to get a child out of harm's way but this act was mistaken for an attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS - .300 Win Mag.]]&lt;br /&gt;
[[Image:Somalr77.jpg|thumb|none|500px|A SWAT marksman takes aim at a fleeing veteran.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
In Season 3's &amp;quot;Identity&amp;quot; (S3E07), Harris Townsend ([[Pat Skipper]]), a militia leader  deputized by the sheriff, uses a [[Winchester Model 70]] fitted with a scope and Harris bipod to kill a crazy former militia member and save a hostage. He gives the team the spent shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|450px|Winchester Model 70 - .30-06.]]&lt;br /&gt;
[[Image:Militia2.jpg|thumb|none|500px|Harris Townsend ([[Pat Skipper]]) steadying the shot with his Winchester in Season 3's &amp;quot;Identity&amp;quot; (S3E07).]]&lt;br /&gt;
[[Image:Militia3.jpg|thumb|none|500px|Studying the spent shell, looks like a .30-06 casing.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
In Season 5's &amp;quot;The Fight&amp;quot; (S5E18), FBI SSA Mick Rawson ([[Matt Ryan]]) takes aim with a [[SVD Dragunov]] sniper rifle fitted with a scope and bipod. The rifle is an unusual choice for an American federal agent (however, it's mentioned that Rawson is former British SAS).&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|450px|SVD Dragunov 7.62x54mm R]]&lt;br /&gt;
[[Image:CM_Dragunov_2.jpg|thumb|none|501px|In Season 5's &amp;quot;The Fight&amp;quot;, FBI SSA Mick Rawson ([[Matt Ryan]]) takes aim with a [[SVD Dragunov]] sniper rifle.]]&lt;br /&gt;
[[Image:CM_Dragunov_1.jpg|thumb|none|501px|An SVD Dragunov Sniper Rifle fitted with a bipod is held by FBI SSA Mick Rawson ([[Matt Ryan]]).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
In Season 3's &amp;quot;Identity&amp;quot; (S3E07), militia member Francis Goehring ([[Michael Cudlitz]]) pulls the pin on an [[M26 hand grenade]] when stopped by law enforcement.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|175px|M26 Fragmentation Grenade.]]&lt;br /&gt;
[[Image:Agrenade.jpg|thumb|none|500px|Closeup of the M26 Fragmentation Grenade seen in the hands of militia member Francis Goehring ([[Michael Cudlitz]]).]]&lt;br /&gt;
[[Image:Grenade2.jpg|thumb|none|500px|A Montana Highway Patrol officer dives away from the grenade blast.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Atlantis:_The_Lost_Empire&amp;diff=564798</id>
		<title>Talk:Atlantis: The Lost Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Atlantis:_The_Lost_Empire&amp;diff=564798"/>
		<updated>2012-05-19T01:46:47Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Colt 1895 Automatic Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenaries...not mercinaires. lol [[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Vickers machine gun==&lt;br /&gt;
Isn't there a picture right below of a Vickers firing, or am I seeing things? [[User:Hexslinger|Hexslinger]] 07:02, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Upload wide screen!==&lt;br /&gt;
The widescreen shots are awesome.  Who is going to complete this page and replace all the 4:3 Full Screen shots (which are too small anyway) to the larger Wide screen shots! :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:09, 7 December 2009 (UTC)&lt;br /&gt;
*I'm actually the one who uploaded those. I'll try to replace those images as soon as possible. - [[User:Kenny99|Kenny99]] 15:00, 1 April 2010 (UTC)&lt;br /&gt;
*Finally, I finshed replacing the images with widescreen shots. Hope this helps. - [[User:Kenny99|Kenny99]] 04:29, 2 April 2010 (UTC)&lt;br /&gt;
*Hey uh, I know you finished the widescreen images, but can you please put info's under the screen, like the picture that said &amp;quot;Nothing Personal&amp;quot;. 07:04 3 April 2010&lt;br /&gt;
&lt;br /&gt;
==Disney Category==&lt;br /&gt;
Hey, you should add this animated movie to the Disney category, since this is a Disney film.&lt;br /&gt;
&lt;br /&gt;
== Colt 1895 Automatic Machine Gun ==&lt;br /&gt;
The [[Colt 1895 Automatic Machine Gun]] is seen on various airplanes of the Mercenaries without the tripod. &lt;br /&gt;
[[Image:Colt1895.jpg|thumb|none|350px|Colt 1895 machine gun .30-40 Krag]]&lt;br /&gt;
[[Image:ATLE1895Colt.jpg|thumb|none|600px|A mercanary fires his 2 Colt 1895s.]]&lt;br /&gt;
&lt;br /&gt;
''':I'm disputing this, how can you even tell?? --[[User:AdAstra2009|AdAstra2009]] 01:37, 26 May 2010 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
The 1895,when fired,launched a lever from the bottom while cycling. I can see they mounted them sideways so the levers flap into the air and so the cartridges eject upwards. To the pilot's right you can see one of the machine gun's levers as it cycles.Denoting that it is a Colt 1895. - LaFarge&lt;br /&gt;
&lt;br /&gt;
== Isn't it kind of odd... ==&lt;br /&gt;
&lt;br /&gt;
That Rourke uses a Luger P08 and Hegla uses a Mauser C96? And that almost all the other mercenaries in this film use foreign firearms and not... well, you know, AMERICAN-made weapons? If they are mercenaries under the guise of the U.S. Military or official U.S. Military personnel, wouldn't it make more sense to use American-made weapons so that way they don't stick out like a sore thumb? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 04:10, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One reason why Rourke and the mercenary army used British firearms (Lee-Enfield No.1 MkIII rifles and Vickers machine guns) and German firearms (Luger P08 and Mauser C96 pistols) instead of American firearms could be that it would have been easier (and cheaper) to buy firearms from the British and the Germans (keep in mind that Britain and Germany were major imperial powers in 1914, both were major producers of firearms (namely military firearms), and both countries were engaged in an arms race with each other pre-WW1) -- [[Roughneck Jase]] 21:36PM AEST 21 February 2011.&lt;br /&gt;
&lt;br /&gt;
::I seriously doubt that it's anything that elaborate. The M1911 is still a common weapon, so using foreign pistols, which most Americans have only seen in movies set during or before WWII helps with the antiquated feel. The rifles and machine guns were likely chosen for aesthetic reasons as well.--[[User:PistolJunkie|PistolJunkie]] 15:04, 21 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Atlantis:_The_Lost_Empire&amp;diff=564797</id>
		<title>Talk:Atlantis: The Lost Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Atlantis:_The_Lost_Empire&amp;diff=564797"/>
		<updated>2012-05-19T01:45:58Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Colt 1895 Automatic Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenaries...not mercinaires. lol [[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Vickers machine gun==&lt;br /&gt;
Isn't there a picture right below of a Vickers firing, or am I seeing things? [[User:Hexslinger|Hexslinger]] 07:02, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Upload wide screen!==&lt;br /&gt;
The widescreen shots are awesome.  Who is going to complete this page and replace all the 4:3 Full Screen shots (which are too small anyway) to the larger Wide screen shots! :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:09, 7 December 2009 (UTC)&lt;br /&gt;
*I'm actually the one who uploaded those. I'll try to replace those images as soon as possible. - [[User:Kenny99|Kenny99]] 15:00, 1 April 2010 (UTC)&lt;br /&gt;
*Finally, I finshed replacing the images with widescreen shots. Hope this helps. - [[User:Kenny99|Kenny99]] 04:29, 2 April 2010 (UTC)&lt;br /&gt;
*Hey uh, I know you finished the widescreen images, but can you please put info's under the screen, like the picture that said &amp;quot;Nothing Personal&amp;quot;. 07:04 3 April 2010&lt;br /&gt;
&lt;br /&gt;
==Disney Category==&lt;br /&gt;
Hey, you should add this animated movie to the Disney category, since this is a Disney film.&lt;br /&gt;
&lt;br /&gt;
== Colt 1895 Automatic Machine Gun ==&lt;br /&gt;
The [[Colt 1895 Automatic Machine Gun]] is seen on various airplanes of the Mercenaries without the tripod. &lt;br /&gt;
[[Image:Colt1895.jpg|thumb|none|350px|Colt 1895 machine gun .30-40 Krag]]&lt;br /&gt;
[[Image:ATLE1895Colt.jpg|thumb|none|600px|A mercanary fires his 2 Colt 1895s.]]&lt;br /&gt;
&lt;br /&gt;
''':I'm disputing this, how can you even tell?? --[[User:AdAstra2009|AdAstra2009]] 01:37, 26 May 2010 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
The 1895,when fired,launched a lever from the bottom while cycling. I can see they mounted them sideways so the levers flap into the air and so the cartridges eject upwards. To the pilot's right you can see one of the machine gun's levers as it cycles. - LaFarge&lt;br /&gt;
&lt;br /&gt;
== Isn't it kind of odd... ==&lt;br /&gt;
&lt;br /&gt;
That Rourke uses a Luger P08 and Hegla uses a Mauser C96? And that almost all the other mercenaries in this film use foreign firearms and not... well, you know, AMERICAN-made weapons? If they are mercenaries under the guise of the U.S. Military or official U.S. Military personnel, wouldn't it make more sense to use American-made weapons so that way they don't stick out like a sore thumb? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 04:10, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One reason why Rourke and the mercenary army used British firearms (Lee-Enfield No.1 MkIII rifles and Vickers machine guns) and German firearms (Luger P08 and Mauser C96 pistols) instead of American firearms could be that it would have been easier (and cheaper) to buy firearms from the British and the Germans (keep in mind that Britain and Germany were major imperial powers in 1914, both were major producers of firearms (namely military firearms), and both countries were engaged in an arms race with each other pre-WW1) -- [[Roughneck Jase]] 21:36PM AEST 21 February 2011.&lt;br /&gt;
&lt;br /&gt;
::I seriously doubt that it's anything that elaborate. The M1911 is still a common weapon, so using foreign pistols, which most Americans have only seen in movies set during or before WWII helps with the antiquated feel. The rifles and machine guns were likely chosen for aesthetic reasons as well.--[[User:PistolJunkie|PistolJunkie]] 15:04, 21 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Atlantis:_The_Lost_Empire&amp;diff=564796</id>
		<title>Talk:Atlantis: The Lost Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Atlantis:_The_Lost_Empire&amp;diff=564796"/>
		<updated>2012-05-19T01:44:13Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Colt 1895 Automatic Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mercenaries...not mercinaires. lol [[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Vickers machine gun==&lt;br /&gt;
Isn't there a picture right below of a Vickers firing, or am I seeing things? [[User:Hexslinger|Hexslinger]] 07:02, 21 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Upload wide screen!==&lt;br /&gt;
The widescreen shots are awesome.  Who is going to complete this page and replace all the 4:3 Full Screen shots (which are too small anyway) to the larger Wide screen shots! :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:09, 7 December 2009 (UTC)&lt;br /&gt;
*I'm actually the one who uploaded those. I'll try to replace those images as soon as possible. - [[User:Kenny99|Kenny99]] 15:00, 1 April 2010 (UTC)&lt;br /&gt;
*Finally, I finshed replacing the images with widescreen shots. Hope this helps. - [[User:Kenny99|Kenny99]] 04:29, 2 April 2010 (UTC)&lt;br /&gt;
*Hey uh, I know you finished the widescreen images, but can you please put info's under the screen, like the picture that said &amp;quot;Nothing Personal&amp;quot;. 07:04 3 April 2010&lt;br /&gt;
&lt;br /&gt;
==Disney Category==&lt;br /&gt;
Hey, you should add this animated movie to the Disney category, since this is a Disney film.&lt;br /&gt;
&lt;br /&gt;
== Colt 1895 Automatic Machine Gun ==&lt;br /&gt;
The [[Colt 1895 Automatic Machine Gun]] is seen on various airplanes of the Mercenaries without the tripod. &lt;br /&gt;
[[Image:Colt1895.jpg|thumb|none|350px|Colt 1895 machine gun .30-40 Krag]]&lt;br /&gt;
[[Image:ATLE1895Colt.jpg|thumb|none|600px|A mercanary fires his 2 Colt 1895s.]]&lt;br /&gt;
&lt;br /&gt;
''':I'm disputing this, how can you even tell?? --[[User:AdAstra2009|AdAstra2009]] 01:37, 26 May 2010 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
The 1895,when fired,launched a lever from the bottom while cycling. I can see they mounted them sideways so the levers flap into the air and so the cartridges eject upwards.&lt;br /&gt;
&lt;br /&gt;
== Isn't it kind of odd... ==&lt;br /&gt;
&lt;br /&gt;
That Rourke uses a Luger P08 and Hegla uses a Mauser C96? And that almost all the other mercenaries in this film use foreign firearms and not... well, you know, AMERICAN-made weapons? If they are mercenaries under the guise of the U.S. Military or official U.S. Military personnel, wouldn't it make more sense to use American-made weapons so that way they don't stick out like a sore thumb? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 04:10, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One reason why Rourke and the mercenary army used British firearms (Lee-Enfield No.1 MkIII rifles and Vickers machine guns) and German firearms (Luger P08 and Mauser C96 pistols) instead of American firearms could be that it would have been easier (and cheaper) to buy firearms from the British and the Germans (keep in mind that Britain and Germany were major imperial powers in 1914, both were major producers of firearms (namely military firearms), and both countries were engaged in an arms race with each other pre-WW1) -- [[Roughneck Jase]] 21:36PM AEST 21 February 2011.&lt;br /&gt;
&lt;br /&gt;
::I seriously doubt that it's anything that elaborate. The M1911 is still a common weapon, so using foreign pistols, which most Americans have only seen in movies set during or before WWII helps with the antiquated feel. The rifles and machine guns were likely chosen for aesthetic reasons as well.--[[User:PistolJunkie|PistolJunkie]] 15:04, 21 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562924</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562924"/>
		<updated>2012-05-15T01:43:21Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* PPSh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.Note that his finger is below the trigger and trigger guard, but the Thompson still fires.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.He's looks like he's holding a pistol grip like on the FN BAR Type D or the Colt Monitor.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897. He appears to be gripping the magazine tube than the actual pump.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot;, named after the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.Note how hes holding a 31 pound machine gun,made for a tripod,by the reciever. God his hand must be hot.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game. Note the monopod folded under the rifle]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun with a broken trigger finger. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562923</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562923"/>
		<updated>2012-05-15T01:41:16Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Browning Automatic Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.Note that his finger is below the trigger and trigger guard, but the Thompson still fires.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.He's looks like he's holding a pistol grip like on the FN BAR Type D or the Colt Monitor.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897. He appears to be gripping the magazine tube than the actual pump.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot;, named after the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.Note how hes holding a 31 pound machine gun,made for a tripod,by the reciever. God his hand must be hot.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game. Note the monopod folded under the rifle]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562896</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562896"/>
		<updated>2012-05-14T23:56:43Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* M1911A1 pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.Note that his finger is below the trigger and trigger guard, but the Thompson still fires.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.He's looks like he's holding a pistol grip like on European BAR's.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897. He appears to be gripping the magazine tube than the actual pump.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot;, named after the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.Note how hes holding a 31 pound machine gun,made for a tripod,by the reciever. God his hand must be hot.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game. Note the monopod folded under the rifle]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562895</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562895"/>
		<updated>2012-05-14T23:52:39Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Thompson Submachine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.Note that his finger is below the trigger and trigger guard, but the Thompson still fires.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.He's looks like he's holding a pistol grip like on European BAR's.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897. He appears to be gripping the magazine tube than the actual pump.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.Note how hes holding a 31 pound machine gun,made for a tripod,by the reciever. God his hand must be hot.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game. Note the monopod folded under the rifle]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562893</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562893"/>
		<updated>2012-05-14T23:51:15Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Browning Automatic Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.He's looks like he's holding a pistol grip like on European BAR's.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897. He appears to be gripping the magazine tube than the actual pump.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.Note how hes holding a 31 pound machine gun,made for a tripod,by the reciever. God his hand must be hot.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game. Note the monopod folded under the rifle]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562892</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562892"/>
		<updated>2012-05-14T23:50:07Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Winchester M1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897. He appears to be gripping the magazine tube than the actual pump.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.Note how hes holding a 31 pound machine gun,made for a tripod,by the reciever. God his hand must be hot.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game. Note the monopod folded under the rifle]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562890</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562890"/>
		<updated>2012-05-14T23:48:04Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Browning M1919 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.Note how hes holding a 31 pound machine gun,made for a tripod,by the reciever. God his hand must be hot.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game. Note the monopod folded under the rifle]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562887</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562887"/>
		<updated>2012-05-14T23:45:49Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Type 99 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game. Note the monopod folded under the rifle]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562886</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562886"/>
		<updated>2012-05-14T23:44:24Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Type 99 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!! A Japanese soldier, in full camoflague,does a last ditch attack with his Type 99 Rifle mounted with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562884</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562884"/>
		<updated>2012-05-14T23:42:04Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Mosin Nagant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!!]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562883</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562883"/>
		<updated>2012-05-14T23:40:33Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Degtyaryev Light Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!!]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.I don't ask how a American Marine gets a Russian LMG, but i digress.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562882</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=562882"/>
		<updated>2012-05-14T23:38:39Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holds his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is not used in the American campaign up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]] &lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shoots at a Japanese treetop sniper with his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty.&lt;br /&gt;
The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with twenty-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine fires his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is your starting weapon in ''Hard Landing'', it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun,&amp;quot; the [[Winchester Model 1897]] is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size 6 in singleplayer and 4 in multiplayer, instead of the actual 5.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|A Marine holds a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|A Marine advances with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the American soldiers' sidearm and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber).  Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the &amp;quot;Holy Pistol&amp;quot; can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC command, an M1911A1 that fires grenade bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aims his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloads a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the &amp;quot;Desert Eagle&amp;quot; of this game. It is only available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, &amp;quot;Semper Fi&amp;quot;, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level &amp;quot;Burn Em' Out.&amp;quot; It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|An M2 Flamethrower model from the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|Pvt. Glover fires his M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the airfield. It is also used by two Soviet Soldiers in the level &amp;quot;Downfall.&amp;quot; It is one of the immediately unlocked Perks when you unlock Create a Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use a bipod-equipped [[Browning M1919]] in &amp;quot;Relentless.&amp;quot;. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in &amp;quot;Black Cats&amp;quot; has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is is mounted in each of the Catalina's waist blisters in &amp;quot;Black Cats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 Rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called &amp;quot;Arisaka Bayonet.&amp;quot; A scoped version appears in &amp;quot;Semper Fi&amp;quot; and &amp;quot;Blowtorch and Corkscrew.&amp;quot;&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker holds a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!!]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine Gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in &amp;quot;Semper Fi&amp;quot;, set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Arisaka Type 100 submachine gun (1944 - 1945 model) - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main Japanese light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holds his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan; whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's katana as Sullivan drags you to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the Japanese hand grenade.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The [[Type 92 heavy machine gun]] is the main Japanese heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger (but he's fine firing a PPSh), but you are not given ammo. It is fitted with a scope. In later levels they are in the hands of Russian soldiers. They are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin-Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holds a sniper variant Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
The secondary Russian rifleis the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine fires a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG and is more common than the Mosin.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note incorrect proportions on the third-person model.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun]] only feature in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) uses the unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A Soviet soldier firing his double-barreled shotgun. Note that in third-person view, shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during &amp;quot;Vendetta.&amp;quot; Much later in &amp;quot;Downfall,&amp;quot; one can be found on the second or third level. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[RGD-33]] is the standard Soviet hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails are available as a secondary grenade during Soviet campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier lights his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.Note that his hand &amp;quot;clips&amp;quot; into the magazine.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
A German Soldier shoots Private Petrenko with a [[Walther P38]] as he is attempting to plant the Soviet flag on the Reichstag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier has just shot all the bullets from his Walther P38 during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the [[Glock 17]] in Call Of Duty 4, appears on the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|350px|First model Browning Hi-Power (FN P-35) - 9x19mm]]&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== No 74 ST Grenade ==&lt;br /&gt;
Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British [[No 74 ST Grenade]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|No 74 ST Grenade (aka &amp;quot;Sticky Bomb&amp;quot;)]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The &amp;quot;sticky bomb&amp;quot; available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=562842</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=562842"/>
		<updated>2012-05-14T21:23:32Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* The Beretta 92FS semi-automatic pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PT92 is. - LaFarge&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc.&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:40, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe it's a hybrid between an H&amp;amp;K G36 of the Bundeswehr (Long Barrel) and a FX-05 Xiuhcoatl (dual row Air Intakes), with the Carrying Handle from an H&amp;amp;K SL8; the real matter is about the Assault Scope, which looks to be from the SL8 or fully Fictional... &lt;br /&gt;
Very reliable Weapons, both G36 and FX-05, but I would have chosen the newer Taurus ART-556 Carbine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=562841</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=562841"/>
		<updated>2012-05-14T21:22:39Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* The Beretta 92FS semi-automatic pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I guess it could appear in a flashbacks.But I really doubt it. [[User:Littlesoldier1|Littlesoldier1]] 11:30, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It sadly isn't but it's Brazilian Waxed cousin the Taurus PM92 is. - LaFarge&lt;br /&gt;
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==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
The revolver is now listed as a Smith and Wesson Model 10.  I beg to differ.  There was never a Model 10 that was produced that had a shrouded ejector.  The closest to it would be to that is the &amp;quot;Heavy Duty&amp;quot; or the Model 20 (essentially the same thing).&lt;br /&gt;
:I agree with you. The front sight also is not the type found on a Model 10 heavy barrel.--[[User:Phillb36|Phillb36]] 17:39, 11 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
Is it me or does it look like the G18 has a hammer on it? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
Interestiing. :)&lt;br /&gt;
I think it's some sort of texture fail,or.. hm.That's definitely looks weird. [[User:Littlesoldier1|Littlesoldier1]] 16:17, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
:I thought it could be a FAMAE as well, but I saw the new trailer &amp;quot;Going After the Girl&amp;quot;, and now I don't think so. There are a couple of good shots of this gun in the trailer, and it most closely resembles an MP5/40, although the front site looks like the type found on a FAMAE--[[User:Phillb36|Phillb36]] 16:02, 19 February 2012 (CST)&lt;br /&gt;
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== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc.&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Something in the vein of Tec-9... --[[User:Warejaws|Warejaws]] 14:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I looked at a larger version of this screen on Shacknews, and I'm pretty sure the SMGs are Beretta M-12s/Taurus MT-12s, only it appears the foregrips have been removed. I was hoping the Beretta M12 would be in this game, but now I'm kind of annoyed after seeing the cosmetic change made to it. It's kind of a pet peeve of mine when game designers modify the appearance of a gun for no good reason. Why do they do this? Is it due to legal reasons?--[[User:Phillb36|Phillb36]] 21:46, 5 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== FX-05 Xiuhcoatl==&lt;br /&gt;
Are we sure it's not just a deformed G36KV? [[User:Spartan198|Spartan198]] 01:18, 18 February 2012 (CST)&lt;br /&gt;
:It's not an FX-05. Compare: [http://1.bp.blogspot.com/_80_yaznP3lM/TRWr1HUuwuI/AAAAAAAABIE/W8J9yP4U7mY/s1600/g36ccomparison.jpg/ G36] vs [http://i.imgur.com/XZxAC.jpg/ FX-05]. The &amp;quot;distinctive dual rows of gas vents&amp;quot; it's not enough reason to consider it a FX-05. BTW, the FX-05 has no dual row of gas vents. It's a single row of serpent-shaped vents.&lt;br /&gt;
:I think you're right, considering that the name of the weapon in the game is &amp;quot;G6&amp;quot;. A rather thinly disguised alteration of the G36 designation!--[[User:Phillb36|Phillb36]] 16:07, 19 February 2012 (CST)&lt;br /&gt;
::No, it's an FX05. Which is a G36 in disguise. The safety is the giveaway.-protoAuthor 16:08, 19 February 2012 (CST)&lt;br /&gt;
:Upon further looking... Eh... Maybe...-protoAuthor 16:17, 19 February 2012 (CST)&lt;br /&gt;
::I'd say deformed G36, personally. Also, the FX05 is not a G36 in disguise, no matter what HK's legal team would have people believe. [[User:Evil Tim|Evil Tim]] 18:38, 19 February 2012 (CST)&lt;br /&gt;
:I guess I should say a G36 Cosplayer or something, since the internals are different.-protoAuthor 19:12, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:40, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe it's a hybrid between an H&amp;amp;K G36 of the Bundeswehr (Long Barrel) and a FX-05 Xiuhcoatl (dual row Air Intakes), with the Carrying Handle from an H&amp;amp;K SL8; the real matter is about the Assault Scope, which looks to be from the SL8 or fully Fictional... &lt;br /&gt;
Very reliable Weapons, both G36 and FX-05, but I would have chosen the newer Taurus ART-556 Carbine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Taurus Revolver ==&lt;br /&gt;
I changed the designation of the Taurus revolver from &amp;quot;Raging Bull&amp;quot; to the Model 608. After watching this [http://www.youtube.com/watch?v=lxziisVZ4w8 Weapons Trailer] on YouTube it's obvious it's intended to be a Model 608.&lt;br /&gt;
&lt;br /&gt;
Make sure to check out the [http://www.youtube.com/watch?v=CHpOk2X2Kqc Going After the Girl Trailer] as well. There are good shots of the unidentified submachine gun, which IMO mostly looks like a MP5/40, and there's a shot of gangsters holding the unknown revolver that caused so much debate as to its identity. I also noticed that in a couple of shots the Mini-Uzi has it's stock, while most of the time it's shown without it. So are the developers going to leave the stock on or off? I'd rather it's left on as I think it looks better that way--[[User:Phillb36|Phillb36]] 16:48, 19 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mini 30 ==&lt;br /&gt;
&lt;br /&gt;
Got a [http://www.rockstargames.com/maxpayne3/weapons/mini30 new weapon] announced.[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't think the handgun Max is holding in the &amp;quot;MAC-11&amp;quot; page is a PT92. I'm pretty sure it is the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-11 and a PT92 AFS.]]&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] March 6, 2012 4:21 PM (EST)&lt;br /&gt;
:It used to be a picture of a MAC-11 and a PT-92, but warejaws uploaded a new version of it, turning it in to one of a Desert Eagle and Mini-Uzi.-protoAuthor 16:25, 6 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MPK ==&lt;br /&gt;
&lt;br /&gt;
The submachine gun video on the site showed all the SMGs in the game. Is the MPK an MP5/40 or MP5/10?[[User:Chitoryu12|Chitoryu12]] 17:56, 23 March 2012 (CDT)&lt;br /&gt;
:There is no way to know which model the MPK is supposed to represent since Rockstar doesn't list the caliber of the weapon. Here is the link to the  [http://www.youtube.com/watch?v=lld-njdeDLE Max Payne 3 SMG] trailer for those who haven't seen it. Nice to see the SAF is in the game, I was hoping it would be included. I hate the altered design of the Beretta Model 12 , I think it looks like crap. I do have a theory why the front grip was removed-- it's to allow the weapon to fit inside Max's shoulder holster. It's kind of a dumb idea, IMO. I think instead of making cosmetic changes to the guns, some kind of shoulder rig could have been used that allows the weapons to hang down by sling, but that probably would have been more difficult to render--[[User:Phillb36|Phillb36]] 20:39, 23 March 2012 (CDT)&lt;br /&gt;
:I don't think HK ever made 10mm or .40 versions in K form. [[User:Spartan198|Spartan198]] 00:20, 24 March 2012 (CDT)&lt;br /&gt;
::Even though it's called &amp;quot;MPK&amp;quot; in the game it doesn't look like the MP5K, the weapon is modeled on the MP5/10 or MP5/40 as it has a straight magazine. Watch the SMG video and you will see what I mean.--[[User:Phillb36|Phillb36]] 23:30, 24 March 2012 (CDT)&lt;br /&gt;
:::Well, there were straight magazines made for the 9mm MP5 too, so it could just be that.--[[User:Wildcards|Wildcards]] 13:38, 6 April 2012 (CDT)&lt;br /&gt;
::::Except the magazines in the game are not the old &amp;quot;waffle&amp;quot; type, they look like the straight type used on the MP5/10 or the MP5/40, which is why I assume the MPK is based on one of those weapons. The 9mm straight magazines would be a strange choice since they are hardly used anymore, but since this is a video game we are talking about here, I guess I shouldn't be surprised that the weapons possess questionable design elements.--[[User:Phillb36|Phillb36]] 21:29, 6 April 2012 (CDT) &lt;br /&gt;
According to the new walkthrough video (posted below), the MPK has a 20-round magazine. Are the .40 and 10mm versions in 20 or 30 round capacities as standard? [[User:Chitoryu12|Chitoryu12]] 20:55, 13 May 2012 (CDT)&lt;br /&gt;
:The .40 &amp;amp; 10 mm magazines have a standard capacity of 30 rounds. The magazine in the game has the ''appearance'' of a 30 rounder. So this means the game designers screwed with the magazine capacity to make the weapon differ from the other SMGs, but never accurately rendered the mag to reflect this. Is there any indication what caliber round the &amp;quot;MPK&amp;quot; is chambered for in the game?--[[User:Phillb36|Phillb36]] 21:46, 13 May 2012 (CDT)&lt;br /&gt;
::Difficult to say, as the walkthrough has been blocked until the official release tomorrow and the player never got close enough to the receiver to see if there were any markings.&lt;br /&gt;
&lt;br /&gt;
== Shotgun video ==&lt;br /&gt;
&lt;br /&gt;
A new [http://www.youtube.com/watch?v=_BM-u_I5OsU Shotgun Video] is on Youtube. Any guesses as to what the Super Sport is based on? Perhaps the Remington 1187?&lt;br /&gt;
* That would be my guess. Other new guns are the SPAS-15, sawed-off shotguns (of course), and some kind of tactical Mossberg 500.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough up early ==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone &amp;quot;reviewers&amp;quot; have gotten their hands on some early copies and are posting the entire game.&lt;br /&gt;
&lt;br /&gt;
http://www.gameanyone.com/video/461141&lt;br /&gt;
&lt;br /&gt;
Feel free to start checking our information with the real thing. [[User:Chitoryu12|Chitoryu12]] 19:14, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Got blocked by Rockstar as I finished watching part 3, they caught it quite easily :S -- Long Fallen 00:34, 14 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, Rockstar ordered them to disable the walkthrough until tomorrow. But I could catch some bits. The PT92 (at least sometimes) appears to have an extended magazine. The MPK has a 20-round magazine. The Mossberg 500 has had what looks like a folding wire stock added. The HK21 appears with both a box (for unlimited ammo rail shooting on a speedboat early in the game) and with a drum (for the heavy soldiers with limited ammo). The PT92 appears in the speedboat level with a silencer and flashlight as your starting weapon. As a general note, the Euphoria physics really have been tweaked in a good way and the weapons have relatively realistic stopping power (the LPer picked up a .38 under the assumption that revolver = magnum and was confused by its lack of power). The game in general looks great and blends cinematic moments with the gameplay perfectly, to the point where the transition from cutscene to gameplay is marked by a reticule appearing in the middle of it. [[User:Chitoryu12|Chitoryu12]] 00:35, 14 May 2012 (CDT)&lt;br /&gt;
:Also, a picture of Neves given to Max at the beginning of Chapter 7 shows him with what looks like a full size G36. It's difficult to tell if it's a G36 or just an FX-05, however.&lt;br /&gt;
:Found a vid of someone going through the weapons. http://www.youtube.com/watch?v=1gKBCkzcUeo&amp;amp;t=6m42s Sawn-off, G3-based sniper and a grenade launcher are the unaccounted ones.[[User:Temp89|Temp89]] 13:04, 14 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562834</id>
		<title>Talk:Monty Python's Flying Circus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562834"/>
		<updated>2012-05-14T20:58:13Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Unknown revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknowns=&lt;br /&gt;
==Unknown revolver==&lt;br /&gt;
[[Image:MPFS_Unknown_01.jpg|thumb|none|500px|Thieves with unknown revolvers in the &amp;quot;Stolen Newsreader&amp;quot; sketch. (&amp;quot;How to Recognise Different Types of Trees From Quite a Long Way Away?&amp;quot; S01E03)]]&lt;br /&gt;
[[Image:MPFS_Unknown_02.jpg|thumb|none|500px|Brian Equator ([[John Cleese]]) shoots Victor ([[Graham Chapman]]) with an unknown revolver in &amp;quot;The Visitors&amp;quot; sketch. (&amp;quot;The Ant, an Introduction&amp;quot; S01E09)]]&lt;br /&gt;
[[Webley Mk V]]? --[[User:Funkychinaman|Funkychinaman]] 10:59, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not know. Judging by the rest of the handguns used in the show, probably a Webley or Enfield variant. And now for something completely different... Alasdair. P.S: I'd like it if everyone finished their comments on this page with 'And now for something completely different...' you know, as a tribute.&lt;br /&gt;
:No no, we shan't have that, that would be much too silly, too silly! --[[User:Funkychinaman|Funkychinaman]] 13:55, 2 April 2012 (CDT)&lt;br /&gt;
Yes, because Monty Python is the height of realism. Of course jokes can kill, and dentists gather classified information in bookshops, and blamanges can turn people into scotsman in an attempt to win Wimbledon. And now for something completely different... Alasdair. (Oh, and I think the revolver in the second picture is a Webley Mk I. Or Mk V, or an Enfield No. 2 snub nose.)&lt;br /&gt;
:[http://www.youtube.com/watch?v=npjOSLCR2hE&amp;amp;t=5m12s Come on], [http://www.youtube.com/watch?v=c0f2aFhZ3Uk&amp;amp;t=2m59s did we not get] [http://www.youtube.com/watch?v=bIHF4rVTK4E&amp;amp;t=3m8s that reference?] --[[User:Funkychinaman|Funkychinaman]] 11:39, 4 April 2012 (CDT)&lt;br /&gt;
Apologies. I'm fairly new to Python, however I do love the animations. Me and my dad keep having debates about which is better: Monty Python or Fawlty Towers. What do you guys think? And now for something completely different... ''No, stop saying '''and now for something completely different. It's far too silly.''' Alasdair. (Ah, well. Always look on the bright side of life, eh?)&lt;br /&gt;
&lt;br /&gt;
To throw myself into this, the top appears to be a either a Enfield No. 2 Snub Nosed or a modified regular No. 2 as I can't spot a hammer on it, the other one appears to be a Webley Mk V. - LaFarge              ''Aw your no fun anymore!''&lt;br /&gt;
&lt;br /&gt;
== Panzerscheck ==&lt;br /&gt;
&lt;br /&gt;
To what most people think,this is NOT a Panzerschreck, but a M20A1 &amp;quot;Super Bazooka&amp;quot; mocked up to look like a Panzerschreck, explaining why the shield isn't mounted correctly. Also why the front sight is missing and the flared &amp;quot;buisness&amp;quot; end that is not seen on regular Panzerschrecks but on the M20A1.&lt;br /&gt;
:Please use the discussion page for discussions. All the pictures I've seen of Super Bazookas have that &amp;quot;ridge&amp;quot; where I presume that two pieces of the tube meet. I don't see that here. Did they make them that weren't collapsible? --[[User:Funkychinaman|Funkychinaman]] 03:12, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like a M9 Bazooka with a trigger guard,rear arm rest and back end of a Panzerscreck. Brian appears to be holding some foregrip and he never holds the trigger. - LaFarge&lt;br /&gt;
&lt;br /&gt;
:The M9 is collapsible and would have the &amp;quot;ridge&amp;quot; as well. --[[User:Funkychinaman|Funkychinaman]] 22:15, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Perhaps,since it isn't fired,that they removed the ridge and welded it,if possible,from the inside or covered the welds. -LaFarge&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562833</id>
		<title>Talk:Monty Python's Flying Circus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562833"/>
		<updated>2012-05-14T20:56:56Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Unknown revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknowns=&lt;br /&gt;
==Unknown revolver==&lt;br /&gt;
[[Image:MPFS_Unknown_01.jpg|thumb|none|500px|Thieves with unknown revolvers in the &amp;quot;Stolen Newsreader&amp;quot; sketch. (&amp;quot;How to Recognise Different Types of Trees From Quite a Long Way Away?&amp;quot; S01E03)]]&lt;br /&gt;
[[Image:MPFS_Unknown_02.jpg|thumb|none|500px|Brian Equator ([[John Cleese]]) shoots Victor ([[Graham Chapman]]) with an unknown revolver in &amp;quot;The Visitors&amp;quot; sketch. (&amp;quot;The Ant, an Introduction&amp;quot; S01E09)]]&lt;br /&gt;
[[Webley Mk V]]? --[[User:Funkychinaman|Funkychinaman]] 10:59, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not know. Judging by the rest of the handguns used in the show, probably a Webley or Enfield variant. And now for something completely different... Alasdair. P.S: I'd like it if everyone finished their comments on this page with 'And now for something completely different...' you know, as a tribute.&lt;br /&gt;
:No no, we shan't have that, that would be much too silly, too silly! --[[User:Funkychinaman|Funkychinaman]] 13:55, 2 April 2012 (CDT)&lt;br /&gt;
Yes, because Monty Python is the height of realism. Of course jokes can kill, and dentists gather classified information in bookshops, and blamanges can turn people into scotsman in an attempt to win Wimbledon. And now for something completely different... Alasdair. (Oh, and I think the revolver in the second picture is a Webley Mk I. Or Mk V, or an Enfield No. 2 snub nose.)&lt;br /&gt;
:[http://www.youtube.com/watch?v=npjOSLCR2hE&amp;amp;t=5m12s Come on], [http://www.youtube.com/watch?v=c0f2aFhZ3Uk&amp;amp;t=2m59s did we not get] [http://www.youtube.com/watch?v=bIHF4rVTK4E&amp;amp;t=3m8s that reference?] --[[User:Funkychinaman|Funkychinaman]] 11:39, 4 April 2012 (CDT)&lt;br /&gt;
Apologies. I'm fairly new to Python, however I do love the animations. Me and my dad keep having debates about which is better: Monty Python or Fawlty Towers. What do you guys think? And now for something completely different... ''No, stop saying '''and now for something completely different. It's far too silly.''' Alasdair. (Ah, well. Always look on the bright side of life, eh?)&lt;br /&gt;
&lt;br /&gt;
To throw myself into this, the top appears to be a either a Enfield No. 2 Snub Nosed or a modified regular No. 2 as i can't spot a hammer on it, the other one appears to be a Webley Mk V. - LaFarge              ''Aw your no fun anymore!''&lt;br /&gt;
&lt;br /&gt;
== Panzerscheck ==&lt;br /&gt;
&lt;br /&gt;
To what most people think,this is NOT a Panzerschreck, but a M20A1 &amp;quot;Super Bazooka&amp;quot; mocked up to look like a Panzerschreck, explaining why the shield isn't mounted correctly. Also why the front sight is missing and the flared &amp;quot;buisness&amp;quot; end that is not seen on regular Panzerschrecks but on the M20A1.&lt;br /&gt;
:Please use the discussion page for discussions. All the pictures I've seen of Super Bazookas have that &amp;quot;ridge&amp;quot; where I presume that two pieces of the tube meet. I don't see that here. Did they make them that weren't collapsible? --[[User:Funkychinaman|Funkychinaman]] 03:12, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like a M9 Bazooka with a trigger guard,rear arm rest and back end of a Panzerscreck. Brian appears to be holding some foregrip and he never holds the trigger. - LaFarge&lt;br /&gt;
&lt;br /&gt;
:The M9 is collapsible and would have the &amp;quot;ridge&amp;quot; as well. --[[User:Funkychinaman|Funkychinaman]] 22:15, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Perhaps,since it isn't fired,that they removed the ridge and welded it,if possible,from the inside or covered the welds. -LaFarge&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562832</id>
		<title>Talk:Monty Python's Flying Circus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562832"/>
		<updated>2012-05-14T20:52:36Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Unknown revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknowns=&lt;br /&gt;
==Unknown revolver==&lt;br /&gt;
[[Image:MPFS_Unknown_01.jpg|thumb|none|500px|Thieves with unknown revolvers in the &amp;quot;Stolen Newsreader&amp;quot; sketch. (&amp;quot;How to Recognise Different Types of Trees From Quite a Long Way Away?&amp;quot; S01E03)]]&lt;br /&gt;
[[Image:MPFS_Unknown_02.jpg|thumb|none|500px|Brian Equator ([[John Cleese]]) shoots Victor ([[Graham Chapman]]) with an unknown revolver in &amp;quot;The Visitors&amp;quot; sketch. (&amp;quot;The Ant, an Introduction&amp;quot; S01E09)]]&lt;br /&gt;
[[Webley Mk V]]? --[[User:Funkychinaman|Funkychinaman]] 10:59, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not know. Judging by the rest of the handguns used in the show, probably a Webley or Enfield variant. And now for something completely different... Alasdair. P.S: I'd like it if everyone finished their comments on this page with 'And now for something completely different...' you know, as a tribute.&lt;br /&gt;
:No no, we shan't have that, that would be much too silly, too silly! --[[User:Funkychinaman|Funkychinaman]] 13:55, 2 April 2012 (CDT)&lt;br /&gt;
Yes, because Monty Python is the height of realism. Of course jokes can kill, and dentists gather classified information in bookshops, and blamanges can turn people into scotsman in an attempt to win Wimbledon. And now for something completely different... Alasdair. (Oh, and I think the revolver in the second picture is a Webley Mk I. Or Mk V, or an Enfield No. 2 snub nose.)&lt;br /&gt;
:[http://www.youtube.com/watch?v=npjOSLCR2hE&amp;amp;t=5m12s Come on], [http://www.youtube.com/watch?v=c0f2aFhZ3Uk&amp;amp;t=2m59s did we not get] [http://www.youtube.com/watch?v=bIHF4rVTK4E&amp;amp;t=3m8s that reference?] --[[User:Funkychinaman|Funkychinaman]] 11:39, 4 April 2012 (CDT)&lt;br /&gt;
Apologies. I'm fairly new to Python, however I do love the animations. Me and my dad keep having debates about which is better: Monty Python or Fawlty Towers. What do you guys think? And now for something completely different... ''No, stop saying '''and now for something completely different. It's far too silly.''' Alasdair. (Ah, well. Always look on the bright side of life, eh?)&lt;br /&gt;
&lt;br /&gt;
To throw myself into this, the top appears to be a Enfield No. 2 Snub Nosed, the other one appears to be a Webley Mk V. And to end, Aw your no fun anymore. - LaFarge&lt;br /&gt;
&lt;br /&gt;
== Panzerscheck ==&lt;br /&gt;
&lt;br /&gt;
To what most people think,this is NOT a Panzerschreck, but a M20A1 &amp;quot;Super Bazooka&amp;quot; mocked up to look like a Panzerschreck, explaining why the shield isn't mounted correctly. Also why the front sight is missing and the flared &amp;quot;buisness&amp;quot; end that is not seen on regular Panzerschrecks but on the M20A1.&lt;br /&gt;
:Please use the discussion page for discussions. All the pictures I've seen of Super Bazookas have that &amp;quot;ridge&amp;quot; where I presume that two pieces of the tube meet. I don't see that here. Did they make them that weren't collapsible? --[[User:Funkychinaman|Funkychinaman]] 03:12, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like a M9 Bazooka with a trigger guard,rear arm rest and back end of a Panzerscreck. Brian appears to be holding some foregrip and he never holds the trigger. - LaFarge&lt;br /&gt;
&lt;br /&gt;
:The M9 is collapsible and would have the &amp;quot;ridge&amp;quot; as well. --[[User:Funkychinaman|Funkychinaman]] 22:15, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Perhaps,since it isn't fired,that they removed the ridge and welded it,if possible,from the inside or covered the welds. -LaFarge&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562831</id>
		<title>Talk:Monty Python's Flying Circus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562831"/>
		<updated>2012-05-14T20:49:06Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Panzerscheck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknowns=&lt;br /&gt;
==Unknown revolver==&lt;br /&gt;
[[Image:MPFS_Unknown_01.jpg|thumb|none|500px|Thieves with unknown revolvers in the &amp;quot;Stolen Newsreader&amp;quot; sketch. (&amp;quot;How to Recognise Different Types of Trees From Quite a Long Way Away?&amp;quot; S01E03)]]&lt;br /&gt;
[[Image:MPFS_Unknown_02.jpg|thumb|none|500px|Brian Equator ([[John Cleese]]) shoots Victor ([[Graham Chapman]]) with an unknown revolver in &amp;quot;The Visitors&amp;quot; sketch. (&amp;quot;The Ant, an Introduction&amp;quot; S01E09)]]&lt;br /&gt;
[[Webley Mk V]]? --[[User:Funkychinaman|Funkychinaman]] 10:59, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not know. Judging by the rest of the handguns used in the show, probably a Webley or Enfield variant. And now for something completely different... Alasdair. P.S: I'd like it if everyone finished their comments on this page with 'And now for something completely different...' you know, as a tribute.&lt;br /&gt;
:No no, we shan't have that, that would be much too silly, too silly! --[[User:Funkychinaman|Funkychinaman]] 13:55, 2 April 2012 (CDT)&lt;br /&gt;
Yes, because Monty Python is the height of realism. Of course jokes can kill, and dentists gather classified information in bookshops, and blamanges can turn people into scotsman in an attempt to win Wimbledon. And now for something completely different... Alasdair. (Oh, and I think the revolver in the second picture is a Webley Mk I. Or Mk V, or an Enfield No. 2 snub nose.)&lt;br /&gt;
:[http://www.youtube.com/watch?v=npjOSLCR2hE&amp;amp;t=5m12s Come on], [http://www.youtube.com/watch?v=c0f2aFhZ3Uk&amp;amp;t=2m59s did we not get] [http://www.youtube.com/watch?v=bIHF4rVTK4E&amp;amp;t=3m8s that reference?] --[[User:Funkychinaman|Funkychinaman]] 11:39, 4 April 2012 (CDT)&lt;br /&gt;
Apologies. I'm fairly new to Python, however I do love the animations. Me and my dad keep having debates about which is better: Monty Python or Fawlty Towers. What do you guys think? And now for something completely different... ''No, stop saying '''and now for something completely different. It's far too silly.''' Alasdair. (Ah, well. Always look on the bright side of life, eh?)&lt;br /&gt;
&lt;br /&gt;
== Panzerscheck ==&lt;br /&gt;
&lt;br /&gt;
To what most people think,this is NOT a Panzerschreck, but a M20A1 &amp;quot;Super Bazooka&amp;quot; mocked up to look like a Panzerschreck, explaining why the shield isn't mounted correctly. Also why the front sight is missing and the flared &amp;quot;buisness&amp;quot; end that is not seen on regular Panzerschrecks but on the M20A1.&lt;br /&gt;
:Please use the discussion page for discussions. All the pictures I've seen of Super Bazookas have that &amp;quot;ridge&amp;quot; where I presume that two pieces of the tube meet. I don't see that here. Did they make them that weren't collapsible? --[[User:Funkychinaman|Funkychinaman]] 03:12, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like a M9 Bazooka with a trigger guard,rear arm rest and back end of a Panzerscreck. Brian appears to be holding some foregrip and he never holds the trigger. - LaFarge&lt;br /&gt;
&lt;br /&gt;
:The M9 is collapsible and would have the &amp;quot;ridge&amp;quot; as well. --[[User:Funkychinaman|Funkychinaman]] 22:15, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Perhaps,since it isn't fired,that they removed the ridge and welded it,if possible,from the inside or covered the welds. -LaFarge&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562320</id>
		<title>Talk:Monty Python's Flying Circus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Monty_Python%27s_Flying_Circus&amp;diff=562320"/>
		<updated>2012-05-13T18:36:22Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Panzerscheck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unknowns=&lt;br /&gt;
==Unknown revolver==&lt;br /&gt;
[[Image:MPFS_Unknown_01.jpg|thumb|none|500px|Thieves with unknown revolvers in the &amp;quot;Stolen Newsreader&amp;quot; sketch. (&amp;quot;How to Recognise Different Types of Trees From Quite a Long Way Away?&amp;quot; S01E03)]]&lt;br /&gt;
[[Image:MPFS_Unknown_02.jpg|thumb|none|500px|Brian Equator ([[John Cleese]]) shoots Victor ([[Graham Chapman]]) with an unknown revolver in &amp;quot;The Visitors&amp;quot; sketch. (&amp;quot;The Ant, an Introduction&amp;quot; S01E09)]]&lt;br /&gt;
[[Webley Mk V]]? --[[User:Funkychinaman|Funkychinaman]] 10:59, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I do not know. Judging by the rest of the handguns used in the show, probably a Webley or Enfield variant. And now for something completely different... Alasdair. P.S: I'd like it if everyone finished their comments on this page with 'And now for something completely different...' you know, as a tribute.&lt;br /&gt;
:No no, we shan't have that, that would be much too silly, too silly! --[[User:Funkychinaman|Funkychinaman]] 13:55, 2 April 2012 (CDT)&lt;br /&gt;
Yes, because Monty Python is the height of realism. Of course jokes can kill, and dentists gather classified information in bookshops, and blamanges can turn people into scotsman in an attempt to win Wimbledon. And now for something completely different... Alasdair. (Oh, and I think the revolver in the second picture is a Webley Mk I. Or Mk V, or an Enfield No. 2 snub nose.)&lt;br /&gt;
:[http://www.youtube.com/watch?v=npjOSLCR2hE&amp;amp;t=5m12s Come on], [http://www.youtube.com/watch?v=c0f2aFhZ3Uk&amp;amp;t=2m59s did we not get] [http://www.youtube.com/watch?v=bIHF4rVTK4E&amp;amp;t=3m8s that reference?] --[[User:Funkychinaman|Funkychinaman]] 11:39, 4 April 2012 (CDT)&lt;br /&gt;
Apologies. I'm fairly new to Python, however I do love the animations. Me and my dad keep having debates about which is better: Monty Python or Fawlty Towers. What do you guys think? And now for something completely different... ''No, stop saying '''and now for something completely different. It's far too silly.''' Alasdair. (Ah, well. Always look on the bright side of life, eh?)&lt;br /&gt;
&lt;br /&gt;
== Panzerscheck ==&lt;br /&gt;
&lt;br /&gt;
To what most people think,this is NOT a Panzerschreck, but a M20A1 &amp;quot;Super Bazooka&amp;quot; mocked up to look like a Panzerschreck, explaining why the shield isn't mounted correctly. Also why the front sight is missing and the flared &amp;quot;buisness&amp;quot; end that is not seen on regular Panzerschrecks but on the M20A1.&lt;br /&gt;
:Please use the discussion page for discussions. All the pictures I've seen of Super Bazookas have that &amp;quot;ridge&amp;quot; where I presume that two pieces of the tube meet. I don't see that here. Did they make them that weren't collapsible? --[[User:Funkychinaman|Funkychinaman]] 03:12, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like a M9 Bazooka with a trigger guard,rear arm rest and back end of a Panzerscreck. Brian appears to be holding some foregrip and he never holds the trigger. - LaFarge&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_(2003)&amp;diff=562318</id>
		<title>Talk:Call of Duty (2003)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_(2003)&amp;diff=562318"/>
		<updated>2012-05-13T18:13:05Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Selecting from semi to full auto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HELLOOOOOOOOO?????????????? The picures on here i got from http://callofduty.wikia.com/wiki/Call_of_Duty_Wiki if someone could tell me if there legal or not it would be great. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I just got this game along with a huge collection of others with a custom PC a friend built for me, I'll see about screencapping it as soon as I finish ''[[Battlefield 2]]''. [[User:Orca1 9904|Orca1 9904]] 20:46, 25 April 2009 (UTC)&lt;br /&gt;
==STG-44/MP-44==&lt;br /&gt;
It is not inaccurate that the STG-44 was called the MP-44 in COD, When designing the firearm Hitler was not interested in any more rifles but more interested in more submachineguns so the designers designated the firearm as the &amp;quot;MP-44&amp;quot; (Maschinenpistole in German) so that Hitler would approve of the project even though it was a intermediate rifle in reality though Hitler approved of it later on. --[[User:AdAstra2009|AdAstra2009]] 01:03, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Selecting from semi to full auto ==&lt;br /&gt;
&lt;br /&gt;
I think this is the only Call of Duty game where you can actual select different fire with guns. [[User:Excalibur01|Excalibur01]] 11:19, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then it became &amp;quot;full auto or nuthin&amp;quot; llike every one after it.-LaFarge&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=562021</id>
		<title>Upotte!!</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=562021"/>
		<updated>2012-05-13T05:16:59Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Steyr AUG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Upotteposterimage.jpg|thumb|right|300px|''Upotte!!'' (2012 - ongoing)]]&lt;br /&gt;
&lt;br /&gt;
'''''Upotte!!''''' is a slice-of-life (roughly analogous to an American sitcom) Japanese anime series based on the manga of the same name by Kitsune Tennouji. Most of the main characters are school girls who are personified versions of various firearms (the main character, Funco, is literally an [[FN FNC]] assault rifle). Submachine guns are grouped into Elementary School, assault rifles are in Middle School, and battle rifles are in High School. The series first aired on April 7, 2012 and is simulcast in Japanese with English subtitles on Crunchyroll.com and on the Anime Network Online Player (as of May 9, 2012.)  Sentai Filmworks has obtained North American rights for the series and will have a home video release later this year.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in the anime television series ''Upotte!!'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
&lt;br /&gt;
What appears to be a Glock 26 is depicted in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains on the use of red dot sights.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte Glock red dot sight.jpg|thumb|none|600px|A Glock 26 being depicted with a red dot sight mounted on the slide over the rear sight. Note that only a rudimentary version of the Glock trademark is seen on the slide.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Gun  =&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale P90 TR==&lt;br /&gt;
&lt;br /&gt;
A FN P90 TR is partially seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The FN P90 TR's barrel and picatinny railing is seen on the right side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch MP5A2 is shown during a background explanation of 5.56 and 7.62 NATO rounds in &amp;quot;Go for it! Pass it!&amp;quot;. An actual MP5A2 is fired by MP in &amp;quot;Wash and Scrub!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte MP5 fire.jpg|thumb|none|600px|MP fires the MP5A2 at the shooting range.]]&lt;br /&gt;
[[File:Upotte MP5A2 closeup.jpg|thumb|none|600px|Closeup of the MP5A2.]]&lt;br /&gt;
[[File:Upotte comparison.jpg|thumb|none|600px|The MP5A2 (right) compared to the FNC (left) in regards to the bullets used.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
A picture of an Ingram MAC-10 is seen in &amp;quot;Wash and Scrub!&amp;quot; when MP explains why M-10 suddenly stopped talking mid-sentence after a quick-fire non-stop tirade about a classmate.  This is a reference to the extremely high rate-of-fire on some MAC-10 variants, which could peak at around 1200RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[File:Upotte MAC-10.jpg|thumb|none|600px|MP explaining to the Seisho Middle School students why M-10 stopped talking.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
A MP40 is shown in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains the background of modern submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm.]]&lt;br /&gt;
[[File:Upotte MP40.jpg|thumb|none|600px|The MP40 as shown in &amp;quot;Wash and Scrub!&amp;quot; with Germany (and most of Western Europe) behind the submachine gun. The stock is folded to the front.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An AK-47 is seen in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains the background behind the conflict between the M16 and the AK-based rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47.jpg|thumb|none|600px|An AK-47 as it appears in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47 USSR flag.jpg|thumb|none|600px|An Type I AK-47 behind the USSR flag. Note the prototype slab sided magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-18 ==&lt;br /&gt;
&lt;br /&gt;
An Armalite AR-18 used by 18 can be seen on the shooting range next to L and Aug in &amp;quot;Grip and Hold!&amp;quot;. 18 uses the AR-18 in the jungle wargames in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite-AR18.jpg|thumb|none|400px|Armalite AR-18 - 5.56mm]]&lt;br /&gt;
[[File:U01ar18.jpg|thumb|none|600px|You can partially see the body and barrel of the AR-18 next to L's L85A1 in the shooting range.]]&lt;br /&gt;
[[File:Upotte AR18 stock fold.jpg|thumb|none|600px|18 folds the stock of her AR-18 when the signal is given to start the jungle wargames.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|18 with her AR-18 in the showdown between the teams.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR ==&lt;br /&gt;
&lt;br /&gt;
A poster illustrates the Bushmaster ACR in &amp;quot;Sing! Complete!&amp;quot; with details on the disassembled parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:U04acr.jpg|thumb|none|600px|A poster in Curry's gun shop illustrates a Bushmaster ACR near Sig and Funco.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model L==&lt;br /&gt;
&lt;br /&gt;
A CETME Model L is seen in &amp;quot;Sing! Compete!&amp;quot; wielded by Model. It's also seen in Curly's gun shop as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte CETME Model L rifle.jpg|thumb|none|600px|Model moves out to engage any incoming teams in the jungle wargames.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15==&lt;br /&gt;
===Colt M16===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#M16_Rifle|Colt M16]] is seen in &amp;quot;Sing! Compete!&amp;quot; when the episode shows the evolution of the M16 series and when the narrator explains the origin of the rivalry between M16 and AK rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|400px|none|M16 - 5.56x45mm. The M16 depicted in the show is fitted with the later M16A1 lower receiver.]]&lt;br /&gt;
[[File:Upotte evolution.jpg|thumb|none|600px|The M16 on the rightmost part of the picture.]]&lt;br /&gt;
[[File:Upotte M16A1.jpg|thumb|none|600px|The M16 as depicted in &amp;quot;Wash and Scrub!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M16 B&amp;amp;W.jpg|thumb|none|600px|A black and white image of the M16 tossed to the jungle floor in &amp;quot;Graze it! Beat it!!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A1===&lt;br /&gt;
&lt;br /&gt;
A [[M16A1 Rifle#M16A1|Colt M16A1]] can be seen in the second episode when the M16A1 is compared with the A4 in terms of firing rate in &amp;quot;Go for it! Pass it!&amp;quot;. A M16A1 is also seen in &amp;quot;Wash and Scrub!&amp;quot; and in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam War-era soldier fires the M16A1 on the left while a modern American soldier fires the M16A4.]]&lt;br /&gt;
[[File:Upotte M16A1 US flag.jpg|thumb|none|600px|The M16A1 behind the US flag.]]&lt;br /&gt;
[[File:Upotte US soldiers.jpg|thumb|none|600px|US soldiers armed with M16A1s search the South Vietnamese jungles for enemy combatants.]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|A M16A1 seen for sale for the cost of 30,000 Yen. On the left is Howa Type 89 (stock is seen only) and on the right is the FN P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 653===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 653]] carbine fitted with a 16&amp;quot; sporter barrel is seen in the hands of an American soldier in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[File:ColtM653.jpg|thumb|400px|none|Colt Model 653 modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte sequence.jpg|thumb|none|600px|A Vietnam War-era American soldier armed with the Model 653.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A2===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#M16A2_Rifle|Colt M16A2]] can be seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[File:M16A2.jpg|thumb|400px|none|M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|A M16A2 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colt M16A3===&lt;br /&gt;
&lt;br /&gt;
A Colt M16A3 can be seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|A M16A2 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
&lt;br /&gt;
16 (Ichiroku in Japanese) is the personification of the Colt [[M16 rifle series#M16A4|M16A4]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Examples of the M16A4 are first seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[File:Ichiroku1.jpg|thumb|none|600px|16 with an M16A4. You can see the closeup of the rifle's selector switch.]]&lt;br /&gt;
[[File:Upotte M16A4 selector closeup.jpg|thumb|none|600px|Closeup of the M16A4's selector.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|16 in SD form with her M16A4.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|16 checks her M16A4 with Funco's FNC and L's L85A1.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|16 prepares her M16A4 for a war game.]]&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam War-era soldier fires the M16A1 on the left while a modern American soldier fires the M16A4.]]&lt;br /&gt;
[[File:Upotte pose.jpg|thumb|none|600px|16 poses with the M16A4 during a photo shoot in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M16A4 modular.jpg|thumb|none|600px|A M16A4 outfitted with a suppressor, laser designator, vertical foregrip, red dot/night vision scope and a dual magazine clip holder during Funco's explanation when a rifle should be light to handle.]]&lt;br /&gt;
[[File:Upotte dual M16s.jpg|thumb|none|600px|Dual M16A4s being pictured as the narrator explains on how to use an assault rifle. The one above uses iron sights while the one below uses a red dot sight attached on the upper receiver via picatinny railing.]]&lt;br /&gt;
[[File:Upotte M16A4 cleanup.jpg|thumb|none|600px|16 cleaning her M16A4 prior to the jungle war games.]]&lt;br /&gt;
[[File:Upotte rifle aiming.jpg|thumb|none|600px|16 aiming the M16A4 at 88 during the jungle war games.]]&lt;br /&gt;
[[File:Upotte field stripped M16A4.jpg|thumb|none|600px|Good (somewhat) photo of a M16A4 being stripped down to parts.]]&lt;br /&gt;
[[File:Upotte getting ready.jpg|thumb|none|600px|16 prepping her M16A4 for the finals in the jungle wargame arc. Note the riflescope/red dot sight attached in place of the carry handle.]]&lt;br /&gt;
[[File:Upotte M16A4 jam.jpg|thumb|none|600px|16 encounters a jam in her M16A4 during the jungle wargames.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
A Colt M4A1 is depicted in &amp;quot;Wash and Scrub!&amp;quot; during an oral history narration of the L85A1. It has a holographic sight with a magnifying scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[File:Upotte soldier.jpg|thumb|none|600px|A British SAS soldier holding a M4A1 by one hand. The scaling on the weapon is way off being far too large, meaning that in order for the soldier to be able to grip the weapon the pistol grip has been shrunk relative to the rest of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
&lt;br /&gt;
L is the personification of the [[L85A1]], first appearing in &amp;quot;Grip and Hold!&amp;quot;. She adores Fal and often jams, which is unfortunately true as the British and the Jamaicans (A major user of the L85A1 since 1992) often encountered jamming issues as a major source of discontent for the rifle before Heckler &amp;amp; Koch was able to improve the rifle to bring it the L85A2 standard. The L85A1 appears in &amp;quot;Wash and Scrub!&amp;quot; during a narrator explanation on how the rifle was made.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eru1.jpg|thumb|none|600px|L at the range.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|L in SD form with her L85A1.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|L checks her L85A1 with Funco's FNC and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Checking the SUSAT scope.]]&lt;br /&gt;
[[File:Upotte L pose.jpg|thumb|none|600px|L aiming the L85A1 when the narrator explains how the L85A1 was made.]]&lt;br /&gt;
[[File:Upotte L85A1 field strip.jpg|thumb|none|600px|The L85A1 field stripped with major parts disassembled.]]&lt;br /&gt;
[[File:Upotte L85A1 title card.jpg|thumb|none|600px|L's title card in &amp;quot;Wash and Scrub!&amp;quot;]]&lt;br /&gt;
[[File:Upotte L85A1 trigger.jpg|thumb|none|600px|Closeup of the L85A1's trigger in &amp;quot;Sing! Compete!&amp;quot;. Let's say that L didn't go through with it due to... complications.]]&lt;br /&gt;
[[File:Upotte getting ready for L.jpg|thumb|none|600px|L prepping her L85A1 for the finals in the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
The Enfield L85A2 appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains how the L85A2 was created to handle the defects from the A1 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte L85A2.jpg|thumb|none|600px|The L85A2 as shown in &amp;quot;Wash and Scrub!&amp;quot;. The picture shows that not much modification was visible externally.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
A FARA 83, made by Fabrica Militar de Armas Portatiles Domingo Matheu (Domingo Matheu Portable Military Factory), is seen in &amp;quot;Sing! Compete!&amp;quot;, wielded by Fara.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte FARA Model 83 rifle.jpg|thumb|none|600px|Fara armed with the FARA 83 in the jungle wargames while taking cover behind a tree.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
&lt;br /&gt;
Funco is the personification of the [[FN FNC]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Hilariously, Genkoku first referred to her as the 'girl with the thong', a reference to the fact FN FNC's came with skeleton stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FNC.jpg|none|thumb|400px|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:FN FNC Titlecard.jpg|thumb|none|600px|Funco's title card halfway through episode one.]]&lt;br /&gt;
[[File:FuncoShockUpotteEp1.jpg|thumb|none|600px|Funco about to assault her homeroom teacher for publicly addressing her as the 'girl with the thong'.]]&lt;br /&gt;
[[File:Again.jpg|thumb|none|600px|Some things are just plain taboo. Like talking about a young girl's underwear choice. Death may occur if said young girl is the personification of an assault rifle.]]&lt;br /&gt;
[[File:Upotte! FN FNC.jpg|thumb|none|600px|Funco imagining Genkoku effectively aiming the FN FNC at targets in the local fair.]]&lt;br /&gt;
[[File:Upotte! handbooks.jpg|thumb|none|600px|A FN FNC seen on the cover of an academy handbook on the right.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|Funco in SD form showing her FN FNC.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|Funco's FNC with L's L85A1 and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Funco loading her FN FNC before engaging her sister in a war game.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:U02 fnc1.jpg|thumb|none|600px|Closeup of the FNC being fired.]]&lt;br /&gt;
[[File:U02 fnc2.jpg|thumb|none|600px|Funco searching Fal while using the corner to avoid being exposed.]]&lt;br /&gt;
[[File:Upotte FNC background.jpg|thumb|none|600px|Funco explaining about the FNC's background. Note the selector is placed on safe mode.]]&lt;br /&gt;
[[File:Upotte FNC stock fold.jpg|thumb|none|600px|Funco folds the FNC's folding stock after the signal is given to engage their mock enemies in the jungle wargames.]]&lt;br /&gt;
[[File:Upotte FNC fire selector.jpg|thumb|none|600px|Funco unfolding the FNC's stock. Note the fire selector is set to full automatic mode.]]&lt;br /&gt;
[[File:Upotte FNC blind fire.jpg|thumb|none|600px|Funco conducting blind firing with her FNC against Sako in the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
==GIAT FAMAS G1==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS#FAMAS G2|GIAT FAMAS G1]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when bullup rifles are explained by the narrator.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|A FAMAS G1 next to a Steyr AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
&lt;br /&gt;
The folding stock of a [[Howa Type 89|Howa Type 89-F]] is seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|400px|Howa type 89-F 5.56x45mm]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The Howa Type 89-F's folding stock is seen on the bottom-left side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Israel Weapon Industries Galil AR==&lt;br /&gt;
&lt;br /&gt;
Galil fires an IWI Galil AR in the shooting range alongside Sako. She first appears in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte Galil AR.jpg|thumb|none|600px|Galil firing the Galil AR at a magazine photo of 16 for target practice.]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Galil on the left side holding the Galil AR.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|Galil with her Galil AR in the showdown between the teams.]]&lt;br /&gt;
[[File:Upotte run.jpg|thumb|none|600px|Galil makes a run for the enemy flag after she shot down 18.]]&lt;br /&gt;
[[File:Upotte escort.jpg|thumb|none|600px|Galil escorts Sako when the finals start in the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
==Sako Rk95 Tp==&lt;br /&gt;
&lt;br /&gt;
A [[Valmet Assault Rifle Series#M95|Sako Rk95 Tp]] is used by Sako as her main assault rifle, appearing first in &amp;quot;Sing! Compete!&amp;quot;. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako95.jpg|thumb|none|400px|Sako Rk95 Tp 7.62x39mm]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Sako on the right holding her Rk95 Tp. Note that the stats present are wrong - Sako is intended to use a rare export variant of Rk95 Tp chambered in 5.56x45mm, yet the stats are copied from the 7.62x39mm version, and inaccurately on top of that (weight is 1 kg higher than in reality, and there is no such a thing as a 5.56x39mm round). The magazine is also drawn too large.]]&lt;br /&gt;
[[File:Upotte Rk95 fire.jpg|thumb|none|600px|Sako opens fire with the RK95 at Funco during the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Rk95 victory.jpg|thumb|none|600px|Sako aims the Rk95's barrel at Funco's chest after temporarily blinding her with bullet fragmentation in the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Sako jungle.jpg|thumb|none|600px|Sako searching for 16 and L in the jungles. Note that there is a continuity error since the magazine is seen straight.]]&lt;br /&gt;
[[File:Upotte Sako scope.jpg|thumb|none|600px|Hiding in the bushes while Sako scopes out her opponents.]]&lt;br /&gt;
[[File:Upotte FPS scope.jpg|thumb|none|600px|FPS view of the riflescope mounted on Sako's Rk95.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
&lt;br /&gt;
Sig is the personification of the [[SIG SG 550]]; smart yet somewhat of a ditz. She first appears with the rifle in &amp;quot;Grip and Hold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 assault rifle - 5.56x45mm with proprietary bipod.]]&lt;br /&gt;
[[File:MagchangeUppotteEp1.jpg|thumb|none|600px|Sig at the range with 16 doing a mag change in the next lane.]]&lt;br /&gt;
[[File:SigandAugUppotteEp1.jpg|thumb|none|600px|Sig at the range with Aug on the other lane.]]&lt;br /&gt;
[[File:U02 5501.jpg|thumb|none|600px|Sig shooting a 500m target. This scope is a product made from Hensoldt Wetzlar.]]&lt;br /&gt;
[[File:U02 5502.jpg|thumb|none|600px|Another photo of Sig shooting a 500m target.]]&lt;br /&gt;
[[File:Upotte SG550 rifle ground.jpg|thumb|none|600px|The SG 550 on a tatami mat in the shooting range.]]&lt;br /&gt;
[[File:Upotte SG550 rifle fire selector.jpg|thumb|none|600px|Sig taking her SG 550 to conduct her Iai Shooting technique.]]&lt;br /&gt;
[[File:Upote SG 550 poster.jpg|thumb|none|600px|Sig holding the SG 550, outfitted with a Hensoldt-made scope and dual magazines clipped together in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte SG 550 selector.jpg|thumb|none|600px|Closeup of the selector switch in &amp;quot;Sing! Compete!&amp;quot;. Note that it's set to 3, indicating that the rifle can fire in three-burst mode.]]&lt;br /&gt;
[[File:Upotte sniper.jpg|thumb|none|600px|Sig fires the scoped SG 550 to stop Sako from harassing Funco after the semi-finals are over.]]&lt;br /&gt;
[[File:Upotte Sig eyecatch.jpg|thumb|none|600px|Sig's eyecatch. Her image, though, is blocking some of the stats from being read.]]&lt;br /&gt;
&lt;br /&gt;
===SG 552===&lt;br /&gt;
&lt;br /&gt;
A SG 552 is briefly seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553.jpg|thumb|400px|none|SIG SG 552-2 - 5.56x45mm]]&lt;br /&gt;
[[File:U04552.jpg|thumb||none|600px|The SIG SG 552 assault rifle briefly seen during talks between Funco, 18, L and Sig. This has a red dot scope and a vertical foregrip attached.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SAR-21==&lt;br /&gt;
&lt;br /&gt;
A ST Kinetics SAR-21 is used by Sar in &amp;quot;Sing! Compete!&amp;quot;. It's also seen in Curly's gun shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|501px|SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|Sar is on the left side of the screen, armed with the SAR-21.]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SR-88A==&lt;br /&gt;
&lt;br /&gt;
A [[SR-88|ST Kinetics SR-88A]] is used by 88 in &amp;quot;Sing! Compete!&amp;quot;. It's also seen in Curly's gun shop.&lt;br /&gt;
[[File:ST Kinetics SR-88A.jpg|thumb|400px|none|ST Kinetics SR-88A - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|88 is on the right side of the screen, armed with the SR-88A.]]&lt;br /&gt;
[[File:Upotte 88 jungle.jpg|thumb|none|600px|88 prepares to locate 16, unaware that she is being aimed at by her.]]&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|The SR-88A above the Steyr AUG A1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
Aug, the personified version of the [[Steyr AUG]], can be seen on the range next to Sig. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;, changing hairstyles by removing the short wig to her original long hair to indicate the use of a standard barrel-based AUG.&lt;br /&gt;
&lt;br /&gt;
A goof in &amp;quot;Graze it!,Beat it!!&amp;quot; is when 18 says that Aug was made in Austria.The subtitles read that she was made in Australia,where the clone of the Steyr AUG was made,the F88. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:SigandAugUppotteEp1.jpg|thumb|none|600px|Considering the SIG 550's name, I'm willing to bet her name is quite obvious right now.]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|The AUG next to the FAMAS during a background explanation of bullpup rifles.]]&lt;br /&gt;
[[File:Upotte AUG short barrel.jpg|thumb|none|600px|AUG seen with the Steyr AUG's carbine barrel.]]&lt;br /&gt;
[[File:Upotte AUG long barrel.jpg|thumb|none|600px|AUG with long hair with the Steyr AUG next to her with its standard barrel.]]&lt;br /&gt;
[[File:Upotte AUG aiming.jpg|thumb|none|600px|AUG taking aim at 16 during the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte AUG reload.jpg|thumb|none|600px|AUG reloads her Steyr AUG after running out of bullets.]]&lt;br /&gt;
[[File:Upotte AUG fire.jpg|thumb|none|600px|AUg fires the Steyr AUG at 16's position.]]&lt;br /&gt;
&lt;br /&gt;
==T91 Carbine==&lt;br /&gt;
&lt;br /&gt;
The T91 (or the Type 91) carbine is seen in &amp;quot;Sing! Compete! in Curly's gun shop. The T91 is first used in &amp;quot;Graze it! Beat it!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:T91.jpg|thumb|none|500px|Combined Service Forces T91 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|The T91 being sold in Curly's gun shop as an assault rifle gun rack.]]&lt;br /&gt;
[[File:Upotte T91 poster.jpg|thumb|none|600px|A custom photo of T holding her T91, made by photoshopping several screencaps together.]]&lt;br /&gt;
[[File:Upotte T91 fire.jpg|thumb|none|600px|T engages 16 by firing from the bushes in the semi-finals of the jungle wargames arc.]]&lt;br /&gt;
[[File:Upotte stock adjust.jpg|thumb|none|600px|Adjusting the collapsible buttstock of the T91.]]&lt;br /&gt;
[[File:Upotte suppressive fire.jpg|thumb|none|600px|T conducts suppressive fire on 16's position.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
==EM-2==&lt;br /&gt;
&lt;br /&gt;
A EM-2 is seen in &amp;quot;Wash and Scrub!&amp;quot; when the history of the L85A1 is explained.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte EM-2.jpg|thumb|none|600px|A EM-2 as depicted. The FN FNC is below the EM-2 to show the size of bullup rifles from conventional rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL64E5==&lt;br /&gt;
&lt;br /&gt;
The Enfield XL64E5 is seen in an oral narration of the creation of the L85 series in &amp;quot;Wash and Scrub!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
[[File:Upotte XL64E5.jpg|thumb|none|600px|A good closeup of the XL64E5 in &amp;quot;Wash and Scrub!.]]&lt;br /&gt;
&lt;br /&gt;
==Fabrique National FAL==&lt;br /&gt;
&lt;br /&gt;
A FN FAL appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains to the audience how the L85 was created.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Upotte early FAL.jpg|thumb|none|600px|The first FN FAL as depicted. The carry handles appears to be folded down. The plastic parts (buttstock, foregrip and pistol grip) were changed to wood.]]&lt;br /&gt;
&lt;br /&gt;
===Royal Small Arms Factory L1A1 SLR===&lt;br /&gt;
&lt;br /&gt;
Funco's elder sister Fal is based off the [[FN FAL]], more specifically the [[FN_FAL#L1A1|British L1A1 SLR]] variant. She is described as being beautiful and smart. Fal appears in &amp;quot;Grip and Hold!&amp;quot;. The rifle appears in &amp;quot;Wash and Scrub!&amp;quot; when Fal explains the origin of the L1A1.&lt;br /&gt;
&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Faru1.jpg|thumb|none|600px|A snapshot of Fal from the ending sequence.]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|Fal in the shooting range with 14.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|Fal confronting Funco at the stairway.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|Fal in episode 2's title card with G3 and 14.]]&lt;br /&gt;
[[File:U02 fal1.jpg|thumb|none|600px|Closeup of Fal's L1A1.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte Fal rifle.jpg|thumb|none|600px|Fal confronting Funco at the school fountain.]]&lt;br /&gt;
[[File:Upotte Belgian FAL.jpg|thumb|none|600px|The L1A1 as depicted in &amp;quot;Wash and Scrub!]]&lt;br /&gt;
[[File:Upotte receiver closeup FAL.jpg|thumb|none|600px|Good closeup of the L1A1's lower receiver, magazine, trigger and trigger guard with pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
G3 is based off the [[G3A3]]. She has several younger sisters in elementary school (i.e. the [[MP5]] series). She first appears in &amp;quot;Grip and Hold!&amp;quot;. Curly's gun shop sign in &amp;quot;Sing! Compete! is a G3A3.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jiisuri1.jpg|thumb|none|600px|A snapshot of G3 from the ending sequence.]]&lt;br /&gt;
[[File:U01g3.jpg|thumb|none|600px|G3 aims a G3A3 at Sig during a sniping match.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|G3 in episode 2's title card with Fal and 14.]]&lt;br /&gt;
[[File:U02 g31.jpg|thumb|none|600px|Aiming the G3A3 at Funco during the war games.]]&lt;br /&gt;
[[File:U02 g32.jpg|thumb|none|600px|Taking cover after being under fire from Sig's SG 550.]]&lt;br /&gt;
[[File:U02 g33.jpg|thumb|none|600px|Aiming the G3A3 at Sig.]]&lt;br /&gt;
[[File:Upotte store sign.jpg|thumb|none|600px|You can see the G3A3 in Curly's gun shop sign.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M14==&lt;br /&gt;
&lt;br /&gt;
16's elder sister 14 (Ichiyon in Japanese) is based off the [[M14]]. She first appears in &amp;quot;Grip and Hold!&amp;quot;. A few M14s are seen in &amp;quot;Sing! Compete!&amp;quot;. 14's accuracy when firing her rifle in full auto is non-existant; 16 even claims that the spread of her rounds is roughly 10 meters. This is a reference to the M14 being notoriously difficult to control in full-auto due to the heavy recoil of its' 7.62x51mm ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ichiyon1.jpg|thumb|none|600px|A snapshot of 14 from the ending sequence. Stock looks like it's been cut off.]]&lt;br /&gt;
[[File:U0114.jpg|thumb|none|600px|14 blind firing her M14 under full auto mode after being under attack by 16.]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|14 firing her M14 alongside Fal.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|14 in the stairway with Fal while confronting Funco.]]&lt;br /&gt;
[[File:U02 141.jpg|thumb|none|600px|14 using her M14 against 16 by blind firing the rifle.]]&lt;br /&gt;
[[File:Upotte sniper practice.jpg|thumb|none|600px|14 being taught by G3 how to use her M14 better.]]&lt;br /&gt;
[[File:U02 142.jpg|thumb|none|600px|Sniping at 16.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|14 in the title card of episode 2 with G3 and Fal.]]&lt;br /&gt;
[[File:Upotte M14 Vietnam.jpg|thumb|none|600px|A flashback sequence of American soldiers in South Vietnam armed with M14s in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M14 profile.jpg|thumb|none|600px|The M14 on the ground. The picture's been flipped vertically to get a good look at the rifle's profile.]]&lt;br /&gt;
&lt;br /&gt;
=Semi-Auto Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
&lt;br /&gt;
A SKS appears in &amp;quot;Wash and Scrub!&amp;quot; during the explanation on the origin of bullpup rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
[[File:Upotte SKS.jpg|thumb|none|600px|A SKS rifle with the flag of the USSR behind it.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Curly's Gun Store Racks==&lt;br /&gt;
&lt;br /&gt;
In Curly's gun store in &amp;quot;Sing! Compete!&amp;quot;, several assault rifles are portrayed as being sold in the world of &amp;quot;Upotte!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|A few assault rifles are sold in Curly's Store. From bottom to top: Steyr AUG A1, ST Kinetics SR-88A and the T91 carbine.]]&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|Same photo as the one above, except that the CETME Model L is fully displayed next to the T91.]]&lt;br /&gt;
&lt;br /&gt;
[[File:TMGO13M16.jpg|thumb|none|600px|Tokyo Marui &amp;quot;Golgo 13&amp;quot; M16  Airsoft Gun]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21. On the upper right side is a M16A2 with a riflescope mounted on the upper receiver and a custom stock, similar to the M16A2 used by Duke &amp;quot;Golgo 13&amp;quot; Togo in the Golgo 13 series.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=562020</id>
		<title>Upotte!!</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=562020"/>
		<updated>2012-05-13T05:15:58Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Steyr AUG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Upotteposterimage.jpg|thumb|right|300px|''Upotte!!'' (2012 - ongoing)]]&lt;br /&gt;
&lt;br /&gt;
'''''Upotte!!''''' is a slice-of-life (roughly analogous to an American sitcom) Japanese anime series based on the manga of the same name by Kitsune Tennouji. Most of the main characters are school girls who are personified versions of various firearms (the main character, Funco, is literally an [[FN FNC]] assault rifle). Submachine guns are grouped into Elementary School, assault rifles are in Middle School, and battle rifles are in High School. The series first aired on April 7, 2012 and is simulcast in Japanese with English subtitles on Crunchyroll.com and on the Anime Network Online Player (as of May 9, 2012.)  Sentai Filmworks has obtained North American rights for the series and will have a home video release later this year.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in the anime television series ''Upotte!!'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
&lt;br /&gt;
What appears to be a Glock 26 is depicted in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains on the use of red dot sights.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte Glock red dot sight.jpg|thumb|none|600px|A Glock 26 being depicted with a red dot sight mounted on the slide over the rear sight. Note that only a rudimentary version of the Glock trademark is seen on the slide.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Gun  =&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale P90 TR==&lt;br /&gt;
&lt;br /&gt;
A FN P90 TR is partially seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The FN P90 TR's barrel and picatinny railing is seen on the right side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch MP5A2 is shown during a background explanation of 5.56 and 7.62 NATO rounds in &amp;quot;Go for it! Pass it!&amp;quot;. An actual MP5A2 is fired by MP in &amp;quot;Wash and Scrub!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte MP5 fire.jpg|thumb|none|600px|MP fires the MP5A2 at the shooting range.]]&lt;br /&gt;
[[File:Upotte MP5A2 closeup.jpg|thumb|none|600px|Closeup of the MP5A2.]]&lt;br /&gt;
[[File:Upotte comparison.jpg|thumb|none|600px|The MP5A2 (right) compared to the FNC (left) in regards to the bullets used.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
A picture of an Ingram MAC-10 is seen in &amp;quot;Wash and Scrub!&amp;quot; when MP explains why M-10 suddenly stopped talking mid-sentence after a quick-fire non-stop tirade about a classmate.  This is a reference to the extremely high rate-of-fire on some MAC-10 variants, which could peak at around 1200RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[File:Upotte MAC-10.jpg|thumb|none|600px|MP explaining to the Seisho Middle School students why M-10 stopped talking.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
A MP40 is shown in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains the background of modern submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm.]]&lt;br /&gt;
[[File:Upotte MP40.jpg|thumb|none|600px|The MP40 as shown in &amp;quot;Wash and Scrub!&amp;quot; with Germany (and most of Western Europe) behind the submachine gun. The stock is folded to the front.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An AK-47 is seen in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains the background behind the conflict between the M16 and the AK-based rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47.jpg|thumb|none|600px|An AK-47 as it appears in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47 USSR flag.jpg|thumb|none|600px|An Type I AK-47 behind the USSR flag. Note the prototype slab sided magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-18 ==&lt;br /&gt;
&lt;br /&gt;
An Armalite AR-18 used by 18 can be seen on the shooting range next to L and Aug in &amp;quot;Grip and Hold!&amp;quot;. 18 uses the AR-18 in the jungle wargames in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite-AR18.jpg|thumb|none|400px|Armalite AR-18 - 5.56mm]]&lt;br /&gt;
[[File:U01ar18.jpg|thumb|none|600px|You can partially see the body and barrel of the AR-18 next to L's L85A1 in the shooting range.]]&lt;br /&gt;
[[File:Upotte AR18 stock fold.jpg|thumb|none|600px|18 folds the stock of her AR-18 when the signal is given to start the jungle wargames.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|18 with her AR-18 in the showdown between the teams.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR ==&lt;br /&gt;
&lt;br /&gt;
A poster illustrates the Bushmaster ACR in &amp;quot;Sing! Complete!&amp;quot; with details on the disassembled parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:U04acr.jpg|thumb|none|600px|A poster in Curry's gun shop illustrates a Bushmaster ACR near Sig and Funco.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model L==&lt;br /&gt;
&lt;br /&gt;
A CETME Model L is seen in &amp;quot;Sing! Compete!&amp;quot; wielded by Model. It's also seen in Curly's gun shop as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte CETME Model L rifle.jpg|thumb|none|600px|Model moves out to engage any incoming teams in the jungle wargames.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15==&lt;br /&gt;
===Colt M16===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#M16_Rifle|Colt M16]] is seen in &amp;quot;Sing! Compete!&amp;quot; when the episode shows the evolution of the M16 series and when the narrator explains the origin of the rivalry between M16 and AK rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|400px|none|M16 - 5.56x45mm. The M16 depicted in the show is fitted with the later M16A1 lower receiver.]]&lt;br /&gt;
[[File:Upotte evolution.jpg|thumb|none|600px|The M16 on the rightmost part of the picture.]]&lt;br /&gt;
[[File:Upotte M16A1.jpg|thumb|none|600px|The M16 as depicted in &amp;quot;Wash and Scrub!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M16 B&amp;amp;W.jpg|thumb|none|600px|A black and white image of the M16 tossed to the jungle floor in &amp;quot;Graze it! Beat it!!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A1===&lt;br /&gt;
&lt;br /&gt;
A [[M16A1 Rifle#M16A1|Colt M16A1]] can be seen in the second episode when the M16A1 is compared with the A4 in terms of firing rate in &amp;quot;Go for it! Pass it!&amp;quot;. A M16A1 is also seen in &amp;quot;Wash and Scrub!&amp;quot; and in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam War-era soldier fires the M16A1 on the left while a modern American soldier fires the M16A4.]]&lt;br /&gt;
[[File:Upotte M16A1 US flag.jpg|thumb|none|600px|The M16A1 behind the US flag.]]&lt;br /&gt;
[[File:Upotte US soldiers.jpg|thumb|none|600px|US soldiers armed with M16A1s search the South Vietnamese jungles for enemy combatants.]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|A M16A1 seen for sale for the cost of 30,000 Yen. On the left is Howa Type 89 (stock is seen only) and on the right is the FN P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 653===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 653]] carbine fitted with a 16&amp;quot; sporter barrel is seen in the hands of an American soldier in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[File:ColtM653.jpg|thumb|400px|none|Colt Model 653 modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte sequence.jpg|thumb|none|600px|A Vietnam War-era American soldier armed with the Model 653.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A2===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#M16A2_Rifle|Colt M16A2]] can be seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[File:M16A2.jpg|thumb|400px|none|M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|A M16A2 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colt M16A3===&lt;br /&gt;
&lt;br /&gt;
A Colt M16A3 can be seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|A M16A2 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
&lt;br /&gt;
16 (Ichiroku in Japanese) is the personification of the Colt [[M16 rifle series#M16A4|M16A4]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Examples of the M16A4 are first seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[File:Ichiroku1.jpg|thumb|none|600px|16 with an M16A4. You can see the closeup of the rifle's selector switch.]]&lt;br /&gt;
[[File:Upotte M16A4 selector closeup.jpg|thumb|none|600px|Closeup of the M16A4's selector.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|16 in SD form with her M16A4.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|16 checks her M16A4 with Funco's FNC and L's L85A1.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|16 prepares her M16A4 for a war game.]]&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam War-era soldier fires the M16A1 on the left while a modern American soldier fires the M16A4.]]&lt;br /&gt;
[[File:Upotte pose.jpg|thumb|none|600px|16 poses with the M16A4 during a photo shoot in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M16A4 modular.jpg|thumb|none|600px|A M16A4 outfitted with a suppressor, laser designator, vertical foregrip, red dot/night vision scope and a dual magazine clip holder during Funco's explanation when a rifle should be light to handle.]]&lt;br /&gt;
[[File:Upotte dual M16s.jpg|thumb|none|600px|Dual M16A4s being pictured as the narrator explains on how to use an assault rifle. The one above uses iron sights while the one below uses a red dot sight attached on the upper receiver via picatinny railing.]]&lt;br /&gt;
[[File:Upotte M16A4 cleanup.jpg|thumb|none|600px|16 cleaning her M16A4 prior to the jungle war games.]]&lt;br /&gt;
[[File:Upotte rifle aiming.jpg|thumb|none|600px|16 aiming the M16A4 at 88 during the jungle war games.]]&lt;br /&gt;
[[File:Upotte field stripped M16A4.jpg|thumb|none|600px|Good (somewhat) photo of a M16A4 being stripped down to parts.]]&lt;br /&gt;
[[File:Upotte getting ready.jpg|thumb|none|600px|16 prepping her M16A4 for the finals in the jungle wargame arc. Note the riflescope/red dot sight attached in place of the carry handle.]]&lt;br /&gt;
[[File:Upotte M16A4 jam.jpg|thumb|none|600px|16 encounters a jam in her M16A4 during the jungle wargames.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
A Colt M4A1 is depicted in &amp;quot;Wash and Scrub!&amp;quot; during an oral history narration of the L85A1. It has a holographic sight with a magnifying scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[File:Upotte soldier.jpg|thumb|none|600px|A British SAS soldier holding a M4A1 by one hand. The scaling on the weapon is way off being far too large, meaning that in order for the soldier to be able to grip the weapon the pistol grip has been shrunk relative to the rest of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
&lt;br /&gt;
L is the personification of the [[L85A1]], first appearing in &amp;quot;Grip and Hold!&amp;quot;. She adores Fal and often jams, which is unfortunately true as the British and the Jamaicans (A major user of the L85A1 since 1992) often encountered jamming issues as a major source of discontent for the rifle before Heckler &amp;amp; Koch was able to improve the rifle to bring it the L85A2 standard. The L85A1 appears in &amp;quot;Wash and Scrub!&amp;quot; during a narrator explanation on how the rifle was made.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eru1.jpg|thumb|none|600px|L at the range.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|L in SD form with her L85A1.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|L checks her L85A1 with Funco's FNC and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Checking the SUSAT scope.]]&lt;br /&gt;
[[File:Upotte L pose.jpg|thumb|none|600px|L aiming the L85A1 when the narrator explains how the L85A1 was made.]]&lt;br /&gt;
[[File:Upotte L85A1 field strip.jpg|thumb|none|600px|The L85A1 field stripped with major parts disassembled.]]&lt;br /&gt;
[[File:Upotte L85A1 title card.jpg|thumb|none|600px|L's title card in &amp;quot;Wash and Scrub!&amp;quot;]]&lt;br /&gt;
[[File:Upotte L85A1 trigger.jpg|thumb|none|600px|Closeup of the L85A1's trigger in &amp;quot;Sing! Compete!&amp;quot;. Let's say that L didn't go through with it due to... complications.]]&lt;br /&gt;
[[File:Upotte getting ready for L.jpg|thumb|none|600px|L prepping her L85A1 for the finals in the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
The Enfield L85A2 appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains how the L85A2 was created to handle the defects from the A1 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte L85A2.jpg|thumb|none|600px|The L85A2 as shown in &amp;quot;Wash and Scrub!&amp;quot;. The picture shows that not much modification was visible externally.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
A FARA 83, made by Fabrica Militar de Armas Portatiles Domingo Matheu (Domingo Matheu Portable Military Factory), is seen in &amp;quot;Sing! Compete!&amp;quot;, wielded by Fara.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte FARA Model 83 rifle.jpg|thumb|none|600px|Fara armed with the FARA 83 in the jungle wargames while taking cover behind a tree.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
&lt;br /&gt;
Funco is the personification of the [[FN FNC]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Hilariously, Genkoku first referred to her as the 'girl with the thong', a reference to the fact FN FNC's came with skeleton stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FNC.jpg|none|thumb|400px|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:FN FNC Titlecard.jpg|thumb|none|600px|Funco's title card halfway through episode one.]]&lt;br /&gt;
[[File:FuncoShockUpotteEp1.jpg|thumb|none|600px|Funco about to assault her homeroom teacher for publicly addressing her as the 'girl with the thong'.]]&lt;br /&gt;
[[File:Again.jpg|thumb|none|600px|Some things are just plain taboo. Like talking about a young girl's underwear choice. Death may occur if said young girl is the personification of an assault rifle.]]&lt;br /&gt;
[[File:Upotte! FN FNC.jpg|thumb|none|600px|Funco imagining Genkoku effectively aiming the FN FNC at targets in the local fair.]]&lt;br /&gt;
[[File:Upotte! handbooks.jpg|thumb|none|600px|A FN FNC seen on the cover of an academy handbook on the right.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|Funco in SD form showing her FN FNC.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|Funco's FNC with L's L85A1 and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Funco loading her FN FNC before engaging her sister in a war game.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:U02 fnc1.jpg|thumb|none|600px|Closeup of the FNC being fired.]]&lt;br /&gt;
[[File:U02 fnc2.jpg|thumb|none|600px|Funco searching Fal while using the corner to avoid being exposed.]]&lt;br /&gt;
[[File:Upotte FNC background.jpg|thumb|none|600px|Funco explaining about the FNC's background. Note the selector is placed on safe mode.]]&lt;br /&gt;
[[File:Upotte FNC stock fold.jpg|thumb|none|600px|Funco folds the FNC's folding stock after the signal is given to engage their mock enemies in the jungle wargames.]]&lt;br /&gt;
[[File:Upotte FNC fire selector.jpg|thumb|none|600px|Funco unfolding the FNC's stock. Note the fire selector is set to full automatic mode.]]&lt;br /&gt;
[[File:Upotte FNC blind fire.jpg|thumb|none|600px|Funco conducting blind firing with her FNC against Sako in the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
==GIAT FAMAS G1==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS#FAMAS G2|GIAT FAMAS G1]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when bullup rifles are explained by the narrator.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|A FAMAS G1 next to a Steyr AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
&lt;br /&gt;
The folding stock of a [[Howa Type 89|Howa Type 89-F]] is seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|400px|Howa type 89-F 5.56x45mm]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The Howa Type 89-F's folding stock is seen on the bottom-left side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Israel Weapon Industries Galil AR==&lt;br /&gt;
&lt;br /&gt;
Galil fires an IWI Galil AR in the shooting range alongside Sako. She first appears in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte Galil AR.jpg|thumb|none|600px|Galil firing the Galil AR at a magazine photo of 16 for target practice.]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Galil on the left side holding the Galil AR.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|Galil with her Galil AR in the showdown between the teams.]]&lt;br /&gt;
[[File:Upotte run.jpg|thumb|none|600px|Galil makes a run for the enemy flag after she shot down 18.]]&lt;br /&gt;
[[File:Upotte escort.jpg|thumb|none|600px|Galil escorts Sako when the finals start in the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
==Sako Rk95 Tp==&lt;br /&gt;
&lt;br /&gt;
A [[Valmet Assault Rifle Series#M95|Sako Rk95 Tp]] is used by Sako as her main assault rifle, appearing first in &amp;quot;Sing! Compete!&amp;quot;. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako95.jpg|thumb|none|400px|Sako Rk95 Tp 7.62x39mm]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Sako on the right holding her Rk95 Tp. Note that the stats present are wrong - Sako is intended to use a rare export variant of Rk95 Tp chambered in 5.56x45mm, yet the stats are copied from the 7.62x39mm version, and inaccurately on top of that (weight is 1 kg higher than in reality, and there is no such a thing as a 5.56x39mm round). The magazine is also drawn too large.]]&lt;br /&gt;
[[File:Upotte Rk95 fire.jpg|thumb|none|600px|Sako opens fire with the RK95 at Funco during the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Rk95 victory.jpg|thumb|none|600px|Sako aims the Rk95's barrel at Funco's chest after temporarily blinding her with bullet fragmentation in the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Sako jungle.jpg|thumb|none|600px|Sako searching for 16 and L in the jungles. Note that there is a continuity error since the magazine is seen straight.]]&lt;br /&gt;
[[File:Upotte Sako scope.jpg|thumb|none|600px|Hiding in the bushes while Sako scopes out her opponents.]]&lt;br /&gt;
[[File:Upotte FPS scope.jpg|thumb|none|600px|FPS view of the riflescope mounted on Sako's Rk95.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
&lt;br /&gt;
Sig is the personification of the [[SIG SG 550]]; smart yet somewhat of a ditz. She first appears with the rifle in &amp;quot;Grip and Hold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 assault rifle - 5.56x45mm with proprietary bipod.]]&lt;br /&gt;
[[File:MagchangeUppotteEp1.jpg|thumb|none|600px|Sig at the range with 16 doing a mag change in the next lane.]]&lt;br /&gt;
[[File:SigandAugUppotteEp1.jpg|thumb|none|600px|Sig at the range with Aug on the other lane.]]&lt;br /&gt;
[[File:U02 5501.jpg|thumb|none|600px|Sig shooting a 500m target. This scope is a product made from Hensoldt Wetzlar.]]&lt;br /&gt;
[[File:U02 5502.jpg|thumb|none|600px|Another photo of Sig shooting a 500m target.]]&lt;br /&gt;
[[File:Upotte SG550 rifle ground.jpg|thumb|none|600px|The SG 550 on a tatami mat in the shooting range.]]&lt;br /&gt;
[[File:Upotte SG550 rifle fire selector.jpg|thumb|none|600px|Sig taking her SG 550 to conduct her Iai Shooting technique.]]&lt;br /&gt;
[[File:Upote SG 550 poster.jpg|thumb|none|600px|Sig holding the SG 550, outfitted with a Hensoldt-made scope and dual magazines clipped together in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte SG 550 selector.jpg|thumb|none|600px|Closeup of the selector switch in &amp;quot;Sing! Compete!&amp;quot;. Note that it's set to 3, indicating that the rifle can fire in three-burst mode.]]&lt;br /&gt;
[[File:Upotte sniper.jpg|thumb|none|600px|Sig fires the scoped SG 550 to stop Sako from harassing Funco after the semi-finals are over.]]&lt;br /&gt;
[[File:Upotte Sig eyecatch.jpg|thumb|none|600px|Sig's eyecatch. Her image, though, is blocking some of the stats from being read.]]&lt;br /&gt;
&lt;br /&gt;
===SG 552===&lt;br /&gt;
&lt;br /&gt;
A SG 552 is briefly seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553.jpg|thumb|400px|none|SIG SG 552-2 - 5.56x45mm]]&lt;br /&gt;
[[File:U04552.jpg|thumb||none|600px|The SIG SG 552 assault rifle briefly seen during talks between Funco, 18, L and Sig. This has a red dot scope and a vertical foregrip attached.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SAR-21==&lt;br /&gt;
&lt;br /&gt;
A ST Kinetics SAR-21 is used by Sar in &amp;quot;Sing! Compete!&amp;quot;. It's also seen in Curly's gun shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|501px|SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|Sar is on the left side of the screen, armed with the SAR-21.]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SR-88A==&lt;br /&gt;
&lt;br /&gt;
A [[SR-88|ST Kinetics SR-88A]] is used by 88 in &amp;quot;Sing! Compete!&amp;quot;. It's also seen in Curly's gun shop.&lt;br /&gt;
[[File:ST Kinetics SR-88A.jpg|thumb|400px|none|ST Kinetics SR-88A - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|88 is on the right side of the screen, armed with the SR-88A.]]&lt;br /&gt;
[[File:Upotte 88 jungle.jpg|thumb|none|600px|88 prepares to locate 16, unaware that she is being aimed at by her.]]&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|The SR-88A above the Steyr AUG A1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
Aug, the personified version of the [[Steyr AUG]], can be seen on the range next to Sig. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;, changing hairstyles by removing the short wig to her original long hair to indicate the use of a standard barrel-based AUG.A funny moment in &amp;quot;Graze it!,Beat it!!&amp;quot; is when 18 says that Aug was made in Austria.The subtitles read that she was made in Australia,where the clone of the Steyr AUG was made,the F88. Granted Austria and Australia are a little easy to mess up. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:SigandAugUppotteEp1.jpg|thumb|none|600px|Considering the SIG 550's name, I'm willing to bet her name is quite obvious right now.]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|The AUG next to the FAMAS during a background explanation of bullpup rifles.]]&lt;br /&gt;
[[File:Upotte AUG short barrel.jpg|thumb|none|600px|AUG seen with the Steyr AUG's carbine barrel.]]&lt;br /&gt;
[[File:Upotte AUG long barrel.jpg|thumb|none|600px|AUG with long hair with the Steyr AUG next to her with its standard barrel.]]&lt;br /&gt;
[[File:Upotte AUG aiming.jpg|thumb|none|600px|AUG taking aim at 16 during the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte AUG reload.jpg|thumb|none|600px|AUG reloads her Steyr AUG after running out of bullets.]]&lt;br /&gt;
[[File:Upotte AUG fire.jpg|thumb|none|600px|AUg fires the Steyr AUG at 16's position.]]&lt;br /&gt;
&lt;br /&gt;
==T91 Carbine==&lt;br /&gt;
&lt;br /&gt;
The T91 (or the Type 91) carbine is seen in &amp;quot;Sing! Compete! in Curly's gun shop. The T91 is first used in &amp;quot;Graze it! Beat it!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:T91.jpg|thumb|none|500px|Combined Service Forces T91 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|The T91 being sold in Curly's gun shop as an assault rifle gun rack.]]&lt;br /&gt;
[[File:Upotte T91 poster.jpg|thumb|none|600px|A custom photo of T holding her T91, made by photoshopping several screencaps together.]]&lt;br /&gt;
[[File:Upotte T91 fire.jpg|thumb|none|600px|T engages 16 by firing from the bushes in the semi-finals of the jungle wargames arc.]]&lt;br /&gt;
[[File:Upotte stock adjust.jpg|thumb|none|600px|Adjusting the collapsible buttstock of the T91.]]&lt;br /&gt;
[[File:Upotte suppressive fire.jpg|thumb|none|600px|T conducts suppressive fire on 16's position.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
==EM-2==&lt;br /&gt;
&lt;br /&gt;
A EM-2 is seen in &amp;quot;Wash and Scrub!&amp;quot; when the history of the L85A1 is explained.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte EM-2.jpg|thumb|none|600px|A EM-2 as depicted. The FN FNC is below the EM-2 to show the size of bullup rifles from conventional rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL64E5==&lt;br /&gt;
&lt;br /&gt;
The Enfield XL64E5 is seen in an oral narration of the creation of the L85 series in &amp;quot;Wash and Scrub!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
[[File:Upotte XL64E5.jpg|thumb|none|600px|A good closeup of the XL64E5 in &amp;quot;Wash and Scrub!.]]&lt;br /&gt;
&lt;br /&gt;
==Fabrique National FAL==&lt;br /&gt;
&lt;br /&gt;
A FN FAL appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains to the audience how the L85 was created.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Upotte early FAL.jpg|thumb|none|600px|The first FN FAL as depicted. The carry handles appears to be folded down. The plastic parts (buttstock, foregrip and pistol grip) were changed to wood.]]&lt;br /&gt;
&lt;br /&gt;
===Royal Small Arms Factory L1A1 SLR===&lt;br /&gt;
&lt;br /&gt;
Funco's elder sister Fal is based off the [[FN FAL]], more specifically the [[FN_FAL#L1A1|British L1A1 SLR]] variant. She is described as being beautiful and smart. Fal appears in &amp;quot;Grip and Hold!&amp;quot;. The rifle appears in &amp;quot;Wash and Scrub!&amp;quot; when Fal explains the origin of the L1A1.&lt;br /&gt;
&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Faru1.jpg|thumb|none|600px|A snapshot of Fal from the ending sequence.]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|Fal in the shooting range with 14.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|Fal confronting Funco at the stairway.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|Fal in episode 2's title card with G3 and 14.]]&lt;br /&gt;
[[File:U02 fal1.jpg|thumb|none|600px|Closeup of Fal's L1A1.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte Fal rifle.jpg|thumb|none|600px|Fal confronting Funco at the school fountain.]]&lt;br /&gt;
[[File:Upotte Belgian FAL.jpg|thumb|none|600px|The L1A1 as depicted in &amp;quot;Wash and Scrub!]]&lt;br /&gt;
[[File:Upotte receiver closeup FAL.jpg|thumb|none|600px|Good closeup of the L1A1's lower receiver, magazine, trigger and trigger guard with pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
G3 is based off the [[G3A3]]. She has several younger sisters in elementary school (i.e. the [[MP5]] series). She first appears in &amp;quot;Grip and Hold!&amp;quot;. Curly's gun shop sign in &amp;quot;Sing! Compete! is a G3A3.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jiisuri1.jpg|thumb|none|600px|A snapshot of G3 from the ending sequence.]]&lt;br /&gt;
[[File:U01g3.jpg|thumb|none|600px|G3 aims a G3A3 at Sig during a sniping match.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|G3 in episode 2's title card with Fal and 14.]]&lt;br /&gt;
[[File:U02 g31.jpg|thumb|none|600px|Aiming the G3A3 at Funco during the war games.]]&lt;br /&gt;
[[File:U02 g32.jpg|thumb|none|600px|Taking cover after being under fire from Sig's SG 550.]]&lt;br /&gt;
[[File:U02 g33.jpg|thumb|none|600px|Aiming the G3A3 at Sig.]]&lt;br /&gt;
[[File:Upotte store sign.jpg|thumb|none|600px|You can see the G3A3 in Curly's gun shop sign.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M14==&lt;br /&gt;
&lt;br /&gt;
16's elder sister 14 (Ichiyon in Japanese) is based off the [[M14]]. She first appears in &amp;quot;Grip and Hold!&amp;quot;. A few M14s are seen in &amp;quot;Sing! Compete!&amp;quot;. 14's accuracy when firing her rifle in full auto is non-existant; 16 even claims that the spread of her rounds is roughly 10 meters. This is a reference to the M14 being notoriously difficult to control in full-auto due to the heavy recoil of its' 7.62x51mm ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ichiyon1.jpg|thumb|none|600px|A snapshot of 14 from the ending sequence. Stock looks like it's been cut off.]]&lt;br /&gt;
[[File:U0114.jpg|thumb|none|600px|14 blind firing her M14 under full auto mode after being under attack by 16.]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|14 firing her M14 alongside Fal.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|14 in the stairway with Fal while confronting Funco.]]&lt;br /&gt;
[[File:U02 141.jpg|thumb|none|600px|14 using her M14 against 16 by blind firing the rifle.]]&lt;br /&gt;
[[File:Upotte sniper practice.jpg|thumb|none|600px|14 being taught by G3 how to use her M14 better.]]&lt;br /&gt;
[[File:U02 142.jpg|thumb|none|600px|Sniping at 16.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|14 in the title card of episode 2 with G3 and Fal.]]&lt;br /&gt;
[[File:Upotte M14 Vietnam.jpg|thumb|none|600px|A flashback sequence of American soldiers in South Vietnam armed with M14s in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M14 profile.jpg|thumb|none|600px|The M14 on the ground. The picture's been flipped vertically to get a good look at the rifle's profile.]]&lt;br /&gt;
&lt;br /&gt;
=Semi-Auto Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
&lt;br /&gt;
A SKS appears in &amp;quot;Wash and Scrub!&amp;quot; during the explanation on the origin of bullpup rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
[[File:Upotte SKS.jpg|thumb|none|600px|A SKS rifle with the flag of the USSR behind it.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Curly's Gun Store Racks==&lt;br /&gt;
&lt;br /&gt;
In Curly's gun store in &amp;quot;Sing! Compete!&amp;quot;, several assault rifles are portrayed as being sold in the world of &amp;quot;Upotte!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|A few assault rifles are sold in Curly's Store. From bottom to top: Steyr AUG A1, ST Kinetics SR-88A and the T91 carbine.]]&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|Same photo as the one above, except that the CETME Model L is fully displayed next to the T91.]]&lt;br /&gt;
&lt;br /&gt;
[[File:TMGO13M16.jpg|thumb|none|600px|Tokyo Marui &amp;quot;Golgo 13&amp;quot; M16  Airsoft Gun]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21. On the upper right side is a M16A2 with a riflescope mounted on the upper receiver and a custom stock, similar to the M16A2 used by Duke &amp;quot;Golgo 13&amp;quot; Togo in the Golgo 13 series.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=562019</id>
		<title>Upotte!!</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Upotte!!&amp;diff=562019"/>
		<updated>2012-05-13T05:13:57Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Steyr AUG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Upotteposterimage.jpg|thumb|right|300px|''Upotte!!'' (2012 - ongoing)]]&lt;br /&gt;
&lt;br /&gt;
'''''Upotte!!''''' is a slice-of-life (roughly analogous to an American sitcom) Japanese anime series based on the manga of the same name by Kitsune Tennouji. Most of the main characters are school girls who are personified versions of various firearms (the main character, Funco, is literally an [[FN FNC]] assault rifle). Submachine guns are grouped into Elementary School, assault rifles are in Middle School, and battle rifles are in High School. The series first aired on April 7, 2012 and is simulcast in Japanese with English subtitles on Crunchyroll.com and on the Anime Network Online Player (as of May 9, 2012.)  Sentai Filmworks has obtained North American rights for the series and will have a home video release later this year.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in the anime television series ''Upotte!!'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
&lt;br /&gt;
What appears to be a Glock 26 is depicted in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains on the use of red dot sights.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte Glock red dot sight.jpg|thumb|none|600px|A Glock 26 being depicted with a red dot sight mounted on the slide over the rear sight. Note that only a rudimentary version of the Glock trademark is seen on the slide.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Gun  =&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale P90 TR==&lt;br /&gt;
&lt;br /&gt;
A FN P90 TR is partially seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The FN P90 TR's barrel and picatinny railing is seen on the right side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch MP5A2 is shown during a background explanation of 5.56 and 7.62 NATO rounds in &amp;quot;Go for it! Pass it!&amp;quot;. An actual MP5A2 is fired by MP in &amp;quot;Wash and Scrub!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte MP5 fire.jpg|thumb|none|600px|MP fires the MP5A2 at the shooting range.]]&lt;br /&gt;
[[File:Upotte MP5A2 closeup.jpg|thumb|none|600px|Closeup of the MP5A2.]]&lt;br /&gt;
[[File:Upotte comparison.jpg|thumb|none|600px|The MP5A2 (right) compared to the FNC (left) in regards to the bullets used.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
A picture of an Ingram MAC-10 is seen in &amp;quot;Wash and Scrub!&amp;quot; when MP explains why M-10 suddenly stopped talking mid-sentence after a quick-fire non-stop tirade about a classmate.  This is a reference to the extremely high rate-of-fire on some MAC-10 variants, which could peak at around 1200RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[File:Upotte MAC-10.jpg|thumb|none|600px|MP explaining to the Seisho Middle School students why M-10 stopped talking.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
A MP40 is shown in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains the background of modern submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm.]]&lt;br /&gt;
[[File:Upotte MP40.jpg|thumb|none|600px|The MP40 as shown in &amp;quot;Wash and Scrub!&amp;quot; with Germany (and most of Western Europe) behind the submachine gun. The stock is folded to the front.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An AK-47 is seen in &amp;quot;Sing! Compete!&amp;quot; when the narrator explains the background behind the conflict between the M16 and the AK-based rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47.jpg|thumb|none|600px|An AK-47 as it appears in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Upotte AK47 USSR flag.jpg|thumb|none|600px|An Type I AK-47 behind the USSR flag. Note the prototype slab sided magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-18 ==&lt;br /&gt;
&lt;br /&gt;
An Armalite AR-18 used by 18 can be seen on the shooting range next to L and Aug in &amp;quot;Grip and Hold!&amp;quot;. 18 uses the AR-18 in the jungle wargames in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite-AR18.jpg|thumb|none|400px|Armalite AR-18 - 5.56mm]]&lt;br /&gt;
[[File:U01ar18.jpg|thumb|none|600px|You can partially see the body and barrel of the AR-18 next to L's L85A1 in the shooting range.]]&lt;br /&gt;
[[File:Upotte AR18 stock fold.jpg|thumb|none|600px|18 folds the stock of her AR-18 when the signal is given to start the jungle wargames.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|18 with her AR-18 in the showdown between the teams.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR ==&lt;br /&gt;
&lt;br /&gt;
A poster illustrates the Bushmaster ACR in &amp;quot;Sing! Complete!&amp;quot; with details on the disassembled parts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:U04acr.jpg|thumb|none|600px|A poster in Curry's gun shop illustrates a Bushmaster ACR near Sig and Funco.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model L==&lt;br /&gt;
&lt;br /&gt;
A CETME Model L is seen in &amp;quot;Sing! Compete!&amp;quot; wielded by Model. It's also seen in Curly's gun shop as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte CETME Model L rifle.jpg|thumb|none|600px|Model moves out to engage any incoming teams in the jungle wargames.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15==&lt;br /&gt;
===Colt M16===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#M16_Rifle|Colt M16]] is seen in &amp;quot;Sing! Compete!&amp;quot; when the episode shows the evolution of the M16 series and when the narrator explains the origin of the rivalry between M16 and AK rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M16-SP1.jpg|thumb|400px|none|M16 - 5.56x45mm. The M16 depicted in the show is fitted with the later M16A1 lower receiver.]]&lt;br /&gt;
[[File:Upotte evolution.jpg|thumb|none|600px|The M16 on the rightmost part of the picture.]]&lt;br /&gt;
[[File:Upotte M16A1.jpg|thumb|none|600px|The M16 as depicted in &amp;quot;Wash and Scrub!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M16 B&amp;amp;W.jpg|thumb|none|600px|A black and white image of the M16 tossed to the jungle floor in &amp;quot;Graze it! Beat it!!&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A1===&lt;br /&gt;
&lt;br /&gt;
A [[M16A1 Rifle#M16A1|Colt M16A1]] can be seen in the second episode when the M16A1 is compared with the A4 in terms of firing rate in &amp;quot;Go for it! Pass it!&amp;quot;. A M16A1 is also seen in &amp;quot;Wash and Scrub!&amp;quot; and in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam War-era soldier fires the M16A1 on the left while a modern American soldier fires the M16A4.]]&lt;br /&gt;
[[File:Upotte M16A1 US flag.jpg|thumb|none|600px|The M16A1 behind the US flag.]]&lt;br /&gt;
[[File:Upotte US soldiers.jpg|thumb|none|600px|US soldiers armed with M16A1s search the South Vietnamese jungles for enemy combatants.]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|A M16A1 seen for sale for the cost of 30,000 Yen. On the left is Howa Type 89 (stock is seen only) and on the right is the FN P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 653===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 653]] carbine fitted with a 16&amp;quot; sporter barrel is seen in the hands of an American soldier in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[File:ColtM653.jpg|thumb|400px|none|Colt Model 653 modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte sequence.jpg|thumb|none|600px|A Vietnam War-era American soldier armed with the Model 653.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A2===&lt;br /&gt;
&lt;br /&gt;
A [[M16_rifle_series#M16A2_Rifle|Colt M16A2]] can be seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
[[File:M16A2.jpg|thumb|400px|none|M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|A M16A2 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colt M16A3===&lt;br /&gt;
&lt;br /&gt;
A Colt M16A3 can be seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte M16s.jpg|thumb|none|600px|A M16A2 as illustrated in an evolution sequence of the M16 series.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
&lt;br /&gt;
16 (Ichiroku in Japanese) is the personification of the Colt [[M16 rifle series#M16A4|M16A4]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Examples of the M16A4 are first seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[File:Ichiroku1.jpg|thumb|none|600px|16 with an M16A4. You can see the closeup of the rifle's selector switch.]]&lt;br /&gt;
[[File:Upotte M16A4 selector closeup.jpg|thumb|none|600px|Closeup of the M16A4's selector.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|16 in SD form with her M16A4.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|16 checks her M16A4 with Funco's FNC and L's L85A1.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|16 prepares her M16A4 for a war game.]]&lt;br /&gt;
[[File:U02 a1a4.jpg|thumb|none|600px|A Vietnam War-era soldier fires the M16A1 on the left while a modern American soldier fires the M16A4.]]&lt;br /&gt;
[[File:Upotte pose.jpg|thumb|none|600px|16 poses with the M16A4 during a photo shoot in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M16A4 modular.jpg|thumb|none|600px|A M16A4 outfitted with a suppressor, laser designator, vertical foregrip, red dot/night vision scope and a dual magazine clip holder during Funco's explanation when a rifle should be light to handle.]]&lt;br /&gt;
[[File:Upotte dual M16s.jpg|thumb|none|600px|Dual M16A4s being pictured as the narrator explains on how to use an assault rifle. The one above uses iron sights while the one below uses a red dot sight attached on the upper receiver via picatinny railing.]]&lt;br /&gt;
[[File:Upotte M16A4 cleanup.jpg|thumb|none|600px|16 cleaning her M16A4 prior to the jungle war games.]]&lt;br /&gt;
[[File:Upotte rifle aiming.jpg|thumb|none|600px|16 aiming the M16A4 at 88 during the jungle war games.]]&lt;br /&gt;
[[File:Upotte field stripped M16A4.jpg|thumb|none|600px|Good (somewhat) photo of a M16A4 being stripped down to parts.]]&lt;br /&gt;
[[File:Upotte getting ready.jpg|thumb|none|600px|16 prepping her M16A4 for the finals in the jungle wargame arc. Note the riflescope/red dot sight attached in place of the carry handle.]]&lt;br /&gt;
[[File:Upotte M16A4 jam.jpg|thumb|none|600px|16 encounters a jam in her M16A4 during the jungle wargames.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
A Colt M4A1 is depicted in &amp;quot;Wash and Scrub!&amp;quot; during an oral history narration of the L85A1. It has a holographic sight with a magnifying scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[File:Upotte soldier.jpg|thumb|none|600px|A British SAS soldier holding a M4A1 by one hand. The scaling on the weapon is way off being far too large, meaning that in order for the soldier to be able to grip the weapon the pistol grip has been shrunk relative to the rest of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
&lt;br /&gt;
L is the personification of the [[L85A1]], first appearing in &amp;quot;Grip and Hold!&amp;quot;. She adores Fal and often jams, which is unfortunately true as the British and the Jamaicans (A major user of the L85A1 since 1992) often encountered jamming issues as a major source of discontent for the rifle before Heckler &amp;amp; Koch was able to improve the rifle to bring it the L85A2 standard. The L85A1 appears in &amp;quot;Wash and Scrub!&amp;quot; during a narrator explanation on how the rifle was made.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eru1.jpg|thumb|none|600px|L at the range.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|L in SD form with her L85A1.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|L checks her L85A1 with Funco's FNC and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Checking the SUSAT scope.]]&lt;br /&gt;
[[File:Upotte L pose.jpg|thumb|none|600px|L aiming the L85A1 when the narrator explains how the L85A1 was made.]]&lt;br /&gt;
[[File:Upotte L85A1 field strip.jpg|thumb|none|600px|The L85A1 field stripped with major parts disassembled.]]&lt;br /&gt;
[[File:Upotte L85A1 title card.jpg|thumb|none|600px|L's title card in &amp;quot;Wash and Scrub!&amp;quot;]]&lt;br /&gt;
[[File:Upotte L85A1 trigger.jpg|thumb|none|600px|Closeup of the L85A1's trigger in &amp;quot;Sing! Compete!&amp;quot;. Let's say that L didn't go through with it due to... complications.]]&lt;br /&gt;
[[File:Upotte getting ready for L.jpg|thumb|none|600px|L prepping her L85A1 for the finals in the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
The Enfield L85A2 appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains how the L85A2 was created to handle the defects from the A1 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|400px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte L85A2.jpg|thumb|none|600px|The L85A2 as shown in &amp;quot;Wash and Scrub!&amp;quot;. The picture shows that not much modification was visible externally.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
A FARA 83, made by Fabrica Militar de Armas Portatiles Domingo Matheu (Domingo Matheu Portable Military Factory), is seen in &amp;quot;Sing! Compete!&amp;quot;, wielded by Fara.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte FARA Model 83 rifle.jpg|thumb|none|600px|Fara armed with the FARA 83 in the jungle wargames while taking cover behind a tree.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
&lt;br /&gt;
Funco is the personification of the [[FN FNC]] Assault Rifle, first appearing in &amp;quot;Grip and Hold!&amp;quot;. Hilariously, Genkoku first referred to her as the 'girl with the thong', a reference to the fact FN FNC's came with skeleton stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FNC.jpg|none|thumb|400px|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:FN FNC Titlecard.jpg|thumb|none|600px|Funco's title card halfway through episode one.]]&lt;br /&gt;
[[File:FuncoShockUpotteEp1.jpg|thumb|none|600px|Funco about to assault her homeroom teacher for publicly addressing her as the 'girl with the thong'.]]&lt;br /&gt;
[[File:Again.jpg|thumb|none|600px|Some things are just plain taboo. Like talking about a young girl's underwear choice. Death may occur if said young girl is the personification of an assault rifle.]]&lt;br /&gt;
[[File:Upotte! FN FNC.jpg|thumb|none|600px|Funco imagining Genkoku effectively aiming the FN FNC at targets in the local fair.]]&lt;br /&gt;
[[File:Upotte! handbooks.jpg|thumb|none|600px|A FN FNC seen on the cover of an academy handbook on the right.]]&lt;br /&gt;
[[File:U02 5561.jpg|thumb|none|600px|Funco in SD form showing her FN FNC.]]&lt;br /&gt;
[[File:U02 5562.jpg|thumb|none|600px|Funco's FNC with L's L85A1 and 16's M16A4.]]&lt;br /&gt;
[[File:U02 5563.jpg|thumb|none|600px|Funco loading her FN FNC before engaging her sister in a war game.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:U02 fnc1.jpg|thumb|none|600px|Closeup of the FNC being fired.]]&lt;br /&gt;
[[File:U02 fnc2.jpg|thumb|none|600px|Funco searching Fal while using the corner to avoid being exposed.]]&lt;br /&gt;
[[File:Upotte FNC background.jpg|thumb|none|600px|Funco explaining about the FNC's background. Note the selector is placed on safe mode.]]&lt;br /&gt;
[[File:Upotte FNC stock fold.jpg|thumb|none|600px|Funco folds the FNC's folding stock after the signal is given to engage their mock enemies in the jungle wargames.]]&lt;br /&gt;
[[File:Upotte FNC fire selector.jpg|thumb|none|600px|Funco unfolding the FNC's stock. Note the fire selector is set to full automatic mode.]]&lt;br /&gt;
[[File:Upotte FNC blind fire.jpg|thumb|none|600px|Funco conducting blind firing with her FNC against Sako in the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
==GIAT FAMAS G1==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS#FAMAS G2|GIAT FAMAS G1]] is seen in &amp;quot;Wash and Scrub!&amp;quot; when bullup rifles are explained by the narrator.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|A FAMAS G1 next to a Steyr AUG.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
&lt;br /&gt;
The folding stock of a [[Howa Type 89|Howa Type 89-F]] is seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|400px|Howa type 89-F 5.56x45mm]]&lt;br /&gt;
[[File:Upotte cheap.jpg|thumb|none|600px|The Howa Type 89-F's folding stock is seen on the bottom-left side of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Israel Weapon Industries Galil AR==&lt;br /&gt;
&lt;br /&gt;
Galil fires an IWI Galil AR in the shooting range alongside Sako. She first appears in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte Galil AR.jpg|thumb|none|600px|Galil firing the Galil AR at a magazine photo of 16 for target practice.]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Galil on the left side holding the Galil AR.]]&lt;br /&gt;
[[File:Upotte face off.jpg|thumb|none|600px|Galil with her Galil AR in the showdown between the teams.]]&lt;br /&gt;
[[File:Upotte run.jpg|thumb|none|600px|Galil makes a run for the enemy flag after she shot down 18.]]&lt;br /&gt;
[[File:Upotte escort.jpg|thumb|none|600px|Galil escorts Sako when the finals start in the jungle wargame arc.]]&lt;br /&gt;
&lt;br /&gt;
==Sako Rk95 Tp==&lt;br /&gt;
&lt;br /&gt;
A [[Valmet Assault Rifle Series#M95|Sako Rk95 Tp]] is used by Sako as her main assault rifle, appearing first in &amp;quot;Sing! Compete!&amp;quot;. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako95.jpg|thumb|none|400px|Sako Rk95 Tp 7.62x39mm]]&lt;br /&gt;
[[File:Upotte eyecatch.jpg|thumb|none|600px|Eyecatch of &amp;quot;Sing! Compete!&amp;quot; with Sako on the right holding her Rk95 Tp. Note that the stats present are wrong - Sako is intended to use a rare export variant of Rk95 Tp chambered in 5.56x45mm, yet the stats are copied from the 7.62x39mm version, and inaccurately on top of that (weight is 1 kg higher than in reality, and there is no such a thing as a 5.56x39mm round). The magazine is also drawn too large.]]&lt;br /&gt;
[[File:Upotte Rk95 fire.jpg|thumb|none|600px|Sako opens fire with the RK95 at Funco during the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Rk95 victory.jpg|thumb|none|600px|Sako aims the Rk95's barrel at Funco's chest after temporarily blinding her with bullet fragmentation in the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte Sako jungle.jpg|thumb|none|600px|Sako searching for 16 and L in the jungles. Note that there is a continuity error since the magazine is seen straight.]]&lt;br /&gt;
[[File:Upotte Sako scope.jpg|thumb|none|600px|Hiding in the bushes while Sako scopes out her opponents.]]&lt;br /&gt;
[[File:Upotte FPS scope.jpg|thumb|none|600px|FPS view of the riflescope mounted on Sako's Rk95.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
&lt;br /&gt;
Sig is the personification of the [[SIG SG 550]]; smart yet somewhat of a ditz. She first appears with the rifle in &amp;quot;Grip and Hold!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 assault rifle - 5.56x45mm with proprietary bipod.]]&lt;br /&gt;
[[File:MagchangeUppotteEp1.jpg|thumb|none|600px|Sig at the range with 16 doing a mag change in the next lane.]]&lt;br /&gt;
[[File:SigandAugUppotteEp1.jpg|thumb|none|600px|Sig at the range with Aug on the other lane.]]&lt;br /&gt;
[[File:U02 5501.jpg|thumb|none|600px|Sig shooting a 500m target. This scope is a product made from Hensoldt Wetzlar.]]&lt;br /&gt;
[[File:U02 5502.jpg|thumb|none|600px|Another photo of Sig shooting a 500m target.]]&lt;br /&gt;
[[File:Upotte SG550 rifle ground.jpg|thumb|none|600px|The SG 550 on a tatami mat in the shooting range.]]&lt;br /&gt;
[[File:Upotte SG550 rifle fire selector.jpg|thumb|none|600px|Sig taking her SG 550 to conduct her Iai Shooting technique.]]&lt;br /&gt;
[[File:Upote SG 550 poster.jpg|thumb|none|600px|Sig holding the SG 550, outfitted with a Hensoldt-made scope and dual magazines clipped together in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte SG 550 selector.jpg|thumb|none|600px|Closeup of the selector switch in &amp;quot;Sing! Compete!&amp;quot;. Note that it's set to 3, indicating that the rifle can fire in three-burst mode.]]&lt;br /&gt;
[[File:Upotte sniper.jpg|thumb|none|600px|Sig fires the scoped SG 550 to stop Sako from harassing Funco after the semi-finals are over.]]&lt;br /&gt;
[[File:Upotte Sig eyecatch.jpg|thumb|none|600px|Sig's eyecatch. Her image, though, is blocking some of the stats from being read.]]&lt;br /&gt;
&lt;br /&gt;
===SG 552===&lt;br /&gt;
&lt;br /&gt;
A SG 552 is briefly seen in &amp;quot;Sing! Compete!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553.jpg|thumb|400px|none|SIG SG 552-2 - 5.56x45mm]]&lt;br /&gt;
[[File:U04552.jpg|thumb||none|600px|The SIG SG 552 assault rifle briefly seen during talks between Funco, 18, L and Sig. This has a red dot scope and a vertical foregrip attached.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SAR-21==&lt;br /&gt;
&lt;br /&gt;
A ST Kinetics SAR-21 is used by Sar in &amp;quot;Sing! Compete!&amp;quot;. It's also seen in Curly's gun shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|501px|SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|Sar is on the left side of the screen, armed with the SAR-21.]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SR-88A==&lt;br /&gt;
&lt;br /&gt;
A [[SR-88|ST Kinetics SR-88A]] is used by 88 in &amp;quot;Sing! Compete!&amp;quot;. It's also seen in Curly's gun shop.&lt;br /&gt;
[[File:ST Kinetics SR-88A.jpg|thumb|400px|none|ST Kinetics SR-88A - 5.56x45mm]]&lt;br /&gt;
[[File:Upotte Singapore rifle team.jpg|thumb|none|600px|88 is on the right side of the screen, armed with the SR-88A.]]&lt;br /&gt;
[[File:Upotte 88 jungle.jpg|thumb|none|600px|88 prepares to locate 16, unaware that she is being aimed at by her.]]&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|The SR-88A above the Steyr AUG A1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
Aug, the personified version of the [[Steyr AUG]], can be seen on the range next to Sig. She first uses it in &amp;quot;Graze it! Beat it!!&amp;quot;, changing hairstyles by removing the short wig to her original long hair to indicate the use of a standard barrel-based AUG.A funny moment in &amp;quot;Graze it!,Beat it!&amp;quot; is when 18 says that Aug was made in Australia. However the F88,The Australian clone, is what she meant. Granted Austria and Australia are a little easy to mess up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:SigandAugUppotteEp1.jpg|thumb|none|600px|Considering the SIG 550's name, I'm willing to bet her name is quite obvious right now.]]&lt;br /&gt;
[[File:Upotte dual rifles.jpg|thumb|none|600px|The AUG next to the FAMAS during a background explanation of bullpup rifles.]]&lt;br /&gt;
[[File:Upotte AUG short barrel.jpg|thumb|none|600px|AUG seen with the Steyr AUG's carbine barrel.]]&lt;br /&gt;
[[File:Upotte AUG long barrel.jpg|thumb|none|600px|AUG with long hair with the Steyr AUG next to her with its standard barrel.]]&lt;br /&gt;
[[File:Upotte AUG aiming.jpg|thumb|none|600px|AUG taking aim at 16 during the semi-finals of the jungle wargame arc.]]&lt;br /&gt;
[[File:Upotte AUG reload.jpg|thumb|none|600px|AUG reloads her Steyr AUG after running out of bullets.]]&lt;br /&gt;
[[File:Upotte AUG fire.jpg|thumb|none|600px|AUg fires the Steyr AUG at 16's position.]]&lt;br /&gt;
&lt;br /&gt;
==T91 Carbine==&lt;br /&gt;
&lt;br /&gt;
The T91 (or the Type 91) carbine is seen in &amp;quot;Sing! Compete! in Curly's gun shop. The T91 is first used in &amp;quot;Graze it! Beat it!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:T91.jpg|thumb|none|500px|Combined Service Forces T91 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|The T91 being sold in Curly's gun shop as an assault rifle gun rack.]]&lt;br /&gt;
[[File:Upotte T91 poster.jpg|thumb|none|600px|A custom photo of T holding her T91, made by photoshopping several screencaps together.]]&lt;br /&gt;
[[File:Upotte T91 fire.jpg|thumb|none|600px|T engages 16 by firing from the bushes in the semi-finals of the jungle wargames arc.]]&lt;br /&gt;
[[File:Upotte stock adjust.jpg|thumb|none|600px|Adjusting the collapsible buttstock of the T91.]]&lt;br /&gt;
[[File:Upotte suppressive fire.jpg|thumb|none|600px|T conducts suppressive fire on 16's position.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
==EM-2==&lt;br /&gt;
&lt;br /&gt;
A EM-2 is seen in &amp;quot;Wash and Scrub!&amp;quot; when the history of the L85A1 is explained.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte EM-2.jpg|thumb|none|600px|A EM-2 as depicted. The FN FNC is below the EM-2 to show the size of bullup rifles from conventional rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield XL64E5==&lt;br /&gt;
&lt;br /&gt;
The Enfield XL64E5 is seen in an oral narration of the creation of the L85 series in &amp;quot;Wash and Scrub!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
[[File:Upotte XL64E5.jpg|thumb|none|600px|A good closeup of the XL64E5 in &amp;quot;Wash and Scrub!.]]&lt;br /&gt;
&lt;br /&gt;
==Fabrique National FAL==&lt;br /&gt;
&lt;br /&gt;
A FN FAL appears in &amp;quot;Wash and Scrub!&amp;quot; when the narrator explains to the audience how the L85 was created.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px| FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Upotte early FAL.jpg|thumb|none|600px|The first FN FAL as depicted. The carry handles appears to be folded down. The plastic parts (buttstock, foregrip and pistol grip) were changed to wood.]]&lt;br /&gt;
&lt;br /&gt;
===Royal Small Arms Factory L1A1 SLR===&lt;br /&gt;
&lt;br /&gt;
Funco's elder sister Fal is based off the [[FN FAL]], more specifically the [[FN_FAL#L1A1|British L1A1 SLR]] variant. She is described as being beautiful and smart. Fal appears in &amp;quot;Grip and Hold!&amp;quot;. The rifle appears in &amp;quot;Wash and Scrub!&amp;quot; when Fal explains the origin of the L1A1.&lt;br /&gt;
&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Faru1.jpg|thumb|none|600px|A snapshot of Fal from the ending sequence.]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|Fal in the shooting range with 14.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|Fal confronting Funco at the stairway.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|Fal in episode 2's title card with G3 and 14.]]&lt;br /&gt;
[[File:U02 fal1.jpg|thumb|none|600px|Closeup of Fal's L1A1.]]&lt;br /&gt;
[[File:U02 fnhk.jpg|thumb|none|600px|You can see the symbolism in here between the elementary, middle and high school students with the firearms they represent.]]&lt;br /&gt;
[[File:Upotte Fal rifle.jpg|thumb|none|600px|Fal confronting Funco at the school fountain.]]&lt;br /&gt;
[[File:Upotte Belgian FAL.jpg|thumb|none|600px|The L1A1 as depicted in &amp;quot;Wash and Scrub!]]&lt;br /&gt;
[[File:Upotte receiver closeup FAL.jpg|thumb|none|600px|Good closeup of the L1A1's lower receiver, magazine, trigger and trigger guard with pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
&lt;br /&gt;
G3 is based off the [[G3A3]]. She has several younger sisters in elementary school (i.e. the [[MP5]] series). She first appears in &amp;quot;Grip and Hold!&amp;quot;. Curly's gun shop sign in &amp;quot;Sing! Compete! is a G3A3.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jiisuri1.jpg|thumb|none|600px|A snapshot of G3 from the ending sequence.]]&lt;br /&gt;
[[File:U01g3.jpg|thumb|none|600px|G3 aims a G3A3 at Sig during a sniping match.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|G3 in episode 2's title card with Fal and 14.]]&lt;br /&gt;
[[File:U02 g31.jpg|thumb|none|600px|Aiming the G3A3 at Funco during the war games.]]&lt;br /&gt;
[[File:U02 g32.jpg|thumb|none|600px|Taking cover after being under fire from Sig's SG 550.]]&lt;br /&gt;
[[File:U02 g33.jpg|thumb|none|600px|Aiming the G3A3 at Sig.]]&lt;br /&gt;
[[File:Upotte store sign.jpg|thumb|none|600px|You can see the G3A3 in Curly's gun shop sign.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M14==&lt;br /&gt;
&lt;br /&gt;
16's elder sister 14 (Ichiyon in Japanese) is based off the [[M14]]. She first appears in &amp;quot;Grip and Hold!&amp;quot;. A few M14s are seen in &amp;quot;Sing! Compete!&amp;quot;. 14's accuracy when firing her rifle in full auto is non-existant; 16 even claims that the spread of her rounds is roughly 10 meters. This is a reference to the M14 being notoriously difficult to control in full-auto due to the heavy recoil of its' 7.62x51mm ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ichiyon1.jpg|thumb|none|600px|A snapshot of 14 from the ending sequence. Stock looks like it's been cut off.]]&lt;br /&gt;
[[File:U0114.jpg|thumb|none|600px|14 blind firing her M14 under full auto mode after being under attack by 16.]]&lt;br /&gt;
[[File:U02 14fal1.jpg|thumb|none|600px|14 firing her M14 alongside Fal.]]&lt;br /&gt;
[[File:U02 14fal2.jpg|thumb|none|600px|14 in the stairway with Fal while confronting Funco.]]&lt;br /&gt;
[[File:U02 141.jpg|thumb|none|600px|14 using her M14 against 16 by blind firing the rifle.]]&lt;br /&gt;
[[File:Upotte sniper practice.jpg|thumb|none|600px|14 being taught by G3 how to use her M14 better.]]&lt;br /&gt;
[[File:U02 142.jpg|thumb|none|600px|Sniping at 16.]]&lt;br /&gt;
[[File:U02 762.jpg|thumb|none|600px|14 in the title card of episode 2 with G3 and Fal.]]&lt;br /&gt;
[[File:Upotte M14 Vietnam.jpg|thumb|none|600px|A flashback sequence of American soldiers in South Vietnam armed with M14s in &amp;quot;Sing! Compete!&amp;quot;.]]&lt;br /&gt;
[[File:Upotte M14 profile.jpg|thumb|none|600px|The M14 on the ground. The picture's been flipped vertically to get a good look at the rifle's profile.]]&lt;br /&gt;
&lt;br /&gt;
=Semi-Auto Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
&lt;br /&gt;
A SKS appears in &amp;quot;Wash and Scrub!&amp;quot; during the explanation on the origin of bullpup rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet.  The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
[[File:Upotte SKS.jpg|thumb|none|600px|A SKS rifle with the flag of the USSR behind it.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Curly's Gun Store Racks==&lt;br /&gt;
&lt;br /&gt;
In Curly's gun store in &amp;quot;Sing! Compete!&amp;quot;, several assault rifles are portrayed as being sold in the world of &amp;quot;Upotte!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Upotte gun rack a.jpg|thumb|none|600px|A few assault rifles are sold in Curly's Store. From bottom to top: Steyr AUG A1, ST Kinetics SR-88A and the T91 carbine.]]&lt;br /&gt;
[[File:Upotte gun rack b.jpg|thumb|none|600px|Same photo as the one above, except that the CETME Model L is fully displayed next to the T91.]]&lt;br /&gt;
&lt;br /&gt;
[[File:TMGO13M16.jpg|thumb|none|600px|Tokyo Marui &amp;quot;Golgo 13&amp;quot; M16  Airsoft Gun]]&lt;br /&gt;
[[File:Upotte gun rack c.jpg|thumb|none|600px|On the upper left side, you can see the barrel of the ST Kinetics SAR-21. On the upper right side is a M16A2 with a riflescope mounted on the upper receiver and a custom stock, similar to the M16A2 used by Duke &amp;quot;Golgo 13&amp;quot; Togo in the Golgo 13 series.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=561937</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=561937"/>
		<updated>2012-05-13T02:47:19Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Unknown UBGL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
&lt;br /&gt;
These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Notice the trigger guard.&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Saiga 12/20 ==&lt;br /&gt;
&lt;br /&gt;
As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
&lt;br /&gt;
http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They might of used the M203 as a model, but the breach/barrel twist to load, not slide forward like the real one. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
It could of been inspired by the HK320 and it's side folding barrel. Either way this is a mystery of how much beer made it- LaFarge&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I have to agree with you, even the trigger guard shape matches up and the pictures on the bottom of that link you gave have the same vent holes on the RIS hanguard. --[[User:SmithandWesson36|SmithandWesson36]] 22:00, 24 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-firearm equipment and gear factiods ==&lt;br /&gt;
I know this isn't info about the guns, but might still be neat to know. As I was looking at the MP Ghost riflemen, I notice 1) his front mag pouches are HSGI TACO mag pouches, and 2) the eye-pro for the FAST Opt B and IWH 2014 helmets are Oakley Gascans. Also the &amp;quot;forward grip&amp;quot; looks to be a Magpul RVG. The &amp;quot;Angled Grip&amp;quot; is a Magpul's AFG v.1. The Ghost's &amp;quot;Red Dot&amp;quot; is an Aimpoint Micro T1 (but I can't ID the mount right now), and the optics on both the Ghost's and Bodark's pistols are Trijicon RMR reflex sights. does it seem odd to anybody else that the Bodark's &amp;quot;Magnified HWS&amp;quot; sight is actually a Trijicon Reflex sight (must likely the RX01NSN model)? - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
== AK-47 or AK variant ==&lt;br /&gt;
&lt;br /&gt;
I found a few pictures of the AK-47, it seems to look like the one in MW2 if its an AK-47 at and not another AK variation. [[Media:http://playstationpure.be/ftp/Marc/GRFS/1.jpg]] [[File:http://external.ak.fbcdn.net/safe_image.php?d=AQA0a8hV2wmA8lH0&amp;amp;url=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8ic_gdFDsZI%2Fhqdefault.jpg]]--[[User:Commandoninja137|Commandoninja137]] 20:49, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually nevermind it won't upload.--[[User:Commandoninja137|Commandoninja137]] 20:59, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is this the final weapon list. ==&lt;br /&gt;
&lt;br /&gt;
Is this the final weapon list or is this the ones you guys caught in the trailer?&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Monty_Python%27s_Flying_Circus&amp;diff=561805</id>
		<title>Monty Python's Flying Circus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Monty_Python%27s_Flying_Circus&amp;diff=561805"/>
		<updated>2012-05-12T22:04:01Z</updated>

		<summary type="html">&lt;p&gt;LaFarge: /* Colt New Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MontyPythonsFlyingCircus.jpg|thumb|right|300px|''Monty Python's Flying Circus'' (1969-1974)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the television series ''Monty Python's Flying Circus'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Various characters use [[Luger P08]] throughout the series.&lt;br /&gt;
[[Image:Luger.jpg|thumb|none|300px|Luger P08 9mm]]&lt;br /&gt;
[[Image:MPFS_P08_01.jpg|thumb|none|500px|[[Michael Palin]] as a news presenter. (&amp;quot;Whither Canada?&amp;quot; S01E01)]]&lt;br /&gt;
[[Image:MPFS_P08_02.jpg|thumb|none|500px|[[Graham Chapman]] as a Gestapo officer in the &amp;quot;Funniest Joke in the World&amp;quot; sketch. (&amp;quot;Whither Canada?&amp;quot; S01E01)]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
Various characters use [[Webley Mk IV]] revolvers throughout the series.&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|300px|Webley Mk.IV WW2 British Army version chambered for .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:MPFS_WM4_01.jpg|thumb|none|500px|[[John Cleese]] as the host in &amp;quot;The Wrestling Epilogue.&amp;quot; (&amp;quot;Sex and Violence&amp;quot; S01E02)]]&lt;br /&gt;
[[Image:MPFS_WM4_02.jpg|thumb|none|500px|[[Michael Palin]] as a news presenter. (&amp;quot;Sex and Violence&amp;quot; S01E02)]]&lt;br /&gt;
[[Image:MPFS_WM4_03.jpg|thumb|none|500px|([[John Cleese]]) as RSM Teaching Self-Defense as he shoots Mr.Harrison ([[Graham Chapman]]) in the &amp;quot;Self Defence Against Fresh Fruit&amp;quot; sketch. (&amp;quot;Owl Stretching Time&amp;quot; S01E04)]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk V==&lt;br /&gt;
Various characters use [[Webley Mk V]] revolvers throughout the series.&lt;br /&gt;
[[Image:Webley Mk. V.JPG|thumb|none|300px|Webley MK. V - .455 Webley]]&lt;br /&gt;
[[Image:MPFS_Unknown_02.jpg|thumb|none|500px|Brian Equator ([[John Cleese]]) shoots Victor ([[Graham Chapman]]) with a Webley Mk V in &amp;quot;The Visitors&amp;quot; sketch. Notice that he fires away from Victor, his intended target. (&amp;quot;The Ant, an Introduction&amp;quot; S01E09)]]&lt;br /&gt;
[[Image:MPFS_WM5_01.jpg|thumb|none|500px|[[Terry Jones]] as Assistant Chief Constable Theresamanbehindyou in the &amp;quot;Agatha Christie&amp;quot; sketch. Once again, the shooter fires away from the intended target. (&amp;quot;The Royal Philharmonic Orchestra Goes to the Bathroom&amp;quot; S01E11)]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Stapleton the Bookseller ([[John Cleese]]) carries a [[Walther P38]] in the &amp;quot;Secret Service Dentists&amp;quot; sketch. (&amp;quot;Owl Stretching Time&amp;quot; S01E04) Mr. &amp;quot;Hilter&amp;quot; ([[John Cleese]]) pulls out one as well in the &amp;quot;Mr. Hilter and the Minehead by-election&amp;quot; sketch. (&amp;quot;The Naked Ant&amp;quot; (S01E12)&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol (manufactured at the Mauser Factory) - World War Two dated - 9mm]]&lt;br /&gt;
[[Image:MPFS_P38_01.jpg|thumb|none|500px|(&amp;quot;Owl Stretching Time&amp;quot; S01E04)]]&lt;br /&gt;
[[Image:MPFS_P38_02.jpg|thumb|none|500px|Mr. Hilter, with his friends Ron Vibbentrop and Heimlich Bimmler. (&amp;quot;The Naked Ant&amp;quot; (S01E12)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
Lafarge ([[Michael Palin]]) uses a [[Colt Official Police]] in the &amp;quot;Secret Service Dentists&amp;quot; sketch. (&amp;quot;Owl Stretching Time&amp;quot; S01E04). A bank robber ([[John Cleese]]) uses one in the &amp;quot;Bank Robber in a Lingerie Shop&amp;quot; sketch. (&amp;quot;Untitled&amp;quot; S01E10)&lt;br /&gt;
[[Image:ColtOP5.jpg|thumb|none|300px|Colt Official Police - 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:MPFS_COP_01.jpg|thumb|none|500px|(&amp;quot;Owl Stretching Time&amp;quot; S01E04)]]&lt;br /&gt;
[[Image:MPFS_revolver_01.jpg|thumb|none|500px|(&amp;quot;Untitled&amp;quot; S01E10)]]&lt;br /&gt;
[[Image:MPFS_revolver_02.jpg|thumb|none|500px|(&amp;quot;Untitled&amp;quot; S01E10)]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
The Big Cheese ([[Graham Chapman]]) shoots a fake rabbit with a [[Colt New Service]] in &amp;quot;Secret Service Dentists&amp;quot; sketch. (&amp;quot;Owl Stretching Time&amp;quot; S01E04)&lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|300px|Colt New Service 1898 .38 Colt.]]&lt;br /&gt;
[[Image:MPFS_CNS_01.jpg|thumb|none|500px|(&amp;quot;Owl Stretching Time&amp;quot; S01E04)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 44 Hand Ejector 2nd Model==&lt;br /&gt;
A priest ([[John Cleese]]) fires into a grave with a [[Smith &amp;amp; Wesson 44 Hand Ejector Series|Smith &amp;amp; Wesson 44 Hand Ejector 2nd Model]] in one of the undertaker sketches. (&amp;quot;The Royal Philharmonic Orchestra Goes to the Bathroom&amp;quot; S01E11)&lt;br /&gt;
[[Image:HEmilitaryTriplelock.jpg|thumb|none|300px|S&amp;amp;W 44 Hand Ejector. 2ND Model. Military.]]&lt;br /&gt;
[[Image:MPFS_SW44_01.jpg|thumb|none|500px|(&amp;quot;The Royal Philharmonic Orchestra Goes to the Bathroom&amp;quot; S01E11)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Vivian Smith-Smythe-Smith ([[Eric Idle]]), Simon Zinc-Trumpet-Harris ([[Terry Jones]]), Nigel Incubator-Jones ([[John Cleese]]) and Gervaise Brook-Hamster ([[Michael Palin]]) use what appear to be [[Smith &amp;amp; Wesson Model 10]] in the &amp;quot;Upper Class Twit of the Year&amp;quot; sketch. (&amp;quot;The Naked Ant&amp;quot; S01E12)&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[Image:MPFS_SW10_01.jpg|thumb|none|500px|(&amp;quot;The Naked Ant&amp;quot; S01E12)]]&lt;br /&gt;
&lt;br /&gt;
==Dueling Pistols==&lt;br /&gt;
[[John Cleese]] and [[Graham Chapman]] duel with dueling pistols in the &amp;quot;Hunting Film&amp;quot; sketch. (&amp;quot;The Ant, an Introduction,&amp;quot; S01E09)&lt;br /&gt;
[[Image:MPFS_dueling_01.jpg|thumb|none|500px|(&amp;quot;The Ant, an Introduction,&amp;quot; S01E09)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
[[Michael Palin]], [[Terry Jones]] and others are seen with [[Double Barreled Shotgun]]s the &amp;quot;Hunting Film&amp;quot; sketch. (&amp;quot;The Ant, an Introduction,&amp;quot; S01E09). They are also used in the &amp;quot;&amp;quot;Upper Class Twit of the Year&amp;quot; sketch. (&amp;quot;The Naked Ant&amp;quot; S01E12)&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MPFS_DBS_01.jpg|thumb|none|500px|(&amp;quot;The Ant, an Introduction,&amp;quot; S01E09)]]&lt;br /&gt;
[[Image:MPFS_DBS_02.jpg|thumb|none|500px|(&amp;quot;The Ant, an Introduction,&amp;quot; S01E09)]]&lt;br /&gt;
[[Image:MPFS_DBS_03.jpg|thumb|none|500px|(&amp;quot;The Ant, an Introduction,&amp;quot; S01E09)]]&lt;br /&gt;
[[Image:MPFS_DBS_04.jpg|thumb|none|500px|(&amp;quot;The Naked Ant&amp;quot; S01E12)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP40 submachine gun==&lt;br /&gt;
Seen in the hands of a German guard played by [[Terry Gilliam]] in The Funniest Joke in the World sketch.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|350px|MP40 9mm]]&lt;br /&gt;
[[Image:MPFS_MP40_01.jpg|thumb|none|500px|(&amp;quot;Whither Canada?&amp;quot; S01E01)]]&lt;br /&gt;
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==Sterling L2A3 submachine gun==&lt;br /&gt;
A [[Sterling SMG]] is seen in the hands of Van der Berg ([[Dick Vosburgh]]) in the &amp;quot;Secret Service Dentists&amp;quot; sketch. (&amp;quot;Owl Stretching Time&amp;quot; S01E04)&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|350px|Sterling Submachine Gun - 9mm]]&lt;br /&gt;
[[Image:MPFS_Sterling_01.jpg|thumb|none|500px|Van der Berg with the Sterling. (&amp;quot;Owl Stretching Time&amp;quot; S01E04)]]&lt;br /&gt;
[[Image:MPFS_Sterling_02.jpg|thumb|none|500px|Van der Berg with the Sterling. (&amp;quot;Owl Stretching Time&amp;quot; S01E04)]]&lt;br /&gt;
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==Sten submachine gun==&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|350px|]]&lt;br /&gt;
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=Rifles=&lt;br /&gt;
==Lee-Enfield No.1 MkIII* rifle==&lt;br /&gt;
Seen in the hands of the Pythons on numerous occasions when they play WWII British soldiers. The Pythons have used the [[SMLE|Lee-Enfield No.1 MkIII* rifle]] in other sketches like the Mosquito Hunting sketch and the sketch in which they play as a group of revolutionary &amp;quot;Pepperpots&amp;quot;. &lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303 British.  This was the main battle rifle of British and Commonwealth forces during the First World War, introduced in 1907 it has seen action throughout the 20th century.]]&lt;br /&gt;
[[Image:MPFS_SMLE_01.jpg|thumb|none|500px|The British Army tests the funniest joke in the world on an unwitting British soldier ([[Terry Jones]]) in the &amp;quot;Funniest Joke in the World&amp;quot; sketch. (&amp;quot;Whither Canada?&amp;quot; S01E01)]]&lt;br /&gt;
[[Image:MPFS_SMLE_02.jpg|thumb|none|500px|British AND German troops are armed with Enfields in the &amp;quot;Funniest Joke in the World&amp;quot; sketch. (&amp;quot;Whither Canada?&amp;quot; S01E01)]]&lt;br /&gt;
[[Image:MPFS_SMLE_03.jpg|thumb|none|500px|The entire group (minus Terry Gilliam) with Enfield rifles in the &amp;quot;Man Turns Into Scotsman&amp;quot; sketch. (&amp;quot;You're No Fun Anymore&amp;quot; S01E07)]]&lt;br /&gt;
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==Lee-Enfield No.4 MkI* rifle==&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I - .303 British. This was the main battle rifle of British and Commonwealth forces during World War Two, however, it was supplemented heavily with the older Lee Enfield No.1 MK.III. In service between 1941–Present]]&lt;br /&gt;
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==Mauser Kar98k rifle==&lt;br /&gt;
Seen in the hands of the Pythons when they play WWII German soldiers.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
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== SKS ==&lt;br /&gt;
Russian SKS carbines were seen in the hands of a Soviet execution squad [[http://www.youtube.com/watch?v=zYV-qYeWPkk&amp;amp;feature=related]]&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.  The Russian SKS has a milled receiver and a blade bayonet. The rifles were issued with hardwood or laminated stocks.  This example has a hardwood stock.]]&lt;br /&gt;
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=Other=&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
Brian ([[Terry Jones]]) uses a [[Panzerschreck]] in &amp;quot;Secret Service Dentists&amp;quot; sketch. (&amp;quot;Owl Stretching Time&amp;quot; S01E04)&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|Panzerschreck 88mm]]&lt;br /&gt;
[[Image:MPFS_PS_01.jpg|thumb|none|500px|The shield does not appear to be mounted correctly. (&amp;quot;Owl Stretching Time&amp;quot; S01E04)]]&lt;br /&gt;
[[Image:MPFS_PS_02.jpg|thumb|none|500px|Another shot of it on the floor. (&amp;quot;Owl Stretching Time&amp;quot; S01E04)]]&lt;br /&gt;
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To what most people think,this is NOT a Panzerschreck, but a M20A1 &amp;quot;Super Bazooka&amp;quot; mocked up to look like a Panzerschreck, explaining why the shield isn't mounted correctly. Also why the front sight is missing and the flared &amp;quot;buisness&amp;quot; end that is not seen on regular Panzerschrecks but on the M20A1.&lt;br /&gt;
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==MG34 machine gun==&lt;br /&gt;
Seen in the hands of [[Graham Chapman]]'s character during the Mosquito Hunting sketch.&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|400px|MG34 7.92x57mm Mauser with 75-round ammo drum]]&lt;br /&gt;
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==Mills Bomb==&lt;br /&gt;
A [[Mills Bomb]] is thrown onto a double-decker bus in &amp;quot;The Dull Life of a City Stockbroker&amp;quot; sketch. (&amp;quot;It's the Arts (or: The BBC Entry to the Zinc Stoat of Budapest)&amp;quot; S01E06).&lt;br /&gt;
[[Image:Mills_Bomb_SGM-1.jpg|thumb|none|200px|Mills Bomb High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:MPFS_Mills_01.jpg|thumb|none|500px|A Mills Bomb in &amp;quot;The Dull Life of a City Stockbroker&amp;quot; sketch. (&amp;quot;It's the Arts (or: The BBC Entry to the Zinc Stoat of Budapest)&amp;quot; S01E06)]]&lt;br /&gt;
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[[Category:Television]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>LaFarge</name></author>
	</entry>
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